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TODO item about unconditional disabling of assert.
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1 EMACS-CHESS -*- mode: org; fill-column: 78 -*-
2
3 #+STARTUP: overview
4 #+ARCHIVE: TODO-OLD::
5 #+SEQ_TODO: TODO(@) STARTED(@) WAITING(@) DELEGATED(@) | DONE(@) DEFERRED(@) CANCELLED(@) WONTFIX(@) WORKSFORME(@) INVALID(@) DUPLICATE(@) NOTE
6 #+TAGS: FEATURE(f) DOCS(d) BUILD(b)
7 #+CATEGORY: Chess
8
9 * TODO Make the "debug level" configurable
10 The speedup from (setq cl-optimize-speed 9) in chess-pos.el is due to
11 eliding assert calls. This basically makes asserts useless since they are
12 now turned off unconditionally. It would be nice to have a kind of
13 "--enable-debug" or somesuch at configure time to make this obvious.
14 * TODO scid: chess-scid-get-result fails on some machines (timing?)
15 It happens on a fast 8-CPU machine of mine that chess-scid-get-result returns
16 the empty string. The reason for this is that sometimes, the prompt
17 is not output immediately after a result, so upon next call to
18 chess-scid-get-result the first output we see is the prompt ("% ") from
19 the previous command which due to the current algo results in
20 chess-scid-get-result returning "". It would need to continue reading if it
21 sees a prompt as first output. Waiting until we see a prompt to make sure we
22 have all the output results in *very slow* behaviour, maybe due to
23 line-buffering (the prompt has no final \n, obviously), so we probably shoud
24 skip over prompt and continue reading.
25 * TODO [#B] display: Sometimes final event of game doesn't change modeline
26 - Note taken on [2008-09-03 Wed 04:18] \\
27 I just had it happen again tonight, when I resigned with C-c C-r, and it
28 showed up in the *chess-ics* buffer, but it didn't update the modeline.
29 Like CHECKMATE, FLAG FELL, or RESIGN
30 :PROPERTIES:
31 :UUID: 316BD168-29A8-4B54-830C-FA5CEA397518
32 :END:
33 * TODO [#B] Fix errors from the validation suite
34 Error reading game 336249: PGN parser: Expected a ply here: '30'
35 Error reading game 443436: PGN parser: Expected a ply here: 'Rf2'
36 Error reading game 465586: PGN parser: Expected a ply here: 'R'
37 :PROPERTIES:
38 :UUID: 01CFDC4F-350C-472B-A4F6-DFE4503B6D05
39 :END:
40 [2008-09-02 Tue]
41 * TODO [#B] Make the chess-ics-sought buffer read-only
42 :PROPERTIES:
43 :UUID: D416E179-252C-49CE-8BAA-06B31364116F
44 :END:
45 [2008-09-02 Tue]
46 * TODO [#B] Sought games are not being selected for me when I press RET
47 :PROPERTIES:
48 :UUID: 06F3AD0F-B44D-4845-B345-4406AF8D3212
49 :END:
50 [2008-09-02 Tue]
51 * TODO [#B] Sometimes the chess-ics-sought buffer doesn't appear
52 :PROPERTIES:
53 :UUID: A3499CBB-5C0D-4C1B-872C-DC4E7D46CA73
54 :END:
55 [2008-09-02 Tue]
56 * DONE [#B] Sometimes a chess-test run fails to recognize promotions
57 SCHEDULED: <2008-09-02 Tue><
58 - State "DONE" [2008-09-02 Tue 22:31] \\
59 Fixed. This appears to be a bug in looking-at/match-string, but it only
60 occurs under high load and certain circumstances. I was able to get around it
61 by examining the buffer directly.
