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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-2012 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @setfilename ../../info/display
6 @node Display, System Interface, Processes, Top
7 @chapter Emacs Display
8
9 This chapter describes a number of features related to the display
10 that Emacs presents to the user.
11
12 @menu
13 * Refresh Screen:: Clearing the screen and redrawing everything on it.
14 * Forcing Redisplay:: Forcing redisplay.
15 * Truncation:: Folding or wrapping long text lines.
16 * The Echo Area:: Displaying messages at the bottom of the screen.
17 * Warnings:: Displaying warning messages for the user.
18 * Invisible Text:: Hiding part of the buffer text.
19 * Selective Display:: Hiding part of the buffer text (the old way).
20 * Temporary Displays:: Displays that go away automatically.
21 * Overlays:: Use overlays to highlight parts of the buffer.
22 * Width:: How wide a character or string is on the screen.
23 * Line Height:: Controlling the height of lines.
24 * Faces:: A face defines a graphics style for text characters:
25 font, colors, etc.
26 * Fringes:: Controlling window fringes.
27 * Scroll Bars:: Controlling vertical scroll bars.
28 * Display Property:: Enabling special display features.
29 * Images:: Displaying images in Emacs buffers.
30 * Buttons:: Adding clickable buttons to Emacs buffers.
31 * Abstract Display:: Emacs's Widget for Object Collections.
32 * Blinking:: How Emacs shows the matching open parenthesis.
33 * Character Display:: How Emacs displays individual characters.
34 * Beeping:: Audible signal to the user.
35 * Window Systems:: Which window system is being used.
36 * Bidirectional Display:: Display of bidirectional scripts, such as
37 Arabic and Farsi.
38 @end menu
39
40 @node Refresh Screen
41 @section Refreshing the Screen
42
43 The function @code{redraw-frame} clears and redisplays the entire
44 contents of a given frame (@pxref{Frames}). This is useful if the
45 screen is corrupted.
46
47 @defun redraw-frame frame
48 This function clears and redisplays frame @var{frame}.
49 @end defun
50
51 Even more powerful is @code{redraw-display}:
52
53 @deffn Command redraw-display
54 This function clears and redisplays all visible frames.
55 @end deffn
56
57 In Emacs, processing user input takes priority over redisplay. If
58 you call these functions when input is available, they don't redisplay
59 immediately, but the requested redisplay does happen
60 eventually---after all the input has been processed.
61
62 On text terminals, suspending and resuming Emacs normally also
63 refreshes the screen. Some terminal emulators record separate
64 contents for display-oriented programs such as Emacs and for ordinary
65 sequential display. If you are using such a terminal, you might want
66 to inhibit the redisplay on resumption.
67
68 @defopt no-redraw-on-reenter
69 @cindex suspend (cf. @code{no-redraw-on-reenter})
70 @cindex resume (cf. @code{no-redraw-on-reenter})
71 This variable controls whether Emacs redraws the entire screen after it
72 has been suspended and resumed. Non-@code{nil} means there is no need
73 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
74 @end defopt
75
76 @node Forcing Redisplay
77 @section Forcing Redisplay
78 @cindex forcing redisplay
79
80 Emacs normally tries to redisplay the screen whenever it waits for
81 input. With the following function, you can request an immediate
82 attempt to redisplay, in the middle of Lisp code, without actually
83 waiting for input.
84
85 @defun redisplay &optional force
86 This function tries immediately to redisplay. The optional argument
87 @var{force}, if non-@code{nil}, forces the redisplay to be performed,
88 instead of being preempted, even if input is pending and the variable
89 @code{redisplay-dont-pause} is @code{nil} (see below). If
90 @code{redisplay-dont-pause} is non-@code{nil} (the default), this
91 function redisplays in any case, i.e.@: @var{force} does nothing.
92
93 The function returns @code{t} if it actually tried to redisplay, and
94 @code{nil} otherwise. A value of @code{t} does not mean that
95 redisplay proceeded to completion; it could have been preempted by
96 newly arriving input.
97 @end defun
98
99 @defvar redisplay-dont-pause
100 If this variable is @code{nil}, arriving input events preempt
101 redisplay; Emacs avoids starting a redisplay, and stops any redisplay
102 that is in progress, until the input has been processed. In
103 particular, @code{(redisplay)} returns @code{nil} without actually
104 redisplaying, if there is pending input.
105
106 The default value is @code{t}, which means that pending input does not
107 preempt redisplay.
108 @end defvar
109
110 @defvar redisplay-preemption-period
111 If @code{redisplay-dont-pause} is @code{nil}, this variable specifies
112 how many seconds Emacs waits between checks for new input during
113 redisplay; if input arrives during this interval, redisplay stops and
114 the input is processed. The default value is 0.1; if the value is
115 @code{nil}, Emacs does not check for input during redisplay.
116
117 This variable has no effect when @code{redisplay-dont-pause} is
118 non-@code{nil} (the default).
119 @end defvar
120
121 Although @code{redisplay} tries immediately to redisplay, it does
122 not change how Emacs decides which parts of its frame(s) to redisplay.
123 By contrast, the following function adds certain windows to the
124 pending redisplay work (as if their contents had completely changed),
125 but does not immediately try to perform redisplay.
126
127 @defun force-window-update &optional object
128 This function forces some or all windows to be updated the next time
129 Emacs does a redisplay. If @var{object} is a window, that window is
130 to be updated. If @var{object} is a buffer or buffer name, all
131 windows displaying that buffer are to be updated. If @var{object} is
132 @code{nil} (or omitted), all windows are to be updated.
133
134 This function does not do a redisplay immediately; Emacs does that as
135 it waits for input, or when the function @code{redisplay} is called.
136 @end defun
137
138 @node Truncation
139 @section Truncation
140 @cindex line wrapping
141 @cindex line truncation
142 @cindex continuation lines
143 @cindex @samp{$} in display
144 @cindex @samp{\} in display
145
146 When a line of text extends beyond the right edge of a window, Emacs
147 can @dfn{continue} the line (make it ``wrap'' to the next screen
148 line), or @dfn{truncate} the line (limit it to one screen line). The
149 additional screen lines used to display a long text line are called
150 @dfn{continuation} lines. Continuation is not the same as filling;
151 continuation happens on the screen only, not in the buffer contents,
152 and it breaks a line precisely at the right margin, not at a word
153 boundary. @xref{Filling}.
154
155 On a graphical display, tiny arrow images in the window fringes
156 indicate truncated and continued lines (@pxref{Fringes}). On a text
157 terminal, a @samp{$} in the rightmost column of the window indicates
158 truncation; a @samp{\} on the rightmost column indicates a line that
159 ``wraps''. (The display table can specify alternate characters to use
160 for this; @pxref{Display Tables}).
161
162 @defopt truncate-lines
163 If this buffer-local variable is non-@code{nil}, lines that extend
164 beyond the right edge of the window are truncated; otherwise, they are
165 continued. As a special exception, the variable
166 @code{truncate-partial-width-windows} takes precedence in
167 @dfn{partial-width} windows (i.e.@: windows that do not occupy the
168 entire frame width).
169 @end defopt
170
171 @defopt truncate-partial-width-windows
172 This variable controls line truncation in @dfn{partial-width} windows.
173 A partial-width window is one that does not occupy the entire frame
174 width (@pxref{Splitting Windows}). If the value is @code{nil}, line
175 truncation is determined by the variable @code{truncate-lines} (see
176 above). If the value is an integer @var{n}, lines are truncated if
177 the partial-width window has fewer than @var{n} columns, regardless of
178 the value of @code{truncate-lines}; if the partial-width window has
179 @var{n} or more columns, line truncation is determined by
180 @code{truncate-lines}. For any other non-@code{nil} value, lines are
181 truncated in every partial-width window, regardless of the value of
182 @code{truncate-lines}.
183 @end defopt
184
185 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
186 a window, that forces truncation.
187
188 @defvar wrap-prefix
189 If this buffer-local variable is non-@code{nil}, it defines a
190 @dfn{wrap prefix} which Emacs displays at the start of every
191 continuation line. (If lines are truncated, @code{wrap-prefix} is
192 never used.) Its value may be a string or an image (@pxref{Other
193 Display Specs}), or a stretch of whitespace such as specified by the
194 @code{:width} or @code{:align-to} display properties (@pxref{Specified
195 Space}). The value is interpreted in the same way as a @code{display}
196 text property. @xref{Display Property}.
197
198 A wrap prefix may also be specified for regions of text, using the
199 @code{wrap-prefix} text or overlay property. This takes precedence
200 over the @code{wrap-prefix} variable. @xref{Special Properties}.
201 @end defvar
202
203 @defvar line-prefix
204 If this buffer-local variable is non-@code{nil}, it defines a
205 @dfn{line prefix} which Emacs displays at the start of every
206 non-continuation line. Its value may be a string or an image
207 (@pxref{Other Display Specs}), or a stretch of whitespace such as
208 specified by the @code{:width} or @code{:align-to} display properties
209 (@pxref{Specified Space}). The value is interpreted in the same way
210 as a @code{display} text property. @xref{Display Property}.
211
212 A line prefix may also be specified for regions of text using the
213 @code{line-prefix} text or overlay property. This takes precedence
214 over the @code{line-prefix} variable. @xref{Special Properties}.
215 @end defvar
216
217 If your buffer contains @emph{very} long lines, and you use
218 continuation to display them, computing the continuation lines can
219 make redisplay slow. The column computation and indentation functions
220 also become slow. Then you might find it advisable to set
221 @code{cache-long-line-scans} to @code{t}.
222
223 @defvar cache-long-line-scans
224 If this variable is non-@code{nil}, various indentation and motion
225 functions, and Emacs redisplay, cache the results of scanning the
226 buffer, and consult the cache to avoid rescanning regions of the buffer
227 unless they are modified.
228
229 Turning on the cache slows down processing of short lines somewhat.
230
231 This variable is automatically buffer-local in every buffer.
232 @end defvar
233
234 @node The Echo Area
235 @section The Echo Area
236 @cindex error display
237 @cindex echo area
238
239 The @dfn{echo area} is used for displaying error messages
240 (@pxref{Errors}), for messages made with the @code{message} primitive,
241 and for echoing keystrokes. It is not the same as the minibuffer,
242 despite the fact that the minibuffer appears (when active) in the same
243 place on the screen as the echo area. @xref{Minibuffer,, The
244 Minibuffer, emacs, The GNU Emacs Manual}.
245
246 Apart from the functions documented in this section, you can print
247 Lisp objects to the echo area by specifying @code{t} as the output
248 stream. @xref{Output Streams}.
249
250 @menu
251 * Displaying Messages:: Explicitly displaying text in the echo area.
252 * Progress:: Informing user about progress of a long operation.
253 * Logging Messages:: Echo area messages are logged for the user.
254 * Echo Area Customization:: Controlling the echo area.
255 @end menu
256
257 @node Displaying Messages
258 @subsection Displaying Messages in the Echo Area
259 @cindex display message in echo area
260
261 This section describes the standard functions for displaying
262 messages in the echo area.
263
264 @defun message format-string &rest arguments
265 This function displays a message in the echo area.
266 @var{format-string} is a format string, and @var{arguments} are the
267 objects for its format specifications, like in the @code{format}
268 function (@pxref{Formatting Strings}). The resulting formatted string
269 is displayed in the echo area; if it contains @code{face} text
270 properties, it is displayed with the specified faces (@pxref{Faces}).
271 The string is also added to the @file{*Messages*} buffer, but without
272 text properties (@pxref{Logging Messages}).
273
274 In batch mode, the message is printed to the standard error stream,
275 followed by a newline.
276
277 If @var{format-string} is @code{nil} or the empty string,
278 @code{message} clears the echo area; if the echo area has been
279 expanded automatically, this brings it back to its normal size. If
280 the minibuffer is active, this brings the minibuffer contents back
281 onto the screen immediately.
282
283 @example
284 @group
285 (message "Minibuffer depth is %d."
286 (minibuffer-depth))
287 @print{} Minibuffer depth is 0.
288 @result{} "Minibuffer depth is 0."
289 @end group
290
291 @group
292 ---------- Echo Area ----------
293 Minibuffer depth is 0.
294 ---------- Echo Area ----------
295 @end group
296 @end example
297
298 To automatically display a message in the echo area or in a pop-buffer,
299 depending on its size, use @code{display-message-or-buffer} (see below).
300 @end defun
301
302 @defmac with-temp-message message &rest body
303 This construct displays a message in the echo area temporarily, during
304 the execution of @var{body}. It displays @var{message}, executes
305 @var{body}, then returns the value of the last body form while restoring
306 the previous echo area contents.
307 @end defmac
308
309 @defun message-or-box format-string &rest arguments
310 This function displays a message like @code{message}, but may display it
311 in a dialog box instead of the echo area. If this function is called in
312 a command that was invoked using the mouse---more precisely, if
313 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
314 @code{nil} or a list---then it uses a dialog box or pop-up menu to
315 display the message. Otherwise, it uses the echo area. (This is the
316 same criterion that @code{y-or-n-p} uses to make a similar decision; see
317 @ref{Yes-or-No Queries}.)
318
319 You can force use of the mouse or of the echo area by binding
320 @code{last-nonmenu-event} to a suitable value around the call.
321 @end defun
322
323 @defun message-box format-string &rest arguments
324 @anchor{message-box}
325 This function displays a message like @code{message}, but uses a dialog
326 box (or a pop-up menu) whenever that is possible. If it is impossible
327 to use a dialog box or pop-up menu, because the terminal does not
328 support them, then @code{message-box} uses the echo area, like
329 @code{message}.
330 @end defun
331
332 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
333 This function displays the message @var{message}, which may be either a
334 string or a buffer. If it is shorter than the maximum height of the
335 echo area, as defined by @code{max-mini-window-height}, it is displayed
336 in the echo area, using @code{message}. Otherwise,
337 @code{display-buffer} is used to show it in a pop-up buffer.
338
339 Returns either the string shown in the echo area, or when a pop-up
340 buffer is used, the window used to display it.
341
342 If @var{message} is a string, then the optional argument
343 @var{buffer-name} is the name of the buffer used to display it when a
344 pop-up buffer is used, defaulting to @file{*Message*}. In the case
345 where @var{message} is a string and displayed in the echo area, it is
346 not specified whether the contents are inserted into the buffer anyway.
347
348 The optional arguments @var{not-this-window} and @var{frame} are as for
349 @code{display-buffer}, and only used if a buffer is displayed.
350 @end defun
351
352 @defun current-message
353 This function returns the message currently being displayed in the
354 echo area, or @code{nil} if there is none.
355 @end defun
356
357 @node Progress
358 @subsection Reporting Operation Progress
359 @cindex progress reporting
360
361 When an operation can take a while to finish, you should inform the
362 user about the progress it makes. This way the user can estimate
363 remaining time and clearly see that Emacs is busy working, not hung.
364 A convenient way to do this is to use a @dfn{progress reporter}.
365
366 Here is a working example that does nothing useful:
367
368 @smallexample
369 (let ((progress-reporter
370 (make-progress-reporter "Collecting mana for Emacs..."
371 0 500)))
372 (dotimes (k 500)
373 (sit-for 0.01)
374 (progress-reporter-update progress-reporter k))
375 (progress-reporter-done progress-reporter))
376 @end smallexample
377
378 @defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
379 This function creates and returns a progress reporter object, which
380 you will use as an argument for the other functions listed below. The
381 idea is to precompute as much data as possible to make progress
382 reporting very fast.
383
384 When this progress reporter is subsequently used, it will display
385 @var{message} in the echo area, followed by progress percentage.
386 @var{message} is treated as a simple string. If you need it to depend
387 on a filename, for instance, use @code{format} before calling this
388 function.
389
390 The arguments @var{min-value} and @var{max-value} should be numbers
391 standing for the starting and final states of the operation. For
392 instance, an operation that ``scans'' a buffer should set these to the
393 results of @code{point-min} and @code{point-max} correspondingly.
394 @var{max-value} should be greater than @var{min-value}.
395
396 Alternatively, you can set @var{min-value} and @var{max-value} to
397 @code{nil}. In that case, the progress reporter does not report
398 process percentages; it instead displays a ``spinner'' that rotates a
399 notch each time you update the progress reporter.
400
401 If @var{min-value} and @var{max-value} are numbers, you can give the
402 argument @var{current-value} a numerical value specifying the initial
403 progress; if omitted, this defaults to @var{min-value}.
404
405 The remaining arguments control the rate of echo area updates. The
406 progress reporter will wait for at least @var{min-change} more
407 percents of the operation to be completed before printing next
408 message; the default is one percent. @var{min-time} specifies the
409 minimum time in seconds to pass between successive prints; the default
410 is 0.2 seconds. (On some operating systems, the progress reporter may
411 handle fractions of seconds with varying precision).
412
413 This function calls @code{progress-reporter-update}, so the first
414 message is printed immediately.
415 @end defun
416
417 @defun progress-reporter-update reporter &optional value
418 This function does the main work of reporting progress of your
419 operation. It displays the message of @var{reporter}, followed by
420 progress percentage determined by @var{value}. If percentage is zero,
421 or close enough according to the @var{min-change} and @var{min-time}
422 arguments, then it is omitted from the output.
423
424 @var{reporter} must be the result of a call to
425 @code{make-progress-reporter}. @var{value} specifies the current
426 state of your operation and must be between @var{min-value} and
427 @var{max-value} (inclusive) as passed to
428 @code{make-progress-reporter}. For instance, if you scan a buffer,
429 then @var{value} should be the result of a call to @code{point}.
430
431 This function respects @var{min-change} and @var{min-time} as passed
432 to @code{make-progress-reporter} and so does not output new messages
433 on every invocation. It is thus very fast and normally you should not
434 try to reduce the number of calls to it: resulting overhead will most
435 likely negate your effort.
436 @end defun
437
438 @defun progress-reporter-force-update reporter &optional value new-message
439 This function is similar to @code{progress-reporter-update} except
440 that it prints a message in the echo area unconditionally.
441
442 The first two arguments have the same meaning as for
443 @code{progress-reporter-update}. Optional @var{new-message} allows
444 you to change the message of the @var{reporter}. Since this functions
445 always updates the echo area, such a change will be immediately
446 presented to the user.
447 @end defun
448
449 @defun progress-reporter-done reporter
450 This function should be called when the operation is finished. It
451 prints the message of @var{reporter} followed by word ``done'' in the
452 echo area.
453
454 You should always call this function and not hope for
455 @code{progress-reporter-update} to print ``100%''. Firstly, it may
456 never print it, there are many good reasons for this not to happen.
457 Secondly, ``done'' is more explicit.
458 @end defun
459
460 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
461 This is a convenience macro that works the same way as @code{dotimes}
462 does, but also reports loop progress using the functions described
463 above. It allows you to save some typing.
464
465 You can rewrite the example in the beginning of this node using
466 this macro this way:
467
468 @example
469 (dotimes-with-progress-reporter
470 (k 500)
471 "Collecting some mana for Emacs..."
472 (sit-for 0.01))
473 @end example
474 @end defmac
475
476 @node Logging Messages
477 @subsection Logging Messages in @file{*Messages*}
478 @cindex logging echo-area messages
479
480 Almost all the messages displayed in the echo area are also recorded
481 in the @file{*Messages*} buffer so that the user can refer back to
482 them. This includes all the messages that are output with
483 @code{message}.
484
485 @defopt message-log-max
486 This variable specifies how many lines to keep in the @file{*Messages*}
487 buffer. The value @code{t} means there is no limit on how many lines to
488 keep. The value @code{nil} disables message logging entirely. Here's
489 how to display a message and prevent it from being logged:
490
491 @example
492 (let (message-log-max)
493 (message @dots{}))
494 @end example
495 @end defopt
496
497 To make @file{*Messages*} more convenient for the user, the logging
498 facility combines successive identical messages. It also combines
499 successive related messages for the sake of two cases: question
500 followed by answer, and a series of progress messages.
501
502 A ``question followed by an answer'' means two messages like the
503 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
504 and the second is @samp{@var{question}...@var{answer}}. The first
505 message conveys no additional information beyond what's in the second,
506 so logging the second message discards the first from the log.
507
508 A ``series of progress messages'' means successive messages like
509 those produced by @code{make-progress-reporter}. They have the form
510 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
511 time, while @var{how-far} varies. Logging each message in the series
512 discards the previous one, provided they are consecutive.
513
514 The functions @code{make-progress-reporter} and @code{y-or-n-p}
515 don't have to do anything special to activate the message log
516 combination feature. It operates whenever two consecutive messages
517 are logged that share a common prefix ending in @samp{...}.
518
519 @node Echo Area Customization
520 @subsection Echo Area Customization
521
522 These variables control details of how the echo area works.
523
524 @defvar cursor-in-echo-area
525 This variable controls where the cursor appears when a message is
526 displayed in the echo area. If it is non-@code{nil}, then the cursor
527 appears at the end of the message. Otherwise, the cursor appears at
528 point---not in the echo area at all.
529
530 The value is normally @code{nil}; Lisp programs bind it to @code{t}
531 for brief periods of time.
532 @end defvar
533
534 @defvar echo-area-clear-hook
535 This normal hook is run whenever the echo area is cleared---either by
536 @code{(message nil)} or for any other reason.
537 @end defvar
538
539 @defopt echo-keystrokes
540 This variable determines how much time should elapse before command
541 characters echo. Its value must be an integer or floating point number,
542 which specifies the
543 number of seconds to wait before echoing. If the user types a prefix
544 key (such as @kbd{C-x}) and then delays this many seconds before
545 continuing, the prefix key is echoed in the echo area. (Once echoing
546 begins in a key sequence, all subsequent characters in the same key
547 sequence are echoed immediately.)
548
549 If the value is zero, then command input is not echoed.
550 @end defopt
551
552 @defvar message-truncate-lines
553 Normally, displaying a long message resizes the echo area to display
554 the entire message. But if the variable @code{message-truncate-lines}
555 is non-@code{nil}, the echo area does not resize, and the message is
556 truncated to fit it.
557 @end defvar
558
559 The variable @code{max-mini-window-height}, which specifies the
560 maximum height for resizing minibuffer windows, also applies to the
561 echo area (which is really a special use of the minibuffer window;
562 @pxref{Minibuffer Misc}).
563
564 @node Warnings
565 @section Reporting Warnings
566 @cindex warnings
567
568 @dfn{Warnings} are a facility for a program to inform the user of a
569 possible problem, but continue running.
570
571 @menu
572 * Warning Basics:: Warnings concepts and functions to report them.
573 * Warning Variables:: Variables programs bind to customize their warnings.
574 * Warning Options:: Variables users set to control display of warnings.
575 * Delayed Warnings:: Deferring a warning until the end of a command.
576 @end menu
577
578 @node Warning Basics
579 @subsection Warning Basics
580 @cindex severity level
581
582 Every warning has a textual message, which explains the problem for
583 the user, and a @dfn{severity level} which is a symbol. Here are the
584 possible severity levels, in order of decreasing severity, and their
585 meanings:
586
587 @table @code
588 @item :emergency
589 A problem that will seriously impair Emacs operation soon
590 if you do not attend to it promptly.
591 @item :error
592 A report of data or circumstances that are inherently wrong.
593 @item :warning
594 A report of data or circumstances that are not inherently wrong, but
595 raise suspicion of a possible problem.
596 @item :debug
597 A report of information that may be useful if you are debugging.
598 @end table
599
600 When your program encounters invalid input data, it can either
601 signal a Lisp error by calling @code{error} or @code{signal} or report
602 a warning with severity @code{:error}. Signaling a Lisp error is the
603 easiest thing to do, but it means the program cannot continue
604 processing. If you want to take the trouble to implement a way to
605 continue processing despite the bad data, then reporting a warning of
606 severity @code{:error} is the right way to inform the user of the
607 problem. For instance, the Emacs Lisp byte compiler can report an
608 error that way and continue compiling other functions. (If the
609 program signals a Lisp error and then handles it with
610 @code{condition-case}, the user won't see the error message; it could
611 show the message to the user by reporting it as a warning.)
612
613 @cindex warning type
614 Each warning has a @dfn{warning type} to classify it. The type is a
615 list of symbols. The first symbol should be the custom group that you
616 use for the program's user options. For example, byte compiler
617 warnings use the warning type @code{(bytecomp)}. You can also
618 subcategorize the warnings, if you wish, by using more symbols in the
619 list.
620
621 @defun display-warning type message &optional level buffer-name
622 This function reports a warning, using @var{message} as the message
623 and @var{type} as the warning type. @var{level} should be the
624 severity level, with @code{:warning} being the default.
625
626 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
627 for logging the warning. By default, it is @file{*Warnings*}.
628 @end defun
629
630 @defun lwarn type level message &rest args
631 This function reports a warning using the value of @code{(format
632 @var{message} @var{args}...)} as the message. In other respects it is
633 equivalent to @code{display-warning}.
634 @end defun
635
636 @defun warn message &rest args
637 This function reports a warning using the value of @code{(format
638 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
639 type, and @code{:warning} as the severity level. It exists for
640 compatibility only; we recommend not using it, because you should
641 specify a specific warning type.
642 @end defun
643
644 @node Warning Variables
645 @subsection Warning Variables
646
647 Programs can customize how their warnings appear by binding
648 the variables described in this section.
649
650 @defvar warning-levels
651 This list defines the meaning and severity order of the warning
652 severity levels. Each element defines one severity level,
653 and they are arranged in order of decreasing severity.
654
655 Each element has the form @code{(@var{level} @var{string}
656 @var{function})}, where @var{level} is the severity level it defines.
657 @var{string} specifies the textual description of this level.
658 @var{string} should use @samp{%s} to specify where to put the warning
659 type information, or it can omit the @samp{%s} so as not to include
660 that information.
661
662 The optional @var{function}, if non-@code{nil}, is a function to call
663 with no arguments, to get the user's attention.
664
665 Normally you should not change the value of this variable.
666 @end defvar
667
668 @defvar warning-prefix-function
669 If non-@code{nil}, the value is a function to generate prefix text for
670 warnings. Programs can bind the variable to a suitable function.
671 @code{display-warning} calls this function with the warnings buffer
672 current, and the function can insert text in it. That text becomes
673 the beginning of the warning message.
674
675 The function is called with two arguments, the severity level and its
676 entry in @code{warning-levels}. It should return a list to use as the
677 entry (this value need not be an actual member of
678 @code{warning-levels}). By constructing this value, the function can
679 change the severity of the warning, or specify different handling for
680 a given severity level.
681
682 If the variable's value is @code{nil} then there is no function
683 to call.
684 @end defvar
685
686 @defvar warning-series
687 Programs can bind this variable to @code{t} to say that the next
688 warning should begin a series. When several warnings form a series,
689 that means to leave point on the first warning of the series, rather
690 than keep moving it for each warning so that it appears on the last one.
691 The series ends when the local binding is unbound and
692 @code{warning-series} becomes @code{nil} again.
693
694 The value can also be a symbol with a function definition. That is
695 equivalent to @code{t}, except that the next warning will also call
696 the function with no arguments with the warnings buffer current. The
697 function can insert text which will serve as a header for the series
698 of warnings.
699
700 Once a series has begun, the value is a marker which points to the
701 buffer position in the warnings buffer of the start of the series.
702
703 The variable's normal value is @code{nil}, which means to handle
704 each warning separately.
705 @end defvar
706
707 @defvar warning-fill-prefix
708 When this variable is non-@code{nil}, it specifies a fill prefix to
709 use for filling each warning's text.
710 @end defvar
711
712 @defvar warning-type-format
713 This variable specifies the format for displaying the warning type
714 in the warning message. The result of formatting the type this way
715 gets included in the message under the control of the string in the
716 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
717 If you bind it to @code{""} then the warning type won't appear at
718 all.
719 @end defvar
720
721 @node Warning Options
722 @subsection Warning Options
723
724 These variables are used by users to control what happens
725 when a Lisp program reports a warning.
726
727 @defopt warning-minimum-level
728 This user option specifies the minimum severity level that should be
729 shown immediately to the user. The default is @code{:warning}, which
730 means to immediately display all warnings except @code{:debug}
731 warnings.
732 @end defopt
733
734 @defopt warning-minimum-log-level
735 This user option specifies the minimum severity level that should be
736 logged in the warnings buffer. The default is @code{:warning}, which
737 means to log all warnings except @code{:debug} warnings.
738 @end defopt
739
740 @defopt warning-suppress-types
741 This list specifies which warning types should not be displayed
742 immediately for the user. Each element of the list should be a list
743 of symbols. If its elements match the first elements in a warning
744 type, then that warning is not displayed immediately.
745 @end defopt
746
747 @defopt warning-suppress-log-types
748 This list specifies which warning types should not be logged in the
749 warnings buffer. Each element of the list should be a list of
750 symbols. If it matches the first few elements in a warning type, then
751 that warning is not logged.
752 @end defopt
753
754 @node Delayed Warnings
755 @subsection Delayed Warnings
756
757 Sometimes, you may wish to avoid showing a warning while a command is
758 running, and only show it only after the end of the command. You can
759 use the variable @code{delayed-warnings-list} for this.
760
761 @defvar delayed-warnings-list
762 The value of this variable is a list of warnings to be displayed after
763 the current command has finished. Each element must be a list
764
765 @smallexample
766 (@var{type} @var{message} [@var{level} [@var{buffer-name}]])
767 @end smallexample
768
769 @noindent
770 with the same form, and the same meanings, as the argument list of
771 @code{display-warning} (@pxref{Warning Basics}). Immediately after
772 running @code{post-command-hook} (@pxref{Command Overview}), the Emacs
773 command loop displays all the warnings specified by this variable,
774 then resets it to @code{nil}.
775 @end defvar
776
777 Programs which need to further customize the delayed warnings
778 mechanism can change the variable @code{delayed-warnings-hook}:
779
780 @defvar delayed-warnings-hook
781 This is a normal hook which is run by the Emacs command loop, after
782 @code{post-command-hook}, in order to to process and display delayed
783 warnings.
784
785 Its default value is a list of two functions:
786
787 @smallexample
788 (collapse-delayed-warnings display-delayed-warnings)
789 @end smallexample
790
791 @findex collapse-delayed-warnings
792 @findex display-delayed-warnings
793 @noindent
794 The function @code{collapse-delayed-warnings} removes repeated entries
795 from @code{delayed-warnings-list}. The function
796 @code{display-delayed-warnings} calls @code{display-warning} on each
797 of the entries in @code{delayed-warnings-list}, in turn, and then sets
798 @code{delayed-warnings-list} to @code{nil}.
799 @end defvar
800
801 @node Invisible Text
802 @section Invisible Text
803
804 @cindex invisible text
805 You can make characters @dfn{invisible}, so that they do not appear on
806 the screen, with the @code{invisible} property. This can be either a
807 text property (@pxref{Text Properties}) or an overlay property
808 (@pxref{Overlays}). Cursor motion also partly ignores these
809 characters; if the command loop finds that point is inside a range of
810 invisible text after a command, it relocates point to the other side
811 of the text.
812
813 In the simplest case, any non-@code{nil} @code{invisible} property makes
814 a character invisible. This is the default case---if you don't alter
815 the default value of @code{buffer-invisibility-spec}, this is how the
816 @code{invisible} property works. You should normally use @code{t}
817 as the value of the @code{invisible} property if you don't plan
818 to set @code{buffer-invisibility-spec} yourself.
