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[gnu-emacs-elpa] / TODO
1 - Feature work remaining:
2
3 annotations
4 chatting
5 clocks
6 bughouse/crazyhouse
7 analysis/highlight tools
8 database interaction (chess-file.el, chess-scid.el)
9 full ICS interaction
10
11 ----------------------------------------------------------------------
12
13 - detect draw/resign/abort/retract, etc., from ICS and common engines
14
15 - Why doesn't S-b produce [B] in the keyboard shortcutting?
16
17 - chess-sound announcements are broken
18
19 - the game should go inactive once I lose by stalemate/checkmate
20
21 - when announcing abiguous pieces, name the rank/file ("e pawn")
22
23 ----------------------------------------------------------------------
24
25 - Read-only mode needs to be a bit more vigorous. There's nothing
26 preventing the user from using M-x commands.
27
28 - Add an engine function for obtaining an evaluation of the current
29 position. Then, allow M-x chess to startup a non-game oriented
30 engine, solely for the purpose of submitting position evaluations,
31 and displaying the result in the modeline. (Also, look at crafty's
32 kibitzing feature).
33
34 - Complete chess-pgn-mode
35
36 - Write a chess-database.el interface, and then add chess-lisp.el,
37 chess-file.el (PGN games in a flat file) and chess-scid.el
38
39 - Use MIME attachments (application/x-chess-pgn) for sending e-mail
40 chess games back and forth. Add code for special MIME handling of
41 this type in Gnus.
42
43 - Copy some of ics.el's nicer functionality into chess-ics.el
44
45 - Add support for ICS observing
46
47 - Make the mode-line much more informative, with information on who is
48 playing, etc.
49
50 - Add CTCP (optional) support to chess-irc.el
51
52 - Turn on memory gc collection messages, and see how much of a pig
53 chess.el is
54
55 - Make as much of chess-game/ply/pos, etc., defsubst as possible.
56
57 - Create a series of generic functions and predicates, so that users
58 can say (chess-position OBJECT) or (chess-move OBJECT), without
59 needing to know the type of OBJECT.
60
61 - Change chess-display-set-... to chess-display-set, and make it use
62 the new generic functions.
63
64 - Use server-side sockets in chess-network, if Emacs supports it
65
66 - Support auto-saving of games to PGN, and saving them at appropriate
67 points; this will require database interaction support
68
69 - Allow ASCII displays to use a separate frame
70
71 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
72 pieces the square can be set to. Cursor movement is really not the
73 best for chess-images. I still need to figure out how best to
74 handle cursor-type with that display.
75
76 - Still need to test many areas: position editing
77
78 - Implement engine options; then, in chess-puzzle set the option that
79 tells the engine not to resign.
80
81 - Add a display command for writing out the currently displayed game
82 to a file. It will use PGN for games, and FEN for positions.
83
84 - Remote displays are horribly insecure.
85
86 - When editing the board in display mode (or doing speculative moves),
87 doing them on a copy of the board with no hook except the display
88 hook. Then, if you like the result, it call be a `set' on the
89 original board from the copied board.
90
91 - Resize the chess board on a window resize event, if possible.
92
93 - Have a display option that shows legal target squares whenever a
94 piece is selected.
95
96 - Add chess-game-strip-annotations, for removing all annotations from
97 a game object
98
99 - Add a module for chatting between opponents
100
101 - Let the user specify a default size for the chess-images display
102
103 - Allow dragging of pieces
104
105 - Need to check for chess engine resignations
106
107 - Need a chess-clock.el module, especially for playing on ICS
108
109 - Port image display code to XEmacs
110
111 - Support chess by mail, with direct tie-ins to Gnus/RMAIL.
112
113 - Allow the opponent to give hints.
114
115 - Add a command that will load a saved game, continue it, and then
116 enter a move for whichever color is next to play. This would make
117 it trivial to add chess drivers to AIM, IRC, etc. The mere command
118 "!chess johnw37 Nf3" would mean: load the chess game johnw37, and
119 make my move as Nf3. It would also make chess by e-mail a snap to
120 implement.
121
122 - Add an analyze command that will indicate which pieces are defended,
123 how well, which are attacked, which moves would increase
124 defense/attack/both, etc. Basically, everything that can be known
125 about the current board, and one move ahead (on both sides).
126
127 - Add a warning mode that will use the results of an analysis to warn
128 the user (and ask for confirmation) before doing something that
129 might lead to an inferior position.
130
131 - Create chess-player.el, which creates persistent objects that
132 encapsulate information about any player: where he is, his name, his
133 opponent type, etc. This would maintain a log of games against that
134 player, their current chess rating, etc. Then, M-x chess would ask
135 you for a player, not an opponent.
136
137 - Add a Map command, that will colorize the squares depending on
138 whether they are reachable by either side. Green if reachable by
139 you, Red if by your opponent, and blue if by both. With a prefix
140 argument, colorize only the squares that have pieces on them. This
141 is a stable modes that remains in effect until turned off. It also
142 requires the ability to pass a color to the chessboard highlighting
143 routine.
144
145 - If a person selects a piece with the mouse, then uses right-click to
146 designate a target square, display the resulting board without
147 making a move. This requires copying chessboard-current-board to
148 chessboard-draft-board. If the user right-clicks without selecting
149 a piece, it will reset to chessboard-current-board and redraw.
150
151 - Using gnuplot-mode, allow evaluation trends to be plotted
152
153 BEFORE FINAL RELEASE
154
155 profile, mem profile, doc, lint, checkdoc