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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1998, 1999, 2001, 2002, 2003, 2004,
4 @c 2005, 2006, 2007, 2008, 2009, 2010 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../../info/characters
7 @node Non-ASCII Characters, Searching and Matching, Text, Top
8 @chapter Non-@acronym{ASCII} Characters
9 @cindex multibyte characters
10 @cindex characters, multi-byte
11 @cindex non-@acronym{ASCII} characters
12
13 This chapter covers the special issues relating to characters and
14 how they are stored in strings and buffers.
15
16 @menu
17 * Text Representations:: How Emacs represents text.
18 * Converting Representations:: Converting unibyte to multibyte and vice versa.
19 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
20 * Character Codes:: How unibyte and multibyte relate to
21 codes of individual characters.
22 * Character Properties:: Character attributes that define their
23 behavior and handling.
24 * Character Sets:: The space of possible character codes
25 is divided into various character sets.
26 * Scanning Charsets:: Which character sets are used in a buffer?
27 * Translation of Characters:: Translation tables are used for conversion.
28 * Coding Systems:: Coding systems are conversions for saving files.
29 * Input Methods:: Input methods allow users to enter various
30 non-ASCII characters without special keyboards.
31 * Locales:: Interacting with the POSIX locale.
32 @end menu
33
34 @node Text Representations
35 @section Text Representations
36 @cindex text representation
37
38 Emacs buffers and strings support a large repertoire of characters
39 from many different scripts, allowing users to type and display text
40 in most any known written language.
41
42 @cindex character codepoint
43 @cindex codespace
44 @cindex Unicode
45 To support this multitude of characters and scripts, Emacs closely
46 follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
47 unique number, called a @dfn{codepoint}, to each and every character.
48 The range of codepoints defined by Unicode, or the Unicode
49 @dfn{codespace}, is @code{0..#x10FFFF} (in hexadecimal notation),
50 inclusive. Emacs extends this range with codepoints in the range
51 @code{#x110000..#x3FFFFF}, which it uses for representing characters
52 that are not unified with Unicode and @dfn{raw 8-bit bytes} that
53 cannot be interpreted as characters. Thus, a character codepoint in
54 Emacs is a 22-bit integer number.
55
56 @cindex internal representation of characters
57 @cindex characters, representation in buffers and strings
58 @cindex multibyte text
59 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
60 that are codepoints of text characters within buffers and strings.
61 Rather, Emacs uses a variable-length internal representation of
62 characters, that stores each character as a sequence of 1 to 5 8-bit
63 bytes, depending on the magnitude of its codepoint@footnote{
64 This internal representation is based on one of the encodings defined
65 by the Unicode Standard, called @dfn{UTF-8}, for representing any
66 Unicode codepoint, but Emacs extends UTF-8 to represent the additional
67 codepoints it uses for raw 8-bit bytes and characters not unified with
68 Unicode.}. For example, any @acronym{ASCII} character takes up only 1
69 byte, a Latin-1 character takes up 2 bytes, etc. We call this
70 representation of text @dfn{multibyte}.
71
72 Outside Emacs, characters can be represented in many different
73 encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
74 between these external encodings and its internal representation, as
75 appropriate, when it reads text into a buffer or a string, or when it
76 writes text to a disk file or passes it to some other process.
77
78 Occasionally, Emacs needs to hold and manipulate encoded text or
79 binary non-text data in its buffers or strings. For example, when
80 Emacs visits a file, it first reads the file's text verbatim into a
81 buffer, and only then converts it to the internal representation.
82 Before the conversion, the buffer holds encoded text.
83
84 @cindex unibyte text
85 Encoded text is not really text, as far as Emacs is concerned, but
86 rather a sequence of raw 8-bit bytes. We call buffers and strings
87 that hold encoded text @dfn{unibyte} buffers and strings, because
88 Emacs treats them as a sequence of individual bytes. Usually, Emacs
89 displays unibyte buffers and strings as octal codes such as
90 @code{\237}. We recommend that you never use unibyte buffers and
91 strings except for manipulating encoded text or binary non-text data.
92
93 In a buffer, the buffer-local value of the variable
94 @code{enable-multibyte-characters} specifies the representation used.
95 The representation for a string is determined and recorded in the string
96 when the string is constructed.
97
98 @defopt enable-multibyte-characters
99 This variable specifies the current buffer's text representation.
100 If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
101 it contains unibyte encoded text or binary non-text data.
102
103 You cannot set this variable directly; instead, use the function
104 @code{set-buffer-multibyte} to change a buffer's representation.
105
106 The @samp{--unibyte} command line option does its job by setting the
107 default value to @code{nil} early in startup.
108 @end defopt
109
110 @defun position-bytes position
111 Buffer positions are measured in character units. This function
112 returns the byte-position corresponding to buffer position
113 @var{position} in the current buffer. This is 1 at the start of the
114 buffer, and counts upward in bytes. If @var{position} is out of
115 range, the value is @code{nil}.
116 @end defun
117
118 @defun byte-to-position byte-position
119 Return the buffer position, in character units, corresponding to given
120 @var{byte-position} in the current buffer. If @var{byte-position} is
121 out of range, the value is @code{nil}. In a multibyte buffer, an
122 arbitrary value of @var{byte-position} can be not at character
123 boundary, but inside a multibyte sequence representing a single
124 character; in this case, this function returns the buffer position of
125 the character whose multibyte sequence includes @var{byte-position}.
126 In other words, the value does not change for all byte positions that
127 belong to the same character.
128 @end defun
129
130 @defun multibyte-string-p string
131 Return @code{t} if @var{string} is a multibyte string, @code{nil}
132 otherwise.
133 @end defun
134
135 @defun string-bytes string
136 @cindex string, number of bytes
137 This function returns the number of bytes in @var{string}.
138 If @var{string} is a multibyte string, this can be greater than
139 @code{(length @var{string})}.
140 @end defun
141
142 @defun unibyte-string &rest bytes
143 This function concatenates all its argument @var{bytes} and makes the
144 result a unibyte string.
145 @end defun
146
147 @node Converting Representations
148 @section Converting Text Representations
149
150 Emacs can convert unibyte text to multibyte; it can also convert
151 multibyte text to unibyte, provided that the multibyte text contains
152 only @acronym{ASCII} and 8-bit raw bytes. In general, these
153 conversions happen when inserting text into a buffer, or when putting
154 text from several strings together in one string. You can also
155 explicitly convert a string's contents to either representation.
156
157 Emacs chooses the representation for a string based on the text from
158 which it is constructed. The general rule is to convert unibyte text
159 to multibyte text when combining it with other multibyte text, because
160 the multibyte representation is more general and can hold whatever
161 characters the unibyte text has.
162
163 When inserting text into a buffer, Emacs converts the text to the
164 buffer's representation, as specified by
165 @code{enable-multibyte-characters} in that buffer. In particular, when
166 you insert multibyte text into a unibyte buffer, Emacs converts the text
167 to unibyte, even though this conversion cannot in general preserve all
168 the characters that might be in the multibyte text. The other natural
169 alternative, to convert the buffer contents to multibyte, is not
170 acceptable because the buffer's representation is a choice made by the
171 user that cannot be overridden automatically.
172
173 Converting unibyte text to multibyte text leaves @acronym{ASCII}
174 characters unchanged, and converts bytes with codes 128 through 159 to
175 the multibyte representation of raw eight-bit bytes.
176
177 Converting multibyte text to unibyte converts all @acronym{ASCII}
178 and eight-bit characters to their single-byte form, but loses
179 information for non-@acronym{ASCII} characters by discarding all but
180 the low 8 bits of each character's codepoint. Converting unibyte text
181 to multibyte and back to unibyte reproduces the original unibyte text.
182
183 The next two functions either return the argument @var{string}, or a
184 newly created string with no text properties.
185
186 @defun string-to-multibyte string
187 This function returns a multibyte string containing the same sequence
188 of characters as @var{string}. If @var{string} is a multibyte string,
189 it is returned unchanged. The function assumes that @var{string}
190 includes only @acronym{ASCII} characters and raw 8-bit bytes; the
191 latter are converted to their multibyte representation corresponding
192 to the codepoints @code{#x3FFF80} through @code{#x3FFFFF}, inclusive
193 (@pxref{Text Representations, codepoints}).
194 @end defun
195
196 @defun string-to-unibyte string
197 This function returns a unibyte string containing the same sequence of
198 characters as @var{string}. It signals an error if @var{string}
199 contains a non-@acronym{ASCII} character. If @var{string} is a
200 unibyte string, it is returned unchanged. Use this function for
201 @var{string} arguments that contain only @acronym{ASCII} and eight-bit
202 characters.
203 @end defun
204
205 @defun multibyte-char-to-unibyte char
206 This converts the multibyte character @var{char} to a unibyte
207 character, and returns that character. If @var{char} is neither
208 @acronym{ASCII} nor eight-bit, the function returns -1.
209 @end defun
210
211 @defun unibyte-char-to-multibyte char
212 This convert the unibyte character @var{char} to a multibyte
213 character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
214 byte.
215 @end defun
216
217 @node Selecting a Representation
218 @section Selecting a Representation
219
220 Sometimes it is useful to examine an existing buffer or string as
221 multibyte when it was unibyte, or vice versa.
222
223 @defun set-buffer-multibyte multibyte
224 Set the representation type of the current buffer. If @var{multibyte}
225 is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
226 is @code{nil}, the buffer becomes unibyte.
227
228 This function leaves the buffer contents unchanged when viewed as a
229 sequence of bytes. As a consequence, it can change the contents
230 viewed as characters; for instance, a sequence of three bytes which is
231 treated as one character in multibyte representation will count as
232 three characters in unibyte representation. Eight-bit characters
233 representing raw bytes are an exception. They are represented by one
234 byte in a unibyte buffer, but when the buffer is set to multibyte,
235 they are converted to two-byte sequences, and vice versa.
