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1 @comment -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1992, 1993, 1994, 1998 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5
6 @c This file can also be used by an independent Edebug User
7 @c Manual in which case the Edebug node below should be used
8 @c with the following links to the Bugs section and to the top level:
9
10 @c , Bugs and Todo List, Top, Top
11
12 @node Edebug, Syntax Errors, Debugger, Debugging
13 @section Edebug
14 @cindex Edebug mode
15
16 @cindex Edebug
17 Edebug is a source-level debugger for Emacs Lisp programs with which
18 you can:
19
20 @itemize @bullet
21 @item
22 Step through evaluation, stopping before and after each expression.
23
24 @item
25 Set conditional or unconditional breakpoints.
26
27 @item
28 Stop when a specified condition is true (the global break event).
29
30 @item
31 Trace slow or fast, stopping briefly at each stop point, or
32 at each breakpoint.
33
34 @item
35 Display expression results and evaluate expressions as if outside of
36 Edebug.
37
38 @item
39 Automatically re-evaluate a list of expressions and
40 display their results each time Edebug updates the display.
41
42 @item
43 Output trace info on function enter and exit.
44
45 @item
46 Stop when an error occurs.
47
48 @item
49 Display a backtrace, omitting Edebug's own frames.
50
51 @item
52 Specify argument evaluation for macros and defining forms.
53
54 @item
55 Obtain rudimentary coverage testing and frequency counts.
56 @end itemize
57
58 The first three sections below should tell you enough about Edebug to
59 enable you to use it.
60
61 @menu
62 * Using Edebug:: Introduction to use of Edebug.
63 * Instrumenting:: You must instrument your code
64 in order to debug it with Edebug.
65 * Modes: Edebug Execution Modes. Execution modes, stopping more or less often.
66 * Jumping:: Commands to jump to a specified place.
67 * Misc: Edebug Misc. Miscellaneous commands.
68 * Breakpoints:: Setting breakpoints to make the program stop.
69 * Trapping Errors:: trapping errors with Edebug.
70 * Views: Edebug Views. Views inside and outside of Edebug.
71 * Eval: Edebug Eval. Evaluating expressions within Edebug.
72 * Eval List:: Expressions whose values are displayed
73 each time you enter Edebug.
74 * Printing in Edebug:: Customization of printing.
75 * Trace Buffer:: How to produce trace output in a buffer.
76 * Coverage Testing:: How to test evaluation coverage.
77 * The Outside Context:: Data that Edebug saves and restores.
78 * Instrumenting Macro Calls:: Specifying how to handle macro calls.
79 * Options: Edebug Options. Option variables for customizing Edebug.
80 @end menu
81
82 @node Using Edebug
83 @subsection Using Edebug
84
85 To debug a Lisp program with Edebug, you must first @dfn{instrument}
86 the Lisp code that you want to debug. A simple way to do this is to
87 first move point into the definition of a function or macro and then do
88 @kbd{C-u C-M-x} (@code{eval-defun} with a prefix argument). See
89 @ref{Instrumenting}, for alternative ways to instrument code.
90
91 Once a function is instrumented, any call to the function activates
92 Edebug. Activating Edebug may stop execution and let you step through
93 the function, or it may update the display and continue execution while
94 checking for debugging commands, depending on which Edebug execution
95 mode you have selected. The default execution mode is step, which does
96 stop execution. @xref{Edebug Execution Modes}.
97
98 Within Edebug, you normally view an Emacs buffer showing the source of
99 the Lisp code you are debugging. This is referred to as the @dfn{source
100 code buffer}. This buffer is temporarily read-only.
101
102 An arrow at the left margin indicates the line where the function is
103 executing. Point initially shows where within the line the function is
104 executing, but this ceases to be true if you move point yourself.
105
106 If you instrument the definition of @code{fac} (shown below) and then
107 execute @code{(fac 3)}, here is what you normally see. Point is at the
108 open-parenthesis before @code{if}.
109
110 @example
111 (defun fac (n)
112 =>@point{}(if (< 0 n)
113 (* n (fac (1- n)))
114 1))
115 @end example
116
117 @cindex stop points
118 The places within a function where Edebug can stop execution are called
119 @dfn{stop points}. These occur both before and after each subexpression
120 that is a list, and also after each variable reference.
121 Here we show with periods the stop points found in the function
122 @code{fac}:
123
124 @example
125 (defun fac (n)
126 .(if .(< 0 n.).
127 .(* n. .(fac (1- n.).).).
128 1).)
129 @end example
130
131 The special commands of Edebug are available in the source code buffer
132 in addition to the commands of Emacs Lisp mode. For example, you can
133 type the Edebug command @key{SPC} to execute until the next stop point.
134 If you type @key{SPC} once after entry to @code{fac}, here is the
135 display you will see:
136
137 @example
138 (defun fac (n)
139 =>(if @point{}(< 0 n)
140 (* n (fac (1- n)))
141 1))
142 @end example
143
144 When Edebug stops execution after an expression, it displays the
145 expression's value in the echo area.
146
147 Other frequently used commands are @kbd{b} to set a breakpoint at a stop
148 point, @kbd{g} to execute until a breakpoint is reached, and @kbd{q} to
149 exit Edebug and return to the top-level command loop. Type @kbd{?} to
150 display a list of all Edebug commands.
151
152 @node Instrumenting
153 @subsection Instrumenting for Edebug
154
155 In order to use Edebug to debug Lisp code, you must first
156 @dfn{instrument} the code. Instrumenting code inserts additional code
157 into it, to invoke Edebug at the proper places.
158
159 @kindex C-M-x
160 @findex eval-defun (Edebug)
161 Once you have loaded Edebug, the command @kbd{C-M-x}
162 (@code{eval-defun}) is redefined so that when invoked with a prefix
163 argument on a definition, it instruments the definition before
164 evaluating it. (The source code itself is not modified.) If the
165 variable @code{edebug-all-defs} is non-@code{nil}, that inverts the
166 meaning of the prefix argument: then @kbd{C-M-x} instruments the
167 definition @emph{unless} it has a prefix argument. The default value of
168 @code{edebug-all-defs} is @code{nil}. The command @kbd{M-x
169 edebug-all-defs} toggles the value of the variable
170 @code{edebug-all-defs}.
171
172 @findex eval-region @r{(Edebug)}
173 @findex eval-current-buffer @r{(Edebug)}
174 If @code{edebug-all-defs} is non-@code{nil}, then the commands
175 @code{eval-region}, @code{eval-current-buffer}, and @code{eval-buffer}
176 also instrument any definitions they evaluate. Similarly,
177 @code{edebug-all-forms} controls whether @code{eval-region} should
178 instrument @emph{any} form, even non-defining forms. This doesn't apply
179 to loading or evaluations in the minibuffer. The command @kbd{M-x
180 edebug-all-forms} toggles this option.
181
182 @findex edebug-eval-top-level-form
183 Another command, @kbd{M-x edebug-eval-top-level-form}, is available to
184 instrument any top-level form regardless of the values of
185 @code{edebug-all-defs} and @code{edebug-all-forms}.
186
187 While Edebug is active, the command @kbd{I}
188 (@code{edebug-instrument-callee}) instruments the definition of the
189 function or macro called by the list form after point, if is not already
190 instrumented. This is possible only if Edebug knows where to find the
191 source for that function; after loading Edebug, @code{eval-region}
192 records the position of every definition it evaluates, even if not
193 instrumenting it. See also the @kbd{i} command (@pxref{Jumping}), which
194 steps into the call after instrumenting the function.
