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Updated TODO file.
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1 EMACS-CHESS -*- mode: org; fill-column: 78 -*-
2
3 #+STARTUP: overview
4 #+ARCHIVE: TODO-OLD::
5 #+SEQ_TODO: TODO(@) STARTED(@) WAITING(@) DELEGATED(@) | DONE(@) DEFERRED(@) CANCELLED(@) WONTFIX(@) WORKSFORME(@) INVALID(@) DUPLICATE(@) NOTE
6 #+TAGS: FEATURE(f) DOCS(d) BUILD(b)
7 #+CATEGORY: Chess
8
9 * TODO [#B] Sometimes a chess-test run fails to recognize promotions
10 SCHEDULED: <2008-09-02 Tue>
11 - Note taken on [2008-09-01 Mon 05:35] \\
12 This happens on game 2030188.
13 :PROPERTIES:
14 :UUID: 431304B0-E8B9-485E-82B5-D4DF900C27DF
15 :END:
16 [2008-09-01 Mon]
17 * TODO [#C] Investigate the performance possibilities researched by Mario
18 Well, I've played a little with a few transformations but I haven't managed
19 to get any substantial speedup. Things I see are:
20
21 - char-valid-p is called at least three times, the value could be saved in
22 the toplevel let*.
23 - I am not sure but I think I read inline quoted lists can be slower. I
24 tried to define the direction lists as a alist in a defconst, but it
25 didnt't really show as a speedup...
26 - The chess--add-candidates defsubst does needless check of check-only in
27 some cases. I.e., if we rewrite the first cond clause to do different
28 things if check-only is t or nil, that might also do a bit.
29
30 But really, I didnt find anything worthwhile... Maybe it could make sense to
31 have a separate function to handle the (memq piece '(nil t)) case.
32 :PROPERTIES:
33 :UUID: 24E8AD24-067C-4130-9616-63D5DFF60231
34 :END:
35 [2008-09-01 Mon]
36 * DONE [#B] chess-auto.el is not being built properly :BUILD:
37 SCHEDULED: <2008-09-01 Mon>
38 - State "DONE" [2008-09-01 Mon 21:16]
39 :PROPERTIES:
40 :UUID: 184AF780-815B-43DB-87A4-0A81DE252AB0
41 :END:
42 [2008-08-31 Sun]
43 * DONE [#B] scid: The buffer needs periodic clearing, or it grows too large
44 SCHEDULED: <2008-09-01 Mon>
45 - State "DONE" [2008-09-01 Mon 21:16]
46 :PROPERTIES:
47 :UUID: 272CE75E-122A-4AEA-8A03-9CD2041895EA
48 :END:
49 [2008-09-01 Mon]
50 * TODO display: Make highlight colors easily customizable
51 :PROPERTIES:
52 :UUID: D0842841-9E89-49A3-9EEB-5FA4D251FE41
53 :END:
54 * TODO display: Draw move highlights as a border, not a background
55 This should be optional, since backgrounds can look nice too.
56 :PROPERTIES:
57 :UUID: 5A7A3C73-5105-4BAB-A027-79310B9CD061
58 :END:
59 * TODO display: Always validate the display before painting
60 This will require adding a new text property to each square on the board,
61 `chess-piece', so that the validator can walk through the displayed board
62 and ensure that it matches the known position for that board.
63 :PROPERTIES:
64 :UUID: 169EB9E9-ED82-4FA7-AE8A-129FFFE419F6
65 :END:
66 * TODO autosave: This module currently isn't working at all!
67 :PROPERTIES:
68 :UUID: D31ED224-7C1E-4171-AE38-AE87D0032743
69 :END:
70 * TODO autosave: Doesn't support undoing of moves
71 :PROPERTIES:
72 :UUID: 80E09658-6D7E-4DD5-A077-E3CDB80F6003
73 :END:
74 * TODO clock: Sometimes, the clock gets shut off while playing on ICS
75 :PROPERTIES:
76 :UUID: 5130D83E-91A4-4FFD-B62F-DFD8345B06AC
77 :END:
78 * TODO irc: If move before opponent connects, symbol assertion "value"
79 :PROPERTIES:
80 :UUID: DCCEB9D3-0F5F-484C-9D4E-A0B7801F101D
81 :END:
82 * TODO network: Does not work at all!
