]> code.delx.au - gnu-emacs/blob - doc/emacs/killing.texi
(Appending Kills): Remove a strangely off-topic index entry.
[gnu-emacs] / doc / emacs / killing.texi
1 @c This is part of the Emacs manual.
2 @c Copyright (C) 1985, 1986, 1987, 1993, 1994, 1995, 1997, 2000, 2001,
3 @c 2002, 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc.
4 @c See file emacs.texi for copying conditions.
5
6 @node Killing, Yanking, Mark, Top
7 @chapter Killing and Moving Text
8
9 @ifnottex
10 @raisesections
11 @end ifnottex
12
13 @dfn{Killing} means erasing text and copying it into the @dfn{kill
14 ring}, from which you can bring it back into the buffer by
15 @dfn{yanking} it. (Some systems use the terms ``cutting'' and
16 ``pasting'' for these operations.) This is the most common way of
17 moving or copying text within Emacs. Killing and yanking is very safe
18 because Emacs remembers several recent kills, not just the last one.
19 It is versatile, because the many commands for killing syntactic units
20 can also be used for moving those units. But there are other ways of
21 copying text for special purposes.
22
23 @iftex
24 @section Deletion and Killing
25 @end iftex
26
27 @cindex killing text
28 @cindex cutting text
29 @cindex deletion
30 Most commands which erase text from the buffer save it in the kill
31 ring. These commands are known as @dfn{kill} commands. The commands
32 that erase text but do not save it in the kill ring are known as
33 @dfn{delete} commands. The @kbd{C-x u} (@code{undo}) command
34 (@pxref{Undo}) can undo both kill and delete commands; the importance
35 of the kill ring is that you can also yank the text in a different
36 place or places. Emacs has only one kill ring for all buffers, so you
37 can kill text in one buffer and yank it in another buffer.
38
39 The delete commands include @kbd{C-d} (@code{delete-char}) and
40 @key{DEL} (@code{delete-backward-char}), which delete only one
41 character at a time, and those commands that delete only spaces or
42 newlines. Commands that can erase significant amounts of nontrivial
43 data generally do a kill operation instead. The commands' names and
44 individual descriptions use the words @samp{kill} and @samp{delete} to
45 say which kind of operation they perform.
46
47 @vindex kill-read-only-ok
48 @cindex read-only text, killing
49 You cannot kill read-only text, since such text does not allow any
50 kind of modification. But some users like to use the kill commands to
51 copy read-only text into the kill ring, without actually changing it.
52 Therefore, the kill commands work specially in a read-only buffer:
53 they move over text, and copy it to the kill ring, without actually
54 deleting it from the buffer. Normally, kill commands beep and display
55 an error message when this happens. But if you set the variable
56 @code{kill-read-only-ok} to a non-@code{nil} value, they just print a
57 message in the echo area to explain why the text has not been erased.
58
59 You can also use the mouse to kill and yank. @xref{Cut and Paste}.
60
61 @menu
62 * Deletion:: Commands for deleting small amounts of text and
63 blank areas.
64 * Killing by Lines:: How to kill entire lines of text at one time.
65 * Other Kill Commands:: Commands to kill large regions of text and
66 syntactic units such as words and sentences.
67 @end menu
68
69 @need 1500
70 @node Deletion
71 @subsection Deletion
72 @findex delete-backward-char
73 @findex delete-char
74
75 Deletion means erasing text and not saving it in the kill ring. For
76 the most part, the Emacs commands that delete text are those that
77 erase just one character or only whitespace.
78
79 @table @kbd
80 @item C-d
81 @itemx @key{DELETE}
82 Delete next character (@code{delete-char}). If your keyboard has a
83 @key{DELETE} function key (usually located in the edit keypad), Emacs
84 binds it to @code{delete-char} as well.
85 @item @key{DEL}
86 @itemx @key{BS}
87 Delete previous character (@code{delete-backward-char}).
88 @item M-\
89 Delete spaces and tabs around point (@code{delete-horizontal-space}).
90 @item M-@key{SPC}
91 Delete spaces and tabs around point, leaving one space
92 (@code{just-one-space}).
