1 - Feature work remaining:
8 display/database tie-in
9 analysis/highlight tools
12 - Fix highlighting in chess-plain when chess-plain-spacing is set.
13 chess-coord needs to be applied to a larger area, and also the way
14 highlight locations are found needs to be recalculated.
16 - Move keyboard shortcutting and mouse selection into their own
19 - the game should go inactive once I lose by stalemate/checkmate
21 - when a clock runs down, indicate this in the modeline, and all the
22 user to call-flag in order to win on time
24 - parse out the time strings from ICS
26 - detect draw/resign/abort/retract, etc., from ICS and common engines
28 - in chess-engine-filter and chess-ics-filter, if an error is
29 encountered, skip that line so the same error isn't triggered again
31 - SPACE to pass, then try to move (against an engine) fails saying
32 it's not our turn to move
34 - Add support for adjournments; also, implement this is such a way
35 that an e-mail or postal game is basically a game that's adjourned
36 after every move; use BBDB if available
38 - Allow databases to return a game moniker, which can be used to
39 reference that game again
41 - There needs to be much more robustness; it's too easy to get the
42 game into an unplayable state right now
44 - Break my dependency on cl
46 - Use more asserts throughout the code
48 - Read-only mode needs to be more vigorous. There's nothing
49 preventing the user from using M-x commands.
51 - Complete chess-pgn-mode's automatic entry
53 - Make any game-modifying commands in a display use C-c C-?
55 - Use MIME attachments (application/x-chess-pgn) for sending e-mail
56 chess games back and forth.
58 - Copy some of ics.el's nicer functionality into chess-ics.el
60 - Complete the ICS12 parser, based on Mario's comments
62 - Add support for ICS observing
64 - Make the mode-line much more informative, with information on who is
67 - Use server-side sockets in chess-network, if Emacs supports it
69 - Allow ASCII displays to use a separate frame
71 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
72 pieces the square can be set to. Cursor movement is really not the
73 best for chess-images. I still need to figure out how best to
74 handle cursor-type with that display.
76 - Still need to test many areas: position editing
78 - Implement engine options; then, in chess-puzzle set the option that
79 tells the engine not to resign.
81 - Remote displays are horribly insecure.
83 - Resize the chess board on a window resize event, if possible.
85 - Add chess-game-strip-annotations, for removing all annotations from
88 - Let the user specify a default size for the chess-images display
90 - Port image display code to XEmacs
94 - Allow the opponent to give hints.
96 - Add a warning mode that will use the results of an analysis to warn
97 the user (and ask for confirmation) before doing something that
98 might lead to an inferior position.
100 - Add a chess tutor program, to teach people how to play chess
104 - Add an engine function for obtaining an evaluation of the current
105 position. Then, allow M-x chess to startup a non-game oriented
106 engine, solely for the purpose of submitting position evaluations,
107 and displaying the result in the modeline. (Also, look at crafty's
110 - Add a Map command, that will colorize the squares depending on
111 whether they are reachable by either side. Green if reachable by
112 you, Red if by your opponent, and blue if by both. With a prefix
113 argument, colorize only the squares that have pieces on them. This
114 is a stable modes that remains in effect until turned off. It also
115 requires the ability to pass a color to the chessboard highlighting
118 - Using gnuplot-mode, allow evaluation trends to be plotted
120 - Add an analyze command that will indicate which pieces are defended,
121 how well, which are attacked, which moves would increase
122 defense/attack/both, etc. Basically, everything that can be known
123 about the current board, and one move ahead (on both sides).