83 :PROPERTIES:
84 :UUID: AC39392F-57EF-4D79-A718-DEB4B24DFC5D
85 :END:
86 * TODO gnuchess: Triggers a Lisp error when I resign
87 :PROPERTIES:
88 :UUID: 8ADABEB5-BF38-4A71-949F-074048AED7B0
89 :END:
90 * TODO ics: Takebacks still aren't working 100%
91 When I submit a takeback request manually, and the other side accepts, my
92 client doesn't know what to do with it
93 :PROPERTIES:
94 :UUID: 67BF2EFF-66E6-4DE3-BCD1-D1743D8C7AC3
95 :END:
96 * TODO ics: Accepting match request doesn't seem to be working always
97 :PROPERTIES:
98 :UUID: 296B2B3D-B4CF-418E-8FA6-36D301D09136
99 :END:
100 * TODO ics: Resuming adjourned games does not work at all
101 :PROPERTIES:
102 :UUID: D2E35ADE-1CFF-4DB6-A910-DF3C886709B3
103 :END:
104 * TODO ics: Not detecting forfeit by disconnection at the moment
105 :PROPERTIES:
106 :UUID: 0EDCC239-65B0-450F-82B9-12B1E96667D4
107 :END:
108 * TODO If you are playing a puzzle game, and the engine is thinking
109 And you hit space to move to the next puzzle, then when the last move is
110 finally received from the engine it causes an error.
111 :PROPERTIES:
112 :UUID: 4583E224-B5A2-47D4-906E-6374AA7AB936
113 :END:
114 * TODO Port the code to XEmacs
115 :PROPERTIES:
116 :UUID: A633A292-722C-4566-9F5D-807675DAB8DD
117 :END:
118 * TODO Find a way to display pieces on Windows platforms
119 Or at least document how to build XPM support into Emacs for Windows.
120 :PROPERTIES:
121 :UUID: D602699C-A340-41A4-BA94-876743D43F8C
122 :END:
123 * TODO Add chess-ucb to the list of modules created via M-x chess
124 Right now there is no facility for having two engines associated with a
125 single game (and chess-link is not what we want in this case).
126 :PROPERTIES:
127 :UUID: 8C355AA3-46DD-4261-BC7C-4028CDF42854
128 :END:
129 * TODO display: Sometimes final event of game doesn't change modeline
130 Like CHECKMATE, or FLAG FELL
131 :PROPERTIES:
132 :UUID: 316BD168-29A8-4B54-830C-FA5CEA397518
133 :END:
134 * TODO display: If I win, it still reports CHECKMATE incorrectly
135 If I'm white, it does so on the last ply (per display)
136 :PROPERTIES:
137 :UUID: 3F662E90-3F58-43E9-B59E-936F1EBC3953
138 :END:
139 * TODO display: Need "save game to a PGN file/database" command
140 :PROPERTIES:
141 :UUID: 2BBA9120-1EE5-4623-9F52-DFB966EC3317
142 :END:
143 * TODO engine: Answering "y" to opponent (takeback, etc) hangs
144 I get left with an hourglass cursor.
145 :PROPERTIES:
146 :UUID: 0F9290D9-90D6-48ED-9F13-EEDF42EA91F0
147 :END:
148 * TODO engine: If no chess engine available, print a nice message
149 :PROPERTIES:
150 :UUID: E0889D90-33FD-426F-AC45-6221136162D8
151 :END:
152 * TODO ply: detect games drawn by 3-fold repetition and 50 move rule
153 Note, FIDE rules define that a draw must be claimed by one of the opponents,
154 so we do not really need to do this on every move, just when a draw is
155 requested.)