93 @item C-x C-o
94 Delete blank lines around the current line (@code{delete-blank-lines}).
95 @item M-^
96 Join two lines by deleting the intervening newline, along with any
97 indentation following it (@code{delete-indentation}).
98 @end table
99
100 @kindex DEL
101 @kindex C-d
102 The most basic delete commands are @kbd{C-d} (@code{delete-char}) and
103 @key{DEL} (@code{delete-backward-char}). @kbd{C-d} deletes the
104 character after point, the one the cursor is ``on top of.'' This
105 doesn't move point. @key{DEL} deletes the character before the cursor,
106 and moves point back. You can delete newlines like any other characters
107 in the buffer; deleting a newline joins two lines. Actually, @kbd{C-d}
108 and @key{DEL} aren't always delete commands; when given arguments, they
109 kill instead, since they can erase more than one character this way.
110
111 @kindex BACKSPACE
112 @kindex BS
113 @kindex DELETE
114 Every keyboard has a large key which is a short distance above the
115 @key{RET} or @key{ENTER} key and is normally used for erasing what you
116 have typed. It may be labeled @key{DEL}, @key{BACKSPACE}, @key{BS},
117 @key{DELETE}, or even with a left arrow. Regardless of the label on
118 the key, in Emacs it called @key{DEL}, and it should delete one
119 character backwards.
120
121 Many keyboards (including standard PC keyboards) have a
122 @key{BACKSPACE} key a short ways above @key{RET} or @key{ENTER}, and a
123 @key{DELETE} key elsewhere. In that case, the @key{BACKSPACE} key is
124 @key{DEL}, and the @key{DELETE} key is equivalent to @kbd{C-d}---or it
125 should be.
126
127 Why do we say ``or it should be''? When Emacs starts up using a
128 graphical display, it determines automatically which key or keys should be
129 equivalent to @key{DEL}. As a result, @key{BACKSPACE} and/or @key{DELETE}
130 keys normally do the right things. But in some unusual cases Emacs
131 gets the wrong information from the system. If these keys don't do
132 what they ought to do, you need to tell Emacs which key to use for
133 @key{DEL}. @xref{DEL Does Not Delete}, for how to do this.
134
135 @findex normal-erase-is-backspace-mode
136 On most text-only terminals, Emacs cannot tell which keys the
137 keyboard really has, so it follows a uniform plan which may or may not
138 fit your keyboard. The uniform plan is that the @acronym{ASCII} @key{DEL}
139 character deletes, and the @acronym{ASCII} @key{BS} (backspace) character asks
140 for help (it is the same as @kbd{C-h}). If this is not right for your
141 keyboard, such as if you find that the key which ought to delete backwards
142 enters Help instead, see @ref{DEL Does Not Delete}.
143
144 @kindex M-\
145 @findex delete-horizontal-space
146 @kindex M-SPC
147 @findex just-one-space
148 The other delete commands are those which delete only whitespace
149 characters: spaces, tabs and newlines. @kbd{M-\}
150 (@code{delete-horizontal-space}) deletes all the spaces and tab
151 characters before and after point. With a prefix argument, this only
152 deletes spaces and tab characters before point. @kbd{M-@key{SPC}}
153 (@code{just-one-space}) does likewise but leaves a single space after
154 point, regardless of the number of spaces that existed previously
155 (even if there were none before). With a numeric argument @var{n}, it
156 leaves @var{n} spaces after point.
157
158 @kbd{C-x C-o} (@code{delete-blank-lines}) deletes all blank lines
159 after the current line. If the current line is blank, it deletes all
160 blank lines preceding the current line as well (leaving one blank line,
161 the current line). On a solitary blank line, it deletes that line.
162
163 @kbd{M-^} (@code{delete-indentation}) joins the current line and the
164 previous line, by deleting a newline and all surrounding spaces, usually
165 leaving a single space. @xref{Indentation,M-^}.
