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1 \input texinfo @c -*-texinfo-*-
2 @c %**start of header
3 @setfilename elisp
4 @settitle GNU Emacs Lisp Reference Manual
5 @c %**end of header
6
7 @c Version of the manual and of Emacs.
8 @c Please remember to update the edition number in README as well.
9 @set VERSION 2.9
10 @set EMACSVER 23.0.60
11
12 @c in general, keep the following line commented out, unless doing a
13 @c copy of this manual that will be published. The manual should go
14 @c onto the distribution in the full, 8.5 x 11" size.
15 @c set smallbook
16
17 @ifset smallbook
18 @smallbook
19 @end ifset
20
21 @c per rms and peterb, use 10pt fonts for the main text, mostly to
22 @c save on paper cost.
23 @c Do this inside @tex for now, so current makeinfo does not complain.
24 @tex
25 @ifset smallbook
26 @fonttextsize 10
27 \global\let\urlcolor=\Black % don't print links in grayscale
28 \global\let\linkcolor=\Black
29 @end ifset
30 \global\hbadness=6666 % don't worry about not-too-underfull boxes
31 @end tex
32
33 @c Combine indices.
34 @synindex cp fn
35 @syncodeindex vr fn
36 @syncodeindex ky fn
37 @syncodeindex pg fn
38 @c We use the "type index" to index new functions and variables.
39 @c @syncodeindex tp fn
40
41 @copying
42 This is edition @value{VERSION} of the GNU Emacs Lisp Reference Manual,@*
43 corresponding to Emacs version @value{EMACSVER}.
44
45 Copyright @copyright{} 1990, 1991, 1992, 1993, 1994, 1995, 1996, 1998,
46 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008 Free Software
47 Foundation, Inc.
48
49 @quotation
50 Permission is granted to copy, distribute and/or modify this document
51 under the terms of the GNU Free Documentation License, Version 1.2 or
52 any later version published by the Free Software Foundation; with the
53 Invariant Sections being ``GNU General Public License,'' with the
54 Front-Cover texts being ``A GNU Manual,'' and with the Back-Cover
55 Texts as in (a) below. A copy of the license is included in the
56 section entitled ``GNU Free Documentation License.''
57
58 (a) The FSF's Back-Cover Text is: ``You are free to copy and modify
59 this GNU Manual. Buying copies from GNU Press supports the FSF in
60 developing GNU and promoting software freedom.''
61 @end quotation
62 @end copying
63
64 @dircategory Emacs
65 @direntry
66 * Elisp: (elisp). The Emacs Lisp Reference Manual.
67 @end direntry
68
69 @titlepage
70 @title GNU Emacs Lisp Reference Manual
71 @subtitle For Emacs Version @value{EMACSVER}
72 @subtitle Revision @value{VERSION}, April 2007
73
74 @author by Bil Lewis, Dan LaLiberte, Richard Stallman
75 @author and the GNU Manual Group
76 @page
77 @vskip 0pt plus 1filll
78 @insertcopying
79
80 @sp 2
81 Published by the Free Software Foundation @*
82 51 Franklin St, Fifth Floor @*
83 Boston, MA 02110-1301 @*
84 USA @*
85 ISBN 1-882114-74-4
86
87 @sp 2
88 Cover art by Etienne Suvasa.
89 @end titlepage
90
91
92 @c Print the tables of contents
93 @summarycontents
94 @contents
95
96
97 @ifnottex
98 @node Top, Introduction, (dir), (dir)
99 @top Emacs Lisp
100
101 This Info file contains edition @value{VERSION} of the GNU Emacs Lisp
102 Reference Manual, corresponding to GNU Emacs version @value{EMACSVER}.
103 @end ifnottex
104
105 @menu
106 * Introduction:: Introduction and conventions used.
107
108 * Lisp Data Types:: Data types of objects in Emacs Lisp.
109 * Numbers:: Numbers and arithmetic functions.
110 * Strings and Characters:: Strings, and functions that work on them.
111 * Lists:: Lists, cons cells, and related functions.
112 * Sequences Arrays Vectors:: Lists, strings and vectors are called sequences.
113 Certain functions act on any kind of sequence.
114 The description of vectors is here as well.
115 * Hash Tables:: Very fast lookup-tables.
116 * Symbols:: Symbols represent names, uniquely.
117
118 * Evaluation:: How Lisp expressions are evaluated.
119 * Control Structures:: Conditionals, loops, nonlocal exits.
120 * Variables:: Using symbols in programs to stand for values.
121 * Functions:: A function is a Lisp program
122 that can be invoked from other functions.
123 * Macros:: Macros are a way to extend the Lisp language.
124 * Customization:: Writing customization declarations.
125
126 * Loading:: Reading files of Lisp code into Lisp.
127 * Byte Compilation:: Compilation makes programs run faster.
128 * Advising Functions:: Adding to the definition of a function.
129 * Debugging:: Tools and tips for debugging Lisp programs.
130
131 * Read and Print:: Converting Lisp objects to text and back.
132 * Minibuffers:: Using the minibuffer to read input.
133 * Command Loop:: How the editor command loop works,
134 and how you can call its subroutines.
135 * Keymaps:: Defining the bindings from keys to commands.
136 * Modes:: Defining major and minor modes.
137 * Documentation:: Writing and using documentation strings.
138
139 * Files:: Accessing files.
140 * Backups and Auto-Saving:: Controlling how backups and auto-save
141 files are made.
142 * Buffers:: Creating and using buffer objects.
143 * Windows:: Manipulating windows and displaying buffers.
144 * Frames:: Making multiple system-level windows.
145 * Positions:: Buffer positions and motion functions.
146 * Markers:: Markers represent positions and update
147 automatically when the text is changed.
148
149 * Text:: Examining and changing text in buffers.
150 * Non-ASCII Characters:: Non-ASCII text in buffers and strings.
151 * Searching and Matching:: Searching buffers for strings or regexps.
152 * Syntax Tables:: The syntax table controls word and list parsing.
153 * Abbrevs:: How Abbrev mode works, and its data structures.
154
155 * Processes:: Running and communicating with subprocesses.
156 * Display:: Features for controlling the screen display.
157 * System Interface:: Getting the user id, system type, environment
158 variables, and other such things.
159
160 Appendices
161
162 * Antinews:: Info for users downgrading to Emacs 21.
163 * GNU Free Documentation License:: The license for this documentation
164 * GPL:: Conditions for copying and changing GNU Emacs.
165 * Tips:: Advice and coding conventions for Emacs Lisp.
166 * GNU Emacs Internals:: Building and dumping Emacs;
167 internal data structures.
168 * Standard Errors:: List of all error symbols.
169 * Standard Buffer-Local Variables::
170 List of variables buffer-local in all buffers.
171 * Standard Keymaps:: List of standard keymaps.
172 * Standard Hooks:: List of standard hook variables.
173
174 * Index:: Index including concepts, functions, variables,
175 and other terms.
176
177 @ignore
178 * New Symbols:: New functions and variables in Emacs @value{EMACSVER}.
179 @end ignore
180
181 @c Do NOT modify the following 3 lines! They must have this form to
182 @c be correctly identified by `texinfo-multiple-files-update'. In
183 @c particular, the detailed menu header line MUST be identical to the
184 @c value of `texinfo-master-menu-header'. See texnfo-upd.el.
185
186 @detailmenu
187 --- The Detailed Node Listing ---
188 ---------------------------------
189
190 Here are other nodes that are inferiors of those already listed,
191 mentioned here so you can get to them in one step:
192
193 Introduction
194
195 * Caveats:: Flaws and a request for help.
196 * Lisp History:: Emacs Lisp is descended from Maclisp.
197 * Conventions:: How the manual is formatted.
198 * Version Info:: Which Emacs version is running?
199 * Acknowledgements:: The authors, editors, and sponsors of this manual.
200
201 Conventions
202
203 * Some Terms:: Explanation of terms we use in this manual.
204 * nil and t:: How the symbols @code{nil} and @code{t} are used.
205 * Evaluation Notation:: The format we use for examples of evaluation.