819
820 More generally, you can use the variable @code{buffer-invisibility-spec}
821 to control which values of the @code{invisible} property make text
822 invisible. This permits you to classify the text into different subsets
823 in advance, by giving them different @code{invisible} values, and
824 subsequently make various subsets visible or invisible by changing the
825 value of @code{buffer-invisibility-spec}.
826
827 Controlling visibility with @code{buffer-invisibility-spec} is
828 especially useful in a program to display the list of entries in a
829 database. It permits the implementation of convenient filtering
830 commands to view just a part of the entries in the database. Setting
831 this variable is very fast, much faster than scanning all the text in
832 the buffer looking for properties to change.
833
834 @defvar buffer-invisibility-spec
835 This variable specifies which kinds of @code{invisible} properties
836 actually make a character invisible. Setting this variable makes it
837 buffer-local.
838
839 @table @asis
840 @item @code{t}
841 A character is invisible if its @code{invisible} property is
842 non-@code{nil}. This is the default.
843
844 @item a list
845 Each element of the list specifies a criterion for invisibility; if a
846 character's @code{invisible} property fits any one of these criteria,
847 the character is invisible. The list can have two kinds of elements:
848
849 @table @code
850 @item @var{atom}
851 A character is invisible if its @code{invisible} property value is
852 @var{atom} or if it is a list with @var{atom} as a member; comparison
853 is done with @code{eq}.
854
855 @item (@var{atom} . t)
856 A character is invisible if its @code{invisible} property value is
857 @var{atom} or if it is a list with @var{atom} as a member; comparison
858 is done with @code{eq}. Moreover, a sequence of such characters
859 displays as an ellipsis.
860 @end table
861 @end table
862 @end defvar
863
864 Two functions are specifically provided for adding elements to
865 @code{buffer-invisibility-spec} and removing elements from it.
866
867 @defun add-to-invisibility-spec element
868 This function adds the element @var{element} to
869 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
870 was @code{t}, it changes to a list, @code{(t)}, so that text whose
871 @code{invisible} property is @code{t} remains invisible.
872 @end defun
873
874 @defun remove-from-invisibility-spec element
875 This removes the element @var{element} from
876 @code{buffer-invisibility-spec}. This does nothing if @var{element}
877 is not in the list.
878 @end defun
879
880 A convention for use of @code{buffer-invisibility-spec} is that a
881 major mode should use the mode's own name as an element of
882 @code{buffer-invisibility-spec} and as the value of the
883 @code{invisible} property:
884
885 @example
886 ;; @r{If you want to display an ellipsis:}
887 (add-to-invisibility-spec '(my-symbol . t))
888 ;; @r{If you don't want ellipsis:}
889 (add-to-invisibility-spec 'my-symbol)
890
891 (overlay-put (make-overlay beginning end)
892 'invisible 'my-symbol)
893
894 ;; @r{When done with the invisibility:}
895 (remove-from-invisibility-spec '(my-symbol . t))
896 ;; @r{Or respectively:}
897 (remove-from-invisibility-spec 'my-symbol)
898 @end example
899
900 You can check for invisibility using the following function:
901
902 @defun invisible-p pos-or-prop
903 If @var{pos-or-prop} is a marker or number, this function returns a
904 non-@code{nil} value if the text at that position is invisible.
905
906 If @var{pos-or-prop} is any other kind of Lisp object, that is taken
907 to mean a possible value of the @code{invisible} text or overlay
908 property. In that case, this function returns a non-@code{nil} value
909 if that value would cause text to become invisible, based on the
910 current value of @code{buffer-invisibility-spec}.
911 @end defun
912
913 @vindex line-move-ignore-invisible
914 Ordinarily, functions that operate on text or move point do not care
915 whether the text is invisible. The user-level line motion commands
916 ignore invisible newlines if @code{line-move-ignore-invisible} is
917 non-@code{nil} (the default), but only because they are explicitly
918 programmed to do so.
919
920 However, if a command ends with point inside or at the boundary of
921 invisible text, the main editing loop relocates point to one of the
922 two ends of the invisible text. Emacs chooses the direction of
923 relocation so that it is the same as the overall movement direction of
924 the command; if in doubt, it prefers a position where an inserted char
925 would not inherit the @code{invisible} property. Additionally, if the
926 text is not replaced by an ellipsis and the command only moved within
927 the invisible text, then point is moved one extra character so as to
928 try and reflect the command's movement by a visible movement of the
929 cursor.
930
931 Thus, if the command moved point back to an invisible range (with the usual
932 stickiness), Emacs moves point back to the beginning of that range. If the
933 command moved point forward into an invisible range, Emacs moves point forward
934 to the first visible character that follows the invisible text and then forward
935 one more character.
936
937 Incremental search can make invisible overlays visible temporarily
938 and/or permanently when a match includes invisible text. To enable
939 this, the overlay should have a non-@code{nil}
940 @code{isearch-open-invisible} property. The property value should be a
941 function to be called with the overlay as an argument. This function
942 should make the overlay visible permanently; it is used when the match
943 overlaps the overlay on exit from the search.
944
945 During the search, such overlays are made temporarily visible by
946 temporarily modifying their invisible and intangible properties. If you
947 want this to be done differently for a certain overlay, give it an
948 @code{isearch-open-invisible-temporary} property which is a function.
949 The function is called with two arguments: the first is the overlay, and
950 the second is @code{nil} to make the overlay visible, or @code{t} to
951 make it invisible again.
952
953 @node Selective Display
954 @section Selective Display
955 @c @cindex selective display Duplicates selective-display
956
957 @dfn{Selective display} refers to a pair of related features for
958 hiding certain lines on the screen.
959
960 The first variant, explicit selective display, is designed for use
961 in a Lisp program: it controls which lines are hidden by altering the
962 text. This kind of hiding in some ways resembles the effect of the
963 @code{invisible} property (@pxref{Invisible Text}), but the two
964 features are different and do not work the same way.
965
966 In the second variant, the choice of lines to hide is made
967 automatically based on indentation. This variant is designed to be a
968 user-level feature.
969
970 The way you control explicit selective display is by replacing a
971 newline (control-j) with a carriage return (control-m). The text that
972 was formerly a line following that newline is now hidden. Strictly
973 speaking, it is temporarily no longer a line at all, since only
974 newlines can separate lines; it is now part of the previous line.
975
976 Selective display does not directly affect editing commands. For
977 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
978 into hidden text. However, the replacement of newline characters with
979 carriage return characters affects some editing commands. For
980 example, @code{next-line} skips hidden lines, since it searches only
981 for newlines. Modes that use selective display can also define
982 commands that take account of the newlines, or that control which
983 parts of the text are hidden.
984
985 When you write a selectively displayed buffer into a file, all the
986 control-m's are output as newlines. This means that when you next read
987 in the file, it looks OK, with nothing hidden. The selective display
988 effect is seen only within Emacs.
989
990 @defvar selective-display
991 This buffer-local variable enables selective display. This means that
992 lines, or portions of lines, may be made hidden.
993
994 @itemize @bullet
995 @item
996 If the value of @code{selective-display} is @code{t}, then the character
997 control-m marks the start of hidden text; the control-m, and the rest
998 of the line following it, are not displayed. This is explicit selective
999 display.
1000
1001 @item
1002 If the value of @code{selective-display} is a positive integer, then
1003 lines that start with more than that many columns of indentation are not
1004 displayed.
1005 @end itemize
1006
1007 When some portion of a buffer is hidden, the vertical movement
1008 commands operate as if that portion did not exist, allowing a single
1009 @code{next-line} command to skip any number of hidden lines.
1010 However, character movement commands (such as @code{forward-char}) do
1011 not skip the hidden portion, and it is possible (if tricky) to insert
1012 or delete text in an hidden portion.
1013
1014 In the examples below, we show the @emph{display appearance} of the
1015 buffer @code{foo}, which changes with the value of
1016 @code{selective-display}. The @emph{contents} of the buffer do not
1017 change.
1018
1019 @example
1020 @group
1021 (setq selective-display nil)
1022 @result{} nil
1023
1024 ---------- Buffer: foo ----------
1025 1 on this column
1026 2on this column
1027 3n this column
1028 3n this column
1029 2on this column
1030 1 on this column
1031 ---------- Buffer: foo ----------
1032 @end group
1033
1034 @group
1035 (setq selective-display 2)
1036 @result{} 2
1037
1038 ---------- Buffer: foo ----------
1039 1 on this column
1040 2on this column
1041 2on this column
1042 1 on this column
1043 ---------- Buffer: foo ----------
1044 @end group
1045 @end example
1046 @end defvar
1047
1048 @defopt selective-display-ellipses
1049 If this buffer-local variable is non-@code{nil}, then Emacs displays
1050 @samp{@dots{}} at the end of a line that is followed by hidden text.
1051 This example is a continuation of the previous one.
1052
1053 @example
1054 @group
1055 (setq selective-display-ellipses t)
1056 @result{} t
1057
1058 ---------- Buffer: foo ----------
1059 1 on this column
1060 2on this column ...
1061 2on this column
1062 1 on this column
1063 ---------- Buffer: foo ----------
1064 @end group
1065 @end example
1066
1067 You can use a display table to substitute other text for the ellipsis
1068 (@samp{@dots{}}). @xref{Display Tables}.
1069 @end defopt
1070
1071 @node Temporary Displays
1072 @section Temporary Displays
1073
1074 Temporary displays are used by Lisp programs to put output into a
1075 buffer and then present it to the user for perusal rather than for
1076 editing. Many help commands use this feature.
1077
1078 @defmac with-output-to-temp-buffer buffer-name forms@dots{}
1079 This function executes @var{forms} while arranging to insert any output
1080 they print into the buffer named @var{buffer-name}, which is first
1081 created if necessary, and put into Help mode. Finally, the buffer is
1082 displayed in some window, but not selected.
1083
1084 If the @var{forms} do not change the major mode in the output buffer,
1085 so that it is still Help mode at the end of their execution, then
1086 @code{with-output-to-temp-buffer} makes this buffer read-only at the
1087 end, and also scans it for function and variable names to make them
1088 into clickable cross-references. @xref{Docstring hyperlinks, , Tips
1089 for Documentation Strings}, in particular the item on hyperlinks in
1090 documentation strings, for more details.
1091
1092 The string @var{buffer-name} specifies the temporary buffer, which
1093 need not already exist. The argument must be a string, not a buffer.
1094 The buffer is erased initially (with no questions asked), and it is
1095 marked as unmodified after @code{with-output-to-temp-buffer} exits.
1096
1097 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
1098 temporary buffer, then it evaluates the forms in @var{forms}. Output
1099 using the Lisp output functions within @var{forms} goes by default to
1100 that buffer (but screen display and messages in the echo area, although
1101 they are ``output'' in the general sense of the word, are not affected).
1102 @xref{Output Functions}.
1103
1104 Several hooks are available for customizing the behavior
1105 of this construct; they are listed below.
1106
1107 The value of the last form in @var{forms} is returned.
1108
1109 @example
1110 @group
1111 ---------- Buffer: foo ----------
1112 This is the contents of foo.
1113 ---------- Buffer: foo ----------
1114 @end group
1115
1116 @group
1117 (with-output-to-temp-buffer "foo"
1118 (print 20)
1119 (print standard-output))
1120 @result{} #<buffer foo>
1121
1122 ---------- Buffer: foo ----------
1123 20
1124
1125 #<buffer foo>
1126
1127 ---------- Buffer: foo ----------
1128 @end group
1129 @end example
1130 @end defmac
1131
1132 @defopt temp-buffer-show-function
1133 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1134 calls it as a function to do the job of displaying a help buffer. The
1135 function gets one argument, which is the buffer it should display.
1136
1137 It is a good idea for this function to run @code{temp-buffer-show-hook}
1138 just as @code{with-output-to-temp-buffer} normally would, inside of
1139 @code{save-selected-window} and with the chosen window and buffer
1140 selected.
1141 @end defopt
1142
1143 @defvar temp-buffer-setup-hook
1144 This normal hook is run by @code{with-output-to-temp-buffer} before
1145 evaluating @var{body}. When the hook runs, the temporary buffer is
1146 current. This hook is normally set up with a function to put the
1147 buffer in Help mode.
1148 @end defvar
1149
1150 @defvar temp-buffer-show-hook
1151 This normal hook is run by @code{with-output-to-temp-buffer} after
1152 displaying the temporary buffer. When the hook runs, the temporary buffer
1153 is current, and the window it was displayed in is selected.
1154 @end defvar
1155
1156 @defun momentary-string-display string position &optional char message
1157 This function momentarily displays @var{string} in the current buffer at
1158 @var{position}. It has no effect on the undo list or on the buffer's
1159 modification status.
1160
1161 The momentary display remains until the next input event. If the next
1162 input event is @var{char}, @code{momentary-string-display} ignores it
1163 and returns. Otherwise, that event remains buffered for subsequent use
1164 as input. Thus, typing @var{char} will simply remove the string from
1165 the display, while typing (say) @kbd{C-f} will remove the string from
1166 the display and later (presumably) move point forward. The argument
1167 @var{char} is a space by default.
1168
1169 The return value of @code{momentary-string-display} is not meaningful.
1170
1171 If the string @var{string} does not contain control characters, you can
1172 do the same job in a more general way by creating (and then subsequently
1173 deleting) an overlay with a @code{before-string} property.
1174 @xref{Overlay Properties}.
1175
1176 If @var{message} is non-@code{nil}, it is displayed in the echo area
1177 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1178 default message says to type @var{char} to continue.
1179
1180 In this example, point is initially located at the beginning of the
1181 second line:
1182
1183 @example
1184 @group
1185 ---------- Buffer: foo ----------
1186 This is the contents of foo.
1187 @point{}Second line.
1188 ---------- Buffer: foo ----------
1189 @end group
1190
1191 @group
1192 (momentary-string-display
1193 "**** Important Message! ****"
1194 (point) ?\r
1195 "Type RET when done reading")
1196 @result{} t
1197 @end group
1198
1199 @group
1200 ---------- Buffer: foo ----------
1201 This is the contents of foo.
1202 **** Important Message! ****Second line.
1203 ---------- Buffer: foo ----------
1204
1205 ---------- Echo Area ----------
1206 Type RET when done reading
1207 ---------- Echo Area ----------
1208 @end group
1209 @end example
1210 @end defun
1211
1212 @node Overlays
1213 @section Overlays
1214 @cindex overlays
1215
1216 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1217 the screen, for the sake of presentation features. An overlay is an
1218 object that belongs to a particular buffer, and has a specified
1219 beginning and end. It also has properties that you can examine and set;
1220 these affect the display of the text within the overlay.
1221
1222 @cindex scalability of overlays
1223 The visual effect of an overlay is the same as of the corresponding
1224 text property (@pxref{Text Properties}). However, due to a different
1225 implementation, overlays generally don't scale well (many operations
1226 take a time that is proportional to the number of overlays in the
1227 buffer). If you need to affect the visual appearance of many portions
1228 in the buffer, we recommend using text properties.
1229
1230 An overlay uses markers to record its beginning and end; thus,
1231 editing the text of the buffer adjusts the beginning and end of each
1232 overlay so that it stays with the text. When you create the overlay,
1233 you can specify whether text inserted at the beginning should be
1234 inside the overlay or outside, and likewise for the end of the overlay.
1235
1236 @menu
1237 * Managing Overlays:: Creating and moving overlays.
1238 * Overlay Properties:: How to read and set properties.
1239 What properties do to the screen display.
1240 * Finding Overlays:: Searching for overlays.
1241 @end menu
1242
1243 @node Managing Overlays
1244 @subsection Managing Overlays
1245
1246 This section describes the functions to create, delete and move
1247 overlays, and to examine their contents. Overlay changes are not
1248 recorded in the buffer's undo list, since the overlays are not
1249 part of the buffer's contents.
1250
1251 @defun overlayp object
1252 This function returns @code{t} if @var{object} is an overlay.
1253 @end defun
1254
1255 @defun make-overlay start end &optional buffer front-advance rear-advance
1256 This function creates and returns an overlay that belongs to
1257 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1258 and @var{end} must specify buffer positions; they may be integers or
1259 markers. If @var{buffer} is omitted, the overlay is created in the
1260 current buffer.
1261
1262 The arguments @var{front-advance} and @var{rear-advance} specify the
1263 marker insertion type for the start of the overlay and for the end of
1264 the overlay, respectively. @xref{Marker Insertion Types}. If they
1265 are both @code{nil}, the default, then the overlay extends to include
1266 any text inserted at the beginning, but not text inserted at the end.
1267 If @var{front-advance} is non-@code{nil}, text inserted at the
1268 beginning of the overlay is excluded from the overlay. If
1269 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1270 overlay is included in the overlay.
1271 @end defun
1272
1273 @defun overlay-start overlay
1274 This function returns the position at which @var{overlay} starts,
1275 as an integer.
1276 @end defun
1277
1278 @defun overlay-end overlay
1279 This function returns the position at which @var{overlay} ends,
1280 as an integer.
1281 @end defun
1282
1283 @defun overlay-buffer overlay
1284 This function returns the buffer that @var{overlay} belongs to. It
1285 returns @code{nil} if @var{overlay} has been deleted.
1286 @end defun
1287
1288 @defun delete-overlay overlay
1289 This function deletes @var{overlay}. The overlay continues to exist as
1290 a Lisp object, and its property list is unchanged, but it ceases to be
1291 attached to the buffer it belonged to, and ceases to have any effect on
1292 display.
1293
1294 A deleted overlay is not permanently disconnected. You can give it a
1295 position in a buffer again by calling @code{move-overlay}.
1296 @end defun
1297
1298 @defun move-overlay overlay start end &optional buffer
1299 This function moves @var{overlay} to @var{buffer}, and places its bounds
1300 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1301 must specify buffer positions; they may be integers or markers.
1302
1303 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1304 was already associated with; if @var{overlay} was deleted, it goes into
1305 the current buffer.
1306
1307 The return value is @var{overlay}.
1308
1309 This is the only valid way to change the endpoints of an overlay. Do
1310 not try modifying the markers in the overlay by hand, as that fails to
1311 update other vital data structures and can cause some overlays to be
1312 ``lost''.
1313 @end defun
1314
1315 @defun remove-overlays &optional start end name value
1316 This function removes all the overlays between @var{start} and
1317 @var{end} whose property @var{name} has the value @var{value}. It can
1318 move the endpoints of the overlays in the region, or split them.
1319
1320 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1321 the specified region. If @var{start} and/or @var{end} are omitted or
1322 @code{nil}, that means the beginning and end of the buffer respectively.
1323 Therefore, @code{(remove-overlays)} removes all the overlays in the
1324 current buffer.
1325 @end defun
1326
1327 @defun copy-overlay overlay
1328 This function returns a copy of @var{overlay}. The copy has the same
1329 endpoints and properties as @var{overlay}. However, the marker
1330 insertion type for the start of the overlay and for the end of the
1331 overlay are set to their default values (@pxref{Marker Insertion
1332 Types}).
1333 @end defun
1334
1335 Here are some examples:
1336
1337 @example
1338 ;; @r{Create an overlay.}
1339 (setq foo (make-overlay 1 10))
1340 @result{} #<overlay from 1 to 10 in display.texi>
1341 (overlay-start foo)
1342 @result{} 1
1343 (overlay-end foo)
1344 @result{} 10
1345 (overlay-buffer foo)
1346 @result{} #<buffer display.texi>
1347 ;; @r{Give it a property we can check later.}
1348 (overlay-put foo 'happy t)
1349 @result{} t
1350 ;; @r{Verify the property is present.}
1351 (overlay-get foo 'happy)
1352 @result{} t
1353 ;; @r{Move the overlay.}
1354 (move-overlay foo 5 20)
1355 @result{} #<overlay from 5 to 20 in display.texi>
1356 (overlay-start foo)
1357 @result{} 5
1358 (overlay-end foo)
1359 @result{} 20
1360 ;; @r{Delete the overlay.}
1361 (delete-overlay foo)
1362 @result{} nil
1363 ;; @r{Verify it is deleted.}
1364 foo
1365 @result{} #<overlay in no buffer>
1366 ;; @r{A deleted overlay has no position.}
1367 (overlay-start foo)
1368 @result{} nil
1369 (overlay-end foo)
1370 @result{} nil
1371 (overlay-buffer foo)
1372 @result{} nil
1373 ;; @r{Undelete the overlay.}
1374 (move-overlay foo 1 20)
1375 @result{} #<overlay from 1 to 20 in display.texi>
1376 ;; @r{Verify the results.}
1377 (overlay-start foo)
1378 @result{} 1
1379 (overlay-end foo)
1380 @result{} 20
1381 (overlay-buffer foo)
1382 @result{} #<buffer display.texi>
1383 ;; @r{Moving and deleting the overlay does not change its properties.}
1384 (overlay-get foo 'happy)
1385 @result{} t
1386 @end example
1387
1388 Emacs stores the overlays of each buffer in two lists, divided
1389 around an arbitrary ``center position''. One list extends backwards
1390 through the buffer from that center position, and the other extends
1391 forwards from that center position. The center position can be anywhere
1392 in the buffer.
1393
1394 @defun overlay-recenter pos
1395 This function recenters the overlays of the current buffer around
1396 position @var{pos}. That makes overlay lookup faster for positions
1397 near @var{pos}, but slower for positions far away from @var{pos}.
1398 @end defun
1399
1400 A loop that scans the buffer forwards, creating overlays, can run
1401 faster if you do @code{(overlay-recenter (point-max))} first.
1402
1403 @node Overlay Properties
1404 @subsection Overlay Properties
1405
1406 Overlay properties are like text properties in that the properties that
1407 alter how a character is displayed can come from either source. But in
1408 most respects they are different. @xref{Text Properties}, for comparison.
1409
1410 Text properties are considered a part of the text; overlays and
1411 their properties are specifically considered not to be part of the
1412 text. Thus, copying text between various buffers and strings
1413 preserves text properties, but does not try to preserve overlays.
1414 Changing a buffer's text properties marks the buffer as modified,
1415 while moving an overlay or changing its properties does not. Unlike
1416 text property changes, overlay property changes are not recorded in
1417 the buffer's undo list.
1418
1419 Since more than one overlay can specify a property value for the
1420 same character, Emacs lets you specify a priority value of each
1421 overlay. You should not make assumptions about which overlay will
1422 prevail when there is a conflict and they have the same priority.
1423
1424 These functions read and set the properties of an overlay:
1425
1426 @defun overlay-get overlay prop
1427 This function returns the value of property @var{prop} recorded in
1428 @var{overlay}, if any. If @var{overlay} does not record any value for
1429 that property, but it does have a @code{category} property which is a
1430 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1431 is @code{nil}.
1432 @end defun
1433
1434 @defun overlay-put overlay prop value
1435 This function sets the value of property @var{prop} recorded in
1436 @var{overlay} to @var{value}. It returns @var{value}.
1437 @end defun
1438
1439 @defun overlay-properties overlay
1440 This returns a copy of the property list of @var{overlay}.
1441 @end defun
1442
1443 See also the function @code{get-char-property} which checks both
1444 overlay properties and text properties for a given character.
1445 @xref{Examining Properties}.
1446
1447 Many overlay properties have special meanings; here is a table
1448 of them:
1449
1450 @table @code
1451 @item priority
1452 @kindex priority @r{(overlay property)}
1453 This property's value (which should be a non-negative integer number)
1454 determines the priority of the overlay. No priority, or @code{nil},
1455 means zero.
1456
1457 The priority matters when two or more overlays cover the same
1458 character and both specify the same property; the one whose
1459 @code{priority} value is larger overrides the other. For the
1460 @code{face} property, the higher priority overlay's value does not
1461 completely override the other value; instead, its face attributes
1462 override the face attributes of the lower priority @code{face}
1463 property.
1464
1465 Currently, all overlays take priority over text properties. Please
1466 avoid using negative priority values, as we have not yet decided just
1467 what they should mean.
1468
1469 @item window
1470 @kindex window @r{(overlay property)}
1471 If the @code{window} property is non-@code{nil}, then the overlay
1472 applies only on that window.
1473
1474 @item category
1475 @kindex category @r{(overlay property)}
1476 If an overlay has a @code{category} property, we call it the
1477 @dfn{category} of the overlay. It should be a symbol. The properties
1478 of the symbol serve as defaults for the properties of the overlay.
1479
1480 @item face
1481 @kindex face @r{(overlay property)}
1482 This property controls the way text is displayed---for example, which
1483 font and which colors. @xref{Faces}, for more information.
1484
1485 In the simplest case, the value is a face name. It can also be a list;
1486 then each element can be any of these possibilities:
1487
1488 @itemize @bullet
1489 @item
1490 A face name (a symbol or string).
1491
1492 @item
1493 A property list of face attributes. This has the form (@var{keyword}
1494 @var{value} @dots{}), where each @var{keyword} is a face attribute
1495 name and @var{value} is a meaningful value for that attribute. With
1496 this feature, you do not need to create a face each time you want to
1497 specify a particular attribute for certain text. @xref{Face
1498 Attributes}.
1499
1500 @item
1501 A cons cell, of the form @code{(foreground-color . @var{color-name})}
1502 or @code{(background-color . @var{color-name})}. These elements
1503 specify just the foreground color or just the background color.
1504
1505 @code{(foreground-color . @var{color-name})} has the same effect as
1506 @code{(:foreground @var{color-name})}; likewise for the background.
1507 @end itemize
1508
1509 @item mouse-face
1510 @kindex mouse-face @r{(overlay property)}
1511 This property is used instead of @code{face} when the mouse is within
1512 the range of the overlay. However, Emacs ignores all face attributes
1513 from this property that alter the text size (e.g. @code{:height},
1514 @code{:weight}, and @code{:slant}). Those attributes are always the
1515 same as in the unhighlighted text.
1516
1517 @item display
1518 @kindex display @r{(overlay property)}
1519 This property activates various features that change the
1520 way text is displayed. For example, it can make text appear taller
1521 or shorter, higher or lower, wider or narrower, or replaced with an image.
1522 @xref{Display Property}.
1523
1524 @item help-echo
1525 @kindex help-echo @r{(overlay property)}
1526 If an overlay has a @code{help-echo} property, then when you move the
1527 mouse onto the text in the overlay, Emacs displays a help string in the
1528 echo area, or in the tooltip window. For details see @ref{Text
1529 help-echo}.
1530
1531 @item modification-hooks
1532 @kindex modification-hooks @r{(overlay property)}
1533 This property's value is a list of functions to be called if any
1534 character within the overlay is changed or if text is inserted strictly
1535 within the overlay.
1536
1537 The hook functions are called both before and after each change.
1538 If the functions save the information they receive, and compare notes
1539 between calls, they can determine exactly what change has been made
1540 in the buffer text.
1541
1542 When called before a change, each function receives four arguments: the
1543 overlay, @code{nil}, and the beginning and end of the text range to be
1544 modified.
1545
1546 When called after a change, each function receives five arguments: the
1547 overlay, @code{t}, the beginning and end of the text range just
1548 modified, and the length of the pre-change text replaced by that range.
1549 (For an insertion, the pre-change length is zero; for a deletion, that
1550 length is the number of characters deleted, and the post-change
1551 beginning and end are equal.)
1552
1553 If these functions modify the buffer, they should bind
1554 @code{inhibit-modification-hooks} to @code{t} around doing so, to
1555 avoid confusing the internal mechanism that calls these hooks.
1556
1557 Text properties also support the @code{modification-hooks} property,
1558 but the details are somewhat different (@pxref{Special Properties}).
1559
1560 @item insert-in-front-hooks
1561 @kindex insert-in-front-hooks @r{(overlay property)}
1562 This property's value is a list of functions to be called before and
1563 after inserting text right at the beginning of the overlay. The calling
1564 conventions are the same as for the @code{modification-hooks} functions.
1565
1566 @item insert-behind-hooks
1567 @kindex insert-behind-hooks @r{(overlay property)}
1568 This property's value is a list of functions to be called before and
1569 after inserting text right at the end of the overlay. The calling
1570 conventions are the same as for the @code{modification-hooks} functions.
1571
1572 @item invisible
1573 @kindex invisible @r{(overlay property)}
1574 The @code{invisible} property can make the text in the overlay
1575 invisible, which means that it does not appear on the screen.
1576 @xref{Invisible Text}, for details.
1577
1578 @item intangible
1579 @kindex intangible @r{(overlay property)}
1580 The @code{intangible} property on an overlay works just like the
1581 @code{intangible} text property. @xref{Special Properties}, for details.
1582
1583 @item isearch-open-invisible
1584 This property tells incremental search how to make an invisible overlay
1585 visible, permanently, if the final match overlaps it. @xref{Invisible
1586 Text}.
1587
1588 @item isearch-open-invisible-temporary
1589 This property tells incremental search how to make an invisible overlay
1590 visible, temporarily, during the search. @xref{Invisible Text}.
1591
1592 @item before-string
1593 @kindex before-string @r{(overlay property)}
1594 This property's value is a string to add to the display at the beginning
1595 of the overlay. The string does not appear in the buffer in any
1596 sense---only on the screen.
1597
1598 @item after-string
1599 @kindex after-string @r{(overlay property)}
1600 This property's value is a string to add to the display at the end of
1601 the overlay. The string does not appear in the buffer in any
1602 sense---only on the screen.
1603
1604 @item line-prefix
1605 This property specifies a display spec to prepend to each
1606 non-continuation line at display-time. @xref{Truncation}.
1607
1608 @item wrap-prefix
1609 This property specifies a display spec to prepend to each continuation
1610 line at display-time. @xref{Truncation}.
1611
1612 @item evaporate
1613 @kindex evaporate @r{(overlay property)}
1614 If this property is non-@code{nil}, the overlay is deleted automatically
1615 if it becomes empty (i.e., if its length becomes zero). If you give
1616 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1617 it immediately.
1618
1619 @item local-map
1620 @cindex keymap of character (and overlays)
1621 @kindex local-map @r{(overlay property)}
1622 If this property is non-@code{nil}, it specifies a keymap for a portion
1623 of the text. The property's value replaces the buffer's local map, when
1624 the character after point is within the overlay. @xref{Active Keymaps}.
1625
1626 @item keymap
1627 @kindex keymap @r{(overlay property)}
1628 The @code{keymap} property is similar to @code{local-map} but overrides the
1629 buffer's local map (and the map specified by the @code{local-map}
1630 property) rather than replacing it.
1631 @end table
1632
1633 The @code{local-map} and @code{keymap} properties do not affect a
1634 string displayed by the @code{before-string}, @code{after-string}, or
1635 @code{display} properties. This is only relevant for mouse clicks and
1636 other mouse events that fall on the string, since point is never on
1637 the string. To bind special mouse events for the string, assign it a
1638 @code{local-map} or @code{keymap} text property. @xref{Special
1639 Properties}.
1640
1641 @node Finding Overlays
1642 @subsection Searching for Overlays
1643
1644 @defun overlays-at pos
1645 This function returns a list of all the overlays that cover the
1646 character at position @var{pos} in the current buffer. The list is in
1647 no particular order. An overlay contains position @var{pos} if it
1648 begins at or before @var{pos}, and ends after @var{pos}.