236
237 This function sets @code{enable-multibyte-characters} to record which
238 representation is in use. It also adjusts various data in the buffer
239 (including overlays, text properties and markers) so that they cover the
240 same text as they did before.
241
242 You cannot use @code{set-buffer-multibyte} on an indirect buffer,
243 because indirect buffers always inherit the representation of the
244 base buffer.
245 @end defun
246
247 @defun string-as-unibyte string
248 If @var{string} is already a unibyte string, this function returns
249 @var{string} itself. Otherwise, it returns a new string with the same
250 bytes as @var{string}, but treating each byte as a separate character
251 (so that the value may have more characters than @var{string}); as an
252 exception, each eight-bit character representing a raw byte is
253 converted into a single byte. The newly-created string contains no
254 text properties.
255 @end defun
256
257 @defun string-as-multibyte string
258 If @var{string} is a multibyte string, this function returns
259 @var{string} itself. Otherwise, it returns a new string with the same
260 bytes as @var{string}, but treating each multibyte sequence as one
261 character. This means that the value may have fewer characters than
262 @var{string} has. If a byte sequence in @var{string} is invalid as a
263 multibyte representation of a single character, each byte in the
264 sequence is treated as a raw 8-bit byte. The newly-created string
265 contains no text properties.
266 @end defun
267
268 @node Character Codes
269 @section Character Codes
270 @cindex character codes
271
272 The unibyte and multibyte text representations use different
273 character codes. The valid character codes for unibyte representation
274 range from 0 to @code{#xFF} (255)---the values that can fit in one
275 byte. The valid character codes for multibyte representation range
276 from 0 to @code{#x3FFFFF}. In this code space, values 0 through
277 @code{#x7F} (127) are for @acronym{ASCII} characters, and values
278 @code{#x80} (128) through @code{#x3FFF7F} (4194175) are for
279 non-@acronym{ASCII} characters.
280
281 Emacs character codes are a superset of the Unicode standard.
282 Values 0 through @code{#x10FFFF} (1114111) correspond to Unicode
283 characters of the same codepoint; values @code{#x110000} (1114112)
284 through @code{#x3FFF7F} (4194175) represent characters that are not
285 unified with Unicode; and values @code{#x3FFF80} (4194176) through
286 @code{#x3FFFFF} (4194303) represent eight-bit raw bytes.
287
288 @defun characterp charcode
289 This returns @code{t} if @var{charcode} is a valid character, and
290 @code{nil} otherwise.
291
292 @example
293 @group
294 (characterp 65)
295 @result{} t
296 @end group
297 @group
298 (characterp 4194303)
299 @result{} t
300 @end group
301 @group
302 (characterp 4194304)
303 @result{} nil
304 @end group
305 @end example
306 @end defun
307
308 @cindex maximum value of character codepoint
309 @cindex codepoint, largest value
310 @defun max-char
311 This function returns the largest value that a valid character
312 codepoint can have.
313
314 @example
315 @group
316 (characterp (max-char))
317 @result{} t
318 @end group
319 @group
320 (characterp (1+ (max-char)))
321 @result{} nil
322 @end group
323 @end example
324 @end defun
325
326 @defun get-byte &optional pos string
327 This function returns the byte at character position @var{pos} in the
328 current buffer. If the current buffer is unibyte, this is literally
329 the byte at that position. If the buffer is multibyte, byte values of
330 @acronym{ASCII} characters are the same as character codepoints,
331 whereas eight-bit raw bytes are converted to their 8-bit codes. The
332 function signals an error if the character at @var{pos} is
333 non-@acronym{ASCII}.
334
335 The optional argument @var{string} means to get a byte value from that
336 string instead of the current buffer.
337 @end defun
338
339 @node Character Properties
340 @section Character Properties
341 @cindex character properties
342 A @dfn{character property} is a named attribute of a character that
343 specifies how the character behaves and how it should be handled
344 during text processing and display. Thus, character properties are an
345 important part of specifying the character's semantics.
346
347 On the whole, Emacs follows the Unicode Standard in its implementation
348 of character properties. In particular, Emacs supports the
349 @uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
350 Model}, and the Emacs character property database is derived from the
351 Unicode Character Database (@acronym{UCD}). See the
352 @uref{http://www.unicode.org/versions/Unicode5.0.0/ch04.pdf, Character
353 Properties chapter of the Unicode Standard}, for a detailed
354 description of Unicode character properties and their meaning. This
355 section assumes you are already familiar with that chapter of the
356 Unicode Standard, and want to apply that knowledge to Emacs Lisp
357 programs.
358
359 In Emacs, each property has a name, which is a symbol, and a set of
360 possible values, whose types depend on the property; if a character
361 does not have a certain property, the value is @code{nil}. As a
362 general rule, the names of character properties in Emacs are produced
363 from the corresponding Unicode properties by downcasing them and
364 replacing each @samp{_} character with a dash @samp{-}. For example,
365 @code{Canonical_Combining_Class} becomes
366 @code{canonical-combining-class}. However, sometimes we shorten the
367 names to make their use easier.
368
369 Here is the full list of value types for all the character
370 properties that Emacs knows about:
371
372 @table @code
373 @item name
374 This property corresponds to the Unicode @code{Name} property. The
375 value is a string consisting of upper-case Latin letters A to Z,
376 digits, spaces, and hyphen @samp{-} characters.
377
378 @item general-category
379 This property corresponds to the Unicode @code{General_Category}
380 property. The value is a symbol whose name is a 2-letter abbreviation
381 of the character's classification.
382
383 @item canonical-combining-class
384 Corresponds to the Unicode @code{Canonical_Combining_Class} property.
385 The value is an integer number.
386
387 @item bidi-class
388 Corresponds to the Unicode @code{Bidi_Class} property. The value is a
389 symbol whose name is the Unicode @dfn{directional type} of the
390 character.
391
392 @item decomposition
393 Corresponds to the Unicode @code{Decomposition_Type} and
394 @code{Decomposition_Value} properties. The value is a list, whose
395 first element may be a symbol representing a compatibility formatting
396 tag, such as @code{small}@footnote{
397 Note that the Unicode spec writes these tag names inside
398 @samp{<..>} brackets. The tag names in Emacs do not include the
399 brackets; e.g., Unicode specifies @samp{<small>} where Emacs uses
400 @samp{small}.
401 }; the other elements are characters that give the compatibility
402 decomposition sequence of this character.
403
404 @item decimal-digit-value
405 Corresponds to the Unicode @code{Numeric_Value} property for
406 characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
407 integer number.
408
409 @item digit
410 Corresponds to the Unicode @code{Numeric_Value} property for
411 characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
412 an integer number. Examples of such characters include compatibility
413 subscript and superscript digits, for which the value is the
414 corresponding number.
415
416 @item numeric-value
417 Corresponds to the Unicode @code{Numeric_Value} property for
418 characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
419 this property is an integer or a floating-point number. Examples of
420 characters that have this property include fractions, subscripts,
421 superscripts, Roman numerals, currency numerators, and encircled
422 numbers. For example, the value of this property for the character
423 @code{U+2155} (@sc{vulgar fraction one fifth}) is @code{0.2}.
424
425 @item mirrored
426 Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
427 of this property is a symbol, either @code{Y} or @code{N}.
428
429 @item old-name
430 Corresponds to the Unicode @code{Unicode_1_Name} property. The value
431 is a string.
432
433 @item iso-10646-comment
434 Corresponds to the Unicode @code{ISO_Comment} property. The value is
435 a string.
436
437 @item uppercase
438 Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
439 The value of this property is a single character.
440
441 @item lowercase
442 Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
443 The value of this property is a single character.
444
445 @item titlecase
446 Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
447 @dfn{Title case} is a special form of a character used when the first
448 character of a word needs to be capitalized. The value of this
449 property is a single character.
450 @end table
451
452 @defun get-char-code-property char propname
453 This function returns the value of @var{char}'s @var{propname} property.
454
455 @example
456 @group
457 (get-char-code-property ? 'general-category)
458 @result{} Zs
459 @end group
460 @group
461 (get-char-code-property ?1 'general-category)
462 @result{} Nd
463 @end group
464 @group
465 (get-char-code-property ?\u2084 'digit-value) ; subscript 4
466 @result{} 4
467 @end group
468 @group
469 (get-char-code-property ?\u2155 'numeric-value) ; one fifth
470 @result{} 1/5
471 @end group
472 @group
473 (get-char-code-property ?\u2163 'numeric-value) ; Roman IV
474 @result{} \4
475 @end group
476 @end example
477 @end defun
478
479 @defun char-code-property-description prop value
480 This function returns the description string of property @var{prop}'s
481 @var{value}, or @code{nil} if @var{value} has no description.
482
483 @example
484 @group
485 (char-code-property-description 'general-category 'Zs)
486 @result{} "Separator, Space"
487 @end group
488 @group
489 (char-code-property-description 'general-category 'Nd)
490 @result{} "Number, Decimal Digit"
491 @end group
492 @group
493 (char-code-property-description 'numeric-value '1/5)
494 @result{} nil
495 @end group
496 @end example
497 @end defun
498
499 @defun put-char-code-property char propname value
500 This function stores @var{value} as the value of the property
501 @var{propname} for the character @var{char}.
502 @end defun
503
504 @defvar char-script-table
505 The value of this variable is a char-table (@pxref{Char-Tables}) that
506 specifies, for each character, a symbol whose name is the script to
507 which the character belongs, according to the Unicode Standard
508 classification of the Unicode code space into script-specific blocks.
509 This char-table has a single extra slot whose value is the list of all
510 script symbols.
511 @end defvar
512
513 @defvar char-width-table
514 The value of this variable is a char-table that specifies the width of
515 each character in columns that it will occupy on the screen.
