1 EMACS-CHESS -*- mode: org; fill-column: 78 -*-
5 #+SEQ_TODO: TODO(@) STARTED(@) WAITING(@) DELEGATED(@) | DONE(@) DEFERRED(@) CANCELLED(@) WONTFIX(@) WORKSFORME(@) INVALID(@) DUPLICATE(@) NOTE
6 #+TAGS: FEATURE(f) DOCS(d) BUILD(b)
9 * TODO Create a better error hierarchy :FEATURE:
10 Instead of using (error), we should be throwing specialized signals that
11 indicate whether it's a problem with a ply, a position, a move, etc. And
12 then this data object should be included with the error.
14 :UUID: 323563C6-2A99-4B01-A29B-BEB09166C103
17 * TODO chess-auto.el is not being built properly :BUILD:
19 :UUID: 184AF780-815B-43DB-87A4-0A81DE252AB0
22 * TODO Sometimes a chess-test run fails to recognize promotions
24 :UUID: 431304B0-E8B9-485E-82B5-D4DF900C27DF
27 * TODO display: Make highlight colors easily customizable
29 :UUID: D0842841-9E89-49A3-9EEB-5FA4D251FE41
31 * TODO display: Draw move highlights as a border, not a background
32 This should be optional, since backgrounds can look nice too.
34 :UUID: 5A7A3C73-5105-4BAB-A027-79310B9CD061
36 * TODO display: Always validate the display before painting
37 This will require adding a new text property to each square on the board,
38 `chess-piece', so that the validator can walk through the displayed board
39 and ensure that it matches the known position for that board.
41 :UUID: 169EB9E9-ED82-4FA7-AE8A-129FFFE419F6
43 * TODO autosave: This module currently isn't working at all!
45 :UUID: D31ED224-7C1E-4171-AE38-AE87D0032743
47 * TODO autosave: Doesn't support undoing of moves
49 :UUID: 80E09658-6D7E-4DD5-A077-E3CDB80F6003
51 * TODO clock: Sometimes, the clock gets shut off while playing on ICS
53 :UUID: 5130D83E-91A4-4FFD-B62F-DFD8345B06AC
55 * TODO irc: If move before opponent connects, symbol assertion "value"
57 :UUID: DCCEB9D3-0F5F-484C-9D4E-A0B7801F101D
59 * TODO network: Does not work at all!
61 :UUID: AC39392F-57EF-4D79-A718-DEB4B24DFC5D
63 * TODO gnuchess: Triggers a Lisp error when I resign
65 :UUID: 8ADABEB5-BF38-4A71-949F-074048AED7B0
67 * TODO ics: Takebacks still aren't working 100%
68 When I submit a takeback request manually, and the other side accepts, my
69 client doesn't know what to do with it
71 :UUID: 67BF2EFF-66E6-4DE3-BCD1-D1743D8C7AC3
73 * TODO ics: Accepting match request doesn't seem to be working always
75 :UUID: 296B2B3D-B4CF-418E-8FA6-36D301D09136
77 * TODO ics: Resuming adjourned games does not work at all
79 :UUID: D2E35ADE-1CFF-4DB6-A910-DF3C886709B3
81 * TODO ics: Not detecting forfeit by disconnection at the moment
83 :UUID: 0EDCC239-65B0-450F-82B9-12B1E96667D4
85 * TODO If you are playing a puzzle game, and the engine is thinking
86 And you hit space to move to the next puzzle, then when the last move is
87 finally received from the engine it causes an error.
89 :UUID: 4583E224-B5A2-47D4-906E-6374AA7AB936
91 * TODO Port the code to XEmacs
93 :UUID: A633A292-722C-4566-9F5D-807675DAB8DD
95 * TODO Find a way to display pieces on Windows platforms
96 Or at least document how to build XPM support into Emacs for Windows.
98 :UUID: D602699C-A340-41A4-BA94-876743D43F8C
100 * TODO Add chess-ucb to the list of modules created via M-x chess
101 Right now there is no facility for having two engines associated with a
102 single game (and chess-link is not what we want in this case).