62 - Note taken on [2008-09-01 Mon 05:35] \\
63 This happens on game 2030188.
64 :PROPERTIES:
65 :UUID: 431304B0-E8B9-485E-82B5-D4DF900C27DF
66 :END:
67 [2008-09-01 Mon]
68 * TODO [#C] Investigate the performance possibilities researched by Mario
69 Well, I've played a little with a few transformations but I haven't managed
70 to get any substantial speedup. Things I see are:
71
72 - char-valid-p is called at least three times, the value could be saved in
73 the toplevel let*.
74 - I am not sure but I think I read inline quoted lists can be slower. I
75 tried to define the direction lists as a alist in a defconst, but it
76 didnt't really show as a speedup...
77 - The chess--add-candidates defsubst does needless check of check-only in
78 some cases. I.e., if we rewrite the first cond clause to do different
79 things if check-only is t or nil, that might also do a bit.
80
81 But really, I didnt find anything worthwhile... Maybe it could make sense to
82 have a separate function to handle the (memq piece '(nil t)) case.
83 :PROPERTIES:
84 :UUID: 24E8AD24-067C-4130-9616-63D5DFF60231
85 :END:
86 [2008-09-01 Mon]
87 * DONE [#B] chess-auto.el is not being built properly :BUILD:
88 SCHEDULED: <2008-09-01 Mon>
89 - State "DONE" [2008-09-01 Mon 21:16]
90 :PROPERTIES:
91 :UUID: 184AF780-815B-43DB-87A4-0A81DE252AB0
92 :END:
93 [2008-08-31 Sun]
94 * DONE [#B] scid: The buffer needs periodic clearing, or it grows too large
95 SCHEDULED: <2008-09-01 Mon>
96 - State "DONE" [2008-09-01 Mon 21:16]
97 :PROPERTIES:
98 :UUID: 272CE75E-122A-4AEA-8A03-9CD2041895EA
99 :END:
100 [2008-09-01 Mon]
101 * TODO display: Make highlight colors easily customizable
102 :PROPERTIES:
103 :UUID: D0842841-9E89-49A3-9EEB-5FA4D251FE41
104 :END:
105 * TODO display: Draw move highlights as a border, not a background
106 This should be optional, since backgrounds can look nice too.
107 :PROPERTIES:
108 :UUID: 5A7A3C73-5105-4BAB-A027-79310B9CD061
109 :END:
110 * TODO display: Always validate the display before painting
111 This will require adding a new text property to each square on the board,
112 `chess-piece', so that the validator can walk through the displayed board
113 and ensure that it matches the known position for that board.
114 :PROPERTIES:
115 :UUID: 169EB9E9-ED82-4FA7-AE8A-129FFFE419F6
116 :END:
117 * TODO autosave: This module currently isn't working at all!
118 :PROPERTIES:
119 :UUID: D31ED224-7C1E-4171-AE38-AE87D0032743
120 :END:
121 * TODO autosave: Doesn't support undoing of moves
122 :PROPERTIES:
123 :UUID: 80E09658-6D7E-4DD5-A077-E3CDB80F6003
124 :END:
125 * TODO clock: Sometimes, the clock gets shut off while playing on ICS
126 :PROPERTIES:
127 :UUID: 5130D83E-91A4-4FFD-B62F-DFD8345B06AC
128 :END:
129 * TODO irc: If move before opponent connects, symbol assertion "value"
130 :PROPERTIES:
131 :UUID: DCCEB9D3-0F5F-484C-9D4E-A0B7801F101D
132 :END:
133 * TODO network: Does not work at all!
