]> code.delx.au - gnu-emacs-elpa/blob - TODO
Major speed improvement and efficiency work. chess-legal-plies is
[gnu-emacs-elpa] / TODO
1 - Feature work remaining:
2
3 2.0
4 clocks
5 annotations
6 chatting
7 2.x
8 display/database tie-in
9 analysis/highlight tools
10 bughouse/crazyhouse
11
12 - Fix highlighting in chess-plain when chess-plain-spacing is set.
13 chess-coord needs to be applied to a larger area, and also the way
14 highlight locations are found needs to be recalculated.
15
16 - Move keyboard shortcutting and mouse selection into their own
17 modules
18
19 - the game should go inactive once I lose by stalemate/checkmate
20
21 - when a clock runs down, indicate this in the modeline, and all the
22 user to call-flag in order to win on time
23
24 - parse out the time strings from ICS
25
26 - detect draw/resign/abort/retract, etc., from ICS and common engines
27
28 - in chess-engine-filter and chess-ics-filter, if an error is
29 encountered, skip that line so the same error isn't triggered again
30
31 - SPACE to pass, then try to move (against an engine) fails saying
32 it's not our turn to move
33
34 - Add support for adjournments; also, implement this is such a way
35 that an e-mail or postal game is basically a game that's adjourned
36 after every move; use BBDB if available
37
38 - Allow databases to return a game moniker, which can be used to
39 reference that game again
40
41 - There needs to be much more robustness; it's too easy to get the
42 game into an unplayable state right now
43
44 - Break my dependency on cl
45
46 - Use more asserts throughout the code
47
48 - Read-only mode needs to be more vigorous. There's nothing
49 preventing the user from using M-x commands.
50
51 - Complete chess-pgn-mode's automatic entry
52
53 - Make any game-modifying commands in a display use C-c C-?
54
55 - Use MIME attachments (application/x-chess-pgn) for sending e-mail
56 chess games back and forth.
57
58 - Copy some of ics.el's nicer functionality into chess-ics.el
59
60 - Complete the ICS12 parser, based on Mario's comments
61
62 - Add support for ICS observing
63
64 - Make the mode-line much more informative, with information on who is
65 playing, etc.
66
67 - Use server-side sockets in chess-network, if Emacs supports it
68
69 - Allow ASCII displays to use a separate frame
70
71 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
72 pieces the square can be set to. Cursor movement is really not the
73 best for chess-images. I still need to figure out how best to
74 handle cursor-type with that display.
75
76 - Still need to test many areas: position editing
77
78 - Implement engine options; then, in chess-puzzle set the option that
79 tells the engine not to resign.
80
81 - Remote displays are horribly insecure.
82
83 - Resize the chess board on a window resize event, if possible.
84
85 - Add chess-game-strip-annotations, for removing all annotations from
86 a game object
87
88 - Let the user specify a default size for the chess-images display
89
90 - Port image display code to XEmacs
91
92 Training features
93
94 - Allow the opponent to give hints.
95
96 - Add a warning mode that will use the results of an analysis to warn
97 the user (and ask for confirmation) before doing something that
98 might lead to an inferior position.
99
100 - Add a chess tutor program, to teach people how to play chess
101
102 Analysis features
103
104 - Add an engine function for obtaining an evaluation of the current
105 position. Then, allow M-x chess to startup a non-game oriented
106 engine, solely for the purpose of submitting position evaluations,
107 and displaying the result in the modeline. (Also, look at crafty's
108 kibitzing feature).
109
110 - Add a Map command, that will colorize the squares depending on
111 whether they are reachable by either side. Green if reachable by
112 you, Red if by your opponent, and blue if by both. With a prefix
113 argument, colorize only the squares that have pieces on them. This
114 is a stable modes that remains in effect until turned off. It also
115 requires the ability to pass a color to the chessboard highlighting
116 routine.
117
118 - Using gnuplot-mode, allow evaluation trends to be plotted
119
120 - Add an analyze command that will indicate which pieces are defended,
121 how well, which are attacked, which moves would increase
122 defense/attack/both, etc. Basically, everything that can be known
123 about the current board, and one move ahead (on both sides).
124
125 BEFORE FINAL RELEASE
126
127 profile
128 mem profile
129 docstring
130 texi
131 elint
132 checkdoc