195
196 @cindex special forms (Edebug)
197 @cindex interactive commands (Edebug)
198 @cindex anonymous lambda expressions (Edebug)
199 @cindex Common Lisp (Edebug)
200 @pindex cl.el @r{(Edebug)}
201 @pindex cl-specs.el
202 Edebug knows how to instrument all the standard special forms,
203 @code{interactive} forms with an expression argument, anonymous lambda
204 expressions, and other defining forms. Edebug cannot know what a
205 user-defined macro will do with the arguments of a macro call, so you
206 must tell it; see @ref{Instrumenting Macro Calls}, for details.
207
208 When Edebug is about to instrument code for the first time in a
209 session, it runs the hook @code{edebug-setup-hook}, then sets it to
210 @code{nil}. You can use this to arrange to load Edebug specifications
211 (@pxref{Instrumenting Macro Calls}) associated with a package you are
212 using, but actually load them only if you use Edebug.
213
214 @findex eval-expression @r{(Edebug)}
215 To remove instrumentation from a definition, simply re-evaluate its
216 definition in a way that does not instrument. There are two ways of
217 evaluating forms that never instrument them: from a file with
218 @code{load}, and from the minibuffer with @code{eval-expression}
219 (@kbd{M-:}).
220
221 If Edebug detects a syntax error while instrumenting, it leaves point
222 at the erroneous code and signals an @code{invalid-read-syntax} error.
223
224 @xref{Edebug Eval}, for other evaluation functions available
225 inside of Edebug.
226
227 @node Edebug Execution Modes
228 @subsection Edebug Execution Modes
229
230 @cindex Edebug execution modes
231 Edebug supports several execution modes for running the program you are
232 debugging. We call these alternatives @dfn{Edebug execution modes}; do
233 not confuse them with major or minor modes. The current Edebug execution mode
234 determines how far Edebug continues execution before stopping---whether
235 it stops at each stop point, or continues to the next breakpoint, for
236 example---and how much Edebug displays the progress of the evaluation
237 before it stops.
238
239 Normally, you specify the Edebug execution mode by typing a command to
240 continue the program in a certain mode. Here is a table of these
241 commands. All except for @kbd{S} resume execution of the program, at
242 least for a certain distance.
243
244 @table @kbd
245 @item S
246 Stop: don't execute any more of the program for now, just wait for more
247 Edebug commands (@code{edebug-stop}).
248
249 @item @key{SPC}
250 Step: stop at the next stop point encountered (@code{edebug-step-mode}).
251
252 @item n
253 Next: stop at the next stop point encountered after an expression
254 (@code{edebug-next-mode}). Also see @code{edebug-forward-sexp} in
255 @ref{Edebug Misc}.
256
257 @item t
258 Trace: pause one second at each Edebug stop point (@code{edebug-trace-mode}).
259
260 @item T
261 Rapid trace: update the display at each stop point, but don't actually
262 pause (@code{edebug-Trace-fast-mode}).
263
264 @item g
265 Go: run until the next breakpoint (@code{edebug-go-mode}). @xref{Breakpoints}.
266
267 @item c
268 Continue: pause one second at each breakpoint, and then continue
269 (@code{edebug-continue-mode}).
270
271 @item C
272 Rapid continue: move point to each breakpoint, but don't pause
273 (@code{edebug-Continue-fast-mode}).
274
275 @item G
276 Go non-stop: ignore breakpoints (@code{edebug-Go-nonstop-mode}). You
277 can still stop the program by typing @kbd{S}, or any editing command.
278 @end table
279
280 In general, the execution modes earlier in the above list run the
281 program more slowly or stop sooner than the modes later in the list.
282
283 While executing or tracing, you can interrupt the execution by typing
284 any Edebug command. Edebug stops the program at the next stop point and
285 then executes the command you typed. For example, typing @kbd{t} during
286 execution switches to trace mode at the next stop point. You can use
287 @kbd{S} to stop execution without doing anything else.
288
289 If your function happens to read input, a character you type intending
290 to interrupt execution may be read by the function instead. You can
291 avoid such unintended results by paying attention to when your program
292 wants input.
293
294 @cindex keyboard macros (Edebug)
295 Keyboard macros containing the commands in this section do not
296 completely work: exiting from Edebug, to resume the program, loses track
297 of the keyboard macro. This is not easy to fix. Also, defining or
298 executing a keyboard macro outside of Edebug does not affect commands
299 inside Edebug. This is usually an advantage. But see the
300 @code{edebug-continue-kbd-macro} option (@pxref{Edebug Options}).
301
302 When you enter a new Edebug level, the initial execution mode comes from
303 the value of the variable @code{edebug-initial-mode}. By default, this
304 specifies step mode. Note that you may reenter the same Edebug level
305 several times if, for example, an instrumented function is called
306 several times from one command.
307
308
309 @node Jumping
310 @subsection Jumping
311
312 The commands described in this section execute until they reach a
313 specified location. All except @kbd{i} make a temporary breakpoint to
314 establish the place to stop, then switch to go mode. Any other
315 breakpoint reached before the intended stop point will also stop
316 execution. @xref{Breakpoints}, for the details on breakpoints.
317
318 These commands may fail to work as expected in case of nonlocal exit,
319 because a nonlocal exit can bypass the temporary breakpoint where you
320 expected the program to stop.
321
322 @table @kbd
323 @item h
324 Proceed to the stop point near where point is (@code{edebug-goto-here}).
325
326 @item f
327 Run the program forward over one expression
328 (@code{edebug-forward-sexp}).
329
330 @item o
331 Run the program until the end of the containing sexp.
332
333 @item i
334 Step into the function or macro called by the form after point.
335 @end table
336
337 The @kbd{h} command proceeds to the stop point near the current location
338 of point, using a temporary breakpoint. See @ref{Breakpoints}, for more
339 information about breakpoints.
340
341 The @kbd{f} command runs the program forward over one expression. More
342 precisely, it sets a temporary breakpoint at the position that
343 @kbd{C-M-f} would reach, then executes in go mode so that the program
344 will stop at breakpoints.
345
346 With a prefix argument @var{n}, the temporary breakpoint is placed
347 @var{n} sexps beyond point. If the containing list ends before @var{n}
348 more elements, then the place to stop is after the containing
349 expression.
350
351 Be careful that the position @kbd{C-M-f} finds is a place that the
352 program will really get to; this may not be true in a
353 @code{cond}, for example.
354
355 The @kbd{f} command does @code{forward-sexp} starting at point, rather
356 than at the stop point, for flexibility. If you want to execute one
357 expression @emph{from the current stop point}, type @kbd{w} first, to
358 move point there, and then type @kbd{f}.
359
360 The @kbd{o} command continues ``out of'' an expression. It places a
361 temporary breakpoint at the end of the sexp containing point. If the
362 containing sexp is a function definition itself, @kbd{o} continues until
363 just before the last sexp in the definition. If that is where you are
364 now, it returns from the function and then stops. In other words, this
365 command does not exit the currently executing function unless you are
366 positioned after the last sexp.
367
368 The @kbd{i} command steps into the function or macro called by the list
369 form after point, and stops at its first stop point. Note that the form
370 need not be the one about to be evaluated. But if the form is a
371 function call about to be evaluated, remember to use this command before
372 any of the arguments are evaluated, since otherwise it will be too late.
373
374 The @kbd{i} command instruments the function or macro it's supposed to
375 step into, if it isn't instrumented already. This is convenient, but keep
376 in mind that the function or macro remains instrumented unless you explicitly
377 arrange to deinstrument it.
378
379 @node Edebug Misc
380 @subsection Miscellaneous Edebug Commands
381
382 Some miscellaneous Edebug commands are described here.
383
384 @table @kbd
385 @item ?