104 :UUID: 8C355AA3-46DD-4261-BC7C-4028CDF42854
106 * TODO display: Sometimes final event of game doesn't change modeline
107 Like CHECKMATE, or FLAG FELL
109 :UUID: 316BD168-29A8-4B54-830C-FA5CEA397518
111 * TODO display: If I win, it still reports CHECKMATE incorrectly
112 If I'm white, it does so on the last ply (per display)
114 :UUID: 3F662E90-3F58-43E9-B59E-936F1EBC3953
116 * TODO display: Need "save game to a PGN file/database" command
118 :UUID: 2BBA9120-1EE5-4623-9F52-DFB966EC3317
120 * TODO engine: Answering "y" to opponent (takeback, etc) hangs
121 I get left with an hourglass cursor.
123 :UUID: 0F9290D9-90D6-48ED-9F13-EEDF42EA91F0
125 * TODO engine: If no chess engine available, print a nice message
127 :UUID: E0889D90-33FD-426F-AC45-6221136162D8
129 * TODO ply: detect games drawn by 3-fold repetition and 50 move rule
130 Note, FIDE rules define that a draw must be claimed by one of the opponents,
131 so we do not really need to do this on every move, just when a draw is
134 :UUID: 4D3BBF63-A640-483A-ACF9-CC948AEAAAC7
136 * TODO pgn: When saving game to clipboard, shouldn't need to save FEN
137 If it's starting from a standard position (this doesn't always happen)
139 :UUID: 7CB3441C-9398-42D7-A174-5F534ADA473B
141 * TODO pgn: Sometimes when clipping, "*" is stuck to last move's text
143 :UUID: 5B737ED4-F271-425E-9F1D-1DFA7834BAFF
145 * TODO german: Complete translation
147 :UUID: 937301D5-2C31-4F43-83B0-FB9A0CD5F138
149 * TODO Profile and mem profile
150 Especially try to get the validation suite running faster!
152 :UUID: 4A08E03C-1AEA-4C14-951A-3F8DBB2E29E7
154 * TODO Elint all files
156 :UUID: 7F56D199-279D-4DAD-AF4C-D612AFC803FA
158 * TODO Add docstrings/texi content
160 :UUID: 7BC85C08-7A3B-4A09-94C6-9AF10180924B
162 * TODO Use checkdoc on all files
164 :UUID: 8D30489F-9000-43C3-BCA6-0C14F0E5C831
166 * TODO Clean up chess.el
168 :UUID: F2CC192E-8AD3-47BD-9A9F-3990BA1206A2
170 * TODO ics: Add a completion function against logged in users :FEATURE:
172 :UUID: 1AFE6B32-7236-4E71-9CCC-21B797E67F08
174 * TODO ics: Copy ics.el's nicer functionality into chess-ics.el :FEATURE:
176 :UUID: 05E523E9-38EC-4268-89B4-2A42409F9059
178 * TODO Use TrueType or other chess fonts for displaying positions :FEATURE:
179 This might be the best way of displaying positions on Windows.
181 :UUID: 0387D818-3841-4BA1-A246-F48349F4A53F
183 * TODO Enable chat module, and base its interface on what TNT does :FEATURE:
185 :UUID: A5AC87EC-99B7-4522-9916-F97ED3EC5F78
187 * TODO Merge chess-announce and chess-sound :FEATURE:
188 Use style modules on top of the underlying module.
190 :UUID: 87612913-B3AD-4329-892F-C156F88A358C
192 * TODO Create generic chess-output interface :FEATURE:
193 For outputting games to a particular format (PGN, HTML, LaTeX, etc).
195 :UUID: A7F64797-4827-4EF6-BFE4-075D6F430D4E
197 * TODO Display in modeline which game in the database we're in :FEATURE:
