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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/display
7 @node Display, Calendar, Processes, Top
8 @chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11 that Emacs presents to the user.
12
13 @menu
14 * Refresh Screen:: Clearing the screen and redrawing everything on it.
15 * Forcing Redisplay:: Forcing redisplay.
16 * Truncation:: Folding or wrapping long text lines.
17 * The Echo Area:: Where messages are displayed.
18 * Invisible Text:: Hiding part of the buffer text.
19 * Selective Display:: Hiding part of the buffer text (the old way).
20 * Overlay Arrow:: Display of an arrow to indicate position.
21 * Temporary Displays:: Displays that go away automatically.
22 * Overlays:: Use overlays to highlight parts of the buffer.
23 * Width:: How wide a character or string is on the screen.
24 * Faces:: A face defines a graphics style for text characters:
25 font, colors, etc.
26 * Display Property:: Enabling special display features.
27 * Images:: Displaying images in Emacs buffers.
28 * Blinking:: How Emacs shows the matching open parenthesis.
29 * Inverse Video:: Specifying how the screen looks.
30 * Usual Display:: The usual conventions for displaying nonprinting chars.
31 * Display Tables:: How to specify other conventions.
32 * Beeping:: Audible signal to the user.
33 * Window Systems:: Which window system is being used.
34 @end menu
35
36 @node Refresh Screen
37 @section Refreshing the Screen
38
39 The function @code{redraw-frame} redisplays the entire contents of a
40 given frame (@pxref{Frames}).
41
42 @c Emacs 19 feature
43 @defun redraw-frame frame
44 This function clears and redisplays frame @var{frame}.
45 @end defun
46
47 Even more powerful is @code{redraw-display}:
48
49 @deffn Command redraw-display
50 This function clears and redisplays all visible frames.
51 @end deffn
52
53 Processing user input takes absolute priority over redisplay. If you
54 call these functions when input is available, they do nothing
55 immediately, but a full redisplay does happen eventually---after all the
56 input has been processed.
57
58 Normally, suspending and resuming Emacs also refreshes the screen.
59 Some terminal emulators record separate contents for display-oriented
60 programs such as Emacs and for ordinary sequential display. If you are
61 using such a terminal, you might want to inhibit the redisplay on
62 resumption.
63
64 @defvar no-redraw-on-reenter
65 @cindex suspend (cf. @code{no-redraw-on-reenter})
66 @cindex resume (cf. @code{no-redraw-on-reenter})
67 This variable controls whether Emacs redraws the entire screen after it
68 has been suspended and resumed. Non-@code{nil} means there is no need
69 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
70 @end defvar
71
72 @node Forcing Redisplay
73 @section Forcing Redisplay
74 @cindex forcing redisplay
75
76 Emacs redisplay normally stops if input arrives, and does not happen
77 at all if input is available before it starts. Most of the time, this
78 is exactly what you want. However, you can prevent preemption by
79 binding @code{redisplay-dont-pause} to a non-@code{nil} value.
80
81 @tindex redisplay-dont-pause
82 @defvar redisplay-dont-pause
83 If this variable is non-@code{nil}, pending input does not
84 prevent or halt redisplay; redisplay occurs, and finishes,
85 regardless of whether input is available. This feature is available
86 as of Emacs 21.
87 @end defvar
88
89 You can request a display update, but only if no input is pending,
90 with @code{(sit-for 0)}. To force a display update even when input is
91 pending, do this:
92
93 @example
94 (let ((redisplay-dont-pause t))
95 (sit-for 0))
96 @end example
97
98 @node Truncation
99 @section Truncation
100 @cindex line wrapping
101 @cindex continuation lines
102 @cindex @samp{$} in display
103 @cindex @samp{\} in display
104
105 When a line of text extends beyond the right edge of a window, the
106 line can either be continued on the next screen line, or truncated to
107 one screen line. The additional screen lines used to display a long
108 text line are called @dfn{continuation} lines. Normally, a @samp{$} in
109 the rightmost column of the window indicates truncation; a @samp{\} on
110 the rightmost column indicates a line that ``wraps'' onto the next line,
111 which is also called @dfn{continuing} the line. (The display table can
112 specify alternative indicators; see @ref{Display Tables}.)
113
114 @cindex fringes, and line continuation/truncation indicators
115 On a windowed display, the @samp{$} and @samp{\} indicators are
116 replaced with graphics bitmaps displayed on the thin areas right near
117 the window edges, called the @dfn{fringes}.
118
119 Note that continuation is different from filling; continuation happens
120 on the screen only, not in the buffer contents, and it breaks a line
121 precisely at the right margin, not at a word boundary. @xref{Filling}.
122
123 @defopt truncate-lines
124 This buffer-local variable controls how Emacs displays lines that extend
125 beyond the right edge of the window. The default is @code{nil}, which
126 specifies continuation. If the value is non-@code{nil}, then these
127 lines are truncated.
128
129 If the variable @code{truncate-partial-width-windows} is non-@code{nil},
130 then truncation is always used for side-by-side windows (within one
131 frame) regardless of the value of @code{truncate-lines}.
132 @end defopt
133
134 @defopt default-truncate-lines
135 This variable is the default value for @code{truncate-lines}, for
136 buffers that do not have buffer-local values for it.
137 @end defopt
138
139 @defopt truncate-partial-width-windows
140 This variable controls display of lines that extend beyond the right
141 edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
142 If it is non-@code{nil}, these lines are truncated; otherwise,
143 @code{truncate-lines} says what to do with them.
144 @end defopt
145
146 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
147 a window, that forces truncation.
148
149 You can override the glyphs that indicate continuation or truncation
150 using the display table; see @ref{Display Tables}.
151
152 If your buffer contains @emph{very} long lines, and you use
153 continuation to display them, just thinking about them can make Emacs
154 redisplay slow. The column computation and indentation functions also
155 become slow. Then you might find it advisable to set
156 @code{cache-long-line-scans} to @code{t}.
157
158 @defvar cache-long-line-scans
159 If this variable is non-@code{nil}, various indentation and motion
160 functions, and Emacs redisplay, cache the results of scanning the
161 buffer, and consult the cache to avoid rescanning regions of the buffer
162 unless they are modified.
163
164 Turning on the cache slows down processing of short lines somewhat.
165
166 This variable is automatically buffer-local in every buffer.
167 @end defvar
168
169 @node The Echo Area
170 @section The Echo Area
171 @cindex error display
172 @cindex echo area
173
174 The @dfn{echo area} is used for displaying messages made with the
175 @code{message} primitive, and for echoing keystrokes. It is not the
176 same as the minibuffer, despite the fact that the minibuffer appears
177 (when active) in the same place on the screen as the echo area. The
178 @cite{GNU Emacs Manual} specifies the rules for resolving conflicts
179 between the echo area and the minibuffer for use of that screen space
180 (@pxref{Minibuffer,, The Minibuffer, emacs, The GNU Emacs Manual}).
181 Error messages appear in the echo area; see @ref{Errors}.
182
183 You can write output in the echo area by using the Lisp printing
184 functions with @code{t} as the stream (@pxref{Output Functions}), or as
185 follows:
186
187 @defun message string &rest arguments
188 This function displays a message in the echo area. The
189 argument @var{string} is similar to a C language @code{printf} control
190 string. See @code{format} in @ref{String Conversion}, for the details
191 on the conversion specifications. @code{message} returns the
192 constructed string.
193
194 In batch mode, @code{message} prints the message text on the standard
195 error stream, followed by a newline.
196
197 If @var{string}, or strings among the @var{arguments}, have @code{face}
198 text properties, these affect the way the message is displayed.
199
200 @c Emacs 19 feature
201 If @var{string} is @code{nil}, @code{message} clears the echo area; if
202 the echo area has been expanded automatically, this brings it back to
203 its normal size. If the minibuffer is active, this brings the
204 minibuffer contents back onto the screen immediately.
205
206 @vindex message-truncate-lines
207 Normally, displaying a long message resizes the echo area to display
208 the entire message. But if the variable @code{message-truncate-lines}
209 is non-@code{nil}, the echo area does not resize, and the message is
210 truncated to fit it, as in Emacs 20 and before.
211
212 @example
213 @group
214 (message "Minibuffer depth is %d."
215 (minibuffer-depth))
216 @print{} Minibuffer depth is 0.
217 @result{} "Minibuffer depth is 0."
218 @end group
219
220 @group
221 ---------- Echo Area ----------
222 Minibuffer depth is 0.
223 ---------- Echo Area ----------
224 @end group
225 @end example
226
227 To automatically display a message in the echo area or in a pop-buffer,
228 depending on its size, use @code{display-message-or-buffer}.
229 @end defun
230
231 @tindex with-temp-message
232 @defmac with-temp-message message &rest body
233 This construct displays a message in the echo area temporarily, during
234 the execution of @var{body}. It displays @var{message}, executes
235 @var{body}, then returns the value of the last body form while restoring
236 the previous echo area contents.
237 @end defmac
238
239 @defun message-or-box string &rest arguments
240 This function displays a message like @code{message}, but may display it
241 in a dialog box instead of the echo area. If this function is called in
242 a command that was invoked using the mouse---more precisely, if
243 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
244 @code{nil} or a list---then it uses a dialog box or pop-up menu to
245 display the message. Otherwise, it uses the echo area. (This is the
246 same criterion that @code{y-or-n-p} uses to make a similar decision; see
247 @ref{Yes-or-No Queries}.)
248
249 You can force use of the mouse or of the echo area by binding
250 @code{last-nonmenu-event} to a suitable value around the call.
251 @end defun
252
253 @defun message-box string &rest arguments
254 This function displays a message like @code{message}, but uses a dialog
255 box (or a pop-up menu) whenever that is possible. If it is impossible
256 to use a dialog box or pop-up menu, because the terminal does not
257 support them, then @code{message-box} uses the echo area, like
258 @code{message}.
259 @end defun
260
261 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
262 @tindex display-message-or-buffer
263 This function displays the message @var{message}, which may be either a
264 string or a buffer. If it is shorter than the maximum height of the
265 echo area, as defined by @code{max-mini-window-height}, it is displayed
266 in the echo area, using @code{message}. Otherwise,
267 @code{display-buffer} is used to show it in a pop-up buffer.
268
269 Returns either the string shown in the echo area, or when a pop-up
270 buffer is used, the window used to display it.
271
272 If @var{message} is a string, then the optional argument
273 @var{buffer-name} is the name of the buffer used to display it when a
274 pop-up buffer is used, defaulting to @samp{*Message*}. In the case
275 where @var{message} is a string and displayed in the echo area, it is
276 not specified whether the contents are inserted into the buffer anyway.
277
278 The optional arguments @var{not-this-window} and @var{frame} are as for
279 @code{display-buffer}, and only used if a buffer is displayed.
280 @end defun
281
282 @defun current-message
283 This function returns the message currently being displayed in the
284 echo area, or @code{nil} if there is none.
285 @end defun
286
287 @defvar cursor-in-echo-area
288 This variable controls where the cursor appears when a message is
289 displayed in the echo area. If it is non-@code{nil}, then the cursor
290 appears at the end of the message. Otherwise, the cursor appears at
291 point---not in the echo area at all.
292
293 The value is normally @code{nil}; Lisp programs bind it to @code{t}
294 for brief periods of time.
295 @end defvar
296
297 @defvar echo-area-clear-hook
298 This normal hook is run whenever the echo area is cleared---either by
299 @code{(message nil)} or for any other reason.
300 @end defvar
301
302 Almost all the messages displayed in the echo area are also recorded
303 in the @samp{*Messages*} buffer.
304
305 @defopt message-log-max
306 This variable specifies how many lines to keep in the @samp{*Messages*}
307 buffer. The value @code{t} means there is no limit on how many lines to
308 keep. The value @code{nil} disables message logging entirely. Here's
309 how to display a message and prevent it from being logged:
310
311 @example
312 (let (message-log-max)
313 (message @dots{}))
314 @end example
315 @end defopt
316
317 @defvar echo-keystrokes
318 This variable determines how much time should elapse before command
319 characters echo. Its value must be an integer or floating point number,
320 which specifies the
321 number of seconds to wait before echoing. If the user types a prefix
322 key (such as @kbd{C-x}) and then delays this many seconds before
323 continuing, the prefix key is echoed in the echo area. (Once echoing
324 begins in a key sequence, all subsequent characters in the same key
325 sequence are echoed immediately.)
326
327 If the value is zero, then command input is not echoed.
328 @end defvar
329
330 @node Invisible Text
331 @section Invisible Text
332
333 @cindex invisible text
334 You can make characters @dfn{invisible}, so that they do not appear on
335 the screen, with the @code{invisible} property. This can be either a
336 text property (@pxref{Text Properties}) or a property of an overlay
337 (@pxref{Overlays}).
338
339 In the simplest case, any non-@code{nil} @code{invisible} property makes
340 a character invisible. This is the default case---if you don't alter
341 the default value of @code{buffer-invisibility-spec}, this is how the
342 @code{invisible} property works.
343
344 More generally, you can use the variable @code{buffer-invisibility-spec}
345 to control which values of the @code{invisible} property make text
346 invisible. This permits you to classify the text into different subsets
347 in advance, by giving them different @code{invisible} values, and
348 subsequently make various subsets visible or invisible by changing the
349 value of @code{buffer-invisibility-spec}.
350
351 Controlling visibility with @code{buffer-invisibility-spec} is
352 especially useful in a program to display the list of entries in a
353 database. It permits the implementation of convenient filtering
354 commands to view just a part of the entries in the database. Setting
355 this variable is very fast, much faster than scanning all the text in
356 the buffer looking for properties to change.
357
358 @defvar buffer-invisibility-spec
359 This variable specifies which kinds of @code{invisible} properties
360 actually make a character invisible.
361
362 @table @asis
363 @item @code{t}
364 A character is invisible if its @code{invisible} property is
365 non-@code{nil}. This is the default.
366
367 @item a list
368 Each element of the list specifies a criterion for invisibility; if a
369 character's @code{invisible} property fits any one of these criteria,
370 the character is invisible. The list can have two kinds of elements:
371
372 @table @code
373 @item @var{atom}
374 A character is invisible if its @code{invisible} property value
375 is @var{atom} or if it is a list with @var{atom} as a member.
376
377 @item (@var{atom} . t)
378 A character is invisible if its @code{invisible} property value
379 is @var{atom} or if it is a list with @var{atom} as a member.
380 Moreover, if this character is at the end of a line and is followed
381 by a visible newline, it displays an ellipsis.
382 @end table
383 @end table
384 @end defvar
385
386 Two functions are specifically provided for adding elements to
387 @code{buffer-invisibility-spec} and removing elements from it.
388
389 @defun add-to-invisibility-spec element
390 Add the element @var{element} to @code{buffer-invisibility-spec}
391 (if it is not already present in that list).
392 @end defun
393
394 @defun remove-from-invisibility-spec element
395 Remove the element @var{element} from @code{buffer-invisibility-spec}.
396 This does nothing if @var{element} is not in the list.
397 @end defun
398
399 One convention about the use of @code{buffer-invisibility-spec} is
400 that a major mode should use the mode's own name as an element of
401 @code{buffer-invisibility-spec} and as the value of the @code{invisible}
402 property:
403
404 @example
405 ;; @r{If you want to display an ellipsis:}
406 (add-to-invisibility-spec '(my-symbol . t))
407 ;; @r{If you don't want ellipsis:}
408 (add-to-invisibility-spec 'my-symbol)
409
410 (overlay-put (make-overlay beginning end)
411 'invisible 'my-symbol)
412
413 ;; @r{When done with the overlays:}
414 (remove-from-invisibility-spec '(my-symbol . t))
415 ;; @r{Or respectively:}
416 (remove-from-invisibility-spec 'my-symbol)
417 @end example
418
419 @vindex line-move-ignore-invisible
420 Ordinarily, commands that operate on text or move point do not care
421 whether the text is invisible. The user-level line motion commands
422 explicitly ignore invisible newlines if
423 @code{line-move-ignore-invisible} is non-@code{nil}, but only because
424 they are explicitly programmed to do so.
