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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1998, 1999, 2001, 2002, 2003, 2004,
4 @c 2005, 2006, 2007, 2008 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../../info/characters
7 @node Non-ASCII Characters, Searching and Matching, Text, Top
8 @chapter Non-@acronym{ASCII} Characters
9 @cindex multibyte characters
10 @cindex characters, multi-byte
11 @cindex non-@acronym{ASCII} characters
12
13 This chapter covers the special issues relating to non-@acronym{ASCII}
14 characters and how they are stored in strings and buffers.
15
16 @menu
17 * Text Representations:: Unibyte and multibyte representations
18 * Converting Representations:: Converting unibyte to multibyte and vice versa.
19 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
20 * Character Codes:: How unibyte and multibyte relate to
21 codes of individual characters.
22 * Character Sets:: The space of possible character codes
23 is divided into various character sets.
24 * Chars and Bytes:: More information about multibyte encodings.
25 * Splitting Characters:: Converting a character to its byte sequence.
26 * Scanning Charsets:: Which character sets are used in a buffer?
27 * Translation of Characters:: Translation tables are used for conversion.
28 * Coding Systems:: Coding systems are conversions for saving files.
29 * Input Methods:: Input methods allow users to enter various
30 non-ASCII characters without special keyboards.
31 * Locales:: Interacting with the POSIX locale.
32 @end menu
33
34 @node Text Representations
35 @section Text Representations
36 @cindex text representations
37
38 Emacs has two @dfn{text representations}---two ways to represent text
39 in a string or buffer. These are called @dfn{unibyte} and
40 @dfn{multibyte}. Each string, and each buffer, uses one of these two
41 representations. For most purposes, you can ignore the issue of
42 representations, because Emacs converts text between them as
43 appropriate. Occasionally in Lisp programming you will need to pay
44 attention to the difference.
45
46 @cindex unibyte text
47 In unibyte representation, each character occupies one byte and
48 therefore the possible character codes range from 0 to 255. Codes 0
49 through 127 are @acronym{ASCII} characters; the codes from 128 through 255
50 are used for one non-@acronym{ASCII} character set (you can choose which
51 character set by setting the variable @code{nonascii-insert-offset}).
52
53 @cindex leading code
54 @cindex multibyte text
55 @cindex trailing codes
56 In multibyte representation, a character may occupy more than one
57 byte, and as a result, the full range of Emacs character codes can be
58 stored. The first byte of a multibyte character is always in the range
59 128 through 159 (octal 0200 through 0237). These values are called
60 @dfn{leading codes}. The second and subsequent bytes of a multibyte
61 character are always in the range 160 through 255 (octal 0240 through
62 0377); these values are @dfn{trailing codes}.
63
64 Some sequences of bytes are not valid in multibyte text: for example,
65 a single isolated byte in the range 128 through 159 is not allowed. But
66 character codes 128 through 159 can appear in multibyte text,
67 represented as two-byte sequences. All the character codes 128 through
68 255 are possible (though slightly abnormal) in multibyte text; they
69 appear in multibyte buffers and strings when you do explicit encoding
70 and decoding (@pxref{Explicit Encoding}).
71
72 In a buffer, the buffer-local value of the variable
73 @code{enable-multibyte-characters} specifies the representation used.
74 The representation for a string is determined and recorded in the string
75 when the string is constructed.
76
77 @defvar enable-multibyte-characters
78 This variable specifies the current buffer's text representation.
79 If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
80 it contains unibyte text.
81
82 You cannot set this variable directly; instead, use the function
83 @code{set-buffer-multibyte} to change a buffer's representation.
84 @end defvar
85
86 @defvar default-enable-multibyte-characters
87 This variable's value is entirely equivalent to @code{(default-value
88 'enable-multibyte-characters)}, and setting this variable changes that
89 default value. Setting the local binding of
90 @code{enable-multibyte-characters} in a specific buffer is not allowed,
91 but changing the default value is supported, and it is a reasonable
92 thing to do, because it has no effect on existing buffers.
93
94 The @samp{--unibyte} command line option does its job by setting the
95 default value to @code{nil} early in startup.
96 @end defvar
97
98 @defun position-bytes position
99 Return the byte-position corresponding to buffer position
100 @var{position} in the current buffer. This is 1 at the start of the
101 buffer, and counts upward in bytes. If @var{position} is out of
102 range, the value is @code{nil}.
103 @end defun
104
105 @defun byte-to-position byte-position
106 Return the buffer position corresponding to byte-position
107 @var{byte-position} in the current buffer. If @var{byte-position} is
108 out of range, the value is @code{nil}.
109 @end defun
110
111 @defun multibyte-string-p string
112 Return @code{t} if @var{string} is a multibyte string.
113 @end defun
114
115 @defun string-bytes string
116 @cindex string, number of bytes
117 This function returns the number of bytes in @var{string}.
118 If @var{string} is a multibyte string, this can be greater than
119 @code{(length @var{string})}.
120 @end defun
121
122 @node Converting Representations
123 @section Converting Text Representations
124
125 Emacs can convert unibyte text to multibyte; it can also convert
126 multibyte text to unibyte, though this conversion loses information. In
127 general these conversions happen when inserting text into a buffer, or
128 when putting text from several strings together in one string. You can
129 also explicitly convert a string's contents to either representation.
130
131 Emacs chooses the representation for a string based on the text that
132 it is constructed from. The general rule is to convert unibyte text to
133 multibyte text when combining it with other multibyte text, because the
134 multibyte representation is more general and can hold whatever
135 characters the unibyte text has.
136
137 When inserting text into a buffer, Emacs converts the text to the
138 buffer's representation, as specified by
139 @code{enable-multibyte-characters} in that buffer. In particular, when
140 you insert multibyte text into a unibyte buffer, Emacs converts the text
141 to unibyte, even though this conversion cannot in general preserve all
142 the characters that might be in the multibyte text. The other natural
143 alternative, to convert the buffer contents to multibyte, is not
144 acceptable because the buffer's representation is a choice made by the
145 user that cannot be overridden automatically.
146
147 Converting unibyte text to multibyte text leaves @acronym{ASCII} characters
148 unchanged, and likewise character codes 128 through 159. It converts
149 the non-@acronym{ASCII} codes 160 through 255 by adding the value
150 @code{nonascii-insert-offset} to each character code. By setting this
151 variable, you specify which character set the unibyte characters
152 correspond to (@pxref{Character Sets}). For example, if
153 @code{nonascii-insert-offset} is 2048, which is @code{(- (make-char
154 'latin-iso8859-1) 128)}, then the unibyte non-@acronym{ASCII} characters
155 correspond to Latin 1. If it is 2688, which is @code{(- (make-char
156 'greek-iso8859-7) 128)}, then they correspond to Greek letters.
157
158 Converting multibyte text to unibyte is simpler: it discards all but
159 the low 8 bits of each character code. If @code{nonascii-insert-offset}
160 has a reasonable value, corresponding to the beginning of some character
161 set, this conversion is the inverse of the other: converting unibyte
162 text to multibyte and back to unibyte reproduces the original unibyte
163 text.
164
165 @defvar nonascii-insert-offset
166 This variable specifies the amount to add to a non-@acronym{ASCII} character
167 when converting unibyte text to multibyte. It also applies when
168 @code{self-insert-command} inserts a character in the unibyte
169 non-@acronym{ASCII} range, 128 through 255. However, the functions
170 @code{insert} and @code{insert-char} do not perform this conversion.
