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1 @c -*- coding: utf-8 -*-
2 @c This is part of the Emacs manual.
3 @c Copyright (C) 1985-1987, 1993-1995, 1997, 2000-2016 Free Software
4 @c Foundation, Inc.
5 @c See file emacs.texi for copying conditions.
6 @node Basic
7 @chapter Basic Editing Commands
8
9 @kindex C-h t
10 @findex help-with-tutorial
11 Here we explain the basics of how to enter text, make corrections,
12 and save the text in a file. If this material is new to you, we
13 suggest you first run the Emacs learn-by-doing tutorial, by typing
14 @kbd{C-h t} (@code{help-with-tutorial}).
15
16 @menu
17
18 * Inserting Text:: Inserting text by simply typing it.
19 * Moving Point:: Moving the cursor to the place where you want to
20 change something.
21 * Erasing:: Deleting and killing text.
22 * Basic Undo:: Undoing recent changes in the text.
23 * Files: Basic Files. Visiting, creating, and saving files.
24 * Help: Basic Help. Asking what a character does.
25 * Blank Lines:: Making and deleting blank lines.
26 * Continuation Lines:: How Emacs displays lines too wide for the screen.
27 * Position Info:: What line, row, or column is point on?
28 * Arguments:: Numeric arguments for repeating a command N times.
29 * Repeating:: Repeating the previous command quickly.
30 @end menu
31
32 @node Inserting Text
33 @section Inserting Text
34
35 @cindex insertion
36 @cindex graphic characters
37 You can insert an ordinary @dfn{graphic character} (e.g., @samp{a},
38 @samp{B}, @samp{3}, and @samp{=}) by typing the associated key. This
39 adds the character to the buffer at point. Insertion moves point
40 forward, so that point remains just after the inserted text.
41 @xref{Point}.
42
43 @kindex RET
44 @kindex C-j
45 @cindex newline
46 @c @findex electric-indent-just-newline
47 To end a line and start a new one, type @key{RET} (@code{newline}).
48 (The @key{RET} key may be labeled @key{Return} or @key{Enter} on your
49 keyboard, but we refer to it as @key{RET} in this manual.) This
50 command inserts a newline character into the buffer, then indents
51 (@pxref{Indentation}) according to the major mode. If point is at the end
52 of the line, the effect is to create a new blank line after it and
53 indent the new line; if point is in the middle of a line, the line is
54 split at that position. To turn off the auto-indentation, you can
55 either disable Electric Indent mode (@pxref{Indent Convenience}) or
56 type @kbd{C-j}, which inserts just a newline, without any
57 auto-indentation.
58
59 As we explain later in this manual, you can change the way Emacs
60 handles text insertion by turning on @dfn{minor modes}. For instance,
61 the minor mode called Auto Fill mode splits lines automatically when
62 they get too long (@pxref{Filling}). The minor mode called Overwrite
63 mode causes inserted characters to replace (overwrite) existing text,
64 instead of shoving it to the right. @xref{Minor Modes}.
65
66 @cindex quoting
67 @kindex C-q
68 @findex quoted-insert
69 Only graphic characters can be inserted by typing the associated
70 key; other keys act as editing commands and do not insert themselves.
71 For instance, @key{DEL} runs the command @code{delete-backward-char}
72 by default (some modes bind it to a different command); it does not
73 insert a literal @samp{DEL} character (@acronym{ASCII} character code
74 127).
75
76 To insert a non-graphic character, or a character that your keyboard
77 does not support, first @dfn{quote} it by typing @kbd{C-q}
78 (@code{quoted-insert}). There are two ways to use @kbd{C-q}:
79
80 @itemize @bullet
81 @item
82 @kbd{C-q} followed by any non-graphic character (even @kbd{C-g})
83 inserts that character. For instance, @kbd{C-q @key{DEL}} inserts a
84 literal @samp{DEL} character.
85
86 @item
87 @kbd{C-q} followed by a sequence of octal digits inserts the character
88 with the specified octal character code. You can use any number of
89 octal digits; any non-digit terminates the sequence. If the
90 terminating character is @key{RET}, that @key{RET} serves only to
91 terminate the sequence. Any other non-digit terminates the sequence
92 and then acts as normal input---thus, @kbd{C-q 1 0 1 B} inserts
93 @samp{AB}.
94
95 The use of octal sequences is disabled in ordinary non-binary
96 Overwrite mode, to give you a convenient way to insert a digit instead
97 of overwriting with it.