425
426 Incremental search can make invisible overlays visible temporarily
427 and/or permanently when a match includes invisible text. To enable
428 this, the overlay should have a non-@code{nil}
429 @code{isearch-open-invisible} property. The property value should be a
430 function to be called with the overlay as an argument. This function
431 should make the overlay visible permanently; it is used when the match
432 overlaps the overlay on exit from the search.
433
434 During the search, such overlays are made temporarily visible by
435 temporarily modifying their invisible and intangible properties. If you
436 want this to be done differently for a certain overlay, give it an
437 @code{isearch-open-invisible-temporary} property which is a function.
438 The function is called with two arguments: the first is the overlay, and
439 the second is @code{nil} to make the overlay visible, or @code{t} to
440 make it invisible again.
441
442 @node Selective Display
443 @section Selective Display
444 @cindex selective display
445
446 @dfn{Selective display} refers to a pair of related features for
447 hiding certain lines on the screen.
448
449 The first variant, explicit selective display, is designed for use in
450 a Lisp program: it controls which lines are hidden by altering the text.
451 The invisible text feature (@pxref{Invisible Text}) has partially
452 replaced this feature.
453
454 In the second variant, the choice of lines to hide is made
455 automatically based on indentation. This variant is designed to be a
456 user-level feature.
457
458 The way you control explicit selective display is by replacing a
459 newline (control-j) with a carriage return (control-m). The text that
460 was formerly a line following that newline is now invisible. Strictly
461 speaking, it is temporarily no longer a line at all, since only newlines
462 can separate lines; it is now part of the previous line.
463
464 Selective display does not directly affect editing commands. For
465 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly into
466 invisible text. However, the replacement of newline characters with
467 carriage return characters affects some editing commands. For example,
468 @code{next-line} skips invisible lines, since it searches only for
469 newlines. Modes that use selective display can also define commands
470 that take account of the newlines, or that make parts of the text
471 visible or invisible.
472
473 When you write a selectively displayed buffer into a file, all the
474 control-m's are output as newlines. This means that when you next read
475 in the file, it looks OK, with nothing invisible. The selective display
476 effect is seen only within Emacs.
477
478 @defvar selective-display
479 This buffer-local variable enables selective display. This means that
480 lines, or portions of lines, may be made invisible.
481
482 @itemize @bullet
483 @item
484 If the value of @code{selective-display} is @code{t}, then the character
485 control-m marks the start of invisible text; the control-m, and the rest
486 of the line following it, are not displayed. This is explicit selective
487 display.
488
489 @item
490 If the value of @code{selective-display} is a positive integer, then
491 lines that start with more than that many columns of indentation are not
492 displayed.
493 @end itemize
494
495 When some portion of a buffer is invisible, the vertical movement
496 commands operate as if that portion did not exist, allowing a single
497 @code{next-line} command to skip any number of invisible lines.
498 However, character movement commands (such as @code{forward-char}) do
499 not skip the invisible portion, and it is possible (if tricky) to insert
500 or delete text in an invisible portion.
501
502 In the examples below, we show the @emph{display appearance} of the
503 buffer @code{foo}, which changes with the value of
504 @code{selective-display}. The @emph{contents} of the buffer do not
505 change.
506
507 @example
508 @group
509 (setq selective-display nil)
510 @result{} nil
511
512 ---------- Buffer: foo ----------
513 1 on this column
514 2on this column
515 3n this column
516 3n this column
517 2on this column
518 1 on this column
519 ---------- Buffer: foo ----------
520 @end group
521
522 @group
523 (setq selective-display 2)
524 @result{} 2
525
526 ---------- Buffer: foo ----------
527 1 on this column
528 2on this column
529 2on this column
530 1 on this column
531 ---------- Buffer: foo ----------
532 @end group
533 @end example
534 @end defvar
535
536 @defvar selective-display-ellipses
537 If this buffer-local variable is non-@code{nil}, then Emacs displays
538 @samp{@dots{}} at the end of a line that is followed by invisible text.
539 This example is a continuation of the previous one.
540
541 @example
542 @group
543 (setq selective-display-ellipses t)
544 @result{} t
545
546 ---------- Buffer: foo ----------
547 1 on this column
548 2on this column ...
549 2on this column
550 1 on this column
551 ---------- Buffer: foo ----------
552 @end group
553 @end example
554
555 You can use a display table to substitute other text for the ellipsis
556 (@samp{@dots{}}). @xref{Display Tables}.
557 @end defvar
558
559 @node Overlay Arrow
560 @section The Overlay Arrow
561 @cindex overlay arrow
562
563 The @dfn{overlay arrow} is useful for directing the user's attention
564 to a particular line in a buffer. For example, in the modes used for
565 interface to debuggers, the overlay arrow indicates the line of code
566 about to be executed.
567
568 @defvar overlay-arrow-string
569 @cindex fringe, and overlay arrow display
570 This variable holds the string to display to call attention to a
571 particular line, or @code{nil} if the arrow feature is not in use.
572 On a graphical display the contents of the string are ignored; instead a
573 glyph is displayed in the fringe area to the left of the display area.
574 @end defvar
575
576 @defvar overlay-arrow-position
577 This variable holds a marker that indicates where to display the overlay
578 arrow. It should point at the beginning of a line. On a non-graphical
579 display the arrow text
580 appears at the beginning of that line, overlaying any text that would
581 otherwise appear. Since the arrow is usually short, and the line
582 usually begins with indentation, normally nothing significant is
583 overwritten.
584
585 The overlay string is displayed only in the buffer that this marker
586 points into. Thus, only one buffer can have an overlay arrow at any
587 given time.
588 @c !!! overlay-arrow-position: but the overlay string may remain in the display
589 @c of some other buffer until an update is required. This should be fixed
590 @c now. Is it?
591 @end defvar
592
593 You can do a similar job by creating an overlay with a
594 @code{before-string} property. @xref{Overlay Properties}.
595
596 @node Temporary Displays
597 @section Temporary Displays
598
599 Temporary displays are used by Lisp programs to put output into a
600 buffer and then present it to the user for perusal rather than for
601 editing. Many help commands use this feature.
602
603 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
604 This function executes @var{forms} while arranging to insert any output
605 they print into the buffer named @var{buffer-name}, which is first
606 created if necessary, and put into Help mode. Finally, the buffer is
607 displayed in some window, but not selected.
608
609 If the @var{forms} do not change the major mode in the output buffer, so
610 that it is still Help mode at the end of their execution, then
611 @code{with-output-to-temp-buffer} makes this buffer read-only at the
612 end, and also scans it for function and variable names to make them into
613 clickable cross-references.
614
615 The string @var{buffer-name} specifies the temporary buffer, which
616 need not already exist. The argument must be a string, not a buffer.
617 The buffer is erased initially (with no questions asked), and it is
618 marked as unmodified after @code{with-output-to-temp-buffer} exits.
619
620 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
621 temporary buffer, then it evaluates the forms in @var{forms}. Output
622 using the Lisp output functions within @var{forms} goes by default to
623 that buffer (but screen display and messages in the echo area, although
624 they are ``output'' in the general sense of the word, are not affected).
625 @xref{Output Functions}.
626
627 Several hooks are available for customizing the behavior
628 of this construct; they are listed below.
629
630 The value of the last form in @var{forms} is returned.
631
632 @example
633 @group
634 ---------- Buffer: foo ----------
635 This is the contents of foo.
636 ---------- Buffer: foo ----------
637 @end group
638
639 @group
640 (with-output-to-temp-buffer "foo"
641 (print 20)
642 (print standard-output))
643 @result{} #<buffer foo>
644
645 ---------- Buffer: foo ----------
646 20
647
648 #<buffer foo>
649
650 ---------- Buffer: foo ----------
651 @end group
652 @end example
653 @end defspec
654
655 @defvar temp-buffer-show-function
656 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
657 calls it as a function to do the job of displaying a help buffer. The
658 function gets one argument, which is the buffer it should display.
659
660 It is a good idea for this function to run @code{temp-buffer-show-hook}
661 just as @code{with-output-to-temp-buffer} normally would, inside of
662 @code{save-selected-window} and with the chosen window and buffer
663 selected.
664 @end defvar
665
666 @defvar temp-buffer-setup-hook
667 @tindex temp-buffer-setup-hook
668 This normal hook is run by @code{with-output-to-temp-buffer} before
669 evaluating @var{body}. When the hook runs, the temporary buffer is
670 current. This hook is normally set up with a function to put the
671 buffer in Help mode.
672 @end defvar
673
674 @defvar temp-buffer-show-hook
675 This normal hook is run by @code{with-output-to-temp-buffer} after
676 displaying the temporary buffer. When the hook runs, the temporary buffer
677 is current, and the window it was displayed in is selected. This hook
678 is normally set up with a function to make the buffer read only, and
679 find function names and variable names in it, provided the major mode
680 is Help mode.
681 @end defvar
682
683 @defun momentary-string-display string position &optional char message
684 This function momentarily displays @var{string} in the current buffer at
685 @var{position}. It has no effect on the undo list or on the buffer's
686 modification status.
687
688 The momentary display remains until the next input event. If the next
689 input event is @var{char}, @code{momentary-string-display} ignores it
690 and returns. Otherwise, that event remains buffered for subsequent use
691 as input. Thus, typing @var{char} will simply remove the string from
692 the display, while typing (say) @kbd{C-f} will remove the string from
693 the display and later (presumably) move point forward. The argument
694 @var{char} is a space by default.
695
696 The return value of @code{momentary-string-display} is not meaningful.
697
698 If the string @var{string} does not contain control characters, you can
699 do the same job in a more general way by creating (and then subsequently
700 deleting) an overlay with a @code{before-string} property.
701 @xref{Overlay Properties}.
702
703 If @var{message} is non-@code{nil}, it is displayed in the echo area
704 while @var{string} is displayed in the buffer. If it is @code{nil}, a
705 default message says to type @var{char} to continue.
706
707 In this example, point is initially located at the beginning of the
708 second line:
709
710 @example
711 @group
712 ---------- Buffer: foo ----------
713 This is the contents of foo.
714 @point{}Second line.
715 ---------- Buffer: foo ----------
716 @end group
717
718 @group
719 (momentary-string-display
720 "**** Important Message! ****"
721 (point) ?\r
722 "Type RET when done reading")
723 @result{} t
724 @end group
725
726 @group
727 ---------- Buffer: foo ----------
728 This is the contents of foo.
729 **** Important Message! ****Second line.
730 ---------- Buffer: foo ----------
731
732 ---------- Echo Area ----------
733 Type RET when done reading
734 ---------- Echo Area ----------
735 @end group
736 @end example
737 @end defun
738
739 @node Overlays
740 @section Overlays
741 @cindex overlays
742
743 You can use @dfn{overlays} to alter the appearance of a buffer's text on
744 the screen, for the sake of presentation features. An overlay is an
745 object that belongs to a particular buffer, and has a specified
746 beginning and end. It also has properties that you can examine and set;
747 these affect the display of the text within the overlay.
748
749 @menu
750 * Overlay Properties:: How to read and set properties.
751 What properties do to the screen display.
752 * Managing Overlays:: Creating and moving overlays.
753 * Finding Overlays:: Searching for overlays.
754 @end menu
755
756 @node Overlay Properties
757 @subsection Overlay Properties
758
759 Overlay properties are like text properties in that the properties that
760 alter how a character is displayed can come from either source. But in
761 most respects they are different. Text properties are considered a part
762 of the text; overlays are specifically considered not to be part of the
763 text. Thus, copying text between various buffers and strings preserves
764 text properties, but does not try to preserve overlays. Changing a
765 buffer's text properties marks the buffer as modified, while moving an
766 overlay or changing its properties does not. Unlike text property
767 changes, overlay changes are not recorded in the buffer's undo list.
768 @xref{Text Properties}, for comparison.
769
770 These functions are used for reading and writing the properties of an
771 overlay:
772
773 @defun overlay-get overlay prop
774 This function returns the value of property @var{prop} recorded in
775 @var{overlay}, if any. If @var{overlay} does not record any value for
776 that property, but it does have a @code{category} property which is a
777 symbol, that symbol's @var{prop} property is used. Otherwise, the value
778 is @code{nil}.
779 @end defun
780
781 @defun overlay-put overlay prop value
782 This function sets the value of property @var{prop} recorded in
783 @var{overlay} to @var{value}. It returns @var{value}.
784 @end defun
785
786 See also the function @code{get-char-property} which checks both
787 overlay properties and text properties for a given character.
788 @xref{Examining Properties}.
789
790 Many overlay properties have special meanings; here is a table
791 of them:
792
793 @table @code
794 @item priority
795 @kindex priority @r{(overlay property)}
796 This property's value (which should be a nonnegative number) determines
797 the priority of the overlay. The priority matters when two or more
798 overlays cover the same character and both specify a face for display;
799 the one whose @code{priority} value is larger takes priority over the
800 other, and its face attributes override the face attributes of the lower
801 priority overlay.
802
803 Currently, all overlays take priority over text properties. Please
804 avoid using negative priority values, as we have not yet decided just
805 what they should mean.
806
807 @item window
808 @kindex window @r{(overlay property)}
809 If the @code{window} property is non-@code{nil}, then the overlay
810 applies only on that window.
811
812 @item category
813 @kindex category @r{(overlay property)}
814 If an overlay has a @code{category} property, we call it the
815 @dfn{category} of the overlay. It should be a symbol. The properties
816 of the symbol serve as defaults for the properties of the overlay.
817
818 @item face
819 @kindex face @r{(overlay property)}
820 This property controls the way text is displayed---for example, which
821 font and which colors. @xref{Faces}, for more information.
822
823 In the simplest case, the value is a face name. It can also be a list;
824 then each element can be any of these possibilities:
825
826 @itemize @bullet
827 @item
828 A face name (a symbol or string).
829
830 @item
831 Starting in Emacs 21, a property list of face attributes. This has the
832 form (@var{keyword} @var{value} @dots{}), where each @var{keyword} is a
833 face attribute name and @var{value} is a meaningful value for that
834 attribute. With this feature, you do not need to create a face each
835 time you want to specify a particular attribute for certain text.
836 @xref{Face Attributes}.
837
838 @item
839 A cons cell of the form @code{(foreground-color . @var{color-name})} or
840 @code{(background-color . @var{color-name})}. These elements specify
841 just the foreground color or just the background color.
842
843 @code{(foreground-color . @var{color-name})} is equivalent to
844 @code{(:foreground @var{color-name})}, and likewise for the background.
845 @end itemize
846
847 @item mouse-face
848 @kindex mouse-face @r{(overlay property)}
849 This property is used instead of @code{face} when the mouse is within
850 the range of the overlay.
851
852 @item display
853 @kindex display @r{(overlay property)}
854 This property activates various features that change the
855 way text is displayed. For example, it can make text appear taller
856 or shorter, higher or lower, wider or narrower, or replaced with an image.
857 @xref{Display Property}.
858
859 @item help-echo
860 @kindex help-echo @r{(text property)}
861 If an overlay has a @code{help-echo} property, then when you move the
862 mouse onto the text in the overlay, Emacs displays a help string in the
863 echo area, or in the tooltip window. For details see @ref{Text
864 help-echo}. This feature is available starting in Emacs 21.
865
866 @item modification-hooks
867 @kindex modification-hooks @r{(overlay property)}
868 This property's value is a list of functions to be called if any
869 character within the overlay is changed or if text is inserted strictly
870 within the overlay.
871
872 The hook functions are called both before and after each change.
873 If the functions save the information they receive, and compare notes
874 between calls, they can determine exactly what change has been made
875 in the buffer text.
876
877 When called before a change, each function receives four arguments: the
878 overlay, @code{nil}, and the beginning and end of the text range to be
879 modified.