166
167 @node Killing by Lines
168 @subsection Killing by Lines
169
170 @table @kbd
171 @item C-k
172 Kill rest of line or one or more lines (@code{kill-line}).
173 @item C-S-backspace
174 Kill an entire line at once (@code{kill-whole-line})
175 @end table
176
177 @kindex C-k
178 @findex kill-line
179 The simplest kill command is @kbd{C-k}. If given at the beginning of
180 a line, it kills all the text on the line, leaving it blank. When used
181 on a blank line, it kills the whole line including its newline. To kill
182 an entire non-blank line, go to the beginning and type @kbd{C-k} twice.
183
184 More generally, @kbd{C-k} kills from point up to the end of the line,
185 unless it is at the end of a line. In that case it kills the newline
186 following point, thus merging the next line into the current one.
187 Spaces and tabs that you can't see at the end of the line are ignored
188 when deciding which case applies, so if point appears to be at the end
189 of the line, you can be sure @kbd{C-k} will kill the newline.
190
191 When @kbd{C-k} is given a positive argument, it kills that many lines
192 and the newlines that follow them (however, text on the current line
193 before point is not killed). With a negative argument @minus{}@var{n}, it
194 kills @var{n} lines preceding the current line (together with the text
195 on the current line before point). Thus, @kbd{C-u - 2 C-k} at the front
196 of a line kills the two previous lines.
197
198 @kbd{C-k} with an argument of zero kills the text before point on the
199 current line.
200
201 @vindex kill-whole-line
202 If the variable @code{kill-whole-line} is non-@code{nil}, @kbd{C-k} at
203 the very beginning of a line kills the entire line including the
204 following newline. This variable is normally @code{nil}.
205
206 @kindex C-S-backspace
207 @findex kill-whole-line
208 @kbd{C-S-backspace} (@code{kill-whole-line}) will kill a whole line
209 including its newline regardless of the position of point within the
210 line. Note that many character terminals will prevent you from typing
211 the key sequence @kbd{C-S-backspace}.
212
213 @node Other Kill Commands
214 @subsection Other Kill Commands
215 @findex kill-region
216 @kindex C-w
217
218 @table @kbd
219 @item C-w
220 Kill region (@code{kill-region}). @xref{Mark}.
221 @item M-d
222 Kill word (@code{kill-word}). @xref{Words}.
223 @item M-@key{DEL}
224 Kill word backwards (@code{backward-kill-word}).
225 @item C-x @key{DEL}
226 Kill back to beginning of sentence (@code{backward-kill-sentence}).
227 @xref{Sentences}.
228 @item M-k
229 Kill to end of sentence (@code{kill-sentence}).
230 @item C-M-k
231 Kill the following balanced expression (@code{kill-sexp}). @xref{Expressions}.
232 @item M-z @var{char}
233 Kill through the next occurrence of @var{char} (@code{zap-to-char}).
234 @end table
235
236 The most general kill command is @kbd{C-w} (@code{kill-region}),
237 which kills everything between point and the mark. With this command,
238 you can kill any contiguous sequence of characters, if you first set
239 the region around them.
240
241 @kindex M-z
242 @findex zap-to-char
243 A convenient way of killing is combined with searching: @kbd{M-z}
244 (@code{zap-to-char}) reads a character and kills from point up to (and
245 including) the next occurrence of that character in the buffer. A
246 numeric argument acts as a repeat count. A negative argument means to
247 search backward and kill text before point.
248
249 Other syntactic units can be killed: words, with @kbd{M-@key{DEL}}
250 and @kbd{M-d} (@pxref{Words}); balanced expressions, with @kbd{C-M-k}
251 (@pxref{Expressions}); and sentences, with @kbd{C-x @key{DEL}} and
252 @kbd{M-k} (@pxref{Sentences}).@refill
253
254 @node Yanking, Accumulating Text, Killing, Top
255 @section Yanking
256 @cindex moving text
257 @cindex copying text
258 @cindex kill ring
259 @cindex yanking
260 @cindex pasting
261
262 @dfn{Yanking} means reinserting text previously killed. This is what
263 some systems call ``pasting.'' The usual way to move or copy text is to
264 kill it and then yank it elsewhere one or more times. This is very safe
265 because Emacs remembers many recent kills, not just the last one.
