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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001,
4 @c 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009
5 @c Free Software Foundation, Inc.
6 @c See the file elisp.texi for copying conditions.
7 @setfilename ../../info/display
8 @node Display, System Interface, Processes, Top
9 @chapter Emacs Display
10
11 This chapter describes a number of features related to the display
12 that Emacs presents to the user.
13
14 @menu
15 * Refresh Screen:: Clearing the screen and redrawing everything on it.
16 * Forcing Redisplay:: Forcing redisplay.
17 * Truncation:: Folding or wrapping long text lines.
18 * The Echo Area:: Displaying messages at the bottom of the screen.
19 * Warnings:: Displaying warning messages for the user.
20 * Invisible Text:: Hiding part of the buffer text.
21 * Selective Display:: Hiding part of the buffer text (the old way).
22 * Temporary Displays:: Displays that go away automatically.
23 * Overlays:: Use overlays to highlight parts of the buffer.
24 * Width:: How wide a character or string is on the screen.
25 * Line Height:: Controlling the height of lines.
26 * Faces:: A face defines a graphics style for text characters:
27 font, colors, etc.
28 * Fringes:: Controlling window fringes.
29 * Scroll Bars:: Controlling vertical scroll bars.
30 * Display Property:: Enabling special display features.
31 * Images:: Displaying images in Emacs buffers.
32 * Buttons:: Adding clickable buttons to Emacs buffers.
33 * Abstract Display:: Emacs' Widget for Object Collections.
34 * Blinking:: How Emacs shows the matching open parenthesis.
35 * Usual Display:: The usual conventions for displaying nonprinting chars.
36 * Display Tables:: How to specify other conventions.
37 * Beeping:: Audible signal to the user.
38 * Window Systems:: Which window system is being used.
39 @end menu
40
41 @node Refresh Screen
42 @section Refreshing the Screen
43
44 The function @code{redraw-frame} clears and redisplays the entire
45 contents of a given frame (@pxref{Frames}). This is useful if the
46 screen is corrupted.
47
48 @c Emacs 19 feature
49 @defun redraw-frame frame
50 This function clears and redisplays frame @var{frame}.
51 @end defun
52
53 Even more powerful is @code{redraw-display}:
54
55 @deffn Command redraw-display
56 This function clears and redisplays all visible frames.
57 @end deffn
58
59 In Emacs, processing user input takes priority over redisplay. If
60 you call these functions when input is available, they don't redisplay
61 immediately, but the requested redisplay does happen
62 eventually---after all the input has been processed.
63
64 On text-only terminals, suspending and resuming Emacs normally also
65 refreshes the screen. Some terminal emulators record separate
66 contents for display-oriented programs such as Emacs and for ordinary
67 sequential display. If you are using such a terminal, you might want
68 to inhibit the redisplay on resumption.
69
70 @defopt no-redraw-on-reenter
71 @cindex suspend (cf. @code{no-redraw-on-reenter})
72 @cindex resume (cf. @code{no-redraw-on-reenter})
73 This variable controls whether Emacs redraws the entire screen after it
74 has been suspended and resumed. Non-@code{nil} means there is no need
75 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
76 @end defopt
77
78 @node Forcing Redisplay
79 @section Forcing Redisplay
80 @cindex forcing redisplay
81
82 Emacs normally tries to redisplay the screen whenever it waits for
83 input. With the following function, you can request an immediate
84 attempt to redisplay, in the middle of Lisp code, without actually
85 waiting for input.
86
87 @defun redisplay &optional force
88 This function tries immediately to redisplay, provided there are no
89 pending input events.
90
91 If the optional argument @var{force} is non-@code{nil}, it does all
92 pending redisplay work even if input is available, with no
93 pre-emption.
94
95 The function returns @code{t} if it actually tried to redisplay, and
96 @code{nil} otherwise. A value of @code{t} does not mean that
97 redisplay proceeded to completion; it could have been pre-empted by
98 newly arriving terminal input.
99 @end defun
100
101 @code{redisplay} with no argument tries immediately to redisplay,
102 but has no effect on the usual rules for what parts of the screen to
103 redisplay. By contrast, the following function adds certain windows
104 to the pending redisplay work (as if their contents had completely
105 changed), but doesn't immediately try to do any redisplay work.
106
107 @defun force-window-update &optional object
108 This function forces some or all windows to be updated on next
109 redisplay. If @var{object} is a window, it requires eventual
110 redisplay of that window. If @var{object} is a buffer or buffer name,
111 it requires eventual redisplay of all windows displaying that buffer.
112 If @var{object} is @code{nil} (or omitted), it requires eventual
113 redisplay of all windows.
114 @end defun
115
116 @code{force-window-update} does not do a redisplay immediately.
117 (Emacs will do that when it waits for input.) Rather, its effect is
118 to put more work on the queue to be done by redisplay whenever there
119 is a chance.
120
121 Emacs redisplay normally stops if input arrives, and does not happen
122 at all if input is available before it starts. Most of the time, this
123 is exactly what you want. However, you can prevent preemption by
124 binding @code{redisplay-dont-pause} to a non-@code{nil} value.
125
126 @defvar redisplay-dont-pause
127 If this variable is non-@code{nil}, pending input does not
128 prevent or halt redisplay; redisplay occurs, and finishes,
129 regardless of whether input is available.
130 @end defvar
131
132 @defvar redisplay-preemption-period
133 This variable specifies how many seconds Emacs waits between checks
134 for new input during redisplay. (The default is 0.1 seconds.) If
135 input has arrived when Emacs checks, it pre-empts redisplay and
136 processes the available input before trying again to redisplay.
137
138 If this variable is @code{nil}, Emacs does not check for input during
139 redisplay, and redisplay cannot be preempted by input.
140
141 This variable is only obeyed on graphical terminals. For
142 text terminals, see @ref{Terminal Output}.
143 @end defvar
144
145 @node Truncation
146 @section Truncation
147 @cindex line wrapping
148 @cindex line truncation
149 @cindex continuation lines
150 @cindex @samp{$} in display
151 @cindex @samp{\} in display
152
153 When a line of text extends beyond the right edge of a window, Emacs
154 can @dfn{continue} the line (make it ``wrap'' to the next screen
155 line), or @dfn{truncate} the line (limit it to one screen line). The
156 additional screen lines used to display a long text line are called
157 @dfn{continuation} lines. Continuation is not the same as filling;
158 continuation happens on the screen only, not in the buffer contents,
159 and it breaks a line precisely at the right margin, not at a word
160 boundary. @xref{Filling}.
161
162 On a graphical display, tiny arrow images in the window fringes
163 indicate truncated and continued lines (@pxref{Fringes}). On a text
164 terminal, a @samp{$} in the rightmost column of the window indicates
165 truncation; a @samp{\} on the rightmost column indicates a line that
166 ``wraps.'' (The display table can specify alternate characters to use
167 for this; @pxref{Display Tables}).
168
169 @defopt truncate-lines
170 If this buffer-local variable is non-@code{nil}, lines that extend
171 beyond the right edge of the window are truncated; otherwise, they are
172 continued. As a special exception, the variable
173 @code{truncate-partial-width-windows} takes precedence in
174 @dfn{partial-width} windows (i.e., windows that do not occupy the
175 entire frame width).
176 @end defopt
177
178 @defopt default-truncate-lines
179 This variable is the default value for @code{truncate-lines}, for
180 buffers that do not have buffer-local values for it.
181 @end defopt
182
183 @defopt truncate-partial-width-windows
184 This variable controls line truncation in @dfn{partial-width} windows.
185 A partial-width window is one that does not occupy the entire frame
186 width (@pxref{Splitting Windows}). If the value is @code{nil}, line
187 truncation is determined by the variable @code{truncate-lines} (see
188 above). If the value is an integer @var{n}, lines are truncated if
189 the partial-width window has fewer than @var{n} columns, regardless of
190 the value of @code{truncate-lines}; if the partial-width window has
191 @var{n} or more columns, line truncation is determined by
192 @code{truncate-lines}. For any other non-@code{nil} value, lines are
193 truncated in every partial-width window, regardless of the value of
194 @code{truncate-lines}.
195 @end defopt
196
197 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
198 a window, that forces truncation.
199
200 @defvar wrap-prefix
201 If this buffer-local variable is non-@code{nil}, it defines a
202 ``prefix'' that is prepended to every continuation line at
203 display-time. (If lines are truncated, the wrap-prefix is never
204 used.) It may be a string, an image, or a stretch-glyph; the value is
205 interpreted in the same way as a @code{display} text property.
206 @xref{Display Property}.
207
208 A wrap-prefix may also be specified for regions of text, using the
209 @code{wrap-prefix} text or overlay property. This takes precedence
210 over the @code{wrap-prefix} variable. @xref{Special Properties}.
211 @end defvar
212
213 @defvar line-prefix
214 If this buffer-local variable is non-@code{nil}, it defines a
215 ``prefix'' that is prepended to every non-continuation line at
216 display-time. It may be a string, an image, or a stretch-glyph; the
217 value is interpreted in the same way as a @code{display} text
218 property. @xref{Display Property}.
219
220 A line-prefix may also be specified for regions of text using the
221 @code{line-prefix} text or overlay property. This takes precedence
222 over the @code{line-prefix} variable. @xref{Special Properties}.
223 @end defvar
224
225 If your buffer contains @emph{very} long lines, and you use
226 continuation to display them, computing the continuation lines can
227 make Emacs redisplay slow. The column computation and indentation
228 functions also become slow. Then you might find it advisable to set
229 @code{cache-long-line-scans} to @code{t}.
230
231 @defvar cache-long-line-scans
232 If this variable is non-@code{nil}, various indentation and motion
233 functions, and Emacs redisplay, cache the results of scanning the
234 buffer, and consult the cache to avoid rescanning regions of the buffer
235 unless they are modified.
236
237 Turning on the cache slows down processing of short lines somewhat.
238
239 This variable is automatically buffer-local in every buffer.
240 @end defvar
241
242 @node The Echo Area
243 @section The Echo Area
244 @cindex error display
245 @cindex echo area
246
247 The @dfn{echo area} is used for displaying error messages
248 (@pxref{Errors}), for messages made with the @code{message} primitive,
249 and for echoing keystrokes. It is not the same as the minibuffer,
250 despite the fact that the minibuffer appears (when active) in the same
251 place on the screen as the echo area. The @cite{GNU Emacs Manual}
252 specifies the rules for resolving conflicts between the echo area and
253 the minibuffer for use of that screen space (@pxref{Minibuffer,, The
254 Minibuffer, emacs, The GNU Emacs Manual}).
255
256 You can write output in the echo area by using the Lisp printing
257 functions with @code{t} as the stream (@pxref{Output Functions}), or
258 explicitly.
259
260 @menu
261 * Displaying Messages:: Explicitly displaying text in the echo area.
262 * Progress:: Informing user about progress of a long operation.
263 * Logging Messages:: Echo area messages are logged for the user.
264 * Echo Area Customization:: Controlling the echo area.
265 @end menu
266
267 @node Displaying Messages
268 @subsection Displaying Messages in the Echo Area
269 @cindex display message in echo area
270
271 This section describes the functions for explicitly producing echo
272 area messages. Many other Emacs features display messages there, too.
273
274 @defun message format-string &rest arguments
275 This function displays a message in the echo area. The argument
276 @var{format-string} is similar to a C language @code{printf} format
277 string. See @code{format} in @ref{Formatting Strings}, for the details
278 on the conversion specifications. @code{message} returns the
279 constructed string.
280
281 In batch mode, @code{message} prints the message text on the standard
282 error stream, followed by a newline.
283
284 If @var{format-string}, or strings among the @var{arguments}, have
285 @code{face} text properties, these affect the way the message is displayed.
286
287 @c Emacs 19 feature
288 If @var{format-string} is @code{nil} or the empty string,
289 @code{message} clears the echo area; if the echo area has been
290 expanded automatically, this brings it back to its normal size.
291 If the minibuffer is active, this brings the minibuffer contents back
292 onto the screen immediately.
293
294 @example
295 @group
296 (message "Minibuffer depth is %d."
297 (minibuffer-depth))
298 @print{} Minibuffer depth is 0.
299 @result{} "Minibuffer depth is 0."
300 @end group
301
302 @group
303 ---------- Echo Area ----------
304 Minibuffer depth is 0.
305 ---------- Echo Area ----------
306 @end group
307 @end example
308
309 To automatically display a message in the echo area or in a pop-buffer,
310 depending on its size, use @code{display-message-or-buffer} (see below).
311 @end defun
312
313 @defmac with-temp-message message &rest body
314 This construct displays a message in the echo area temporarily, during
315 the execution of @var{body}. It displays @var{message}, executes
316 @var{body}, then returns the value of the last body form while restoring
317 the previous echo area contents.
318 @end defmac
319
320 @defun message-or-box format-string &rest arguments
321 This function displays a message like @code{message}, but may display it
322 in a dialog box instead of the echo area. If this function is called in
323 a command that was invoked using the mouse---more precisely, if
324 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
325 @code{nil} or a list---then it uses a dialog box or pop-up menu to
326 display the message. Otherwise, it uses the echo area. (This is the
327 same criterion that @code{y-or-n-p} uses to make a similar decision; see
328 @ref{Yes-or-No Queries}.)
329
330 You can force use of the mouse or of the echo area by binding
331 @code{last-nonmenu-event} to a suitable value around the call.
332 @end defun
333
334 @defun message-box format-string &rest arguments
335 @anchor{message-box}
336 This function displays a message like @code{message}, but uses a dialog
337 box (or a pop-up menu) whenever that is possible. If it is impossible
338 to use a dialog box or pop-up menu, because the terminal does not
339 support them, then @code{message-box} uses the echo area, like
340 @code{message}.
341 @end defun
342
343 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
344 This function displays the message @var{message}, which may be either a
345 string or a buffer. If it is shorter than the maximum height of the
346 echo area, as defined by @code{max-mini-window-height}, it is displayed
347 in the echo area, using @code{message}. Otherwise,
348 @code{display-buffer} is used to show it in a pop-up buffer.
349
350 Returns either the string shown in the echo area, or when a pop-up
351 buffer is used, the window used to display it.
352
353 If @var{message} is a string, then the optional argument
354 @var{buffer-name} is the name of the buffer used to display it when a
355 pop-up buffer is used, defaulting to @samp{*Message*}. In the case
356 where @var{message} is a string and displayed in the echo area, it is
357 not specified whether the contents are inserted into the buffer anyway.
358
359 The optional arguments @var{not-this-window} and @var{frame} are as for
360 @code{display-buffer}, and only used if a buffer is displayed.
361 @end defun
362
363 @defun current-message
364 This function returns the message currently being displayed in the
365 echo area, or @code{nil} if there is none.
366 @end defun
367
368 @node Progress
369 @subsection Reporting Operation Progress
370 @cindex progress reporting
371
372 When an operation can take a while to finish, you should inform the
373 user about the progress it makes. This way the user can estimate
374 remaining time and clearly see that Emacs is busy working, not hung.
375
376 Functions listed in this section provide simple and efficient way of
377 reporting operation progress. Here is a working example that does
378 nothing useful:
379
380 @smallexample
381 (let ((progress-reporter
382 (make-progress-reporter "Collecting mana for Emacs..."
383 0 500)))
384 (dotimes (k 500)
385 (sit-for 0.01)
386 (progress-reporter-update progress-reporter k))
387 (progress-reporter-done progress-reporter))
388 @end smallexample
389
390 @defun make-progress-reporter message min-value max-value &optional current-value min-change min-time
391 This function creates and returns a @dfn{progress reporter}---an
392 object you will use as an argument for all other functions listed
393 here. The idea is to precompute as much data as possible to make
394 progress reporting very fast.
395
396 When this progress reporter is subsequently used, it will display
397 @var{message} in the echo area, followed by progress percentage.
398 @var{message} is treated as a simple string. If you need it to depend
399 on a filename, for instance, use @code{format} before calling this
400 function.
401
402 @var{min-value} and @var{max-value} arguments stand for starting and
403 final states of your operation. For instance, if you scan a buffer,
404 they should be the results of @code{point-min} and @code{point-max}
405 correspondingly. It is required that @var{max-value} is greater than
406 @var{min-value}. If you create progress reporter when some part of
407 the operation has already been completed, then specify
408 @var{current-value} argument. But normally you should omit it or set
409 it to @code{nil}---it will default to @var{min-value} then.
410
411 Remaining arguments control the rate of echo area updates. Progress
412 reporter will wait for at least @var{min-change} more percents of the
413 operation to be completed before printing next message.
414 @var{min-time} specifies the minimum time in seconds to pass between
415 successive prints. It can be fractional. Depending on Emacs and
416 system capabilities, progress reporter may or may not respect this
417 last argument or do it with varying precision. Default value for
418 @var{min-change} is 1 (one percent), for @var{min-time}---0.2
419 (seconds.)
420
421 This function calls @code{progress-reporter-update}, so the first
422 message is printed immediately.
423 @end defun
424
425 @defun progress-reporter-update reporter value
426 This function does the main work of reporting progress of your
427 operation. It displays the message of @var{reporter}, followed by
428 progress percentage determined by @var{value}. If percentage is zero,
429 or close enough according to the @var{min-change} and @var{min-time}
430 arguments, then it is omitted from the output.
431
432 @var{reporter} must be the result of a call to
433 @code{make-progress-reporter}. @var{value} specifies the current
434 state of your operation and must be between @var{min-value} and
435 @var{max-value} (inclusive) as passed to
436 @code{make-progress-reporter}. For instance, if you scan a buffer,
437 then @var{value} should be the result of a call to @code{point}.
438
439 This function respects @var{min-change} and @var{min-time} as passed
440 to @code{make-progress-reporter} and so does not output new messages
441 on every invocation. It is thus very fast and normally you should not
442 try to reduce the number of calls to it: resulting overhead will most
443 likely negate your effort.
444 @end defun
445
446 @defun progress-reporter-force-update reporter value &optional new-message
447 This function is similar to @code{progress-reporter-update} except
448 that it prints a message in the echo area unconditionally.
449
450 The first two arguments have the same meaning as for
451 @code{progress-reporter-update}. Optional @var{new-message} allows
452 you to change the message of the @var{reporter}. Since this functions
453 always updates the echo area, such a change will be immediately
454 presented to the user.
455 @end defun
456
457 @defun progress-reporter-done reporter
458 This function should be called when the operation is finished. It
459 prints the message of @var{reporter} followed by word ``done'' in the
460 echo area.
461
462 You should always call this function and not hope for
463 @code{progress-reporter-update} to print ``100%.'' Firstly, it may
464 never print it, there are many good reasons for this not to happen.
465 Secondly, ``done'' is more explicit.
466 @end defun
467
468 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
469 This is a convenience macro that works the same way as @code{dotimes}
470 does, but also reports loop progress using the functions described
471 above. It allows you to save some typing.
472
473 You can rewrite the example in the beginning of this node using
474 this macro this way:
475
476 @example
477 (dotimes-with-progress-reporter
478 (k 500)
479 "Collecting some mana for Emacs..."
480 (sit-for 0.01))
481 @end example
482 @end defmac
483
484 @node Logging Messages
485 @subsection Logging Messages in @samp{*Messages*}
486 @cindex logging echo-area messages
487
488 Almost all the messages displayed in the echo area are also recorded
489 in the @samp{*Messages*} buffer so that the user can refer back to
490 them. This includes all the messages that are output with
491 @code{message}.
492
493 @defopt message-log-max
494 This variable specifies how many lines to keep in the @samp{*Messages*}
495 buffer. The value @code{t} means there is no limit on how many lines to
496 keep. The value @code{nil} disables message logging entirely. Here's
497 how to display a message and prevent it from being logged:
498
499 @example
500 (let (message-log-max)
501 (message @dots{}))
502 @end example
503 @end defopt
504
505 To make @samp{*Messages*} more convenient for the user, the logging
506 facility combines successive identical messages. It also combines
507 successive related messages for the sake of two cases: question
508 followed by answer, and a series of progress messages.
509
510 A ``question followed by an answer'' means two messages like the
511 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
512 and the second is @samp{@var{question}...@var{answer}}. The first
513 message conveys no additional information beyond what's in the second,
514 so logging the second message discards the first from the log.
515
516 A ``series of progress messages'' means successive messages like
517 those produced by @code{make-progress-reporter}. They have the form
518 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
519 time, while @var{how-far} varies. Logging each message in the series
520 discards the previous one, provided they are consecutive.
521
522 The functions @code{make-progress-reporter} and @code{y-or-n-p}
523 don't have to do anything special to activate the message log
524 combination feature. It operates whenever two consecutive messages
525 are logged that share a common prefix ending in @samp{...}.
526
527 @node Echo Area Customization
528 @subsection Echo Area Customization
529
530 These variables control details of how the echo area works.
531
532 @defvar cursor-in-echo-area
533 This variable controls where the cursor appears when a message is
534 displayed in the echo area. If it is non-@code{nil}, then the cursor
535 appears at the end of the message. Otherwise, the cursor appears at
536 point---not in the echo area at all.
537
538 The value is normally @code{nil}; Lisp programs bind it to @code{t}
539 for brief periods of time.
540 @end defvar
541
542 @defvar echo-area-clear-hook
543 This normal hook is run whenever the echo area is cleared---either by
544 @code{(message nil)} or for any other reason.
545 @end defvar
546
547 @defopt echo-keystrokes
548 This variable determines how much time should elapse before command
549 characters echo. Its value must be an integer or floating point number,
550 which specifies the
551 number of seconds to wait before echoing. If the user types a prefix
552 key (such as @kbd{C-x}) and then delays this many seconds before
553 continuing, the prefix key is echoed in the echo area. (Once echoing
554 begins in a key sequence, all subsequent characters in the same key
555 sequence are echoed immediately.)
556
557 If the value is zero, then command input is not echoed.
558 @end defopt
559
560 @defvar message-truncate-lines
561 Normally, displaying a long message resizes the echo area to display
562 the entire message. But if the variable @code{message-truncate-lines}
563 is non-@code{nil}, the echo area does not resize, and the message is
564 truncated to fit it, as in Emacs 20 and before.
565 @end defvar
566
567 The variable @code{max-mini-window-height}, which specifies the
568 maximum height for resizing minibuffer windows, also applies to the
569 echo area (which is really a special use of the minibuffer window.
570 @xref{Minibuffer Misc}.).
571
572 @node Warnings
573 @section Reporting Warnings
574 @cindex warnings
575
576 @dfn{Warnings} are a facility for a program to inform the user of a
577 possible problem, but continue running.
578
579 @menu
580 * Warning Basics:: Warnings concepts and functions to report them.
581 * Warning Variables:: Variables programs bind to customize their warnings.
582 * Warning Options:: Variables users set to control display of warnings.
583 @end menu
584
585 @node Warning Basics
586 @subsection Warning Basics
587 @cindex severity level
588
589 Every warning has a textual message, which explains the problem for
590 the user, and a @dfn{severity level} which is a symbol. Here are the
591 possible severity levels, in order of decreasing severity, and their
592 meanings:
593
594 @table @code
595 @item :emergency
596 A problem that will seriously impair Emacs operation soon
597 if you do not attend to it promptly.
598 @item :error
599 A report of data or circumstances that are inherently wrong.
600 @item :warning
601 A report of data or circumstances that are not inherently wrong, but
602 raise suspicion of a possible problem.
603 @item :debug
604 A report of information that may be useful if you are debugging.
605 @end table
606
607 When your program encounters invalid input data, it can either
608 signal a Lisp error by calling @code{error} or @code{signal} or report
609 a warning with severity @code{:error}. Signaling a Lisp error is the
610 easiest thing to do, but it means the program cannot continue
611 processing. If you want to take the trouble to implement a way to
612 continue processing despite the bad data, then reporting a warning of
613 severity @code{:error} is the right way to inform the user of the
614 problem. For instance, the Emacs Lisp byte compiler can report an
615 error that way and continue compiling other functions. (If the
616 program signals a Lisp error and then handles it with
617 @code{condition-case}, the user won't see the error message; it could
618 show the message to the user by reporting it as a warning.)
619
620 @cindex warning type
621 Each warning has a @dfn{warning type} to classify it. The type is a
622 list of symbols. The first symbol should be the custom group that you
623 use for the program's user options. For example, byte compiler
624 warnings use the warning type @code{(bytecomp)}. You can also
625 subcategorize the warnings, if you wish, by using more symbols in the
626 list.
627
628 @defun display-warning type message &optional level buffer-name
629 This function reports a warning, using @var{message} as the message
630 and @var{type} as the warning type. @var{level} should be the
631 severity level, with @code{:warning} being the default.
632
633 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
634 for logging the warning. By default, it is @samp{*Warnings*}.
635 @end defun
636
637 @defun lwarn type level message &rest args
638 This function reports a warning using the value of @code{(format
639 @var{message} @var{args}...)} as the message. In other respects it is
640 equivalent to @code{display-warning}.
641 @end defun
642
643 @defun warn message &rest args
644 This function reports a warning using the value of @code{(format
645 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
646 type, and @code{:warning} as the severity level. It exists for
647 compatibility only; we recommend not using it, because you should
648 specify a specific warning type.
649 @end defun
650
651 @node Warning Variables
652 @subsection Warning Variables
653
654 Programs can customize how their warnings appear by binding
655 the variables described in this section.
656
657 @defvar warning-levels
658 This list defines the meaning and severity order of the warning
659 severity levels. Each element defines one severity level,
660 and they are arranged in order of decreasing severity.
661
662 Each element has the form @code{(@var{level} @var{string}
663 @var{function})}, where @var{level} is the severity level it defines.
664 @var{string} specifies the textual description of this level.
665 @var{string} should use @samp{%s} to specify where to put the warning
666 type information, or it can omit the @samp{%s} so as not to include
667 that information.
668
669 The optional @var{function}, if non-@code{nil}, is a function to call
670 with no arguments, to get the user's attention.
671
672 Normally you should not change the value of this variable.
673 @end defvar
674
675 @defvar warning-prefix-function
676 If non-@code{nil}, the value is a function to generate prefix text for
677 warnings. Programs can bind the variable to a suitable function.
678 @code{display-warning} calls this function with the warnings buffer
679 current, and the function can insert text in it. That text becomes
680 the beginning of the warning message.
681
682 The function is called with two arguments, the severity level and its
683 entry in @code{warning-levels}. It should return a list to use as the
684 entry (this value need not be an actual member of
685 @code{warning-levels}). By constructing this value, the function can
686 change the severity of the warning, or specify different handling for
687 a given severity level.
688
689 If the variable's value is @code{nil} then there is no function
690 to call.
691 @end defvar
692
693 @defvar warning-series
694 Programs can bind this variable to @code{t} to say that the next
695 warning should begin a series. When several warnings form a series,
696 that means to leave point on the first warning of the series, rather
697 than keep moving it for each warning so that it appears on the last one.
698 The series ends when the local binding is unbound and
699 @code{warning-series} becomes @code{nil} again.
700
701 The value can also be a symbol with a function definition. That is
702 equivalent to @code{t}, except that the next warning will also call
703 the function with no arguments with the warnings buffer current. The
704 function can insert text which will serve as a header for the series
705 of warnings.
706
707 Once a series has begun, the value is a marker which points to the
708 buffer position in the warnings buffer of the start of the series.
709
710 The variable's normal value is @code{nil}, which means to handle
711 each warning separately.
712 @end defvar
713
714 @defvar warning-fill-prefix
715 When this variable is non-@code{nil}, it specifies a fill prefix to
716 use for filling each warning's text.
717 @end defvar
718
719 @defvar warning-type-format
720 This variable specifies the format for displaying the warning type
721 in the warning message. The result of formatting the type this way
722 gets included in the message under the control of the string in the
723 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
724 If you bind it to @code{""} then the warning type won't appear at
725 all.
726 @end defvar
727
728 @node Warning Options
729 @subsection Warning Options
730
731 These variables are used by users to control what happens
732 when a Lisp program reports a warning.
733
734 @defopt warning-minimum-level
735 This user option specifies the minimum severity level that should be
736 shown immediately to the user. The default is @code{:warning}, which
737 means to immediately display all warnings except @code{:debug}
738 warnings.