880
881 When called after a change, each function receives five arguments: the
882 overlay, @code{t}, the beginning and end of the text range just
883 modified, and the length of the pre-change text replaced by that range.
884 (For an insertion, the pre-change length is zero; for a deletion, that
885 length is the number of characters deleted, and the post-change
886 beginning and end are equal.)
887
888 @item insert-in-front-hooks
889 @kindex insert-in-front-hooks @r{(overlay property)}
890 This property's value is a list of functions to be called before and
891 after inserting text right at the beginning of the overlay. The calling
892 conventions are the same as for the @code{modification-hooks} functions.
893
894 @item insert-behind-hooks
895 @kindex insert-behind-hooks @r{(overlay property)}
896 This property's value is a list of functions to be called before and
897 after inserting text right at the end of the overlay. The calling
898 conventions are the same as for the @code{modification-hooks} functions.
899
900 @item invisible
901 @kindex invisible @r{(overlay property)}
902 The @code{invisible} property can make the text in the overlay
903 invisible, which means that it does not appear on the screen.
904 @xref{Invisible Text}, for details.
905
906 @item intangible
907 @kindex intangible @r{(overlay property)}
908 The @code{intangible} property on an overlay works just like the
909 @code{intangible} text property. @xref{Special Properties}, for details.
910
911 @item isearch-open-invisible
912 This property tells incremental search how to make an invisible overlay
913 visible, permanently, if the final match overlaps it. @xref{Invisible
914 Text}.
915
916 @item isearch-open-invisible-temporary
917 This property tells incremental search how to make an invisible overlay
918 visible, temporarily, during the search. @xref{Invisible Text}.
919
920 @item before-string
921 @kindex before-string @r{(overlay property)}
922 This property's value is a string to add to the display at the beginning
923 of the overlay. The string does not appear in the buffer in any
924 sense---only on the screen.
925
926 @item after-string
927 @kindex after-string @r{(overlay property)}
928 This property's value is a string to add to the display at the end of
929 the overlay. The string does not appear in the buffer in any
930 sense---only on the screen.
931
932 @item evaporate
933 @kindex evaporate @r{(overlay property)}
934 If this property is non-@code{nil}, the overlay is deleted automatically
935 if it ever becomes empty (i.e., if it spans no characters).
936
937 @item local-map
938 @cindex keymap of character (and overlays)
939 @kindex local-map @r{(overlay property)}
940 If this property is non-@code{nil}, it specifies a keymap for a portion
941 of the text. The property's value replaces the buffer's local map, when
942 the character after point is within the overlay. @xref{Active Keymaps}.
943
944 @item keymap
945 @kindex keymap @r{(overlay property)}
946 The @code{keymap} property is similar to @code{local-map} but overrides the
947 buffer's local map (and the map specified by the @code{local-map}
948 property) rather than replacing it.
949 @end table
950
951 @node Managing Overlays
952 @subsection Managing Overlays
953
954 This section describes the functions to create, delete and move
955 overlays, and to examine their contents.
956
957 @defun make-overlay start end &optional buffer front-advance rear-advance
958 This function creates and returns an overlay that belongs to
959 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
960 and @var{end} must specify buffer positions; they may be integers or
961 markers. If @var{buffer} is omitted, the overlay is created in the
962 current buffer.
963
964 The arguments @var{front-advance} and @var{rear-advance} specify the
965 insertion type for the start of the overlay and for the end of the
966 overlay, respectively. @xref{Marker Insertion Types}.
967 @end defun
968
969 @defun overlay-start overlay
970 This function returns the position at which @var{overlay} starts,
971 as an integer.
972 @end defun
973
974 @defun overlay-end overlay
975 This function returns the position at which @var{overlay} ends,
976 as an integer.
977 @end defun
978
979 @defun overlay-buffer overlay
980 This function returns the buffer that @var{overlay} belongs to.
981 @end defun
982
983 @defun delete-overlay overlay
984 This function deletes @var{overlay}. The overlay continues to exist as
985 a Lisp object, and its property list is unchanged, but it ceases to be
986 attached to the buffer it belonged to, and ceases to have any effect on
987 display.
988
989 A deleted overlay is not permanently disconnected. You can give it a
990 position in a buffer again by calling @code{move-overlay}.
991 @end defun
992
993 @defun move-overlay overlay start end &optional buffer
994 This function moves @var{overlay} to @var{buffer}, and places its bounds
995 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
996 must specify buffer positions; they may be integers or markers.
997
998 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
999 was already associated with; if @var{overlay} was deleted, it goes into
1000 the current buffer.
1001
1002 The return value is @var{overlay}.
1003
1004 This is the only valid way to change the endpoints of an overlay. Do
1005 not try modifying the markers in the overlay by hand, as that fails to
1006 update other vital data structures and can cause some overlays to be
1007 ``lost''.
1008 @end defun
1009
1010 Here are some examples:
1011
1012 @example
1013 ;; @r{Create an overlay.}
1014 (setq foo (make-overlay 1 10))
1015 @result{} #<overlay from 1 to 10 in display.texi>
1016 (overlay-start foo)
1017 @result{} 1
1018 (overlay-end foo)
1019 @result{} 10
1020 (overlay-buffer foo)
1021 @result{} #<buffer display.texi>
1022 ;; @r{Give it a property we can check later.}
1023 (overlay-put foo 'happy t)
1024 @result{} t
1025 ;; @r{Verify the property is present.}
1026 (overlay-get foo 'happy)
1027 @result{} t
1028 ;; @r{Move the overlay.}
1029 (move-overlay foo 5 20)
1030 @result{} #<overlay from 5 to 20 in display.texi>
1031 (overlay-start foo)
1032 @result{} 5
1033 (overlay-end foo)
1034 @result{} 20
1035 ;; @r{Delete the overlay.}
1036 (delete-overlay foo)
1037 @result{} nil
1038 ;; @r{Verify it is deleted.}
1039 foo
1040 @result{} #<overlay in no buffer>
1041 ;; @r{A deleted overlay has no position.}
1042 (overlay-start foo)
1043 @result{} nil
1044 (overlay-end foo)
1045 @result{} nil
1046 (overlay-buffer foo)
1047 @result{} nil
1048 ;; @r{Undelete the overlay.}
1049 (move-overlay foo 1 20)
1050 @result{} #<overlay from 1 to 20 in display.texi>
1051 ;; @r{Verify the results.}
1052 (overlay-start foo)
1053 @result{} 1
1054 (overlay-end foo)
1055 @result{} 20
1056 (overlay-buffer foo)
1057 @result{} #<buffer display.texi>
1058 ;; @r{Moving and deleting the overlay does not change its properties.}
1059 (overlay-get foo 'happy)
1060 @result{} t
1061 @end example
1062
1063 @node Finding Overlays
1064 @subsection Searching for Overlays
1065
1066 @defun overlays-at pos
1067 This function returns a list of all the overlays that cover the
1068 character at position @var{pos} in the current buffer. The list is in
1069 no particular order. An overlay contains position @var{pos} if it
1070 begins at or before @var{pos}, and ends after @var{pos}.
1071
1072 To illustrate usage, here is a Lisp function that returns a list of the
1073 overlays that specify property @var{prop} for the character at point:
1074
1075 @smallexample
1076 (defun find-overlays-specifying (prop)
1077 (let ((overlays (overlays-at (point)))
1078 found)
1079 (while overlays
1080 (let ((overlay (car overlays)))
1081 (if (overlay-get overlay prop)
1082 (setq found (cons overlay found))))
1083 (setq overlays (cdr overlays)))
1084 found))
1085 @end smallexample
1086 @end defun
1087
1088 @defun overlays-in beg end
1089 This function returns a list of the overlays that overlap the region
1090 @var{beg} through @var{end}. ``Overlap'' means that at least one
1091 character is contained within the overlay and also contained within the
1092 specified region; however, empty overlays are included in the result if
1093 they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
1094 @end defun
1095
1096 @defun next-overlay-change pos
1097 This function returns the buffer position of the next beginning or end
1098 of an overlay, after @var{pos}.
1099 @end defun
1100
1101 @defun previous-overlay-change pos
1102 This function returns the buffer position of the previous beginning or
1103 end of an overlay, before @var{pos}.
1104 @end defun
1105
1106 Here's an easy way to use @code{next-overlay-change} to search for the
1107 next character which gets a non-@code{nil} @code{happy} property from
1108 either its overlays or its text properties (@pxref{Property Search}):
1109
1110 @smallexample
1111 (defun find-overlay-prop (prop)
1112 (save-excursion
1113 (while (and (not (eobp))
1114 (not (get-char-property (point) 'happy)))
1115 (goto-char (min (next-overlay-change (point))
1116 (next-single-property-change (point) 'happy))))
1117 (point)))
1118 @end smallexample
1119
1120 @node Width
1121 @section Width
1122
1123 Since not all characters have the same width, these functions let you
1124 check the width of a character. @xref{Primitive Indent}, and
1125 @ref{Screen Lines}, for related functions.
1126
1127 @defun char-width char
1128 This function returns the width in columns of the character @var{char},
1129 if it were displayed in the current buffer and the selected window.
1130 @end defun
1131
1132 @defun string-width string
1133 This function returns the width in columns of the string @var{string},
1134 if it were displayed in the current buffer and the selected window.
1135 @end defun
1136
1137 @defun truncate-string-to-width string width &optional start-column padding
1138 This function returns the part of @var{string} that fits within
1139 @var{width} columns, as a new string.
1140
1141 If @var{string} does not reach @var{width}, then the result ends where
1142 @var{string} ends. If one multi-column character in @var{string}
1143 extends across the column @var{width}, that character is not included in
1144 the result. Thus, the result can fall short of @var{width} but cannot
1145 go beyond it.
1146
1147 The optional argument @var{start-column} specifies the starting column.
1148 If this is non-@code{nil}, then the first @var{start-column} columns of
1149 the string are omitted from the value. If one multi-column character in
1150 @var{string} extends across the column @var{start-column}, that
1151 character is not included.
1152
1153 The optional argument @var{padding}, if non-@code{nil}, is a padding
1154 character added at the beginning and end of the result string, to extend
1155 it to exactly @var{width} columns. The padding character is used at the
1156 end of the result if it falls short of @var{width}. It is also used at
1157 the beginning of the result if one multi-column character in
1158 @var{string} extends across the column @var{start-column}.
1159
1160 @example
1161 (truncate-string-to-width "\tab\t" 12 4)
1162 @result{} "ab"
1163 (truncate-string-to-width "\tab\t" 12 4 ?\ )
1164 @result{} " ab "
1165 @end example
1166 @end defun
1167
1168 @node Faces
1169 @section Faces
1170 @cindex faces
1171
1172 A @dfn{face} is a named collection of graphical attributes: font
1173 family, foreground color, background color, optional underlining, and
1174 many others. Faces are used in Emacs to control the style of display of
1175 particular parts of the text or the frame.
1176
1177 @cindex face id
1178 Each face has its own @dfn{face number}, which distinguishes faces at
1179 low levels within Emacs. However, for most purposes, you refer to
1180 faces in Lisp programs by their names.
1181
1182 @defun facep object
1183 This function returns @code{t} if @var{object} is a face name symbol (or
1184 if it is a vector of the kind used internally to record face data). It
1185 returns @code{nil} otherwise.
1186 @end defun
1187
1188 Each face name is meaningful for all frames, and by default it has the
1189 same meaning in all frames. But you can arrange to give a particular
1190 face name a special meaning in one frame if you wish.
1191
1192 @menu
1193 * Standard Faces:: The faces Emacs normally comes with.
1194 * Defining Faces:: How to define a face with @code{defface}.
1195 * Face Attributes:: What is in a face?
1196 * Attribute Functions:: Functions to examine and set face attributes.
1197 * Merging Faces:: How Emacs combines the faces specified for a character.
1198 * Font Selection:: Finding the best available font for a face.
1199 * Face Functions:: How to define and examine faces.
1200 * Auto Faces:: Hook for automatic face assignment.
1201 * Font Lookup:: Looking up the names of available fonts
1202 and information about them.
1203 * Fontsets:: A fontset is a collection of fonts
1204 that handle a range of character sets.
1205 @end menu
1206
1207 @node Standard Faces
1208 @subsection Standard Faces
1209
1210 This table lists all the standard faces and their uses. Most of them
1211 are used for displaying certain parts of the frames or certain kinds of
1212 text; you can control how those places look by customizing these faces.
1213
1214 @table @code
1215 @item default
1216 @kindex default @r{(face name)}
1217 This face is used for ordinary text.
1218
1219 @item mode-line
1220 @kindex mode-line @r{(face name)}
1221 This face is used for mode lines, and for menu bars when toolkit menus
1222 are not used---but only if @code{mode-line-inverse-video} is
1223 non-@code{nil}.
1224
1225 @item modeline
1226 @kindex modeline @r{(face name)}
1227 This is an alias for the @code{mode-line} face, for compatibility with
1228 old Emacs versions.
1229
1230 @item header-line
1231 @kindex header-line @r{(face name)}
1232 This face is used for the header lines of windows that have them.
1233
1234 @item menu
1235 This face controls the display of menus, both their colors and their
1236 font. (This works only on certain systems.)
1237
1238 @item fringe
1239 @kindex fringe @r{(face name)}
1240 This face controls the colors of window fringes, the thin areas on
1241 either side that are used to display continuation and truncation glyphs.
1242
1243 @item minibuffer-prompt
1244 @kindex minibuffer-prompt @r{(face name)}
1245 @vindex minibuffer-prompt-properties
1246 This face is used for the text of minibuffer prompts. By default,
1247 Emacs automatically adds this face to the value of
1248 @code{minibuffer-prompt-properties}, which is a list of text
1249 properties used to display the prompt text.
1250
1251 @item scroll-bar
1252 @kindex scroll-bar @r{(face name)}
1253 This face controls the colors for display of scroll bars.
1254
1255 @item tool-bar
1256 @kindex tool-bar @r{(face name)}
1257 This face is used for display of the tool bar, if any.
1258
1259 @item region
1260 @kindex region @r{(face name)}
1261 This face is used for highlighting the region in Transient Mark mode.
1262
1263 @item secondary-selection
1264 @kindex secondary-selection @r{(face name)}
1265 This face is used to show any secondary selection you have made.
1266
1267 @item highlight
1268 @kindex highlight @r{(face name)}
1269 This face is meant to be used for highlighting for various purposes.
1270
1271 @item trailing-whitespace
1272 @kindex trailing-whitespace @r{(face name)}
1273 This face is used to display excess whitespace at the end of a line,
1274 if @code{show-trailing-whitespace} is non-@code{nil}.
1275 @end table
1276
1277 In contrast, these faces are provided to change the appearance of text
1278 in specific ways. You can use them on specific text, when you want
1279 the effects they produce.
1280
1281 @table @code
1282 @item bold
1283 @kindex bold @r{(face name)}
1284 This face uses a bold font, if possible. It uses the bold variant of
1285 the frame's font, if it has one. It's up to you to choose a default
1286 font that has a bold variant, if you want to use one.
1287
1288 @item italic
1289 @kindex italic @r{(face name)}
1290 This face uses the italic variant of the frame's font, if it has one.
1291
1292 @item bold-italic
1293 @kindex bold-italic @r{(face name)}
1294 This face uses the bold italic variant of the frame's font, if it has
1295 one.
1296
1297 @item underline
1298 @kindex underline @r{(face name)}
1299 This face underlines text.
1300
1301 @item fixed-pitch
1302 @kindex fixed-pitch @r{(face name)}
1303 This face forces use of a particular fixed-width font.
1304
1305 @item variable-pitch
1306 @kindex variable-pitch @r{(face name)}
1307 This face forces use of a particular variable-width font. It's
1308 reasonable to customize this to use a different variable-width font, if
1309 you like, but you should not make it a fixed-width font.
1310 @end table
1311
1312 @defvar show-trailing-whitespace
1313 @tindex show-trailing-whitespace
1314 If this variable is non-@code{nil}, Emacs uses the
1315 @code{trailing-whitespace} face to display any spaces and tabs at the
1316 end of a line.