98 @end itemize
99
100 @vindex read-quoted-char-radix
101 @noindent
102 To use decimal or hexadecimal instead of octal, set the variable
103 @code{read-quoted-char-radix} to 10 or 16. If the radix is 16,
104 the letters @kbd{a} to @kbd{f} serve as part of a character code,
105 just like digits. Case is ignored.
106
107 @findex insert-char
108 @kindex C-x 8
109 @cindex Unicode characters, inserting
110 @cindex insert Unicode character
111 @cindex characters, inserting by name or code-point
112 @cindex curly quotes
113 @cindex curved quotes
114 A few common Unicode characters can be inserted via a command
115 starting with @kbd{C-x 8}. For example, @kbd{C-x 8 [} inserts @t{‘}
116 which is Unicode code-point @code{U+2018} LEFT SINGLE QUOTATION MARK,
117 sometimes called a left single ``curved quote'' or ``curly quote''.
118 Similarly, @kbd{C-x 8 ]}, @kbd{C-x 8 @{} and @kbd{C-x 8 @}} insert the
119 curved quotes @t{’}, @t{“} and @t{”}, respectively. Also, a working
120 Alt key acts like @kbd{C-x 8}; e.g., @kbd{A-[} acts like @kbd{C-x 8 [}
121 and inserts @t{‘}. To see which characters have @kbd{C-x 8}
122 shorthands, type @kbd{C-x 8 C-h}.
123
124 Alternatively, you can use the command @kbd{C-x 8 @key{RET}}
125 (@code{insert-char}). This prompts for the Unicode name or code-point
126 of a character, using the minibuffer. If you enter a name, the
127 command provides completion (@pxref{Completion}). If you enter a
128 code-point, it should be as a hexadecimal number (the convention for
129 Unicode), or a number with a specified radix, e.g., @code{#o23072}
130 (octal); @xref{Integer Basics,,, elisp, The Emacs Lisp Reference
131 Manual}. The command then inserts the corresponding character into
132 the buffer.
133
134 In some contexts, if you type a quotation using grave accent and
135 apostrophe @t{`like this'}, it is converted to a form @t{‘like this’}
136 using single quotation marks. Similarly, typing a quotation @t{``like
137 this''} using double grave accent and apostrophe converts it to a form
138 @t{“like this”} using double quotation marks. @xref{Quotation Marks}.
139
140 For example, the following all insert the same character:
141
142 @example
143 @kbd{C-x 8 @key{RET} left single quotation mark @key{RET}}
144 @kbd{C-x 8 @key{RET} left sin @key{TAB} @key{RET}}
145 @kbd{C-x 8 @key{RET} 2018 @key{RET}}
146 @kbd{C-x 8 [}
147 @kbd{A-[} @r{(if the Alt key works)}
148 @kbd{`} @r{(in Electric Quote mode)}
149 @end example
150
151 A numeric argument to @kbd{C-q} or @kbd{C-x 8 ...} specifies
152 how many copies of the character to insert (@pxref{Arguments}).
153
154 @node Moving Point
155 @section Changing the Location of Point
156
157 @cindex arrow keys
158 @cindex moving point
159 @cindex movement
160 @cindex cursor motion
161 @cindex moving the cursor
162 To do more than insert characters, you have to know how to move
163 point (@pxref{Point}). The keyboard commands @kbd{C-f}, @kbd{C-b},
164 @kbd{C-n}, and @kbd{C-p} move point to the right, left, down, and up,
165 respectively. You can also move point using the @dfn{arrow keys}
166 present on most keyboards: @key{RIGHT}, @key{LEFT},
167 @key{DOWN}, and @key{UP}; however, many Emacs users find
168 that it is slower to use the arrow keys than the control keys, because
169 you need to move your hand to the area of the keyboard where those
170 keys are located.
171
172 You can also click the left mouse button to move point to the
173 position clicked. Emacs also provides a variety of additional
174 keyboard commands that move point in more sophisticated ways.
175
176 @table @kbd
177
178 @item C-f
179 @kindex C-f
180 @findex forward-char
181 Move forward one character (@code{forward-char}).
182
183 @item @key{RIGHT}
184 @kindex RIGHT
185 @findex right-char
186 @vindex visual-order-cursor-movement
187 @cindex cursor, visual-order motion
188 This command (@code{right-char}) behaves like @kbd{C-f}, with one
189 exception: when editing right-to-left scripts such as Arabic, it
190 instead moves @emph{backward} if the current paragraph is a
191 right-to-left paragraph. @xref{Bidirectional Editing}. If
192 @code{visual-order-cursor-movement} is non-@code{nil}, this command
193 moves to the character that is to the right of the current screen
194 position, moving to the next or previous screen line as appropriate.