739 @end defopt
740
741 @defopt warning-minimum-log-level
742 This user option specifies the minimum severity level that should be
743 logged in the warnings buffer. The default is @code{:warning}, which
744 means to log all warnings except @code{:debug} warnings.
745 @end defopt
746
747 @defopt warning-suppress-types
748 This list specifies which warning types should not be displayed
749 immediately for the user. Each element of the list should be a list
750 of symbols. If its elements match the first elements in a warning
751 type, then that warning is not displayed immediately.
752 @end defopt
753
754 @defopt warning-suppress-log-types
755 This list specifies which warning types should not be logged in the
756 warnings buffer. Each element of the list should be a list of
757 symbols. If it matches the first few elements in a warning type, then
758 that warning is not logged.
759 @end defopt
760
761 @node Invisible Text
762 @section Invisible Text
763
764 @cindex invisible text
765 You can make characters @dfn{invisible}, so that they do not appear on
766 the screen, with the @code{invisible} property. This can be either a
767 text property (@pxref{Text Properties}) or a property of an overlay
768 (@pxref{Overlays}). Cursor motion also partly ignores these
769 characters; if the command loop finds point within them, it moves
770 point to the other side of them.
771
772 In the simplest case, any non-@code{nil} @code{invisible} property makes
773 a character invisible. This is the default case---if you don't alter
774 the default value of @code{buffer-invisibility-spec}, this is how the
775 @code{invisible} property works. You should normally use @code{t}
776 as the value of the @code{invisible} property if you don't plan
777 to set @code{buffer-invisibility-spec} yourself.
778
779 More generally, you can use the variable @code{buffer-invisibility-spec}
780 to control which values of the @code{invisible} property make text
781 invisible. This permits you to classify the text into different subsets
782 in advance, by giving them different @code{invisible} values, and
783 subsequently make various subsets visible or invisible by changing the
784 value of @code{buffer-invisibility-spec}.
785
786 Controlling visibility with @code{buffer-invisibility-spec} is
787 especially useful in a program to display the list of entries in a
788 database. It permits the implementation of convenient filtering
789 commands to view just a part of the entries in the database. Setting
790 this variable is very fast, much faster than scanning all the text in
791 the buffer looking for properties to change.
792
793 @defvar buffer-invisibility-spec
794 This variable specifies which kinds of @code{invisible} properties
795 actually make a character invisible. Setting this variable makes it
796 buffer-local.
797
798 @table @asis
799 @item @code{t}
800 A character is invisible if its @code{invisible} property is
801 non-@code{nil}. This is the default.
802
803 @item a list
804 Each element of the list specifies a criterion for invisibility; if a
805 character's @code{invisible} property fits any one of these criteria,
806 the character is invisible. The list can have two kinds of elements:
807
808 @table @code
809 @item @var{atom}
810 A character is invisible if its @code{invisible} property value
811 is @var{atom} or if it is a list with @var{atom} as a member.
812
813 @item (@var{atom} . t)
814 A character is invisible if its @code{invisible} property value is
815 @var{atom} or if it is a list with @var{atom} as a member. Moreover,
816 a sequence of such characters displays as an ellipsis.
817 @end table
818 @end table
819 @end defvar
820
821 Two functions are specifically provided for adding elements to
822 @code{buffer-invisibility-spec} and removing elements from it.
823
824 @defun add-to-invisibility-spec element
825 This function adds the element @var{element} to
826 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
827 was @code{t}, it changes to a list, @code{(t)}, so that text whose
828 @code{invisible} property is @code{t} remains invisible.
829 @end defun
830
831 @defun remove-from-invisibility-spec element
832 This removes the element @var{element} from
833 @code{buffer-invisibility-spec}. This does nothing if @var{element}
834 is not in the list.
835 @end defun
836
837 A convention for use of @code{buffer-invisibility-spec} is that a
838 major mode should use the mode's own name as an element of
839 @code{buffer-invisibility-spec} and as the value of the
840 @code{invisible} property:
841
842 @example
843 ;; @r{If you want to display an ellipsis:}
844 (add-to-invisibility-spec '(my-symbol . t))
845 ;; @r{If you don't want ellipsis:}
846 (add-to-invisibility-spec 'my-symbol)
847
848 (overlay-put (make-overlay beginning end)
849 'invisible 'my-symbol)
850
851 ;; @r{When done with the overlays:}
852 (remove-from-invisibility-spec '(my-symbol . t))
853 ;; @r{Or respectively:}
854 (remove-from-invisibility-spec 'my-symbol)
855 @end example
856
857 You can check for invisibility using the following function:
858
859 @defun invisible-p pos-or-prop
860 If @var{pos-or-prop} is a marker or number, this function returns a
861 non-@code{nil} value if the text at that position is invisible.
862
863 If @var{pos-or-prop} is any other kind of Lisp object, that is taken
864 to mean a possible value of the @code{invisible} text or overlay
865 property. In that case, this function returns a non-@code{nil} value
866 if that value would cause text to become invisible, based on the
867 current value of @code{buffer-invisibility-spec}.
868 @end defun
869
870 @vindex line-move-ignore-invisible
871 Ordinarily, functions that operate on text or move point do not care
872 whether the text is invisible. The user-level line motion commands
873 ignore invisible newlines if @code{line-move-ignore-invisible} is
874 non-@code{nil} (the default), but only because they are explicitly
875 programmed to do so.
876
877 However, if a command ends with point inside or immediately before
878 invisible text, the main editing loop moves point further forward or
879 further backward (in the same direction that the command already moved
880 it) until that condition is no longer true. Thus, if the command
881 moved point back into an invisible range, Emacs moves point back to
882 the beginning of that range, and then back one more character. If the
883 command moved point forward into an invisible range, Emacs moves point
884 forward up to the first visible character that follows the invisible
885 text.
886
887 Incremental search can make invisible overlays visible temporarily
888 and/or permanently when a match includes invisible text. To enable
889 this, the overlay should have a non-@code{nil}
890 @code{isearch-open-invisible} property. The property value should be a
891 function to be called with the overlay as an argument. This function
892 should make the overlay visible permanently; it is used when the match
893 overlaps the overlay on exit from the search.
894
895 During the search, such overlays are made temporarily visible by
896 temporarily modifying their invisible and intangible properties. If you
897 want this to be done differently for a certain overlay, give it an
898 @code{isearch-open-invisible-temporary} property which is a function.
899 The function is called with two arguments: the first is the overlay, and
900 the second is @code{nil} to make the overlay visible, or @code{t} to
901 make it invisible again.
902
903 @node Selective Display
904 @section Selective Display
905 @c @cindex selective display Duplicates selective-display
906
907 @dfn{Selective display} refers to a pair of related features for
908 hiding certain lines on the screen.
909
910 The first variant, explicit selective display, is designed for use
911 in a Lisp program: it controls which lines are hidden by altering the
912 text. This kind of hiding in some ways resembles the effect of the
913 @code{invisible} property (@pxref{Invisible Text}), but the two
914 features are different and do not work the same way.
915
916 In the second variant, the choice of lines to hide is made
917 automatically based on indentation. This variant is designed to be a
918 user-level feature.
919
920 The way you control explicit selective display is by replacing a
921 newline (control-j) with a carriage return (control-m). The text that
922 was formerly a line following that newline is now hidden. Strictly
923 speaking, it is temporarily no longer a line at all, since only
924 newlines can separate lines; it is now part of the previous line.
925
926 Selective display does not directly affect editing commands. For
927 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
928 into hidden text. However, the replacement of newline characters with
929 carriage return characters affects some editing commands. For
930 example, @code{next-line} skips hidden lines, since it searches only
931 for newlines. Modes that use selective display can also define
932 commands that take account of the newlines, or that control which
933 parts of the text are hidden.
934
935 When you write a selectively displayed buffer into a file, all the
936 control-m's are output as newlines. This means that when you next read
937 in the file, it looks OK, with nothing hidden. The selective display
938 effect is seen only within Emacs.
939
940 @defvar selective-display
941 This buffer-local variable enables selective display. This means that
942 lines, or portions of lines, may be made hidden.
943
944 @itemize @bullet
945 @item
946 If the value of @code{selective-display} is @code{t}, then the character
947 control-m marks the start of hidden text; the control-m, and the rest
948 of the line following it, are not displayed. This is explicit selective
949 display.
950
951 @item
952 If the value of @code{selective-display} is a positive integer, then
953 lines that start with more than that many columns of indentation are not
954 displayed.
955 @end itemize
956
957 When some portion of a buffer is hidden, the vertical movement
958 commands operate as if that portion did not exist, allowing a single
959 @code{next-line} command to skip any number of hidden lines.
960 However, character movement commands (such as @code{forward-char}) do
961 not skip the hidden portion, and it is possible (if tricky) to insert
962 or delete text in an hidden portion.
963
964 In the examples below, we show the @emph{display appearance} of the
965 buffer @code{foo}, which changes with the value of
966 @code{selective-display}. The @emph{contents} of the buffer do not
967 change.
968
969 @example
970 @group
971 (setq selective-display nil)
972 @result{} nil
973
974 ---------- Buffer: foo ----------
975 1 on this column
976 2on this column
977 3n this column
978 3n this column
979 2on this column
980 1 on this column
981 ---------- Buffer: foo ----------
982 @end group
983
984 @group
985 (setq selective-display 2)
986 @result{} 2
987
988 ---------- Buffer: foo ----------
989 1 on this column
990 2on this column
991 2on this column
992 1 on this column
993 ---------- Buffer: foo ----------
994 @end group
995 @end example
996 @end defvar
997
998 @defopt selective-display-ellipses
999 If this buffer-local variable is non-@code{nil}, then Emacs displays
1000 @samp{@dots{}} at the end of a line that is followed by hidden text.
1001 This example is a continuation of the previous one.
1002
1003 @example
1004 @group
1005 (setq selective-display-ellipses t)
1006 @result{} t
1007
1008 ---------- Buffer: foo ----------
1009 1 on this column
1010 2on this column ...
1011 2on this column
1012 1 on this column
1013 ---------- Buffer: foo ----------
1014 @end group
1015 @end example
1016
1017 You can use a display table to substitute other text for the ellipsis
1018 (@samp{@dots{}}). @xref{Display Tables}.
1019 @end defopt
1020
1021 @node Temporary Displays
1022 @section Temporary Displays
1023
1024 Temporary displays are used by Lisp programs to put output into a
1025 buffer and then present it to the user for perusal rather than for
1026 editing. Many help commands use this feature.
1027
1028 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
1029 This function executes @var{forms} while arranging to insert any output
1030 they print into the buffer named @var{buffer-name}, which is first
1031 created if necessary, and put into Help mode. Finally, the buffer is
1032 displayed in some window, but not selected.
1033
1034 If the @var{forms} do not change the major mode in the output buffer,
1035 so that it is still Help mode at the end of their execution, then
1036 @code{with-output-to-temp-buffer} makes this buffer read-only at the
1037 end, and also scans it for function and variable names to make them
1038 into clickable cross-references. @xref{Docstring hyperlinks, , Tips
1039 for Documentation Strings}, in particular the item on hyperlinks in
1040 documentation strings, for more details.
1041
1042 The string @var{buffer-name} specifies the temporary buffer, which
1043 need not already exist. The argument must be a string, not a buffer.
1044 The buffer is erased initially (with no questions asked), and it is
1045 marked as unmodified after @code{with-output-to-temp-buffer} exits.
1046
1047 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
1048 temporary buffer, then it evaluates the forms in @var{forms}. Output
1049 using the Lisp output functions within @var{forms} goes by default to
1050 that buffer (but screen display and messages in the echo area, although
1051 they are ``output'' in the general sense of the word, are not affected).
1052 @xref{Output Functions}.
1053
1054 Several hooks are available for customizing the behavior
1055 of this construct; they are listed below.
1056
1057 The value of the last form in @var{forms} is returned.
1058
1059 @example
1060 @group
1061 ---------- Buffer: foo ----------
1062 This is the contents of foo.
1063 ---------- Buffer: foo ----------
1064 @end group
1065
1066 @group
1067 (with-output-to-temp-buffer "foo"
1068 (print 20)
1069 (print standard-output))
1070 @result{} #<buffer foo>
1071
1072 ---------- Buffer: foo ----------
1073 20
1074
1075 #<buffer foo>
1076
1077 ---------- Buffer: foo ----------
1078 @end group
1079 @end example
1080 @end defspec
1081
1082 @defopt temp-buffer-show-function
1083 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1084 calls it as a function to do the job of displaying a help buffer. The
1085 function gets one argument, which is the buffer it should display.
1086
1087 It is a good idea for this function to run @code{temp-buffer-show-hook}
1088 just as @code{with-output-to-temp-buffer} normally would, inside of
1089 @code{save-selected-window} and with the chosen window and buffer
1090 selected.
1091 @end defopt
1092
1093 @defvar temp-buffer-setup-hook
1094 This normal hook is run by @code{with-output-to-temp-buffer} before
1095 evaluating @var{body}. When the hook runs, the temporary buffer is
1096 current. This hook is normally set up with a function to put the
1097 buffer in Help mode.
1098 @end defvar
1099
1100 @defvar temp-buffer-show-hook
1101 This normal hook is run by @code{with-output-to-temp-buffer} after
1102 displaying the temporary buffer. When the hook runs, the temporary buffer
1103 is current, and the window it was displayed in is selected.
1104 @end defvar
1105
1106 @defun momentary-string-display string position &optional char message
1107 This function momentarily displays @var{string} in the current buffer at
1108 @var{position}. It has no effect on the undo list or on the buffer's
1109 modification status.
1110
1111 The momentary display remains until the next input event. If the next
1112 input event is @var{char}, @code{momentary-string-display} ignores it
1113 and returns. Otherwise, that event remains buffered for subsequent use
1114 as input. Thus, typing @var{char} will simply remove the string from
1115 the display, while typing (say) @kbd{C-f} will remove the string from
1116 the display and later (presumably) move point forward. The argument
1117 @var{char} is a space by default.
1118
1119 The return value of @code{momentary-string-display} is not meaningful.
1120
1121 If the string @var{string} does not contain control characters, you can
1122 do the same job in a more general way by creating (and then subsequently
1123 deleting) an overlay with a @code{before-string} property.
1124 @xref{Overlay Properties}.
1125
1126 If @var{message} is non-@code{nil}, it is displayed in the echo area
1127 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1128 default message says to type @var{char} to continue.
1129
1130 In this example, point is initially located at the beginning of the
1131 second line:
1132
1133 @example
1134 @group
1135 ---------- Buffer: foo ----------
1136 This is the contents of foo.
1137 @point{}Second line.
1138 ---------- Buffer: foo ----------
1139 @end group
1140
1141 @group
1142 (momentary-string-display
1143 "**** Important Message! ****"
1144 (point) ?\r
1145 "Type RET when done reading")
1146 @result{} t
1147 @end group
1148
1149 @group
1150 ---------- Buffer: foo ----------
1151 This is the contents of foo.
1152 **** Important Message! ****Second line.
1153 ---------- Buffer: foo ----------
1154
1155 ---------- Echo Area ----------
1156 Type RET when done reading
1157 ---------- Echo Area ----------
1158 @end group
1159 @end example
1160 @end defun
1161
1162 @node Overlays
1163 @section Overlays
1164 @cindex overlays
1165
1166 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1167 the screen, for the sake of presentation features. An overlay is an
1168 object that belongs to a particular buffer, and has a specified
1169 beginning and end. It also has properties that you can examine and set;
1170 these affect the display of the text within the overlay.
1171
1172 @cindex scalability of overlays
1173 The visual effect of an overlay is the same as of the corresponding
1174 text property (@pxref{Text Properties}). However, due to a different
1175 implementation, overlays generally don't scale well (many operations
1176 take a time that is proportional to the number of overlays in the
1177 buffer). If you need to affect the visual appearance of many portions
1178 in the buffer, we recommend using text properties.
1179
1180 An overlay uses markers to record its beginning and end; thus,
1181 editing the text of the buffer adjusts the beginning and end of each
1182 overlay so that it stays with the text. When you create the overlay,
1183 you can specify whether text inserted at the beginning should be
1184 inside the overlay or outside, and likewise for the end of the overlay.
1185
1186 @menu
1187 * Managing Overlays:: Creating and moving overlays.
1188 * Overlay Properties:: How to read and set properties.
1189 What properties do to the screen display.
1190 * Finding Overlays:: Searching for overlays.
1191 @end menu
1192
1193 @node Managing Overlays
1194 @subsection Managing Overlays
1195
1196 This section describes the functions to create, delete and move
1197 overlays, and to examine their contents. Overlay changes are not
1198 recorded in the buffer's undo list, since the overlays are not
1199 part of the buffer's contents.
1200
1201 @defun overlayp object
1202 This function returns @code{t} if @var{object} is an overlay.
1203 @end defun
1204
1205 @defun make-overlay start end &optional buffer front-advance rear-advance
1206 This function creates and returns an overlay that belongs to
1207 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1208 and @var{end} must specify buffer positions; they may be integers or
1209 markers. If @var{buffer} is omitted, the overlay is created in the
1210 current buffer.
1211
1212 The arguments @var{front-advance} and @var{rear-advance} specify the
1213 marker insertion type for the start of the overlay and for the end of
1214 the overlay, respectively. @xref{Marker Insertion Types}. If they
1215 are both @code{nil}, the default, then the overlay extends to include
1216 any text inserted at the beginning, but not text inserted at the end.
1217 If @var{front-advance} is non-@code{nil}, text inserted at the
1218 beginning of the overlay is excluded from the overlay. If
1219 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1220 overlay is included in the overlay.
1221 @end defun
1222
1223 @defun overlay-start overlay
1224 This function returns the position at which @var{overlay} starts,
1225 as an integer.
1226 @end defun
1227
1228 @defun overlay-end overlay
1229 This function returns the position at which @var{overlay} ends,
1230 as an integer.
1231 @end defun
1232
1233 @defun overlay-buffer overlay
1234 This function returns the buffer that @var{overlay} belongs to. It
1235 returns @code{nil} if @var{overlay} has been deleted.
1236 @end defun
1237
1238 @defun delete-overlay overlay
1239 This function deletes @var{overlay}. The overlay continues to exist as
1240 a Lisp object, and its property list is unchanged, but it ceases to be
1241 attached to the buffer it belonged to, and ceases to have any effect on
1242 display.
1243
1244 A deleted overlay is not permanently disconnected. You can give it a
1245 position in a buffer again by calling @code{move-overlay}.
1246 @end defun
1247
1248 @defun move-overlay overlay start end &optional buffer
1249 This function moves @var{overlay} to @var{buffer}, and places its bounds
1250 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1251 must specify buffer positions; they may be integers or markers.
1252
1253 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1254 was already associated with; if @var{overlay} was deleted, it goes into
1255 the current buffer.
1256
1257 The return value is @var{overlay}.
1258
1259 This is the only valid way to change the endpoints of an overlay. Do
1260 not try modifying the markers in the overlay by hand, as that fails to
1261 update other vital data structures and can cause some overlays to be
1262 ``lost.''
1263 @end defun
1264
1265 @defun remove-overlays &optional start end name value
1266 This function removes all the overlays between @var{start} and
1267 @var{end} whose property @var{name} has the value @var{value}. It can
1268 move the endpoints of the overlays in the region, or split them.
1269
1270 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1271 the specified region. If @var{start} and/or @var{end} are omitted or
1272 @code{nil}, that means the beginning and end of the buffer respectively.
1273 Therefore, @code{(remove-overlays)} removes all the overlays in the
1274 current buffer.
1275 @end defun
1276
1277 Here are some examples:
1278
1279 @example
1280 ;; @r{Create an overlay.}
1281 (setq foo (make-overlay 1 10))
1282 @result{} #<overlay from 1 to 10 in display.texi>
1283 (overlay-start foo)
1284 @result{} 1
1285 (overlay-end foo)
1286 @result{} 10
1287 (overlay-buffer foo)
1288 @result{} #<buffer display.texi>
1289 ;; @r{Give it a property we can check later.}
1290 (overlay-put foo 'happy t)
1291 @result{} t
1292 ;; @r{Verify the property is present.}
1293 (overlay-get foo 'happy)
1294 @result{} t
1295 ;; @r{Move the overlay.}
1296 (move-overlay foo 5 20)
1297 @result{} #<overlay from 5 to 20 in display.texi>
1298 (overlay-start foo)
1299 @result{} 5
1300 (overlay-end foo)
1301 @result{} 20
1302 ;; @r{Delete the overlay.}
1303 (delete-overlay foo)
1304 @result{} nil
1305 ;; @r{Verify it is deleted.}
1306 foo
1307 @result{} #<overlay in no buffer>
1308 ;; @r{A deleted overlay has no position.}
1309 (overlay-start foo)
1310 @result{} nil
1311 (overlay-end foo)
1312 @result{} nil
1313 (overlay-buffer foo)
1314 @result{} nil
1315 ;; @r{Undelete the overlay.}
1316 (move-overlay foo 1 20)
1317 @result{} #<overlay from 1 to 20 in display.texi>
1318 ;; @r{Verify the results.}
1319 (overlay-start foo)
1320 @result{} 1
1321 (overlay-end foo)
1322 @result{} 20
1323 (overlay-buffer foo)
1324 @result{} #<buffer display.texi>
1325 ;; @r{Moving and deleting the overlay does not change its properties.}
1326 (overlay-get foo 'happy)
1327 @result{} t
1328 @end example
1329
1330 Emacs stores the overlays of each buffer in two lists, divided
1331 around an arbitrary ``center position.'' One list extends backwards
1332 through the buffer from that center position, and the other extends
1333 forwards from that center position. The center position can be anywhere
1334 in the buffer.
1335
1336 @defun overlay-recenter pos
1337 This function recenters the overlays of the current buffer around
1338 position @var{pos}. That makes overlay lookup faster for positions
1339 near @var{pos}, but slower for positions far away from @var{pos}.
1340 @end defun
1341
1342 A loop that scans the buffer forwards, creating overlays, can run
1343 faster if you do @code{(overlay-recenter (point-max))} first.
1344
1345 @node Overlay Properties
1346 @subsection Overlay Properties
1347
1348 Overlay properties are like text properties in that the properties that
1349 alter how a character is displayed can come from either source. But in
1350 most respects they are different. @xref{Text Properties}, for comparison.
1351
1352 Text properties are considered a part of the text; overlays and
1353 their properties are specifically considered not to be part of the
1354 text. Thus, copying text between various buffers and strings
1355 preserves text properties, but does not try to preserve overlays.
1356 Changing a buffer's text properties marks the buffer as modified,
1357 while moving an overlay or changing its properties does not. Unlike
1358 text property changes, overlay property changes are not recorded in
1359 the buffer's undo list.
1360
1361 Since more than one overlay can specify a property value for the
1362 same character, Emacs lets you specify a priority value of each
1363 overlay. You should not make assumptions about which overlay will
1364 prevail when there is a conflict and they have the same priority.
1365
1366 These functions read and set the properties of an overlay:
1367
1368 @defun overlay-get overlay prop
1369 This function returns the value of property @var{prop} recorded in
1370 @var{overlay}, if any. If @var{overlay} does not record any value for
1371 that property, but it does have a @code{category} property which is a
1372 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1373 is @code{nil}.
1374 @end defun
1375
1376 @defun overlay-put overlay prop value
1377 This function sets the value of property @var{prop} recorded in
1378 @var{overlay} to @var{value}. It returns @var{value}.
1379 @end defun
1380
1381 @defun overlay-properties overlay
1382 This returns a copy of the property list of @var{overlay}.
1383 @end defun
1384
1385 See also the function @code{get-char-property} which checks both
1386 overlay properties and text properties for a given character.
1387 @xref{Examining Properties}.
1388
1389 Many overlay properties have special meanings; here is a table
1390 of them:
1391
1392 @table @code
1393 @item priority
1394 @kindex priority @r{(overlay property)}
1395 This property's value (which should be a nonnegative integer number)
1396 determines the priority of the overlay. No priority, or @code{nil},
1397 means zero.
1398
1399 The priority matters when two or more overlays cover the same
1400 character and both specify the same property; the one whose
1401 @code{priority} value is larger overrides the other. For the
1402 @code{face} property, the higher priority overlay's value does not
1403 completely override the other value; instead, its face attributes
1404 override the face attributes of the lower priority @code{face}
1405 property.
1406
1407 Currently, all overlays take priority over text properties. Please
1408 avoid using negative priority values, as we have not yet decided just
1409 what they should mean.
1410
1411 @item window
1412 @kindex window @r{(overlay property)}
1413 If the @code{window} property is non-@code{nil}, then the overlay
1414 applies only on that window.
1415
1416 @item category
1417 @kindex category @r{(overlay property)}
1418 If an overlay has a @code{category} property, we call it the
1419 @dfn{category} of the overlay. It should be a symbol. The properties
1420 of the symbol serve as defaults for the properties of the overlay.
1421
1422 @item face
1423 @kindex face @r{(overlay property)}
1424 This property controls the way text is displayed---for example, which
1425 font and which colors. @xref{Faces}, for more information.
1426
1427 In the simplest case, the value is a face name. It can also be a list;
1428 then each element can be any of these possibilities:
1429
1430 @itemize @bullet
1431 @item
1432 A face name (a symbol or string).
1433
1434 @item
1435 A property list of face attributes. This has the form (@var{keyword}
1436 @var{value} @dots{}), where each @var{keyword} is a face attribute
1437 name and @var{value} is a meaningful value for that attribute. With
1438 this feature, you do not need to create a face each time you want to
1439 specify a particular attribute for certain text. @xref{Face
1440 Attributes}.
1441
1442 @item
1443 A cons cell, either of the form @code{(foreground-color . @var{color-name})} or
1444 @code{(background-color . @var{color-name})}. These elements specify
1445 just the foreground color or just the background color.
1446
1447 @code{(foreground-color . @var{color-name})} has the same effect as
1448 @code{(:foreground @var{color-name})}; likewise for the background.
1449 @end itemize
1450
1451 @item mouse-face
1452 @kindex mouse-face @r{(overlay property)}
1453 This property is used instead of @code{face} when the mouse is within
1454 the range of the overlay.
1455
1456 @item display
1457 @kindex display @r{(overlay property)}
1458 This property activates various features that change the
1459 way text is displayed. For example, it can make text appear taller
1460 or shorter, higher or lower, wider or narrower, or replaced with an image.
1461 @xref{Display Property}.
1462
1463 @item help-echo
1464 @kindex help-echo @r{(overlay property)}
1465 If an overlay has a @code{help-echo} property, then when you move the
1466 mouse onto the text in the overlay, Emacs displays a help string in the
1467 echo area, or in the tooltip window. For details see @ref{Text
1468 help-echo}.
1469
1470 @item modification-hooks
1471 @kindex modification-hooks @r{(overlay property)}
1472 This property's value is a list of functions to be called if any
1473 character within the overlay is changed or if text is inserted strictly
1474 within the overlay.
1475
1476 The hook functions are called both before and after each change.
1477 If the functions save the information they receive, and compare notes
1478 between calls, they can determine exactly what change has been made
1479 in the buffer text.
1480
1481 When called before a change, each function receives four arguments: the
1482 overlay, @code{nil}, and the beginning and end of the text range to be
1483 modified.
1484
1485 When called after a change, each function receives five arguments: the
1486 overlay, @code{t}, the beginning and end of the text range just
1487 modified, and the length of the pre-change text replaced by that range.
1488 (For an insertion, the pre-change length is zero; for a deletion, that
1489 length is the number of characters deleted, and the post-change
1490 beginning and end are equal.)
1491
1492 If these functions modify the buffer, they should bind
1493 @code{inhibit-modification-hooks} to @code{t} around doing so, to
1494 avoid confusing the internal mechanism that calls these hooks.
1495
1496 Text properties also support the @code{modification-hooks} property,
1497 but the details are somewhat different (@pxref{Special Properties}).
1498
1499 @item insert-in-front-hooks
1500 @kindex insert-in-front-hooks @r{(overlay property)}
1501 This property's value is a list of functions to be called before and
1502 after inserting text right at the beginning of the overlay. The calling
1503 conventions are the same as for the @code{modification-hooks} functions.
1504
1505 @item insert-behind-hooks
1506 @kindex insert-behind-hooks @r{(overlay property)}
1507 This property's value is a list of functions to be called before and
1508 after inserting text right at the end of the overlay. The calling
1509 conventions are the same as for the @code{modification-hooks} functions.