1317 @end defvar
1318
1319 @node Defining Faces
1320 @subsection Defining Faces
1321
1322 The way to define a new face is with @code{defface}. This creates a
1323 kind of customization item (@pxref{Customization}) which the user can
1324 customize using the Customization buffer (@pxref{Easy Customization,,,
1325 emacs, The GNU Emacs Manual}).
1326
1327 @defmac defface face spec doc [keyword value]...
1328 This declares @var{face} as a customizable face that defaults according
1329 to @var{spec}. You should not quote the symbol @var{face}. The
1330 argument @var{doc} specifies the face documentation. The keywords you
1331 can use in @code{defface} are the same ones that are meaningful in both
1332 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
1333
1334 When @code{defface} executes, it defines the face according to
1335 @var{spec}, then uses any customizations that were read from the
1336 init file (@pxref{Init File}) to override that specification.
1337
1338 The purpose of @var{spec} is to specify how the face should appear on
1339 different kinds of terminals. It should be an alist whose elements have
1340 the form @code{(@var{display} @var{atts})}. Each element's @sc{car},
1341 @var{display}, specifies a class of terminals. The element's second element,
1342 @var{atts}, is a list of face attributes and their values; it specifies
1343 what the face should look like on that kind of terminal. The possible
1344 attributes are defined in the value of @code{custom-face-attributes}.
1345
1346 The @var{display} part of an element of @var{spec} determines which
1347 frames the element applies to. If more than one element of @var{spec}
1348 matches a given frame, the first matching element is the only one used
1349 for that frame. There are two possibilities for @var{display}:
1350
1351 @table @asis
1352 @item @code{t}
1353 This element of @var{spec} matches all frames. Therefore, any
1354 subsequent elements of @var{spec} are never used. Normally
1355 @code{t} is used in the last (or only) element of @var{spec}.
1356
1357 @item a list
1358 If @var{display} is a list, each element should have the form
1359 @code{(@var{characteristic} @var{value}@dots{})}. Here
1360 @var{characteristic} specifies a way of classifying frames, and the
1361 @var{value}s are possible classifications which @var{display} should
1362 apply to. Here are the possible values of @var{characteristic}:
1363
1364 @table @code
1365 @item type
1366 The kind of window system the frame uses---either @code{graphic} (any
1367 graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1368 @code{w32} (for MS Windows 9X/NT), or @code{tty} (a non-graphics-capable
1369 display).
1370
1371 @item class
1372 What kinds of colors the frame supports---either @code{color},
1373 @code{grayscale}, or @code{mono}.
1374
1375 @item background
1376 The kind of background---either @code{light} or @code{dark}.
1377 @end table
1378
1379 If an element of @var{display} specifies more than one @var{value} for a
1380 given @var{characteristic}, any of those values is acceptable. If
1381 @var{display} has more than one element, each element should specify a
1382 different @var{characteristic}; then @emph{each} characteristic of the
1383 frame must match one of the @var{value}s specified for it in
1384 @var{display}.
1385 @end table
1386 @end defmac
1387
1388 Here's how the standard face @code{region} is defined:
1389
1390 @example
1391 @group
1392 (defface region
1393 `((((type tty) (class color))
1394 (:background "blue" :foreground "white"))
1395 @end group
1396 (((type tty) (class mono))
1397 (:inverse-video t))
1398 (((class color) (background dark))
1399 (:background "blue"))
1400 (((class color) (background light))
1401 (:background "lightblue"))
1402 (t (:background "gray")))
1403 @group
1404 "Basic face for highlighting the region."
1405 :group 'basic-faces)
1406 @end group
1407 @end example
1408
1409 Internally, @code{defface} uses the symbol property
1410 @code{face-defface-spec} to record the face attributes specified in
1411 @code{defface}, @code{saved-face} for the attributes saved by the user
1412 with the customization buffer, and @code{face-documentation} for the
1413 documentation string.
1414
1415 @defopt frame-background-mode
1416 This option, if non-@code{nil}, specifies the background type to use for
1417 interpreting face definitions. If it is @code{dark}, then Emacs treats
1418 all frames as if they had a dark background, regardless of their actual
1419 background colors. If it is @code{light}, then Emacs treats all frames
1420 as if they had a light background.
1421 @end defopt
1422
1423 @node Face Attributes
1424 @subsection Face Attributes
1425 @cindex face attributes
1426
1427 The effect of using a face is determined by a fixed set of @dfn{face
1428 attributes}. This table lists all the face attributes, and what they
1429 mean. Note that in general, more than one face can be specified for a
1430 given piece of text; when that happens, the attributes of all the faces
1431 are merged to specify how to display the text. @xref{Merging Faces}.
1432
1433 In Emacs 21, any attribute in a face can have the value
1434 @code{unspecified}. This means the face doesn't specify that attribute.
1435 In face merging, when the first face fails to specify a particular
1436 attribute, that means the next face gets a chance. However, the
1437 @code{default} face must specify all attributes.
1438
1439 Some of these font attributes are meaningful only on certain kinds of
1440 displays---if your display cannot handle a certain attribute, the
1441 attribute is ignored. (The attributes @code{:family}, @code{:width},
1442 @code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1443 an X Logical Font Descriptor.)
1444
1445 @table @code
1446 @item :family
1447 Font family name, or fontset name (@pxref{Fontsets}). If you specify a
1448 font family name, the wild-card characters @samp{*} and @samp{?} are
1449 allowed.
1450
1451 @item :width
1452 Relative proportionate width, also known as the character set width or
1453 set width. This should be one of the symbols @code{ultra-condensed},
1454 @code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1455 @code{normal}, @code{semi-expanded}, @code{expanded},
1456 @code{extra-expanded}, or @code{ultra-expanded}.
1457
1458 @item :height
1459 Either the font height, an integer in units of 1/10 point, a floating
1460 point number specifying the amount by which to scale the height of any
1461 underlying face, or a function, which is called with the old height
1462 (from the underlying face), and should return the new height.
1463
1464 @item :weight
1465 Font weight---a symbol from this series (from most dense to most faint):
1466 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1467 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
1468 or @code{ultra-light}.
1469
1470 On a text-only terminal, any weight greater than normal is displayed as
1471 extra bright, and any weight less than normal is displayed as
1472 half-bright (provided the terminal supports the feature).
1473
1474 @item :slant
1475 Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1476 @code{reverse-italic}, or @code{reverse-oblique}.
1477
1478 On a text-only terminal, slanted text is displayed as half-bright, if
1479 the terminal supports the feature.
1480
1481 @item :foreground
1482 Foreground color, a string.
1483
1484 @item :background
1485 Background color, a string.
1486
1487 @item :inverse-video
1488 Whether or not characters should be displayed in inverse video. The
1489 value should be @code{t} (yes) or @code{nil} (no).
1490
1491 @item :stipple
1492 The background stipple, a bitmap.
1493
1494 The value can be a string; that should be the name of a file containing
1495 external-format X bitmap data. The file is found in the directories
1496 listed in the variable @code{x-bitmap-file-path}.
1497
1498 Alternatively, the value can specify the bitmap directly, with a list
1499 of the form @code{(@var{width} @var{height} @var{data})}. Here,
1500 @var{width} and @var{height} specify the size in pixels, and
1501 @var{data} is a string containing the raw bits of the bitmap, row by
1502 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
1503 in the string (which should be a unibyte string for best results).
1504 This means that each row always occupies at least one whole byte.
1505
1506 If the value is @code{nil}, that means use no stipple pattern.
1507
1508 Normally you do not need to set the stipple attribute, because it is
1509 used automatically to handle certain shades of gray.
1510
1511 @item :underline
1512 Whether or not characters should be underlined, and in what color. If
1513 the value is @code{t}, underlining uses the foreground color of the
1514 face. If the value is a string, underlining uses that color. The
1515 value @code{nil} means do not underline.
1516
1517 @item :overline
1518 Whether or not characters should be overlined, and in what color.
1519 The value is used like that of @code{:underline}.
1520
1521 @item :strike-through
1522 Whether or not characters should be strike-through, and in what
1523 color. The value is used like that of @code{:underline}.
1524
1525 @item :inherit
1526 The name of a face from which to inherit attributes, or a list of face
1527 names. Attributes from inherited faces are merged into the face like an
1528 underlying face would be, with higher priority than underlying faces.
1529
1530 @item :box
1531 Whether or not a box should be drawn around characters, its color, the
1532 width of the box lines, and 3D appearance.
1533 @end table
1534
1535 Here are the possible values of the @code{:box} attribute, and what
1536 they mean:
1537
1538 @table @asis
1539 @item @code{nil}
1540 Don't draw a box.
1541
1542 @item @code{t}
1543 Draw a box with lines of width 1, in the foreground color.
1544
1545 @item @var{color}
1546 Draw a box with lines of width 1, in color @var{color}.
1547
1548 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
1549 This way you can explicitly specify all aspects of the box. The value
1550 @var{width} specifies the width of the lines to draw; it defaults to 1.
1551
1552 The value @var{color} specifies the color to draw with. The default is
1553 the foreground color of the face for simple boxes, and the background
1554 color of the face for 3D boxes.
1555
1556 The value @var{style} specifies whether to draw a 3D box. If it is
1557 @code{released-button}, the box looks like a 3D button that is not being
1558 pressed. If it is @code{pressed-button}, the box looks like a 3D button
1559 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
1560 is used.
1561 @end table
1562
1563 The attributes @code{:overline}, @code{:strike-through} and
1564 @code{:box} are new in Emacs 21. The attributes @code{:family},
1565 @code{:height}, @code{:width}, @code{:weight}, @code{:slant} are also
1566 new; previous versions used the following attributes, now semi-obsolete,
1567 to specify some of the same information:
1568
1569 @table @code
1570 @item :font
1571 This attribute specifies the font name.
1572
1573 @item :bold
1574 A non-@code{nil} value specifies a bold font.
1575
1576 @item :italic
1577 A non-@code{nil} value specifies an italic font.
1578 @end table
1579
1580 For compatibility, you can still set these ``attributes'' in Emacs 21,
1581 even though they are not real face attributes. Here is what that does:
1582
1583 @table @code
1584 @item :font
1585 You can specify an X font name as the ``value'' of this ``attribute'';
1586 that sets the @code{:family}, @code{:width}, @code{:height},
1587 @code{:weight}, and @code{:slant} attributes according to the font name.
1588
1589 If the value is a pattern with wildcards, the first font that matches
1590 the pattern is used to set these attributes.
1591
1592 @item :bold
1593 A non-@code{nil} makes the face bold; @code{nil} makes it normal.
1594 This actually works by setting the @code{:weight} attribute.
1595
1596 @item :italic
1597 A non-@code{nil} makes the face italic; @code{nil} makes it normal.
1598 This actually works by setting the @code{:slant} attribute.
1599 @end table
1600
1601 @defvar x-bitmap-file-path
1602 This variable specifies a list of directories for searching
1603 for bitmap files, for the @code{:stipple} attribute.
1604 @end defvar
1605
1606 @defun bitmap-spec-p object
1607 This returns @code{t} if @var{object} is a valid bitmap specification,
1608 suitable for use with @code{:stipple} (see above). It returns
1609 @code{nil} otherwise.
1610 @end defun
1611
1612 @node Attribute Functions
1613 @subsection Face Attribute Functions
1614
1615 You can modify the attributes of an existing face with the following
1616 functions. If you specify @var{frame}, they affect just that frame;
1617 otherwise, they affect all frames as well as the defaults that apply to
1618 new frames.
1619
1620 @tindex set-face-attribute
1621 @defun set-face-attribute face frame &rest arguments
1622 This function sets one or more attributes of face @var{face}
1623 for frame @var{frame}. If @var{frame} is @code{nil}, it sets
1624 the attribute for all frames, and the defaults for new frames.
1625
1626 The extra arguments @var{arguments} specify the attributes to set, and
1627 the values for them. They should consist of alternating attribute names
1628 (such as @code{:family} or @code{:underline}) and corresponding values.
1629 Thus,
1630
1631 @example
1632 (set-face-attribute 'foo nil
1633 :width :extended
1634 :weight :bold
1635 :underline "red")
1636 @end example
1637
1638 @noindent
1639 sets the attributes @code{:width}, @code{:weight} and @code{:underline}
1640 to the corresponding values.
1641 @end defun
1642
1643 @tindex face-attribute
1644 @defun face-attribute face attribute &optional frame
1645 This returns the value of the @var{attribute} attribute of face
1646 @var{face} on @var{frame}. If @var{frame} is @code{nil},
1647 that means the selected frame (@pxref{Input Focus}).
1648
1649 If @var{frame} is @code{t}, the value is the default for
1650 @var{face} for new frames.
1651
1652 For example,
1653
1654 @example
1655 (face-attribute 'bold :weight)
1656 @result{} bold
1657 @end example
1658 @end defun
1659
1660 The functions above did not exist before Emacs 21. For compatibility
1661 with older Emacs versions, you can use the following functions to set
1662 and examine the face attributes which existed in those versions.
1663
1664 @defun set-face-foreground face color &optional frame
1665 @defunx set-face-background face color &optional frame
1666 These functions set the foreground (or background, respectively) color
1667 of face @var{face} to @var{color}. The argument @var{color} should be a
1668 string, the name of a color.
1669
1670 Certain shades of gray are implemented by stipple patterns on
1671 black-and-white screens.
1672 @end defun
1673
1674 @defun set-face-stipple face pattern &optional frame
1675 This function sets the background stipple pattern of face @var{face}
1676 to @var{pattern}. The argument @var{pattern} should be the name of a
1677 stipple pattern defined by the X server, or actual bitmap data
1678 (@pxref{Face Attributes}), or @code{nil} meaning don't use stipple.
1679
1680 Normally there is no need to pay attention to stipple patterns, because
1681 they are used automatically to handle certain shades of gray.
1682 @end defun
1683
1684 @defun set-face-font face font &optional frame
1685 This function sets the font of face @var{face}.
1686
1687 In Emacs 21, this actually sets the attributes @code{:family},
1688 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}
1689 according to the font name @var{font}.
1690
1691 In Emacs 20, this sets the font attribute. Once you set the font
1692 explicitly, the bold and italic attributes cease to have any effect,
1693 because the precise font that you specified is used.
1694 @end defun
1695
1696 @defun set-face-bold-p face bold-p &optional frame
1697 This function specifies whether @var{face} should be bold. If
1698 @var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
1699
1700 In Emacs 21, this sets the @code{:weight} attribute.
1701 In Emacs 20, it sets the @code{:bold} attribute.
1702 @end defun
1703
1704 @defun set-face-italic-p face italic-p &optional frame
1705 This function specifies whether @var{face} should be italic. If
1706 @var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
1707
1708 In Emacs 21, this sets the @code{:slant} attribute.
1709 In Emacs 20, it sets the @code{:italic} attribute.
1710 @end defun
1711
1712 @defun set-face-underline-p face underline-p &optional frame
1713 This function sets the underline attribute of face @var{face}.
1714 Non-@code{nil} means do underline; @code{nil} means don't.
1715 @end defun
1716
1717 @defun invert-face face &optional frame
1718 This function inverts the @code{:inverse-video} attribute of face
1719 @var{face}. If the attribute is @code{nil}, this function sets it to
1720 @code{t}, and vice versa.
1721 @end defun
1722
1723 These functions examine the attributes of a face. If you don't
1724 specify @var{frame}, they refer to the default data for new frames.
1725 They return the symbol @code{unspecified} if the face doesn't define any
1726 value for that attribute.
1727
1728 @defun face-foreground face &optional frame
1729 @defunx face-background face &optional frame
1730 These functions return the foreground color (or background color,
1731 respectively) of face @var{face}, as a string.
1732 @end defun
1733
1734 @defun face-stipple face &optional frame
1735 This function returns the name of the background stipple pattern of face
1736 @var{face}, or @code{nil} if it doesn't have one.
