7 2.x display/database tie-in
8 analysis/highlight tools
11 ----------------------------------------------------------------------
15 - Move chess-assert-can-move into chess-display-move
17 - Allow an "index N" command to the network protocol, so two people
18 can review a game together
20 - Make ( create variations in a display, and { begin an annotation
22 - Have C-p and C-n move forward and backward plies, and C-f and C-b
23 move into and out of variations
25 - Make chess-display-create use require, not chess.el
27 - Polish chess-input.el
29 - Find a way that regexp-alist entries that only need to fire once are
32 - Make any game-modifying commands in a display use C-c C-?
34 - Complete the ICS12 parser, based on Mario's comments
36 - Add support for ICS observing
38 - Use server-side sockets in chess-network, if Emacs supports it
40 - Allow ASCII displays to use a separate frame
42 - Still need to test many areas: position editing
44 - Add chess-game-strip-annotations, for removing all annotations from
47 - Let the user specify a default size for the chess-images display
49 - Resize the chess board on a window resize event, if possible.
51 - In chess-ics.el, setup a completion function based on handles
53 - Break chess-legal-plies into two parts, one of which would be the
54 inverse of chess-search-position, and would live in chess-pos.el
56 - Have elp.el not instrument defsubst functions; it obscures the
59 - Mario reports that using chess-plain and chess-link, he ends up with
60 impossible positions being displayed (with too many pieces, bishops
61 of the same color, etc).
63 ----------------------------------------------------------------------
67 - Copy some of ics.el's nicer functionality into chess-ics.el
69 - Need to implement the "50 moves after irreversible" draw rule
71 - The game should go inactive once I lose by stalemate/checkmate
73 - When a clock runs down, indicate this in the modeline, and all the
74 user to call-flag in order to win on time
76 - Detect draw/resign/abort/retract, etc., from ICS and common engines
78 - in chess-engine-filter and chess-ics-filter, if an error is
79 encountered, skip that line so the same error isn't triggered again
81 - SPACE to pass, then try to move (against an engine) fails saying:
82 it's not our turn to move
84 - Add support for adjournments; also, implement this is such a way
85 that an e-mail or postal game is basically a game that's adjourned
86 after every move; use BBDB if available
88 - Allow databases to return a game moniker, which can be used to
89 reference that game again
91 - There needs to be much more robustness; it's too easy to get the
92 game into an unplayable state right now
94 - Break my dependency on cl
96 - Use more asserts throughout the code
98 - Read-only mode needs to be more vigorous. There's nothing
99 preventing the user from using M-x commands.
101 - Complete chess-pgn-mode's automatic entry, using chess-input, and
102 making space/return perform the move
104 - Use MIME attachments (application/x-chess-pgn) for sending e-mail
105 chess games back and forth.
107 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
108 pieces the square can be set to. Cursor movement is really not the
109 best for chess-images. I still need to figure out how best to
110 handle cursor-type with that display.
112 - Implement engine options; then, in chess-puzzle set the option that
113 tells the engine not to resign.
115 - Remote displays are horribly insecure.
117 ----------------------------------------------------------------------
121 - Allow the opponent to give hints.
123 - Add a warning mode that will use the results of an analysis to warn
124 the user (and ask for confirmation) before doing something that
125 might lead to an inferior position.
127 - Add a chess tutor program, to teach people how to play chess
129 ----------------------------------------------------------------------
133 - Add an engine function for obtaining an evaluation of the current
134 position. Then, allow M-x chess to startup a non-game oriented
135 engine, solely for the purpose of submitting position evaluations,
136 and displaying the result in the modeline. (Also, look at crafty's
139 - Add a Map command, that will colorize the squares depending on
140 whether they are reachable by either side. Green if reachable by
141 you, Red if by your opponent, and blue if by both. With a prefix
142 argument, colorize only the squares that have pieces on them. This
143 is a stable modes that remains in effect until turned off. It also
144 requires the ability to pass a color to the chessboard highlighting
147 - Using gnuplot-mode, allow evaluation trends to be plotted
149 - Add an analyze command that will indicate which pieces are defended,
150 how well, which are attacked, which moves would increase
151 defense/attack/both, etc. Basically, everything that can be known
152 about the current board, and one move ahead (on both sides).
154 ----------------------------------------------------------------------
158 port the code to XEmacs