516 @end defvar
517
518 @defvar printable-chars
519 The value of this variable is a char-table that specifies, for each
520 character, whether it is printable or not. That is, if evaluating
521 @code{(aref printable-chars char)} results in @code{t}, the character
522 is printable, and if it results in @code{nil}, it is not.
523 @end defvar
524
525 @node Character Sets
526 @section Character Sets
527 @cindex character sets
528
529 @cindex charset
530 @cindex coded character set
531 An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
532 in which each character is assigned a numeric code point. (The
533 Unicode Standard calls this a @dfn{coded character set}.) Each Emacs
534 charset has a name which is a symbol. A single character can belong
535 to any number of different character sets, but it will generally have
536 a different code point in each charset. Examples of character sets
537 include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
538 @code{windows-1255}. The code point assigned to a character in a
539 charset is usually different from its code point used in Emacs buffers
540 and strings.
541
542 @cindex @code{emacs}, a charset
543 @cindex @code{unicode}, a charset
544 @cindex @code{eight-bit}, a charset
545 Emacs defines several special character sets. The character set
546 @code{unicode} includes all the characters whose Emacs code points are
547 in the range @code{0..#x10FFFF}. The character set @code{emacs}
548 includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
549 Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
550 Emacs uses it to represent raw bytes encountered in text.
551
552 @defun charsetp object
553 Returns @code{t} if @var{object} is a symbol that names a character set,
554 @code{nil} otherwise.
555 @end defun
556
557 @defvar charset-list
558 The value is a list of all defined character set names.
559 @end defvar
560
561 @defun charset-priority-list &optional highestp
562 This functions returns a list of all defined character sets ordered by
563 their priority. If @var{highestp} is non-@code{nil}, the function
564 returns a single character set of the highest priority.
565 @end defun
566
567 @defun set-charset-priority &rest charsets
568 This function makes @var{charsets} the highest priority character sets.
569 @end defun
570
571 @defun char-charset character &optional restriction
572 This function returns the name of the character set of highest
573 priority that @var{character} belongs to. @acronym{ASCII} characters
574 are an exception: for them, this function always returns @code{ascii}.
575
576 If @var{restriction} is non-@code{nil}, it should be a list of
577 charsets to search. Alternatively, it can be a coding system, in
578 which case the returned charset must be supported by that coding
579 system (@pxref{Coding Systems}).
580 @end defun
581
582 @defun charset-plist charset
583 This function returns the property list of the character set
584 @var{charset}. Although @var{charset} is a symbol, this is not the
585 same as the property list of that symbol. Charset properties include
586 important information about the charset, such as its documentation
587 string, short name, etc.
588 @end defun
589
590 @defun put-charset-property charset propname value
591 This function sets the @var{propname} property of @var{charset} to the
592 given @var{value}.
593 @end defun
594
595 @defun get-charset-property charset propname
596 This function returns the value of @var{charset}s property
597 @var{propname}.
598 @end defun
599
600 @deffn Command list-charset-chars charset
601 This command displays a list of characters in the character set
602 @var{charset}.
603 @end deffn
604
605 Emacs can convert between its internal representation of a character
606 and the character's codepoint in a specific charset. The following
607 two functions support these conversions.
608
609 @c FIXME: decode-char and encode-char accept and ignore an additional
610 @c argument @var{restriction}. When that argument actually makes a
611 @c difference, it should be documented here.
612 @defun decode-char charset code-point
613 This function decodes a character that is assigned a @var{code-point}
614 in @var{charset}, to the corresponding Emacs character, and returns
615 it. If @var{charset} doesn't contain a character of that code point,
616 the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
617 integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
618 specified as a cons cell @code{(@var{high} . @var{low})}, where
619 @var{low} are the lower 16 bits of the value and @var{high} are the
620 high 16 bits.
621 @end defun
622
623 @defun encode-char char charset
624 This function returns the code point assigned to the character
625 @var{char} in @var{charset}. If the result does not fit in a Lisp
626 integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
627 that fits the second argument of @code{decode-char} above. If
628 @var{charset} doesn't have a codepoint for @var{char}, the value is
629 @code{nil}.
630 @end defun
631
632 The following function comes in handy for applying a certain
633 function to all or part of the characters in a charset:
634
635 @defun map-charset-chars function charset &optional arg from-code to-code
636 Call @var{function} for characters in @var{charset}. @var{function}
637 is called with two arguments. The first one is a cons cell
638 @code{(@var{from} . @var{to})}, where @var{from} and @var{to}
639 indicate a range of characters contained in charset. The second
640 argument passed to @var{function} is @var{arg}.
641
642 By default, the range of codepoints passed to @var{function} includes
643 all the characters in @var{charset}, but optional arguments
644 @var{from-code} and @var{to-code} limit that to the range of
645 characters between these two codepoints of @var{charset}. If either
646 of them is @code{nil}, it defaults to the first or last codepoint of
647 @var{charset}, respectively.
648 @end defun
649
650 @node Scanning Charsets
651 @section Scanning for Character Sets
652
653 Sometimes it is useful to find out which character set a particular
654 character belongs to. One use for this is in determining which coding
655 systems (@pxref{Coding Systems}) are capable of representing all of
656 the text in question; another is to determine the font(s) for
657 displaying that text.
658
659 @defun charset-after &optional pos
660 This function returns the charset of highest priority containing the
661 character at position @var{pos} in the current buffer. If @var{pos}
662 is omitted or @code{nil}, it defaults to the current value of point.
663 If @var{pos} is out of range, the value is @code{nil}.
664 @end defun
665
666 @defun find-charset-region beg end &optional translation
667 This function returns a list of the character sets of highest priority
668 that contain characters in the current buffer between positions
669 @var{beg} and @var{end}.
670
671 The optional argument @var{translation} specifies a translation table
672 to use for scanning the text (@pxref{Translation of Characters}). If
673 it is non-@code{nil}, then each character in the region is translated
674 through this table, and the value returned describes the translated
675 characters instead of the characters actually in the buffer.
676 @end defun
677
678 @defun find-charset-string string &optional translation
679 This function returns a list of character sets of highest priority
680 that contain characters in @var{string}. It is just like
681 @code{find-charset-region}, except that it applies to the contents of
682 @var{string} instead of part of the current buffer.
683 @end defun
684
685 @node Translation of Characters
686 @section Translation of Characters
687 @cindex character translation tables
688 @cindex translation tables
689
690 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
691 specifies a mapping of characters into characters. These tables are
692 used in encoding and decoding, and for other purposes. Some coding
693 systems specify their own particular translation tables; there are
694 also default translation tables which apply to all other coding
695 systems.
696
697 A translation table has two extra slots. The first is either
698 @code{nil} or a translation table that performs the reverse
699 translation; the second is the maximum number of characters to look up
700 for translating sequences of characters (see the description of
701 @code{make-translation-table-from-alist} below).
702
703 @defun make-translation-table &rest translations
704 This function returns a translation table based on the argument
705 @var{translations}. Each element of @var{translations} should be a
706 list of elements of the form @code{(@var{from} . @var{to})}; this says
707 to translate the character @var{from} into @var{to}.
708
709 The arguments and the forms in each argument are processed in order,
710 and if a previous form already translates @var{to} to some other
711 character, say @var{to-alt}, @var{from} is also translated to
712 @var{to-alt}.
713 @end defun
714
715 During decoding, the translation table's translations are applied to
716 the characters that result from ordinary decoding. If a coding system
717 has the property @code{:decode-translation-table}, that specifies the
718 translation table to use, or a list of translation tables to apply in
719 sequence. (This is a property of the coding system, as returned by
720 @code{coding-system-get}, not a property of the symbol that is the
721 coding system's name. @xref{Coding System Basics,, Basic Concepts of
722 Coding Systems}.) Finally, if
723 @code{standard-translation-table-for-decode} is non-@code{nil}, the
724 resulting characters are translated by that table.
725
726 During encoding, the translation table's translations are applied to
727 the characters in the buffer, and the result of translation is
728 actually encoded. If a coding system has property
729 @code{:encode-translation-table}, that specifies the translation table
730 to use, or a list of translation tables to apply in sequence. In
731 addition, if the variable @code{standard-translation-table-for-encode}
732 is non-@code{nil}, it specifies the translation table to use for
733 translating the result.
734
735 @defvar standard-translation-table-for-decode
736 This is the default translation table for decoding. If a coding
737 systems specifies its own translation tables, the table that is the
738 value of this variable, if non-@code{nil}, is applied after them.
739 @end defvar
740
741 @defvar standard-translation-table-for-encode
742 This is the default translation table for encoding. If a coding
743 systems specifies its own translation tables, the table that is the
744 value of this variable, if non-@code{nil}, is applied after them.
745 @end defvar
746
747 @defvar translation-table-for-input
748 Self-inserting characters are translated through this translation
749 table before they are inserted. Search commands also translate their
750 input through this table, so they can compare more reliably with
751 what's in the buffer.
752
753 This variable automatically becomes buffer-local when set.
754 @end defvar
755
756 @defun make-translation-table-from-vector vec
757 This function returns a translation table made from @var{vec} that is
758 an array of 256 elements to map bytes (values 0 through #xFF) to
759 characters. Elements may be @code{nil} for untranslated bytes. The
760 returned table has a translation table for reverse mapping in the
761 first extra slot, and the value @code{1} in the second extra slot.
762
763 This function provides an easy way to make a private coding system
764 that maps each byte to a specific character. You can specify the
765 returned table and the reverse translation table using the properties
766 @code{:decode-translation-table} and @code{:encode-translation-table}
767 respectively in the @var{props} argument to
768 @code{define-coding-system}.
769 @end defun
770
771 @defun make-translation-table-from-alist alist
772 This function is similar to @code{make-translation-table} but returns
773 a complex translation table rather than a simple one-to-one mapping.