266
267 @table @kbd
268 @item C-y
269 Yank last killed text (@code{yank}).
270 @item M-y
271 Replace text just yanked with an earlier batch of killed text
272 (@code{yank-pop}).
273 @item M-w
274 Save region as last killed text without actually killing it
275 (@code{kill-ring-save}). Some systems call this ``copying.''
276 @item C-M-w
277 Append next kill to last batch of killed text (@code{append-next-kill}).
278 @end table
279
280 On graphical displays with window systems, if there is a current
281 selection in some other application, and you selected it more recently
282 than you killed any text in Emacs, @kbd{C-y} copies the selection
283 instead of text killed within Emacs.
284
285 @menu
286 * Kill Ring:: Where killed text is stored. Basic yanking.
287 * Appending Kills:: Several kills in a row all yank together.
288 * Earlier Kills:: Yanking something killed some time ago.
289 @end menu
290
291 @node Kill Ring
292 @subsection The Kill Ring
293
294 All killed text is recorded in the @dfn{kill ring}, a list of blocks of
295 text that have been killed. There is only one kill ring, shared by all
296 buffers, so you can kill text in one buffer and yank it in another buffer.
297 This is the usual way to move text from one file to another.
298 (@xref{Accumulating Text}, for some other ways.)
299
300 @kindex C-y
301 @findex yank
302 The command @kbd{C-y} (@code{yank}) reinserts the text of the most
303 recent kill, leaving the cursor at the end of the text. It also adds
304 the position of the beginning of the text to the mark ring, without
305 activating the mark; this allows you to jump easily to that position
306 with @kbd{C-@key{SPC}} (@pxref{Mark Ring}). With a plain prefix
307 argument (@kbd{C-u C-y}), it instead leaves the cursor in front of the
308 text, and adds the position of the end of the text to the mark ring.
309 Using other sort of prefix argument specifies an earlier kill; for
310 example, @kbd{C-u 4 C-y} reinserts the fourth most recent kill.
311 @xref{Earlier Kills}.
312
313 @cindex yanking and text properties
314 @vindex yank-excluded-properties
315 The yank commands discard certain text properties from the text that
316 is yanked, those that might lead to annoying results. For instance,
317 they discard text properties that respond to the mouse or specify key
318 bindings. The variable @code{yank-excluded-properties} specifies the
319 properties to discard. Yanking of register contents and rectangles
320 also discard these properties.
321
322 @kindex M-w
323 @findex kill-ring-save
324 To copy a block of text, you can use @kbd{M-w}
325 (@code{kill-ring-save}), which copies the region into the kill ring
326 without removing it from the buffer. This is approximately equivalent
327 to @kbd{C-w} followed by @kbd{C-x u}, except that @kbd{M-w} does not
328 alter the undo history and does not temporarily change the screen.
329
330 @node Appending Kills
331 @subsection Appending Kills
332
333 @cindex appending kills in the ring
334 Normally, each kill command pushes a new entry onto the kill ring.
335 However, two or more kill commands in a row combine their text into a
336 single entry, so that a single @kbd{C-y} yanks all the text as a unit,
337 just as it was before it was killed.
338
339 Thus, if you want to yank text as a unit, you need not kill all of it
340 with one command; you can keep killing line after line, or word after
341 word, until you have killed it all, and you can still get it all back at
342 once.
343
344 Commands that kill forward from point add onto the end of the previous
345 killed text. Commands that kill backward from point add text onto the
346 beginning. This way, any sequence of mixed forward and backward kill
347 commands puts all the killed text into one entry without rearrangement.
348 Numeric arguments do not break the sequence of appending kills. For
349 example, suppose the buffer contains this text:
350
351 @example
352 This is a line @point{}of sample text.
353 @end example
354
355 @noindent
356 with point shown by @point{}. If you type @kbd{M-d M-@key{DEL} M-d
357 M-@key{DEL}}, killing alternately forward and backward, you end up with
358 @samp{a line of sample} as one entry in the kill ring, and @samp{This
359 is@ @ text.} in the buffer. (Note the double space between @samp{is}
360 and @samp{text}, which you can clean up with @kbd{M-@key{SPC}} or
361 @kbd{M-q}.)