1737 @end defun
1738
1739 @defun face-font face &optional frame
1740 This function returns the name of the font of face @var{face}.
1741 @end defun
1742
1743 @defun face-bold-p face &optional frame
1744 This function returns @code{t} if @var{face} is bold---that is, if it is
1745 bolder than normal. It returns @code{nil} otherwise.
1746 @end defun
1747
1748 @defun face-italic-p face &optional frame
1749 This function returns @code{t} if @var{face} is italic or oblique,
1750 @code{nil} otherwise.
1751 @end defun
1752
1753 @defun face-underline-p face &optional frame
1754 This function returns the @code{:underline} attribute of face @var{face}.
1755 @end defun
1756
1757 @defun face-inverse-video-p face &optional frame
1758 This function returns the @code{:inverse-video} attribute of face @var{face}.
1759 @end defun
1760
1761 @node Merging Faces
1762 @subsection Merging Faces for Display
1763
1764 Here are the ways to specify which faces to use for display of text:
1765
1766 @itemize @bullet
1767 @item
1768 With defaults. The @code{default} face is used as the ultimate
1769 default for all text. (In Emacs 19 and 20, the @code{default}
1770 face is used only when no other face is specified.)
1771
1772 For a mode line or header line, the face @code{modeline} or
1773 @code{header-line} is used just before @code{default}.
1774
1775 @item
1776 With text properties. A character can have a @code{face} property; if
1777 so, the faces and face attributes specified there apply. @xref{Special
1778 Properties}.
1779
1780 If the character has a @code{mouse-face} property, that is used instead
1781 of the @code{face} property when the mouse is ``near enough'' to the
1782 character.
1783
1784 @item
1785 With overlays. An overlay can have @code{face} and @code{mouse-face}
1786 properties too; they apply to all the text covered by the overlay.
1787
1788 @item
1789 With a region that is active. In Transient Mark mode, the region is
1790 highlighted with the face @code{region} (@pxref{Standard Faces}).
1791
1792 @item
1793 With special glyphs. Each glyph can specify a particular face
1794 number. @xref{Glyphs}.
1795 @end itemize
1796
1797 If these various sources together specify more than one face for a
1798 particular character, Emacs merges the attributes of the various faces
1799 specified. The attributes of the faces of special glyphs come first;
1800 then comes the face for region highlighting, if appropriate;
1801 then come attributes of faces from overlays, followed by those from text
1802 properties, and last the default face.
1803
1804 When multiple overlays cover one character, an overlay with higher
1805 priority overrides those with lower priority. @xref{Overlays}.
1806
1807 In Emacs 20, if an attribute such as the font or a color is not
1808 specified in any of the above ways, the frame's own font or color is
1809 used. In newer Emacs versions, this cannot happen, because the
1810 @code{default} face specifies all attributes---in fact, the frame's own
1811 font and colors are synonymous with those of the default face.
1812
1813 @node Font Selection
1814 @subsection Font Selection
1815
1816 @dfn{Selecting a font} means mapping the specified face attributes for
1817 a character to a font that is available on a particular display. The
1818 face attributes, as determined by face merging, specify most of the
1819 font choice, but not all. Part of the choice depends on what character
1820 it is.
1821
1822 For multibyte characters, typically each font covers only one
1823 character set. So each character set (@pxref{Character Sets}) specifies
1824 a registry and encoding to use, with the character set's
1825 @code{x-charset-registry} property. Its value is a string containing
1826 the registry and the encoding, with a dash between them:
1827
1828 @example
1829 (plist-get (charset-plist 'latin-iso8859-1)
1830 'x-charset-registry)
1831 @result{} "ISO8859-1"
1832 @end example
1833
1834 Unibyte text does not have character sets, so displaying a unibyte
1835 character takes the registry and encoding from the variable
1836 @code{face-default-registry}.
1837
1838 @defvar face-default-registry
1839 This variable specifies which registry and encoding to use in choosing
1840 fonts for unibyte characters. The value is initialized at Emacs startup
1841 time from the font the user specified for Emacs.
1842 @end defvar
1843
1844 If the face specifies a fontset name, that fontset determines a
1845 pattern for fonts of the given charset. If the face specifies a font
1846 family, a font pattern is constructed.
1847
1848 Emacs tries to find an available font for the given face attributes
1849 and character's registry and encoding. If there is a font that matches
1850 exactly, it is used, of course. The hard case is when no available font
1851 exactly fits the specification. Then Emacs looks for one that is
1852 ``close''---one attribute at a time. You can specify the order to
1853 consider the attributes. In the case where a specified font family is
1854 not available, you can specify a set of mappings for alternatives to
1855 try.
1856
1857 @defvar face-font-selection-order
1858 @tindex face-font-selection-order
1859 This variable specifies the order of importance of the face attributes
1860 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
1861 value should be a list containing those four symbols, in order of
1862 decreasing importance.
1863
1864 Font selection first finds the best available matches for the first
1865 attribute listed; then, among the fonts which are best in that way, it
1866 searches for the best matches in the second attribute, and so on.
1867
1868 The attributes @code{:weight} and @code{:width} have symbolic values in
1869 a range centered around @code{normal}. Matches that are more extreme
1870 (farther from @code{normal}) are somewhat preferred to matches that are
1871 less extreme (closer to @code{normal}); this is designed to ensure that
1872 non-normal faces contrast with normal ones, whenever possible.
1873
1874 The default is @code{(:width :height :weight :slant)}, which means first
1875 find the fonts closest to the specified @code{:width}, then---among the
1876 fonts with that width---find a best match for the specified font height,
1877 and so on.
1878
1879 One example of a case where this variable makes a difference is when the
1880 default font has no italic equivalent. With the default ordering, the
1881 @code{italic} face will use a non-italic font that is similar to the
1882 default one. But if you put @code{:slant} before @code{:height}, the
1883 @code{italic} face will use an italic font, even if its height is not
1884 quite right.
1885 @end defvar
1886
1887 @defvar face-font-family-alternatives
1888 @tindex face-font-family-alternatives
1889 This variable lets you specify alternative font families to try, if a
1890 given family is specified and doesn't exist. Each element should have
1891 this form:
1892
1893 @example
1894 (@var{family} @var{alternate-families}@dots{})
1895 @end example
1896
1897 If @var{family} is specified but not available, Emacs will try the other
1898 families given in @var{alternate-families}, one by one, until it finds a
1899 family that does exist.
1900 @end defvar
1901
1902 @defvar face-font-registry-alternatives
1903 @tindex face-font-registry-alternatives
1904 This variable lets you specify alternative font registries to try, if a
1905 given registry is specified and doesn't exist. Each element should have
1906 this form:
1907
1908 @example
1909 (@var{registry} @var{alternate-registries}@dots{})
1910 @end example
1911
1912 If @var{registry} is specified but not available, Emacs will try the
1913 other registries given in @var{alternate-registries}, one by one,
1914 until it finds a registry that does exist.
1915 @end defvar
1916
1917 Emacs can make use of scalable fonts, but by default it does not use
1918 them, since the use of too many or too big scalable fonts can crash
1919 XFree86 servers.
1920
1921 @defvar scalable-fonts-allowed
1922 @tindex scalable-fonts-allowed
1923 This variable controls which scalable fonts to use. A value of
1924 @code{nil}, the default, means do not use scalable fonts. @code{t}
1925 means to use any scalable font that seems appropriate for the text.
1926
1927 Otherwise, the value must be a list of regular expressions. Then a
1928 scalable font is enabled for use if its name matches any regular
1929 expression in the list. For example,
1930
1931 @example
1932 (setq scalable-fonts-allowed '("muleindian-2$"))
1933 @end example
1934
1935 @noindent
1936 allows the use of scalable fonts with registry @code{muleindian-2}.
1937 @end defvar
1938
1939 @defun clear-face-cache &optional unload-p
1940 @tindex clear-face-cache
1941 This function clears the face cache for all frames.
1942 If @var{unload-p} is non-@code{nil}, that means to unload
1943 all unused fonts as well.
1944 @end defun
1945
1946 @node Face Functions
1947 @subsection Functions for Working with Faces
1948
1949 Here are additional functions for creating and working with faces.
1950
1951 @defun make-face name
1952 This function defines a new face named @var{name}, initially with all
1953 attributes @code{nil}. It does nothing if there is already a face named
1954 @var{name}.
1955 @end defun
1956
1957 @defun face-list
1958 This function returns a list of all defined face names.
1959 @end defun
1960
1961 @defun copy-face old-face new-name &optional frame new-frame
1962 This function defines the face @var{new-name} as a copy of the existing
1963 face named @var{old-face}. It creates the face @var{new-name} if that
1964 doesn't already exist.
1965
1966 If the optional argument @var{frame} is given, this function applies
1967 only to that frame. Otherwise it applies to each frame individually,
1968 copying attributes from @var{old-face} in each frame to @var{new-face}
1969 in the same frame.
1970
1971 If the optional argument @var{new-frame} is given, then @code{copy-face}
1972 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
1973 in @var{new-frame}.
1974 @end defun
1975
1976 @defun face-id face
1977 This function returns the face number of face @var{face}.
1978 @end defun
1979
1980 @defun face-documentation face
1981 This function returns the documentation string of face @var{face}, or
1982 @code{nil} if none was specified for it.
1983 @end defun
1984
1985 @defun face-equal face1 face2 &optional frame
1986 This returns @code{t} if the faces @var{face1} and @var{face2} have the
1987 same attributes for display.
1988 @end defun
1989
1990 @defun face-differs-from-default-p face &optional frame
1991 This returns @code{t} if the face @var{face} displays differently from
1992 the default face. A face is considered to be ``the same'' as the
1993 default face if each attribute is either the same as that of the default
1994 face, or unspecified (meaning to inherit from the default).
1995 @end defun
1996
1997 @node Auto Faces
1998 @subsection Automatic Face Assignment
1999 @cindex automatic face assignment
2000 @cindex faces, automatic choice
2001
2002 @cindex Font-Lock mode
2003 Starting with Emacs 21, a hook is available for automatically
2004 assigning faces to text in the buffer. This hook is used for part of
2005 the implementation of Font-Lock mode.
2006
2007 @tindex fontification-functions
2008 @defvar fontification-functions
2009 This variable holds a list of functions that are called by Emacs
2010 redisplay as needed to assign faces automatically to text in the buffer.
2011
2012 The functions are called in the order listed, with one argument, a
2013 buffer position @var{pos}. Each function should attempt to assign faces
2014 to the text in the current buffer starting at @var{pos}.
2015
2016 Each function should record the faces they assign by setting the
2017 @code{face} property. It should also add a non-@code{nil}
2018 @code{fontified} property for all the text it has assigned faces to.
2019 That property tells redisplay that faces have been assigned to that text
2020 already.
2021
2022 It is probably a good idea for each function to do nothing if the
2023 character after @var{pos} already has a non-@code{nil} @code{fontified}
2024 property, but this is not required. If one function overrides the
2025 assignments made by a previous one, the properties as they are
2026 after the last function finishes are the ones that really matter.
2027
2028 For efficiency, we recommend writing these functions so that they
2029 usually assign faces to around 400 to 600 characters at each call.
2030 @end defvar
2031
2032 @node Font Lookup
2033 @subsection Looking Up Fonts
2034
2035 @defun x-list-fonts pattern &optional face frame maximum
2036 This function returns a list of available font names that match
2037 @var{pattern}. If the optional arguments @var{face} and @var{frame} are
2038 specified, then the list is limited to fonts that are the same size as
2039 @var{face} currently is on @var{frame}.
2040
2041 The argument @var{pattern} should be a string, perhaps with wildcard
2042 characters: the @samp{*} character matches any substring, and the
2043 @samp{?} character matches any single character. Pattern matching
2044 of font names ignores case.
2045
2046 If you specify @var{face} and @var{frame}, @var{face} should be a face name
2047 (a symbol) and @var{frame} should be a frame.
2048
2049 The optional argument @var{maximum} sets a limit on how many fonts to
2050 return. If this is non-@code{nil}, then the return value is truncated
2051 after the first @var{maximum} matching fonts. Specifying a small value
2052 for @var{maximum} can make this function much faster, in cases where
2053 many fonts match the pattern.
2054 @end defun
2055
2056 These additional functions are available starting in Emacs 21.
2057
2058 @defun x-family-fonts &optional family frame
2059 @tindex x-family-fonts
2060 This function returns a list describing the available fonts for family
2061 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2062 this list applies to all families, and therefore, it contains all
2063 available fonts. Otherwise, @var{family} must be a string; it may
2064 contain the wildcards @samp{?} and @samp{*}.
2065
2066 The list describes the display that @var{frame} is on; if @var{frame} is
2067 omitted or @code{nil}, it applies to the selected frame's display
2068 (@pxref{Input Focus}).
2069
2070 The list contains a vector of the following form for each font:
2071
2072 @example
2073 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2074 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2075 @end example
2076
2077 The first five elements correspond to face attributes; if you
2078 specify these attributes for a face, it will use this font.
2079
2080 The last three elements give additional information about the font.
2081 @var{fixed-p} is non-nil if the font is fixed-pitch. @var{full} is the
2082 full name of the font, and @var{registry-and-encoding} is a string
2083 giving the registry and encoding of the font.
2084
2085 The result list is sorted according to the current face font sort order.
2086 @end defun
2087
2088 @defun x-font-family-list &optional frame
2089 @tindex x-font-family-list
2090 This function returns a list of the font families available for
2091 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
2092 describes the selected frame's display (@pxref{Input Focus}).
2093
2094 The value is a list of elements of this form:
2095
2096 @example
2097 (@var{family} . @var{fixed-p})
2098 @end example
2099
2100 @noindent
2101 Here @var{family} is a font family, and @var{fixed-p} is
2102 non-@code{nil} if fonts of that family are fixed-pitch.
2103 @end defun
2104
2105 @defvar font-list-limit
2106 @tindex font-list-limit
2107 This variable specifies maximum number of fonts to consider in font
2108 matching. The function @code{x-family-fonts} will not return more than
2109 that many fonts, and font selection will consider only that many fonts
2110 when searching a matching font for face attributes. The default is
2111 currently 100.
2112 @end defvar
2113
2114 @node Fontsets
2115 @subsection Fontsets
2116
2117 A @dfn{fontset} is a list of fonts, each assigned to a range of
2118 character codes. An individual font cannot display the whole range of
2119 characters that Emacs supports, but a fontset can. Fontsets have names,
2120 just as fonts do, and you can use a fontset name in place of a font name
2121 when you specify the ``font'' for a frame or a face. Here is
2122 information about defining a fontset under Lisp program control.
2123
2124 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2125 This function defines a new fontset according to the specification
2126 string @var{fontset-spec}. The string should have this format:
2127
2128 @smallexample
2129 @var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2130 @end smallexample
2131
2132 @noindent
2133 Whitespace characters before and after the commas are ignored.
2134
2135 The first part of the string, @var{fontpattern}, should have the form of
2136 a standard X font name, except that the last two fields should be
2137 @samp{fontset-@var{alias}}.
2138
2139 The new fontset has two names, one long and one short. The long name is
2140 @var{fontpattern} in its entirety. The short name is
2141 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2142 name. If a fontset with the same name already exists, an error is
2143 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2144 function does nothing.
2145
2146 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2147 to create bold, italic and bold-italic variants of the fontset as well.
2148 These variant fontsets do not have a short name, only a long one, which
2149 is made by altering @var{fontpattern} to indicate the bold or italic
2150 status.
2151
2152 The specification string also says which fonts to use in the fontset.
2153 See below for the details.
2154 @end defun
2155
2156 The construct @samp{@var{charset}:@var{font}} specifies which font to
2157 use (in this fontset) for one particular character set. Here,
2158 @var{charset} is the name of a character set, and @var{font} is the font
2159 to use for that character set. You can use this construct any number of
2160 times in the specification string.
2161
2162 For the remaining character sets, those that you don't specify
2163 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2164 @samp{fontset-@var{alias}} with a value that names one character set.