386 Display the help message for Edebug (@code{edebug-help}).
387
388 @item C-]
389 Abort one level back to the previous command level
390 (@code{abort-recursive-edit}).
391
392 @item q
393 Return to the top level editor command loop (@code{top-level}). This
394 exits all recursive editing levels, including all levels of Edebug
395 activity. However, instrumented code protected with
396 @code{unwind-protect} or @code{condition-case} forms may resume
397 debugging.
398
399 @item Q
400 Like @kbd{q} but don't stop even for protected code
401 (@code{top-level-nonstop}).
402
403 @item r
404 Redisplay the most recently known expression result in the echo area
405 (@code{edebug-previous-result}).
406
407 @item d
408 Display a backtrace, excluding Edebug's own functions for clarity
409 (@code{edebug-backtrace}).
410
411 You cannot use debugger commands in the backtrace buffer in Edebug as
412 you would in the standard debugger.
413
414 The backtrace buffer is killed automatically when you continue
415 execution.
416 @end table
417
418 From the Edebug recursive edit, you may invoke commands that activate
419 Edebug again recursively. Any time Edebug is active, you can quit to
420 the top level with @kbd{q} or abort one recursive edit level with
421 @kbd{C-]}. You can display a backtrace of all the
422 pending evaluations with @kbd{d}.
423
424 @node Breakpoints
425 @subsection Breakpoints
426
427 @cindex breakpoints
428 Edebug's step mode stops execution at the next stop point reached.
429 There are three other ways to stop Edebug execution once it has started:
430 breakpoints, the global break condition, and source breakpoints.
431
432 While using Edebug, you can specify @dfn{breakpoints} in the program you
433 are testing: points where execution should stop. You can set a
434 breakpoint at any stop point, as defined in @ref{Using Edebug}. For
435 setting and unsetting breakpoints, the stop point that is affected is
436 the first one at or after point in the source code buffer. Here are the
437 Edebug commands for breakpoints:
438
439 @table @kbd
440 @item b
441 Set a breakpoint at the stop point at or after point
442 (@code{edebug-set-breakpoint}). If you use a prefix argument, the
443 breakpoint is temporary (it turns off the first time it stops the
444 program).
445
446 @item u
447 Unset the breakpoint (if any) at the stop point at or after
448 point (@code{edebug-unset-breakpoint}).
449
450 @item x @var{condition} @key{RET}
451 Set a conditional breakpoint which stops the program only if
452 @var{condition} evaluates to a non-@code{nil} value
453 (@code{edebug-set-conditional-breakpoint}). With a prefix argument, the
454 breakpoint is temporary.
455
456 @item B
457 Move point to the next breakpoint in the current definition
458 (@code{edebug-next-breakpoint}).
459 @end table
460
461 While in Edebug, you can set a breakpoint with @kbd{b} and unset one
462 with @kbd{u}. First move point to the Edebug stop point of your choice,
463 then type @kbd{b} or @kbd{u} to set or unset a breakpoint there.
464 Unsetting a breakpoint where none has been set has no effect.
465
466 Re-evaluating or reinstrumenting a definition forgets all its breakpoints.
467
468 A @dfn{conditional breakpoint} tests a condition each time the program
469 gets there. Any errors that occur as a result of evaluating the
470 condition are ignored, as if the result were @code{nil}. To set a
471 conditional breakpoint, use @kbd{x}, and specify the condition
472 expression in the minibuffer. Setting a conditional breakpoint at a
473 stop point that has a previously established conditional breakpoint puts
474 the previous condition expression in the minibuffer so you can edit it.
475
476 You can make a conditional or unconditional breakpoint
477 @dfn{temporary} by using a prefix argument with the command to set the
478 breakpoint. When a temporary breakpoint stops the program, it is
479 automatically unset.
480
481 Edebug always stops or pauses at a breakpoint except when the Edebug
482 mode is Go-nonstop. In that mode, it ignores breakpoints entirely.
483
484 To find out where your breakpoints are, use the @kbd{B} command, which
485 moves point to the next breakpoint following point, within the same
486 function, or to the first breakpoint if there are no following
487 breakpoints. This command does not continue execution---it just moves
488 point in the buffer.
489
490 @menu
491 * Global Break Condition:: Breaking on an event.
492 * Source Breakpoints:: Embedding breakpoints in source code.
493 @end menu
494
495
496 @node Global Break Condition
497 @subsubsection Global Break Condition
498
499 @cindex stopping on events
500 @cindex global break condition
501 A @dfn{global break condition} stops execution when a specified
502 condition is satisfied, no matter where that may occur. Edebug
503 evaluates the global break condition at every stop point. If it
504 evaluates to a non-@code{nil} value, then execution stops or pauses
505 depending on the execution mode, as if a breakpoint had been hit. If
506 evaluating the condition gets an error, execution does not stop.
507
508 @findex edebug-set-global-break-condition
509 The condition expression is stored in
510 @code{edebug-global-break-condition}. You can specify a new expression
511 using the @kbd{X} command (@code{edebug-set-global-break-condition}).
512
513 The global break condition is the simplest way to find where in your
514 code some event occurs, but it makes code run much more slowly. So you
515 should reset the condition to @code{nil} when not using it.
516
517 @node Source Breakpoints
518 @subsubsection Source Breakpoints
519
520 @findex edebug
521 @cindex source breakpoints
522 All breakpoints in a definition are forgotten each time you
523 reinstrument it. To make a breakpoint that won't be forgotten, you can
524 write a @dfn{source breakpoint}, which is simply a call to the function
525 @code{edebug} in your source code. You can, of course, make such a call
526 conditional. For example, in the @code{fac} function, insert the first
527 line as shown below to stop when the argument reaches zero:
528
529 @example
530 (defun fac (n)
531 (if (= n 0) (edebug))
532 (if (< 0 n)
533 (* n (fac (1- n)))
534 1))
535 @end example
536
537 When the @code{fac} definition is instrumented and the function is
538 called, the call to @code{edebug} acts as a breakpoint. Depending on
539 the execution mode, Edebug stops or pauses there.
540
541 If no instrumented code is being executed when @code{edebug} is called,
542 that function calls @code{debug}.
543 @c This may not be a good idea anymore.
544
545 @node Trapping Errors
546 @subsection Trapping Errors
547
548 Emacs normally displays an error message when an error is signaled and
549 not handled with @code{condition-case}. While Edebug is active and
550 executing instrumented code, it normally responds to all unhandled
551 errors. You can customize this with the options @code{edebug-on-error}
552 and @code{edebug-on-quit}; see @ref{Edebug Options}.
553
554 When Edebug responds to an error, it shows the last stop point
555 encountered before the error. This may be the location of a call to a
556 function which was not instrumented, within which the error actually
557 occurred. For an unbound variable error, the last known stop point
558 might be quite distant from the offending variable reference. In that
559 case you might want to display a full backtrace (@pxref{Edebug Misc}).
560
561 @c Edebug should be changed for the following: -- dan
562 If you change @code{debug-on-error} or @code{debug-on-quit} while
563 Edebug is active, these changes will be forgotten when Edebug becomes
564 inactive. Furthermore, during Edebug's recursive edit, these variables
565 are bound to the values they had outside of Edebug.
566
567 @node Edebug Views
568 @subsection Edebug Views
569
570 These Edebug commands let you view aspects of the buffer and window
571 status as they were before entry to Edebug. The outside window
572 configuration is the collection of windows and contents that were in
573 effect outside of Edebug.
574
575 @table @kbd
576 @item v
577 Temporarily view the outside window configuration
578 (@code{edebug-view-outside}).
