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[gnu-emacs-elpa] / TODO
1 - Feature work remaining:
2
3 2.0
4 annotations
5 chatting
6 2.x
7 display/database tie-in
8 analysis/highlight tools
9 bughouse/crazyhouse
10
11 ----------------------------------------------------------------------
12
13 - Make use of the new chess-incr-index*, which does no checks
14
15 - Fix highlighting in chess-plain when chess-plain-spacing is set.
16 chess-coord needs to be applied to a larger area, and also the way
17 highlight locations are found needs to be recalculated.
18
19 - Move keyboard shortcutting and mouse selection into their own
20 modules
21
22 - Use chess-ply-set-keyword wherever keywords are being set now.
23
24 - Find a way that regexp-alist entries that only need to fire once are
25 only scanned once.
26
27 - Extend elp.el to do any kind of memory profiling
28
29 - Queue up input that comes in from an engine, then process the queue
30 -- instead of using chess-engine-last-pos
31
32 ----------------------------------------------------------------------
33
34 - Need to implement the "50 moves after irreversible" draw rule
35
36 - The game should go inactive once I lose by stalemate/checkmate
37
38 - When a clock runs down, indicate this in the modeline, and all the
39 user to call-flag in order to win on time
40
41 - Detect draw/resign/abort/retract, etc., from ICS and common engines
42
43 - in chess-engine-filter and chess-ics-filter, if an error is
44 encountered, skip that line so the same error isn't triggered again
45
46 - SPACE to pass, then try to move (against an engine) fails saying
47 it's not our turn to move
48
49 - Add support for adjournments; also, implement this is such a way
50 that an e-mail or postal game is basically a game that's adjourned
51 after every move; use BBDB if available
52
53 - Allow databases to return a game moniker, which can be used to
54 reference that game again
55
56 - There needs to be much more robustness; it's too easy to get the
57 game into an unplayable state right now
58
59 - Break my dependency on cl
60
61 - Use more asserts throughout the code
62
63 - Read-only mode needs to be more vigorous. There's nothing
64 preventing the user from using M-x commands.
65
66 - Complete chess-pgn-mode's automatic entry
67
68 - Make any game-modifying commands in a display use C-c C-?
69
70 - Use MIME attachments (application/x-chess-pgn) for sending e-mail
71 chess games back and forth.
72
73 - Copy some of ics.el's nicer functionality into chess-ics.el
74
75 - Complete the ICS12 parser, based on Mario's comments
76
77 - Add support for ICS observing
78
79 - Make the mode-line much more informative, with information on who is
80 playing, etc.
81
82 - Use server-side sockets in chess-network, if Emacs supports it
83
84 - Allow ASCII displays to use a separate frame
85
86 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
87 pieces the square can be set to. Cursor movement is really not the
88 best for chess-images. I still need to figure out how best to
89 handle cursor-type with that display.
90
91 - Still need to test many areas: position editing
92
93 - Implement engine options; then, in chess-puzzle set the option that
94 tells the engine not to resign.
95
96 - Remote displays are horribly insecure.
97
98 - Resize the chess board on a window resize event, if possible.
99
100 - Add chess-game-strip-annotations, for removing all annotations from
101 a game object
102
103 - Let the user specify a default size for the chess-images display
104
105 - Port image display code to XEmacs
106
107 Training features
108
109 - Allow the opponent to give hints.
110
111 - Add a warning mode that will use the results of an analysis to warn
112 the user (and ask for confirmation) before doing something that
113 might lead to an inferior position.
114
115 - Add a chess tutor program, to teach people how to play chess
116
117 Analysis features
118
119 - Add an engine function for obtaining an evaluation of the current
120 position. Then, allow M-x chess to startup a non-game oriented
121 engine, solely for the purpose of submitting position evaluations,
122 and displaying the result in the modeline. (Also, look at crafty's
123 kibitzing feature).
124
125 - Add a Map command, that will colorize the squares depending on
126 whether they are reachable by either side. Green if reachable by
127 you, Red if by your opponent, and blue if by both. With a prefix
128 argument, colorize only the squares that have pieces on them. This
129 is a stable modes that remains in effect until turned off. It also
130 requires the ability to pass a color to the chessboard highlighting
131 routine.
132
133 - Using gnuplot-mode, allow evaluation trends to be plotted
134
135 - Add an analyze command that will indicate which pieces are defended,
136 how well, which are attacked, which moves would increase
137 defense/attack/both, etc. Basically, everything that can be known
138 about the current board, and one move ahead (on both sides).
139
140 BEFORE FINAL RELEASE
141
142 profile
143 mem profile
144 docstring
145 texi
146 elint
147 checkdoc