171
172 The right value to use to select character set @var{cs} is @code{(-
173 (make-char @var{cs}) 128)}. If the value of
174 @code{nonascii-insert-offset} is zero, then conversion actually uses the
175 value for the Latin 1 character set, rather than zero.
176 @end defvar
177
178 @defvar nonascii-translation-table
179 This variable provides a more general alternative to
180 @code{nonascii-insert-offset}. You can use it to specify independently
181 how to translate each code in the range of 128 through 255 into a
182 multibyte character. The value should be a char-table, or @code{nil}.
183 If this is non-@code{nil}, it overrides @code{nonascii-insert-offset}.
184 @end defvar
185
186 The next three functions either return the argument @var{string}, or a
187 newly created string with no text properties.
188
189 @defun string-make-unibyte string
190 This function converts the text of @var{string} to unibyte
191 representation, if it isn't already, and returns the result. If
192 @var{string} is a unibyte string, it is returned unchanged. Multibyte
193 character codes are converted to unibyte according to
194 @code{nonascii-translation-table} or, if that is @code{nil}, using
195 @code{nonascii-insert-offset}. If the lookup in the translation table
196 fails, this function takes just the low 8 bits of each character.
197 @end defun
198
199 @defun string-make-multibyte string
200 This function converts the text of @var{string} to multibyte
201 representation, if it isn't already, and returns the result. If
202 @var{string} is a multibyte string or consists entirely of
203 @acronym{ASCII} characters, it is returned unchanged. In particular,
204 if @var{string} is unibyte and entirely @acronym{ASCII}, the returned
205 string is unibyte. (When the characters are all @acronym{ASCII},
206 Emacs primitives will treat the string the same way whether it is
207 unibyte or multibyte.) If @var{string} is unibyte and contains
208 non-@acronym{ASCII} characters, the function
209 @code{unibyte-char-to-multibyte} is used to convert each unibyte
210 character to a multibyte character.
211 @end defun
212
213 @defun string-to-multibyte string
214 This function returns a multibyte string containing the same sequence
215 of character codes as @var{string}. Unlike
216 @code{string-make-multibyte}, this function unconditionally returns a
217 multibyte string. If @var{string} is a multibyte string, it is
218 returned unchanged.
219 @end defun
220
221 @defun multibyte-char-to-unibyte char
222 This convert the multibyte character @var{char} to a unibyte
223 character, based on @code{nonascii-translation-table} and
224 @code{nonascii-insert-offset}.
225 @end defun
226
227 @defun unibyte-char-to-multibyte char
228 This convert the unibyte character @var{char} to a multibyte
229 character, based on @code{nonascii-translation-table} and
230 @code{nonascii-insert-offset}.
231 @end defun
232
233 @node Selecting a Representation
234 @section Selecting a Representation
235
236 Sometimes it is useful to examine an existing buffer or string as
237 multibyte when it was unibyte, or vice versa.
238
239 @defun set-buffer-multibyte multibyte
240 Set the representation type of the current buffer. If @var{multibyte}
241 is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
242 is @code{nil}, the buffer becomes unibyte.
243
244 This function leaves the buffer contents unchanged when viewed as a
245 sequence of bytes. As a consequence, it can change the contents viewed
246 as characters; a sequence of two bytes which is treated as one character
247 in multibyte representation will count as two characters in unibyte
248 representation. Character codes 128 through 159 are an exception. They
249 are represented by one byte in a unibyte buffer, but when the buffer is
250 set to multibyte, they are converted to two-byte sequences, and vice
251 versa.
252
253 This function sets @code{enable-multibyte-characters} to record which
254 representation is in use. It also adjusts various data in the buffer
255 (including overlays, text properties and markers) so that they cover the
256 same text as they did before.
257
258 You cannot use @code{set-buffer-multibyte} on an indirect buffer,
259 because indirect buffers always inherit the representation of the
260 base buffer.
261 @end defun
262
263 @defun string-as-unibyte string
264 This function returns a string with the same bytes as @var{string} but
265 treating each byte as a character. This means that the value may have
266 more characters than @var{string} has.
267
268 If @var{string} is already a unibyte string, then the value is
269 @var{string} itself. Otherwise it is a newly created string, with no
270 text properties. If @var{string} is multibyte, any characters it
271 contains of charset @code{eight-bit-control} or @code{eight-bit-graphic}
272 are converted to the corresponding single byte.
273 @end defun
274
275 @defun string-as-multibyte string
276 This function returns a string with the same bytes as @var{string} but
277 treating each multibyte sequence as one character. This means that the
278 value may have fewer characters than @var{string} has.
279
280 If @var{string} is already a multibyte string, then the value is
281 @var{string} itself. Otherwise it is a newly created string, with no
282 text properties. If @var{string} is unibyte and contains any individual
283 8-bit bytes (i.e.@: not part of a multibyte form), they are converted to
284 the corresponding multibyte character of charset @code{eight-bit-control}
285 or @code{eight-bit-graphic}.
286 @end defun
287
288 @node Character Codes
289 @section Character Codes
290 @cindex character codes
291
292 The unibyte and multibyte text representations use different character
293 codes. The valid character codes for unibyte representation range from
294 0 to 255---the values that can fit in one byte. The valid character
295 codes for multibyte representation range from 0 to 524287, but not all
296 values in that range are valid. The values 128 through 255 are not
297 entirely proper in multibyte text, but they can occur if you do explicit
298 encoding and decoding (@pxref{Explicit Encoding}). Some other character
299 codes cannot occur at all in multibyte text. Only the @acronym{ASCII} codes
300 0 through 127 are completely legitimate in both representations.
301
302 @defun char-valid-p charcode &optional genericp
303 This returns @code{t} if @var{charcode} is valid (either for unibyte
304 text or for multibyte text).
305
306 @example
307 (char-valid-p 65)
308 @result{} t
309 (char-valid-p 256)
310 @result{} nil
311 (char-valid-p 2248)
312 @result{} t
313 @end example
314
315 If the optional argument @var{genericp} is non-@code{nil}, this
316 function also returns @code{t} if @var{charcode} is a generic
317 character (@pxref{Splitting Characters}).
318 @end defun
319
320 @node Character Sets
321 @section Character Sets
322 @cindex character sets
323
324 Emacs classifies characters into various @dfn{character sets}, each of
325 which has a name which is a symbol. Each character belongs to one and
326 only one character set.
327
328 In general, there is one character set for each distinct script. For
329 example, @code{latin-iso8859-1} is one character set,
330 @code{greek-iso8859-7} is another, and @code{ascii} is another. An
331 Emacs character set can hold at most 9025 characters; therefore, in some
332 cases, characters that would logically be grouped together are split
333 into several character sets. For example, one set of Chinese
334 characters, generally known as Big 5, is divided into two Emacs
335 character sets, @code{chinese-big5-1} and @code{chinese-big5-2}.
336
337 @acronym{ASCII} characters are in character set @code{ascii}. The
338 non-@acronym{ASCII} characters 128 through 159 are in character set
339 @code{eight-bit-control}, and codes 160 through 255 are in character set
340 @code{eight-bit-graphic}.
341
342 @defun charsetp object
343 Returns @code{t} if @var{object} is a symbol that names a character set,
344 @code{nil} otherwise.
345 @end defun
346
347 @defvar charset-list
348 The value is a list of all defined character set names.
349 @end defvar
350
351 @defun charset-list
352 This function returns the value of @code{charset-list}. It is only
353 provided for backward compatibility.
354 @end defun
355
356 @defun char-charset character
357 This function returns the name of the character set that @var{character}
358 belongs to, or the symbol @code{unknown} if @var{character} is not a
359 valid character.