206 * Printing Notation:: The format we use for examples that print output.
207 * Error Messages:: The format we use for examples of errors.
208 * Buffer Text Notation:: The format we use for buffer contents in examples.
209 * Format of Descriptions:: Notation for describing functions, variables, etc.
210
211 Format of Descriptions
212
213 * A Sample Function Description:: A description of an imaginary
214 function, @code{foo}.
215 * A Sample Variable Description:: A description of an imaginary
216 variable, @code{electric-future-map}.
217
218 Lisp Data Types
219
220 * Printed Representation:: How Lisp objects are represented as text.
221 * Comments:: Comments and their formatting conventions.
222 * Programming Types:: Types found in all Lisp systems.
223 * Editing Types:: Types specific to Emacs.
224 * Circular Objects:: Read syntax for circular structure.
225 * Type Predicates:: Tests related to types.
226 * Equality Predicates:: Tests of equality between any two objects.
227
228 Programming Types
229
230 * Integer Type:: Numbers without fractional parts.
231 * Floating Point Type:: Numbers with fractional parts and with a large range.
232 * Character Type:: The representation of letters, numbers and
233 control characters.
234 * Symbol Type:: A multi-use object that refers to a function,
235 variable, property list, or itself.
236 * Sequence Type:: Both lists and arrays are classified as sequences.
237 * Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
238 * Array Type:: Arrays include strings and vectors.
239 * String Type:: An (efficient) array of characters.
240 * Vector Type:: One-dimensional arrays.
241 * Char-Table Type:: One-dimensional sparse arrays indexed by characters.
242 * Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
243 * Hash Table Type:: Super-fast lookup tables.
244 * Function Type:: A piece of executable code you can call from elsewhere.
245 * Macro Type:: A method of expanding an expression into another
246 expression, more fundamental but less pretty.
247 * Primitive Function Type:: A function written in C, callable from Lisp.
248 * Byte-Code Type:: A function written in Lisp, then compiled.
249 * Autoload Type:: A type used for automatically loading seldom-used
250 functions.
251
252 Character Type
253
254 * Basic Char Syntax:: Syntax for regular characters.
255 * General Escape Syntax:: How to specify characters by their codes.
256 * Ctl-Char Syntax:: Syntax for control characters.
257 * Meta-Char Syntax:: Syntax for meta-characters.
258 * Other Char Bits:: Syntax for hyper-, super-, and alt-characters.
259
260 Cons Cell and List Types
261
262 * Box Diagrams:: Drawing pictures of lists.
263 * Dotted Pair Notation:: An alternative syntax for lists.
264 * Association List Type:: A specially constructed list.
265
266 String Type
267
268 * Syntax for Strings:: How to specify Lisp strings.
269 * Non-ASCII in Strings:: International characters in strings.
270 * Nonprinting Characters:: Literal unprintable characters in strings.
271 * Text Props and Strings:: Strings with text properties.
272
273 Editing Types
274
275 * Buffer Type:: The basic object of editing.
276 * Marker Type:: A position in a buffer.
277 * Window Type:: What makes buffers visible.
278 * Frame Type:: Windows subdivide frames.
279 * Window Configuration Type:: Recording the way a frame is subdivided.
280 * Frame Configuration Type:: Recording the status of all frames.
281 * Process Type:: A process running on the underlying OS.
282 * Stream Type:: Receive or send characters.
283 * Keymap Type:: What function a keystroke invokes.
284 * Overlay Type:: How an overlay is represented.
285
286 Numbers
287
288 * Integer Basics:: Representation and range of integers.
289 * Float Basics:: Representation and range of floating point.
290 * Predicates on Numbers:: Testing for numbers.
291 * Comparison of Numbers:: Equality and inequality predicates.
292 * Numeric Conversions:: Converting float to integer and vice versa.
293 * Arithmetic Operations:: How to add, subtract, multiply and divide.
294 * Rounding Operations:: Explicitly rounding floating point numbers.
295 * Bitwise Operations:: Logical and, or, not, shifting.
296 * Math Functions:: Trig, exponential and logarithmic functions.
297 * Random Numbers:: Obtaining random integers, predictable or not.
298
299 Strings and Characters
300
301 * String Basics:: Basic properties of strings and characters.
302 * Predicates for Strings:: Testing whether an object is a string or char.
303 * Creating Strings:: Functions to allocate new strings.
304 * Modifying Strings:: Altering the contents of an existing string.
305 * Text Comparison:: Comparing characters or strings.
306 * String Conversion:: Converting characters to strings and vice versa.
307 * Formatting Strings:: @code{format}: Emacs's analogue of @code{printf}.
308 * Case Conversion:: Case conversion functions.
309 * Case Tables:: Customizing case conversion.
310
311 Lists
312
313 * Cons Cells:: How lists are made out of cons cells.
314 * List-related Predicates:: Is this object a list? Comparing two lists.
315 * List Elements:: Extracting the pieces of a list.
316 * Building Lists:: Creating list structure.
317 * List Variables:: Modifying lists stored in variables.
318 * Modifying Lists:: Storing new pieces into an existing list.
319 * Sets And Lists:: A list can represent a finite mathematical set.
320 * Association Lists:: A list can represent a finite relation or mapping.
321 * Rings:: Managing a fixed-size ring of objects.
322
323 Modifying Existing List Structure
324
325 * Setcar:: Replacing an element in a list.
326 * Setcdr:: Replacing part of the list backbone.
327 This can be used to remove or add elements.
328 * Rearrangement:: Reordering the elements in a list; combining lists.
329
330 Sequences, Arrays, and Vectors
331
332 * Sequence Functions:: Functions that accept any kind of sequence.
333 * Arrays:: Characteristics of arrays in Emacs Lisp.
334 * Array Functions:: Functions specifically for arrays.
335 * Vectors:: Special characteristics of Emacs Lisp vectors.
336 * Vector Functions:: Functions specifically for vectors.
337 * Char-Tables:: How to work with char-tables.
338 * Bool-Vectors:: How to work with bool-vectors.
339
340 Hash Tables
341
342 * Creating Hash:: Functions to create hash tables.
343 * Hash Access:: Reading and writing the hash table contents.
344 * Defining Hash:: Defining new comparison methods
345 * Other Hash:: Miscellaneous.
346
347 Symbols
348
349 * Symbol Components:: Symbols have names, values, function definitions
350 and property lists.
351 * Definitions:: A definition says how a symbol will be used.
352 * Creating Symbols:: How symbols are kept unique.
353 * Property Lists:: Each symbol has a property list
354 for recording miscellaneous information.
355
356 Property Lists
357
358 * Plists and Alists:: Comparison of the advantages of property
359 lists and association lists.
360 * Symbol Plists:: Functions to access symbols' property lists.
361 * Other Plists:: Accessing property lists stored elsewhere.
362
363 Evaluation
364
365 * Intro Eval:: Evaluation in the scheme of things.
366 * Forms:: How various sorts of objects are evaluated.
367 * Quoting:: Avoiding evaluation (to put constants in
368 the program).
369 * Eval:: How to invoke the Lisp interpreter explicitly.
370
371 Kinds of Forms
372
373 * Self-Evaluating Forms:: Forms that evaluate to themselves.
374 * Symbol Forms:: Symbols evaluate as variables.
375 * Classifying Lists:: How to distinguish various sorts of list forms.
376 * Function Indirection:: When a symbol appears as the car of a list,
377 we find the real function via the symbol.
378 * Function Forms:: Forms that call functions.
379 * Macro Forms:: Forms that call macros.
380 * Special Forms:: "Special forms" are idiosyncratic primitives,
381 most of them extremely important.
382 * Autoloading:: Functions set up to load files
383 containing their real definitions.
384
385 Control Structures
386
387 * Sequencing:: Evaluation in textual order.
388 * Conditionals:: @code{if}, @code{cond}, @code{when}, @code{unless}.
389 * Combining Conditions:: @code{and}, @code{or}, @code{not}.
390 * Iteration:: @code{while} loops.
391 * Nonlocal Exits:: Jumping out of a sequence.