579
580 @item p
581 Temporarily display the outside current buffer with point at its outside
582 position (@code{edebug-bounce-point}). With a prefix argument @var{n},
583 pause for @var{n} seconds instead.
584
585 @item w
586 Move point back to the current stop point in the source code buffer
587 (@code{edebug-where}).
588
589 If you use this command in a different window displaying the same
590 buffer, that window will be used instead to display the current
591 definition in the future.
592
593 @item W
594 @c Its function is not simply to forget the saved configuration -- dan
595 Toggle whether Edebug saves and restores the outside window
596 configuration (@code{edebug-toggle-save-windows}).
597
598 With a prefix argument, @code{W} only toggles saving and restoring of
599 the selected window. To specify a window that is not displaying the
600 source code buffer, you must use @kbd{C-x X W} from the global keymap.
601 @end table
602
603 You can view the outside window configuration with @kbd{v} or just
604 bounce to the point in the current buffer with @kbd{p}, even if
605 it is not normally displayed. After moving point, you may wish to jump
606 back to the stop point with @kbd{w} from a source code buffer.
607
608 Each time you use @kbd{W} to turn saving @emph{off}, Edebug forgets the
609 saved outside window configuration---so that even if you turn saving
610 back @emph{on}, the current window configuration remains unchanged when
611 you next exit Edebug (by continuing the program). However, the
612 automatic redisplay of @samp{*edebug*} and @samp{*edebug-trace*} may
613 conflict with the buffers you wish to see unless you have enough windows
614 open.
615
616 @node Edebug Eval
617 @subsection Evaluation
618
619 While within Edebug, you can evaluate expressions ``as if'' Edebug were
620 not running. Edebug tries to be invisible to the expression's
621 evaluation and printing. Evaluation of expressions that cause side
622 effects will work as expected except for things that Edebug explicitly
623 saves and restores. @xref{The Outside Context}, for details on this
624 process.
625
626 @table @kbd
627 @item e @var{exp} @key{RET}
628 Evaluate expression @var{exp} in the context outside of Edebug
629 (@code{edebug-eval-expression}). That is, Edebug tries to minimize its
630 interference with the evaluation.
631
632 @item M-: @var{exp} @key{RET}
633 Evaluate expression @var{exp} in the context of Edebug itself.
634
635 @item C-x C-e
636 Evaluate the expression before point, in the context outside of Edebug
637 (@code{edebug-eval-last-sexp}).
638 @end table
639
640 @cindex lexical binding (Edebug)
641 Edebug supports evaluation of expressions containing references to
642 lexically bound symbols created by the following constructs in
643 @file{cl.el} (version 2.03 or later): @code{lexical-let},
644 @code{macrolet}, and @code{symbol-macrolet}.
645
646 @node Eval List
647 @subsection Evaluation List Buffer
648
649 You can use the @dfn{evaluation list buffer}, called @samp{*edebug*}, to
650 evaluate expressions interactively. You can also set up the
651 @dfn{evaluation list} of expressions to be evaluated automatically each
652 time Edebug updates the display.
653
654 @table @kbd
655 @item E
656 Switch to the evaluation list buffer @samp{*edebug*}
657 (@code{edebug-visit-eval-list}).
658 @end table
659
660 In the @samp{*edebug*} buffer you can use the commands of Lisp
661 Interaction mode (@pxref{Lisp Interaction,,, emacs, The GNU Emacs
662 Manual}) as well as these special commands:
663
664 @table @kbd
665 @item C-j
666 Evaluate the expression before point, in the outside context, and insert
667 the value in the buffer (@code{edebug-eval-print-last-sexp}).
668
669 @item C-x C-e
670 Evaluate the expression before point, in the context outside of Edebug
671 (@code{edebug-eval-last-sexp}).
672
673 @item C-c C-u
674 Build a new evaluation list from the contents of the buffer
675 (@code{edebug-update-eval-list}).
676
677 @item C-c C-d
678 Delete the evaluation list group that point is in
679 (@code{edebug-delete-eval-item}).
680
681 @item C-c C-w
682 Switch back to the source code buffer at the current stop point
683 (@code{edebug-where}).
684 @end table
685
686 You can evaluate expressions in the evaluation list window with
687 @kbd{C-j} or @kbd{C-x C-e}, just as you would in @samp{*scratch*};
688 but they are evaluated in the context outside of Edebug.
689
690 The expressions you enter interactively (and their results) are lost
691 when you continue execution; but you can set up an @dfn{evaluation list}
692 consisting of expressions to be evaluated each time execution stops.
693
694 @cindex evaluation list group
695 To do this, write one or more @dfn{evaluation list groups} in the
696 evaluation list buffer. An evaluation list group consists of one or
697 more Lisp expressions. Groups are separated by comment lines.
698
699 The command @kbd{C-c C-u} (@code{edebug-update-eval-list}) rebuilds the
700 evaluation list, scanning the buffer and using the first expression of
701 each group. (The idea is that the second expression of the group is the
702 value previously computed and displayed.)
703
704 Each entry to Edebug redisplays the evaluation list by inserting each
705 expression in the buffer, followed by its current value. It also
706 inserts comment lines so that each expression becomes its own group.
707 Thus, if you type @kbd{C-c C-u} again without changing the buffer text,
708 the evaluation list is effectively unchanged.
709
710 If an error occurs during an evaluation from the evaluation list, the
711 error message is displayed in a string as if it were the result.
712 Therefore, expressions that use variables not currently valid do not
713 interrupt your debugging.
714
715 Here is an example of what the evaluation list window looks like after
716 several expressions have been added to it:
717
718 @smallexample
719 (current-buffer)
720 #<buffer *scratch*>
721 ;---------------------------------------------------------------
722 (selected-window)
723 #<window 16 on *scratch*>
724 ;---------------------------------------------------------------
725 (point)
726 196
727 ;---------------------------------------------------------------
728 bad-var
729 "Symbol's value as variable is void: bad-var"
730 ;---------------------------------------------------------------
731 (recursion-depth)
732 0
733 ;---------------------------------------------------------------
734 this-command
735 eval-last-sexp
736 ;---------------------------------------------------------------
737 @end smallexample
738
739 To delete a group, move point into it and type @kbd{C-c C-d}, or simply
740 delete the text for the group and update the evaluation list with
741 @kbd{C-c C-u}. To add a new expression to the evaluation list, insert
742 the expression at a suitable place, and insert a new comment line. (You
743 need not insert dashes in the comment line---its contents don't matter.)
744 Then type @kbd{C-c C-u}.
745
746 After selecting @samp{*edebug*}, you can return to the source code
747 buffer with @kbd{C-c C-w}. The @samp{*edebug*} buffer is killed when
748 you continue execution, and recreated next time it is needed.
749
750 @node Printing in Edebug
751 @subsection Printing in Edebug
752
753 @cindex printing (Edebug)
754 @cindex printing circular structures
755 @pindex cust-print
756 If an expression in your program produces a value containing circular
757 list structure, you may get an error when Edebug attempts to print it.
758
759 One way to cope with circular structure is to set @code{print-length}
760 or @code{print-level} to truncate the printing. Edebug does this for
761 you; it binds @code{print-length} and @code{print-level} to 50 if they
762 were @code{nil}. (Actually, the variables @code{edebug-print-length}
763 and @code{edebug-print-level} specify the values to use within Edebug.)
764 @xref{Output Variables}.
765
766 @defopt edebug-print-length
767 If non-@code{nil}, bind @code{print-length} to this while printing
768 results in Edebug. The default value is @code{50}.
769 @end defopt
770
771 @defopt edebug-print-level
772 If non-@code{nil}, bind @code{print-level} to this while printing
773 results in Edebug. The default value is @code{50}.