360 @end defun
361
362 @defun charset-plist charset
363 This function returns the charset property list of the character set
364 @var{charset}. Although @var{charset} is a symbol, this is not the same
365 as the property list of that symbol. Charset properties are used for
366 special purposes within Emacs.
367 @end defun
368
369 @deffn Command list-charset-chars charset
370 This command displays a list of characters in the character set
371 @var{charset}.
372 @end deffn
373
374 @node Chars and Bytes
375 @section Characters and Bytes
376 @cindex bytes and characters
377
378 @cindex introduction sequence (of character)
379 @cindex dimension (of character set)
380 In multibyte representation, each character occupies one or more
381 bytes. Each character set has an @dfn{introduction sequence}, which is
382 normally one or two bytes long. (Exception: the @code{ascii} character
383 set and the @code{eight-bit-graphic} character set have a zero-length
384 introduction sequence.) The introduction sequence is the beginning of
385 the byte sequence for any character in the character set. The rest of
386 the character's bytes distinguish it from the other characters in the
387 same character set. Depending on the character set, there are either
388 one or two distinguishing bytes; the number of such bytes is called the
389 @dfn{dimension} of the character set.
390
391 @defun charset-dimension charset
392 This function returns the dimension of @var{charset}; at present, the
393 dimension is always 1 or 2.
394 @end defun
395
396 @defun charset-bytes charset
397 This function returns the number of bytes used to represent a character
398 in character set @var{charset}.
399 @end defun
400
401 This is the simplest way to determine the byte length of a character
402 set's introduction sequence:
403
404 @example
405 (- (charset-bytes @var{charset})
406 (charset-dimension @var{charset}))
407 @end example
408
409 @node Splitting Characters
410 @section Splitting Characters
411 @cindex character as bytes
412
413 The functions in this section convert between characters and the byte
414 values used to represent them. For most purposes, there is no need to
415 be concerned with the sequence of bytes used to represent a character,
416 because Emacs translates automatically when necessary.
417
418 @defun split-char character
419 Return a list containing the name of the character set of
420 @var{character}, followed by one or two byte values (integers) which
421 identify @var{character} within that character set. The number of byte
422 values is the character set's dimension.
423
424 If @var{character} is invalid as a character code, @code{split-char}
425 returns a list consisting of the symbol @code{unknown} and @var{character}.
426
427 @example
428 (split-char 2248)
429 @result{} (latin-iso8859-1 72)
430 (split-char 65)
431 @result{} (ascii 65)
432 (split-char 128)
433 @result{} (eight-bit-control 128)
434 @end example
435 @end defun
436
437 @c FIXME: update split-char and make-char
438 @cindex generate characters in charsets
439 @defun make-char charset &optional code1 code2
440 This function returns the character in character set @var{charset} whose
441 position codes are @var{code1} and @var{code2}. This is roughly the
442 inverse of @code{split-char}. Normally, you should specify either one
443 or both of @var{code1} and @var{code2} according to the dimension of
444 @var{charset}. For example,
445
446 @example
447 (make-char 'latin-iso8859-1 72)
448 @result{} 2248
449 @end example
450
451 Actually, the eighth bit of both @var{code1} and @var{code2} is zeroed
452 before they are used to index @var{charset}. Thus you may use, for
453 instance, an ISO 8859 character code rather than subtracting 128, as
454 is necessary to index the corresponding Emacs charset.
455 @end defun
456
457 @node Scanning Charsets
458 @section Scanning for Character Sets
459
460 Sometimes it is useful to find out which character sets appear in a
461 part of a buffer or a string. One use for this is in determining which
462 coding systems (@pxref{Coding Systems}) are capable of representing all
463 of the text in question.
464
465 @defun charset-after &optional pos
466 This function return the charset of a character in the current buffer
467 at position @var{pos}. If @var{pos} is omitted or @code{nil}, it
468 defaults to the current value of point. If @var{pos} is out of range,
469 the value is @code{nil}.
470 @end defun
471
472 @defun find-charset-region beg end &optional translation
473 This function returns a list of the character sets that appear in the
474 current buffer between positions @var{beg} and @var{end}.
475
476 The optional argument @var{translation} specifies a translation table to
477 be used in scanning the text (@pxref{Translation of Characters}). If it
478 is non-@code{nil}, then each character in the region is translated
479 through this table, and the value returned describes the translated
480 characters instead of the characters actually in the buffer.
481 @end defun
482
483 @defun find-charset-string string &optional translation
484 This function returns a list of the character sets that appear in the
485 string @var{string}. It is just like @code{find-charset-region}, except
486 that it applies to the contents of @var{string} instead of part of the
487 current buffer.
488 @end defun
489
490 @node Translation of Characters
491 @section Translation of Characters
492 @cindex character translation tables
493 @cindex translation tables
494
495 A @dfn{translation table} is a char-table that specifies a mapping
496 of characters into characters. These tables are used in encoding and
497 decoding, and for other purposes. Some coding systems specify their
498 own particular translation tables; there are also default translation
499 tables which apply to all other coding systems.
500
501 For instance, the coding-system @code{utf-8} has a translation table
502 that maps characters of various charsets (e.g.,
503 @code{latin-iso8859-@var{x}}) into Unicode character sets. This way,
504 it can encode Latin-2 characters into UTF-8. Meanwhile,
505 @code{unify-8859-on-decoding-mode} operates by specifying
506 @code{standard-translation-table-for-decode} to translate
507 Latin-@var{x} characters into corresponding Unicode characters.
508
509 @defun make-translation-table &rest translations
510 This function returns a translation table based on the argument
511 @var{translations}. Each element of @var{translations} should be a
512 list of elements of the form @code{(@var{from} . @var{to})}; this says
513 to translate the character @var{from} into @var{to}.
514
515 The arguments and the forms in each argument are processed in order,
516 and if a previous form already translates @var{to} to some other
517 character, say @var{to-alt}, @var{from} is also translated to
518 @var{to-alt}.
519 @end defun
520
521 In decoding, the translation table's translations are applied to the
522 characters that result from ordinary decoding. If a coding system has
523 property @code{translation-table-for-decode}, that specifies the
524 translation table to use. (This is a property of the coding system,
525 as returned by @code{coding-system-get}, not a property of the symbol
526 that is the coding system's name. @xref{Coding System Basics,, Basic
527 Concepts of Coding Systems}.) Otherwise, if
528 @code{standard-translation-table-for-decode} is non-@code{nil},
529 decoding uses that table.
530
531 In encoding, the translation table's translations are applied to the
532 characters in the buffer, and the result of translation is actually
533 encoded. If a coding system has property
534 @code{translation-table-for-encode}, that specifies the translation
535 table to use. Otherwise the variable
536 @code{standard-translation-table-for-encode} specifies the translation
537 table.
538
539 @defvar standard-translation-table-for-decode
540 This is the default translation table for decoding, for
541 coding systems that don't specify any other translation table.
542 @end defvar
543
544 @defvar standard-translation-table-for-encode
545 This is the default translation table for encoding, for
546 coding systems that don't specify any other translation table.
547 @end defvar
548
549 @node Coding Systems
550 @section Coding Systems
551
552 @cindex coding system
553 When Emacs reads or writes a file, and when Emacs sends text to a
554 subprocess or receives text from a subprocess, it normally performs
555 character code conversion and end-of-line conversion as specified
556 by a particular @dfn{coding system}.
557
558 How to define a coding system is an arcane matter, and is not
559 documented here.
560
561 @menu
562 * Coding System Basics:: Basic concepts.
563 * Encoding and I/O:: How file I/O functions handle coding systems.