1649
1650 To illustrate usage, here is a Lisp function that returns a list of the
1651 overlays that specify property @var{prop} for the character at point:
1652
1653 @smallexample
1654 (defun find-overlays-specifying (prop)
1655 (let ((overlays (overlays-at (point)))
1656 found)
1657 (while overlays
1658 (let ((overlay (car overlays)))
1659 (if (overlay-get overlay prop)
1660 (setq found (cons overlay found))))
1661 (setq overlays (cdr overlays)))
1662 found))
1663 @end smallexample
1664 @end defun
1665
1666 @defun overlays-in beg end
1667 This function returns a list of the overlays that overlap the region
1668 @var{beg} through @var{end}. ``Overlap'' means that at least one
1669 character is contained within the overlay and also contained within the
1670 specified region; however, empty overlays are included in the result if
1671 they are located at @var{beg}, strictly between @var{beg} and @var{end},
1672 or at @var{end} when @var{end} denotes the position at the end of the
1673 buffer.
1674 @end defun
1675
1676 @defun next-overlay-change pos
1677 This function returns the buffer position of the next beginning or end
1678 of an overlay, after @var{pos}. If there is none, it returns
1679 @code{(point-max)}.
1680 @end defun
1681
1682 @defun previous-overlay-change pos
1683 This function returns the buffer position of the previous beginning or
1684 end of an overlay, before @var{pos}. If there is none, it returns
1685 @code{(point-min)}.
1686 @end defun
1687
1688 As an example, here's a simplified (and inefficient) version of the
1689 primitive function @code{next-single-char-property-change}
1690 (@pxref{Property Search}). It searches forward from position
1691 @var{pos} for the next position where the value of a given property
1692 @code{prop}, as obtained from either overlays or text properties,
1693 changes.
1694
1695 @smallexample
1696 (defun next-single-char-property-change (position prop)
1697 (save-excursion
1698 (goto-char position)
1699 (let ((propval (get-char-property (point) prop)))
1700 (while (and (not (eobp))
1701 (eq (get-char-property (point) prop) propval))
1702 (goto-char (min (next-overlay-change (point))
1703 (next-single-property-change (point) prop)))))
1704 (point)))
1705 @end smallexample
1706
1707 @node Width
1708 @section Width
1709
1710 Since not all characters have the same width, these functions let you
1711 check the width of a character. @xref{Primitive Indent}, and
1712 @ref{Screen Lines}, for related functions.
1713
1714 @defun char-width char
1715 This function returns the width in columns of the character
1716 @var{char}, if it were displayed in the current buffer (i.e.@: taking
1717 into account the buffer's display table, if any; @pxref{Display
1718 Tables}). The width of a tab character is usually @code{tab-width}
1719 (@pxref{Usual Display}).
1720 @end defun
1721
1722 @defun string-width string
1723 This function returns the width in columns of the string @var{string},
1724 if it were displayed in the current buffer and the selected window.
1725 @end defun
1726
1727 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1728 This function returns the part of @var{string} that fits within
1729 @var{width} columns, as a new string.
1730
1731 If @var{string} does not reach @var{width}, then the result ends where
1732 @var{string} ends. If one multi-column character in @var{string}
1733 extends across the column @var{width}, that character is not included in
1734 the result. Thus, the result can fall short of @var{width} but cannot
1735 go beyond it.
1736
1737 The optional argument @var{start-column} specifies the starting column.
1738 If this is non-@code{nil}, then the first @var{start-column} columns of
1739 the string are omitted from the value. If one multi-column character in
1740 @var{string} extends across the column @var{start-column}, that
1741 character is not included.
1742
1743 The optional argument @var{padding}, if non-@code{nil}, is a padding
1744 character added at the beginning and end of the result string, to extend
1745 it to exactly @var{width} columns. The padding character is used at the
1746 end of the result if it falls short of @var{width}. It is also used at
1747 the beginning of the result if one multi-column character in
1748 @var{string} extends across the column @var{start-column}.
1749
1750 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1751 replace the end of @var{str} (including any padding) if it extends
1752 beyond @var{end-column}, unless the display width of @var{str} is
1753 equal to or less than the display width of @var{ellipsis}. If
1754 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1755 @code{"..."}.
1756
1757 @example
1758 (truncate-string-to-width "\tab\t" 12 4)
1759 @result{} "ab"
1760 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1761 @result{} " ab "
1762 @end example
1763 @end defun
1764
1765 @node Line Height
1766 @section Line Height
1767 @cindex line height
1768
1769 The total height of each display line consists of the height of the
1770 contents of the line, plus optional additional vertical line spacing
1771 above or below the display line.
1772
1773 The height of the line contents is the maximum height of any
1774 character or image on that display line, including the final newline
1775 if there is one. (A display line that is continued doesn't include a
1776 final newline.) That is the default line height, if you do nothing to
1777 specify a greater height. (In the most common case, this equals the
1778 height of the default frame font.)
1779
1780 There are several ways to explicitly specify a larger line height,
1781 either by specifying an absolute height for the display line, or by
1782 specifying vertical space. However, no matter what you specify, the
1783 actual line height can never be less than the default.
1784
1785 @kindex line-height @r{(text property)}
1786 A newline can have a @code{line-height} text or overlay property
1787 that controls the total height of the display line ending in that
1788 newline.
1789
1790 If the property value is @code{t}, the newline character has no
1791 effect on the displayed height of the line---the visible contents
1792 alone determine the height. This is useful for tiling small images
1793 (or image slices) without adding blank areas between the images.
1794
1795 If the property value is a list of the form @code{(@var{height}
1796 @var{total})}, that adds extra space @emph{below} the display line.
1797 First Emacs uses @var{height} as a height spec to control extra space
1798 @emph{above} the line; then it adds enough space @emph{below} the line
1799 to bring the total line height up to @var{total}. In this case, the
1800 other ways to specify the line spacing are ignored.
1801
1802 Any other kind of property value is a height spec, which translates
1803 into a number---the specified line height. There are several ways to
1804 write a height spec; here's how each of them translates into a number:
1805
1806 @table @code
1807 @item @var{integer}
1808 If the height spec is a positive integer, the height value is that integer.
1809 @item @var{float}
1810 If the height spec is a float, @var{float}, the numeric height value
1811 is @var{float} times the frame's default line height.
1812 @item (@var{face} . @var{ratio})
1813 If the height spec is a cons of the format shown, the numeric height
1814 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1815 be any type of number, or @code{nil} which means a ratio of 1.
1816 If @var{face} is @code{t}, it refers to the current face.
1817 @item (nil . @var{ratio})
1818 If the height spec is a cons of the format shown, the numeric height
1819 is @var{ratio} times the height of the contents of the line.
1820 @end table
1821
1822 Thus, any valid height spec determines the height in pixels, one way
1823 or another. If the line contents' height is less than that, Emacs
1824 adds extra vertical space above the line to achieve the specified
1825 total height.
1826
1827 If you don't specify the @code{line-height} property, the line's
1828 height consists of the contents' height plus the line spacing.
1829 There are several ways to specify the line spacing for different
1830 parts of Emacs text.
1831
1832 On graphical terminals, you can specify the line spacing for all
1833 lines in a frame, using the @code{line-spacing} frame parameter
1834 (@pxref{Layout Parameters}). However, if the default value of
1835 @code{line-spacing} is non-@code{nil}, it overrides the
1836 frame's @code{line-spacing} parameter. An integer value specifies the
1837 number of pixels put below lines. A floating point number specifies
1838 the spacing relative to the frame's default line height.
1839
1840 @vindex line-spacing
1841 You can specify the line spacing for all lines in a buffer via the
1842 buffer-local @code{line-spacing} variable. An integer value specifies
1843 the number of pixels put below lines. A floating point number
1844 specifies the spacing relative to the default frame line height. This
1845 overrides line spacings specified for the frame.
1846
1847 @kindex line-spacing @r{(text property)}
1848 Finally, a newline can have a @code{line-spacing} text or overlay
1849 property that overrides the default frame line spacing and the buffer
1850 local @code{line-spacing} variable, for the display line ending in
1851 that newline.
1852
1853 One way or another, these mechanisms specify a Lisp value for the
1854 spacing of each line. The value is a height spec, and it translates
1855 into a Lisp value as described above. However, in this case the
1856 numeric height value specifies the line spacing, rather than the line
1857 height.
1858
1859 On text terminals, the line spacing cannot be altered.
1860
1861 @node Faces
1862 @section Faces
1863 @cindex faces
1864
1865 A @dfn{face} is a collection of graphical @dfn{attributes} for
1866 displaying text: font, foreground color, background color, optional
1867 underlining, and so on. Faces control how Emacs displays text in
1868 buffers, as well as other parts of the frame such as the mode line.
1869 @xref{Standard Faces,,, emacs, The GNU Emacs Manual}, for the list of
1870 faces Emacs normally comes with.
1871
1872 @cindex face id
1873 For most purposes, you refer to a face in Lisp programs using its
1874 @dfn{face name}, which is usually a Lisp symbol. For backward
1875 compatibility, a face name can also be a string, which is equivalent
1876 to a Lisp symbol of the same name.
1877
1878 @defun facep object
1879 This function returns a non-@code{nil} value if @var{object} is a Lisp
1880 symbol or string that names a face. Otherwise, it returns @code{nil}.
1881 @end defun
1882
1883 By default, each face name corresponds to the same set of attributes
1884 in all frames. But you can also assign a face name a special set of
1885 attributes in one frame (@pxref{Attribute Functions}).
1886
1887 @menu
1888 * Defining Faces:: How to define a face.
1889 * Face Attributes:: What is in a face?
1890 * Attribute Functions:: Functions to examine and set face attributes.
1891 * Displaying Faces:: How Emacs combines the faces specified for a character.
1892 * Face Remapping:: Remapping faces to alternative definitions.
1893 * Face Functions:: How to define and examine faces.
1894 * Auto Faces:: Hook for automatic face assignment.
1895 * Basic Faces:: Faces that are defined by default.
1896 * Font Selection:: Finding the best available font for a face.
1897 * Font Lookup:: Looking up the names of available fonts
1898 and information about them.
1899 * Fontsets:: A fontset is a collection of fonts
1900 that handle a range of character sets.
1901 * Low-Level Font:: Lisp representation for character display fonts.
1902 @end menu
1903
1904 @node Defining Faces
1905 @subsection Defining Faces
1906
1907 The @code{defface} macro defines a face and specifies its default
1908 appearance. The user can subsequently customize the face using the
1909 Customize interface (@pxref{Customization}).
1910
1911 @defmac defface face spec doc [keyword value]@dots{}
1912 This macro declares @var{face} as a customizable face whose default
1913 attributes are given by @var{spec}. You should not quote the symbol
1914 @var{face}, and it should not end in @samp{-face} (that would be
1915 redundant). The argument @var{doc} is a documentation string for the
1916 face. The additional @var{keyword} arguments have the same meanings
1917 as in @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
1918
1919 When @code{defface} executes, it defines the face according to
1920 @var{spec}, then uses any customizations that were read from the
1921 init file (@pxref{Init File}) to override that specification.
1922
1923 When you evaluate a @code{defface} form with @kbd{C-M-x} in Emacs
1924 Lisp mode (@code{eval-defun}), a special feature of @code{eval-defun}
1925 overrides any customizations of the face. This way, the face reflects
1926 exactly what the @code{defface} says.
1927
1928 @cindex face specification
1929 The @var{spec} argument is a @dfn{face specification}, which states
1930 how the face should appear on different kinds of terminals. It should
1931 be an alist whose elements each have the form @code{(@var{display}
1932 @var{atts})}. @var{display} specifies a class of terminals (see
1933 below), while @var{atts} is a property list of face attributes and
1934 their values, specifying the appearance of the face on matching
1935 terminals
1936 @iftex
1937 (see the next section for details about face attributes).
1938 @end iftex
1939 @ifnottex
1940 (@pxref{Face Attributes}, for details about face attributes).
1941 @end ifnottex
1942
1943 The @var{display} part of an element of @var{spec} determines which
1944 frames the element matches. If more than one element of @var{spec}
1945 matches a given frame, the first element that matches is the one used
1946 for that frame. There are three possibilities for @var{display}:
1947
1948 @table @asis
1949 @item @code{default}
1950 This element of @var{spec} doesn't match any frames; instead, it
1951 specifies defaults that apply to all frames. This kind of element, if
1952 used, must be the first element of @var{spec}. Each of the following
1953 elements can override any or all of these defaults.
1954
1955 @item @code{t}
1956 This element of @var{spec} matches all frames. Therefore, any
1957 subsequent elements of @var{spec} are never used. Normally
1958 @code{t} is used in the last (or only) element of @var{spec}.
1959
1960 @item a list
1961 If @var{display} is a list, each element should have the form
1962 @code{(@var{characteristic} @var{value}@dots{})}. Here
1963 @var{characteristic} specifies a way of classifying frames, and the
1964 @var{value}s are possible classifications which @var{display} should
1965 apply to. Here are the possible values of @var{characteristic}:
1966
1967 @table @code
1968 @item type
1969 The kind of window system the frame uses---either @code{graphic} (any
1970 graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1971 @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty}
1972 (a non-graphics-capable display).
1973 @xref{Window Systems, window-system}.
1974
1975 @item class
1976 What kinds of colors the frame supports---either @code{color},
1977 @code{grayscale}, or @code{mono}.
1978
1979 @item background
1980 The kind of background---either @code{light} or @code{dark}.
1981
1982 @item min-colors
1983 An integer that represents the minimum number of colors the frame
1984 should support. This matches a frame if its
1985 @code{display-color-cells} value is at least the specified integer.
1986
1987 @item supports
1988 Whether or not the frame can display the face attributes given in
1989 @var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
1990 Attribute Testing}, for more information on exactly how this testing
1991 is done.
1992 @end table
1993
1994 If an element of @var{display} specifies more than one @var{value} for a
1995 given @var{characteristic}, any of those values is acceptable. If
1996 @var{display} has more than one element, each element should specify a
1997 different @var{characteristic}; then @emph{each} characteristic of the
1998 frame must match one of the @var{value}s specified for it in
1999 @var{display}.
2000 @end table
2001 @end defmac
2002
2003 Here's how the standard face @code{highlight} is defined:
2004
2005 @example
2006 (defface highlight
2007 '((((class color) (min-colors 88) (background light))
2008 :background "darkseagreen2")
2009 (((class color) (min-colors 88) (background dark))
2010 :background "darkolivegreen")
2011 (((class color) (min-colors 16) (background light))
2012 :background "darkseagreen2")
2013 (((class color) (min-colors 16) (background dark))
2014 :background "darkolivegreen")
2015 (((class color) (min-colors 8))
2016 :background "green" :foreground "black")
2017 (t :inverse-video t))
2018 "Basic face for highlighting."
2019 :group 'basic-faces)
2020 @end example
2021
2022 Internally, Emacs stores the face's default specification in its
2023 @code{face-defface-spec} symbol property (@pxref{Property Lists}).
2024 The @code{saved-face} property stores the face specification saved by
2025 the user, using the customization buffer; the @code{customized-face}
2026 property stores the face specification customized for the current
2027 session, but not saved; and the @code{theme-face} property stores an
2028 alist associating the active customization settings and Custom themes
2029 with their specifications for that face. The face's documentation
2030 string is stored in the @code{face-documentation} property. But
2031 normally you should not try to set any of these properties directly.
2032 @xref{Applying Customizations}, for the @code{custom-set-faces}
2033 function, which is used to apply customized face settings.
2034
2035 People are sometimes tempted to create variables whose values
2036 specify a face to use. In the vast majority of cases, this is not
2037 necessary; it is preferable to simply use faces directly.
2038
2039 @defopt frame-background-mode
2040 This option, if non-@code{nil}, specifies the background type to use for
2041 interpreting face definitions. If it is @code{dark}, then Emacs treats
2042 all frames as if they had a dark background, regardless of their actual
2043 background colors. If it is @code{light}, then Emacs treats all frames
2044 as if they had a light background.
2045 @end defopt
2046
2047 @node Face Attributes
2048 @subsection Face Attributes
2049 @cindex face attributes
2050
2051 The effect of using a face is determined by a fixed set of @dfn{face
2052 attributes}. This table lists all the face attributes, their possible
2053 values, and their effects. You can specify more than one face for a
2054 given piece of text; Emacs merges the attributes of all the faces to
2055 determine how to display the text. @xref{Displaying Faces}.
2056
2057 In addition to the values given below, each face attribute can also
2058 have the value @code{unspecified}. This special value means the face
2059 doesn't specify that attribute. In face merging, when the first face
2060 fails to specify a particular attribute, the next face gets a chance.
2061 However, the @code{default} face must specify all attributes.
2062
2063 Some of these attributes are meaningful only on certain kinds of
2064 displays. If your display cannot handle a certain attribute, the
2065 attribute is ignored.
2066
2067 @table @code
2068 @item :family
2069 Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
2070 Emacs Manual}. If you specify a font family name, the wild-card
2071 characters @samp{*} and @samp{?} are allowed. The function
2072 @code{font-family-list}, described below, returns a list of available
2073 family names. @xref{Fontsets}, for information about fontsets.
2074
2075 @item :foundry
2076 The name of the @dfn{font foundry} for the font family specified by
2077 the @code{:family} attribute (a string). The wild-card characters
2078 @samp{*} and @samp{?} are allowed. @xref{Fonts,,, emacs, The GNU
2079 Emacs Manual}.
2080
2081 @item :width
2082 Relative character width. This should be one of the symbols
2083 @code{ultra-condensed}, @code{extra-condensed}, @code{condensed},
2084 @code{semi-condensed}, @code{normal}, @code{semi-expanded},
2085 @code{expanded}, @code{extra-expanded}, or @code{ultra-expanded}.
2086
2087 @item :height
2088 The height of the font. In the simplest case, this is an integer in
2089 units of 1/10 point.
2090
2091 The value can also be a floating point number or a function, which
2092 specifies the height relative to an @dfn{underlying face} (i.e., a
2093 face that has a lower priority in the list described in
2094 @ref{Displaying Faces}). If the value is a floating point number,
2095 that specifies the amount by which to scale the height of the
2096 underlying face. If the value is a function, that function is called
2097 with one argument, the height of the underlying face, and returns the
2098 height of the new face. If the function is passed an integer
2099 argument, it must return an integer.
2100
2101 The height of the default face must be specified using an integer;
2102 floating point and function values are not allowed.
2103
2104 @item :weight
2105 Font weight---one of the symbols (from densest to faintest)
2106 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
2107 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
2108 @code{ultra-light}. On text terminals which support
2109 variable-brightness text, any weight greater than normal is displayed
2110 as extra bright, and any weight less than normal is displayed as
2111 half-bright.
2112
2113 @item :slant
2114 Font slant---one of the symbols @code{italic}, @code{oblique},
2115 @code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
2116 text terminals that support variable-brightness text, slanted text is
2117 displayed as half-bright.
2118
2119 @item :foreground
2120 Foreground color, a string. The value can be a system-defined color
2121 name, or a hexadecimal color specification. @xref{Color Names}. On
2122 black-and-white displays, certain shades of gray are implemented by
2123 stipple patterns.
2124
2125 @item :background
2126 Background color, a string. The value can be a system-defined color
2127 name, or a hexadecimal color specification. @xref{Color Names}.
2128
2129 @item :underline
2130 Whether or not characters should be underlined, and in what color. If
2131 the value is @code{t}, underlining uses the foreground color of the
2132 face. If the value is a string, underlining uses that color. The
2133 value @code{nil} means do not underline.
2134
2135 @item :overline
2136 Whether or not characters should be overlined, and in what color.
2137 The value is used like that of @code{:underline}.
2138
2139 @item :strike-through
2140 Whether or not characters should be strike-through, and in what
2141 color. The value is used like that of @code{:underline}.
2142
2143 @item :box
2144 Whether or not a box should be drawn around characters, its color, the
2145 width of the box lines, and 3D appearance. Here are the possible
2146 values of the @code{:box} attribute, and what they mean:
2147
2148 @table @asis
2149 @item @code{nil}
2150 Don't draw a box.
2151
2152 @item @code{t}
2153 Draw a box with lines of width 1, in the foreground color.
2154
2155 @item @var{color}
2156 Draw a box with lines of width 1, in color @var{color}.
2157
2158 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2159 This way you can explicitly specify all aspects of the box. The value
2160 @var{width} specifies the width of the lines to draw; it defaults to
2161 1. A negative width @var{-n} means to draw a line of width @var{n}
2162 that occupies the space of the underlying text, thus avoiding any
2163 increase in the character height or width.
2164
2165 The value @var{color} specifies the color to draw with. The default is
2166 the foreground color of the face for simple boxes, and the background
2167 color of the face for 3D boxes.
2168
2169 The value @var{style} specifies whether to draw a 3D box. If it is
2170 @code{released-button}, the box looks like a 3D button that is not being
2171 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2172 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2173 is used.
2174 @end table
2175
2176 @item :inverse-video
2177 Whether or not characters should be displayed in inverse video. The
2178 value should be @code{t} (yes) or @code{nil} (no).
2179
2180 @item :stipple
2181 The background stipple, a bitmap.
2182
2183 The value can be a string; that should be the name of a file containing
2184 external-format X bitmap data. The file is found in the directories
2185 listed in the variable @code{x-bitmap-file-path}.
2186
2187 Alternatively, the value can specify the bitmap directly, with a list
2188 of the form @code{(@var{width} @var{height} @var{data})}. Here,
2189 @var{width} and @var{height} specify the size in pixels, and
2190 @var{data} is a string containing the raw bits of the bitmap, row by
2191 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2192 in the string (which should be a unibyte string for best results).
2193 This means that each row always occupies at least one whole byte.
2194
2195 If the value is @code{nil}, that means use no stipple pattern.
2196
2197 Normally you do not need to set the stipple attribute, because it is
2198 used automatically to handle certain shades of gray.
2199
2200 @item :font
2201 The font used to display the face. Its value should be a font object.
2202 @xref{Font Selection}, for information about font objects.
2203
2204 When specifying this attribute using @code{set-face-attribute}
2205 (@pxref{Attribute Functions}), you may also supply a font spec, a font
2206 entity, or a string. Emacs converts such values to an appropriate
2207 font object, and stores that font object as the actual attribute
2208 value. If you specify a string, the contents of the string should be
2209 a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
2210 font name is an XLFD containing wildcards, Emacs chooses the first
2211 font matching those wildcards. Specifying this attribute also changes
2212 the values of the @code{:family}, @code{:foundry}, @code{:width},
2213 @code{:height}, @code{:weight}, and @code{:slant} attributes.
2214
2215 @item :inherit
2216 The name of a face from which to inherit attributes, or a list of face
2217 names. Attributes from inherited faces are merged into the face like
2218 an underlying face would be, with higher priority than underlying
2219 faces (@pxref{Displaying Faces}). If a list of faces is used,
2220 attributes from faces earlier in the list override those from later
2221 faces.
2222 @end table
2223
2224 For compatibility with Emacs 20, you can also specify values for two
2225 ``fake'' face attributes: @code{:bold} and @code{:italic}. Their
2226 values must be either @code{t} or @code{nil}; a value of
2227 @code{unspecified} is not allowed. Setting @code{:bold} to @code{t}
2228 is equivalent to setting the @code{:weight} attribute to @code{bold},
2229 and setting it to @code{nil} is equivalent to setting @code{:weight}
2230 to @code{normal}. Setting @code{:italic} to @code{t} is equivalent to
2231 setting the @code{:slant} attribute to @code{italic}, and setting it
2232 to @code{nil} is equivalent to setting @code{:slant} to @code{normal}.
2233
2234 @defun font-family-list &optional frame
2235 This function returns a list of available font family names. The
2236 optional argument @var{frame} specifies the frame on which the text is
2237 to be displayed; if it is @code{nil}, the selected frame is used.
2238 @end defun
2239
2240 @defopt underline-minimum-offset
2241 This variable specifies the minimum distance between the baseline and
2242 the underline, in pixels, when displaying underlined text.
2243 @end defopt
2244
2245 @defopt x-bitmap-file-path
2246 This variable specifies a list of directories for searching
2247 for bitmap files, for the @code{:stipple} attribute.
2248 @end defopt
2249
2250 @defun bitmap-spec-p object
2251 This returns @code{t} if @var{object} is a valid bitmap specification,
2252 suitable for use with @code{:stipple} (see above). It returns
2253 @code{nil} otherwise.
2254 @end defun
2255
2256 @node Attribute Functions
2257 @subsection Face Attribute Functions
2258
2259 This section describes the functions for accessing and modifying the
2260 attributes of an existing face.
2261
2262 @defun set-face-attribute face frame &rest arguments
2263 This function sets one or more attributes of @var{face} for
2264 @var{frame}. The attributes you specify this way override whatever
2265 the @code{defface} says.
2266
2267 The extra arguments @var{arguments} specify the attributes to set, and
2268 the values for them. They should consist of alternating attribute
2269 names (such as @code{:family} or @code{:underline}) and values. Thus,
2270
2271 @example
2272 (set-face-attribute 'foo nil
2273 :width 'extended
2274 :weight 'bold)
2275 @end example
2276
2277 @noindent
2278 sets the attribute @code{:width} to @code{extended} and the attribute
2279 @code{:weight} to @code{bold}.
2280
2281 If @var{frame} is @code{t}, this function sets the default attributes
2282 for new frames. Default attribute values specified this way override
2283 the @code{defface} for newly created frames.
2284
2285 If @var{frame} is @code{nil}, this function sets the attributes for
2286 all existing frames, and the default for new frames.
2287 @end defun
2288
2289 @defun face-attribute face attribute &optional frame inherit
2290 This returns the value of the @var{attribute} attribute of @var{face}
2291 on @var{frame}. If @var{frame} is @code{nil}, that means the selected
2292 frame (@pxref{Input Focus}).
2293
2294 If @var{frame} is @code{t}, this returns whatever new-frames default
2295 value you previously specified with @code{set-face-attribute} for the
2296 @var{attribute} attribute of @var{face}. If you have not specified
2297 one, it returns @code{nil}.
2298
2299 If @var{inherit} is @code{nil}, only attributes directly defined by
2300 @var{face} are considered, so the return value may be
2301 @code{unspecified}, or a relative value. If @var{inherit} is
2302 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2303 with the faces specified by its @code{:inherit} attribute; however the
2304 return value may still be @code{unspecified} or relative. If
2305 @var{inherit} is a face or a list of faces, then the result is further
2306 merged with that face (or faces), until it becomes specified and
2307 absolute.
2308
2309 To ensure that the return value is always specified and absolute, use
2310 a value of @code{default} for @var{inherit}; this will resolve any
2311 unspecified or relative values by merging with the @code{default} face
2312 (which is always completely specified).
2313
2314 For example,
2315
2316 @example
2317 (face-attribute 'bold :weight)
2318 @result{} bold
2319 @end example
2320 @end defun
2321
2322 @defun face-attribute-relative-p attribute value
2323 This function returns non-@code{nil} if @var{value}, when used as the
2324 value of the face attribute @var{attribute}, is relative. This means
2325 it would modify, rather than completely override, any value that comes
2326 from a subsequent face in the face list or that is inherited from
2327 another face.
2328
2329 @code{unspecified} is a relative value for all attributes. For
2330 @code{:height}, floating point and function values are also relative.
2331
2332 For example:
2333
2334 @example
2335 (face-attribute-relative-p :height 2.0)
2336 @result{} t
2337 @end example
2338 @end defun
2339
2340 @defun face-all-attributes face &optional frame
2341 This function returns an alist of attributes of @var{face}. The
2342 elements of the result are name-value pairs of the form
2343 @w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2344 @var{frame} specifies the frame whose definition of @var{face} to
2345 return; if omitted or @code{nil}, the returned value describes the
2346 default attributes of @var{face} for newly created frames.
2347 @end defun
2348
2349 @defun merge-face-attribute attribute value1 value2
2350 If @var{value1} is a relative value for the face attribute
2351 @var{attribute}, returns it merged with the underlying value
2352 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2353 face attribute @var{attribute}, returns @var{value1} unchanged.
2354 @end defun
2355
2356 The following commands and functions mostly provide compatibility
2357 with old versions of Emacs. They work by calling
2358 @code{set-face-attribute}. Values of @code{t} and @code{nil} for
2359 their @var{frame} argument are handled just like
2360 @code{set-face-attribute} and @code{face-attribute}. The commands
2361 read their arguments using the minibuffer, if called interactively.
2362
2363 @deffn Command set-face-foreground face color &optional frame
2364 @deffnx Command set-face-background face color &optional frame
2365 These set the @code{:foreground} attribute (or @code{:background}
2366 attribute, respectively) of @var{face} to @var{color}.
2367 @end deffn
2368
2369 @deffn Command set-face-stipple face pattern &optional frame
2370 This sets the @code{:stipple} attribute of @var{face} to
2371 @var{pattern}.
2372 @end deffn
2373
2374 @deffn Command set-face-font face font &optional frame
2375 This sets the @code{:font} attribute of @var{face} to @var{font}.
2376 @end deffn
2377
2378 @defun set-face-bold-p face bold-p &optional frame
2379 This sets the @code{:weight} attribute of @var{face} to @var{normal}
2380 if @var{bold-p} is @code{nil}, and to @var{bold} otherwise.
2381 @end defun
2382
2383 @defun set-face-italic-p face italic-p &optional frame
2384 This sets the @code{:slant} attribute of @var{face} to @var{normal} if
2385 @var{italic-p} is @code{nil}, and to @var{italic} otherwise.
2386 @end defun
2387
2388 @defun set-face-underline-p face underline &optional frame
2389 This sets the @code{:underline} attribute of @var{face} to
2390 @var{underline}.
2391 @end defun
2392
2393 @defun set-face-inverse-video-p face inverse-video-p &optional frame
2394 This sets the @code{:inverse-video} attribute of @var{face} to
2395 @var{inverse-video-p}.
2396 @end defun
2397
2398 @deffn Command invert-face face &optional frame
2399 This swaps the foreground and background colors of face @var{face}.
2400 @end deffn
2401
2402 The following functions examine the attributes of a face. If you
2403 don't specify @var{frame}, they refer to the selected frame; @code{t}
2404 refers to the default data for new frames. They return the symbol
2405 @code{unspecified} if the face doesn't define any value for that
2406 attribute.
2407
2408 @defun face-foreground face &optional frame inherit
2409 @defunx face-background face &optional frame inherit
2410 These functions return the foreground color (or background color,
2411 respectively) of face @var{face}, as a string.
2412
2413 If @var{inherit} is @code{nil}, only a color directly defined by the face is
2414 returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2415 @code{:inherit} attribute are considered as well, and if @var{inherit}
2416 is a face or a list of faces, then they are also considered, until a
2417 specified color is found. To ensure that the return value is always
2418 specified, use a value of @code{default} for @var{inherit}.
2419 @end defun
2420
2421 @defun face-stipple face &optional frame inherit
2422 This function returns the name of the background stipple pattern of face
2423 @var{face}, or @code{nil} if it doesn't have one.
2424
2425 If @var{inherit} is @code{nil}, only a stipple directly defined by the
2426 face is returned. If @var{inherit} is non-@code{nil}, any faces
2427 specified by its @code{:inherit} attribute are considered as well, and
2428 if @var{inherit} is a face or a list of faces, then they are also
2429 considered, until a specified stipple is found. To ensure that the
2430 return value is always specified, use a value of @code{default} for
2431 @var{inherit}.