774 Each element of @var{alist} is of the form @code{(@var{from}
775 . @var{to})}, where @var{from} and @var{to} are either characters or
776 vectors specifying a sequence of characters. If @var{from} is a
777 character, that character is translated to @var{to} (i.e.@: to a
778 character or a character sequence). If @var{from} is a vector of
779 characters, that sequence is translated to @var{to}. The returned
780 table has a translation table for reverse mapping in the first extra
781 slot, and the maximum length of all the @var{from} character sequences
782 in the second extra slot.
783 @end defun
784
785 @node Coding Systems
786 @section Coding Systems
787
788 @cindex coding system
789 When Emacs reads or writes a file, and when Emacs sends text to a
790 subprocess or receives text from a subprocess, it normally performs
791 character code conversion and end-of-line conversion as specified
792 by a particular @dfn{coding system}.
793
794 How to define a coding system is an arcane matter, and is not
795 documented here.
796
797 @menu
798 * Coding System Basics:: Basic concepts.
799 * Encoding and I/O:: How file I/O functions handle coding systems.
800 * Lisp and Coding Systems:: Functions to operate on coding system names.
801 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
802 * Default Coding Systems:: Controlling the default choices.
803 * Specifying Coding Systems:: Requesting a particular coding system
804 for a single file operation.
805 * Explicit Encoding:: Encoding or decoding text without doing I/O.
806 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
807 * MS-DOS File Types:: How DOS "text" and "binary" files
808 relate to coding systems.
809 @end menu
810
811 @node Coding System Basics
812 @subsection Basic Concepts of Coding Systems
813
814 @cindex character code conversion
815 @dfn{Character code conversion} involves conversion between the
816 internal representation of characters used inside Emacs and some other
817 encoding. Emacs supports many different encodings, in that it can
818 convert to and from them. For example, it can convert text to or from
819 encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
820 several variants of ISO 2022. In some cases, Emacs supports several
821 alternative encodings for the same characters; for example, there are
822 three coding systems for the Cyrillic (Russian) alphabet: ISO,
823 Alternativnyj, and KOI8.
824
825 Every coding system specifies a particular set of character code
826 conversions, but the coding system @code{undecided} is special: it
827 leaves the choice unspecified, to be chosen heuristically for each
828 file, based on the file's data.
829
830 In general, a coding system doesn't guarantee roundtrip identity:
831 decoding a byte sequence using coding system, then encoding the
832 resulting text in the same coding system, can produce a different byte
833 sequence. But some coding systems do guarantee that the byte sequence
834 will be the same as what you originally decoded. Here are a few
835 examples:
836
837 @quotation
838 iso-8859-1, utf-8, big5, shift_jis, euc-jp
839 @end quotation
840
841 Encoding buffer text and then decoding the result can also fail to
842 reproduce the original text. For instance, if you encode a character
843 with a coding system which does not support that character, the result
844 is unpredictable, and thus decoding it using the same coding system
845 may produce a different text. Currently, Emacs can't report errors
846 that result from encoding unsupported characters.
847
848 @cindex EOL conversion
849 @cindex end-of-line conversion
850 @cindex line end conversion
851 @dfn{End of line conversion} handles three different conventions
852 used on various systems for representing end of line in files. The
853 Unix convention, used on GNU and Unix systems, is to use the linefeed
854 character (also called newline). The DOS convention, used on
855 MS-Windows and MS-DOS systems, is to use a carriage-return and a
856 linefeed at the end of a line. The Mac convention is to use just
857 carriage-return.
858
859 @cindex base coding system
860 @cindex variant coding system
861 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
862 conversion unspecified, to be chosen based on the data. @dfn{Variant
863 coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
864 @code{latin-1-mac} specify the end-of-line conversion explicitly as
865 well. Most base coding systems have three corresponding variants whose
866 names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
867
868 @vindex raw-text@r{ coding system}
869 The coding system @code{raw-text} is special in that it prevents
870 character code conversion, and causes the buffer visited with this
871 coding system to be a unibyte buffer. For historical reasons, you can
872 save both unibyte and multibyte text with this coding system. When
873 you use @code{raw-text} to encode multibyte text, it does perform one
874 character code conversion: it converts eight-bit characters to their
875 single-byte external representation. @code{raw-text} does not specify
876 the end-of-line conversion, allowing that to be determined as usual by
877 the data, and has the usual three variants which specify the
878 end-of-line conversion.
879
880 @vindex no-conversion@r{ coding system}
881 @vindex binary@r{ coding system}
882 @code{no-conversion} (and its alias @code{binary}) is equivalent to
883 @code{raw-text-unix}: it specifies no conversion of either character
884 codes or end-of-line.
885
886 @vindex emacs-internal@r{ coding system}
887 @vindex utf-8-emacs@r{ coding system}
888 The coding system @code{utf-8-emacs} specifies that the data is
889 represented in the internal Emacs encoding (@pxref{Text
890 Representations}). This is like @code{raw-text} in that no code
891 conversion happens, but different in that the result is multibyte
892 data. The name @code{emacs-internal} is an alias for
893 @code{utf-8-emacs}.
894
895 @defun coding-system-get coding-system property
896 This function returns the specified property of the coding system
897 @var{coding-system}. Most coding system properties exist for internal
898 purposes, but one that you might find useful is @code{:mime-charset}.
899 That property's value is the name used in MIME for the character coding
900 which this coding system can read and write. Examples:
901
902 @example
903 (coding-system-get 'iso-latin-1 :mime-charset)
904 @result{} iso-8859-1
905 (coding-system-get 'iso-2022-cn :mime-charset)
906 @result{} iso-2022-cn
907 (coding-system-get 'cyrillic-koi8 :mime-charset)
908 @result{} koi8-r
909 @end example
910
911 The value of the @code{:mime-charset} property is also defined
912 as an alias for the coding system.
913 @end defun
914
915 @defun coding-system-aliases coding-system
916 This function returns the list of aliases of @var{coding-system}.
917 @end defun
918
919 @node Encoding and I/O
920 @subsection Encoding and I/O
921
922 The principal purpose of coding systems is for use in reading and
923 writing files. The function @code{insert-file-contents} uses a coding
924 system to decode the file data, and @code{write-region} uses one to
925 encode the buffer contents.
926
927 You can specify the coding system to use either explicitly
928 (@pxref{Specifying Coding Systems}), or implicitly using a default
929 mechanism (@pxref{Default Coding Systems}). But these methods may not
930 completely specify what to do. For example, they may choose a coding
931 system such as @code{undefined} which leaves the character code
932 conversion to be determined from the data. In these cases, the I/O
933 operation finishes the job of choosing a coding system. Very often
934 you will want to find out afterwards which coding system was chosen.
935
936 @defvar buffer-file-coding-system
937 This buffer-local variable records the coding system used for saving the
938 buffer and for writing part of the buffer with @code{write-region}. If
939 the text to be written cannot be safely encoded using the coding system
940 specified by this variable, these operations select an alternative
941 encoding by calling the function @code{select-safe-coding-system}
942 (@pxref{User-Chosen Coding Systems}). If selecting a different encoding
943 requires to ask the user to specify a coding system,
944 @code{buffer-file-coding-system} is updated to the newly selected coding
945 system.
946
947 @code{buffer-file-coding-system} does @emph{not} affect sending text
948 to a subprocess.
949 @end defvar
950
951 @defvar save-buffer-coding-system
952 This variable specifies the coding system for saving the buffer (by
953 overriding @code{buffer-file-coding-system}). Note that it is not used
954 for @code{write-region}.
955
956 When a command to save the buffer starts out to use
957 @code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
958 and that coding system cannot handle
959 the actual text in the buffer, the command asks the user to choose
960 another coding system (by calling @code{select-safe-coding-system}).
961 After that happens, the command also updates
962 @code{buffer-file-coding-system} to represent the coding system that
963 the user specified.
964 @end defvar
965
966 @defvar last-coding-system-used
967 I/O operations for files and subprocesses set this variable to the
968 coding system name that was used. The explicit encoding and decoding
969 functions (@pxref{Explicit Encoding}) set it too.
970
971 @strong{Warning:} Since receiving subprocess output sets this variable,
972 it can change whenever Emacs waits; therefore, you should copy the
973 value shortly after the function call that stores the value you are
974 interested in.
975 @end defvar
976
977 The variable @code{selection-coding-system} specifies how to encode
978 selections for the window system. @xref{Window System Selections}.
979
980 @defvar file-name-coding-system
981 The variable @code{file-name-coding-system} specifies the coding
982 system to use for encoding file names. Emacs encodes file names using
983 that coding system for all file operations. If
984 @code{file-name-coding-system} is @code{nil}, Emacs uses a default
985 coding system determined by the selected language environment. In the
986 default language environment, any non-@acronym{ASCII} characters in
987 file names are not encoded specially; they appear in the file system
988 using the internal Emacs representation.
989 @end defvar
990
991 @strong{Warning:} if you change @code{file-name-coding-system} (or
992 the language environment) in the middle of an Emacs session, problems
993 can result if you have already visited files whose names were encoded
994 using the earlier coding system and are handled differently under the
995 new coding system. If you try to save one of these buffers under the
996 visited file name, saving may use the wrong file name, or it may get
997 an error. If such a problem happens, use @kbd{C-x C-w} to specify a
998 new file name for that buffer.
999
1000 @node Lisp and Coding Systems
1001 @subsection Coding Systems in Lisp
1002
1003 Here are the Lisp facilities for working with coding systems:
1004
1005 @cindex list all coding systems
1006 @defun coding-system-list &optional base-only
1007 This function returns a list of all coding system names (symbols). If
1008 @var{base-only} is non-@code{nil}, the value includes only the
1009 base coding systems. Otherwise, it includes alias and variant coding
1010 systems as well.
1011 @end defun
1012
1013 @defun coding-system-p object
1014 This function returns @code{t} if @var{object} is a coding system
1015 name or @code{nil}.