564 * Lisp and Coding Systems:: Functions to operate on coding system names.
565 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
566 * Default Coding Systems:: Controlling the default choices.
567 * Specifying Coding Systems:: Requesting a particular coding system
568 for a single file operation.
569 * Explicit Encoding:: Encoding or decoding text without doing I/O.
570 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
571 * MS-DOS File Types:: How DOS "text" and "binary" files
572 relate to coding systems.
573 @end menu
574
575 @node Coding System Basics
576 @subsection Basic Concepts of Coding Systems
577
578 @cindex character code conversion
579 @dfn{Character code conversion} involves conversion between the encoding
580 used inside Emacs and some other encoding. Emacs supports many
581 different encodings, in that it can convert to and from them. For
582 example, it can convert text to or from encodings such as Latin 1, Latin
583 2, Latin 3, Latin 4, Latin 5, and several variants of ISO 2022. In some
584 cases, Emacs supports several alternative encodings for the same
585 characters; for example, there are three coding systems for the Cyrillic
586 (Russian) alphabet: ISO, Alternativnyj, and KOI8.
587
588 Most coding systems specify a particular character code for
589 conversion, but some of them leave the choice unspecified---to be chosen
590 heuristically for each file, based on the data.
591
592 In general, a coding system doesn't guarantee roundtrip identity:
593 decoding a byte sequence using coding system, then encoding the
594 resulting text in the same coding system, can produce a different byte
595 sequence. However, the following coding systems do guarantee that the
596 byte sequence will be the same as what you originally decoded:
597
598 @quotation
599 chinese-big5 chinese-iso-8bit cyrillic-iso-8bit emacs-mule
600 greek-iso-8bit hebrew-iso-8bit iso-latin-1 iso-latin-2 iso-latin-3
601 iso-latin-4 iso-latin-5 iso-latin-8 iso-latin-9 iso-safe
602 japanese-iso-8bit japanese-shift-jis korean-iso-8bit raw-text
603 @end quotation
604
605 Encoding buffer text and then decoding the result can also fail to
606 reproduce the original text. For instance, if you encode Latin-2
607 characters with @code{utf-8} and decode the result using the same
608 coding system, you'll get Unicode characters (of charset
609 @code{mule-unicode-0100-24ff}). If you encode Unicode characters with
610 @code{iso-latin-2} and decode the result with the same coding system,
611 you'll get Latin-2 characters.
612
613 @cindex EOL conversion
614 @cindex end-of-line conversion
615 @cindex line end conversion
616 @dfn{End of line conversion} handles three different conventions used
617 on various systems for representing end of line in files. The Unix
618 convention is to use the linefeed character (also called newline). The
619 DOS convention is to use a carriage-return and a linefeed at the end of
620 a line. The Mac convention is to use just carriage-return.
621
622 @cindex base coding system
623 @cindex variant coding system
624 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
625 conversion unspecified, to be chosen based on the data. @dfn{Variant
626 coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
627 @code{latin-1-mac} specify the end-of-line conversion explicitly as
628 well. Most base coding systems have three corresponding variants whose
629 names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
630
631 The coding system @code{raw-text} is special in that it prevents
632 character code conversion, and causes the buffer visited with that
633 coding system to be a unibyte buffer. It does not specify the
634 end-of-line conversion, allowing that to be determined as usual by the
635 data, and has the usual three variants which specify the end-of-line
636 conversion. @code{no-conversion} is equivalent to @code{raw-text-unix}:
637 it specifies no conversion of either character codes or end-of-line.
638
639 The coding system @code{emacs-mule} specifies that the data is
640 represented in the internal Emacs encoding. This is like
641 @code{raw-text} in that no code conversion happens, but different in
642 that the result is multibyte data.
643
644 @defun coding-system-get coding-system property
645 This function returns the specified property of the coding system
646 @var{coding-system}. Most coding system properties exist for internal
647 purposes, but one that you might find useful is @code{mime-charset}.
648 That property's value is the name used in MIME for the character coding
649 which this coding system can read and write. Examples:
650
651 @example
652 (coding-system-get 'iso-latin-1 'mime-charset)
653 @result{} iso-8859-1
654 (coding-system-get 'iso-2022-cn 'mime-charset)
655 @result{} iso-2022-cn
656 (coding-system-get 'cyrillic-koi8 'mime-charset)
657 @result{} koi8-r
658 @end example
659
660 The value of the @code{mime-charset} property is also defined
661 as an alias for the coding system.
662 @end defun
663
664 @node Encoding and I/O
665 @subsection Encoding and I/O
666
667 The principal purpose of coding systems is for use in reading and
668 writing files. The function @code{insert-file-contents} uses
669 a coding system for decoding the file data, and @code{write-region}
670 uses one to encode the buffer contents.
671
672 You can specify the coding system to use either explicitly
673 (@pxref{Specifying Coding Systems}), or implicitly using a default
674 mechanism (@pxref{Default Coding Systems}). But these methods may not
675 completely specify what to do. For example, they may choose a coding
676 system such as @code{undefined} which leaves the character code
677 conversion to be determined from the data. In these cases, the I/O
678 operation finishes the job of choosing a coding system. Very often
679 you will want to find out afterwards which coding system was chosen.
680
681 @defvar buffer-file-coding-system
682 This buffer-local variable records the coding system used for saving the
683 buffer and for writing part of the buffer with @code{write-region}. If
684 the text to be written cannot be safely encoded using the coding system
685 specified by this variable, these operations select an alternative
686 encoding by calling the function @code{select-safe-coding-system}
687 (@pxref{User-Chosen Coding Systems}). If selecting a different encoding
688 requires to ask the user to specify a coding system,
689 @code{buffer-file-coding-system} is updated to the newly selected coding
690 system.
691
692 @code{buffer-file-coding-system} does @emph{not} affect sending text
693 to a subprocess.
694 @end defvar
695
696 @defvar save-buffer-coding-system
697 This variable specifies the coding system for saving the buffer (by
698 overriding @code{buffer-file-coding-system}). Note that it is not used
699 for @code{write-region}.
700
701 When a command to save the buffer starts out to use
702 @code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
703 and that coding system cannot handle
704 the actual text in the buffer, the command asks the user to choose
705 another coding system (by calling @code{select-safe-coding-system}).
706 After that happens, the command also updates
707 @code{buffer-file-coding-system} to represent the coding system that
708 the user specified.
709 @end defvar
710
711 @defvar last-coding-system-used
712 I/O operations for files and subprocesses set this variable to the
713 coding system name that was used. The explicit encoding and decoding
714 functions (@pxref{Explicit Encoding}) set it too.
715
716 @strong{Warning:} Since receiving subprocess output sets this variable,
717 it can change whenever Emacs waits; therefore, you should copy the
718 value shortly after the function call that stores the value you are
719 interested in.
720 @end defvar
721
722 The variable @code{selection-coding-system} specifies how to encode
723 selections for the window system. @xref{Window System Selections}.
724
725 @defvar file-name-coding-system
726 The variable @code{file-name-coding-system} specifies the coding
727 system to use for encoding file names. Emacs encodes file names using
728 that coding system for all file operations. If
729 @code{file-name-coding-system} is @code{nil}, Emacs uses a default
730 coding system determined by the selected language environment. In the
731 default language environment, any non-@acronym{ASCII} characters in
732 file names are not encoded specially; they appear in the file system
733 using the internal Emacs representation.