2432 @end defun
2433
2434 @defun face-font face &optional frame
2435 This function returns the name of the font of face @var{face}.
2436 @end defun
2437
2438 @defun face-bold-p face &optional frame
2439 This function returns a non-@code{nil} value if the @code{:weight}
2440 attribute of @var{face} is bolder than normal (i.e., one of
2441 @code{semi-bold}, @code{bold}, @code{extra-bold}, or
2442 @code{ultra-bold}). Otherwise, it returns @code{nil}.
2443 @end defun
2444
2445 @defun face-italic-p face &optional frame
2446 This function returns a non-@code{nil} value if the @code{:slant}
2447 attribute of @var{face} is @code{italic} or @code{oblique}, and
2448 @code{nil} otherwise.
2449 @end defun
2450
2451 @defun face-underline-p face &optional frame
2452 This function returns the @code{:underline} attribute of face @var{face}.
2453 @end defun
2454
2455 @defun face-inverse-video-p face &optional frame
2456 This function returns the @code{:inverse-video} attribute of face @var{face}.
2457 @end defun
2458
2459 @node Displaying Faces
2460 @subsection Displaying Faces
2461
2462 Here is how Emacs determines the face to use for displaying any
2463 given piece of text:
2464
2465 @itemize @bullet
2466 @item
2467 If the text consists of a special glyph, the glyph can specify a
2468 particular face. @xref{Glyphs}.
2469
2470 @item
2471 If the text lies within an active region, Emacs highlights it using
2472 the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2473 Manual}.
2474
2475 @item
2476 If the text lies within an overlay with a non-@code{nil} @code{face}
2477 property, Emacs applies the face or face attributes specified by that
2478 property. If the overlay has a @code{mouse-face} property and the
2479 mouse is ``near enough'' to the overlay, Emacs applies the face or
2480 face attributes specified by the @code{mouse-face} property instead.
2481 @xref{Overlay Properties}.
2482
2483 When multiple overlays cover one character, an overlay with higher
2484 priority overrides those with lower priority. @xref{Overlays}.
2485
2486 @item
2487 If the text contains a @code{face} or @code{mouse-face} property,
2488 Emacs applies the specified faces and face attributes. @xref{Special
2489 Properties}. (This is how Font Lock mode faces are applied.
2490 @xref{Font Lock Mode}.)
2491
2492 @item
2493 If the text lies within the mode line of the selected window, Emacs
2494 applies the @code{mode-line} face. For the mode line of a
2495 non-selected window, Emacs applies the @code{mode-line-inactive} face.
2496 For a header line, Emacs applies the @code{header-line} face.
2497
2498 @item
2499 If any given attribute has not been specified during the preceding
2500 steps, Emacs applies the attribute of the @code{default} face.
2501 @end itemize
2502
2503 If these various sources together specify more than one face for a
2504 particular character, Emacs merges the attributes of the various faces
2505 specified. For each attribute, Emacs tries using the above order
2506 (i.e.@: first the face of any special glyph; then the face for region
2507 highlighting, if appropriate; and so on).
2508
2509 @node Face Remapping
2510 @subsection Face Remapping
2511
2512 The variable @code{face-remapping-alist} is used for buffer-local or
2513 global changes in the appearance of a face. For instance, it is used
2514 to implement the @code{text-scale-adjust} command (@pxref{Text
2515 Scale,,, emacs, The GNU Emacs Manual}).
2516
2517 @defvar face-remapping-alist
2518 The value of this variable is an alist whose elements have the form
2519 @code{(@var{face} . @var{remapping})}. This causes Emacs to display
2520 any text having the face @var{face} with @var{remapping}, rather than
2521 the ordinary definition of @var{face}. @var{remapping} may be any
2522 face specification suitable for a @code{face} text property: either a
2523 face name, or a property list of attribute/value pairs, or a list in
2524 which each element is either a face name or a property list
2525 (@pxref{Special Properties}).
2526
2527 If @code{face-remapping-alist} is buffer-local, its local value takes
2528 effect only within that buffer.
2529
2530 Two points bear emphasizing:
2531
2532 @enumerate
2533 @item
2534 @var{remapping} serves as the complete specification for the remapped
2535 face---it replaces the normal definition of @var{face}, instead of
2536 modifying it.
2537
2538 @item
2539 If @var{remapping} references the same face name @var{face}, either
2540 directly or via the @code{:inherit} attribute of some other face in
2541 @var{remapping}, that reference uses the normal definition of
2542 @var{face}. In other words, the remapping cannot be recursive.
2543
2544 For instance, if the @code{mode-line} face is remapped using this
2545 entry in @code{face-remapping-alist}:
2546 @example
2547 (mode-line italic mode-line)
2548 @end example
2549 @noindent
2550 then the new definition of the @code{mode-line} face inherits from the
2551 @code{italic} face, and the @emph{normal} (non-remapped) definition of
2552 @code{mode-line} face.
2553 @end enumerate
2554 @end defvar
2555
2556 The following functions implement a higher-level interface to
2557 @code{face-remapping-alist}. Most Lisp code should use these
2558 functions instead of setting @code{face-remapping-alist} directly, to
2559 avoid trampling on remappings applied elsewhere. These functions are
2560 intended for buffer-local remappings, so they all make
2561 @code{face-remapping-alist} buffer-local as a side-effect. They manage
2562 @code{face-remapping-alist} entries of the form
2563
2564 @example
2565 (@var{face} @var{relative-spec-1} @var{relative-spec-2} @var{...} @var{base-spec})
2566 @end example
2567
2568 @noindent
2569 where, as explained above, each of the @var{relative-spec-N} and
2570 @var{base-spec} is either a face name, or a property list of
2571 attribute/value pairs. Each of the @dfn{relative remapping} entries,
2572 @var{relative-spec-N}, is managed by the
2573 @code{face-remap-add-relative} and @code{face-remap-remove-relative}
2574 functions; these are intended for simple modifications like changing
2575 the text size. The @dfn{base remapping} entry, @var{base-spec}, has
2576 the lowest priority and is managed by the @code{face-remap-set-base}
2577 and @code{face-remap-reset-base} functions; it is intended for major
2578 modes to remap faces in the buffers they control.
2579
2580 @defun face-remap-add-relative face &rest specs
2581 This functions adds the face specifications in @var{specs} as relative
2582 remappings for face @var{face} in the current buffer. The remaining
2583 arguments, @var{specs}, should form either a list of face names, or a
2584 property list of attribute/value pairs.
2585
2586 The return value is a Lisp object that serves as a ``cookie''; you can
2587 pass this object as an argument to @code{face-remap-remove-relative}
2588 if you need to remove the remapping later.
2589
2590 @example
2591 ;; Remap the `escape-glyph' face into a combination
2592 ;; of the `highlight' and `italic' faces:
2593 (face-remap-add-relative 'escape-glyph 'highlight 'italic)
2594
2595 ;; Increase the size of the `default' face by 50%:
2596 (face-remap-add-relative 'default :height 1.5)
2597 @end example
2598 @end defun
2599
2600 @defun face-remap-remove-relative cookie
2601 This function removes a relative remapping previously added by
2602 @code{face-remap-add-relative}. @var{cookie} should be the Lisp
2603 object returned by @code{face-remap-add-relative} when the remapping
2604 was added.
2605 @end defun
2606
2607 @defun face-remap-set-base face &rest specs
2608 This function sets the base remapping of @var{face} in the current
2609 buffer to @var{specs}. If @var{specs} is empty, the default base
2610 remapping is restored, similar to calling @code{face-remap-reset-base}
2611 (see below); note that this is different from @var{specs} containing a
2612 single value @code{nil}, which has the opposite result (the global
2613 definition of @var{face} is ignored).
2614
2615 This overwrites the default @var{base-spec}, which inherits the global
2616 face definition, so it is up to the caller to add such inheritance if
2617 so desired.
2618 @end defun
2619
2620 @defun face-remap-reset-base face
2621 This function sets the base remapping of @var{face} to its default
2622 value, which inherits from @var{face}'s global definition.
2623 @end defun
2624
2625 @node Face Functions
2626 @subsection Functions for Working with Faces
2627
2628 Here are additional functions for creating and working with faces.
2629
2630 @defun face-list
2631 This function returns a list of all defined face names.
2632 @end defun
2633
2634 @defun face-id face
2635 This function returns the @dfn{face number} of face @var{face}. This
2636 is a number that uniquely identifies a face at low levels within
2637 Emacs. It is seldom necessary to refer to a face by its face number.
2638 @end defun
2639
2640 @defun face-documentation face
2641 This function returns the documentation string of face @var{face}, or
2642 @code{nil} if none was specified for it.
2643 @end defun
2644
2645 @defun face-equal face1 face2 &optional frame
2646 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2647 same attributes for display.
2648 @end defun
2649
2650 @defun face-differs-from-default-p face &optional frame
2651 This returns non-@code{nil} if the face @var{face} displays
2652 differently from the default face.
2653 @end defun
2654
2655 @cindex face alias
2656 A @dfn{face alias} provides an equivalent name for a face. You can
2657 define a face alias by giving the alias symbol the @code{face-alias}
2658 property, with a value of the target face name. The following example
2659 makes @code{modeline} an alias for the @code{mode-line} face.
2660
2661 @example
2662 (put 'modeline 'face-alias 'mode-line)
2663 @end example
2664
2665 @defmac define-obsolete-face-alias obsolete-face current-face when
2666 This macro defines @code{obsolete-face} as an alias for
2667 @var{current-face}, and also marks it as obsolete, indicating that it
2668 may be removed in future. @var{when} should be a string indicating
2669 when @code{obsolete-face} was made obsolete (usually a version number
2670 string).
2671 @end defmac
2672
2673 @node Auto Faces
2674 @subsection Automatic Face Assignment
2675 @cindex automatic face assignment
2676 @cindex faces, automatic choice
2677
2678 This hook is used for automatically assigning faces to text in the
2679 buffer. It is part of the implementation of Jit-Lock mode, used by
2680 Font-Lock.
2681
2682 @defvar fontification-functions
2683 This variable holds a list of functions that are called by Emacs
2684 redisplay as needed, just before doing redisplay. They are called even
2685 when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2686 variable usually holds just one function, @code{jit-lock-function}.
2687
2688 The functions are called in the order listed, with one argument, a
2689 buffer position @var{pos}. Collectively they should attempt to assign
2690 faces to the text in the current buffer starting at @var{pos}.
2691
2692 The functions should record the faces they assign by setting the
2693 @code{face} property. They should also add a non-@code{nil}
2694 @code{fontified} property to all the text they have assigned faces to.
2695 That property tells redisplay that faces have been assigned to that text
2696 already.
2697
2698 It is probably a good idea for the functions to do nothing if the
2699 character after @var{pos} already has a non-@code{nil} @code{fontified}
2700 property, but this is not required. If one function overrides the
2701 assignments made by a previous one, the properties after the last
2702 function finishes are the ones that really matter.
2703
2704 For efficiency, we recommend writing these functions so that they
2705 usually assign faces to around 400 to 600 characters at each call.
2706 @end defvar
2707
2708 @node Basic Faces
2709 @subsection Basic Faces
2710
2711 If your Emacs Lisp program needs to assign some faces to text, it is
2712 often a good idea to use certain existing faces or inherit from them,
2713 rather than defining entirely new faces. This way, if other users
2714 have customized the basic faces to give Emacs a certain look, your
2715 program will ``fit in'' without additional customization.
2716
2717 Some of the basic faces defined in Emacs are listed below. In
2718 addition to these, you might want to make use of the Font Lock faces
2719 for syntactic highlighting, if highlighting is not already handled by
2720 Font Lock mode, or if some Font Lock faces are not in use.
2721 @xref{Faces for Font Lock}.
2722
2723 @table @code
2724 @item default
2725 The default face, whose attributes are all specified. All other faces
2726 implicitly inherit from it: any unspecified attribute defaults to the
2727 attribute on this face (@pxref{Face Attributes}).
2728
2729 @item bold
2730 @itemx italic
2731 @itemx bold-italic
2732 @itemx underline
2733 @itemx fixed-pitch
2734 @itemx variable-pitch
2735 These have the attributes indicated by their names (e.g. @code{bold}
2736 has a bold @code{:weight} attribute), with all other attributes
2737 unspecified (and so given by @code{default}).
2738
2739 @item shadow
2740 For ``dimmed out'' text. For example, it is used for the ignored
2741 part of a filename in the minibuffer (@pxref{Minibuffer File,,
2742 Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2743
2744 @item link
2745 @itemx link-visited
2746 For clickable text buttons that send the user to a different
2747 buffer or ``location''.
2748
2749 @item highlight
2750 For stretches of text that should temporarily stand out. For example,
2751 it is commonly assigned to the @code{mouse-face} property for cursor
2752 highlighting (@pxref{Special Properties}).
2753
2754 @item match
2755 For text matching a search command.
2756
2757 @item error
2758 @itemx warning
2759 @itemx success
2760 For text concerning errors, warnings, or successes. For example,
2761 these are used for messages in @file{*Compilation*} buffers.
2762 @end table
2763
2764 @node Font Selection
2765 @subsection Font Selection
2766
2767 Before Emacs can draw a character on a graphical display, it must
2768 select a @dfn{font} for that character@footnote{In this context, the
2769 term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
2770 Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
2771 Emacs automatically chooses a font based on the faces assigned to that
2772 character---specifically, the face attributes @code{:family},
2773 @code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
2774 Attributes}). The choice of font also depends on the character to be
2775 displayed; some fonts can only display a limited set of characters.
2776 If no available font exactly fits the requirements, Emacs looks for
2777 the @dfn{closest matching font}. The variables in this section
2778 control how Emacs makes this selection.
2779
2780 @defopt face-font-family-alternatives
2781 If a given family is specified but does not exist, this variable
2782 specifies alternative font families to try. Each element should have
2783 this form:
2784
2785 @example
2786 (@var{family} @var{alternate-families}@dots{})
2787 @end example
2788
2789 If @var{family} is specified but not available, Emacs will try the other
2790 families given in @var{alternate-families}, one by one, until it finds a
2791 family that does exist.
2792 @end defopt
2793
2794 @defopt face-font-selection-order
2795 If there is no font that exactly matches all desired face attributes
2796 (@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2797 this variable specifies the order in which these attributes should be
2798 considered when selecting the closest matching font. The value should
2799 be a list containing those four attribute symbols, in order of
2800 decreasing importance. The default is @code{(:width :height :weight
2801 :slant)}.
2802
2803 Font selection first finds the best available matches for the first
2804 attribute in the list; then, among the fonts which are best in that
2805 way, it searches for the best matches in the second attribute, and so
2806 on.
2807
2808 The attributes @code{:weight} and @code{:width} have symbolic values in
2809 a range centered around @code{normal}. Matches that are more extreme
2810 (farther from @code{normal}) are somewhat preferred to matches that are
2811 less extreme (closer to @code{normal}); this is designed to ensure that
2812 non-normal faces contrast with normal ones, whenever possible.
2813
2814 One example of a case where this variable makes a difference is when the
2815 default font has no italic equivalent. With the default ordering, the
2816 @code{italic} face will use a non-italic font that is similar to the
2817 default one. But if you put @code{:slant} before @code{:height}, the
2818 @code{italic} face will use an italic font, even if its height is not
2819 quite right.
2820 @end defopt
2821
2822 @defopt face-font-registry-alternatives
2823 This variable lets you specify alternative font registries to try, if a
2824 given registry is specified and doesn't exist. Each element should have
2825 this form:
2826
2827 @example
2828 (@var{registry} @var{alternate-registries}@dots{})
2829 @end example
2830
2831 If @var{registry} is specified but not available, Emacs will try the
2832 other registries given in @var{alternate-registries}, one by one,
2833 until it finds a registry that does exist.
2834 @end defopt
2835
2836 Emacs can make use of scalable fonts, but by default it does not use
2837 them.
2838
2839 @defopt scalable-fonts-allowed
2840 This variable controls which scalable fonts to use. A value of
2841 @code{nil}, the default, means do not use scalable fonts. @code{t}
2842 means to use any scalable font that seems appropriate for the text.
2843
2844 Otherwise, the value must be a list of regular expressions. Then a
2845 scalable font is enabled for use if its name matches any regular
2846 expression in the list. For example,
2847
2848 @example
2849 (setq scalable-fonts-allowed '("muleindian-2$"))
2850 @end example
2851
2852 @noindent
2853 allows the use of scalable fonts with registry @code{muleindian-2}.
2854 @end defopt
2855
2856 @defvar face-font-rescale-alist
2857 This variable specifies scaling for certain faces. Its value should
2858 be a list of elements of the form
2859
2860 @example
2861 (@var{fontname-regexp} . @var{scale-factor})
2862 @end example
2863
2864 If @var{fontname-regexp} matches the font name that is about to be
2865 used, this says to choose a larger similar font according to the
2866 factor @var{scale-factor}. You would use this feature to normalize
2867 the font size if certain fonts are bigger or smaller than their
2868 nominal heights and widths would suggest.
2869 @end defvar
2870
2871 @node Font Lookup
2872 @subsection Looking Up Fonts
2873
2874 @defun x-list-fonts name &optional reference-face frame maximum width
2875 This function returns a list of available font names that match
2876 @var{name}. @var{name} should be a string containing a font name in
2877 either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
2878 GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
2879 used: the @samp{*} character matches any substring, and the @samp{?}
2880 character matches any single character. Case is ignored when matching
2881 font names.
2882
2883 If the optional arguments @var{reference-face} and @var{frame} are
2884 specified, the returned list includes only fonts that are the same
2885 size as @var{reference-face} (a face name) currently is on the frame
2886 @var{frame}.
2887
2888 The optional argument @var{maximum} sets a limit on how many fonts to
2889 return. If it is non-@code{nil}, then the return value is truncated
2890 after the first @var{maximum} matching fonts. Specifying a small
2891 value for @var{maximum} can make this function much faster, in cases
2892 where many fonts match the pattern.
2893
2894 The optional argument @var{width} specifies a desired font width. If
2895 it is non-@code{nil}, the function only returns those fonts whose
2896 characters are (on average) @var{width} times as wide as
2897 @var{reference-face}.
2898 @end defun
2899
2900 @defun x-family-fonts &optional family frame
2901 This function returns a list describing the available fonts for family
2902 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2903 this list applies to all families, and therefore, it contains all
2904 available fonts. Otherwise, @var{family} must be a string; it may
2905 contain the wildcards @samp{?} and @samp{*}.
2906
2907 The list describes the display that @var{frame} is on; if @var{frame} is
2908 omitted or @code{nil}, it applies to the selected frame's display
2909 (@pxref{Input Focus}).
2910
2911 Each element in the list is a vector of the following form:
2912
2913 @example
2914 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2915 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2916 @end example
2917
2918 The first five elements correspond to face attributes; if you
2919 specify these attributes for a face, it will use this font.
2920
2921 The last three elements give additional information about the font.
2922 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2923 @var{full} is the full name of the font, and
2924 @var{registry-and-encoding} is a string giving the registry and
2925 encoding of the font.
2926 @end defun
2927
2928 @defvar font-list-limit
2929 This variable specifies maximum number of fonts to consider in font
2930 matching. The function @code{x-family-fonts} will not return more than
2931 that many fonts, and font selection will consider only that many fonts
2932 when searching a matching font for face attributes. The default is
2933 currently 100.
2934 @end defvar
2935
2936 @node Fontsets
2937 @subsection Fontsets
2938
2939 A @dfn{fontset} is a list of fonts, each assigned to a range of
2940 character codes. An individual font cannot display the whole range of
2941 characters that Emacs supports, but a fontset can. Fontsets have names,
2942 just as fonts do, and you can use a fontset name in place of a font name
2943 when you specify the ``font'' for a frame or a face. Here is
2944 information about defining a fontset under Lisp program control.
2945
2946 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2947 This function defines a new fontset according to the specification
2948 string @var{fontset-spec}. The string should have this format:
2949
2950 @smallexample
2951 @var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
2952 @end smallexample
2953
2954 @noindent
2955 Whitespace characters before and after the commas are ignored.
2956
2957 The first part of the string, @var{fontpattern}, should have the form of
2958 a standard X font name, except that the last two fields should be
2959 @samp{fontset-@var{alias}}.
2960
2961 The new fontset has two names, one long and one short. The long name is
2962 @var{fontpattern} in its entirety. The short name is
2963 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2964 name. If a fontset with the same name already exists, an error is
2965 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2966 function does nothing.
2967
2968 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2969 to create bold, italic and bold-italic variants of the fontset as well.
2970 These variant fontsets do not have a short name, only a long one, which
2971 is made by altering @var{fontpattern} to indicate the bold or italic
2972 status.
2973
2974 The specification string also says which fonts to use in the fontset.
2975 See below for the details.
2976 @end defun
2977
2978 The construct @samp{@var{charset}:@var{font}} specifies which font to
2979 use (in this fontset) for one particular character set. Here,
2980 @var{charset} is the name of a character set, and @var{font} is the font
2981 to use for that character set. You can use this construct any number of
2982 times in the specification string.
2983
2984 For the remaining character sets, those that you don't specify
2985 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2986 @samp{fontset-@var{alias}} with a value that names one character set.
2987 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
2988 with @samp{ISO8859-1}.
2989
2990 In addition, when several consecutive fields are wildcards, Emacs
2991 collapses them into a single wildcard. This is to prevent use of
2992 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2993 for editing, and scaling a smaller font is not useful because it is
2994 better to use the smaller font in its own size, which Emacs does.
2995
2996 Thus if @var{fontpattern} is this,
2997
2998 @example
2999 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
3000 @end example
3001
3002 @noindent
3003 the font specification for @acronym{ASCII} characters would be this:
3004
3005 @example
3006 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
3007 @end example
3008
3009 @noindent
3010 and the font specification for Chinese GB2312 characters would be this:
3011
3012 @example
3013 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
3014 @end example
3015
3016 You may not have any Chinese font matching the above font
3017 specification. Most X distributions include only Chinese fonts that
3018 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3019 such a case, @samp{Fontset-@var{n}} can be specified as below:
3020
3021 @smallexample
3022 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3023 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3024 @end smallexample
3025
3026 @noindent
3027 Then, the font specifications for all but Chinese GB2312 characters have
3028 @samp{fixed} in the @var{family} field, and the font specification for
3029 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3030 field.
3031
3032 @defun set-fontset-font name character font-spec &optional frame add
3033 This function modifies the existing fontset @var{name} to use the font
3034 matching with @var{font-spec} for the character @var{character}.
3035
3036 If @var{name} is @code{nil}, this function modifies the fontset of the
3037 selected frame or that of @var{frame} if @var{frame} is not
3038 @code{nil}.
3039
3040 If @var{name} is @code{t}, this function modifies the default
3041 fontset, whose short name is @samp{fontset-default}.
3042
3043 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
3044 @var{from} and @var{to} are character codepoints. In that case, use
3045 @var{font-spec} for all characters in the range @var{from} and @var{to}
3046 (inclusive).
3047
3048 @var{character} may be a charset. In that case, use
3049 @var{font-spec} for all character in the charsets.
3050
3051 @var{character} may be a script name. In that case, use
3052 @var{font-spec} for all character in the charsets.
3053
3054 @var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
3055 where @var{family} is a family name of a font (possibly including a
3056 foundry name at the head), @var{registry} is a registry name of a font
3057 (possibly including an encoding name at the tail).
3058
3059 @var{font-spec} may be a font name string.
3060
3061 The optional argument @var{add}, if non-@code{nil}, specifies how to
3062 add @var{font-spec} to the font specifications previously set. If it
3063 is @code{prepend}, @var{font-spec} is prepended. If it is
3064 @code{append}, @var{font-spec} is appended. By default,
3065 @var{font-spec} overrides the previous settings.
3066
3067 For instance, this changes the default fontset to use a font of which
3068 family name is @samp{Kochi Gothic} for all characters belonging to
3069 the charset @code{japanese-jisx0208}.
3070
3071 @smallexample
3072 (set-fontset-font t 'japanese-jisx0208
3073 (font-spec :family "Kochi Gothic"))
3074 @end smallexample
3075 @end defun
3076
3077 @defun char-displayable-p char
3078 This function returns @code{t} if Emacs ought to be able to display
3079 @var{char}. More precisely, if the selected frame's fontset has a
3080 font to display the character set that @var{char} belongs to.
3081
3082 Fontsets can specify a font on a per-character basis; when the fontset
3083 does that, this function's value may not be accurate.
3084 @end defun
3085
3086 @node Low-Level Font
3087 @subsection Low-Level Font Representation
3088
3089 Normally, it is not necessary to manipulate fonts directly. In case
3090 you need to do so, this section explains how.
3091
3092 In Emacs Lisp, fonts are represented using three different Lisp
3093 object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
3094 entities}.
3095
3096 @defun fontp object &optional type
3097 Return @code{t} if @var{object} is a font object, font spec, or font
3098 entity. Otherwise, return @code{nil}.
3099
3100 The optional argument @var{type}, if non-@code{nil}, determines the
3101 exact type of Lisp object to check for. In that case, @var{type}
3102 should be one of @code{font-object}, @code{font-spec}, or
3103 @code{font-entity}.
3104 @end defun
3105
3106 A font object is a Lisp object that represents a font that Emacs has
3107 @dfn{opened}. Font objects cannot be modified in Lisp, but they can
3108 be inspected.
3109
3110 @defun font-at position &optional window string
3111 Return the font object that is being used to display the character at
3112 position @var{position} in the window @var{window}. If @var{window}
3113 is @code{nil}, it defaults to the selected window. If @var{string} is
3114 @code{nil}, @var{position} specifies a position in the current buffer;
3115 otherwise, @var{string} should be a string, and @var{position}
3116 specifies a position in that string.
3117 @end defun
3118
3119 A font spec is a Lisp object that contains a set of specifications
3120 that can be used to find a font. More than one font may match the
3121 specifications in a font spec.
3122
3123 @defun font-spec &rest arguments
3124 Return a new font spec using the specifications in @var{arguments},
3125 which should come in @code{property}-@code{value} pairs. The possible
3126 specifications are as follows:
3127
3128 @table @code
3129 @item :name
3130 The font name (a string), in either XLFD, Fontconfig, or GTK format.
3131 @xref{Fonts,,, emacs, The GNU Emacs Manual}.
3132
3133 @item :family
3134 @itemx :foundry
3135 @itemx :weight
3136 @itemx :slant
3137 @itemx :width
3138 These have the same meanings as the face attributes of the same name.
3139 @xref{Face Attributes}.
3140
3141 @item :size
3142 The font size---either a non-negative integer that specifies the pixel
3143 size, or a floating point number that specifies the point size.
3144
3145 @item :adstyle
3146 Additional typographic style information for the font, such as
3147 @samp{sans}. The value should be a string or a symbol.
3148
3149 @item :registry
3150 The charset registry and encoding of the font, such as
3151 @samp{iso8859-1}. The value should be a string or a symbol.
3152
3153 @item :script
3154 The script that the font must support (a symbol).
3155
3156 @item :otf
3157 The font must be an OpenType font that supports these OpenType
3158 features, provided Emacs is compiled with support for @samp{libotf} (a
3159 library for performing complex text layout in certain scripts). The
3160 value must be a list of the form
3161
3162 @smallexample
3163 @code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3164 @end smallexample
3165
3166 where @var{script-tag} is the OpenType script tag symbol;
3167 @var{langsys-tag} is the OpenType language system tag symbol, or
3168 @code{nil} to use the default language system; @code{gsub} is a list
3169 of OpenType GSUB feature tag symbols, or @code{nil} if none is
3170 required; and @code{gpos} is a list of OpenType GPOS feature tag
3171 symbols, or @code{nil} if none is required. If @code{gsub} or
3172 @code{gpos} is a list, a @code{nil} element in that list means that
3173 the font must not match any of the remaining tag symbols. The
3174 @code{gpos} element may be omitted.
3175 @end table
3176 @end defun
3177
3178 @defun font-put font-spec property value
3179 Set the font property @var{property} in the font-spec @var{font-spec}
3180 to @var{value}.
3181 @end defun
3182
3183 A font entity is a reference to a font that need not be open. Its
3184 properties are intermediate between a font object and a font spec:
3185 like a font object, and unlike a font spec, it refers to a single,
3186 specific font. Unlike a font object, creating a font entity does not
3187 load the contents of that font into computer memory.
3188
3189 @defun find-font font-spec &optional frame
3190 This function returns a font entity that best matches the font spec
3191 @var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3192 it defaults to the selected frame.
3193 @end defun
3194
3195 @defun list-fonts font-spec &optional frame num prefer
3196 This function returns a list of all font entities that match the font
3197 spec @var{font-spec}.
3198
3199 The optional argument @var{frame}, if non-@code{nil}, specifies the
3200 frame on which the fonts are to be displayed. The optional argument
3201 @var{num}, if non-@code{nil}, should be an integer that specifies the
3202 maximum length of the returned list. The optional argument
3203 @var{prefer}, if non-@code{nil}, should be another font spec, which is
3204 used to control the order of the returned list; the returned font
3205 entities are sorted in order of decreasing ``closeness'' to that font
3206 spec.
3207 @end defun
3208
3209 If you call @code{set-face-attribute} and pass a font spec, font
3210 entity, or font name string as the value of the @code{:font}
3211 attribute, Emacs opens the best ``matching'' font that is available
3212 for display. It then stores the corresponding font object as the
3213 actual value of the @code{:font} attribute for that face.
3214
3215 The following functions can be used to obtain information about a
3216 font. For these functions, the @var{font} argument can be a font
3217 object, a font entity, or a font spec.
3218
3219 @defun font-get font property
3220 This function returns the value of the font property @var{property}
3221 for @var{font}.
3222
3223 If @var{font} is a font spec and the font spec does not specify
3224 @var{property}, the return value is @code{nil}. If @var{font} is a
3225 font object or font entity, the value for the @var{:script} property
3226 may be a list of scripts supported by the font.
3227 @end defun
3228
3229 @defun font-face-attributes font &optional frame
3230 This function returns a list of face attributes corresponding to
3231 @var{font}. The optional argument @var{frame} specifies the frame on
3232 which the font is to be displayed. If it is @code{nil}, the selected
3233 frame is used. The return value has the form
3234
3235 @smallexample
3236 (:family @var{family} :height @var{height} :weight @var{weight}
3237 :slant @var{slant} :width @var{width})
3238 @end smallexample
3239
3240 where the values of @var{family}, @var{height}, @var{weight},
3241 @var{slant}, and @var{width} are face attribute values. Some of these
3242 key-attribute pairs may be omitted from the list if they are not
3243 specified by @var{font}.
3244 @end defun
3245
3246 @defun font-xlfd-name font &optional fold-wildcards
3247 This function returns the XLFD (X Logical Font Descriptor), a string,
3248 matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
3249 information about XLFDs. If the name is too long for an XLFD (which
3250 can contain at most 255 characters), the function returns @code{nil}.
3251
3252 If the optional argument @var{fold-wildcards} is non-@code{nil},
3253 consecutive wildcards in the XLFD are folded into one.
3254 @end defun
3255
3256 @node Fringes
3257 @section Fringes
3258 @cindex fringes
3259
3260 On graphical displays, Emacs draws @dfn{fringes} next to each
3261 window: thin vertical strips down the sides which can display bitmaps
3262 indicating truncation, continuation, horizontal scrolling, and so on.
3263
3264 @menu
3265 * Fringe Size/Pos:: Specifying where to put the window fringes.
3266 * Fringe Indicators:: Displaying indicator icons in the window fringes.