1510
1511 @item invisible
1512 @kindex invisible @r{(overlay property)}
1513 The @code{invisible} property can make the text in the overlay
1514 invisible, which means that it does not appear on the screen.
1515 @xref{Invisible Text}, for details.
1516
1517 @item intangible
1518 @kindex intangible @r{(overlay property)}
1519 The @code{intangible} property on an overlay works just like the
1520 @code{intangible} text property. @xref{Special Properties}, for details.
1521
1522 @item isearch-open-invisible
1523 This property tells incremental search how to make an invisible overlay
1524 visible, permanently, if the final match overlaps it. @xref{Invisible
1525 Text}.
1526
1527 @item isearch-open-invisible-temporary
1528 This property tells incremental search how to make an invisible overlay
1529 visible, temporarily, during the search. @xref{Invisible Text}.
1530
1531 @item before-string
1532 @kindex before-string @r{(overlay property)}
1533 This property's value is a string to add to the display at the beginning
1534 of the overlay. The string does not appear in the buffer in any
1535 sense---only on the screen.
1536
1537 @item after-string
1538 @kindex after-string @r{(overlay property)}
1539 This property's value is a string to add to the display at the end of
1540 the overlay. The string does not appear in the buffer in any
1541 sense---only on the screen.
1542
1543 @item line-prefix
1544 This property specifies a display spec to prepend to each
1545 non-continuation line at display-time. @xref{Truncation}.
1546
1547 @itemx wrap-prefix
1548 This property specifies a display spec to prepend to each continuation
1549 line at display-time. @xref{Truncation}.
1550
1551 @item evaporate
1552 @kindex evaporate @r{(overlay property)}
1553 If this property is non-@code{nil}, the overlay is deleted automatically
1554 if it becomes empty (i.e., if its length becomes zero). If you give
1555 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1556 it immediately.
1557
1558 @item local-map
1559 @cindex keymap of character (and overlays)
1560 @kindex local-map @r{(overlay property)}
1561 If this property is non-@code{nil}, it specifies a keymap for a portion
1562 of the text. The property's value replaces the buffer's local map, when
1563 the character after point is within the overlay. @xref{Active Keymaps}.
1564
1565 @item keymap
1566 @kindex keymap @r{(overlay property)}
1567 The @code{keymap} property is similar to @code{local-map} but overrides the
1568 buffer's local map (and the map specified by the @code{local-map}
1569 property) rather than replacing it.
1570 @end table
1571
1572 The @code{local-map} and @code{keymap} properties do not affect a
1573 string displayed by the @code{before-string}, @code{after-string}, or
1574 @code{display} properties. This is only relevant for mouse clicks and
1575 other mouse events that fall on the string, since point is never on
1576 the string. To bind special mouse events for the string, assign it a
1577 @code{local-map} or @code{keymap} text property. @xref{Special
1578 Properties}.
1579
1580 @node Finding Overlays
1581 @subsection Searching for Overlays
1582
1583 @defun overlays-at pos
1584 This function returns a list of all the overlays that cover the
1585 character at position @var{pos} in the current buffer. The list is in
1586 no particular order. An overlay contains position @var{pos} if it
1587 begins at or before @var{pos}, and ends after @var{pos}.
1588
1589 To illustrate usage, here is a Lisp function that returns a list of the
1590 overlays that specify property @var{prop} for the character at point:
1591
1592 @smallexample
1593 (defun find-overlays-specifying (prop)
1594 (let ((overlays (overlays-at (point)))
1595 found)
1596 (while overlays
1597 (let ((overlay (car overlays)))
1598 (if (overlay-get overlay prop)
1599 (setq found (cons overlay found))))
1600 (setq overlays (cdr overlays)))
1601 found))
1602 @end smallexample
1603 @end defun
1604
1605 @defun overlays-in beg end
1606 This function returns a list of the overlays that overlap the region
1607 @var{beg} through @var{end}. ``Overlap'' means that at least one
1608 character is contained within the overlay and also contained within the
1609 specified region; however, empty overlays are included in the result if
1610 they are located at @var{beg}, strictly between @var{beg} and @var{end},
1611 or at @var{end} when @var{end} denotes the position at the end of the
1612 buffer.
1613 @end defun
1614
1615 @defun next-overlay-change pos
1616 This function returns the buffer position of the next beginning or end
1617 of an overlay, after @var{pos}. If there is none, it returns
1618 @code{(point-max)}.
1619 @end defun
1620
1621 @defun previous-overlay-change pos
1622 This function returns the buffer position of the previous beginning or
1623 end of an overlay, before @var{pos}. If there is none, it returns
1624 @code{(point-min)}.
1625 @end defun
1626
1627 As an example, here's a simplified (and inefficient) version of the
1628 primitive function @code{next-single-char-property-change}
1629 (@pxref{Property Search}). It searches forward from position
1630 @var{pos} for the next position where the value of a given property
1631 @code{prop}, as obtained from either overlays or text properties,
1632 changes.
1633
1634 @smallexample
1635 (defun next-single-char-property-change (position prop)
1636 (save-excursion
1637 (goto-char position)
1638 (let ((propval (get-char-property (point) prop)))
1639 (while (and (not (eobp))
1640 (eq (get-char-property (point) prop) propval))
1641 (goto-char (min (next-overlay-change (point))
1642 (next-single-property-change (point) prop)))))
1643 (point)))
1644 @end smallexample
1645
1646 @node Width
1647 @section Width
1648
1649 Since not all characters have the same width, these functions let you
1650 check the width of a character. @xref{Primitive Indent}, and
1651 @ref{Screen Lines}, for related functions.
1652
1653 @defun char-width char
1654 This function returns the width in columns of the character @var{char},
1655 if it were displayed in the current buffer and the selected window.
1656 @end defun
1657
1658 @defun string-width string
1659 This function returns the width in columns of the string @var{string},
1660 if it were displayed in the current buffer and the selected window.
1661 @end defun
1662
1663 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1664 This function returns the part of @var{string} that fits within
1665 @var{width} columns, as a new string.
1666
1667 If @var{string} does not reach @var{width}, then the result ends where
1668 @var{string} ends. If one multi-column character in @var{string}
1669 extends across the column @var{width}, that character is not included in
1670 the result. Thus, the result can fall short of @var{width} but cannot
1671 go beyond it.
1672
1673 The optional argument @var{start-column} specifies the starting column.
1674 If this is non-@code{nil}, then the first @var{start-column} columns of
1675 the string are omitted from the value. If one multi-column character in
1676 @var{string} extends across the column @var{start-column}, that
1677 character is not included.
1678
1679 The optional argument @var{padding}, if non-@code{nil}, is a padding
1680 character added at the beginning and end of the result string, to extend
1681 it to exactly @var{width} columns. The padding character is used at the
1682 end of the result if it falls short of @var{width}. It is also used at
1683 the beginning of the result if one multi-column character in
1684 @var{string} extends across the column @var{start-column}.
1685
1686 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1687 replace the end of @var{str} (including any padding) if it extends
1688 beyond @var{end-column}, unless the display width of @var{str} is
1689 equal to or less than the display width of @var{ellipsis}. If
1690 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1691 @code{"..."}.
1692
1693 @example
1694 (truncate-string-to-width "\tab\t" 12 4)
1695 @result{} "ab"
1696 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1697 @result{} " ab "
1698 @end example
1699 @end defun
1700
1701 @node Line Height
1702 @section Line Height
1703 @cindex line height
1704
1705 The total height of each display line consists of the height of the
1706 contents of the line, plus optional additional vertical line spacing
1707 above or below the display line.
1708
1709 The height of the line contents is the maximum height of any
1710 character or image on that display line, including the final newline
1711 if there is one. (A display line that is continued doesn't include a
1712 final newline.) That is the default line height, if you do nothing to
1713 specify a greater height. (In the most common case, this equals the
1714 height of the default frame font.)
1715
1716 There are several ways to explicitly specify a larger line height,
1717 either by specifying an absolute height for the display line, or by
1718 specifying vertical space. However, no matter what you specify, the
1719 actual line height can never be less than the default.
1720
1721 @kindex line-height @r{(text property)}
1722 A newline can have a @code{line-height} text or overlay property
1723 that controls the total height of the display line ending in that
1724 newline.
1725
1726 If the property value is @code{t}, the newline character has no
1727 effect on the displayed height of the line---the visible contents
1728 alone determine the height. This is useful for tiling small images
1729 (or image slices) without adding blank areas between the images.
1730
1731 If the property value is a list of the form @code{(@var{height}
1732 @var{total})}, that adds extra space @emph{below} the display line.
1733 First Emacs uses @var{height} as a height spec to control extra space
1734 @emph{above} the line; then it adds enough space @emph{below} the line
1735 to bring the total line height up to @var{total}. In this case, the
1736 other ways to specify the line spacing are ignored.
1737
1738 Any other kind of property value is a height spec, which translates
1739 into a number---the specified line height. There are several ways to
1740 write a height spec; here's how each of them translates into a number:
1741
1742 @table @code
1743 @item @var{integer}
1744 If the height spec is a positive integer, the height value is that integer.
1745 @item @var{float}
1746 If the height spec is a float, @var{float}, the numeric height value
1747 is @var{float} times the frame's default line height.
1748 @item (@var{face} . @var{ratio})
1749 If the height spec is a cons of the format shown, the numeric height
1750 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1751 be any type of number, or @code{nil} which means a ratio of 1.
1752 If @var{face} is @code{t}, it refers to the current face.
1753 @item (nil . @var{ratio})
1754 If the height spec is a cons of the format shown, the numeric height
1755 is @var{ratio} times the height of the contents of the line.
1756 @end table
1757
1758 Thus, any valid height spec determines the height in pixels, one way
1759 or another. If the line contents' height is less than that, Emacs
1760 adds extra vertical space above the line to achieve the specified
1761 total height.
1762
1763 If you don't specify the @code{line-height} property, the line's
1764 height consists of the contents' height plus the line spacing.
1765 There are several ways to specify the line spacing for different
1766 parts of Emacs text.
1767
1768 @vindex default-line-spacing
1769 On graphical terminals, you can specify the line spacing for all
1770 lines in a frame, using the @code{line-spacing} frame parameter
1771 (@pxref{Layout Parameters}). However, if the variable
1772 @code{default-line-spacing} is non-@code{nil}, it overrides the
1773 frame's @code{line-spacing} parameter. An integer value specifies the
1774 number of pixels put below lines. A floating point number specifies
1775 the spacing relative to the frame's default line height.
1776
1777 @vindex line-spacing
1778 You can specify the line spacing for all lines in a buffer via the
1779 buffer-local @code{line-spacing} variable. An integer value specifies
1780 the number of pixels put below lines. A floating point number
1781 specifies the spacing relative to the default frame line height. This
1782 overrides line spacings specified for the frame.
1783
1784 @kindex line-spacing @r{(text property)}
1785 Finally, a newline can have a @code{line-spacing} text or overlay
1786 property that overrides the default frame line spacing and the buffer
1787 local @code{line-spacing} variable, for the display line ending in
1788 that newline.
1789
1790 One way or another, these mechanisms specify a Lisp value for the
1791 spacing of each line. The value is a height spec, and it translates
1792 into a Lisp value as described above. However, in this case the
1793 numeric height value specifies the line spacing, rather than the line
1794 height.
1795
1796 On text-only terminals, the line spacing cannot be altered.
1797
1798 @node Faces
1799 @section Faces
1800 @cindex faces
1801
1802 A @dfn{face} is a collection of graphical attributes for displaying
1803 text: font family, foreground color, background color, optional
1804 underlining, and so on. Faces control how buffer text is displayed,
1805 and how some parts of the frame, such as the mode-line, are displayed.
1806 @xref{Standard Faces,,, emacs, The GNU Emacs Manual}, for the list of
1807 faces Emacs normally comes with.
1808
1809 @cindex face id
1810 For most purposes, you refer to a face in Lisp programs using its
1811 @dfn{face name}. This is either a string or (equivalently) a Lisp
1812 symbol whose name is equal to that string.
1813
1814 @defun facep object
1815 This function returns a non-@code{nil} value if @var{object} is a Lisp
1816 symbol or string that names a face. Otherwise, it returns @code{nil}.
1817 @end defun
1818
1819 Each face name is meaningful for all frames, and by default it has
1820 the same meaning in all frames. But you can arrange to give a
1821 particular face name a special meaning in one frame if you wish.
1822
1823 @menu
1824 * Defining Faces:: How to define a face with @code{defface}.
1825 * Face Attributes:: What is in a face?
1826 * Attribute Functions:: Functions to examine and set face attributes.
1827 * Displaying Faces:: How Emacs combines the faces specified for a character.
1828 * Face Remapping:: Remapping faces to alternative definitions.
1829 * Face Functions:: How to define and examine faces.
1830 * Auto Faces:: Hook for automatic face assignment.
1831 * Font Selection:: Finding the best available font for a face.
1832 * Font Lookup:: Looking up the names of available fonts
1833 and information about them.
1834 * Fontsets:: A fontset is a collection of fonts
1835 that handle a range of character sets.
1836 * Low-Level Font:: Lisp representation for character display fonts.
1837 @end menu
1838
1839 @node Defining Faces
1840 @subsection Defining Faces
1841
1842 The way to define a new face is with @code{defface}. This creates a
1843 kind of customization item (@pxref{Customization}) which the user can
1844 customize using the Customization buffer (@pxref{Easy Customization,,,
1845 emacs, The GNU Emacs Manual}).
1846
1847 People are sometimes tempted to create variables whose values specify
1848 which faces to use (for example, Font-Lock does this). In the vast
1849 majority of cases, this is not necessary, and simply using faces
1850 directly is preferable.
1851
1852 @defmac defface face spec doc [keyword value]@dots{}
1853 This declares @var{face} as a customizable face whose default
1854 attributes are given by @var{spec}. You should not quote the symbol
1855 @var{face}, and it should not end in @samp{-face} (that would be
1856 redundant). The argument @var{doc} specifies the face documentation.
1857 The keywords you can use in @code{defface} are the same as in
1858 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
1859
1860 When @code{defface} executes, it defines the face according to
1861 @var{spec}, then uses any customizations that were read from the
1862 init file (@pxref{Init File}) to override that specification.
1863
1864 When you evaluate a @code{defface} form with @kbd{C-M-x} in Emacs
1865 Lisp mode (@code{eval-defun}), a special feature of @code{eval-defun}
1866 overrides any customizations of the face. This way, the face reflects
1867 exactly what the @code{defface} says.
1868
1869 The purpose of @var{spec} is to specify how the face should appear on
1870 different kinds of terminals. It should be an alist whose elements
1871 have the form @code{(@var{display} @var{atts})}. Each element's
1872 @sc{car}, @var{display}, specifies a class of terminals. (The first
1873 element, if its @sc{car} is @code{default}, is special---it specifies
1874 defaults for the remaining elements). The element's @sc{cadr},
1875 @var{atts}, is a list of face attributes and their values; it
1876 specifies what the face should look like on that kind of terminal.
1877 The possible attributes are defined in the value of
1878 @code{custom-face-attributes}.
1879
1880 The @var{display} part of an element of @var{spec} determines which
1881 frames the element matches. If more than one element of @var{spec}
1882 matches a given frame, the first element that matches is the one used
1883 for that frame. There are three possibilities for @var{display}:
1884
1885 @table @asis
1886 @item @code{default}
1887 This element of @var{spec} doesn't match any frames; instead, it
1888 specifies defaults that apply to all frames. This kind of element, if
1889 used, must be the first element of @var{spec}. Each of the following
1890 elements can override any or all of these defaults.
1891
1892 @item @code{t}
1893 This element of @var{spec} matches all frames. Therefore, any
1894 subsequent elements of @var{spec} are never used. Normally
1895 @code{t} is used in the last (or only) element of @var{spec}.
1896
1897 @item a list
1898 If @var{display} is a list, each element should have the form
1899 @code{(@var{characteristic} @var{value}@dots{})}. Here
1900 @var{characteristic} specifies a way of classifying frames, and the
1901 @var{value}s are possible classifications which @var{display} should
1902 apply to. Here are the possible values of @var{characteristic}:
1903
1904 @table @code
1905 @item type
1906 The kind of window system the frame uses---either @code{graphic} (any
1907 graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1908 @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty}
1909 (a non-graphics-capable display).
1910 @xref{Window Systems, window-system}.
1911
1912 @item class
1913 What kinds of colors the frame supports---either @code{color},
1914 @code{grayscale}, or @code{mono}.
1915
1916 @item background
1917 The kind of background---either @code{light} or @code{dark}.
1918
1919 @item min-colors
1920 An integer that represents the minimum number of colors the frame
1921 should support. This matches a frame if its
1922 @code{display-color-cells} value is at least the specified integer.
1923
1924 @item supports
1925 Whether or not the frame can display the face attributes given in
1926 @var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
1927 Attribute Testing}, for more information on exactly how this testing
1928 is done.
1929 @end table
1930
1931 If an element of @var{display} specifies more than one @var{value} for a
1932 given @var{characteristic}, any of those values is acceptable. If
1933 @var{display} has more than one element, each element should specify a
1934 different @var{characteristic}; then @emph{each} characteristic of the
1935 frame must match one of the @var{value}s specified for it in
1936 @var{display}.
1937 @end table
1938 @end defmac
1939
1940 Here's how the standard face @code{region} is defined:
1941
1942 @example
1943 @group
1944 (defface region
1945 '((((class color) (min-colors 88) (background dark))
1946 :background "blue3")
1947 @end group
1948 (((class color) (min-colors 88) (background light))
1949 :background "lightgoldenrod2")
1950 (((class color) (min-colors 16) (background dark))
1951 :background "blue3")
1952 (((class color) (min-colors 16) (background light))
1953 :background "lightgoldenrod2")
1954 (((class color) (min-colors 8))
1955 :background "blue" :foreground "white")
1956 (((type tty) (class mono))
1957 :inverse-video t)
1958 (t :background "gray"))
1959 @group
1960 "Basic face for highlighting the region."
1961 :group 'basic-faces)
1962 @end group
1963 @end example
1964
1965 Internally, @code{defface} uses the symbol property
1966 @code{face-defface-spec} to record the specified face attributes. The
1967 attributes saved by the user with the customization buffer are
1968 recorded in the symbol property @code{saved-face}; the attributes
1969 customized by the user for the current session, but not saved, are
1970 recorded in the symbol property @code{customized-face}. The
1971 documentation string is recorded in the symbol property
1972 @code{face-documentation}.
1973
1974 @defopt frame-background-mode
1975 This option, if non-@code{nil}, specifies the background type to use for
1976 interpreting face definitions. If it is @code{dark}, then Emacs treats
1977 all frames as if they had a dark background, regardless of their actual
1978 background colors. If it is @code{light}, then Emacs treats all frames
1979 as if they had a light background.
1980 @end defopt
1981
1982 @node Face Attributes
1983 @subsection Face Attributes
1984 @cindex face attributes
1985
1986 The effect of using a face is determined by a fixed set of @dfn{face
1987 attributes}. This table lists all the face attributes, their possible
1988 values, and their effects. You can specify more than one face for a
1989 given piece of text; Emacs merges the attributes of all the faces to
1990 determine how to display the text. @xref{Displaying Faces}.
1991
1992 In addition to the values given below, each face attribute can also
1993 have the value @code{unspecified}. This special value means the face
1994 doesn't specify that attribute. In face merging, when the first face
1995 fails to specify a particular attribute, the next face gets a chance.
1996 However, the @code{default} face must specify all attributes.
1997
1998 Some of these font attributes are meaningful only on certain kinds
1999 of displays. If your display cannot handle a certain attribute, the
2000 attribute is ignored.
2001
2002 @table @code
2003 @item :family
2004 Font family name or fontset name (a string). If you specify a font
2005 family name, the wild-card characters @samp{*} and @samp{?} are
2006 allowed. The function @code{font-family-list}, described below,
2007 returns a list of available family names. @xref{Fontsets}, for
2008 information about fontsets.
2009
2010 @item :foundry
2011 The name of the @dfn{font foundry} in which the font family specified
2012 by the @code{:family} attribute is located (a string). The wild-card
2013 characters @samp{*} and @samp{?} are allowed.
2014
2015 @item :width
2016 Relative proportionate character width, also known as the character
2017 set width. This should be one of the symbols @code{ultra-condensed},
2018 @code{extra-condensed}, @code{condensed}, @code{semi-condensed},
2019 @code{normal}, @code{semi-expanded}, @code{expanded},
2020 @code{extra-expanded}, or @code{ultra-expanded}.
2021
2022 @item :height
2023 The height of the font. In the simplest case, this is an integer in
2024 units of 1/10 point.
2025
2026 The value can also be a floating point number or a function, which
2027 specifies the height relative to an @dfn{underlying face} (i.e., a
2028 face that has a lower priority in the list described in
2029 @ref{Displaying Faces}). If the value is a floating point number,
2030 that specifies the amount by which to scale the height of the
2031 underlying face. If the value is a function, that function is called
2032 with one argument, the height of the underlying face, and returns the
2033 height of the new face. If the function is passed an integer
2034 argument, it must return an integer.
2035
2036 The height of the default face must be specified using an integer;
2037 floating point and function values are not allowed.
2038
2039 @item :weight
2040 Font weight---one of the symbols (from densest to faintest)
2041 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
2042 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
2043 @code{ultra-light}. On text-only terminals that support
2044 variable-brightness text, any weight greater than normal is displayed
2045 as extra bright, and any weight less than normal is displayed as
2046 half-bright.
2047
2048 @item :slant
2049 Font slant---one of the symbols @code{italic}, @code{oblique},
2050 @code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
2051 text-only terminals that support variable-brightness text, slanted
2052 text is displayed as half-bright.
2053
2054 @item :foreground
2055 Foreground color, a string. The value can be a system-defined color
2056 name, or a hexadecimal color specification. @xref{Color Names}. On
2057 black-and-white displays, certain shades of gray are implemented by
2058 stipple patterns.
2059
2060 @item :background
2061 Background color, a string. The value can be a system-defined color
2062 name, or a hexadecimal color specification. @xref{Color Names}.
2063
2064 @item :underline
2065 Whether or not characters should be underlined, and in what color. If
2066 the value is @code{t}, underlining uses the foreground color of the
2067 face. If the value is a string, underlining uses that color. The
2068 value @code{nil} means do not underline.
2069
2070 @item :overline
2071 Whether or not characters should be overlined, and in what color.
2072 The value is used like that of @code{:underline}.
2073
2074 @item :strike-through
2075 Whether or not characters should be strike-through, and in what
2076 color. The value is used like that of @code{:underline}.
2077
2078 @item :box
2079 Whether or not a box should be drawn around characters, its color, the
2080 width of the box lines, and 3D appearance. Here are the possible
2081 values of the @code{:box} attribute, and what they mean:
2082
2083 @table @asis
2084 @item @code{nil}
2085 Don't draw a box.
2086
2087 @item @code{t}
2088 Draw a box with lines of width 1, in the foreground color.
2089
2090 @item @var{color}
2091 Draw a box with lines of width 1, in color @var{color}.
2092
2093 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2094 This way you can explicitly specify all aspects of the box. The value
2095 @var{width} specifies the width of the lines to draw; it defaults to 1.
2096
2097 The value @var{color} specifies the color to draw with. The default is
2098 the foreground color of the face for simple boxes, and the background
2099 color of the face for 3D boxes.
2100
2101 The value @var{style} specifies whether to draw a 3D box. If it is
2102 @code{released-button}, the box looks like a 3D button that is not being
2103 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2104 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2105 is used.
2106 @end table
2107
2108 @item :inverse-video
2109 Whether or not characters should be displayed in inverse video. The
2110 value should be @code{t} (yes) or @code{nil} (no).
2111
2112 @item :stipple
2113 The background stipple, a bitmap.
2114
2115 The value can be a string; that should be the name of a file containing
2116 external-format X bitmap data. The file is found in the directories
2117 listed in the variable @code{x-bitmap-file-path}.
2118
2119 Alternatively, the value can specify the bitmap directly, with a list
2120 of the form @code{(@var{width} @var{height} @var{data})}. Here,
2121 @var{width} and @var{height} specify the size in pixels, and
2122 @var{data} is a string containing the raw bits of the bitmap, row by
2123 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2124 in the string (which should be a unibyte string for best results).
2125 This means that each row always occupies at least one whole byte.
2126
2127 If the value is @code{nil}, that means use no stipple pattern.
2128
2129 Normally you do not need to set the stipple attribute, because it is
2130 used automatically to handle certain shades of gray.
2131
2132 @item :font
2133 The font used to display the face. Its value should be a font object.
2134 @xref{Font Selection}, for information about font objects.
2135
2136 When specifying this attribute using @code{set-face-attribute}
2137 (@pxref{Attribute Functions}), you may also supply a font spec, a font
2138 entity, or a string. Emacs converts such values to an appropriate
2139 font object, and stores that font object as the actual attribute
2140 value. If you specify a string, the contents of the string should be
2141 a font name (@pxref{Font X,, Font Specification Options, emacs, The
2142 GNU Emacs Manual}); if the font name is an XLFD containing wildcards,
2143 Emacs chooses the first font matching those wildcards. Specifying
2144 this attribute also changes the values of the @code{:family},
2145 @code{:foundry}, @code{:width}, @code{:height}, @code{:weight}, and
2146 @code{:slant} attributes.
2147
2148 @item :inherit
2149 The name of a face from which to inherit attributes, or a list of face
2150 names. Attributes from inherited faces are merged into the face like
2151 an underlying face would be, with higher priority than underlying
2152 faces (@pxref{Displaying Faces}). If a list of faces is used,
2153 attributes from faces earlier in the list override those from later
2154 faces.
2155 @end table
2156
2157 For compatibility with Emacs 20, you can also specify values for two
2158 ``fake'' face attributes: @code{:bold} and @code{:italic}. Their
2159 values must be either @code{t} or @code{nil}; a value of
2160 @code{unspecified} is not allowed. Setting @code{:bold} to @code{t}
2161 is equivalent to setting the @code{:weight} attribute to @code{bold},
2162 and setting it to @code{nil} is equivalent to setting @code{:weight}
2163 to @code{normal}. Setting @code{:italic} to @code{t} is equivalent to
2164 setting the @code{:slant} attribute to @code{italic}, and setting it
2165 to @code{nil} is equivalent to setting @code{:slant} to @code{normal}.
2166
2167 @defun font-family-list &optional frame
2168 This function returns a list of available font family names. The
2169 optional argument @var{frame} specifies the frame on which the text is
2170 to be displayed; if it is @code{nil}, the selected frame is used.
2171 @end defun
2172
2173 @defopt underline-minimum-offset
2174 This variable specifies the minimum distance between the baseline and
2175 the underline, in pixels, when displaying underlined text.
2176 @end defopt
2177
2178 @defopt x-bitmap-file-path
2179 This variable specifies a list of directories for searching
2180 for bitmap files, for the @code{:stipple} attribute.
2181 @end defopt
2182
2183 @defun bitmap-spec-p object
2184 This returns @code{t} if @var{object} is a valid bitmap specification,
2185 suitable for use with @code{:stipple} (see above). It returns
2186 @code{nil} otherwise.
2187 @end defun
2188
2189 @node Attribute Functions
2190 @subsection Face Attribute Functions
2191
2192 This section describes the functions for accessing and modifying the
2193 attributes of an existing face.
2194
2195 @defun set-face-attribute face frame &rest arguments
2196 This function sets one or more attributes of @var{face} for
2197 @var{frame}. The attributes you specify this way override whatever
2198 the @code{defface} says.
2199
2200 The extra arguments @var{arguments} specify the attributes to set, and
2201 the values for them. They should consist of alternating attribute names
2202 (such as @code{:family} or @code{:underline}) and corresponding values.
2203 Thus,
2204
2205 @example
2206 (set-face-attribute 'foo nil
2207 :width 'extended
2208 :weight 'bold
2209 :underline "red")
2210 @end example
2211
2212 @noindent
2213 sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2214 to the corresponding values.
2215
2216 If @var{frame} is @code{t}, this function sets the default attributes
2217 for new frames. Default attribute values specified this way override
2218 the @code{defface} for newly created frames.