1016 @end defun
1017
1018 @cindex validity of coding system
1019 @cindex coding system, validity check
1020 @defun check-coding-system coding-system
1021 This function checks the validity of @var{coding-system}. If that is
1022 valid, it returns @var{coding-system}. If @var{coding-system} is
1023 @code{nil}, the function return @code{nil}. For any other values, it
1024 signals an error whose @code{error-symbol} is @code{coding-system-error}
1025 (@pxref{Signaling Errors, signal}).
1026 @end defun
1027
1028 @cindex eol type of coding system
1029 @defun coding-system-eol-type coding-system
1030 This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
1031 conversion used by @var{coding-system}. If @var{coding-system}
1032 specifies a certain eol conversion, the return value is an integer 0,
1033 1, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
1034 respectively. If @var{coding-system} doesn't specify eol conversion
1035 explicitly, the return value is a vector of coding systems, each one
1036 with one of the possible eol conversion types, like this:
1037
1038 @lisp
1039 (coding-system-eol-type 'latin-1)
1040 @result{} [latin-1-unix latin-1-dos latin-1-mac]
1041 @end lisp
1042
1043 @noindent
1044 If this function returns a vector, Emacs will decide, as part of the
1045 text encoding or decoding process, what eol conversion to use. For
1046 decoding, the end-of-line format of the text is auto-detected, and the
1047 eol conversion is set to match it (e.g., DOS-style CRLF format will
1048 imply @code{dos} eol conversion). For encoding, the eol conversion is
1049 taken from the appropriate default coding system (e.g.,
1050 default value of @code{buffer-file-coding-system} for
1051 @code{buffer-file-coding-system}), or from the default eol conversion
1052 appropriate for the underlying platform.
1053 @end defun
1054
1055 @cindex eol conversion of coding system
1056 @defun coding-system-change-eol-conversion coding-system eol-type
1057 This function returns a coding system which is like @var{coding-system}
1058 except for its eol conversion, which is specified by @code{eol-type}.
1059 @var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1060 @code{nil}. If it is @code{nil}, the returned coding system determines
1061 the end-of-line conversion from the data.
1062
1063 @var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1064 @code{dos} and @code{mac}, respectively.
1065 @end defun
1066
1067 @cindex text conversion of coding system
1068 @defun coding-system-change-text-conversion eol-coding text-coding
1069 This function returns a coding system which uses the end-of-line
1070 conversion of @var{eol-coding}, and the text conversion of
1071 @var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1072 @code{undecided}, or one of its variants according to @var{eol-coding}.
1073 @end defun
1074
1075 @cindex safely encode region
1076 @cindex coding systems for encoding region
1077 @defun find-coding-systems-region from to
1078 This function returns a list of coding systems that could be used to
1079 encode a text between @var{from} and @var{to}. All coding systems in
1080 the list can safely encode any multibyte characters in that portion of
1081 the text.
1082
1083 If the text contains no multibyte characters, the function returns the
1084 list @code{(undecided)}.
1085 @end defun
1086
1087 @cindex safely encode a string
1088 @cindex coding systems for encoding a string
1089 @defun find-coding-systems-string string
1090 This function returns a list of coding systems that could be used to
1091 encode the text of @var{string}. All coding systems in the list can
1092 safely encode any multibyte characters in @var{string}. If the text
1093 contains no multibyte characters, this returns the list
1094 @code{(undecided)}.
1095 @end defun
1096
1097 @cindex charset, coding systems to encode
1098 @cindex safely encode characters in a charset
1099 @defun find-coding-systems-for-charsets charsets
1100 This function returns a list of coding systems that could be used to
1101 encode all the character sets in the list @var{charsets}.
1102 @end defun
1103
1104 @defun check-coding-systems-region start end coding-system-list
1105 This function checks whether coding systems in the list
1106 @code{coding-system-list} can encode all the characters in the region
1107 between @var{start} and @var{end}. If all of the coding systems in
1108 the list can encode the specified text, the function returns
1109 @code{nil}. If some coding systems cannot encode some of the
1110 characters, the value is an alist, each element of which has the form
1111 @code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1112 that @var{coding-system1} cannot encode characters at buffer positions
1113 @var{pos1}, @var{pos2}, @enddots{}.
1114
1115 @var{start} may be a string, in which case @var{end} is ignored and
1116 the returned value references string indices instead of buffer
1117 positions.
1118 @end defun
1119
1120 @defun detect-coding-region start end &optional highest
1121 This function chooses a plausible coding system for decoding the text
1122 from @var{start} to @var{end}. This text should be a byte sequence,
1123 i.e.@: unibyte text or multibyte text with only @acronym{ASCII} and
1124 eight-bit characters (@pxref{Explicit Encoding}).
1125
1126 Normally this function returns a list of coding systems that could
1127 handle decoding the text that was scanned. They are listed in order of
1128 decreasing priority. But if @var{highest} is non-@code{nil}, then the
1129 return value is just one coding system, the one that is highest in
1130 priority.
1131
1132 If the region contains only @acronym{ASCII} characters except for such
1133 ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1134 @code{undecided} or @code{(undecided)}, or a variant specifying
1135 end-of-line conversion, if that can be deduced from the text.
1136
1137 If the region contains null bytes, the value is @code{no-conversion},
1138 even if the region contains text encoded in some coding system.
1139 @end defun
1140
1141 @defun detect-coding-string string &optional highest
1142 This function is like @code{detect-coding-region} except that it
1143 operates on the contents of @var{string} instead of bytes in the buffer.
1144 @end defun
1145
1146 @cindex null bytes, and decoding text
1147 @defvar inhibit-null-byte-detection
1148 If this variable has a non-@code{nil} value, null bytes are ignored
1149 when detecting the encoding of a region or a string. This allows to
1150 correctly detect the encoding of text that contains null bytes, such
1151 as Info files with Index nodes.
1152 @end defvar
1153
1154 @defvar inhibit-iso-escape-detection
1155 If this variable has a non-@code{nil} value, ISO-2022 escape sequences
1156 are ignored when detecting the encoding of a region or a string. The
1157 result is that no text is ever detected as encoded in some ISO-2022
1158 encoding, and all escape sequences become visible in a buffer.
1159 @strong{Warning:} @emph{Use this variable with extreme caution,
1160 because many files in the Emacs distribution use ISO-2022 encoding.}
1161 @end defvar
1162
1163 @cindex charsets supported by a coding system
1164 @defun coding-system-charset-list coding-system
1165 This function returns the list of character sets (@pxref{Character
1166 Sets}) supported by @var{coding-system}. Some coding systems that
1167 support too many character sets to list them all yield special values:
1168 @itemize @bullet
1169 @item
1170 If @var{coding-system} supports all the ISO-2022 charsets, the value
1171 is @code{iso-2022}.
1172 @item
1173 If @var{coding-system} supports all Emacs characters, the value is
1174 @code{(emacs)}.
1175 @item
1176 If @var{coding-system} supports all emacs-mule characters, the value
1177 is @code{emacs-mule}.
1178 @item
1179 If @var{coding-system} supports all Unicode characters, the value is
1180 @code{(unicode)}.
1181 @end itemize
1182 @end defun
1183
1184 @xref{Coding systems for a subprocess,, Process Information}, in
1185 particular the description of the functions
1186 @code{process-coding-system} and @code{set-process-coding-system}, for
1187 how to examine or set the coding systems used for I/O to a subprocess.
1188
1189 @node User-Chosen Coding Systems
1190 @subsection User-Chosen Coding Systems
1191
1192 @cindex select safe coding system
1193 @defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1194 This function selects a coding system for encoding specified text,
1195 asking the user to choose if necessary. Normally the specified text
1196 is the text in the current buffer between @var{from} and @var{to}. If
1197 @var{from} is a string, the string specifies the text to encode, and
1198 @var{to} is ignored.
1199
1200 If the specified text includes raw bytes (@pxref{Text
1201 Representations}), @code{select-safe-coding-system} suggests
1202 @code{raw-text} for its encoding.
1203
1204 If @var{default-coding-system} is non-@code{nil}, that is the first
1205 coding system to try; if that can handle the text,
1206 @code{select-safe-coding-system} returns that coding system. It can
1207 also be a list of coding systems; then the function tries each of them
1208 one by one. After trying all of them, it next tries the current
1209 buffer's value of @code{buffer-file-coding-system} (if it is not
1210 @code{undecided}), then the default value of
1211 @code{buffer-file-coding-system} and finally the user's most
1212 preferred coding system, which the user can set using the command
1213 @code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1214 Coding Systems, emacs, The GNU Emacs Manual}).
1215
1216 If one of those coding systems can safely encode all the specified
1217 text, @code{select-safe-coding-system} chooses it and returns it.
1218 Otherwise, it asks the user to choose from a list of coding systems
1219 which can encode all the text, and returns the user's choice.
1220
1221 @var{default-coding-system} can also be a list whose first element is
1222 t and whose other elements are coding systems. Then, if no coding
1223 system in the list can handle the text, @code{select-safe-coding-system}
1224 queries the user immediately, without trying any of the three
1225 alternatives described above.
1226
1227 The optional argument @var{accept-default-p}, if non-@code{nil},
1228 should be a function to determine whether a coding system selected
1229 without user interaction is acceptable. @code{select-safe-coding-system}
1230 calls this function with one argument, the base coding system of the
1231 selected coding system. If @var{accept-default-p} returns @code{nil},
1232 @code{select-safe-coding-system} rejects the silently selected coding
1233 system, and asks the user to select a coding system from a list of
1234 possible candidates.
1235
1236 @vindex select-safe-coding-system-accept-default-p
1237 If the variable @code{select-safe-coding-system-accept-default-p} is
1238 non-@code{nil}, it should be a function taking a single argument.
1239 It is used in place of @var{accept-default-p}, overriding any
1240 value supplied for this argument.