392
393 Nonlocal Exits
394
395 * Catch and Throw:: Nonlocal exits for the program's own purposes.
396 * Examples of Catch:: Showing how such nonlocal exits can be written.
397 * Errors:: How errors are signaled and handled.
398 * Cleanups:: Arranging to run a cleanup form if an
399 error happens.
400
401 Errors
402
403 * Signaling Errors:: How to report an error.
404 * Processing of Errors:: What Emacs does when you report an error.
405 * Handling Errors:: How you can trap errors and continue execution.
406 * Error Symbols:: How errors are classified for trapping them.
407 * Standard Errors:: List of all error symbols.
408
409 Variables
410
411 * Global Variables:: Variable values that exist permanently, everywhere.
412 * Constant Variables:: Certain "variables" have values that never change.
413 * Local Variables:: Variable values that exist only temporarily.
414 * Void Variables:: Symbols that lack values.
415 * Defining Variables:: A definition says a symbol is used as a variable.
416 * Tips for Defining:: Things you should think about when you
417 define a variable.
418 * Accessing Variables:: Examining values of variables whose names
419 are known only at run time.
420 * Setting Variables:: Storing new values in variables.
421 * Variable Scoping:: How Lisp chooses among local and global values.
422 * Buffer-Local Variables:: Variable values in effect only in one buffer.
423 * Future Local Variables:: New kinds of local values we might add some day.
424 * File Local Variables:: Handling local variable lists in files.
425 * Variable Aliases:: Variables that are aliases for other variables.
426 * Variables with Restricted Values:: Non-constant variables whose value can
427 @emph{not} be an arbitrary Lisp object.
428 * Standard Buffer-Local Variables::
429 List of variables buffer-local in all buffers.
430
431 Scoping Rules for Variable Bindings
432
433 * Scope:: Scope means where in the program a value
434 is visible. Comparison with other languages.
435 * Extent:: Extent means how long in time a value exists.
436 * Impl of Scope:: Two ways to implement dynamic scoping.
437 * Using Scoping:: How to use dynamic scoping carefully and
438 avoid problems.
439
440 Buffer-Local Variables
441
442 * Intro to Buffer-Local:: Introduction and concepts.
443 * Creating Buffer-Local:: Creating and destroying buffer-local bindings.
444 * Default Value:: The default value is seen in buffers
445 that don't have their own buffer-local values.
446
447 Functions
448
449 * What Is a Function:: Lisp functions vs primitives; terminology.
450 * Lambda Expressions:: How functions are expressed as Lisp objects.
451 * Function Names:: A symbol can serve as the name of a function.
452 * Defining Functions:: Lisp expressions for defining functions.
453 * Calling Functions:: How to use an existing function.
454 * Mapping Functions:: Applying a function to each element of a list, etc.
455 * Anonymous Functions:: Lambda-expressions are functions with no names.
456 * Function Cells:: Accessing or setting the function definition
457 of a symbol.
458 * Obsolete Functions:: Declaring functions obsolete.
459 * Inline Functions:: Defining functions that the compiler will open code.
460 * Function Safety:: Determining whether a function is safe to call.
461 * Related Topics:: Cross-references to specific Lisp primitives
462 that have a special bearing on how
463 functions work.
464
465 Lambda Expressions
466
467 * Lambda Components:: The parts of a lambda expression.
468 * Simple Lambda:: A simple example.
469 * Argument List:: Details and special features of argument lists.
470 * Function Documentation:: How to put documentation in a function.
471
472 Macros
473
474 * Simple Macro:: A basic example.
475 * Expansion:: How, when and why macros are expanded.
476 * Compiling Macros:: How macros are expanded by the compiler.
477 * Defining Macros:: How to write a macro definition.
478 * Backquote:: Easier construction of list structure.
479 * Problems with Macros:: Don't evaluate the macro arguments too many times.
480 Don't hide the user's variables.
481 * Indenting Macros:: Specifying how to indent macro calls.
482
483 Common Problems Using Macros
484
485 * Wrong Time:: Do the work in the expansion, not in the macro.
486 * Argument Evaluation:: The expansion should evaluate each macro arg once.
487 * Surprising Local Vars:: Local variable bindings in the expansion
488 require special care.
489 * Eval During Expansion:: Don't evaluate them; put them in the expansion.
490 * Repeated Expansion:: Avoid depending on how many times expansion is done.
491
492 Writing Customization Definitions
493
494 * Common Keywords:: Common keyword arguments for all kinds of
495 customization declarations.
496 * Group Definitions:: Writing customization group definitions.
497 * Variable Definitions:: Declaring user options.
498 * Customization Types:: Specifying the type of a user option.
499
500 Customization Types
501
502 * Simple Types:: Simple customization types: sexp, integer, number,
503 string, file, directory, alist.
504 * Composite Types:: Build new types from other types or data.
505 * Splicing into Lists:: Splice elements into list with @code{:inline}.
506 * Type Keywords:: Keyword-argument pairs in a customization type.
507 * Defining New Types:: Give your type a name.
508
509 Loading
510
511 * How Programs Do Loading:: The @code{load} function and others.
512 * Load Suffixes:: Details about the suffixes that @code{load} tries.
513 * Library Search:: Finding a library to load.
514 * Loading Non-ASCII:: Non-@acronym{ASCII} characters in Emacs Lisp files.
515 * Autoload:: Setting up a function to autoload.
516 * Repeated Loading:: Precautions about loading a file twice.
517 * Named Features:: Loading a library if it isn't already loaded.
518 * Where Defined:: Finding which file defined a certain symbol.
519 * Unloading:: How to "unload" a library that was loaded.
520 * Hooks for Loading:: Providing code to be run when
521 particular libraries are loaded.
522
523 Byte Compilation
524
525 * Speed of Byte-Code:: An example of speedup from byte compilation.
526 * Compilation Functions:: Byte compilation functions.
527 * Docs and Compilation:: Dynamic loading of documentation strings.
528 * Dynamic Loading:: Dynamic loading of individual functions.
529 * Eval During Compile:: Code to be evaluated when you compile.
530 * Compiler Errors:: Handling compiler error messages.
531 * Byte-Code Objects:: The data type used for byte-compiled functions.
532 * Disassembly:: Disassembling byte-code; how to read byte-code.
533
534 Advising Emacs Lisp Functions
535
536 * Simple Advice:: A simple example to explain the basics of advice.
537 * Defining Advice:: Detailed description of @code{defadvice}.
538 * Around-Advice:: Wrapping advice around a function's definition.
539 * Computed Advice:: ...is to @code{defadvice} as @code{fset} is to @code{defun}.
540 * Activation of Advice:: Advice doesn't do anything until you activate it.
541 * Enabling Advice:: You can enable or disable each piece of advice.
542 * Preactivation:: Preactivation is a way of speeding up the
543 loading of compiled advice.
544 * Argument Access in Advice:: How advice can access the function's arguments.
545 * Advising Primitives:: Accessing arguments when advising a primitive.
546 * Combined Definition:: How advice is implemented.
547
548 Debugging Lisp Programs
549
550 * Debugger:: How the Emacs Lisp debugger is implemented.
551 * Edebug:: A source-level Emacs Lisp debugger.
552 * Syntax Errors:: How to find syntax errors.
553 * Test Coverage:: Ensuring you have tested all branches in your code.
554 * Compilation Errors:: How to find errors that show up in
555 byte compilation.
556
557 The Lisp Debugger
558
559 * Error Debugging:: Entering the debugger when an error happens.
560 * Infinite Loops:: Stopping and debugging a program that doesn't exit.
561 * Function Debugging:: Entering it when a certain function is called.
562 * Explicit Debug:: Entering it at a certain point in the program.
563 * Using Debugger:: What the debugger does; what you see while in it.
564 * Debugger Commands:: Commands used while in the debugger.
565 * Invoking the Debugger:: How to call the function @code{debug}.
566 * Internals of Debugger:: Subroutines of the debugger, and global variables.
567
568 Edebug
569
570 * Using Edebug:: Introduction to use of Edebug.
571 * Instrumenting:: You must instrument your code
572 in order to debug it with Edebug.