134 :PROPERTIES:
135 :UUID: AC39392F-57EF-4D79-A718-DEB4B24DFC5D
136 :END:
137 * TODO gnuchess: Triggers a Lisp error when I resign
138 :PROPERTIES:
139 :UUID: 8ADABEB5-BF38-4A71-949F-074048AED7B0
140 :END:
141 * TODO ics: Takebacks still aren't working 100%
142 When I submit a takeback request manually, and the other side accepts, my
143 client doesn't know what to do with it
144 :PROPERTIES:
145 :UUID: 67BF2EFF-66E6-4DE3-BCD1-D1743D8C7AC3
146 :END:
147 * TODO ics: Accepting match request doesn't seem to be working always
148 :PROPERTIES:
149 :UUID: 296B2B3D-B4CF-418E-8FA6-36D301D09136
150 :END:
151 * TODO ics: Resuming adjourned games does not work at all
152 :PROPERTIES:
153 :UUID: D2E35ADE-1CFF-4DB6-A910-DF3C886709B3
154 :END:
155 * TODO ics: Not detecting forfeit by disconnection at the moment
156 :PROPERTIES:
157 :UUID: 0EDCC239-65B0-450F-82B9-12B1E96667D4
158 :END:
159 * TODO If you are playing a puzzle game, and the engine is thinking
160 And you hit space to move to the next puzzle, then when the last move is
161 finally received from the engine it causes an error.
162 :PROPERTIES:
163 :UUID: 4583E224-B5A2-47D4-906E-6374AA7AB936
164 :END:
165 * TODO Port the code to XEmacs
166 :PROPERTIES:
167 :UUID: A633A292-722C-4566-9F5D-807675DAB8DD
168 :END:
169 * TODO Find a way to display pieces on Windows platforms
170 Or at least document how to build XPM support into Emacs for Windows.
171 :PROPERTIES:
172 :UUID: D602699C-A340-41A4-BA94-876743D43F8C
173 :END:
174 * TODO Add chess-ucb to the list of modules created via M-x chess
175 Right now there is no facility for having two engines associated with a
176 single game (and chess-link is not what we want in this case).
177 :PROPERTIES:
178 :UUID: 8C355AA3-46DD-4261-BC7C-4028CDF42854
179 :END:
180 * TODO display: If I win, it still reports CHECKMATE incorrectly
181 If I'm white, it does so on the last ply (per display)
182 :PROPERTIES:
183 :UUID: 3F662E90-3F58-43E9-B59E-936F1EBC3953
184 :END:
185 * TODO display: Need "save game to a PGN file/database" command
186 :PROPERTIES:
187 :UUID: 2BBA9120-1EE5-4623-9F52-DFB966EC3317
188 :END:
189 * TODO engine: Answering "y" to opponent (takeback, etc) hangs
190 I get left with an hourglass cursor.
191 :PROPERTIES:
192 :UUID: 0F9290D9-90D6-48ED-9F13-EEDF42EA91F0
193 :END:
194 * TODO engine: If no chess engine available, print a nice message
195 :PROPERTIES:
196 :UUID: E0889D90-33FD-426F-AC45-6221136162D8
197 :END:
198 * TODO ply: detect games drawn by 3-fold repetition and 50 move rule
199 Note, FIDE rules define that a draw must be claimed by one of the opponents,
200 so we do not really need to do this on every move, just when a draw is
201 requested.)
202 :PROPERTIES:
203 :UUID: 4D3BBF63-A640-483A-ACF9-CC948AEAAAC7
204 :END:
205 * TODO pgn: When saving game to clipboard, shouldn't need to save FEN
206 If it's starting from a standard position (this doesn't always happen)
207 :PROPERTIES:
208 :UUID: 7CB3441C-9398-42D7-A174-5F534ADA473B
209 :END:
210 * TODO pgn: Sometimes when clipping, "*" is stuck to last move's text
211 :PROPERTIES:
212 :UUID: 5B737ED4-F271-425E-9F1D-1DFA7834BAFF
213 :END:
214 * TODO german: Complete translation
215 :PROPERTIES:
216 :UUID: 937301D5-2C31-4F43-83B0-FB9A0CD5F138
217 :END:
