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[gnu-emacs-elpa] / TODO
1 - Feature work remaining:
2
3 annotations
4 chatting
5 clocks
6 bughouse/crazyhouse
7 analysis/highlight tools
8 scid interaction
9
10 - Rewrite ics.el
11
12 - Add acknowledgement to the chess-network protocol
13
14 - Make use of the my-color data in chess-game.el to ensure that I only
15 do what I should be doing
16
17 - After somebody sends me "name", I need a responding event to tell
18 them my name
19
20 - Allow the user to request a move retraction (ala takeback)
21
22 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
23 pieces the square can be set to. Cursor movement is really not the
24 best for chess-images. I still need to figure out how best to
25 handle cursor-type with that display.
26
27 - There is presently no way to start a new game!
28
29 - Still need to test many areas: position editing
30
31 - Resize ascii windows after popup, so that the whole board is
32 minimally visible
33
34 - Need a way to request a draw
35
36 - Implement engine options; then, in chess-puzzle set the option that
37 tells the engine not to resign.
38
39 - Add a display command for writing out the currently displayed game
40 to a file. It will use PGN for games, and FEN for positions.
41
42 - Auto-raise the chess-images frame, if it's being displayed as a
43 separate frame.
44
45 - Create a to-text rendering interface for all chess game objects.
46 So, chess-game-to-string would use PGN, etc.
47
48 - Remote displays are horribly insecure.
49
50 - When editing the board in display mode (or doing speculative moves),
51 doing them on a copy of the board with no hook except the display
52 hook. Then, if you like the result, it call be a `set' on the
53 original board from the copied board.
54
55 - Make the mode-line much more informative
56
57 - Resize the chess board on a window resize event, if possible.
58
59 - Have a display option that shows legal target squares whenever a
60 piece is selected.
61
62 - Add chess-game-strip-annotations, for removing all annotations from
63 a game object
64
65 - Add a module for chatting between opponents
66
67 - M-w on a display should kill appropriately (i.e., kill to PGN for a
68 game, to FEN for a position, etc). C-y should likewise call the
69 appropriate chess-display-set-... function based on the clipboard's
70 contents. Which might just be a plain algebraic string too!
71
72 - Let the user specify a default size for the chess-images display
73
74 - Allow dragging of pieces
75
76 - Need to check for chess engine resignations
77
78 - Need a chess-clock.el module, especially for playing on ICS
79
80 - Port image display code to XEmacs
81
82 - Support chess by mail, with direct tie-ins to Gnus/RMAIL.
83
84 - Allow the opponent to give hints.
85
86 - Add a command that will load a saved game, continue it, and then
87 enter a move for whichever color is next to play. This would make
88 it trivial to add chess drivers to AIM, IRC, etc. The mere command
89 "!chess johnw37 Nf3" would mean: load the chess game johnw37, and
90 make my move as Nf3. It would also make chess by e-mail a snap to
91 implement.
92
93 - Add an analyze command that will indicate which pieces are defended,
94 how well, which are attacked, which moves would increase
95 defense/attack/both, etc. Basically, everything that can be known
96 about the current board, and one move ahead (on both sides).
97
98 - Add a warning mode that will use the results of an analysis to warn
99 the user (and ask for confirmation) before doing something that
100 might lead to an inferior position.
101
102 - Create chess-player.el, which creates persistent objects that
103 encapsulate information about any player: where he is, his name, his
104 opponent type, etc. This would maintain a log of games against that
105 player, their current chess rating, etc. Then, M-x chess would ask
106 you for a player, not an opponent.
107
108 - Add a Map command, that will colorize the squares depending on
109 whether they are reachable by either side. Green if reachable by
110 you, Red if by your opponent, and blue if by both. With a prefix
111 argument, colorize only the squares that have pieces on them. This
112 is a stable modes that remains in effect until turned off. It also
113 requires the ability to pass a color to the chessboard highlighting
114 routine.
115
116 - If a person selects a piece with the mouse, then uses right-click to
117 designate a target square, display the resulting board without
118 making a move. This requires copying chessboard-current-board to
119 chessboard-draft-board. If the user right-clicks without selecting
120 a piece, it will reset to chessboard-current-board and redraw.