195 Note that this might potentially move point many buffer positions
196 away, depending on the surrounding bidirectional context.
197
198 @item C-b
199 @kindex C-b
200 @findex backward-char
201 Move backward one character (@code{backward-char}).
202
203 @item @key{LEFT}
204 @kindex LEFT
205 @findex left-char
206 This command (@code{left-char}) behaves like @kbd{C-b}, except it
207 moves @emph{forward} if the current paragraph is right-to-left.
208 @xref{Bidirectional Editing}. If @code{visual-order-cursor-movement}
209 is non-@code{nil}, this command moves to the character that is to the
210 left of the current screen position, moving to the previous or next
211 screen line as appropriate.
212
213 @item C-n
214 @itemx @key{DOWN}
215 @kindex C-n
216 @kindex DOWN
217 @findex next-line
218 Move down one screen line (@code{next-line}). This command attempts
219 to keep the horizontal position unchanged, so if you start in the
220 middle of one line, you move to the middle of the next.
221
222 @item C-p
223 @itemx @key{UP}
224 @kindex C-p
225 @kindex UP
226 @findex previous-line
227 Move up one screen line (@code{previous-line}). This command
228 preserves position within the line, like @kbd{C-n}.
229
230 @item C-a
231 @itemx @key{Home}
232 @kindex C-a
233 @kindex HOME key
234 @findex move-beginning-of-line
235 Move to the beginning of the line (@code{move-beginning-of-line}).
236
237 @item C-e
238 @itemx @key{End}
239 @kindex C-e
240 @kindex END key
241 @findex move-end-of-line
242 Move to the end of the line (@code{move-end-of-line}).
243
244 @item M-f
245 @kindex M-f
246 @findex forward-word
247 Move forward one word (@code{forward-word}).
248
249 @item C-@key{RIGHT}
250 @itemx M-@key{RIGHT}
251 @kindex C-RIGHT
252 @kindex M-RIGHT
253 @findex right-word
254 This command (@code{right-word}) behaves like @kbd{M-f}, except it
255 moves @emph{backward} by one word if the current paragraph is
256 right-to-left. @xref{Bidirectional Editing}.
257
258 @item M-b
259 @kindex M-b
260 @findex backward-word
261 Move backward one word (@code{backward-word}).
262
263 @item C-@key{LEFT}
264 @itemx M-@key{LEFT}
265 @kindex C-LEFT
266 @kindex M-LEFT
267 @findex left-word
268 This command (@code{left-word}) behaves like @kbd{M-b}, except it
269 moves @emph{forward} by one word if the current paragraph is
270 right-to-left. @xref{Bidirectional Editing}.
271
272 @item M-r
273 @kindex M-r
274 @findex move-to-window-line-top-bottom
275 Without moving the text on the screen, reposition point on the left
276 margin of the center-most text line of the window; on subsequent
277 consecutive invocations, move point to the left margin of the top-most
278 line, the bottom-most line, and so forth, in cyclic order
279 (@code{move-to-window-line-top-bottom}).
280
281 A numeric argument says which screen line to place point on, counting
282 downward from the top of the window (zero means the top line). A
283 negative argument counts lines up from the bottom (@minus{}1 means the
284 bottom line). @xref{Arguments}, for more information on numeric
285 arguments.
286
287 @item M-<
288 @kindex M-<
289 @findex beginning-of-buffer
290 Move to the top of the buffer (@code{beginning-of-buffer}). With
291 numeric argument @var{n}, move to @var{n}/10 of the way from the top.
292
293 @item M->
294 @kindex M->
295 @findex end-of-buffer
296 Move to the end of the buffer (@code{end-of-buffer}).
297
298 @item C-v
299 @itemx @key{PageDown}
300 @itemx @key{next}
301 Scroll the display one screen forward, and move point onscreen if
302 necessary (@code{scroll-up-command}). @xref{Scrolling}.
303
304 @item M-v
305 @itemx @key{PageUp}
306 @itemx @key{prior}
307 Scroll one screen backward, and move point onscreen if necessary
308 (@code{scroll-down-command}). @xref{Scrolling}.
309
310 @item M-g c
311 @kindex M-g c
312 @findex goto-char
313 Read a number @var{n} and move point to buffer position @var{n}.
314 Position 1 is the beginning of the buffer.
315
316 @item M-g M-g
317 @itemx M-g g
318 @kindex M-g M-g
319 @kindex M-g g
320 @findex goto-line
321 Read a number @var{n} and move point to the beginning of line number
322 @var{n} (@code{goto-line}). Line 1 is the beginning of the buffer. If
323 point is on or just after a number in the buffer, that is the default
324 for @var{n}. Just type @key{RET} in the minibuffer to use it. You can
325 also specify @var{n} by giving @kbd{M-g M-g} a numeric prefix argument.