573 * Edebug Execution Modes:: Execution modes, stopping more or less often.
574 * Jumping:: Commands to jump to a specified place.
575 * Edebug Misc:: Miscellaneous commands.
576 * Breaks:: Setting breakpoints to make the program stop.
577 * Trapping Errors:: Trapping errors with Edebug.
578 * Edebug Views:: Views inside and outside of Edebug.
579 * Edebug Eval:: Evaluating expressions within Edebug.
580 * Eval List:: Expressions whose values are displayed
581 each time you enter Edebug.
582 * Printing in Edebug:: Customization of printing.
583 * Trace Buffer:: How to produce trace output in a buffer.
584 * Coverage Testing:: How to test evaluation coverage.
585 * The Outside Context:: Data that Edebug saves and restores.
586 * Edebug and Macros:: Specifying how to handle macro calls.
587 * Edebug Options:: Option variables for customizing Edebug.
588
589 Debugging Invalid Lisp Syntax
590
591 * Excess Open:: How to find a spurious open paren or missing close.
592 * Excess Close:: How to find a spurious close paren or missing open.
593
594 Reading and Printing Lisp Objects
595
596 * Streams Intro:: Overview of streams, reading and printing.
597 * Input Streams:: Various data types that can be used as
598 input streams.
599 * Input Functions:: Functions to read Lisp objects from text.
600 * Output Streams:: Various data types that can be used as
601 output streams.
602 * Output Functions:: Functions to print Lisp objects as text.
603 * Output Variables:: Variables that control what the printing
604 functions do.
605
606 Minibuffers
607
608 * Intro to Minibuffers:: Basic information about minibuffers.
609 * Text from Minibuffer:: How to read a straight text string.
610 * Object from Minibuffer:: How to read a Lisp object or expression.
611 * Minibuffer History:: Recording previous minibuffer inputs
612 so the user can reuse them.
613 * Initial Input:: Specifying initial contents for the minibuffer.
614 * Completion:: How to invoke and customize completion.
615 * Yes-or-No Queries:: Asking a question with a simple answer.
616 * Multiple Queries:: Asking a series of similar questions.
617 * Reading a Password:: Reading a password from the terminal.
618 * Minibuffer Commands:: Commands used as key bindings in minibuffers.
619 * Minibuffer Contents:: How such commands access the minibuffer text.
620 * Minibuffer Windows:: Operating on the special minibuffer windows.
621 * Recursive Mini:: Whether recursive entry to minibuffer is allowed.
622 * Minibuffer Misc:: Various customization hooks and variables.
623
624 Completion
625
626 * Basic Completion:: Low-level functions for completing strings.
627 (These are too low level to use the minibuffer.)
628 * Minibuffer Completion:: Invoking the minibuffer with completion.
629 * Completion Commands:: Minibuffer commands that do completion.
630 * High-Level Completion:: Convenient special cases of completion
631 (reading buffer name, file name, etc.)
632 * Reading File Names:: Using completion to read file names.
633 * Programmed Completion:: Finding the completions for a given file name.
634
635 Command Loop
636
637 * Command Overview:: How the command loop reads commands.
638 * Defining Commands:: Specifying how a function should read arguments.
639 * Interactive Call:: Calling a command, so that it will read arguments.
640 * Distinguish Interactive:: Making a command distinguish interactive calls.
641 * Command Loop Info:: Variables set by the command loop for you to examine.
642 * Adjusting Point:: Adjustment of point after a command.
643 * Input Events:: What input looks like when you read it.
644 * Reading Input:: How to read input events from the keyboard or mouse.
645 * Special Events:: Events processed immediately and individually.
646 * Waiting:: Waiting for user input or elapsed time.
647 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
648 * Prefix Command Arguments:: How the commands to set prefix args work.
649 * Recursive Editing:: Entering a recursive edit,
650 and why you usually shouldn't.
651 * Disabling Commands:: How the command loop handles disabled commands.
652 * Command History:: How the command history is set up, and how accessed.
653 * Keyboard Macros:: How keyboard macros are implemented.
654
655 Defining Commands
656
657 * Using Interactive:: General rules for @code{interactive}.
658 * Interactive Codes:: The standard letter-codes for reading arguments
659 in various ways.
660 * Interactive Examples:: Examples of how to read interactive arguments.
661
662 Input Events
663
664 * Keyboard Events:: Ordinary characters--keys with symbols on them.
665 * Function Keys:: Function keys--keys with names, not symbols.
666 * Mouse Events:: Overview of mouse events.
667 * Click Events:: Pushing and releasing a mouse button.
668 * Drag Events:: Moving the mouse before releasing the button.
669 * Button-Down Events:: A button was pushed and not yet released.
670 * Repeat Events:: Double and triple click (or drag, or down).
671 * Motion Events:: Just moving the mouse, not pushing a button.
672 * Focus Events:: Moving the mouse between frames.
673 * Misc Events:: Other events the system can generate.
674 * Event Examples:: Examples of the lists for mouse events.
675 * Classifying Events:: Finding the modifier keys in an event symbol.
676 * Accessing Mouse:: Functions to extract info from mouse events.
677 * Accessing Scroll:: Functions to get info from scroll bar events.
678 * Strings of Events:: Special considerations for putting
679 keyboard character events in a string.
680
681 Reading Input
682
683 * Key Sequence Input:: How to read one key sequence.
684 * Reading One Event:: How to read just one event.
685 * Event Mod:: How Emacs modifies events as they are read.
686 * Invoking the Input Method:: How reading an event uses the input method.
687 * Quoted Character Input:: Asking the user to specify a character.
688 * Event Input Misc:: How to reread or throw away input events.
689
690 Keymaps
691
692 * Key Sequences:: Key sequences as Lisp objects.
693 * Keymap Basics:: Basic concepts of keymaps.
694 * Format of Keymaps:: What a keymap looks like as a Lisp object.
695 * Creating Keymaps:: Functions to create and copy keymaps.
696 * Inheritance and Keymaps:: How one keymap can inherit the bindings
697 of another keymap.
698 * Prefix Keys:: Defining a key with a keymap as its definition.
699 * Active Keymaps:: How Emacs searches the active keymaps
700 for a key binding.
701 * Searching Keymaps:: A pseudo-Lisp summary of searching active maps.
702 * Controlling Active Maps:: Each buffer has a local keymap
703 to override the standard (global) bindings.
704 A minor mode can also override them.
705 * Key Lookup:: How extracting elements from keymaps works.
706 * Functions for Key Lookup:: How to request key lookup.
707 * Changing Key Bindings:: Redefining a key in a keymap.
708 * Remapping Commands:: A keymap can translate one command to another.
709 * Translation Keymaps:: Keymaps for translating sequences of events.
710 * Key Binding Commands:: Interactive interfaces for redefining keys.
711 * Scanning Keymaps:: Looking through all keymaps, for printing help.
712 * Menu Keymaps:: A keymap can define a menu for X
713 or for use from the terminal.
714 * Standard Keymaps:: List of standard keymaps.
715
716 Major and Minor Modes
717
718 * Hooks:: How to use hooks; how to write code that
719 provides hooks.
720 * Major Modes:: Defining major modes.
721 * Minor Modes:: Defining minor modes.
722 * Mode Line Format:: Customizing the text that appears in the mode line.
723 * Imenu:: How a mode can provide a menu
724 of definitions in the buffer.
725 * Font Lock Mode:: How modes can highlight text according to syntax.
726 * Desktop Save Mode:: How modes can have buffer state saved between
727 Emacs sessions.
728
729 Menu Keymaps
730
731 * Defining Menus:: How to make a keymap that defines a menu.
732 * Mouse Menus:: How users actuate the menu with the mouse.
733 * Keyboard Menus:: How users actuate the menu with the keyboard.
734 * Menu Example:: Making a simple menu.
735 * Menu Bar:: How to customize the menu bar.
736 * Tool Bar:: A tool bar is a row of images.
737 * Modifying Menus:: How to add new items to a menu.
738
739 Defining Menus
740
741 * Simple Menu Items:: A simple kind of menu key binding,
742 limited in capabilities.
