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1 delYsid: I knew there had to be a way. The old keyboard shortcutting
2 code (which uses chess-legal-plies) was just to slow. On modern
3 machines you wouldn't notice it, but on my 300 MHz laptop in battery
4 saving mode, even with byte-compiled files, I spent 1/4 of my time
5 looking at the hourglass cursor. So I kept cleaning the algorithm,
6 dropping the number of calls to chess-search-position (the biggest and
7 slowest function in chess.el) from 5400 calls down to 4300 calls. But
8 still it was too slow. Then I thought about it long and hard, and
9 realized chess-legal-plies was going about its whole job backwards. I
10 found a way to optimize it that resulted in dropping the number of
11 calls to chess-search-position down to 797!! That's 5000 fewer calls.
12 The new code is so fast I that when it's byte-compiled, I never see an
13 hourglass cursor, rarely even when un-byte-compiled in my slowest
14 configuration!
15
16 - Feature work remaining:
17
18 annotations
19 chatting
20 clocks
21 bughouse/crazyhouse
22 analysis/highlight tools
23 database interaction (chess-file.el, chess-scid.el)
24
25 ----------------------------------------------------------------------
26
27 - undoing a single move (my move) and moving again, causes
28 chess-algebraic to get a little screwed up
29
30 - the game should go inactive once I lose by stalemate/checkmate
31
32 - detect draw/resign/abort/retract, etc., from ICS and common engines
33
34 - in chess-engine-filter and chess-ics-filter, if an error is
35 encountered, skip that line so the same error isn't triggered again
36
37 - SPACE to pass, then try to move (against an engine) fails saying
38 it's not our turn to move
39
40 ----------------------------------------------------------------------
41
42 - Add support for adjournments; also, implement this is such a way
43 that an e-mail or postal game is basically a game that's adjourned
44 after every move
45
46 - There needs to be much more robustness; it's too easy to get the
47 game into an unplayable state right now
48
49 - Break my dependency on cl
50
51 - Use more asserts throughout the code
52
53 - Read-only mode needs to be a bit more vigorous. There's nothing
54 preventing the user from using M-x commands.
55
56 - Add an engine function for obtaining an evaluation of the current
57 position. Then, allow M-x chess to startup a non-game oriented
58 engine, solely for the purpose of submitting position evaluations,
59 and displaying the result in the modeline. (Also, look at crafty's
60 kibitzing feature).
61
62 - Complete chess-pgn-mode
63
64 - Write a chess-database.el interface, and then add chess-lisp.el,
65 chess-file.el (PGN games in a flat file) and chess-scid.el
66
67 - Use MIME attachments (application/x-chess-pgn) for sending e-mail
68 chess games back and forth. Add code for special MIME handling of
69 this type in Gnus.
70
71 - Copy some of ics.el's nicer functionality into chess-ics.el
72
73 - Add support for ICS observing
74
75 - Make the mode-line much more informative, with information on who is
76 playing, etc.
77
78 - Turn on memory gc collection messages, and see how much of a pig
79 chess.el is
80
81 - Make as much of chess-game/ply/pos, etc., defsubst as possible.
82
83 - Create a series of generic functions and predicates, so that users
84 can say (chess-position OBJECT) or (chess-move OBJECT), without
85 needing to know the type of OBJECT.
86
87 - Change chess-display-set-... to chess-display-set, and make it use
88 the new generic functions.
89
90 - Use server-side sockets in chess-network, if Emacs supports it
91
92 - Support auto-saving of games to PGN, and saving them at appropriate
93 points; this will require database interaction support
94
95 - Allow ASCII displays to use a separate frame
96
97 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
98 pieces the square can be set to. Cursor movement is really not the
99 best for chess-images. I still need to figure out how best to
100 handle cursor-type with that display.
101
102 - Still need to test many areas: position editing
103
104 - Implement engine options; then, in chess-puzzle set the option that
105 tells the engine not to resign.
106
107 - Add a display command for writing out the currently displayed game
108 to a file. It will use PGN for games, and FEN for positions.
109
110 - Remote displays are horribly insecure.
111
112 - When editing the board in display mode (or doing speculative moves),
113 doing them on a copy of the board with no hook except the display
114 hook. Then, if you like the result, it call be a `set' on the
115 original board from the copied board.
116
117 - Resize the chess board on a window resize event, if possible.
118
119 - Add chess-game-strip-annotations, for removing all annotations from
120 a game object
121
122 - Add a module for chatting between opponents
123
124 - Let the user specify a default size for the chess-images display
125
126 - Need to check for chess engine resignations
127
128 - Need a chess-clock.el module, especially for playing on ICS
129
130 - Port image display code to XEmacs
131
132 - Support chess by mail, with direct tie-ins to Gnus/RMAIL.
133
134 - Allow the opponent to give hints.
135
136 - Add a command that will load a saved game, continue it, and then
137 enter a move for whichever color is next to play. This would make
138 it trivial to add chess drivers to AIM, IRC, etc. The mere command
139 "!chess johnw37 Nf3" would mean: load the chess game johnw37, and
140 make my move as Nf3. It would also make chess by e-mail a snap to
141 implement.
142
143 - Add an analyze command that will indicate which pieces are defended,
144 how well, which are attacked, which moves would increase
145 defense/attack/both, etc. Basically, everything that can be known
146 about the current board, and one move ahead (on both sides).
147
148 - Add a warning mode that will use the results of an analysis to warn
149 the user (and ask for confirmation) before doing something that
150 might lead to an inferior position.
151
152 - Create chess-player.el, which creates persistent objects that
153 encapsulate information about any player: where he is, his name, his
154 opponent type, etc. This would maintain a log of games against that
155 player, their current chess rating, etc. Then, M-x chess would ask
156 you for a player, not an opponent.
157
158 - Add a Map command, that will colorize the squares depending on
159 whether they are reachable by either side. Green if reachable by
160 you, Red if by your opponent, and blue if by both. With a prefix
161 argument, colorize only the squares that have pieces on them. This
162 is a stable modes that remains in effect until turned off. It also
163 requires the ability to pass a color to the chessboard highlighting
164 routine.
165
166 - If a person selects a piece with the mouse, then uses right-click to
167 designate a target square, display the resulting board without
168 making a move. This requires copying chessboard-current-board to
169 chessboard-draft-board. If the user right-clicks without selecting
170 a piece, it will reset to chessboard-current-board and redraw.
171
172 - Using gnuplot-mode, allow evaluation trends to be plotted
173
174 BEFORE FINAL RELEASE
175
176 profile, mem profile, doc, lint, checkdoc