326 @xref{Select Buffer}, for the behavior of @kbd{M-g M-g} when you give it
327 a plain prefix argument.
328
329 @item M-g @key{TAB}
330 @kindex M-g TAB
331 @findex move-to-column
332 Read a number @var{n} and move to column @var{n} in the current line.
333 Column 0 is the leftmost column. If called with a prefix argument,
334 move to the column number specified by the argument's numeric value.
335
336 @item C-x C-n
337 @kindex C-x C-n
338 @findex set-goal-column
339 Use the current column of point as the @dfn{semipermanent goal column}
340 for @kbd{C-n} and @kbd{C-p} (@code{set-goal-column}). When a
341 semipermanent goal column is in effect, those commands always try to
342 move to this column, or as close as possible to it, after moving
343 vertically. The goal column remains in effect until canceled.
344
345 @item C-u C-x C-n
346 Cancel the goal column. Henceforth, @kbd{C-n} and @kbd{C-p} try to
347 preserve the horizontal position, as usual.
348 @end table
349
350 @vindex line-move-visual
351 When a line of text in the buffer is longer than the width of the
352 window, Emacs usually displays it on two or more @dfn{screen lines}.
353 For convenience, @kbd{C-n} and @kbd{C-p} move point by screen lines,
354 as do the equivalent keys @kbd{@key{down}} and @kbd{@key{up}}. You
355 can force these commands to move according to @dfn{logical lines}
356 (i.e., according to the text lines in the buffer) by setting the
357 variable @code{line-move-visual} to @code{nil}; if a logical line
358 occupies multiple screen lines, the cursor then skips over the
359 additional screen lines. For details, see @ref{Continuation Lines}.
360 @xref{Variables}, for how to set variables such as
361 @code{line-move-visual}.
362
363 Unlike @kbd{C-n} and @kbd{C-p}, most of the Emacs commands that work
364 on lines work on @emph{logical} lines. For instance, @kbd{C-a}
365 (@code{move-beginning-of-line}) and @kbd{C-e}
366 (@code{move-end-of-line}) respectively move to the beginning and end
367 of the logical line. Whenever we encounter commands that work on
368 screen lines, such as @kbd{C-n} and @kbd{C-p}, we will point these
369 out.
370
371 @vindex track-eol
372 When @code{line-move-visual} is @code{nil}, you can also set the
373 variable @code{track-eol} to a non-@code{nil} value. Then @kbd{C-n}
374 and @kbd{C-p}, when starting at the end of the logical line, move to
375 the end of the next logical line. Normally, @code{track-eol} is
376 @code{nil}.
377
378 @vindex next-line-add-newlines
379 @kbd{C-n} normally stops at the end of the buffer when you use it on
380 the last line in the buffer. However, if you set the variable
381 @code{next-line-add-newlines} to a non-@code{nil} value, @kbd{C-n} on
382 the last line of a buffer creates an additional line at the end and
383 moves down into it.
384
385 @node Erasing
386 @section Erasing Text
387 @cindex killing characters and lines
388 @cindex deleting characters and lines
389 @cindex erasing characters and lines
390
391 @table @kbd
392 @item @key{DEL}
393 @itemx @key{BACKSPACE}
394 Delete the character before point, or the region if it is active
395 (@code{delete-backward-char}).
396
397 @item @key{Delete}
398 Delete the character after point, or the region if it is active
399 (@code{delete-forward-char}).
400
401 @item C-d
402 Delete the character after point (@code{delete-char}).
403
404 @item C-k
405 Kill to the end of the line (@code{kill-line}).
406 @item M-d
407 Kill forward to the end of the next word (@code{kill-word}).
408 @item M-@key{DEL}
409 Kill back to the beginning of the previous word
410 (@code{backward-kill-word}).
411 @end table
412
413 The @kbd{@key{DEL}} (@code{delete-backward-char}) command removes
414 the character before point, moving the cursor and the characters after
415 it backwards. If point was at the beginning of a line, this deletes
416 the preceding newline, joining this line to the previous one.
417
418 If, however, the region is active, @kbd{@key{DEL}} instead deletes
419 the text in the region. @xref{Mark}, for a description of the region.
420
421 On most keyboards, @key{DEL} is labeled @key{BACKSPACE}, but we
422 refer to it as @key{DEL} in this manual. (Do not confuse @key{DEL}
423 with the @key{Delete} key; we will discuss @key{Delete} momentarily.)