774 @end defopt
775
776 You can also print circular structures and structures that share
777 elements more informatively by using the @file{cust-print} package.
778
779 To load @file{cust-print} and activate custom printing only for
780 Edebug, simply use the command @kbd{M-x edebug-install-custom-print}.
781 To restore the standard print functions, use @kbd{M-x
782 edebug-uninstall-custom-print}.
783
784 Here is an example of code that creates a circular structure:
785
786 @example
787 (setq a '(x y))
788 (setcar a a)
789 @end example
790
791 @noindent
792 Custom printing prints this as @samp{Result: #1=(#1# y)}. The
793 @samp{#1=} notation labels the structure that follows it with the label
794 @samp{1}, and the @samp{#1#} notation references the previously labeled
795 structure. This notation is used for any shared elements of lists or
796 vectors.
797
798 @defopt edebug-print-circle
799 If non-@code{nil}, bind @code{print-circle} to this while printing
800 results in Edebug. The default value is @code{nil}.
801 @end defopt
802
803 Other programs can also use custom printing; see @file{cust-print.el}
804 for details.
805
806 @node Trace Buffer
807 @subsection Trace Buffer
808 @cindex trace buffer
809
810 Edebug can record an execution trace, storing it in a buffer named
811 @samp{*edebug-trace*}. This is a log of function calls and returns,
812 showing the function names and their arguments and values. To enable
813 trace recording, set @code{edebug-trace} to a non-@code{nil} value.
814
815 Making a trace buffer is not the same thing as using trace execution
816 mode (@pxref{Edebug Execution Modes}).
817
818 When trace recording is enabled, each function entry and exit adds
819 lines to the trace buffer. A function entry record looks like
820 @samp{::::@{} followed by the function name and argument values. A
821 function exit record looks like @samp{::::@}} followed by the function
822 name and result of the function.
823
824 The number of @samp{:}s in an entry shows its recursion depth. You
825 can use the braces in the trace buffer to find the matching beginning or
826 end of function calls.
827
828 @findex edebug-print-trace-before
829 @findex edebug-print-trace-after
830 You can customize trace recording for function entry and exit by
831 redefining the functions @code{edebug-print-trace-before} and
832 @code{edebug-print-trace-after}.
833
834 @defmac edebug-tracing string body@dots{}
835 This macro requests additional trace information around the execution
836 of the @var{body} forms. The argument @var{string} specifies text
837 to put in the trace buffer. All the arguments are evaluated.
838 @code{edebug-tracing} returns the value of the last form in @var{body}.
839 @end defmac
840
841 @defun edebug-trace format-string &rest format-args
842 This function inserts text in the trace buffer. It computes the text
843 with @code{(apply 'format @var{format-string} @var{format-args})}.
844 It also appends a newline to separate entries.
845 @end defun
846
847 @code{edebug-tracing} and @code{edebug-trace} insert lines in the
848 trace buffer whenever they are called, even if Edebug is not active.
849 Adding text to the trace buffer also scrolls its window to show the last
850 lines inserted.
851
852 @node Coverage Testing
853 @subsection Coverage Testing
854
855 @cindex coverage testing
856 @cindex frequency counts
857 @cindex performance analysis
858 Edebug provides rudimentary coverage testing and display of execution
859 frequency.
860
861 Coverage testing works by comparing the result of each expression with
862 the previous result; each form in the program is considered ``covered''
863 if it has returned two different values since you began testing coverage
864 in the current Emacs session. Thus, to do coverage testing on your
865 program, execute it under various conditions and note whether it behaves
866 correctly; Edebug will tell you when you have tried enough different
867 conditions that each form has returned two different values.
868
869 Coverage testing makes execution slower, so it is only done if
870 @code{edebug-test-coverage} is non-@code{nil}. Whether or not coverage
871 testing is enabled, frequency counting is performed for all execution of
872 an instrumented function, even if the execution mode is Go-nonstop.
873
874 Use @kbd{M-x edebug-display-freq-count} to display both the
875 coverage information and the frequency counts for a definition.
876
877 @deffn Command edebug-display-freq-count
878 This command displays the frequency count data for each line of the
879 current definition.
880
881 The frequency counts appear as comment lines after each line of code,
882 and you can undo all insertions with one @code{undo} command. The
883 counts appear under the @samp{(} before an expression or the @samp{)}
884 after an expression, or on the last character of a variable. To
885 simplify the display, a count is not shown if it is equal to the
886 count of an earlier expression on the same line.
887
888 The character @samp{=} following the count for an expression says that
889 the expression has returned the same value each time it was evaluated.
890 In other words, it is not yet ``covered'' for coverage testing purposes.
891
892 To clear the frequency count and coverage data for a definition,
893 simply reinstrument it with @code{eval-defun}.
894 @end deffn
895
896 For example, after evaluating @code{(fac 5)} with a source
897 breakpoint, and setting @code{edebug-test-coverage} to @code{t}, when
898 the breakpoint is reached, the frequency data looks like this:
899
900 @example
901 (defun fac (n)
902 (if (= n 0) (edebug))
903 ;#6 1 0 =5
904 (if (< 0 n)
905 ;#5 =
906 (* n (fac (1- n)))
907 ;# 5 0
908 1))
909 ;# 0
910 @end example
911
912 The comment lines show that @code{fac} was called 6 times. The
913 first @code{if} statement returned 5 times with the same result each
914 time; the same is true of the condition on the second @code{if}.
915 The recursive call of @code{fac} did not return at all.
916
917
918 @node The Outside Context
919 @subsection The Outside Context
920
921 Edebug tries to be transparent to the program you are debugging, but it
922 does not succeed completely. Edebug also tries to be transparent when
923 you evaluate expressions with @kbd{e} or with the evaluation list
924 buffer, by temporarily restoring the outside context. This section
925 explains precisely what context Edebug restores, and how Edebug fails to
926 be completely transparent.
927
928 @menu
929 * Checking Whether to Stop:: When Edebug decides what to do.
930 * Edebug Display Update:: When Edebug updates the display.
931 * Edebug Recursive Edit:: When Edebug stops execution.
932 @end menu
933
934 @node Checking Whether to Stop
935 @subsubsection Checking Whether to Stop
936
937 Whenever Edebug is entered, it needs to save and restore certain data
938 before even deciding whether to make trace information or stop the
939 program.
940
941 @itemize @bullet
942 @item
943 @code{max-lisp-eval-depth} and @code{max-specpdl-size} are both
944 incremented once to reduce Edebug's impact on the stack. You could,
945 however, still run out of stack space when using Edebug.
946
947 @item
948 The state of keyboard macro execution is saved and restored. While
949 Edebug is active, @code{executing-macro} is bound to
950 @code{edebug-continue-kbd-macro}.
951
952 @end itemize
953
954
955 @node Edebug Display Update
956 @subsubsection Edebug Display Update
957
958 @c This paragraph is not filled, because LaLiberte's conversion script
959 @c needs an xref to be on just one line.
960 When Edebug needs to display something (e.g., in trace mode), it saves
961 the current window configuration from ``outside'' Edebug
962 (@pxref{Window Configurations}). When you exit Edebug (by continuing
963 the program), it restores the previous window configuration.
964
965 Emacs redisplays only when it pauses. Usually, when you continue
966 execution, the program comes back into Edebug at a breakpoint or after
967 stepping without pausing or reading input in between. In such cases,
968 Emacs never gets a chance to redisplay the ``outside'' configuration.
969 What you see is the same window configuration as the last time Edebug
970 was active, with no interruption.
971
972 Entry to Edebug for displaying something also saves and restores the
973 following data, but some of these are deliberately not restored if an
974 error or quit signal occurs.