362
363 Another way to kill the same text is to move back two words with
364 @kbd{M-b M-b}, then kill all four words forward with @kbd{C-u M-d}.
365 This produces exactly the same results in the buffer and in the kill
366 ring. @kbd{M-f M-f C-u M-@key{DEL}} kills the same text, all going
367 backward; once again, the result is the same. The text in the kill ring
368 entry always has the same order that it had in the buffer before you
369 killed it.
370
371 @kindex C-M-w
372 @findex append-next-kill
373 If a kill command is separated from the last kill command by other
374 commands (not just numeric arguments), it starts a new entry on the kill
375 ring. But you can force it to append by first typing the command
376 @kbd{C-M-w} (@code{append-next-kill}) right before it. The @kbd{C-M-w}
377 tells the following command, if it is a kill command, to append the text
378 it kills to the last killed text, instead of starting a new entry. With
379 @kbd{C-M-w}, you can kill several separated pieces of text and
380 accumulate them to be yanked back in one place.@refill
381
382 A kill command following @kbd{M-w} does not append to the text that
383 @kbd{M-w} copied into the kill ring.
384
385 @node Earlier Kills
386 @subsection Yanking Earlier Kills
387
388 @cindex yanking previous kills
389 @kindex M-y
390 @findex yank-pop
391 To recover killed text that is no longer the most recent kill, use the
392 @kbd{M-y} command (@code{yank-pop}). It takes the text previously
393 yanked and replaces it with the text from an earlier kill. So, to
394 recover the text of the next-to-the-last kill, first use @kbd{C-y} to
395 yank the last kill, and then use @kbd{M-y} to replace it with the
396 previous kill. @kbd{M-y} is allowed only after a @kbd{C-y} or another
397 @kbd{M-y}.
398
399 You can understand @kbd{M-y} in terms of a ``last yank'' pointer which
400 points at an entry in the kill ring. Each time you kill, the ``last
401 yank'' pointer moves to the newly made entry at the front of the ring.
402 @kbd{C-y} yanks the entry which the ``last yank'' pointer points to.
403 @kbd{M-y} moves the ``last yank'' pointer to a different entry, and the
404 text in the buffer changes to match. Enough @kbd{M-y} commands can move
405 the pointer to any entry in the ring, so you can get any entry into the
406 buffer. Eventually the pointer reaches the end of the ring; the next
407 @kbd{M-y} loops back around to the first entry again.
408
409 @kbd{M-y} moves the ``last yank'' pointer around the ring, but it does
410 not change the order of the entries in the ring, which always runs from
411 the most recent kill at the front to the oldest one still remembered.
412
413 @kbd{M-y} can take a numeric argument, which tells it how many entries
414 to advance the ``last yank'' pointer by. A negative argument moves the
415 pointer toward the front of the ring; from the front of the ring, it
416 moves ``around'' to the last entry and continues forward from there.
417
418 Once the text you are looking for is brought into the buffer, you can
419 stop doing @kbd{M-y} commands and it will stay there. It's just a copy
420 of the kill ring entry, so editing it in the buffer does not change
421 what's in the ring. As long as no new killing is done, the ``last
422 yank'' pointer remains at the same place in the kill ring, so repeating
423 @kbd{C-y} will yank another copy of the same previous kill.
424
425 If you know how many @kbd{M-y} commands it would take to find the
426 text you want, you can yank that text in one step using @kbd{C-y} with
427 a numeric argument. @kbd{C-y} with an argument restores the text from
428 the specified kill ring entry, counting back from the most recent as
429 1. Thus, @kbd{C-u 2 C-y} gets the next-to-the-last block of killed
430 text---it is equivalent to @kbd{C-y M-y}. @kbd{C-y} with a numeric
431 argument starts counting from the ``last yank'' pointer, and sets the
432 ``last yank'' pointer to the entry that it yanks.
433
434 @vindex kill-ring-max
435 The length of the kill ring is controlled by the variable
436 @code{kill-ring-max}; no more than that many blocks of killed text are
437 saved.