2219
2220 If @var{frame} is @code{nil}, this function sets the attributes for
2221 all existing frames, and the default for new frames.
2222 @end defun
2223
2224 @defun face-attribute face attribute &optional frame inherit
2225 This returns the value of the @var{attribute} attribute of @var{face}
2226 on @var{frame}. If @var{frame} is @code{nil}, that means the selected
2227 frame (@pxref{Input Focus}).
2228
2229 If @var{frame} is @code{t}, this returns whatever new-frames default
2230 value you previously specified with @code{set-face-attribute} for the
2231 @var{attribute} attribute of @var{face}. If you have not specified
2232 one, it returns @code{nil}.
2233
2234 If @var{inherit} is @code{nil}, only attributes directly defined by
2235 @var{face} are considered, so the return value may be
2236 @code{unspecified}, or a relative value. If @var{inherit} is
2237 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2238 with the faces specified by its @code{:inherit} attribute; however the
2239 return value may still be @code{unspecified} or relative. If
2240 @var{inherit} is a face or a list of faces, then the result is further
2241 merged with that face (or faces), until it becomes specified and
2242 absolute.
2243
2244 To ensure that the return value is always specified and absolute, use
2245 a value of @code{default} for @var{inherit}; this will resolve any
2246 unspecified or relative values by merging with the @code{default} face
2247 (which is always completely specified).
2248
2249 For example,
2250
2251 @example
2252 (face-attribute 'bold :weight)
2253 @result{} bold
2254 @end example
2255 @end defun
2256
2257 @defun face-attribute-relative-p attribute value
2258 This function returns non-@code{nil} if @var{value}, when used as the
2259 value of the face attribute @var{attribute}, is relative. This means
2260 it would modify, rather than completely override, any value that comes
2261 from a subsequent face in the face list or that is inherited from
2262 another face.
2263
2264 @code{unspecified} is a relative value for all attributes. For
2265 @code{:height}, floating point and function values are also relative.
2266
2267 For example:
2268
2269 @example
2270 (face-attribute-relative-p :height 2.0)
2271 @result{} t
2272 @end example
2273 @end defun
2274
2275 @defun face-all-attributes face &optional frame
2276 This function returns an alist of attributes of @var{face}. The
2277 elements of the result are name-value pairs of the form
2278 @w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2279 @var{frame} specifies the frame whose definition of @var{face} to
2280 return; if omitted or @code{nil}, the returned value describes the
2281 default attributes of @var{face} for newly created frames.
2282 @end defun
2283
2284 @defun merge-face-attribute attribute value1 value2
2285 If @var{value1} is a relative value for the face attribute
2286 @var{attribute}, returns it merged with the underlying value
2287 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2288 face attribute @var{attribute}, returns @var{value1} unchanged.
2289 @end defun
2290
2291 The following functions provide compatibility with Emacs 20 and
2292 below. They work by calling @code{set-face-attribute}. Values of
2293 @code{t} and @code{nil} for their @var{frame} argument are handled
2294 just like @code{set-face-attribute} and @code{face-attribute}.
2295
2296 @defun set-face-foreground face color &optional frame
2297 @defunx set-face-background face color &optional frame
2298 These functions set the @code{:foreground} attribute (or
2299 @code{:background} attribute, respectively) of @var{face} to
2300 @var{color}.
2301 @end defun
2302
2303 @defun set-face-stipple face pattern &optional frame
2304 This function sets the @code{:stipple} attribute of @var{face} to
2305 @var{pattern}.
2306 @end defun
2307
2308 @defun set-face-font face font &optional frame
2309 This function sets the @code{:font} attribute of @var{face} to
2310 @var{font}.
2311 @end defun
2312
2313 @defun set-face-bold-p face bold-p &optional frame
2314 This function sets the @code{:weight} attribute of @var{face} to
2315 @var{normal} if @var{bold-p} is @code{nil}, and to @var{bold}
2316 otherwise.
2317 @end defun
2318
2319 @defun set-face-italic-p face italic-p &optional frame
2320 This function sets the @code{:slant} attribute of @var{face} to
2321 @var{normal} if @var{italic-p} is @code{nil}, and to @var{italic}
2322 otherwise.
2323 @end defun
2324
2325 @defun set-face-underline-p face underline &optional frame
2326 This function sets the @code{:underline} attribute of @var{face} to
2327 @var{underline}.
2328 @end defun
2329
2330 @defun set-face-inverse-video-p face inverse-video-p &optional frame
2331 This function sets the @code{:inverse-video} attribute of @var{face}
2332 to @var{inverse-video-p}.
2333 @end defun
2334
2335 @defun invert-face face &optional frame
2336 This function swaps the foreground and background colors of face
2337 @var{face}.
2338 @end defun
2339
2340 The following functions examine the attributes of a face. If you
2341 don't specify @var{frame}, they refer to the selected frame; @code{t}
2342 refers to the default data for new frames. They return the symbol
2343 @code{unspecified} if the face doesn't define any value for that
2344 attribute.
2345
2346 @defun face-foreground face &optional frame inherit
2347 @defunx face-background face &optional frame inherit
2348 These functions return the foreground color (or background color,
2349 respectively) of face @var{face}, as a string.
2350
2351 If @var{inherit} is @code{nil}, only a color directly defined by the face is
2352 returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2353 @code{:inherit} attribute are considered as well, and if @var{inherit}
2354 is a face or a list of faces, then they are also considered, until a
2355 specified color is found. To ensure that the return value is always
2356 specified, use a value of @code{default} for @var{inherit}.
2357 @end defun
2358
2359 @defun face-stipple face &optional frame inherit
2360 This function returns the name of the background stipple pattern of face
2361 @var{face}, or @code{nil} if it doesn't have one.
2362
2363 If @var{inherit} is @code{nil}, only a stipple directly defined by the
2364 face is returned. If @var{inherit} is non-@code{nil}, any faces
2365 specified by its @code{:inherit} attribute are considered as well, and
2366 if @var{inherit} is a face or a list of faces, then they are also
2367 considered, until a specified stipple is found. To ensure that the
2368 return value is always specified, use a value of @code{default} for
2369 @var{inherit}.
2370 @end defun
2371
2372 @defun face-font face &optional frame
2373 This function returns the name of the font of face @var{face}.
2374 @end defun
2375
2376 @defun face-bold-p face &optional frame
2377 This function returns a non-@code{nil} value if the @code{:weight}
2378 attribute of @var{face} is bolder than normal (i.e., one of
2379 @code{semi-bold}, @code{bold}, @code{extra-bold}, or
2380 @code{ultra-bold}). Otherwise, it returns @code{nil}.
2381 @end defun
2382
2383 @defun face-italic-p face &optional frame
2384 This function returns a non-@code{nil} value if the @code{:slant}
2385 attribute of @var{face} is @code{italic} or @code{oblique}, and
2386 @code{nil} otherwise.
2387 @end defun
2388
2389 @defun face-underline-p face &optional frame
2390 This function returns the @code{:underline} attribute of face @var{face}.
2391 @end defun
2392
2393 @defun face-inverse-video-p face &optional frame
2394 This function returns the @code{:inverse-video} attribute of face @var{face}.
2395 @end defun
2396
2397 @node Displaying Faces
2398 @subsection Displaying Faces
2399
2400 Here is how Emacs determines the face to use for displaying any
2401 given piece of text:
2402
2403 @itemize @bullet
2404 @item
2405 If the text consists of a special glyph, the glyph can specify a
2406 particular face. @xref{Glyphs}.
2407
2408 @item
2409 If the text lies within an active region, Emacs highlights it using
2410 the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2411 Manual}.
2412
2413 @item
2414 If the text lies within an overlay with a non-@code{nil} @code{face}
2415 property, Emacs applies the face or face attributes specified by that
2416 property. If the overlay has a @code{mouse-face} property and the
2417 mouse is ``near enough'' to the overlay, Emacs applies the face or
2418 face attributes specified by the @code{mouse-face} property instead.
2419 @xref{Overlay Properties}.
2420
2421 When multiple overlays cover one character, an overlay with higher
2422 priority overrides those with lower priority. @xref{Overlays}.
2423
2424 @item
2425 If the text contains a @code{face} or @code{mouse-face} property,
2426 Emacs applies the specified faces and face attributes. @xref{Special
2427 Properties}. (This is how Font Lock mode faces are applied.
2428 @xref{Font Lock Mode}.)
2429
2430 @item
2431 If the text lies within the mode line of the selected window, Emacs
2432 applies the @code{mode-line} face. For the mode line of a
2433 non-selected window, Emacs applies the @code{mode-line-inactive} face.
2434 For a header line, Emacs applies the @code{header-line} face.
2435
2436 @item
2437 If any given attribute has not been specified during the preceding
2438 steps, Emacs applies the attribute of the @code{default} face.
2439 @end itemize
2440
2441 If these various sources together specify more than one face for a
2442 particular character, Emacs merges the attributes of the various faces
2443 specified. For each attribute, Emacs tries using the above order
2444 (i.e., first the face of any special glyph; then the face for region
2445 highlighting, if appropriate; then faces specified by overlays, then
2446 faces specified by text properties, then the @code{mode-line} or
2447 @code{mode-line-inactive} or @code{header-line} face, if appropriate,
2448 and finally the @code{default} face).
2449
2450 @node Face Remapping
2451 @subsection Face Remapping
2452
2453 The variable @code{face-remapping-alist} is used for buffer-local or
2454 global changes in the appearance of a face. For instance, it can be
2455 used to make the @code{default} face a variable-pitch face within a
2456 particular buffer.
2457
2458 @defvar face-remapping-alist
2459 An alist whose elements have the form @code{(@var{face}
2460 @var{remapping...})}. This causes Emacs to display text using the
2461 face @var{face} using @var{remapping...} instead of @var{face}'s
2462 ordinary definition. @var{remapping...} may be any face specification
2463 suitable for a @code{face} text property: either a face name, or a
2464 property list of attribute/value pairs. @xref{Special Properties}.
2465
2466 If @code{face-remapping-alist} is buffer-local, its local value takes
2467 effect only within that buffer.
2468
2469 Two points bear emphasizing:
2470
2471 @enumerate
2472 @item
2473 The new definition @var{remapping...} is the complete
2474 specification of how to display @var{face}---it entirely replaces,
2475 rather than augmenting or modifying, the normal definition of that
2476 face.
2477
2478 @item
2479 If @var{remapping...} recursively references the same face name
2480 @var{face}, either directly remapping entry, or via the
2481 @code{:inherit} attribute of some other face in @var{remapping...},
2482 then that reference uses the normal definition of @var{face} in the
2483 selected frame, instead of the ``remapped'' definition.
2484
2485 For instance, if the @code{mode-line} face is remapped using this
2486 entry in @code{face-remapping-alist}:
2487 @example
2488 (mode-line italic mode-line)
2489 @end example
2490 @noindent
2491 then the new definition of the @code{mode-line} face inherits from the
2492 @code{italic} face, and the @emph{normal} (non-remapped) definition of
2493 @code{mode-line} face.
2494 @end enumerate
2495 @end defvar
2496
2497 A typical use of the @code{face-remapping-alist} is to change a
2498 buffer's @code{default} face; for example, the following changes a
2499 buffer's @code{default} face to use the @code{variable-pitch} face,
2500 with the height doubled:
2501
2502 @example
2503 (set (make-local-variable 'face-remapping-alist)
2504 '((default variable-pitch :height 2.0)))
2505 @end example
2506
2507 The following functions implement a higher-level interface to
2508 @code{face-remapping-alist}, making it easier to use
2509 ``cooperatively''. They are mainly intended for buffer-local use, and
2510 so all make @code{face-remapping-alist} variable buffer-local as a
2511 side-effect. They use entries in @code{face-remapping-alist} which
2512 have the general form:
2513
2514 @example
2515 (@var{face} @var{relative_specs_1} @var{relative_specs_2} @var{...} @var{base_specs})
2516 @end example
2517
2518 Everything except @var{face} is a ``face spec'': a list of face names
2519 or face attribute-value pairs. All face specs are merged together,
2520 with earlier values taking precedence.
2521
2522 The @var{relative_specs_}n values are ``relative specs'', and are
2523 added by @code{face-remap-add-relative} (and removed by
2524 @code{face-remap-remove-relative}. These are intended for face
2525 modifications (such as increasing the size). Typical users of these
2526 relative specs would be minor modes.
2527
2528 @var{base_specs} is the lowest-priority value, and by default is just the
2529 face name, which causes the global definition of that face to be used.
2530
2531 A non-default value of @var{base_specs} may also be set using
2532 @code{face-remap-set-base}. Because this @emph{overwrites} the
2533 default base-spec value (which inherits the global face definition),
2534 it is up to the caller of @code{face-remap-set-base} to add such
2535 inheritance if it is desired. A typical use of
2536 @code{face-remap-set-base} would be a major mode adding a face
2537 remappings, e.g., of the default face.
2538
2539
2540 @defun face-remap-add-relative face &rest specs
2541 This functions adds a face remapping entry of @var{face} to @var{specs}
2542 in the current buffer.
2543
2544 It returns a ``cookie'' which can be used to later delete the remapping with
2545 @code{face-remap-remove-relative}.
2546
2547 @var{specs} can be any value suitable for the @code{face} text
2548 property, including a face name, a list of face names, or a
2549 face-attribute property list. The attributes given by @var{specs}
2550 will be merged with any other currently active face remappings of
2551 @var{face}, and with the global definition of @var{face} (by default;
2552 this may be changed using @code{face-remap-set-base}), with the most
2553 recently added relative remapping taking precedence.
2554 @end defun
2555
2556 @defun face-remap-remove-relative cookie
2557 This function removes a face remapping previously added by
2558 @code{face-remap-add-relative}. @var{cookie} should be a return value
2559 from that function.
2560 @end defun
2561
2562 @defun face-remap-set-base face &rest specs
2563 This function sets the ``base remapping'' of @var{face} in the current
2564 buffer to @var{specs}. If @var{specs} is empty, the default base
2565 remapping is restored, which inherits from the global definition of
2566 @var{face}; note that this is different from @var{specs} containing a
2567 single value @code{nil}, which has the opposite result (the global
2568 definition of @var{face} is ignored).
2569 @end defun
2570
2571 @defun face-remap-reset-base face
2572 This function sets the ``base remapping'' of @var{face} to its default
2573 value, which inherits from @var{face}'s global definition.
2574 @end defun
2575
2576 @node Face Functions
2577 @subsection Functions for Working with Faces
2578
2579 Here are additional functions for creating and working with faces.
2580
2581 @defun make-face name
2582 This function defines a new face named @var{name}, initially with all
2583 attributes @code{nil}. It does nothing if there is already a face named
2584 @var{name}.
2585 @end defun
2586
2587 @defun face-list
2588 This function returns a list of all defined face names.
2589 @end defun
2590
2591 @defun copy-face old-face new-name &optional frame new-frame
2592 This function defines a face named @var{new-name} as a copy of the existing
2593 face named @var{old-face}. It creates the face @var{new-name} if that
2594 doesn't already exist.
2595
2596 If the optional argument @var{frame} is given, this function applies
2597 only to that frame. Otherwise it applies to each frame individually,
2598 copying attributes from @var{old-face} in each frame to @var{new-face}
2599 in the same frame.
2600
2601 If the optional argument @var{new-frame} is given, then @code{copy-face}
2602 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2603 in @var{new-frame}.
2604 @end defun
2605
2606 @defun face-id face
2607 This function returns the @dfn{face number} of face @var{face}. This
2608 is a number that uniquely identifies a face at low levels within
2609 Emacs. It is seldom necessary to refer to a face by its face number.
2610 @end defun
2611
2612 @defun face-documentation face
2613 This function returns the documentation string of face @var{face}, or
2614 @code{nil} if none was specified for it.
2615 @end defun
2616
2617 @defun face-equal face1 face2 &optional frame
2618 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2619 same attributes for display.
2620 @end defun
2621
2622 @defun face-differs-from-default-p face &optional frame
2623 This returns non-@code{nil} if the face @var{face} displays
2624 differently from the default face.
2625 @end defun
2626
2627 @cindex face alias
2628 A @dfn{face alias} provides an equivalent name for a face. You can
2629 define a face alias by giving the alias symbol the @code{face-alias}
2630 property, with a value of the target face name. The following example
2631 makes @code{modeline} an alias for the @code{mode-line} face.
2632
2633 @example
2634 (put 'modeline 'face-alias 'mode-line)
2635 @end example
2636
2637 @node Auto Faces
2638 @subsection Automatic Face Assignment
2639 @cindex automatic face assignment
2640 @cindex faces, automatic choice
2641
2642 This hook is used for automatically assigning faces to text in the
2643 buffer. It is part of the implementation of Jit-Lock mode, used by
2644 Font-Lock.
2645
2646 @defvar fontification-functions
2647 This variable holds a list of functions that are called by Emacs
2648 redisplay as needed to assign faces automatically to text in the buffer.
2649
2650 The functions are called in the order listed, with one argument, a
2651 buffer position @var{pos}. Each function should attempt to assign faces
2652 to the text in the current buffer starting at @var{pos}.
2653
2654 Each function should record the faces they assign by setting the
2655 @code{face} property. It should also add a non-@code{nil}
2656 @code{fontified} property for all the text it has assigned faces to.
2657 That property tells redisplay that faces have been assigned to that text
2658 already.
2659
2660 It is probably a good idea for each function to do nothing if the
2661 character after @var{pos} already has a non-@code{nil} @code{fontified}
2662 property, but this is not required. If one function overrides the
2663 assignments made by a previous one, the properties as they are
2664 after the last function finishes are the ones that really matter.
2665
2666 For efficiency, we recommend writing these functions so that they
2667 usually assign faces to around 400 to 600 characters at each call.
2668 @end defvar
2669
2670 @node Font Selection
2671 @subsection Font Selection
2672
2673 Before Emacs can draw a character on a particular display, it must
2674 select a @dfn{font} for that character@footnote{In this context, the
2675 term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
2676 Mode}).}. Normally, Emacs automatically chooses a font based on the
2677 faces assigned to that character---specifically, the face attributes
2678 @code{:family}, @code{:weight}, @code{:slant}, and @code{:width}
2679 (@pxref{Face Attributes}). The choice of font also depends on the
2680 character to be displayed; some fonts can only display a limited set
2681 of characters. If no available font exactly fits the requirements,
2682 Emacs looks for the @dfn{closest matching font}. The variables in
2683 this section control how Emacs makes this selection.
2684
2685 @defopt face-font-family-alternatives
2686 If a given family is specified but does not exist, this variable
2687 specifies alternative font families to try. Each element should have
2688 this form:
2689
2690 @example
2691 (@var{family} @var{alternate-families}@dots{})
2692 @end example
2693
2694 If @var{family} is specified but not available, Emacs will try the other
2695 families given in @var{alternate-families}, one by one, until it finds a
2696 family that does exist.
2697 @end defopt
2698
2699 @defopt face-font-selection-order
2700 If there is no font that exactly matches all desired face attributes
2701 (@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2702 this variable specifies the order in which these attributes should be
2703 considered when selecting the closest matching font. The value should
2704 be a list containing those four attribute symbols, in order of
2705 decreasing importance. The default is @code{(:width :height :weight
2706 :slant)}.
2707
2708 Font selection first finds the best available matches for the first
2709 attribute in the list; then, among the fonts which are best in that
2710 way, it searches for the best matches in the second attribute, and so
2711 on.
2712
2713 The attributes @code{:weight} and @code{:width} have symbolic values in
2714 a range centered around @code{normal}. Matches that are more extreme
2715 (farther from @code{normal}) are somewhat preferred to matches that are
2716 less extreme (closer to @code{normal}); this is designed to ensure that
2717 non-normal faces contrast with normal ones, whenever possible.
2718
2719 One example of a case where this variable makes a difference is when the
2720 default font has no italic equivalent. With the default ordering, the
2721 @code{italic} face will use a non-italic font that is similar to the
2722 default one. But if you put @code{:slant} before @code{:height}, the
2723 @code{italic} face will use an italic font, even if its height is not
2724 quite right.
2725 @end defopt
2726
2727 @defopt face-font-registry-alternatives
2728 This variable lets you specify alternative font registries to try, if a
2729 given registry is specified and doesn't exist. Each element should have
2730 this form:
2731
2732 @example
2733 (@var{registry} @var{alternate-registries}@dots{})
2734 @end example
2735
2736 If @var{registry} is specified but not available, Emacs will try the
2737 other registries given in @var{alternate-registries}, one by one,
2738 until it finds a registry that does exist.
2739 @end defopt
2740
2741 Emacs can make use of scalable fonts, but by default it does not use
2742 them.
2743
2744 @defopt scalable-fonts-allowed
2745 This variable controls which scalable fonts to use. A value of
2746 @code{nil}, the default, means do not use scalable fonts. @code{t}
2747 means to use any scalable font that seems appropriate for the text.
2748
2749 Otherwise, the value must be a list of regular expressions. Then a
2750 scalable font is enabled for use if its name matches any regular
2751 expression in the list. For example,
2752
2753 @example
2754 (setq scalable-fonts-allowed '("muleindian-2$"))
2755 @end example
2756
2757 @noindent
2758 allows the use of scalable fonts with registry @code{muleindian-2}.
2759 @end defopt
2760
2761 @defvar face-font-rescale-alist
2762 This variable specifies scaling for certain faces. Its value should
2763 be a list of elements of the form
2764
2765 @example
2766 (@var{fontname-regexp} . @var{scale-factor})
2767 @end example
2768
2769 If @var{fontname-regexp} matches the font name that is about to be
2770 used, this says to choose a larger similar font according to the
2771 factor @var{scale-factor}. You would use this feature to normalize
2772 the font size if certain fonts are bigger or smaller than their
2773 nominal heights and widths would suggest.
2774 @end defvar
2775
2776 @node Font Lookup
2777 @subsection Looking Up Fonts
2778
2779 @defun x-list-fonts name &optional reference-face frame maximum width
2780 This function returns a list of available font names that match
2781 @var{name}. @var{name} should be a string containing a font name in
2782 either the Fontconfig, GTK, or XLFD format (@pxref{Font X,, Font
2783 Specification Options, emacs, The GNU Emacs Manual}). Within an XLFD
2784 string, wildcard characters may be used: the @samp{*} character
2785 matches any substring, and the @samp{?} character matches any single
2786 character. Case is ignored when matching font names.
2787
2788 If the optional arguments @var{reference-face} and @var{frame} are
2789 specified, the returned list includes only fonts that are the same
2790 size as @var{reference-face} (a face name) currently is on the frame
2791 @var{frame}.
2792
2793 The optional argument @var{maximum} sets a limit on how many fonts to
2794 return. If it is non-@code{nil}, then the return value is truncated
2795 after the first @var{maximum} matching fonts. Specifying a small
2796 value for @var{maximum} can make this function much faster, in cases
2797 where many fonts match the pattern.
2798
2799 The optional argument @var{width} specifies a desired font width. If
2800 it is non-@code{nil}, the function only returns those fonts whose
2801 characters are (on average) @var{width} times as wide as
2802 @var{reference-face}.
2803 @end defun
2804
2805 @defun x-family-fonts &optional family frame
2806 This function returns a list describing the available fonts for family
2807 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2808 this list applies to all families, and therefore, it contains all
2809 available fonts. Otherwise, @var{family} must be a string; it may
2810 contain the wildcards @samp{?} and @samp{*}.
2811
2812 The list describes the display that @var{frame} is on; if @var{frame} is
2813 omitted or @code{nil}, it applies to the selected frame's display
2814 (@pxref{Input Focus}).
2815
2816 Each element in the list is a vector of the following form:
2817
2818 @example
2819 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2820 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2821 @end example
2822
2823 The first five elements correspond to face attributes; if you
2824 specify these attributes for a face, it will use this font.
2825
2826 The last three elements give additional information about the font.
2827 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2828 @var{full} is the full name of the font, and
2829 @var{registry-and-encoding} is a string giving the registry and
2830 encoding of the font.
2831 @end defun
2832
2833 @defvar font-list-limit
2834 This variable specifies maximum number of fonts to consider in font
2835 matching. The function @code{x-family-fonts} will not return more than
2836 that many fonts, and font selection will consider only that many fonts
2837 when searching a matching font for face attributes. The default is
2838 currently 100.
2839 @end defvar
2840
2841 @node Fontsets
2842 @subsection Fontsets
2843
2844 A @dfn{fontset} is a list of fonts, each assigned to a range of
2845 character codes. An individual font cannot display the whole range of
2846 characters that Emacs supports, but a fontset can. Fontsets have names,
2847 just as fonts do, and you can use a fontset name in place of a font name
2848 when you specify the ``font'' for a frame or a face. Here is
2849 information about defining a fontset under Lisp program control.
2850
2851 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2852 This function defines a new fontset according to the specification
2853 string @var{fontset-spec}. The string should have this format:
2854
2855 @smallexample
2856 @var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
2857 @end smallexample
2858
2859 @noindent
2860 Whitespace characters before and after the commas are ignored.
2861
2862 The first part of the string, @var{fontpattern}, should have the form of
2863 a standard X font name, except that the last two fields should be
2864 @samp{fontset-@var{alias}}.
2865
2866 The new fontset has two names, one long and one short. The long name is
2867 @var{fontpattern} in its entirety. The short name is
2868 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2869 name. If a fontset with the same name already exists, an error is
2870 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2871 function does nothing.
2872
2873 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2874 to create bold, italic and bold-italic variants of the fontset as well.
2875 These variant fontsets do not have a short name, only a long one, which
2876 is made by altering @var{fontpattern} to indicate the bold or italic
2877 status.
2878
2879 The specification string also says which fonts to use in the fontset.
2880 See below for the details.
2881 @end defun
2882
2883 The construct @samp{@var{charset}:@var{font}} specifies which font to
2884 use (in this fontset) for one particular character set. Here,
2885 @var{charset} is the name of a character set, and @var{font} is the font
2886 to use for that character set. You can use this construct any number of
2887 times in the specification string.
2888
2889 For the remaining character sets, those that you don't specify
2890 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2891 @samp{fontset-@var{alias}} with a value that names one character set.
2892 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
2893 with @samp{ISO8859-1}.
2894
2895 In addition, when several consecutive fields are wildcards, Emacs
2896 collapses them into a single wildcard. This is to prevent use of
2897 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2898 for editing, and scaling a smaller font is not useful because it is
2899 better to use the smaller font in its own size, which Emacs does.
2900
2901 Thus if @var{fontpattern} is this,
2902
2903 @example
2904 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2905 @end example
2906
2907 @noindent
2908 the font specification for @acronym{ASCII} characters would be this:
2909
2910 @example
2911 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
2912 @end example
2913
2914 @noindent
2915 and the font specification for Chinese GB2312 characters would be this:
2916
2917 @example
2918 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
2919 @end example
2920
2921 You may not have any Chinese font matching the above font
2922 specification. Most X distributions include only Chinese fonts that
2923 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2924 such a case, @samp{Fontset-@var{n}} can be specified as below:
2925
2926 @smallexample
2927 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2928 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2929 @end smallexample
2930
2931 @noindent
2932 Then, the font specifications for all but Chinese GB2312 characters have
2933 @samp{fixed} in the @var{family} field, and the font specification for
2934 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2935 field.
2936
2937 @defun set-fontset-font name character font-spec &optional frame add
2938 This function modifies the existing fontset @var{name} to use the font
2939 matching with @var{font-spec} for the character @var{character}.
2940
2941 If @var{name} is @code{nil}, this function modifies the fontset of the
2942 selected frame or that of @var{frame} if @var{frame} is not
2943 @code{nil}.
2944
2945 If @var{name} is @code{t}, this function modifies the default
2946 fontset, whose short name is @samp{fontset-default}.
2947
2948 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
2949 @var{from} and @var{to} are character codepoints. In that case, use
2950 @var{font-spec} for all characters in the range @var{from} and @var{to}
2951 (inclusive).
2952
2953 @var{character} may be a charset. In that case, use
2954 @var{font-spec} for all character in the charsets.
2955
2956 @var{character} may be a script name. In that case, use
2957 @var{font-spec} for all character in the charsets.
