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1 Aha! I knew there had to be a way. The old keyboard shortcutting
2 code (which uses chess-legal-plies) was just way to slow. On modern
3 machines you couldn't notice it, but on my 300 MHz laptop in battery
4 save mode, even with the byte-compiled files, I spent 1/4 of my time
5 looking at the hourglass cursor. So I kept chewing on the algorithm,
6 dropping the number of calls to chess-search-position (the biggest and
7 slowest function in all of chess.el) from 5400 calls down to 4300
8 calls. But still it was slow. Then I thought about it long and hard,
9 and realized chess-legal-plies was going about its whole job
10 backwards. Since that function is only used by keyboard shortcutting,
11 I found a way to optimize it for that task, while keeping it as
12 general as before (by adding a "piece-or-color" argument). The net
13 result is that I got the number of calls to chess-search-position down
14 to 797!! That's 5000 calls less. It dropped the number of uses of
15 `chess-incr-index' by 20,000. The new code is so fast I that when
16 it's byte-compiled, I never see an hourglass cursor, even on my
17 laptop.
18
19 - Feature work remaining:
20
21 annotations
22 chatting
23 clocks
24 bughouse/crazyhouse
25 analysis/highlight tools
26 database interaction (chess-file.el, chess-scid.el)
27
28 ----------------------------------------------------------------------
29
30 - undo is not working with gnuchess
31
32 - test making an en passant capture
33
34 - the game should go inactive once I lose by stalemate/checkmate
35
36 - detect draw/resign/abort/retract, etc., from ICS and common engines
37
38 - devise a better scheme for printing messages (use a catalog?) and
39 for when engines need to ask questions
40
41 - in chess-engine-filter and chess-ics-filter, if an error is
42 encountered, skip that line so the same error isn't triggered again
43
44 ----------------------------------------------------------------------
45
46 - Add support for adjournments; also, implement this is such a way
47 that an e-mail or postal game is basically a game that's adjourned
48 after every move
49
50 - There needs to be much more robustness; it's too easy to get the
51 game into an unplayable state right now
52
53 - Break my dependency on cl
54
55 - Use more asserts throughout the code
56
57 - Read-only mode needs to be a bit more vigorous. There's nothing
58 preventing the user from using M-x commands.
59
60 - Add an engine function for obtaining an evaluation of the current
61 position. Then, allow M-x chess to startup a non-game oriented
62 engine, solely for the purpose of submitting position evaluations,
63 and displaying the result in the modeline. (Also, look at crafty's
64 kibitzing feature).
65
66 - Complete chess-pgn-mode
67
68 - Write a chess-database.el interface, and then add chess-lisp.el,
69 chess-file.el (PGN games in a flat file) and chess-scid.el
70
71 - Use MIME attachments (application/x-chess-pgn) for sending e-mail
72 chess games back and forth. Add code for special MIME handling of
73 this type in Gnus.
74
75 - Copy some of ics.el's nicer functionality into chess-ics.el
76
77 - Add support for ICS observing
78
79 - Make the mode-line much more informative, with information on who is
80 playing, etc.
81
82 - Turn on memory gc collection messages, and see how much of a pig
83 chess.el is
84
85 - Make as much of chess-game/ply/pos, etc., defsubst as possible.
86
87 - Create a series of generic functions and predicates, so that users
88 can say (chess-position OBJECT) or (chess-move OBJECT), without
89 needing to know the type of OBJECT.
90
91 - Change chess-display-set-... to chess-display-set, and make it use
92 the new generic functions.
93
94 - Use server-side sockets in chess-network, if Emacs supports it
95
96 - Support auto-saving of games to PGN, and saving them at appropriate
97 points; this will require database interaction support
98
99 - Allow ASCII displays to use a separate frame
100
101 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
102 pieces the square can be set to. Cursor movement is really not the
103 best for chess-images. I still need to figure out how best to
104 handle cursor-type with that display.
105
106 - Still need to test many areas: position editing
107
108 - Implement engine options; then, in chess-puzzle set the option that
109 tells the engine not to resign.
110
111 - Add a display command for writing out the currently displayed game
112 to a file. It will use PGN for games, and FEN for positions.
113
114 - Remote displays are horribly insecure.
115
116 - When editing the board in display mode (or doing speculative moves),
117 doing them on a copy of the board with no hook except the display
118 hook. Then, if you like the result, it call be a `set' on the
119 original board from the copied board.
120
121 - Resize the chess board on a window resize event, if possible.
122
123 - Add chess-game-strip-annotations, for removing all annotations from
124 a game object
125
126 - Add a module for chatting between opponents
127
128 - Let the user specify a default size for the chess-images display
129
130 - Need to check for chess engine resignations
131
132 - Need a chess-clock.el module, especially for playing on ICS
133
134 - Port image display code to XEmacs
135
136 - Support chess by mail, with direct tie-ins to Gnus/RMAIL.
137
138 - Allow the opponent to give hints.
139
140 - Add a command that will load a saved game, continue it, and then
141 enter a move for whichever color is next to play. This would make
142 it trivial to add chess drivers to AIM, IRC, etc. The mere command
143 "!chess johnw37 Nf3" would mean: load the chess game johnw37, and
144 make my move as Nf3. It would also make chess by e-mail a snap to
145 implement.
146
147 - Add an analyze command that will indicate which pieces are defended,
148 how well, which are attacked, which moves would increase
149 defense/attack/both, etc. Basically, everything that can be known
150 about the current board, and one move ahead (on both sides).
151
152 - Add a warning mode that will use the results of an analysis to warn
153 the user (and ask for confirmation) before doing something that
154 might lead to an inferior position.
155
156 - Create chess-player.el, which creates persistent objects that
157 encapsulate information about any player: where he is, his name, his
158 opponent type, etc. This would maintain a log of games against that
159 player, their current chess rating, etc. Then, M-x chess would ask
160 you for a player, not an opponent.
161
162 - Add a Map command, that will colorize the squares depending on
163 whether they are reachable by either side. Green if reachable by
164 you, Red if by your opponent, and blue if by both. With a prefix
165 argument, colorize only the squares that have pieces on them. This
166 is a stable modes that remains in effect until turned off. It also
167 requires the ability to pass a color to the chessboard highlighting
168 routine.
169
170 - If a person selects a piece with the mouse, then uses right-click to
171 designate a target square, display the resulting board without
172 making a move. This requires copying chessboard-current-board to
173 chessboard-draft-board. If the user right-clicks without selecting
174 a piece, it will reset to chessboard-current-board and redraw.
175
176 - Using gnuplot-mode, allow evaluation trends to be plotted
177
178 BEFORE FINAL RELEASE
179
180 profile, mem profile, doc, lint, checkdoc