1 - Feature work remaining:
7 display/database tie-in
8 analysis/highlight tools
11 ----------------------------------------------------------------------
13 - Have positions remember where both kings are; this will save a lot
14 of calls to chess-pos-search
16 - Make use of the new chess-incr-index*, which does no checks
18 - Don't popup the display if it's already the currently selected
21 - Make the drawing/highlighting code just touch single squares, rather
22 than redrawing the whole board each time (fast though this is,
23 touching single squares is all that's necessary, and it would be
26 - Fix highlighting in chess-plain when chess-plain-spacing is set.
27 chess-coord needs to be applied to a larger area, and also the way
28 highlight locations are found needs to be recalculated.
30 - Change all of the highlighting functions to use properties to find
31 out where the highlighting region should begin.
33 - Move keyboard shortcutting and mouse selection into their own
36 - Use chess-ply-set-keyword wherever keywords are being set now.
38 - Find a way that regexp-alist entries that only need to fire once are
41 - Extend elp.el to do any kind of memory profiling
43 ----------------------------------------------------------------------
45 - Need to implement the "50 moves after irreversible" draw rule
47 - The game should go inactive once I lose by stalemate/checkmate
49 - When a clock runs down, indicate this in the modeline, and all the
50 user to call-flag in order to win on time
52 - Detect draw/resign/abort/retract, etc., from ICS and common engines
54 - in chess-engine-filter and chess-ics-filter, if an error is
55 encountered, skip that line so the same error isn't triggered again
57 - SPACE to pass, then try to move (against an engine) fails saying
58 it's not our turn to move
60 - Add support for adjournments; also, implement this is such a way
61 that an e-mail or postal game is basically a game that's adjourned
62 after every move; use BBDB if available
64 - Allow databases to return a game moniker, which can be used to
65 reference that game again
67 - There needs to be much more robustness; it's too easy to get the
68 game into an unplayable state right now
70 - Break my dependency on cl
72 - Use more asserts throughout the code
74 - Read-only mode needs to be more vigorous. There's nothing
75 preventing the user from using M-x commands.
77 - Complete chess-pgn-mode's automatic entry
79 - Make any game-modifying commands in a display use C-c C-?
81 - Use MIME attachments (application/x-chess-pgn) for sending e-mail
82 chess games back and forth.
84 - Copy some of ics.el's nicer functionality into chess-ics.el
86 - Complete the ICS12 parser, based on Mario's comments
88 - Add support for ICS observing
90 - Make the mode-line much more informative, with information on who is
93 - Use server-side sockets in chess-network, if Emacs supports it
95 - Allow ASCII displays to use a separate frame
97 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
98 pieces the square can be set to. Cursor movement is really not the
99 best for chess-images. I still need to figure out how best to
100 handle cursor-type with that display.
102 - Still need to test many areas: position editing
104 - Implement engine options; then, in chess-puzzle set the option that
105 tells the engine not to resign.
107 - Remote displays are horribly insecure.
109 - Resize the chess board on a window resize event, if possible.
111 - Add chess-game-strip-annotations, for removing all annotations from
114 - Let the user specify a default size for the chess-images display
116 - Port image display code to XEmacs
120 - Allow the opponent to give hints.
122 - Add a warning mode that will use the results of an analysis to warn
123 the user (and ask for confirmation) before doing something that
124 might lead to an inferior position.
126 - Add a chess tutor program, to teach people how to play chess
130 - Add an engine function for obtaining an evaluation of the current
131 position. Then, allow M-x chess to startup a non-game oriented
132 engine, solely for the purpose of submitting position evaluations,
133 and displaying the result in the modeline. (Also, look at crafty's
136 - Add a Map command, that will colorize the squares depending on
137 whether they are reachable by either side. Green if reachable by
138 you, Red if by your opponent, and blue if by both. With a prefix
139 argument, colorize only the squares that have pieces on them. This
140 is a stable modes that remains in effect until turned off. It also
141 requires the ability to pass a color to the chessboard highlighting
144 - Using gnuplot-mode, allow evaluation trends to be plotted
146 - Add an analyze command that will indicate which pieces are defended,
147 how well, which are attacked, which moves would increase
148 defense/attack/both, etc. Basically, everything that can be known
149 about the current board, and one move ahead (on both sides).