2958
2959 @var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
2960 where @var{family} is a family name of a font (possibly including a
2961 foundry name at the head), @var{registry} is a registry name of a font
2962 (possibly including an encoding name at the tail).
2963
2964 @var{font-spec} may be a font name string.
2965
2966 The optional argument @var{add}, if non-@code{nil}, specifies how to
2967 add @var{font-spec} to the font specifications previously set. If it
2968 is @code{prepend}, @var{font-spec} is prepended. If it is
2969 @code{append}, @var{font-spec} is appended. By default,
2970 @var{font-spec} overrides the previous settings.
2971
2972 For instance, this changes the default fontset to use a font of which
2973 family name is @samp{Kochi Gothic} for all characters belonging to
2974 the charset @code{japanese-jisx0208}.
2975
2976 @smallexample
2977 (set-fontset-font t 'japanese-jisx0208
2978 (font-spec :family "Kochi Gothic"))
2979 @end smallexample
2980 @end defun
2981
2982 @defun char-displayable-p char
2983 This function returns @code{t} if Emacs ought to be able to display
2984 @var{char}. More precisely, if the selected frame's fontset has a
2985 font to display the character set that @var{char} belongs to.
2986
2987 Fontsets can specify a font on a per-character basis; when the fontset
2988 does that, this function's value may not be accurate.
2989 @end defun
2990
2991 @node Low-Level Font
2992 @subsection Low-Level Font Representation
2993
2994 Normally, it is not necessary to manipulate fonts directly. In case
2995 you need to do so, this section explains how.
2996
2997 In Emacs Lisp, fonts are represented using three different Lisp
2998 object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
2999 entities}.
3000
3001 @defun fontp object &optional type
3002 Return @code{t} if @var{object} is a font object, font spec, or font
3003 entity. Otherwise, return @code{nil}.
3004
3005 The optional argument @var{type}, if non-@code{nil}, determines the
3006 exact type of Lisp object to check for. In that case, @var{type}
3007 should be one of @code{font-object}, @code{font-spec}, or
3008 @code{font-entity}.
3009 @end defun
3010
3011 A font object is a Lisp object that represents a font that Emacs has
3012 @dfn{opened}. Font objects cannot be modified in Lisp, but they can
3013 be inspected.
3014
3015 @defun font-at position &optional window string
3016 Return the font object that is being used to display the character at
3017 position @var{position} in the window @var{window}. If @var{window}
3018 is @code{nil}, it defaults to the selected window. If @var{string} is
3019 @code{nil}, @var{position} specifies a position in the current buffer;
3020 otherwise, @var{string} should be a string, and @var{position}
3021 specifies a position in that string.
3022 @end defun
3023
3024 A font spec is a Lisp object that contains a set of specifications
3025 that can be used to find a font. More than one font may match the
3026 specifications in a font spec.
3027
3028 @defun font-spec &rest arguments
3029 Return a new font spec using the specifications in @var{arguments},
3030 which should come in @code{property}-@code{value} pairs. The possible
3031 specifications are as follows:
3032
3033 @table @code
3034 @item :name
3035 The font name (a string), in either XLFD, Fontconfig, or GTK format.
3036 @xref{Font X,, Font Specification Options, emacs, The GNU Emacs
3037 Manual}.
3038
3039 @item :family
3040 @itemx :foundry
3041 @itemx :weight
3042 @itemx :slant
3043 @itemx :width
3044 These have the same meanings as the face attributes of the same name.
3045 @xref{Face Attributes}.
3046
3047 @item :size
3048 The font size---either a non-negative integer that specifies the pixel
3049 size, or a floating point number that specifies the point size.
3050
3051 @item :adstyle
3052 Additional typographic style information for the font, such as
3053 @samp{sans}. The value should be a string or a symbol.
3054
3055 @item :registry
3056 The charset registry and encoding of the font, such as
3057 @samp{iso8859-1}. The value should be a string or a symbol.
3058
3059 @item :script
3060 The script that the font must support (a symbol).
3061 @end table
3062 @end defun
3063
3064 @defun font-put font-spec property value
3065 Set the font property @var{property} in the font-spec @var{font-spec}
3066 to @var{value}.
3067 @end defun
3068
3069 A font entity is a reference to a font that need not be open. Its
3070 properties are intermediate between a font object and a font spec:
3071 like a font object, and unlike a font spec, it refers to a single,
3072 specific font. Unlike a font object, creating a font entity does not
3073 load the contents of that font into computer memory.
3074
3075 @defun find-font font-spec &optional frame
3076 This function returns a font entity that best matches the font spec
3077 @var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3078 it defaults to the selected frame.
3079 @end defun
3080
3081 @defun list-fonts font-spec &optional frame num prefer
3082 This function returns a list of all font entities that match the font
3083 spec @var{font-spec}.
3084
3085 The optional argument @var{frame}, if non-@code{nil}, specifies the
3086 frame on which the fonts are to be displayed. The optional argument
3087 @var{num}, if non-@code{nil}, should be an integer that specifies the
3088 maximum length of the returned list. The optional argument
3089 @var{prefer}, if non-@code{nil}, should be another font spec, which is
3090 used to control the order of the returned list; the returned font
3091 entities are sorted in order of decreasing ``closeness'' to that font
3092 spec.
3093 @end defun
3094
3095 If you call @code{set-face-attribute} and pass a font spec, font
3096 entity, or font name string as the value of the @code{:font}
3097 attribute, Emacs opens the best ``matching'' font that is available
3098 for display. It then stores the corresponding font object as the
3099 actual value of the @code{:font} attribute for that face.
3100
3101 The following functions can be used to obtain information about a
3102 font. For these functions, the @var{font} argument can be a font
3103 object, a font entity, or a font spec.
3104
3105 @defun font-get font property
3106 This function returns the value of the font property @var{property}
3107 for @var{font}.
3108
3109 If @var{font} is a font spec and the font spec does not specify
3110 @var{property}, the return value is @code{nil}. If @var{font} is a
3111 font object or font entity, the value for the @var{:script} property
3112 may be a list of scripts supported by the font.
3113 @end defun
3114
3115 @defun font-face-attributes font &optional frame
3116 This function returns a list of face attributes corresponding to
3117 @var{font}. The optional argument @var{frame} specifies the frame on
3118 which the font is to be displayed. If it is @code{nil}, the selected
3119 frame is used. The return value has the form
3120
3121 @smallexample
3122 (:family @var{family} :height @var{height} :weight @var{weight}
3123 :slant @var{slant} :width @var{width})
3124 @end smallexample
3125
3126 where the values of @var{family}, @var{height}, @var{weight},
3127 @var{slant}, and @var{width} are face attribute values. Some of these
3128 key-attribute pairs may be omitted from the list if they are not
3129 specified by @var{font}.
3130 @end defun
3131
3132 @defun font-xlfd-name font &optional fold-wildcards
3133 This function returns the XLFD (X Logical Font Descriptor), a string,
3134 matching @var{font}. @xref{Font X,, Font Specification Options,
3135 emacs, The GNU Emacs Manual}, for information about XLFDs. If the
3136 name is too long for an XLFD (which can contain at most 255
3137 characters), the function returns @code{nil}.
3138
3139 If the optional argument @var{fold-wildcards} is non-@code{nil},
3140 consecutive wildcards in the XLFD are folded into one.
3141 @end defun
3142
3143 @node Fringes
3144 @section Fringes
3145 @cindex fringes
3146
3147 The @dfn{fringes} of a window are thin vertical strips down the
3148 sides that are used for displaying bitmaps that indicate truncation,
3149 continuation, horizontal scrolling, and the overlay arrow.
3150
3151 @menu
3152 * Fringe Size/Pos:: Specifying where to put the window fringes.
3153 * Fringe Indicators:: Displaying indicator icons in the window fringes.
3154 * Fringe Cursors:: Displaying cursors in the right fringe.
3155 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3156 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3157 * Overlay Arrow:: Display of an arrow to indicate position.
3158 @end menu
3159
3160 @node Fringe Size/Pos
3161 @subsection Fringe Size and Position
3162
3163 The following buffer-local variables control the position and width
3164 of the window fringes.
3165
3166 @defvar fringes-outside-margins
3167 The fringes normally appear between the display margins and the window
3168 text. If the value is non-@code{nil}, they appear outside the display
3169 margins. @xref{Display Margins}.
3170 @end defvar
3171
3172 @defvar left-fringe-width
3173 This variable, if non-@code{nil}, specifies the width of the left
3174 fringe in pixels. A value of @code{nil} means to use the left fringe
3175 width from the window's frame.
3176 @end defvar
3177
3178 @defvar right-fringe-width
3179 This variable, if non-@code{nil}, specifies the width of the right
3180 fringe in pixels. A value of @code{nil} means to use the right fringe
3181 width from the window's frame.
3182 @end defvar
3183
3184 The values of these variables take effect when you display the
3185 buffer in a window. If you change them while the buffer is visible,
3186 you can call @code{set-window-buffer} to display it once again in the
3187 same window, to make the changes take effect.
3188
3189 @defun set-window-fringes window left &optional right outside-margins
3190 This function sets the fringe widths of window @var{window}.
3191 If @var{window} is @code{nil}, the selected window is used.
3192
3193 The argument @var{left} specifies the width in pixels of the left
3194 fringe, and likewise @var{right} for the right fringe. A value of
3195 @code{nil} for either one stands for the default width. If
3196 @var{outside-margins} is non-@code{nil}, that specifies that fringes
3197 should appear outside of the display margins.
3198 @end defun
3199
3200 @defun window-fringes &optional window
3201 This function returns information about the fringes of a window
3202 @var{window}. If @var{window} is omitted or @code{nil}, the selected
3203 window is used. The value has the form @code{(@var{left-width}
3204 @var{right-width} @var{outside-margins})}.
3205 @end defun
3206
3207
3208 @node Fringe Indicators
3209 @subsection Fringe Indicators
3210 @cindex fringe indicators
3211 @cindex indicators, fringe
3212
3213 The @dfn{fringe indicators} are tiny icons Emacs displays in the
3214 window fringe (on a graphic display) to indicate truncated or
3215 continued lines, buffer boundaries, overlay arrow, etc.
3216
3217 @defopt indicate-empty-lines
3218 @cindex fringes, and empty line indication
3219 When this is non-@code{nil}, Emacs displays a special glyph in the
3220 fringe of each empty line at the end of the buffer, on graphical
3221 displays. @xref{Fringes}. This variable is automatically
3222 buffer-local in every buffer.
3223 @end defopt
3224
3225 @defopt indicate-buffer-boundaries
3226 This buffer-local variable controls how the buffer boundaries and
3227 window scrolling are indicated in the window fringes.
3228
3229 Emacs can indicate the buffer boundaries---that is, the first and last
3230 line in the buffer---with angle icons when they appear on the screen.
3231 In addition, Emacs can display an up-arrow in the fringe to show
3232 that there is text above the screen, and a down-arrow to show
3233 there is text below the screen.
3234
3235 There are three kinds of basic values:
3236
3237 @table @asis
3238 @item @code{nil}
3239 Don't display any of these fringe icons.
3240 @item @code{left}
3241 Display the angle icons and arrows in the left fringe.
3242 @item @code{right}
3243 Display the angle icons and arrows in the right fringe.
3244 @item any non-alist
3245 Display the angle icons in the left fringe
3246 and don't display the arrows.
3247 @end table
3248
3249 Otherwise the value should be an alist that specifies which fringe
3250 indicators to display and where. Each element of the alist should
3251 have the form @code{(@var{indicator} . @var{position})}. Here,
3252 @var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3253 @code{down}, and @code{t} (which covers all the icons not yet
3254 specified), while @var{position} is one of @code{left}, @code{right}
3255 and @code{nil}.
3256
3257 For example, @code{((top . left) (t . right))} places the top angle
3258 bitmap in left fringe, and the bottom angle bitmap as well as both
3259 arrow bitmaps in right fringe. To show the angle bitmaps in the left
3260 fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
3261 @end defopt
3262
3263 @defvar default-indicate-buffer-boundaries
3264 The value of this variable is the default value for
3265 @code{indicate-buffer-boundaries} in buffers that do not override it.
3266 @end defvar
3267
3268 @defvar fringe-indicator-alist
3269 This buffer-local variable specifies the mapping from logical fringe
3270 indicators to the actual bitmaps displayed in the window fringes.
3271
3272 These symbols identify the logical fringe indicators:
3273
3274 @table @asis
3275 @item Truncation and continuation line indicators:
3276 @code{truncation}, @code{continuation}.
3277
3278 @item Buffer position indicators:
3279 @code{up}, @code{down},
3280 @code{top}, @code{bottom},
3281 @code{top-bottom}.
3282
3283 @item Empty line indicator:
3284 @code{empty-line}.
3285
3286 @item Overlay arrow indicator:
3287 @code{overlay-arrow}.
3288
3289 @item Unknown bitmap indicator:
3290 @code{unknown}.
3291 @end table
3292
3293 The value is an alist where each element @code{(@var{indicator} . @var{bitmaps})}
3294 specifies the fringe bitmaps used to display a specific logical
3295 fringe indicator.
3296
3297 Here, @var{indicator} specifies the logical indicator type, and
3298 @var{bitmaps} is list of symbols @code{(@var{left} @var{right}
3299 [@var{left1} @var{right1}])} which specifies the actual bitmap shown
3300 in the left or right fringe for the logical indicator.
3301
3302 The @var{left} and @var{right} symbols specify the bitmaps shown in
3303 the left and/or right fringe for the specific indicator. The
3304 @var{left1} or @var{right1} bitmaps are used only for the `bottom' and
3305 `top-bottom indicators when the last (only) line in has no final
3306 newline. Alternatively, @var{bitmaps} may be a single symbol which is
3307 used in both left and right fringes.
3308
3309 When @code{fringe-indicator-alist} has a buffer-local value, and there
3310 is no bitmap defined for a logical indicator, or the bitmap is
3311 @code{t}, the corresponding value from the (non-local)
3312 @code{default-fringe-indicator-alist} is used.
3313
3314 To completely hide a specific indicator, set the bitmap to @code{nil}.
3315 @end defvar
3316
3317 @defvar default-fringe-indicator-alist
3318 The value of this variable is the default value for
3319 @code{fringe-indicator-alist} in buffers that do not override it.
3320 @end defvar
3321
3322 Standard fringe bitmaps for indicators:
3323 @example
3324 left-arrow right-arrow up-arrow down-arrow
3325 left-curly-arrow right-curly-arrow
3326 left-triangle right-triangle
3327 top-left-angle top-right-angle
3328 bottom-left-angle bottom-right-angle
3329 left-bracket right-bracket
3330 filled-rectangle hollow-rectangle
3331 filled-square hollow-square
3332 vertical-bar horizontal-bar
3333 empty-line question-mark
3334 @end example
3335
3336 @node Fringe Cursors
3337 @subsection Fringe Cursors
3338 @cindex fringe cursors
3339 @cindex cursor, fringe
3340
3341 When a line is exactly as wide as the window, Emacs displays the
3342 cursor in the right fringe instead of using two lines. Different
3343 bitmaps are used to represent the cursor in the fringe depending on
3344 the current buffer's cursor type.
3345
3346 @table @asis
3347 @item Logical cursor types:
3348 @code{box} , @code{hollow}, @code{bar},
3349 @code{hbar}, @code{hollow-small}.
3350 @end table
3351
3352 The @code{hollow-small} type is used instead of @code{hollow} when the
3353 normal @code{hollow-rectangle} bitmap is too tall to fit on a specific
3354 display line.
3355
3356 @defopt overflow-newline-into-fringe
3357 If this is non-@code{nil}, lines exactly as wide as the window (not
3358 counting the final newline character) are not continued. Instead,
3359 when point is at the end of the line, the cursor appears in the right
3360 fringe.
3361 @end defopt
3362
3363 @defvar fringe-cursor-alist
3364 This variable specifies the mapping from logical cursor type to the
3365 actual fringe bitmaps displayed in the right fringe. The value is an
3366 alist where each element @code{(@var{cursor} . @var{bitmap})} specifies
3367 the fringe bitmaps used to display a specific logical cursor type in
3368 the fringe. Here, @var{cursor} specifies the logical cursor type and
3369 @var{bitmap} is a symbol specifying the fringe bitmap to be displayed
3370 for that logical cursor type.
3371
3372 When @code{fringe-cursor-alist} has a buffer-local value, and there is
3373 no bitmap defined for a cursor type, the corresponding value from the
3374 (non-local) @code{default-fringes-indicator-alist} is used.
3375 @end defvar
3376
3377 @defvar default-fringes-cursor-alist
3378 The value of this variable is the default value for
3379 @code{fringe-cursor-alist} in buffers that do not override it.
3380 @end defvar
3381
3382 Standard bitmaps for displaying the cursor in right fringe:
3383 @example
3384 filled-rectangle hollow-rectangle filled-square hollow-square
3385 vertical-bar horizontal-bar
3386 @end example
3387
3388
3389 @node Fringe Bitmaps
3390 @subsection Fringe Bitmaps
3391 @cindex fringe bitmaps
3392 @cindex bitmaps, fringe
3393
3394 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3395 logical fringe indicators for truncated or continued lines, buffer
3396 boundaries, overlay arrow, etc. Fringe bitmap symbols have their own
3397 name space. The fringe bitmaps are shared by all frames and windows.
3398 You can redefine the built-in fringe bitmaps, and you can define new
3399 fringe bitmaps.
3400
3401 The way to display a bitmap in the left or right fringes for a given
3402 line in a window is by specifying the @code{display} property for one
3403 of the characters that appears in it. Use a display specification of
3404 the form @code{(left-fringe @var{bitmap} [@var{face}])} or
3405 @code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
3406 Property}). Here, @var{bitmap} is a symbol identifying the bitmap you
3407 want, and @var{face} (which is optional) is the name of the face whose
3408 colors should be used for displaying the bitmap, instead of the
3409 default @code{fringe} face. @var{face} is automatically merged with
3410 the @code{fringe} face, so normally @var{face} need only specify the
3411 foreground color for the bitmap.
3412
3413 @defun fringe-bitmaps-at-pos &optional pos window
3414 This function returns the fringe bitmaps of the display line
3415 containing position @var{pos} in window @var{window}. The return
3416 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3417 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3418 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3419 is non-@code{nil} if there is an overlay arrow in the left fringe.
3420
3421 The value is @code{nil} if @var{pos} is not visible in @var{window}.
3422 If @var{window} is @code{nil}, that stands for the selected window.
3423 If @var{pos} is @code{nil}, that stands for the value of point in
3424 @var{window}.
3425 @end defun
3426
3427 @node Customizing Bitmaps
3428 @subsection Customizing Fringe Bitmaps
3429
3430 @defun define-fringe-bitmap bitmap bits &optional height width align
3431 This function defines the symbol @var{bitmap} as a new fringe bitmap,
3432 or replaces an existing bitmap with that name.
3433
3434 The argument @var{bits} specifies the image to use. It should be
3435 either a string or a vector of integers, where each element (an
3436 integer) corresponds to one row of the bitmap. Each bit of an integer
3437 corresponds to one pixel of the bitmap, where the low bit corresponds
3438 to the rightmost pixel of the bitmap.
3439
3440 The height is normally the length of @var{bits}. However, you
3441 can specify a different height with non-@code{nil} @var{height}. The width
3442 is normally 8, but you can specify a different width with non-@code{nil}
3443 @var{width}. The width must be an integer between 1 and 16.
3444
3445 The argument @var{align} specifies the positioning of the bitmap
3446 relative to the range of rows where it is used; the default is to
3447 center the bitmap. The allowed values are @code{top}, @code{center},
3448 or @code{bottom}.
3449
3450 The @var{align} argument may also be a list @code{(@var{align}
3451 @var{periodic})} where @var{align} is interpreted as described above.
3452 If @var{periodic} is non-@code{nil}, it specifies that the rows in
3453 @code{bits} should be repeated enough times to reach the specified
3454 height.
3455 @end defun
3456
3457 @defun destroy-fringe-bitmap bitmap
3458 This function destroy the fringe bitmap identified by @var{bitmap}.
3459 If @var{bitmap} identifies a standard fringe bitmap, it actually
3460 restores the standard definition of that bitmap, instead of
3461 eliminating it entirely.
3462 @end defun
3463
3464 @defun set-fringe-bitmap-face bitmap &optional face
3465 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3466 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3467 bitmap's face controls the color to draw it in.
3468
3469 @var{face} is merged with the @code{fringe} face, so normally
3470 @var{face} should specify only the foreground color.
3471 @end defun
3472
3473 @node Overlay Arrow
3474 @subsection The Overlay Arrow
3475 @c @cindex overlay arrow Duplicates variable names
3476
3477 The @dfn{overlay arrow} is useful for directing the user's attention
3478 to a particular line in a buffer. For example, in the modes used for
3479 interface to debuggers, the overlay arrow indicates the line of code
3480 about to be executed. This feature has nothing to do with
3481 @dfn{overlays} (@pxref{Overlays}).
3482
3483 @defvar overlay-arrow-string
3484 This variable holds the string to display to call attention to a
3485 particular line, or @code{nil} if the arrow feature is not in use.
3486 On a graphical display the contents of the string are ignored; instead a
3487 glyph is displayed in the fringe area to the left of the display area.
3488 @end defvar
3489
3490 @defvar overlay-arrow-position
3491 This variable holds a marker that indicates where to display the overlay
3492 arrow. It should point at the beginning of a line. On a non-graphical
3493 display the arrow text
3494 appears at the beginning of that line, overlaying any text that would
3495 otherwise appear. Since the arrow is usually short, and the line
3496 usually begins with indentation, normally nothing significant is
3497 overwritten.
3498
3499 The overlay-arrow string is displayed in any given buffer if the value
3500 of @code{overlay-arrow-position} in that buffer points into that
3501 buffer. Thus, it is possible to display multiple overlay arrow strings
3502 by creating buffer-local bindings of @code{overlay-arrow-position}.
3503 However, it is usually cleaner to use
3504 @code{overlay-arrow-variable-list} to achieve this result.
3505 @c !!! overlay-arrow-position: but the overlay string may remain in the display
3506 @c of some other buffer until an update is required. This should be fixed
3507 @c now. Is it?
3508 @end defvar
3509
3510 You can do a similar job by creating an overlay with a
3511 @code{before-string} property. @xref{Overlay Properties}.
3512
3513 You can define multiple overlay arrows via the variable
3514 @code{overlay-arrow-variable-list}.
3515
3516 @defvar overlay-arrow-variable-list
3517 This variable's value is a list of variables, each of which specifies
3518 the position of an overlay arrow. The variable
3519 @code{overlay-arrow-position} has its normal meaning because it is on
3520 this list.
3521 @end defvar
3522
3523 Each variable on this list can have properties
3524 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3525 specify an overlay arrow string (for text-only terminals) or fringe
3526 bitmap (for graphical terminals) to display at the corresponding
3527 overlay arrow position. If either property is not set, the default
3528 @code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3529 is used.
3530
3531 @node Scroll Bars
3532 @section Scroll Bars
3533 @cindex scroll bars
3534
3535 Normally the frame parameter @code{vertical-scroll-bars} controls
3536 whether the windows in the frame have vertical scroll bars, and
3537 whether they are on the left or right. The frame parameter
3538 @code{scroll-bar-width} specifies how wide they are (@code{nil}
3539 meaning the default). @xref{Layout Parameters}.
3540
3541 @defun frame-current-scroll-bars &optional frame
3542 This function reports the scroll bar type settings for frame
3543 @var{frame}. The value is a cons cell
3544 @code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3545 @var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3546 (which means no scroll bar.) @var{horizontal-type} is meant to
3547 specify the horizontal scroll bar type, but since they are not
3548 implemented, it is always @code{nil}.
3549 @end defun
3550
3551 @vindex vertical-scroll-bar
3552 You can enable or disable scroll bars for a particular buffer,
3553 by setting the variable @code{vertical-scroll-bar}. This variable
3554 automatically becomes buffer-local when set. The possible values are
3555 @code{left}, @code{right}, @code{t}, which means to use the
3556 frame's default, and @code{nil} for no scroll bar.
3557
3558 You can also control this for individual windows. Call the function
3559 @code{set-window-scroll-bars} to specify what to do for a specific window:
3560
3561 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3562 This function sets the width and type of scroll bars for window
3563 @var{window}.
3564
3565 @var{width} specifies the scroll bar width in pixels (@code{nil} means
3566 use the width specified for the frame). @var{vertical-type} specifies
3567 whether to have a vertical scroll bar and, if so, where. The possible
3568 values are @code{left}, @code{right} and @code{nil}, just like the
3569 values of the @code{vertical-scroll-bars} frame parameter.
3570
3571 The argument @var{horizontal-type} is meant to specify whether and
3572 where to have horizontal scroll bars, but since they are not
3573 implemented, it has no effect. If @var{window} is @code{nil}, the
3574 selected window is used.
3575 @end defun
3576
3577 @defun window-scroll-bars &optional window
3578 Report the width and type of scroll bars specified for @var{window}.
3579 If @var{window} is omitted or @code{nil}, the selected window is used.
3580 The value is a list of the form @code{(@var{width}
3581 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3582 @var{width} is the value that was specified for the width (which may
3583 be @code{nil}); @var{cols} is the number of columns that the scroll
3584 bar actually occupies.
3585
3586 @var{horizontal-type} is not actually meaningful.
3587 @end defun
3588
3589 If you don't specify these values for a window with
3590 @code{set-window-scroll-bars}, the buffer-local variables
3591 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3592 displayed control the window's vertical scroll bars. The function
3593 @code{set-window-buffer} examines these variables. If you change them
3594 in a buffer that is already visible in a window, you can make the
3595 window take note of the new values by calling @code{set-window-buffer}
3596 specifying the same buffer that is already displayed.
3597
3598 @defopt scroll-bar-mode
3599 This variable, always local in all buffers, controls whether and where
3600 to put scroll bars in windows displaying the buffer. The possible values
3601 are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3602 the left, and @code{right} to put a scroll bar on the right.
3603 @end defopt
3604
3605 @defun window-current-scroll-bars &optional window
3606 This function reports the scroll bar type for window @var{window}.
3607 If @var{window} is omitted or @code{nil}, the selected window is used.
3608 The value is a cons cell
3609 @code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3610 @code{window-scroll-bars}, this reports the scroll bar type actually
3611 used, once frame defaults and @code{scroll-bar-mode} are taken into
3612 account.
3613 @end defun
3614
3615 @defvar scroll-bar-width
3616 This variable, always local in all buffers, specifies the width of the
3617 buffer's scroll bars, measured in pixels. A value of @code{nil} means
3618 to use the value specified by the frame.
3619 @end defvar
3620
3621 @node Display Property
3622 @section The @code{display} Property
3623 @cindex display specification
3624 @kindex display @r{(text property)}
3625
3626 The @code{display} text property (or overlay property) is used to
3627 insert images into text, and also control other aspects of how text
3628 displays. The value of the @code{display} property should be a
3629 display specification, or a list or vector containing several display
3630 specifications. Display specifications in the same @code{display}
3631 property value generally apply in parallel to the text they cover.
3632
3633 If several sources (overlays and/or a text property) specify values
3634 for the @code{display} property, only one of the values takes effect,
3635 following the rules of @code{get-char-property}. @xref{Examining
3636 Properties}.
3637
3638 The rest of this section describes several kinds of
3639 display specifications and what they mean.
3640
3641 @menu
3642 * Replacing Specs:: Display specs that replace the text.
3643 * Specified Space:: Displaying one space with a specified width.
3644 * Pixel Specification:: Specifying space width or height in pixels.
3645 * Other Display Specs:: Displaying an image; magnifying text; moving it
3646 up or down on the page; adjusting the width
3647 of spaces within text.
3648 * Display Margins:: Displaying text or images to the side of the main text.
3649 @end menu
3650
3651 @node Replacing Specs
3652 @subsection Display Specs That Replace The Text
3653
3654 Some kinds of @code{display} specifications specify something to
3655 display instead of the text that has the property. These are called
3656 @dfn{replacing} display specifications. Emacs does not allow the user
3657 to interactively move point into the middle of buffer text that is
3658 replaced in this way.
