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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001,
4 @c 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011
5 @c Free Software Foundation, Inc.
6 @c See the file elisp.texi for copying conditions.
7 @setfilename ../../info/frames
8 @node Frames, Positions, Windows, Top
9 @chapter Frames
10 @cindex frame
11
12 A @dfn{frame} is a screen object that contains one or more Emacs
13 windows (@pxref{Windows}). It is the kind of object called a
14 ``window'' in the terminology of graphical environments; but we can't
15 call it a ``window'' here, because Emacs uses that word in a different
16 way. In Emacs Lisp, a @dfn{frame object} is a Lisp object that
17 represents a frame on the screen. @xref{Frame Type}.
18
19 A frame initially contains a single main window and/or a minibuffer
20 window; you can subdivide the main window vertically or horizontally
21 into smaller windows. @xref{Splitting Windows}.
22
23 @cindex terminal
24 A @dfn{terminal} is a display device capable of displaying one or
25 more Emacs frames. In Emacs Lisp, a @dfn{terminal object} is a Lisp
26 object that represents a terminal. @xref{Terminal Type}.
27
28 @cindex terminal frame
29 @cindex window frame
30 There are two classes of terminals: text-only terminals and
31 graphical terminals. Text-only terminals are non-graphics-capable
32 display devices, including ``terminal emulators'' such as xterm. On
33 text-only terminals, each frame occupies the entire terminal screen;
34 although you can create additional frames and switch between them,
35 only one frame can be shown at any given time. We refer to frames on
36 text-only terminals as @dfn{terminal frames}. Graphical terminals, on
37 the other hand, are graphics-capable windowing systems, such as the X
38 Window System. On a graphical terminal, Emacs can display multiple
39 frames simultaneously. We refer to such frames as @dfn{window
40 frames}.
41
42 On GNU and Unix systems, you can create additional frames on any
43 available terminal, within a single Emacs session, regardless of
44 whether Emacs was started on a text-only or graphical terminal. Emacs
45 can display on both graphical and text-only terminals simultaneously.
46 This comes in handy, for instance, when you connect to the same
47 session from several remote locations. @xref{Multiple Terminals}.
48
49 @defun framep object
50 This predicate returns a non-@code{nil} value if @var{object} is a
51 frame, and @code{nil} otherwise. For a frame, the value indicates which
52 kind of display the frame uses:
53
54 @table @code
55 @item x
56 The frame is displayed in an X window.
57 @item t
58 A terminal frame on a character display.
59 @item w32
60 The frame is displayed on MS-Windows 9X/NT.
61 @item ns
62 The frame is displayed on a GNUstep or Macintosh Cocoa display.
63 @item pc
64 The frame is displayed on an MS-DOS terminal.
65 @end table
66 @end defun
67
68 @defun frame-terminal &optional frame
69 This function returns the terminal object that displays @var{frame}.
70 If @var{frame} is @code{nil} or unspecified, it defaults to the
71 selected frame.
72 @end defun
73
74 @defun terminal-live-p object
75 This predicate returns a non-@code{nil} value if @var{object} is a
76 terminal that is alive (i.e.@: was not deleted), and @code{nil}
77 otherwise. For live terminals, the return value indicates what kind
78 of frames are displayed on that terminal; the list of possible values
79 is the same as for @code{framep} above.
80 @end defun
81
82 @menu
83 * Creating Frames:: Creating additional frames.
84 * Multiple Terminals:: Displaying on several different devices.
85 * Frame Parameters:: Controlling frame size, position, font, etc.
86 * Terminal Parameters:: Parameters common for all frames on terminal.
87 * Frame Titles:: Automatic updating of frame titles.
88 * Deleting Frames:: Frames last until explicitly deleted.
89 * Finding All Frames:: How to examine all existing frames.
90 * Frames and Windows:: A frame contains windows;
91 display of text always works through windows.
92 * Minibuffers and Frames:: How a frame finds the minibuffer to use.
93 * Input Focus:: Specifying the selected frame.
94 * Visibility of Frames:: Frames may be visible or invisible, or icons.
95 * Raising and Lowering:: Raising a frame makes it hide other windows;
96 lowering it makes the others hide it.
97 * Frame Configurations:: Saving the state of all frames.
98 * Mouse Tracking:: Getting events that say when the mouse moves.
99 * Mouse Position:: Asking where the mouse is, or moving it.
100 * Pop-Up Menus:: Displaying a menu for the user to select from.
101 * Dialog Boxes:: Displaying a box to ask yes or no.
102 * Pointer Shape:: Specifying the shape of the mouse pointer.
103 * Window System Selections:: Transferring text to and from other X clients.
104 * Drag and Drop:: Internals of Drag-and-Drop implementation.
105 * Color Names:: Getting the definitions of color names.
106 * Text Terminal Colors:: Defining colors for text-only terminals.
107 * Resources:: Getting resource values from the server.
108 * Display Feature Testing:: Determining the features of a terminal.
109 @end menu
110
111 @node Creating Frames
112 @section Creating Frames
113
114 To create a new frame, call the function @code{make-frame}.
115
116 @defun make-frame &optional alist
117 This function creates and returns a new frame, displaying the current
118 buffer.
119
120 The @var{alist} argument is an alist that specifies frame parameters
121 for the new frame. @xref{Frame Parameters}. If you specify the
122 @code{terminal} parameter in @var{alist}, the new frame is created on
123 that terminal. Otherwise, if you specify the @code{window-system}
124 frame parameter in @var{alist}, that determines whether the frame
125 should be displayed on a text-only or graphical terminal.
126 @xref{Window Systems}. If neither is specified, the new frame is
127 created in the same terminal as the selected frame.
128
129 Any parameters not mentioned in @var{alist} default to the values in
130 the alist @code{default-frame-alist} (@pxref{Initial Parameters});
131 parameters not specified there default from the X resources or its
132 equivalent on your operating system (@pxref{X Resources,, X Resources,
133 emacs, The GNU Emacs Manual}). After the frame is created, Emacs
134 applies any parameters listed in @code{frame-inherited-parameters}
135 (see below) and not present in the argument, taking the values from
136 the frame that was selected when @code{make-frame} was called.
137
138 This function itself does not make the new frame the selected frame.
139 @xref{Input Focus}. The previously selected frame remains selected.
140 On graphical terminals, however, the windowing system may select the
141 new frame for its own reasons.
142 @end defun
143
144 @defvar before-make-frame-hook
145 A normal hook run by @code{make-frame} before it creates the frame.
146 @end defvar
147
148 @defvar after-make-frame-functions
149 An abnormal hook run by @code{make-frame} after it creates the frame.
150 Each function in @code{after-make-frame-functions} receives one argument, the
151 frame just created.
152 @end defvar
153
154 @defvar frame-inherited-parameters
155 This variable specifies the list of frame parameters that a newly
156 created frame inherits from the currently selected frame. For each
157 parameter (a symbol) that is an element in the list and is not present
158 in the argument to @code{make-frame}, the function sets the value of
159 that parameter in the created frame to its value in the selected
160 frame.
161 @end defvar
162
163 @node Multiple Terminals
164 @section Multiple Terminals
165 @cindex multiple terminals
166 @cindex multi-tty
167 @cindex multiple X displays
168 @cindex displays, multiple
169
170 Emacs represents each terminal, whether graphical or text-only, as a
171 @dfn{terminal object} data type (@pxref{Terminal Type}). On GNU and
172 Unix systems, Emacs can use multiple terminals simultaneously in each
173 session. On other systems, it can only use a single terminal. Each
174 terminal object has the following attributes:
175
176 @itemize @bullet
177 @item
178 The name of the device used by the terminal (e.g., @samp{:0.0} or
179 @file{/dev/tty}).
180
181 @item
182 The terminal and keyboard coding systems used on the terminal.
183 @xref{Terminal I/O Encoding}.
184
185 @item
186 The kind of display associated with the terminal. This is the symbol
187 returned by the function @code{terminal-live-p} (i.e., @code{x},
188 @code{t}, @code{w32}, @code{ns}, or @code{pc}). @xref{Frames}.
189
190 @item
191 A list of terminal parameters. @xref{Terminal Parameters}.
192 @end itemize
193
194 There is no primitive for creating terminal objects. Emacs creates
195 them as needed, such as when you call @code{make-frame-on-display}
196 (which is described below).
197
198 @defun terminal-name &optional terminal
199 This function returns the file name of the device used by
200 @var{terminal}. If @var{terminal} is omitted or @code{nil}, it
201 defaults to the selected frame's terminal. @var{terminal} can also be
202 a frame, meaning that frame's terminal.
203 @end defun
204
205 @defun terminal-list
206 This function returns a list of all terminal objects currently in use.
207 @end defun
208
209 @defun get-device-terminal device
210 This function returns a terminal whose device name is given by
211 @var{device}. If @var{device} is a string, it can be either the file
212 name of a terminal device, or the name of an X display of the form
213 @samp{@var{host}:@var{server}.@var{screen}}. If @var{device} is a
214 frame, this function returns that frame's terminal; @code{nil} means
215 the selected frame. Finally, if @var{device} is a terminal object
216 that represents a live terminal, that terminal is returned. The
217 function signals an error if its argument is none of the above.
218 @end defun
219
220 @defun delete-terminal &optional terminal force
221 This function deletes all frames on @var{terminal} and frees the
222 resources used by it. It runs the abnormal hook
223 @code{delete-terminal-functions}, passing @var{terminal} as the
224 argument to each function.
225
226 If @var{terminal} is omitted or @code{nil}, it defaults to the
227 selected frame's terminal. @var{terminal} can also be a frame,
228 meaning that frame's terminal.
229
230 Normally, this function signals an error if you attempt to delete the
231 sole active terminal, but if @var{force} is non-@code{nil}, you are
232 allowed to do so. Emacs automatically calls this function when the
233 last frame on a terminal is deleted (@pxref{Deleting Frames}).
234 @end defun
235
236 @defvar delete-terminal-functions
237 An abnormal hook run by @code{delete-terminal}. Each function
238 receives one argument, the @var{terminal} argument passed to
239 @code{delete-terminal}. Due to technical details, the functions may
240 be called either just before the terminal is deleted, or just
241 afterwards.
242 @end defvar
243
244 @cindex terminal-local variables
245 A few Lisp variables are @dfn{terminal-local}; that is, they have a
246 separate binding for each terminal. The binding in effect at any time
247 is the one for the terminal that the currently selected frame belongs
248 to. These variables include @code{default-minibuffer-frame},
249 @code{defining-kbd-macro}, @code{last-kbd-macro}, and
250 @code{system-key-alist}. They are always terminal-local, and can
251 never be buffer-local (@pxref{Buffer-Local Variables}).
252
253 On GNU and Unix systems, each X display is a separate graphical
254 terminal. When Emacs is started from within the X window system, it
255 uses the X display chosen with the @code{DISPLAY} environment
256 variable, or with the @samp{--display} option. @xref{Initial
257 Options,,, emacs, The GNU Emacs Manual}. Emacs can connect to other X
258 displays via the command @code{make-frame-on-display}. Each X display
259 has its own selected frame and its own minibuffer windows; however,
260 only one of those frames is ``@emph{the} selected frame'' at any given
261 moment (@pxref{Input Focus}). Emacs can even connect to other
262 text-only terminals, by interacting with the @command{emacsclient}
263 program. @xref{Emacs Server,,, emacs, The GNU Emacs Manual}.
264
265 A single X server can handle more than one display. Each X display
266 has a three-part name, @samp{@var{host}:@var{server}.@var{screen}}.
267 The first two parts, @var{host} and @var{server}, identify the X
268 server; the third part, @var{screen}, identifies a screen number on
269 that X server. When you use two or more screens belonging to one
270 server, Emacs knows by the similarity in their names that they share a
271 single keyboard.
272
273 On some ``multi-monitor'' setups, a single X display outputs to more
274 than one monitor. Currently, there is no way for Emacs to distinguish
275 between the different physical monitors.
276
277 @deffn Command make-frame-on-display display &optional parameters
278 This function creates and returns a new frame on @var{display}, taking
279 the other frame parameters from the alist @var{parameters}.
280 @var{display} should be the name of an X display (a string).
281
282 Before creating the frame, this function ensures that Emacs is ``set
283 up'' to display graphics. For instance, if Emacs has not processed X
284 resources (e.g., if it was started on a text-only terminal), it does
285 so at this time. In all other respects, this function behaves like
286 @code{make-frame} (@pxref{Creating Frames}).
287 @end deffn
288
289 @defun x-display-list
290 This function returns a list that indicates which X displays Emacs has
291 a connection to. The elements of the list are strings, and each one
292 is a display name.