743 * Extended Menu Items:: More powerful menu item definitions
744 let you specify keywords to enable
745 various features.
746 * Menu Separators:: Drawing a horizontal line through a menu.
747 * Alias Menu Items:: Using command aliases in menu items.
748
749 Major and Minor Modes
750
751 * Hooks:: How to use hooks; how to write code that provides hooks.
752 * Major Modes:: Defining major modes.
753 * Minor Modes:: Defining minor modes.
754 * Mode Line Format:: Customizing the text that appears in the mode line.
755 * Imenu:: How a mode can provide a menu
756 of definitions in the buffer.
757 * Font Lock Mode:: How modes can highlight text according to syntax.
758 * Desktop Save Mode:: How modes can have buffer state saved between
759 Emacs sessions.
760
761 Major Modes
762
763 * Major Mode Basics::
764 * Major Mode Conventions:: Coding conventions for keymaps, etc.
765 * Example Major Modes:: Text mode and Lisp modes.
766 * Auto Major Mode:: How Emacs chooses the major mode automatically.
767 * Mode Help:: Finding out how to use a mode.
768 * Derived Modes:: Defining a new major mode based on another major
769 mode.
770 * Generic Modes:: Defining a simple major mode that supports
771 comment syntax and Font Lock mode.
772 * Mode Hooks:: Hooks run at the end of major mode functions.
773
774 Minor Modes
775
776 * Minor Mode Conventions:: Tips for writing a minor mode.
777 * Keymaps and Minor Modes:: How a minor mode can have its own keymap.
778 * Defining Minor Modes:: A convenient facility for defining minor modes.
779
780 Mode Line Format
781
782 * Mode Line Basics::
783 * Mode Line Data:: The data structure that controls the mode line.
784 * Mode Line Variables:: Variables used in that data structure.
785 * %-Constructs:: Putting information into a mode line.
786 * Properties in Mode:: Using text properties in the mode line.
787 * Header Lines:: Like a mode line, but at the top.
788 * Emulating Mode Line:: Formatting text as the mode line would.
789
790 Font Lock Mode
791
792 * Font Lock Basics:: Overview of customizing Font Lock.
793 * Search-based Fontification:: Fontification based on regexps.
794 * Customizing Keywords:: Customizing search-based fontification.
795 * Other Font Lock Variables:: Additional customization facilities.
796 * Levels of Font Lock:: Each mode can define alternative levels
797 so that the user can select more or less.
798 * Precalculated Fontification:: How Lisp programs that produce the buffer
799 contents can also specify how to fontify it.
800 * Faces for Font Lock:: Special faces specifically for Font Lock.
801 * Syntactic Font Lock:: Fontification based on syntax tables.
802 * Setting Syntax Properties:: Defining character syntax based on context
803 using the Font Lock mechanism.
804 * Multiline Font Lock:: How to coerce Font Lock into properly
805 highlighting multiline constructs.
806
807 Multiline Font Lock Constructs
808
809 * Font Lock Multiline:: Marking multiline chunks with a text property
810 * Region to Fontify:: Controlling which region gets refontified
811 after a buffer change.
812
813 Documentation
814
815 * Documentation Basics:: Good style for doc strings.
816 Where to put them. How Emacs stores them.
817 * Accessing Documentation:: How Lisp programs can access doc strings.
818 * Keys in Documentation:: Substituting current key bindings.
819 * Describing Characters:: Making printable descriptions of
820 non-printing characters and key sequences.
821 * Help Functions:: Subroutines used by Emacs help facilities.
822
823 Files
824
825 * Visiting Files:: Reading files into Emacs buffers for editing.
826 * Saving Buffers:: Writing changed buffers back into files.
827 * Reading from Files:: Reading files into other buffers.
828 * Writing to Files:: Writing new files from parts of buffers.
829 * File Locks:: Locking and unlocking files, to prevent
830 simultaneous editing by two people.
831 * Information about Files:: Testing existence, accessibility, size of files.
832 * Changing Files:: Renaming files, changing protection, etc.
833 * File Names:: Decomposing and expanding file names.
834 * Contents of Directories:: Getting a list of the files in a directory.
835 * Create/Delete Dirs:: Creating and Deleting Directories.
836 * Magic File Names:: Defining "magic" special handling
837 for certain file names.
838 * Format Conversion:: Conversion to and from various file formats.
839
840 Visiting Files
841
842 * Visiting Functions:: The usual interface functions for visiting.
843 * Subroutines of Visiting:: Lower-level subroutines that they use.
844
845 Information about Files
846
847 * Testing Accessibility:: Is a given file readable? Writable?
848 * Kinds of Files:: Is it a directory? A symbolic link?
849 * Truenames:: Eliminating symbolic links from a file name.
850 * File Attributes:: How large is it? Any other names? Etc.
851 * Locating Files:: How to find a file in standard places.
852
853 File Names
854
855 * File Name Components:: The directory part of a file name, and the rest.
856 * Relative File Names:: Some file names are relative to a
857 current directory.
858 * Directory Names:: A directory's name as a directory
859 is different from its name as a file.
860 * File Name Expansion:: Converting relative file names to absolute ones.
861 * Unique File Names:: Generating names for temporary files.
862 * File Name Completion:: Finding the completions for a given file name.
863 * Standard File Names:: If your package uses a fixed file name,
864 how to handle various operating systems simply.
865
866 Backups and Auto-Saving
867
868 * Backup Files:: How backup files are made; how their names
869 are chosen.
870 * Auto-Saving:: How auto-save files are made; how their
871 names are chosen.
872 * Reverting:: @code{revert-buffer}, and how to customize
873 what it does.
874
875 Backup Files
876
877 * Making Backups:: How Emacs makes backup files, and when.
878 * Rename or Copy:: Two alternatives: renaming the old file
879 or copying it.
880 * Numbered Backups:: Keeping multiple backups for each source file.
881 * Backup Names:: How backup file names are computed; customization.
882
883 Buffers
884
885 * Buffer Basics:: What is a buffer?
886 * Current Buffer:: Designating a buffer as current
887 so primitives will access its contents.
888 * Buffer Names:: Accessing and changing buffer names.
889 * Buffer File Name:: The buffer file name indicates which file
890 is visited.
891 * Buffer Modification:: A buffer is @dfn{modified} if it needs to be saved.
892 * Modification Time:: Determining whether the visited file was changed
893 ``behind Emacs's back''.
894 * Read Only Buffers:: Modifying text is not allowed in a
895 read-only buffer.
896 * The Buffer List:: How to look at all the existing buffers.
897 * Creating Buffers:: Functions that create buffers.
898 * Killing Buffers:: Buffers exist until explicitly killed.
899 * Indirect Buffers:: An indirect buffer shares text with some
900 other buffer.
901 * Buffer Gap:: The gap in the buffer.
902
903 Windows
904
905 * Basic Windows:: Basic information on using windows.
906 * Splitting Windows:: Splitting one window into two windows.
907 * Deleting Windows:: Deleting a window gives its space to other windows.
908 * Selecting Windows:: The selected window is the one that you edit in.
909 * Cyclic Window Ordering:: Moving around the existing windows.
910 * Buffers and Windows:: Each window displays the contents of a buffer.
911 * Displaying Buffers:: Higher-level functions for displaying a buffer
912 and choosing a window for it.
913 * Choosing Window:: How to choose a window for displaying a buffer.
914 * Window Point:: Each window has its own location of point.
915 * Window Start:: The display-start position controls which text
916 is on-screen in the window.
917 * Textual Scrolling:: Moving text up and down through the window.
918 * Vertical Scrolling:: Moving the contents up and down on the window.
919 * Horizontal Scrolling:: Moving the contents sideways on the window.
920 * Size of Window:: Accessing the size of a window.
921 * Resizing Windows:: Changing the size of a window.
922 * Coordinates and Windows:: Converting coordinates to windows.
923 * Window Tree:: The layout and sizes of all windows in a frame.
924 * Window Configurations:: Saving and restoring the state of the screen.
925 * Window Hooks:: Hooks for scrolling, window size changes,
926 redisplay going past a certain point,
927 or window configuration changes.