1241
1242 As a final step, before returning the chosen coding system,
1243 @code{select-safe-coding-system} checks whether that coding system is
1244 consistent with what would be selected if the contents of the region
1245 were read from a file. (If not, this could lead to data corruption in
1246 a file subsequently re-visited and edited.) Normally,
1247 @code{select-safe-coding-system} uses @code{buffer-file-name} as the
1248 file for this purpose, but if @var{file} is non-@code{nil}, it uses
1249 that file instead (this can be relevant for @code{write-region} and
1250 similar functions). If it detects an apparent inconsistency,
1251 @code{select-safe-coding-system} queries the user before selecting the
1252 coding system.
1253 @end defun
1254
1255 Here are two functions you can use to let the user specify a coding
1256 system, with completion. @xref{Completion}.
1257
1258 @defun read-coding-system prompt &optional default
1259 This function reads a coding system using the minibuffer, prompting with
1260 string @var{prompt}, and returns the coding system name as a symbol. If
1261 the user enters null input, @var{default} specifies which coding system
1262 to return. It should be a symbol or a string.
1263 @end defun
1264
1265 @defun read-non-nil-coding-system prompt
1266 This function reads a coding system using the minibuffer, prompting with
1267 string @var{prompt}, and returns the coding system name as a symbol. If
1268 the user tries to enter null input, it asks the user to try again.
1269 @xref{Coding Systems}.
1270 @end defun
1271
1272 @node Default Coding Systems
1273 @subsection Default Coding Systems
1274 @cindex default coding system
1275 @cindex coding system, automatically determined
1276
1277 This section describes variables that specify the default coding
1278 system for certain files or when running certain subprograms, and the
1279 function that I/O operations use to access them.
1280
1281 The idea of these variables is that you set them once and for all to the
1282 defaults you want, and then do not change them again. To specify a
1283 particular coding system for a particular operation in a Lisp program,
1284 don't change these variables; instead, override them using
1285 @code{coding-system-for-read} and @code{coding-system-for-write}
1286 (@pxref{Specifying Coding Systems}).
1287
1288 @cindex file contents, and default coding system
1289 @defopt auto-coding-regexp-alist
1290 This variable is an alist of text patterns and corresponding coding
1291 systems. Each element has the form @code{(@var{regexp}
1292 . @var{coding-system})}; a file whose first few kilobytes match
1293 @var{regexp} is decoded with @var{coding-system} when its contents are
1294 read into a buffer. The settings in this alist take priority over
1295 @code{coding:} tags in the files and the contents of
1296 @code{file-coding-system-alist} (see below). The default value is set
1297 so that Emacs automatically recognizes mail files in Babyl format and
1298 reads them with no code conversions.
1299 @end defopt
1300
1301 @cindex file name, and default coding system
1302 @defopt file-coding-system-alist
1303 This variable is an alist that specifies the coding systems to use for
1304 reading and writing particular files. Each element has the form
1305 @code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1306 expression that matches certain file names. The element applies to file
1307 names that match @var{pattern}.
1308
1309 The @sc{cdr} of the element, @var{coding}, should be either a coding
1310 system, a cons cell containing two coding systems, or a function name (a
1311 symbol with a function definition). If @var{coding} is a coding system,
1312 that coding system is used for both reading the file and writing it. If
1313 @var{coding} is a cons cell containing two coding systems, its @sc{car}
1314 specifies the coding system for decoding, and its @sc{cdr} specifies the
1315 coding system for encoding.
1316
1317 If @var{coding} is a function name, the function should take one
1318 argument, a list of all arguments passed to
1319 @code{find-operation-coding-system}. It must return a coding system
1320 or a cons cell containing two coding systems. This value has the same
1321 meaning as described above.
1322
1323 If @var{coding} (or what returned by the above function) is
1324 @code{undecided}, the normal code-detection is performed.
1325 @end defopt
1326
1327 @defopt auto-coding-alist
1328 This variable is an alist that specifies the coding systems to use for
1329 reading and writing particular files. Its form is like that of
1330 @code{file-coding-system-alist}, but, unlike the latter, this variable
1331 takes priority over any @code{coding:} tags in the file.
1332 @end defopt
1333
1334 @cindex program name, and default coding system
1335 @defvar process-coding-system-alist
1336 This variable is an alist specifying which coding systems to use for a
1337 subprocess, depending on which program is running in the subprocess. It
1338 works like @code{file-coding-system-alist}, except that @var{pattern} is
1339 matched against the program name used to start the subprocess. The coding
1340 system or systems specified in this alist are used to initialize the
1341 coding systems used for I/O to the subprocess, but you can specify
1342 other coding systems later using @code{set-process-coding-system}.
1343 @end defvar
1344
1345 @strong{Warning:} Coding systems such as @code{undecided}, which
1346 determine the coding system from the data, do not work entirely reliably
1347 with asynchronous subprocess output. This is because Emacs handles
1348 asynchronous subprocess output in batches, as it arrives. If the coding
1349 system leaves the character code conversion unspecified, or leaves the
1350 end-of-line conversion unspecified, Emacs must try to detect the proper
1351 conversion from one batch at a time, and this does not always work.
1352
1353 Therefore, with an asynchronous subprocess, if at all possible, use a
1354 coding system which determines both the character code conversion and
1355 the end of line conversion---that is, one like @code{latin-1-unix},
1356 rather than @code{undecided} or @code{latin-1}.
1357
1358 @cindex port number, and default coding system
1359 @cindex network service name, and default coding system
1360 @defvar network-coding-system-alist
1361 This variable is an alist that specifies the coding system to use for
1362 network streams. It works much like @code{file-coding-system-alist},
1363 with the difference that the @var{pattern} in an element may be either a
1364 port number or a regular expression. If it is a regular expression, it
1365 is matched against the network service name used to open the network
1366 stream.
1367 @end defvar
1368
1369 @defvar default-process-coding-system
1370 This variable specifies the coding systems to use for subprocess (and
1371 network stream) input and output, when nothing else specifies what to
1372 do.
1373
1374 The value should be a cons cell of the form @code{(@var{input-coding}
1375 . @var{output-coding})}. Here @var{input-coding} applies to input from
1376 the subprocess, and @var{output-coding} applies to output to it.
1377 @end defvar
1378
1379 @cindex default coding system, functions to determine
1380 @defopt auto-coding-functions
1381 This variable holds a list of functions that try to determine a
1382 coding system for a file based on its undecoded contents.
1383
1384 Each function in this list should be written to look at text in the
1385 current buffer, but should not modify it in any way. The buffer will
1386 contain undecoded text of parts of the file. Each function should
1387 take one argument, @var{size}, which tells it how many characters to
1388 look at, starting from point. If the function succeeds in determining
1389 a coding system for the file, it should return that coding system.
1390 Otherwise, it should return @code{nil}.
1391
1392 If a file has a @samp{coding:} tag, that takes precedence, so these
1393 functions won't be called.
1394 @end defopt
1395
1396 @defun find-auto-coding filename size
1397 This function tries to determine a suitable coding system for
1398 @var{filename}. It examines the buffer visiting the named file, using
1399 the variables documented above in sequence, until it finds a match for
1400 one of the rules specified by these variables. It then returns a cons
1401 cell of the form @code{(@var{coding} . @var{source})}, where
1402 @var{coding} is the coding system to use and @var{source} is a symbol,
1403 one of @code{auto-coding-alist}, @code{auto-coding-regexp-alist},
1404 @code{:coding}, or @code{auto-coding-functions}, indicating which one
1405 supplied the matching rule. The value @code{:coding} means the coding
1406 system was specified by the @code{coding:} tag in the file
1407 (@pxref{Specify Coding,, coding tag, emacs, The GNU Emacs Manual}).
1408 The order of looking for a matching rule is @code{auto-coding-alist}
1409 first, then @code{auto-coding-regexp-alist}, then the @code{coding:}
1410 tag, and lastly @code{auto-coding-functions}. If no matching rule was
1411 found, the function returns @code{nil}.
1412
1413 The second argument @var{size} is the size of text, in characters,
1414 following point. The function examines text only within @var{size}
1415 characters after point. Normally, the buffer should be positioned at
1416 the beginning when this function is called, because one of the places
1417 for the @code{coding:} tag is the first one or two lines of the file;
1418 in that case, @var{size} should be the size of the buffer.
1419 @end defun
1420
1421 @defun set-auto-coding filename size
1422 This function returns a suitable coding system for file
1423 @var{filename}. It uses @code{find-auto-coding} to find the coding
1424 system. If no coding system could be determined, the function returns
1425 @code{nil}. The meaning of the argument @var{size} is like in
1426 @code{find-auto-coding}.
1427 @end defun
1428
1429 @defun find-operation-coding-system operation &rest arguments
1430 This function returns the coding system to use (by default) for
1431 performing @var{operation} with @var{arguments}. The value has this
1432 form:
1433
1434 @example
1435 (@var{decoding-system} . @var{encoding-system})
1436 @end example
1437
1438 The first element, @var{decoding-system}, is the coding system to use
1439 for decoding (in case @var{operation} does decoding), and
1440 @var{encoding-system} is the coding system for encoding (in case
1441 @var{operation} does encoding).
1442
1443 The argument @var{operation} is a symbol, one of @code{write-region},
1444 @code{start-process}, @code{call-process}, @code{call-process-region},
1445 @code{insert-file-contents}, or @code{open-network-stream}. These are
1446 the names of the Emacs I/O primitives that can do character code and
1447 eol conversion.
1448
1449 The remaining arguments should be the same arguments that might be given
1450 to the corresponding I/O primitive. Depending on the primitive, one
1451 of those arguments is selected as the @dfn{target}. For example, if
1452 @var{operation} does file I/O, whichever argument specifies the file
1453 name is the target. For subprocess primitives, the process name is the
1454 target. For @code{open-network-stream}, the target is the service name
1455 or port number.
1456
1457 Depending on @var{operation}, this function looks up the target in
1458 @code{file-coding-system-alist}, @code{process-coding-system-alist},
1459 or @code{network-coding-system-alist}. If the target is found in the
1460 alist, @code{find-operation-coding-system} returns its association in
1461 the alist; otherwise it returns @code{nil}.
