1 - Feature work remaining:
7 analysis/highlight tools
8 database interaction (chess-file.el, chess-scid.el)
10 ----------------------------------------------------------------------
12 - detect draw/resign/abort/retract, etc., from ICS and common engines
14 - Why doesn't S-b produce [B] in the keyboard shortcutting?
16 - chess-sound announcements are broken
18 - the game should go inactive once I lose by stalemate/checkmate
20 - when announcing abiguous pieces, name the rank/file ("e pawn")
22 - there needs to be much more robustness; it's too easy to get the
23 game into an unplayable state right now
25 ----------------------------------------------------------------------
27 - Read-only mode needs to be a bit more vigorous. There's nothing
28 preventing the user from using M-x commands.
30 - Add an engine function for obtaining an evaluation of the current
31 position. Then, allow M-x chess to startup a non-game oriented
32 engine, solely for the purpose of submitting position evaluations,
33 and displaying the result in the modeline. (Also, look at crafty's
36 - Complete chess-pgn-mode
38 - Write a chess-database.el interface, and then add chess-lisp.el,
39 chess-file.el (PGN games in a flat file) and chess-scid.el
41 - Use MIME attachments (application/x-chess-pgn) for sending e-mail
42 chess games back and forth. Add code for special MIME handling of
45 - Copy some of ics.el's nicer functionality into chess-ics.el
47 - Add support for ICS observing
49 - Make the mode-line much more informative, with information on who is
52 - Add CTCP (optional) support to chess-irc.el
54 - Turn on memory gc collection messages, and see how much of a pig
57 - Make as much of chess-game/ply/pos, etc., defsubst as possible.
59 - Create a series of generic functions and predicates, so that users
60 can say (chess-position OBJECT) or (chess-move OBJECT), without
61 needing to know the type of OBJECT.
63 - Change chess-display-set-... to chess-display-set, and make it use
64 the new generic functions.
66 - Use server-side sockets in chess-network, if Emacs supports it
68 - Support auto-saving of games to PGN, and saving them at appropriate
69 points; this will require database interaction support
71 - Allow ASCII displays to use a separate frame
73 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
74 pieces the square can be set to. Cursor movement is really not the
75 best for chess-images. I still need to figure out how best to
76 handle cursor-type with that display.
78 - Still need to test many areas: position editing
80 - Implement engine options; then, in chess-puzzle set the option that
81 tells the engine not to resign.
83 - Add a display command for writing out the currently displayed game
84 to a file. It will use PGN for games, and FEN for positions.
86 - Remote displays are horribly insecure.
88 - When editing the board in display mode (or doing speculative moves),
89 doing them on a copy of the board with no hook except the display
90 hook. Then, if you like the result, it call be a `set' on the
91 original board from the copied board.
93 - Resize the chess board on a window resize event, if possible.
95 - Have a display option that shows legal target squares whenever a
98 - Add chess-game-strip-annotations, for removing all annotations from
101 - Add a module for chatting between opponents
103 - Let the user specify a default size for the chess-images display
105 - Allow dragging of pieces
107 - Need to check for chess engine resignations
109 - Need a chess-clock.el module, especially for playing on ICS
111 - Port image display code to XEmacs
113 - Support chess by mail, with direct tie-ins to Gnus/RMAIL.
115 - Allow the opponent to give hints.
117 - Add a command that will load a saved game, continue it, and then
118 enter a move for whichever color is next to play. This would make
119 it trivial to add chess drivers to AIM, IRC, etc. The mere command
120 "!chess johnw37 Nf3" would mean: load the chess game johnw37, and
121 make my move as Nf3. It would also make chess by e-mail a snap to
124 - Add an analyze command that will indicate which pieces are defended,
125 how well, which are attacked, which moves would increase
126 defense/attack/both, etc. Basically, everything that can be known
127 about the current board, and one move ahead (on both sides).
129 - Add a warning mode that will use the results of an analysis to warn
130 the user (and ask for confirmation) before doing something that
131 might lead to an inferior position.
133 - Create chess-player.el, which creates persistent objects that
134 encapsulate information about any player: where he is, his name, his
135 opponent type, etc. This would maintain a log of games against that
136 player, their current chess rating, etc. Then, M-x chess would ask
137 you for a player, not an opponent.
139 - Add a Map command, that will colorize the squares depending on
140 whether they are reachable by either side. Green if reachable by
141 you, Red if by your opponent, and blue if by both. With a prefix
142 argument, colorize only the squares that have pieces on them. This
143 is a stable modes that remains in effect until turned off. It also
144 requires the ability to pass a color to the chessboard highlighting
147 - If a person selects a piece with the mouse, then uses right-click to
148 designate a target square, display the resulting board without
149 making a move. This requires copying chessboard-current-board to
150 chessboard-draft-board. If the user right-clicks without selecting
151 a piece, it will reset to chessboard-current-board and redraw.
153 - Using gnuplot-mode, allow evaluation trends to be plotted
157 profile, mem profile, doc, lint, checkdoc