3267 * Fringe Cursors:: Displaying cursors in the right fringe.
3268 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3269 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3270 * Overlay Arrow:: Display of an arrow to indicate position.
3271 @end menu
3272
3273 @node Fringe Size/Pos
3274 @subsection Fringe Size and Position
3275
3276 The following buffer-local variables control the position and width
3277 of fringes in windows showing that buffer.
3278
3279 @defvar fringes-outside-margins
3280 The fringes normally appear between the display margins and the window
3281 text. If the value is non-@code{nil}, they appear outside the display
3282 margins. @xref{Display Margins}.
3283 @end defvar
3284
3285 @defvar left-fringe-width
3286 This variable, if non-@code{nil}, specifies the width of the left
3287 fringe in pixels. A value of @code{nil} means to use the left fringe
3288 width from the window's frame.
3289 @end defvar
3290
3291 @defvar right-fringe-width
3292 This variable, if non-@code{nil}, specifies the width of the right
3293 fringe in pixels. A value of @code{nil} means to use the right fringe
3294 width from the window's frame.
3295 @end defvar
3296
3297 Any buffer which does not specify values for these variables uses
3298 the values specified by the @code{left-fringe} and @code{right-fringe}
3299 frame parameters (@pxref{Layout Parameters}).
3300
3301 The above variables actually take effect via the function
3302 @code{set-window-buffer} (@pxref{Buffers and Windows}), which calls
3303 @code{set-window-fringes} as a subroutine. If you change one of these
3304 variables, the fringe display is not updated in existing windows
3305 showing the buffer, unless you call @code{set-window-buffer} again in
3306 each affected window. You can also use @code{set-window-fringes} to
3307 control the fringe display in individual windows.
3308
3309 @defun set-window-fringes window left &optional right outside-margins
3310 This function sets the fringe widths of window @var{window}.
3311 If @var{window} is @code{nil}, the selected window is used.
3312
3313 The argument @var{left} specifies the width in pixels of the left
3314 fringe, and likewise @var{right} for the right fringe. A value of
3315 @code{nil} for either one stands for the default width. If
3316 @var{outside-margins} is non-@code{nil}, that specifies that fringes
3317 should appear outside of the display margins.
3318 @end defun
3319
3320 @defun window-fringes &optional window
3321 This function returns information about the fringes of a window
3322 @var{window}. If @var{window} is omitted or @code{nil}, the selected
3323 window is used. The value has the form @code{(@var{left-width}
3324 @var{right-width} @var{outside-margins})}.
3325 @end defun
3326
3327
3328 @node Fringe Indicators
3329 @subsection Fringe Indicators
3330 @cindex fringe indicators
3331 @cindex indicators, fringe
3332
3333 @dfn{Fringe indicators} are tiny icons displayed in the window
3334 fringe to indicate truncated or continued lines, buffer boundaries,
3335 etc.
3336
3337 @defopt indicate-empty-lines
3338 @cindex fringes, and empty line indication
3339 When this is non-@code{nil}, Emacs displays a special glyph in the
3340 fringe of each empty line at the end of the buffer, on graphical
3341 displays. @xref{Fringes}. This variable is automatically
3342 buffer-local in every buffer.
3343 @end defopt
3344
3345 @defopt indicate-buffer-boundaries
3346 This buffer-local variable controls how the buffer boundaries and
3347 window scrolling are indicated in the window fringes.
3348
3349 Emacs can indicate the buffer boundaries---that is, the first and last
3350 line in the buffer---with angle icons when they appear on the screen.
3351 In addition, Emacs can display an up-arrow in the fringe to show
3352 that there is text above the screen, and a down-arrow to show
3353 there is text below the screen.
3354
3355 There are three kinds of basic values:
3356
3357 @table @asis
3358 @item @code{nil}
3359 Don't display any of these fringe icons.
3360 @item @code{left}
3361 Display the angle icons and arrows in the left fringe.
3362 @item @code{right}
3363 Display the angle icons and arrows in the right fringe.
3364 @item any non-alist
3365 Display the angle icons in the left fringe
3366 and don't display the arrows.
3367 @end table
3368
3369 Otherwise the value should be an alist that specifies which fringe
3370 indicators to display and where. Each element of the alist should
3371 have the form @code{(@var{indicator} . @var{position})}. Here,
3372 @var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3373 @code{down}, and @code{t} (which covers all the icons not yet
3374 specified), while @var{position} is one of @code{left}, @code{right}
3375 and @code{nil}.
3376
3377 For example, @code{((top . left) (t . right))} places the top angle
3378 bitmap in left fringe, and the bottom angle bitmap as well as both
3379 arrow bitmaps in right fringe. To show the angle bitmaps in the left
3380 fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
3381 @end defopt
3382
3383 @defvar fringe-indicator-alist
3384 This buffer-local variable specifies the mapping from logical fringe
3385 indicators to the actual bitmaps displayed in the window fringes. The
3386 value is an alist of elements @code{(@var{indicator}
3387 . @var{bitmaps})}, where @var{indicator} specifies a logical indicator
3388 type and @var{bitmaps} specifies the fringe bitmaps to use for that
3389 indicator.
3390
3391 Each @var{indicator} should be one of the following symbols:
3392
3393 @table @asis
3394 @item @code{truncation}, @code{continuation}.
3395 Used for truncation and continuation lines.
3396
3397 @item @code{up}, @code{down}, @code{top}, @code{bottom}, @code{top-bottom}
3398 Used when @code{indicate-buffer-boundaries} is non-@code{nil}:
3399 @code{up} and @code{down} indicate a buffer boundary lying above or
3400 below the window edge; @code{top} and @code{bottom} indicate the
3401 topmost and bottommost buffer text line; and @code{top-bottom}
3402 indicates where there is just one line of text in the buffer.
3403
3404 @item @code{empty-line}
3405 Used to indicate empty lines when @code{indicate-empty-lines} is
3406 non-@code{nil}.
3407
3408 @item @code{overlay-arrow}
3409 Used for overlay arrows (@pxref{Overlay Arrow}).
3410 @c Is this used anywhere?
3411 @c @item Unknown bitmap indicator:
3412 @c @code{unknown}.
3413 @end table
3414
3415 Each @var{bitmaps} value may be a list of symbols @code{(@var{left}
3416 @var{right} [@var{left1} @var{right1}])}. The @var{left} and
3417 @var{right} symbols specify the bitmaps shown in the left and/or right
3418 fringe, for the specific indicator. @var{left1} and @var{right1} are
3419 specific to the @code{bottom} and @code{top-bottom} indicators, and
3420 are used to indicate that the last text line has no final newline.
3421 Alternatively, @var{bitmaps} may be a single symbol which is used in
3422 both left and right fringes.
3423
3424 @xref{Fringe Bitmaps}, for a list of standard bitmap symbols and how
3425 to define your own. In addition, @code{nil} represents the empty
3426 bitmap (i.e.@: an indicator that is not shown).
3427
3428 When @code{fringe-indicator-alist} has a buffer-local value, and
3429 there is no bitmap defined for a logical indicator, or the bitmap is
3430 @code{t}, the corresponding value from the default value of
3431 @code{fringe-indicator-alist} is used.
3432 @end defvar
3433
3434 @node Fringe Cursors
3435 @subsection Fringe Cursors
3436 @cindex fringe cursors
3437 @cindex cursor, fringe
3438
3439 When a line is exactly as wide as the window, Emacs displays the
3440 cursor in the right fringe instead of using two lines. Different
3441 bitmaps are used to represent the cursor in the fringe depending on
3442 the current buffer's cursor type.
3443
3444 @defopt overflow-newline-into-fringe
3445 If this is non-@code{nil}, lines exactly as wide as the window (not
3446 counting the final newline character) are not continued. Instead,
3447 when point is at the end of the line, the cursor appears in the right
3448 fringe.
3449 @end defopt
3450
3451 @defvar fringe-cursor-alist
3452 This variable specifies the mapping from logical cursor type to the
3453 actual fringe bitmaps displayed in the right fringe. The value is an
3454 alist where each element has the form @code{(@var{cursor-type}
3455 . @var{bitmap})}, which means to use the fringe bitmap @var{bitmap} to
3456 display cursors of type @var{cursor-type}.
3457
3458 Each @var{cursor-type} should be one of @code{box}, @code{hollow},
3459 @code{bar}, @code{hbar}, or @code{hollow-small}. The first four have
3460 the same meanings as in the @code{cursor-type} frame parameter
3461 (@pxref{Cursor Parameters}). The @code{hollow-small} type is used
3462 instead of @code{hollow} when the normal @code{hollow-rectangle}
3463 bitmap is too tall to fit on a specific display line.
3464
3465 Each @var{bitmap} should be a symbol specifying the fringe bitmap to
3466 be displayed for that logical cursor type.
3467 @iftex
3468 See the next subsection for details.
3469 @end iftex
3470 @ifnottex
3471 @xref{Fringe Bitmaps}.
3472 @end ifnottex
3473
3474 When @code{fringe-cursor-alist} has a buffer-local value, and there is
3475 no bitmap defined for a cursor type, the corresponding value from the
3476 default value of @code{fringes-indicator-alist} is used.
3477 @end defvar
3478
3479 @node Fringe Bitmaps
3480 @subsection Fringe Bitmaps
3481 @cindex fringe bitmaps
3482 @cindex bitmaps, fringe
3483
3484 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3485 logical fringe indicators for truncated or continued lines, buffer
3486 boundaries, overlay arrows, etc. Each bitmap is represented by a
3487 symbol.
3488 @iftex
3489 These symbols are referred to by the variables
3490 @code{fringe-indicator-alist} and @code{fringe-cursor-alist},
3491 described in the previous subsections.
3492 @end iftex
3493 @ifnottex
3494 These symbols are referred to by the variable
3495 @code{fringe-indicator-alist}, which maps fringe indicators to bitmaps
3496 (@pxref{Fringe Indicators}), and the variable
3497 @code{fringe-cursor-alist}, which maps fringe cursors to bitmaps
3498 (@pxref{Fringe Cursors}).
3499 @end ifnottex
3500
3501 Lisp programs can also directly display a bitmap in the left or
3502 right fringe, by using a @code{display} property for one of the
3503 characters appearing in the line (@pxref{Other Display Specs}). Such
3504 a display specification has the form
3505
3506 @example
3507 (@var{fringe} @var{bitmap} [@var{face}])
3508 @end example
3509
3510 @noindent
3511 @var{fringe} is either the symbol @code{left-fringe} or
3512 @code{right-fringe}. @var{bitmap} is a symbol identifying the bitmap
3513 to display. The optional @var{face} names a face whose foreground
3514 color is used to display the bitmap; this face is automatically merged
3515 with the @code{fringe} face.
3516
3517 Here is a list of the standard fringe bitmaps defined in Emacs, and
3518 how they are currently used in Emacs (via
3519 @code{fringe-indicator-alist} and @code{fringe-cursor-alist}):
3520
3521 @table @asis
3522 @item @code{left-arrow}, @code{right-arrow}
3523 Used to indicate truncated lines.
3524
3525 @item @code{left-curly-arrow}, @code{right-curly-arrow}
3526 Used to indicate continued lines.
3527
3528 @item @code{right-triangle}, @code{left-triangle}
3529 The former is used by overlay arrows. The latter is unused.
3530
3531 @item @code{up-arrow}, @code{down-arrow}, @code{top-left-angle} @code{top-right-angle}
3532 @itemx @code{bottom-left-angle}, @code{bottom-right-angle}
3533 @itemx @code{top-right-angle}, @code{top-left-angle}
3534 @itemx @code{left-bracket}, @code{right-bracket}, @code{top-right-angle}, @code{top-left-angle}
3535 Used to indicate buffer boundaries.
3536
3537 @item @code{filled-rectangle}, @code{hollow-rectangle}
3538 @itemx @code{filled-square}, @code{hollow-square}
3539 @itemx @code{vertical-bar}, @code{horizontal-bar}
3540 Used for different types of fringe cursors.
3541
3542 @item @code{empty-line}, @code{question-mark}
3543 Unused.
3544 @end table
3545
3546 @noindent
3547 The next subsection describes how to define your own fringe bitmaps.
3548
3549 @defun fringe-bitmaps-at-pos &optional pos window
3550 This function returns the fringe bitmaps of the display line
3551 containing position @var{pos} in window @var{window}. The return
3552 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3553 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3554 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3555 is non-@code{nil} if there is an overlay arrow in the left fringe.
3556
3557 The value is @code{nil} if @var{pos} is not visible in @var{window}.
3558 If @var{window} is @code{nil}, that stands for the selected window.
3559 If @var{pos} is @code{nil}, that stands for the value of point in
3560 @var{window}.
3561 @end defun
3562
3563 @node Customizing Bitmaps
3564 @subsection Customizing Fringe Bitmaps
3565
3566 @defun define-fringe-bitmap bitmap bits &optional height width align
3567 This function defines the symbol @var{bitmap} as a new fringe bitmap,
3568 or replaces an existing bitmap with that name.
3569
3570 The argument @var{bits} specifies the image to use. It should be
3571 either a string or a vector of integers, where each element (an
3572 integer) corresponds to one row of the bitmap. Each bit of an integer
3573 corresponds to one pixel of the bitmap, where the low bit corresponds
3574 to the rightmost pixel of the bitmap.
3575
3576 The height is normally the length of @var{bits}. However, you
3577 can specify a different height with non-@code{nil} @var{height}. The width
3578 is normally 8, but you can specify a different width with non-@code{nil}
3579 @var{width}. The width must be an integer between 1 and 16.
3580
3581 The argument @var{align} specifies the positioning of the bitmap
3582 relative to the range of rows where it is used; the default is to
3583 center the bitmap. The allowed values are @code{top}, @code{center},
3584 or @code{bottom}.
3585
3586 The @var{align} argument may also be a list @code{(@var{align}
3587 @var{periodic})} where @var{align} is interpreted as described above.
3588 If @var{periodic} is non-@code{nil}, it specifies that the rows in
3589 @code{bits} should be repeated enough times to reach the specified
3590 height.
3591 @end defun
3592
3593 @defun destroy-fringe-bitmap bitmap
3594 This function destroy the fringe bitmap identified by @var{bitmap}.
3595 If @var{bitmap} identifies a standard fringe bitmap, it actually
3596 restores the standard definition of that bitmap, instead of
3597 eliminating it entirely.
3598 @end defun
3599
3600 @defun set-fringe-bitmap-face bitmap &optional face
3601 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3602 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3603 bitmap's face controls the color to draw it in.
3604
3605 @var{face} is merged with the @code{fringe} face, so normally
3606 @var{face} should specify only the foreground color.
3607 @end defun
3608
3609 @node Overlay Arrow
3610 @subsection The Overlay Arrow
3611 @c @cindex overlay arrow Duplicates variable names
3612
3613 The @dfn{overlay arrow} is useful for directing the user's attention
3614 to a particular line in a buffer. For example, in the modes used for
3615 interface to debuggers, the overlay arrow indicates the line of code
3616 about to be executed. This feature has nothing to do with
3617 @dfn{overlays} (@pxref{Overlays}).
3618
3619 @defvar overlay-arrow-string
3620 This variable holds the string to display to call attention to a
3621 particular line, or @code{nil} if the arrow feature is not in use.
3622 On a graphical display the contents of the string are ignored; instead a
3623 glyph is displayed in the fringe area to the left of the display area.
3624 @end defvar
3625
3626 @defvar overlay-arrow-position
3627 This variable holds a marker that indicates where to display the overlay
3628 arrow. It should point at the beginning of a line. On a non-graphical
3629 display the arrow text
3630 appears at the beginning of that line, overlaying any text that would
3631 otherwise appear. Since the arrow is usually short, and the line
3632 usually begins with indentation, normally nothing significant is
3633 overwritten.
3634
3635 The overlay-arrow string is displayed in any given buffer if the value
3636 of @code{overlay-arrow-position} in that buffer points into that
3637 buffer. Thus, it is possible to display multiple overlay arrow strings
3638 by creating buffer-local bindings of @code{overlay-arrow-position}.
3639 However, it is usually cleaner to use
3640 @code{overlay-arrow-variable-list} to achieve this result.
3641 @c !!! overlay-arrow-position: but the overlay string may remain in the display
3642 @c of some other buffer until an update is required. This should be fixed
3643 @c now. Is it?
3644 @end defvar
3645
3646 You can do a similar job by creating an overlay with a
3647 @code{before-string} property. @xref{Overlay Properties}.
3648
3649 You can define multiple overlay arrows via the variable
3650 @code{overlay-arrow-variable-list}.
3651
3652 @defvar overlay-arrow-variable-list
3653 This variable's value is a list of variables, each of which specifies
3654 the position of an overlay arrow. The variable
3655 @code{overlay-arrow-position} has its normal meaning because it is on
3656 this list.
3657 @end defvar
3658
3659 Each variable on this list can have properties
3660 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3661 specify an overlay arrow string (for text terminals) or fringe bitmap
3662 (for graphical terminals) to display at the corresponding overlay
3663 arrow position. If either property is not set, the default
3664 @code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3665 is used.
3666
3667 @node Scroll Bars
3668 @section Scroll Bars
3669 @cindex scroll bars
3670
3671 Normally the frame parameter @code{vertical-scroll-bars} controls
3672 whether the windows in the frame have vertical scroll bars, and
3673 whether they are on the left or right. The frame parameter
3674 @code{scroll-bar-width} specifies how wide they are (@code{nil}
3675 meaning the default). @xref{Layout Parameters}.
3676
3677 @defun frame-current-scroll-bars &optional frame
3678 This function reports the scroll bar type settings for frame
3679 @var{frame}. The value is a cons cell
3680 @code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3681 @var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3682 (which means no scroll bar.) @var{horizontal-type} is meant to
3683 specify the horizontal scroll bar type, but since they are not
3684 implemented, it is always @code{nil}.
3685 @end defun
3686
3687 @vindex vertical-scroll-bar
3688 You can enable or disable scroll bars for a particular buffer,
3689 by setting the variable @code{vertical-scroll-bar}. This variable
3690 automatically becomes buffer-local when set. The possible values are
3691 @code{left}, @code{right}, @code{t}, which means to use the
3692 frame's default, and @code{nil} for no scroll bar.
3693
3694 You can also control this for individual windows. Call the function
3695 @code{set-window-scroll-bars} to specify what to do for a specific window:
3696
3697 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3698 This function sets the width and type of scroll bars for window
3699 @var{window}.
3700
3701 @var{width} specifies the scroll bar width in pixels (@code{nil} means
3702 use the width specified for the frame). @var{vertical-type} specifies
3703 whether to have a vertical scroll bar and, if so, where. The possible
3704 values are @code{left}, @code{right} and @code{nil}, just like the
3705 values of the @code{vertical-scroll-bars} frame parameter.
3706
3707 The argument @var{horizontal-type} is meant to specify whether and
3708 where to have horizontal scroll bars, but since they are not
3709 implemented, it has no effect. If @var{window} is @code{nil}, the
3710 selected window is used.
3711 @end defun
3712
3713 @defun window-scroll-bars &optional window
3714 Report the width and type of scroll bars specified for @var{window}.
3715 If @var{window} is omitted or @code{nil}, the selected window is used.
3716 The value is a list of the form @code{(@var{width}
3717 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3718 @var{width} is the value that was specified for the width (which may
3719 be @code{nil}); @var{cols} is the number of columns that the scroll
3720 bar actually occupies.
3721
3722 @var{horizontal-type} is not actually meaningful.
3723 @end defun
3724
3725 If you don't specify these values for a window with
3726 @code{set-window-scroll-bars}, the buffer-local variables
3727 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3728 displayed control the window's vertical scroll bars. The function
3729 @code{set-window-buffer} examines these variables. If you change them
3730 in a buffer that is already visible in a window, you can make the
3731 window take note of the new values by calling @code{set-window-buffer}
3732 specifying the same buffer that is already displayed.
3733
3734 @defopt scroll-bar-mode
3735 This variable, always local in all buffers, controls whether and where
3736 to put scroll bars in windows displaying the buffer. The possible values
3737 are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3738 the left, and @code{right} to put a scroll bar on the right.
3739 @end defopt
3740
3741 @defun window-current-scroll-bars &optional window
3742 This function reports the scroll bar type for window @var{window}.
3743 If @var{window} is omitted or @code{nil}, the selected window is used.
3744 The value is a cons cell
3745 @code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3746 @code{window-scroll-bars}, this reports the scroll bar type actually
3747 used, once frame defaults and @code{scroll-bar-mode} are taken into
3748 account.
3749 @end defun
3750
3751 @defvar scroll-bar-width
3752 This variable, always local in all buffers, specifies the width of the
3753 buffer's scroll bars, measured in pixels. A value of @code{nil} means
3754 to use the value specified by the frame.
3755 @end defvar
3756
3757 @node Display Property
3758 @section The @code{display} Property
3759 @cindex display specification
3760 @kindex display @r{(text property)}
3761
3762 The @code{display} text property (or overlay property) is used to
3763 insert images into text, and to control other aspects of how text
3764 displays. The value of the @code{display} property should be a
3765 display specification, or a list or vector containing several display
3766 specifications. Display specifications in the same @code{display}
3767 property value generally apply in parallel to the text they cover.
3768
3769 If several sources (overlays and/or a text property) specify values
3770 for the @code{display} property, only one of the values takes effect,
3771 following the rules of @code{get-char-property}. @xref{Examining
3772 Properties}.
3773
3774 The rest of this section describes several kinds of
3775 display specifications and what they mean.
3776
3777 @menu
3778 * Replacing Specs:: Display specs that replace the text.
3779 * Specified Space:: Displaying one space with a specified width.
3780 * Pixel Specification:: Specifying space width or height in pixels.
3781 * Other Display Specs:: Displaying an image; adjusting the height,
3782 spacing, and other properties of text.
3783 * Display Margins:: Displaying text or images to the side of the main text.
3784 @end menu
3785
3786 @node Replacing Specs
3787 @subsection Display Specs That Replace The Text
3788
3789 Some kinds of display specifications specify something to display
3790 instead of the text that has the property. These are called
3791 @dfn{replacing} display specifications. Emacs does not allow the user
3792 to interactively move point into the middle of buffer text that is
3793 replaced in this way.
3794
3795 If a list of display specifications includes more than one replacing
3796 display specification, the first overrides the rest. Replacing
3797 display specifications make most other display specifications
3798 irrelevant, since those don't apply to the replacement.
3799
3800 For replacing display specifications, ``the text that has the
3801 property'' means all the consecutive characters that have the same
3802 Lisp object as their @code{display} property; these characters are
3803 replaced as a single unit. If two characters have different Lisp
3804 objects as their @code{display} properties (i.e.@: objects which are
3805 not @code{eq}), they are handled separately.
3806
3807 Here is an example which illustrates this point. A string serves as
3808 a replacing display specification, which replaces the text that has
3809 the property with the specified string (@pxref{Other Display Specs}).
3810 Consider the following function:
3811
3812 @smallexample
3813 (defun foo ()
3814 (dotimes (i 5)
3815 (let ((string (concat "A"))
3816 (start (+ i i (point-min))))
3817 (put-text-property start (1+ start) 'display string)
3818 (put-text-property start (+ 2 start) 'display string))))
3819 @end smallexample
3820
3821 @noindent
3822 This function gives each of the first ten characters in the buffer a
3823 @code{display} property which is a string @code{"A"}, but they don't
3824 all get the same string object. The first two characters get the same
3825 string object, so they are replaced with one @samp{A}; the fact that
3826 the display property was assigned in two separate calls to
3827 @code{put-text-property} is irrelevant. Similarly, the next two
3828 characters get a second string (@code{concat} creates a new string
3829 object), so they are replaced with one @samp{A}; and so on. Thus, the
3830 ten characters appear as five A's.
3831
3832 @node Specified Space
3833 @subsection Specified Spaces
3834 @cindex spaces, specified height or width
3835 @cindex variable-width spaces
3836
3837 To display a space of specified width and/or height, use a display
3838 specification of the form @code{(space . @var{props})}, where
3839 @var{props} is a property list (a list of alternating properties and
3840 values). You can put this property on one or more consecutive
3841 characters; a space of the specified height and width is displayed in
3842 place of @emph{all} of those characters. These are the properties you
3843 can use in @var{props} to specify the weight of the space:
3844
3845 @table @code
3846 @item :width @var{width}
3847 If @var{width} is an integer or floating point number, it specifies
3848 that the space width should be @var{width} times the normal character
3849 width. @var{width} can also be a @dfn{pixel width} specification
3850 (@pxref{Pixel Specification}).
3851
3852 @item :relative-width @var{factor}
3853 Specifies that the width of the stretch should be computed from the
3854 first character in the group of consecutive characters that have the
3855 same @code{display} property. The space width is the width of that
3856 character, multiplied by @var{factor}.
3857
3858 @item :align-to @var{hpos}
3859 Specifies that the space should be wide enough to reach @var{hpos}.
3860 If @var{hpos} is a number, it is measured in units of the normal
3861 character width. @var{hpos} can also be a @dfn{pixel width}
3862 specification (@pxref{Pixel Specification}).
3863 @end table
3864
3865 You should use one and only one of the above properties. You can
3866 also specify the height of the space, with these properties:
3867
3868 @table @code
3869 @item :height @var{height}
3870 Specifies the height of the space.
3871 If @var{height} is an integer or floating point number, it specifies
3872 that the space height should be @var{height} times the normal character
3873 height. The @var{height} may also be a @dfn{pixel height} specification
3874 (@pxref{Pixel Specification}).
3875
3876 @item :relative-height @var{factor}
3877 Specifies the height of the space, multiplying the ordinary height
3878 of the text having this display specification by @var{factor}.
3879
3880 @item :ascent @var{ascent}
3881 If the value of @var{ascent} is a non-negative number no greater than
3882 100, it specifies that @var{ascent} percent of the height of the space
3883 should be considered as the ascent of the space---that is, the part
3884 above the baseline. The ascent may also be specified in pixel units
3885 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3886
3887 @end table
3888
3889 Don't use both @code{:height} and @code{:relative-height} together.
3890
3891 The @code{:width} and @code{:align-to} properties are supported on
3892 non-graphic terminals, but the other space properties in this section
3893 are not.
3894
3895 Note that space properties are treated as paragraph separators for
3896 the purposes of reordering bidirectional text for display.
3897 @xref{Bidirectional Display}, for the details.
3898
3899 @node Pixel Specification
3900 @subsection Pixel Specification for Spaces
3901 @cindex spaces, pixel specification
3902
3903 The value of the @code{:width}, @code{:align-to}, @code{:height},
3904 and @code{:ascent} properties can be a special kind of expression that
3905 is evaluated during redisplay. The result of the evaluation is used
3906 as an absolute number of pixels.
3907
3908 The following expressions are supported:
3909
3910 @smallexample
3911 @group
3912 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3913 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3914 @var{unit} ::= in | mm | cm | width | height
3915 @end group
3916 @group
3917 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3918 | scroll-bar | text
3919 @var{pos} ::= left | center | right
3920 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3921 @var{op} ::= + | -
3922 @end group
3923 @end smallexample
3924
3925 The form @var{num} specifies a fraction of the default frame font
3926 height or width. The form @code{(@var{num})} specifies an absolute
3927 number of pixels. If @var{num} is a symbol, @var{symbol}, its
3928 buffer-local variable binding is used.
3929
3930 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3931 pixels per inch, millimeter, and centimeter, respectively. The
3932 @code{width} and @code{height} units correspond to the default width
3933 and height of the current face. An image specification @code{image}
3934 corresponds to the width or height of the image.
3935
3936 The elements @code{left-fringe}, @code{right-fringe},
3937 @code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
3938 @code{text} specify to the width of the corresponding area of the
3939 window.
3940
3941 The @code{left}, @code{center}, and @code{right} positions can be
3942 used with @code{:align-to} to specify a position relative to the left
3943 edge, center, or right edge of the text area.
3944
3945 Any of the above window elements (except @code{text}) can also be
3946 used with @code{:align-to} to specify that the position is relative to
3947 the left edge of the given area. Once the base offset for a relative
3948 position has been set (by the first occurrence of one of these
3949 symbols), further occurrences of these symbols are interpreted as the
3950 width of the specified area. For example, to align to the center of
3951 the left-margin, use
3952
3953 @example
3954 :align-to (+ left-margin (0.5 . left-margin))
3955 @end example
3956
3957 If no specific base offset is set for alignment, it is always relative
3958 to the left edge of the text area. For example, @samp{:align-to 0} in a
3959 header-line aligns with the first text column in the text area.
3960
3961 A value of the form @code{(@var{num} . @var{expr})} stands for the
3962 product of the values of @var{num} and @var{expr}. For example,
3963 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
3964 @var{image})} specifies half the width (or height) of the specified
3965 image.
3966
3967 The form @code{(+ @var{expr} ...)} adds up the value of the
3968 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
3969 the value of the expressions.
3970
3971 @node Other Display Specs
3972 @subsection Other Display Specifications
3973
3974 Here are the other sorts of display specifications that you can use
3975 in the @code{display} text property.
3976
3977 @table @code
3978 @item @var{string}
3979 Display @var{string} instead of the text that has this property.
3980
3981 Recursive display specifications are not supported---@var{string}'s
3982 @code{display} properties, if any, are not used.
3983
3984 @item (image . @var{image-props})
3985 This kind of display specification is an image descriptor (@pxref{Images}).
3986 When used as a display specification, it means to display the image
3987 instead of the text that has the display specification.
3988
3989 @item (slice @var{x} @var{y} @var{width} @var{height})
3990 This specification together with @code{image} specifies a @dfn{slice}
3991 (a partial area) of the image to display. The elements @var{y} and
3992 @var{x} specify the top left corner of the slice, within the image;
3993 @var{width} and @var{height} specify the width and height of the
3994 slice. Integer values are numbers of pixels. A floating point number
3995 in the range 0.0--1.0 stands for that fraction of the width or height
3996 of the entire image.
3997
3998 @item ((margin nil) @var{string})
3999 A display specification of this form means to display @var{string}
4000 instead of the text that has the display specification, at the same
4001 position as that text. It is equivalent to using just @var{string},
4002 but it is done as a special case of marginal display (@pxref{Display
4003 Margins}).
4004
4005 @item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
4006 @itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
4007 This display specification on any character of a line of text causes
4008 the specified @var{bitmap} be displayed in the left or right fringes
4009 for that line, instead of the characters that have the display
4010 specification. The optional @var{face} specifies the colors to be
4011 used for the bitmap. @xref{Fringe Bitmaps}, for the details.
4012
4013 @item (space-width @var{factor})
4014 This display specification affects all the space characters within the
4015 text that has the specification. It displays all of these spaces
4016 @var{factor} times as wide as normal. The element @var{factor} should
4017 be an integer or float. Characters other than spaces are not affected
4018 at all; in particular, this has no effect on tab characters.
4019
4020 @item (height @var{height})
4021 This display specification makes the text taller or shorter.
4022 Here are the possibilities for @var{height}:
4023
4024 @table @asis
4025 @item @code{(+ @var{n})}
4026 This means to use a font that is @var{n} steps larger. A ``step'' is
4027 defined by the set of available fonts---specifically, those that match
4028 what was otherwise specified for this text, in all attributes except
4029 height. Each size for which a suitable font is available counts as
4030 another step. @var{n} should be an integer.