2165 For the @sc{ascii} character set, @samp{fontset-@var{alias}} is replaced
2166 with @samp{ISO8859-1}.
2167
2168 In addition, when several consecutive fields are wildcards, Emacs
2169 collapses them into a single wildcard. This is to prevent use of
2170 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2171 for editing, and scaling a smaller font is not useful because it is
2172 better to use the smaller font in its own size, which Emacs does.
2173
2174 Thus if @var{fontpattern} is this,
2175
2176 @example
2177 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2178 @end example
2179
2180 @noindent
2181 the font specification for @sc{ascii} characters would be this:
2182
2183 @example
2184 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
2185 @end example
2186
2187 @noindent
2188 and the font specification for Chinese GB2312 characters would be this:
2189
2190 @example
2191 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
2192 @end example
2193
2194 You may not have any Chinese font matching the above font
2195 specification. Most X distributions include only Chinese fonts that
2196 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2197 such a case, @samp{Fontset-@var{n}} can be specified as below:
2198
2199 @smallexample
2200 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2201 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2202 @end smallexample
2203
2204 @noindent
2205 Then, the font specifications for all but Chinese GB2312 characters have
2206 @samp{fixed} in the @var{family} field, and the font specification for
2207 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2208 field.
2209
2210 @node Display Property
2211 @section The @code{display} Property
2212 @cindex display specification
2213 @kindex display @r{(text property)}
2214
2215 The @code{display} text property (or overlay property) is used to
2216 insert images into text, and also control other aspects of how text
2217 displays. These features are available starting in Emacs 21. The value
2218 of the @code{display} property should be a display specification, or a
2219 list or vector containing several display specifications. The rest of
2220 this section describes several kinds of display specifications and what
2221 they mean.
2222
2223 @menu
2224 * Specified Space:: Displaying one space with a specified width.
2225 * Other Display Specs:: Displaying an image; magnifying text; moving it
2226 up or down on the page; adjusting the width
2227 of spaces within text.
2228 * Display Margins:: Displaying text or images to the side of the main text.
2229 * Conditional Display:: Making any of the above features conditional
2230 depending on some Lisp expression.
2231 @end menu
2232
2233 @node Specified Space
2234 @subsection Specified Spaces
2235 @cindex spaces, specified height or width
2236 @cindex specified spaces
2237 @cindex variable-width spaces
2238
2239 To display a space of specified width and/or height, use a display
2240 specification of the form @code{(space . @var{props})}, where
2241 @var{props} is a property list (a list of alternating properties and
2242 values). You can put this property on one or more consecutive
2243 characters; a space of the specified height and width is displayed in
2244 place of @emph{all} of those characters. These are the properties you
2245 can use to specify the weight of the space:
2246
2247 @table @code
2248 @item :width @var{width}
2249 Specifies that the space width should be @var{width} times the normal
2250 character width. @var{width} can be an integer or floating point
2251 number.
2252
2253 @item :relative-width @var{factor}
2254 Specifies that the width of the stretch should be computed from the
2255 first character in the group of consecutive characters that have the
2256 same @code{display} property. The space width is the width of that
2257 character, multiplied by @var{factor}.
2258
2259 @item :align-to @var{hpos}
2260 Specifies that the space should be wide enough to reach @var{hpos}. The
2261 value @var{hpos} is measured in units of the normal character width. It
2262 may be an interer or a floating point number.
2263 @end table
2264
2265 Exactly one of the above properties should be used. You can also
2266 specify the height of the space, with other properties:
2267
2268 @table @code
2269 @item :height @var{height}
2270 Specifies the height of the space, as @var{height},
2271 measured in terms of the normal line height.
2272
2273 @item :relative-height @var{factor}
2274 Specifies the height of the space, multiplying the ordinary height
2275 of the text having this display specification by @var{factor}.
2276
2277 @item :ascent @var{ascent}
2278 Specifies that @var{ascent} percent of the height of the space should be
2279 considered as the ascent of the space---that is, the part above the
2280 baseline. The value of @var{ascent} must be a non-negative number no
2281 greater than 100.
2282 @end table
2283
2284 You should not use both @code{:height} and @code{:relative-height}
2285 together.
2286
2287 @node Other Display Specs
2288 @subsection Other Display Specifications
2289
2290 @table @code
2291 @item (image . @var{image-props})
2292 This is in fact an image descriptor (@pxref{Images}). When used as a
2293 display specification, it means to display the image instead of the text
2294 that has the display specification.
2295
2296 @item ((margin nil) @var{string})
2297 @itemx @var{string}
2298 A display specification of this form means to display @var{string}
2299 instead of the text that has the display specification, at the same
2300 position as that text. This is a special case of marginal display
2301 (@pxref{Display Margins}).
2302
2303 Recursive display specifications are not supported, i.e.@: string
2304 display specifications that have a display specification property
2305 themselves.
2306
2307 @item (space-width @var{factor})
2308 This display specification affects all the space characters within the
2309 text that has the specification. It displays all of these spaces
2310 @var{factor} times as wide as normal. The element @var{factor} should
2311 be an integer or float. Characters other than spaces are not affected
2312 at all; in particular, this has no effect on tab characters.
2313
2314 @item (height @var{height})
2315 This display specification makes the text taller or shorter.
2316 Here are the possibilities for @var{height}:
2317
2318 @table @asis
2319 @item @code{(+ @var{n})}
2320 This means to use a font that is @var{n} steps larger. A ``step'' is
2321 defined by the set of available fonts---specifically, those that match
2322 what was otherwise specified for this text, in all attributes except
2323 height. Each size for which a suitable font is available counts as
2324 another step. @var{n} should be an integer.
2325
2326 @item @code{(- @var{n})}
2327 This means to use a font that is @var{n} steps smaller.
2328
2329 @item a number, @var{factor}
2330 A number, @var{factor}, means to use a font that is @var{factor} times
2331 as tall as the default font.
2332
2333 @item a symbol, @var{function}
2334 A symbol is a function to compute the height. It is called with the
2335 current height as argument, and should return the new height to use.
2336
2337 @item anything else, @var{form}
2338 If the @var{height} value doesn't fit the previous possibilities, it is
2339 a form. Emacs evaluates it to get the new height, with the symbol
2340 @code{height} bound to the current specified font height.
2341 @end table
2342
2343 @item (raise @var{factor})
2344 This kind of display specification raises or lowers the text
2345 it applies to, relative to the baseline of the line.
2346
2347 @var{factor} must be a number, which is interpreted as a multiple of the
2348 height of the affected text. If it is positive, that means to display
2349 the characters raised. If it is negative, that means to display them
2350 lower down.
2351
2352 If the text also has a @code{height} display specification, that does
2353 not affect the amount of raising or lowering, which is based on the
2354 faces used for the text.
2355 @end table
2356
2357 @node Display Margins
2358 @subsection Displaying in the Margins
2359 @cindex display margins
2360 @cindex margins, display
2361
2362 A buffer can have blank areas called @dfn{display margins} on the left
2363 and on the right. Ordinary text never appears in these areas, but you
2364 can put things into the display margins using the @code{display}
2365 property.
2366
2367 To put text in the left or right display margin of the window, use a
2368 display specification of the form @code{(margin right-margin)} or
2369 @code{(margin left-margin)} on it. To put an image in a display margin,
2370 use that display specification along with the display specification for
2371 the image. Unfortunately, there is currently no way to make
2372 text or images in the margin mouse-sensitive.
2373
2374 If you put such a display specification directly on text in the
2375 buffer, the specified margin display appears @emph{instead of} that
2376 buffer text itself. To put something in the margin @emph{in
2377 association with} certain buffer text without preventing or altering
2378 the display of that text, put a @code{before-string} property on the
2379 text and put the display specification on the contents of the
2380 before-string.
2381
2382 Before the display margins can display anything, you must give
2383 them a nonzero width. The usual way to do that is to set these
2384 variables:
2385
2386 @defvar left-margin-width
2387 @tindex left-margin-width
2388 This variable specifies the width of the left margin.
2389 It is buffer-local in all buffers.
2390 @end defvar
2391
2392 @defvar right-margin-width
2393 @tindex right-margin-width
2394 This variable specifies the width of the right margin.
2395 It is buffer-local in all buffers.
2396 @end defvar
2397
2398 Setting these variables does not immediately affect the window. These
2399 variables are checked when a new buffer is displayed in the window.
2400 Thus, you can make changes take effect by calling
2401 @code{set-window-buffer}.
2402
2403 You can also set the margin widths immediately.
2404
2405 @defun set-window-margins window left &optional right
2406 @tindex set-window-margins
2407 This function specifies the margin widths for window @var{window}.
2408 The argument @var{left} controls the left margin and
2409 @var{right} controls the right margin (default @code{0}).
2410 @end defun
2411
2412 @defun window-margins &optional window
2413 @tindex window-margins
2414 This function returns the left and right margins of @var{window}
2415 as a cons cell of the form @code{(@var{left} . @var{right})}.
2416 If @var{window} is @code{nil}, the selected window is used.
2417 @end defun
2418
2419 @node Conditional Display
2420 @subsection Conditional Display Specifications
2421 @cindex conditional display specifications
2422
2423 You can make any display specification conditional. To do that,
2424 package it in another list of the form @code{(when @var{condition} .
2425 @var{spec})}. Then the specification @var{spec} applies only when
2426 @var{condition} evaluates to a non-@code{nil} value. During the
2427 evaluation, @code{object} is bound to the string or buffer having the
2428 conditional @code{display} property. @code{position} and
2429 @code{buffer-position} are bound to the position within @code{object}
2430 and the buffer position where the @code{display} property was found,
2431 respectively. Both positions can be different when @code{object} is a
2432 string.
2433
2434 @node Images
2435 @section Images
2436 @cindex images in buffers
2437
2438 To display an image in an Emacs buffer, you must first create an image
2439 descriptor, then use it as a display specifier in the @code{display}
2440 property of text that is displayed (@pxref{Display Property}). Like the
2441 @code{display} property, this feature is available starting in Emacs 21.
2442
2443 Emacs can display a number of different image formats; some of them
2444 are supported only if particular support libraries are installed on your
2445 machine. The supported image formats include XBM, XPM (needing the
2446 libraries @code{libXpm} version 3.4k and @code{libz}), GIF (needing
2447 @code{libungif} 4.1.0), Postscript, PBM, JPEG (needing the
2448 @code{libjpeg} library version v6a), TIFF (needing @code{libtiff} v3.4),
2449 and PNG (needing @code{libpng} 1.0.2).
2450
2451 You specify one of these formats with an image type symbol. The image
2452 type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
2453 @code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
2454
2455 @defvar image-types
2456 This variable contains a list of those image type symbols that are
2457 supported in the current configuration.
2458 @end defvar
2459
2460 @menu
2461 * Image Descriptors:: How to specify an image for use in @code{:display}.
2462 * XBM Images:: Special features for XBM format.
2463 * XPM Images:: Special features for XPM format.
2464 * GIF Images:: Special features for GIF format.
2465 * Postscript Images:: Special features for Postscript format.
2466 * Other Image Types:: Various other formats are supported.
2467 * Defining Images:: Convenient ways to define an image for later use.
2468 * Showing Images:: Convenient ways to display an image once it is defined.
2469 * Image Cache:: Internal mechanisms of image display.
2470 @end menu
2471
2472 @node Image Descriptors
2473 @subsection Image Descriptors
2474 @cindex image descriptor
2475
2476 An image description is a list of the form @code{(image
2477 . @var{props})}, where @var{props} is a property list containing
2478 alternating keyword symbols (symbols whose names start with a colon) and
2479 their values. You can use any Lisp object as a property, but the only
2480 properties that have any special meaning are certain symbols, all of
2481 them keywords.
2482
2483 Every image descriptor must contain the property @code{:type
2484 @var{type}} to specify the format of the image. The value of @var{type}
2485 should be an image type symbol; for example, @code{xpm} for an image in
2486 XPM format.
2487
2488 Here is a list of other properties that are meaningful for all image
2489 types:
2490
2491 @table @code
2492 @item :file @var{file}
2493 The @code{:file} property specifies to load the image from file
2494 @var{file}. If @var{file} is not an absolute file name, it is expanded
2495 in @code{data-directory}.
2496
2497 @item :data @var{data}
2498 The @code{:data} property specifies the actual contents of the image.
2499 Each image must use either @code{:data} or @code{:file}, but not both.
2500 For most image types, the value of the @code{:data} property should be a
2501 string containing the image data; we recommend using a unibyte string.
2502
2503 Before using @code{:data}, look for further information in the section
2504 below describing the specific image format. For some image types,
2505 @code{:data} may not be supported; for some, it allows other data types;
2506 for some, @code{:data} alone is not enough, so you need to use other
2507 image properties along with @code{:data}.
2508
2509 @item :margin @var{margin}
2510 The @code{:margin} property specifies how many pixels to add as an
2511 extra margin around the image. The value, @var{margin}, must be a a
2512 non-negative number, or a pair @code{(@var{x} . @var{y})} of such
2513 numbers. If it is a pair, @var{x} specifies how many pixels to add
2514 horizontally, and @var{y} specifies how many pixels to add vertically.
2515 If @code{:margin} is not specified, the default is zero.
2516
2517 @item :ascent @var{ascent}
2518 The @code{:ascent} property specifies the amount of the image's
2519 height to use for its ascent---that is, the part above the baseline.
2520 The value, @var{ascent}, must be a number in the range 0 to 100, or
2521 the symbol @code{center}.
2522
2523 If @var{ascent} is a number, that percentage of the image's height is
2524 used for its ascent.
2525
2526 If @var{ascent} is @code{center}, the image is vertically centered
2527 around a centerline which would be the vertical centerline of text drawn
2528 at the position of the image, in the manner specified by the text
2529 properties and overlays that apply to the image.
2530
2531 If this property is omitted, it defaults to 50.
2532
2533 @item :relief @var{relief}
2534 The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
2535 around the image. The value, @var{relief}, specifies the width of the
2536 shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
2537 so that the image appears as a pressed button; otherwise, it appears as
2538 an unpressed button.
2539
2540 @item :conversion @var{algorithm}
2541 The @code{:conversion} property, if non-@code{nil}, specifies a
2542 conversion algorithm that should be applied to the image before it is
2543 displayed; the value, @var{algorithm}, specifies which algorithm.
2544
2545 @table @code
2546 @item laplace
2547 @itemx emboss
2548 Specifies the Laplace edge detection algorithm, which blurs out small
2549 differences in color while highlighting larger differences. People
2550 sometimes consider this useful for displaying the image for a
2551 ``disabled'' button.
2552
2553 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
2554 Specifies a general edge-detection algorithm. @var{matrix} must be
2555 either a nine-element list or a nine-element vector of numbers. A pixel
2556 at position @math{x/y} in the transformed image is computed from
2557 original pixels around that position. @var{matrix} specifies, for each
2558 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
2559 will influence the transformed pixel; element @math{0} specifies the
2560 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
2561 the pixel at @math{x/y-1} etc., as shown below:
2562 @iftex
2563 @tex
2564 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
2565 x-1/y & x/y & x+1/y \cr
2566 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
2567 @end tex
2568 @end iftex
2569 @ifnottex
2570 @display
2571 (x-1/y-1 x/y-1 x+1/y-1
2572 x-1/y x/y x+1/y
2573 x-1/y+1 x/y+1 x+1/y+1)
2574 @end display
2575 @end ifnottex
2576
2577 The resulting pixel is computed from the color intensity of the color
2578 resulting from summing up the RGB values of surrounding pixels,
2579 multiplied by the specified factors, and dividing that sum by the sum
2580 of the factors' absolute values.