424 On some text terminals, Emacs may not recognize the @key{DEL} key
425 properly. @xref{DEL Does Not Delete}, if you encounter this problem.
426
427 The @key{Delete} (@code{delete-forward-char}) command deletes in the
428 opposite direction: it deletes the character after point, i.e., the
429 character under the cursor. If point was at the end of a line, this
430 joins the following line onto this one. Like @kbd{@key{DEL}}, it
431 deletes the text in the region if the region is active (@pxref{Mark}).
432
433 @kbd{C-d} (@code{delete-char}) deletes the character after point,
434 similar to @key{Delete}, but regardless of whether the region is
435 active.
436
437 @xref{Deletion}, for more detailed information about the above
438 deletion commands.
439
440 @kbd{C-k} (@code{kill-line}) erases (kills) a line at a time. If
441 you type @kbd{C-k} at the beginning or middle of a line, it kills all
442 the text up to the end of the line. If you type @kbd{C-k} at the end
443 of a line, it joins that line with the following line.
444
445 @xref{Killing}, for more information about @kbd{C-k} and related
446 commands.
447
448 @node Basic Undo
449 @section Undoing Changes
450
451 @table @kbd
452 @item C-/
453 Undo one entry of the undo records---usually, one command worth
454 (@code{undo}).
455
456 @item C-x u
457 @itemx C-_
458 The same.
459 @end table
460
461 Emacs records a list of changes made in the buffer text, so you can
462 undo recent changes. This is done using the @code{undo} command,
463 which is bound to @kbd{C-/} (as well as @kbd{C-x u} and @kbd{C-_}).
464 Normally, this command undoes the last change, moving point back to
465 where it was before the change. The undo command applies only to
466 changes in the buffer; you can't use it to undo cursor motion.
467
468 Although each editing command usually makes a separate entry in the
469 undo records, very simple commands may be grouped together.
470 Sometimes, an entry may cover just part of a complex command.
471
472 If you repeat @kbd{C-/} (or its aliases), each repetition undoes
473 another, earlier change, back to the limit of the undo information
474 available. If all recorded changes have already been undone, the undo
475 command displays an error message and does nothing.
476
477 To learn more about the @code{undo} command, see @ref{Undo}.
478
479 @node Basic Files
480 @section Files
481
482 Text that you insert in an Emacs buffer lasts only as long as the
483 Emacs session. To keep any text permanently, you must put it in a
484 @dfn{file}.
485
486 Suppose there is a file named @file{test.emacs} in your home
487 directory. To begin editing this file in Emacs, type
488
489 @example
490 C-x C-f test.emacs @key{RET}
491 @end example
492
493 @noindent
494 Here the file name is given as an @dfn{argument} to the command @kbd{C-x
495 C-f} (@code{find-file}). That command uses the @dfn{minibuffer} to
496 read the argument, and you type @key{RET} to terminate the argument
497 (@pxref{Minibuffer}).
498
499 Emacs obeys this command by @dfn{visiting} the file: it creates a
500 buffer, copies the contents of the file into the buffer, and then
501 displays the buffer for editing. If you alter the text, you can
502 @dfn{save} the new text in the file by typing @kbd{C-x C-s}
503 (@code{save-buffer}). This copies the altered buffer contents back
504 into the file @file{test.emacs}, making them permanent. Until you
505 save, the changed text exists only inside Emacs, and the file
506 @file{test.emacs} is unaltered.
507
508 To create a file, just visit it with @kbd{C-x C-f} as if it already
509 existed. This creates an empty buffer, in which you can insert the
510 text you want to put in the file. Emacs actually creates the file the
511 first time you save this buffer with @kbd{C-x C-s}.
512
513 To learn more about using files in Emacs, see @ref{Files}.
514
515 @node Basic Help
516 @section Help
517
518 @cindex getting help with keys
519 If you forget what a key does, you can find out by typing @kbd{C-h
520 k} (@code{describe-key}), followed by the key of interest; for
521 example, @kbd{C-h k C-n} tells you what @kbd{C-n} does.
522
523 The prefix key @kbd{C-h} stands for ``help''. The key @key{F1}
524 serves as an alias for @kbd{C-h}. Apart from @kbd{C-h k}, there are
525 many other help commands providing different kinds of help.
526
527 @xref{Help}, for details.
528
529 @node Blank Lines
530 @section Blank Lines
531
532 @cindex inserting blank lines
533 @cindex deleting blank lines
534 Here are special commands and techniques for inserting and deleting
535 blank lines.