734 @end defvar
735
736 @strong{Warning:} if you change @code{file-name-coding-system} (or
737 the language environment) in the middle of an Emacs session, problems
738 can result if you have already visited files whose names were encoded
739 using the earlier coding system and are handled differently under the
740 new coding system. If you try to save one of these buffers under the
741 visited file name, saving may use the wrong file name, or it may get
742 an error. If such a problem happens, use @kbd{C-x C-w} to specify a
743 new file name for that buffer.
744
745 @node Lisp and Coding Systems
746 @subsection Coding Systems in Lisp
747
748 Here are the Lisp facilities for working with coding systems:
749
750 @defun coding-system-list &optional base-only
751 This function returns a list of all coding system names (symbols). If
752 @var{base-only} is non-@code{nil}, the value includes only the
753 base coding systems. Otherwise, it includes alias and variant coding
754 systems as well.
755 @end defun
756
757 @defun coding-system-p object
758 This function returns @code{t} if @var{object} is a coding system
759 name or @code{nil}.
760 @end defun
761
762 @defun check-coding-system coding-system
763 This function checks the validity of @var{coding-system}.
764 If that is valid, it returns @var{coding-system}.
765 Otherwise it signals an error with condition @code{coding-system-error}.
766 @end defun
767
768 @defun coding-system-eol-type coding-system
769 This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
770 conversion used by @var{coding-system}. If @var{coding-system}
771 specifies a certain eol conversion, the return value is an integer 0,
772 1, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
773 respectively. If @var{coding-system} doesn't specify eol conversion
774 explicitly, the return value is a vector of coding systems, each one
775 with one of the possible eol conversion types, like this:
776
777 @lisp
778 (coding-system-eol-type 'latin-1)
779 @result{} [latin-1-unix latin-1-dos latin-1-mac]
780 @end lisp
781
782 @noindent
783 If this function returns a vector, Emacs will decide, as part of the
784 text encoding or decoding process, what eol conversion to use. For
785 decoding, the end-of-line format of the text is auto-detected, and the
786 eol conversion is set to match it (e.g., DOS-style CRLF format will
787 imply @code{dos} eol conversion). For encoding, the eol conversion is
788 taken from the appropriate default coding system (e.g.,
789 @code{default-buffer-file-coding-system} for
790 @code{buffer-file-coding-system}), or from the default eol conversion
791 appropriate for the underlying platform.
792 @end defun
793
794 @defun coding-system-change-eol-conversion coding-system eol-type
795 This function returns a coding system which is like @var{coding-system}
796 except for its eol conversion, which is specified by @code{eol-type}.
797 @var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
798 @code{nil}. If it is @code{nil}, the returned coding system determines
799 the end-of-line conversion from the data.
800
801 @var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
802 @code{dos} and @code{mac}, respectively.
803 @end defun
804
805 @defun coding-system-change-text-conversion eol-coding text-coding
806 This function returns a coding system which uses the end-of-line
807 conversion of @var{eol-coding}, and the text conversion of
808 @var{text-coding}. If @var{text-coding} is @code{nil}, it returns
809 @code{undecided}, or one of its variants according to @var{eol-coding}.
810 @end defun
811
812 @defun find-coding-systems-region from to
813 This function returns a list of coding systems that could be used to
814 encode a text between @var{from} and @var{to}. All coding systems in
815 the list can safely encode any multibyte characters in that portion of
816 the text.
817
818 If the text contains no multibyte characters, the function returns the
819 list @code{(undecided)}.
820 @end defun
821
822 @defun find-coding-systems-string string
823 This function returns a list of coding systems that could be used to
824 encode the text of @var{string}. All coding systems in the list can
825 safely encode any multibyte characters in @var{string}. If the text
826 contains no multibyte characters, this returns the list
827 @code{(undecided)}.
828 @end defun
829
830 @defun find-coding-systems-for-charsets charsets
831 This function returns a list of coding systems that could be used to
832 encode all the character sets in the list @var{charsets}.
833 @end defun
834
835 @defun detect-coding-region start end &optional highest
836 This function chooses a plausible coding system for decoding the text
837 from @var{start} to @var{end}. This text should be a byte sequence
838 (@pxref{Explicit Encoding}).
839
840 Normally this function returns a list of coding systems that could
841 handle decoding the text that was scanned. They are listed in order of
842 decreasing priority. But if @var{highest} is non-@code{nil}, then the
843 return value is just one coding system, the one that is highest in
844 priority.
845
846 If the region contains only @acronym{ASCII} characters except for such
847 ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
848 @code{undecided} or @code{(undecided)}, or a variant specifying
849 end-of-line conversion, if that can be deduced from the text.
850 @end defun
851
852 @defun detect-coding-string string &optional highest
853 This function is like @code{detect-coding-region} except that it
854 operates on the contents of @var{string} instead of bytes in the buffer.
855 @end defun
856
857 @xref{Coding systems for a subprocess,, Process Information}, in
858 particular the description of the functions
859 @code{process-coding-system} and @code{set-process-coding-system}, for
860 how to examine or set the coding systems used for I/O to a subprocess.
861
862 @node User-Chosen Coding Systems
863 @subsection User-Chosen Coding Systems
864
865 @cindex select safe coding system
866 @defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
867 This function selects a coding system for encoding specified text,
868 asking the user to choose if necessary. Normally the specified text
869 is the text in the current buffer between @var{from} and @var{to}. If
870 @var{from} is a string, the string specifies the text to encode, and
871 @var{to} is ignored.
872
873 If @var{default-coding-system} is non-@code{nil}, that is the first
874 coding system to try; if that can handle the text,
875 @code{select-safe-coding-system} returns that coding system. It can
876 also be a list of coding systems; then the function tries each of them
877 one by one. After trying all of them, it next tries the current
878 buffer's value of @code{buffer-file-coding-system} (if it is not
879 @code{undecided}), then the value of
880 @code{default-buffer-file-coding-system} and finally the user's most
881 preferred coding system, which the user can set using the command
882 @code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
883 Coding Systems, emacs, The GNU Emacs Manual}).
884
885 If one of those coding systems can safely encode all the specified
886 text, @code{select-safe-coding-system} chooses it and returns it.
887 Otherwise, it asks the user to choose from a list of coding systems
888 which can encode all the text, and returns the user's choice.
889
890 @var{default-coding-system} can also be a list whose first element is
891 t and whose other elements are coding systems. Then, if no coding
892 system in the list can handle the text, @code{select-safe-coding-system}
893 queries the user immediately, without trying any of the three
894 alternatives described above.
895
896 The optional argument @var{accept-default-p}, if non-@code{nil},
897 should be a function to determine whether a coding system selected
898 without user interaction is acceptable. @code{select-safe-coding-system}
899 calls this function with one argument, the base coding system of the
900 selected coding system. If @var{accept-default-p} returns @code{nil},
901 @code{select-safe-coding-system} rejects the silently selected coding
902 system, and asks the user to select a coding system from a list of
903 possible candidates.
904
905 @vindex select-safe-coding-system-accept-default-p
906 If the variable @code{select-safe-coding-system-accept-default-p} is
907 non-@code{nil}, its value overrides the value of
908 @var{accept-default-p}.
909
910 As a final step, before returning the chosen coding system,
911 @code{select-safe-coding-system} checks whether that coding system is
912 consistent with what would be selected if the contents of the region
913 were read from a file. (If not, this could lead to data corruption in
914 a file subsequently re-visited and edited.) Normally,
915 @code{select-safe-coding-system} uses @code{buffer-file-name} as the
916 file for this purpose, but if @var{file} is non-@code{nil}, it uses
917 that file instead (this can be relevant for @code{write-region} and
918 similar functions). If it detects an apparent inconsistency,
919 @code{select-safe-coding-system} queries the user before selecting the
920 coding system.