2581
2582 Laplace edge-detection currently uses a matrix of
2583 @iftex
2584 @tex
2585 $$\pmatrix{1 & 0 & 0 \cr
2586 0& 0 & 0 \cr
2587 9 & 9 & -1 \cr}$$
2588 @end tex
2589 @end iftex
2590 @ifnottex
2591 @display
2592 (1 0 0
2593 0 0 0
2594 9 9 -1)
2595 @end display
2596 @end ifnottex
2597
2598 Emboss edge-detection uses a matrix of
2599 @iftex
2600 @tex
2601 $$\pmatrix{ 2 & -1 & 0 \cr
2602 -1 & 0 & 1 \cr
2603 0 & 1 & -2 \cr}$$
2604 @end tex
2605 @end iftex
2606 @ifnottex
2607 @display
2608 ( 2 -1 0
2609 -1 0 1
2610 0 1 -2)
2611 @end display
2612 @end ifnottex
2613
2614 @item disabled
2615 Specifies transforming the image so that it looks ``disabled''.
2616 @end table
2617
2618 @item :mask @var{mask}
2619 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
2620 a clipping mask for the image, so that the background of a frame is
2621 visible behind the image. If @var{bg} is not specified, or if @var{bg}
2622 is @code{t}, determine the background color of the image by looking at
2623 the four corners of the image, assuming the most frequently occurring
2624 color from the corners is the background color of the image. Otherwise,
2625 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
2626 specifying the color to assume for the background of the image.
2627
2628 If @var{mask} is nil, remove a mask from the image, if it has one. Images
2629 in some formats include a mask which can be removed by specifying
2630 @code{:mask nil}.
2631 @end table
2632
2633 @defun image-mask-p spec &optional frame
2634 @tindex image-mask-p
2635 This function returns @code{t} if image @var{spec} has a mask bitmap.
2636 @var{frame} is the frame on which the image will be displayed.
2637 @var{frame} @code{nil} or omitted means to use the selected frame
2638 (@pxref{Input Focus}).
2639 @end defun
2640
2641 @node XBM Images
2642 @subsection XBM Images
2643 @cindex XBM
2644
2645 To use XBM format, specify @code{xbm} as the image type. This image
2646 format doesn't require an external library, so images of this type are
2647 always supported.
2648
2649 Additional image properties supported for the @code{xbm} image type are:
2650
2651 @table @code
2652 @item :foreground @var{foreground}
2653 The value, @var{foreground}, should be a string specifying the image
2654 foreground color, or @code{nil} for the default color. This color is
2655 used for each pixel in the XBM that is 1. The default is the frame's
2656 foreground color.
2657
2658 @item :background @var{background}
2659 The value, @var{background}, should be a string specifying the image
2660 background color, or @code{nil} for the default color. This color is
2661 used for each pixel in the XBM that is 0. The default is the frame's
2662 background color.
2663 @end table
2664
2665 If you specify an XBM image using data within Emacs instead of an
2666 external file, use the following three properties:
2667
2668 @table @code
2669 @item :data @var{data}
2670 The value, @var{data}, specifies the contents of the image.
2671 There are three formats you can use for @var{data}:
2672
2673 @itemize @bullet
2674 @item
2675 A vector of strings or bool-vectors, each specifying one line of the
2676 image. Do specify @code{:height} and @code{:width}.
2677
2678 @item
2679 A string containing the same byte sequence as an XBM file would contain.
2680 You must not specify @code{:height} and @code{:width} in this case,
2681 because omitting them is what indicates the data has the format of an
2682 XBM file. The file contents specify the height and width of the image.
2683
2684 @item
2685 A string or a bool-vector containing the bits of the image (plus perhaps
2686 some extra bits at the end that will not be used). It should contain at
2687 least @var{width} * @code{height} bits. In this case, you must specify
2688 @code{:height} and @code{:width}, both to indicate that the string
2689 contains just the bits rather than a whole XBM file, and to specify the
2690 size of the image.
2691 @end itemize
2692
2693 @item :width @var{width}
2694 The value, @var{width}, specifies the width of the image, in pixels.
2695
2696 @item :height @var{height}
2697 The value, @var{height}, specifies the height of the image, in pixels.
2698 @end table
2699
2700 @node XPM Images
2701 @subsection XPM Images
2702 @cindex XPM
2703
2704 To use XPM format, specify @code{xpm} as the image type. The
2705 additional image property @code{:color-symbols} is also meaningful with
2706 the @code{xpm} image type:
2707
2708 @table @code
2709 @item :color-symbols @var{symbols}
2710 The value, @var{symbols}, should be an alist whose elements have the
2711 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
2712 the name of a color as it appears in the image file, and @var{color}
2713 specifies the actual color to use for displaying that name.
2714 @end table
2715
2716 @node GIF Images
2717 @subsection GIF Images
2718 @cindex GIF
2719
2720 For GIF images, specify image type @code{gif}. Because of the patents
2721 in the US covering the LZW algorithm, the continued use of GIF format is
2722 a problem for the whole Internet; to end this problem, it is a good idea
2723 for everyone, even outside the US, to stop using GIFS right away
2724 (@uref{http://www.burnallgifs.org/}). But if you still want to use
2725 them, Emacs can display them.
2726
2727 @table @code
2728 @item :index @var{index}
2729 You can use @code{:index} to specify one image from a GIF file that
2730 contains more than one image. This property specifies use of image
2731 number @var{index} from the file. An error is signaled if the GIF file
2732 doesn't contain an image with index @var{index}.
2733 @end table
2734
2735 @ignore
2736 This could be used to implement limited support for animated GIFs.
2737 For example, the following function displays a multi-image GIF file
2738 at point-min in the current buffer, switching between sub-images
2739 every 0.1 seconds.
2740
2741 (defun show-anim (file max)
2742 "Display multi-image GIF file FILE which contains MAX subimages."
2743 (display-anim (current-buffer) file 0 max t))
2744
2745 (defun display-anim (buffer file idx max first-time)
2746 (when (= idx max)
2747 (setq idx 0))
2748 (let ((img (create-image file nil :image idx)))
2749 (save-excursion
2750 (set-buffer buffer)
2751 (goto-char (point-min))
2752 (unless first-time (delete-char 1))
2753 (insert-image img))
2754 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
2755 @end ignore
2756
2757 @node Postscript Images
2758 @subsection Postscript Images
2759 @cindex Postscript images
2760
2761 To use Postscript for an image, specify image type @code{postscript}.
2762 This works only if you have Ghostscript installed. You must always use
2763 these three properties:
2764
2765 @table @code
2766 @item :pt-width @var{width}
2767 The value, @var{width}, specifies the width of the image measured in
2768 points (1/72 inch). @var{width} must be an integer.
2769
2770 @item :pt-height @var{height}
2771 The value, @var{height}, specifies the height of the image in points
2772 (1/72 inch). @var{height} must be an integer.
2773
2774 @item :bounding-box @var{box}
2775 The value, @var{box}, must be a list or vector of four integers, which
2776 specifying the bounding box of the Postscript image, analogous to the
2777 @samp{BoundingBox} comment found in Postscript files.
2778
2779 @example
2780 %%BoundingBox: 22 171 567 738
2781 @end example
2782 @end table
2783
2784 Displaying Postscript images from Lisp data is not currently
2785 implemented, but it may be implemented by the time you read this.
2786 See the @file{etc/NEWS} file to make sure.
2787
2788 @node Other Image Types
2789 @subsection Other Image Types
2790 @cindex PBM
2791
2792 For PBM images, specify image type @code{pbm}. Color, gray-scale and
2793 monochromatic images are supported. For mono PBM images, two additional
2794 image properties are supported.
2795
2796 @table @code
2797 @item :foreground @var{foreground}
2798 The value, @var{foreground}, should be a string specifying the image
2799 foreground color, or @code{nil} for the default color. This color is
2800 used for each pixel in the XBM that is 1. The default is the frame's
2801 foreground color.
2802
2803 @item :background @var{background}
2804 The value, @var{background}, should be a string specifying the image
2805 background color, or @code{nil} for the default color. This color is
2806 used for each pixel in the XBM that is 0. The default is the frame's
2807 background color.
2808 @end table
2809
2810 For JPEG images, specify image type @code{jpeg}.
2811
2812 For TIFF images, specify image type @code{tiff}.
2813
2814 For PNG images, specify image type @code{png}.
2815
2816 @node Defining Images
2817 @subsection Defining Images
2818
2819 The functions @code{create-image}, @code{defimage} and
2820 @code{find-image} provide convenient ways to create image descriptors.
2821
2822 @defun create-image file &optional type &rest props
2823 @tindex create-image
2824 This function creates and returns an image descriptor which uses the
2825 data in @var{file}.
2826
2827 The optional argument @var{type} is a symbol specifying the image type.
2828 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
2829 determine the image type from the file's first few bytes, or else
2830 from the file's name.
2831
2832 The remaining arguments, @var{props}, specify additional image
2833 properties---for example,
2834
2835 @example
2836 (create-image "foo.xpm" 'xpm :heuristic-mask t)
2837 @end example
2838
2839 The function returns @code{nil} if images of this type are not
2840 supported. Otherwise it returns an image descriptor.
2841 @end defun
2842
2843 @defmac defimage symbol specs &optional doc
2844 @tindex defimage
2845 This macro defines @var{symbol} as an image name. The arguments
2846 @var{specs} is a list which specifies how to display the image.
2847 The third argument, @var{doc}, is an optional documentation string.
2848
2849 Each argument in @var{specs} has the form of a property list, and each
2850 one should specify at least the @code{:type} property and either the
2851 @code{:file} or the @code{:data} property. The value of @code{:type}
2852 should be a symbol specifying the image type, the value of
2853 @code{:file} is the file to load the image from, and the value of
2854 @code{:data} is a string containing the actual image data. Here is an
2855 example:
2856
2857 @example
2858 (defimage test-image
2859 '((:type xpm :file "~/test1.xpm")
2860 (:type xbm :file "~/test1.xbm")))
2861 @end example
2862
2863 @code{defimage} tests each argument, one by one, to see if it is
2864 usable---that is, if the type is supported and the file exists. The
2865 first usable argument is used to make an image descriptor which is
2866 stored in @var{symbol}.
2867
2868 If none of the alternatives will work, then @var{symbol} is defined
2869 as @code{nil}.
2870 @end defmac
2871
2872 @defun find-image specs
2873 @tindex find-image
2874 This function provides a convenient way to find an image satisfying one
2875 of a list of image specifications @var{specs}.
2876
2877 Each specification in @var{specs} is a property list with contents
2878 depending on image type. All specifications must at least contain the
2879 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
2880 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
2881 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
2882 image from, and @var{data} is a string containing the actual image data.
2883 The first specification in the list whose @var{type} is supported, and
2884 @var{file} exists, is used to construct the image specification to be
2885 returned. If no specification is satisfied, @code{nil} is returned.
2886
2887 The image is looked for first on @code{load-path} and then in
2888 @code{data-directory}.
2889 @end defun
2890
2891 @node Showing Images
2892 @subsection Showing Images
2893
2894 You can use an image descriptor by setting up the @code{display}
2895 property yourself, but it is easier to use the functions in this
2896 section.
2897
2898 @defun insert-image image &optional string area
2899 This function inserts @var{image} in the current buffer at point. The
2900 value @var{image} should be an image descriptor; it could be a value
2901 returned by @code{create-image}, or the value of a symbol defined with
2902 @code{defimage}. The argument @var{string} specifies the text to put in
2903 the buffer to hold the image.
2904
2905 The argument @var{area} specifies whether to put the image in a margin.
2906 If it is @code{left-margin}, the image appears in the left margin;
2907 @code{right-margin} specifies the right margin. If @var{area} is
2908 @code{nil} or omitted, the image is displayed at point within the
2909 buffer's text.
2910
2911 Internally, this function inserts @var{string} in the buffer, and gives
2912 it a @code{display} property which specifies @var{image}. @xref{Display
2913 Property}.
2914 @end defun
2915
2916 @defun put-image image pos &optional string area
2917 This function puts image @var{image} in front of @var{pos} in the
2918 current buffer. The argument @var{pos} should be an integer or a
2919 marker. It specifies the buffer position where the image should appear.
2920 The argument @var{string} specifies the text that should hold the image
2921 as an alternative to the default.
2922
2923 The argument @var{image} must be an image descriptor, perhaps returned
2924 by @code{create-image} or stored by @code{defimage}.
2925
2926 The argument @var{area} specifies whether to put the image in a margin.
2927 If it is @code{left-margin}, the image appears in the left margin;
2928 @code{right-margin} specifies the right margin. If @var{area} is
2929 @code{nil} or omitted, the image is displayed at point within the
2930 buffer's text.
2931
2932 Internally, this function creates an overlay, and gives it a
2933 @code{before-string} property containing text that has a @code{display}
2934 property whose value is the image. (Whew!)
2935 @end defun
2936
2937 @defun remove-images start end &optional buffer
2938 This function removes images in @var{buffer} between positions
2939 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
2940 images are removed from the current buffer.
2941
2942 This removes only images that were put into @var{buffer} the way
2943 @code{put-image} does it, not images that were inserted with
2944 @code{insert-image} or in other ways.
2945 @end defun
2946
2947 @defun image-size spec &optional pixels frame
2948 @tindex image-size
2949 This function returns the size of an image as a pair
2950 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
2951 specification. @var{pixels} non-nil means return sizes measured in
2952 pixels, otherwise return sizes measured in canonical character units
2953 (fractions of the width/height of the frame's default font).
2954 @var{frame} is the frame on which the image will be displayed.
2955 @var{frame} null or omitted means use the selected frame (@pxref{Input
2956 Focus}).
2957 @end defun
2958
2959 @node Image Cache
2960 @subsection Image Cache
2961
2962 Emacs stores images in an image cache when it displays them, so it can
2963 display them again more efficiently. It removes an image from the cache
2964 when it hasn't been displayed for a specified period of time.
2965
2966 When an image is looked up in the cache, its specification is compared
2967 with cached image specifications using @code{equal}. This means that
2968 all images with equal specifications share the same image in the cache.
2969
2970 @defvar image-cache-eviction-delay
2971 @tindex image-cache-eviction-delay
2972 This variable specifies the number of seconds an image can remain in the
2973 cache without being displayed. When an image is not displayed for this
2974 length of time, Emacs removes it from the image cache.
2975
2976 If the value is @code{nil}, Emacs does not remove images from the cache
2977 except when you explicitly clear it. This mode can be useful for
2978 debugging.
2979 @end defvar
2980
2981 @defun clear-image-cache &optional frame
2982 @tindex clear-image-cache
2983 This function clears the image cache. If @var{frame} is non-@code{nil},
2984 only the cache for that frame is cleared. Otherwise all frames' caches
2985 are cleared.
2986 @end defun
2987
2988 @node Blinking
2989 @section Blinking Parentheses
2990 @cindex parenthesis matching
2991 @cindex blinking
2992 @cindex balancing parentheses
2993 @cindex close parenthesis
2994
2995 This section describes the mechanism by which Emacs shows a matching
2996 open parenthesis when the user inserts a close parenthesis.
2997
2998 @defvar blink-paren-function
2999 The value of this variable should be a function (of no arguments) to
3000 be called whenever a character with close parenthesis syntax is inserted.
3001 The value of @code{blink-paren-function} may be @code{nil}, in which
3002 case nothing is done.
3003 @end defvar
3004
3005 @defopt blink-matching-paren
3006 If this variable is @code{nil}, then @code{blink-matching-open} does
3007 nothing.
3008 @end defopt
3009
3010 @defopt blink-matching-paren-distance
3011 This variable specifies the maximum distance to scan for a matching
3012 parenthesis before giving up.
3013 @end defopt
3014
3015 @defopt blink-matching-delay
3016 This variable specifies the number of seconds for the cursor to remain
3017 at the matching parenthesis. A fraction of a second often gives
3018 good results, but the default is 1, which works on all systems.
3019 @end defopt
3020
3021 @deffn Command blink-matching-open
3022 This function is the default value of @code{blink-paren-function}. It
3023 assumes that point follows a character with close parenthesis syntax and
3024 moves the cursor momentarily to the matching opening character. If that
3025 character is not already on the screen, it displays the character's
3026 context in the echo area. To avoid long delays, this function does not
3027 search farther than @code{blink-matching-paren-distance} characters.