218 * TODO [#C] Profile and mem profile
219 Especially try to get the validation suite running faster!
220 :PROPERTIES:
221 :UUID: 4A08E03C-1AEA-4C14-951A-3F8DBB2E29E7
222 :END:
223 * TODO [#C] Elint all files
224 :PROPERTIES:
225 :UUID: 7F56D199-279D-4DAD-AF4C-D612AFC803FA
226 :END:
227 * TODO [#C] Add docstrings/texi content
228 :PROPERTIES:
229 :UUID: 7BC85C08-7A3B-4A09-94C6-9AF10180924B
230 :END:
231 * TODO [#C] Use checkdoc on all files
232 :PROPERTIES:
233 :UUID: 8D30489F-9000-43C3-BCA6-0C14F0E5C831
234 :END:
235 * TODO [#C] Clean up chess.el
236 :PROPERTIES:
237 :UUID: F2CC192E-8AD3-47BD-9A9F-3990BA1206A2
238 :END:
239 * TODO Create a better error hierarchy :FEATURE:
240 Instead of using (error), we should be throwing specialized signals that
241 indicate whether it's a problem with a ply, a position, a move, etc. And
242 then this data object should be included with the error.
243 :PROPERTIES:
244 :UUID: 323563C6-2A99-4B01-A29B-BEB09166C103
245 :END:
246 [2008-08-31 Sun]
247 * TODO ics: Add a completion function against logged in users :FEATURE:
248 :PROPERTIES:
249 :UUID: 1AFE6B32-7236-4E71-9CCC-21B797E67F08
250 :END:
251 * TODO ics: Copy ics.el's nicer functionality into chess-ics.el :FEATURE:
252 :PROPERTIES:
253 :UUID: 05E523E9-38EC-4268-89B4-2A42409F9059
254 :END:
255 * TODO Use TrueType or other chess fonts for displaying positions :FEATURE:
256 This might be the best way of displaying positions on Windows.
257 :PROPERTIES:
258 :UUID: 0387D818-3841-4BA1-A246-F48349F4A53F
259 :END:
260 * TODO Enable chat module, and base its interface on what TNT does :FEATURE:
261 :PROPERTIES:
262 :UUID: A5AC87EC-99B7-4522-9916-F97ED3EC5F78
263 :END:
264 * TODO Merge chess-announce and chess-sound :FEATURE:
265 Use style modules on top of the underlying module.
266 :PROPERTIES:
267 :UUID: 87612913-B3AD-4329-892F-C156F88A358C
268 :END:
269 * TODO Create generic chess-output interface :FEATURE:
270 For outputting games to a particular format (PGN, HTML, LaTeX, etc).
271 :PROPERTIES:
272 :UUID: A7F64797-4827-4EF6-BFE4-075D6F430D4E
273 :END:
274 * TODO Display in modeline which game in the database we're in :FEATURE:
275 And what the positional evaluation is.
276 :PROPERTIES:
277 :UUID: 6144C07C-8F6B-46B8-80A8-C736E3C843F0
278 :END:
279 * TODO Add `force' event for forcing an engine to move :FEATURE:
280 And a command from chess-display to send this event.
281 :PROPERTIES:
282 :UUID: E88AE290-D2DD-4445-942E-E9DE09596A1F
283 :END:
284 * TODO Let people override the chess-default-* lists :FEATURE:
285 :PROPERTIES:
286 :UUID: AEBED712-70F6-499B-A8D8-6A8632D9A7D1
287 :END:
288 * TODO Write chess-descriptive.el, and have the code in general use :FEATURE:
289 chess-ply-to-string and chess-string-to-ply, so that users can use
290 descriptive notationas an alternative to algebraic.
291
292 (NOTE: this might proof problematic since descriptive move notation is
293 ambigious if we don't have the full game information, since we need to
294 destinguish between QR KR QN and KN. So chess-descriptive-to-ply would need
295 to use a game object as reference, rather than just a position.)
296 :PROPERTIES:
297 :UUID: 7C283CC8-450C-468C-93C3-C264CC8F536A
298 :END:
299 * TODO Change chess-announce/sound so it reads the text rendered move :FEATURE:
300 Such as "king's pawn to e4".
301
302 This way it will work with either descriptive or algebraic notation. Also,
303 chess-announce and chess-sound can be collapsed into one module, with
304 different "styles" of announcing.
