]> code.delx.au - gnu-emacs-elpa/blob - TODO
use zerop
[gnu-emacs-elpa] / TODO
1 These are features scheduled for future 2.x releases.
2
3 ----------------------------------------------------------------------
4
5 General Features
6
7 - Use TrueType or other chess fonts for displaying positions; this
8 might be the best way of displaying positions on Windows
9
10 - Enable the chat module, and base its interface on what TNT does
11
12 - Merge chess-announce and chess-sound, and use style modules on top
13 of the underlying module
14
15 - Create a generic chess-output interface, for outputting games to a
16 particular format (PGN, HTML, LaTeX, etc)
17
18 - Display in the modeline which game in the database we're in, and
19 what the positional evaluation is
20
21 - Add a `force' event for forcing an engine to move, and a command
22 from chess-display to send this event
23
24 - If you are playing a puzzle game, and the engine is thinking, and
25 you hit space to move to the next puzzle, then when the last move is
26 finally received from the engine it causes an error.
27
28 - Clean up chess.el, and let people override the chess-default-* lists
29
30 - Write chess-descriptive.el, and have the code in general use
31 chess-ply-to-string and chess-string-to-ply, so that users can use
32 descriptive notationas an alternative to algebraic.
33
34 - Change chess-announce/sound so that it reads from the text rendition
35 of the move; this way it will work with either descriptive or
36 algebraic notation. Also, chess-announce and chess-sound can be
37 collapsed into one module, with different "styles" of announcing.
38
39 - Write chess-epd.el, which is based on chess-fen, and is also a
40 database module for accessing positions within an EPD file
41
42 - Make ( create variations in a display, and keys to move into and out
43 of them. At the moment, variations are supported programmatically,
44 but not in the UI.
45
46 - Make a display read-only mode, which allows people to view/browse
47 but not alter a game. This could be used for remoting displays in
48 order that people on other X servers might observe a game.
49
50 - Implement the "50 moves after irreversible" draw rule in chess-ply
51
52 - Port the code to XEmacs
53
54 - Find a way to display pieces on Windows platforms, or at least
55 document how to build XPM support into Emacs for Windows
56
57 - Add a way to include the chess-ucb module in the list of default
58 modules created via M-x chess. Right now there is no facility for
59 having two engines associated with a single game (and chess-link
60 is not what we want in this case).
61
62 ----------------------------------------------------------------------
63
64 ICS Client
65
66 - Add a completion function against logged in users
67
68 - Copy some of ics.el's nicer functionality into chess-ics.el
69
70 ----------------------------------------------------------------------
71
72 PGN Mode
73
74 Maybe pgn-mode could just allow normal editing, and bind some keys
75 to do special things. e.g., the mouse binding could work as normal,
76 SPC could update the display. So if you do
77
78 1 e4 SPC
79 you get the move displayed. Some binding could do redisplay anyway, e.g. C-l?
80 Then, one could enter variations or such simply with ( or { and
81 the display would update automatically.
82 e.g., you do
83 ( 15.e5 SPC Nf3 SPC )
84 and you'd get three display updates, on e5 SPC, you get that
85 ply, then the second one, and on ) you get the position before the
86 variation. Move point into the variation again, and hit C-l and you
87 get the pos where point is on.
88
89 There should be a forward-ply and backward-ply, maybe something like
90 M-f / M-b, and C-u M-f for two plies forward?
91
92 Very nice would be a pcomplete-based completion fascility, so
93 simply hit TAB at any point, and you get the right completion.
94 Example:
95
96 [Event ...]
97
98 TAB 1.TAB ...
99
100 On first tab, the move number is inserted. On second, you get
101 all possible moves in that position.
102
103 ----------------------------------------------------------------------
104
105 Chess by Mail
106
107 - Add support for adjournments; also, implement this is such a way
108 that an e-mail or postal game is basically a game that's adjourned
109 after every move; use BBDB if available
110
111 - Use MIME attachments (application/x-chess-pgn) for sending e-mail
112 chess games back and forth.
113
114 ----------------------------------------------------------------------
115
116 Database Interaction
117
118 - Enable UI commands in chess-display to interact with databases. As
119 of 2.0, this support is programmatic only.
120
121 - Follow what `edit-env' does, in order to make chess-query.el.
122
123 ----------------------------------------------------------------------
124
125 Training/Tutorials
126
127 - Write a scripted chess-tutorial.
128
129 - Allow the opponent to give hints.
130
131 - Add a warning mode that will use the results of an analysis to warn
132 the user (and ask for confirmation) before doing something that
133 might lead to an inferior position.
134
135 - Add a chess tutor program, to teach people how to play chess
136
137 ----------------------------------------------------------------------
138
139 Analysis features
140
141 - Add slots to each position for keeping track of positional
142 evaluation (these values can be automatically determined when
143 parsing ICS12)
144
145 - Add an engine function for obtaining an evaluation of the current
146 position. Then, allow M-x chess to startup a non-game oriented
147 engine, solely for the purpose of submitting position evaluations,
148 and displaying the result in the modeline. (Also, look at crafty's
149 kibitzing feature).
150
151 - Add a Map command, that will colorize the squares depending on
152 whether they are reachable by either side. Green if reachable by
153 you, Red if by your opponent, and blue if by both. With a prefix
154 argument, colorize only the squares that have pieces on them. This
155 is a stable modes that remains in effect until turned off. It also
156 requires the ability to pass a color to the chessboard highlighting
157 routine.
158
159 - Using gnuplot-mode, allow evaluation trends to be plotted
160
161 - Add an analyze command that will indicate which pieces are defended,
162 how well, which are attacked, which moves would increase
163 defense/attack/both, etc. Basically, everything that can be known
164 about the current board, and one move ahead (on both sides).
165
166 ----------------------------------------------------------------------
167
168 Other variations
169
170 - Need a way to play bughouse/crazyhouse games.
171
172 ----------------------------------------------------------------------
173
174 Other features
175
176 - Keeping a player database in BBDB
177
178 - Managing a tournament, setting up pairings, calculating ratings