156 :PROPERTIES:
157 :UUID: 4D3BBF63-A640-483A-ACF9-CC948AEAAAC7
158 :END:
159 * TODO pgn: When saving game to clipboard, shouldn't need to save FEN
160 If it's starting from a standard position (this doesn't always happen)
161 :PROPERTIES:
162 :UUID: 7CB3441C-9398-42D7-A174-5F534ADA473B
163 :END:
164 * TODO pgn: Sometimes when clipping, "*" is stuck to last move's text
165 :PROPERTIES:
166 :UUID: 5B737ED4-F271-425E-9F1D-1DFA7834BAFF
167 :END:
168 * TODO german: Complete translation
169 :PROPERTIES:
170 :UUID: 937301D5-2C31-4F43-83B0-FB9A0CD5F138
171 :END:
172 * TODO [#C] Profile and mem profile
173 Especially try to get the validation suite running faster!
174 :PROPERTIES:
175 :UUID: 4A08E03C-1AEA-4C14-951A-3F8DBB2E29E7
176 :END:
177 * TODO [#C] Elint all files
178 :PROPERTIES:
179 :UUID: 7F56D199-279D-4DAD-AF4C-D612AFC803FA
180 :END:
181 * TODO [#C] Add docstrings/texi content
182 :PROPERTIES:
183 :UUID: 7BC85C08-7A3B-4A09-94C6-9AF10180924B
184 :END:
185 * TODO [#C] Use checkdoc on all files
186 :PROPERTIES:
187 :UUID: 8D30489F-9000-43C3-BCA6-0C14F0E5C831
188 :END:
189 * TODO [#C] Clean up chess.el
190 :PROPERTIES:
191 :UUID: F2CC192E-8AD3-47BD-9A9F-3990BA1206A2
192 :END:
193 * TODO Create a better error hierarchy :FEATURE:
194 Instead of using (error), we should be throwing specialized signals that
195 indicate whether it's a problem with a ply, a position, a move, etc. And
196 then this data object should be included with the error.
197 :PROPERTIES:
198 :UUID: 323563C6-2A99-4B01-A29B-BEB09166C103
199 :END:
200 [2008-08-31 Sun]
201 * TODO ics: Add a completion function against logged in users :FEATURE:
202 :PROPERTIES:
203 :UUID: 1AFE6B32-7236-4E71-9CCC-21B797E67F08
204 :END:
205 * TODO ics: Copy ics.el's nicer functionality into chess-ics.el :FEATURE:
206 :PROPERTIES:
207 :UUID: 05E523E9-38EC-4268-89B4-2A42409F9059
208 :END:
209 * TODO Use TrueType or other chess fonts for displaying positions :FEATURE:
210 This might be the best way of displaying positions on Windows.
211 :PROPERTIES:
212 :UUID: 0387D818-3841-4BA1-A246-F48349F4A53F
213 :END:
214 * TODO Enable chat module, and base its interface on what TNT does :FEATURE:
215 :PROPERTIES:
216 :UUID: A5AC87EC-99B7-4522-9916-F97ED3EC5F78
217 :END:
218 * TODO Merge chess-announce and chess-sound :FEATURE:
219 Use style modules on top of the underlying module.
220 :PROPERTIES:
221 :UUID: 87612913-B3AD-4329-892F-C156F88A358C
222 :END:
223 * TODO Create generic chess-output interface :FEATURE:
224 For outputting games to a particular format (PGN, HTML, LaTeX, etc).
225 :PROPERTIES:
226 :UUID: A7F64797-4827-4EF6-BFE4-075D6F430D4E
227 :END:
228 * TODO Display in modeline which game in the database we're in :FEATURE:
229 And what the positional evaluation is.
230 :PROPERTIES:
231 :UUID: 6144C07C-8F6B-46B8-80A8-C736E3C843F0
232 :END:
233 * TODO Add `force' event for forcing an engine to move :FEATURE:
234 And a command from chess-display to send this event.
235 :PROPERTIES:
236 :UUID: E88AE290-D2DD-4445-942E-E9DE09596A1F
237 :END:
238 * TODO Let people override the chess-default-* lists :FEATURE:
239 :PROPERTIES:
240 :UUID: AEBED712-70F6-499B-A8D8-6A8632D9A7D1
241 :END:
242 * TODO Write chess-descriptive.el, and have the code in general use :FEATURE:
243 chess-ply-to-string and chess-string-to-ply, so that users can use
244 descriptive notationas an alternative to algebraic.
245
246 (NOTE: this might proof problematic since descriptive move notation is
247 ambigious if we don't have the full game information, since we need to
248 destinguish between QR KR QN and KN. So chess-descriptive-to-ply would need
249 to use a game object as reference, rather than just a position.)