921 @end defun
922
923 Here are two functions you can use to let the user specify a coding
924 system, with completion. @xref{Completion}.
925
926 @defun read-coding-system prompt &optional default
927 This function reads a coding system using the minibuffer, prompting with
928 string @var{prompt}, and returns the coding system name as a symbol. If
929 the user enters null input, @var{default} specifies which coding system
930 to return. It should be a symbol or a string.
931 @end defun
932
933 @defun read-non-nil-coding-system prompt
934 This function reads a coding system using the minibuffer, prompting with
935 string @var{prompt}, and returns the coding system name as a symbol. If
936 the user tries to enter null input, it asks the user to try again.
937 @xref{Coding Systems}.
938 @end defun
939
940 @node Default Coding Systems
941 @subsection Default Coding Systems
942
943 This section describes variables that specify the default coding
944 system for certain files or when running certain subprograms, and the
945 function that I/O operations use to access them.
946
947 The idea of these variables is that you set them once and for all to the
948 defaults you want, and then do not change them again. To specify a
949 particular coding system for a particular operation in a Lisp program,
950 don't change these variables; instead, override them using
951 @code{coding-system-for-read} and @code{coding-system-for-write}
952 (@pxref{Specifying Coding Systems}).
953
954 @defvar auto-coding-regexp-alist
955 This variable is an alist of text patterns and corresponding coding
956 systems. Each element has the form @code{(@var{regexp}
957 . @var{coding-system})}; a file whose first few kilobytes match
958 @var{regexp} is decoded with @var{coding-system} when its contents are
959 read into a buffer. The settings in this alist take priority over
960 @code{coding:} tags in the files and the contents of
961 @code{file-coding-system-alist} (see below). The default value is set
962 so that Emacs automatically recognizes mail files in Babyl format and
963 reads them with no code conversions.
964 @end defvar
965
966 @defvar file-coding-system-alist
967 This variable is an alist that specifies the coding systems to use for
968 reading and writing particular files. Each element has the form
969 @code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
970 expression that matches certain file names. The element applies to file
971 names that match @var{pattern}.
972
973 The @sc{cdr} of the element, @var{coding}, should be either a coding
974 system, a cons cell containing two coding systems, or a function name (a
975 symbol with a function definition). If @var{coding} is a coding system,
976 that coding system is used for both reading the file and writing it. If
977 @var{coding} is a cons cell containing two coding systems, its @sc{car}
978 specifies the coding system for decoding, and its @sc{cdr} specifies the
979 coding system for encoding.
980
981 If @var{coding} is a function name, the function should take one
982 argument, a list of all arguments passed to
983 @code{find-operation-coding-system}. It must return a coding system
984 or a cons cell containing two coding systems. This value has the same
985 meaning as described above.
986
987 If @var{coding} (or what returned by the above function) is
988 @code{undecided}, the normal code-detection is performed.
989 @end defvar
990
991 @defvar process-coding-system-alist
992 This variable is an alist specifying which coding systems to use for a
993 subprocess, depending on which program is running in the subprocess. It
994 works like @code{file-coding-system-alist}, except that @var{pattern} is
995 matched against the program name used to start the subprocess. The coding
996 system or systems specified in this alist are used to initialize the
997 coding systems used for I/O to the subprocess, but you can specify
998 other coding systems later using @code{set-process-coding-system}.
999 @end defvar
1000
1001 @strong{Warning:} Coding systems such as @code{undecided}, which
1002 determine the coding system from the data, do not work entirely reliably
1003 with asynchronous subprocess output. This is because Emacs handles
1004 asynchronous subprocess output in batches, as it arrives. If the coding
1005 system leaves the character code conversion unspecified, or leaves the
1006 end-of-line conversion unspecified, Emacs must try to detect the proper
1007 conversion from one batch at a time, and this does not always work.
1008
1009 Therefore, with an asynchronous subprocess, if at all possible, use a
1010 coding system which determines both the character code conversion and
1011 the end of line conversion---that is, one like @code{latin-1-unix},
1012 rather than @code{undecided} or @code{latin-1}.
1013
1014 @defvar network-coding-system-alist
1015 This variable is an alist that specifies the coding system to use for
1016 network streams. It works much like @code{file-coding-system-alist},
1017 with the difference that the @var{pattern} in an element may be either a
1018 port number or a regular expression. If it is a regular expression, it
1019 is matched against the network service name used to open the network
1020 stream.
1021 @end defvar
1022
1023 @defvar default-process-coding-system
1024 This variable specifies the coding systems to use for subprocess (and
1025 network stream) input and output, when nothing else specifies what to
1026 do.
1027
1028 The value should be a cons cell of the form @code{(@var{input-coding}
1029 . @var{output-coding})}. Here @var{input-coding} applies to input from
1030 the subprocess, and @var{output-coding} applies to output to it.
1031 @end defvar
1032
1033 @defvar auto-coding-functions
1034 This variable holds a list of functions that try to determine a
1035 coding system for a file based on its undecoded contents.
1036
1037 Each function in this list should be written to look at text in the
1038 current buffer, but should not modify it in any way. The buffer will
1039 contain undecoded text of parts of the file. Each function should
1040 take one argument, @var{size}, which tells it how many characters to
1041 look at, starting from point. If the function succeeds in determining
1042 a coding system for the file, it should return that coding system.
1043 Otherwise, it should return @code{nil}.
1044
1045 If a file has a @samp{coding:} tag, that takes precedence, so these
1046 functions won't be called.
1047 @end defvar
1048
1049 @defun find-operation-coding-system operation &rest arguments
1050 This function returns the coding system to use (by default) for
1051 performing @var{operation} with @var{arguments}. The value has this
1052 form:
1053
1054 @example
1055 (@var{decoding-system} . @var{encoding-system})
1056 @end example
1057
1058 The first element, @var{decoding-system}, is the coding system to use
1059 for decoding (in case @var{operation} does decoding), and
1060 @var{encoding-system} is the coding system for encoding (in case
1061 @var{operation} does encoding).
1062
1063 The argument @var{operation} is a symbol, one of @code{write-region},
1064 @code{start-process}, @code{call-process}, @code{call-process-region},
1065 @code{insert-file-contents}, or @code{open-network-stream}. These are
1066 the names of the Emacs I/O primitives that can do character code and
1067 eol conversion.
1068
1069 The remaining arguments should be the same arguments that might be given
1070 to the corresponding I/O primitive. Depending on the primitive, one
1071 of those arguments is selected as the @dfn{target}. For example, if
1072 @var{operation} does file I/O, whichever argument specifies the file
1073 name is the target. For subprocess primitives, the process name is the
1074 target. For @code{open-network-stream}, the target is the service name
1075 or port number.
1076
1077 Depending on @var{operation}, this function looks up the target in
1078 @code{file-coding-system-alist}, @code{process-coding-system-alist},
1079 or @code{network-coding-system-alist}. If the target is found in the
1080 alist, @code{find-operation-coding-system} returns its association in
1081 the alist; otherwise it returns @code{nil}.
1082
1083 If @var{operation} is @code{insert-file-contents}, the argument
1084 corresponding to the target may be a cons cell of the form
1085 @code{(@var{filename} . @var{buffer})}). In that case, @var{filename}
1086 is a file name to look up in @code{file-coding-system-alist}, and
1087 @var{buffer} is a buffer that contains the file's contents (not yet
1088 decoded). If @code{file-coding-system-alist} specifies a function to
1089 call for this file, and that function needs to examine the file's
1090 contents (as it usually does), it should examine the contents of
1091 @var{buffer} instead of reading the file.