198 And what the positional evaluation is.
200 :UUID: 6144C07C-8F6B-46B8-80A8-C736E3C843F0
202 * TODO Add `force' event for forcing an engine to move :FEATURE:
203 And a command from chess-display to send this event.
205 :UUID: E88AE290-D2DD-4445-942E-E9DE09596A1F
207 * TODO Let people override the chess-default-* lists :FEATURE:
209 :UUID: AEBED712-70F6-499B-A8D8-6A8632D9A7D1
211 * TODO Write chess-descriptive.el, and have the code in general use :FEATURE:
212 chess-ply-to-string and chess-string-to-ply, so that users can use
213 descriptive notationas an alternative to algebraic.
215 (NOTE: this might proof problematic since descriptive move notation is
216 ambigious if we don't have the full game information, since we need to
217 destinguish between QR KR QN and KN. So chess-descriptive-to-ply would need
218 to use a game object as reference, rather than just a position.)
220 :UUID: 7C283CC8-450C-468C-93C3-C264CC8F536A
222 * TODO Change chess-announce/sound so it reads the text rendered move :FEATURE:
223 Such as "king's pawn to e4".
225 This way it will work with either descriptive or algebraic notation. Also,
226 chess-announce and chess-sound can be collapsed into one module, with
227 different "styles" of announcing.
229 :UUID: B7090875-BB45-438D-B7C9-CC7A0524D98B
231 * TODO Make ( create variations in a display :FEATURE:
232 And keys to move into and out of them. At the moment, variations are
233 supported programmatically, but not in the UI.
235 :UUID: C7B9BEEE-5261-412C-8592-5E1EDEBC5544
237 * TODO Make a read-only display mode :FEATURE:
238 Which allows people to view/browse but not alter a game. This could be used
239 for remoting displays in order that people on other X servers might observe
242 :UUID: 1968B422-B8D9-4493-9C90-401956C8CAE0
244 * TODO Enhance PGN mode :FEATURE:
245 Maybe pgn-mode could just allow normal editing, and bind some keys
246 to do special things. e.g., the mouse binding could work as normal,
247 SPC could update the display. So if you do
251 you get the move displayed. Some binding could do redisplay anyway, e.g. C-l?
252 Then, one could enter variations or such simply with ( or { and
253 the display would update automatically.
256 ( 15.e5 SPC Nf3 SPC )
258 and you'd get three display updates, on e5 SPC, you get that
259 ply, then the second one, and on ) you get the position before the
260 variation. Move point into the variation again, and hit C-l and you
261 get the pos where point is on.
263 There should be a forward-ply and backward-ply, maybe something like
264 M-f / M-b, and C-u M-f for two plies forward?
266 Very nice would be a pcomplete-based completion fascility, so
267 simply hit TAB at any point, and you get the right completion.
275 On first tab, the move number is inserted. On second, you get
276 all possible moves in that position.
278 :UUID: 7D4ACEDE-C9D9-49E1-883F-829DB80FC5E7
280 * TODO Add support for adjournments :FEATURE:
281 Also, implement this is such a way that an e-mail or postal game is
282 basically a game that's adjourned after every move; use BBDB if available
284 :UUID: D41A3E75-04FB-4EC8-A64C-7BD54658AA78
286 * TODO Use MIME attachments (application/x-chess-pgn) :FEATURE:
287 For sending e-mail chess games back and forth.
289 :UUID: B01A0B43-12F3-4978-A63A-01ADBA9BB78D
291 * TODO Enable UI commands in chess-display to interact with databases :FEATURE:
292 As of 2.0, this support is programmatic only.
294 :UUID: 8CA4762E-4665-433E-9538-994BEDCABE21
296 * TODO Follow what `edit-env' does, in order to make chess-query.el :FEATURE:
298 :UUID: 48F2D4F3-8B1B-4196-BED0-1407239ADC4F
300 * TODO Allow the opponent to give hints :FEATURE:
302 :UUID: 068BE26D-4D81-44CD-A4EB-04F15D5064FB
304 * TODO Add warning mode that uses analysis results to warn the user :FEATURE:
305 And ask for confirmation before doing something that might lead to an
308 :UUID: 9EF1FA72-EDC9-4C97-B699-A0DF8EE1893B
310 * TODO Add a chess tutor program, to teach people how to play chess :FEATURE:
312 :UUID: 8AA53467-6D89-4C27-AF05-4AE793EA6A2E
314 * TODO Add slots to positions for tracking positional evaluation :FEATURE:
315 These values can be automatically determined when parsing ICS12.
317 :UUID: 608A74EE-9699-406B-B57A-08BFECBC9FEB
319 * TODO Add an engine function for obtaining a position evaluation :FEATURE:
320 Then, allow M-x chess to startup a non-game oriented engine, solely for the
321 purpose of submitting position evaluations, and displaying the result in the
322 modeline. (Also, look at crafty's kibitzing feature).
324 :UUID: BE3EAF49-622E-4300-9D63-CB00B5F738F7
326 * TODO Add a Map command, that will colorize the squares :FEATURE:
327 Depending on whether they are reachable by either side. Green if reachable
328 by you, Red if by your opponent, and blue if by both. With a prefix
329 argument, colorize only the squares that have pieces on them. This is a
330 stable modes that remains in effect until turned off. It also requires the
331 ability to pass a color to the chessboard highlighting routine.
333 :UUID: B2012331-0F7F-488D-BFDC-2C08E2E018FB
335 * TODO Using gnuplot-mode, allow evaluation trends to be plotted :FEATURE:
337 :UUID: BC458171-65B7-4CAE-ACF5-9FD0E263F425
339 * TODO Add an analyze command :FEATURE:
340 That will indicate which pieces are defended, how well, which are attacked,
341 which moves would increase defense/attack/both, etc. Basically, everything
342 that can be known about the current board, and one move ahead (on both
345 :UUID: 8439E0A2-6ED6-489D-94EF-9033F76210EE
347 * TODO Need a way to play bughouse/crazyhouse games. :FEATURE:
349 :UUID: 237BDAFD-0B92-4A06-AA25-D5568FF3DC4B
351 * TODO A way to keep a correspondence players database in BBDB :FEATURE:
353 :UUID: 8D40AD04-2392-410E-BDFE-AA80381E2BCB
355 * TODO Tools for managing a tournament :FEATURE:
356 Setting up pairings, calculating ratings.
358 :UUID: D53A7DA4-6940-4E0C-938E-08E12CC7EDEF
360 * STARTED display: Make it possible to "highlight the last move" :FEATURE:
361 - State "STARTED" [2008-09-01 Mon 03:59] \\
362 This is mostly done. I'd like to make the highlight done for the
365 :UUID: F55EAAA5-504E-44A5-AA1A-43516711F8DD
367 * DONE "End of file" error reading game 2008149
368 - State "DONE" [2008-09-01 Mon 04:11] \\
369 The problem was parsing [Event "Hello \"].
371 :UUID: F994A8E9-5EDD-4681-863E-491806F0ED07
374 * DONE [#B] ics: A refresh directive should act as a position assert
375 - State "DONE" [2008-08-29 Fri 06:28]
376 Compare with our current known board and trigger an error if it doesn't
379 :UUID: C0F3CD12-83C5-4970-AD27-8C4A4C447BC2
381 * DONE display: Display problem with chess-display-side-to-move
382 The text doesn't show the face in the modeline
383 - State "DONE" [2008-09-01 Mon 03:55]
385 :UUID: 884690AC-C3BE-43D6-A600-48D221BD0FB0
387 * DONE Add an 'install' target to the Makefile
388 - State "DONE" [2008-09-01 Mon 04:02]
390 :UUID: 7A27FDC0-0053-4656-9AC9-6D7BEECE6D4A