250 :PROPERTIES:
251 :UUID: 7C283CC8-450C-468C-93C3-C264CC8F536A
252 :END:
253 * TODO Change chess-announce/sound so it reads the text rendered move :FEATURE:
254 Such as "king's pawn to e4".
255
256 This way it will work with either descriptive or algebraic notation. Also,
257 chess-announce and chess-sound can be collapsed into one module, with
258 different "styles" of announcing.
259 :PROPERTIES:
260 :UUID: B7090875-BB45-438D-B7C9-CC7A0524D98B
261 :END:
262 * TODO Make ( create variations in a display :FEATURE:
263 And keys to move into and out of them. At the moment, variations are
264 supported programmatically, but not in the UI.
265 :PROPERTIES:
266 :UUID: C7B9BEEE-5261-412C-8592-5E1EDEBC5544
267 :END:
268 * TODO Make a read-only display mode :FEATURE:
269 Which allows people to view/browse but not alter a game. This could be used
270 for remoting displays in order that people on other X servers might observe
271 a game.
272 :PROPERTIES:
273 :UUID: 1968B422-B8D9-4493-9C90-401956C8CAE0
274 :END:
275 * TODO Enhance PGN mode :FEATURE:
276 Maybe pgn-mode could just allow normal editing, and bind some keys
277 to do special things. e.g., the mouse binding could work as normal,
278 SPC could update the display. So if you do
279
280 1 e4 SPC
281
282 you get the move displayed. Some binding could do redisplay anyway, e.g. C-l?
283 Then, one could enter variations or such simply with ( or { and
284 the display would update automatically.
285 e.g., you do
286
287 ( 15.e5 SPC Nf3 SPC )
288
289 and you'd get three display updates, on e5 SPC, you get that
290 ply, then the second one, and on ) you get the position before the
291 variation. Move point into the variation again, and hit C-l and you
292 get the pos where point is on.
293
294 There should be a forward-ply and backward-ply, maybe something like
295 M-f / M-b, and C-u M-f for two plies forward?
296
297 Very nice would be a pcomplete-based completion fascility, so
298 simply hit TAB at any point, and you get the right completion.
299
300 Example:
301
302 [Event ...]
303
304 TAB 1.TAB ...
305
306 On first tab, the move number is inserted. On second, you get
307 all possible moves in that position.
308 :PROPERTIES:
309 :UUID: 7D4ACEDE-C9D9-49E1-883F-829DB80FC5E7
310 :END:
311 * TODO Add support for adjournments :FEATURE:
312 Also, implement this is such a way that an e-mail or postal game is
313 basically a game that's adjourned after every move; use BBDB if available
314 :PROPERTIES:
315 :UUID: D41A3E75-04FB-4EC8-A64C-7BD54658AA78
316 :END:
317 * TODO Use MIME attachments (application/x-chess-pgn) :FEATURE:
318 For sending e-mail chess games back and forth.
319 :PROPERTIES:
320 :UUID: B01A0B43-12F3-4978-A63A-01ADBA9BB78D
321 :END:
322 * TODO Enable UI commands in chess-display to interact with databases :FEATURE:
323 As of 2.0, this support is programmatic only.
324 :PROPERTIES:
325 :UUID: 8CA4762E-4665-433E-9538-994BEDCABE21
326 :END:
327 * TODO Follow what `edit-env' does, in order to make chess-query.el :FEATURE:
328 :PROPERTIES:
329 :UUID: 48F2D4F3-8B1B-4196-BED0-1407239ADC4F
330 :END:
331 * TODO Allow the opponent to give hints :FEATURE:
332 :PROPERTIES:
333 :UUID: 068BE26D-4D81-44CD-A4EB-04F15D5064FB
334 :END:
335 * TODO Add warning mode that uses analysis results to warn the user :FEATURE:
336 And ask for confirmation before doing something that might lead to an
337 inferior position.