3028
3029 Here is an example of calling this function explicitly.
3030
3031 @smallexample
3032 @group
3033 (defun interactive-blink-matching-open ()
3034 @c Do not break this line! -- rms.
3035 @c The first line of a doc string
3036 @c must stand alone.
3037 "Indicate momentarily the start of sexp before point."
3038 (interactive)
3039 @end group
3040 @group
3041 (let ((blink-matching-paren-distance
3042 (buffer-size))
3043 (blink-matching-paren t))
3044 (blink-matching-open)))
3045 @end group
3046 @end smallexample
3047 @end deffn
3048
3049 @node Inverse Video
3050 @section Inverse Video
3051 @cindex Inverse Video
3052
3053 @defopt inverse-video
3054 @cindex highlighting
3055 This variable controls whether Emacs uses inverse video for all text
3056 on the screen. Non-@code{nil} means yes, @code{nil} means no. The
3057 default is @code{nil}.
3058 @end defopt
3059
3060 @defopt mode-line-inverse-video
3061 This variable controls the use of inverse video for mode lines and menu
3062 bars. If it is non-@code{nil}, then these lines are displayed in
3063 inverse video. Otherwise, these lines are displayed normally, just like
3064 other text. The default is @code{t}.
3065
3066 For window frames, this feature actually applies the face named
3067 @code{mode-line}; that face is normally set up as the inverse of the
3068 default face, unless you change it.
3069 @end defopt
3070
3071 @node Usual Display
3072 @section Usual Display Conventions
3073
3074 The usual display conventions define how to display each character
3075 code. You can override these conventions by setting up a display table
3076 (@pxref{Display Tables}). Here are the usual display conventions:
3077
3078 @itemize @bullet
3079 @item
3080 Character codes 32 through 126 map to glyph codes 32 through 126.
3081 Normally this means they display as themselves.
3082
3083 @item
3084 Character code 9 is a horizontal tab. It displays as whitespace
3085 up to a position determined by @code{tab-width}.
3086
3087 @item
3088 Character code 10 is a newline.
3089
3090 @item
3091 All other codes in the range 0 through 31, and code 127, display in one
3092 of two ways according to the value of @code{ctl-arrow}. If it is
3093 non-@code{nil}, these codes map to sequences of two glyphs, where the
3094 first glyph is the @sc{ascii} code for @samp{^}. (A display table can
3095 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
3096 just like the codes in the range 128 to 255.
3097
3098 On MS-DOS terminals, Emacs arranges by default for the character code
3099 127 to be mapped to the glyph code 127, which normally displays as an
3100 empty polygon. This glyph is used to display non-@sc{ascii} characters
3101 that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
3102 emacs, The GNU Emacs Manual}.
3103
3104 @item
3105 Character codes 128 through 255 map to sequences of four glyphs, where
3106 the first glyph is the @sc{ascii} code for @samp{\}, and the others are
3107 digit characters representing the character code in octal. (A display
3108 table can specify a glyph to use instead of @samp{\}.)
3109
3110 @item
3111 Multibyte character codes above 256 are displayed as themselves, or as a
3112 question mark or empty box if the terminal cannot display that
3113 character.
3114 @end itemize
3115
3116 The usual display conventions apply even when there is a display
3117 table, for any character whose entry in the active display table is
3118 @code{nil}. Thus, when you set up a display table, you need only
3119 specify the characters for which you want special behavior.
3120
3121 These display rules apply to carriage return (character code 13), when
3122 it appears in the buffer. But that character may not appear in the
3123 buffer where you expect it, if it was eliminated as part of end-of-line
3124 conversion (@pxref{Coding System Basics}).
3125
3126 These variables affect the way certain characters are displayed on the
3127 screen. Since they change the number of columns the characters occupy,
3128 they also affect the indentation functions. These variables also affect
3129 how the mode line is displayed; if you want to force redisplay of the
3130 mode line using the new values, call the function
3131 @code{force-mode-line-update} (@pxref{Mode Line Format}).
3132
3133 @defopt ctl-arrow
3134 @cindex control characters in display
3135 This buffer-local variable controls how control characters are
3136 displayed. If it is non-@code{nil}, they are displayed as a caret
3137 followed by the character: @samp{^A}. If it is @code{nil}, they are
3138 displayed as a backslash followed by three octal digits: @samp{\001}.
3139 @end defopt
3140
3141 @c Following may have overfull hbox.
3142 @defvar default-ctl-arrow
3143 The value of this variable is the default value for @code{ctl-arrow} in
3144 buffers that do not override it. @xref{Default Value}.
3145 @end defvar
3146
3147 @defopt indicate-empty-lines
3148 @tindex indicate-empty-lines
3149 @cindex fringes, and empty line indication
3150 When this is non-@code{nil}, Emacs displays a special glyph in
3151 each empty line at the end of the buffer, on terminals that
3152 support it (window systems).
3153 @end defopt
3154
3155 @defopt tab-width
3156 The value of this variable is the spacing between tab stops used for
3157 displaying tab characters in Emacs buffers. The value is in units of
3158 columns, and the default is 8. Note that this feature is completely
3159 independent of the user-settable tab stops used by the command
3160 @code{tab-to-tab-stop}. @xref{Indent Tabs}.
3161 @end defopt
3162
3163 @node Display Tables
3164 @section Display Tables
3165
3166 @cindex display table
3167 You can use the @dfn{display table} feature to control how all possible
3168 character codes display on the screen. This is useful for displaying
3169 European languages that have letters not in the @sc{ascii} character
3170 set.
3171
3172 The display table maps each character code into a sequence of
3173 @dfn{glyphs}, each glyph being a graphic that takes up one character
3174 position on the screen. You can also define how to display each glyph
3175 on your terminal, using the @dfn{glyph table}.
3176
3177 Display tables affect how the mode line is displayed; if you want to
3178 force redisplay of the mode line using a new display table, call
3179 @code{force-mode-line-update} (@pxref{Mode Line Format}).
3180
3181 @menu
3182 * Display Table Format:: What a display table consists of.
3183 * Active Display Table:: How Emacs selects a display table to use.
3184 * Glyphs:: How to define a glyph, and what glyphs mean.
3185 @end menu
3186
3187 @node Display Table Format
3188 @subsection Display Table Format
3189
3190 A display table is actually a char-table (@pxref{Char-Tables}) with
3191 @code{display-table} as its subtype.
3192
3193 @defun make-display-table
3194 This creates and returns a display table. The table initially has
3195 @code{nil} in all elements.
3196 @end defun
3197
3198 The ordinary elements of the display table are indexed by character
3199 codes; the element at index @var{c} says how to display the character
3200 code @var{c}. The value should be @code{nil} or a vector of glyph
3201 values (@pxref{Glyphs}). If an element is @code{nil}, it says to
3202 display that character according to the usual display conventions
3203 (@pxref{Usual Display}).
3204
3205 If you use the display table to change the display of newline
3206 characters, the whole buffer will be displayed as one long ``line.''
3207
3208 The display table also has six ``extra slots'' which serve special
3209 purposes. Here is a table of their meanings; @code{nil} in any slot
3210 means to use the default for that slot, as stated below.
3211
3212 @table @asis
3213 @item 0
3214 The glyph for the end of a truncated screen line (the default for this
3215 is @samp{$}). @xref{Glyphs}. Newer Emacs versions, on some platforms,
3216 display arrows to indicate truncation---the display table has no effect
3217 in these situations.
3218 @item 1
3219 The glyph for the end of a continued line (the default is @samp{\}).
3220 Newer Emacs versions, on some platforms, display curved arrows to
3221 indicate truncation---the display table has no effect in these
3222 situations.
3223 @item 2
3224 The glyph for indicating a character displayed as an octal character
3225 code (the default is @samp{\}).
3226 @item 3
3227 The glyph for indicating a control character (the default is @samp{^}).
3228 @item 4
3229 A vector of glyphs for indicating the presence of invisible lines (the
3230 default is @samp{...}). @xref{Selective Display}.
3231 @item 5
3232 The glyph used to draw the border between side-by-side windows (the
3233 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
3234 when there are no scroll bars; if scroll bars are supported and in use,
3235 a scroll bar separates the two windows.
3236 @end table
3237
3238 For example, here is how to construct a display table that mimics the
3239 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
3240
3241 @example
3242 (setq disptab (make-display-table))
3243 (let ((i 0))
3244 (while (< i 32)
3245 (or (= i ?\t) (= i ?\n)
3246 (aset disptab i (vector ?^ (+ i 64))))
3247 (setq i (1+ i)))
3248 (aset disptab 127 (vector ?^ ??)))
3249 @end example
3250
3251 @defun display-table-slot display-table slot
3252 This function returns the value of the extra slot @var{slot} of
3253 @var{display-table}. The argument @var{slot} may be a number from 0 to
3254 5 inclusive, or a slot name (symbol). Valid symbols are
3255 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
3256 @code{selective-display}, and @code{vertical-border}.
3257 @end defun
3258
3259 @defun set-display-table-slot display-table slot value
3260 This function stores @var{value} in the extra slot @var{slot} of
3261 @var{display-table}. The argument @var{slot} may be a number from 0 to
3262 5 inclusive, or a slot name (symbol). Valid symbols are
3263 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
3264 @code{selective-display}, and @code{vertical-border}.
3265 @end defun
3266
3267 @defun describe-display-table display-table
3268 @tindex describe-display-table
3269 This function displays a description of the display table
3270 @var{display-table} in a help buffer.
3271 @end defun
3272
3273 @deffn Command describe-current-display-table
3274 @tindex describe-current-display-table
3275 This command displays a description of the current display table in a
3276 help buffer.
3277 @end deffn
3278
3279 @node Active Display Table
3280 @subsection Active Display Table
3281 @cindex active display table
3282
3283 Each window can specify a display table, and so can each buffer. When
3284 a buffer @var{b} is displayed in window @var{w}, display uses the
3285 display table for window @var{w} if it has one; otherwise, the display
3286 table for buffer @var{b} if it has one; otherwise, the standard display
3287 table if any. The display table chosen is called the @dfn{active}
3288 display table.
3289
3290 @defun window-display-table window
3291 This function returns @var{window}'s display table, or @code{nil}
3292 if @var{window} does not have an assigned display table.
3293 @end defun
3294
3295 @defun set-window-display-table window table
3296 This function sets the display table of @var{window} to @var{table}.
3297 The argument @var{table} should be either a display table or
3298 @code{nil}.
3299 @end defun
3300
3301 @defvar buffer-display-table
3302 This variable is automatically buffer-local in all buffers; its value in
3303 a particular buffer specifies the display table for that buffer. If it
3304 is @code{nil}, that means the buffer does not have an assigned display
3305 table.
3306 @end defvar
3307
3308 @defvar standard-display-table
3309 This variable's value is the default display table, used whenever a
3310 window has no display table and neither does the buffer displayed in
3311 that window. This variable is @code{nil} by default.
3312 @end defvar
3313
3314 If there is no display table to use for a particular window---that is,
3315 if the window specifies none, its buffer specifies none, and
3316 @code{standard-display-table} is @code{nil}---then Emacs uses the usual
3317 display conventions for all character codes in that window. @xref{Usual
3318 Display}.
3319
3320 A number of functions for changing the standard display table
3321 are defined in the library @file{disp-table}.
3322
3323 @node Glyphs
3324 @subsection Glyphs
3325
3326 @cindex glyph
3327 A @dfn{glyph} is a generalization of a character; it stands for an
3328 image that takes up a single character position on the screen. Glyphs
3329 are represented in Lisp as integers, just as characters are.
3330
3331 @cindex glyph table
3332 The meaning of each integer, as a glyph, is defined by the glyph
3333 table, which is the value of the variable @code{glyph-table}.
3334
3335 @defvar glyph-table
3336 The value of this variable is the current glyph table. It should be a
3337 vector; the @var{g}th element defines glyph code @var{g}. If the value
3338 is @code{nil} instead of a vector, then all glyphs are simple (see
3339 below). The glyph table is not used on windowed displays.
3340 @end defvar
3341
3342 Here are the possible types of elements in the glyph table:
3343
3344 @table @asis
3345 @item @var{string}
3346 Send the characters in @var{string} to the terminal to output
3347 this glyph. This alternative is available on character terminals,
3348 but not under a window system.
3349
3350 @item @var{integer}
3351 Define this glyph code as an alias for glyph code @var{integer}. You
3352 can use an alias to specify a face code for the glyph; see below.
3353
3354 @item @code{nil}
3355 This glyph is simple. The glyph code mod 524288 is the character to
3356 output, and the glyph code divided by 524288 specifies the face number
3357 (@pxref{Face Functions}) to use while outputting it. (524288 is
3358 @ifnottex
3359 2**19.)
3360 @end ifnottex
3361 @tex
3362 $2^{19}$.)
3363 @end tex
3364 @xref{Faces}.
3365 @end table
3366
3367 If a glyph code is greater than or equal to the length of the glyph
3368 table, that code is automatically simple.
3369
3370 @defun create-glyph string
3371 @tindex create-glyph
3372 This function returns a newly-allocated glyph code which is set up to
3373 display by sending @var{string} to the terminal.
3374 @end defun
3375
3376 @node Beeping
3377 @section Beeping
3378 @cindex beeping
3379 @cindex bell
3380
3381 This section describes how to make Emacs ring the bell (or blink the
3382 screen) to attract the user's attention. Be conservative about how
3383 often you do this; frequent bells can become irritating. Also be
3384 careful not to use just beeping when signaling an error is more
3385 appropriate. (@xref{Errors}.)
3386
3387 @defun ding &optional do-not-terminate
3388 @cindex keyboard macro termination
3389 This function beeps, or flashes the screen (see @code{visible-bell} below).
3390 It also terminates any keyboard macro currently executing unless
3391 @var{do-not-terminate} is non-@code{nil}.
3392 @end defun
3393
3394 @defun beep &optional do-not-terminate
3395 This is a synonym for @code{ding}.
3396 @end defun
3397
3398 @defopt visible-bell
3399 This variable determines whether Emacs should flash the screen to
3400 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
3401 is effective on a window system, and on a character-only terminal
3402 provided the terminal's Termcap entry defines the visible bell
3403 capability (@samp{vb}).
3404 @end defopt
3405
3406 @defvar ring-bell-function
3407 If this is non-@code{nil}, it specifies how Emacs should ``ring the
3408 bell.'' Its value should be a function of no arguments. If this is
3409 non-@code{nil}, it takes precedence over the @code{visible-bell}
3410 variable.
3411 @end defvar
3412
3413 @node Window Systems
3414 @section Window Systems
3415
3416 Emacs works with several window systems, most notably the X Window
3417 System. Both Emacs and X use the term ``window'', but use it
3418 differently. An Emacs frame is a single window as far as X is
3419 concerned; the individual Emacs windows are not known to X at all.
3420
3421 @defvar window-system
3422 This variable tells Lisp programs what window system Emacs is running
3423 under. The possible values are
3424
3425 @table @code
3426 @item x
3427 @cindex X Window System
3428 Emacs is displaying using X.
3429 @item pc
3430 Emacs is displaying using MS-DOS.
3431 @item w32
3432 Emacs is displaying using Windows.
3433 @item mac
3434 Emacs is displaying using a Macintosh.
3435 @item nil
3436 Emacs is using a character-based terminal.
3437 @end table
3438 @end defvar
3439
3440 @defvar window-setup-hook
3441 This variable is a normal hook which Emacs runs after handling the
3442 initialization files. Emacs runs this hook after it has completed
3443 loading your init file, the default initialization file (if
3444 any), and the terminal-specific Lisp code, and running the hook
3445 @code{term-setup-hook}.
3446
3447 This hook is used for internal purposes: setting up communication with
3448 the window system, and creating the initial window. Users should not
3449 interfere with it.
3450 @end defvar