536
537 @table @kbd
538 @item C-o
539 Insert a blank line after the cursor (@code{open-line}).
540 @item C-x C-o
541 Delete all but one of many consecutive blank lines
542 (@code{delete-blank-lines}).
543 @end table
544
545 @kindex C-o
546 @kindex C-x C-o
547 @cindex blank lines
548 @findex open-line
549 @findex delete-blank-lines
550 We have seen how @kbd{@key{RET}} (@code{newline}) starts a new line
551 of text. However, it may be easier to see what you are doing if you
552 first make a blank line and then insert the desired text into it.
553 This is easy to do using the key @kbd{C-o} (@code{open-line}), which
554 inserts a newline after point but leaves point in front of the
555 newline. After @kbd{C-o}, type the text for the new line.
556
557 You can make several blank lines by typing @kbd{C-o} several times, or
558 by giving it a numeric argument specifying how many blank lines to make.
559 @xref{Arguments}, for how. If you have a fill prefix, the @kbd{C-o}
560 command inserts the fill prefix on the new line, if typed at the
561 beginning of a line. @xref{Fill Prefix}.
562
563 The easy way to get rid of extra blank lines is with the command
564 @kbd{C-x C-o} (@code{delete-blank-lines}). If point lies within a run
565 of several blank lines, @kbd{C-x C-o} deletes all but one of them. If
566 point is on a single blank line, @kbd{C-x C-o} deletes it. If point
567 is on a nonblank line, @kbd{C-x C-o} deletes all following blank
568 lines, if any exists.
569
570 @node Continuation Lines
571 @section Continuation Lines
572
573 @cindex continuation line
574 @cindex wrapping
575 @cindex line wrapping
576 @cindex fringes, and continuation lines
577 Sometimes, a line of text in the buffer---a @dfn{logical line}---is
578 too long to fit in the window, and Emacs displays it as two or more
579 @dfn{screen lines}. This is called @dfn{line wrapping} or
580 @dfn{continuation}, and the long logical line is called a
581 @dfn{continued line}. On a graphical display, Emacs indicates line
582 wrapping with small bent arrows in the left and right window fringes.
583 On a text terminal, Emacs indicates line wrapping by displaying a
584 @samp{\} character at the right margin.
585
586 Most commands that act on lines act on logical lines, not screen
587 lines. For instance, @kbd{C-k} kills a logical line. As described
588 earlier, @kbd{C-n} (@code{next-line}) and @kbd{C-p}
589 (@code{previous-line}) are special exceptions: they move point down
590 and up, respectively, by one screen line (@pxref{Moving Point}).
591
592 @cindex truncation
593 @cindex line truncation, and fringes
594 Emacs can optionally @dfn{truncate} long logical lines instead of
595 continuing them. This means that every logical line occupies a single
596 screen line; if it is longer than the width of the window, the rest of
597 the line is not displayed. On a graphical display, a truncated line
598 is indicated by a small straight arrow in the right fringe; on a text
599 terminal, it is indicated by a @samp{$} character in the right margin.
600 @xref{Line Truncation}.
601
602 By default, continued lines are wrapped at the right window edge.
603 Since the wrapping may occur in the middle of a word, continued lines
604 can be difficult to read. The usual solution is to break your lines
605 before they get too long, by inserting newlines. If you prefer, you
606 can make Emacs insert a newline automatically when a line gets too
607 long, by using Auto Fill mode. @xref{Filling}.
608
609 @cindex word wrap
610 Sometimes, you may need to edit files containing many long logical
611 lines, and it may not be practical to break them all up by adding
612 newlines. In that case, you can use Visual Line mode, which enables
613 @dfn{word wrapping}: instead of wrapping long lines exactly at the
614 right window edge, Emacs wraps them at the word boundaries (i.e.,
615 space or tab characters) nearest to the right window edge. Visual
616 Line mode also redefines editing commands such as @code{C-a},
617 @code{C-n}, and @code{C-k} to operate on screen lines rather than
618 logical lines. @xref{Visual Line Mode}.
619
620 @node Position Info
621 @section Cursor Position Information
622
623 Here are commands to get information about the size and position of
624 parts of the buffer, and to count words and lines.
625
626 @table @kbd
627 @item M-x what-line
628 Display the line number of point.
629 @item M-x line-number-mode
630 @itemx M-x column-number-mode
631 Toggle automatic display of the current line number or column number.
632 @xref{Optional Mode Line}.
633
634 @item M-=
635 Display the number of lines, words, and characters that are present in
636 the region (@code{count-words-region}). @xref{Mark}, for information
637 about the region.
638
639 @item M-x count-words
640 Display the number of lines, words, and characters that are present in
641 the buffer. If the region is active (@pxref{Mark}), display the
642 numbers for the region instead.
643
644 @item C-x =
645 Display the character code of character after point, character position of
646 point, and column of point (@code{what-cursor-position}).
647 @item M-x hl-line-mode
648 Enable or disable highlighting of the current line. @xref{Cursor
649 Display}.
650 @item M-x size-indication-mode
651 Toggle automatic display of the size of the buffer.
652 @xref{Optional Mode Line}.
653 @end table
654
655 @findex what-line
656 @cindex line number commands
657 @cindex location of point
658 @cindex cursor location
659 @cindex point location
660 @kbd{M-x what-line} displays the current line number in the echo
661 area. This command is usually redundant, because the current line
662 number is shown in the mode line (@pxref{Mode Line}). However, if you
663 narrow the buffer, the mode line shows the line number relative to
664 the accessible portion (@pxref{Narrowing}). By contrast,
665 @code{what-line} displays both the line number relative to the
666 narrowed region and the line number relative to the whole buffer.
667
668 @kindex M-=
669 @findex count-words-region
670 @kbd{M-=} (@code{count-words-region}) displays a message reporting
671 the number of lines, words, and characters in the region
672 (@pxref{Mark}, for an explanation of the region). With a prefix
673 argument, @kbd{C-u M-=}, the command displays a count for the entire
674 buffer.
675
676 @findex count-words
677 The command @kbd{M-x count-words} does the same job, but with a
678 different calling convention. It displays a count for the region if
679 the region is active, and for the buffer otherwise.
680
681 @kindex C-x =
682 @findex what-cursor-position
683 The command @kbd{C-x =} (@code{what-cursor-position}) shows
684 information about the current cursor position and the buffer contents
685 at that position. It displays a line in the echo area that looks like
686 this:
687
688 @smallexample
689 Char: c (99, #o143, #x63) point=28062 of 36168 (78%) column=53
690 @end smallexample
691
692 After @samp{Char:}, this shows the character in the buffer at point.
693 The text inside the parenthesis shows the corresponding decimal, octal
694 and hex character codes; for more information about how @kbd{C-x =}
695 displays character information, see @ref{International Chars}. After
696 @samp{point=} is the position of point as a character count (the first
697 character in the buffer is position 1, the second character is
698 position 2, and so on). The number after that is the total number of
699 characters in the buffer, and the number in parenthesis expresses the
700 position as a percentage of the total. After @samp{column=} is the
701 horizontal position of point, in columns counting from the left edge
702 of the window.
703
704 If the buffer has been narrowed, making some of the text at the
705 beginning and the end temporarily inaccessible, @kbd{C-x =} displays
706 additional text describing the currently accessible range. For
707 example, it might display this:
708
709 @smallexample
710 Char: C (67, #o103, #x43) point=252 of 889 (28%) <231-599> column=0
711 @end smallexample
712
713 @noindent
714 where the two extra numbers give the smallest and largest character
715 position that point is allowed to assume. The characters between
716 those two positions are the accessible ones. @xref{Narrowing}.
717
718 @node Arguments
719 @section Numeric Arguments
720 @cindex numeric arguments
721 @cindex prefix arguments
722 @cindex arguments to commands
723
724 In the terminology of mathematics and computing, @dfn{argument}
725 means ``data provided to a function or operation''. You can give any
726 Emacs command a @dfn{numeric argument} (also called a @dfn{prefix
727 argument}). Some commands interpret the argument as a repetition
728 count. For example, giving @kbd{C-f} an argument of ten causes it to
729 move point forward by ten characters instead of one. With these
730 commands, no argument is equivalent to an argument of one, and
731 negative arguments cause them to move or act in the opposite
732 direction.
733
734 @kindex M-1
735 @kindex M-@t{-}
736 @findex digit-argument
737 @findex negative-argument
738 The easiest way to specify a numeric argument is to type a digit
739 and/or a minus sign while holding down the @key{META} key. For
740 example,
741
742 @example
743 M-5 C-n
744 @end example
745
746 @noindent
747 moves down five lines. The keys @kbd{M-1}, @kbd{M-2}, and so on, as
748 well as @kbd{M--}, are bound to commands (@code{digit-argument} and
749 @code{negative-argument}) that set up an argument for the next
750 command. @kbd{M--} without digits normally means @minus{}1.
751
752 If you enter more than one digit, you need not hold down the
753 @key{META} key for the second and subsequent digits. Thus, to move
754 down fifty lines, type
755
756 @example
757 M-5 0 C-n
758 @end example
759
760 @noindent
761 Note that this @emph{does not} insert five copies of @samp{0} and move
762 down one line, as you might expect---the @samp{0} is treated as part
763 of the prefix argument.
764
765 (What if you do want to insert five copies of @samp{0}? Type @kbd{M-5
766 C-u 0}. Here, @kbd{C-u} terminates the prefix argument, so that
767 the next keystroke begins the command that you want to execute. Note
768 that this meaning of @kbd{C-u} applies only to this case. For the
769 usual role of @kbd{C-u}, see below.)
770
771 @kindex C-u
772 @findex universal-argument
773 Instead of typing @kbd{M-1}, @kbd{M-2}, and so on, another way to
774 specify a numeric argument is to type @kbd{C-u}
775 (@code{universal-argument}) followed by some digits, or (for a
776 negative argument) a minus sign followed by digits. A minus sign
777 without digits normally means @minus{}1.
778
779 @kbd{C-u} alone has the special meaning of ``four times'': it
780 multiplies the argument for the next command by four. @kbd{C-u C-u}
781 multiplies it by sixteen. Thus, @kbd{C-u C-u C-f} moves forward
782 sixteen characters. Other useful combinations are @kbd{C-u C-n},
783 @kbd{C-u C-u C-n} (move down a good fraction of a screen), @kbd{C-u
784 C-u C-o} (make sixteen blank lines), and @kbd{C-u C-k} (kill four
785 lines).
786
787 You can use a numeric argument before a self-inserting character to
788 insert multiple copies of it. This is straightforward when the
789 character is not a digit; for example, @kbd{C-u 6 4 a} inserts 64
790 copies of the character @samp{a}. But this does not work for
791 inserting digits; @kbd{C-u 6 4 1} specifies an argument of 641. You
792 can separate the argument from the digit to insert with another
793 @kbd{C-u}; for example, @kbd{C-u 6 4 C-u 1} does insert 64 copies of
794 the character @samp{1}.
795
796 Some commands care whether there is an argument, but ignore its
797 value. For example, the command @kbd{M-q} (@code{fill-paragraph})
798 fills text; with an argument, it justifies the text as well.
799 (@xref{Filling}, for more information on @kbd{M-q}.) For these
800 commands, it is enough to specify the argument with a single
801 @kbd{C-u}.
802
803 Some commands use the value of the argument as a repeat count, but
804 do something special when there is no argument. For example, the
805 command @kbd{C-k} (@code{kill-line}) with argument @var{n} kills
806 @var{n} lines, including their terminating newlines. But @kbd{C-k}
807 with no argument is special: it kills the text up to the next newline,
808 or, if point is right at the end of the line, it kills the newline
809 itself. Thus, two @kbd{C-k} commands with no arguments can kill a
810 nonblank line, just like @kbd{C-k} with an argument of one.
811 (@xref{Killing}, for more information on @kbd{C-k}.)
812
813 A few commands treat a plain @kbd{C-u} differently from an ordinary
814 argument. A few others may treat an argument of just a minus sign
815 differently from an argument of @minus{}1. These unusual cases are
816 described when they come up; they exist to make an individual command
817 more convenient, and they are documented in that command's
818 documentation string.
819
820 We use the term @dfn{prefix argument} to emphasize that you type
821 such arguments before the command, and to distinguish them from
822 minibuffer arguments (@pxref{Minibuffer}), which are entered after
823 invoking the command.
824
825 @node Repeating
826 @section Repeating a Command
827 @cindex repeating a command
828
829 Many simple commands, such as those invoked with a single key or
830 with @kbd{M-x @var{command-name} @key{RET}}, can be repeated by
831 invoking them with a numeric argument that serves as a repeat count
832 (@pxref{Arguments}). However, if the command you want to repeat
833 prompts for input, or uses a numeric argument in another way, that
834 method won't work.
835
836 @kindex C-x z
837 @findex repeat
838 The command @kbd{C-x z} (@code{repeat}) provides another way to repeat
839 an Emacs command many times. This command repeats the previous Emacs
840 command, whatever that was. Repeating a command uses the same arguments
841 that were used before; it does not read new arguments each time.
842
843 To repeat the command more than once, type additional @kbd{z}'s: each
844 @kbd{z} repeats the command one more time. Repetition ends when you
845 type a character other than @kbd{z}, or press a mouse button.
846
847 For example, suppose you type @kbd{C-u 2 0 C-d} to delete 20
848 characters. You can repeat that command (including its argument) three
849 additional times, to delete a total of 80 characters, by typing @kbd{C-x
850 z z z}. The first @kbd{C-x z} repeats the command once, and each
851 subsequent @kbd{z} repeats it once again.