928
929 Frames
930
931 * Creating Frames:: Creating additional frames.
932 * Multiple Displays:: Creating frames on other displays.
933 * Frame Parameters:: Controlling frame size, position, font, etc.
934 * Frame Titles:: Automatic updating of frame titles.
935 * Deleting Frames:: Frames last until explicitly deleted.
936 * Finding All Frames:: How to examine all existing frames.
937 * Frames and Windows:: A frame contains windows;
938 display of text always works through windows.
939 * Minibuffers and Frames:: How a frame finds the minibuffer to use.
940 * Input Focus:: Specifying the selected frame.
941 * Visibility of Frames:: Frames may be visible or invisible, or icons.
942 * Raising and Lowering:: Raising a frame makes it hide other windows;
943 lowering it puts it underneath the others.
944 * Frame Configurations:: Saving the state of all frames.
945 * Mouse Tracking:: Getting events that say when the mouse moves.
946 * Mouse Position:: Asking where the mouse is, or moving it.
947 * Pop-Up Menus:: Displaying a menu for the user to select from.
948 * Dialog Boxes:: Displaying a box to ask yes or no.
949 * Pointer Shape:: Specifying the shape of the mouse pointer.
950 * Window System Selections::Transferring text to and from other windows.
951 * Drag and Drop:: Internals of Drag-and-Drop implementation.
952 * Color Names:: Getting the definitions of color names.
953 * Text Terminal Colors:: Defining colors for text-only terminals.
954 * Resources:: Getting resource values from the server.
955 * Display Feature Testing:: Determining the features of a terminal.
956
957 Frame Parameters
958
959 * Parameter Access:: How to change a frame's parameters.
960 * Initial Parameters:: Specifying frame parameters when you make a frame.
961 * Window Frame Parameters:: List of frame parameters for window systems.
962 * Size and Position:: Changing the size and position of a frame.
963 * Geometry:: Parsing geometry specifications.
964
965 Window Frame Parameters
966
967 * Basic Parameters:: Parameters that are fundamental.
968 * Position Parameters:: The position of the frame on the screen.
969 * Size Parameters:: Frame's size.
970 * Layout Parameters:: Size of parts of the frame, and
971 enabling or disabling some parts.
972 * Buffer Parameters:: Which buffers have been or should be shown.
973 * Management Parameters:: Communicating with the window manager.
974 * Cursor Parameters:: Controlling the cursor appearance.
975 * Color Parameters:: Colors of various parts of the frame.
976
977 Positions
978
979 * Point:: The special position where editing takes place.
980 * Motion:: Changing point.
981 * Excursions:: Temporary motion and buffer changes.
982 * Narrowing:: Restricting editing to a portion of the buffer.
983
984 Motion
985
986 * Character Motion:: Moving in terms of characters.
987 * Word Motion:: Moving in terms of words.
988 * Buffer End Motion:: Moving to the beginning or end of the buffer.
989 * Text Lines:: Moving in terms of lines of text.
990 * Screen Lines:: Moving in terms of lines as displayed.
991 * List Motion:: Moving by parsing lists and sexps.
992 * Skipping Characters:: Skipping characters belonging to a certain set.
993
994 Markers
995
996 * Overview of Markers:: The components of a marker, and how it relocates.
997 * Predicates on Markers:: Testing whether an object is a marker.
998 * Creating Markers:: Making empty markers or markers at certain places.
999 * Information from Markers::Finding the marker's buffer or character
1000 position.
1001 * Marker Insertion Types:: Two ways a marker can relocate when you
1002 insert where it points.
1003 * Moving Markers:: Moving the marker to a new buffer or position.
1004 * The Mark:: How "the mark" is implemented with a marker.
1005 * The Region:: How to access "the region".
1006
1007 Text
1008
1009 * Near Point:: Examining text in the vicinity of point.
1010 * Buffer Contents:: Examining text in a general fashion.
1011 * Comparing Text:: Comparing substrings of buffers.
1012 * Insertion:: Adding new text to a buffer.
1013 * Commands for Insertion:: User-level commands to insert text.
1014 * Deletion:: Removing text from a buffer.
1015 * User-Level Deletion:: User-level commands to delete text.
1016 * The Kill Ring:: Where removed text sometimes is saved for
1017 later use.
1018 * Undo:: Undoing changes to the text of a buffer.
1019 * Maintaining Undo:: How to enable and disable undo information.
1020 How to control how much information is kept.
1021 * Filling:: Functions for explicit filling.
1022 * Margins:: How to specify margins for filling commands.
1023 * Adaptive Fill:: Adaptive Fill mode chooses a fill prefix
1024 from context.
1025 * Auto Filling:: How auto-fill mode is implemented to break lines.
1026 * Sorting:: Functions for sorting parts of the buffer.
1027 * Columns:: Computing horizontal positions, and using them.
1028 * Indentation:: Functions to insert or adjust indentation.
1029 * Case Changes:: Case conversion of parts of the buffer.
1030 * Text Properties:: Assigning Lisp property lists to text characters.
1031 * Substitution:: Replacing a given character wherever it appears.
1032 * Transposition:: Swapping two portions of a buffer.
1033 * Registers:: How registers are implemented. Accessing
1034 the text or position stored in a register.
1035 * Base 64:: Conversion to or from base 64 encoding.
1036 * MD5 Checksum:: Compute the MD5 "message digest"/"checksum".
1037 * Atomic Changes:: Installing several buffer changes "atomically".
1038 * Change Hooks:: Supplying functions to be run when text is changed.
1039
1040 The Kill Ring
1041
1042 * Kill Ring Concepts:: What text looks like in the kill ring.
1043 * Kill Functions:: Functions that kill text.
1044 * Yanking:: How yanking is done.
1045 * Yank Commands:: Commands that access the kill ring.
1046 * Low-Level Kill Ring:: Functions and variables for kill ring access.
1047 * Internals of Kill Ring:: Variables that hold kill-ring data.
1048
1049 Indentation
1050
1051 * Primitive Indent:: Functions used to count and insert indentation.
1052 * Mode-Specific Indent:: Customize indentation for different modes.
1053 * Region Indent:: Indent all the lines in a region.
1054 * Relative Indent:: Indent the current line based on previous lines.
1055 * Indent Tabs:: Adjustable, typewriter-like tab stops.
1056 * Motion by Indent:: Move to first non-blank character.
1057
1058 Text Properties
1059
1060 * Examining Properties:: Looking at the properties of one character.
1061 * Changing Properties:: Setting the properties of a range of text.
1062 * Property Search:: Searching for where a property changes value.
1063 * Special Properties:: Particular properties with special meanings.
1064 * Format Properties:: Properties for representing formatting of text.
1065 * Sticky Properties:: How inserted text gets properties from
1066 neighboring text.
1067 * Lazy Properties:: Computing text properties in a lazy fashion
1068 only when text is examined.
1069 * Clickable Text:: Using text properties to make regions of text
1070 do something when you click on them.
1071 * Links and Mouse-1:: How to make @key{Mouse-1} follow a link.
1072 * Fields:: The @code{field} property defines
1073 fields within the buffer.
1074 * Not Intervals:: Why text properties do not use
1075 Lisp-visible text intervals.
1076
1077 Non-ASCII Characters
1078
1079 * Text Representations:: Unibyte and multibyte representations
1080 * Converting Representations:: Converting unibyte to multibyte and vice versa.
1081 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
1082 * Character Codes:: How unibyte and multibyte relate to
1083 codes of individual characters.
1084 * Character Sets:: The space of possible character codes
1085 is divided into various character sets.
1086 * Chars and Bytes:: More information about multibyte encodings.
1087 * Splitting Characters:: Converting a character to its byte sequence.
1088 * Scanning Charsets:: Which character sets are used in a buffer?
1089 * Translation of Characters:: Translation tables are used for conversion.
1090 * Coding Systems:: Coding systems are conversions for saving files.
1091 * Input Methods:: Input methods allow users to enter various
1092 non-ASCII characters without special keyboards.