975
976 @itemize @bullet
977 @item
978 @cindex current buffer point and mark (Edebug)
979 Which buffer is current, and the positions of point and the mark in the
980 current buffer, are saved and restored.
981
982 @item
983 @cindex window configuration (Edebug)
984 The outside window configuration is saved and restored if
985 @code{edebug-save-windows} is non-@code{nil} (@pxref{Edebug Display Update}).
986
987 The window configuration is not restored on error or quit, but the
988 outside selected window @emph{is} reselected even on error or quit in
989 case a @code{save-excursion} is active. If the value of
990 @code{edebug-save-windows} is a list, only the listed windows are saved
991 and restored.
992
993 The window start and horizontal scrolling of the source code buffer are
994 not restored, however, so that the display remains coherent within Edebug.
995
996 @item
997 The value of point in each displayed buffer is saved and restored if
998 @code{edebug-save-displayed-buffer-points} is non-@code{nil}.
999
1000 @item
1001 The variables @code{overlay-arrow-position} and
1002 @code{overlay-arrow-string} are saved and restored. So you can safely
1003 invoke Edebug from the recursive edit elsewhere in the same buffer.
1004
1005 @item
1006 @code{cursor-in-echo-area} is locally bound to @code{nil} so that
1007 the cursor shows up in the window.
1008 @end itemize
1009
1010 @node Edebug Recursive Edit
1011 @subsubsection Edebug Recursive Edit
1012
1013 When Edebug is entered and actually reads commands from the user, it
1014 saves (and later restores) these additional data:
1015
1016 @itemize @bullet
1017 @item
1018 The current match data. @xref{Match Data}.
1019
1020 @item
1021 @code{last-command}, @code{this-command}, @code{last-command-char},
1022 @code{last-input-char}, @code{last-input-event},
1023 @code{last-command-event}, @code{last-event-frame},
1024 @code{last-nonmenu-event}, and @code{track-mouse}. Commands used within
1025 Edebug do not affect these variables outside of Edebug.
1026
1027 The key sequence returned by @code{this-command-keys} is changed by
1028 executing commands within Edebug and there is no way to reset
1029 the key sequence from Lisp.
1030
1031 Edebug cannot save and restore the value of
1032 @code{unread-command-events}. Entering Edebug while this variable has a
1033 nontrivial value can interfere with execution of the program you are
1034 debugging.
1035
1036 @item
1037 Complex commands executed while in Edebug are added to the variable
1038 @code{command-history}. In rare cases this can alter execution.
1039
1040 @item
1041 Within Edebug, the recursion depth appears one deeper than the recursion
1042 depth outside Edebug. This is not true of the automatically updated
1043 evaluation list window.
1044
1045 @item
1046 @code{standard-output} and @code{standard-input} are bound to @code{nil}
1047 by the @code{recursive-edit}, but Edebug temporarily restores them during
1048 evaluations.
1049
1050 @item
1051 The state of keyboard macro definition is saved and restored. While
1052 Edebug is active, @code{defining-kbd-macro} is bound to
1053 @code{edebug-continue-kbd-macro}.
1054 @end itemize
1055
1056 @node Instrumenting Macro Calls
1057 @subsection Instrumenting Macro Calls
1058
1059 When Edebug instruments an expression that calls a Lisp macro, it needs
1060 additional information about the macro to do the job properly. This is
1061 because there is no a-priori way to tell which subexpressions of the
1062 macro call are forms to be evaluated. (Evaluation may occur explicitly
1063 in the macro body, or when the resulting expansion is evaluated, or any
1064 time later.)
1065
1066 Therefore, you must define an Edebug specification for each macro that
1067 Edebug will encounter, to explain the format of calls to that macro. To
1068 do this, use @code{def-edebug-spec}.
1069
1070 @deffn Macro def-edebug-spec macro specification
1071 Specify which expressions of a call to macro @var{macro} are forms to be
1072 evaluated. For simple macros, the @var{specification} often looks very
1073 similar to the formal argument list of the macro definition, but
1074 specifications are much more general than macro arguments.
1075
1076 The @var{macro} argument can actually be any symbol, not just a macro
1077 name.
1078 @end deffn
1079
1080 Here is a simple example that defines the specification for the
1081 @code{for} example macro (@pxref{Argument Evaluation}), followed by an
1082 alternative, equivalent specification.
1083
1084 @example
1085 (def-edebug-spec for
1086 (symbolp "from" form "to" form "do" &rest form))
1087
1088 (def-edebug-spec for
1089 (symbolp ['from form] ['to form] ['do body]))
1090 @end example
1091
1092 Here is a table of the possibilities for @var{specification} and how each
1093 directs processing of arguments.
1094
1095 @table @asis
1096 @item @code{t}
1097 All arguments are instrumented for evaluation.
1098
1099 @item @code{0}
1100 None of the arguments is instrumented.
1101
1102 @item a symbol
1103 The symbol must have an Edebug specification which is used instead.
1104 This indirection is repeated until another kind of specification is
1105 found. This allows you to inherit the specification from another macro.
1106
1107 @item a list
1108 The elements of the list describe the types of the arguments of a
1109 calling form. The possible elements of a specification list are
1110 described in the following sections.
1111 @end table
1112
1113 @menu
1114 * Specification List:: How to specify complex patterns of evaluation.
1115 * Backtracking:: What Edebug does when matching fails.
1116 * Specification Examples:: To help understand specifications.
1117 @end menu
1118
1119
1120 @node Specification List
1121 @subsubsection Specification List
1122
1123 @cindex Edebug specification list
1124 A @dfn{specification list} is required for an Edebug specification if
1125 some arguments of a macro call are evaluated while others are not. Some
1126 elements in a specification list match one or more arguments, but others
1127 modify the processing of all following elements. The latter, called
1128 @dfn{specification keywords}, are symbols beginning with @samp{&} (such
1129 as @code{&optional}).
1130
1131 A specification list may contain sublists which match arguments that are
1132 themselves lists, or it may contain vectors used for grouping. Sublists
1133 and groups thus subdivide the specification list into a hierarchy of
1134 levels. Specification keywords apply only to the remainder of the
1135 sublist or group they are contained in.
1136
1137 When a specification list involves alternatives or repetition, matching
1138 it against an actual macro call may require backtracking.
1139 @xref{Backtracking}, for more details.
1140
1141 Edebug specifications provide the power of regular expression matching,
1142 plus some context-free grammar constructs: the matching of sublists with
1143 balanced parentheses, recursive processing of forms, and recursion via
1144 indirect specifications.
1145
1146 Here's a table of the possible elements of a specification list, with
1147 their meanings:
1148
1149 @table @code
1150 @item sexp
1151 A single unevaluated Lisp object, which is not instrumented.
1152 @c an "expression" is not necessarily intended for evaluation.
1153
1154 @item form
1155 A single evaluated expression, which is instrumented.
1156
1157 @item place
1158 @findex edebug-unwrap
1159 A place to store a value, as in the Common Lisp @code{setf} construct.
1160
1161 @item body
1162 Short for @code{&rest form}. See @code{&rest} below.
1163
1164 @item function-form
1165 A function form: either a quoted function symbol, a quoted lambda
1166 expression, or a form (that should evaluate to a function symbol or
1167 lambda expression). This is useful when an argument that's a lambda
1168 expression might be quoted with @code{quote} rather than
1169 @code{function}, since it instruments the body of the lambda expression
1170 either way.
1171
1172 @item lambda-expr
1173 A lambda expression with no quoting.
1174
1175 @item &optional
1176 @kindex &optional @r{(Edebug)}
1177 All following elements in the specification list are optional; as soon
1178 as one does not match, Edebug stops matching at this level.