3659
3660 If a list of display specifications includes more than one replacing
3661 display specification, the first overrides the rest. Replacing
3662 display specifications make most other display specifications
3663 irrelevant, since those don't apply to the replacement.
3664
3665 For replacing display specifications, ``the text that has the
3666 property'' means all the consecutive characters that have the same
3667 Lisp object as their @code{display} property; these characters are
3668 replaced as a single unit. By contrast, characters that have similar
3669 but distinct Lisp objects as their @code{display} properties are
3670 handled separately. Here's a function that illustrates this point:
3671
3672 @smallexample
3673 (defun foo ()
3674 (goto-char (point-min))
3675 (dotimes (i 5)
3676 (let ((string (concat "A")))
3677 (put-text-property (point) (1+ (point)) 'display string)
3678 (forward-char 1)
3679 (put-text-property (point) (1+ (point)) 'display string)
3680 (forward-char 1))))
3681 @end smallexample
3682
3683 @noindent
3684 It gives each of the first ten characters in the buffer string
3685 @code{"A"} as the @code{display} property, but they don't all get the
3686 same string. The first two characters get the same string, so they
3687 together are replaced with one @samp{A}. The next two characters get
3688 a second string, so they together are replaced with one @samp{A}.
3689 Likewise for each following pair of characters. Thus, the ten
3690 characters appear as five A's. This function would have the same
3691 results:
3692
3693 @smallexample
3694 (defun foo ()
3695 (goto-char (point-min))
3696 (dotimes (i 5)
3697 (let ((string (concat "A")))
3698 (put-text-property (point) (+ 2 (point)) 'display string)
3699 (put-text-property (point) (1+ (point)) 'display string)
3700 (forward-char 2))))
3701 @end smallexample
3702
3703 @noindent
3704 This illustrates that what matters is the property value for
3705 each character. If two consecutive characters have the same
3706 object as the @code{display} property value, it's irrelevant
3707 whether they got this property from a single call to
3708 @code{put-text-property} or from two different calls.
3709
3710 @node Specified Space
3711 @subsection Specified Spaces
3712 @cindex spaces, specified height or width
3713 @cindex variable-width spaces
3714
3715 To display a space of specified width and/or height, use a display
3716 specification of the form @code{(space . @var{props})}, where
3717 @var{props} is a property list (a list of alternating properties and
3718 values). You can put this property on one or more consecutive
3719 characters; a space of the specified height and width is displayed in
3720 place of @emph{all} of those characters. These are the properties you
3721 can use in @var{props} to specify the weight of the space:
3722
3723 @table @code
3724 @item :width @var{width}
3725 If @var{width} is an integer or floating point number, it specifies
3726 that the space width should be @var{width} times the normal character
3727 width. @var{width} can also be a @dfn{pixel width} specification
3728 (@pxref{Pixel Specification}).
3729
3730 @item :relative-width @var{factor}
3731 Specifies that the width of the stretch should be computed from the
3732 first character in the group of consecutive characters that have the
3733 same @code{display} property. The space width is the width of that
3734 character, multiplied by @var{factor}.
3735
3736 @item :align-to @var{hpos}
3737 Specifies that the space should be wide enough to reach @var{hpos}.
3738 If @var{hpos} is a number, it is measured in units of the normal
3739 character width. @var{hpos} can also be a @dfn{pixel width}
3740 specification (@pxref{Pixel Specification}).
3741 @end table
3742
3743 You should use one and only one of the above properties. You can
3744 also specify the height of the space, with these properties:
3745
3746 @table @code
3747 @item :height @var{height}
3748 Specifies the height of the space.
3749 If @var{height} is an integer or floating point number, it specifies
3750 that the space height should be @var{height} times the normal character
3751 height. The @var{height} may also be a @dfn{pixel height} specification
3752 (@pxref{Pixel Specification}).
3753
3754 @item :relative-height @var{factor}
3755 Specifies the height of the space, multiplying the ordinary height
3756 of the text having this display specification by @var{factor}.
3757
3758 @item :ascent @var{ascent}
3759 If the value of @var{ascent} is a non-negative number no greater than
3760 100, it specifies that @var{ascent} percent of the height of the space
3761 should be considered as the ascent of the space---that is, the part
3762 above the baseline. The ascent may also be specified in pixel units
3763 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3764
3765 @end table
3766
3767 Don't use both @code{:height} and @code{:relative-height} together.
3768
3769 The @code{:width} and @code{:align-to} properties are supported on
3770 non-graphic terminals, but the other space properties in this section
3771 are not.
3772
3773 @node Pixel Specification
3774 @subsection Pixel Specification for Spaces
3775 @cindex spaces, pixel specification
3776
3777 The value of the @code{:width}, @code{:align-to}, @code{:height},
3778 and @code{:ascent} properties can be a special kind of expression that
3779 is evaluated during redisplay. The result of the evaluation is used
3780 as an absolute number of pixels.
3781
3782 The following expressions are supported:
3783
3784 @smallexample
3785 @group
3786 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3787 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3788 @var{unit} ::= in | mm | cm | width | height
3789 @end group
3790 @group
3791 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3792 | scroll-bar | text
3793 @var{pos} ::= left | center | right
3794 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3795 @var{op} ::= + | -
3796 @end group
3797 @end smallexample
3798
3799 The form @var{num} specifies a fraction of the default frame font
3800 height or width. The form @code{(@var{num})} specifies an absolute
3801 number of pixels. If @var{num} is a symbol, @var{symbol}, its
3802 buffer-local variable binding is used.
3803
3804 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3805 pixels per inch, millimeter, and centimeter, respectively. The
3806 @code{width} and @code{height} units correspond to the default width
3807 and height of the current face. An image specification @code{image}
3808 corresponds to the width or height of the image.
3809
3810 The @code{left-fringe}, @code{right-fringe}, @code{left-margin},
3811 @code{right-margin}, @code{scroll-bar}, and @code{text} elements
3812 specify to the width of the corresponding area of the window.
3813
3814 The @code{left}, @code{center}, and @code{right} positions can be
3815 used with @code{:align-to} to specify a position relative to the left
3816 edge, center, or right edge of the text area.
3817
3818 Any of the above window elements (except @code{text}) can also be
3819 used with @code{:align-to} to specify that the position is relative to
3820 the left edge of the given area. Once the base offset for a relative
3821 position has been set (by the first occurrence of one of these
3822 symbols), further occurrences of these symbols are interpreted as the
3823 width of the specified area. For example, to align to the center of
3824 the left-margin, use
3825
3826 @example
3827 :align-to (+ left-margin (0.5 . left-margin))
3828 @end example
3829
3830 If no specific base offset is set for alignment, it is always relative
3831 to the left edge of the text area. For example, @samp{:align-to 0} in a
3832 header-line aligns with the first text column in the text area.
3833
3834 A value of the form @code{(@var{num} . @var{expr})} stands for the
3835 product of the values of @var{num} and @var{expr}. For example,
3836 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
3837 @var{image})} specifies half the width (or height) of the specified
3838 image.
3839
3840 The form @code{(+ @var{expr} ...)} adds up the value of the
3841 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
3842 the value of the expressions.
3843
3844 @node Other Display Specs
3845 @subsection Other Display Specifications
3846
3847 Here are the other sorts of display specifications that you can use
3848 in the @code{display} text property.
3849
3850 @table @code
3851 @item @var{string}
3852 Display @var{string} instead of the text that has this property.
3853
3854 Recursive display specifications are not supported---@var{string}'s
3855 @code{display} properties, if any, are not used.
3856
3857 @item (image . @var{image-props})
3858 This kind of display specification is an image descriptor (@pxref{Images}).
3859 When used as a display specification, it means to display the image
3860 instead of the text that has the display specification.
3861
3862 @item (slice @var{x} @var{y} @var{width} @var{height})
3863 This specification together with @code{image} specifies a @dfn{slice}
3864 (a partial area) of the image to display. The elements @var{y} and
3865 @var{x} specify the top left corner of the slice, within the image;
3866 @var{width} and @var{height} specify the width and height of the
3867 slice. Integer values are numbers of pixels. A floating point number
3868 in the range 0.0--1.0 stands for that fraction of the width or height
3869 of the entire image.
3870
3871 @item ((margin nil) @var{string})
3872 A display specification of this form means to display @var{string}
3873 instead of the text that has the display specification, at the same
3874 position as that text. It is equivalent to using just @var{string},
3875 but it is done as a special case of marginal display (@pxref{Display
3876 Margins}).
3877
3878 @item (space-width @var{factor})
3879 This display specification affects all the space characters within the
3880 text that has the specification. It displays all of these spaces
3881 @var{factor} times as wide as normal. The element @var{factor} should
3882 be an integer or float. Characters other than spaces are not affected
3883 at all; in particular, this has no effect on tab characters.
3884
3885 @item (height @var{height})
3886 This display specification makes the text taller or shorter.
3887 Here are the possibilities for @var{height}:
3888
3889 @table @asis
3890 @item @code{(+ @var{n})}
3891 This means to use a font that is @var{n} steps larger. A ``step'' is
3892 defined by the set of available fonts---specifically, those that match
3893 what was otherwise specified for this text, in all attributes except
3894 height. Each size for which a suitable font is available counts as
3895 another step. @var{n} should be an integer.
3896
3897 @item @code{(- @var{n})}
3898 This means to use a font that is @var{n} steps smaller.
3899
3900 @item a number, @var{factor}
3901 A number, @var{factor}, means to use a font that is @var{factor} times
3902 as tall as the default font.
3903
3904 @item a symbol, @var{function}
3905 A symbol is a function to compute the height. It is called with the
3906 current height as argument, and should return the new height to use.
3907
3908 @item anything else, @var{form}
3909 If the @var{height} value doesn't fit the previous possibilities, it is
3910 a form. Emacs evaluates it to get the new height, with the symbol
3911 @code{height} bound to the current specified font height.
3912 @end table
3913
3914 @item (raise @var{factor})
3915 This kind of display specification raises or lowers the text
3916 it applies to, relative to the baseline of the line.
3917
3918 @var{factor} must be a number, which is interpreted as a multiple of the
3919 height of the affected text. If it is positive, that means to display
3920 the characters raised. If it is negative, that means to display them
3921 lower down.
3922
3923 If the text also has a @code{height} display specification, that does
3924 not affect the amount of raising or lowering, which is based on the
3925 faces used for the text.
3926 @end table
3927
3928 @c We put all the `@code{(when ...)}' on one line to encourage
3929 @c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
3930 @c was at eol; the info file ended up w/ two spaces rendered after it.
3931 You can make any display specification conditional. To do that,
3932 package it in another list of the form
3933 @code{(when @var{condition} . @var{spec})}.
3934 Then the specification @var{spec} applies only when
3935 @var{condition} evaluates to a non-@code{nil} value. During the
3936 evaluation, @code{object} is bound to the string or buffer having the
3937 conditional @code{display} property. @code{position} and
3938 @code{buffer-position} are bound to the position within @code{object}
3939 and the buffer position where the @code{display} property was found,
3940 respectively. Both positions can be different when @code{object} is a
3941 string.
3942
3943 @node Display Margins
3944 @subsection Displaying in the Margins
3945 @cindex display margins
3946 @cindex margins, display
3947
3948 A buffer can have blank areas called @dfn{display margins} on the
3949 left and on the right. Ordinary text never appears in these areas,
3950 but you can put things into the display margins using the
3951 @code{display} property. There is currently no way to make text or
3952 images in the margin mouse-sensitive.
3953
3954 The way to display something in the margins is to specify it in a
3955 margin display specification in the @code{display} property of some
3956 text. This is a replacing display specification, meaning that the
3957 text you put it on does not get displayed; the margin display appears,
3958 but that text does not.
3959
3960 A margin display specification looks like @code{((margin
3961 right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
3962 Here, @var{spec} is another display specification that says what to
3963 display in the margin. Typically it is a string of text to display,
3964 or an image descriptor.
3965
3966 To display something in the margin @emph{in association with}
3967 certain buffer text, without altering or preventing the display of
3968 that text, put a @code{before-string} property on the text and put the
3969 margin display specification on the contents of the before-string.
3970
3971 Before the display margins can display anything, you must give
3972 them a nonzero width. The usual way to do that is to set these
3973 variables:
3974
3975 @defvar left-margin-width
3976 This variable specifies the width of the left margin.
3977 It is buffer-local in all buffers.
3978 @end defvar
3979
3980 @defvar right-margin-width
3981 This variable specifies the width of the right margin.
3982 It is buffer-local in all buffers.
3983 @end defvar
3984
3985 Setting these variables does not immediately affect the window. These
3986 variables are checked when a new buffer is displayed in the window.
3987 Thus, you can make changes take effect by calling
3988 @code{set-window-buffer}.
3989
3990 You can also set the margin widths immediately.
3991
3992 @defun set-window-margins window left &optional right
3993 This function specifies the margin widths for window @var{window}.
3994 The argument @var{left} controls the left margin and
3995 @var{right} controls the right margin (default @code{0}).
3996 @end defun
3997
3998 @defun window-margins &optional window
3999 This function returns the left and right margins of @var{window}
4000 as a cons cell of the form @code{(@var{left} . @var{right})}.
4001 If @var{window} is @code{nil}, the selected window is used.
4002 @end defun
4003
4004 @node Images
4005 @section Images
4006 @cindex images in buffers
4007
4008 To display an image in an Emacs buffer, you must first create an image
4009 descriptor, then use it as a display specifier in the @code{display}
4010 property of text that is displayed (@pxref{Display Property}).
4011
4012 Emacs is usually able to display images when it is run on a
4013 graphical terminal. Images cannot be displayed in a text terminal, on
4014 certain graphical terminals that lack the support for this, or if
4015 Emacs is compiled without image support. You can use the function
4016 @code{display-images-p} to determine if images can in principle be
4017 displayed (@pxref{Display Feature Testing}).
4018
4019 @menu
4020 * Image Formats:: Supported image formats.
4021 * Image Descriptors:: How to specify an image for use in @code{:display}.
4022 * XBM Images:: Special features for XBM format.
4023 * XPM Images:: Special features for XPM format.
4024 * GIF Images:: Special features for GIF format.
4025 * TIFF Images:: Special features for TIFF format.
4026 * PostScript Images:: Special features for PostScript format.
4027 * Other Image Types:: Various other formats are supported.
4028 * Defining Images:: Convenient ways to define an image for later use.
4029 * Showing Images:: Convenient ways to display an image once it is defined.
4030 * Image Cache:: Internal mechanisms of image display.
4031 @end menu
4032
4033 @node Image Formats
4034 @subsection Image Formats
4035 @cindex image formats
4036 @cindex image types
4037
4038 Emacs can display a number of different image formats; some of them
4039 are supported only if particular support libraries are installed on
4040 your machine. In some environments, Emacs can load image
4041 libraries on demand; if so, the variable @code{image-library-alist}
4042 can be used to modify the set of known names for these dynamic
4043 libraries (though it is not possible to add new image formats).
4044
4045 The supported image formats include XBM, XPM (this requires the
4046 libraries @code{libXpm} version 3.4k and @code{libz}), GIF (requiring
4047 @code{libungif} 4.1.0), PostScript, PBM, JPEG (requiring the
4048 @code{libjpeg} library version v6a), TIFF (requiring @code{libtiff}
4049 v3.4), PNG (requiring @code{libpng} 1.0.2), and SVG (requiring
4050 @code{librsvg} 2.0.0).
4051
4052 You specify one of these formats with an image type symbol. The image
4053 type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4054 @code{pbm}, @code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4055
4056 @defvar image-types
4057 This variable contains a list of those image type symbols that are
4058 potentially supported in the current configuration.
4059 @emph{Potentially} here means that Emacs knows about the image types,
4060 not necessarily that they can be loaded (they could depend on
4061 unavailable dynamic libraries, for example).
4062
4063 To know which image types are really available, use
4064 @code{image-type-available-p}.
4065 @end defvar
4066
4067 @defvar image-library-alist
4068 This in an alist of image types vs external libraries needed to
4069 display them.
4070
4071 Each element is a list @code{(@var{image-type} @var{library}...)},
4072 where the car is a supported image format from @code{image-types}, and
4073 the rest are strings giving alternate filenames for the corresponding
4074 external libraries to load.
4075
4076 Emacs tries to load the libraries in the order they appear on the
4077 list; if none is loaded, the running session of Emacs won't support
4078 the image type. @code{pbm} and @code{xbm} don't need to be listed;
4079 they're always supported.
4080
4081 This variable is ignored if the image libraries are statically linked
4082 into Emacs.
4083 @end defvar
4084
4085 @defun image-type-available-p type
4086 This function returns non-@code{nil} if image type @var{type} is
4087 available, i.e., if images of this type can be loaded and displayed in
4088 Emacs. @var{type} should be one of the types contained in
4089 @code{image-types}.
4090
4091 For image types whose support libraries are statically linked, this
4092 function always returns @code{t}; for other image types, it returns
4093 @code{t} if the dynamic library could be loaded, @code{nil} otherwise.
4094 @end defun
4095
4096 @node Image Descriptors
4097 @subsection Image Descriptors
4098 @cindex image descriptor
4099
4100 An image description is a list of the form @code{(image . @var{props})},
4101 where @var{props} is a property list containing alternating keyword
4102 symbols (symbols whose names start with a colon) and their values.
4103 You can use any Lisp object as a property, but the only properties
4104 that have any special meaning are certain symbols, all of them keywords.
4105
4106 Every image descriptor must contain the property @code{:type
4107 @var{type}} to specify the format of the image. The value of @var{type}
4108 should be an image type symbol; for example, @code{xpm} for an image in
4109 XPM format.
4110
4111 Here is a list of other properties that are meaningful for all image
4112 types:
4113
4114 @table @code
4115 @item :file @var{file}
4116 The @code{:file} property says to load the image from file
4117 @var{file}. If @var{file} is not an absolute file name, it is expanded
4118 in @code{data-directory}.
4119
4120 @item :data @var{data}
4121 The @code{:data} property says the actual contents of the image.
4122 Each image must use either @code{:data} or @code{:file}, but not both.
4123 For most image types, the value of the @code{:data} property should be a
4124 string containing the image data; we recommend using a unibyte string.
4125
4126 Before using @code{:data}, look for further information in the section
4127 below describing the specific image format. For some image types,
4128 @code{:data} may not be supported; for some, it allows other data types;
4129 for some, @code{:data} alone is not enough, so you need to use other
4130 image properties along with @code{:data}.
4131
4132 @item :margin @var{margin}
4133 The @code{:margin} property specifies how many pixels to add as an
4134 extra margin around the image. The value, @var{margin}, must be a
4135 non-negative number, or a pair @code{(@var{x} . @var{y})} of such
4136 numbers. If it is a pair, @var{x} specifies how many pixels to add
4137 horizontally, and @var{y} specifies how many pixels to add vertically.
4138 If @code{:margin} is not specified, the default is zero.
4139
4140 @item :ascent @var{ascent}
4141 The @code{:ascent} property specifies the amount of the image's
4142 height to use for its ascent---that is, the part above the baseline.
4143 The value, @var{ascent}, must be a number in the range 0 to 100, or
4144 the symbol @code{center}.
4145
4146 If @var{ascent} is a number, that percentage of the image's height is
4147 used for its ascent.
4148
4149 If @var{ascent} is @code{center}, the image is vertically centered
4150 around a centerline which would be the vertical centerline of text drawn
4151 at the position of the image, in the manner specified by the text
4152 properties and overlays that apply to the image.
4153
4154 If this property is omitted, it defaults to 50.
4155
4156 @item :relief @var{relief}
4157 The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
4158 around the image. The value, @var{relief}, specifies the width of the
4159 shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
4160 so that the image appears as a pressed button; otherwise, it appears as
4161 an unpressed button.
4162
4163 @item :conversion @var{algorithm}
4164 The @code{:conversion} property, if non-@code{nil}, specifies a
4165 conversion algorithm that should be applied to the image before it is
4166 displayed; the value, @var{algorithm}, specifies which algorithm.
4167
4168 @table @code
4169 @item laplace
4170 @itemx emboss
4171 Specifies the Laplace edge detection algorithm, which blurs out small
4172 differences in color while highlighting larger differences. People
4173 sometimes consider this useful for displaying the image for a
4174 ``disabled'' button.
4175
4176 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4177 Specifies a general edge-detection algorithm. @var{matrix} must be
4178 either a nine-element list or a nine-element vector of numbers. A pixel
4179 at position @math{x/y} in the transformed image is computed from
4180 original pixels around that position. @var{matrix} specifies, for each
4181 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4182 will influence the transformed pixel; element @math{0} specifies the
4183 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4184 the pixel at @math{x/y-1} etc., as shown below:
4185 @iftex
4186 @tex
4187 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4188 x-1/y & x/y & x+1/y \cr
4189 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4190 @end tex
4191 @end iftex
4192 @ifnottex
4193 @display
4194 (x-1/y-1 x/y-1 x+1/y-1
4195 x-1/y x/y x+1/y
4196 x-1/y+1 x/y+1 x+1/y+1)
4197 @end display
4198 @end ifnottex
4199
4200 The resulting pixel is computed from the color intensity of the color
4201 resulting from summing up the RGB values of surrounding pixels,
4202 multiplied by the specified factors, and dividing that sum by the sum
4203 of the factors' absolute values.
4204
4205 Laplace edge-detection currently uses a matrix of
4206 @iftex
4207 @tex
4208 $$\pmatrix{1 & 0 & 0 \cr
4209 0& 0 & 0 \cr
4210 9 & 9 & -1 \cr}$$
4211 @end tex
4212 @end iftex
4213 @ifnottex
4214 @display
4215 (1 0 0
4216 0 0 0
4217 9 9 -1)
4218 @end display
4219 @end ifnottex
4220
4221 Emboss edge-detection uses a matrix of
4222 @iftex
4223 @tex
4224 $$\pmatrix{ 2 & -1 & 0 \cr
4225 -1 & 0 & 1 \cr
4226 0 & 1 & -2 \cr}$$
4227 @end tex
4228 @end iftex
4229 @ifnottex
4230 @display
4231 ( 2 -1 0
4232 -1 0 1
4233 0 1 -2)
4234 @end display
4235 @end ifnottex
4236
4237 @item disabled
4238 Specifies transforming the image so that it looks ``disabled.''
4239 @end table
4240
4241 @item :mask @var{mask}
4242 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4243 a clipping mask for the image, so that the background of a frame is
4244 visible behind the image. If @var{bg} is not specified, or if @var{bg}
4245 is @code{t}, determine the background color of the image by looking at
4246 the four corners of the image, assuming the most frequently occurring
4247 color from the corners is the background color of the image. Otherwise,
4248 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4249 specifying the color to assume for the background of the image.
4250
4251 If @var{mask} is @code{nil}, remove a mask from the image, if it has
4252 one. Images in some formats include a mask which can be removed by
4253 specifying @code{:mask nil}.
4254
4255 @item :pointer @var{shape}
4256 This specifies the pointer shape when the mouse pointer is over this
4257 image. @xref{Pointer Shape}, for available pointer shapes.
4258
4259 @item :map @var{map}
4260 This associates an image map of @dfn{hot spots} with this image.
4261
4262 An image map is an alist where each element has the format
4263 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4264 as either a rectangle, a circle, or a polygon.
4265
4266 A rectangle is a cons
4267 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4268 which specifies the pixel coordinates of the upper left and bottom right
4269 corners of the rectangle area.
4270
4271 A circle is a cons
4272 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4273 which specifies the center and the radius of the circle; @var{r} may
4274 be a float or integer.
4275
4276 A polygon is a cons
4277 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4278 where each pair in the vector describes one corner in the polygon.
4279
4280 When the mouse pointer lies on a hot-spot area of an image, the
4281 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4282 property, that defines a tool-tip for the hot-spot, and if it contains
4283 a @code{pointer} property, that defines the shape of the mouse cursor when
4284 it is on the hot-spot.
4285 @xref{Pointer Shape}, for available pointer shapes.
4286
4287 When you click the mouse when the mouse pointer is over a hot-spot, an
4288 event is composed by combining the @var{id} of the hot-spot with the
4289 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4290 @var{id} is @code{area4}.
4291 @end table
4292
4293 @defun image-mask-p spec &optional frame
4294 This function returns @code{t} if image @var{spec} has a mask bitmap.
4295 @var{frame} is the frame on which the image will be displayed.
4296 @var{frame} @code{nil} or omitted means to use the selected frame
4297 (@pxref{Input Focus}).
4298 @end defun
4299
4300 @node XBM Images
4301 @subsection XBM Images
4302 @cindex XBM
4303
4304 To use XBM format, specify @code{xbm} as the image type. This image
4305 format doesn't require an external library, so images of this type are
4306 always supported.
4307
4308 Additional image properties supported for the @code{xbm} image type are:
4309
4310 @table @code
4311 @item :foreground @var{foreground}
4312 The value, @var{foreground}, should be a string specifying the image
4313 foreground color, or @code{nil} for the default color. This color is
4314 used for each pixel in the XBM that is 1. The default is the frame's
4315 foreground color.
4316
4317 @item :background @var{background}
4318 The value, @var{background}, should be a string specifying the image
4319 background color, or @code{nil} for the default color. This color is
4320 used for each pixel in the XBM that is 0. The default is the frame's
4321 background color.
4322 @end table
4323
4324 If you specify an XBM image using data within Emacs instead of an
4325 external file, use the following three properties:
4326
4327 @table @code
4328 @item :data @var{data}
4329 The value, @var{data}, specifies the contents of the image.
4330 There are three formats you can use for @var{data}:
4331
4332 @itemize @bullet
4333 @item
4334 A vector of strings or bool-vectors, each specifying one line of the
4335 image. Do specify @code{:height} and @code{:width}.
4336
4337 @item
4338 A string containing the same byte sequence as an XBM file would contain.
4339 You must not specify @code{:height} and @code{:width} in this case,
4340 because omitting them is what indicates the data has the format of an
4341 XBM file. The file contents specify the height and width of the image.
4342
4343 @item
4344 A string or a bool-vector containing the bits of the image (plus perhaps
4345 some extra bits at the end that will not be used). It should contain at
4346 least @var{width} * @code{height} bits. In this case, you must specify
4347 @code{:height} and @code{:width}, both to indicate that the string
4348 contains just the bits rather than a whole XBM file, and to specify the
4349 size of the image.
4350 @end itemize
4351
4352 @item :width @var{width}
4353 The value, @var{width}, specifies the width of the image, in pixels.
4354
4355 @item :height @var{height}
4356 The value, @var{height}, specifies the height of the image, in pixels.
4357 @end table
4358
4359 @node XPM Images
4360 @subsection XPM Images
4361 @cindex XPM
4362
4363 To use XPM format, specify @code{xpm} as the image type. The
4364 additional image property @code{:color-symbols} is also meaningful with
4365 the @code{xpm} image type:
4366
4367 @table @code
4368 @item :color-symbols @var{symbols}
4369 The value, @var{symbols}, should be an alist whose elements have the
4370 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4371 the name of a color as it appears in the image file, and @var{color}
4372 specifies the actual color to use for displaying that name.
4373 @end table
4374
4375 @node GIF Images
4376 @subsection GIF Images
4377 @cindex GIF
4378
4379 For GIF images, specify image type @code{gif}.
4380
4381 @table @code
4382 @item :index @var{index}
4383 You can use @code{:index} to specify one image from a GIF file that
4384 contains more than one image. This property specifies use of image
4385 number @var{index} from the file. If the GIF file doesn't contain an
4386 image with index @var{index}, the image displays as a hollow box.
4387 @end table
4388
4389 @ignore
4390 This could be used to implement limited support for animated GIFs.
4391 For example, the following function displays a multi-image GIF file
4392 at point-min in the current buffer, switching between sub-images
4393 every 0.1 seconds.
4394
4395 (defun show-anim (file max)
4396 "Display multi-image GIF file FILE which contains MAX subimages."
