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[gnu-emacs-elpa] / TODO
1 - Feature work remaining:
2
3 annotations
4 chatting
5 clocks
6 bughouse/crazyhouse
7 analysis/highlight tools
8 scid interaction
9
10 - Make use of the my-color data in chess-game.el to ensure that I only
11 do what I should be doing
12
13 - After somebody sends me "name", I need a responding event to tell
14 them my name
15
16 - Allow the user to request a move retraction (ala takeback)
17
18 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
19 pieces the square can be set to. Cursor movement is really not the
20 best for chess-images. I still need to figure out how best to
21 handle cursor-type with that display.
22
23 - There is presently no way to start a new game!
24
25 - Still need to test many areas: position editing
26
27 - Resize ascii windows after popup, so that the whole board is
28 minimally visible
29
30 - Need a way to request a draw
31
32 - Implement engine options; then, in chess-puzzle set the option that
33 tells the engine not to resign.
34
35 - Add a display command for writing out the currently displayed game
36 to a file. It will use PGN for games, and FEN for positions.
37
38 - Auto-raise the chess-images frame, if it's being displayed as a
39 separate frame.
40
41 - Create a to-text rendering interface for all chess game objects.
42 So, chess-game-to-string would use PGN, etc.
43
44 - Remote displays are horribly insecure.
45
46 - When editing the board in display mode (or doing speculative moves),
47 doing them on a copy of the board with no hook except the display
48 hook. Then, if you like the result, it call be a `set' on the
49 original board from the copied board.
50
51 - Make the mode-line much more informative
52
53 - Resize the chess board on a window resize event, if possible.
54
55 - Have a display option that shows legal target squares whenever a
56 piece is selected.
57
58 - Add chess-game-strip-annotations, for removing all annotations from
59 a game object
60
61 - Add a module for chatting between opponents
62
63 - M-w on a display should kill appropriately (i.e., kill to PGN for a
64 game, to FEN for a position, etc). C-y should likewise call the
65 appropriate chess-display-set-... function based on the clipboard's
66 contents. Which might just be a plain algebraic string too!
67
68 - Let the user specify a default size for the chess-images display
69
70 - Allow dragging of pieces
71
72 - Need to check for chess engine resignations
73
74 - Need a chess-clock.el module, especially for playing on ICS
75
76 - Port image display code to XEmacs
77
78 - Support chess by mail, with direct tie-ins to Gnus/RMAIL.
79
80 - Allow the opponent to give hints.
81
82 - Add a command that will load a saved game, continue it, and then
83 enter a move for whichever color is next to play. This would make
84 it trivial to add chess drivers to AIM, IRC, etc. The mere command
85 "!chess johnw37 Nf3" would mean: load the chess game johnw37, and
86 make my move as Nf3. It would also make chess by e-mail a snap to
87 implement.
88
89 - Add an analyze command that will indicate which pieces are defended,
90 how well, which are attacked, which moves would increase
91 defense/attack/both, etc. Basically, everything that can be known
92 about the current board, and one move ahead (on both sides).
93
94 - Add a warning mode that will use the results of an analysis to warn
95 the user (and ask for confirmation) before doing something that
96 might lead to an inferior position.
97
98 - Create chess-player.el, which creates persistent objects that
99 encapsulate information about any player: where he is, his name, his
100 opponent type, etc. This would maintain a log of games against that
101 player, their current chess rating, etc. Then, M-x chess would ask
102 you for a player, not an opponent.
103
104 - Add a Map command, that will colorize the squares depending on
105 whether they are reachable by either side. Green if reachable by
106 you, Red if by your opponent, and blue if by both. With a prefix
107 argument, colorize only the squares that have pieces on them. This
108 is a stable modes that remains in effect until turned off. It also
109 requires the ability to pass a color to the chessboard highlighting
110 routine.
111
112 - If a person selects a piece with the mouse, then uses right-click to
113 designate a target square, display the resulting board without
114 making a move. This requires copying chessboard-current-board to
115 chessboard-draft-board. If the user right-clicks without selecting
116 a piece, it will reset to chessboard-current-board and redraw.