1092 @end defun
1093
1094 @node Specifying Coding Systems
1095 @subsection Specifying a Coding System for One Operation
1096
1097 You can specify the coding system for a specific operation by binding
1098 the variables @code{coding-system-for-read} and/or
1099 @code{coding-system-for-write}.
1100
1101 @defvar coding-system-for-read
1102 If this variable is non-@code{nil}, it specifies the coding system to
1103 use for reading a file, or for input from a synchronous subprocess.
1104
1105 It also applies to any asynchronous subprocess or network stream, but in
1106 a different way: the value of @code{coding-system-for-read} when you
1107 start the subprocess or open the network stream specifies the input
1108 decoding method for that subprocess or network stream. It remains in
1109 use for that subprocess or network stream unless and until overridden.
1110
1111 The right way to use this variable is to bind it with @code{let} for a
1112 specific I/O operation. Its global value is normally @code{nil}, and
1113 you should not globally set it to any other value. Here is an example
1114 of the right way to use the variable:
1115
1116 @example
1117 ;; @r{Read the file with no character code conversion.}
1118 ;; @r{Assume @acronym{crlf} represents end-of-line.}
1119 (let ((coding-system-for-read 'emacs-mule-dos))
1120 (insert-file-contents filename))
1121 @end example
1122
1123 When its value is non-@code{nil}, this variable takes precedence over
1124 all other methods of specifying a coding system to use for input,
1125 including @code{file-coding-system-alist},
1126 @code{process-coding-system-alist} and
1127 @code{network-coding-system-alist}.
1128 @end defvar
1129
1130 @defvar coding-system-for-write
1131 This works much like @code{coding-system-for-read}, except that it
1132 applies to output rather than input. It affects writing to files,
1133 as well as sending output to subprocesses and net connections.
1134
1135 When a single operation does both input and output, as do
1136 @code{call-process-region} and @code{start-process}, both
1137 @code{coding-system-for-read} and @code{coding-system-for-write}
1138 affect it.
1139 @end defvar
1140
1141 @defvar inhibit-eol-conversion
1142 When this variable is non-@code{nil}, no end-of-line conversion is done,
1143 no matter which coding system is specified. This applies to all the
1144 Emacs I/O and subprocess primitives, and to the explicit encoding and
1145 decoding functions (@pxref{Explicit Encoding}).
1146 @end defvar
1147
1148 @node Explicit Encoding
1149 @subsection Explicit Encoding and Decoding
1150 @cindex encoding in coding systems
1151 @cindex decoding in coding systems
1152
1153 All the operations that transfer text in and out of Emacs have the
1154 ability to use a coding system to encode or decode the text.
1155 You can also explicitly encode and decode text using the functions
1156 in this section.
1157
1158 The result of encoding, and the input to decoding, are not ordinary
1159 text. They logically consist of a series of byte values; that is, a
1160 series of characters whose codes are in the range 0 through 255. In a
1161 multibyte buffer or string, character codes 128 through 159 are
1162 represented by multibyte sequences, but this is invisible to Lisp
1163 programs.
1164
1165 The usual way to read a file into a buffer as a sequence of bytes, so
1166 you can decode the contents explicitly, is with
1167 @code{insert-file-contents-literally} (@pxref{Reading from Files});
1168 alternatively, specify a non-@code{nil} @var{rawfile} argument when
1169 visiting a file with @code{find-file-noselect}. These methods result in
1170 a unibyte buffer.
1171
1172 The usual way to use the byte sequence that results from explicitly
1173 encoding text is to copy it to a file or process---for example, to write
1174 it with @code{write-region} (@pxref{Writing to Files}), and suppress
1175 encoding by binding @code{coding-system-for-write} to
1176 @code{no-conversion}.
1177
1178 Here are the functions to perform explicit encoding or decoding. The
1179 encoding functions produce sequences of bytes; the decoding functions
1180 are meant to operate on sequences of bytes. All of these functions
1181 discard text properties.
1182
1183 @deffn Command encode-coding-region start end coding-system
1184 This command encodes the text from @var{start} to @var{end} according
1185 to coding system @var{coding-system}. The encoded text replaces the
1186 original text in the buffer. The result of encoding is logically a
1187 sequence of bytes, but the buffer remains multibyte if it was multibyte
1188 before.
1189
1190 This command returns the length of the encoded text.
1191 @end deffn
1192
1193 @defun encode-coding-string string coding-system &optional nocopy
1194 This function encodes the text in @var{string} according to coding
1195 system @var{coding-system}. It returns a new string containing the
1196 encoded text, except when @var{nocopy} is non-@code{nil}, in which
1197 case the function may return @var{string} itself if the encoding
1198 operation is trivial. The result of encoding is a unibyte string.
1199 @end defun
1200
1201 @deffn Command decode-coding-region start end coding-system
1202 This command decodes the text from @var{start} to @var{end} according
1203 to coding system @var{coding-system}. The decoded text replaces the
1204 original text in the buffer. To make explicit decoding useful, the text
1205 before decoding ought to be a sequence of byte values, but both
1206 multibyte and unibyte buffers are acceptable.
1207
1208 This command returns the length of the decoded text.
1209 @end deffn
1210
1211 @defun decode-coding-string string coding-system &optional nocopy
1212 This function decodes the text in @var{string} according to coding
1213 system @var{coding-system}. It returns a new string containing the
1214 decoded text, except when @var{nocopy} is non-@code{nil}, in which
1215 case the function may return @var{string} itself if the decoding
1216 operation is trivial. To make explicit decoding useful, the contents
1217 of @var{string} ought to be a sequence of byte values, but a multibyte
1218 string is acceptable.
1219 @end defun
1220
1221 @defun decode-coding-inserted-region from to filename &optional visit beg end replace
1222 This function decodes the text from @var{from} to @var{to} as if
1223 it were being read from file @var{filename} using @code{insert-file-contents}
1224 using the rest of the arguments provided.
1225
1226 The normal way to use this function is after reading text from a file
1227 without decoding, if you decide you would rather have decoded it.
1228 Instead of deleting the text and reading it again, this time with
1229 decoding, you can call this function.
1230 @end defun
1231
1232 @node Terminal I/O Encoding
1233 @subsection Terminal I/O Encoding
1234
1235 Emacs can decode keyboard input using a coding system, and encode
1236 terminal output. This is useful for terminals that transmit or display
1237 text using a particular encoding such as Latin-1. Emacs does not set
1238 @code{last-coding-system-used} for encoding or decoding for the
1239 terminal.
1240
1241 @defun keyboard-coding-system
1242 This function returns the coding system that is in use for decoding
1243 keyboard input---or @code{nil} if no coding system is to be used.
1244 @end defun
1245
1246 @deffn Command set-keyboard-coding-system coding-system
1247 This command specifies @var{coding-system} as the coding system to
1248 use for decoding keyboard input. If @var{coding-system} is @code{nil},
1249 that means do not decode keyboard input.
1250 @end deffn
1251
1252 @defun terminal-coding-system
1253 This function returns the coding system that is in use for encoding
1254 terminal output---or @code{nil} for no encoding.
1255 @end defun
1256
1257 @deffn Command set-terminal-coding-system coding-system
1258 This command specifies @var{coding-system} as the coding system to use
1259 for encoding terminal output. If @var{coding-system} is @code{nil},
1260 that means do not encode terminal output.