4397 (display-anim (current-buffer) file 0 max t))
4398
4399 (defun display-anim (buffer file idx max first-time)
4400 (when (= idx max)
4401 (setq idx 0))
4402 (let ((img (create-image file nil :image idx)))
4403 (save-excursion
4404 (set-buffer buffer)
4405 (goto-char (point-min))
4406 (unless first-time (delete-char 1))
4407 (insert-image img))
4408 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
4409 @end ignore
4410
4411 @node TIFF Images
4412 @subsection TIFF Images
4413 @cindex TIFF
4414
4415 For TIFF images, specify image type @code{tiff}.
4416
4417 @table @code
4418 @item :index @var{index}
4419 You can use @code{:index} to specify one image from a TIFF file that
4420 contains more than one image. This property specifies use of image
4421 number @var{index} from the file. If the TIFF file doesn't contain an
4422 image with index @var{index}, the image displays as a hollow box.
4423 @end table
4424
4425 @node PostScript Images
4426 @subsection PostScript Images
4427 @cindex postscript images
4428
4429 To use PostScript for an image, specify image type @code{postscript}.
4430 This works only if you have Ghostscript installed. You must always use
4431 these three properties:
4432
4433 @table @code
4434 @item :pt-width @var{width}
4435 The value, @var{width}, specifies the width of the image measured in
4436 points (1/72 inch). @var{width} must be an integer.
4437
4438 @item :pt-height @var{height}
4439 The value, @var{height}, specifies the height of the image in points
4440 (1/72 inch). @var{height} must be an integer.
4441
4442 @item :bounding-box @var{box}
4443 The value, @var{box}, must be a list or vector of four integers, which
4444 specifying the bounding box of the PostScript image, analogous to the
4445 @samp{BoundingBox} comment found in PostScript files.
4446
4447 @example
4448 %%BoundingBox: 22 171 567 738
4449 @end example
4450 @end table
4451
4452 @node Other Image Types
4453 @subsection Other Image Types
4454 @cindex PBM
4455
4456 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4457 monochromatic images are supported. For mono PBM images, two additional
4458 image properties are supported.
4459
4460 @table @code
4461 @item :foreground @var{foreground}
4462 The value, @var{foreground}, should be a string specifying the image
4463 foreground color, or @code{nil} for the default color. This color is
4464 used for each pixel in the PBM that is 1. The default is the frame's
4465 foreground color.
4466
4467 @item :background @var{background}
4468 The value, @var{background}, should be a string specifying the image
4469 background color, or @code{nil} for the default color. This color is
4470 used for each pixel in the PBM that is 0. The default is the frame's
4471 background color.
4472 @end table
4473
4474 For JPEG images, specify image type @code{jpeg}.
4475
4476 For TIFF images, specify image type @code{tiff}.
4477
4478 For PNG images, specify image type @code{png}.
4479
4480 For SVG images, specify image type @code{svg}.
4481
4482 @node Defining Images
4483 @subsection Defining Images
4484
4485 The functions @code{create-image}, @code{defimage} and
4486 @code{find-image} provide convenient ways to create image descriptors.
4487
4488 @defun create-image file-or-data &optional type data-p &rest props
4489 This function creates and returns an image descriptor which uses the
4490 data in @var{file-or-data}. @var{file-or-data} can be a file name or
4491 a string containing the image data; @var{data-p} should be @code{nil}
4492 for the former case, non-@code{nil} for the latter case.
4493
4494 The optional argument @var{type} is a symbol specifying the image type.
4495 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4496 determine the image type from the file's first few bytes, or else
4497 from the file's name.
4498
4499 The remaining arguments, @var{props}, specify additional image
4500 properties---for example,
4501
4502 @example
4503 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4504 @end example
4505
4506 The function returns @code{nil} if images of this type are not
4507 supported. Otherwise it returns an image descriptor.
4508 @end defun
4509
4510 @defmac defimage symbol specs &optional doc
4511 This macro defines @var{symbol} as an image name. The arguments
4512 @var{specs} is a list which specifies how to display the image.
4513 The third argument, @var{doc}, is an optional documentation string.
4514
4515 Each argument in @var{specs} has the form of a property list, and each
4516 one should specify at least the @code{:type} property and either the
4517 @code{:file} or the @code{:data} property. The value of @code{:type}
4518 should be a symbol specifying the image type, the value of
4519 @code{:file} is the file to load the image from, and the value of
4520 @code{:data} is a string containing the actual image data. Here is an
4521 example:
4522
4523 @example
4524 (defimage test-image
4525 ((:type xpm :file "~/test1.xpm")
4526 (:type xbm :file "~/test1.xbm")))
4527 @end example
4528
4529 @code{defimage} tests each argument, one by one, to see if it is
4530 usable---that is, if the type is supported and the file exists. The
4531 first usable argument is used to make an image descriptor which is
4532 stored in @var{symbol}.
4533
4534 If none of the alternatives will work, then @var{symbol} is defined
4535 as @code{nil}.
4536 @end defmac
4537
4538 @defun find-image specs
4539 This function provides a convenient way to find an image satisfying one
4540 of a list of image specifications @var{specs}.
4541
4542 Each specification in @var{specs} is a property list with contents
4543 depending on image type. All specifications must at least contain the
4544 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4545 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4546 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4547 image from, and @var{data} is a string containing the actual image data.
4548 The first specification in the list whose @var{type} is supported, and
4549 @var{file} exists, is used to construct the image specification to be
4550 returned. If no specification is satisfied, @code{nil} is returned.
4551
4552 The image is looked for in @code{image-load-path}.
4553 @end defun
4554
4555 @defvar image-load-path
4556 This variable's value is a list of locations in which to search for
4557 image files. If an element is a string or a variable symbol whose
4558 value is a string, the string is taken to be the name of a directory
4559 to search. If an element is a variable symbol whose value is a list,
4560 that is taken to be a list of directory names to search.
4561
4562 The default is to search in the @file{images} subdirectory of the
4563 directory specified by @code{data-directory}, then the directory
4564 specified by @code{data-directory}, and finally in the directories in
4565 @code{load-path}. Subdirectories are not automatically included in
4566 the search, so if you put an image file in a subdirectory, you have to
4567 supply the subdirectory name explicitly. For example, to find the
4568 image @file{images/foo/bar.xpm} within @code{data-directory}, you
4569 should specify the image as follows:
4570
4571 @example
4572 (defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4573 @end example
4574 @end defvar
4575
4576 @defun image-load-path-for-library library image &optional path no-error
4577 This function returns a suitable search path for images used by the
4578 Lisp package @var{library}.
4579
4580 The function searches for @var{image} first using @code{image-load-path},
4581 excluding @file{@code{data-directory}/images}, and then in
4582 @code{load-path}, followed by a path suitable for @var{library}, which
4583 includes @file{../../etc/images} and @file{../etc/images} relative to
4584 the library file itself, and finally in
4585 @file{@code{data-directory}/images}.
4586
4587 Then this function returns a list of directories which contains first
4588 the directory in which @var{image} was found, followed by the value of
4589 @code{load-path}. If @var{path} is given, it is used instead of
4590 @code{load-path}.
4591
4592 If @var{no-error} is non-@code{nil} and a suitable path can't be
4593 found, don't signal an error. Instead, return a list of directories as
4594 before, except that @code{nil} appears in place of the image directory.
4595
4596 Here is an example that uses a common idiom to provide compatibility
4597 with versions of Emacs that lack the variable @code{image-load-path}:
4598
4599 @example
4600 (defvar image-load-path) ; shush compiler
4601 (let* ((load-path (image-load-path-for-library
4602 "mh-e" "mh-logo.xpm"))
4603 (image-load-path (cons (car load-path)
4604 (when (boundp 'image-load-path)
4605 image-load-path))))
4606 (mh-tool-bar-folder-buttons-init))
4607 @end example
4608 @end defun
4609
4610 @node Showing Images
4611 @subsection Showing Images
4612
4613 You can use an image descriptor by setting up the @code{display}
4614 property yourself, but it is easier to use the functions in this
4615 section.
4616
4617 @defun insert-image image &optional string area slice
4618 This function inserts @var{image} in the current buffer at point. The
4619 value @var{image} should be an image descriptor; it could be a value
4620 returned by @code{create-image}, or the value of a symbol defined with
4621 @code{defimage}. The argument @var{string} specifies the text to put
4622 in the buffer to hold the image. If it is omitted or @code{nil},
4623 @code{insert-image} uses @code{" "} by default.
4624
4625 The argument @var{area} specifies whether to put the image in a margin.
4626 If it is @code{left-margin}, the image appears in the left margin;
4627 @code{right-margin} specifies the right margin. If @var{area} is
4628 @code{nil} or omitted, the image is displayed at point within the
4629 buffer's text.
4630
4631 The argument @var{slice} specifies a slice of the image to insert. If
4632 @var{slice} is @code{nil} or omitted the whole image is inserted.
4633 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4634 @var{height})} which specifies the @var{x} and @var{y} positions and
4635 @var{width} and @var{height} of the image area to insert. Integer
4636 values are in units of pixels. A floating point number in the range
4637 0.0--1.0 stands for that fraction of the width or height of the entire
4638 image.
4639
4640 Internally, this function inserts @var{string} in the buffer, and gives
4641 it a @code{display} property which specifies @var{image}. @xref{Display
4642 Property}.
4643 @end defun
4644
4645 @defun insert-sliced-image image &optional string area rows cols
4646 This function inserts @var{image} in the current buffer at point, like
4647 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
4648 equally sized slices.
4649 @end defun
4650
4651 @defun put-image image pos &optional string area
4652 This function puts image @var{image} in front of @var{pos} in the
4653 current buffer. The argument @var{pos} should be an integer or a
4654 marker. It specifies the buffer position where the image should appear.
4655 The argument @var{string} specifies the text that should hold the image
4656 as an alternative to the default.
4657
4658 The argument @var{image} must be an image descriptor, perhaps returned
4659 by @code{create-image} or stored by @code{defimage}.
4660
4661 The argument @var{area} specifies whether to put the image in a margin.
4662 If it is @code{left-margin}, the image appears in the left margin;
4663 @code{right-margin} specifies the right margin. If @var{area} is
4664 @code{nil} or omitted, the image is displayed at point within the
4665 buffer's text.
4666
4667 Internally, this function creates an overlay, and gives it a
4668 @code{before-string} property containing text that has a @code{display}
4669 property whose value is the image. (Whew!)
4670 @end defun
4671
4672 @defun remove-images start end &optional buffer
4673 This function removes images in @var{buffer} between positions
4674 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4675 images are removed from the current buffer.
4676
4677 This removes only images that were put into @var{buffer} the way
4678 @code{put-image} does it, not images that were inserted with
4679 @code{insert-image} or in other ways.
4680 @end defun
4681
4682 @defun image-size spec &optional pixels frame
4683 This function returns the size of an image as a pair
4684 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4685 specification. @var{pixels} non-@code{nil} means return sizes
4686 measured in pixels, otherwise return sizes measured in canonical
4687 character units (fractions of the width/height of the frame's default
4688 font). @var{frame} is the frame on which the image will be displayed.
4689 @var{frame} null or omitted means use the selected frame (@pxref{Input
4690 Focus}).
4691 @end defun
4692
4693 @defvar max-image-size
4694 This variable is used to define the maximum size of image that Emacs
4695 will load. Emacs will refuse to load (and display) any image that is
4696 larger than this limit.
4697
4698 If the value is an integer, it directly specifies the maximum
4699 image height and width, measured in pixels. If it is a floating
4700 point number, it specifies the maximum image height and width
4701 as a ratio to the frame height and width. If the value is
4702 non-numeric, there is no explicit limit on the size of images.
4703
4704 The purpose of this variable is to prevent unreasonably large images
4705 from accidentally being loaded into Emacs. It only takes effect the
4706 first time an image is loaded. Once an image is placed in the image
4707 cache, it can always be displayed, even if the value of
4708 @var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4709 @end defvar
4710
4711 @node Image Cache
4712 @subsection Image Cache
4713 @cindex image cache
4714
4715 Emacs caches images so that it can display them again more
4716 efficiently. When Emacs displays an image, it searches the image
4717 cache for an existing image specification @code{equal} to the desired
4718 specification. If a match is found, the image is displayed from the
4719 cache; otherwise, Emacs loads the image normally.
4720
4721 Occasionally, you may need to tell Emacs to refresh the images
4722 associated with a given image specification. For example, suppose you
4723 display an image using a specification that contains a @code{:file}
4724 property. The image is automatically cached, and subsequent displays
4725 of that image, with the same image specification, will use the image
4726 cache. If the image file changes in the meantime, Emacs would be
4727 displaying the old version of the image. In such a situation, you can
4728 ``refresh'' the image by calling @code{image-refresh}.
4729
4730 In Emacs' current implementation, each graphical terminal possesses
4731 an image cache, which is shared by all the frames on that terminal
4732 (@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
4733 also refreshes it in all other frames on the same terminal.
4734
4735 @defun image-refresh spec &optional frame
4736 This function refreshes any images with image specifications
4737 @code{equal} to @var{spec} on frame @var{frame}. If @var{frame} is
4738 @code{nil}, it defaults to the selected frame. If @var{frame} is
4739 @code{t}, the refresh is applied to all existing frames.
4740 @end defun
4741
4742 @defun clear-image-cache &optional filter
4743 This function clears an image cache, removing all the images stored in
4744 it. If @var{filter} is omitted or @code{nil}, it clears the cache for
4745 the selected frame. If @var{filter} is a frame, it clears the cache
4746 for that frame. If @var{filter} is @code{t}, all image caches are
4747 cleared. Otherwise, @var{filter} is taken to be a file name, and all
4748 images associated with that file name are removed from all image
4749 caches.
4750 @end defun
4751
4752 If an image in the image cache has not been displayed for a specified
4753 period of time, Emacs removes it from the cache and frees the
4754 associated memory.
4755
4756 @defvar image-cache-eviction-delay
4757 This variable specifies the number of seconds an image can remain in the
4758 cache without being displayed. When an image is not displayed for this
4759 length of time, Emacs removes it from the image cache.
4760
4761 If the value is @code{nil}, Emacs does not remove images from the cache
4762 except when you explicitly clear it. This mode can be useful for
4763 debugging.
4764 @end defvar
4765
4766 @node Buttons
4767 @section Buttons
4768 @cindex buttons in buffers
4769 @cindex clickable buttons in buffers
4770
4771 The @emph{button} package defines functions for inserting and
4772 manipulating clickable (with the mouse, or via keyboard commands)
4773 buttons in Emacs buffers, such as might be used for help hyper-links,
4774 etc. Emacs uses buttons for the hyper-links in help text and the like.
4775
4776 A button is essentially a set of properties attached (via text
4777 properties or overlays) to a region of text in an Emacs buffer. These
4778 properties are called @dfn{button properties}.
4779
4780 One of these properties (@code{action}) is a function, which will
4781 be called when the user invokes it using the keyboard or the mouse.
4782 The invoked function may then examine the button and use its other
4783 properties as desired.
4784
4785 In some ways the Emacs button package duplicates functionality offered
4786 by the widget package (@pxref{Top, , Introduction, widget, The Emacs
4787 Widget Library}), but the button package has the advantage that it is
4788 much faster, much smaller, and much simpler to use (for elisp
4789 programmers---for users, the result is about the same). The extra
4790 speed and space savings are useful mainly if you need to create many
4791 buttons in a buffer (for instance an @code{*Apropos*} buffer uses
4792 buttons to make entries clickable, and may contain many thousands of
4793 entries).
4794
4795 @menu
4796 * Button Properties:: Button properties with special meanings.
4797 * Button Types:: Defining common properties for classes of buttons.
4798 * Making Buttons:: Adding buttons to Emacs buffers.
4799 * Manipulating Buttons:: Getting and setting properties of buttons.
4800 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
4801 @end menu
4802
4803 @node Button Properties
4804 @subsection Button Properties
4805 @cindex button properties
4806
4807 Buttons have an associated list of properties defining their
4808 appearance and behavior, and other arbitrary properties may be used
4809 for application specific purposes. Some properties that have special
4810 meaning to the button package include:
4811
4812 @table @code
4813 @item action
4814 @kindex action @r{(button property)}
4815 The function to call when the user invokes the button, which is passed
4816 the single argument @var{button}. By default this is @code{ignore},
4817 which does nothing.
4818
4819 @item mouse-action
4820 @kindex mouse-action @r{(button property)}
4821 This is similar to @code{action}, and when present, will be used
4822 instead of @code{action} for button invocations resulting from
4823 mouse-clicks (instead of the user hitting @key{RET}). If not
4824 present, mouse-clicks use @code{action} instead.
4825
4826 @item face
4827 @kindex face @r{(button property)}
4828 This is an Emacs face controlling how buttons of this type are
4829 displayed; by default this is the @code{button} face.
4830
4831 @item mouse-face
4832 @kindex mouse-face @r{(button property)}
4833 This is an additional face which controls appearance during
4834 mouse-overs (merged with the usual button face); by default this is
4835 the usual Emacs @code{highlight} face.
4836
4837 @item keymap
4838 @kindex keymap @r{(button property)}
4839 The button's keymap, defining bindings active within the button
4840 region. By default this is the usual button region keymap, stored
4841 in the variable @code{button-map}, which defines @key{RET} and
4842 @key{mouse-2} to invoke the button.
4843
4844 @item type
4845 @kindex type @r{(button property)}
4846 The button-type of the button. When creating a button, this is
4847 usually specified using the @code{:type} keyword argument.
4848 @xref{Button Types}.
4849
4850 @item help-echo
4851 @kindex help-index @r{(button property)}
4852 A string displayed by the Emacs tool-tip help system; by default,
4853 @code{"mouse-2, RET: Push this button"}.
4854
4855 @item follow-link
4856 @kindex follow-link @r{(button property)}
4857 The follow-link property, defining how a @key{Mouse-1} click behaves
4858 on this button, @xref{Clickable Text}.
4859
4860 @item button
4861 @kindex button @r{(button property)}
4862 All buttons have a non-@code{nil} @code{button} property, which may be useful
4863 in finding regions of text that comprise buttons (which is what the
4864 standard button functions do).
4865 @end table
4866
4867 There are other properties defined for the regions of text in a
4868 button, but these are not generally interesting for typical uses.
4869
4870 @node Button Types
4871 @subsection Button Types
4872 @cindex button types
4873
4874 Every button has a button @emph{type}, which defines default values
4875 for the button's properties. Button types are arranged in a
4876 hierarchy, with specialized types inheriting from more general types,
4877 so that it's easy to define special-purpose types of buttons for
4878 specific tasks.
4879
4880 @defun define-button-type name &rest properties
4881 Define a `button type' called @var{name} (a symbol).
4882 The remaining arguments
4883 form a sequence of @var{property value} pairs, specifying default
4884 property values for buttons with this type (a button's type may be set
4885 by giving it a @code{type} property when creating the button, using
4886 the @code{:type} keyword argument).
4887
4888 In addition, the keyword argument @code{:supertype} may be used to
4889 specify a button-type from which @var{name} inherits its default
4890 property values. Note that this inheritance happens only when
4891 @var{name} is defined; subsequent changes to a supertype are not
4892 reflected in its subtypes.
4893 @end defun
4894
4895 Using @code{define-button-type} to define default properties for
4896 buttons is not necessary---buttons without any specified type use the
4897 built-in button-type @code{button}---but it is encouraged, since
4898 doing so usually makes the resulting code clearer and more efficient.
4899
4900 @node Making Buttons
4901 @subsection Making Buttons
4902 @cindex making buttons
4903
4904 Buttons are associated with a region of text, using an overlay or
4905 text properties to hold button-specific information, all of which are
4906 initialized from the button's type (which defaults to the built-in
4907 button type @code{button}). Like all Emacs text, the appearance of
4908 the button is governed by the @code{face} property; by default (via
4909 the @code{face} property inherited from the @code{button} button-type)
4910 this is a simple underline, like a typical web-page link.
4911
4912 For convenience, there are two sorts of button-creation functions,
4913 those that add button properties to an existing region of a buffer,
4914 called @code{make-...button}, and those that also insert the button
4915 text, called @code{insert-...button}.
4916
4917 The button-creation functions all take the @code{&rest} argument
4918 @var{properties}, which should be a sequence of @var{property value}
4919 pairs, specifying properties to add to the button; see @ref{Button
4920 Properties}. In addition, the keyword argument @code{:type} may be
4921 used to specify a button-type from which to inherit other properties;
4922 see @ref{Button Types}. Any properties not explicitly specified
4923 during creation will be inherited from the button's type (if the type
4924 defines such a property).
4925
4926 The following functions add a button using an overlay
4927 (@pxref{Overlays}) to hold the button properties:
4928
4929 @defun make-button beg end &rest properties
4930 This makes a button from @var{beg} to @var{end} in the
4931 current buffer, and returns it.
4932 @end defun
4933
4934 @defun insert-button label &rest properties
4935 This insert a button with the label @var{label} at point,
4936 and returns it.
4937 @end defun
4938
4939 The following functions are similar, but use Emacs text properties
4940 (@pxref{Text Properties}) to hold the button properties, making the
4941 button actually part of the text instead of being a property of the
4942 buffer. Buttons using text properties do not create markers into the
4943 buffer, which is important for speed when you use extremely large
4944 numbers of buttons. Both functions return the position of the start
4945 of the new button:
4946
4947 @defun make-text-button beg end &rest properties
4948 This makes a button from @var{beg} to @var{end} in the current buffer, using
4949 text properties.
4950 @end defun
4951
4952 @defun insert-text-button label &rest properties
4953 This inserts a button with the label @var{label} at point, using text
4954 properties.
4955 @end defun
4956
4957 @node Manipulating Buttons
4958 @subsection Manipulating Buttons
4959 @cindex manipulating buttons
4960
4961 These are functions for getting and setting properties of buttons.
4962 Often these are used by a button's invocation function to determine
4963 what to do.
4964
4965 Where a @var{button} parameter is specified, it means an object
4966 referring to a specific button, either an overlay (for overlay
4967 buttons), or a buffer-position or marker (for text property buttons).
4968 Such an object is passed as the first argument to a button's
4969 invocation function when it is invoked.
4970
4971 @defun button-start button
4972 Return the position at which @var{button} starts.
4973 @end defun
4974
4975 @defun button-end button
4976 Return the position at which @var{button} ends.
4977 @end defun
4978
4979 @defun button-get button prop
4980 Get the property of button @var{button} named @var{prop}.
4981 @end defun
4982
4983 @defun button-put button prop val
4984 Set @var{button}'s @var{prop} property to @var{val}.
4985 @end defun
4986
4987 @defun button-activate button &optional use-mouse-action
4988 Call @var{button}'s @code{action} property (i.e., invoke it). If
4989 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
4990 @code{mouse-action} property instead of @code{action}; if the button
4991 has no @code{mouse-action} property, use @code{action} as normal.
4992 @end defun
4993
4994 @defun button-label button
4995 Return @var{button}'s text label.
4996 @end defun
4997
4998 @defun button-type button
4999 Return @var{button}'s button-type.
5000 @end defun
5001
5002 @defun button-has-type-p button type
5003 Return @code{t} if @var{button} has button-type @var{type}, or one of
5004 @var{type}'s subtypes.
5005 @end defun
5006
5007 @defun button-at pos
5008 Return the button at position @var{pos} in the current buffer, or @code{nil}.
5009 @end defun
5010
5011 @defun button-type-put type prop val
5012 Set the button-type @var{type}'s @var{prop} property to @var{val}.
5013 @end defun
5014
5015 @defun button-type-get type prop
5016 Get the property of button-type @var{type} named @var{prop}.
5017 @end defun
5018
5019 @defun button-type-subtype-p type supertype
5020 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5021 @end defun
5022
5023 @node Button Buffer Commands
5024 @subsection Button Buffer Commands
5025 @cindex button buffer commands
5026
5027 These are commands and functions for locating and operating on
5028 buttons in an Emacs buffer.
5029
5030 @code{push-button} is the command that a user uses to actually `push'
5031 a button, and is bound by default in the button itself to @key{RET}
5032 and to @key{mouse-2} using a region-specific keymap. Commands
5033 that are useful outside the buttons itself, such as
5034 @code{forward-button} and @code{backward-button} are additionally
5035 available in the keymap stored in @code{button-buffer-map}; a mode
5036 which uses buttons may want to use @code{button-buffer-map} as a
5037 parent keymap for its keymap.
5038
5039 If the button has a non-@code{nil} @code{follow-link} property, and
5040 @var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5041 will also activate the @code{push-button} command.
5042 @xref{Clickable Text}.
5043
5044 @deffn Command push-button &optional pos use-mouse-action
5045 Perform the action specified by a button at location @var{pos}.
5046 @var{pos} may be either a buffer position or a mouse-event. If
5047 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5048 mouse-event (@pxref{Mouse Events}), try to invoke the button's
5049 @code{mouse-action} property instead of @code{action}; if the button
5050 has no @code{mouse-action} property, use @code{action} as normal.
5051 @var{pos} defaults to point, except when @code{push-button} is invoked
5052 interactively as the result of a mouse-event, in which case, the mouse
5053 event's position is used. If there's no button at @var{pos}, do
5054 nothing and return @code{nil}, otherwise return @code{t}.
5055 @end deffn
5056
5057 @deffn Command forward-button n &optional wrap display-message
5058 Move to the @var{n}th next button, or @var{n}th previous button if
5059 @var{n} is negative. If @var{n} is zero, move to the start of any
5060 button at point. If @var{wrap} is non-@code{nil}, moving past either
5061 end of the buffer continues from the other end. If
5062 @var{display-message} is non-@code{nil}, the button's help-echo string
5063 is displayed. Any button with a non-@code{nil} @code{skip} property
5064 is skipped over. Returns the button found.
5065 @end deffn
5066
5067 @deffn Command backward-button n &optional wrap display-message
5068 Move to the @var{n}th previous button, or @var{n}th next button if
5069 @var{n} is negative. If @var{n} is zero, move to the start of any
5070 button at point. If @var{wrap} is non-@code{nil}, moving past either
5071 end of the buffer continues from the other end. If
5072 @var{display-message} is non-@code{nil}, the button's help-echo string
5073 is displayed. Any button with a non-@code{nil} @code{skip} property
5074 is skipped over. Returns the button found.
5075 @end deffn
5076
5077 @defun next-button pos &optional count-current
5078 @defunx previous-button pos &optional count-current
5079 Return the next button after (for @code{next-button} or before (for
5080 @code{previous-button}) position @var{pos} in the current buffer. If
5081 @var{count-current} is non-@code{nil}, count any button at @var{pos}
5082 in the search, instead of starting at the next button.
5083 @end defun
5084
5085 @node Abstract Display
5086 @section Abstract Display
5087 @cindex ewoc
5088 @cindex display, abstract
5089 @cindex display, arbitrary objects
5090 @cindex model/view/controller
5091 @cindex view part, model/view/controller
5092
5093 The Ewoc package constructs buffer text that represents a structure
5094 of Lisp objects, and updates the text to follow changes in that
5095 structure. This is like the ``view'' component in the
5096 ``model/view/controller'' design paradigm.
5097
5098 An @dfn{ewoc} is a structure that organizes information required to
5099 construct buffer text that represents certain Lisp data. The buffer
5100 text of the ewoc has three parts, in order: first, fixed @dfn{header}
5101 text; next, textual descriptions of a series of data elements (Lisp
5102 objects that you specify); and last, fixed @dfn{footer} text.
5103 Specifically, an ewoc contains information on:
5104
5105 @itemize @bullet
5106 @item
5107 The buffer which its text is generated in.
5108
5109 @item
5110 The text's start position in the buffer.
5111
5112 @item
5113 The header and footer strings.
5114
5115 @item
5116 A doubly-linked chain of @dfn{nodes}, each of which contains:
5117
5118 @itemize
5119 @item
5120 A @dfn{data element}, a single Lisp object.
5121
5122 @item
5123 Links to the preceding and following nodes in the chain.
5124 @end itemize
5125
5126 @item
5127 A @dfn{pretty-printer} function which is responsible for
5128 inserting the textual representation of a data
5129 element value into the current buffer.
