]> code.delx.au - gnu-emacs-elpa/blob - TODO
*** no comment ***
[gnu-emacs-elpa] / TODO
1
2 Hotlist
3
4 - After I resign (against crafty, for example), the mode-line does not
5 look as it should
6
7 - Follow what `edit-env' does, in order to make chess-query.el
8
9 - Make ( create variations in a display, and C-f and C-b move into and
10 out of them
11
12 - Find a way that regexp-alist entries that only need to fire once are
13 only scanned once.
14
15 - Add support for ICS observing
16
17 - Use server-side sockets in chess-network, if Emacs supports it
18
19 - Allow ASCII displays to use a separate frame
20
21 - Still need to test many areas: position editing
22
23 - In chess-ics.el, setup a completion function based on handles
24
25 - Break chess-legal-plies into two parts, one of which would be the
26 inverse of chess-search-position, and would live in chess-pos.el
27
28 - Have elp.el not instrument defsubst functions; it obscures the
29 results too much
30
31 ----------------------------------------------------------------------
32
33 To-do List
34
35 - Copy some of ics.el's nicer functionality into chess-ics.el
36
37 - Need to implement the "50 moves after irreversible" draw rule
38
39 - The game should go inactive once I lose by stalemate/checkmate
40
41 - When a clock runs down, indicate this in the modeline, and all the
42 user to call-flag in order to win on time
43
44 - Detect draw/resign/abort/retract, etc., from ICS and common engines
45
46 - in chess-engine-filter and chess-ics-filter, if an error is
47 encountered, skip that line so the same error isn't triggered again
48
49 - SPACE to pass, then try to move (against an engine) fails saying:
50 it's not our turn to move
51
52 - Add support for adjournments; also, implement this is such a way
53 that an e-mail or postal game is basically a game that's adjourned
54 after every move; use BBDB if available
55
56 - Allow databases to return a game moniker, which can be used to
57 reference that game again
58
59 - There needs to be much more robustness; it's too easy to get the
60 game into an unplayable state right now
61
62 - Break my dependency on cl
63
64 - Use more asserts throughout the code
65
66 - Read-only mode needs to be more vigorous. There's nothing
67 preventing the user from using M-x commands.
68
69 - Complete chess-pgn-mode's automatic entry, using chess-input, and
70 making space/return perform the move
71
72 - Use MIME attachments (application/x-chess-pgn) for sending e-mail
73 chess games back and forth.
74
75 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
76 pieces the square can be set to. Cursor movement is really not the
77 best for chess-images. I still need to figure out how best to
78 handle cursor-type with that display.
79
80 - Implement engine options; then, in chess-puzzle set the option that
81 tells the engine not to resign.
82
83 - Remote displays are horribly insecure.
84
85 ----------------------------------------------------------------------
86
87 Training
88
89 - Write a scripted chess-tutorial.
90
91 - Allow the opponent to give hints.
92
93 - Add a warning mode that will use the results of an analysis to warn
94 the user (and ask for confirmation) before doing something that
95 might lead to an inferior position.
96
97 - Add a chess tutor program, to teach people how to play chess
98
99 ----------------------------------------------------------------------
100
101 Analysis features
102
103 - Add an engine function for obtaining an evaluation of the current
104 position. Then, allow M-x chess to startup a non-game oriented
105 engine, solely for the purpose of submitting position evaluations,
106 and displaying the result in the modeline. (Also, look at crafty's
107 kibitzing feature).
108
109 - Add a Map command, that will colorize the squares depending on
110 whether they are reachable by either side. Green if reachable by
111 you, Red if by your opponent, and blue if by both. With a prefix
112 argument, colorize only the squares that have pieces on them. This
113 is a stable modes that remains in effect until turned off. It also
114 requires the ability to pass a color to the chessboard highlighting
115 routine.
116
117 - Using gnuplot-mode, allow evaluation trends to be plotted
118
119 - Add an analyze command that will indicate which pieces are defended,
120 how well, which are attacked, which moves would increase
121 defense/attack/both, etc. Basically, everything that can be known
122 about the current board, and one move ahead (on both sides).
123
124 ----------------------------------------------------------------------
125
126 Other variations
127
128 Need a way to play bughouse/crazyhouse games.
129
130 ----------------------------------------------------------------------
131
132 BEFORE FINAL RELEASE
133
134 port the code to XEmacs
135 profile
136 mem profile
137 docstring
138 texi
139 elint
140 checkdoc