1179
1180 To make just a few elements optional followed by non-optional elements,
1181 use @code{[&optional @var{specs}@dots{}]}. To specify that several
1182 elements must all match or none, use @code{&optional
1183 [@var{specs}@dots{}]}. See the @code{defun} example below.
1184
1185 @item &rest
1186 @kindex &rest @r{(Edebug)}
1187 All following elements in the specification list are repeated zero or
1188 more times. In the last repetition, however, it is ok if the expression
1189 runs out before matching all of the elements of the specification list.
1190
1191 To repeat only a few elements, use @code{[&rest @var{specs}@dots{}]}.
1192 To specify several elements that must all match on every repetition, use
1193 @code{&rest [@var{specs}@dots{}]}.
1194
1195 @item &or
1196 @kindex &or @r{(Edebug)}
1197 Each of the following elements in the specification list is an
1198 alternative. One of the alternatives must match, or the @code{&or}
1199 specification fails.
1200
1201 Each list element following @code{&or} is a single alternative. To
1202 group two or more list elements as a single alternative, enclose them in
1203 @code{[@dots{}]}.
1204
1205 @item &not
1206 @kindex &not @r{(Edebug)}
1207 Each of the following elements is matched as alternatives as if by using
1208 @code{&or}, but if any of them match, the specification fails. If none
1209 of them match, nothing is matched, but the @code{&not} specification
1210 succeeds.
1211
1212 @item &define
1213 @kindex &define @r{(Edebug)}
1214 Indicates that the specification is for a defining form. The defining
1215 form itself is not instrumented (that is, Edebug does not stop before and
1216 after the defining form), but forms inside it typically will be
1217 instrumented. The @code{&define} keyword should be the first element in
1218 a list specification.
1219
1220 @item nil
1221 This is successful when there are no more arguments to match at the
1222 current argument list level; otherwise it fails. See sublist
1223 specifications and the backquote example below.
1224
1225 @item gate
1226 @cindex preventing backtracking
1227 No argument is matched but backtracking through the gate is disabled
1228 while matching the remainder of the specifications at this level. This
1229 is primarily used to generate more specific syntax error messages. See
1230 @ref{Backtracking}, for more details. Also see the @code{let} example
1231 below.
1232
1233 @item @var{other-symbol}
1234 @cindex indirect specifications
1235 Any other symbol in a specification list may be a predicate or an
1236 indirect specification.
1237
1238 If the symbol has an Edebug specification, this @dfn{indirect
1239 specification} should be either a list specification that is used in
1240 place of the symbol, or a function that is called to process the
1241 arguments. The specification may be defined with @code{def-edebug-spec}
1242 just as for macros. See the @code{defun} example below.
1243
1244 Otherwise, the symbol should be a predicate. The predicate is called
1245 with the argument and the specification fails if the predicate returns
1246 @code{nil}. In either case, that argument is not instrumented.
1247
1248 Some suitable predicates include @code{symbolp}, @code{integerp},
1249 @code{stringp}, @code{vectorp}, and @code{atom}.
1250
1251 @item [@var{elements}@dots{}]
1252 @cindex [@dots{}] (Edebug)
1253 A vector of elements groups the elements into a single @dfn{group
1254 specification}. Its meaning has nothing to do with vectors.
1255
1256 @item "@var{string}"
1257 The argument should be a symbol named @var{string}. This specification
1258 is equivalent to the quoted symbol, @code{'@var{symbol}}, where the name
1259 of @var{symbol} is the @var{string}, but the string form is preferred.
1260
1261 @item (vector @var{elements}@dots{})
1262 The argument should be a vector whose elements must match the
1263 @var{elements} in the specification. See the backquote example below.
1264
1265 @item (@var{elements}@dots{})
1266 Any other list is a @dfn{sublist specification} and the argument must be
1267 a list whose elements match the specification @var{elements}.
1268
1269 @cindex dotted lists (Edebug)
1270 A sublist specification may be a dotted list and the corresponding list
1271 argument may then be a dotted list. Alternatively, the last @sc{cdr} of a
1272 dotted list specification may be another sublist specification (via a
1273 grouping or an indirect specification, e.g., @code{(spec . [(more
1274 specs@dots{})])}) whose elements match the non-dotted list arguments.
1275 This is useful in recursive specifications such as in the backquote
1276 example below. Also see the description of a @code{nil} specification
1277 above for terminating such recursion.
1278
1279 Note that a sublist specification written as @code{(specs . nil)}
1280 is equivalent to @code{(specs)}, and @code{(specs .
1281 (sublist-elements@dots{}))} is equivalent to @code{(specs
1282 sublist-elements@dots{})}.
1283 @end table
1284
1285 @c Need to document extensions with &symbol and :symbol
1286
1287 Here is a list of additional specifications that may appear only after
1288 @code{&define}. See the @code{defun} example below.
1289
1290 @table @code
1291 @item name
1292 The argument, a symbol, is the name of the defining form.
1293
1294 A defining form is not required to have a name field; and it may have
1295 multiple name fields.
1296
1297 @item :name
1298 This construct does not actually match an argument. The element
1299 following @code{:name} should be a symbol; it is used as an additional
1300 name component for the definition. You can use this to add a unique,
1301 static component to the name of the definition. It may be used more
1302 than once.
1303
1304 @item arg
1305 The argument, a symbol, is the name of an argument of the defining form.
1306 However, lambda-list keywords (symbols starting with @samp{&})
1307 are not allowed.
1308
1309 @item lambda-list
1310 @cindex lambda-list (Edebug)
1311 This matches a lambda list---the argument list of a lambda expression.
1312
1313 @item def-body
1314 The argument is the body of code in a definition. This is like
1315 @code{body}, described above, but a definition body must be instrumented
1316 with a different Edebug call that looks up information associated with
1317 the definition. Use @code{def-body} for the highest level list of forms
1318 within the definition.
1319
1320 @item def-form
1321 The argument is a single, highest-level form in a definition. This is
1322 like @code{def-body}, except use this to match a single form rather than
1323 a list of forms. As a special case, @code{def-form} also means that
1324 tracing information is not output when the form is executed. See the
1325 @code{interactive} example below.
1326 @end table
1327
1328 @node Backtracking
1329 @subsubsection Backtracking in Specifications
1330
1331 @cindex backtracking
1332 @cindex syntax error (Edebug)
1333 If a specification fails to match at some point, this does not
1334 necessarily mean a syntax error will be signaled; instead,
1335 @dfn{backtracking} will take place until all alternatives have been
1336 exhausted. Eventually every element of the argument list must be
1337 matched by some element in the specification, and every required element
1338 in the specification must match some argument.
1339
1340 When a syntax error is detected, it might not be reported until much
1341 later after higher-level alternatives have been exhausted, and with the
1342 point positioned further from the real error. But if backtracking is
1343 disabled when an error occurs, it can be reported immediately. Note
1344 that backtracking is also reenabled automatically in several situations;
1345 it is reenabled when a new alternative is established by
1346 @code{&optional}, @code{&rest}, or @code{&or}, or at the start of
1347 processing a sublist, group, or indirect specification. The effect of
1348 enabling or disabling backtracking is limited to the remainder of the
1349 level currently being processed and lower levels.
1350
1351 Backtracking is disabled while matching any of the
1352 form specifications (that is, @code{form}, @code{body}, @code{def-form}, and
1353 @code{def-body}). These specifications will match any form so any error
1354 must be in the form itself rather than at a higher level.
1355
1356 Backtracking is also disabled after successfully matching a quoted
1357 symbol or string specification, since this usually indicates a
1358 recognized construct. But if you have a set of alternative constructs that
1359 all begin with the same symbol, you can usually work around this
1360 constraint by factoring the symbol out of the alternatives, e.g.,
1361 @code{["foo" &or [first case] [second case] ...]}.