5130 @end itemize
5131
5132 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5133 the resulting ewoc structure to other functions in the Ewoc package to
5134 build nodes within it, and display it in the buffer. Once it is
5135 displayed in the buffer, other functions determine the correspondance
5136 between buffer positions and nodes, move point from one node's textual
5137 representation to another, and so forth. @xref{Abstract Display
5138 Functions}.
5139
5140 A node @dfn{encapsulates} a data element much the way a variable
5141 holds a value. Normally, encapsulation occurs as a part of adding a
5142 node to the ewoc. You can retrieve the data element value and place a
5143 new value in its place, like so:
5144
5145 @lisp
5146 (ewoc-data @var{node})
5147 @result{} value
5148
5149 (ewoc-set-data @var{node} @var{new-value})
5150 @result{} @var{new-value}
5151 @end lisp
5152
5153 @noindent
5154 You can also use, as the data element value, a Lisp object (list or
5155 vector) that is a container for the ``real'' value, or an index into
5156 some other structure. The example (@pxref{Abstract Display Example})
5157 uses the latter approach.
5158
5159 When the data changes, you will want to update the text in the
5160 buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5161 just specific nodes using @code{ewoc-invalidate}, or all nodes
5162 satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5163 delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5164 and add new nodes in their place. Deleting a node from an ewoc deletes
5165 its associated textual description from buffer, as well.
5166
5167 @menu
5168 * Abstract Display Functions:: Functions in the Ewoc package.
5169 * Abstract Display Example:: Example of using Ewoc.
5170 @end menu
5171
5172 @node Abstract Display Functions
5173 @subsection Abstract Display Functions
5174
5175 In this subsection, @var{ewoc} and @var{node} stand for the
5176 structures described above (@pxref{Abstract Display}), while
5177 @var{data} stands for an arbitrary Lisp object used as a data element.
5178
5179 @defun ewoc-create pretty-printer &optional header footer nosep
5180 This constructs and returns a new ewoc, with no nodes (and thus no data
5181 elements). @var{pretty-printer} should be a function that takes one
5182 argument, a data element of the sort you plan to use in this ewoc, and
5183 inserts its textual description at point using @code{insert} (and never
5184 @code{insert-before-markers}, because that would interfere with the
5185 Ewoc package's internal mechanisms).
5186
5187 Normally, a newline is automatically inserted after the header,
5188 the footer and every node's textual description. If @var{nosep}
5189 is non-@code{nil}, no newline is inserted. This may be useful for
5190 displaying an entire ewoc on a single line, for example, or for
5191 making nodes ``invisible'' by arranging for @var{pretty-printer}
5192 to do nothing for those nodes.
5193
5194 An ewoc maintains its text in the buffer that is current when
5195 you create it, so switch to the intended buffer before calling
5196 @code{ewoc-create}.
5197 @end defun
5198
5199 @defun ewoc-buffer ewoc
5200 This returns the buffer where @var{ewoc} maintains its text.
5201 @end defun
5202
5203 @defun ewoc-get-hf ewoc
5204 This returns a cons cell @code{(@var{header} . @var{footer})}
5205 made from @var{ewoc}'s header and footer.
5206 @end defun
5207
5208 @defun ewoc-set-hf ewoc header footer
5209 This sets the header and footer of @var{ewoc} to the strings
5210 @var{header} and @var{footer}, respectively.
5211 @end defun
5212
5213 @defun ewoc-enter-first ewoc data
5214 @defunx ewoc-enter-last ewoc data
5215 These add a new node encapsulating @var{data}, putting it, respectively,
5216 at the beginning or end of @var{ewoc}'s chain of nodes.
5217 @end defun
5218
5219 @defun ewoc-enter-before ewoc node data
5220 @defunx ewoc-enter-after ewoc node data
5221 These add a new node encapsulating @var{data}, adding it to
5222 @var{ewoc} before or after @var{node}, respectively.
5223 @end defun
5224
5225 @defun ewoc-prev ewoc node
5226 @defunx ewoc-next ewoc node
5227 These return, respectively, the previous node and the next node of @var{node}
5228 in @var{ewoc}.
5229 @end defun
5230
5231 @defun ewoc-nth ewoc n
5232 This returns the node in @var{ewoc} found at zero-based index @var{n}.
5233 A negative @var{n} means count from the end. @code{ewoc-nth} returns
5234 @code{nil} if @var{n} is out of range.
5235 @end defun
5236
5237 @defun ewoc-data node
5238 This extracts the data encapsulated by @var{node} and returns it.
5239 @end defun
5240
5241 @defun ewoc-set-data node data
5242 This sets the data encapsulated by @var{node} to @var{data}.
5243 @end defun
5244
5245 @defun ewoc-locate ewoc &optional pos guess
5246 This determines the node in @var{ewoc} which contains point (or
5247 @var{pos} if specified), and returns that node. If @var{ewoc} has no
5248 nodes, it returns @code{nil}. If @var{pos} is before the first node,
5249 it returns the first node; if @var{pos} is after the last node, it returns
5250 the last node. The optional third arg @var{guess}
5251 should be a node that is likely to be near @var{pos}; this doesn't
5252 alter the result, but makes the function run faster.
5253 @end defun
5254
5255 @defun ewoc-location node
5256 This returns the start position of @var{node}.
5257 @end defun
5258
5259 @defun ewoc-goto-prev ewoc arg
5260 @defunx ewoc-goto-next ewoc arg
5261 These move point to the previous or next, respectively, @var{arg}th node
5262 in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5263 the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5264 moves past the last node, returning @code{nil}. Excepting this special
5265 case, these functions return the node moved to.
5266 @end defun
5267
5268 @defun ewoc-goto-node ewoc node
5269 This moves point to the start of @var{node} in @var{ewoc}.
5270 @end defun
5271
5272 @defun ewoc-refresh ewoc
5273 This function regenerates the text of @var{ewoc}. It works by
5274 deleting the text between the header and the footer, i.e., all the
5275 data elements' representations, and then calling the pretty-printer
5276 function for each node, one by one, in order.
5277 @end defun
5278
5279 @defun ewoc-invalidate ewoc &rest nodes
5280 This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5281 @var{ewoc} are updated instead of the entire set.
5282 @end defun
5283
5284 @defun ewoc-delete ewoc &rest nodes
5285 This deletes each node in @var{nodes} from @var{ewoc}.
5286 @end defun
5287
5288 @defun ewoc-filter ewoc predicate &rest args
5289 This calls @var{predicate} for each data element in @var{ewoc} and
5290 deletes those nodes for which @var{predicate} returns @code{nil}.
5291 Any @var{args} are passed to @var{predicate}.
5292 @end defun
5293
5294 @defun ewoc-collect ewoc predicate &rest args
5295 This calls @var{predicate} for each data element in @var{ewoc}
5296 and returns a list of those elements for which @var{predicate}
5297 returns non-@code{nil}. The elements in the list are ordered
5298 as in the buffer. Any @var{args} are passed to @var{predicate}.
5299 @end defun
5300
5301 @defun ewoc-map map-function ewoc &rest args
5302 This calls @var{map-function} for each data element in @var{ewoc} and
5303 updates those nodes for which @var{map-function} returns non-@code{nil}.
5304 Any @var{args} are passed to @var{map-function}.
5305 @end defun
5306
5307 @node Abstract Display Example
5308 @subsection Abstract Display Example
5309
5310 Here is a simple example using functions of the ewoc package to
5311 implement a ``color components display,'' an area in a buffer that
5312 represents a vector of three integers (itself representing a 24-bit RGB
5313 value) in various ways.
5314
5315 @example
5316 (setq colorcomp-ewoc nil
5317 colorcomp-data nil
5318 colorcomp-mode-map nil
5319 colorcomp-labels ["Red" "Green" "Blue"])
5320
5321 (defun colorcomp-pp (data)
5322 (if data
5323 (let ((comp (aref colorcomp-data data)))
5324 (insert (aref colorcomp-labels data) "\t: #x"
5325 (format "%02X" comp) " "
5326 (make-string (ash comp -2) ?#) "\n"))
5327 (let ((cstr (format "#%02X%02X%02X"
5328 (aref colorcomp-data 0)
5329 (aref colorcomp-data 1)
5330 (aref colorcomp-data 2)))
5331 (samp " (sample text) "))
5332 (insert "Color\t: "
5333 (propertize samp 'face `(foreground-color . ,cstr))
5334 (propertize samp 'face `(background-color . ,cstr))
5335 "\n"))))
5336
5337 (defun colorcomp (color)
5338 "Allow fiddling with COLOR in a new buffer.
5339 The buffer is in Color Components mode."
5340 (interactive "sColor (name or #RGB or #RRGGBB): ")
5341 (when (string= "" color)
5342 (setq color "green"))
5343 (unless (color-values color)
5344 (error "No such color: %S" color))
5345 (switch-to-buffer
5346 (generate-new-buffer (format "originally: %s" color)))
5347 (kill-all-local-variables)
5348 (setq major-mode 'colorcomp-mode
5349 mode-name "Color Components")
5350 (use-local-map colorcomp-mode-map)
5351 (erase-buffer)
5352 (buffer-disable-undo)
5353 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5354 (color-values color))))
5355 (ewoc (ewoc-create 'colorcomp-pp
5356 "\nColor Components\n\n"
5357 (substitute-command-keys
5358 "\n\\@{colorcomp-mode-map@}"))))
5359 (set (make-local-variable 'colorcomp-data) data)
5360 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5361 (ewoc-enter-last ewoc 0)
5362 (ewoc-enter-last ewoc 1)
5363 (ewoc-enter-last ewoc 2)
5364 (ewoc-enter-last ewoc nil)))
5365 @end example
5366
5367 @cindex controller part, model/view/controller
5368 This example can be extended to be a ``color selection widget'' (in
5369 other words, the controller part of the ``model/view/controller''
5370 design paradigm) by defining commands to modify @code{colorcomp-data}
5371 and to ``finish'' the selection process, and a keymap to tie it all
5372 together conveniently.
5373
5374 @smallexample
5375 (defun colorcomp-mod (index limit delta)
5376 (let ((cur (aref colorcomp-data index)))
5377 (unless (= limit cur)
5378 (aset colorcomp-data index (+ cur delta)))
5379 (ewoc-invalidate
5380 colorcomp-ewoc
5381 (ewoc-nth colorcomp-ewoc index)
5382 (ewoc-nth colorcomp-ewoc -1))))
5383
5384 (defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5385 (defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5386 (defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5387 (defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5388 (defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5389 (defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5390
5391 (defun colorcomp-copy-as-kill-and-exit ()
5392 "Copy the color components into the kill ring and kill the buffer.
5393 The string is formatted #RRGGBB (hash followed by six hex digits)."
5394 (interactive)
5395 (kill-new (format "#%02X%02X%02X"
5396 (aref colorcomp-data 0)
5397 (aref colorcomp-data 1)
5398 (aref colorcomp-data 2)))
5399 (kill-buffer nil))
5400
5401 (setq colorcomp-mode-map
5402 (let ((m (make-sparse-keymap)))
5403 (suppress-keymap m)
5404 (define-key m "i" 'colorcomp-R-less)
5405 (define-key m "o" 'colorcomp-R-more)
5406 (define-key m "k" 'colorcomp-G-less)
5407 (define-key m "l" 'colorcomp-G-more)
5408 (define-key m "," 'colorcomp-B-less)
5409 (define-key m "." 'colorcomp-B-more)
5410 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5411 m))
5412 @end smallexample
5413
5414 Note that we never modify the data in each node, which is fixed when the
5415 ewoc is created to be either @code{nil} or an index into the vector
5416 @code{colorcomp-data}, the actual color components.
5417
5418 @node Blinking
5419 @section Blinking Parentheses
5420 @cindex parenthesis matching
5421 @cindex blinking parentheses
5422 @cindex balancing parentheses
5423
5424 This section describes the mechanism by which Emacs shows a matching
5425 open parenthesis when the user inserts a close parenthesis.
5426
5427 @defvar blink-paren-function
5428 The value of this variable should be a function (of no arguments) to
5429 be called whenever a character with close parenthesis syntax is inserted.
5430 The value of @code{blink-paren-function} may be @code{nil}, in which
5431 case nothing is done.
5432 @end defvar
5433
5434 @defopt blink-matching-paren
5435 If this variable is @code{nil}, then @code{blink-matching-open} does
5436 nothing.
5437 @end defopt
5438
5439 @defopt blink-matching-paren-distance
5440 This variable specifies the maximum distance to scan for a matching
5441 parenthesis before giving up.
5442 @end defopt
5443
5444 @defopt blink-matching-delay
5445 This variable specifies the number of seconds for the cursor to remain
5446 at the matching parenthesis. A fraction of a second often gives
5447 good results, but the default is 1, which works on all systems.
5448 @end defopt
5449
5450 @deffn Command blink-matching-open
5451 This function is the default value of @code{blink-paren-function}. It
5452 assumes that point follows a character with close parenthesis syntax and
5453 moves the cursor momentarily to the matching opening character. If that
5454 character is not already on the screen, it displays the character's
5455 context in the echo area. To avoid long delays, this function does not
5456 search farther than @code{blink-matching-paren-distance} characters.
5457
5458 Here is an example of calling this function explicitly.
5459
5460 @smallexample
5461 @group
5462 (defun interactive-blink-matching-open ()
5463 @c Do not break this line! -- rms.
5464 @c The first line of a doc string
5465 @c must stand alone.
5466 "Indicate momentarily the start of sexp before point."
5467 (interactive)
5468 @end group
5469 @group
5470 (let ((blink-matching-paren-distance
5471 (buffer-size))
5472 (blink-matching-paren t))
5473 (blink-matching-open)))
5474 @end group
5475 @end smallexample
5476 @end deffn
5477
5478 @node Usual Display
5479 @section Usual Display Conventions
5480
5481 The usual display conventions define how to display each character
5482 code. You can override these conventions by setting up a display table
5483 (@pxref{Display Tables}). Here are the usual display conventions:
5484
5485 @itemize @bullet
5486 @item
5487 Character codes 32 through 126 map to glyph codes 32 through 126.
5488 Normally this means they display as themselves.
5489
5490 @item
5491 Character code 9 is a horizontal tab. It displays as whitespace
5492 up to a position determined by @code{tab-width}.
5493
5494 @item
5495 Character code 10 is a newline.
5496
5497 @item
5498 All other codes in the range 0 through 31, and code 127, display in one
5499 of two ways according to the value of @code{ctl-arrow}. If it is
5500 non-@code{nil}, these codes map to sequences of two glyphs, where the
5501 first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
5502 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
5503 just like the codes in the range 128 to 255.
5504
5505 On MS-DOS terminals, Emacs arranges by default for the character code
5506 127 to be mapped to the glyph code 127, which normally displays as an
5507 empty polygon. This glyph is used to display non-@acronym{ASCII} characters
5508 that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
5509 emacs, The GNU Emacs Manual}.
5510
5511 @item
5512 Character codes 128 through 255 map to sequences of four glyphs, where
5513 the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5514 digit characters representing the character code in octal. (A display
5515 table can specify a glyph to use instead of @samp{\}.)
5516
5517 @item
5518 Multibyte character codes above 256 are displayed as themselves, or as a
5519 question mark or empty box if the terminal cannot display that
5520 character.
5521 @end itemize
5522
5523 The usual display conventions apply even when there is a display
5524 table, for any character whose entry in the active display table is
5525 @code{nil}. Thus, when you set up a display table, you need only
5526 specify the characters for which you want special behavior.
5527
5528 These display rules apply to carriage return (character code 13), when
5529 it appears in the buffer. But that character may not appear in the
5530 buffer where you expect it, if it was eliminated as part of end-of-line
5531 conversion (@pxref{Coding System Basics}).
5532
5533 These variables affect the way certain characters are displayed on the
5534 screen. Since they change the number of columns the characters occupy,
5535 they also affect the indentation functions. These variables also affect
5536 how the mode line is displayed; if you want to force redisplay of the
5537 mode line using the new values, call the function
5538 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5539
5540 @defopt ctl-arrow
5541 @cindex control characters in display
5542 This buffer-local variable controls how control characters are
5543 displayed. If it is non-@code{nil}, they are displayed as a caret
5544 followed by the character: @samp{^A}. If it is @code{nil}, they are
5545 displayed as a backslash followed by three octal digits: @samp{\001}.
5546 @end defopt
5547
5548 @c Following may have overfull hbox.
5549 @defvar default-ctl-arrow
5550 The value of this variable is the default value for @code{ctl-arrow} in
5551 buffers that do not override it. @xref{Default Value}.
5552 @end defvar
5553
5554 @defopt tab-width
5555 The value of this buffer-local variable is the spacing between tab
5556 stops used for displaying tab characters in Emacs buffers. The value
5557 is in units of columns, and the default is 8. Note that this feature
5558 is completely independent of the user-settable tab stops used by the
5559 command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5560 @end defopt
5561
5562 @node Display Tables
5563 @section Display Tables
5564
5565 @cindex display table
5566 You can use the @dfn{display table} feature to control how all possible
5567 character codes display on the screen. This is useful for displaying
5568 European languages that have letters not in the @acronym{ASCII} character
5569 set.
5570
5571 The display table maps each character code into a sequence of
5572 @dfn{glyphs}, each glyph being a graphic that takes up one character
5573 position on the screen. You can also define how to display each glyph
5574 on your terminal, using the @dfn{glyph table}.
5575
5576 Display tables affect how the mode line is displayed; if you want to
5577 force redisplay of the mode line using a new display table, call
5578 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5579
5580 @menu
5581 * Display Table Format:: What a display table consists of.
5582 * Active Display Table:: How Emacs selects a display table to use.
5583 * Glyphs:: How to define a glyph, and what glyphs mean.
5584 @end menu
5585
5586 @node Display Table Format
5587 @subsection Display Table Format
5588
5589 A display table is actually a char-table (@pxref{Char-Tables}) with
5590 @code{display-table} as its subtype.
5591
5592 @defun make-display-table
5593 This creates and returns a display table. The table initially has
5594 @code{nil} in all elements.
5595 @end defun
5596
5597 The ordinary elements of the display table are indexed by character
5598 codes; the element at index @var{c} says how to display the character
5599 code @var{c}. The value should be @code{nil} or a vector of the
5600 glyphs to be output (@pxref{Glyphs}). @code{nil} says to display the
5601 character @var{c} according to the usual display conventions
5602 (@pxref{Usual Display}).
5603
5604 @strong{Warning:} if you use the display table to change the display
5605 of newline characters, the whole buffer will be displayed as one long
5606 ``line.''
5607
5608 The display table also has six ``extra slots'' which serve special
5609 purposes. Here is a table of their meanings; @code{nil} in any slot
5610 means to use the default for that slot, as stated below.
5611
5612 @table @asis
5613 @item 0
5614 The glyph for the end of a truncated screen line (the default for this
5615 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5616 arrows in the fringes to indicate truncation, so the display table has
5617 no effect.
5618
5619 @item 1
5620 The glyph for the end of a continued line (the default is @samp{\}).
5621 On graphical terminals, Emacs uses curved arrows in the fringes to
5622 indicate continuation, so the display table has no effect.
5623
5624 @item 2
5625 The glyph for indicating a character displayed as an octal character
5626 code (the default is @samp{\}).
5627
5628 @item 3
5629 The glyph for indicating a control character (the default is @samp{^}).
5630
5631 @item 4
5632 A vector of glyphs for indicating the presence of invisible lines (the
5633 default is @samp{...}). @xref{Selective Display}.
5634
5635 @item 5
5636 The glyph used to draw the border between side-by-side windows (the
5637 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5638 when there are no scroll bars; if scroll bars are supported and in use,
5639 a scroll bar separates the two windows.
5640 @end table
5641
5642 For example, here is how to construct a display table that mimics the
5643 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
5644
5645 @example
5646 (setq disptab (make-display-table))
5647 (let ((i 0))
5648 (while (< i 32)
5649 (or (= i ?\t) (= i ?\n)
5650 (aset disptab i (vector ?^ (+ i 64))))
5651 (setq i (1+ i)))
5652 (aset disptab 127 (vector ?^ ??)))
5653 @end example
5654
5655 @defun display-table-slot display-table slot
5656 This function returns the value of the extra slot @var{slot} of
5657 @var{display-table}. The argument @var{slot} may be a number from 0 to
5658 5 inclusive, or a slot name (symbol). Valid symbols are
5659 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5660 @code{selective-display}, and @code{vertical-border}.
5661 @end defun
5662
5663 @defun set-display-table-slot display-table slot value
5664 This function stores @var{value} in the extra slot @var{slot} of
5665 @var{display-table}. The argument @var{slot} may be a number from 0 to
5666 5 inclusive, or a slot name (symbol). Valid symbols are
5667 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5668 @code{selective-display}, and @code{vertical-border}.
5669 @end defun
5670
5671 @defun describe-display-table display-table
5672 This function displays a description of the display table
5673 @var{display-table} in a help buffer.
5674 @end defun
5675
5676 @deffn Command describe-current-display-table
5677 This command displays a description of the current display table in a
5678 help buffer.
5679 @end deffn
5680
5681 @node Active Display Table
5682 @subsection Active Display Table
5683 @cindex active display table
5684
5685 Each window can specify a display table, and so can each buffer. When
5686 a buffer @var{b} is displayed in window @var{w}, display uses the
5687 display table for window @var{w} if it has one; otherwise, the display
5688 table for buffer @var{b} if it has one; otherwise, the standard display
5689 table if any. The display table chosen is called the @dfn{active}
5690 display table.
5691
5692 @defun window-display-table &optional window
5693 This function returns @var{window}'s display table, or @code{nil}
5694 if @var{window} does not have an assigned display table. The default
5695 for @var{window} is the selected window.
5696 @end defun
5697
5698 @defun set-window-display-table window table
5699 This function sets the display table of @var{window} to @var{table}.
5700 The argument @var{table} should be either a display table or
5701 @code{nil}.
5702 @end defun
5703
5704 @defvar buffer-display-table
5705 This variable is automatically buffer-local in all buffers; its value in
5706 a particular buffer specifies the display table for that buffer. If it
5707 is @code{nil}, that means the buffer does not have an assigned display
5708 table.
5709 @end defvar
5710
5711 @defvar standard-display-table
5712 This variable's value is the default display table, used whenever a
5713 window has no display table and neither does the buffer displayed in
5714 that window. This variable is @code{nil} by default.
5715 @end defvar
5716
5717 If there is no display table to use for a particular window---that is,
5718 if the window specifies none, its buffer specifies none, and
5719 @code{standard-display-table} is @code{nil}---then Emacs uses the usual
5720 display conventions for all character codes in that window. @xref{Usual
5721 Display}.
5722
5723 A number of functions for changing the standard display table
5724 are defined in the library @file{disp-table}.
5725
5726 @node Glyphs
5727 @subsection Glyphs
5728
5729 @cindex glyph
5730 A @dfn{glyph} is a generalization of a character; it stands for an
5731 image that takes up a single character position on the screen. Normally
5732 glyphs come from vectors in the display table (@pxref{Display Tables}).
5733
5734 A glyph is represented in Lisp as a @dfn{glyph code}. A glyph code
5735 can be @dfn{simple} or it can be defined by the @dfn{glyph table}. A
5736 simple glyph code is just a way of specifying a character and a face
5737 to output it in. @xref{Faces}.
5738
5739 The following functions are used to manipulate simple glyph codes:
5740
5741 @defun make-glyph-code char &optional face
5742 This function returns a simple glyph code representing char @var{char}
5743 with face @var{face}.
5744 @end defun
5745
5746 @defun glyph-char glyph
5747 This function returns the character of simple glyph code @var{glyph}.
5748 @end defun
5749
5750 @defun glyph-face glyph
5751 This function returns face of simple glyph code @var{glyph}, or
5752 @code{nil} if @var{glyph} has the default face (face-id 0).
5753 @xref{Face Functions}.
5754 @end defun
5755
5756 On character terminals, you can set up a @dfn{glyph table} to define
5757 the meaning of glyph codes (represented as small integers).
5758
5759 @defvar glyph-table
5760 The value of this variable is the current glyph table. It should be
5761 @code{nil} or a vector whose @var{g}th element defines glyph code
5762 @var{g}.
5763
5764 If a glyph code is greater than or equal to the length of the glyph
5765 table, that code is automatically simple. If @code{glyph-table} is
5766 @code{nil} then all glyph codes are simple.
5767
5768 The glyph table is used only on character terminals. On graphical
5769 displays, all glyph codes are simple.
5770 @end defvar
5771
5772 Here are the meaningful types of elements in the glyph table:
5773
5774 @table @asis
5775 @item @var{string}
5776 Send the characters in @var{string} to the terminal to output
5777 this glyph code.
5778
5779 @item @var{code}
5780 Define this glyph code as an alias for glyph code @var{code} created
5781 by @code{make-glyph-code}. You can use such an alias to define a
5782 small-numbered glyph code which specifies a character with a face.
5783
5784 @item @code{nil}
5785 This glyph code is simple.
5786 @end table
5787
5788 @defun create-glyph string
5789 This function returns a newly-allocated glyph code which is set up to
5790 display by sending @var{string} to the terminal.
5791 @end defun
5792
5793 @node Beeping
5794 @section Beeping
5795 @c @cindex beeping "beep" is adjacent
5796 @cindex bell
5797
5798 This section describes how to make Emacs ring the bell (or blink the
5799 screen) to attract the user's attention. Be conservative about how
5800 often you do this; frequent bells can become irritating. Also be
5801 careful not to use just beeping when signaling an error is more
5802 appropriate. (@xref{Errors}.)
5803
5804 @defun ding &optional do-not-terminate
5805 @cindex keyboard macro termination
5806 This function beeps, or flashes the screen (see @code{visible-bell} below).
5807 It also terminates any keyboard macro currently executing unless
5808 @var{do-not-terminate} is non-@code{nil}.
5809 @end defun
5810
5811 @defun beep &optional do-not-terminate
5812 This is a synonym for @code{ding}.
5813 @end defun
5814
5815 @defopt visible-bell
5816 This variable determines whether Emacs should flash the screen to
5817 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
5818 is effective on graphical displays, and on text-only terminals
5819 provided the terminal's Termcap entry defines the visible bell
5820 capability (@samp{vb}).
5821 @end defopt
5822
5823 @defvar ring-bell-function
5824 If this is non-@code{nil}, it specifies how Emacs should ``ring the
5825 bell.'' Its value should be a function of no arguments. If this is
5826 non-@code{nil}, it takes precedence over the @code{visible-bell}
5827 variable.
5828 @end defvar
5829
5830 @node Window Systems
5831 @section Window Systems
5832
5833 Emacs works with several window systems, most notably the X Window
5834 System. Both Emacs and X use the term ``window,'' but use it
5835 differently. An Emacs frame is a single window as far as X is
5836 concerned; the individual Emacs windows are not known to X at all.
5837
5838 @defvar window-system
5839 This frame-local variable tells Lisp programs what window system Emacs is using
5840 for displaying the frame. The possible values are
5841
5842 @table @code
5843 @item x
5844 @cindex X Window System
5845 Emacs is displaying the frame using X.
5846 @item w32
5847 Emacs is displaying the frame using native MS-Windows GUI.
5848 @item ns
5849 Emacs is displaying the frame using the Nextstep interface (used on
5850 GNUstep and Mac OS X).
5851 @item pc
5852 Emacs is displaying the frame using MS-DOS direct screen writes.
5853 @item nil
5854 Emacs is displaying the frame on a character-based terminal.
5855 @end table
5856 @end defvar
5857
5858 @defvar initial-window-system
5859 This variable holds the value of @code{window-system} used for the
5860 first frame created by Emacs during startup. (When Emacs is invoked
5861 with the @option{--daemon} option, it does not create any initial
5862 frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
5863 Options, daemon,, emacs, The GNU Emacs Manual}.)
5864 @end defvar
5865
5866 @defun window-system &optional frame
5867 This function returns a symbol whose name tells what window system is
5868 used for displaying @var{frame} (which defaults to the currently
5869 selected frame). The list of possible symbols it returns is the same
5870 one documented for the variable @code{window-system} above.
5871 @end defun
5872
5873 @defvar window-setup-hook
5874 This variable is a normal hook which Emacs runs after handling the
5875 initialization files. Emacs runs this hook after it has completed
5876 loading your init file, the default initialization file (if
5877 any), and the terminal-specific Lisp code, and running the hook
5878 @code{term-setup-hook}.
5879
5880 This hook is used for internal purposes: setting up communication with
5881 the window system, and creating the initial window. Users should not
5882 interfere with it.
5883 @end defvar
5884
5885 @ignore
5886 arch-tag: ffdf5714-7ecf-415b-9023-fbc6b409c2c6
5887 @end ignore