4031
4032 @item @code{(- @var{n})}
4033 This means to use a font that is @var{n} steps smaller.
4034
4035 @item a number, @var{factor}
4036 A number, @var{factor}, means to use a font that is @var{factor} times
4037 as tall as the default font.
4038
4039 @item a symbol, @var{function}
4040 A symbol is a function to compute the height. It is called with the
4041 current height as argument, and should return the new height to use.
4042
4043 @item anything else, @var{form}
4044 If the @var{height} value doesn't fit the previous possibilities, it is
4045 a form. Emacs evaluates it to get the new height, with the symbol
4046 @code{height} bound to the current specified font height.
4047 @end table
4048
4049 @item (raise @var{factor})
4050 This kind of display specification raises or lowers the text
4051 it applies to, relative to the baseline of the line.
4052
4053 @var{factor} must be a number, which is interpreted as a multiple of the
4054 height of the affected text. If it is positive, that means to display
4055 the characters raised. If it is negative, that means to display them
4056 lower down.
4057
4058 If the text also has a @code{height} display specification, that does
4059 not affect the amount of raising or lowering, which is based on the
4060 faces used for the text.
4061 @end table
4062
4063 @c We put all the `@code{(when ...)}' on one line to encourage
4064 @c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4065 @c was at eol; the info file ended up w/ two spaces rendered after it.
4066 You can make any display specification conditional. To do that,
4067 package it in another list of the form
4068 @code{(when @var{condition} . @var{spec})}.
4069 Then the specification @var{spec} applies only when
4070 @var{condition} evaluates to a non-@code{nil} value. During the
4071 evaluation, @code{object} is bound to the string or buffer having the
4072 conditional @code{display} property. @code{position} and
4073 @code{buffer-position} are bound to the position within @code{object}
4074 and the buffer position where the @code{display} property was found,
4075 respectively. Both positions can be different when @code{object} is a
4076 string.
4077
4078 @node Display Margins
4079 @subsection Displaying in the Margins
4080 @cindex display margins
4081 @cindex margins, display
4082
4083 A buffer can have blank areas called @dfn{display margins} on the
4084 left and on the right. Ordinary text never appears in these areas,
4085 but you can put things into the display margins using the
4086 @code{display} property. There is currently no way to make text or
4087 images in the margin mouse-sensitive.
4088
4089 The way to display something in the margins is to specify it in a
4090 margin display specification in the @code{display} property of some
4091 text. This is a replacing display specification, meaning that the
4092 text you put it on does not get displayed; the margin display appears,
4093 but that text does not.
4094
4095 A margin display specification looks like @code{((margin
4096 right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
4097 Here, @var{spec} is another display specification that says what to
4098 display in the margin. Typically it is a string of text to display,
4099 or an image descriptor.
4100
4101 To display something in the margin @emph{in association with}
4102 certain buffer text, without altering or preventing the display of
4103 that text, put a @code{before-string} property on the text and put the
4104 margin display specification on the contents of the before-string.
4105
4106 Before the display margins can display anything, you must give
4107 them a nonzero width. The usual way to do that is to set these
4108 variables:
4109
4110 @defvar left-margin-width
4111 This variable specifies the width of the left margin.
4112 It is buffer-local in all buffers.
4113 @end defvar
4114
4115 @defvar right-margin-width
4116 This variable specifies the width of the right margin.
4117 It is buffer-local in all buffers.
4118 @end defvar
4119
4120 Setting these variables does not immediately affect the window. These
4121 variables are checked when a new buffer is displayed in the window.
4122 Thus, you can make changes take effect by calling
4123 @code{set-window-buffer}.
4124
4125 You can also set the margin widths immediately.
4126
4127 @defun set-window-margins window left &optional right
4128 This function specifies the margin widths for window @var{window}.
4129 The argument @var{left} controls the left margin and
4130 @var{right} controls the right margin (default @code{0}).
4131 @end defun
4132
4133 @defun window-margins &optional window
4134 This function returns the left and right margins of @var{window}
4135 as a cons cell of the form @code{(@var{left} . @var{right})}.
4136 If @var{window} is @code{nil}, the selected window is used.
4137 @end defun
4138
4139 @node Images
4140 @section Images
4141 @cindex images in buffers
4142
4143 To display an image in an Emacs buffer, you must first create an image
4144 descriptor, then use it as a display specifier in the @code{display}
4145 property of text that is displayed (@pxref{Display Property}).
4146
4147 Emacs is usually able to display images when it is run on a
4148 graphical terminal. Images cannot be displayed in a text terminal, on
4149 certain graphical terminals that lack the support for this, or if
4150 Emacs is compiled without image support. You can use the function
4151 @code{display-images-p} to determine if images can in principle be
4152 displayed (@pxref{Display Feature Testing}).
4153
4154 @menu
4155 * Image Formats:: Supported image formats.
4156 * Image Descriptors:: How to specify an image for use in @code{:display}.
4157 * XBM Images:: Special features for XBM format.
4158 * XPM Images:: Special features for XPM format.
4159 * GIF Images:: Special features for GIF format.
4160 * TIFF Images:: Special features for TIFF format.
4161 * PostScript Images:: Special features for PostScript format.
4162 * ImageMagick Images:: Special features available through ImageMagick.
4163 * Other Image Types:: Various other formats are supported.
4164 * Defining Images:: Convenient ways to define an image for later use.
4165 * Showing Images:: Convenient ways to display an image once it is defined.
4166 * Animated Images:: Some image formats can be animated.
4167 * Image Cache:: Internal mechanisms of image display.
4168 @end menu
4169
4170 @node Image Formats
4171 @subsection Image Formats
4172 @cindex image formats
4173 @cindex image types
4174
4175 Emacs can display a number of different image formats. Some of
4176 these image formats are supported only if particular support libraries
4177 are installed. On some platforms, Emacs can load support libraries on
4178 demand; if so, the variable @code{dynamic-library-alist} can be used
4179 to modify the set of known names for these dynamic libraries.
4180 @xref{Dynamic Libraries}.
4181
4182 Supported image formats (and the required support libraries) include
4183 PBM and XBM (which do not depend on support libraries and are always
4184 available), XPM (@code{libXpm}), GIF (@code{libgif} or
4185 @code{libungif}), PostScript (@code{gs}), JPEG (@code{libjpeg}), TIFF
4186 (@code{libtiff}), PNG (@code{libpng}), and SVG (@code{librsvg}).
4187
4188 Each of these image formats is associated with an @dfn{image type
4189 symbol}. The symbols for the above formats are, respectively,
4190 @code{pbm}, @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4191 @code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4192
4193 Furthermore, if you build Emacs with ImageMagick
4194 (@code{libMagickWand}) support, Emacs can display any image format
4195 that ImageMagick can. @xref{ImageMagick Images}. All images
4196 displayed via ImageMagick have type symbol @code{imagemagick}.
4197
4198 @defvar image-types
4199 This variable contains a list of type symbols for image formats which
4200 are potentially supported in the current configuration.
4201
4202 ``Potentially'' means that Emacs knows about the image types, not
4203 necessarily that they can be used (for example, they could depend on
4204 unavailable dynamic libraries). To know which image types are really
4205 available, use @code{image-type-available-p}.
4206 @end defvar
4207
4208 @defun image-type-available-p type
4209 This function returns non-@code{nil} if images of type @var{type} can
4210 be loaded and displayed. @var{type} must be an image type symbol.
4211
4212 For image types whose support libraries are statically linked, this
4213 function always returns @code{t}. For image types whose support
4214 libraries are dynamically loaded, it returns @code{t} if the library
4215 could be loaded and @code{nil} otherwise.
4216 @end defun
4217
4218 @node Image Descriptors
4219 @subsection Image Descriptors
4220 @cindex image descriptor
4221
4222 An @dfn{image descriptor} is a list which specifies the underlying
4223 data for an image, and how to display it. It is typically used as the
4224 value of a @code{display} overlay or text property (@pxref{Other
4225 Display Specs}); but @xref{Showing Images}, for convenient helper
4226 functions to insert images into buffers.
4227
4228 Each image descriptor has the form @code{(image . @var{props})},
4229 where @var{props} is a property list of alternating keyword symbols
4230 and values, including at least the pair @code{:type @var{TYPE}} which
4231 specifies the image type.
4232
4233 The following is a list of properties that are meaningful for all
4234 image types (there are also properties which are meaningful only for
4235 certain image types, as documented in the following subsections):
4236
4237 @table @code
4238 @item :type @var{type}
4239 The image type.
4240 @ifnottex
4241 @xref{Image Formats}.
4242 @end ifnottex
4243 Every image descriptor must include this property.
4244
4245 @item :file @var{file}
4246 This says to load the image from file @var{file}. If @var{file} is
4247 not an absolute file name, it is expanded in @code{data-directory}.
4248
4249 @item :data @var{data}
4250 This specifies the raw image data. Each image descriptor must have
4251 either @code{:data} or @code{:file}, but not both.
4252
4253 For most image types, the value of a @code{:data} property should be a
4254 string containing the image data. Some image types do not support
4255 @code{:data}; for some others, @code{:data} alone is not enough, so
4256 you need to use other image properties along with @code{:data}. See
4257 the following subsections for details.
4258
4259 @item :margin @var{margin}
4260 This specifies how many pixels to add as an extra margin around the
4261 image. The value, @var{margin}, must be a non-negative number, or a
4262 pair @code{(@var{x} . @var{y})} of such numbers. If it is a pair,
4263 @var{x} specifies how many pixels to add horizontally, and @var{y}
4264 specifies how many pixels to add vertically. If @code{:margin} is not
4265 specified, the default is zero.
4266
4267 @item :ascent @var{ascent}
4268 This specifies the amount of the image's height to use for its
4269 ascent---that is, the part above the baseline. The value,
4270 @var{ascent}, must be a number in the range 0 to 100, or the symbol
4271 @code{center}.
4272
4273 If @var{ascent} is a number, that percentage of the image's height is
4274 used for its ascent.
4275
4276 If @var{ascent} is @code{center}, the image is vertically centered
4277 around a centerline which would be the vertical centerline of text drawn
4278 at the position of the image, in the manner specified by the text
4279 properties and overlays that apply to the image.
4280
4281 If this property is omitted, it defaults to 50.
4282
4283 @item :relief @var{relief}
4284 This adds a shadow rectangle around the image. The value,
4285 @var{relief}, specifies the width of the shadow lines, in pixels. If
4286 @var{relief} is negative, shadows are drawn so that the image appears
4287 as a pressed button; otherwise, it appears as an unpressed button.
4288
4289 @item :conversion @var{algorithm}
4290 This specifies a conversion algorithm that should be applied to the
4291 image before it is displayed; the value, @var{algorithm}, specifies
4292 which algorithm.
4293
4294 @table @code
4295 @item laplace
4296 @itemx emboss
4297 Specifies the Laplace edge detection algorithm, which blurs out small
4298 differences in color while highlighting larger differences. People
4299 sometimes consider this useful for displaying the image for a
4300 ``disabled'' button.
4301
4302 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4303 Specifies a general edge-detection algorithm. @var{matrix} must be
4304 either a nine-element list or a nine-element vector of numbers. A pixel
4305 at position @math{x/y} in the transformed image is computed from
4306 original pixels around that position. @var{matrix} specifies, for each
4307 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4308 will influence the transformed pixel; element @math{0} specifies the
4309 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4310 the pixel at @math{x/y-1} etc., as shown below:
4311 @iftex
4312 @tex
4313 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4314 x-1/y & x/y & x+1/y \cr
4315 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4316 @end tex
4317 @end iftex
4318 @ifnottex
4319 @display
4320 (x-1/y-1 x/y-1 x+1/y-1
4321 x-1/y x/y x+1/y
4322 x-1/y+1 x/y+1 x+1/y+1)
4323 @end display
4324 @end ifnottex
4325
4326 The resulting pixel is computed from the color intensity of the color
4327 resulting from summing up the RGB values of surrounding pixels,
4328 multiplied by the specified factors, and dividing that sum by the sum
4329 of the factors' absolute values.
4330
4331 Laplace edge-detection currently uses a matrix of
4332 @iftex
4333 @tex
4334 $$\pmatrix{1 & 0 & 0 \cr
4335 0& 0 & 0 \cr
4336 0 & 0 & -1 \cr}$$
4337 @end tex
4338 @end iftex
4339 @ifnottex
4340 @display
4341 (1 0 0
4342 0 0 0
4343 0 0 -1)
4344 @end display
4345 @end ifnottex
4346
4347 Emboss edge-detection uses a matrix of
4348 @iftex
4349 @tex
4350 $$\pmatrix{ 2 & -1 & 0 \cr
4351 -1 & 0 & 1 \cr
4352 0 & 1 & -2 \cr}$$
4353 @end tex
4354 @end iftex
4355 @ifnottex
4356 @display
4357 ( 2 -1 0
4358 -1 0 1
4359 0 1 -2)
4360 @end display
4361 @end ifnottex
4362
4363 @item disabled
4364 Specifies transforming the image so that it looks ``disabled''.
4365 @end table
4366
4367 @item :mask @var{mask}
4368 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4369 a clipping mask for the image, so that the background of a frame is
4370 visible behind the image. If @var{bg} is not specified, or if @var{bg}
4371 is @code{t}, determine the background color of the image by looking at
4372 the four corners of the image, assuming the most frequently occurring
4373 color from the corners is the background color of the image. Otherwise,
4374 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4375 specifying the color to assume for the background of the image.
4376
4377 If @var{mask} is @code{nil}, remove a mask from the image, if it has
4378 one. Images in some formats include a mask which can be removed by
4379 specifying @code{:mask nil}.
4380
4381 @item :pointer @var{shape}
4382 This specifies the pointer shape when the mouse pointer is over this
4383 image. @xref{Pointer Shape}, for available pointer shapes.
4384
4385 @item :map @var{map}
4386 This associates an image map of @dfn{hot spots} with this image.
4387
4388 An image map is an alist where each element has the format
4389 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4390 as either a rectangle, a circle, or a polygon.
4391
4392 A rectangle is a cons
4393 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4394 which specifies the pixel coordinates of the upper left and bottom right
4395 corners of the rectangle area.
4396
4397 A circle is a cons
4398 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4399 which specifies the center and the radius of the circle; @var{r} may
4400 be a float or integer.
4401
4402 A polygon is a cons
4403 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4404 where each pair in the vector describes one corner in the polygon.
4405
4406 When the mouse pointer lies on a hot-spot area of an image, the
4407 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4408 property, that defines a tool-tip for the hot-spot, and if it contains
4409 a @code{pointer} property, that defines the shape of the mouse cursor when
4410 it is on the hot-spot.
4411 @xref{Pointer Shape}, for available pointer shapes.
4412
4413 When you click the mouse when the mouse pointer is over a hot-spot, an
4414 event is composed by combining the @var{id} of the hot-spot with the
4415 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4416 @var{id} is @code{area4}.
4417 @end table
4418
4419 @defun image-mask-p spec &optional frame
4420 This function returns @code{t} if image @var{spec} has a mask bitmap.
4421 @var{frame} is the frame on which the image will be displayed.
4422 @var{frame} @code{nil} or omitted means to use the selected frame
4423 (@pxref{Input Focus}).
4424 @end defun
4425
4426 @node XBM Images
4427 @subsection XBM Images
4428 @cindex XBM
4429
4430 To use XBM format, specify @code{xbm} as the image type. This image
4431 format doesn't require an external library, so images of this type are
4432 always supported.
4433
4434 Additional image properties supported for the @code{xbm} image type are:
4435
4436 @table @code
4437 @item :foreground @var{foreground}
4438 The value, @var{foreground}, should be a string specifying the image
4439 foreground color, or @code{nil} for the default color. This color is
4440 used for each pixel in the XBM that is 1. The default is the frame's
4441 foreground color.
4442
4443 @item :background @var{background}
4444 The value, @var{background}, should be a string specifying the image
4445 background color, or @code{nil} for the default color. This color is
4446 used for each pixel in the XBM that is 0. The default is the frame's
4447 background color.
4448 @end table
4449
4450 If you specify an XBM image using data within Emacs instead of an
4451 external file, use the following three properties:
4452
4453 @table @code
4454 @item :data @var{data}
4455 The value, @var{data}, specifies the contents of the image.
4456 There are three formats you can use for @var{data}:
4457
4458 @itemize @bullet
4459 @item
4460 A vector of strings or bool-vectors, each specifying one line of the
4461 image. Do specify @code{:height} and @code{:width}.
4462
4463 @item
4464 A string containing the same byte sequence as an XBM file would contain.
4465 You must not specify @code{:height} and @code{:width} in this case,
4466 because omitting them is what indicates the data has the format of an
4467 XBM file. The file contents specify the height and width of the image.
4468
4469 @item
4470 A string or a bool-vector containing the bits of the image (plus perhaps
4471 some extra bits at the end that will not be used). It should contain at
4472 least @var{width} * @code{height} bits. In this case, you must specify
4473 @code{:height} and @code{:width}, both to indicate that the string
4474 contains just the bits rather than a whole XBM file, and to specify the
4475 size of the image.
4476 @end itemize
4477
4478 @item :width @var{width}
4479 The value, @var{width}, specifies the width of the image, in pixels.
4480
4481 @item :height @var{height}
4482 The value, @var{height}, specifies the height of the image, in pixels.
4483 @end table
4484
4485 @node XPM Images
4486 @subsection XPM Images
4487 @cindex XPM
4488
4489 To use XPM format, specify @code{xpm} as the image type. The
4490 additional image property @code{:color-symbols} is also meaningful with
4491 the @code{xpm} image type:
4492
4493 @table @code
4494 @item :color-symbols @var{symbols}
4495 The value, @var{symbols}, should be an alist whose elements have the
4496 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4497 the name of a color as it appears in the image file, and @var{color}
4498 specifies the actual color to use for displaying that name.
4499 @end table
4500
4501 @node GIF Images
4502 @subsection GIF Images
4503 @cindex GIF
4504
4505 For GIF images, specify image type @code{gif}.
4506
4507 @table @code
4508 @item :index @var{index}
4509 You can use @code{:index} to specify image number @var{index} from a
4510 GIF file that contains more than one image. If the GIF file doesn't
4511 contain an image with the specified index, the image displays as a
4512 hollow box. GIF files with more than one image can be animated,
4513 @pxref{Animated Images}.
4514 @end table
4515
4516 @node TIFF Images
4517 @subsection TIFF Images
4518 @cindex TIFF
4519
4520 For TIFF images, specify image type @code{tiff}.
4521
4522 @table @code
4523 @item :index @var{index}
4524 You can use @code{:index} to specify image number @var{index} from a
4525 TIFF file that contains more than one image. If the TIFF file doesn't
4526 contain an image with the specified index, the image displays as a
4527 hollow box.
4528 @end table
4529
4530 @node PostScript Images
4531 @subsection PostScript Images
4532 @cindex postscript images
4533
4534 To use PostScript for an image, specify image type @code{postscript}.
4535 This works only if you have Ghostscript installed. You must always use
4536 these three properties:
4537
4538 @table @code
4539 @item :pt-width @var{width}
4540 The value, @var{width}, specifies the width of the image measured in
4541 points (1/72 inch). @var{width} must be an integer.
4542
4543 @item :pt-height @var{height}
4544 The value, @var{height}, specifies the height of the image in points
4545 (1/72 inch). @var{height} must be an integer.
4546
4547 @item :bounding-box @var{box}
4548 The value, @var{box}, must be a list or vector of four integers, which
4549 specifying the bounding box of the PostScript image, analogous to the
4550 @samp{BoundingBox} comment found in PostScript files.
4551
4552 @example
4553 %%BoundingBox: 22 171 567 738
4554 @end example
4555 @end table
4556
4557 @node ImageMagick Images
4558 @subsection ImageMagick Images
4559 @cindex ImageMagick images
4560 @cindex images, support for more formats
4561
4562 If you build Emacs with ImageMagick support, you can use the
4563 ImageMagick library to load many image formats. The image type symbol
4564 for images loaded via ImageMagick is @code{imagemagick}, regardless of
4565 the actual underlying image format.
4566
4567 @defun imagemagick-types
4568 This function returns a list of image file extensions supported by the
4569 current ImageMagick installation.
4570 @end defun
4571
4572 By default, Emacs does not use ImageMagick to display images in
4573 Image mode, e.g.@: when visiting such files with @kbd{C-x C-f}. This
4574 feature is enabled by calling @code{imagemagick-register-types}.
4575
4576 @defun imagemagick-register-types
4577 This function enables using Image mode to visit image files supported
4578 by ImageMagick. @xref{File Conveniences,,, emacs, The GNU Emacs
4579 Manual}. It also causes @code{create-image} and other helper
4580 functions to associate such file names with the @code{imagemagick}
4581 image type (@pxref{Defining Images}).
4582
4583 All image file extensions supported by ImageMagick are registered,
4584 except those specified in @code{imagemagick-types-inhibit}. If Emacs
4585 was not compiled with ImageMagick support, this function does nothing.
4586 @end defun
4587
4588 @defopt imagemagick-types-inhibit
4589 This variable specifies a list of image types that should @emph{not}
4590 be registered by @code{imagemagick-register-types}. Each entry in
4591 this list should be one of the symbols returned by
4592 @code{imagemagick-types}. The default value lists several file types
4593 that are considered ``images'' by ImageMagick, but which should not be
4594 considered as images by Emacs, including C files and HTML files.
4595 @end defopt
4596
4597 @ignore
4598 @c I don't know what this means. I suspect it means eg loading jpg
4599 @c images via libjpeg or ImageMagick. But it doesn't work.
4600 @c If you don't have libjpeg support compiled in, you cannot
4601 @c view jpeg images, even if you have imagemagick support:
4602 @c http://debbugs.gnu.org/9045
4603 @c And if you have both compiled in, then you always get
4604 @c the libjpeg version:
4605 @c http://debbugs.gnu.org/10746
4606 There may be overlap between image loaders in your Emacs installation,
4607 and you may prefer to use a different one for a given image type
4608 (which loader will be used in practice depends on the priority of the
4609 loaders).
4610 For example, if you never want to use the ImageMagick loader to view
4611 JPEG files, add @code{JPG} to this list.
4612 @end ignore
4613
4614 Images loaded with ImageMagick support the following additional
4615 image descriptor properties:
4616
4617 @table @code
4618 @item :width, :height
4619 The @code{:width} and @code{:height} keywords are used for scaling the
4620 image. If only one of them is specified, the other one will be
4621 calculated so as to preserve the aspect ratio. If both are specified,
4622 aspect ratio may not be preserved.
4623
4624 @item :rotation
4625 Specifies a rotation angle in degrees.
4626
4627 @item :index
4628 @c Doesn't work: http://debbugs.gnu.org/7978
4629 This has the same meaning as it does for GIF images (@pxref{GIF Images}),
4630 i.e. it specifies which image to view inside an image bundle file format
4631 such as DJVM. You can use the @code{image-metadata} function to
4632 retrieve the total number of images in an image bundle.
4633 @end table
4634
4635 @node Other Image Types
4636 @subsection Other Image Types
4637 @cindex PBM
4638
4639 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4640 monochromatic images are supported. For mono PBM images, two additional
4641 image properties are supported.
4642
4643 @table @code
4644 @item :foreground @var{foreground}
4645 The value, @var{foreground}, should be a string specifying the image
4646 foreground color, or @code{nil} for the default color. This color is
4647 used for each pixel in the PBM that is 1. The default is the frame's
4648 foreground color.
4649
4650 @item :background @var{background}
4651 The value, @var{background}, should be a string specifying the image
4652 background color, or @code{nil} for the default color. This color is
4653 used for each pixel in the PBM that is 0. The default is the frame's
4654 background color.
4655 @end table
4656
4657 For JPEG images, specify image type @code{jpeg}.
4658
4659 For TIFF images, specify image type @code{tiff}.
4660
4661 For PNG images, specify image type @code{png}.
4662
4663 For SVG images, specify image type @code{svg}.
4664
4665 @node Defining Images
4666 @subsection Defining Images
4667
4668 The functions @code{create-image}, @code{defimage} and
4669 @code{find-image} provide convenient ways to create image descriptors.
4670
4671 @defun create-image file-or-data &optional type data-p &rest props
4672 This function creates and returns an image descriptor which uses the
4673 data in @var{file-or-data}. @var{file-or-data} can be a file name or
4674 a string containing the image data; @var{data-p} should be @code{nil}
4675 for the former case, non-@code{nil} for the latter case.
4676
4677 The optional argument @var{type} is a symbol specifying the image type.
4678 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4679 determine the image type from the file's first few bytes, or else
4680 from the file's name.
4681
4682 The remaining arguments, @var{props}, specify additional image
4683 properties---for example,
4684
4685 @example
4686 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4687 @end example
4688
4689 The function returns @code{nil} if images of this type are not
4690 supported. Otherwise it returns an image descriptor.
4691 @end defun
4692
4693 @defmac defimage symbol specs &optional doc
4694 This macro defines @var{symbol} as an image name. The arguments
4695 @var{specs} is a list which specifies how to display the image.
4696 The third argument, @var{doc}, is an optional documentation string.
4697
4698 Each argument in @var{specs} has the form of a property list, and each
4699 one should specify at least the @code{:type} property and either the
4700 @code{:file} or the @code{:data} property. The value of @code{:type}
4701 should be a symbol specifying the image type, the value of
4702 @code{:file} is the file to load the image from, and the value of
4703 @code{:data} is a string containing the actual image data. Here is an
4704 example:
4705
4706 @example
4707 (defimage test-image
4708 ((:type xpm :file "~/test1.xpm")
4709 (:type xbm :file "~/test1.xbm")))
4710 @end example
4711
4712 @code{defimage} tests each argument, one by one, to see if it is
4713 usable---that is, if the type is supported and the file exists. The
4714 first usable argument is used to make an image descriptor which is
4715 stored in @var{symbol}.
4716
4717 If none of the alternatives will work, then @var{symbol} is defined
4718 as @code{nil}.
4719 @end defmac
4720
4721 @defun find-image specs
4722 This function provides a convenient way to find an image satisfying one
4723 of a list of image specifications @var{specs}.
4724
4725 Each specification in @var{specs} is a property list with contents
4726 depending on image type. All specifications must at least contain the
4727 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4728 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4729 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4730 image from, and @var{data} is a string containing the actual image data.
4731 The first specification in the list whose @var{type} is supported, and
4732 @var{file} exists, is used to construct the image specification to be
4733 returned. If no specification is satisfied, @code{nil} is returned.
4734
4735 The image is looked for in @code{image-load-path}.
4736 @end defun
4737
4738 @defvar image-load-path
4739 This variable's value is a list of locations in which to search for
4740 image files. If an element is a string or a variable symbol whose
4741 value is a string, the string is taken to be the name of a directory
4742 to search. If an element is a variable symbol whose value is a list,
4743 that is taken to be a list of directory names to search.
4744
4745 The default is to search in the @file{images} subdirectory of the
4746 directory specified by @code{data-directory}, then the directory
4747 specified by @code{data-directory}, and finally in the directories in
4748 @code{load-path}. Subdirectories are not automatically included in
4749 the search, so if you put an image file in a subdirectory, you have to
4750 supply the subdirectory name explicitly. For example, to find the
4751 image @file{images/foo/bar.xpm} within @code{data-directory}, you
4752 should specify the image as follows:
4753
4754 @example
4755 (defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4756 @end example
4757 @end defvar
4758
4759 @defun image-load-path-for-library library image &optional path no-error
4760 This function returns a suitable search path for images used by the
4761 Lisp package @var{library}.
4762
4763 The function searches for @var{image} first using @code{image-load-path},
4764 excluding @file{@code{data-directory}/images}, and then in
4765 @code{load-path}, followed by a path suitable for @var{library}, which
4766 includes @file{../../etc/images} and @file{../etc/images} relative to
4767 the library file itself, and finally in
4768 @file{@code{data-directory}/images}.
4769
4770 Then this function returns a list of directories which contains first
4771 the directory in which @var{image} was found, followed by the value of
4772 @code{load-path}. If @var{path} is given, it is used instead of
4773 @code{load-path}.
4774
4775 If @var{no-error} is non-@code{nil} and a suitable path can't be
4776 found, don't signal an error. Instead, return a list of directories as
4777 before, except that @code{nil} appears in place of the image directory.
4778
4779 Here is an example of using @code{image-load-path-for-library}:
4780
4781 @example
4782 (defvar image-load-path) ; shush compiler
4783 (let* ((load-path (image-load-path-for-library
4784 "mh-e" "mh-logo.xpm"))
4785 (image-load-path (cons (car load-path)
4786 image-load-path)))
4787 (mh-tool-bar-folder-buttons-init))
4788 @end example
4789 @end defun
4790
4791 @node Showing Images
4792 @subsection Showing Images
4793
4794 You can use an image descriptor by setting up the @code{display}
4795 property yourself, but it is easier to use the functions in this
4796 section.
4797
4798 @defun insert-image image &optional string area slice
4799 This function inserts @var{image} in the current buffer at point. The
4800 value @var{image} should be an image descriptor; it could be a value
4801 returned by @code{create-image}, or the value of a symbol defined with
4802 @code{defimage}. The argument @var{string} specifies the text to put
4803 in the buffer to hold the image. If it is omitted or @code{nil},
4804 @code{insert-image} uses @code{" "} by default.
4805
4806 The argument @var{area} specifies whether to put the image in a margin.
4807 If it is @code{left-margin}, the image appears in the left margin;
4808 @code{right-margin} specifies the right margin. If @var{area} is
4809 @code{nil} or omitted, the image is displayed at point within the
4810 buffer's text.
4811
4812 The argument @var{slice} specifies a slice of the image to insert. If
4813 @var{slice} is @code{nil} or omitted the whole image is inserted.
4814 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4815 @var{height})} which specifies the @var{x} and @var{y} positions and
4816 @var{width} and @var{height} of the image area to insert. Integer
4817 values are in units of pixels. A floating point number in the range
4818 0.0--1.0 stands for that fraction of the width or height of the entire
4819 image.
4820
4821 Internally, this function inserts @var{string} in the buffer, and gives
4822 it a @code{display} property which specifies @var{image}. @xref{Display
4823 Property}.
4824 @end defun
4825
4826 @cindex slice, image
4827 @cindex image slice
4828 @defun insert-sliced-image image &optional string area rows cols
4829 This function inserts @var{image} in the current buffer at point, like
4830 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
4831 equally sized slices.
4832
4833 If an image is inserted ``sliced'', Emacs displays each slice as a
4834 separate image, and allow more intuitive scrolling up/down, instead of
4835 jumping up/down the entire image when paging through a buffer that
4836 displays (large) images.
4837 @end defun
4838
4839 @defun put-image image pos &optional string area
4840 This function puts image @var{image} in front of @var{pos} in the
4841 current buffer. The argument @var{pos} should be an integer or a
4842 marker. It specifies the buffer position where the image should appear.
4843 The argument @var{string} specifies the text that should hold the image
4844 as an alternative to the default.
4845
4846 The argument @var{image} must be an image descriptor, perhaps returned
4847 by @code{create-image} or stored by @code{defimage}.
4848
4849 The argument @var{area} specifies whether to put the image in a margin.
4850 If it is @code{left-margin}, the image appears in the left margin;
4851 @code{right-margin} specifies the right margin. If @var{area} is
4852 @code{nil} or omitted, the image is displayed at point within the
4853 buffer's text.