438
439 @vindex kill-ring
440 The actual contents of the kill ring are stored in a variable named
441 @code{kill-ring}; you can view the entire contents of the kill ring with
442 the command @kbd{C-h v kill-ring}.
443
444 @node Accumulating Text, Rectangles, Yanking, Top
445 @section Accumulating Text
446 @findex append-to-buffer
447 @findex prepend-to-buffer
448 @findex copy-to-buffer
449 @findex append-to-file
450
451 @cindex accumulating scattered text
452 Usually we copy or move text by killing it and yanking it, but there
453 are other convenient methods for copying one block of text in many
454 places, or for copying many scattered blocks of text into one place. To
455 copy one block to many places, store it in a register
456 (@pxref{Registers}). Here we describe the commands to accumulate
457 scattered pieces of text into a buffer or into a file.
458
459 @table @kbd
460 @item M-x append-to-buffer
461 Append region to the contents of a specified buffer.
462 @item M-x prepend-to-buffer
463 Prepend region to the contents of a specified buffer.
464 @item M-x copy-to-buffer
465 Copy region into a specified buffer, deleting that buffer's old contents.
466 @item M-x insert-buffer
467 Insert the contents of a specified buffer into current buffer at point.
468 @item M-x append-to-file
469 Append region to the contents of a specified file, at the end.
470 @end table
471
472 To accumulate text into a buffer, use @kbd{M-x append-to-buffer}.
473 This reads a buffer name, then inserts a copy of the region into the
474 buffer specified. If you specify a nonexistent buffer,
475 @code{append-to-buffer} creates the buffer. The text is inserted
476 wherever point is in that buffer. If you have been using the buffer for
477 editing, the copied text goes into the middle of the text of the buffer,
478 starting from wherever point happens to be at that moment.
479
480 Point in that buffer is left at the end of the copied text, so
481 successive uses of @code{append-to-buffer} accumulate the text in the
482 specified buffer in the same order as they were copied. Strictly
483 speaking, @code{append-to-buffer} does not always append to the text
484 already in the buffer---it appends only if point in that buffer is at the end.
485 However, if @code{append-to-buffer} is the only command you use to alter
486 a buffer, then point is always at the end.
487
488 @kbd{M-x prepend-to-buffer} is just like @code{append-to-buffer}
489 except that point in the other buffer is left before the copied text, so
490 successive prependings add text in reverse order. @kbd{M-x
491 copy-to-buffer} is similar, except that any existing text in the other
492 buffer is deleted, so the buffer is left containing just the text newly
493 copied into it.
494
495 The command @kbd{M-x insert-buffer} can be used to retrieve the
496 accumulated text from another buffer. This prompts for the name of a
497 buffer, and inserts a copy of all the text in that buffer into the
498 current buffer at point, leaving point at the beginning of the
499 inserted text. It also adds the position of the end of the inserted
500 text to the mark ring, without activating the mark. @xref{Buffers},
501 for background information on buffers.
502
503 Instead of accumulating text within Emacs, in a buffer, you can append
504 text directly into a file with @kbd{M-x append-to-file}, which takes
505 @var{filename} as an argument. It adds the text of the region to the end
506 of the specified file. The file is changed immediately on disk.
507
508 You should use @code{append-to-file} only with files that are
509 @emph{not} being visited in Emacs. Using it on a file that you are
510 editing in Emacs would change the file behind Emacs's back, which
511 can lead to losing some of your editing.
512
513 @node Rectangles, CUA Bindings, Accumulating Text, Top
514 @section Rectangles
515 @cindex rectangle
516 @cindex columns (and rectangles)
517 @cindex killing rectangular areas of text
518
519 The rectangle commands operate on rectangular areas of the text: all
520 the characters between a certain pair of columns, in a certain range of
521 lines. Commands are provided to kill rectangles, yank killed rectangles,
522 clear them out, fill them with blanks or text, or delete them. Rectangle
523 commands are useful with text in multicolumn formats, and for changing
524 text into or out of such formats.
525
526 @cindex mark rectangle
527 When you must specify a rectangle for a command to work on, you do it
528 by putting the mark at one corner and point at the opposite corner. The
529 rectangle thus specified is called the @dfn{region-rectangle} because
530 you control it in much the same way as the region is controlled. But
531 remember that a given combination of point and mark values can be
532 interpreted either as a region or as a rectangle, depending on the
533 command that uses them.
534
535 If point and the mark are in the same column, the rectangle they
536 delimit is empty. If they are in the same line, the rectangle is one
537 line high. This asymmetry between lines and columns comes about
538 because point (and likewise the mark) is between two columns, but within
539 a line.
540
541 @table @kbd
542 @item C-x r k
543 Kill the text of the region-rectangle, saving its contents as the
544 ``last killed rectangle'' (@code{kill-rectangle}).
545 @item C-x r d
546 Delete the text of the region-rectangle (@code{delete-rectangle}).
547 @item C-x r y
548 Yank the last killed rectangle with its upper left corner at point
549 (@code{yank-rectangle}).
550 @item C-x r o
551 Insert blank space to fill the space of the region-rectangle
552 (@code{open-rectangle}). This pushes the previous contents of the
553 region-rectangle rightward.
554 @item C-x r c
555 Clear the region-rectangle by replacing all of its contents with spaces
556 (@code{clear-rectangle}).
557 @item M-x delete-whitespace-rectangle
558 Delete whitespace in each of the lines on the specified rectangle,
559 starting from the left edge column of the rectangle.
560 @item C-x r t @var{string} @key{RET}
561 Replace rectangle contents with @var{string} on each line
562 (@code{string-rectangle}).
563 @item M-x string-insert-rectangle @key{RET} @var{string} @key{RET}
564 Insert @var{string} on each line of the rectangle.
565 @end table
566
567 The rectangle operations fall into two classes: commands for
568 deleting and inserting rectangles, and commands for blank rectangles.
569
570 @kindex C-x r k
571 @kindex C-x r d
572 @findex kill-rectangle
573 @findex delete-rectangle
574 There are two ways to get rid of the text in a rectangle: you can
575 discard the text (delete it) or save it as the ``last killed''
576 rectangle. The commands for these two ways are @kbd{C-x r d}
577 (@code{delete-rectangle}) and @kbd{C-x r k} (@code{kill-rectangle}). In
578 either case, the portion of each line that falls inside the rectangle's
579 boundaries is deleted, causing any following text on the line to
580 move left into the gap.
581
582 Note that ``killing'' a rectangle is not killing in the usual sense; the
583 rectangle is not stored in the kill ring, but in a special place that
584 can only record the most recent rectangle killed. This is because yanking
585 a rectangle is so different from yanking linear text that different yank
586 commands have to be used. It is hard to define yank-popping for rectangles,
587 so we do not try.
588
589 @kindex C-x r y
590 @findex yank-rectangle
591 To yank the last killed rectangle, type @kbd{C-x r y}
592 (@code{yank-rectangle}). Yanking a rectangle is the opposite of killing
593 one. Point specifies where to put the rectangle's upper left corner.
594 The rectangle's first line is inserted there, the rectangle's second
595 line is inserted at the same horizontal position, but one line
596 vertically down, and so on. The number of lines affected is determined
597 by the height of the saved rectangle.
598
599 You can convert single-column lists into double-column lists using
600 rectangle killing and yanking; kill the second half of the list as a
601 rectangle and then yank it beside the first line of the list.
602 @xref{Two-Column}, for another way to edit multi-column text.
603
604 You can also copy rectangles into and out of registers with @kbd{C-x r
605 r @var{r}} and @kbd{C-x r i @var{r}}. @xref{RegRect,,Rectangle
606 Registers}.
607
608 @kindex C-x r o
609 @findex open-rectangle
610 @kindex C-x r c
611 @findex clear-rectangle
612 There are two commands you can use for making blank rectangles:
613 @kbd{C-x r c} (@code{clear-rectangle}) which blanks out existing text,
614 and @kbd{C-x r o} (@code{open-rectangle}) which inserts a blank
615 rectangle. Clearing a rectangle is equivalent to deleting it and then
616 inserting a blank rectangle of the same size.