305 :PROPERTIES:
306 :UUID: B7090875-BB45-438D-B7C9-CC7A0524D98B
307 :END:
308 * TODO Make ( create variations in a display :FEATURE:
309 And keys to move into and out of them. At the moment, variations are
310 supported programmatically, but not in the UI.
311 :PROPERTIES:
312 :UUID: C7B9BEEE-5261-412C-8592-5E1EDEBC5544
313 :END:
314 * TODO Make a read-only display mode :FEATURE:
315 Which allows people to view/browse but not alter a game. This could be used
316 for remoting displays in order that people on other X servers might observe
317 a game.
318 :PROPERTIES:
319 :UUID: 1968B422-B8D9-4493-9C90-401956C8CAE0
320 :END:
321 * TODO Enhance PGN mode :FEATURE:
322 Maybe pgn-mode could just allow normal editing, and bind some keys
323 to do special things. e.g., the mouse binding could work as normal,
324 SPC could update the display. So if you do
325
326 1 e4 SPC
327
328 you get the move displayed. Some binding could do redisplay anyway, e.g. C-l?
329 Then, one could enter variations or such simply with ( or { and
330 the display would update automatically.
331 e.g., you do
332
333 ( 15.e5 SPC Nf3 SPC )
334
335 and you'd get three display updates, on e5 SPC, you get that
336 ply, then the second one, and on ) you get the position before the
337 variation. Move point into the variation again, and hit C-l and you
338 get the pos where point is on.
339
340 There should be a forward-ply and backward-ply, maybe something like
341 M-f / M-b, and C-u M-f for two plies forward?
342
343 Very nice would be a pcomplete-based completion fascility, so
344 simply hit TAB at any point, and you get the right completion.
345
346 Example:
347
348 [Event ...]
349
350 TAB 1.TAB ...
351
352 On first tab, the move number is inserted. On second, you get
353 all possible moves in that position.
354 :PROPERTIES:
355 :UUID: 7D4ACEDE-C9D9-49E1-883F-829DB80FC5E7
356 :END:
357 * TODO Add support for adjournments :FEATURE:
358 Also, implement this is such a way that an e-mail or postal game is
359 basically a game that's adjourned after every move; use BBDB if available
360 :PROPERTIES:
361 :UUID: D41A3E75-04FB-4EC8-A64C-7BD54658AA78
362 :END:
363 * TODO Use MIME attachments (application/x-chess-pgn) :FEATURE:
364 For sending e-mail chess games back and forth.
365 :PROPERTIES:
366 :UUID: B01A0B43-12F3-4978-A63A-01ADBA9BB78D
367 :END:
368 * TODO Enable UI commands in chess-display to interact with databases :FEATURE:
369 As of 2.0, this support is programmatic only.
370 :PROPERTIES:
371 :UUID: 8CA4762E-4665-433E-9538-994BEDCABE21
372 :END:
373 * TODO Follow what `edit-env' does, in order to make chess-query.el :FEATURE:
374 :PROPERTIES:
375 :UUID: 48F2D4F3-8B1B-4196-BED0-1407239ADC4F
376 :END:
377 * TODO Allow the opponent to give hints :FEATURE:
378 :PROPERTIES:
379 :UUID: 068BE26D-4D81-44CD-A4EB-04F15D5064FB
380 :END:
381 * TODO Add warning mode that uses analysis results to warn the user :FEATURE:
382 And ask for confirmation before doing something that might lead to an
383 inferior position.
384 :PROPERTIES:
385 :UUID: 9EF1FA72-EDC9-4C97-B699-A0DF8EE1893B
386 :END:
387 * TODO Add a chess tutor program, to teach people how to play chess :FEATURE:
388 :PROPERTIES:
389 :UUID: 8AA53467-6D89-4C27-AF05-4AE793EA6A2E
390 :END:
391 * TODO Add slots to positions for tracking positional evaluation :FEATURE:
392 These values can be automatically determined when parsing ICS12.
393 :PROPERTIES:
394 :UUID: 608A74EE-9699-406B-B57A-08BFECBC9FEB
395 :END:
396 * TODO Add an engine function for obtaining a position evaluation :FEATURE:
397 Then, allow M-x chess to startup a non-game oriented engine, solely for the
398 purpose of submitting position evaluations, and displaying the result in the
399 modeline. (Also, look at crafty's kibitzing feature).