4854
4855 Internally, this function creates an overlay, and gives it a
4856 @code{before-string} property containing text that has a @code{display}
4857 property whose value is the image. (Whew!)
4858 @end defun
4859
4860 @defun remove-images start end &optional buffer
4861 This function removes images in @var{buffer} between positions
4862 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4863 images are removed from the current buffer.
4864
4865 This removes only images that were put into @var{buffer} the way
4866 @code{put-image} does it, not images that were inserted with
4867 @code{insert-image} or in other ways.
4868 @end defun
4869
4870 @defun image-size spec &optional pixels frame
4871 This function returns the size of an image as a pair
4872 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4873 specification. @var{pixels} non-@code{nil} means return sizes
4874 measured in pixels, otherwise return sizes measured in canonical
4875 character units (fractions of the width/height of the frame's default
4876 font). @var{frame} is the frame on which the image will be displayed.
4877 @var{frame} null or omitted means use the selected frame (@pxref{Input
4878 Focus}).
4879 @end defun
4880
4881 @defvar max-image-size
4882 This variable is used to define the maximum size of image that Emacs
4883 will load. Emacs will refuse to load (and display) any image that is
4884 larger than this limit.
4885
4886 If the value is an integer, it directly specifies the maximum
4887 image height and width, measured in pixels. If it is a floating
4888 point number, it specifies the maximum image height and width
4889 as a ratio to the frame height and width. If the value is
4890 non-numeric, there is no explicit limit on the size of images.
4891
4892 The purpose of this variable is to prevent unreasonably large images
4893 from accidentally being loaded into Emacs. It only takes effect the
4894 first time an image is loaded. Once an image is placed in the image
4895 cache, it can always be displayed, even if the value of
4896 @var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4897 @end defvar
4898
4899 @node Animated Images
4900 @subsection Animated Images
4901
4902 @cindex animation
4903 @cindex image animation
4904 Some image files can contain more than one image. This can be used to
4905 create animation. Currently, Emacs only supports animated GIF files.
4906 The following functions related to animated images are available.
4907
4908 @defun image-animated-p image
4909 This function returns non-@code{nil} if @var{image} can be animated.
4910 The actual return value is a cons @code{(@var{nimages} . @var{delay})},
4911 where @var{nimages} is the number of frames and @var{delay} is the
4912 delay in seconds between them.
4913 @end defun
4914
4915 @defun image-animate image &optional index limit
4916 This function animates @var{image}. The optional integer @var{index}
4917 specifies the frame from which to start (default 0). The optional
4918 argument @var{limit} controls the length of the animation. If omitted
4919 or @code{nil}, the image animates once only; if @code{t} it loops
4920 forever; if a number animation stops after that many seconds.
4921 @end defun
4922
4923 @noindent Animation operates by means of a timer. Note that Emacs imposes a
4924 minimum frame delay of 0.01 seconds.
4925
4926 @defun image-animate-timer image
4927 This function returns the timer responsible for animating @var{image},
4928 if there is one.
4929 @end defun
4930
4931
4932 @node Image Cache
4933 @subsection Image Cache
4934 @cindex image cache
4935
4936 Emacs caches images so that it can display them again more
4937 efficiently. When Emacs displays an image, it searches the image
4938 cache for an existing image specification @code{equal} to the desired
4939 specification. If a match is found, the image is displayed from the
4940 cache. Otherwise, Emacs loads the image normally.
4941
4942 @defun image-flush spec &optional frame
4943 This function removes the image with specification @var{spec} from the
4944 image cache of frame @var{frame}. Image specifications are compared
4945 using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
4946 selected frame. If @var{frame} is @code{t}, the image is flushed on
4947 all existing frames.
4948
4949 In Emacs's current implementation, each graphical terminal possesses an
4950 image cache, which is shared by all the frames on that terminal
4951 (@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
4952 also refreshes it in all other frames on the same terminal.
4953 @end defun
4954
4955 One use for @code{image-flush} is to tell Emacs about a change in an
4956 image file. If an image specification contains a @code{:file}
4957 property, the image is cached based on the file's contents when the
4958 image is first displayed. Even if the file subsequently changes,
4959 Emacs continues displaying the old version of the image. Calling
4960 @code{image-flush} flushes the image from the cache, forcing Emacs to
4961 re-read the file the next time it needs to display that image.
4962
4963 Another use for @code{image-flush} is for memory conservation. If
4964 your Lisp program creates a large number of temporary images over a
4965 period much shorter than @code{image-cache-eviction-delay} (see
4966 below), you can opt to flush unused images yourself, instead of
4967 waiting for Emacs to do it automatically.
4968
4969 @defun clear-image-cache &optional filter
4970 This function clears an image cache, removing all the images stored in
4971 it. If @var{filter} is omitted or @code{nil}, it clears the cache for
4972 the selected frame. If @var{filter} is a frame, it clears the cache
4973 for that frame. If @var{filter} is @code{t}, all image caches are
4974 cleared. Otherwise, @var{filter} is taken to be a file name, and all
4975 images associated with that file name are removed from all image
4976 caches.
4977 @end defun
4978
4979 If an image in the image cache has not been displayed for a specified
4980 period of time, Emacs removes it from the cache and frees the
4981 associated memory.
4982
4983 @defvar image-cache-eviction-delay
4984 This variable specifies the number of seconds an image can remain in
4985 the cache without being displayed. When an image is not displayed for
4986 this length of time, Emacs removes it from the image cache.
4987
4988 Under some circumstances, if the number of images in the cache grows
4989 too large, the actual eviction delay may be shorter than this.
4990
4991 If the value is @code{nil}, Emacs does not remove images from the cache
4992 except when you explicitly clear it. This mode can be useful for
4993 debugging.
4994 @end defvar
4995
4996 @node Buttons
4997 @section Buttons
4998 @cindex buttons in buffers
4999 @cindex clickable buttons in buffers
5000
5001 The Button package defines functions for inserting and manipulating
5002 @dfn{buttons} that can be activated with the mouse or via keyboard
5003 commands. These buttons are typically used for various kinds of
5004 hyperlinks.
5005
5006 A button is essentially a set of text or overlay properties,
5007 attached to a stretch of text in a buffer. These properties are
5008 called @dfn{button properties}. One of these properties, the
5009 @dfn{action property}, specifies a function which is called when the
5010 user invokes the button using the keyboard or the mouse. The action
5011 function may examine the button and use its other properties as
5012 desired.
5013
5014 In some ways, the Button package duplicates the functionality in the
5015 Widget package. @xref{Top, , Introduction, widget, The Emacs Widget
5016 Library}. The advantage of the Button package is that it is faster,
5017 smaller, and simpler to program. From the point of view of the user,
5018 the interfaces produced by the two packages are very similar.
5019
5020 @menu
5021 * Button Properties:: Button properties with special meanings.
5022 * Button Types:: Defining common properties for classes of buttons.
5023 * Making Buttons:: Adding buttons to Emacs buffers.
5024 * Manipulating Buttons:: Getting and setting properties of buttons.
5025 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
5026 @end menu
5027
5028 @node Button Properties
5029 @subsection Button Properties
5030 @cindex button properties
5031
5032 Each button has an associated list of properties defining its
5033 appearance and behavior, and other arbitrary properties may be used
5034 for application specific purposes. The following properties have
5035 special meaning to the Button package:
5036
5037 @table @code
5038 @item action
5039 @kindex action @r{(button property)}
5040 The function to call when the user invokes the button, which is passed
5041 the single argument @var{button}. By default this is @code{ignore},
5042 which does nothing.
5043
5044 @item mouse-action
5045 @kindex mouse-action @r{(button property)}
5046 This is similar to @code{action}, and when present, will be used
5047 instead of @code{action} for button invocations resulting from
5048 mouse-clicks (instead of the user hitting @key{RET}). If not
5049 present, mouse-clicks use @code{action} instead.
5050
5051 @item face
5052 @kindex face @r{(button property)}
5053 This is an Emacs face controlling how buttons of this type are
5054 displayed; by default this is the @code{button} face.
5055
5056 @item mouse-face
5057 @kindex mouse-face @r{(button property)}
5058 This is an additional face which controls appearance during
5059 mouse-overs (merged with the usual button face); by default this is
5060 the usual Emacs @code{highlight} face.
5061
5062 @item keymap
5063 @kindex keymap @r{(button property)}
5064 The button's keymap, defining bindings active within the button
5065 region. By default this is the usual button region keymap, stored
5066 in the variable @code{button-map}, which defines @key{RET} and
5067 @key{mouse-2} to invoke the button.
5068
5069 @item type
5070 @kindex type @r{(button property)}
5071 The button type. @xref{Button Types}.
5072
5073 @item help-echo
5074 @kindex help-index @r{(button property)}
5075 A string displayed by the Emacs tool-tip help system; by default,
5076 @code{"mouse-2, RET: Push this button"}.
5077
5078 @item follow-link
5079 @kindex follow-link @r{(button property)}
5080 The follow-link property, defining how a @key{Mouse-1} click behaves
5081 on this button, @xref{Clickable Text}.
5082
5083 @item button
5084 @kindex button @r{(button property)}
5085 All buttons have a non-@code{nil} @code{button} property, which may be useful
5086 in finding regions of text that comprise buttons (which is what the
5087 standard button functions do).
5088 @end table
5089
5090 There are other properties defined for the regions of text in a
5091 button, but these are not generally interesting for typical uses.
5092
5093 @node Button Types
5094 @subsection Button Types
5095 @cindex button types
5096
5097 Every button has a @dfn{button type}, which defines default values
5098 for the button's properties. Button types are arranged in a
5099 hierarchy, with specialized types inheriting from more general types,
5100 so that it's easy to define special-purpose types of buttons for
5101 specific tasks.
5102
5103 @defun define-button-type name &rest properties
5104 Define a `button type' called @var{name} (a symbol).
5105 The remaining arguments
5106 form a sequence of @var{property value} pairs, specifying default
5107 property values for buttons with this type (a button's type may be set
5108 by giving it a @code{type} property when creating the button, using
5109 the @code{:type} keyword argument).
5110
5111 In addition, the keyword argument @code{:supertype} may be used to
5112 specify a button-type from which @var{name} inherits its default
5113 property values. Note that this inheritance happens only when
5114 @var{name} is defined; subsequent changes to a supertype are not
5115 reflected in its subtypes.
5116 @end defun
5117
5118 Using @code{define-button-type} to define default properties for
5119 buttons is not necessary---buttons without any specified type use the
5120 built-in button-type @code{button}---but it is encouraged, since
5121 doing so usually makes the resulting code clearer and more efficient.
5122
5123 @node Making Buttons
5124 @subsection Making Buttons
5125 @cindex making buttons
5126
5127 Buttons are associated with a region of text, using an overlay or
5128 text properties to hold button-specific information, all of which are
5129 initialized from the button's type (which defaults to the built-in
5130 button type @code{button}). Like all Emacs text, the appearance of
5131 the button is governed by the @code{face} property; by default (via
5132 the @code{face} property inherited from the @code{button} button-type)
5133 this is a simple underline, like a typical web-page link.
5134
5135 For convenience, there are two sorts of button-creation functions,
5136 those that add button properties to an existing region of a buffer,
5137 called @code{make-...button}, and those that also insert the button
5138 text, called @code{insert-...button}.
5139
5140 The button-creation functions all take the @code{&rest} argument
5141 @var{properties}, which should be a sequence of @var{property value}
5142 pairs, specifying properties to add to the button; see @ref{Button
5143 Properties}. In addition, the keyword argument @code{:type} may be
5144 used to specify a button-type from which to inherit other properties;
5145 see @ref{Button Types}. Any properties not explicitly specified
5146 during creation will be inherited from the button's type (if the type
5147 defines such a property).
5148
5149 The following functions add a button using an overlay
5150 (@pxref{Overlays}) to hold the button properties:
5151
5152 @defun make-button beg end &rest properties
5153 This makes a button from @var{beg} to @var{end} in the
5154 current buffer, and returns it.
5155 @end defun
5156
5157 @defun insert-button label &rest properties
5158 This insert a button with the label @var{label} at point,
5159 and returns it.
5160 @end defun
5161
5162 The following functions are similar, but using text properties
5163 (@pxref{Text Properties}) to hold the button properties. Such buttons
5164 do not add markers to the buffer, so editing in the buffer does not
5165 slow down if there is an extremely large numbers of buttons. However,
5166 if there is an existing face text property on the text (e.g.@: a face
5167 assigned by Font Lock mode), the button face may not be visible. Both
5168 of these functions return the starting position of the new button.
5169
5170 @defun make-text-button beg end &rest properties
5171 This makes a button from @var{beg} to @var{end} in the current buffer,
5172 using text properties.
5173 @end defun
5174
5175 @defun insert-text-button label &rest properties
5176 This inserts a button with the label @var{label} at point, using text
5177 properties.
5178 @end defun
5179
5180 @node Manipulating Buttons
5181 @subsection Manipulating Buttons
5182 @cindex manipulating buttons
5183
5184 These are functions for getting and setting properties of buttons.
5185 Often these are used by a button's invocation function to determine
5186 what to do.
5187
5188 Where a @var{button} parameter is specified, it means an object
5189 referring to a specific button, either an overlay (for overlay
5190 buttons), or a buffer-position or marker (for text property buttons).
5191 Such an object is passed as the first argument to a button's
5192 invocation function when it is invoked.
5193
5194 @defun button-start button
5195 Return the position at which @var{button} starts.
5196 @end defun
5197
5198 @defun button-end button
5199 Return the position at which @var{button} ends.
5200 @end defun
5201
5202 @defun button-get button prop
5203 Get the property of button @var{button} named @var{prop}.
5204 @end defun
5205
5206 @defun button-put button prop val
5207 Set @var{button}'s @var{prop} property to @var{val}.
5208 @end defun
5209
5210 @defun button-activate button &optional use-mouse-action
5211 Call @var{button}'s @code{action} property (i.e., invoke it). If
5212 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5213 @code{mouse-action} property instead of @code{action}; if the button
5214 has no @code{mouse-action} property, use @code{action} as normal.
5215 @end defun
5216
5217 @defun button-label button
5218 Return @var{button}'s text label.
5219 @end defun
5220
5221 @defun button-type button
5222 Return @var{button}'s button-type.
5223 @end defun
5224
5225 @defun button-has-type-p button type
5226 Return @code{t} if @var{button} has button-type @var{type}, or one of
5227 @var{type}'s subtypes.
5228 @end defun
5229
5230 @defun button-at pos
5231 Return the button at position @var{pos} in the current buffer, or
5232 @code{nil}. If the button at @var{pos} is a text property button, the
5233 return value is a marker pointing to @var{pos}.
5234 @end defun
5235
5236 @defun button-type-put type prop val
5237 Set the button-type @var{type}'s @var{prop} property to @var{val}.
5238 @end defun
5239
5240 @defun button-type-get type prop
5241 Get the property of button-type @var{type} named @var{prop}.
5242 @end defun
5243
5244 @defun button-type-subtype-p type supertype
5245 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5246 @end defun
5247
5248 @node Button Buffer Commands
5249 @subsection Button Buffer Commands
5250 @cindex button buffer commands
5251
5252 These are commands and functions for locating and operating on
5253 buttons in an Emacs buffer.
5254
5255 @code{push-button} is the command that a user uses to actually `push'
5256 a button, and is bound by default in the button itself to @key{RET}
5257 and to @key{mouse-2} using a local keymap in the button's overlay or
5258 text properties. Commands that are useful outside the buttons itself,
5259 such as @code{forward-button} and @code{backward-button} are
5260 additionally available in the keymap stored in
5261 @code{button-buffer-map}; a mode which uses buttons may want to use
5262 @code{button-buffer-map} as a parent keymap for its keymap.
5263
5264 If the button has a non-@code{nil} @code{follow-link} property, and
5265 @var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5266 will also activate the @code{push-button} command.
5267 @xref{Clickable Text}.
5268
5269 @deffn Command push-button &optional pos use-mouse-action
5270 Perform the action specified by a button at location @var{pos}.
5271 @var{pos} may be either a buffer position or a mouse-event. If
5272 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5273 mouse-event (@pxref{Mouse Events}), try to invoke the button's
5274 @code{mouse-action} property instead of @code{action}; if the button
5275 has no @code{mouse-action} property, use @code{action} as normal.
5276 @var{pos} defaults to point, except when @code{push-button} is invoked
5277 interactively as the result of a mouse-event, in which case, the mouse
5278 event's position is used. If there's no button at @var{pos}, do
5279 nothing and return @code{nil}, otherwise return @code{t}.
5280 @end deffn
5281
5282 @deffn Command forward-button n &optional wrap display-message
5283 Move to the @var{n}th next button, or @var{n}th previous button if
5284 @var{n} is negative. If @var{n} is zero, move to the start of any
5285 button at point. If @var{wrap} is non-@code{nil}, moving past either
5286 end of the buffer continues from the other end. If
5287 @var{display-message} is non-@code{nil}, the button's help-echo string
5288 is displayed. Any button with a non-@code{nil} @code{skip} property
5289 is skipped over. Returns the button found.
5290 @end deffn
5291
5292 @deffn Command backward-button n &optional wrap display-message
5293 Move to the @var{n}th previous button, or @var{n}th next button if
5294 @var{n} is negative. If @var{n} is zero, move to the start of any
5295 button at point. If @var{wrap} is non-@code{nil}, moving past either
5296 end of the buffer continues from the other end. If
5297 @var{display-message} is non-@code{nil}, the button's help-echo string
5298 is displayed. Any button with a non-@code{nil} @code{skip} property
5299 is skipped over. Returns the button found.
5300 @end deffn
5301
5302 @defun next-button pos &optional count-current
5303 @defunx previous-button pos &optional count-current
5304 Return the next button after (for @code{next-button} or before (for
5305 @code{previous-button}) position @var{pos} in the current buffer. If
5306 @var{count-current} is non-@code{nil}, count any button at @var{pos}
5307 in the search, instead of starting at the next button.
5308 @end defun
5309
5310 @node Abstract Display
5311 @section Abstract Display
5312 @cindex ewoc
5313 @cindex display, abstract
5314 @cindex display, arbitrary objects
5315 @cindex model/view/controller
5316 @cindex view part, model/view/controller
5317
5318 The Ewoc package constructs buffer text that represents a structure
5319 of Lisp objects, and updates the text to follow changes in that
5320 structure. This is like the ``view'' component in the
5321 ``model/view/controller'' design paradigm.
5322
5323 An @dfn{ewoc} is a structure that organizes information required to
5324 construct buffer text that represents certain Lisp data. The buffer
5325 text of the ewoc has three parts, in order: first, fixed @dfn{header}
5326 text; next, textual descriptions of a series of data elements (Lisp
5327 objects that you specify); and last, fixed @dfn{footer} text.
5328 Specifically, an ewoc contains information on:
5329
5330 @itemize @bullet
5331 @item
5332 The buffer which its text is generated in.
5333
5334 @item
5335 The text's start position in the buffer.
5336
5337 @item
5338 The header and footer strings.
5339
5340 @item
5341 A doubly-linked chain of @dfn{nodes}, each of which contains:
5342
5343 @itemize
5344 @item
5345 A @dfn{data element}, a single Lisp object.
5346
5347 @item
5348 Links to the preceding and following nodes in the chain.
5349 @end itemize
5350
5351 @item
5352 A @dfn{pretty-printer} function which is responsible for
5353 inserting the textual representation of a data
5354 element value into the current buffer.
5355 @end itemize
5356
5357 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5358 the resulting ewoc structure to other functions in the Ewoc package to
5359 build nodes within it, and display it in the buffer. Once it is
5360 displayed in the buffer, other functions determine the correspondence
5361 between buffer positions and nodes, move point from one node's textual
5362 representation to another, and so forth. @xref{Abstract Display
5363 Functions}.
5364
5365 A node @dfn{encapsulates} a data element much the way a variable
5366 holds a value. Normally, encapsulation occurs as a part of adding a
5367 node to the ewoc. You can retrieve the data element value and place a
5368 new value in its place, like so:
5369
5370 @lisp
5371 (ewoc-data @var{node})
5372 @result{} value
5373
5374 (ewoc-set-data @var{node} @var{new-value})
5375 @result{} @var{new-value}
5376 @end lisp
5377
5378 @noindent
5379 You can also use, as the data element value, a Lisp object (list or
5380 vector) that is a container for the ``real'' value, or an index into
5381 some other structure. The example (@pxref{Abstract Display Example})
5382 uses the latter approach.
5383
5384 When the data changes, you will want to update the text in the
5385 buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5386 just specific nodes using @code{ewoc-invalidate}, or all nodes
5387 satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5388 delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5389 and add new nodes in their place. Deleting a node from an ewoc deletes
5390 its associated textual description from buffer, as well.
5391
5392 @menu
5393 * Abstract Display Functions:: Functions in the Ewoc package.
5394 * Abstract Display Example:: Example of using Ewoc.
5395 @end menu
5396
5397 @node Abstract Display Functions
5398 @subsection Abstract Display Functions
5399
5400 In this subsection, @var{ewoc} and @var{node} stand for the
5401 structures described above (@pxref{Abstract Display}), while
5402 @var{data} stands for an arbitrary Lisp object used as a data element.
5403
5404 @defun ewoc-create pretty-printer &optional header footer nosep
5405 This constructs and returns a new ewoc, with no nodes (and thus no data
5406 elements). @var{pretty-printer} should be a function that takes one
5407 argument, a data element of the sort you plan to use in this ewoc, and
5408 inserts its textual description at point using @code{insert} (and never
5409 @code{insert-before-markers}, because that would interfere with the
5410 Ewoc package's internal mechanisms).
5411
5412 Normally, a newline is automatically inserted after the header,
5413 the footer and every node's textual description. If @var{nosep}
5414 is non-@code{nil}, no newline is inserted. This may be useful for
5415 displaying an entire ewoc on a single line, for example, or for
5416 making nodes ``invisible'' by arranging for @var{pretty-printer}
5417 to do nothing for those nodes.
5418
5419 An ewoc maintains its text in the buffer that is current when
5420 you create it, so switch to the intended buffer before calling
5421 @code{ewoc-create}.
5422 @end defun
5423
5424 @defun ewoc-buffer ewoc
5425 This returns the buffer where @var{ewoc} maintains its text.
5426 @end defun
5427
5428 @defun ewoc-get-hf ewoc
5429 This returns a cons cell @code{(@var{header} . @var{footer})}
5430 made from @var{ewoc}'s header and footer.
5431 @end defun
5432
5433 @defun ewoc-set-hf ewoc header footer
5434 This sets the header and footer of @var{ewoc} to the strings
5435 @var{header} and @var{footer}, respectively.
5436 @end defun
5437
5438 @defun ewoc-enter-first ewoc data
5439 @defunx ewoc-enter-last ewoc data
5440 These add a new node encapsulating @var{data}, putting it, respectively,
5441 at the beginning or end of @var{ewoc}'s chain of nodes.
5442 @end defun
5443
5444 @defun ewoc-enter-before ewoc node data
5445 @defunx ewoc-enter-after ewoc node data
5446 These add a new node encapsulating @var{data}, adding it to
5447 @var{ewoc} before or after @var{node}, respectively.
5448 @end defun
5449
5450 @defun ewoc-prev ewoc node
5451 @defunx ewoc-next ewoc node
5452 These return, respectively, the previous node and the next node of @var{node}
5453 in @var{ewoc}.
5454 @end defun
5455
5456 @defun ewoc-nth ewoc n
5457 This returns the node in @var{ewoc} found at zero-based index @var{n}.
5458 A negative @var{n} means count from the end. @code{ewoc-nth} returns
5459 @code{nil} if @var{n} is out of range.
5460 @end defun
5461
5462 @defun ewoc-data node
5463 This extracts the data encapsulated by @var{node} and returns it.
5464 @end defun
5465
5466 @defun ewoc-set-data node data
5467 This sets the data encapsulated by @var{node} to @var{data}.
5468 @end defun
5469
5470 @defun ewoc-locate ewoc &optional pos guess
5471 This determines the node in @var{ewoc} which contains point (or
5472 @var{pos} if specified), and returns that node. If @var{ewoc} has no
5473 nodes, it returns @code{nil}. If @var{pos} is before the first node,
5474 it returns the first node; if @var{pos} is after the last node, it returns
5475 the last node. The optional third arg @var{guess}
5476 should be a node that is likely to be near @var{pos}; this doesn't
5477 alter the result, but makes the function run faster.
5478 @end defun
5479
5480 @defun ewoc-location node
5481 This returns the start position of @var{node}.
5482 @end defun
5483
5484 @defun ewoc-goto-prev ewoc arg
5485 @defunx ewoc-goto-next ewoc arg
5486 These move point to the previous or next, respectively, @var{arg}th node
5487 in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5488 the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5489 moves past the last node, returning @code{nil}. Excepting this special
5490 case, these functions return the node moved to.
5491 @end defun
5492
5493 @defun ewoc-goto-node ewoc node
5494 This moves point to the start of @var{node} in @var{ewoc}.
5495 @end defun
5496
5497 @defun ewoc-refresh ewoc
5498 This function regenerates the text of @var{ewoc}. It works by
5499 deleting the text between the header and the footer, i.e., all the
5500 data elements' representations, and then calling the pretty-printer
5501 function for each node, one by one, in order.
5502 @end defun
5503
5504 @defun ewoc-invalidate ewoc &rest nodes
5505 This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5506 @var{ewoc} are updated instead of the entire set.
5507 @end defun
5508
5509 @defun ewoc-delete ewoc &rest nodes
5510 This deletes each node in @var{nodes} from @var{ewoc}.
5511 @end defun
5512
5513 @defun ewoc-filter ewoc predicate &rest args
5514 This calls @var{predicate} for each data element in @var{ewoc} and
5515 deletes those nodes for which @var{predicate} returns @code{nil}.
5516 Any @var{args} are passed to @var{predicate}.
5517 @end defun
5518
5519 @defun ewoc-collect ewoc predicate &rest args
5520 This calls @var{predicate} for each data element in @var{ewoc}
5521 and returns a list of those elements for which @var{predicate}
5522 returns non-@code{nil}. The elements in the list are ordered
5523 as in the buffer. Any @var{args} are passed to @var{predicate}.
5524 @end defun
5525
5526 @defun ewoc-map map-function ewoc &rest args
5527 This calls @var{map-function} for each data element in @var{ewoc} and
5528 updates those nodes for which @var{map-function} returns non-@code{nil}.
5529 Any @var{args} are passed to @var{map-function}.
5530 @end defun
5531
5532 @node Abstract Display Example
5533 @subsection Abstract Display Example
5534
5535 Here is a simple example using functions of the ewoc package to
5536 implement a ``color components display'', an area in a buffer that
5537 represents a vector of three integers (itself representing a 24-bit RGB
5538 value) in various ways.
5539
5540 @example
5541 (setq colorcomp-ewoc nil
5542 colorcomp-data nil
5543 colorcomp-mode-map nil
5544 colorcomp-labels ["Red" "Green" "Blue"])
5545
5546 (defun colorcomp-pp (data)
5547 (if data
5548 (let ((comp (aref colorcomp-data data)))
5549 (insert (aref colorcomp-labels data) "\t: #x"
5550 (format "%02X" comp) " "
5551 (make-string (ash comp -2) ?#) "\n"))
5552 (let ((cstr (format "#%02X%02X%02X"
5553 (aref colorcomp-data 0)
5554 (aref colorcomp-data 1)
5555 (aref colorcomp-data 2)))
5556 (samp " (sample text) "))
5557 (insert "Color\t: "
5558 (propertize samp 'face
5559 `(foreground-color . ,cstr))
5560 (propertize samp 'face
5561 `(background-color . ,cstr))
5562 "\n"))))
5563
5564 (defun colorcomp (color)
5565 "Allow fiddling with COLOR in a new buffer.
5566 The buffer is in Color Components mode."
5567 (interactive "sColor (name or #RGB or #RRGGBB): ")
5568 (when (string= "" color)
5569 (setq color "green"))
5570 (unless (color-values color)
5571 (error "No such color: %S" color))
5572 (switch-to-buffer
5573 (generate-new-buffer (format "originally: %s" color)))
5574 (kill-all-local-variables)
5575 (setq major-mode 'colorcomp-mode
5576 mode-name "Color Components")
5577 (use-local-map colorcomp-mode-map)
5578 (erase-buffer)
5579 (buffer-disable-undo)
5580 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5581 (color-values color))))
5582 (ewoc (ewoc-create 'colorcomp-pp
5583 "\nColor Components\n\n"
5584 (substitute-command-keys
5585 "\n\\@{colorcomp-mode-map@}"))))
5586 (set (make-local-variable 'colorcomp-data) data)
5587 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5588 (ewoc-enter-last ewoc 0)
5589 (ewoc-enter-last ewoc 1)
5590 (ewoc-enter-last ewoc 2)
5591 (ewoc-enter-last ewoc nil)))
5592 @end example
5593
5594 @cindex controller part, model/view/controller
5595 This example can be extended to be a ``color selection widget'' (in
5596 other words, the controller part of the ``model/view/controller''
5597 design paradigm) by defining commands to modify @code{colorcomp-data}
5598 and to ``finish'' the selection process, and a keymap to tie it all
5599 together conveniently.
5600
5601 @smallexample
5602 (defun colorcomp-mod (index limit delta)
5603 (let ((cur (aref colorcomp-data index)))
5604 (unless (= limit cur)
5605 (aset colorcomp-data index (+ cur delta)))
5606 (ewoc-invalidate
5607 colorcomp-ewoc
5608 (ewoc-nth colorcomp-ewoc index)
5609 (ewoc-nth colorcomp-ewoc -1))))
5610
5611 (defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5612 (defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5613 (defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5614 (defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5615 (defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5616 (defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5617
5618 (defun colorcomp-copy-as-kill-and-exit ()
5619 "Copy the color components into the kill ring and kill the buffer.
5620 The string is formatted #RRGGBB (hash followed by six hex digits)."
5621 (interactive)
5622 (kill-new (format "#%02X%02X%02X"
5623 (aref colorcomp-data 0)
5624 (aref colorcomp-data 1)
5625 (aref colorcomp-data 2)))
5626 (kill-buffer nil))
5627
5628 (setq colorcomp-mode-map
5629 (let ((m (make-sparse-keymap)))
5630 (suppress-keymap m)
5631 (define-key m "i" 'colorcomp-R-less)
5632 (define-key m "o" 'colorcomp-R-more)
5633 (define-key m "k" 'colorcomp-G-less)
5634 (define-key m "l" 'colorcomp-G-more)
5635 (define-key m "," 'colorcomp-B-less)
5636 (define-key m "." 'colorcomp-B-more)
5637 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5638 m))
5639 @end smallexample
5640
5641 Note that we never modify the data in each node, which is fixed when the
5642 ewoc is created to be either @code{nil} or an index into the vector
5643 @code{colorcomp-data}, the actual color components.
5644
5645 @node Blinking
5646 @section Blinking Parentheses
5647 @cindex parenthesis matching
5648 @cindex blinking parentheses
5649 @cindex balancing parentheses
5650
5651 This section describes the mechanism by which Emacs shows a matching
5652 open parenthesis when the user inserts a close parenthesis.
5653
5654 @defvar blink-paren-function
5655 The value of this variable should be a function (of no arguments) to
5656 be called whenever a character with close parenthesis syntax is inserted.