1093 * Locales:: Interacting with the POSIX locale.
1094
1095 Coding Systems
1096
1097 * Coding System Basics:: Basic concepts.
1098 * Encoding and I/O:: How file I/O functions handle coding systems.
1099 * Lisp and Coding Systems:: Functions to operate on coding system names.
1100 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
1101 * Default Coding Systems:: Controlling the default choices.
1102 * Specifying Coding Systems:: Requesting a particular coding system
1103 for a single file operation.
1104 * Explicit Encoding:: Encoding or decoding text without doing I/O.
1105 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
1106 * MS-DOS File Types:: How DOS "text" and "binary" files
1107 relate to coding systems.
1108
1109 Searching and Matching
1110
1111 * String Search:: Search for an exact match.
1112 * Searching and Case:: Case-independent or case-significant searching.
1113 * Regular Expressions:: Describing classes of strings.
1114 * Regexp Search:: Searching for a match for a regexp.
1115 * POSIX Regexps:: Searching POSIX-style for the longest match.
1116 * Match Data:: Finding out which part of the text matched,
1117 after a string or regexp search.
1118 * Search and Replace:: Commands that loop, searching and replacing.
1119 * Standard Regexps:: Useful regexps for finding sentences, pages,...
1120
1121 Regular Expressions
1122
1123 * Syntax of Regexps:: Rules for writing regular expressions.
1124 * Regexp Example:: Illustrates regular expression syntax.
1125 * Regexp Functions:: Functions for operating on regular expressions.
1126
1127 Syntax of Regular Expressions
1128
1129 * Regexp Special:: Special characters in regular expressions.
1130 * Char Classes:: Character classes used in regular expressions.
1131 * Regexp Backslash:: Backslash-sequences in regular expressions.
1132
1133 The Match Data
1134
1135 * Replacing Match:: Replacing a substring that was matched.
1136 * Simple Match Data:: Accessing single items of match data,
1137 such as where a particular subexpression started.
1138 * Entire Match Data:: Accessing the entire match data at once, as a list.
1139 * Saving Match Data:: Saving and restoring the match data.
1140
1141 Syntax Tables
1142
1143 * Syntax Basics:: Basic concepts of syntax tables.
1144 * Syntax Descriptors:: How characters are classified.
1145 * Syntax Table Functions:: How to create, examine and alter syntax tables.
1146 * Syntax Properties:: Overriding syntax with text properties.
1147 * Motion and Syntax:: Moving over characters with certain syntaxes.
1148 * Parsing Expressions:: Parsing balanced expressions
1149 using the syntax table.
1150 * Standard Syntax Tables:: Syntax tables used by various major modes.
1151 * Syntax Table Internals:: How syntax table information is stored.
1152 * Categories:: Another way of classifying character syntax.
1153
1154 Syntax Descriptors
1155
1156 * Syntax Class Table:: Table of syntax classes.
1157 * Syntax Flags:: Additional flags each character can have.
1158
1159 Parsing Expressions
1160
1161 * Motion via Parsing:: Motion functions that work by parsing.
1162 * Position Parse:: Determining the syntactic state of a position.
1163 * Parser State:: How Emacs represents a syntactic state.
1164 * Low-Level Parsing:: Parsing across a specified region.
1165 * Control Parsing:: Parameters that affect parsing.
1166
1167 Abbrevs And Abbrev Expansion
1168
1169 * Abbrev Mode:: Setting up Emacs for abbreviation.
1170 * Abbrev Tables:: Creating and working with abbrev tables.
1171 * Defining Abbrevs:: Specifying abbreviations and their expansions.
1172 * Abbrev Files:: Saving abbrevs in files.
1173 * Abbrev Expansion:: Controlling expansion; expansion subroutines.
1174 * Standard Abbrev Tables:: Abbrev tables used by various major modes.
1175
1176 Processes
1177
1178 * Subprocess Creation:: Functions that start subprocesses.
1179 * Shell Arguments:: Quoting an argument to pass it to a shell.
1180 * Synchronous Processes:: Details of using synchronous subprocesses.
1181 * Asynchronous Processes:: Starting up an asynchronous subprocess.
1182 * Deleting Processes:: Eliminating an asynchronous subprocess.
1183 * Process Information:: Accessing run-status and other attributes.
1184 * Input to Processes:: Sending input to an asynchronous subprocess.
1185 * Signals to Processes:: Stopping, continuing or interrupting
1186 an asynchronous subprocess.
1187 * Output from Processes:: Collecting output from an asynchronous subprocess.
1188 * Sentinels:: Sentinels run when process run-status changes.
1189 * Query Before Exit:: Whether to query if exiting will kill a process.
1190 * Transaction Queues:: Transaction-based communication with subprocesses.
1191 * Network:: Opening network connections.
1192 * Network Servers:: Network servers let Emacs accept net connections.
1193 * Datagrams:: UDP network connections.
1194 * Low-Level Network:: Lower-level but more general function
1195 to create connections and servers.
1196 * Misc Network:: Additional relevant functions for network connections.
1197 * Serial Ports:: Communicating with serial ports.
1198 * Byte Packing:: Using bindat to pack and unpack binary data.
1199
1200 Receiving Output from Processes
1201
1202 * Process Buffers:: If no filter, output is put in a buffer.
1203 * Filter Functions:: Filter functions accept output from the process.
1204 * Decoding Output:: Filters can get unibyte or multibyte strings.
1205 * Accepting Output:: How to wait until process output arrives.
1206
1207 Low-Level Network Access
1208
1209 * Proc: Network Processes. Using @code{make-network-process}.
1210 * Options: Network Options. Further control over network connections.
1211 * Features: Network Feature Testing.
1212 Determining which network features work on
1213 the machine you are using.
1214
1215 Packing and Unpacking Byte Arrays
1216
1217 * Bindat Spec:: Describing data layout.
1218 * Bindat Functions:: Doing the unpacking and packing.
1219 * Bindat Examples:: Samples of what bindat.el can do for you!
1220
1221 Emacs Display
1222
1223 * Refresh Screen:: Clearing the screen and redrawing everything on it.
1224 * Forcing Redisplay:: Forcing redisplay.
1225 * Truncation:: Folding or wrapping long text lines.
1226 * The Echo Area:: Displaying messages at the bottom of the screen.
1227 * Warnings:: Displaying warning messages for the user.
1228 * Invisible Text:: Hiding part of the buffer text.
1229 * Selective Display:: Hiding part of the buffer text (the old way).
1230 * Temporary Displays:: Displays that go away automatically.
1231 * Overlays:: Use overlays to highlight parts of the buffer.
1232 * Width:: How wide a character or string is on the screen.
1233 * Line Height:: Controlling the height of lines.
1234 * Faces:: A face defines a graphics style
1235 for text characters: font, colors, etc.
1236 * Fringes:: Controlling window fringes.
1237 * Scroll Bars:: Controlling vertical scroll bars.
1238 * Display Property:: Enabling special display features.
1239 * Images:: Displaying images in Emacs buffers.
1240 * Buttons:: Adding clickable buttons to Emacs buffers.
1241 * Abstract Display:: Emacs' Widget for Object Collections.
1242 * Blinking:: How Emacs shows the matching open parenthesis.
1243 * Usual Display:: The usual conventions for displaying nonprinting chars.
1244 * Display Tables:: How to specify other conventions.
1245 * Beeping:: Audible signal to the user.
1246 * Window Systems:: Which window system is being used.
1247
1248 The Echo Area
1249
1250 * Displaying Messages:: Explicitly displaying text in the echo area.
1251 * Progress:: Informing user about progress of a long operation.
1252 * Logging Messages:: Echo area messages are logged for the user.
1253 * Echo Area Customization:: Controlling the echo area.
1254
1255 Reporting Warnings
1256
1257 * Warning Basics:: Warnings concepts and functions to report them.
1258 * Warning Variables:: Variables programs bind to customize their warnings.
1259 * Warning Options:: Variables users set to control display of warnings.
1260
1261 Overlays
1262
1263 * Managing Overlays:: Creating and moving overlays.
1264 * Overlay Properties:: How to read and set properties.