400 :PROPERTIES:
401 :UUID: BE3EAF49-622E-4300-9D63-CB00B5F738F7
402 :END:
403 * TODO Add a Map command, that will colorize the squares :FEATURE:
404 Depending on whether they are reachable by either side. Green if reachable
405 by you, Red if by your opponent, and blue if by both. With a prefix
406 argument, colorize only the squares that have pieces on them. This is a
407 stable modes that remains in effect until turned off. It also requires the
408 ability to pass a color to the chessboard highlighting routine.
409 :PROPERTIES:
410 :UUID: B2012331-0F7F-488D-BFDC-2C08E2E018FB
411 :END:
412 * TODO Using gnuplot-mode, allow evaluation trends to be plotted :FEATURE:
413 :PROPERTIES:
414 :UUID: BC458171-65B7-4CAE-ACF5-9FD0E263F425
415 :END:
416 * TODO Add an analyze command :FEATURE:
417 That will indicate which pieces are defended, how well, which are attacked,
418 which moves would increase defense/attack/both, etc. Basically, everything
419 that can be known about the current board, and one move ahead (on both
420 sides).
421 :PROPERTIES:
422 :UUID: 8439E0A2-6ED6-489D-94EF-9033F76210EE
423 :END:
424 * TODO Need a way to play bughouse/crazyhouse games. :FEATURE:
425 :PROPERTIES:
426 :UUID: 237BDAFD-0B92-4A06-AA25-D5568FF3DC4B
427 :END:
428 * TODO A way to keep a correspondence players database in BBDB :FEATURE:
429 :PROPERTIES:
430 :UUID: 8D40AD04-2392-410E-BDFE-AA80381E2BCB
431 :END:
432 * TODO Tools for managing a tournament :FEATURE:
433 Setting up pairings, calculating ratings.
434 :PROPERTIES:
435 :UUID: D53A7DA4-6940-4E0C-938E-08E12CC7EDEF
436 :END:
437 * STARTED display: Make it possible to "highlight the last move" :FEATURE:
438 - State "STARTED" [2008-09-01 Mon 03:59] \\
439 This is mostly done. I'd like to make the highlight done for the
440 opponent's moves
441 :PROPERTIES:
442 :UUID: F55EAAA5-504E-44A5-AA1A-43516711F8DD
443 :END:
444 * DONE "End of file" error reading game 2008149
445 - State "DONE" [2008-09-01 Mon 04:11] \\
446 The problem was parsing [Event "Hello \"].
447 :PROPERTIES:
448 :UUID: F994A8E9-5EDD-4681-863E-491806F0ED07
449 :END:
450 [2008-09-01 Mon]
451 * DONE [#B] ics: A refresh directive should act as a position assert
452 - State "DONE" [2008-08-29 Fri 06:28]
453 Compare with our current known board and trigger an error if it doesn't
454 match the refresh.
455 :PROPERTIES:
456 :UUID: C0F3CD12-83C5-4970-AD27-8C4A4C447BC2
457 :END:
458 * DONE display: Display problem with chess-display-side-to-move
459 The text doesn't show the face in the modeline
460 - State "DONE" [2008-09-01 Mon 03:55]
461 :PROPERTIES:
462 :UUID: 884690AC-C3BE-43D6-A600-48D221BD0FB0
463 :END:
464 * DONE Add an 'install' target to the Makefile
465 - State "DONE" [2008-09-01 Mon 04:02]
466 :PROPERTIES:
467 :UUID: 7A27FDC0-0053-4656-9AC9-6D7BEECE6D4A
468 :END: