]> code.delx.au - gnu-emacs/blob - doc/lispref/commands.texi
Merge from emacs-24; up to 2014-07-20T16:14:58Z!dmantipov@yandex.ru
[gnu-emacs] / doc / lispref / commands.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-1999, 2001-2014 Free Software
4 @c Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @node Command Loop
7 @chapter Command Loop
8 @cindex editor command loop
9 @cindex command loop
10
11 When you run Emacs, it enters the @dfn{editor command loop} almost
12 immediately. This loop reads key sequences, executes their definitions,
13 and displays the results. In this chapter, we describe how these things
14 are done, and the subroutines that allow Lisp programs to do them.
15
16 @menu
17 * Command Overview:: How the command loop reads commands.
18 * Defining Commands:: Specifying how a function should read arguments.
19 * Interactive Call:: Calling a command, so that it will read arguments.
20 * Distinguish Interactive:: Making a command distinguish interactive calls.
21 * Command Loop Info:: Variables set by the command loop for you to examine.
22 * Adjusting Point:: Adjustment of point after a command.
23 * Input Events:: What input looks like when you read it.
24 * Reading Input:: How to read input events from the keyboard or mouse.
25 * Special Events:: Events processed immediately and individually.
26 * Waiting:: Waiting for user input or elapsed time.
27 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
28 * Prefix Command Arguments:: How the commands to set prefix args work.
29 * Recursive Editing:: Entering a recursive edit,
30 and why you usually shouldn't.
31 * Disabling Commands:: How the command loop handles disabled commands.
32 * Command History:: How the command history is set up, and how accessed.
33 * Keyboard Macros:: How keyboard macros are implemented.
34 @end menu
35
36 @node Command Overview
37 @section Command Loop Overview
38
39 The first thing the command loop must do is read a key sequence,
40 which is a sequence of input events that translates into a command.
41 It does this by calling the function @code{read-key-sequence}. Lisp
42 programs can also call this function (@pxref{Key Sequence Input}).
43 They can also read input at a lower level with @code{read-key} or
44 @code{read-event} (@pxref{Reading One Event}), or discard pending
45 input with @code{discard-input} (@pxref{Event Input Misc}).
46
47 The key sequence is translated into a command through the currently
48 active keymaps. @xref{Key Lookup}, for information on how this is done.
49 The result should be a keyboard macro or an interactively callable
50 function. If the key is @kbd{M-x}, then it reads the name of another
51 command, which it then calls. This is done by the command
52 @code{execute-extended-command} (@pxref{Interactive Call}).
53
54 Prior to executing the command, Emacs runs @code{undo-boundary} to
55 create an undo boundary. @xref{Maintaining Undo}.
56
57 To execute a command, Emacs first reads its arguments by calling
58 @code{command-execute} (@pxref{Interactive Call}). For commands
59 written in Lisp, the @code{interactive} specification says how to read
60 the arguments. This may use the prefix argument (@pxref{Prefix
61 Command Arguments}) or may read with prompting in the minibuffer
62 (@pxref{Minibuffers}). For example, the command @code{find-file} has
63 an @code{interactive} specification which says to read a file name
64 using the minibuffer. The function body of @code{find-file} does not
65 use the minibuffer, so if you call @code{find-file} as a function from
66 Lisp code, you must supply the file name string as an ordinary Lisp
67 function argument.
68
69 If the command is a keyboard macro (i.e., a string or vector),
70 Emacs executes it using @code{execute-kbd-macro} (@pxref{Keyboard
71 Macros}).
72
73 @defvar pre-command-hook
74 This normal hook is run by the editor command loop before it executes
75 each command. At that time, @code{this-command} contains the command
76 that is about to run, and @code{last-command} describes the previous
77 command. @xref{Command Loop Info}.
78 @end defvar
79
80 @defvar post-command-hook
81 This normal hook is run by the editor command loop after it executes
82 each command (including commands terminated prematurely by quitting or
83 by errors). At that time, @code{this-command} refers to the command
84 that just ran, and @code{last-command} refers to the command before
85 that.
86
87 This hook is also run when Emacs first enters the command loop (at
88 which point @code{this-command} and @code{last-command} are both
89 @code{nil}).
90 @end defvar
91
92 Quitting is suppressed while running @code{pre-command-hook} and
93 @code{post-command-hook}. If an error happens while executing one of
94 these hooks, it does not terminate execution of the hook; instead
95 the error is silenced and the function in which the error occurred
96 is removed from the hook.
97
98 A request coming into the Emacs server (@pxref{Emacs Server,,,
99 emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
100 command does.
101
102 @node Defining Commands
103 @section Defining Commands
104 @cindex defining commands
105 @cindex commands, defining
106 @cindex functions, making them interactive
107 @cindex interactive function
108
109 The special form @code{interactive} turns a Lisp function into a
110 command. The @code{interactive} form must be located at top-level in
111 the function body, usually as the first form in the body; this applies
112 to both lambda expressions (@pxref{Lambda Expressions}) and
113 @code{defun} forms (@pxref{Defining Functions}). This form does
114 nothing during the actual execution of the function; its presence
115 serves as a flag, telling the Emacs command loop that the function can
116 be called interactively. The argument of the @code{interactive} form
117 specifies how the arguments for an interactive call should be read.
118
119 @cindex @code{interactive-form} property
120 Alternatively, an @code{interactive} form may be specified in a
121 function symbol's @code{interactive-form} property. A non-@code{nil}
122 value for this property takes precedence over any @code{interactive}
123 form in the function body itself. This feature is seldom used.
124
125 @anchor{The interactive-only property}
126 @cindex @code{interactive-only} property
127 Sometimes, a function is only intended to be called interactively,
128 never directly from Lisp. In that case, give the function a
129 non-@code{nil} @code{interactive-only} property, either directly
130 or via @code{declare} (@pxref{Declare Form}). This causes the
131 byte compiler to warn if the command is called from Lisp. The output
132 of @code{describe-function} will include similar information.
133 The value of the property can be: a string, which the byte-compiler
134 will use directly in its warning (it should end with a period, and not
135 start with a capital, e.g. ``use @dots{} instead.''); @code{t}; any
136 other symbol, which should be an alternative function to use in Lisp
137 code.
138
139 @menu
140 * Using Interactive:: General rules for @code{interactive}.
141 * Interactive Codes:: The standard letter-codes for reading arguments
142 in various ways.
143 * Interactive Examples:: Examples of how to read interactive arguments.
144 * Generic Commands:: Select among command alternatives.
145 @end menu
146
147 @node Using Interactive
148 @subsection Using @code{interactive}
149 @cindex arguments, interactive entry
150
151 This section describes how to write the @code{interactive} form that
152 makes a Lisp function an interactively-callable command, and how to
153 examine a command's @code{interactive} form.
154
155 @defspec interactive arg-descriptor
156 This special form declares that a function is a command, and that it
157 may therefore be called interactively (via @kbd{M-x} or by entering a
158 key sequence bound to it). The argument @var{arg-descriptor} declares
159 how to compute the arguments to the command when the command is called
160 interactively.
161
162 A command may be called from Lisp programs like any other function, but
163 then the caller supplies the arguments and @var{arg-descriptor} has no
164 effect.
165
166 @cindex @code{interactive-form}, symbol property
167 The @code{interactive} form must be located at top-level in the
168 function body, or in the function symbol's @code{interactive-form}
169 property (@pxref{Symbol Properties}). It has its effect because the
170 command loop looks for it before calling the function
171 (@pxref{Interactive Call}). Once the function is called, all its body
172 forms are executed; at this time, if the @code{interactive} form
173 occurs within the body, the form simply returns @code{nil} without
174 even evaluating its argument.
175
176 By convention, you should put the @code{interactive} form in the
177 function body, as the first top-level form. If there is an
178 @code{interactive} form in both the @code{interactive-form} symbol
179 property and the function body, the former takes precedence. The
180 @code{interactive-form} symbol property can be used to add an
181 interactive form to an existing function, or change how its arguments
182 are processed interactively, without redefining the function.
183 @end defspec
184
185 There are three possibilities for the argument @var{arg-descriptor}:
186
187 @itemize @bullet
188 @item
189 It may be omitted or @code{nil}; then the command is called with no
190 arguments. This leads quickly to an error if the command requires one
191 or more arguments.
192
193 @item
194 It may be a string; its contents are a sequence of elements separated
195 by newlines, one for each argument@footnote{Some elements actually
196 supply two arguments.}. Each element consists of a code character
197 (@pxref{Interactive Codes}) optionally followed by a prompt (which
198 some code characters use and some ignore). Here is an example:
199
200 @smallexample
201 (interactive "P\nbFrobnicate buffer: ")
202 @end smallexample
203
204 @noindent
205 The code letter @samp{P} sets the command's first argument to the raw
206 command prefix (@pxref{Prefix Command Arguments}). @samp{bFrobnicate
207 buffer: } prompts the user with @samp{Frobnicate buffer: } to enter
208 the name of an existing buffer, which becomes the second and final
209 argument.
210
211 The prompt string can use @samp{%} to include previous argument values
212 (starting with the first argument) in the prompt. This is done using
213 @code{format} (@pxref{Formatting Strings}). For example, here is how
214 you could read the name of an existing buffer followed by a new name to
215 give to that buffer:
216
217 @smallexample
218 @group
219 (interactive "bBuffer to rename: \nsRename buffer %s to: ")
220 @end group
221 @end smallexample
222
223 @cindex @samp{*} in @code{interactive}
224 @cindex read-only buffers in interactive
225 If @samp{*} appears at the beginning of the string, then an error is
226 signaled if the buffer is read-only.
227
228 @cindex @samp{@@} in @code{interactive}
229 If @samp{@@} appears at the beginning of the string, and if the key
230 sequence used to invoke the command includes any mouse events, then
231 the window associated with the first of those events is selected
232 before the command is run.
233
234 @cindex @samp{^} in @code{interactive}
235 @cindex shift-selection, and @code{interactive} spec
236 If @samp{^} appears at the beginning of the string, and if the command
237 was invoked through @dfn{shift-translation}, set the mark and activate
238 the region temporarily, or extend an already active region, before the
239 command is run. If the command was invoked without shift-translation,
240 and the region is temporarily active, deactivate the region before the
241 command is run. Shift-translation is controlled on the user level by
242 @code{shift-select-mode}; see @ref{Shift Selection,,, emacs, The GNU
243 Emacs Manual}.
244
245 You can use @samp{*}, @samp{@@}, and @code{^} together; the order does
246 not matter. Actual reading of arguments is controlled by the rest of
247 the prompt string (starting with the first character that is not
248 @samp{*}, @samp{@@}, or @samp{^}).
249
250 @item
251 It may be a Lisp expression that is not a string; then it should be a
252 form that is evaluated to get a list of arguments to pass to the
253 command. Usually this form will call various functions to read input
254 from the user, most often through the minibuffer (@pxref{Minibuffers})
255 or directly from the keyboard (@pxref{Reading Input}).
256
257 Providing point or the mark as an argument value is also common, but
258 if you do this @emph{and} read input (whether using the minibuffer or
259 not), be sure to get the integer values of point or the mark after
260 reading. The current buffer may be receiving subprocess output; if
261 subprocess output arrives while the command is waiting for input, it
262 could relocate point and the mark.
263
264 Here's an example of what @emph{not} to do:
265
266 @smallexample
267 (interactive
268 (list (region-beginning) (region-end)
269 (read-string "Foo: " nil 'my-history)))
270 @end smallexample
271
272 @noindent
273 Here's how to avoid the problem, by examining point and the mark after
274 reading the keyboard input:
275
276 @smallexample
277 (interactive
278 (let ((string (read-string "Foo: " nil 'my-history)))
279 (list (region-beginning) (region-end) string)))
280 @end smallexample
281
282 @strong{Warning:} the argument values should not include any data
283 types that can't be printed and then read. Some facilities save
284 @code{command-history} in a file to be read in the subsequent
285 sessions; if a command's arguments contain a data type that prints
286 using @samp{#<@dots{}>} syntax, those facilities won't work.
287
288 There are, however, a few exceptions: it is ok to use a limited set of
289 expressions such as @code{(point)}, @code{(mark)},
290 @code{(region-beginning)}, and @code{(region-end)}, because Emacs
291 recognizes them specially and puts the expression (rather than its
292 value) into the command history. To see whether the expression you
293 wrote is one of these exceptions, run the command, then examine
294 @code{(car command-history)}.
295 @end itemize
296
297 @cindex examining the @code{interactive} form
298 @defun interactive-form function
299 This function returns the @code{interactive} form of @var{function}.
300 If @var{function} is an interactively callable function
301 (@pxref{Interactive Call}), the value is the command's
302 @code{interactive} form @code{(interactive @var{spec})}, which
303 specifies how to compute its arguments. Otherwise, the value is
304 @code{nil}. If @var{function} is a symbol, its function definition is
305 used.
306 @end defun
307
308 @node Interactive Codes
309 @subsection Code Characters for @code{interactive}
310 @cindex interactive code description
311 @cindex description for interactive codes
312 @cindex codes, interactive, description of
313 @cindex characters for interactive codes
314
315 The code character descriptions below contain a number of key words,
316 defined here as follows:
317
318 @table @b
319 @item Completion
320 @cindex interactive completion
321 Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
322 completion because the argument is read using @code{completing-read}
323 (@pxref{Completion}). @kbd{?} displays a list of possible completions.
324
325 @item Existing
326 Require the name of an existing object. An invalid name is not
327 accepted; the commands to exit the minibuffer do not exit if the current
328 input is not valid.
329
330 @item Default
331 @cindex default argument string
332 A default value of some sort is used if the user enters no text in the
333 minibuffer. The default depends on the code character.
334
335 @item No I/O
336 This code letter computes an argument without reading any input.
337 Therefore, it does not use a prompt string, and any prompt string you
338 supply is ignored.
339
340 Even though the code letter doesn't use a prompt string, you must follow
341 it with a newline if it is not the last code character in the string.
342
343 @item Prompt
344 A prompt immediately follows the code character. The prompt ends either
345 with the end of the string or with a newline.
346
347 @item Special
348 This code character is meaningful only at the beginning of the
349 interactive string, and it does not look for a prompt or a newline.
350 It is a single, isolated character.
351 @end table
352
353 @cindex reading interactive arguments
354 Here are the code character descriptions for use with @code{interactive}:
355
356 @table @samp
357 @item *
358 Signal an error if the current buffer is read-only. Special.
359
360 @item @@
361 Select the window mentioned in the first mouse event in the key
362 sequence that invoked this command. Special.
363
364 @item ^
365 If the command was invoked through shift-translation, set the mark and
366 activate the region temporarily, or extend an already active region,
367 before the command is run. If the command was invoked without
368 shift-translation, and the region is temporarily active, deactivate
369 the region before the command is run. Special.
370
371 @item a
372 A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
373 Completion, Prompt.
374
375 @item b
376 The name of an existing buffer. By default, uses the name of the
377 current buffer (@pxref{Buffers}). Existing, Completion, Default,
378 Prompt.
379
380 @item B
381 A buffer name. The buffer need not exist. By default, uses the name of
382 a recently used buffer other than the current buffer. Completion,
383 Default, Prompt.
384
385 @item c
386 A character. The cursor does not move into the echo area. Prompt.
387
388 @item C
389 A command name (i.e., a symbol satisfying @code{commandp}). Existing,
390 Completion, Prompt.
391
392 @item d
393 @cindex position argument
394 The position of point, as an integer (@pxref{Point}). No I/O.
395
396 @item D
397 A directory name. The default is the current default directory of the
398 current buffer, @code{default-directory} (@pxref{File Name Expansion}).
399 Existing, Completion, Default, Prompt.
400
401 @item e
402 The first or next non-keyboard event in the key sequence that invoked
403 the command. More precisely, @samp{e} gets events that are lists, so
404 you can look at the data in the lists. @xref{Input Events}. No I/O.
405
406 You use @samp{e} for mouse events and for special system events
407 (@pxref{Misc Events}). The event list that the command receives
408 depends on the event. @xref{Input Events}, which describes the forms
409 of the list for each event in the corresponding subsections.
410
411 You can use @samp{e} more than once in a single command's interactive
412 specification. If the key sequence that invoked the command has
413 @var{n} events that are lists, the @var{n}th @samp{e} provides the
414 @var{n}th such event. Events that are not lists, such as function keys
415 and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
416
417 @item f
418 A file name of an existing file (@pxref{File Names}). The default
419 directory is @code{default-directory}. Existing, Completion, Default,
420 Prompt.
421
422 @item F
423 A file name. The file need not exist. Completion, Default, Prompt.
424
425 @item G
426 A file name. The file need not exist. If the user enters just a
427 directory name, then the value is just that directory name, with no
428 file name within the directory added. Completion, Default, Prompt.
429
430 @item i
431 An irrelevant argument. This code always supplies @code{nil} as
432 the argument's value. No I/O.
433
434 @item k
435 A key sequence (@pxref{Key Sequences}). This keeps reading events
436 until a command (or undefined command) is found in the current key
437 maps. The key sequence argument is represented as a string or vector.
438 The cursor does not move into the echo area. Prompt.
439
440 If @samp{k} reads a key sequence that ends with a down-event, it also
441 reads and discards the following up-event. You can get access to that
442 up-event with the @samp{U} code character.
443
444 This kind of input is used by commands such as @code{describe-key} and
445 @code{global-set-key}.
446
447 @item K
448 A key sequence, whose definition you intend to change. This works like
449 @samp{k}, except that it suppresses, for the last input event in the key
450 sequence, the conversions that are normally used (when necessary) to
451 convert an undefined key into a defined one.
452
453 @item m
454 @cindex marker argument
455 The position of the mark, as an integer. No I/O.
456
457 @item M
458 Arbitrary text, read in the minibuffer using the current buffer's input
459 method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
460 Emacs Manual}). Prompt.
461
462 @item n
463 A number, read with the minibuffer. If the input is not a number, the
464 user has to try again. @samp{n} never uses the prefix argument.
465 Prompt.
466
467 @item N
468 The numeric prefix argument; but if there is no prefix argument, read
469 a number as with @kbd{n}. The value is always a number. @xref{Prefix
470 Command Arguments}. Prompt.
471
472 @item p
473 @cindex numeric prefix argument usage
474 The numeric prefix argument. (Note that this @samp{p} is lower case.)
475 No I/O.
476
477 @item P
478 @cindex raw prefix argument usage
479 The raw prefix argument. (Note that this @samp{P} is upper case.) No
480 I/O.
481
482 @item r
483 @cindex region argument
484 Point and the mark, as two numeric arguments, smallest first. This is
485 the only code letter that specifies two successive arguments rather than
486 one. No I/O.
487
488 @item s
489 Arbitrary text, read in the minibuffer and returned as a string
490 (@pxref{Text from Minibuffer}). Terminate the input with either
491 @kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
492 these characters in the input.) Prompt.
493
494 @item S
495 An interned symbol whose name is read in the minibuffer. Terminate
496 the input with either @kbd{C-j} or @key{RET}. Other characters that
497 normally terminate a symbol (e.g., whitespace, parentheses and
498 brackets) do not do so here. Prompt.
499
500 @item U
501 A key sequence or @code{nil}. Can be used after a @samp{k} or
502 @samp{K} argument to get the up-event that was discarded (if any)
503 after @samp{k} or @samp{K} read a down-event. If no up-event has been
504 discarded, @samp{U} provides @code{nil} as the argument. No I/O.
505
506 @item v
507 A variable declared to be a user option (i.e., satisfying the
508 predicate @code{custom-variable-p}). This reads the variable using
509 @code{read-variable}. @xref{Definition of read-variable}. Existing,
510 Completion, Prompt.
511
512 @item x
513 A Lisp object, specified with its read syntax, terminated with a
514 @kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
515 Minibuffer}. Prompt.
516
517 @item X
518 @cindex evaluated expression argument
519 A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
520 the form so that its value becomes the argument for the command.
521 Prompt.
522
523 @item z
524 A coding system name (a symbol). If the user enters null input, the
525 argument value is @code{nil}. @xref{Coding Systems}. Completion,
526 Existing, Prompt.
527
528 @item Z
529 A coding system name (a symbol)---but only if this command has a prefix
530 argument. With no prefix argument, @samp{Z} provides @code{nil} as the
531 argument value. Completion, Existing, Prompt.
532 @end table
533
534 @node Interactive Examples
535 @subsection Examples of Using @code{interactive}
536 @cindex examples of using @code{interactive}
537 @cindex @code{interactive}, examples of using
538
539 Here are some examples of @code{interactive}:
540
541 @example
542 @group
543 (defun foo1 () ; @r{@code{foo1} takes no arguments,}
544 (interactive) ; @r{just moves forward two words.}
545 (forward-word 2))
546 @result{} foo1
547 @end group
548
549 @group
550 (defun foo2 (n) ; @r{@code{foo2} takes one argument,}
551 (interactive "^p") ; @r{which is the numeric prefix.}
552 ; @r{under @code{shift-select-mode},}
553 ; @r{will activate or extend region.}
554 (forward-word (* 2 n)))
555 @result{} foo2
556 @end group
557
558 @group
559 (defun foo3 (n) ; @r{@code{foo3} takes one argument,}
560 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
561 (forward-word (* 2 n)))
562 @result{} foo3
563 @end group
564
565 @group
566 (defun three-b (b1 b2 b3)
567 "Select three existing buffers.
568 Put them into three windows, selecting the last one."
569 @end group
570 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
571 (delete-other-windows)
572 (split-window (selected-window) 8)
573 (switch-to-buffer b1)
574 (other-window 1)
575 (split-window (selected-window) 8)
576 (switch-to-buffer b2)
577 (other-window 1)
578 (switch-to-buffer b3))
579 @result{} three-b
580 @group
581 (three-b "*scratch*" "declarations.texi" "*mail*")
582 @result{} nil
583 @end group
584 @end example
585
586 @node Generic Commands
587 @subsection Select among Command Alternatives
588 @cindex generic commands
589 @cindex alternatives, defining
590
591 The macro @code{define-alternatives} can be used to define
592 @dfn{generic commands}. These are interactive functions whose
593 implementation can be selected from several alternatives, as a matter
594 of user preference.
595
596 @defmac define-alternatives command &rest customizations
597 Define the new command @var{command}, a symbol.
598
599 When a user runs @kbd{M-x @var{command} @key{RET}} for the first time,
600 Emacs prompts for which real form of the command to use, and records
601 the selection by way of a custom variable. Using a prefix argument
602 repeats this process of choosing an alternative.
603
604 The variable @code{@var{command}-alternatives} should contain an alist
605 with alternative implementations of @var{command}.
606 Until this variable is set, @code{define-alternatives} has no effect.
607
608 If @var{customizations} is non-@code{nil}, it should consist of
609 alternating @code{defcustom} keywords (typically @code{:group} and
610 @code{:version}) and values to add to the declaration of
611 @code{@var{command}-alternatives}.
612 @end defmac
613
614 @node Interactive Call
615 @section Interactive Call
616 @cindex interactive call
617
618 After the command loop has translated a key sequence into a command,
619 it invokes that command using the function @code{command-execute}. If
620 the command is a function, @code{command-execute} calls
621 @code{call-interactively}, which reads the arguments and calls the
622 command. You can also call these functions yourself.
623
624 Note that the term ``command'', in this context, refers to an
625 interactively callable function (or function-like object), or a
626 keyboard macro. It does not refer to the key sequence used to invoke
627 a command (@pxref{Keymaps}).
628
629 @defun commandp object &optional for-call-interactively
630 This function returns @code{t} if @var{object} is a command.
631 Otherwise, it returns @code{nil}.
632
633 Commands include strings and vectors (which are treated as keyboard
634 macros), lambda expressions that contain a top-level
635 @code{interactive} form (@pxref{Using Interactive}), byte-code
636 function objects made from such lambda expressions, autoload objects
637 that are declared as interactive (non-@code{nil} fourth argument to
638 @code{autoload}), and some primitive functions. Also, a symbol is
639 considered a command if it has a non-@code{nil}
640 @code{interactive-form} property, or if its function definition
641 satisfies @code{commandp}.
642
643 If @var{for-call-interactively} is non-@code{nil}, then
644 @code{commandp} returns @code{t} only for objects that
645 @code{call-interactively} could call---thus, not for keyboard macros.
646
647 See @code{documentation} in @ref{Accessing Documentation}, for a
648 realistic example of using @code{commandp}.
649 @end defun
650
651 @defun call-interactively command &optional record-flag keys
652 This function calls the interactively callable function @var{command},
653 providing arguments according to its interactive calling specifications.
654 It returns whatever @var{command} returns.
655
656 If, for instance, you have a function with the following signature:
657
658 @example
659 (defun foo (begin end)
660 (interactive "r")
661 ...)
662 @end example
663
664 then saying
665
666 @example
667 (call-interactively 'foo)
668 @end example
669
670 will call @code{foo} with the region (@code{point} and @code{mark}) as
671 the arguments.
672
673 An error is signaled if @var{command} is not a function or if it
674 cannot be called interactively (i.e., is not a command). Note that
675 keyboard macros (strings and vectors) are not accepted, even though
676 they are considered commands, because they are not functions. If
677 @var{command} is a symbol, then @code{call-interactively} uses its
678 function definition.
679
680 @cindex record command history
681 If @var{record-flag} is non-@code{nil}, then this command and its
682 arguments are unconditionally added to the list @code{command-history}.
683 Otherwise, the command is added only if it uses the minibuffer to read
684 an argument. @xref{Command History}.
685
686 The argument @var{keys}, if given, should be a vector which specifies
687 the sequence of events to supply if the command inquires which events
688 were used to invoke it. If @var{keys} is omitted or @code{nil}, the
689 default is the return value of @code{this-command-keys-vector}.
690 @xref{Definition of this-command-keys-vector}.
691 @end defun
692
693 @defun command-execute command &optional record-flag keys special
694 @cindex keyboard macro execution
695 This function executes @var{command}. The argument @var{command} must
696 satisfy the @code{commandp} predicate; i.e., it must be an interactively
697 callable function or a keyboard macro.
698
699 A string or vector as @var{command} is executed with
700 @code{execute-kbd-macro}. A function is passed to
701 @code{call-interactively} (see above), along with the
702 @var{record-flag} and @var{keys} arguments.
703
704 If @var{command} is a symbol, its function definition is used in its
705 place. A symbol with an @code{autoload} definition counts as a
706 command if it was declared to stand for an interactively callable
707 function. Such a definition is handled by loading the specified
708 library and then rechecking the definition of the symbol.
709
710 The argument @var{special}, if given, means to ignore the prefix
711 argument and not clear it. This is used for executing special events
712 (@pxref{Special Events}).
713 @end defun
714
715 @deffn Command execute-extended-command prefix-argument
716 @cindex read command name
717 This function reads a command name from the minibuffer using
718 @code{completing-read} (@pxref{Completion}). Then it uses
719 @code{command-execute} to call the specified command. Whatever that
720 command returns becomes the value of @code{execute-extended-command}.
721
722 @cindex execute with prefix argument
723 If the command asks for a prefix argument, it receives the value
724 @var{prefix-argument}. If @code{execute-extended-command} is called
725 interactively, the current raw prefix argument is used for
726 @var{prefix-argument}, and thus passed on to whatever command is run.
727
728 @c !!! Should this be @kindex?
729 @cindex @kbd{M-x}
730 @code{execute-extended-command} is the normal definition of @kbd{M-x},
731 so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
732 to take the prompt from the events used to invoke
733 @code{execute-extended-command}, but that is painful to implement.) A
734 description of the value of the prefix argument, if any, also becomes
735 part of the prompt.
736
737 @example
738 @group
739 (execute-extended-command 3)
740 ---------- Buffer: Minibuffer ----------
741 3 M-x forward-word RET
742 ---------- Buffer: Minibuffer ----------
743 @result{} t
744 @end group
745 @end example
746 @end deffn
747
748 @node Distinguish Interactive
749 @section Distinguish Interactive Calls
750
751 Sometimes a command should display additional visual feedback (such
752 as an informative message in the echo area) for interactive calls
753 only. There are three ways to do this. The recommended way to test
754 whether the function was called using @code{call-interactively} is to
755 give it an optional argument @code{print-message} and use the
756 @code{interactive} spec to make it non-@code{nil} in interactive
757 calls. Here's an example:
758
759 @example
760 (defun foo (&optional print-message)
761 (interactive "p")
762 (when print-message
763 (message "foo")))
764 @end example
765
766 @noindent
767 We use @code{"p"} because the numeric prefix argument is never
768 @code{nil}. Defined in this way, the function does display the
769 message when called from a keyboard macro.
770
771 The above method with the additional argument is usually best,
772 because it allows callers to say ``treat this call as interactive''.
773 But you can also do the job by testing @code{called-interactively-p}.
774
775 @defun called-interactively-p kind
776 This function returns @code{t} when the calling function was called
777 using @code{call-interactively}.
778
779 The argument @var{kind} should be either the symbol @code{interactive}
780 or the symbol @code{any}. If it is @code{interactive}, then
781 @code{called-interactively-p} returns @code{t} only if the call was
782 made directly by the user---e.g., if the user typed a key sequence
783 bound to the calling function, but @emph{not} if the user ran a
784 keyboard macro that called the function (@pxref{Keyboard Macros}). If
785 @var{kind} is @code{any}, @code{called-interactively-p} returns
786 @code{t} for any kind of interactive call, including keyboard macros.
787
788 If in doubt, use @code{any}; the only known proper use of
789 @code{interactive} is if you need to decide whether to display a
790 helpful message while a function is running.
791
792 A function is never considered to be called interactively if it was
793 called via Lisp evaluation (or with @code{apply} or @code{funcall}).
794 @end defun
795
796 @noindent
797 Here is an example of using @code{called-interactively-p}:
798
799 @example
800 @group
801 (defun foo ()
802 (interactive)
803 (when (called-interactively-p 'any)
804 (message "Interactive!")
805 'foo-called-interactively))
806 @end group
807
808 @group
809 ;; @r{Type @kbd{M-x foo}.}
810 @print{} Interactive!
811 @end group
812
813 @group
814 (foo)
815 @result{} nil
816 @end group
817 @end example
818
819 @noindent
820 Here is another example that contrasts direct and indirect calls to
821 @code{called-interactively-p}.
822
823 @example
824 @group
825 (defun bar ()
826 (interactive)
827 (message "%s" (list (foo) (called-interactively-p 'any))))
828 @end group
829
830 @group
831 ;; @r{Type @kbd{M-x bar}.}
832 @print{} (nil t)
833 @end group
834 @end example
835
836 @node Command Loop Info
837 @section Information from the Command Loop
838
839 The editor command loop sets several Lisp variables to keep status
840 records for itself and for commands that are run. With the exception of
841 @code{this-command} and @code{last-command} it's generally a bad idea to
842 change any of these variables in a Lisp program.
843
844 @defvar last-command
845 This variable records the name of the previous command executed by the
846 command loop (the one before the current command). Normally the value
847 is a symbol with a function definition, but this is not guaranteed.
848
849 The value is copied from @code{this-command} when a command returns to
850 the command loop, except when the command has specified a prefix
851 argument for the following command.
852
853 This variable is always local to the current terminal and cannot be
854 buffer-local. @xref{Multiple Terminals}.
855 @end defvar
856
857 @defvar real-last-command
858 This variable is set up by Emacs just like @code{last-command},
859 but never altered by Lisp programs.
860 @end defvar
861
862 @defvar last-repeatable-command
863 This variable stores the most recently executed command that was not
864 part of an input event. This is the command @code{repeat} will try to
865 repeat, @xref{Repeating,,, emacs, The GNU Emacs Manual}.
866 @end defvar
867
868 @defvar this-command
869 @cindex current command
870 This variable records the name of the command now being executed by
871 the editor command loop. Like @code{last-command}, it is normally a symbol
872 with a function definition.
873
874 The command loop sets this variable just before running a command, and
875 copies its value into @code{last-command} when the command finishes
876 (unless the command specified a prefix argument for the following
877 command).
878
879 @cindex kill command repetition
880 Some commands set this variable during their execution, as a flag for
881 whatever command runs next. In particular, the functions for killing text
882 set @code{this-command} to @code{kill-region} so that any kill commands
883 immediately following will know to append the killed text to the
884 previous kill.
885 @end defvar
886
887 If you do not want a particular command to be recognized as the previous
888 command in the case where it got an error, you must code that command to
889 prevent this. One way is to set @code{this-command} to @code{t} at the
890 beginning of the command, and set @code{this-command} back to its proper
891 value at the end, like this:
892
893 @example
894 (defun foo (args@dots{})
895 (interactive @dots{})
896 (let ((old-this-command this-command))
897 (setq this-command t)
898 @r{@dots{}do the work@dots{}}
899 (setq this-command old-this-command)))
900 @end example
901
902 @noindent
903 We do not bind @code{this-command} with @code{let} because that would
904 restore the old value in case of error---a feature of @code{let} which
905 in this case does precisely what we want to avoid.
906
907 @defvar this-original-command
908 This has the same value as @code{this-command} except when command
909 remapping occurs (@pxref{Remapping Commands}). In that case,
910 @code{this-command} gives the command actually run (the result of
911 remapping), and @code{this-original-command} gives the command that
912 was specified to run but remapped into another command.
913 @end defvar
914
915 @defun this-command-keys
916 This function returns a string or vector containing the key sequence
917 that invoked the present command, plus any previous commands that
918 generated the prefix argument for this command. Any events read by the
919 command using @code{read-event} without a timeout get tacked on to the end.
920
921 However, if the command has called @code{read-key-sequence}, it
922 returns the last read key sequence. @xref{Key Sequence Input}. The
923 value is a string if all events in the sequence were characters that
924 fit in a string. @xref{Input Events}.
925
926 @example
927 @group
928 (this-command-keys)
929 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
930 @result{} "^U^X^E"
931 @end group
932 @end example
933 @end defun
934
935 @defun this-command-keys-vector
936 @anchor{Definition of this-command-keys-vector}
937 Like @code{this-command-keys}, except that it always returns the events
938 in a vector, so you don't need to deal with the complexities of storing
939 input events in a string (@pxref{Strings of Events}).
940 @end defun
941
942 @defun clear-this-command-keys &optional keep-record
943 This function empties out the table of events for
944 @code{this-command-keys} to return. Unless @var{keep-record} is
945 non-@code{nil}, it also empties the records that the function
946 @code{recent-keys} (@pxref{Recording Input}) will subsequently return.
947 This is useful after reading a password, to prevent the password from
948 echoing inadvertently as part of the next command in certain cases.
949 @end defun
950
951 @defvar last-nonmenu-event
952 This variable holds the last input event read as part of a key sequence,
953 not counting events resulting from mouse menus.
954
955 One use of this variable is for telling @code{x-popup-menu} where to pop
956 up a menu. It is also used internally by @code{y-or-n-p}
957 (@pxref{Yes-or-No Queries}).
958 @end defvar
959
960 @defvar last-command-event
961 This variable is set to the last input event that was read by the
962 command loop as part of a command. The principal use of this variable
963 is in @code{self-insert-command}, which uses it to decide which
964 character to insert.
965
966 @example
967 @group
968 last-command-event
969 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
970 @result{} 5
971 @end group
972 @end example
973
974 @noindent
975 The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
976 @end defvar
977
978 @defvar last-event-frame
979 This variable records which frame the last input event was directed to.
980 Usually this is the frame that was selected when the event was
981 generated, but if that frame has redirected input focus to another
982 frame, the value is the frame to which the event was redirected.
983 @xref{Input Focus}.
984
985 If the last event came from a keyboard macro, the value is @code{macro}.
986 @end defvar
987
988 @node Adjusting Point
989 @section Adjusting Point After Commands
990 @cindex adjusting point
991 @cindex invisible/intangible text, and point
992 @cindex @code{display} property, and point display
993 @cindex @code{composition} property, and point display
994
995 It is not easy to display a value of point in the middle of a
996 sequence of text that has the @code{display}, @code{composition} or
997 is invisible. Therefore, after a command finishes and returns to the
998 command loop, if point is within such a sequence, the command loop
999 normally moves point to the edge of the sequence.
1000
1001 A command can inhibit this feature by setting the variable
1002 @code{disable-point-adjustment}:
1003
1004 @defvar disable-point-adjustment
1005 If this variable is non-@code{nil} when a command returns to the
1006 command loop, then the command loop does not check for those text
1007 properties, and does not move point out of sequences that have them.
1008
1009 The command loop sets this variable to @code{nil} before each command,
1010 so if a command sets it, the effect applies only to that command.
1011 @end defvar
1012
1013 @defvar global-disable-point-adjustment
1014 If you set this variable to a non-@code{nil} value, the feature of
1015 moving point out of these sequences is completely turned off.
1016 @end defvar
1017
1018 @node Input Events
1019 @section Input Events
1020 @cindex events
1021 @cindex input events
1022
1023 The Emacs command loop reads a sequence of @dfn{input events} that
1024 represent keyboard or mouse activity, or system events sent to Emacs.
1025 The events for keyboard activity are characters or symbols; other
1026 events are always lists. This section describes the representation
1027 and meaning of input events in detail.
1028
1029 @defun eventp object
1030 This function returns non-@code{nil} if @var{object} is an input event
1031 or event type.
1032
1033 Note that any symbol might be used as an event or an event type.
1034 @code{eventp} cannot distinguish whether a symbol is intended by Lisp
1035 code to be used as an event. Instead, it distinguishes whether the
1036 symbol has actually been used in an event that has been read as input in
1037 the current Emacs session. If a symbol has not yet been so used,
1038 @code{eventp} returns @code{nil}.
1039 @end defun
1040
1041 @menu
1042 * Keyboard Events:: Ordinary characters--keys with symbols on them.
1043 * Function Keys:: Function keys--keys with names, not symbols.
1044 * Mouse Events:: Overview of mouse events.
1045 * Click Events:: Pushing and releasing a mouse button.
1046 * Drag Events:: Moving the mouse before releasing the button.
1047 * Button-Down Events:: A button was pushed and not yet released.
1048 * Repeat Events:: Double and triple click (or drag, or down).
1049 * Motion Events:: Just moving the mouse, not pushing a button.
1050 * Focus Events:: Moving the mouse between frames.
1051 * Misc Events:: Other events the system can generate.
1052 * Event Examples:: Examples of the lists for mouse events.
1053 * Classifying Events:: Finding the modifier keys in an event symbol.
1054 Event types.
1055 * Accessing Mouse:: Functions to extract info from mouse events.
1056 * Accessing Scroll:: Functions to get info from scroll bar events.
1057 * Strings of Events:: Special considerations for putting
1058 keyboard character events in a string.
1059 @end menu
1060
1061 @node Keyboard Events
1062 @subsection Keyboard Events
1063 @cindex keyboard events
1064
1065 There are two kinds of input you can get from the keyboard: ordinary
1066 keys, and function keys. Ordinary keys correspond to characters; the
1067 events they generate are represented in Lisp as characters. The event
1068 type of a character event is the character itself (an integer); see
1069 @ref{Classifying Events}.
1070
1071 @cindex modifier bits (of input character)
1072 @cindex basic code (of input character)
1073 An input character event consists of a @dfn{basic code} between 0 and
1074 524287, plus any or all of these @dfn{modifier bits}:
1075
1076 @table @asis
1077 @item meta
1078 The
1079 @tex
1080 @math{2^{27}}
1081 @end tex
1082 @ifnottex
1083 2**27
1084 @end ifnottex
1085 bit in the character code indicates a character
1086 typed with the meta key held down.
1087
1088 @item control
1089 The
1090 @tex
1091 @math{2^{26}}
1092 @end tex
1093 @ifnottex
1094 2**26
1095 @end ifnottex
1096 bit in the character code indicates a non-@acronym{ASCII}
1097 control character.
1098
1099 @sc{ascii} control characters such as @kbd{C-a} have special basic
1100 codes of their own, so Emacs needs no special bit to indicate them.
1101 Thus, the code for @kbd{C-a} is just 1.
1102
1103 But if you type a control combination not in @acronym{ASCII}, such as
1104 @kbd{%} with the control key, the numeric value you get is the code
1105 for @kbd{%} plus
1106 @tex
1107 @math{2^{26}}
1108 @end tex
1109 @ifnottex
1110 2**26
1111 @end ifnottex
1112 (assuming the terminal supports non-@acronym{ASCII}
1113 control characters).
1114
1115 @item shift
1116 The
1117 @tex
1118 @math{2^{25}}
1119 @end tex
1120 @ifnottex
1121 2**25
1122 @end ifnottex
1123 bit in the character code indicates an @acronym{ASCII} control
1124 character typed with the shift key held down.
1125
1126 For letters, the basic code itself indicates upper versus lower case;
1127 for digits and punctuation, the shift key selects an entirely different
1128 character with a different basic code. In order to keep within the
1129 @acronym{ASCII} character set whenever possible, Emacs avoids using the
1130 @tex
1131 @math{2^{25}}
1132 @end tex
1133 @ifnottex
1134 2**25
1135 @end ifnottex
1136 bit for those characters.
1137
1138 However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
1139 @kbd{C-a}, so Emacs uses the
1140 @tex
1141 @math{2^{25}}
1142 @end tex
1143 @ifnottex
1144 2**25
1145 @end ifnottex
1146 bit in @kbd{C-A} and not in
1147 @kbd{C-a}.
1148
1149 @item hyper
1150 The
1151 @tex
1152 @math{2^{24}}
1153 @end tex
1154 @ifnottex
1155 2**24
1156 @end ifnottex
1157 bit in the character code indicates a character
1158 typed with the hyper key held down.
1159
1160 @item super
1161 The
1162 @tex
1163 @math{2^{23}}
1164 @end tex
1165 @ifnottex
1166 2**23
1167 @end ifnottex
1168 bit in the character code indicates a character
1169 typed with the super key held down.
1170
1171 @item alt
1172 The
1173 @tex
1174 @math{2^{22}}
1175 @end tex
1176 @ifnottex
1177 2**22
1178 @end ifnottex
1179 bit in the character code indicates a character typed with the alt key
1180 held down. (The key labeled @key{Alt} on most keyboards is actually
1181 treated as the meta key, not this.)
1182 @end table
1183
1184 It is best to avoid mentioning specific bit numbers in your program.
1185 To test the modifier bits of a character, use the function
1186 @code{event-modifiers} (@pxref{Classifying Events}). When making key
1187 bindings, you can use the read syntax for characters with modifier bits
1188 (@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1189 @code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1190 specify the characters (@pxref{Changing Key Bindings}). The function
1191 @code{event-convert-list} converts such a list into an event type
1192 (@pxref{Classifying Events}).
1193
1194 @node Function Keys
1195 @subsection Function Keys
1196
1197 @cindex function keys
1198 Most keyboards also have @dfn{function keys}---keys that have names or
1199 symbols that are not characters. Function keys are represented in
1200 Emacs Lisp as symbols; the symbol's name is the function key's label,
1201 in lower case. For example, pressing a key labeled @key{F1} generates
1202 an input event represented by the symbol @code{f1}.
1203
1204 The event type of a function key event is the event symbol itself.
1205 @xref{Classifying Events}.
1206
1207 Here are a few special cases in the symbol-naming convention for
1208 function keys:
1209
1210 @table @asis
1211 @item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1212 These keys correspond to common @acronym{ASCII} control characters that have
1213 special keys on most keyboards.
1214
1215 In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1216 terminal can distinguish between them, Emacs conveys the distinction to
1217 Lisp programs by representing the former as the integer 9, and the
1218 latter as the symbol @code{tab}.
1219
1220 Most of the time, it's not useful to distinguish the two. So normally
1221 @code{local-function-key-map} (@pxref{Translation Keymaps}) is set up
1222 to map @code{tab} into 9. Thus, a key binding for character code 9
1223 (the character @kbd{C-i}) also applies to @code{tab}. Likewise for
1224 the other symbols in this group. The function @code{read-char}
1225 likewise converts these events into characters.
1226
1227 In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1228 converts into the character code 127 (@key{DEL}), not into code 8
1229 (@key{BS}). This is what most users prefer.
1230
1231 @item @code{left}, @code{up}, @code{right}, @code{down}
1232 Cursor arrow keys
1233 @item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1234 Keypad keys (to the right of the regular keyboard).
1235 @item @code{kp-0}, @code{kp-1}, @dots{}
1236 Keypad keys with digits.
1237 @item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1238 Keypad PF keys.
1239 @item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1240 Keypad arrow keys. Emacs normally translates these into the
1241 corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1242 @item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1243 Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1244 normally translates these into the like-named non-keypad keys.
1245 @end table
1246
1247 You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1248 @key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1249 represent them is with prefixes in the symbol name:
1250
1251 @table @samp
1252 @item A-
1253 The alt modifier.
1254 @item C-
1255 The control modifier.
1256 @item H-
1257 The hyper modifier.
1258 @item M-
1259 The meta modifier.
1260 @item S-
1261 The shift modifier.
1262 @item s-
1263 The super modifier.
1264 @end table
1265
1266 Thus, the symbol for the key @key{F3} with @key{META} held down is
1267 @code{M-f3}. When you use more than one prefix, we recommend you
1268 write them in alphabetical order; but the order does not matter in
1269 arguments to the key-binding lookup and modification functions.
1270
1271 @node Mouse Events
1272 @subsection Mouse Events
1273
1274 Emacs supports four kinds of mouse events: click events, drag events,
1275 button-down events, and motion events. All mouse events are represented
1276 as lists. The @sc{car} of the list is the event type; this says which
1277 mouse button was involved, and which modifier keys were used with it.
1278 The event type can also distinguish double or triple button presses
1279 (@pxref{Repeat Events}). The rest of the list elements give position
1280 and time information.
1281
1282 For key lookup, only the event type matters: two events of the same type
1283 necessarily run the same command. The command can access the full
1284 values of these events using the @samp{e} interactive code.
1285 @xref{Interactive Codes}.
1286
1287 A key sequence that starts with a mouse event is read using the keymaps
1288 of the buffer in the window that the mouse was in, not the current
1289 buffer. This does not imply that clicking in a window selects that
1290 window or its buffer---that is entirely under the control of the command
1291 binding of the key sequence.
1292
1293 @node Click Events
1294 @subsection Click Events
1295 @cindex click event
1296 @cindex mouse click event
1297
1298 When the user presses a mouse button and releases it at the same
1299 location, that generates a @dfn{click} event. All mouse click event
1300 share the same format:
1301
1302 @example
1303 (@var{event-type} @var{position} @var{click-count})
1304 @end example
1305
1306 @table @asis
1307 @item @var{event-type}
1308 This is a symbol that indicates which mouse button was used. It is
1309 one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1310 buttons are numbered left to right.
1311
1312 You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1313 @samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1314 and super, just as you would with function keys.
1315
1316 This symbol also serves as the event type of the event. Key bindings
1317 describe events by their types; thus, if there is a key binding for
1318 @code{mouse-1}, that binding would apply to all events whose
1319 @var{event-type} is @code{mouse-1}.
1320
1321 @item @var{position}
1322 @cindex mouse position list
1323 This is a @dfn{mouse position list} specifying where the mouse click
1324 occurred; see below for details.
1325
1326 @item @var{click-count}
1327 This is the number of rapid repeated presses so far of the same mouse
1328 button. @xref{Repeat Events}.
1329 @end table
1330
1331 To access the contents of a mouse position list in the
1332 @var{position} slot of a click event, you should typically use the
1333 functions documented in @ref{Accessing Mouse}. The explicit format of
1334 the list depends on where the click occurred. For clicks in the text
1335 area, mode line, header line, or in the fringe or marginal areas, the
1336 mouse position list has the form
1337
1338 @example
1339 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1340 @var{object} @var{text-pos} (@var{col} . @var{row})
1341 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1342 @end example
1343
1344 @noindent
1345 The meanings of these list elements are as follows:
1346
1347 @table @asis
1348 @item @var{window}
1349 The window in which the click occurred.
1350
1351 @item @var{pos-or-area}
1352 The buffer position of the character clicked on in the text area; or,
1353 if the click was outside the text area, the window area where it
1354 occurred. It is one of the symbols @code{mode-line},
1355 @code{header-line}, @code{vertical-line}, @code{left-margin},
1356 @code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1357
1358 In one special case, @var{pos-or-area} is a list containing a symbol
1359 (one of the symbols listed above) instead of just the symbol. This
1360 happens after the imaginary prefix keys for the event are registered
1361 by Emacs. @xref{Key Sequence Input}.
1362
1363 @item @var{x}, @var{y}
1364 The relative pixel coordinates of the click. For clicks in the text
1365 area of a window, the coordinate origin @code{(0 . 0)} is taken to be
1366 the top left corner of the text area. @xref{Window Sizes}. For
1367 clicks in a mode line or header line, the coordinate origin is the top
1368 left corner of the window itself. For fringes, margins, and the
1369 vertical border, @var{x} does not have meaningful data. For fringes
1370 and margins, @var{y} is relative to the bottom edge of the header
1371 line. In all cases, the @var{x} and @var{y} coordinates increase
1372 rightward and downward respectively.
1373
1374 @item @var{timestamp}
1375 The time at which the event occurred, as an integer number of
1376 milliseconds since a system-dependent initial time.
1377
1378 @item @var{object}
1379 Either @code{nil} if there is no string-type text property at the
1380 click position, or a cons cell of the form (@var{string}
1381 . @var{string-pos}) if there is one:
1382
1383 @table @asis
1384 @item @var{string}
1385 The string which was clicked on, including any properties.
1386
1387 @item @var{string-pos}
1388 The position in the string where the click occurred.
1389 @end table
1390
1391 @item @var{text-pos}
1392 For clicks on a marginal area or on a fringe, this is the buffer
1393 position of the first visible character in the corresponding line in
1394 the window. For clicks on the mode line or the header line, this is
1395 @code{nil}. For other events, it is the buffer position closest to
1396 the click.
1397
1398 @item @var{col}, @var{row}
1399 These are the actual column and row coordinate numbers of the glyph
1400 under the @var{x}, @var{y} position. If @var{x} lies beyond the last
1401 column of actual text on its line, @var{col} is reported by adding
1402 fictional extra columns that have the default character width. Row 0
1403 is taken to be the header line if the window has one, or the topmost
1404 row of the text area otherwise. Column 0 is taken to be the leftmost
1405 column of the text area for clicks on a window text area, or the
1406 leftmost mode line or header line column for clicks there. For clicks
1407 on fringes or vertical borders, these have no meaningful data. For
1408 clicks on margins, @var{col} is measured from the left edge of the
1409 margin area and @var{row} is measured from the top of the margin area.
1410
1411 @item @var{image}
1412 This is the image object on which the click occurred. It is either
1413 @code{nil} if there is no image at the position clicked on, or it is
1414 an image object as returned by @code{find-image} if click was in an image.
1415
1416 @item @var{dx}, @var{dy}
1417 These are the pixel coordinates of the click, relative to
1418 the top left corner of @var{object}, which is @code{(0 . 0)}. If
1419 @var{object} is @code{nil}, the coordinates are relative to the top
1420 left corner of the character glyph clicked on.
1421
1422 @item @var{width}, @var{height}
1423 These are the pixel width and height of @var{object} or, if this is
1424 @code{nil}, those of the character glyph clicked on.
1425 @end table
1426
1427 For clicks on a scroll bar, @var{position} has this form:
1428
1429 @example
1430 (@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1431 @end example
1432
1433 @table @asis
1434 @item @var{window}
1435 The window whose scroll bar was clicked on.
1436
1437 @item @var{area}
1438 This is the symbol @code{vertical-scroll-bar}.
1439
1440 @item @var{portion}
1441 The number of pixels from the top of the scroll bar to the click
1442 position. On some toolkits, including GTK+, Emacs cannot extract this
1443 data, so the value is always @code{0}.
1444
1445 @item @var{whole}
1446 The total length, in pixels, of the scroll bar. On some toolkits,
1447 including GTK+, Emacs cannot extract this data, so the value is always
1448 @code{0}.
1449
1450 @item @var{timestamp}
1451 The time at which the event occurred, in milliseconds. On some
1452 toolkits, including GTK+, Emacs cannot extract this data, so the value
1453 is always @code{0}.
1454
1455 @item @var{part}
1456 The part of the scroll bar on which the click occurred. It is one of
1457 the symbols @code{handle} (the scroll bar handle), @code{above-handle}
1458 (the area above the handle), @code{below-handle} (the area below the
1459 handle), @code{up} (the up arrow at one end of the scroll bar), or
1460 @code{down} (the down arrow at one end of the scroll bar).
1461 @c The `top', `bottom', and `end-scroll' codes don't seem to be used.
1462 @end table
1463
1464
1465 @node Drag Events
1466 @subsection Drag Events
1467 @cindex drag event
1468 @cindex mouse drag event
1469
1470 With Emacs, you can have a drag event without even changing your
1471 clothes. A @dfn{drag event} happens every time the user presses a mouse
1472 button and then moves the mouse to a different character position before
1473 releasing the button. Like all mouse events, drag events are
1474 represented in Lisp as lists. The lists record both the starting mouse
1475 position and the final position, like this:
1476
1477 @example
1478 (@var{event-type}
1479 (@var{window1} START-POSITION)
1480 (@var{window2} END-POSITION))
1481 @end example
1482
1483 For a drag event, the name of the symbol @var{event-type} contains the
1484 prefix @samp{drag-}. For example, dragging the mouse with button 2
1485 held down generates a @code{drag-mouse-2} event. The second and third
1486 elements of the event give the starting and ending position of the
1487 drag, as mouse position lists (@pxref{Click Events}). You can access
1488 the second element of any mouse event in the same way, with no need to
1489 distinguish drag events from others.
1490
1491 The @samp{drag-} prefix follows the modifier key prefixes such as
1492 @samp{C-} and @samp{M-}.
1493
1494 If @code{read-key-sequence} receives a drag event that has no key
1495 binding, and the corresponding click event does have a binding, it
1496 changes the drag event into a click event at the drag's starting
1497 position. This means that you don't have to distinguish between click
1498 and drag events unless you want to.
1499
1500 @node Button-Down Events
1501 @subsection Button-Down Events
1502 @cindex button-down event
1503
1504 Click and drag events happen when the user releases a mouse button.
1505 They cannot happen earlier, because there is no way to distinguish a
1506 click from a drag until the button is released.
1507
1508 If you want to take action as soon as a button is pressed, you need to
1509 handle @dfn{button-down} events.@footnote{Button-down is the
1510 conservative antithesis of drag.} These occur as soon as a button is
1511 pressed. They are represented by lists that look exactly like click
1512 events (@pxref{Click Events}), except that the @var{event-type} symbol
1513 name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1514 modifier key prefixes such as @samp{C-} and @samp{M-}.
1515
1516 The function @code{read-key-sequence} ignores any button-down events
1517 that don't have command bindings; therefore, the Emacs command loop
1518 ignores them too. This means that you need not worry about defining
1519 button-down events unless you want them to do something. The usual
1520 reason to define a button-down event is so that you can track mouse
1521 motion (by reading motion events) until the button is released.
1522 @xref{Motion Events}.
1523
1524 @node Repeat Events
1525 @subsection Repeat Events
1526 @cindex repeat events
1527 @cindex double-click events
1528 @cindex triple-click events
1529 @cindex mouse events, repeated
1530
1531 If you press the same mouse button more than once in quick succession
1532 without moving the mouse, Emacs generates special @dfn{repeat} mouse
1533 events for the second and subsequent presses.
1534
1535 The most common repeat events are @dfn{double-click} events. Emacs
1536 generates a double-click event when you click a button twice; the event
1537 happens when you release the button (as is normal for all click
1538 events).
1539
1540 The event type of a double-click event contains the prefix
1541 @samp{double-}. Thus, a double click on the second mouse button with
1542 @key{meta} held down comes to the Lisp program as
1543 @code{M-double-mouse-2}. If a double-click event has no binding, the
1544 binding of the corresponding ordinary click event is used to execute
1545 it. Thus, you need not pay attention to the double click feature
1546 unless you really want to.
1547
1548 When the user performs a double click, Emacs generates first an ordinary
1549 click event, and then a double-click event. Therefore, you must design
1550 the command binding of the double click event to assume that the
1551 single-click command has already run. It must produce the desired
1552 results of a double click, starting from the results of a single click.
1553
1554 This is convenient, if the meaning of a double click somehow ``builds
1555 on'' the meaning of a single click---which is recommended user interface
1556 design practice for double clicks.
1557
1558 If you click a button, then press it down again and start moving the
1559 mouse with the button held down, then you get a @dfn{double-drag} event
1560 when you ultimately release the button. Its event type contains
1561 @samp{double-drag} instead of just @samp{drag}. If a double-drag event
1562 has no binding, Emacs looks for an alternate binding as if the event
1563 were an ordinary drag.
1564
1565 Before the double-click or double-drag event, Emacs generates a
1566 @dfn{double-down} event when the user presses the button down for the
1567 second time. Its event type contains @samp{double-down} instead of just
1568 @samp{down}. If a double-down event has no binding, Emacs looks for an
1569 alternate binding as if the event were an ordinary button-down event.
1570 If it finds no binding that way either, the double-down event is
1571 ignored.
1572
1573 To summarize, when you click a button and then press it again right
1574 away, Emacs generates a down event and a click event for the first
1575 click, a double-down event when you press the button again, and finally
1576 either a double-click or a double-drag event.
1577
1578 If you click a button twice and then press it again, all in quick
1579 succession, Emacs generates a @dfn{triple-down} event, followed by
1580 either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1581 these events contain @samp{triple} instead of @samp{double}. If any
1582 triple event has no binding, Emacs uses the binding that it would use
1583 for the corresponding double event.
1584
1585 If you click a button three or more times and then press it again, the
1586 events for the presses beyond the third are all triple events. Emacs
1587 does not have separate event types for quadruple, quintuple, etc.@:
1588 events. However, you can look at the event list to find out precisely
1589 how many times the button was pressed.
1590
1591 @defun event-click-count event
1592 This function returns the number of consecutive button presses that led
1593 up to @var{event}. If @var{event} is a double-down, double-click or
1594 double-drag event, the value is 2. If @var{event} is a triple event,
1595 the value is 3 or greater. If @var{event} is an ordinary mouse event
1596 (not a repeat event), the value is 1.
1597 @end defun
1598
1599 @defopt double-click-fuzz
1600 To generate repeat events, successive mouse button presses must be at
1601 approximately the same screen position. The value of
1602 @code{double-click-fuzz} specifies the maximum number of pixels the
1603 mouse may be moved (horizontally or vertically) between two successive
1604 clicks to make a double-click.
1605
1606 This variable is also the threshold for motion of the mouse to count
1607 as a drag.
1608 @end defopt
1609
1610 @defopt double-click-time
1611 To generate repeat events, the number of milliseconds between
1612 successive button presses must be less than the value of
1613 @code{double-click-time}. Setting @code{double-click-time} to
1614 @code{nil} disables multi-click detection entirely. Setting it to
1615 @code{t} removes the time limit; Emacs then detects multi-clicks by
1616 position only.
1617 @end defopt
1618
1619 @node Motion Events
1620 @subsection Motion Events
1621 @cindex motion event
1622 @cindex mouse motion events
1623
1624 Emacs sometimes generates @dfn{mouse motion} events to describe motion
1625 of the mouse without any button activity. Mouse motion events are
1626 represented by lists that look like this:
1627
1628 @example
1629 (mouse-movement POSITION)
1630 @end example
1631
1632 @noindent
1633 @var{position} is a mouse position list (@pxref{Click Events}),
1634 specifying the current position of the mouse cursor.
1635
1636 The special form @code{track-mouse} enables generation of motion
1637 events within its body. Outside of @code{track-mouse} forms, Emacs
1638 does not generate events for mere motion of the mouse, and these
1639 events do not appear. @xref{Mouse Tracking}.
1640
1641 @node Focus Events
1642 @subsection Focus Events
1643 @cindex focus event
1644
1645 Window systems provide general ways for the user to control which window
1646 gets keyboard input. This choice of window is called the @dfn{focus}.
1647 When the user does something to switch between Emacs frames, that
1648 generates a @dfn{focus event}. The normal definition of a focus event,
1649 in the global keymap, is to select a new frame within Emacs, as the user
1650 would expect. @xref{Input Focus}.
1651
1652 Focus events are represented in Lisp as lists that look like this:
1653
1654 @example
1655 (switch-frame @var{new-frame})
1656 @end example
1657
1658 @noindent
1659 where @var{new-frame} is the frame switched to.
1660
1661 Some X window managers are set up so that just moving the mouse into a
1662 window is enough to set the focus there. Usually, there is no need
1663 for a Lisp program to know about the focus change until some other
1664 kind of input arrives. Emacs generates a focus event only when the
1665 user actually types a keyboard key or presses a mouse button in the
1666 new frame; just moving the mouse between frames does not generate a
1667 focus event.
1668
1669 A focus event in the middle of a key sequence would garble the
1670 sequence. So Emacs never generates a focus event in the middle of a key
1671 sequence. If the user changes focus in the middle of a key
1672 sequence---that is, after a prefix key---then Emacs reorders the events
1673 so that the focus event comes either before or after the multi-event key
1674 sequence, and not within it.
1675
1676 @node Misc Events
1677 @subsection Miscellaneous System Events
1678
1679 A few other event types represent occurrences within the system.
1680
1681 @table @code
1682 @cindex @code{delete-frame} event
1683 @item (delete-frame (@var{frame}))
1684 This kind of event indicates that the user gave the window manager
1685 a command to delete a particular window, which happens to be an Emacs frame.
1686
1687 The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1688
1689 @cindex @code{iconify-frame} event
1690 @item (iconify-frame (@var{frame}))
1691 This kind of event indicates that the user iconified @var{frame} using
1692 the window manager. Its standard definition is @code{ignore}; since the
1693 frame has already been iconified, Emacs has no work to do. The purpose
1694 of this event type is so that you can keep track of such events if you
1695 want to.
1696
1697 @cindex @code{make-frame-visible} event
1698 @item (make-frame-visible (@var{frame}))
1699 This kind of event indicates that the user deiconified @var{frame} using
1700 the window manager. Its standard definition is @code{ignore}; since the
1701 frame has already been made visible, Emacs has no work to do.
1702
1703 @cindex @code{wheel-up} event
1704 @cindex @code{wheel-down} event
1705 @item (wheel-up @var{position})
1706 @itemx (wheel-down @var{position})
1707 These kinds of event are generated by moving a mouse wheel. The
1708 @var{position} element is a mouse position list (@pxref{Click
1709 Events}), specifying the position of the mouse cursor when the event
1710 occurred.
1711
1712 @vindex mouse-wheel-up-event
1713 @vindex mouse-wheel-down-event
1714 This kind of event is generated only on some kinds of systems. On some
1715 systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1716 portable code, use the variables @code{mouse-wheel-up-event} and
1717 @code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1718 what event types to expect for the mouse wheel.
1719
1720 @cindex @code{drag-n-drop} event
1721 @item (drag-n-drop @var{position} @var{files})
1722 This kind of event is generated when a group of files is
1723 selected in an application outside of Emacs, and then dragged and
1724 dropped onto an Emacs frame.
1725
1726 The element @var{position} is a list describing the position of the
1727 event, in the same format as used in a mouse-click event (@pxref{Click
1728 Events}), and @var{files} is the list of file names that were dragged
1729 and dropped. The usual way to handle this event is by visiting these
1730 files.
1731
1732 This kind of event is generated, at present, only on some kinds of
1733 systems.
1734
1735 @cindex @code{help-echo} event
1736 @item help-echo
1737 This kind of event is generated when a mouse pointer moves onto a
1738 portion of buffer text which has a @code{help-echo} text property.
1739 The generated event has this form:
1740
1741 @example
1742 (help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1743 @end example
1744
1745 @noindent
1746 The precise meaning of the event parameters and the way these
1747 parameters are used to display the help-echo text are described in
1748 @ref{Text help-echo}.
1749
1750 @cindex @code{sigusr1} event
1751 @cindex @code{sigusr2} event
1752 @cindex user signals
1753 @item sigusr1
1754 @itemx sigusr2
1755 These events are generated when the Emacs process receives
1756 the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1757 additional data because signals do not carry additional information.
1758 They can be useful for debugging (@pxref{Error Debugging}).
1759
1760 To catch a user signal, bind the corresponding event to an interactive
1761 command in the @code{special-event-map} (@pxref{Active Keymaps}).
1762 The command is called with no arguments, and the specific signal event is
1763 available in @code{last-input-event}. For example:
1764
1765 @smallexample
1766 (defun sigusr-handler ()
1767 (interactive)
1768 (message "Caught signal %S" last-input-event))
1769
1770 (define-key special-event-map [sigusr1] 'sigusr-handler)
1771 @end smallexample
1772
1773 To test the signal handler, you can make Emacs send a signal to itself:
1774
1775 @smallexample
1776 (signal-process (emacs-pid) 'sigusr1)
1777 @end smallexample
1778
1779 @cindex @code{language-change} event
1780 @item language-change
1781 This kind of event is generated on MS-Windows when the input language
1782 has changed. This typically means that the keyboard keys will send to
1783 Emacs characters from a different language. The generated event has
1784 this form:
1785
1786 @smallexample
1787 (language-change @var{frame} @var{codepage} @var{language-id})
1788 @end smallexample
1789
1790 @noindent
1791 Here @var{frame} is the frame which was current when the input
1792 language changed; @var{codepage} is the new codepage number; and
1793 @var{language-id} is the numerical ID of the new input language. The
1794 coding-system (@pxref{Coding Systems}) that corresponds to
1795 @var{codepage} is @code{cp@var{codepage}} or
1796 @code{windows-@var{codepage}}. To convert @var{language-id} to a
1797 string (e.g., to use it for various language-dependent features, such
1798 as @code{set-language-environment}), use the
1799 @code{w32-get-locale-info} function, like this:
1800
1801 @smallexample
1802 ;; Get the abbreviated language name, such as "ENU" for English
1803 (w32-get-locale-info language-id)
1804 ;; Get the full English name of the language,
1805 ;; such as "English (United States)"
1806 (w32-get-locale-info language-id 4097)
1807 ;; Get the full localized name of the language
1808 (w32-get-locale-info language-id t)
1809 @end smallexample
1810 @end table
1811
1812 If one of these events arrives in the middle of a key sequence---that
1813 is, after a prefix key---then Emacs reorders the events so that this
1814 event comes either before or after the multi-event key sequence, not
1815 within it.
1816
1817 @node Event Examples
1818 @subsection Event Examples
1819
1820 If the user presses and releases the left mouse button over the same
1821 location, that generates a sequence of events like this:
1822
1823 @smallexample
1824 (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1825 (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1826 @end smallexample
1827
1828 While holding the control key down, the user might hold down the
1829 second mouse button, and drag the mouse from one line to the next.
1830 That produces two events, as shown here:
1831
1832 @smallexample
1833 (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1834 (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1835 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1836 @end smallexample
1837
1838 While holding down the meta and shift keys, the user might press the
1839 second mouse button on the window's mode line, and then drag the mouse
1840 into another window. That produces a pair of events like these:
1841
1842 @smallexample
1843 (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1844 (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1845 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1846 -453816))
1847 @end smallexample
1848
1849 To handle a SIGUSR1 signal, define an interactive function, and
1850 bind it to the @code{signal usr1} event sequence:
1851
1852 @smallexample
1853 (defun usr1-handler ()
1854 (interactive)
1855 (message "Got USR1 signal"))
1856 (global-set-key [signal usr1] 'usr1-handler)
1857 @end smallexample
1858
1859 @node Classifying Events
1860 @subsection Classifying Events
1861 @cindex event type
1862
1863 Every event has an @dfn{event type}, which classifies the event for
1864 key binding purposes. For a keyboard event, the event type equals the
1865 event value; thus, the event type for a character is the character, and
1866 the event type for a function key symbol is the symbol itself. For
1867 events that are lists, the event type is the symbol in the @sc{car} of
1868 the list. Thus, the event type is always a symbol or a character.
1869
1870 Two events of the same type are equivalent where key bindings are
1871 concerned; thus, they always run the same command. That does not
1872 necessarily mean they do the same things, however, as some commands look
1873 at the whole event to decide what to do. For example, some commands use
1874 the location of a mouse event to decide where in the buffer to act.
1875
1876 Sometimes broader classifications of events are useful. For example,
1877 you might want to ask whether an event involved the @key{META} key,
1878 regardless of which other key or mouse button was used.
1879
1880 The functions @code{event-modifiers} and @code{event-basic-type} are
1881 provided to get such information conveniently.
1882
1883 @defun event-modifiers event
1884 This function returns a list of the modifiers that @var{event} has. The
1885 modifiers are symbols; they include @code{shift}, @code{control},
1886 @code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1887 the modifiers list of a mouse event symbol always contains one of
1888 @code{click}, @code{drag}, and @code{down}. For double or triple
1889 events, it also contains @code{double} or @code{triple}.
1890
1891 The argument @var{event} may be an entire event object, or just an
1892 event type. If @var{event} is a symbol that has never been used in an
1893 event that has been read as input in the current Emacs session, then
1894 @code{event-modifiers} can return @code{nil}, even when @var{event}
1895 actually has modifiers.
1896
1897 Here are some examples:
1898
1899 @example
1900 (event-modifiers ?a)
1901 @result{} nil
1902 (event-modifiers ?A)
1903 @result{} (shift)
1904 (event-modifiers ?\C-a)
1905 @result{} (control)
1906 (event-modifiers ?\C-%)
1907 @result{} (control)
1908 (event-modifiers ?\C-\S-a)
1909 @result{} (control shift)
1910 (event-modifiers 'f5)
1911 @result{} nil
1912 (event-modifiers 's-f5)
1913 @result{} (super)
1914 (event-modifiers 'M-S-f5)
1915 @result{} (meta shift)
1916 (event-modifiers 'mouse-1)
1917 @result{} (click)
1918 (event-modifiers 'down-mouse-1)
1919 @result{} (down)
1920 @end example
1921
1922 The modifiers list for a click event explicitly contains @code{click},
1923 but the event symbol name itself does not contain @samp{click}.
1924 @end defun
1925
1926 @defun event-basic-type event
1927 This function returns the key or mouse button that @var{event}
1928 describes, with all modifiers removed. The @var{event} argument is as
1929 in @code{event-modifiers}. For example:
1930
1931 @example
1932 (event-basic-type ?a)
1933 @result{} 97
1934 (event-basic-type ?A)
1935 @result{} 97
1936 (event-basic-type ?\C-a)
1937 @result{} 97
1938 (event-basic-type ?\C-\S-a)
1939 @result{} 97
1940 (event-basic-type 'f5)
1941 @result{} f5
1942 (event-basic-type 's-f5)
1943 @result{} f5
1944 (event-basic-type 'M-S-f5)
1945 @result{} f5
1946 (event-basic-type 'down-mouse-1)
1947 @result{} mouse-1
1948 @end example
1949 @end defun
1950
1951 @defun mouse-movement-p object
1952 This function returns non-@code{nil} if @var{object} is a mouse movement
1953 event.
1954 @end defun
1955
1956 @defun event-convert-list list
1957 This function converts a list of modifier names and a basic event type
1958 to an event type which specifies all of them. The basic event type
1959 must be the last element of the list. For example,
1960
1961 @example
1962 (event-convert-list '(control ?a))
1963 @result{} 1
1964 (event-convert-list '(control meta ?a))
1965 @result{} -134217727
1966 (event-convert-list '(control super f1))
1967 @result{} C-s-f1
1968 @end example
1969 @end defun
1970
1971 @node Accessing Mouse
1972 @subsection Accessing Mouse Events
1973 @cindex mouse events, data in
1974 @cindex keyboard events, data in
1975
1976 This section describes convenient functions for accessing the data in
1977 a mouse button or motion event. Keyboard event data can be accessed
1978 using the same functions, but data elements that aren't applicable to
1979 keyboard events are zero or @code{nil}.
1980
1981 The following two functions return a mouse position list
1982 (@pxref{Click Events}), specifying the position of a mouse event.
1983
1984 @defun event-start event
1985 This returns the starting position of @var{event}.
1986
1987 If @var{event} is a click or button-down event, this returns the
1988 location of the event. If @var{event} is a drag event, this returns the
1989 drag's starting position.
1990 @end defun
1991
1992 @defun event-end event
1993 This returns the ending position of @var{event}.
1994
1995 If @var{event} is a drag event, this returns the position where the user
1996 released the mouse button. If @var{event} is a click or button-down
1997 event, the value is actually the starting position, which is the only
1998 position such events have.
1999 @end defun
2000
2001 @defun posnp object
2002 This function returns non-@code{nil} if @var{object} is a mouse
2003 position list, in either of the formats documented in @ref{Click
2004 Events}); and @code{nil} otherwise.
2005 @end defun
2006
2007 @cindex mouse position list, accessing
2008 These functions take a mouse position list as argument, and return
2009 various parts of it:
2010
2011 @defun posn-window position
2012 Return the window that @var{position} is in.
2013 @end defun
2014
2015 @defun posn-area position
2016 Return the window area recorded in @var{position}. It returns @code{nil}
2017 when the event occurred in the text area of the window; otherwise, it
2018 is a symbol identifying the area in which the event occurred.
2019 @end defun
2020
2021 @defun posn-point position
2022 Return the buffer position in @var{position}. When the event occurred
2023 in the text area of the window, in a marginal area, or on a fringe,
2024 this is an integer specifying a buffer position. Otherwise, the value
2025 is undefined.
2026 @end defun
2027
2028 @defun posn-x-y position
2029 Return the pixel-based x and y coordinates in @var{position}, as a
2030 cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
2031 to the window given by @code{posn-window}.
2032
2033 This example shows how to convert the window-relative coordinates in
2034 the text area of a window into frame-relative coordinates:
2035
2036 @example
2037 (defun frame-relative-coordinates (position)
2038 "Return frame-relative coordinates from POSITION.
2039 POSITION is assumed to lie in a window text area."
2040 (let* ((x-y (posn-x-y position))
2041 (window (posn-window position))
2042 (edges (window-inside-pixel-edges window)))
2043 (cons (+ (car x-y) (car edges))
2044 (+ (cdr x-y) (cadr edges)))))
2045 @end example
2046 @end defun
2047
2048 @defun posn-col-row position
2049 This function returns a cons cell @code{(@var{col} . @var{row})},
2050 containing the estimated column and row corresponding to buffer
2051 position in @var{position}. The return value is given in units of the
2052 frame's default character width and default line height (including
2053 spacing), as computed from the @var{x} and @var{y} values
2054 corresponding to @var{position}. (So, if the actual characters have
2055 non-default sizes, the actual row and column may differ from these
2056 computed values.)
2057
2058 Note that @var{row} is counted from the top of the text area. If the
2059 window given by @var{position} possesses a header line (@pxref{Header
2060 Lines}), it is @emph{not} included in the @var{row} count.
2061 @end defun
2062
2063 @defun posn-actual-col-row position
2064 Return the actual row and column in @var{position}, as a cons cell
2065 @code{(@var{col} . @var{row})}. The values are the actual row and
2066 column numbers in the window given by @var{position}. @xref{Click
2067 Events}, for details. The function returns @code{nil} if
2068 @var{position} does not include actual position values.
2069 @end defun
2070
2071 @defun posn-string position
2072 Return the string object in @var{position}, either @code{nil}, or a
2073 cons cell @code{(@var{string} . @var{string-pos})}.
2074 @end defun
2075
2076 @defun posn-image position
2077 Return the image object in @var{position}, either @code{nil}, or an
2078 image @code{(image ...)}.
2079 @end defun
2080
2081 @defun posn-object position
2082 Return the image or string object in @var{position}, either
2083 @code{nil}, an image @code{(image ...)}, or a cons cell
2084 @code{(@var{string} . @var{string-pos})}.
2085 @end defun
2086
2087 @defun posn-object-x-y position
2088 Return the pixel-based x and y coordinates relative to the upper left
2089 corner of the object in @var{position} as a cons cell @code{(@var{dx}
2090 . @var{dy})}. If the @var{position} is a buffer position, return the
2091 relative position in the character at that position.
2092 @end defun
2093
2094 @defun posn-object-width-height position
2095 Return the pixel width and height of the object in @var{position} as a
2096 cons cell @code{(@var{width} . @var{height})}. If the @var{position}
2097 is a buffer position, return the size of the character at that position.
2098 @end defun
2099
2100 @cindex timestamp of a mouse event
2101 @defun posn-timestamp position
2102 Return the timestamp in @var{position}. This is the time at which the
2103 event occurred, in milliseconds.
2104 @end defun
2105
2106 These functions compute a position list given particular buffer
2107 position or screen position. You can access the data in this position
2108 list with the functions described above.
2109
2110 @defun posn-at-point &optional pos window
2111 This function returns a position list for position @var{pos} in
2112 @var{window}. @var{pos} defaults to point in @var{window};
2113 @var{window} defaults to the selected window.
2114
2115 @code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
2116 @var{window}.
2117 @end defun
2118
2119 @defun posn-at-x-y x y &optional frame-or-window whole
2120 This function returns position information corresponding to pixel
2121 coordinates @var{x} and @var{y} in a specified frame or window,
2122 @var{frame-or-window}, which defaults to the selected window.
2123 The coordinates @var{x} and @var{y} are relative to the
2124 frame or window used.
2125 If @var{whole} is @code{nil}, the coordinates are relative
2126 to the window text area, otherwise they are relative to
2127 the entire window area including scroll bars, margins and fringes.
2128 @end defun
2129
2130 @node Accessing Scroll
2131 @subsection Accessing Scroll Bar Events
2132 @cindex scroll bar events, data in
2133
2134 These functions are useful for decoding scroll bar events.
2135
2136 @defun scroll-bar-event-ratio event
2137 This function returns the fractional vertical position of a scroll bar
2138 event within the scroll bar. The value is a cons cell
2139 @code{(@var{portion} . @var{whole})} containing two integers whose ratio
2140 is the fractional position.
2141 @end defun
2142
2143 @defun scroll-bar-scale ratio total
2144 This function multiplies (in effect) @var{ratio} by @var{total},
2145 rounding the result to an integer. The argument @var{ratio} is not a
2146 number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
2147 value returned by @code{scroll-bar-event-ratio}.
2148
2149 This function is handy for scaling a position on a scroll bar into a
2150 buffer position. Here's how to do that:
2151
2152 @example
2153 (+ (point-min)
2154 (scroll-bar-scale
2155 (posn-x-y (event-start event))
2156 (- (point-max) (point-min))))
2157 @end example
2158
2159 Recall that scroll bar events have two integers forming a ratio, in place
2160 of a pair of x and y coordinates.
2161 @end defun
2162
2163 @node Strings of Events
2164 @subsection Putting Keyboard Events in Strings
2165 @cindex keyboard events in strings
2166 @cindex strings with keyboard events
2167
2168 In most of the places where strings are used, we conceptualize the
2169 string as containing text characters---the same kind of characters found
2170 in buffers or files. Occasionally Lisp programs use strings that
2171 conceptually contain keyboard characters; for example, they may be key
2172 sequences or keyboard macro definitions. However, storing keyboard
2173 characters in a string is a complex matter, for reasons of historical
2174 compatibility, and it is not always possible.
2175
2176 We recommend that new programs avoid dealing with these complexities
2177 by not storing keyboard events in strings. Here is how to do that:
2178
2179 @itemize @bullet
2180 @item
2181 Use vectors instead of strings for key sequences, when you plan to use
2182 them for anything other than as arguments to @code{lookup-key} and
2183 @code{define-key}. For example, you can use
2184 @code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
2185 @code{this-command-keys-vector} instead of @code{this-command-keys}.
2186
2187 @item
2188 Use vectors to write key sequence constants containing meta characters,
2189 even when passing them directly to @code{define-key}.
2190
2191 @item
2192 When you have to look at the contents of a key sequence that might be a
2193 string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
2194 first, to convert it to a list.
2195 @end itemize
2196
2197 The complexities stem from the modifier bits that keyboard input
2198 characters can include. Aside from the Meta modifier, none of these
2199 modifier bits can be included in a string, and the Meta modifier is
2200 allowed only in special cases.
2201
2202 The earliest GNU Emacs versions represented meta characters as codes
2203 in the range of 128 to 255. At that time, the basic character codes
2204 ranged from 0 to 127, so all keyboard character codes did fit in a
2205 string. Many Lisp programs used @samp{\M-} in string constants to stand
2206 for meta characters, especially in arguments to @code{define-key} and
2207 similar functions, and key sequences and sequences of events were always
2208 represented as strings.
2209
2210 When we added support for larger basic character codes beyond 127, and
2211 additional modifier bits, we had to change the representation of meta
2212 characters. Now the flag that represents the Meta modifier in a
2213 character is
2214 @tex
2215 @math{2^{27}}
2216 @end tex
2217 @ifnottex
2218 2**27
2219 @end ifnottex
2220 and such numbers cannot be included in a string.
2221
2222 To support programs with @samp{\M-} in string constants, there are
2223 special rules for including certain meta characters in a string.
2224 Here are the rules for interpreting a string as a sequence of input
2225 characters:
2226
2227 @itemize @bullet
2228 @item
2229 If the keyboard character value is in the range of 0 to 127, it can go
2230 in the string unchanged.
2231
2232 @item
2233 The meta variants of those characters, with codes in the range of
2234 @tex
2235 @math{2^{27}}
2236 @end tex
2237 @ifnottex
2238 2**27
2239 @end ifnottex
2240 to
2241 @tex
2242 @math{2^{27} + 127},
2243 @end tex
2244 @ifnottex
2245 2**27+127,
2246 @end ifnottex
2247 can also go in the string, but you must change their
2248 numeric values. You must set the
2249 @tex
2250 @math{2^{7}}
2251 @end tex
2252 @ifnottex
2253 2**7
2254 @end ifnottex
2255 bit instead of the
2256 @tex
2257 @math{2^{27}}
2258 @end tex
2259 @ifnottex
2260 2**27
2261 @end ifnottex
2262 bit, resulting in a value between 128 and 255. Only a unibyte string
2263 can include these codes.
2264
2265 @item
2266 Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2267
2268 @item
2269 Other keyboard character events cannot fit in a string. This includes
2270 keyboard events in the range of 128 to 255.
2271 @end itemize
2272
2273 Functions such as @code{read-key-sequence} that construct strings of
2274 keyboard input characters follow these rules: they construct vectors
2275 instead of strings, when the events won't fit in a string.
2276
2277 When you use the read syntax @samp{\M-} in a string, it produces a
2278 code in the range of 128 to 255---the same code that you get if you
2279 modify the corresponding keyboard event to put it in the string. Thus,
2280 meta events in strings work consistently regardless of how they get into
2281 the strings.
2282
2283 However, most programs would do well to avoid these issues by
2284 following the recommendations at the beginning of this section.
2285
2286 @node Reading Input
2287 @section Reading Input
2288 @cindex read input
2289 @cindex keyboard input
2290
2291 The editor command loop reads key sequences using the function
2292 @code{read-key-sequence}, which uses @code{read-event}. These and other
2293 functions for event input are also available for use in Lisp programs.
2294 See also @code{momentary-string-display} in @ref{Temporary Displays},
2295 and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2296 functions and variables for controlling terminal input modes and
2297 debugging terminal input.
2298
2299 For higher-level input facilities, see @ref{Minibuffers}.
2300
2301 @menu
2302 * Key Sequence Input:: How to read one key sequence.
2303 * Reading One Event:: How to read just one event.
2304 * Event Mod:: How Emacs modifies events as they are read.
2305 * Invoking the Input Method:: How reading an event uses the input method.
2306 * Quoted Character Input:: Asking the user to specify a character.
2307 * Event Input Misc:: How to reread or throw away input events.
2308 @end menu
2309
2310 @node Key Sequence Input
2311 @subsection Key Sequence Input
2312 @cindex key sequence input
2313
2314 The command loop reads input a key sequence at a time, by calling
2315 @code{read-key-sequence}. Lisp programs can also call this function;
2316 for example, @code{describe-key} uses it to read the key to describe.
2317
2318 @defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2319 This function reads a key sequence and returns it as a string or
2320 vector. It keeps reading events until it has accumulated a complete key
2321 sequence; that is, enough to specify a non-prefix command using the
2322 currently active keymaps. (Remember that a key sequence that starts
2323 with a mouse event is read using the keymaps of the buffer in the
2324 window that the mouse was in, not the current buffer.)
2325
2326 If the events are all characters and all can fit in a string, then
2327 @code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2328 Otherwise, it returns a vector, since a vector can hold all kinds of
2329 events---characters, symbols, and lists. The elements of the string or
2330 vector are the events in the key sequence.
2331
2332 Reading a key sequence includes translating the events in various
2333 ways. @xref{Translation Keymaps}.
2334
2335 The argument @var{prompt} is either a string to be displayed in the
2336 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2337 The argument @var{continue-echo}, if non-@code{nil}, means to echo
2338 this key as a continuation of the previous key.
2339
2340 Normally any upper case event is converted to lower case if the
2341 original event is undefined and the lower case equivalent is defined.
2342 The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2343 convert the last event to lower case. This is appropriate for reading
2344 a key sequence to be defined.
2345
2346 The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2347 function should process a @code{switch-frame} event if the user
2348 switches frames before typing anything. If the user switches frames
2349 in the middle of a key sequence, or at the start of the sequence but
2350 @var{switch-frame-ok} is @code{nil}, then the event will be put off
2351 until after the current key sequence.
2352
2353 The argument @var{command-loop}, if non-@code{nil}, means that this
2354 key sequence is being read by something that will read commands one
2355 after another. It should be @code{nil} if the caller will read just
2356 one key sequence.
2357
2358 In the following example, Emacs displays the prompt @samp{?} in the
2359 echo area, and then the user types @kbd{C-x C-f}.
2360
2361 @example
2362 (read-key-sequence "?")
2363
2364 @group
2365 ---------- Echo Area ----------
2366 ?@kbd{C-x C-f}
2367 ---------- Echo Area ----------
2368
2369 @result{} "^X^F"
2370 @end group
2371 @end example
2372
2373 The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2374 typed while reading with this function works like any other character,
2375 and does not set @code{quit-flag}. @xref{Quitting}.
2376 @end defun
2377
2378 @defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2379 This is like @code{read-key-sequence} except that it always
2380 returns the key sequence as a vector, never as a string.
2381 @xref{Strings of Events}.
2382 @end defun
2383
2384 @cindex upper case key sequence
2385 @cindex downcasing in @code{lookup-key}
2386 @cindex shift-translation
2387 If an input character is upper-case (or has the shift modifier) and
2388 has no key binding, but its lower-case equivalent has one, then
2389 @code{read-key-sequence} converts the character to lower case. Note
2390 that @code{lookup-key} does not perform case conversion in this way.
2391
2392 @vindex this-command-keys-shift-translated
2393 When reading input results in such a @dfn{shift-translation}, Emacs
2394 sets the variable @code{this-command-keys-shift-translated} to a
2395 non-@code{nil} value. Lisp programs can examine this variable if they
2396 need to modify their behavior when invoked by shift-translated keys.
2397 For example, the function @code{handle-shift-selection} examines the
2398 value of this variable to determine how to activate or deactivate the
2399 region (@pxref{The Mark, handle-shift-selection}).
2400
2401 The function @code{read-key-sequence} also transforms some mouse events.
2402 It converts unbound drag events into click events, and discards unbound
2403 button-down events entirely. It also reshuffles focus events and
2404 miscellaneous window events so that they never appear in a key sequence
2405 with any other events.
2406
2407 @cindex @code{header-line} prefix key
2408 @cindex @code{mode-line} prefix key
2409 @cindex @code{vertical-line} prefix key
2410 @cindex @code{horizontal-scroll-bar} prefix key
2411 @cindex @code{vertical-scroll-bar} prefix key
2412 @cindex @code{menu-bar} prefix key
2413 @cindex mouse events, in special parts of frame
2414 When mouse events occur in special parts of a window, such as a mode
2415 line or a scroll bar, the event type shows nothing special---it is the
2416 same symbol that would normally represent that combination of mouse
2417 button and modifier keys. The information about the window part is kept
2418 elsewhere in the event---in the coordinates. But
2419 @code{read-key-sequence} translates this information into imaginary
2420 ``prefix keys'', all of which are symbols: @code{header-line},
2421 @code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2422 @code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2423 meanings for mouse clicks in special window parts by defining key
2424 sequences using these imaginary prefix keys.
2425
2426 For example, if you call @code{read-key-sequence} and then click the
2427 mouse on the window's mode line, you get two events, like this:
2428
2429 @example
2430 (read-key-sequence "Click on the mode line: ")
2431 @result{} [mode-line
2432 (mouse-1
2433 (#<window 6 on NEWS> mode-line
2434 (40 . 63) 5959987))]
2435 @end example
2436
2437 @defvar num-input-keys
2438 This variable's value is the number of key sequences processed so far in
2439 this Emacs session. This includes key sequences read from the terminal
2440 and key sequences read from keyboard macros being executed.
2441 @end defvar
2442
2443 @node Reading One Event
2444 @subsection Reading One Event
2445 @cindex reading a single event
2446 @cindex event, reading only one
2447
2448 The lowest level functions for command input are @code{read-event},
2449 @code{read-char}, and @code{read-char-exclusive}.
2450
2451 @defun read-event &optional prompt inherit-input-method seconds
2452 This function reads and returns the next event of command input,
2453 waiting if necessary until an event is available.
2454
2455 The returned event may come directly from the user, or from a keyboard
2456 macro. It is not decoded by the keyboard's input coding system
2457 (@pxref{Terminal I/O Encoding}).
2458
2459 If the optional argument @var{prompt} is non-@code{nil}, it should be a
2460 string to display in the echo area as a prompt. Otherwise,
2461 @code{read-event} does not display any message to indicate it is waiting
2462 for input; instead, it prompts by echoing: it displays descriptions of
2463 the events that led to or were read by the current command. @xref{The
2464 Echo Area}.
2465
2466 If @var{inherit-input-method} is non-@code{nil}, then the current input
2467 method (if any) is employed to make it possible to enter a
2468 non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2469 for reading this event.
2470
2471 If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2472 moves the cursor temporarily to the echo area, to the end of any message
2473 displayed there. Otherwise @code{read-event} does not move the cursor.
2474
2475 If @var{seconds} is non-@code{nil}, it should be a number specifying
2476 the maximum time to wait for input, in seconds. If no input arrives
2477 within that time, @code{read-event} stops waiting and returns
2478 @code{nil}. A floating point @var{seconds} means to wait
2479 for a fractional number of seconds. Some systems support only a whole
2480 number of seconds; on these systems, @var{seconds} is rounded down.
2481 If @var{seconds} is @code{nil}, @code{read-event} waits as long as
2482 necessary for input to arrive.
2483
2484 If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2485 for user input to arrive. Idle timers---those created with
2486 @code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
2487 period. However, if @var{seconds} is non-@code{nil}, the state of
2488 idleness remains unchanged. If Emacs is non-idle when
2489 @code{read-event} is called, it remains non-idle throughout the
2490 operation of @code{read-event}; if Emacs is idle (which can happen if
2491 the call happens inside an idle timer), it remains idle.
2492
2493 If @code{read-event} gets an event that is defined as a help character,
2494 then in some cases @code{read-event} processes the event directly without
2495 returning. @xref{Help Functions}. Certain other events, called
2496 @dfn{special events}, are also processed directly within
2497 @code{read-event} (@pxref{Special Events}).
2498
2499 Here is what happens if you call @code{read-event} and then press the
2500 right-arrow function key:
2501
2502 @example
2503 @group
2504 (read-event)
2505 @result{} right
2506 @end group
2507 @end example
2508 @end defun
2509
2510 @defun read-char &optional prompt inherit-input-method seconds
2511 This function reads and returns a character of command input. If the
2512 user generates an event which is not a character (i.e., a mouse click or
2513 function key event), @code{read-char} signals an error. The arguments
2514 work as in @code{read-event}.
2515
2516 In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2517 code 49). The second example shows a keyboard macro definition that
2518 calls @code{read-char} from the minibuffer using @code{eval-expression}.
2519 @code{read-char} reads the keyboard macro's very next character, which
2520 is @kbd{1}. Then @code{eval-expression} displays its return value in
2521 the echo area.
2522
2523 @example
2524 @group
2525 (read-char)
2526 @result{} 49
2527 @end group
2528
2529 @group
2530 ;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2531 (symbol-function 'foo)
2532 @result{} "^[:(read-char)^M1"
2533 @end group
2534 @group
2535 (execute-kbd-macro 'foo)
2536 @print{} 49
2537 @result{} nil
2538 @end group
2539 @end example
2540 @end defun
2541
2542 @defun read-char-exclusive &optional prompt inherit-input-method seconds
2543 This function reads and returns a character of command input. If the
2544 user generates an event which is not a character,
2545 @code{read-char-exclusive} ignores it and reads another event, until it
2546 gets a character. The arguments work as in @code{read-event}.
2547 @end defun
2548
2549 None of the above functions suppress quitting.
2550
2551 @defvar num-nonmacro-input-events
2552 This variable holds the total number of input events received so far
2553 from the terminal---not counting those generated by keyboard macros.
2554 @end defvar
2555
2556 We emphasize that, unlike @code{read-key-sequence}, the functions
2557 @code{read-event}, @code{read-char}, and @code{read-char-exclusive} do
2558 not perform the translations described in @ref{Translation Keymaps}.
2559 If you wish to read a single key taking these translations into
2560 account, use the function @code{read-key}:
2561
2562 @defun read-key &optional prompt
2563 This function reads a single key. It is ``intermediate'' between
2564 @code{read-key-sequence} and @code{read-event}. Unlike the former, it
2565 reads a single key, not a key sequence. Unlike the latter, it does
2566 not return a raw event, but decodes and translates the user input
2567 according to @code{input-decode-map}, @code{local-function-key-map},
2568 and @code{key-translation-map} (@pxref{Translation Keymaps}).
2569
2570 The argument @var{prompt} is either a string to be displayed in the
2571 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2572 @end defun
2573
2574 @defun read-char-choice prompt chars &optional inhibit-quit
2575 This function uses @code{read-key} to read and return a single
2576 character. It ignores any input that is not a member of @var{chars},
2577 a list of accepted characters. Optionally, it will also ignore
2578 keyboard-quit events while it is waiting for valid input. If you bind
2579 @code{help-form} (@pxref{Help Functions}) to a non-@code{nil} value
2580 while calling @code{read-char-choice}, then pressing @code{help-char}
2581 causes it to evaluate @code{help-form} and display the result. It
2582 then continues to wait for a valid input character, or keyboard-quit.
2583 @end defun
2584
2585 @node Event Mod
2586 @subsection Modifying and Translating Input Events
2587
2588 Emacs modifies every event it reads according to
2589 @code{extra-keyboard-modifiers}, then translates it through
2590 @code{keyboard-translate-table} (if applicable), before returning it
2591 from @code{read-event}.
2592
2593 @defvar extra-keyboard-modifiers
2594 This variable lets Lisp programs ``press'' the modifier keys on the
2595 keyboard. The value is a character. Only the modifiers of the
2596 character matter. Each time the user types a keyboard key, it is
2597 altered as if those modifier keys were held down. For instance, if
2598 you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2599 keyboard input characters typed during the scope of the binding will
2600 have the control and meta modifiers applied to them. The character
2601 @code{?\C-@@}, equivalent to the integer 0, does not count as a control
2602 character for this purpose, but as a character with no modifiers.
2603 Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2604 modification.
2605
2606 When using a window system, the program can ``press'' any of the
2607 modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2608 keys can be virtually pressed.
2609
2610 Note that this variable applies only to events that really come from
2611 the keyboard, and has no effect on mouse events or any other events.
2612 @end defvar
2613
2614 @defvar keyboard-translate-table
2615 This terminal-local variable is the translate table for keyboard
2616 characters. It lets you reshuffle the keys on the keyboard without
2617 changing any command bindings. Its value is normally a char-table, or
2618 else @code{nil}. (It can also be a string or vector, but this is
2619 considered obsolete.)
2620
2621 If @code{keyboard-translate-table} is a char-table
2622 (@pxref{Char-Tables}), then each character read from the keyboard is
2623 looked up in this char-table. If the value found there is
2624 non-@code{nil}, then it is used instead of the actual input character.
2625
2626 Note that this translation is the first thing that happens to a
2627 character after it is read from the terminal. Record-keeping features
2628 such as @code{recent-keys} and dribble files record the characters after
2629 translation.
2630
2631 Note also that this translation is done before the characters are
2632 supplied to input methods (@pxref{Input Methods}). Use
2633 @code{translation-table-for-input} (@pxref{Translation of Characters}),
2634 if you want to translate characters after input methods operate.
2635 @end defvar
2636
2637 @defun keyboard-translate from to
2638 This function modifies @code{keyboard-translate-table} to translate
2639 character code @var{from} into character code @var{to}. It creates
2640 the keyboard translate table if necessary.
2641 @end defun
2642
2643 Here's an example of using the @code{keyboard-translate-table} to
2644 make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2645 operations:
2646
2647 @example
2648 (keyboard-translate ?\C-x 'control-x)
2649 (keyboard-translate ?\C-c 'control-c)
2650 (keyboard-translate ?\C-v 'control-v)
2651 (global-set-key [control-x] 'kill-region)
2652 (global-set-key [control-c] 'kill-ring-save)
2653 (global-set-key [control-v] 'yank)
2654 @end example
2655
2656 @noindent
2657 On a graphical terminal that supports extended @acronym{ASCII} input,
2658 you can still get the standard Emacs meanings of one of those
2659 characters by typing it with the shift key. That makes it a different
2660 character as far as keyboard translation is concerned, but it has the
2661 same usual meaning.
2662
2663 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2664 at the level of @code{read-key-sequence}.
2665
2666 @node Invoking the Input Method
2667 @subsection Invoking the Input Method
2668
2669 The event-reading functions invoke the current input method, if any
2670 (@pxref{Input Methods}). If the value of @code{input-method-function}
2671 is non-@code{nil}, it should be a function; when @code{read-event} reads
2672 a printing character (including @key{SPC}) with no modifier bits, it
2673 calls that function, passing the character as an argument.
2674
2675 @defvar input-method-function
2676 If this is non-@code{nil}, its value specifies the current input method
2677 function.
2678
2679 @strong{Warning:} don't bind this variable with @code{let}. It is often
2680 buffer-local, and if you bind it around reading input (which is exactly
2681 when you @emph{would} bind it), switching buffers asynchronously while
2682 Emacs is waiting will cause the value to be restored in the wrong
2683 buffer.
2684 @end defvar
2685
2686 The input method function should return a list of events which should
2687 be used as input. (If the list is @code{nil}, that means there is no
2688 input, so @code{read-event} waits for another event.) These events are
2689 processed before the events in @code{unread-command-events}
2690 (@pxref{Event Input Misc}). Events
2691 returned by the input method function are not passed to the input method
2692 function again, even if they are printing characters with no modifier
2693 bits.
2694
2695 If the input method function calls @code{read-event} or
2696 @code{read-key-sequence}, it should bind @code{input-method-function} to
2697 @code{nil} first, to prevent recursion.
2698
2699 The input method function is not called when reading the second and
2700 subsequent events of a key sequence. Thus, these characters are not
2701 subject to input method processing. The input method function should
2702 test the values of @code{overriding-local-map} and
2703 @code{overriding-terminal-local-map}; if either of these variables is
2704 non-@code{nil}, the input method should put its argument into a list and
2705 return that list with no further processing.
2706
2707 @node Quoted Character Input
2708 @subsection Quoted Character Input
2709 @cindex quoted character input
2710
2711 You can use the function @code{read-quoted-char} to ask the user to
2712 specify a character, and allow the user to specify a control or meta
2713 character conveniently, either literally or as an octal character code.
2714 The command @code{quoted-insert} uses this function.
2715
2716 @defun read-quoted-char &optional prompt
2717 @cindex octal character input
2718 @cindex control characters, reading
2719 @cindex nonprinting characters, reading
2720 This function is like @code{read-char}, except that if the first
2721 character read is an octal digit (0--7), it reads any number of octal
2722 digits (but stopping if a non-octal digit is found), and returns the
2723 character represented by that numeric character code. If the
2724 character that terminates the sequence of octal digits is @key{RET},
2725 it is discarded. Any other terminating character is used as input
2726 after this function returns.
2727
2728 Quitting is suppressed when the first character is read, so that the
2729 user can enter a @kbd{C-g}. @xref{Quitting}.
2730
2731 If @var{prompt} is supplied, it specifies a string for prompting the
2732 user. The prompt string is always displayed in the echo area, followed
2733 by a single @samp{-}.
2734
2735 In the following example, the user types in the octal number 177 (which
2736 is 127 in decimal).
2737
2738 @example
2739 (read-quoted-char "What character")
2740
2741 @group
2742 ---------- Echo Area ----------
2743 What character @kbd{1 7 7}-
2744 ---------- Echo Area ----------
2745
2746 @result{} 127
2747 @end group
2748 @end example
2749 @end defun
2750
2751 @need 2000
2752 @node Event Input Misc
2753 @subsection Miscellaneous Event Input Features
2754
2755 This section describes how to ``peek ahead'' at events without using
2756 them up, how to check for pending input, and how to discard pending
2757 input. See also the function @code{read-passwd} (@pxref{Reading a
2758 Password}).
2759
2760 @defvar unread-command-events
2761 @cindex next input
2762 @cindex peeking at input
2763 This variable holds a list of events waiting to be read as command
2764 input. The events are used in the order they appear in the list, and
2765 removed one by one as they are used.
2766
2767 The variable is needed because in some cases a function reads an event
2768 and then decides not to use it. Storing the event in this variable
2769 causes it to be processed normally, by the command loop or by the
2770 functions to read command input.
2771
2772 @cindex prefix argument unreading
2773 For example, the function that implements numeric prefix arguments reads
2774 any number of digits. When it finds a non-digit event, it must unread
2775 the event so that it can be read normally by the command loop.
2776 Likewise, incremental search uses this feature to unread events with no
2777 special meaning in a search, because these events should exit the search
2778 and then execute normally.
2779
2780 The reliable and easy way to extract events from a key sequence so as
2781 to put them in @code{unread-command-events} is to use
2782 @code{listify-key-sequence} (see below).
2783
2784 Normally you add events to the front of this list, so that the events
2785 most recently unread will be reread first.
2786
2787 Events read from this list are not normally added to the current
2788 command's key sequence (as returned by, e.g., @code{this-command-keys}),
2789 as the events will already have been added once as they were read for
2790 the first time. An element of the form @code{(@code{t} . @var{event})}
2791 forces @var{event} to be added to the current command's key sequence.
2792 @end defvar
2793
2794 @defun listify-key-sequence key
2795 This function converts the string or vector @var{key} to a list of
2796 individual events, which you can put in @code{unread-command-events}.
2797 @end defun
2798
2799 @defun input-pending-p &optional check-timers
2800 @cindex waiting for command key input
2801 This function determines whether any command input is currently
2802 available to be read. It returns immediately, with value @code{t} if
2803 there is available input, @code{nil} otherwise. On rare occasions it
2804 may return @code{t} when no input is available.
2805
2806 If the optional argument @var{check-timers} is non-@code{nil}, then if
2807 no input is available, Emacs runs any timers which are ready.
2808 @xref{Timers}.
2809 @end defun
2810
2811 @defvar last-input-event
2812 This variable records the last terminal input event read, whether
2813 as part of a command or explicitly by a Lisp program.
2814
2815 In the example below, the Lisp program reads the character @kbd{1},
2816 @acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2817 while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2818 this expression) remains the value of @code{last-command-event}.
2819
2820 @example
2821 @group
2822 (progn (print (read-char))
2823 (print last-command-event)
2824 last-input-event)
2825 @print{} 49
2826 @print{} 5
2827 @result{} 49
2828 @end group
2829 @end example
2830 @end defvar
2831
2832 @defmac while-no-input body@dots{}
2833 This construct runs the @var{body} forms and returns the value of the
2834 last one---but only if no input arrives. If any input arrives during
2835 the execution of the @var{body} forms, it aborts them (working much
2836 like a quit). The @code{while-no-input} form returns @code{nil} if
2837 aborted by a real quit, and returns @code{t} if aborted by arrival of
2838 other input.
2839
2840 If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2841 arrival of input during those parts won't cause an abort until
2842 the end of that part.
2843
2844 If you want to be able to distinguish all possible values computed
2845 by @var{body} from both kinds of abort conditions, write the code
2846 like this:
2847
2848 @example
2849 (while-no-input
2850 (list
2851 (progn . @var{body})))
2852 @end example
2853 @end defmac
2854
2855 @defun discard-input
2856 @cindex flushing input
2857 @cindex discarding input
2858 @cindex keyboard macro, terminating
2859 This function discards the contents of the terminal input buffer and
2860 cancels any keyboard macro that might be in the process of definition.
2861 It returns @code{nil}.
2862
2863 In the following example, the user may type a number of characters right
2864 after starting the evaluation of the form. After the @code{sleep-for}
2865 finishes sleeping, @code{discard-input} discards any characters typed
2866 during the sleep.
2867
2868 @example
2869 (progn (sleep-for 2)
2870 (discard-input))
2871 @result{} nil
2872 @end example
2873 @end defun
2874
2875 @node Special Events
2876 @section Special Events
2877
2878 @cindex special events
2879 Certain @dfn{special events} are handled at a very low level---as soon
2880 as they are read. The @code{read-event} function processes these
2881 events itself, and never returns them. Instead, it keeps waiting for
2882 the first event that is not special and returns that one.
2883
2884 Special events do not echo, they are never grouped into key
2885 sequences, and they never appear in the value of
2886 @code{last-command-event} or @code{(this-command-keys)}. They do not
2887 discard a numeric argument, they cannot be unread with
2888 @code{unread-command-events}, they may not appear in a keyboard macro,
2889 and they are not recorded in a keyboard macro while you are defining
2890 one.
2891
2892 Special events do, however, appear in @code{last-input-event}
2893 immediately after they are read, and this is the way for the event's
2894 definition to find the actual event.
2895
2896 The events types @code{iconify-frame}, @code{make-frame-visible},
2897 @code{delete-frame}, @code{drag-n-drop}, @code{language-change}, and
2898 user signals like @code{sigusr1} are normally handled in this way.
2899 The keymap which defines how to handle special events---and which
2900 events are special---is in the variable @code{special-event-map}
2901 (@pxref{Active Keymaps}).
2902
2903 @node Waiting
2904 @section Waiting for Elapsed Time or Input
2905 @cindex waiting
2906
2907 The wait functions are designed to wait for a certain amount of time
2908 to pass or until there is input. For example, you may wish to pause in
2909 the middle of a computation to allow the user time to view the display.
2910 @code{sit-for} pauses and updates the screen, and returns immediately if
2911 input comes in, while @code{sleep-for} pauses without updating the
2912 screen.
2913
2914 @defun sit-for seconds &optional nodisp
2915 This function performs redisplay (provided there is no pending input
2916 from the user), then waits @var{seconds} seconds, or until input is
2917 available. The usual purpose of @code{sit-for} is to give the user
2918 time to read text that you display. The value is @code{t} if
2919 @code{sit-for} waited the full time with no input arriving
2920 (@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
2921
2922 The argument @var{seconds} need not be an integer. If it is floating
2923 point, @code{sit-for} waits for a fractional number of seconds.
2924 Some systems support only a whole number of seconds; on these systems,
2925 @var{seconds} is rounded down.
2926
2927 The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
2928 i.e., it requests a redisplay, without any delay, if there is no pending input.
2929 @xref{Forcing Redisplay}.
2930
2931 If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2932 redisplay, but it still returns as soon as input is available (or when
2933 the timeout elapses).
2934
2935 In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2936 interrupted, even by input from the standard input descriptor. It is
2937 thus equivalent to @code{sleep-for}, which is described below.
2938
2939 It is also possible to call @code{sit-for} with three arguments,
2940 as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2941 but that is considered obsolete.
2942 @end defun
2943
2944 @defun sleep-for seconds &optional millisec
2945 This function simply pauses for @var{seconds} seconds without updating
2946 the display. It pays no attention to available input. It returns
2947 @code{nil}.
2948
2949 The argument @var{seconds} need not be an integer. If it is floating
2950 point, @code{sleep-for} waits for a fractional number of seconds.
2951 Some systems support only a whole number of seconds; on these systems,
2952 @var{seconds} is rounded down.
2953
2954 The optional argument @var{millisec} specifies an additional waiting
2955 period measured in milliseconds. This adds to the period specified by
2956 @var{seconds}. If the system doesn't support waiting fractions of a
2957 second, you get an error if you specify nonzero @var{millisec}.
2958
2959 Use @code{sleep-for} when you wish to guarantee a delay.
2960 @end defun
2961
2962 @xref{Time of Day}, for functions to get the current time.
2963
2964 @node Quitting
2965 @section Quitting
2966 @cindex @kbd{C-g}
2967 @cindex quitting
2968 @cindex interrupt Lisp functions
2969
2970 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2971 @dfn{quit} whatever it is doing. This means that control returns to the
2972 innermost active command loop.
2973
2974 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2975 does not cause a quit; it acts as an ordinary input character. In the
2976 simplest case, you cannot tell the difference, because @kbd{C-g}
2977 normally runs the command @code{keyboard-quit}, whose effect is to quit.
2978 However, when @kbd{C-g} follows a prefix key, they combine to form an
2979 undefined key. The effect is to cancel the prefix key as well as any
2980 prefix argument.
2981
2982 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2983 of the minibuffer. This means, in effect, that it exits the minibuffer
2984 and then quits. (Simply quitting would return to the command loop
2985 @emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2986 directly when the command reader is reading input is so that its meaning
2987 can be redefined in the minibuffer in this way. @kbd{C-g} following a
2988 prefix key is not redefined in the minibuffer, and it has its normal
2989 effect of canceling the prefix key and prefix argument. This too
2990 would not be possible if @kbd{C-g} always quit directly.
2991
2992 When @kbd{C-g} does directly quit, it does so by setting the variable
2993 @code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2994 times and quits if it is not @code{nil}. Setting @code{quit-flag}
2995 non-@code{nil} in any way thus causes a quit.
2996
2997 At the level of C code, quitting cannot happen just anywhere; only at the
2998 special places that check @code{quit-flag}. The reason for this is
2999 that quitting at other places might leave an inconsistency in Emacs's
3000 internal state. Because quitting is delayed until a safe place, quitting
3001 cannot make Emacs crash.
3002
3003 Certain functions such as @code{read-key-sequence} or
3004 @code{read-quoted-char} prevent quitting entirely even though they wait
3005 for input. Instead of quitting, @kbd{C-g} serves as the requested
3006 input. In the case of @code{read-key-sequence}, this serves to bring
3007 about the special behavior of @kbd{C-g} in the command loop. In the
3008 case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
3009 to quote a @kbd{C-g}.
3010
3011 @cindex preventing quitting
3012 You can prevent quitting for a portion of a Lisp function by binding
3013 the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
3014 although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
3015 usual result of this---a quit---is prevented. Eventually,
3016 @code{inhibit-quit} will become @code{nil} again, such as when its
3017 binding is unwound at the end of a @code{let} form. At that time, if
3018 @code{quit-flag} is still non-@code{nil}, the requested quit happens
3019 immediately. This behavior is ideal when you wish to make sure that
3020 quitting does not happen within a ``critical section'' of the program.
3021
3022 @cindex @code{read-quoted-char} quitting
3023 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
3024 handled in a special way that does not involve quitting. This is done
3025 by reading the input with @code{inhibit-quit} bound to @code{t}, and
3026 setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
3027 becomes @code{nil} again. This excerpt from the definition of
3028 @code{read-quoted-char} shows how this is done; it also shows that
3029 normal quitting is permitted after the first character of input.
3030
3031 @example
3032 (defun read-quoted-char (&optional prompt)
3033 "@dots{}@var{documentation}@dots{}"
3034 (let ((message-log-max nil) done (first t) (code 0) char)
3035 (while (not done)
3036 (let ((inhibit-quit first)
3037 @dots{})
3038 (and prompt (message "%s-" prompt))
3039 (setq char (read-event))
3040 (if inhibit-quit (setq quit-flag nil)))
3041 @r{@dots{}set the variable @code{code}@dots{}})
3042 code))
3043 @end example
3044
3045 @defvar quit-flag
3046 If this variable is non-@code{nil}, then Emacs quits immediately, unless
3047 @code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
3048 @code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
3049 @end defvar
3050
3051 @defvar inhibit-quit
3052 This variable determines whether Emacs should quit when @code{quit-flag}
3053 is set to a value other than @code{nil}. If @code{inhibit-quit} is
3054 non-@code{nil}, then @code{quit-flag} has no special effect.
3055 @end defvar
3056
3057 @defmac with-local-quit body@dots{}
3058 This macro executes @var{body} forms in sequence, but allows quitting, at
3059 least locally, within @var{body} even if @code{inhibit-quit} was
3060 non-@code{nil} outside this construct. It returns the value of the
3061 last form in @var{body}, unless exited by quitting, in which case
3062 it returns @code{nil}.
3063
3064 If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
3065 it only executes the @var{body}, and setting @code{quit-flag} causes
3066 a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
3067 that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
3068 triggers a special kind of local quit. This ends the execution of
3069 @var{body} and exits the @code{with-local-quit} body with
3070 @code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
3071 will happen as soon as that is allowed. If @code{quit-flag} is
3072 already non-@code{nil} at the beginning of @var{body}, the local quit
3073 happens immediately and the body doesn't execute at all.
3074
3075 This macro is mainly useful in functions that can be called from
3076 timers, process filters, process sentinels, @code{pre-command-hook},
3077 @code{post-command-hook}, and other places where @code{inhibit-quit} is
3078 normally bound to @code{t}.
3079 @end defmac
3080
3081 @deffn Command keyboard-quit
3082 This function signals the @code{quit} condition with @code{(signal 'quit
3083 nil)}. This is the same thing that quitting does. (See @code{signal}
3084 in @ref{Errors}.)
3085 @end deffn
3086
3087 You can specify a character other than @kbd{C-g} to use for quitting.
3088 See the function @code{set-input-mode} in @ref{Input Modes}.
3089
3090 @node Prefix Command Arguments
3091 @section Prefix Command Arguments
3092 @cindex prefix argument
3093 @cindex raw prefix argument
3094 @cindex numeric prefix argument
3095
3096 Most Emacs commands can use a @dfn{prefix argument}, a number
3097 specified before the command itself. (Don't confuse prefix arguments
3098 with prefix keys.) The prefix argument is at all times represented by a
3099 value, which may be @code{nil}, meaning there is currently no prefix
3100 argument. Each command may use the prefix argument or ignore it.
3101
3102 There are two representations of the prefix argument: @dfn{raw} and
3103 @dfn{numeric}. The editor command loop uses the raw representation
3104 internally, and so do the Lisp variables that store the information, but
3105 commands can request either representation.
3106
3107 Here are the possible values of a raw prefix argument:
3108
3109 @itemize @bullet
3110 @item
3111 @code{nil}, meaning there is no prefix argument. Its numeric value is
3112 1, but numerous commands make a distinction between @code{nil} and the
3113 integer 1.
3114
3115 @item
3116 An integer, which stands for itself.
3117
3118 @item
3119 A list of one element, which is an integer. This form of prefix
3120 argument results from one or a succession of @kbd{C-u}s with no
3121 digits. The numeric value is the integer in the list, but some
3122 commands make a distinction between such a list and an integer alone.
3123
3124 @item
3125 The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
3126 typed, without following digits. The equivalent numeric value is
3127 @minus{}1, but some commands make a distinction between the integer
3128 @minus{}1 and the symbol @code{-}.
3129 @end itemize
3130
3131 We illustrate these possibilities by calling the following function with
3132 various prefixes:
3133
3134 @example
3135 @group
3136 (defun display-prefix (arg)
3137 "Display the value of the raw prefix arg."
3138 (interactive "P")
3139 (message "%s" arg))
3140 @end group
3141 @end example
3142
3143 @noindent
3144 Here are the results of calling @code{display-prefix} with various
3145 raw prefix arguments:
3146
3147 @example
3148 M-x display-prefix @print{} nil
3149
3150 C-u M-x display-prefix @print{} (4)
3151
3152 C-u C-u M-x display-prefix @print{} (16)
3153
3154 C-u 3 M-x display-prefix @print{} 3
3155
3156 M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
3157
3158 C-u - M-x display-prefix @print{} -
3159
3160 M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
3161
3162 C-u - 7 M-x display-prefix @print{} -7
3163
3164 M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
3165 @end example
3166
3167 Emacs uses two variables to store the prefix argument:
3168 @code{prefix-arg} and @code{current-prefix-arg}. Commands such as
3169 @code{universal-argument} that set up prefix arguments for other
3170 commands store them in @code{prefix-arg}. In contrast,
3171 @code{current-prefix-arg} conveys the prefix argument to the current
3172 command, so setting it has no effect on the prefix arguments for future
3173 commands.
3174
3175 Normally, commands specify which representation to use for the prefix
3176 argument, either numeric or raw, in the @code{interactive} specification.
3177 (@xref{Using Interactive}.) Alternatively, functions may look at the
3178 value of the prefix argument directly in the variable
3179 @code{current-prefix-arg}, but this is less clean.
3180
3181 @defun prefix-numeric-value arg
3182 This function returns the numeric meaning of a valid raw prefix argument
3183 value, @var{arg}. The argument may be a symbol, a number, or a list.
3184 If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
3185 value @minus{}1 is returned; if it is a number, that number is returned;
3186 if it is a list, the @sc{car} of that list (which should be a number) is
3187 returned.
3188 @end defun
3189
3190 @defvar current-prefix-arg
3191 This variable holds the raw prefix argument for the @emph{current}
3192 command. Commands may examine it directly, but the usual method for
3193 accessing it is with @code{(interactive "P")}.
3194 @end defvar
3195
3196 @defvar prefix-arg
3197 The value of this variable is the raw prefix argument for the
3198 @emph{next} editing command. Commands such as @code{universal-argument}
3199 that specify prefix arguments for the following command work by setting
3200 this variable.
3201 @end defvar
3202
3203 @defvar last-prefix-arg
3204 The raw prefix argument value used by the previous command.
3205 @end defvar
3206
3207 The following commands exist to set up prefix arguments for the
3208 following command. Do not call them for any other reason.
3209
3210 @deffn Command universal-argument
3211 This command reads input and specifies a prefix argument for the
3212 following command. Don't call this command yourself unless you know
3213 what you are doing.
3214 @end deffn
3215
3216 @deffn Command digit-argument arg
3217 This command adds to the prefix argument for the following command. The
3218 argument @var{arg} is the raw prefix argument as it was before this
3219 command; it is used to compute the updated prefix argument. Don't call
3220 this command yourself unless you know what you are doing.
3221 @end deffn
3222
3223 @deffn Command negative-argument arg
3224 This command adds to the numeric argument for the next command. The
3225 argument @var{arg} is the raw prefix argument as it was before this
3226 command; its value is negated to form the new prefix argument. Don't
3227 call this command yourself unless you know what you are doing.
3228 @end deffn
3229
3230 @node Recursive Editing
3231 @section Recursive Editing
3232 @cindex recursive command loop
3233 @cindex recursive editing level
3234 @cindex command loop, recursive
3235
3236 The Emacs command loop is entered automatically when Emacs starts up.
3237 This top-level invocation of the command loop never exits; it keeps
3238 running as long as Emacs does. Lisp programs can also invoke the
3239 command loop. Since this makes more than one activation of the command
3240 loop, we call it @dfn{recursive editing}. A recursive editing level has
3241 the effect of suspending whatever command invoked it and permitting the
3242 user to do arbitrary editing before resuming that command.
3243
3244 The commands available during recursive editing are the same ones
3245 available in the top-level editing loop and defined in the keymaps.
3246 Only a few special commands exit the recursive editing level; the others
3247 return to the recursive editing level when they finish. (The special
3248 commands for exiting are always available, but they do nothing when
3249 recursive editing is not in progress.)
3250
3251 All command loops, including recursive ones, set up all-purpose error
3252 handlers so that an error in a command run from the command loop will
3253 not exit the loop.
3254
3255 @cindex minibuffer input
3256 Minibuffer input is a special kind of recursive editing. It has a few
3257 special wrinkles, such as enabling display of the minibuffer and the
3258 minibuffer window, but fewer than you might suppose. Certain keys
3259 behave differently in the minibuffer, but that is only because of the
3260 minibuffer's local map; if you switch windows, you get the usual Emacs
3261 commands.
3262
3263 @cindex @code{throw} example
3264 @kindex exit
3265 @cindex exit recursive editing
3266 @cindex aborting
3267 To invoke a recursive editing level, call the function
3268 @code{recursive-edit}. This function contains the command loop; it also
3269 contains a call to @code{catch} with tag @code{exit}, which makes it
3270 possible to exit the recursive editing level by throwing to @code{exit}
3271 (@pxref{Catch and Throw}). If you throw a value other than @code{t},
3272 then @code{recursive-edit} returns normally to the function that called
3273 it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3274 Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3275 control returns to the command loop one level up. This is called
3276 @dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3277
3278 Most applications should not use recursive editing, except as part of
3279 using the minibuffer. Usually it is more convenient for the user if you
3280 change the major mode of the current buffer temporarily to a special
3281 major mode, which should have a command to go back to the previous mode.
3282 (The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
3283 give the user different text to edit ``recursively'', create and select
3284 a new buffer in a special mode. In this mode, define a command to
3285 complete the processing and go back to the previous buffer. (The
3286 @kbd{m} command in Rmail does this.)
3287
3288 Recursive edits are useful in debugging. You can insert a call to
3289 @code{debug} into a function definition as a sort of breakpoint, so that
3290 you can look around when the function gets there. @code{debug} invokes
3291 a recursive edit but also provides the other features of the debugger.
3292
3293 Recursive editing levels are also used when you type @kbd{C-r} in
3294 @code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3295
3296 @deffn Command recursive-edit
3297 @cindex suspend evaluation
3298 This function invokes the editor command loop. It is called
3299 automatically by the initialization of Emacs, to let the user begin
3300 editing. When called from a Lisp program, it enters a recursive editing
3301 level.
3302
3303 If the current buffer is not the same as the selected window's buffer,
3304 @code{recursive-edit} saves and restores the current buffer. Otherwise,
3305 if you switch buffers, the buffer you switched to is current after
3306 @code{recursive-edit} returns.
3307
3308 In the following example, the function @code{simple-rec} first
3309 advances point one word, then enters a recursive edit, printing out a
3310 message in the echo area. The user can then do any editing desired, and
3311 then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3312
3313 @example
3314 (defun simple-rec ()
3315 (forward-word 1)
3316 (message "Recursive edit in progress")
3317 (recursive-edit)
3318 (forward-word 1))
3319 @result{} simple-rec
3320 (simple-rec)
3321 @result{} nil
3322 @end example
3323 @end deffn
3324
3325 @deffn Command exit-recursive-edit
3326 This function exits from the innermost recursive edit (including
3327 minibuffer input). Its definition is effectively @code{(throw 'exit
3328 nil)}.
3329 @end deffn
3330
3331 @deffn Command abort-recursive-edit
3332 This function aborts the command that requested the innermost recursive
3333 edit (including minibuffer input), by signaling @code{quit}
3334 after exiting the recursive edit. Its definition is effectively
3335 @code{(throw 'exit t)}. @xref{Quitting}.
3336 @end deffn
3337
3338 @deffn Command top-level
3339 This function exits all recursive editing levels; it does not return a
3340 value, as it jumps completely out of any computation directly back to
3341 the main command loop.
3342 @end deffn
3343
3344 @defun recursion-depth
3345 This function returns the current depth of recursive edits. When no
3346 recursive edit is active, it returns 0.
3347 @end defun
3348
3349 @node Disabling Commands
3350 @section Disabling Commands
3351 @cindex disabled command
3352
3353 @dfn{Disabling a command} marks the command as requiring user
3354 confirmation before it can be executed. Disabling is used for commands
3355 which might be confusing to beginning users, to prevent them from using
3356 the commands by accident.
3357
3358 @kindex disabled
3359 The low-level mechanism for disabling a command is to put a
3360 non-@code{nil} @code{disabled} property on the Lisp symbol for the
3361 command. These properties are normally set up by the user's
3362 init file (@pxref{Init File}) with Lisp expressions such as this:
3363
3364 @example
3365 (put 'upcase-region 'disabled t)
3366 @end example
3367
3368 @noindent
3369 For a few commands, these properties are present by default (you can
3370 remove them in your init file if you wish).
3371
3372 If the value of the @code{disabled} property is a string, the message
3373 saying the command is disabled includes that string. For example:
3374
3375 @example
3376 (put 'delete-region 'disabled
3377 "Text deleted this way cannot be yanked back!\n")
3378 @end example
3379
3380 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3381 what happens when a disabled command is invoked interactively.
3382 Disabling a command has no effect on calling it as a function from Lisp
3383 programs.
3384
3385 @deffn Command enable-command command
3386 Allow @var{command} (a symbol) to be executed without special
3387 confirmation from now on, and alter the user's init file (@pxref{Init
3388 File}) so that this will apply to future sessions.
3389 @end deffn
3390
3391 @deffn Command disable-command command
3392 Require special confirmation to execute @var{command} from now on, and
3393 alter the user's init file so that this will apply to future sessions.
3394 @end deffn
3395
3396 @defvar disabled-command-function
3397 The value of this variable should be a function. When the user
3398 invokes a disabled command interactively, this function is called
3399 instead of the disabled command. It can use @code{this-command-keys}
3400 to determine what the user typed to run the command, and thus find the
3401 command itself.
3402
3403 The value may also be @code{nil}. Then all commands work normally,
3404 even disabled ones.
3405
3406 By default, the value is a function that asks the user whether to
3407 proceed.
3408 @end defvar
3409
3410 @node Command History
3411 @section Command History
3412 @cindex command history
3413 @cindex complex command
3414 @cindex history of commands
3415
3416 The command loop keeps a history of the complex commands that have
3417 been executed, to make it convenient to repeat these commands. A
3418 @dfn{complex command} is one for which the interactive argument reading
3419 uses the minibuffer. This includes any @kbd{M-x} command, any
3420 @kbd{M-:} command, and any command whose @code{interactive}
3421 specification reads an argument from the minibuffer. Explicit use of
3422 the minibuffer during the execution of the command itself does not cause
3423 the command to be considered complex.
3424
3425 @defvar command-history
3426 This variable's value is a list of recent complex commands, each
3427 represented as a form to evaluate. It continues to accumulate all
3428 complex commands for the duration of the editing session, but when it
3429 reaches the maximum size (@pxref{Minibuffer History}), the oldest
3430 elements are deleted as new ones are added.
3431
3432 @example
3433 @group
3434 command-history
3435 @result{} ((switch-to-buffer "chistory.texi")
3436 (describe-key "^X^[")
3437 (visit-tags-table "~/emacs/src/")
3438 (find-tag "repeat-complex-command"))
3439 @end group
3440 @end example
3441 @end defvar
3442
3443 This history list is actually a special case of minibuffer history
3444 (@pxref{Minibuffer History}), with one special twist: the elements are
3445 expressions rather than strings.
3446
3447 There are a number of commands devoted to the editing and recall of
3448 previous commands. The commands @code{repeat-complex-command}, and
3449 @code{list-command-history} are described in the user manual
3450 (@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3451 minibuffer, the usual minibuffer history commands are available.
3452
3453 @node Keyboard Macros
3454 @section Keyboard Macros
3455 @cindex keyboard macros
3456
3457 A @dfn{keyboard macro} is a canned sequence of input events that can
3458 be considered a command and made the definition of a key. The Lisp
3459 representation of a keyboard macro is a string or vector containing the
3460 events. Don't confuse keyboard macros with Lisp macros
3461 (@pxref{Macros}).
3462
3463 @defun execute-kbd-macro kbdmacro &optional count loopfunc
3464 This function executes @var{kbdmacro} as a sequence of events. If
3465 @var{kbdmacro} is a string or vector, then the events in it are executed
3466 exactly as if they had been input by the user. The sequence is
3467 @emph{not} expected to be a single key sequence; normally a keyboard
3468 macro definition consists of several key sequences concatenated.
3469
3470 If @var{kbdmacro} is a symbol, then its function definition is used in
3471 place of @var{kbdmacro}. If that is another symbol, this process repeats.
3472 Eventually the result should be a string or vector. If the result is
3473 not a symbol, string, or vector, an error is signaled.
3474
3475 The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3476 many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3477 executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3478 encounters an error or a failing search.
3479
3480 If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3481 without arguments, prior to each iteration of the macro. If
3482 @var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3483
3484 @xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3485 @end defun
3486
3487 @defvar executing-kbd-macro
3488 This variable contains the string or vector that defines the keyboard
3489 macro that is currently executing. It is @code{nil} if no macro is
3490 currently executing. A command can test this variable so as to behave
3491 differently when run from an executing macro. Do not set this variable
3492 yourself.
3493 @end defvar
3494
3495 @defvar defining-kbd-macro
3496 This variable is non-@code{nil} if and only if a keyboard macro is
3497 being defined. A command can test this variable so as to behave
3498 differently while a macro is being defined. The value is
3499 @code{append} while appending to the definition of an existing macro.
3500 The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3501 @code{end-kbd-macro} set this variable---do not set it yourself.
3502
3503 The variable is always local to the current terminal and cannot be
3504 buffer-local. @xref{Multiple Terminals}.
3505 @end defvar
3506
3507 @defvar last-kbd-macro
3508 This variable is the definition of the most recently defined keyboard
3509 macro. Its value is a string or vector, or @code{nil}.
3510
3511 The variable is always local to the current terminal and cannot be
3512 buffer-local. @xref{Multiple Terminals}.
3513 @end defvar
3514
3515 @defvar kbd-macro-termination-hook
3516 This normal hook is run when a keyboard macro terminates, regardless
3517 of what caused it to terminate (reaching the macro end or an error
3518 which ended the macro prematurely).
3519 @end defvar