293 @end defun
294
295 @defun x-open-connection display &optional xrm-string must-succeed
296 This function opens a connection to the X display @var{display},
297 without creating a frame on that display. Normally, Emacs Lisp
298 programs need not call this function, as @code{make-frame-on-display}
299 calls it automatically. The only reason for calling it is to check
300 whether communication can be established with a given X display.
301
302 The optional argument @var{xrm-string}, if not @code{nil}, is a string
303 of resource names and values, in the same format used in the
304 @file{.Xresources} file. @xref{X Resources,, X Resources, emacs, The
305 GNU Emacs Manual}. These values apply to all Emacs frames created on
306 this display, overriding the resource values recorded in the X server.
307 Here's an example of what this string might look like:
308
309 @example
310 "*BorderWidth: 3\n*InternalBorder: 2\n"
311 @end example
312
313 If @var{must-succeed} is non-@code{nil}, failure to open the connection
314 terminates Emacs. Otherwise, it is an ordinary Lisp error.
315 @end defun
316
317 @defun x-close-connection display
318 This function closes the connection to display @var{display}. Before
319 you can do this, you must first delete all the frames that were open
320 on that display (@pxref{Deleting Frames}).
321 @end defun
322
323 @node Frame Parameters
324 @section Frame Parameters
325 @cindex frame parameters
326
327 A frame has many parameters that control its appearance and behavior.
328 Just what parameters a frame has depends on what display mechanism it
329 uses.
330
331 Frame parameters exist mostly for the sake of window systems. A
332 terminal frame has a few parameters, mostly for compatibility's sake;
333 only the @code{height}, @code{width}, @code{name}, @code{title},
334 @code{menu-bar-lines}, @code{buffer-list} and @code{buffer-predicate}
335 parameters do something special. If the terminal supports colors, the
336 parameters @code{foreground-color}, @code{background-color},
337 @code{background-mode} and @code{display-type} are also meaningful.
338 If the terminal supports frame transparency, the parameter
339 @code{alpha} is also meaningful.
340
341 You can use frame parameters to define frame-local bindings for
342 variables. @xref{Frame-Local Variables}.
343
344 @menu
345 * Parameter Access:: How to change a frame's parameters.
346 * Initial Parameters:: Specifying frame parameters when you make a frame.
347 * Window Frame Parameters:: List of frame parameters for window systems.
348 * Size and Position:: Changing the size and position of a frame.
349 * Geometry:: Parsing geometry specifications.
350 @end menu
351
352 @node Parameter Access
353 @subsection Access to Frame Parameters
354
355 These functions let you read and change the parameter values of a
356 frame.
357
358 @defun frame-parameter frame parameter
359 This function returns the value of the parameter @var{parameter} (a
360 symbol) of @var{frame}. If @var{frame} is @code{nil}, it returns the
361 selected frame's parameter. If @var{frame} has no setting for
362 @var{parameter}, this function returns @code{nil}.
363 @end defun
364
365 @defun frame-parameters &optional frame
366 The function @code{frame-parameters} returns an alist listing all the
367 parameters of @var{frame} and their values. If @var{frame} is
368 @code{nil} or omitted, this returns the selected frame's parameters
369 @end defun
370
371 @defun modify-frame-parameters frame alist
372 This function alters the parameters of frame @var{frame} based on the
373 elements of @var{alist}. Each element of @var{alist} has the form
374 @code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
375 parameter. If you don't mention a parameter in @var{alist}, its value
376 doesn't change. If @var{frame} is @code{nil}, it defaults to the selected
377 frame.
378
379 You can use this function to define frame-local bindings for
380 variables, see @ref{Frame-Local Variables}.
381 @end defun
382
383 @defun set-frame-parameter frame parm value
384 This function sets the frame parameter @var{parm} to the specified
385 @var{value}. If @var{frame} is @code{nil}, it defaults to the
386 selected frame.
387 @end defun
388
389 @defun modify-all-frames-parameters alist
390 This function alters the frame parameters of all existing frames
391 according to @var{alist}, then modifies @code{default-frame-alist}
392 (and, if necessary, @code{initial-frame-alist}) to apply the same
393 parameter values to frames that will be created henceforth.
394 @end defun
395
396 @node Initial Parameters
397 @subsection Initial Frame Parameters
398
399 You can specify the parameters for the initial startup frame
400 by setting @code{initial-frame-alist} in your init file (@pxref{Init File}).
401
402 @defopt initial-frame-alist
403 This variable's value is an alist of parameter values used when creating
404 the initial window frame. You can set this variable to specify the
405 appearance of the initial frame without altering subsequent frames.
406 Each element has the form:
407
408 @example
409 (@var{parameter} . @var{value})
410 @end example
411
412 Emacs creates the initial frame before it reads your init
413 file. After reading that file, Emacs checks @code{initial-frame-alist},
414 and applies the parameter settings in the altered value to the already
415 created initial frame.
416
417 If these settings affect the frame geometry and appearance, you'll see
418 the frame appear with the wrong ones and then change to the specified
419 ones. If that bothers you, you can specify the same geometry and
420 appearance with X resources; those do take effect before the frame is
421 created. @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
422
423 X resource settings typically apply to all frames. If you want to
424 specify some X resources solely for the sake of the initial frame, and
425 you don't want them to apply to subsequent frames, here's how to achieve
426 this. Specify parameters in @code{default-frame-alist} to override the
427 X resources for subsequent frames; then, to prevent these from affecting
428 the initial frame, specify the same parameters in
429 @code{initial-frame-alist} with values that match the X resources.
430 @end defopt
431
432 If these parameters specify a separate minibuffer-only frame with
433 @code{(minibuffer . nil)}, and you have not created one, Emacs creates
434 one for you.
435
436 @defopt minibuffer-frame-alist
437 This variable's value is an alist of parameter values used when
438 creating an initial minibuffer-only frame. This is the
439 minibuffer-only frame that Emacs creates if @code{initial-frame-alist}
440 specifies a frame with no minibuffer.
441 @end defopt
442
443 @defopt default-frame-alist
444 This is an alist specifying default values of frame parameters for all
445 Emacs frames---the first frame, and subsequent frames. When using the X
446 Window System, you can get the same results by means of X resources
447 in many cases.
448
449 Setting this variable does not affect existing frames.
450 @end defopt
451
452 Functions that display a buffer in a separate frame can override the
453 default parameters by supplying their own parameters. @xref{Definition
454 of special-display-frame-alist}.
455
456 If you use options that specify window appearance when you invoke Emacs,
457 they take effect by adding elements to @code{default-frame-alist}. One
458 exception is @samp{-geometry}, which adds the specified position to
459 @code{initial-frame-alist} instead. @xref{Emacs Invocation,, Command
460 Line Arguments for Emacs Invocation, emacs, The GNU Emacs Manual}.
461
462 @node Window Frame Parameters
463 @subsection Window Frame Parameters
464 @cindex frame parameters for windowed displays
465
466 Just what parameters a frame has depends on what display mechanism
467 it uses. This section describes the parameters that have special
468 meanings on some or all kinds of terminals. Of these, @code{name},
469 @code{title}, @code{height}, @code{width}, @code{buffer-list} and
470 @code{buffer-predicate} provide meaningful information in terminal
471 frames, and @code{tty-color-mode} is meaningful @emph{only} in
472 terminal frames.
473
474 @menu
475 * Basic Parameters:: Parameters that are fundamental.
476 * Position Parameters:: The position of the frame on the screen.
477 * Size Parameters:: Frame's size.
478 * Layout Parameters:: Size of parts of the frame, and
479 enabling or disabling some parts.
480 * Buffer Parameters:: Which buffers have been or should be shown.
481 * Management Parameters:: Communicating with the window manager.
482 * Cursor Parameters:: Controlling the cursor appearance.
483 * Font and Color Parameters:: Fonts and colors for the frame text.
484 @end menu
485
486 @node Basic Parameters
487 @subsubsection Basic Parameters
488
489 These frame parameters give the most basic information about the
490 frame. @code{title} and @code{name} are meaningful on all terminals.
491
492 @table @code
493 @vindex display, a frame parameter
494 @item display
495 The display on which to open this frame. It should be a string of the
496 form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the
497 @code{DISPLAY} environment variable.
498
499 @vindex display-type, a frame parameter
500 @item display-type
501 This parameter describes the range of possible colors that can be used
502 in this frame. Its value is @code{color}, @code{grayscale} or
503 @code{mono}.
504
505 @vindex title, a frame parameter
506 @item title
507 If a frame has a non-@code{nil} title, it appears in the window
508 system's title bar at the top of the frame, and also in the mode line
509 of windows in that frame if @code{mode-line-frame-identification} uses
510 @samp{%F} (@pxref{%-Constructs}). This is normally the case when
511 Emacs is not using a window system, and can only display one frame at
512 a time. @xref{Frame Titles}.
513
514 @vindex name, a frame parameter
515 @item name
516 The name of the frame. The frame name serves as a default for the frame
517 title, if the @code{title} parameter is unspecified or @code{nil}. If
518 you don't specify a name, Emacs sets the frame name automatically
519 (@pxref{Frame Titles}).
520
521 If you specify the frame name explicitly when you create the frame, the
522 name is also used (instead of the name of the Emacs executable) when
523 looking up X resources for the frame.
524 @end table
525
526 @node Position Parameters
527 @subsubsection Position Parameters
528 @cindex window position on display
529
530 Position parameters' values are normally measured in pixels, but on
531 text-only terminals they count characters or lines instead.
532
533 @table @code
534 @vindex left, a frame parameter
535 @item left
536 The position, in pixels, of the left (or right) edge of the frame with
537 respect to the left (or right) edge of the screen. The value may be:
538
539 @table @asis
540 @item an integer
541 A positive integer relates the left edge of the frame to the left edge
542 of the screen. A negative integer relates the right frame edge to the
543 right screen edge.
544
545 @item @code{(+ @var{pos})}
546 This specifies the position of the left frame edge relative to the left
547 screen edge. The integer @var{pos} may be positive or negative; a
548 negative value specifies a position outside the screen.
549
550 @item @code{(- @var{pos})}
551 This specifies the position of the right frame edge relative to the right
552 screen edge. The integer @var{pos} may be positive or negative; a
553 negative value specifies a position outside the screen.
554 @end table
555
556 Some window managers ignore program-specified positions. If you want to
557 be sure the position you specify is not ignored, specify a
558 non-@code{nil} value for the @code{user-position} parameter as well.
559
560 @vindex top, a frame parameter
561 @item top
562 The screen position of the top (or bottom) edge, in pixels, with respect
563 to the top (or bottom) edge of the screen. It works just like
564 @code{left}, except vertically instead of horizontally.
565
566 @vindex icon-left, a frame parameter
567 @item icon-left
568 The screen position of the left edge @emph{of the frame's icon}, in
569 pixels, counting from the left edge of the screen. This takes effect if
570 and when the frame is iconified.
571
572 If you specify a value for this parameter, then you must also specify
573 a value for @code{icon-top} and vice versa. The window manager may
574 ignore these two parameters.
575
576 @vindex icon-top, a frame parameter
577 @item icon-top
578 The screen position of the top edge @emph{of the frame's icon}, in
579 pixels, counting from the top edge of the screen. This takes effect if
580 and when the frame is iconified.
581
582 @vindex user-position, a frame parameter
583 @item user-position
584 When you create a frame and specify its screen position with the
585 @code{left} and @code{top} parameters, use this parameter to say whether
586 the specified position was user-specified (explicitly requested in some
587 way by a human user) or merely program-specified (chosen by a program).
588 A non-@code{nil} value says the position was user-specified.
589
590 @cindex window positions and window managers
591 Window managers generally heed user-specified positions, and some heed
592 program-specified positions too. But many ignore program-specified
593 positions, placing the window in a default fashion or letting the user
594 place it with the mouse. Some window managers, including @code{twm},
595 let the user specify whether to obey program-specified positions or
596 ignore them.
597
598 When you call @code{make-frame}, you should specify a non-@code{nil}
599 value for this parameter if the values of the @code{left} and @code{top}
600 parameters represent the user's stated preference; otherwise, use
601 @code{nil}.
602 @end table
603
604 @node Size Parameters
605 @subsubsection Size Parameters
606 @cindex window size on display
607
608 Size parameters' values are normally measured in pixels, but on
609 text-only terminals they count characters or lines instead.
610
611 @table @code
612 @vindex height, a frame parameter
613 @item height
614 The height of the frame contents, in characters. (To get the height in
615 pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.)
616
617 @vindex width, a frame parameter
618 @item width
619 The width of the frame contents, in characters. (To get the width in
620 pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
621
622 @vindex user-size, a frame parameter
623 @item user-size
624 This does for the size parameters @code{height} and @code{width} what
625 the @code{user-position} parameter (@pxref{Position Parameters,
626 user-position}) does for the position parameters @code{top} and
627 @code{left}.
628
629 @cindex full-screen frames
630 @vindex fullscreen, a frame parameter
631 @item fullscreen
632 Specify that width, height or both shall be maximized. The value
633 @code{fullwidth} specifies that width shall be as wide as possible.
634 The value @code{fullheight} specifies that height shall be as tall as
635 possible. The value @code{fullboth} specifies that both the width and
636 the height shall be set to the size of the screen. The value
637 @code{maximized} specifies that the frame shall be maximized. The
638 difference between @code{maximized} and @code{fullboth} is that the
639 former still has window manager decorations while the latter really
640 covers the whole screen.
641 @end table
642
643 @node Layout Parameters
644 @subsubsection Layout Parameters
645 @cindex layout parameters of frames
646 @cindex frame layout parameters
647
648 These frame parameters enable or disable various parts of the
649 frame, or control their sizes.
650
651 @table @code
652 @vindex border-width, a frame parameter
653 @item border-width
654 The width in pixels of the frame's border.
655
656 @vindex internal-border-width, a frame parameter
657 @item internal-border-width
658 The distance in pixels between text (or fringe) and the frame's border.
659
660 @vindex vertical-scroll-bars, a frame parameter
661 @item vertical-scroll-bars
662 Whether the frame has scroll bars for vertical scrolling, and which side
663 of the frame they should be on. The possible values are @code{left},
664 @code{right}, and @code{nil} for no scroll bars.
665
666 @ignore
667 @vindex horizontal-scroll-bars, a frame parameter
668 @item horizontal-scroll-bars
669 Whether the frame has scroll bars for horizontal scrolling
670 (non-@code{nil} means yes). Horizontal scroll bars are not currently
671 implemented.
672 @end ignore
673
674 @vindex scroll-bar-width, a frame parameter
675 @item scroll-bar-width
676 The width of vertical scroll bars, in pixels, or @code{nil} meaning to
677 use the default width.
678
679 @vindex left-fringe, a frame parameter
680 @vindex right-fringe, a frame parameter
681 @item left-fringe
682 @itemx right-fringe
683 The default width of the left and right fringes of windows in this
684 frame (@pxref{Fringes}). If either of these is zero, that effectively
685 removes the corresponding fringe. A value of @code{nil} stands for
686 the standard fringe width, which is the width needed to display the
687 fringe bitmaps.
688
689 The combined fringe widths must add up to an integral number of
690 columns, so the actual default fringe widths for the frame may be
691 larger than the specified values. The extra width needed to reach an
692 acceptable total is distributed evenly between the left and right
693 fringe. However, you can force one fringe or the other to a precise
694 width by specifying that width as a negative integer. If both widths are
695 negative, only the left fringe gets the specified width.
696
697 @vindex menu-bar-lines, a frame parameter
698 @item menu-bar-lines
699 The number of lines to allocate at the top of the frame for a menu
700 bar. The default is 1. A value of @code{nil} means don't display a
701 menu bar. @xref{Menu Bar}. (The X toolkit and GTK allow at most one
702 menu bar line; they treat larger values as 1.)
703
704 @vindex tool-bar-lines, a frame parameter
705 @item tool-bar-lines
706 The number of lines to use for the tool bar. A value of @code{nil}
707 means don't display a tool bar. (GTK and Nextstep allow at most one
708 tool bar line; they treat larger values as 1.)
709
710 @vindex tool-bar-position, a frame parameter
711 @item tool-bar-position
712 The position of the tool bar. Currently only for the GTK tool bar.
713 Value can be one of @code{top}, @code{bottom} @code{left}, @code{right}.
714 The default is @code{top}.
715
716 @vindex line-spacing, a frame parameter
717 @item line-spacing
718 Additional space to leave below each text line, in pixels (a positive
719 integer). @xref{Line Height}, for more information.
720 @end table
721
722 @node Buffer Parameters
723 @subsubsection Buffer Parameters
724
725 These frame parameters, meaningful on all kinds of terminals, deal
726 with which buffers have been, or should, be displayed in the frame.
727
728 @table @code
729 @vindex minibuffer, a frame parameter
730 @item minibuffer
731 Whether this frame has its own minibuffer. The value @code{t} means
732 yes, @code{nil} means no, @code{only} means this frame is just a
733 minibuffer. If the value is a minibuffer window (in some other
734 frame), the frame uses that minibuffer.
735
736 This frame parameter takes effect when the frame is created, and can
737 not be changed afterwards.
738
739 @vindex buffer-predicate, a frame parameter
740 @item buffer-predicate
741 The buffer-predicate function for this frame. The function
742 @code{other-buffer} uses this predicate (from the selected frame) to
743 decide which buffers it should consider, if the predicate is not
744 @code{nil}. It calls the predicate with one argument, a buffer, once for
745 each buffer; if the predicate returns a non-@code{nil} value, it
746 considers that buffer.
747
748 @vindex buffer-list, a frame parameter
749 @item buffer-list
750 A list of buffers that have been selected in this frame, ordered
751 most-recently-selected first.
752
753 @vindex unsplittable, a frame parameter
754 @item unsplittable
755 If non-@code{nil}, this frame's window is never split automatically.
756 @end table
757
758 @node Management Parameters
759 @subsubsection Window Management Parameters
760 @cindex window manager interaction, and frame parameters
761
762 These frame parameters, meaningful only on window system displays,
763 interact with the window manager.
764
765 @table @code
766 @vindex visibility, a frame parameter
767 @item visibility
768 The state of visibility of the frame. There are three possibilities:
769 @code{nil} for invisible, @code{t} for visible, and @code{icon} for
770 iconified. @xref{Visibility of Frames}.
771
772 @vindex auto-raise, a frame parameter
773 @item auto-raise
774 Whether selecting the frame raises it (non-@code{nil} means yes).
775
776 @vindex auto-lower, a frame parameter
777 @item auto-lower
778 Whether deselecting the frame lowers it (non-@code{nil} means yes).
779
780 @vindex icon-type, a frame parameter
781 @item icon-type
782 The type of icon to use for this frame when it is iconified. If the
783 value is a string, that specifies a file containing a bitmap to use.
784 Any other non-@code{nil} value specifies the default bitmap icon (a
785 picture of a gnu); @code{nil} specifies a text icon.
786
787 @vindex icon-name, a frame parameter
788 @item icon-name
789 The name to use in the icon for this frame, when and if the icon
790 appears. If this is @code{nil}, the frame's title is used.
791
792 @vindex window-id, a frame parameter
793 @item window-id
794 The number of the window-system window used by the frame
795 to contain the actual Emacs windows.
796
797 @vindex outer-window-id, a frame parameter
798 @item outer-window-id
799 The number of the outermost window-system window used for the whole frame.
800
801 @vindex wait-for-wm, a frame parameter
802 @item wait-for-wm
803 If non-@code{nil}, tell Xt to wait for the window manager to confirm
804 geometry changes. Some window managers, including versions of Fvwm2
805 and KDE, fail to confirm, so Xt hangs. Set this to @code{nil} to
806 prevent hanging with those window managers.
807
808 @vindex sticky, a frame parameter
809 @item sticky
810 If non-@code{nil}, the frame is visible on all virtual desktops on systems
811 with virtual desktops.
812
813 @ignore
814 @vindex parent-id, a frame parameter
815 @item parent-id
816 @c ??? Not yet working.
817 The X window number of the window that should be the parent of this one.
818 Specifying this lets you create an Emacs window inside some other
819 application's window. (It is not certain this will be implemented; try
820 it and see if it works.)
821 @end ignore
822 @end table
823
824 @node Cursor Parameters
825 @subsubsection Cursor Parameters
826 @cindex cursor, and frame parameters
827
828 This frame parameter controls the way the cursor looks.
829
830 @table @code
831 @vindex cursor-type, a frame parameter
832 @item cursor-type
833 How to display the cursor. Legitimate values are:
834
835 @table @code
836 @item box
837 Display a filled box. (This is the default.)
838 @item hollow
839 Display a hollow box.
840 @item nil
841 Don't display a cursor.
842 @item bar
843 Display a vertical bar between characters.
844 @item (bar . @var{width})
845 Display a vertical bar @var{width} pixels wide between characters.
846 @item hbar
847 Display a horizontal bar.
848 @item (hbar . @var{height})
849 Display a horizontal bar @var{height} pixels high.
850 @end table
851 @end table
852
853 @vindex cursor-type
854 The buffer-local variable @code{cursor-type} overrides the value of
855 the @code{cursor-type} frame parameter, but if it is @code{t}, that
856 means to use the cursor specified for the frame.
857
858 @defopt blink-cursor-alist
859 This variable specifies how to blink the cursor. Each element has the
860 form @code{(@var{on-state} . @var{off-state})}. Whenever the cursor
861 type equals @var{on-state} (comparing using @code{equal}), the
862 corresponding @var{off-state} specifies what the cursor looks like
863 when it blinks ``off.'' Both @var{on-state} and @var{off-state}
864 should be suitable values for the @code{cursor-type} frame parameter.
865
866 There are various defaults for how to blink each type of cursor, if
867 the type is not mentioned as an @var{on-state} here. Changes in this
868 variable do not take effect immediately, only when you specify the
869 @code{cursor-type} frame parameter.
870 @end defopt
871
872 @defopt cursor-in-non-selected-windows
873 This variable controls how the cursor looks in a window that is not
874 selected. It supports the same values as the @code{cursor-type} frame
875 parameter; also, @code{nil} means don't display a cursor in
876 nonselected windows, and @code{t} (the default) means use a standard
877 modification of the usual cursor type (solid box becomes hollow box,
878 and bar becomes a narrower bar).
879 @end defopt
880
881 @node Font and Color Parameters
882 @subsubsection Font and Color Parameters
883 @cindex font and color, frame parameters
884
885 These frame parameters control the use of fonts and colors.
886
887 @table @code
888 @vindex font-backend, a frame parameter
889 @item font-backend
890 A list of symbols, specifying the @dfn{font backends} to use for
891 drawing fonts in the frame, in order of priority. On X, there are
892 currently two available font backends: @code{x} (the X core font
893 driver) and @code{xft} (the Xft font driver). On other systems, there
894 is only one available font backend, so it does not make sense to
895 modify this frame parameter.
896
897 @vindex background-mode, a frame parameter
898 @item background-mode
899 This parameter is either @code{dark} or @code{light}, according
900 to whether the background color is a light one or a dark one.
901
902 @vindex tty-color-mode, a frame parameter
903 @item tty-color-mode
904 @cindex standard colors for character terminals
905 This parameter overrides the terminal's color support as given by the
906 system's terminal capabilities database in that this parameter's value
907 specifies the color mode to use in terminal frames. The value can be
908 either a symbol or a number. A number specifies the number of colors
909 to use (and, indirectly, what commands to issue to produce each
910 color). For example, @code{(tty-color-mode . 8)} specifies use of the
911 ANSI escape sequences for 8 standard text colors. A value of -1 turns
912 off color support.
913
914 If the parameter's value is a symbol, it specifies a number through
915 the value of @code{tty-color-mode-alist}, and the associated number is
916 used instead.
917
918 @vindex screen-gamma, a frame parameter
919 @item screen-gamma
920 @cindex gamma correction
921 If this is a number, Emacs performs ``gamma correction'' which adjusts
922 the brightness of all colors. The value should be the screen gamma of
923 your display, a floating point number.
924
925 Usual PC monitors have a screen gamma of 2.2, so color values in
926 Emacs, and in X windows generally, are calibrated to display properly
927 on a monitor with that gamma value. If you specify 2.2 for
928 @code{screen-gamma}, that means no correction is needed. Other values
929 request correction, designed to make the corrected colors appear on
930 your screen the way they would have appeared without correction on an
931 ordinary monitor with a gamma value of 2.2.
932
933 If your monitor displays colors too light, you should specify a
934 @code{screen-gamma} value smaller than 2.2. This requests correction
935 that makes colors darker. A screen gamma value of 1.5 may give good
936 results for LCD color displays.
937
938 @vindex alpha, a frame parameter
939 @item alpha
940 @cindex opacity, frame
941 @cindex transparency, frame
942 @vindex frame-alpha-lower-limit
943 This parameter specifies the opacity of the frame, on graphical
944 displays that support variable opacity. It should be an integer
945 between 0 and 100, where 0 means completely transparent and 100 means
946 completely opaque. It can also have a @code{nil} value, which tells
947 Emacs not to set the frame opacity (leaving it to the window manager).
948
949 To prevent the frame from disappearing completely from view, the
950 variable @code{frame-alpha-lower-limit} defines a lower opacity limit.
951 If the value of the frame parameter is less than the value of this
952 variable, Emacs uses the latter. By default,
953 @code{frame-alpha-lower-limit} is 20.
954
955 The @code{alpha} frame parameter can also be a cons cell
956 @code{(@samp{active} . @samp{inactive})}, where @samp{active} is the
957 opacity of the frame when it is selected, and @samp{inactive} is the
958 opactity when it is not selected.
959 @end table
960
961 The following frame parameters are semi-obsolete in that they are
962 automatically equivalent to particular face attributes of particular
963 faces (@pxref{Standard Faces,,, emacs, The Emacs Manual}):
964
965 @table @code
966 @vindex font, a frame parameter
967 @item font
968 The name of the font for displaying text in the frame. This is a
969 string, either a valid font name for your system or the name of an Emacs
970 fontset (@pxref{Fontsets}). It is equivalent to the @code{font}
971 attribute of the @code{default} face.
972
973 @vindex foreground-color, a frame parameter
974 @item foreground-color
975 The color to use for the image of a character. It is equivalent to
976 the @code{:foreground} attribute of the @code{default} face.
977
978 @vindex background-color, a frame parameter
979 @item background-color
980 The color to use for the background of characters. It is equivalent to
981 the @code{:background} attribute of the @code{default} face.
982
983 @vindex mouse-color, a frame parameter
984 @item mouse-color
985 The color for the mouse pointer. It is equivalent to the @code{:background}
986 attribute of the @code{mouse} face.
987
988 @vindex cursor-color, a frame parameter
989 @item cursor-color
990 The color for the cursor that shows point. It is equivalent to the
991 @code{:background} attribute of the @code{cursor} face.
992
993 @vindex border-color, a frame parameter
994 @item border-color
995 The color for the border of the frame. It is equivalent to the
996 @code{:background} attribute of the @code{border} face.
997
998 @vindex scroll-bar-foreground, a frame parameter
999 @item scroll-bar-foreground
1000 If non-@code{nil}, the color for the foreground of scroll bars. It is
1001 equivalent to the @code{:foreground} attribute of the
1002 @code{scroll-bar} face.
1003
1004 @vindex scroll-bar-background, a frame parameter
1005 @item scroll-bar-background
1006 If non-@code{nil}, the color for the background of scroll bars. It is
1007 equivalent to the @code{:background} attribute of the
1008 @code{scroll-bar} face.
1009 @end table
1010
1011 @node Size and Position
1012 @subsection Frame Size And Position
1013 @cindex size of frame
1014 @cindex screen size
1015 @cindex frame size
1016 @cindex resize frame
1017
1018 You can read or change the size and position of a frame using the
1019 frame parameters @code{left}, @code{top}, @code{height}, and
1020 @code{width}. Whatever geometry parameters you don't specify are chosen
1021 by the window manager in its usual fashion.
1022
1023 Here are some special features for working with sizes and positions.
1024 (For the precise meaning of ``selected frame'' used by these functions,
1025 see @ref{Input Focus}.)
1026
1027 @defun set-frame-position frame left top
1028 This function sets the position of the top left corner of @var{frame} to
1029 @var{left} and @var{top}. These arguments are measured in pixels, and
1030 normally count from the top left corner of the screen.
1031
1032 Negative parameter values position the bottom edge of the window up from
1033 the bottom edge of the screen, or the right window edge to the left of
1034 the right edge of the screen. It would probably be better if the values
1035 were always counted from the left and top, so that negative arguments
1036 would position the frame partly off the top or left edge of the screen,
1037 but it seems inadvisable to change that now.
1038 @end defun
1039
1040 @defun frame-height &optional frame
1041 @defunx frame-width &optional frame
1042 These functions return the height and width of @var{frame}, measured in
1043 lines and columns. If you don't supply @var{frame}, they use the
1044 selected frame.
1045 @end defun
1046
1047 @defun frame-pixel-height &optional frame
1048 @defunx frame-pixel-width &optional frame
1049 These functions return the height and width of the main display area
1050 of @var{frame}, measured in pixels. If you don't supply @var{frame},
1051 they use the selected frame. For a text-only terminal, the results are
1052 in characters rather than pixels.
1053
1054 These values include the internal borders, and windows' scroll bars and
1055 fringes (which belong to individual windows, not to the frame itself).
1056 The exact value of the heights depends on the window-system and toolkit
1057 in use. With Gtk+, the height does not include any tool bar or menu
1058 bar. With the Motif or Lucid toolkits, it includes the tool bar but
1059 not the menu bar. In a graphical version with no toolkit, it includes
1060 both the tool bar and menu bar. For a text-only terminal, the result
1061 includes the menu bar.
1062 @end defun
1063
1064 @defun frame-char-height &optional frame
1065 @defunx frame-char-width &optional frame
1066 These functions return the height and width of a character in
1067 @var{frame}, measured in pixels. The values depend on the choice of
1068 font. If you don't supply @var{frame}, these functions use the selected
1069 frame.
1070 @end defun
1071
1072 @defun set-frame-size frame cols rows
1073 This function sets the size of @var{frame}, measured in characters;
1074 @var{cols} and @var{rows} specify the new width and height.
1075
1076 To set the size based on values measured in pixels, use
1077 @code{frame-char-height} and @code{frame-char-width} to convert
1078 them to units of characters.
1079 @end defun
1080
1081 @defun set-frame-height frame lines &optional pretend
1082 This function resizes @var{frame} to a height of @var{lines} lines. The
1083 sizes of existing windows in @var{frame} are altered proportionally to
1084 fit.
1085
1086 If @var{pretend} is non-@code{nil}, then Emacs displays @var{lines}
1087 lines of output in @var{frame}, but does not change its value for the
1088 actual height of the frame. This is only useful for a terminal frame.
1089 Using a smaller height than the terminal actually implements may be
1090 useful to reproduce behavior observed on a smaller screen, or if the
1091 terminal malfunctions when using its whole screen. Setting the frame
1092 height ``for real'' does not always work, because knowing the correct
1093 actual size may be necessary for correct cursor positioning on a
1094 terminal frame.
1095 @end defun
1096
1097 @defun set-frame-width frame width &optional pretend
1098 This function sets the width of @var{frame}, measured in characters.
1099 The argument @var{pretend} has the same meaning as in
1100 @code{set-frame-height}.
1101 @end defun
1102
1103 @findex set-screen-height
1104 @findex set-screen-width
1105 The older functions @code{set-screen-height} and
1106 @code{set-screen-width} were used to specify the height and width of the
1107 screen, in Emacs versions that did not support multiple frames. They
1108 are semi-obsolete, but still work; they apply to the selected frame.
1109
1110 @node Geometry
1111 @subsection Geometry
1112
1113 Here's how to examine the data in an X-style window geometry
1114 specification:
1115
1116 @defun x-parse-geometry geom
1117 @cindex geometry specification
1118 The function @code{x-parse-geometry} converts a standard X window
1119 geometry string to an alist that you can use as part of the argument to
1120 @code{make-frame}.
1121
1122 The alist describes which parameters were specified in @var{geom}, and
1123 gives the values specified for them. Each element looks like
1124 @code{(@var{parameter} . @var{value})}. The possible @var{parameter}
1125 values are @code{left}, @code{top}, @code{width}, and @code{height}.
1126
1127 For the size parameters, the value must be an integer. The position
1128 parameter names @code{left} and @code{top} are not totally accurate,
1129 because some values indicate the position of the right or bottom edges
1130 instead. The @var{value} possibilities for the position parameters are:
1131 an integer, a list @code{(+ @var{pos})}, or a list @code{(- @var{pos})};
1132 as previously described (@pxref{Position Parameters}).
1133
1134 Here is an example:
1135
1136 @example
1137 (x-parse-geometry "35x70+0-0")
1138 @result{} ((height . 70) (width . 35)
1139 (top - 0) (left . 0))
1140 @end example
1141 @end defun
1142
1143 @node Terminal Parameters
1144 @section Terminal Parameters
1145 @cindex terminal parameters
1146
1147 Each terminal has a list of associated parameters. These
1148 @dfn{terminal parameters} are mostly a convenient way of storage for
1149 terminal-local variables, but some terminal parameters have a special
1150 meaning.
1151
1152 This section describes functions to read and change the parameter values
1153 of a terminal. They all accept as their argument either a terminal or
1154 a frame; the latter means use that frame's terminal. An argument of
1155 @code{nil} means the selected frame's terminal.
1156
1157 @defun terminal-parameters &optional terminal
1158 This function returns an alist listing all the parameters of
1159 @var{terminal} and their values.
1160 @end defun
1161
1162 @defun terminal-parameter terminal parameter
1163 This function returns the value of the parameter @var{parameter} (a
1164 symbol) of @var{terminal}. If @var{terminal} has no setting for
1165 @var{parameter}, this function returns @code{nil}.
1166 @end defun
1167
1168 @defun set-terminal-parameter terminal parameter value
1169 This function sets the parameter @var{parm} of @var{terminal} to the
1170 specified @var{value}, and returns the previous value of that
1171 parameter.
1172 @end defun
1173
1174 Here's a list of a few terminal parameters that have a special
1175 meaning:
1176
1177 @table @code
1178 @item background-mode
1179 The classification of the terminal's background color, either
1180 @code{light} or @code{dark}.
1181 @item normal-erase-is-backspace
1182 Value is either 1 or 0, depending on whether
1183 @code{normal-erase-is-backspace-mode} is turned on or off on this
1184 terminal. @xref{DEL Does Not Delete,,, emacs, The Emacs Manual}.
1185 @item terminal-initted
1186 After the terminal is initialized, this is set to the
1187 terminal-specific initialization function.
1188 @end table
1189
1190 @node Frame Titles
1191 @section Frame Titles
1192 @cindex frame title
1193
1194 Every frame has a @code{name} parameter; this serves as the default
1195 for the frame title which window systems typically display at the top of
1196 the frame. You can specify a name explicitly by setting the @code{name}
1197 frame property.
1198
1199 Normally you don't specify the name explicitly, and Emacs computes the
1200 frame name automatically based on a template stored in the variable
1201 @code{frame-title-format}. Emacs recomputes the name each time the
1202 frame is redisplayed.
1203
1204 @defvar frame-title-format
1205 This variable specifies how to compute a name for a frame when you have
1206 not explicitly specified one. The variable's value is actually a mode
1207 line construct, just like @code{mode-line-format}, except that the
1208 @samp{%c} and @samp{%l} constructs are ignored. @xref{Mode Line
1209 Data}.
1210 @end defvar
1211
1212 @defvar icon-title-format
1213 This variable specifies how to compute the name for an iconified frame,
1214 when you have not explicitly specified the frame title. This title
1215 appears in the icon itself.
1216 @end defvar
1217
1218 @defvar multiple-frames
1219 This variable is set automatically by Emacs. Its value is @code{t} when
1220 there are two or more frames (not counting minibuffer-only frames or
1221 invisible frames). The default value of @code{frame-title-format} uses
1222 @code{multiple-frames} so as to put the buffer name in the frame title
1223 only when there is more than one frame.
1224
1225 The value of this variable is not guaranteed to be accurate except
1226 while processing @code{frame-title-format} or
1227 @code{icon-title-format}.
1228 @end defvar
1229
1230 @node Deleting Frames
1231 @section Deleting Frames
1232 @cindex deleting frames
1233
1234 Frames remain potentially visible until you explicitly @dfn{delete}
1235 them. A deleted frame cannot appear on the screen, but continues to
1236 exist as a Lisp object until there are no references to it.
1237
1238 @deffn Command delete-frame &optional frame force
1239 @vindex delete-frame-functions
1240 This function deletes the frame @var{frame}. Unless @var{frame} is a
1241 tooltip, it first runs the hook @code{delete-frame-functions} (each
1242 function gets one argument, @var{frame}). By default, @var{frame} is
1243 the selected frame.
1244
1245 A frame cannot be deleted if its minibuffer is used by other frames.
1246 Normally, you cannot delete a frame if all other frames are invisible,
1247 but if @var{force} is non-@code{nil}, then you are allowed to do so.
1248 @end deffn
1249
1250 @defun frame-live-p frame
1251 The function @code{frame-live-p} returns non-@code{nil} if the frame
1252 @var{frame} has not been deleted. The possible non-@code{nil} return
1253 values are like those of @code{framep}. @xref{Frames}.
1254 @end defun
1255
1256 Some window managers provide a command to delete a window. These work
1257 by sending a special message to the program that operates the window.
1258 When Emacs gets one of these commands, it generates a
1259 @code{delete-frame} event, whose normal definition is a command that
1260 calls the function @code{delete-frame}. @xref{Misc Events}.
1261
1262 @node Finding All Frames
1263 @section Finding All Frames
1264 @cindex frames, scanning all
1265
1266 @defun frame-list
1267 The function @code{frame-list} returns a list of all the live frames,
1268 i.e.@: those that have not been deleted. It is analogous to
1269 @code{buffer-list} for buffers, and includes frames on all terminals.
1270 The list that you get is newly created, so modifying the list doesn't
1271 have any effect on the internals of Emacs.
1272 @end defun
1273
1274 @defun visible-frame-list
1275 This function returns a list of just the currently visible frames.
1276 @xref{Visibility of Frames}. (Terminal frames always count as
1277 ``visible,'' even though only the selected one is actually displayed.)
1278 @end defun
1279
1280 @defun next-frame &optional frame minibuf
1281 The function @code{next-frame} lets you cycle conveniently through all
1282 the frames on the current display from an arbitrary starting point. It
1283 returns the ``next'' frame after @var{frame} in the cycle. If
1284 @var{frame} is omitted or @code{nil}, it defaults to the selected frame
1285 (@pxref{Input Focus}).
1286
1287 The second argument, @var{minibuf}, says which frames to consider:
1288
1289 @table @asis
1290 @item @code{nil}
1291 Exclude minibuffer-only frames.
1292 @item @code{visible}
1293 Consider all visible frames.
1294 @item 0
1295 Consider all visible or iconified frames.
1296 @item a window
1297 Consider only the frames using that particular window as their
1298 minibuffer.
1299 @item anything else
1300 Consider all frames.
1301 @end table
1302 @end defun
1303
1304 @defun previous-frame &optional frame minibuf
1305 Like @code{next-frame}, but cycles through all frames in the opposite
1306 direction.
1307 @end defun
1308
1309 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
1310 Window Ordering}.
1311
1312 @node Frames and Windows
1313 @section Frames and Windows
1314
1315 Each window is part of one and only one frame; you can get that frame
1316 with @code{window-frame}.
1317
1318 @defun window-frame window
1319 This function returns the frame that @var{window} is on.
1320 @end defun
1321
1322 All the non-minibuffer windows in a frame are arranged in a cyclic
1323 order. The order runs from the frame's top window, which is at the
1324 upper left corner, down and to the right, until it reaches the window at
1325 the lower right corner (always the minibuffer window, if the frame has
1326 one), and then it moves back to the top. @xref{Cyclic Window Ordering}.
1327
1328 @defun frame-first-window &optional frame
1329 This returns the topmost, leftmost window of frame @var{frame}.
1330 If omitted or @code{nil}, @var{frame} defaults to the selected frame.
1331 @end defun
1332
1333 At any time, exactly one window on any frame is @dfn{selected within the
1334 frame}. The significance of this designation is that selecting the
1335 frame also selects this window. Conversely, selecting a window for
1336 Emacs with @code{select-window} also makes that window selected within
1337 its frame. @xref{Selecting Windows}.
1338
1339 @defun frame-selected-window &optional frame
1340 This function returns the window on @var{frame} that is selected
1341 within @var{frame}. If omitted or @code{nil}, @var{frame} defaults to
1342 the selected frame.
1343 @end defun
1344
1345 @defun set-frame-selected-window frame window &optional norecord
1346 This sets the selected window of frame @var{frame} to @var{window}.
1347 If @var{frame} is @code{nil}, it operates on the selected frame. If
1348 @var{frame} is the selected frame, this makes @var{window} the
1349 selected window. This function returns @var{window}.
1350
1351 Optional argument @var{norecord} non-@code{nil} means to neither change
1352 the order of recently selected windows nor the buffer list (@pxref{The
1353 Buffer List}).
1354 @end defun
1355
1356 Another function that (usually) returns one of the windows in a given
1357 frame is @code{minibuffer-window}. @xref{Definition of minibuffer-window}.
1358
1359 @node Minibuffers and Frames
1360 @section Minibuffers and Frames
1361
1362 Normally, each frame has its own minibuffer window at the bottom, which
1363 is used whenever that frame is selected. If the frame has a minibuffer,
1364 you can get it with @code{minibuffer-window} (@pxref{Definition of
1365 minibuffer-window}).
1366
1367 However, you can also create a frame with no minibuffer. Such a frame
1368 must use the minibuffer window of some other frame. When you create the
1369 frame, you can specify explicitly the minibuffer window to use (in some
1370 other frame). If you don't, then the minibuffer is found in the frame
1371 which is the value of the variable @code{default-minibuffer-frame}. Its
1372 value should be a frame that does have a minibuffer.
1373
1374 If you use a minibuffer-only frame, you might want that frame to raise
1375 when you enter the minibuffer. If so, set the variable
1376 @code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
1377
1378 @defvar default-minibuffer-frame
1379 This variable specifies the frame to use for the minibuffer window, by
1380 default. It does not affect existing frames. It is always local to
1381 the current terminal and cannot be buffer-local. @xref{Multiple
1382 Terminals}.
1383 @end defvar
1384
1385 @node Input Focus
1386 @section Input Focus
1387 @cindex input focus
1388 @c @cindex selected frame Duplicates selected-frame
1389
1390 At any time, one frame in Emacs is the @dfn{selected frame}. The selected
1391 window always resides on the selected frame.
1392
1393 When Emacs displays its frames on several terminals (@pxref{Multiple
1394 Terminals}), each terminal has its own selected frame. But only one
1395 of these is ``@emph{the} selected frame'': it's the frame that belongs
1396 to the terminal from which the most recent input came. That is, when
1397 Emacs runs a command that came from a certain terminal, the selected
1398 frame is the one of that terminal. Since Emacs runs only a single
1399 command at any given time, it needs to consider only one selected
1400 frame at a time; this frame is what we call @dfn{the selected frame}
1401 in this manual. The display on which the selected frame is shown is
1402 the @dfn{selected frame's display}.
1403
1404 @defun selected-frame
1405 This function returns the selected frame.
1406 @end defun
1407
1408 Some window systems and window managers direct keyboard input to the
1409 window object that the mouse is in; others require explicit clicks or
1410 commands to @dfn{shift the focus} to various window objects. Either
1411 way, Emacs automatically keeps track of which frame has the focus. To
1412 explicitly switch to a different frame from a Lisp function, call
1413 @code{select-frame-set-input-focus}.
1414
1415 Lisp programs can also switch frames ``temporarily'' by calling the
1416 function @code{select-frame}. This does not alter the window system's
1417 concept of focus; rather, it escapes from the window manager's control
1418 until that control is somehow reasserted.
1419
1420 When using a text-only terminal, only one frame can be displayed at a
1421 time on the terminal, so after a call to @code{select-frame}, the next
1422 redisplay actually displays the newly selected frame. This frame
1423 remains selected until a subsequent call to @code{select-frame}. Each
1424 terminal frame has a number which appears in the mode line before the
1425 buffer name (@pxref{Mode Line Variables}).
1426
1427 @defun select-frame-set-input-focus frame
1428 This function selects @var{frame}, raises it (should it happen to be
1429 obscured by other frames) and tries to give it the X server's focus. On
1430 a text-only terminal, the next redisplay displays the new frame on the
1431 entire terminal screen. The return value of this function is not
1432 significant.
1433 @end defun
1434
1435 @c ??? This is not yet implemented properly.
1436 @defun select-frame frame &optional norecord
1437 This function selects frame @var{frame}, temporarily disregarding the
1438 focus of the X server if any. The selection of @var{frame} lasts until
1439 the next time the user does something to select a different frame, or
1440 until the next time this function is called. (If you are using a
1441 window system, the previously selected frame may be restored as the
1442 selected frame after return to the command loop, because it still may
1443 have the window system's input focus.)
1444
1445 The specified @var{frame} becomes the selected frame, as explained
1446 above, and the terminal that @var{frame} is on becomes the selected
1447 terminal. The window selected within @var{frame} becomes the selected
1448 window. This function returns @var{frame}, or @code{nil} if @var{frame}
1449 has been deleted.
1450
1451 Optional argument @var{norecord} non-@code{nil} means to neither change
1452 the order of recently selected windows nor the buffer list. @xref{The
1453 Buffer List}.
1454
1455 In general, you should never use @code{select-frame} in a way that could
1456 switch to a different terminal without switching back when you're done.
1457 @end defun
1458
1459 Emacs cooperates with the window system by arranging to select frames as
1460 the server and window manager request. It does so by generating a
1461 special kind of input event, called a @dfn{focus} event, when
1462 appropriate. The command loop handles a focus event by calling
1463 @code{handle-switch-frame}. @xref{Focus Events}.
1464
1465 @deffn Command handle-switch-frame frame
1466 This function handles a focus event by selecting frame @var{frame}.
1467
1468 Focus events normally do their job by invoking this command.
1469 Don't call it for any other reason.
1470 @end deffn
1471
1472 @defun redirect-frame-focus frame &optional focus-frame
1473 This function redirects focus from @var{frame} to @var{focus-frame}.
1474 This means that @var{focus-frame} will receive subsequent keystrokes and
1475 events intended for @var{frame}. After such an event, the value of
1476 @code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
1477 events specifying @var{frame} will instead select @var{focus-frame}.
1478
1479 If @var{focus-frame} is omitted or @code{nil}, that cancels any existing
1480 redirection for @var{frame}, which therefore once again receives its own
1481 events.
1482
1483 One use of focus redirection is for frames that don't have minibuffers.
1484 These frames use minibuffers on other frames. Activating a minibuffer
1485 on another frame redirects focus to that frame. This puts the focus on
1486 the minibuffer's frame, where it belongs, even though the mouse remains
1487 in the frame that activated the minibuffer.
1488
1489 Selecting a frame can also change focus redirections. Selecting frame
1490 @code{bar}, when @code{foo} had been selected, changes any redirections
1491 pointing to @code{foo} so that they point to @code{bar} instead. This
1492 allows focus redirection to work properly when the user switches from
1493 one frame to another using @code{select-window}.
1494
1495 This means that a frame whose focus is redirected to itself is treated
1496 differently from a frame whose focus is not redirected.
1497 @code{select-frame} affects the former but not the latter.
1498
1499 The redirection lasts until @code{redirect-frame-focus} is called to
1500 change it.
1501 @end defun
1502
1503 @defopt focus-follows-mouse
1504 This option is how you inform Emacs whether the window manager transfers
1505 focus when the user moves the mouse. Non-@code{nil} says that it does.
1506 When this is so, the command @code{other-frame} moves the mouse to a
1507 position consistent with the new selected frame.
1508 @end defopt
1509
1510 @node Visibility of Frames
1511 @section Visibility of Frames
1512 @cindex visible frame
1513 @cindex invisible frame
1514 @cindex iconified frame
1515 @cindex frame visibility
1516
1517 A window frame may be @dfn{visible}, @dfn{invisible}, or
1518 @dfn{iconified}. If it is visible, you can see its contents, unless
1519 other windows cover it. If it is iconified, the frame's contents do
1520 not appear on the screen, but an icon does. (Note: because of the
1521 way in which some window managers implement the concept of multiple
1522 workspaces, or desktops, all frames on other workspaces may appear to
1523 Emacs to be iconified.) If the frame is invisible, it doesn't show on
1524 the screen, not even as an icon.
1525
1526 Visibility is meaningless for terminal frames, since only the selected
1527 one is actually displayed in any case.
1528
1529 @deffn Command make-frame-visible &optional frame
1530 This function makes frame @var{frame} visible. If you omit
1531 @var{frame}, it makes the selected frame visible. This does not raise
1532 the frame, but you can do that with @code{raise-frame} if you wish
1533 (@pxref{Raising and Lowering}).
1534 @end deffn
1535
1536 @deffn Command make-frame-invisible &optional frame force
1537 This function makes frame @var{frame} invisible. If you omit
1538 @var{frame}, it makes the selected frame invisible.
1539
1540 Unless @var{force} is non-@code{nil}, this function refuses to make
1541 @var{frame} invisible if all other frames are invisible..
1542 @end deffn
1543
1544 @deffn Command iconify-frame &optional frame
1545 This function iconifies frame @var{frame}. If you omit @var{frame}, it
1546 iconifies the selected frame.
1547 @end deffn
1548
1549 @defun frame-visible-p frame
1550 This returns the visibility status of frame @var{frame}. The value is
1551 @code{t} if @var{frame} is visible, @code{nil} if it is invisible, and
1552 @code{icon} if it is iconified.
1553
1554 On a text-only terminal, all frames are considered visible, whether
1555 they are currently being displayed or not, and this function returns
1556 @code{t} for all frames.
1557 @end defun
1558
1559 The visibility status of a frame is also available as a frame
1560 parameter. You can read or change it as such. @xref{Management
1561 Parameters}.
1562
1563 The user can iconify and deiconify frames with the window manager.
1564 This happens below the level at which Emacs can exert any control, but
1565 Emacs does provide events that you can use to keep track of such
1566 changes. @xref{Misc Events}.
1567
1568 @node Raising and Lowering
1569 @section Raising and Lowering Frames
1570
1571 Most window systems use a desktop metaphor. Part of this metaphor is
1572 the idea that windows are stacked in a notional third dimension
1573 perpendicular to the screen surface, and thus ordered from ``highest''
1574 to ``lowest.'' Where two windows overlap, the one higher up covers
1575 the one underneath. Even a window at the bottom of the stack can be
1576 seen if no other window overlaps it.
1577
1578 @c @cindex raising a frame redundant with raise-frame
1579 @cindex lowering a frame
1580 A window's place in this ordering is not fixed; in fact, users tend
1581 to change the order frequently. @dfn{Raising} a window means moving
1582 it ``up,'' to the top of the stack. @dfn{Lowering} a window means
1583 moving it to the bottom of the stack. This motion is in the notional
1584 third dimension only, and does not change the position of the window
1585 on the screen.
1586
1587 With Emacs, frames constitute the windows in the metaphor sketched
1588 above. You can raise and lower frames using these functions:
1589
1590 @deffn Command raise-frame &optional frame
1591 This function raises frame @var{frame} (default, the selected frame).
1592 If @var{frame} is invisible or iconified, this makes it visible.
1593 @end deffn
1594
1595 @deffn Command lower-frame &optional frame
1596 This function lowers frame @var{frame} (default, the selected frame).
1597 @end deffn
1598
1599 @defopt minibuffer-auto-raise
1600 If this is non-@code{nil}, activation of the minibuffer raises the frame
1601 that the minibuffer window is in.
1602 @end defopt
1603
1604 You can also enable auto-raise (raising automatically when a frame is
1605 selected) or auto-lower (lowering automatically when it is deselected)
1606 for any frame using frame parameters. @xref{Management Parameters}.
1607
1608 @node Frame Configurations
1609 @section Frame Configurations
1610 @cindex frame configuration
1611
1612 A @dfn{frame configuration} records the current arrangement of frames,
1613 all their properties, and the window configuration of each one.
1614 (@xref{Window Configurations}.)
1615
1616 @defun current-frame-configuration
1617 This function returns a frame configuration list that describes
1618 the current arrangement of frames and their contents.
1619 @end defun
1620
1621 @defun set-frame-configuration configuration &optional nodelete
1622 This function restores the state of frames described in
1623 @var{configuration}. However, this function does not restore deleted
1624 frames.
1625
1626 Ordinarily, this function deletes all existing frames not listed in
1627 @var{configuration}. But if @var{nodelete} is non-@code{nil}, the
1628 unwanted frames are iconified instead.
1629 @end defun
1630
1631 @node Mouse Tracking
1632 @section Mouse Tracking
1633 @cindex mouse tracking
1634 @c @cindex tracking the mouse Duplicates track-mouse
1635
1636 Sometimes it is useful to @dfn{track} the mouse, which means to display
1637 something to indicate where the mouse is and move the indicator as the
1638 mouse moves. For efficient mouse tracking, you need a way to wait until
1639 the mouse actually moves.
1640
1641 The convenient way to track the mouse is to ask for events to represent
1642 mouse motion. Then you can wait for motion by waiting for an event. In
1643 addition, you can easily handle any other sorts of events that may
1644 occur. That is useful, because normally you don't want to track the
1645 mouse forever---only until some other event, such as the release of a
1646 button.
1647
1648 @defspec track-mouse body@dots{}
1649 This special form executes @var{body}, with generation of mouse motion
1650 events enabled. Typically, @var{body} would use @code{read-event} to
1651 read the motion events and modify the display accordingly. @xref{Motion
1652 Events}, for the format of mouse motion events.
1653
1654 The value of @code{track-mouse} is that of the last form in @var{body}.
1655 You should design @var{body} to return when it sees the up-event that
1656 indicates the release of the button, or whatever kind of event means
1657 it is time to stop tracking.
1658 @end defspec
1659
1660 The usual purpose of tracking mouse motion is to indicate on the screen
1661 the consequences of pushing or releasing a button at the current
1662 position.
1663
1664 In many cases, you can avoid the need to track the mouse by using
1665 the @code{mouse-face} text property (@pxref{Special Properties}).
1666 That works at a much lower level and runs more smoothly than
1667 Lisp-level mouse tracking.
1668
1669 @ignore
1670 @c These are not implemented yet.
1671
1672 These functions change the screen appearance instantaneously. The
1673 effect is transient, only until the next ordinary Emacs redisplay. That
1674 is OK for mouse tracking, since it doesn't make sense for mouse tracking
1675 to change the text, and the body of @code{track-mouse} normally reads
1676 the events itself and does not do redisplay.
1677
1678 @defun x-contour-region window beg end
1679 This function draws lines to make a box around the text from @var{beg}
1680 to @var{end}, in window @var{window}.
1681 @end defun
1682
1683 @defun x-uncontour-region window beg end
1684 This function erases the lines that would make a box around the text
1685 from @var{beg} to @var{end}, in window @var{window}. Use it to remove
1686 a contour that you previously made by calling @code{x-contour-region}.
1687 @end defun
1688
1689 @defun x-draw-rectangle frame left top right bottom
1690 This function draws a hollow rectangle on frame @var{frame} with the
1691 specified edge coordinates, all measured in pixels from the inside top
1692 left corner. It uses the cursor color, the one used for indicating the
1693 location of point.
1694 @end defun
1695
1696 @defun x-erase-rectangle frame left top right bottom
1697 This function erases a hollow rectangle on frame @var{frame} with the
1698 specified edge coordinates, all measured in pixels from the inside top
1699 left corner. Erasure means redrawing the text and background that
1700 normally belong in the specified rectangle.
1701 @end defun
1702 @end ignore
1703
1704 @node Mouse Position
1705 @section Mouse Position
1706 @cindex mouse position
1707 @cindex position of mouse
1708
1709 The functions @code{mouse-position} and @code{set-mouse-position}
1710 give access to the current position of the mouse.
1711
1712 @defun mouse-position
1713 This function returns a description of the position of the mouse. The
1714 value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
1715 and @var{y} are integers giving the position in characters relative to
1716 the top left corner of the inside of @var{frame}.
1717 @end defun
1718
1719 @defvar mouse-position-function
1720 If non-@code{nil}, the value of this variable is a function for
1721 @code{mouse-position} to call. @code{mouse-position} calls this
1722 function just before returning, with its normal return value as the
1723 sole argument, and it returns whatever this function returns to it.
1724
1725 This abnormal hook exists for the benefit of packages like
1726 @file{xt-mouse.el} that need to do mouse handling at the Lisp level.
1727 @end defvar
1728
1729 @defun set-mouse-position frame x y
1730 This function @dfn{warps the mouse} to position @var{x}, @var{y} in
1731 frame @var{frame}. The arguments @var{x} and @var{y} are integers,
1732 giving the position in characters relative to the top left corner of the
1733 inside of @var{frame}. If @var{frame} is not visible, this function
1734 does nothing. The return value is not significant.
1735 @end defun
1736
1737 @defun mouse-pixel-position
1738 This function is like @code{mouse-position} except that it returns
1739 coordinates in units of pixels rather than units of characters.
1740 @end defun
1741
1742 @defun set-mouse-pixel-position frame x y
1743 This function warps the mouse like @code{set-mouse-position} except that
1744 @var{x} and @var{y} are in units of pixels rather than units of
1745 characters. These coordinates are not required to be within the frame.
1746
1747 If @var{frame} is not visible, this function does nothing. The return
1748 value is not significant.
1749 @end defun
1750
1751 @defun frame-pointer-visible-p &optional frame
1752 This predicate function returns non-@code{nil} if the mouse pointer
1753 displayed on @var{frame} is visible; otherwise it returns @code{nil}.
1754 @var{frame} omitted or @code{nil} means the selected frame. This is
1755 useful when @code{make-pointer-invisible} is set to @code{t}: it
1756 allows to know if the pointer has been hidden.
1757 @xref{Mouse Avoidance,,,emacs}.
1758 @end defun
1759
1760 @need 3000
1761
1762 @node Pop-Up Menus
1763 @section Pop-Up Menus
1764
1765 When using a window system, a Lisp program can pop up a menu so that
1766 the user can choose an alternative with the mouse.
1767
1768 @defun x-popup-menu position menu
1769 This function displays a pop-up menu and returns an indication of
1770 what selection the user makes.
1771
1772 The argument @var{position} specifies where on the screen to put the
1773 top left corner of the menu. It can be either a mouse button event
1774 (which says to put the menu where the user actuated the button) or a
1775 list of this form:
1776
1777 @example
1778 ((@var{xoffset} @var{yoffset}) @var{window})
1779 @end example
1780
1781 @noindent
1782 where @var{xoffset} and @var{yoffset} are coordinates, measured in
1783 pixels, counting from the top left corner of @var{window}. @var{window}
1784 may be a window or a frame.
1785
1786 If @var{position} is @code{t}, it means to use the current mouse
1787 position. If @var{position} is @code{nil}, it means to precompute the
1788 key binding equivalents for the keymaps specified in @var{menu},
1789 without actually displaying or popping up the menu.
1790
1791 The argument @var{menu} says what to display in the menu. It can be a
1792 keymap or a list of keymaps (@pxref{Menu Keymaps}). In this case, the
1793 return value is the list of events corresponding to the user's choice.
1794 This list has more than one element if the choice occurred in a
1795 submenu. (Note that @code{x-popup-menu} does not actually execute the
1796 command bound to that sequence of events.) On toolkits that support
1797 menu titles, the title is taken from the prompt string of @var{menu}
1798 if @var{menu} is a keymap, or from the prompt string of the first
1799 keymap in @var{menu} if it is a list of keymaps (@pxref{Defining
1800 Menus}).
1801
1802 Alternatively, @var{menu} can have the following form:
1803
1804 @example
1805 (@var{title} @var{pane1} @var{pane2}...)
1806 @end example
1807
1808 @noindent
1809 where each pane is a list of form
1810
1811 @example
1812 (@var{title} @var{item1} @var{item2}...)
1813 @end example
1814
1815 Each item should normally be a cons cell @code{(@var{line} . @var{value})},
1816 where @var{line} is a string, and @var{value} is the value to return if
1817 that @var{line} is chosen. An item can also be a string; this makes a
1818 non-selectable line in the menu.
1819
1820 If the user gets rid of the menu without making a valid choice, for
1821 instance by clicking the mouse away from a valid choice or by typing
1822 keyboard input, then this normally results in a quit and
1823 @code{x-popup-menu} does not return. But if @var{position} is a mouse
1824 button event (indicating that the user invoked the menu with the
1825 mouse) then no quit occurs and @code{x-popup-menu} returns @code{nil}.
1826 @end defun
1827
1828 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu
1829 if you could do the job with a prefix key defined with a menu keymap.
1830 If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h
1831 a} can see the individual items in that menu and provide help for them.
1832 If instead you implement the menu by defining a command that calls
1833 @code{x-popup-menu}, the help facilities cannot know what happens inside
1834 that command, so they cannot give any help for the menu's items.
1835
1836 The menu bar mechanism, which lets you switch between submenus by
1837 moving the mouse, cannot look within the definition of a command to see
1838 that it calls @code{x-popup-menu}. Therefore, if you try to implement a
1839 submenu using @code{x-popup-menu}, it cannot work with the menu bar in
1840 an integrated fashion. This is why all menu bar submenus are
1841 implemented with menu keymaps within the parent menu, and never with
1842 @code{x-popup-menu}. @xref{Menu Bar}.
1843
1844 If you want a menu bar submenu to have contents that vary, you should
1845 still use a menu keymap to implement it. To make the contents vary, add
1846 a hook function to @code{menu-bar-update-hook} to update the contents of
1847 the menu keymap as necessary.
1848
1849 @node Dialog Boxes
1850 @section Dialog Boxes
1851 @cindex dialog boxes
1852
1853 A dialog box is a variant of a pop-up menu---it looks a little
1854 different, it always appears in the center of a frame, and it has just
1855 one level and one or more buttons. The main use of dialog boxes is
1856 for asking questions that the user can answer with ``yes,'' ``no,''
1857 and a few other alternatives. With a single button, they can also
1858 force the user to acknowledge important information. The functions
1859 @code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
1860 keyboard, when called from commands invoked by mouse clicks.
1861
1862 @defun x-popup-dialog position contents &optional header
1863 This function displays a pop-up dialog box and returns an indication of
1864 what selection the user makes. The argument @var{contents} specifies
1865 the alternatives to offer; it has this format:
1866
1867 @example
1868 (@var{title} (@var{string} . @var{value})@dots{})
1869 @end example
1870
1871 @noindent
1872 which looks like the list that specifies a single pane for
1873 @code{x-popup-menu}.
1874
1875 The return value is @var{value} from the chosen alternative.
1876
1877 As for @code{x-popup-menu}, an element of the list may be just a
1878 string instead of a cons cell @code{(@var{string} . @var{value})}.
1879 That makes a box that cannot be selected.
1880
1881 If @code{nil} appears in the list, it separates the left-hand items from
1882 the right-hand items; items that precede the @code{nil} appear on the
1883 left, and items that follow the @code{nil} appear on the right. If you
1884 don't include a @code{nil} in the list, then approximately half the
1885 items appear on each side.
1886
1887 Dialog boxes always appear in the center of a frame; the argument
1888 @var{position} specifies which frame. The possible values are as in
1889 @code{x-popup-menu}, but the precise coordinates or the individual
1890 window don't matter; only the frame matters.
1891
1892 If @var{header} is non-@code{nil}, the frame title for the box is
1893 @samp{Information}, otherwise it is @samp{Question}. The former is used
1894 for @code{message-box} (@pxref{message-box}).
1895
1896 In some configurations, Emacs cannot display a real dialog box; so
1897 instead it displays the same items in a pop-up menu in the center of the
1898 frame.
1899
1900 If the user gets rid of the dialog box without making a valid choice,
1901 for instance using the window manager, then this produces a quit and
1902 @code{x-popup-dialog} does not return.
1903 @end defun
1904
1905 @node Pointer Shape
1906 @section Pointer Shape
1907 @cindex pointer shape
1908 @cindex mouse pointer shape
1909
1910 You can specify the mouse pointer style for particular text or
1911 images using the @code{pointer} text property, and for images with the
1912 @code{:pointer} and @code{:map} image properties. The values you can
1913 use in these properties are @code{text} (or @code{nil}), @code{arrow},
1914 @code{hand}, @code{vdrag}, @code{hdrag}, @code{modeline}, and
1915 @code{hourglass}. @code{text} stands for the usual mouse pointer
1916 style used over text.
1917
1918 Over void parts of the window (parts that do not correspond to any
1919 of the buffer contents), the mouse pointer usually uses the
1920 @code{arrow} style, but you can specify a different style (one of
1921 those above) by setting @code{void-text-area-pointer}.
1922
1923 @defvar void-text-area-pointer
1924 This variable specifies the mouse pointer style for void text areas.
1925 These include the areas after the end of a line or below the last line
1926 in the buffer. The default is to use the @code{arrow} (non-text)
1927 pointer style.
1928 @end defvar
1929
1930 When using X, you can specify what the @code{text} pointer style
1931 really looks like by setting the variable @code{x-pointer-shape}.
1932
1933 @defvar x-pointer-shape
1934 This variable specifies the pointer shape to use ordinarily in the
1935 Emacs frame, for the @code{text} pointer style.
1936 @end defvar
1937
1938 @defvar x-sensitive-text-pointer-shape
1939 This variable specifies the pointer shape to use when the mouse
1940 is over mouse-sensitive text.
1941 @end defvar
1942
1943 These variables affect newly created frames. They do not normally
1944 affect existing frames; however, if you set the mouse color of a
1945 frame, that also installs the current value of those two variables.
1946 @xref{Font and Color Parameters}.
1947
1948 The values you can use, to specify either of these pointer shapes, are
1949 defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos
1950 @key{RET} x-pointer @key{RET}} to see a list of them.
1951
1952 @node Window System Selections
1953 @section Window System Selections
1954 @cindex selection (for window systems)
1955
1956 The X server records a set of @dfn{selections} which permit transfer of
1957 data between application programs. The various selections are
1958 distinguished by @dfn{selection types}, represented in Emacs by
1959 symbols. X clients including Emacs can read or set the selection for
1960 any given type.
1961
1962 @deffn Command x-set-selection type data
1963 This function sets a ``selection'' in the X server. It takes two
1964 arguments: a selection type @var{type}, and the value to assign to it,
1965 @var{data}. If @var{data} is @code{nil}, it means to clear out the
1966 selection. Otherwise, @var{data} may be a string, a symbol, an integer
1967 (or a cons of two integers or list of two integers), an overlay, or a
1968 cons of two markers pointing to the same buffer. An overlay or a pair
1969 of markers stands for text in the overlay or between the markers.
1970
1971 The argument @var{data} may also be a vector of valid non-vector
1972 selection values.
1973
1974 Each possible @var{type} has its own selection value, which changes
1975 independently. The usual values of @var{type} are @code{PRIMARY},
1976 @code{SECONDARY} and @code{CLIPBOARD}; these are symbols with upper-case
1977 names, in accord with X Window System conventions. If @var{type} is
1978 @code{nil}, that stands for @code{PRIMARY}.
1979
1980 This function returns @var{data}.
1981 @end deffn
1982
1983 @defun x-get-selection &optional type data-type
1984 This function accesses selections set up by Emacs or by other X
1985 clients. It takes two optional arguments, @var{type} and
1986 @var{data-type}. The default for @var{type}, the selection type, is
1987 @code{PRIMARY}.
1988
1989 The @var{data-type} argument specifies the form of data conversion to
1990 use, to convert the raw data obtained from another X client into Lisp
1991 data. Meaningful values include @code{TEXT}, @code{STRING},
1992 @code{UTF8_STRING}, @code{TARGETS}, @code{LENGTH}, @code{DELETE},
1993 @code{FILE_NAME}, @code{CHARACTER_POSITION}, @code{NAME},
1994 @code{LINE_NUMBER}, @code{COLUMN_NUMBER}, @code{OWNER_OS},
1995 @code{HOST_NAME}, @code{USER}, @code{CLASS}, @code{ATOM}, and
1996 @code{INTEGER}. (These are symbols with upper-case names in accord
1997 with X conventions.) The default for @var{data-type} is
1998 @code{STRING}.
1999 @end defun
2000
2001 @defopt selection-coding-system
2002 This variable specifies the coding system to use when reading and
2003 writing selections or the clipboard. @xref{Coding
2004 Systems}. The default is @code{compound-text-with-extensions}, which
2005 converts to the text representation that X11 normally uses.
2006 @end defopt
2007
2008 @cindex clipboard support (for MS-Windows)
2009 When Emacs runs on MS-Windows, it does not implement X selections in
2010 general, but it does support the clipboard. @code{x-get-selection}
2011 and @code{x-set-selection} on MS-Windows support the text data type
2012 only; if the clipboard holds other types of data, Emacs treats the
2013 clipboard as empty.
2014
2015 @defopt x-select-enable-clipboard
2016 If this is non-@code{nil}, the Emacs yank functions consult the
2017 clipboard before the primary selection, and the kill functions store in
2018 the clipboard as well as the primary selection. Otherwise they do not
2019 access the clipboard at all. The default is @code{nil} on most systems,
2020 but @code{t} on MS-Windows.
2021 @end defopt
2022
2023 @node Drag and Drop
2024 @section Drag and Drop
2025
2026 @vindex x-dnd-test-function
2027 @vindex x-dnd-known-types
2028 When a user drags something from another application over Emacs, that other
2029 application expects Emacs to tell it if Emacs can handle the data that is
2030 dragged. The variable @code{x-dnd-test-function} is used by Emacs to determine
2031 what to reply. The default value is @code{x-dnd-default-test-function}
2032 which accepts drops if the type of the data to be dropped is present in
2033 @code{x-dnd-known-types}. You can customize @code{x-dnd-test-function} and/or
2034 @code{x-dnd-known-types} if you want Emacs to accept or reject drops based
2035 on some other criteria.
2036
2037 @vindex x-dnd-types-alist
2038 If you want to change the way Emacs handles drop of different types
2039 or add a new type, customize @code{x-dnd-types-alist}. This requires
2040 detailed knowledge of what types other applications use for drag and
2041 drop.
2042
2043 @vindex dnd-protocol-alist
2044 When an URL is dropped on Emacs it may be a file, but it may also be
2045 another URL type (ftp, http, etc.). Emacs first checks
2046 @code{dnd-protocol-alist} to determine what to do with the URL. If
2047 there is no match there and if @code{browse-url-browser-function} is
2048 an alist, Emacs looks for a match there. If no match is found the
2049 text for the URL is inserted. If you want to alter Emacs behavior,
2050 you can customize these variables.
2051
2052 @node Color Names
2053 @section Color Names
2054
2055 @cindex color names
2056 @cindex specify color
2057 @cindex numerical RGB color specification
2058 A color name is text (usually in a string) that specifies a color.
2059 Symbolic names such as @samp{black}, @samp{white}, @samp{red}, etc.,
2060 are allowed; use @kbd{M-x list-colors-display} to see a list of
2061 defined names. You can also specify colors numerically in forms such
2062 as @samp{#@var{rgb}} and @samp{RGB:@var{r}/@var{g}/@var{b}}, where
2063 @var{r} specifies the red level, @var{g} specifies the green level,
2064 and @var{b} specifies the blue level. You can use either one, two,
2065 three, or four hex digits for @var{r}; then you must use the same
2066 number of hex digits for all @var{g} and @var{b} as well, making
2067 either 3, 6, 9 or 12 hex digits in all. (See the documentation of the
2068 X Window System for more details about numerical RGB specification of
2069 colors.)
2070
2071 These functions provide a way to determine which color names are
2072 valid, and what they look like. In some cases, the value depends on the
2073 @dfn{selected frame}, as described below; see @ref{Input Focus}, for the
2074 meaning of the term ``selected frame.''
2075
2076 To read user input of color names with completion, use
2077 @code{read-color} (@pxref{High-Level Completion, read-color}).
2078
2079 @defun color-defined-p color &optional frame
2080 This function reports whether a color name is meaningful. It returns
2081 @code{t} if so; otherwise, @code{nil}. The argument @var{frame} says
2082 which frame's display to ask about; if @var{frame} is omitted or
2083 @code{nil}, the selected frame is used.
2084
2085 Note that this does not tell you whether the display you are using
2086 really supports that color. When using X, you can ask for any defined
2087 color on any kind of display, and you will get some result---typically,
2088 the closest it can do. To determine whether a frame can really display
2089 a certain color, use @code{color-supported-p} (see below).
2090
2091 @findex x-color-defined-p
2092 This function used to be called @code{x-color-defined-p},
2093 and that name is still supported as an alias.
2094 @end defun
2095
2096 @defun defined-colors &optional frame
2097 This function returns a list of the color names that are defined
2098 and supported on frame @var{frame} (default, the selected frame).
2099 If @var{frame} does not support colors, the value is @code{nil}.
2100
2101 @findex x-defined-colors
2102 This function used to be called @code{x-defined-colors},
2103 and that name is still supported as an alias.
2104 @end defun
2105
2106 @defun color-supported-p color &optional frame background-p
2107 This returns @code{t} if @var{frame} can really display the color
2108 @var{color} (or at least something close to it). If @var{frame} is
2109 omitted or @code{nil}, the question applies to the selected frame.
2110
2111 Some terminals support a different set of colors for foreground and
2112 background. If @var{background-p} is non-@code{nil}, that means you are
2113 asking whether @var{color} can be used as a background; otherwise you
2114 are asking whether it can be used as a foreground.
2115
2116 The argument @var{color} must be a valid color name.
2117 @end defun
2118
2119 @defun color-gray-p color &optional frame
2120 This returns @code{t} if @var{color} is a shade of gray, as defined on
2121 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, the
2122 question applies to the selected frame. If @var{color} is not a valid
2123 color name, this function returns @code{nil}.
2124 @end defun
2125
2126 @defun color-values color &optional frame
2127 @cindex rgb value
2128 This function returns a value that describes what @var{color} should
2129 ideally look like on @var{frame}. If @var{color} is defined, the
2130 value is a list of three integers, which give the amount of red, the
2131 amount of green, and the amount of blue. Each integer ranges in
2132 principle from 0 to 65535, but some displays may not use the full
2133 range. This three-element list is called the @dfn{rgb values} of the
2134 color.
2135
2136 If @var{color} is not defined, the value is @code{nil}.
2137
2138 @example
2139 (color-values "black")
2140 @result{} (0 0 0)
2141 (color-values "white")
2142 @result{} (65280 65280 65280)
2143 (color-values "red")
2144 @result{} (65280 0 0)
2145 (color-values "pink")
2146 @result{} (65280 49152 51968)
2147 (color-values "hungry")
2148 @result{} nil
2149 @end example
2150
2151 The color values are returned for @var{frame}'s display. If
2152 @var{frame} is omitted or @code{nil}, the information is returned for
2153 the selected frame's display. If the frame cannot display colors, the
2154 value is @code{nil}.
2155
2156 @findex x-color-values
2157 This function used to be called @code{x-color-values},
2158 and that name is still supported as an alias.
2159 @end defun
2160
2161 @node Text Terminal Colors
2162 @section Text Terminal Colors
2163 @cindex colors on text-only terminals
2164
2165 Text-only terminals usually support only a small number of colors,
2166 and the computer uses small integers to select colors on the terminal.
2167 This means that the computer cannot reliably tell what the selected
2168 color looks like; instead, you have to inform your application which
2169 small integers correspond to which colors. However, Emacs does know
2170 the standard set of colors and will try to use them automatically.
2171
2172 The functions described in this section control how terminal colors
2173 are used by Emacs.
2174
2175 Several of these functions use or return @dfn{rgb values}, described
2176 in @ref{Color Names}.
2177
2178 These functions accept a display (either a frame or the name of a
2179 terminal) as an optional argument. We hope in the future to make
2180 Emacs support different colors on different text-only terminals; then
2181 this argument will specify which terminal to operate on (the default
2182 being the selected frame's terminal; @pxref{Input Focus}). At
2183 present, though, the @var{frame} argument has no effect.
2184
2185 @defun tty-color-define name number &optional rgb frame
2186 This function associates the color name @var{name} with
2187 color number @var{number} on the terminal.
2188
2189 The optional argument @var{rgb}, if specified, is an rgb value, a list
2190 of three numbers that specify what the color actually looks like.
2191 If you do not specify @var{rgb}, then this color cannot be used by
2192 @code{tty-color-approximate} to approximate other colors, because
2193 Emacs will not know what it looks like.
2194 @end defun
2195
2196 @defun tty-color-clear &optional frame
2197 This function clears the table of defined colors for a text-only terminal.
2198 @end defun
2199
2200 @defun tty-color-alist &optional frame
2201 This function returns an alist recording the known colors supported by a
2202 text-only terminal.
2203
2204 Each element has the form @code{(@var{name} @var{number} . @var{rgb})}
2205 or @code{(@var{name} @var{number})}. Here, @var{name} is the color
2206 name, @var{number} is the number used to specify it to the terminal.
2207 If present, @var{rgb} is a list of three color values (for red, green,
2208 and blue) that says what the color actually looks like.
2209 @end defun
2210
2211 @defun tty-color-approximate rgb &optional frame
2212 This function finds the closest color, among the known colors
2213 supported for @var{display}, to that described by the rgb value
2214 @var{rgb} (a list of color values). The return value is an element of
2215 @code{tty-color-alist}.
2216 @end defun
2217
2218 @defun tty-color-translate color &optional frame
2219 This function finds the closest color to @var{color} among the known
2220 colors supported for @var{display} and returns its index (an integer).
2221 If the name @var{color} is not defined, the value is @code{nil}.
2222 @end defun
2223
2224 @node Resources
2225 @section X Resources
2226
2227 This section describes some of the functions and variables for
2228 querying and using X resources, or their equivalent on your operating
2229 system. @xref{X Resources,, X Resources, emacs, The GNU Emacs
2230 Manual}, for more information about X resources.
2231
2232 @defun x-get-resource attribute class &optional component subclass
2233 The function @code{x-get-resource} retrieves a resource value from the X
2234 Window defaults database.
2235
2236 Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
2237 This function searches using a key of the form
2238 @samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
2239 under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
2240 the class.
2241
2242 The optional arguments @var{component} and @var{subclass} add to the key
2243 and the class, respectively. You must specify both of them or neither.
2244 If you specify them, the key is
2245 @samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
2246 @samp{Emacs.@var{class}.@var{subclass}}.
2247 @end defun
2248
2249 @defvar x-resource-class
2250 This variable specifies the application name that @code{x-get-resource}
2251 should look up. The default value is @code{"Emacs"}. You can examine X
2252 resources for application names other than ``Emacs'' by binding this
2253 variable to some other string, around a call to @code{x-get-resource}.
2254 @end defvar
2255
2256 @defvar x-resource-name
2257 This variable specifies the instance name that @code{x-get-resource}
2258 should look up. The default value is the name Emacs was invoked with,
2259 or the value specified with the @samp{-name} or @samp{-rn} switches.
2260 @end defvar
2261
2262 To illustrate some of the above, suppose that you have the line:
2263
2264 @example
2265 xterm.vt100.background: yellow
2266 @end example
2267
2268 @noindent
2269 in your X resources file (whose name is usually @file{~/.Xdefaults}
2270 or @file{~/.Xresources}). Then:
2271
2272 @example
2273 @group
2274 (let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2275 (x-get-resource "vt100.background" "VT100.Background"))
2276 @result{} "yellow"
2277 @end group
2278 @group
2279 (let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2280 (x-get-resource "background" "VT100" "vt100" "Background"))
2281 @result{} "yellow"
2282 @end group
2283 @end example
2284
2285 @defvar inhibit-x-resources
2286 If this variable is non-@code{nil}, Emacs does not look up X
2287 resources, and X resources do not have any effect when creating new
2288 frames.
2289 @end defvar
2290
2291 @node Display Feature Testing
2292 @section Display Feature Testing
2293 @cindex display feature testing
2294
2295 The functions in this section describe the basic capabilities of a
2296 particular display. Lisp programs can use them to adapt their behavior
2297 to what the display can do. For example, a program that ordinarily uses
2298 a popup menu could use the minibuffer if popup menus are not supported.
2299
2300 The optional argument @var{display} in these functions specifies which
2301 display to ask the question about. It can be a display name, a frame
2302 (which designates the display that frame is on), or @code{nil} (which
2303 refers to the selected frame's display, @pxref{Input Focus}).
2304
2305 @xref{Color Names}, @ref{Text Terminal Colors}, for other functions to
2306 obtain information about displays.
2307
2308 @defun display-popup-menus-p &optional display
2309 This function returns @code{t} if popup menus are supported on
2310 @var{display}, @code{nil} if not. Support for popup menus requires that
2311 the mouse be available, since the user cannot choose menu items without
2312 a mouse.
2313 @end defun
2314
2315 @defun display-graphic-p &optional display
2316 This function returns @code{t} if @var{display} is a graphic display
2317 capable of displaying several frames and several different fonts at
2318 once. This is true for displays that use a window system such as X, and
2319 false for text-only terminals.
2320 @end defun
2321
2322 @defun display-mouse-p &optional display
2323 @cindex mouse, availability
2324 This function returns @code{t} if @var{display} has a mouse available,
2325 @code{nil} if not.
2326 @end defun
2327
2328 @defun display-color-p &optional display
2329 @findex x-display-color-p
2330 This function returns @code{t} if the screen is a color screen.
2331 It used to be called @code{x-display-color-p}, and that name
2332 is still supported as an alias.
2333 @end defun
2334
2335 @defun display-grayscale-p &optional display
2336 This function returns @code{t} if the screen can display shades of gray.
2337 (All color displays can do this.)
2338 @end defun
2339
2340 @defun display-supports-face-attributes-p attributes &optional display
2341 @anchor{Display Face Attribute Testing}
2342 This function returns non-@code{nil} if all the face attributes in
2343 @var{attributes} are supported (@pxref{Face Attributes}).
2344
2345 The definition of `supported' is somewhat heuristic, but basically
2346 means that a face containing all the attributes in @var{attributes},
2347 when merged with the default face for display, can be represented in a
2348 way that's
2349
2350 @enumerate
2351 @item
2352 different in appearance than the default face, and
2353
2354 @item
2355 `close in spirit' to what the attributes specify, if not exact.
2356 @end enumerate
2357
2358 Point (2) implies that a @code{:weight black} attribute will be
2359 satisfied by any display that can display bold, as will
2360 @code{:foreground "yellow"} as long as some yellowish color can be
2361 displayed, but @code{:slant italic} will @emph{not} be satisfied by
2362 the tty display code's automatic substitution of a `dim' face for
2363 italic.
2364 @end defun
2365
2366 @defun display-selections-p &optional display
2367 This function returns @code{t} if @var{display} supports selections.
2368 Windowed displays normally support selections, but they may also be
2369 supported in some other cases.
2370 @end defun
2371
2372 @defun display-images-p &optional display
2373 This function returns @code{t} if @var{display} can display images.
2374 Windowed displays ought in principle to handle images, but some
2375 systems lack the support for that. On a display that does not support
2376 images, Emacs cannot display a tool bar.
2377 @end defun
2378
2379 @defun display-screens &optional display
2380 This function returns the number of screens associated with the display.
2381 @end defun
2382
2383 @defun display-pixel-height &optional display
2384 This function returns the height of the screen in pixels.
2385 On a character terminal, it gives the height in characters.
2386
2387 For graphical terminals, note that on ``multi-monitor'' setups this
2388 refers to the pixel width for all physical monitors associated with
2389 @var{display}. @xref{Multiple Terminals}.
2390 @end defun
2391
2392 @defun display-pixel-width &optional display
2393 This function returns the width of the screen in pixels.
2394 On a character terminal, it gives the width in characters.
2395
2396 For graphical terminals, note that on ``multi-monitor'' setups this
2397 refers to the pixel width for all physical monitors associated with
2398 @var{display}. @xref{Multiple Terminals}.
2399 @end defun
2400
2401 @defun display-mm-height &optional display
2402 This function returns the height of the screen in millimeters,
2403 or @code{nil} if Emacs cannot get that information.
2404 @end defun
2405
2406 @defun display-mm-width &optional display
2407 This function returns the width of the screen in millimeters,
2408 or @code{nil} if Emacs cannot get that information.
2409 @end defun
2410
2411 @defopt display-mm-dimensions-alist
2412 This variable allows the user to specify the dimensions of graphical
2413 displays returned by @code{display-mm-height} and
2414 @code{display-mm-width} in case the system provides incorrect values.
2415 @end defopt
2416
2417 @defun display-backing-store &optional display
2418 This function returns the backing store capability of the display.
2419 Backing store means recording the pixels of windows (and parts of
2420 windows) that are not exposed, so that when exposed they can be
2421 displayed very quickly.
2422
2423 Values can be the symbols @code{always}, @code{when-mapped}, or
2424 @code{not-useful}. The function can also return @code{nil}
2425 when the question is inapplicable to a certain kind of display.
2426 @end defun
2427
2428 @defun display-save-under &optional display
2429 This function returns non-@code{nil} if the display supports the
2430 SaveUnder feature. That feature is used by pop-up windows
2431 to save the pixels they obscure, so that they can pop down
2432 quickly.
2433 @end defun
2434
2435 @defun display-planes &optional display
2436 This function returns the number of planes the display supports.
2437 This is typically the number of bits per pixel.
2438 For a tty display, it is log to base two of the number of colors supported.
2439 @end defun
2440
2441 @defun display-visual-class &optional display
2442 This function returns the visual class for the screen. The value is one
2443 of the symbols @code{static-gray}, @code{gray-scale},
2444 @code{static-color}, @code{pseudo-color}, @code{true-color}, and
2445 @code{direct-color}.
2446 @end defun
2447
2448 @defun display-color-cells &optional display
2449 This function returns the number of color cells the screen supports.
2450 @end defun
2451
2452 These functions obtain additional information specifically
2453 about X displays.
2454
2455 @defun x-server-version &optional display
2456 This function returns the list of version numbers of the X server
2457 running the display. The value is a list of three integers: the major
2458 and minor version numbers of the X protocol, and the
2459 distributor-specific release number of the X server software itself.
2460 @end defun
2461
2462 @defun x-server-vendor &optional display
2463 This function returns the ``vendor'' that provided the X server
2464 software (as a string). Really this means whoever distributes the X
2465 server.
2466
2467 When the developers of X labelled software distributors as
2468 ``vendors,'' they showed their false assumption that no system could
2469 ever be developed and distributed noncommercially.
2470 @end defun
2471
2472 @ignore
2473 @defvar x-no-window-manager
2474 This variable's value is @code{t} if no X window manager is in use.
2475 @end defvar
2476 @end ignore
2477
2478 @ignore
2479 @item
2480 The functions @code{x-pixel-width} and @code{x-pixel-height} return the
2481 width and height of an X Window frame, measured in pixels.
2482 @end ignore
2483