1261 @end deffn
1262
1263 @node MS-DOS File Types
1264 @subsection MS-DOS File Types
1265 @cindex DOS file types
1266 @cindex MS-DOS file types
1267 @cindex Windows file types
1268 @cindex file types on MS-DOS and Windows
1269 @cindex text files and binary files
1270 @cindex binary files and text files
1271
1272 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1273 end-of-line conversion for a file by looking at the file's name. This
1274 feature classifies files as @dfn{text files} and @dfn{binary files}. By
1275 ``binary file'' we mean a file of literal byte values that are not
1276 necessarily meant to be characters; Emacs does no end-of-line conversion
1277 and no character code conversion for them. On the other hand, the bytes
1278 in a text file are intended to represent characters; when you create a
1279 new file whose name implies that it is a text file, Emacs uses DOS
1280 end-of-line conversion.
1281
1282 @defvar buffer-file-type
1283 This variable, automatically buffer-local in each buffer, records the
1284 file type of the buffer's visited file. When a buffer does not specify
1285 a coding system with @code{buffer-file-coding-system}, this variable is
1286 used to determine which coding system to use when writing the contents
1287 of the buffer. It should be @code{nil} for text, @code{t} for binary.
1288 If it is @code{t}, the coding system is @code{no-conversion}.
1289 Otherwise, @code{undecided-dos} is used.
1290
1291 Normally this variable is set by visiting a file; it is set to
1292 @code{nil} if the file was visited without any actual conversion.
1293 @end defvar
1294
1295 @defopt file-name-buffer-file-type-alist
1296 This variable holds an alist for recognizing text and binary files.
1297 Each element has the form (@var{regexp} . @var{type}), where
1298 @var{regexp} is matched against the file name, and @var{type} may be
1299 @code{nil} for text, @code{t} for binary, or a function to call to
1300 compute which. If it is a function, then it is called with a single
1301 argument (the file name) and should return @code{t} or @code{nil}.
1302
1303 When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
1304 which coding system to use when reading a file. For a text file,
1305 @code{undecided-dos} is used. For a binary file, @code{no-conversion}
1306 is used.
1307
1308 If no element in this alist matches a given file name, then
1309 @code{default-buffer-file-type} says how to treat the file.
1310 @end defopt
1311
1312 @defopt default-buffer-file-type
1313 This variable says how to handle files for which
1314 @code{file-name-buffer-file-type-alist} says nothing about the type.
1315
1316 If this variable is non-@code{nil}, then these files are treated as
1317 binary: the coding system @code{no-conversion} is used. Otherwise,
1318 nothing special is done for them---the coding system is deduced solely
1319 from the file contents, in the usual Emacs fashion.
1320 @end defopt
1321
1322 @node Input Methods
1323 @section Input Methods
1324 @cindex input methods
1325
1326 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1327 characters from the keyboard. Unlike coding systems, which translate
1328 non-@acronym{ASCII} characters to and from encodings meant to be read by
1329 programs, input methods provide human-friendly commands. (@xref{Input
1330 Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1331 use input methods to enter text.) How to define input methods is not
1332 yet documented in this manual, but here we describe how to use them.
1333
1334 Each input method has a name, which is currently a string;
1335 in the future, symbols may also be usable as input method names.
1336
1337 @defvar current-input-method
1338 This variable holds the name of the input method now active in the
1339 current buffer. (It automatically becomes local in each buffer when set
1340 in any fashion.) It is @code{nil} if no input method is active in the
1341 buffer now.
1342 @end defvar
1343
1344 @defopt default-input-method
1345 This variable holds the default input method for commands that choose an
1346 input method. Unlike @code{current-input-method}, this variable is
1347 normally global.
1348 @end defopt
1349
1350 @deffn Command set-input-method input-method
1351 This command activates input method @var{input-method} for the current
1352 buffer. It also sets @code{default-input-method} to @var{input-method}.
1353 If @var{input-method} is @code{nil}, this command deactivates any input
1354 method for the current buffer.
1355 @end deffn
1356
1357 @defun read-input-method-name prompt &optional default inhibit-null
1358 This function reads an input method name with the minibuffer, prompting
1359 with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1360 by default, if the user enters empty input. However, if
1361 @var{inhibit-null} is non-@code{nil}, empty input signals an error.
1362
1363 The returned value is a string.
1364 @end defun
1365
1366 @defvar input-method-alist
1367 This variable defines all the supported input methods.
1368 Each element defines one input method, and should have the form:
1369
1370 @example
1371 (@var{input-method} @var{language-env} @var{activate-func}
1372 @var{title} @var{description} @var{args}...)
1373 @end example
1374
1375 Here @var{input-method} is the input method name, a string;
1376 @var{language-env} is another string, the name of the language
1377 environment this input method is recommended for. (That serves only for
1378 documentation purposes.)
1379
1380 @var{activate-func} is a function to call to activate this method. The
1381 @var{args}, if any, are passed as arguments to @var{activate-func}. All
1382 told, the arguments to @var{activate-func} are @var{input-method} and
1383 the @var{args}.
1384
1385 @var{title} is a string to display in the mode line while this method is
1386 active. @var{description} is a string describing this method and what
1387 it is good for.
1388 @end defvar
1389
1390 The fundamental interface to input methods is through the
1391 variable @code{input-method-function}. @xref{Reading One Event},
1392 and @ref{Invoking the Input Method}.
1393
1394 @node Locales
1395 @section Locales
1396 @cindex locale
1397
1398 POSIX defines a concept of ``locales'' which control which language
1399 to use in language-related features. These Emacs variables control
1400 how Emacs interacts with these features.
1401
1402 @defvar locale-coding-system
1403 @cindex keyboard input decoding on X
1404 This variable specifies the coding system to use for decoding system
1405 error messages and---on X Window system only---keyboard input, for
1406 encoding the format argument to @code{format-time-string}, and for
1407 decoding the return value of @code{format-time-string}.
1408 @end defvar
1409
1410 @defvar system-messages-locale
1411 This variable specifies the locale to use for generating system error
1412 messages. Changing the locale can cause messages to come out in a
1413 different language or in a different orthography. If the variable is
1414 @code{nil}, the locale is specified by environment variables in the
1415 usual POSIX fashion.
1416 @end defvar
1417
1418 @defvar system-time-locale
1419 This variable specifies the locale to use for formatting time values.
1420 Changing the locale can cause messages to appear according to the
1421 conventions of a different language. If the variable is @code{nil}, the
1422 locale is specified by environment variables in the usual POSIX fashion.
1423 @end defvar
1424
1425 @defun locale-info item
1426 This function returns locale data @var{item} for the current POSIX
1427 locale, if available. @var{item} should be one of these symbols:
1428
1429 @table @code
1430 @item codeset
1431 Return the character set as a string (locale item @code{CODESET}).
1432
1433 @item days
1434 Return a 7-element vector of day names (locale items
1435 @code{DAY_1} through @code{DAY_7});
1436
1437 @item months
1438 Return a 12-element vector of month names (locale items @code{MON_1}
1439 through @code{MON_12}).
1440
1441 @item paper
1442 Return a list @code{(@var{width} @var{height})} for the default paper
1443 size measured in millimeters (locale items @code{PAPER_WIDTH} and
1444 @code{PAPER_HEIGHT}).
1445 @end table
1446
1447 If the system can't provide the requested information, or if
1448 @var{item} is not one of those symbols, the value is @code{nil}. All
1449 strings in the return value are decoded using
1450 @code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1451 for more information about locales and locale items.
1452 @end defun
1453
1454 @ignore
1455 arch-tag: be705bf8-941b-4c35-84fc-ad7d20ddb7cb
1456 @end ignore