5657 The value of @code{blink-paren-function} may be @code{nil}, in which
5658 case nothing is done.
5659 @end defvar
5660
5661 @defopt blink-matching-paren
5662 If this variable is @code{nil}, then @code{blink-matching-open} does
5663 nothing.
5664 @end defopt
5665
5666 @defopt blink-matching-paren-distance
5667 This variable specifies the maximum distance to scan for a matching
5668 parenthesis before giving up.
5669 @end defopt
5670
5671 @defopt blink-matching-delay
5672 This variable specifies the number of seconds for the cursor to remain
5673 at the matching parenthesis. A fraction of a second often gives
5674 good results, but the default is 1, which works on all systems.
5675 @end defopt
5676
5677 @deffn Command blink-matching-open
5678 This function is the default value of @code{blink-paren-function}. It
5679 assumes that point follows a character with close parenthesis syntax and
5680 moves the cursor momentarily to the matching opening character. If that
5681 character is not already on the screen, it displays the character's
5682 context in the echo area. To avoid long delays, this function does not
5683 search farther than @code{blink-matching-paren-distance} characters.
5684
5685 Here is an example of calling this function explicitly.
5686
5687 @smallexample
5688 @group
5689 (defun interactive-blink-matching-open ()
5690 "Indicate momentarily the start of sexp before point."
5691 (interactive)
5692 @end group
5693 @group
5694 (let ((blink-matching-paren-distance
5695 (buffer-size))
5696 (blink-matching-paren t))
5697 (blink-matching-open)))
5698 @end group
5699 @end smallexample
5700 @end deffn
5701
5702 @node Character Display
5703 @section Character Display
5704
5705 This section describes how characters are actually displayed by
5706 Emacs. Typically, a character is displayed as a @dfn{glyph} (a
5707 graphical symbol which occupies one character position on the screen),
5708 whose appearance corresponds to the character itself. For example,
5709 the character @samp{a} (character code 97) is displayed as @samp{a}.
5710 Some characters, however, are displayed specially. For example, the
5711 formfeed character (character code 12) is usually displayed as a
5712 sequence of two glyphs, @samp{^L}, while the newline character
5713 (character code 10) starts a new screen line.
5714
5715 You can modify how each character is displayed by defining a
5716 @dfn{display table}, which maps each character code into a sequence of
5717 glyphs. @xref{Display Tables}.
5718
5719 @menu
5720 * Usual Display:: The usual conventions for displaying characters.
5721 * Display Tables:: What a display table consists of.
5722 * Active Display Table:: How Emacs selects a display table to use.
5723 * Glyphs:: How to define a glyph, and what glyphs mean.
5724 * Glyphless Chars:: How glyphless characters are drawn.
5725 @end menu
5726
5727 @node Usual Display
5728 @subsection Usual Display Conventions
5729
5730 Here are the conventions for displaying each character code (in the
5731 absence of a display table, which can override these
5732 @iftex
5733 conventions).
5734 @end iftex
5735 @ifnottex
5736 conventions; @pxref{Display Tables}).
5737 @end ifnottex
5738
5739 @cindex printable ASCII characters
5740 @itemize @bullet
5741 @item
5742 The @dfn{printable @acronym{ASCII} characters}, character codes 32
5743 through 126 (consisting of numerals, English letters, and symbols like
5744 @samp{#}) are displayed literally.
5745
5746 @item
5747 The tab character (character code 9) displays as whitespace stretching
5748 up to the next tab stop column. @xref{Text Display,,, emacs, The GNU
5749 Emacs Manual}. The variable @code{tab-width} controls the number of
5750 spaces per tab stop (see below).
5751
5752 @item
5753 The newline character (character code 10) has a special effect: it
5754 ends the preceding line and starts a new line.
5755
5756 @cindex ASCII control characters
5757 @item
5758 The non-printable @dfn{@acronym{ASCII} control characters}---character
5759 codes 0 through 31, as well as the @key{DEL} character (character code
5760 127)---display in one of two ways according to the variable
5761 @code{ctl-arrow}. If this variable is non-@code{nil} (the default),
5762 these characters are displayed as sequences of two glyphs, where the
5763 first glyph is @samp{^} (a display table can specify a glyph to use
5764 instead of @samp{^}); e.g.@: the @key{DEL} character is displayed as
5765 @samp{^?}.
5766
5767 If @code{ctl-arrow} is @code{nil}, these characters are displayed as
5768 octal escapes (see below).
5769
5770 This rule also applies to carriage return (character code 13), if that
5771 character appears in the buffer. But carriage returns usually do not
5772 appear in buffer text; they are eliminated as part of end-of-line
5773 conversion (@pxref{Coding System Basics}).
5774
5775 @cindex octal escapes
5776 @item
5777 @dfn{Raw bytes} are non-@acronym{ASCII} characters with codes 128
5778 through 255 (@pxref{Text Representations}). These characters display
5779 as @dfn{octal escapes}: sequences of four glyphs, where the first
5780 glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5781 digit characters representing the character code in octal. (A display
5782 table can specify a glyph to use instead of @samp{\}.)
5783
5784 @item
5785 Each non-@acronym{ASCII} character with code above 255 is displayed
5786 literally, if the terminal supports it. If the terminal does not
5787 support it, the character is said to be @dfn{glyphless}, and it is
5788 usually displayed using a placeholder glyph. For example, if a
5789 graphical terminal has no font for a character, Emacs usually displays
5790 a box containing the character code in hexadecimal. @xref{Glyphless
5791 Chars}.
5792 @end itemize
5793
5794 The above display conventions apply even when there is a display
5795 table, for any character whose entry in the active display table is
5796 @code{nil}. Thus, when you set up a display table, you need only
5797 specify the characters for which you want special behavior.
5798
5799 The following variables affect how certain characters are displayed
5800 on the screen. Since they change the number of columns the characters
5801 occupy, they also affect the indentation functions. They also affect
5802 how the mode line is displayed; if you want to force redisplay of the
5803 mode line using the new values, call the function
5804 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5805
5806 @defopt ctl-arrow
5807 @cindex control characters in display
5808 This buffer-local variable controls how control characters are
5809 displayed. If it is non-@code{nil}, they are displayed as a caret
5810 followed by the character: @samp{^A}. If it is @code{nil}, they are
5811 displayed as octal escapes: a backslash followed by three octal
5812 digits, as in @samp{\001}.
5813 @end defopt
5814
5815 @defopt tab-width
5816 The value of this buffer-local variable is the spacing between tab
5817 stops used for displaying tab characters in Emacs buffers. The value
5818 is in units of columns, and the default is 8. Note that this feature
5819 is completely independent of the user-settable tab stops used by the
5820 command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5821 @end defopt
5822
5823 @node Display Tables
5824 @subsection Display Tables
5825
5826 @cindex display table
5827 A display table is a special-purpose char-table
5828 (@pxref{Char-Tables}), with @code{display-table} as its subtype, which
5829 is used to override the usual character display conventions. This
5830 section describes how to make, inspect, and assign elements to a
5831 display table object.
5832
5833 @defun make-display-table
5834 This creates and returns a display table. The table initially has
5835 @code{nil} in all elements.
5836 @end defun
5837
5838 The ordinary elements of the display table are indexed by character
5839 codes; the element at index @var{c} says how to display the character
5840 code @var{c}. The value should be @code{nil} (which means to display
5841 the character @var{c} according to the usual display conventions;
5842 @pxref{Usual Display}), or a vector of glyph codes (which means to
5843 display the character @var{c} as those glyphs; @pxref{Glyphs}).
5844
5845 @strong{Warning:} if you use the display table to change the display
5846 of newline characters, the whole buffer will be displayed as one long
5847 ``line''.
5848
5849 The display table also has six ``extra slots'' which serve special
5850 purposes. Here is a table of their meanings; @code{nil} in any slot
5851 means to use the default for that slot, as stated below.
5852
5853 @table @asis
5854 @item 0
5855 The glyph for the end of a truncated screen line (the default for this
5856 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5857 arrows in the fringes to indicate truncation, so the display table has
5858 no effect.
5859
5860 @item 1
5861 The glyph for the end of a continued line (the default is @samp{\}).
5862 On graphical terminals, Emacs uses curved arrows in the fringes to
5863 indicate continuation, so the display table has no effect.
5864
5865 @item 2
5866 The glyph for indicating a character displayed as an octal character
5867 code (the default is @samp{\}).
5868
5869 @item 3
5870 The glyph for indicating a control character (the default is @samp{^}).
5871
5872 @item 4
5873 A vector of glyphs for indicating the presence of invisible lines (the
5874 default is @samp{...}). @xref{Selective Display}.
5875
5876 @item 5
5877 The glyph used to draw the border between side-by-side windows (the
5878 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5879 when there are no scroll bars; if scroll bars are supported and in use,
5880 a scroll bar separates the two windows.
5881 @end table
5882
5883 For example, here is how to construct a display table that mimics
5884 the effect of setting @code{ctl-arrow} to a non-@code{nil} value
5885 (@pxref{Glyphs}, for the function @code{make-glyph-code}):
5886
5887 @example
5888 (setq disptab (make-display-table))
5889 (dotimes (i 32)
5890 (or (= i ?\t)
5891 (= i ?\n)
5892 (aset disptab i
5893 (vector (make-glyph-code ?^ 'escape-glyph)
5894 (make-glyph-code (+ i 64) 'escape-glyph)))))
5895 (aset disptab 127
5896 (vector (make-glyph-code ?^ 'escape-glyph)
5897 (make-glyph-code ?? 'escape-glyph)))))
5898 @end example
5899
5900 @defun display-table-slot display-table slot
5901 This function returns the value of the extra slot @var{slot} of
5902 @var{display-table}. The argument @var{slot} may be a number from 0 to
5903 5 inclusive, or a slot name (symbol). Valid symbols are
5904 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5905 @code{selective-display}, and @code{vertical-border}.
5906 @end defun
5907
5908 @defun set-display-table-slot display-table slot value
5909 This function stores @var{value} in the extra slot @var{slot} of
5910 @var{display-table}. The argument @var{slot} may be a number from 0 to
5911 5 inclusive, or a slot name (symbol). Valid symbols are
5912 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5913 @code{selective-display}, and @code{vertical-border}.
5914 @end defun
5915
5916 @defun describe-display-table display-table
5917 This function displays a description of the display table
5918 @var{display-table} in a help buffer.
5919 @end defun
5920
5921 @deffn Command describe-current-display-table
5922 This command displays a description of the current display table in a
5923 help buffer.
5924 @end deffn
5925
5926 @node Active Display Table
5927 @subsection Active Display Table
5928 @cindex active display table
5929
5930 Each window can specify a display table, and so can each buffer.
5931 The window's display table, if there is one, takes precedence over the
5932 buffer's display table. If neither exists, Emacs tries to use the
5933 standard display table; if that is @code{nil}, Emacs uses the usual
5934 character display conventions (@pxref{Usual Display}).
5935
5936 Note that display tables affect how the mode line is displayed, so
5937 if you want to force redisplay of the mode line using a new display
5938 table, call @code{force-mode-line-update} (@pxref{Mode Line Format}).
5939
5940 @defun window-display-table &optional window
5941 This function returns @var{window}'s display table, or @code{nil} if
5942 there is none. The default for @var{window} is the selected window.
5943 @end defun
5944
5945 @defun set-window-display-table window table
5946 This function sets the display table of @var{window} to @var{table}.
5947 The argument @var{table} should be either a display table or
5948 @code{nil}.
5949 @end defun
5950
5951 @defvar buffer-display-table
5952 This variable is automatically buffer-local in all buffers; its value
5953 specifies the buffer's display table. If it is @code{nil}, there is
5954 no buffer display table.
5955 @end defvar
5956
5957 @defvar standard-display-table
5958 The value of this variable is the standard display table, which is
5959 used when Emacs is displaying a buffer in a window with neither a
5960 window display table nor a buffer display table defined. Its default
5961 is @code{nil}.
5962 @end defvar
5963
5964 The @file{disp-table} library defines several functions for changing
5965 the standard display table.
5966
5967 @node Glyphs
5968 @subsection Glyphs
5969 @cindex glyph
5970
5971 A @dfn{glyph} is a graphical symbol which occupies a single
5972 character position on the screen. Each glyph is represented in Lisp
5973 as a @dfn{glyph code}, which specifies a character and optionally a
5974 face to display it in (@pxref{Faces}). The main use of glyph codes is
5975 as the entries of display tables (@pxref{Display Tables}). The
5976 following functions are used to manipulate glyph codes:
5977
5978 @defun make-glyph-code char &optional face
5979 This function returns a glyph code representing char @var{char} with
5980 face @var{face}. If @var{face} is omitted or @code{nil}, the glyph
5981 uses the default face; in that case, the glyph code is an integer. If
5982 @var{face} is non-@code{nil}, the glyph code is not necessarily an
5983 integer object.
5984 @end defun
5985
5986 @defun glyph-char glyph
5987 This function returns the character of glyph code @var{glyph}.
5988 @end defun
5989
5990 @defun glyph-face glyph
5991 This function returns face of glyph code @var{glyph}, or @code{nil} if
5992 @var{glyph} uses the default face.
5993 @end defun
5994
5995 @ifnottex
5996 You can set up a @dfn{glyph table} to change how glyph codes are
5997 actually displayed on text terminals. This feature is semi-obsolete;
5998 use @code{glyphless-char-display} instead (@pxref{Glyphless Chars}).
5999
6000 @defvar glyph-table
6001 The value of this variable, if non-@code{nil}, is the current glyph
6002 table. It takes effect only on character terminals; on graphical
6003 displays, all glyphs are displayed literally. The glyph table should
6004 be a vector whose @var{g}th element specifies how to display glyph
6005 code @var{g}, where @var{g} is the glyph code for a glyph whose face
6006 is unspecified. Each element should be one of the following:
6007
6008 @table @asis
6009 @item @code{nil}
6010 Display this glyph literally.
6011
6012 @item a string
6013 Display this glyph by sending the specified string to the terminal.
6014
6015 @item a glyph code
6016 Display the specified glyph code instead.
6017 @end table
6018
6019 Any integer glyph code greater than or equal to the length of the
6020 glyph table is displayed literally.
6021 @end defvar
6022 @end ifnottex
6023
6024 @node Glyphless Chars
6025 @subsection Glyphless Character Display
6026 @cindex glyphless characters
6027
6028 @dfn{Glyphless characters} are characters which are displayed in a
6029 special way, e.g.@: as a box containing a hexadecimal code, instead of
6030 being displayed literally. These include characters which are
6031 explicitly defined to be glyphless, as well as characters for which
6032 there is no available font (on a graphical display), and characters
6033 which cannot be encoded by the terminal's coding system (on a text
6034 terminal).
6035
6036 @defvar glyphless-char-display
6037 The value of this variable is a char-table which defines glyphless
6038 characters and how they are displayed. Each entry must be one of the
6039 following display methods:
6040
6041 @table @asis
6042 @item @code{nil}
6043 Display the character in the usual way.
6044
6045 @item @code{zero-width}
6046 Don't display the character.
6047
6048 @item @code{thin-space}
6049 Display a thin space, 1-pixel wide on graphical displays, or
6050 1-character wide on text terminals.
6051
6052 @item @code{empty-box}
6053 Display an empty box.
6054
6055 @item @code{hex-code}
6056 Display a box containing the Unicode codepoint of the character, in
6057 hexadecimal notation.
6058
6059 @item an @acronym{ASCII} string
6060 Display a box containing that string.
6061
6062 @item a cons cell @code{(@var{graphical} . @var{text})}
6063 Display with @var{graphical} on graphical displays, and with
6064 @var{text} on text terminals. Both @var{graphical} and @var{text}
6065 must be one of the display methods described above.
6066 @end table
6067
6068 @noindent
6069 The @code{thin-space}, @code{empty-box}, @code{hex-code}, and
6070 @acronym{ASCII} string display methods are drawn with the
6071 @code{glyphless-char} face.
6072
6073 The char-table has one extra slot, which determines how to display any
6074 character that cannot be displayed with any available font, or cannot
6075 be encoded by the terminal's coding system. Its value should be one
6076 of the above display methods, except @code{zero-width} or a cons cell.
6077
6078 If a character has a non-@code{nil} entry in an active display table,
6079 the display table takes effect; in this case, Emacs does not consult
6080 @code{glyphless-char-display} at all.
6081 @end defvar
6082
6083 @defopt glyphless-char-display-control
6084 This user option provides a convenient way to set
6085 @code{glyphless-char-display} for groups of similar characters. Do
6086 not set its value directly from Lisp code; the value takes effect only
6087 via a custom @code{:set} function (@pxref{Variable Definitions}),
6088 which updates @code{glyphless-char-display}.
6089
6090 Its value should be an alist of elements @code{(@var{group}
6091 . @var{method})}, where @var{group} is a symbol specifying a group of
6092 characters, and @var{method} is a symbol specifying how to display
6093 them.
6094
6095 @var{group} should be one of the following:
6096
6097 @table @code
6098 @item c0-control
6099 @acronym{ASCII} control characters @code{U+0000} to @code{U+001F},
6100 excluding the newline and tab characters (normally displayed as escape
6101 sequences like @samp{^A}; @pxref{Text Display,, How Text Is Displayed,
6102 emacs, The GNU Emacs Manual}).
6103
6104 @item c1-control
6105 Non-@acronym{ASCII}, non-printing characters @code{U+0080} to
6106 @code{U+009F} (normally displayed as octal escape sequences like
6107 @samp{\230}).
6108
6109 @item format-control
6110 Characters of Unicode General Category `Cf', such as @samp{U+200E}
6111 (Left-to-Right Mark), but excluding characters that have graphic
6112 images, such as @samp{U+00AD} (Soft Hyphen).
6113
6114 @item no-font
6115 Characters for there is no suitable font, or which cannot be encoded
6116 by the terminal's coding system.
6117 @end table
6118
6119 @c FIXME: this can also be `acronym', but that's not currently
6120 @c completely implemented; it applies only to the format-control
6121 @c group, and only works if the acronym is in `char-acronym-table'.
6122 The @var{method} symbol should be one of @code{zero-width},
6123 @code{thin-space}, @code{empty-box}, or @code{hex-code}. These have
6124 the same meanings as in @code{glyphless-char-display}, above.
6125 @end defopt
6126
6127 @node Beeping
6128 @section Beeping
6129 @cindex bell
6130
6131 This section describes how to make Emacs ring the bell (or blink the
6132 screen) to attract the user's attention. Be conservative about how
6133 often you do this; frequent bells can become irritating. Also be
6134 careful not to use just beeping when signaling an error is more
6135 appropriate (@pxref{Errors}).
6136
6137 @defun ding &optional do-not-terminate
6138 @cindex keyboard macro termination
6139 This function beeps, or flashes the screen (see @code{visible-bell} below).
6140 It also terminates any keyboard macro currently executing unless
6141 @var{do-not-terminate} is non-@code{nil}.
6142 @end defun
6143
6144 @defun beep &optional do-not-terminate
6145 This is a synonym for @code{ding}.
6146 @end defun
6147
6148 @defopt visible-bell
6149 This variable determines whether Emacs should flash the screen to
6150 represent a bell. Non-@code{nil} means yes, @code{nil} means no.
6151 This is effective on graphical displays, and on text terminals
6152 provided the terminal's Termcap entry defines the visible bell
6153 capability (@samp{vb}).
6154 @end defopt
6155
6156 @defvar ring-bell-function
6157 If this is non-@code{nil}, it specifies how Emacs should ``ring the
6158 bell''. Its value should be a function of no arguments. If this is
6159 non-@code{nil}, it takes precedence over the @code{visible-bell}
6160 variable.
6161 @end defvar
6162
6163 @node Window Systems
6164 @section Window Systems
6165
6166 Emacs works with several window systems, most notably the X Window
6167 System. Both Emacs and X use the term ``window'', but use it
6168 differently. An Emacs frame is a single window as far as X is
6169 concerned; the individual Emacs windows are not known to X at all.
6170
6171 @defvar window-system
6172 This terminal-local variable tells Lisp programs what window system
6173 Emacs is using for displaying the frame. The possible values are
6174
6175 @table @code
6176 @item x
6177 @cindex X Window System
6178 Emacs is displaying the frame using X.
6179 @item w32
6180 Emacs is displaying the frame using native MS-Windows GUI.
6181 @item ns
6182 Emacs is displaying the frame using the Nextstep interface (used on
6183 GNUstep and Mac OS X).
6184 @item pc
6185 Emacs is displaying the frame using MS-DOS direct screen writes.
6186 @item nil
6187 Emacs is displaying the frame on a character-based terminal.
6188 @end table
6189 @end defvar
6190
6191 @defvar initial-window-system
6192 This variable holds the value of @code{window-system} used for the
6193 first frame created by Emacs during startup. (When Emacs is invoked
6194 with the @option{--daemon} option, it does not create any initial
6195 frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
6196 Options, daemon,, emacs, The GNU Emacs Manual}.)
6197 @end defvar
6198
6199 @defun window-system &optional frame
6200 This function returns a symbol whose name tells what window system is
6201 used for displaying @var{frame} (which defaults to the currently
6202 selected frame). The list of possible symbols it returns is the same
6203 one documented for the variable @code{window-system} above.
6204 @end defun
6205
6206 Do @emph{not} use @code{window-system} and
6207 @code{initial-window-system} as predicates or boolean flag variables,
6208 if you want to write code that works differently on text terminals and
6209 graphic displays. That is because @code{window-system} is not a good
6210 indicator of Emacs capabilities on a given display type. Instead, use
6211 @code{display-graphic-p} or any of the other @code{display-*-p}
6212 predicates described in @ref{Display Feature Testing}.
6213
6214 @defvar window-setup-hook
6215 This variable is a normal hook which Emacs runs after handling the
6216 initialization files. Emacs runs this hook after it has completed
6217 loading your init file, the default initialization file (if
6218 any), and the terminal-specific Lisp code, and running the hook
6219 @code{term-setup-hook}.
6220
6221 This hook is used for internal purposes: setting up communication with
6222 the window system, and creating the initial window. Users should not
6223 interfere with it.
6224 @end defvar
6225
6226 @node Bidirectional Display
6227 @section Bidirectional Display
6228 @cindex bidirectional display
6229 @cindex right-to-left text
6230
6231 Emacs can display text written in scripts, such as Arabic, Farsi,
6232 and Hebrew, whose natural ordering for horizontal text display runs
6233 from right to left. Furthermore, segments of Latin script and digits
6234 embedded in right-to-left text are displayed left-to-right, while
6235 segments of right-to-left script embedded in left-to-right text
6236 (e.g.@: Arabic or Hebrew text in comments or strings in a program
6237 source file) are appropriately displayed right-to-left. We call such
6238 mixtures of left-to-right and right-to-left text @dfn{bidirectional
6239 text}. This section describes the facilities and options for editing
6240 and displaying bidirectional text.
6241
6242 @cindex logical order
6243 @cindex reading order
6244 @cindex visual order
6245 @cindex unicode bidirectional algorithm
6246 @cindex bidirectional reordering
6247 Text is stored in Emacs buffers and strings in @dfn{logical} (or
6248 @dfn{reading}) order, i.e.@: the order in which a human would read
6249 each character. In right-to-left and bidirectional text, the order in
6250 which characters are displayed on the screen (called @dfn{visual
6251 order}) is not the same as logical order; the characters' screen
6252 positions do not increase monotonically with string or buffer
6253 position. In performing this @dfn{bidirectional reordering}, Emacs
6254 follows the Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}),
6255 which is described in Annex #9 of the Unicode standard
6256 (@url{http://www.unicode.org/reports/tr9/}). Emacs provides a ``Full
6257 Bidirectionality'' class implementation of the @acronym{UBA}.
6258
6259 @defvar bidi-display-reordering
6260 If the value of this buffer-local variable is non-@code{nil} (the
6261 default), Emacs performs bidirectional reordering for display. The
6262 reordering affects buffer text, as well as display strings and overlay
6263 strings from text and overlay properties in the buffer (@pxref{Overlay
6264 Properties}, and @pxref{Display Property}). If the value is
6265 @code{nil}, Emacs does not perform bidirectional reordering in the
6266 buffer.
6267
6268 The default value of @code{bidi-display-reordering} controls the
6269 reordering of strings which are not directly supplied by a buffer,
6270 including the text displayed in mode lines (@pxref{Mode Line Format})
6271 and header lines (@pxref{Header Lines}).
6272 @end defvar
6273
6274 @cindex unibyte buffers, and bidi reordering
6275 Emacs never reorders the text of a unibyte buffer, even if
6276 @code{bidi-display-reordering} is non-@code{nil} in the buffer. This
6277 is because unibyte buffers contain raw bytes, not characters, and thus
6278 lack the directionality properties required for reordering.
6279 Therefore, to test whether text in a buffer will be reordered for
6280 display, it is not enough to test the value of
6281 @code{bidi-display-reordering} alone. The correct test is this:
6282
6283 @example
6284 (if (and enable-multibyte-characters
6285 bidi-display-reordering)
6286 ;; Buffer is being reordered for display
6287 )
6288 @end example
6289
6290 However, unibyte display and overlay strings @emph{are} reordered if
6291 their parent buffer is reordered. This is because plain-@sc{ascii}
6292 strings are stored by Emacs as unibyte strings. If a unibyte display
6293 or overlay string includes non-@sc{ascii} characters, these characters
6294 are assumed to have left-to-right direction.
6295
6296 @cindex display properties, and bidi reordering of text
6297 Text covered by @code{display} text properties, by overlays with
6298 @code{display} properties whose value is a string, and by any other
6299 properties that replace buffer text, is treated as a single unit when
6300 it is reordered for display. That is, the entire chunk of text
6301 covered by these properties is reordered together. Moreover, the
6302 bidirectional properties of the characters in such a chunk of text are
6303 ignored, and Emacs reorders them as if they were replaced with a
6304 single character @code{U+FFFC}, known as the @dfn{Object Replacement
6305 Character}. This means that placing a display property over a portion
6306 of text may change the way that the surrounding text is reordered for
6307 display. To prevent this unexpected effect, always place such
6308 properties on text whose directionality is identical with text that
6309 surrounds it.
6310
6311 @cindex base direction of a paragraph
6312 Each paragraph of bidirectional text has a @dfn{base direction},
6313 either right-to-left or left-to-right. Left-to-right paragraphs are
6314 displayed beginning at the left margin of the window, and are
6315 truncated or continued when the text reaches the right margin.
6316 Right-to-left paragraphs are displayed beginning at the right margin,
6317 and are continued or truncated at the left margin.
6318
6319 By default, Emacs determines the base direction of each paragraph by
6320 looking at the text at its beginning. The precise method of
6321 determining the base direction is specified by the @acronym{UBA}; in a
6322 nutshell, the first character in a paragraph that has an explicit
6323 directionality determines the base direction of the paragraph.
6324 However, sometimes a buffer may need to force a certain base direction
6325 for its paragraphs. For example, buffers containing program source
6326 code should force all paragraphs to be displayed left-to-right. You
6327 can use following variable to do this:
6328
6329 @defvar bidi-paragraph-direction
6330 If the value of this buffer-local variable is the symbol
6331 @code{right-to-left} or @code{left-to-right}, all paragraphs in the
6332 buffer are assumed to have that specified direction. Any other value
6333 is equivalent to @code{nil} (the default), which means to determine
6334 the base direction of each paragraph from its contents.
6335
6336 @cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
6337 Modes for program source code should set this to @code{left-to-right}.
6338 Prog mode does this by default, so modes derived from Prog mode do not
6339 need to set this explicitly (@pxref{Basic Major Modes}).
6340 @end defvar
6341
6342 @defun current-bidi-paragraph-direction &optional buffer
6343 This function returns the paragraph direction at point in the named
6344 @var{buffer}. The returned value is a symbol, either
6345 @code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6346 omitted or @code{nil}, it defaults to the current buffer. If the
6347 buffer-local value of the variable @code{bidi-paragraph-direction} is
6348 non-@code{nil}, the returned value will be identical to that value;
6349 otherwise, the returned value reflects the paragraph direction
6350 determined dynamically by Emacs. For buffers whose value of
6351 @code{bidi-display-reordering} is @code{nil} as well as unibyte
6352 buffers, this function always returns @code{left-to-right}.
6353 @end defun
6354
6355 @cindex layout on display, and bidirectional text
6356 @cindex jumbled display of bidirectional text
6357 @cindex concatenating bidirectional strings
6358 Bidirectional reordering can have surprising and unpleasant effects
6359 when two strings with bidirectional content are juxtaposed in a
6360 buffer, or otherwise programmatically concatenated into a string of
6361 text. A typical problematic case is when a buffer consists of
6362 sequences of text ``fields'' separated by whitespace or punctuation
6363 characters, like Buffer Menu mode or Rmail Summary Mode. Because the
6364 punctuation characters used as separators have @dfn{weak
6365 directionality}, they take on the directionality of surrounding text.
6366 As result, a numeric field that follows a field with bidirectional
6367 content can be displayed @emph{to the left} of the preceding field,
6368 messing up the expected layout. There are several ways to avoid this
6369 problem:
6370
6371 @itemize @minus
6372 @item
6373 Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6374 @acronym{LRM}, to the end of each field that may have bidirectional
6375 content, or prepend it to the beginning of the following field. The
6376 function @code{bidi-string-mark-left-to-right}, described below, comes
6377 in handy for this purpose. (In a right-to-left paragraph, use
6378 @code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
6379 is one of the solutions recommended by the UBA.
6380
6381 @item
6382 Include the tab character in the field separator. The tab character
6383 plays the role of @dfn{segment separator} in bidirectional reordering,
6384 causing the text on either side to be reordered separately.
6385
6386 @cindex @code{space} display spec, and bidirectional text
6387 @item
6388 Separate fields with a @code{display} property or overlay with a
6389 property value of the form @code{(space . PROPS)} (@pxref{Specified
6390 Space}). Emacs treats this display specification as a @dfn{paragraph
6391 separator}, and reorders the text on either side separately.
6392 @end itemize
6393
6394 @defun bidi-string-mark-left-to-right string
6395 This function returns its argument @var{string}, possibly modified,
6396 such that the result can be safely concatenated with another string,
6397 or juxtaposed with another string in a buffer, without disrupting the
6398 relative layout of this string and the next one on display. If the
6399 string returned by this function is displayed as part of a
6400 left-to-right paragraph, it will always appear on display to the left
6401 of the text that follows it. The function works by examining the
6402 characters of its argument, and if any of those characters could cause
6403 reordering on display, the function appends the @acronym{LRM}
6404 character to the string. The appended @acronym{LRM} character is made
6405 invisible by giving it an @code{invisible} text property of @code{t}
6406 (@pxref{Invisible Text}).
6407 @end defun
6408
6409 The reordering algorithm uses the bidirectional properties of the
6410 characters stored as their @code{bidi-class} property
6411 (@pxref{Character Properties}). Lisp programs can change these
6412 properties by calling the @code{put-char-code-property} function.
6413 However, doing this requires a thorough understanding of the
6414 @acronym{UBA}, and is therefore not recommended. Any changes to the
6415 bidirectional properties of a character have global effect: they
6416 affect all Emacs frames and windows.
6417
6418 Similarly, the @code{mirroring} property is used to display the
6419 appropriate mirrored character in the reordered text. Lisp programs
6420 can affect the mirrored display by changing this property. Again, any
6421 such changes affect all of Emacs display.