]> code.delx.au - gnu-emacs-elpa/blob - chess-clock.el
Removed the $ Revision strings; they are no longer necessary since I
[gnu-emacs-elpa] / chess-clock.el
1 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
2 ;;
3 ;; Implements a chess clock
4 ;;
5
6 (defvar chess-clock-last-time nil)
7 (defvar chess-clock-timer nil)
8
9 (make-variable-buffer-local 'chess-clock-last-time)
10 (make-variable-buffer-local 'chess-clock-timer)
11
12 (defsubst chess-clock-add-seconds (time seconds)
13 "To TIME, add SECONDS. Return result as a time value."
14 (let* ((secint (truncate seconds))
15 (hi (/ secint 65536))
16 (lo (% secint 65536))
17 (calc (+ (cadr time) lo)))
18 (if (< calc 65536)
19 (list (+ (car time) hi) calc)
20 (list (+ (car time) (1+ hi)) (% calc 65536)))))
21
22 (defsubst chess-clock-time-to-seconds (time)
23 "Convert TIME to a floating point number."
24 (+ (* (car time) 65536.0)
25 (cadr time)
26 (/ (or (car (cdr (cdr time))) 0) 1000000.0)))
27
28 (defsubst chess-clock-time-diff (t1 t2)
29 "Return the difference in seconds between T1 and T2."
30 (- (chess-clock-time-to-seconds t1)
31 (chess-clock-time-to-seconds t2)))
32
33 (defun chess-clock-handler (game event &rest args)
34 (cond
35 ((eq event 'initialize)
36 (unless (chess-game-data game 'white-remaining)
37 (chess-game-set-data game 'white-remaining (float (or (car args) 0))))
38 (unless (chess-game-data game 'black-remaining)
39 (chess-game-set-data game 'black-remaining (float (or (car args) 0))))
40 (setq chess-clock-timer
41 (run-with-timer 0 1 'chess-clock-tick-tock (current-buffer)))
42 t)
43
44 ((eq event 'post-undo)
45 (let ((last-ply (car (last (chess-game-plies game) 2))))
46 (chess-game-set-data game 'white-remaining
47 (chess-ply-keyword last-ply :white))
48 (chess-game-set-data game 'black-remaining
49 (chess-ply-keyword last-ply :black))))
50
51 ((eq event 'move)
52 (when (> (chess-game-index game) 0)
53 (let ((last-ply (car (last (chess-game-plies game) 2))))
54 (nconc last-ply
55 (list :white (chess-game-data game 'white-remaining)
56 :black (chess-game-data game 'black-remaining))))))
57
58 ((eq event 'destroy)
59 (cancel-timer chess-clock-timer))))
60
61 (defvar chess-clock-tick-tocking nil)
62
63 (defun chess-clock-tick-tock (module)
64 (unless chess-clock-tick-tocking
65 (let ((chess-clock-tick-tocking t))
66 (with-current-buffer module
67 (let ((last-time chess-clock-last-time) counter)
68 (setq chess-clock-last-time (current-time))
69 (when (> (chess-game-index chess-module-game) 0)
70 (if (chess-pos-side-to-move (chess-game-pos chess-module-game))
71 (setq counter 'white-remaining)
72 (setq counter 'black-remaining))
73 (chess-game-set-data
74 chess-module-game counter
75 (- (chess-game-data chess-module-game counter)
76 (chess-clock-time-diff chess-clock-last-time last-time))))))
77 (force-mode-line-update))))
78
79 (provide 'chess-clock)
80
81 ;;; chess-clock.el ends here