1 - Feature work remaining:
7 analysis/highlight tools
8 database interaction (chess-file.el, chess-scid.el)
11 ----------------------------------------------------------------------
13 - detect draw/resign/abort/retract, etc., from ICS and common engines
15 - Why doesn't S-b produce [B] in the keyboard shortcutting?
17 - chess-sound announcements are broken
19 - the game should go inactive once I lose by stalemate/checkmate
21 ----------------------------------------------------------------------
23 - Read-only mode needs to be a bit more vigorous. There's nothing
24 preventing the user from using M-x commands.
26 - Add an engine function for obtaining an evaluation of the current
27 position. Then, allow M-x chess to startup a non-game oriented
28 engine, solely for the purpose of submitting position evaluations,
29 and displaying the result in the modeline. (Also, look at crafty's
32 - Complete chess-pgn-mode
34 - Write a chess-database.el interface, and then add chess-lisp.el,
35 chess-file.el (PGN games in a flat file) and chess-scid.el
37 - Use MIME attachments (application/x-chess-pgn) for sending e-mail
38 chess games back and forth. Add code for special MIME handling of
41 - Clean/rewrite ics.el
43 - Add support for ICS observing
45 - Make the mode-line much more informative, with information on who is
48 - Add CTCP (optional) support to chess-irc.el
50 - Turn on memory gc collection messages, and see how much of a pig
53 - Make as much of chess-game/ply/pos, etc., defsubst as possible.
55 - Create a series of generic functions and predicates, so that users
56 can say (chess-position OBJECT) or (chess-move OBJECT), without
57 needing to know the type of OBJECT.
59 - Change chess-display-set-... to chess-display-set, and make it use
60 the new generic functions.
62 - Use server-side sockets in chess-network, if Emacs supports it
64 - Support auto-saving of games to PGN, and saving them at appropriate
65 points; this will require database interaction support
67 - Allow ASCII displays to use a separate frame
69 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
70 pieces the square can be set to. Cursor movement is really not the
71 best for chess-images. I still need to figure out how best to
72 handle cursor-type with that display.
74 - Still need to test many areas: position editing
76 - Implement engine options; then, in chess-puzzle set the option that
77 tells the engine not to resign.
79 - Add a display command for writing out the currently displayed game
80 to a file. It will use PGN for games, and FEN for positions.
82 - Remote displays are horribly insecure.
84 - When editing the board in display mode (or doing speculative moves),
85 doing them on a copy of the board with no hook except the display
86 hook. Then, if you like the result, it call be a `set' on the
87 original board from the copied board.
89 - Resize the chess board on a window resize event, if possible.
91 - Have a display option that shows legal target squares whenever a
94 - Add chess-game-strip-annotations, for removing all annotations from
97 - Add a module for chatting between opponents
99 - Let the user specify a default size for the chess-images display
101 - Allow dragging of pieces
103 - Need to check for chess engine resignations
105 - Need a chess-clock.el module, especially for playing on ICS
107 - Port image display code to XEmacs
109 - Support chess by mail, with direct tie-ins to Gnus/RMAIL.
111 - Allow the opponent to give hints.
113 - Add a command that will load a saved game, continue it, and then
114 enter a move for whichever color is next to play. This would make
115 it trivial to add chess drivers to AIM, IRC, etc. The mere command
116 "!chess johnw37 Nf3" would mean: load the chess game johnw37, and
117 make my move as Nf3. It would also make chess by e-mail a snap to
120 - Add an analyze command that will indicate which pieces are defended,
121 how well, which are attacked, which moves would increase
122 defense/attack/both, etc. Basically, everything that can be known
123 about the current board, and one move ahead (on both sides).
125 - Add a warning mode that will use the results of an analysis to warn
126 the user (and ask for confirmation) before doing something that
127 might lead to an inferior position.
129 - Create chess-player.el, which creates persistent objects that
130 encapsulate information about any player: where he is, his name, his
131 opponent type, etc. This would maintain a log of games against that
132 player, their current chess rating, etc. Then, M-x chess would ask
133 you for a player, not an opponent.
135 - Add a Map command, that will colorize the squares depending on
136 whether they are reachable by either side. Green if reachable by
137 you, Red if by your opponent, and blue if by both. With a prefix
138 argument, colorize only the squares that have pieces on them. This
139 is a stable modes that remains in effect until turned off. It also
140 requires the ability to pass a color to the chessboard highlighting
143 - If a person selects a piece with the mouse, then uses right-click to
144 designate a target square, display the resulting board without
145 making a move. This requires copying chessboard-current-board to
146 chessboard-draft-board. If the user right-clicks without selecting
147 a piece, it will reset to chessboard-current-board and redraw.
149 - Using gnuplot-mode, allow evaluation trends to be plotted
153 profile, mem profile, doc, lint, checkdoc