1362
1363 Most needs are satisfied by these two ways that bactracking is
1364 automatically disabled, but occasionally it is useful to explicitly
1365 disable backtracking by using the @code{gate} specification. This is
1366 useful when you know that no higher alternatives could apply. See the
1367 example of the @code{let} specification.
1368
1369 @node Specification Examples
1370 @subsubsection Specification Examples
1371
1372 It may be easier to understand Edebug specifications by studying
1373 the examples provided here.
1374
1375 A @code{let} special form has a sequence of bindings and a body. Each
1376 of the bindings is either a symbol or a sublist with a symbol and
1377 optional expression. In the specification below, notice the @code{gate}
1378 inside of the sublist to prevent backtracking once a sublist is found.
1379
1380 @example
1381 (def-edebug-spec let
1382 ((&rest
1383 &or symbolp (gate symbolp &optional form))
1384 body))
1385 @end example
1386
1387 Edebug uses the following specifications for @code{defun} and
1388 @code{defmacro} and the associated argument list and @code{interactive}
1389 specifications. It is necessary to handle interactive forms specially
1390 since an expression argument it is actually evaluated outside of the
1391 function body.
1392
1393 @smallexample
1394 (def-edebug-spec defmacro defun) ; @r{Indirect ref to @code{defun} spec.}
1395 (def-edebug-spec defun
1396 (&define name lambda-list
1397 [&optional stringp] ; @r{Match the doc string, if present.}
1398 [&optional ("interactive" interactive)]
1399 def-body))
1400
1401 (def-edebug-spec lambda-list
1402 (([&rest arg]
1403 [&optional ["&optional" arg &rest arg]]
1404 &optional ["&rest" arg]
1405 )))
1406
1407 (def-edebug-spec interactive
1408 (&optional &or stringp def-form)) ; @r{Notice: @code{def-form}}
1409 @end smallexample
1410
1411 The specification for backquote below illustrates how to match
1412 dotted lists and use @code{nil} to terminate recursion. It also
1413 illustrates how components of a vector may be matched. (The actual
1414 specification defined by Edebug does not support dotted lists because
1415 doing so causes very deep recursion that could fail.)
1416
1417 @smallexample
1418 (def-edebug-spec ` (backquote-form)) ; @r{Alias just for clarity.}
1419
1420 (def-edebug-spec backquote-form
1421 (&or ([&or "," ",@@"] &or ("quote" backquote-form) form)
1422 (backquote-form . [&or nil backquote-form])
1423 (vector &rest backquote-form)
1424 sexp))
1425 @end smallexample
1426
1427
1428 @node Edebug Options
1429 @subsection Edebug Options
1430
1431 These options affect the behavior of Edebug:
1432
1433 @defopt edebug-setup-hook
1434 Functions to call before Edebug is used. Each time it is set to a new
1435 value, Edebug will call those functions once and then
1436 @code{edebug-setup-hook} is reset to @code{nil}. You could use this to
1437 load up Edebug specifications associated with a package you are using
1438 but only when you also use Edebug.
1439 @xref{Instrumenting}.
1440 @end defopt
1441
1442 @defopt edebug-all-defs
1443 If this is non-@code{nil}, normal evaluation of defining forms such as
1444 @code{defun} and @code{defmacro} instruments them for Edebug. This
1445 applies to @code{eval-defun}, @code{eval-region}, @code{eval-buffer},
1446 and @code{eval-current-buffer}.
1447
1448 Use the command @kbd{M-x edebug-all-defs} to toggle the value of this
1449 option. @xref{Instrumenting}.
1450 @end defopt
1451
1452 @defopt edebug-all-forms
1453 If this is non-@code{nil}, the commands @code{eval-defun},
1454 @code{eval-region}, @code{eval-buffer}, and @code{eval-current-buffer}
1455 instrument all forms, even those that don't define anything.
1456 This doesn't apply to loading or evaluations in the minibuffer.
1457
1458 Use the command @kbd{M-x edebug-all-forms} to toggle the value of this
1459 option. @xref{Instrumenting}.
1460 @end defopt
1461
1462 @defopt edebug-save-windows
1463 If this is non-@code{nil}, Edebug saves and restores the window
1464 configuration. That takes some time, so if your program does not care
1465 what happens to the window configurations, it is better to set this
1466 variable to @code{nil}.
1467
1468 If the value is a list, only the listed windows are saved and
1469 restored.
1470
1471 You can use the @kbd{W} command in Edebug to change this variable
1472 interactively. @xref{Edebug Display Update}.
1473 @end defopt
1474
1475 @defopt edebug-save-displayed-buffer-points
1476 If this is non-@code{nil}, Edebug saves and restores point in all
1477 displayed buffers.
1478
1479 Saving and restoring point in other buffers is necessary if you are
1480 debugging code that changes the point of a buffer which is displayed in
1481 a non-selected window. If Edebug or the user then selects the window,
1482 point in that buffer will move to the window's value of point.
1483
1484 Saving and restoring point in all buffers is expensive, since it
1485 requires selecting each window twice, so enable this only if you need
1486 it. @xref{Edebug Display Update}.
1487 @end defopt
1488
1489 @defopt edebug-initial-mode
1490 If this variable is non-@code{nil}, it specifies the initial execution
1491 mode for Edebug when it is first activated. Possible values are
1492 @code{step}, @code{next}, @code{go}, @code{Go-nonstop}, @code{trace},
1493 @code{Trace-fast}, @code{continue}, and @code{Continue-fast}.
1494
1495 The default value is @code{step}.
1496 @xref{Edebug Execution Modes}.
1497 @end defopt
1498
1499 @defopt edebug-trace
1500 Non-@code{nil} means display a trace of function entry and exit.
1501 Tracing output is displayed in a buffer named @samp{*edebug-trace*}, one
1502 function entry or exit per line, indented by the recursion level.
1503
1504 The default value is @code{nil}.
1505
1506 Also see @code{edebug-tracing}, in @ref{Trace Buffer}.
1507 @end defopt
1508
1509 @defopt edebug-test-coverage
1510 If non-@code{nil}, Edebug tests coverage of all expressions debugged.
1511 @xref{Coverage Testing}.
1512 @end defopt
1513
1514 @defopt edebug-continue-kbd-macro
1515 If non-@code{nil}, continue defining or executing any keyboard macro
1516 that is executing outside of Edebug. Use this with caution since it is not
1517 debugged.
1518 @xref{Edebug Execution Modes}.
1519 @end defopt
1520
1521 @defopt edebug-on-error
1522 Edebug binds @code{debug-on-error} to this value, if
1523 @code{debug-on-error} was previously @code{nil}. @xref{Trapping
1524 Errors}.
1525 @end defopt
1526
1527 @defopt edebug-on-quit
1528 Edebug binds @code{debug-on-quit} to this value, if
1529 @code{debug-on-quit} was previously @code{nil}. @xref{Trapping
1530 Errors}.
1531 @end defopt
1532
1533 If you change the values of @code{edebug-on-error} or
1534 @code{edebug-on-quit} while Edebug is active, their values won't be used
1535 until the @emph{next} time Edebug is invoked via a new command.
1536 @c Not necessarily a deeper command level.
1537 @c A new command is not precisely true, but that is close enough -- dan
1538
1539 @defopt edebug-global-break-condition
1540 If non-@code{nil}, an expression to test for at every stop point.
1541 If the result is non-nil, then break. Errors are ignored.
1542 @xref{Global Break Condition}.
1543 @end defopt