617
618 @findex delete-whitespace-rectangle
619 The command @kbd{M-x delete-whitespace-rectangle} deletes horizontal
620 whitespace starting from a particular column. This applies to each of
621 the lines in the rectangle, and the column is specified by the left
622 edge of the rectangle. The right edge of the rectangle does not make
623 any difference to this command.
624
625 @kindex C-x r t
626 @findex string-rectangle
627 The command @kbd{C-x r t} (@code{string-rectangle}) replaces the
628 contents of a region-rectangle with a string on each line. The
629 string's width need not be the same as the width of the rectangle. If
630 the string's width is less, the text after the rectangle shifts left;
631 if the string is wider than the rectangle, the text after the
632 rectangle shifts right.
633
634 @findex string-insert-rectangle
635 The command @kbd{M-x string-insert-rectangle} is similar to
636 @code{string-rectangle}, but inserts the string on each line,
637 shifting the original text to the right.
638
639 @node CUA Bindings, Registers, Rectangles, Top
640 @section CUA Bindings
641 @findex cua-mode
642 @vindex cua-mode
643 @cindex CUA key bindings
644 @vindex cua-enable-cua-keys
645 The command @kbd{M-x cua-mode} sets up key bindings that are
646 compatible with the Common User Access (CUA) system used in many other
647 applications. @kbd{C-x} means cut (kill), @kbd{C-c} copy, @kbd{C-v}
648 paste (yank), and @kbd{C-z} undo. Standard Emacs commands like
649 @kbd{C-x C-c} still work, because @kbd{C-x} and @kbd{C-c} only take
650 effect when the mark is active (and the region is highlighted).
651 However, if you don't want to override these bindings in Emacs at all,
652 set @code{cua-enable-cua-keys} to @code{nil}.
653
654 In CUA mode, using @kbd{Shift} together with the movement keys
655 activates and highlights the region over which they move. The
656 standard (unshifted) movement keys deactivate the mark, and typed text
657 replaces the active region as in Delete-Selection mode
658 (@pxref{Mouse Commands}).
659
660 To enter an Emacs command like @kbd{C-x C-f} while the mark is
661 active, use one of the following methods: either hold @kbd{Shift}
662 together with the prefix key, e.g. @kbd{S-C-x C-f}, or quickly type
663 the prefix key twice, e.g. @kbd{C-x C-x C-f}.
664
665 @cindex rectangle highlighting
666 CUA mode provides enhanced rectangle support with visible
667 rectangle highlighting. Use @kbd{C-RET} to start a rectangle,
668 extend it using the movement commands, and cut or copy it using
669 @kbd{C-x} or @kbd{C-c}. @kbd{RET} moves the cursor to the next
670 (clockwise) corner of the rectangle, so you can easily expand it in
671 any direction. Normal text you type is inserted to the left or right
672 of each line in the rectangle (on the same side as the cursor).
673
674 With CUA you can easily copy text and rectangles into and out of
675 registers by providing a one-digit numeric prefix to the kill, copy,
676 and yank commands, e.g. @kbd{C-1 C-c} copies the region into register
677 @code{1}, and @kbd{C-2 C-v} yanks the contents of register @code{2}.
678
679 @cindex global mark
680 CUA mode also has a global mark feature which allows easy moving and
681 copying of text between buffers. Use @kbd{C-S-SPC} to toggle the
682 global mark on and off. When the global mark is on, all text that you
683 kill or copy is automatically inserted at the global mark, and text
684 you type is inserted at the global mark rather than at the current
685 position.
686
687 For example, to copy words from various buffers into a word list in
688 a given buffer, set the global mark in the target buffer, then
689 navigate to each of the words you want in the list, mark it (e.g. with
690 @kbd{S-M-f}), copy it to the list with @kbd{C-c} or @kbd{M-w}, and
691 insert a newline after the word in the target list by pressing
692 @key{RET}.
693
694 @ifnottex
695 @lowersections
696 @end ifnottex
697
698 @ignore
699 arch-tag: d8da8f96-0928-449a-816e-ff2d3497866c
700 @end ignore