1462
1463 If @var{operation} is @code{insert-file-contents}, the argument
1464 corresponding to the target may be a cons cell of the form
1465 @code{(@var{filename} . @var{buffer})}). In that case, @var{filename}
1466 is a file name to look up in @code{file-coding-system-alist}, and
1467 @var{buffer} is a buffer that contains the file's contents (not yet
1468 decoded). If @code{file-coding-system-alist} specifies a function to
1469 call for this file, and that function needs to examine the file's
1470 contents (as it usually does), it should examine the contents of
1471 @var{buffer} instead of reading the file.
1472 @end defun
1473
1474 @node Specifying Coding Systems
1475 @subsection Specifying a Coding System for One Operation
1476
1477 You can specify the coding system for a specific operation by binding
1478 the variables @code{coding-system-for-read} and/or
1479 @code{coding-system-for-write}.
1480
1481 @defvar coding-system-for-read
1482 If this variable is non-@code{nil}, it specifies the coding system to
1483 use for reading a file, or for input from a synchronous subprocess.
1484
1485 It also applies to any asynchronous subprocess or network stream, but in
1486 a different way: the value of @code{coding-system-for-read} when you
1487 start the subprocess or open the network stream specifies the input
1488 decoding method for that subprocess or network stream. It remains in
1489 use for that subprocess or network stream unless and until overridden.
1490
1491 The right way to use this variable is to bind it with @code{let} for a
1492 specific I/O operation. Its global value is normally @code{nil}, and
1493 you should not globally set it to any other value. Here is an example
1494 of the right way to use the variable:
1495
1496 @example
1497 ;; @r{Read the file with no character code conversion.}
1498 ;; @r{Assume @acronym{crlf} represents end-of-line.}
1499 (let ((coding-system-for-read 'emacs-mule-dos))
1500 (insert-file-contents filename))
1501 @end example
1502
1503 When its value is non-@code{nil}, this variable takes precedence over
1504 all other methods of specifying a coding system to use for input,
1505 including @code{file-coding-system-alist},
1506 @code{process-coding-system-alist} and
1507 @code{network-coding-system-alist}.
1508 @end defvar
1509
1510 @defvar coding-system-for-write
1511 This works much like @code{coding-system-for-read}, except that it
1512 applies to output rather than input. It affects writing to files,
1513 as well as sending output to subprocesses and net connections.
1514
1515 When a single operation does both input and output, as do
1516 @code{call-process-region} and @code{start-process}, both
1517 @code{coding-system-for-read} and @code{coding-system-for-write}
1518 affect it.
1519 @end defvar
1520
1521 @defopt inhibit-eol-conversion
1522 When this variable is non-@code{nil}, no end-of-line conversion is done,
1523 no matter which coding system is specified. This applies to all the
1524 Emacs I/O and subprocess primitives, and to the explicit encoding and
1525 decoding functions (@pxref{Explicit Encoding}).
1526 @end defopt
1527
1528 @cindex priority order of coding systems
1529 @cindex coding systems, priority
1530 Sometimes, you need to prefer several coding systems for some
1531 operation, rather than fix a single one. Emacs lets you specify a
1532 priority order for using coding systems. This ordering affects the
1533 sorting of lists of coding sysems returned by functions such as
1534 @code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1535
1536 @defun coding-system-priority-list &optional highestp
1537 This function returns the list of coding systems in the order of their
1538 current priorities. Optional argument @var{highestp}, if
1539 non-@code{nil}, means return only the highest priority coding system.
1540 @end defun
1541
1542 @defun set-coding-system-priority &rest coding-systems
1543 This function puts @var{coding-systems} at the beginning of the
1544 priority list for coding systems, thus making their priority higher
1545 than all the rest.
1546 @end defun
1547
1548 @defmac with-coding-priority coding-systems &rest body@dots{}
1549 This macro execute @var{body}, like @code{progn} does
1550 (@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1551 the priority list for coding systems. @var{coding-systems} should be
1552 a list of coding systems to prefer during execution of @var{body}.
1553 @end defmac
1554
1555 @node Explicit Encoding
1556 @subsection Explicit Encoding and Decoding
1557 @cindex encoding in coding systems
1558 @cindex decoding in coding systems
1559
1560 All the operations that transfer text in and out of Emacs have the
1561 ability to use a coding system to encode or decode the text.
1562 You can also explicitly encode and decode text using the functions
1563 in this section.
1564
1565 The result of encoding, and the input to decoding, are not ordinary
1566 text. They logically consist of a series of byte values; that is, a
1567 series of @acronym{ASCII} and eight-bit characters. In unibyte
1568 buffers and strings, these characters have codes in the range 0
1569 through #xFF (255). In a multibyte buffer or string, eight-bit
1570 characters have character codes higher than #xFF (@pxref{Text
1571 Representations}), but Emacs transparently converts them to their
1572 single-byte values when you encode or decode such text.
1573
1574 The usual way to read a file into a buffer as a sequence of bytes, so
1575 you can decode the contents explicitly, is with
1576 @code{insert-file-contents-literally} (@pxref{Reading from Files});
1577 alternatively, specify a non-@code{nil} @var{rawfile} argument when
1578 visiting a file with @code{find-file-noselect}. These methods result in
1579 a unibyte buffer.
1580
1581 The usual way to use the byte sequence that results from explicitly
1582 encoding text is to copy it to a file or process---for example, to write
1583 it with @code{write-region} (@pxref{Writing to Files}), and suppress
1584 encoding by binding @code{coding-system-for-write} to
1585 @code{no-conversion}.
1586
1587 Here are the functions to perform explicit encoding or decoding. The
1588 encoding functions produce sequences of bytes; the decoding functions
1589 are meant to operate on sequences of bytes. All of these functions
1590 discard text properties. They also set @code{last-coding-system-used}
1591 to the precise coding system they used.
1592
1593 @deffn Command encode-coding-region start end coding-system &optional destination
1594 This command encodes the text from @var{start} to @var{end} according
1595 to coding system @var{coding-system}. Normally, the encoded text
1596 replaces the original text in the buffer, but the optional argument
1597 @var{destination} can change that. If @var{destination} is a buffer,
1598 the encoded text is inserted in that buffer after point (point does
1599 not move); if it is @code{t}, the command returns the encoded text as
1600 a unibyte string without inserting it.
1601
1602 If encoded text is inserted in some buffer, this command returns the
1603 length of the encoded text.
1604
1605 The result of encoding is logically a sequence of bytes, but the
1606 buffer remains multibyte if it was multibyte before, and any 8-bit
1607 bytes are converted to their multibyte representation (@pxref{Text
1608 Representations}).
1609
1610 @cindex @code{undecided} coding-system, when encoding
1611 Do @emph{not} use @code{undecided} for @var{coding-system} when
1612 encoding text, since that may lead to unexpected results. Instead,
1613 use @code{select-safe-coding-system} (@pxref{User-Chosen Coding
1614 Systems, select-safe-coding-system}) to suggest a suitable encoding,
1615 if there's no obvious pertinent value for @var{coding-system}.
1616 @end deffn
1617
1618 @defun encode-coding-string string coding-system &optional nocopy buffer
1619 This function encodes the text in @var{string} according to coding
1620 system @var{coding-system}. It returns a new string containing the
1621 encoded text, except when @var{nocopy} is non-@code{nil}, in which
1622 case the function may return @var{string} itself if the encoding
1623 operation is trivial. The result of encoding is a unibyte string.
1624 @end defun
1625
1626 @deffn Command decode-coding-region start end coding-system &optional destination
1627 This command decodes the text from @var{start} to @var{end} according
1628 to coding system @var{coding-system}. To make explicit decoding
1629 useful, the text before decoding ought to be a sequence of byte
1630 values, but both multibyte and unibyte buffers are acceptable (in the
1631 multibyte case, the raw byte values should be represented as eight-bit
1632 characters). Normally, the decoded text replaces the original text in
1633 the buffer, but the optional argument @var{destination} can change
1634 that. If @var{destination} is a buffer, the decoded text is inserted
1635 in that buffer after point (point does not move); if it is @code{t},
1636 the command returns the decoded text as a multibyte string without
1637 inserting it.
1638
1639 If decoded text is inserted in some buffer, this command returns the
1640 length of the decoded text.
1641
1642 This command puts a @code{charset} text property on the decoded text.
1643 The value of the property states the character set used to decode the
1644 original text.
1645 @end deffn
1646
1647 @defun decode-coding-string string coding-system &optional nocopy buffer
1648 This function decodes the text in @var{string} according to
1649 @var{coding-system}. It returns a new string containing the decoded
1650 text, except when @var{nocopy} is non-@code{nil}, in which case the
1651 function may return @var{string} itself if the decoding operation is
1652 trivial. To make explicit decoding useful, the contents of
1653 @var{string} ought to be a unibyte string with a sequence of byte
1654 values, but a multibyte string is also acceptable (assuming it
1655 contains 8-bit bytes in their multibyte form).
1656
1657 If optional argument @var{buffer} specifies a buffer, the decoded text
1658 is inserted in that buffer after point (point does not move). In this
1659 case, the return value is the length of the decoded text.
1660
1661 @cindex @code{charset}, text property
1662 This function puts a @code{charset} text property on the decoded text.
1663 The value of the property states the character set used to decode the
1664 original text:
1665
1666 @example
1667 @group
1668 (decode-coding-string "Gr\374ss Gott" 'latin-1)
1669 @result{} #("Gr@"uss Gott" 0 9 (charset iso-8859-1))
1670 @end group
1671 @end example
1672 @end defun
1673
1674 @defun decode-coding-inserted-region from to filename &optional visit beg end replace
1675 This function decodes the text from @var{from} to @var{to} as if
1676 it were being read from file @var{filename} using @code{insert-file-contents}
1677 using the rest of the arguments provided.
1678
1679 The normal way to use this function is after reading text from a file
1680 without decoding, if you decide you would rather have decoded it.
1681 Instead of deleting the text and reading it again, this time with
1682 decoding, you can call this function.
1683 @end defun
1684
1685 @node Terminal I/O Encoding
1686 @subsection Terminal I/O Encoding
1687
1688 Emacs can decode keyboard input using a coding system, and encode
1689 terminal output. This is useful for terminals that transmit or
1690 display text using a particular encoding such as Latin-1. Emacs does
1691 not set @code{last-coding-system-used} for encoding or decoding of
1692 terminal I/O.
1693
1694 @defun keyboard-coding-system &optional terminal
1695 This function returns the coding system that is in use for decoding
1696 keyboard input from @var{terminal}---or @code{nil} if no coding system
1697 is to be used for that terminal. If @var{terminal} is omitted or
1698 @code{nil}, it means the selected frame's terminal. @xref{Multiple
1699 Terminals}.
1700 @end defun
1701
1702 @deffn Command set-keyboard-coding-system coding-system &optional terminal
1703 This command specifies @var{coding-system} as the coding system to use
1704 for decoding keyboard input from @var{terminal}. If
1705 @var{coding-system} is @code{nil}, that means do not decode keyboard
1706 input. If @var{terminal} is a frame, it means that frame's terminal;
1707 if it is @code{nil}, that means the currently selected frame's
1708 terminal. @xref{Multiple Terminals}.
1709 @end deffn
1710
1711 @defun terminal-coding-system &optional terminal
1712 This function returns the coding system that is in use for encoding
1713 terminal output from @var{terminal}---or @code{nil} if the output is
1714 not encoded. If @var{terminal} is a frame, it means that frame's
1715 terminal; if it is @code{nil}, that means the currently selected
1716 frame's terminal.
1717 @end defun
1718
1719 @deffn Command set-terminal-coding-system coding-system &optional terminal
1720 This command specifies @var{coding-system} as the coding system to use
1721 for encoding terminal output from @var{terminal}. If
1722 @var{coding-system} is @code{nil}, terminal output is not encoded. If
1723 @var{terminal} is a frame, it means that frame's terminal; if it is
1724 @code{nil}, that means the currently selected frame's terminal.
1725 @end deffn
1726
1727 @node MS-DOS File Types
1728 @subsection MS-DOS File Types
1729 @cindex DOS file types
1730 @cindex MS-DOS file types
1731 @cindex Windows file types
1732 @cindex file types on MS-DOS and Windows
1733 @cindex text files and binary files
1734 @cindex binary files and text files
1735
1736 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1737 end-of-line conversion for a file by looking at the file's name. This
1738 feature classifies files as @dfn{text files} and @dfn{binary files}. By
1739 ``binary file'' we mean a file of literal byte values that are not
1740 necessarily meant to be characters; Emacs does no end-of-line conversion
1741 and no character code conversion for them. On the other hand, the bytes
1742 in a text file are intended to represent characters; when you create a
1743 new file whose name implies that it is a text file, Emacs uses DOS
1744 end-of-line conversion.
1745
1746 @defvar buffer-file-type
1747 This variable, automatically buffer-local in each buffer, records the
1748 file type of the buffer's visited file. When a buffer does not specify
1749 a coding system with @code{buffer-file-coding-system}, this variable is
1750 used to determine which coding system to use when writing the contents
1751 of the buffer. It should be @code{nil} for text, @code{t} for binary.
1752 If it is @code{t}, the coding system is @code{no-conversion}.
1753 Otherwise, @code{undecided-dos} is used.
1754
1755 Normally this variable is set by visiting a file; it is set to
1756 @code{nil} if the file was visited without any actual conversion.
1757
1758 Its default value is used to decide how to handle files for which
1759 @code{file-name-buffer-file-type-alist} says nothing about the type:
1760 If the default value is non-@code{nil}, then these files are treated as
1761 binary: the coding system @code{no-conversion} is used. Otherwise,
1762 nothing special is done for them---the coding system is deduced solely
1763 from the file contents, in the usual Emacs fashion.
1764 @end defvar
1765
1766 @defopt file-name-buffer-file-type-alist
1767 This variable holds an alist for recognizing text and binary files.
1768 Each element has the form (@var{regexp} . @var{type}), where
1769 @var{regexp} is matched against the file name, and @var{type} may be
1770 @code{nil} for text, @code{t} for binary, or a function to call to
1771 compute which. If it is a function, then it is called with a single
1772 argument (the file name) and should return @code{t} or @code{nil}.
1773
1774 When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
1775 which coding system to use when reading a file. For a text file,
1776 @code{undecided-dos} is used. For a binary file, @code{no-conversion}
1777 is used.
1778
1779 If no element in this alist matches a given file name, then
1780 the default value of @code{buffer-file-type} says how to treat the file.
1781 @end defopt
1782
1783 @node Input Methods
1784 @section Input Methods
1785 @cindex input methods
1786
1787 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1788 characters from the keyboard. Unlike coding systems, which translate
1789 non-@acronym{ASCII} characters to and from encodings meant to be read by
1790 programs, input methods provide human-friendly commands. (@xref{Input
1791 Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1792 use input methods to enter text.) How to define input methods is not
1793 yet documented in this manual, but here we describe how to use them.
1794
1795 Each input method has a name, which is currently a string;
1796 in the future, symbols may also be usable as input method names.
1797
1798 @defvar current-input-method
1799 This variable holds the name of the input method now active in the
1800 current buffer. (It automatically becomes local in each buffer when set
1801 in any fashion.) It is @code{nil} if no input method is active in the
1802 buffer now.
1803 @end defvar
1804
1805 @defopt default-input-method
1806 This variable holds the default input method for commands that choose an
1807 input method. Unlike @code{current-input-method}, this variable is
1808 normally global.
1809 @end defopt
1810
1811 @deffn Command set-input-method input-method
1812 This command activates input method @var{input-method} for the current
1813 buffer. It also sets @code{default-input-method} to @var{input-method}.
1814 If @var{input-method} is @code{nil}, this command deactivates any input
1815 method for the current buffer.
1816 @end deffn
1817
1818 @defun read-input-method-name prompt &optional default inhibit-null
1819 This function reads an input method name with the minibuffer, prompting
1820 with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1821 by default, if the user enters empty input. However, if
1822 @var{inhibit-null} is non-@code{nil}, empty input signals an error.
1823
1824 The returned value is a string.
1825 @end defun
1826
1827 @defvar input-method-alist
1828 This variable defines all the supported input methods.
1829 Each element defines one input method, and should have the form:
1830
1831 @example
1832 (@var{input-method} @var{language-env} @var{activate-func}
1833 @var{title} @var{description} @var{args}...)
1834 @end example
1835
1836 Here @var{input-method} is the input method name, a string;
1837 @var{language-env} is another string, the name of the language
1838 environment this input method is recommended for. (That serves only for
1839 documentation purposes.)
1840
1841 @var{activate-func} is a function to call to activate this method. The
1842 @var{args}, if any, are passed as arguments to @var{activate-func}. All
1843 told, the arguments to @var{activate-func} are @var{input-method} and
1844 the @var{args}.
1845
1846 @var{title} is a string to display in the mode line while this method is
1847 active. @var{description} is a string describing this method and what
1848 it is good for.
1849 @end defvar
1850
1851 The fundamental interface to input methods is through the
1852 variable @code{input-method-function}. @xref{Reading One Event},
1853 and @ref{Invoking the Input Method}.
1854
1855 @node Locales
1856 @section Locales
1857 @cindex locale
1858
1859 POSIX defines a concept of ``locales'' which control which language
1860 to use in language-related features. These Emacs variables control
1861 how Emacs interacts with these features.
1862
1863 @defvar locale-coding-system
1864 @cindex keyboard input decoding on X
1865 This variable specifies the coding system to use for decoding system
1866 error messages and---on X Window system only---keyboard input, for
1867 encoding the format argument to @code{format-time-string}, and for
1868 decoding the return value of @code{format-time-string}.
1869 @end defvar
1870
1871 @defvar system-messages-locale
1872 This variable specifies the locale to use for generating system error
1873 messages. Changing the locale can cause messages to come out in a
1874 different language or in a different orthography. If the variable is
1875 @code{nil}, the locale is specified by environment variables in the
1876 usual POSIX fashion.
1877 @end defvar
1878
1879 @defvar system-time-locale
1880 This variable specifies the locale to use for formatting time values.
1881 Changing the locale can cause messages to appear according to the
1882 conventions of a different language. If the variable is @code{nil}, the
1883 locale is specified by environment variables in the usual POSIX fashion.
1884 @end defvar
1885
1886 @defun locale-info item
1887 This function returns locale data @var{item} for the current POSIX
1888 locale, if available. @var{item} should be one of these symbols:
1889
1890 @table @code
1891 @item codeset
1892 Return the character set as a string (locale item @code{CODESET}).
1893
1894 @item days
1895 Return a 7-element vector of day names (locale items
1896 @code{DAY_1} through @code{DAY_7});
1897
1898 @item months
1899 Return a 12-element vector of month names (locale items @code{MON_1}
1900 through @code{MON_12}).
1901
1902 @item paper
1903 Return a list @code{(@var{width} @var{height})} for the default paper
1904 size measured in millimeters (locale items @code{PAPER_WIDTH} and
1905 @code{PAPER_HEIGHT}).
1906 @end table
1907
1908 If the system can't provide the requested information, or if
1909 @var{item} is not one of those symbols, the value is @code{nil}. All
1910 strings in the return value are decoded using
1911 @code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1912 for more information about locales and locale items.
1913 @end defun
1914
1915 @ignore
1916 arch-tag: be705bf8-941b-4c35-84fc-ad7d20ddb7cb
1917 @end ignore