1265 What properties do to the screen display.
1266 * Finding Overlays:: Searching for overlays.
1267
1268 Faces
1269
1270 * Defining Faces:: How to define a face with @code{defface}.
1271 * Face Attributes:: What is in a face?
1272 * Attribute Functions:: Functions to examine and set face attributes.
1273 * Displaying Faces:: How Emacs combines the faces specified for
1274 a character.
1275 * Font Selection:: Finding the best available font for a face.
1276 * Face Functions:: How to define and examine faces.
1277 * Auto Faces:: Hook for automatic face assignment.
1278 * Font Lookup:: Looking up the names of available fonts
1279 and information about them.
1280 * Fontsets:: A fontset is a collection of fonts
1281 that handle a range of character sets.
1282
1283 Fringes
1284
1285 * Fringe Size/Pos:: Specifying where to put the window fringes.
1286 * Fringe Indicators:: Displaying indicator icons in the window fringes.
1287 * Fringe Cursors:: Displaying cursors in the right fringe.
1288 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
1289 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
1290 * Overlay Arrow:: Display of an arrow to indicate position.
1291
1292 The @code{display} Property
1293
1294 * Specified Space:: Displaying one space with a specified width.
1295 * Pixel Specification:: Specifying space width or height in pixels.
1296 * Other Display Specs:: Displaying an image; magnifying text; moving it
1297 up or down on the page; adjusting the width
1298 of spaces within text.
1299 * Display Margins:: Displaying text or images to the side of
1300 the main text.
1301
1302 Images
1303
1304 * Image Descriptors:: How to specify an image for use in @code{:display}.
1305 * XBM Images:: Special features for XBM format.
1306 * XPM Images:: Special features for XPM format.
1307 * GIF Images:: Special features for GIF format.
1308 * PostScript Images:: Special features for PostScript format.
1309 * Other Image Types:: Various other formats are supported.
1310 * Defining Images:: Convenient ways to define an image for later use.
1311 * Showing Images:: Convenient ways to display an image once
1312 it is defined.
1313 * Image Cache:: Internal mechanisms of image display.
1314
1315 Buttons
1316
1317 * Button Properties:: Button properties with special meanings.
1318 * Button Types:: Defining common properties for classes of buttons.
1319 * Making Buttons:: Adding buttons to Emacs buffers.
1320 * Manipulating Buttons:: Getting and setting properties of buttons.
1321 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
1322
1323 Abstract Display
1324
1325 * Abstract Display Functions:: Functions in the Ewoc package.
1326 * Abstract Display Example:: Example of using Ewoc.
1327
1328 Display Tables
1329
1330 * Display Table Format:: What a display table consists of.
1331 * Active Display Table:: How Emacs selects a display table to use.
1332 * Glyphs:: How to define a glyph, and what glyphs mean.
1333
1334 Operating System Interface
1335
1336 * Starting Up:: Customizing Emacs start-up processing.
1337 * Getting Out:: How exiting works (permanent or temporary).
1338 * System Environment:: Distinguish the name and kind of system.
1339 * User Identification:: Finding the name and user id of the user.
1340 * Time of Day:: Getting the current time.
1341 * Time Conversion:: Converting a time from numeric form to a string, or
1342 to calendrical data (or vice versa).
1343 * Time Parsing:: Converting a time from numeric form to text
1344 and vice versa.
1345 * Processor Run Time:: Getting the run time used by Emacs.
1346 * Time Calculations:: Adding, subtracting, comparing times, etc.
1347 * Timers:: Setting a timer to call a function at a certain time.
1348 * Idle Timers:: Setting a timer to call a function when Emacs has
1349 been idle for a certain length of time.
1350 * Terminal Input:: Accessing and recording terminal input.
1351 * Terminal Output:: Controlling and recording terminal output.
1352 * Sound Output:: Playing sounds on the computer's speaker.
1353 * X11 Keysyms:: Operating on key symbols for X Windows
1354 * Batch Mode:: Running Emacs without terminal interaction.
1355 * Session Management:: Saving and restoring state with X Session Management.
1356
1357 Starting Up Emacs
1358
1359 * Startup Summary:: Sequence of actions Emacs performs at start-up.
1360 * Init File:: Details on reading the init file (@file{.emacs}).
1361 * Terminal-Specific:: How the terminal-specific Lisp file is read.
1362 * Command-Line Arguments:: How command-line arguments are processed,
1363 and how you can customize them.
1364
1365 Getting Out of Emacs
1366
1367 * Killing Emacs:: Exiting Emacs irreversibly.
1368 * Suspending Emacs:: Exiting Emacs reversibly.
1369
1370 Terminal Input
1371
1372 * Input Modes:: Options for how input is processed.
1373 * Recording Input:: Saving histories of recent or all input events.
1374
1375 Tips and Conventions
1376
1377 * Coding Conventions:: Conventions for clean and robust programs.
1378 * Key Binding Conventions:: Which keys should be bound by which programs.
1379 * Programming Tips:: Making Emacs code fit smoothly in Emacs.
1380 * Compilation Tips:: Making compiled code run fast.
1381 * Warning Tips:: Turning off compiler warnings.
1382 * Documentation Tips:: Writing readable documentation strings.
1383 * Comment Tips:: Conventions for writing comments.
1384 * Library Headers:: Standard headers for library packages.
1385
1386 GNU Emacs Internals
1387
1388 * Building Emacs:: How the dumped Emacs is made.
1389 * Pure Storage:: A kludge to make preloaded Lisp functions sharable.
1390 * Garbage Collection:: Reclaiming space for Lisp objects no longer used.
1391 * Memory Usage:: Info about total size of Lisp objects made so far.
1392 * Writing Emacs Primitives:: Writing C code for Emacs.
1393 * Object Internals:: Data formats of buffers, windows, processes.
1394
1395 Object Internals
1396
1397 * Buffer Internals:: Components of a buffer structure.
1398 * Window Internals:: Components of a window structure.
1399 * Process Internals:: Components of a process structure.
1400 @end detailmenu
1401 @end menu
1402
1403 @include intro.texi
1404 @include objects.texi
1405 @include numbers.texi
1406 @include strings.texi
1407
1408 @include lists.texi
1409 @include sequences.texi
1410 @include hash.texi
1411 @include symbols.texi
1412 @include eval.texi
1413
1414 @include control.texi
1415 @include variables.texi
1416 @include functions.texi
1417 @include macros.texi
1418
1419 @include customize.texi
1420 @include loading.texi
1421 @include compile.texi
1422 @include advice.texi
1423
1424 @include debugging.texi
1425 @include streams.texi
1426 @include minibuf.texi
1427 @include commands.texi
1428
1429 @include keymaps.texi
1430 @include modes.texi
1431 @include help.texi
1432 @include files.texi
1433
1434 @include backups.texi
1435 @include buffers.texi
1436 @include windows.texi
1437 @include frames.texi
1438
1439 @include positions.texi
1440 @include markers.texi
1441 @include text.texi
1442 @include nonascii.texi
1443
1444 @include searching.texi
1445 @include syntax.texi
1446 @include abbrevs.texi
1447 @include processes.texi
1448
1449 @include display.texi
1450 @include os.texi
1451
1452 @c MOVE to Emacs Manual: include misc-modes.texi
1453
1454 @c appendices
1455
1456 @c REMOVE this: include non-hacker.texi
1457
1458 @include anti.texi
1459 @include doclicense.texi
1460 @include gpl.texi
1461 @include tips.texi
1462 @include internals.texi
1463 @include errors.texi
1464 @include locals.texi
1465 @include maps.texi
1466 @include hooks.texi
1467
1468 @include index.texi
1469
1470 @ignore
1471 @node New Symbols, , Index, Top
1472 @unnumbered New Symbols Since the Previous Edition
1473
1474 @printindex tp
1475 @end ignore
1476
1477 @bye
1478
1479 \f
1480 These words prevent "local variables" above from confusing Emacs.
1481
1482 @ignore
1483 arch-tag: f7e9a219-a0e1-4776-b631-08eaa1d49b34
1484 @end ignore