338 :PROPERTIES:
339 :UUID: 9EF1FA72-EDC9-4C97-B699-A0DF8EE1893B
340 :END:
341 * TODO Add a chess tutor program, to teach people how to play chess :FEATURE:
342 :PROPERTIES:
343 :UUID: 8AA53467-6D89-4C27-AF05-4AE793EA6A2E
344 :END:
345 * TODO Add slots to positions for tracking positional evaluation :FEATURE:
346 These values can be automatically determined when parsing ICS12.
347 :PROPERTIES:
348 :UUID: 608A74EE-9699-406B-B57A-08BFECBC9FEB
349 :END:
350 * TODO Add an engine function for obtaining a position evaluation :FEATURE:
351 Then, allow M-x chess to startup a non-game oriented engine, solely for the
352 purpose of submitting position evaluations, and displaying the result in the
353 modeline. (Also, look at crafty's kibitzing feature).
354 :PROPERTIES:
355 :UUID: BE3EAF49-622E-4300-9D63-CB00B5F738F7
356 :END:
357 * TODO Add a Map command, that will colorize the squares :FEATURE:
358 Depending on whether they are reachable by either side. Green if reachable
359 by you, Red if by your opponent, and blue if by both. With a prefix
360 argument, colorize only the squares that have pieces on them. This is a
361 stable modes that remains in effect until turned off. It also requires the
362 ability to pass a color to the chessboard highlighting routine.
363 :PROPERTIES:
364 :UUID: B2012331-0F7F-488D-BFDC-2C08E2E018FB
365 :END:
366 * TODO Using gnuplot-mode, allow evaluation trends to be plotted :FEATURE:
367 :PROPERTIES:
368 :UUID: BC458171-65B7-4CAE-ACF5-9FD0E263F425
369 :END:
370 * TODO Add an analyze command :FEATURE:
371 That will indicate which pieces are defended, how well, which are attacked,
372 which moves would increase defense/attack/both, etc. Basically, everything
373 that can be known about the current board, and one move ahead (on both
374 sides).
375 :PROPERTIES:
376 :UUID: 8439E0A2-6ED6-489D-94EF-9033F76210EE
377 :END:
378 * TODO Need a way to play bughouse/crazyhouse games. :FEATURE:
379 :PROPERTIES:
380 :UUID: 237BDAFD-0B92-4A06-AA25-D5568FF3DC4B
381 :END:
382 * TODO A way to keep a correspondence players database in BBDB :FEATURE:
383 :PROPERTIES:
384 :UUID: 8D40AD04-2392-410E-BDFE-AA80381E2BCB
385 :END:
386 * TODO Tools for managing a tournament :FEATURE:
387 Setting up pairings, calculating ratings.
388 :PROPERTIES:
389 :UUID: D53A7DA4-6940-4E0C-938E-08E12CC7EDEF
390 :END:
391 * STARTED display: Make it possible to "highlight the last move" :FEATURE:
392 - State "STARTED" [2008-09-01 Mon 03:59] \\
393 This is mostly done. I'd like to make the highlight done for the
394 opponent's moves
395 :PROPERTIES:
396 :UUID: F55EAAA5-504E-44A5-AA1A-43516711F8DD
397 :END:
398 * DONE "End of file" error reading game 2008149
399 - State "DONE" [2008-09-01 Mon 04:11] \\
400 The problem was parsing [Event "Hello \"].
401 :PROPERTIES:
402 :UUID: F994A8E9-5EDD-4681-863E-491806F0ED07
403 :END:
404 [2008-09-01 Mon]
405 * DONE [#B] ics: A refresh directive should act as a position assert
406 - State "DONE" [2008-08-29 Fri 06:28]
407 Compare with our current known board and trigger an error if it doesn't
408 match the refresh.
409 :PROPERTIES:
410 :UUID: C0F3CD12-83C5-4970-AD27-8C4A4C447BC2
411 :END:
412 * DONE display: Display problem with chess-display-side-to-move
413 The text doesn't show the face in the modeline
414 - State "DONE" [2008-09-01 Mon 03:55]
415 :PROPERTIES:
416 :UUID: 884690AC-C3BE-43D6-A600-48D221BD0FB0
417 :END:
418 * DONE Add an 'install' target to the Makefile
419 - State "DONE" [2008-09-01 Mon 04:02]
420 :PROPERTIES:
421 :UUID: 7A27FDC0-0053-4656-9AC9-6D7BEECE6D4A
422 :END: