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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-1999, 2001-2015 Free Software
4 @c Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @node Command Loop
7 @chapter Command Loop
8 @cindex editor command loop
9 @cindex command loop
10
11 When you run Emacs, it enters the @dfn{editor command loop} almost
12 immediately. This loop reads key sequences, executes their definitions,
13 and displays the results. In this chapter, we describe how these things
14 are done, and the subroutines that allow Lisp programs to do them.
15
16 @menu
17 * Command Overview:: How the command loop reads commands.
18 * Defining Commands:: Specifying how a function should read arguments.
19 * Interactive Call:: Calling a command, so that it will read arguments.
20 * Distinguish Interactive:: Making a command distinguish interactive calls.
21 * Command Loop Info:: Variables set by the command loop for you to examine.
22 * Adjusting Point:: Adjustment of point after a command.
23 * Input Events:: What input looks like when you read it.
24 * Reading Input:: How to read input events from the keyboard or mouse.
25 * Special Events:: Events processed immediately and individually.
26 * Waiting:: Waiting for user input or elapsed time.
27 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
28 * Prefix Command Arguments:: How the commands to set prefix args work.
29 * Recursive Editing:: Entering a recursive edit,
30 and why you usually shouldn't.
31 * Disabling Commands:: How the command loop handles disabled commands.
32 * Command History:: How the command history is set up, and how accessed.
33 * Keyboard Macros:: How keyboard macros are implemented.
34 @end menu
35
36 @node Command Overview
37 @section Command Loop Overview
38
39 The first thing the command loop must do is read a key sequence,
40 which is a sequence of input events that translates into a command.
41 It does this by calling the function @code{read-key-sequence}. Lisp
42 programs can also call this function (@pxref{Key Sequence Input}).
43 They can also read input at a lower level with @code{read-key} or
44 @code{read-event} (@pxref{Reading One Event}), or discard pending
45 input with @code{discard-input} (@pxref{Event Input Misc}).
46
47 The key sequence is translated into a command through the currently
48 active keymaps. @xref{Key Lookup}, for information on how this is done.
49 The result should be a keyboard macro or an interactively callable
50 function. If the key is @kbd{M-x}, then it reads the name of another
51 command, which it then calls. This is done by the command
52 @code{execute-extended-command} (@pxref{Interactive Call}).
53
54 Prior to executing the command, Emacs runs @code{undo-boundary} to
55 create an undo boundary. @xref{Maintaining Undo}.
56
57 To execute a command, Emacs first reads its arguments by calling
58 @code{command-execute} (@pxref{Interactive Call}). For commands
59 written in Lisp, the @code{interactive} specification says how to read
60 the arguments. This may use the prefix argument (@pxref{Prefix
61 Command Arguments}) or may read with prompting in the minibuffer
62 (@pxref{Minibuffers}). For example, the command @code{find-file} has
63 an @code{interactive} specification which says to read a file name
64 using the minibuffer. The function body of @code{find-file} does not
65 use the minibuffer, so if you call @code{find-file} as a function from
66 Lisp code, you must supply the file name string as an ordinary Lisp
67 function argument.
68
69 If the command is a keyboard macro (i.e., a string or vector),
70 Emacs executes it using @code{execute-kbd-macro} (@pxref{Keyboard
71 Macros}).
72
73 @defvar pre-command-hook
74 This normal hook is run by the editor command loop before it executes
75 each command. At that time, @code{this-command} contains the command
76 that is about to run, and @code{last-command} describes the previous
77 command. @xref{Command Loop Info}.
78 @end defvar
79
80 @defvar post-command-hook
81 This normal hook is run by the editor command loop after it executes
82 each command (including commands terminated prematurely by quitting or
83 by errors). At that time, @code{this-command} refers to the command
84 that just ran, and @code{last-command} refers to the command before
85 that.
86
87 This hook is also run when Emacs first enters the command loop (at
88 which point @code{this-command} and @code{last-command} are both
89 @code{nil}).
90 @end defvar
91
92 Quitting is suppressed while running @code{pre-command-hook} and
93 @code{post-command-hook}. If an error happens while executing one of
94 these hooks, it does not terminate execution of the hook; instead
95 the error is silenced and the function in which the error occurred
96 is removed from the hook.
97
98 A request coming into the Emacs server (@pxref{Emacs Server,,,
99 emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
100 command does.
101
102 @node Defining Commands
103 @section Defining Commands
104 @cindex defining commands
105 @cindex commands, defining
106 @cindex functions, making them interactive
107 @cindex interactive function
108
109 The special form @code{interactive} turns a Lisp function into a
110 command. The @code{interactive} form must be located at top-level in
111 the function body, usually as the first form in the body; this applies
112 to both lambda expressions (@pxref{Lambda Expressions}) and
113 @code{defun} forms (@pxref{Defining Functions}). This form does
114 nothing during the actual execution of the function; its presence
115 serves as a flag, telling the Emacs command loop that the function can
116 be called interactively. The argument of the @code{interactive} form
117 specifies how the arguments for an interactive call should be read.
118
119 @cindex @code{interactive-form} property
120 Alternatively, an @code{interactive} form may be specified in a
121 function symbol's @code{interactive-form} property. A non-@code{nil}
122 value for this property takes precedence over any @code{interactive}
123 form in the function body itself. This feature is seldom used.
124
125 @anchor{The interactive-only property}
126 @cindex @code{interactive-only} property
127 Sometimes, a function is only intended to be called interactively,
128 never directly from Lisp. In that case, give the function a
129 non-@code{nil} @code{interactive-only} property, either directly
130 or via @code{declare} (@pxref{Declare Form}). This causes the
131 byte compiler to warn if the command is called from Lisp. The output
132 of @code{describe-function} will include similar information.
133 The value of the property can be: a string, which the byte-compiler
134 will use directly in its warning (it should end with a period, and not
135 start with a capital, e.g. ``use @dots{} instead.''); @code{t}; any
136 other symbol, which should be an alternative function to use in Lisp
137 code.
138
139 @menu
140 * Using Interactive:: General rules for @code{interactive}.
141 * Interactive Codes:: The standard letter-codes for reading arguments
142 in various ways.
143 * Interactive Examples:: Examples of how to read interactive arguments.
144 * Generic Commands:: Select among command alternatives.
145 @end menu
146
147 @node Using Interactive
148 @subsection Using @code{interactive}
149 @cindex arguments, interactive entry
150 @cindex interactive spec, using
151
152 This section describes how to write the @code{interactive} form that
153 makes a Lisp function an interactively-callable command, and how to
154 examine a command's @code{interactive} form.
155
156 @defspec interactive arg-descriptor
157 This special form declares that a function is a command, and that it
158 may therefore be called interactively (via @kbd{M-x} or by entering a
159 key sequence bound to it). The argument @var{arg-descriptor} declares
160 how to compute the arguments to the command when the command is called
161 interactively.
162
163 A command may be called from Lisp programs like any other function, but
164 then the caller supplies the arguments and @var{arg-descriptor} has no
165 effect.
166
167 @cindex @code{interactive-form}, symbol property
168 The @code{interactive} form must be located at top-level in the
169 function body, or in the function symbol's @code{interactive-form}
170 property (@pxref{Symbol Properties}). It has its effect because the
171 command loop looks for it before calling the function
172 (@pxref{Interactive Call}). Once the function is called, all its body
173 forms are executed; at this time, if the @code{interactive} form
174 occurs within the body, the form simply returns @code{nil} without
175 even evaluating its argument.
176
177 By convention, you should put the @code{interactive} form in the
178 function body, as the first top-level form. If there is an
179 @code{interactive} form in both the @code{interactive-form} symbol
180 property and the function body, the former takes precedence. The
181 @code{interactive-form} symbol property can be used to add an
182 interactive form to an existing function, or change how its arguments
183 are processed interactively, without redefining the function.
184 @end defspec
185
186 There are three possibilities for the argument @var{arg-descriptor}:
187
188 @itemize @bullet
189 @item
190 It may be omitted or @code{nil}; then the command is called with no
191 arguments. This leads quickly to an error if the command requires one
192 or more arguments.
193
194 @item
195 It may be a string; its contents are a sequence of elements separated
196 by newlines, one for each argument@footnote{Some elements actually
197 supply two arguments.}. Each element consists of a code character
198 (@pxref{Interactive Codes}) optionally followed by a prompt (which
199 some code characters use and some ignore). Here is an example:
200
201 @smallexample
202 (interactive "P\nbFrobnicate buffer: ")
203 @end smallexample
204
205 @noindent
206 The code letter @samp{P} sets the command's first argument to the raw
207 command prefix (@pxref{Prefix Command Arguments}). @samp{bFrobnicate
208 buffer: } prompts the user with @samp{Frobnicate buffer: } to enter
209 the name of an existing buffer, which becomes the second and final
210 argument.
211
212 The prompt string can use @samp{%} to include previous argument values
213 (starting with the first argument) in the prompt. This is done using
214 @code{format} (@pxref{Formatting Strings}). For example, here is how
215 you could read the name of an existing buffer followed by a new name to
216 give to that buffer:
217
218 @smallexample
219 @group
220 (interactive "bBuffer to rename: \nsRename buffer %s to: ")
221 @end group
222 @end smallexample
223
224 @cindex @samp{*} in @code{interactive}
225 @cindex read-only buffers in interactive
226 If @samp{*} appears at the beginning of the string, then an error is
227 signaled if the buffer is read-only.
228
229 @cindex @samp{@@} in @code{interactive}
230 If @samp{@@} appears at the beginning of the string, and if the key
231 sequence used to invoke the command includes any mouse events, then
232 the window associated with the first of those events is selected
233 before the command is run.
234
235 @cindex @samp{^} in @code{interactive}
236 @cindex shift-selection, and @code{interactive} spec
237 If @samp{^} appears at the beginning of the string, and if the command
238 was invoked through @dfn{shift-translation}, set the mark and activate
239 the region temporarily, or extend an already active region, before the
240 command is run. If the command was invoked without shift-translation,
241 and the region is temporarily active, deactivate the region before the
242 command is run. Shift-translation is controlled on the user level by
243 @code{shift-select-mode}; see @ref{Shift Selection,,, emacs, The GNU
244 Emacs Manual}.
245
246 You can use @samp{*}, @samp{@@}, and @code{^} together; the order does
247 not matter. Actual reading of arguments is controlled by the rest of
248 the prompt string (starting with the first character that is not
249 @samp{*}, @samp{@@}, or @samp{^}).
250
251 @item
252 It may be a Lisp expression that is not a string; then it should be a
253 form that is evaluated to get a list of arguments to pass to the
254 command. Usually this form will call various functions to read input
255 from the user, most often through the minibuffer (@pxref{Minibuffers})
256 or directly from the keyboard (@pxref{Reading Input}).
257
258 Providing point or the mark as an argument value is also common, but
259 if you do this @emph{and} read input (whether using the minibuffer or
260 not), be sure to get the integer values of point or the mark after
261 reading. The current buffer may be receiving subprocess output; if
262 subprocess output arrives while the command is waiting for input, it
263 could relocate point and the mark.
264
265 Here's an example of what @emph{not} to do:
266
267 @smallexample
268 (interactive
269 (list (region-beginning) (region-end)
270 (read-string "Foo: " nil 'my-history)))
271 @end smallexample
272
273 @noindent
274 Here's how to avoid the problem, by examining point and the mark after
275 reading the keyboard input:
276
277 @smallexample
278 (interactive
279 (let ((string (read-string "Foo: " nil 'my-history)))
280 (list (region-beginning) (region-end) string)))
281 @end smallexample
282
283 @strong{Warning:} the argument values should not include any data
284 types that can't be printed and then read. Some facilities save
285 @code{command-history} in a file to be read in the subsequent
286 sessions; if a command's arguments contain a data type that prints
287 using @samp{#<@dots{}>} syntax, those facilities won't work.
288
289 There are, however, a few exceptions: it is ok to use a limited set of
290 expressions such as @code{(point)}, @code{(mark)},
291 @code{(region-beginning)}, and @code{(region-end)}, because Emacs
292 recognizes them specially and puts the expression (rather than its
293 value) into the command history. To see whether the expression you
294 wrote is one of these exceptions, run the command, then examine
295 @code{(car command-history)}.
296 @end itemize
297
298 @cindex examining the @code{interactive} form
299 @defun interactive-form function
300 This function returns the @code{interactive} form of @var{function}.
301 If @var{function} is an interactively callable function
302 (@pxref{Interactive Call}), the value is the command's
303 @code{interactive} form @code{(interactive @var{spec})}, which
304 specifies how to compute its arguments. Otherwise, the value is
305 @code{nil}. If @var{function} is a symbol, its function definition is
306 used.
307 @end defun
308
309 @node Interactive Codes
310 @subsection Code Characters for @code{interactive}
311 @cindex interactive code description
312 @cindex description for interactive codes
313 @cindex codes, interactive, description of
314 @cindex characters for interactive codes
315
316 The code character descriptions below contain a number of key words,
317 defined here as follows:
318
319 @table @b
320 @item Completion
321 @cindex interactive completion
322 Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
323 completion because the argument is read using @code{completing-read}
324 (@pxref{Completion}). @kbd{?} displays a list of possible completions.
325
326 @item Existing
327 Require the name of an existing object. An invalid name is not
328 accepted; the commands to exit the minibuffer do not exit if the current
329 input is not valid.
330
331 @item Default
332 @cindex default argument string
333 A default value of some sort is used if the user enters no text in the
334 minibuffer. The default depends on the code character.
335
336 @item No I/O
337 This code letter computes an argument without reading any input.
338 Therefore, it does not use a prompt string, and any prompt string you
339 supply is ignored.
340
341 Even though the code letter doesn't use a prompt string, you must follow
342 it with a newline if it is not the last code character in the string.
343
344 @item Prompt
345 A prompt immediately follows the code character. The prompt ends either
346 with the end of the string or with a newline.
347
348 @item Special
349 This code character is meaningful only at the beginning of the
350 interactive string, and it does not look for a prompt or a newline.
351 It is a single, isolated character.
352 @end table
353
354 @cindex reading interactive arguments
355 Here are the code character descriptions for use with @code{interactive}:
356
357 @table @samp
358 @item *
359 Signal an error if the current buffer is read-only. Special.
360
361 @item @@
362 Select the window mentioned in the first mouse event in the key
363 sequence that invoked this command. Special.
364
365 @item ^
366 If the command was invoked through shift-translation, set the mark and
367 activate the region temporarily, or extend an already active region,
368 before the command is run. If the command was invoked without
369 shift-translation, and the region is temporarily active, deactivate
370 the region before the command is run. Special.
371
372 @item a
373 A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
374 Completion, Prompt.
375
376 @item b
377 The name of an existing buffer. By default, uses the name of the
378 current buffer (@pxref{Buffers}). Existing, Completion, Default,
379 Prompt.
380
381 @item B
382 A buffer name. The buffer need not exist. By default, uses the name of
383 a recently used buffer other than the current buffer. Completion,
384 Default, Prompt.
385
386 @item c
387 A character. The cursor does not move into the echo area. Prompt.
388
389 @item C
390 A command name (i.e., a symbol satisfying @code{commandp}). Existing,
391 Completion, Prompt.
392
393 @item d
394 @cindex position argument
395 The position of point, as an integer (@pxref{Point}). No I/O.
396
397 @item D
398 A directory name. The default is the current default directory of the
399 current buffer, @code{default-directory} (@pxref{File Name Expansion}).
400 Existing, Completion, Default, Prompt.
401
402 @item e
403 The first or next non-keyboard event in the key sequence that invoked
404 the command. More precisely, @samp{e} gets events that are lists, so
405 you can look at the data in the lists. @xref{Input Events}. No I/O.
406
407 You use @samp{e} for mouse events and for special system events
408 (@pxref{Misc Events}). The event list that the command receives
409 depends on the event. @xref{Input Events}, which describes the forms
410 of the list for each event in the corresponding subsections.
411
412 You can use @samp{e} more than once in a single command's interactive
413 specification. If the key sequence that invoked the command has
414 @var{n} events that are lists, the @var{n}th @samp{e} provides the
415 @var{n}th such event. Events that are not lists, such as function keys
416 and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
417
418 @item f
419 A file name of an existing file (@pxref{File Names}). The default
420 directory is @code{default-directory}. Existing, Completion, Default,
421 Prompt.
422
423 @item F
424 A file name. The file need not exist. Completion, Default, Prompt.
425
426 @item G
427 A file name. The file need not exist. If the user enters just a
428 directory name, then the value is just that directory name, with no
429 file name within the directory added. Completion, Default, Prompt.
430
431 @item i
432 An irrelevant argument. This code always supplies @code{nil} as
433 the argument's value. No I/O.
434
435 @item k
436 A key sequence (@pxref{Key Sequences}). This keeps reading events
437 until a command (or undefined command) is found in the current key
438 maps. The key sequence argument is represented as a string or vector.
439 The cursor does not move into the echo area. Prompt.
440
441 If @samp{k} reads a key sequence that ends with a down-event, it also
442 reads and discards the following up-event. You can get access to that
443 up-event with the @samp{U} code character.
444
445 This kind of input is used by commands such as @code{describe-key} and
446 @code{global-set-key}.
447
448 @item K
449 A key sequence, whose definition you intend to change. This works like
450 @samp{k}, except that it suppresses, for the last input event in the key
451 sequence, the conversions that are normally used (when necessary) to
452 convert an undefined key into a defined one.
453
454 @item m
455 @cindex marker argument
456 The position of the mark, as an integer. No I/O.
457
458 @item M
459 Arbitrary text, read in the minibuffer using the current buffer's input
460 method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
461 Emacs Manual}). Prompt.
462
463 @item n
464 A number, read with the minibuffer. If the input is not a number, the
465 user has to try again. @samp{n} never uses the prefix argument.
466 Prompt.
467
468 @item N
469 The numeric prefix argument; but if there is no prefix argument, read
470 a number as with @kbd{n}. The value is always a number. @xref{Prefix
471 Command Arguments}. Prompt.
472
473 @item p
474 @cindex numeric prefix argument usage
475 The numeric prefix argument. (Note that this @samp{p} is lower case.)
476 No I/O.
477
478 @item P
479 @cindex raw prefix argument usage
480 The raw prefix argument. (Note that this @samp{P} is upper case.) No
481 I/O.
482
483 @item r
484 @cindex region argument
485 Point and the mark, as two numeric arguments, smallest first. This is
486 the only code letter that specifies two successive arguments rather than
487 one. No I/O.
488
489 @item s
490 Arbitrary text, read in the minibuffer and returned as a string
491 (@pxref{Text from Minibuffer}). Terminate the input with either
492 @kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
493 these characters in the input.) Prompt.
494
495 @item S
496 An interned symbol whose name is read in the minibuffer. Terminate
497 the input with either @kbd{C-j} or @key{RET}. Other characters that
498 normally terminate a symbol (e.g., whitespace, parentheses and
499 brackets) do not do so here. Prompt.
500
501 @item U
502 A key sequence or @code{nil}. Can be used after a @samp{k} or
503 @samp{K} argument to get the up-event that was discarded (if any)
504 after @samp{k} or @samp{K} read a down-event. If no up-event has been
505 discarded, @samp{U} provides @code{nil} as the argument. No I/O.
506
507 @item v
508 A variable declared to be a user option (i.e., satisfying the
509 predicate @code{custom-variable-p}). This reads the variable using
510 @code{read-variable}. @xref{Definition of read-variable}. Existing,
511 Completion, Prompt.
512
513 @item x
514 A Lisp object, specified with its read syntax, terminated with a
515 @kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
516 Minibuffer}. Prompt.
517
518 @item X
519 @cindex evaluated expression argument
520 A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
521 the form so that its value becomes the argument for the command.
522 Prompt.
523
524 @item z
525 A coding system name (a symbol). If the user enters null input, the
526 argument value is @code{nil}. @xref{Coding Systems}. Completion,
527 Existing, Prompt.
528
529 @item Z
530 A coding system name (a symbol)---but only if this command has a prefix
531 argument. With no prefix argument, @samp{Z} provides @code{nil} as the
532 argument value. Completion, Existing, Prompt.
533 @end table
534
535 @node Interactive Examples
536 @subsection Examples of Using @code{interactive}
537 @cindex examples of using @code{interactive}
538 @cindex @code{interactive}, examples of using
539
540 Here are some examples of @code{interactive}:
541
542 @example
543 @group
544 (defun foo1 () ; @r{@code{foo1} takes no arguments,}
545 (interactive) ; @r{just moves forward two words.}
546 (forward-word 2))
547 @result{} foo1
548 @end group
549
550 @group
551 (defun foo2 (n) ; @r{@code{foo2} takes one argument,}
552 (interactive "^p") ; @r{which is the numeric prefix.}
553 ; @r{under @code{shift-select-mode},}
554 ; @r{will activate or extend region.}
555 (forward-word (* 2 n)))
556 @result{} foo2
557 @end group
558
559 @group
560 (defun foo3 (n) ; @r{@code{foo3} takes one argument,}
561 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
562 (forward-word (* 2 n)))
563 @result{} foo3
564 @end group
565
566 @group
567 (defun three-b (b1 b2 b3)
568 "Select three existing buffers.
569 Put them into three windows, selecting the last one."
570 @end group
571 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
572 (delete-other-windows)
573 (split-window (selected-window) 8)
574 (switch-to-buffer b1)
575 (other-window 1)
576 (split-window (selected-window) 8)
577 (switch-to-buffer b2)
578 (other-window 1)
579 (switch-to-buffer b3))
580 @result{} three-b
581 @group
582 (three-b "*scratch*" "declarations.texi" "*mail*")
583 @result{} nil
584 @end group
585 @end example
586
587 @node Generic Commands
588 @subsection Select among Command Alternatives
589 @cindex generic commands
590 @cindex alternatives, defining
591
592 The macro @code{define-alternatives} can be used to define
593 @dfn{generic commands}. These are interactive functions whose
594 implementation can be selected from several alternatives, as a matter
595 of user preference.
596
597 @defmac define-alternatives command &rest customizations
598 Define the new command @var{command}, a symbol.
599
600 When a user runs @kbd{M-x @var{command} @key{RET}} for the first time,
601 Emacs prompts for which real form of the command to use, and records
602 the selection by way of a custom variable. Using a prefix argument
603 repeats this process of choosing an alternative.
604
605 The variable @code{@var{command}-alternatives} should contain an alist
606 with alternative implementations of @var{command}.
607 Until this variable is set, @code{define-alternatives} has no effect.
608
609 If @var{customizations} is non-@code{nil}, it should consist of
610 alternating @code{defcustom} keywords (typically @code{:group} and
611 @code{:version}) and values to add to the declaration of
612 @code{@var{command}-alternatives}.
613 @end defmac
614
615 @node Interactive Call
616 @section Interactive Call
617 @cindex interactive call
618
619 After the command loop has translated a key sequence into a command,
620 it invokes that command using the function @code{command-execute}. If
621 the command is a function, @code{command-execute} calls
622 @code{call-interactively}, which reads the arguments and calls the
623 command. You can also call these functions yourself.
624
625 Note that the term ``command'', in this context, refers to an
626 interactively callable function (or function-like object), or a
627 keyboard macro. It does not refer to the key sequence used to invoke
628 a command (@pxref{Keymaps}).
629
630 @defun commandp object &optional for-call-interactively
631 This function returns @code{t} if @var{object} is a command.
632 Otherwise, it returns @code{nil}.
633
634 Commands include strings and vectors (which are treated as keyboard
635 macros), lambda expressions that contain a top-level
636 @code{interactive} form (@pxref{Using Interactive}), byte-code
637 function objects made from such lambda expressions, autoload objects
638 that are declared as interactive (non-@code{nil} fourth argument to
639 @code{autoload}), and some primitive functions. Also, a symbol is
640 considered a command if it has a non-@code{nil}
641 @code{interactive-form} property, or if its function definition
642 satisfies @code{commandp}.
643
644 If @var{for-call-interactively} is non-@code{nil}, then
645 @code{commandp} returns @code{t} only for objects that
646 @code{call-interactively} could call---thus, not for keyboard macros.
647
648 See @code{documentation} in @ref{Accessing Documentation}, for a
649 realistic example of using @code{commandp}.
650 @end defun
651
652 @defun call-interactively command &optional record-flag keys
653 This function calls the interactively callable function @var{command},
654 providing arguments according to its interactive calling specifications.
655 It returns whatever @var{command} returns.
656
657 If, for instance, you have a function with the following signature:
658
659 @example
660 (defun foo (begin end)
661 (interactive "r")
662 ...)
663 @end example
664
665 then saying
666
667 @example
668 (call-interactively 'foo)
669 @end example
670
671 will call @code{foo} with the region (@code{point} and @code{mark}) as
672 the arguments.
673
674 An error is signaled if @var{command} is not a function or if it
675 cannot be called interactively (i.e., is not a command). Note that
676 keyboard macros (strings and vectors) are not accepted, even though
677 they are considered commands, because they are not functions. If
678 @var{command} is a symbol, then @code{call-interactively} uses its
679 function definition.
680
681 @cindex record command history
682 If @var{record-flag} is non-@code{nil}, then this command and its
683 arguments are unconditionally added to the list @code{command-history}.
684 Otherwise, the command is added only if it uses the minibuffer to read
685 an argument. @xref{Command History}.
686
687 The argument @var{keys}, if given, should be a vector which specifies
688 the sequence of events to supply if the command inquires which events
689 were used to invoke it. If @var{keys} is omitted or @code{nil}, the
690 default is the return value of @code{this-command-keys-vector}.
691 @xref{Definition of this-command-keys-vector}.
692 @end defun
693
694 @defun command-execute command &optional record-flag keys special
695 @cindex keyboard macro execution
696 This function executes @var{command}. The argument @var{command} must
697 satisfy the @code{commandp} predicate; i.e., it must be an interactively
698 callable function or a keyboard macro.
699
700 A string or vector as @var{command} is executed with
701 @code{execute-kbd-macro}. A function is passed to
702 @code{call-interactively} (see above), along with the
703 @var{record-flag} and @var{keys} arguments.
704
705 If @var{command} is a symbol, its function definition is used in its
706 place. A symbol with an @code{autoload} definition counts as a
707 command if it was declared to stand for an interactively callable
708 function. Such a definition is handled by loading the specified
709 library and then rechecking the definition of the symbol.
710
711 The argument @var{special}, if given, means to ignore the prefix
712 argument and not clear it. This is used for executing special events
713 (@pxref{Special Events}).
714 @end defun
715
716 @deffn Command execute-extended-command prefix-argument
717 @cindex read command name
718 This function reads a command name from the minibuffer using
719 @code{completing-read} (@pxref{Completion}). Then it uses
720 @code{command-execute} to call the specified command. Whatever that
721 command returns becomes the value of @code{execute-extended-command}.
722
723 @cindex execute with prefix argument
724 If the command asks for a prefix argument, it receives the value
725 @var{prefix-argument}. If @code{execute-extended-command} is called
726 interactively, the current raw prefix argument is used for
727 @var{prefix-argument}, and thus passed on to whatever command is run.
728
729 @c !!! Should this be @kindex?
730 @cindex @kbd{M-x}
731 @code{execute-extended-command} is the normal definition of @kbd{M-x},
732 so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
733 to take the prompt from the events used to invoke
734 @code{execute-extended-command}, but that is painful to implement.) A
735 description of the value of the prefix argument, if any, also becomes
736 part of the prompt.
737
738 @example
739 @group
740 (execute-extended-command 3)
741 ---------- Buffer: Minibuffer ----------
742 3 M-x forward-word RET
743 ---------- Buffer: Minibuffer ----------
744 @result{} t
745 @end group
746 @end example
747 @end deffn
748
749 @node Distinguish Interactive
750 @section Distinguish Interactive Calls
751 @cindex distinguish interactive calls
752 @cindex is this call interactive
753
754 Sometimes a command should display additional visual feedback (such
755 as an informative message in the echo area) for interactive calls
756 only. There are three ways to do this. The recommended way to test
757 whether the function was called using @code{call-interactively} is to
758 give it an optional argument @code{print-message} and use the
759 @code{interactive} spec to make it non-@code{nil} in interactive
760 calls. Here's an example:
761
762 @example
763 (defun foo (&optional print-message)
764 (interactive "p")
765 (when print-message
766 (message "foo")))
767 @end example
768
769 @noindent
770 We use @code{"p"} because the numeric prefix argument is never
771 @code{nil}. Defined in this way, the function does display the
772 message when called from a keyboard macro.
773
774 The above method with the additional argument is usually best,
775 because it allows callers to say ``treat this call as interactive''.
776 But you can also do the job by testing @code{called-interactively-p}.
777
778 @defun called-interactively-p kind
779 This function returns @code{t} when the calling function was called
780 using @code{call-interactively}.
781
782 The argument @var{kind} should be either the symbol @code{interactive}
783 or the symbol @code{any}. If it is @code{interactive}, then
784 @code{called-interactively-p} returns @code{t} only if the call was
785 made directly by the user---e.g., if the user typed a key sequence
786 bound to the calling function, but @emph{not} if the user ran a
787 keyboard macro that called the function (@pxref{Keyboard Macros}). If
788 @var{kind} is @code{any}, @code{called-interactively-p} returns
789 @code{t} for any kind of interactive call, including keyboard macros.
790
791 If in doubt, use @code{any}; the only known proper use of
792 @code{interactive} is if you need to decide whether to display a
793 helpful message while a function is running.
794
795 A function is never considered to be called interactively if it was
796 called via Lisp evaluation (or with @code{apply} or @code{funcall}).
797 @end defun
798
799 @noindent
800 Here is an example of using @code{called-interactively-p}:
801
802 @example
803 @group
804 (defun foo ()
805 (interactive)
806 (when (called-interactively-p 'any)
807 (message "Interactive!")
808 'foo-called-interactively))
809 @end group
810
811 @group
812 ;; @r{Type @kbd{M-x foo}.}
813 @print{} Interactive!
814 @end group
815
816 @group
817 (foo)
818 @result{} nil
819 @end group
820 @end example
821
822 @noindent
823 Here is another example that contrasts direct and indirect calls to
824 @code{called-interactively-p}.
825
826 @example
827 @group
828 (defun bar ()
829 (interactive)
830 (message "%s" (list (foo) (called-interactively-p 'any))))
831 @end group
832
833 @group
834 ;; @r{Type @kbd{M-x bar}.}
835 @print{} (nil t)
836 @end group
837 @end example
838
839 @node Command Loop Info
840 @section Information from the Command Loop
841 @cindex command loop variables
842
843 The editor command loop sets several Lisp variables to keep status
844 records for itself and for commands that are run. With the exception of
845 @code{this-command} and @code{last-command} it's generally a bad idea to
846 change any of these variables in a Lisp program.
847
848 @defvar last-command
849 This variable records the name of the previous command executed by the
850 command loop (the one before the current command). Normally the value
851 is a symbol with a function definition, but this is not guaranteed.
852
853 The value is copied from @code{this-command} when a command returns to
854 the command loop, except when the command has specified a prefix
855 argument for the following command.
856
857 This variable is always local to the current terminal and cannot be
858 buffer-local. @xref{Multiple Terminals}.
859 @end defvar
860
861 @defvar real-last-command
862 This variable is set up by Emacs just like @code{last-command},
863 but never altered by Lisp programs.
864 @end defvar
865
866 @defvar last-repeatable-command
867 This variable stores the most recently executed command that was not
868 part of an input event. This is the command @code{repeat} will try to
869 repeat, @xref{Repeating,,, emacs, The GNU Emacs Manual}.
870 @end defvar
871
872 @defvar this-command
873 @cindex current command
874 This variable records the name of the command now being executed by
875 the editor command loop. Like @code{last-command}, it is normally a symbol
876 with a function definition.
877
878 The command loop sets this variable just before running a command, and
879 copies its value into @code{last-command} when the command finishes
880 (unless the command specified a prefix argument for the following
881 command).
882
883 @cindex kill command repetition
884 Some commands set this variable during their execution, as a flag for
885 whatever command runs next. In particular, the functions for killing text
886 set @code{this-command} to @code{kill-region} so that any kill commands
887 immediately following will know to append the killed text to the
888 previous kill.
889 @end defvar
890
891 If you do not want a particular command to be recognized as the previous
892 command in the case where it got an error, you must code that command to
893 prevent this. One way is to set @code{this-command} to @code{t} at the
894 beginning of the command, and set @code{this-command} back to its proper
895 value at the end, like this:
896
897 @example
898 (defun foo (args@dots{})
899 (interactive @dots{})
900 (let ((old-this-command this-command))
901 (setq this-command t)
902 @r{@dots{}do the work@dots{}}
903 (setq this-command old-this-command)))
904 @end example
905
906 @noindent
907 We do not bind @code{this-command} with @code{let} because that would
908 restore the old value in case of error---a feature of @code{let} which
909 in this case does precisely what we want to avoid.
910
911 @defvar this-original-command
912 This has the same value as @code{this-command} except when command
913 remapping occurs (@pxref{Remapping Commands}). In that case,
914 @code{this-command} gives the command actually run (the result of
915 remapping), and @code{this-original-command} gives the command that
916 was specified to run but remapped into another command.
917 @end defvar
918
919 @defun this-command-keys
920 This function returns a string or vector containing the key sequence
921 that invoked the present command, plus any previous commands that
922 generated the prefix argument for this command. Any events read by the
923 command using @code{read-event} without a timeout get tacked on to the end.
924
925 However, if the command has called @code{read-key-sequence}, it
926 returns the last read key sequence. @xref{Key Sequence Input}. The
927 value is a string if all events in the sequence were characters that
928 fit in a string. @xref{Input Events}.
929
930 @example
931 @group
932 (this-command-keys)
933 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
934 @result{} "^U^X^E"
935 @end group
936 @end example
937 @end defun
938
939 @defun this-command-keys-vector
940 @anchor{Definition of this-command-keys-vector}
941 Like @code{this-command-keys}, except that it always returns the events
942 in a vector, so you don't need to deal with the complexities of storing
943 input events in a string (@pxref{Strings of Events}).
944 @end defun
945
946 @defun clear-this-command-keys &optional keep-record
947 This function empties out the table of events for
948 @code{this-command-keys} to return. Unless @var{keep-record} is
949 non-@code{nil}, it also empties the records that the function
950 @code{recent-keys} (@pxref{Recording Input}) will subsequently return.
951 This is useful after reading a password, to prevent the password from
952 echoing inadvertently as part of the next command in certain cases.
953 @end defun
954
955 @defvar last-nonmenu-event
956 This variable holds the last input event read as part of a key sequence,
957 not counting events resulting from mouse menus.
958
959 One use of this variable is for telling @code{x-popup-menu} where to pop
960 up a menu. It is also used internally by @code{y-or-n-p}
961 (@pxref{Yes-or-No Queries}).
962 @end defvar
963
964 @defvar last-command-event
965 This variable is set to the last input event that was read by the
966 command loop as part of a command. The principal use of this variable
967 is in @code{self-insert-command}, which uses it to decide which
968 character to insert.
969
970 @example
971 @group
972 last-command-event
973 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
974 @result{} 5
975 @end group
976 @end example
977
978 @noindent
979 The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
980 @end defvar
981
982 @defvar last-event-frame
983 This variable records which frame the last input event was directed to.
984 Usually this is the frame that was selected when the event was
985 generated, but if that frame has redirected input focus to another
986 frame, the value is the frame to which the event was redirected.
987 @xref{Input Focus}.
988
989 If the last event came from a keyboard macro, the value is @code{macro}.
990 @end defvar
991
992 @node Adjusting Point
993 @section Adjusting Point After Commands
994 @cindex adjusting point
995 @cindex invisible/intangible text, and point
996 @cindex @code{display} property, and point display
997 @cindex @code{composition} property, and point display
998
999 It is not easy to display a value of point in the middle of a
1000 sequence of text that has the @code{display}, @code{composition} or
1001 is invisible. Therefore, after a command finishes and returns to the
1002 command loop, if point is within such a sequence, the command loop
1003 normally moves point to the edge of the sequence.
1004
1005 A command can inhibit this feature by setting the variable
1006 @code{disable-point-adjustment}:
1007
1008 @defvar disable-point-adjustment
1009 If this variable is non-@code{nil} when a command returns to the
1010 command loop, then the command loop does not check for those text
1011 properties, and does not move point out of sequences that have them.
1012
1013 The command loop sets this variable to @code{nil} before each command,
1014 so if a command sets it, the effect applies only to that command.
1015 @end defvar
1016
1017 @defvar global-disable-point-adjustment
1018 If you set this variable to a non-@code{nil} value, the feature of
1019 moving point out of these sequences is completely turned off.
1020 @end defvar
1021
1022 @node Input Events
1023 @section Input Events
1024 @cindex events
1025 @cindex input events
1026
1027 The Emacs command loop reads a sequence of @dfn{input events} that
1028 represent keyboard or mouse activity, or system events sent to Emacs.
1029 The events for keyboard activity are characters or symbols; other
1030 events are always lists. This section describes the representation
1031 and meaning of input events in detail.
1032
1033 @defun eventp object
1034 This function returns non-@code{nil} if @var{object} is an input event
1035 or event type.
1036
1037 Note that any symbol might be used as an event or an event type.
1038 @code{eventp} cannot distinguish whether a symbol is intended by Lisp
1039 code to be used as an event. Instead, it distinguishes whether the
1040 symbol has actually been used in an event that has been read as input in
1041 the current Emacs session. If a symbol has not yet been so used,
1042 @code{eventp} returns @code{nil}.
1043 @end defun
1044
1045 @menu
1046 * Keyboard Events:: Ordinary characters--keys with symbols on them.
1047 * Function Keys:: Function keys--keys with names, not symbols.
1048 * Mouse Events:: Overview of mouse events.
1049 * Click Events:: Pushing and releasing a mouse button.
1050 * Drag Events:: Moving the mouse before releasing the button.
1051 * Button-Down Events:: A button was pushed and not yet released.
1052 * Repeat Events:: Double and triple click (or drag, or down).
1053 * Motion Events:: Just moving the mouse, not pushing a button.
1054 * Focus Events:: Moving the mouse between frames.
1055 * Misc Events:: Other events the system can generate.
1056 * Event Examples:: Examples of the lists for mouse events.
1057 * Classifying Events:: Finding the modifier keys in an event symbol.
1058 Event types.
1059 * Accessing Mouse:: Functions to extract info from mouse events.
1060 * Accessing Scroll:: Functions to get info from scroll bar events.
1061 * Strings of Events:: Special considerations for putting
1062 keyboard character events in a string.
1063 @end menu
1064
1065 @node Keyboard Events
1066 @subsection Keyboard Events
1067 @cindex keyboard events
1068
1069 There are two kinds of input you can get from the keyboard: ordinary
1070 keys, and function keys. Ordinary keys correspond to characters; the
1071 events they generate are represented in Lisp as characters. The event
1072 type of a character event is the character itself (an integer); see
1073 @ref{Classifying Events}.
1074
1075 @cindex modifier bits (of input character)
1076 @cindex basic code (of input character)
1077 An input character event consists of a @dfn{basic code} between 0 and
1078 524287, plus any or all of these @dfn{modifier bits}:
1079
1080 @table @asis
1081 @item meta
1082 The
1083 @tex
1084 @math{2^{27}}
1085 @end tex
1086 @ifnottex
1087 2**27
1088 @end ifnottex
1089 bit in the character code indicates a character
1090 typed with the meta key held down.
1091
1092 @item control
1093 The
1094 @tex
1095 @math{2^{26}}
1096 @end tex
1097 @ifnottex
1098 2**26
1099 @end ifnottex
1100 bit in the character code indicates a non-@acronym{ASCII}
1101 control character.
1102
1103 @sc{ascii} control characters such as @kbd{C-a} have special basic
1104 codes of their own, so Emacs needs no special bit to indicate them.
1105 Thus, the code for @kbd{C-a} is just 1.
1106
1107 But if you type a control combination not in @acronym{ASCII}, such as
1108 @kbd{%} with the control key, the numeric value you get is the code
1109 for @kbd{%} plus
1110 @tex
1111 @math{2^{26}}
1112 @end tex
1113 @ifnottex
1114 2**26
1115 @end ifnottex
1116 (assuming the terminal supports non-@acronym{ASCII}
1117 control characters).
1118
1119 @item shift
1120 The
1121 @tex
1122 @math{2^{25}}
1123 @end tex
1124 @ifnottex
1125 2**25
1126 @end ifnottex
1127 bit in the character code indicates an @acronym{ASCII} control
1128 character typed with the shift key held down.
1129
1130 For letters, the basic code itself indicates upper versus lower case;
1131 for digits and punctuation, the shift key selects an entirely different
1132 character with a different basic code. In order to keep within the
1133 @acronym{ASCII} character set whenever possible, Emacs avoids using the
1134 @tex
1135 @math{2^{25}}
1136 @end tex
1137 @ifnottex
1138 2**25
1139 @end ifnottex
1140 bit for those characters.
1141
1142 However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
1143 @kbd{C-a}, so Emacs uses the
1144 @tex
1145 @math{2^{25}}
1146 @end tex
1147 @ifnottex
1148 2**25
1149 @end ifnottex
1150 bit in @kbd{C-A} and not in
1151 @kbd{C-a}.
1152
1153 @item hyper
1154 The
1155 @tex
1156 @math{2^{24}}
1157 @end tex
1158 @ifnottex
1159 2**24
1160 @end ifnottex
1161 bit in the character code indicates a character
1162 typed with the hyper key held down.
1163
1164 @item super
1165 The
1166 @tex
1167 @math{2^{23}}
1168 @end tex
1169 @ifnottex
1170 2**23
1171 @end ifnottex
1172 bit in the character code indicates a character
1173 typed with the super key held down.
1174
1175 @item alt
1176 The
1177 @tex
1178 @math{2^{22}}
1179 @end tex
1180 @ifnottex
1181 2**22
1182 @end ifnottex
1183 bit in the character code indicates a character typed with the alt key
1184 held down. (The key labeled @key{Alt} on most keyboards is actually
1185 treated as the meta key, not this.)
1186 @end table
1187
1188 It is best to avoid mentioning specific bit numbers in your program.
1189 To test the modifier bits of a character, use the function
1190 @code{event-modifiers} (@pxref{Classifying Events}). When making key
1191 bindings, you can use the read syntax for characters with modifier bits
1192 (@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1193 @code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1194 specify the characters (@pxref{Changing Key Bindings}). The function
1195 @code{event-convert-list} converts such a list into an event type
1196 (@pxref{Classifying Events}).
1197
1198 @node Function Keys
1199 @subsection Function Keys
1200
1201 @cindex function keys
1202 Most keyboards also have @dfn{function keys}---keys that have names or
1203 symbols that are not characters. Function keys are represented in
1204 Emacs Lisp as symbols; the symbol's name is the function key's label,
1205 in lower case. For example, pressing a key labeled @key{F1} generates
1206 an input event represented by the symbol @code{f1}.
1207
1208 The event type of a function key event is the event symbol itself.
1209 @xref{Classifying Events}.
1210
1211 Here are a few special cases in the symbol-naming convention for
1212 function keys:
1213
1214 @table @asis
1215 @item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1216 These keys correspond to common @acronym{ASCII} control characters that have
1217 special keys on most keyboards.
1218
1219 In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1220 terminal can distinguish between them, Emacs conveys the distinction to
1221 Lisp programs by representing the former as the integer 9, and the
1222 latter as the symbol @code{tab}.
1223
1224 Most of the time, it's not useful to distinguish the two. So normally
1225 @code{local-function-key-map} (@pxref{Translation Keymaps}) is set up
1226 to map @code{tab} into 9. Thus, a key binding for character code 9
1227 (the character @kbd{C-i}) also applies to @code{tab}. Likewise for
1228 the other symbols in this group. The function @code{read-char}
1229 likewise converts these events into characters.
1230
1231 In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1232 converts into the character code 127 (@key{DEL}), not into code 8
1233 (@key{BS}). This is what most users prefer.
1234
1235 @item @code{left}, @code{up}, @code{right}, @code{down}
1236 Cursor arrow keys
1237 @item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1238 Keypad keys (to the right of the regular keyboard).
1239 @item @code{kp-0}, @code{kp-1}, @dots{}
1240 Keypad keys with digits.
1241 @item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1242 Keypad PF keys.
1243 @item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1244 Keypad arrow keys. Emacs normally translates these into the
1245 corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1246 @item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1247 Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1248 normally translates these into the like-named non-keypad keys.
1249 @end table
1250
1251 You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1252 @key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1253 represent them is with prefixes in the symbol name:
1254
1255 @table @samp
1256 @item A-
1257 The alt modifier.
1258 @item C-
1259 The control modifier.
1260 @item H-
1261 The hyper modifier.
1262 @item M-
1263 The meta modifier.
1264 @item S-
1265 The shift modifier.
1266 @item s-
1267 The super modifier.
1268 @end table
1269
1270 Thus, the symbol for the key @key{F3} with @key{META} held down is
1271 @code{M-f3}. When you use more than one prefix, we recommend you
1272 write them in alphabetical order; but the order does not matter in
1273 arguments to the key-binding lookup and modification functions.
1274
1275 @node Mouse Events
1276 @subsection Mouse Events
1277
1278 Emacs supports four kinds of mouse events: click events, drag events,
1279 button-down events, and motion events. All mouse events are represented
1280 as lists. The @sc{car} of the list is the event type; this says which
1281 mouse button was involved, and which modifier keys were used with it.
1282 The event type can also distinguish double or triple button presses
1283 (@pxref{Repeat Events}). The rest of the list elements give position
1284 and time information.
1285
1286 For key lookup, only the event type matters: two events of the same type
1287 necessarily run the same command. The command can access the full
1288 values of these events using the @samp{e} interactive code.
1289 @xref{Interactive Codes}.
1290
1291 A key sequence that starts with a mouse event is read using the keymaps
1292 of the buffer in the window that the mouse was in, not the current
1293 buffer. This does not imply that clicking in a window selects that
1294 window or its buffer---that is entirely under the control of the command
1295 binding of the key sequence.
1296
1297 @node Click Events
1298 @subsection Click Events
1299 @cindex click event
1300 @cindex mouse click event
1301
1302 When the user presses a mouse button and releases it at the same
1303 location, that generates a @dfn{click} event. All mouse click event
1304 share the same format:
1305
1306 @example
1307 (@var{event-type} @var{position} @var{click-count})
1308 @end example
1309
1310 @table @asis
1311 @item @var{event-type}
1312 This is a symbol that indicates which mouse button was used. It is
1313 one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1314 buttons are numbered left to right.
1315
1316 You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1317 @samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1318 and super, just as you would with function keys.
1319
1320 This symbol also serves as the event type of the event. Key bindings
1321 describe events by their types; thus, if there is a key binding for
1322 @code{mouse-1}, that binding would apply to all events whose
1323 @var{event-type} is @code{mouse-1}.
1324
1325 @item @var{position}
1326 @cindex mouse position list
1327 This is a @dfn{mouse position list} specifying where the mouse click
1328 occurred; see below for details.
1329
1330 @item @var{click-count}
1331 This is the number of rapid repeated presses so far of the same mouse
1332 button. @xref{Repeat Events}.
1333 @end table
1334
1335 To access the contents of a mouse position list in the
1336 @var{position} slot of a click event, you should typically use the
1337 functions documented in @ref{Accessing Mouse}. The explicit format of
1338 the list depends on where the click occurred. For clicks in the text
1339 area, mode line, header line, or in the fringe or marginal areas, the
1340 mouse position list has the form
1341
1342 @example
1343 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1344 @var{object} @var{text-pos} (@var{col} . @var{row})
1345 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1346 @end example
1347
1348 @noindent
1349 The meanings of these list elements are as follows:
1350
1351 @table @asis
1352 @item @var{window}
1353 The window in which the click occurred.
1354
1355 @item @var{pos-or-area}
1356 The buffer position of the character clicked on in the text area; or,
1357 if the click was outside the text area, the window area where it
1358 occurred. It is one of the symbols @code{mode-line},
1359 @code{header-line}, @code{vertical-line}, @code{left-margin},
1360 @code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1361
1362 In one special case, @var{pos-or-area} is a list containing a symbol
1363 (one of the symbols listed above) instead of just the symbol. This
1364 happens after the imaginary prefix keys for the event are registered
1365 by Emacs. @xref{Key Sequence Input}.
1366
1367 @item @var{x}, @var{y}
1368 The relative pixel coordinates of the click. For clicks in the text
1369 area of a window, the coordinate origin @code{(0 . 0)} is taken to be
1370 the top left corner of the text area. @xref{Window Sizes}. For
1371 clicks in a mode line or header line, the coordinate origin is the top
1372 left corner of the window itself. For fringes, margins, and the
1373 vertical border, @var{x} does not have meaningful data. For fringes
1374 and margins, @var{y} is relative to the bottom edge of the header
1375 line. In all cases, the @var{x} and @var{y} coordinates increase
1376 rightward and downward respectively.
1377
1378 @item @var{timestamp}
1379 The time at which the event occurred, as an integer number of
1380 milliseconds since a system-dependent initial time.
1381
1382 @item @var{object}
1383 Either @code{nil} if there is no string-type text property at the
1384 click position, or a cons cell of the form (@var{string}
1385 . @var{string-pos}) if there is one:
1386
1387 @table @asis
1388 @item @var{string}
1389 The string which was clicked on, including any properties.
1390
1391 @item @var{string-pos}
1392 The position in the string where the click occurred.
1393 @end table
1394
1395 @item @var{text-pos}
1396 For clicks on a marginal area or on a fringe, this is the buffer
1397 position of the first visible character in the corresponding line in
1398 the window. For clicks on the mode line or the header line, this is
1399 @code{nil}. For other events, it is the buffer position closest to
1400 the click.
1401
1402 @item @var{col}, @var{row}
1403 These are the actual column and row coordinate numbers of the glyph
1404 under the @var{x}, @var{y} position. If @var{x} lies beyond the last
1405 column of actual text on its line, @var{col} is reported by adding
1406 fictional extra columns that have the default character width. Row 0
1407 is taken to be the header line if the window has one, or the topmost
1408 row of the text area otherwise. Column 0 is taken to be the leftmost
1409 column of the text area for clicks on a window text area, or the
1410 leftmost mode line or header line column for clicks there. For clicks
1411 on fringes or vertical borders, these have no meaningful data. For
1412 clicks on margins, @var{col} is measured from the left edge of the
1413 margin area and @var{row} is measured from the top of the margin area.
1414
1415 @item @var{image}
1416 This is the image object on which the click occurred. It is either
1417 @code{nil} if there is no image at the position clicked on, or it is
1418 an image object as returned by @code{find-image} if click was in an image.
1419
1420 @item @var{dx}, @var{dy}
1421 These are the pixel coordinates of the click, relative to
1422 the top left corner of @var{object}, which is @code{(0 . 0)}. If
1423 @var{object} is @code{nil}, the coordinates are relative to the top
1424 left corner of the character glyph clicked on.
1425
1426 @item @var{width}, @var{height}
1427 These are the pixel width and height of @var{object} or, if this is
1428 @code{nil}, those of the character glyph clicked on.
1429 @end table
1430
1431 For clicks on a scroll bar, @var{position} has this form:
1432
1433 @example
1434 (@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1435 @end example
1436
1437 @table @asis
1438 @item @var{window}
1439 The window whose scroll bar was clicked on.
1440
1441 @item @var{area}
1442 This is the symbol @code{vertical-scroll-bar}.
1443
1444 @item @var{portion}
1445 The number of pixels from the top of the scroll bar to the click
1446 position. On some toolkits, including GTK+, Emacs cannot extract this
1447 data, so the value is always @code{0}.
1448
1449 @item @var{whole}
1450 The total length, in pixels, of the scroll bar. On some toolkits,
1451 including GTK+, Emacs cannot extract this data, so the value is always
1452 @code{0}.
1453
1454 @item @var{timestamp}
1455 The time at which the event occurred, in milliseconds. On some
1456 toolkits, including GTK+, Emacs cannot extract this data, so the value
1457 is always @code{0}.
1458
1459 @item @var{part}
1460 The part of the scroll bar on which the click occurred. It is one of
1461 the symbols @code{handle} (the scroll bar handle), @code{above-handle}
1462 (the area above the handle), @code{below-handle} (the area below the
1463 handle), @code{up} (the up arrow at one end of the scroll bar), or
1464 @code{down} (the down arrow at one end of the scroll bar).
1465 @c The `top', `bottom', and `end-scroll' codes don't seem to be used.
1466 @end table
1467
1468
1469 @node Drag Events
1470 @subsection Drag Events
1471 @cindex drag event
1472 @cindex mouse drag event
1473
1474 With Emacs, you can have a drag event without even changing your
1475 clothes. A @dfn{drag event} happens every time the user presses a mouse
1476 button and then moves the mouse to a different character position before
1477 releasing the button. Like all mouse events, drag events are
1478 represented in Lisp as lists. The lists record both the starting mouse
1479 position and the final position, like this:
1480
1481 @example
1482 (@var{event-type}
1483 (@var{window1} START-POSITION)
1484 (@var{window2} END-POSITION))
1485 @end example
1486
1487 For a drag event, the name of the symbol @var{event-type} contains the
1488 prefix @samp{drag-}. For example, dragging the mouse with button 2
1489 held down generates a @code{drag-mouse-2} event. The second and third
1490 elements of the event give the starting and ending position of the
1491 drag, as mouse position lists (@pxref{Click Events}). You can access
1492 the second element of any mouse event in the same way. However, the
1493 drag event may end outside the boundaries of the frame that was
1494 initially selected. In that case, the third element's position list
1495 contains that frame in place of a window.
1496
1497 The @samp{drag-} prefix follows the modifier key prefixes such as
1498 @samp{C-} and @samp{M-}.
1499
1500 If @code{read-key-sequence} receives a drag event that has no key
1501 binding, and the corresponding click event does have a binding, it
1502 changes the drag event into a click event at the drag's starting
1503 position. This means that you don't have to distinguish between click
1504 and drag events unless you want to.
1505
1506 @node Button-Down Events
1507 @subsection Button-Down Events
1508 @cindex button-down event
1509
1510 Click and drag events happen when the user releases a mouse button.
1511 They cannot happen earlier, because there is no way to distinguish a
1512 click from a drag until the button is released.
1513
1514 If you want to take action as soon as a button is pressed, you need to
1515 handle @dfn{button-down} events.@footnote{Button-down is the
1516 conservative antithesis of drag.} These occur as soon as a button is
1517 pressed. They are represented by lists that look exactly like click
1518 events (@pxref{Click Events}), except that the @var{event-type} symbol
1519 name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1520 modifier key prefixes such as @samp{C-} and @samp{M-}.
1521
1522 The function @code{read-key-sequence} ignores any button-down events
1523 that don't have command bindings; therefore, the Emacs command loop
1524 ignores them too. This means that you need not worry about defining
1525 button-down events unless you want them to do something. The usual
1526 reason to define a button-down event is so that you can track mouse
1527 motion (by reading motion events) until the button is released.
1528 @xref{Motion Events}.
1529
1530 @node Repeat Events
1531 @subsection Repeat Events
1532 @cindex repeat events
1533 @cindex double-click events
1534 @cindex triple-click events
1535 @cindex mouse events, repeated
1536
1537 If you press the same mouse button more than once in quick succession
1538 without moving the mouse, Emacs generates special @dfn{repeat} mouse
1539 events for the second and subsequent presses.
1540
1541 The most common repeat events are @dfn{double-click} events. Emacs
1542 generates a double-click event when you click a button twice; the event
1543 happens when you release the button (as is normal for all click
1544 events).
1545
1546 The event type of a double-click event contains the prefix
1547 @samp{double-}. Thus, a double click on the second mouse button with
1548 @key{meta} held down comes to the Lisp program as
1549 @code{M-double-mouse-2}. If a double-click event has no binding, the
1550 binding of the corresponding ordinary click event is used to execute
1551 it. Thus, you need not pay attention to the double click feature
1552 unless you really want to.
1553
1554 When the user performs a double click, Emacs generates first an ordinary
1555 click event, and then a double-click event. Therefore, you must design
1556 the command binding of the double click event to assume that the
1557 single-click command has already run. It must produce the desired
1558 results of a double click, starting from the results of a single click.
1559
1560 This is convenient, if the meaning of a double click somehow ``builds
1561 on'' the meaning of a single click---which is recommended user interface
1562 design practice for double clicks.
1563
1564 If you click a button, then press it down again and start moving the
1565 mouse with the button held down, then you get a @dfn{double-drag} event
1566 when you ultimately release the button. Its event type contains
1567 @samp{double-drag} instead of just @samp{drag}. If a double-drag event
1568 has no binding, Emacs looks for an alternate binding as if the event
1569 were an ordinary drag.
1570
1571 Before the double-click or double-drag event, Emacs generates a
1572 @dfn{double-down} event when the user presses the button down for the
1573 second time. Its event type contains @samp{double-down} instead of just
1574 @samp{down}. If a double-down event has no binding, Emacs looks for an
1575 alternate binding as if the event were an ordinary button-down event.
1576 If it finds no binding that way either, the double-down event is
1577 ignored.
1578
1579 To summarize, when you click a button and then press it again right
1580 away, Emacs generates a down event and a click event for the first
1581 click, a double-down event when you press the button again, and finally
1582 either a double-click or a double-drag event.
1583
1584 If you click a button twice and then press it again, all in quick
1585 succession, Emacs generates a @dfn{triple-down} event, followed by
1586 either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1587 these events contain @samp{triple} instead of @samp{double}. If any
1588 triple event has no binding, Emacs uses the binding that it would use
1589 for the corresponding double event.
1590
1591 If you click a button three or more times and then press it again, the
1592 events for the presses beyond the third are all triple events. Emacs
1593 does not have separate event types for quadruple, quintuple, etc.@:
1594 events. However, you can look at the event list to find out precisely
1595 how many times the button was pressed.
1596
1597 @defun event-click-count event
1598 This function returns the number of consecutive button presses that led
1599 up to @var{event}. If @var{event} is a double-down, double-click or
1600 double-drag event, the value is 2. If @var{event} is a triple event,
1601 the value is 3 or greater. If @var{event} is an ordinary mouse event
1602 (not a repeat event), the value is 1.
1603 @end defun
1604
1605 @defopt double-click-fuzz
1606 To generate repeat events, successive mouse button presses must be at
1607 approximately the same screen position. The value of
1608 @code{double-click-fuzz} specifies the maximum number of pixels the
1609 mouse may be moved (horizontally or vertically) between two successive
1610 clicks to make a double-click.
1611
1612 This variable is also the threshold for motion of the mouse to count
1613 as a drag.
1614 @end defopt
1615
1616 @defopt double-click-time
1617 To generate repeat events, the number of milliseconds between
1618 successive button presses must be less than the value of
1619 @code{double-click-time}. Setting @code{double-click-time} to
1620 @code{nil} disables multi-click detection entirely. Setting it to
1621 @code{t} removes the time limit; Emacs then detects multi-clicks by
1622 position only.
1623 @end defopt
1624
1625 @node Motion Events
1626 @subsection Motion Events
1627 @cindex motion event
1628 @cindex mouse motion events
1629
1630 Emacs sometimes generates @dfn{mouse motion} events to describe motion
1631 of the mouse without any button activity. Mouse motion events are
1632 represented by lists that look like this:
1633
1634 @example
1635 (mouse-movement POSITION)
1636 @end example
1637
1638 @noindent
1639 @var{position} is a mouse position list (@pxref{Click Events}),
1640 specifying the current position of the mouse cursor. As with the
1641 end-position of a drag event, this position list may represent a
1642 location outside the boundaries of the initially selected frame, in
1643 which case the list contains that frame in place of a window.
1644
1645 The special form @code{track-mouse} enables generation of motion
1646 events within its body. Outside of @code{track-mouse} forms, Emacs
1647 does not generate events for mere motion of the mouse, and these
1648 events do not appear. @xref{Mouse Tracking}.
1649
1650 @node Focus Events
1651 @subsection Focus Events
1652 @cindex focus event
1653
1654 Window systems provide general ways for the user to control which window
1655 gets keyboard input. This choice of window is called the @dfn{focus}.
1656 When the user does something to switch between Emacs frames, that
1657 generates a @dfn{focus event}. The normal definition of a focus event,
1658 in the global keymap, is to select a new frame within Emacs, as the user
1659 would expect. @xref{Input Focus}.
1660
1661 Focus events are represented in Lisp as lists that look like this:
1662
1663 @example
1664 (switch-frame @var{new-frame})
1665 @end example
1666
1667 @noindent
1668 where @var{new-frame} is the frame switched to.
1669
1670 Some X window managers are set up so that just moving the mouse into a
1671 window is enough to set the focus there. Usually, there is no need
1672 for a Lisp program to know about the focus change until some other
1673 kind of input arrives. Emacs generates a focus event only when the
1674 user actually types a keyboard key or presses a mouse button in the
1675 new frame; just moving the mouse between frames does not generate a
1676 focus event.
1677
1678 A focus event in the middle of a key sequence would garble the
1679 sequence. So Emacs never generates a focus event in the middle of a key
1680 sequence. If the user changes focus in the middle of a key
1681 sequence---that is, after a prefix key---then Emacs reorders the events
1682 so that the focus event comes either before or after the multi-event key
1683 sequence, and not within it.
1684
1685 @node Misc Events
1686 @subsection Miscellaneous System Events
1687
1688 A few other event types represent occurrences within the system.
1689
1690 @table @code
1691 @cindex @code{delete-frame} event
1692 @item (delete-frame (@var{frame}))
1693 This kind of event indicates that the user gave the window manager
1694 a command to delete a particular window, which happens to be an Emacs frame.
1695
1696 The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1697
1698 @cindex @code{iconify-frame} event
1699 @item (iconify-frame (@var{frame}))
1700 This kind of event indicates that the user iconified @var{frame} using
1701 the window manager. Its standard definition is @code{ignore}; since the
1702 frame has already been iconified, Emacs has no work to do. The purpose
1703 of this event type is so that you can keep track of such events if you
1704 want to.
1705
1706 @cindex @code{make-frame-visible} event
1707 @item (make-frame-visible (@var{frame}))
1708 This kind of event indicates that the user deiconified @var{frame} using
1709 the window manager. Its standard definition is @code{ignore}; since the
1710 frame has already been made visible, Emacs has no work to do.
1711
1712 @cindex @code{wheel-up} event
1713 @cindex @code{wheel-down} event
1714 @item (wheel-up @var{position})
1715 @itemx (wheel-down @var{position})
1716 These kinds of event are generated by moving a mouse wheel. The
1717 @var{position} element is a mouse position list (@pxref{Click
1718 Events}), specifying the position of the mouse cursor when the event
1719 occurred.
1720
1721 @vindex mouse-wheel-up-event
1722 @vindex mouse-wheel-down-event
1723 This kind of event is generated only on some kinds of systems. On some
1724 systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1725 portable code, use the variables @code{mouse-wheel-up-event} and
1726 @code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1727 what event types to expect for the mouse wheel.
1728
1729 @cindex @code{drag-n-drop} event
1730 @item (drag-n-drop @var{position} @var{files})
1731 This kind of event is generated when a group of files is
1732 selected in an application outside of Emacs, and then dragged and
1733 dropped onto an Emacs frame.
1734
1735 The element @var{position} is a list describing the position of the
1736 event, in the same format as used in a mouse-click event (@pxref{Click
1737 Events}), and @var{files} is the list of file names that were dragged
1738 and dropped. The usual way to handle this event is by visiting these
1739 files.
1740
1741 This kind of event is generated, at present, only on some kinds of
1742 systems.
1743
1744 @cindex @code{help-echo} event
1745 @item help-echo
1746 This kind of event is generated when a mouse pointer moves onto a
1747 portion of buffer text which has a @code{help-echo} text property.
1748 The generated event has this form:
1749
1750 @example
1751 (help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1752 @end example
1753
1754 @noindent
1755 The precise meaning of the event parameters and the way these
1756 parameters are used to display the help-echo text are described in
1757 @ref{Text help-echo}.
1758
1759 @cindex @code{sigusr1} event
1760 @cindex @code{sigusr2} event
1761 @cindex user signals
1762 @item sigusr1
1763 @itemx sigusr2
1764 These events are generated when the Emacs process receives
1765 the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1766 additional data because signals do not carry additional information.
1767 They can be useful for debugging (@pxref{Error Debugging}).
1768
1769 To catch a user signal, bind the corresponding event to an interactive
1770 command in the @code{special-event-map} (@pxref{Active Keymaps}).
1771 The command is called with no arguments, and the specific signal event is
1772 available in @code{last-input-event}. For example:
1773
1774 @smallexample
1775 (defun sigusr-handler ()
1776 (interactive)
1777 (message "Caught signal %S" last-input-event))
1778
1779 (define-key special-event-map [sigusr1] 'sigusr-handler)
1780 @end smallexample
1781
1782 To test the signal handler, you can make Emacs send a signal to itself:
1783
1784 @smallexample
1785 (signal-process (emacs-pid) 'sigusr1)
1786 @end smallexample
1787
1788 @cindex @code{language-change} event
1789 @item language-change
1790 This kind of event is generated on MS-Windows when the input language
1791 has changed. This typically means that the keyboard keys will send to
1792 Emacs characters from a different language. The generated event has
1793 this form:
1794
1795 @smallexample
1796 (language-change @var{frame} @var{codepage} @var{language-id})
1797 @end smallexample
1798
1799 @noindent
1800 Here @var{frame} is the frame which was current when the input
1801 language changed; @var{codepage} is the new codepage number; and
1802 @var{language-id} is the numerical ID of the new input language. The
1803 coding-system (@pxref{Coding Systems}) that corresponds to
1804 @var{codepage} is @code{cp@var{codepage}} or
1805 @code{windows-@var{codepage}}. To convert @var{language-id} to a
1806 string (e.g., to use it for various language-dependent features, such
1807 as @code{set-language-environment}), use the
1808 @code{w32-get-locale-info} function, like this:
1809
1810 @smallexample
1811 ;; Get the abbreviated language name, such as "ENU" for English
1812 (w32-get-locale-info language-id)
1813 ;; Get the full English name of the language,
1814 ;; such as "English (United States)"
1815 (w32-get-locale-info language-id 4097)
1816 ;; Get the full localized name of the language
1817 (w32-get-locale-info language-id t)
1818 @end smallexample
1819 @end table
1820
1821 If one of these events arrives in the middle of a key sequence---that
1822 is, after a prefix key---then Emacs reorders the events so that this
1823 event comes either before or after the multi-event key sequence, not
1824 within it.
1825
1826 @node Event Examples
1827 @subsection Event Examples
1828
1829 If the user presses and releases the left mouse button over the same
1830 location, that generates a sequence of events like this:
1831
1832 @smallexample
1833 (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1834 (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1835 @end smallexample
1836
1837 While holding the control key down, the user might hold down the
1838 second mouse button, and drag the mouse from one line to the next.
1839 That produces two events, as shown here:
1840
1841 @smallexample
1842 (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1843 (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1844 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1845 @end smallexample
1846
1847 While holding down the meta and shift keys, the user might press the
1848 second mouse button on the window's mode line, and then drag the mouse
1849 into another window. That produces a pair of events like these:
1850
1851 @smallexample
1852 (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1853 (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1854 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1855 -453816))
1856 @end smallexample
1857
1858 The frame with input focus might not take up the entire screen, and
1859 the user might move the mouse outside the scope of the frame. Inside
1860 the @code{track-mouse} special form, that produces an event like this:
1861
1862 @smallexample
1863 (mouse-movement (#<frame *ielm* 0x102849a30> nil (563 . 205) 532301936))
1864 @end smallexample
1865
1866 To handle a SIGUSR1 signal, define an interactive function, and
1867 bind it to the @code{signal usr1} event sequence:
1868
1869 @smallexample
1870 (defun usr1-handler ()
1871 (interactive)
1872 (message "Got USR1 signal"))
1873 (global-set-key [signal usr1] 'usr1-handler)
1874 @end smallexample
1875
1876 @node Classifying Events
1877 @subsection Classifying Events
1878 @cindex event type
1879 @cindex classifying events
1880
1881 Every event has an @dfn{event type}, which classifies the event for
1882 key binding purposes. For a keyboard event, the event type equals the
1883 event value; thus, the event type for a character is the character, and
1884 the event type for a function key symbol is the symbol itself. For
1885 events that are lists, the event type is the symbol in the @sc{car} of
1886 the list. Thus, the event type is always a symbol or a character.
1887
1888 Two events of the same type are equivalent where key bindings are
1889 concerned; thus, they always run the same command. That does not
1890 necessarily mean they do the same things, however, as some commands look
1891 at the whole event to decide what to do. For example, some commands use
1892 the location of a mouse event to decide where in the buffer to act.
1893
1894 Sometimes broader classifications of events are useful. For example,
1895 you might want to ask whether an event involved the @key{META} key,
1896 regardless of which other key or mouse button was used.
1897
1898 The functions @code{event-modifiers} and @code{event-basic-type} are
1899 provided to get such information conveniently.
1900
1901 @defun event-modifiers event
1902 This function returns a list of the modifiers that @var{event} has. The
1903 modifiers are symbols; they include @code{shift}, @code{control},
1904 @code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1905 the modifiers list of a mouse event symbol always contains one of
1906 @code{click}, @code{drag}, and @code{down}. For double or triple
1907 events, it also contains @code{double} or @code{triple}.
1908
1909 The argument @var{event} may be an entire event object, or just an
1910 event type. If @var{event} is a symbol that has never been used in an
1911 event that has been read as input in the current Emacs session, then
1912 @code{event-modifiers} can return @code{nil}, even when @var{event}
1913 actually has modifiers.
1914
1915 Here are some examples:
1916
1917 @example
1918 (event-modifiers ?a)
1919 @result{} nil
1920 (event-modifiers ?A)
1921 @result{} (shift)
1922 (event-modifiers ?\C-a)
1923 @result{} (control)
1924 (event-modifiers ?\C-%)
1925 @result{} (control)
1926 (event-modifiers ?\C-\S-a)
1927 @result{} (control shift)
1928 (event-modifiers 'f5)
1929 @result{} nil
1930 (event-modifiers 's-f5)
1931 @result{} (super)
1932 (event-modifiers 'M-S-f5)
1933 @result{} (meta shift)
1934 (event-modifiers 'mouse-1)
1935 @result{} (click)
1936 (event-modifiers 'down-mouse-1)
1937 @result{} (down)
1938 @end example
1939
1940 The modifiers list for a click event explicitly contains @code{click},
1941 but the event symbol name itself does not contain @samp{click}.
1942 @end defun
1943
1944 @defun event-basic-type event
1945 This function returns the key or mouse button that @var{event}
1946 describes, with all modifiers removed. The @var{event} argument is as
1947 in @code{event-modifiers}. For example:
1948
1949 @example
1950 (event-basic-type ?a)
1951 @result{} 97
1952 (event-basic-type ?A)
1953 @result{} 97
1954 (event-basic-type ?\C-a)
1955 @result{} 97
1956 (event-basic-type ?\C-\S-a)
1957 @result{} 97
1958 (event-basic-type 'f5)
1959 @result{} f5
1960 (event-basic-type 's-f5)
1961 @result{} f5
1962 (event-basic-type 'M-S-f5)
1963 @result{} f5
1964 (event-basic-type 'down-mouse-1)
1965 @result{} mouse-1
1966 @end example
1967 @end defun
1968
1969 @defun mouse-movement-p object
1970 This function returns non-@code{nil} if @var{object} is a mouse movement
1971 event.
1972 @end defun
1973
1974 @defun event-convert-list list
1975 This function converts a list of modifier names and a basic event type
1976 to an event type which specifies all of them. The basic event type
1977 must be the last element of the list. For example,
1978
1979 @example
1980 (event-convert-list '(control ?a))
1981 @result{} 1
1982 (event-convert-list '(control meta ?a))
1983 @result{} -134217727
1984 (event-convert-list '(control super f1))
1985 @result{} C-s-f1
1986 @end example
1987 @end defun
1988
1989 @node Accessing Mouse
1990 @subsection Accessing Mouse Events
1991 @cindex mouse events, data in
1992 @cindex keyboard events, data in
1993
1994 This section describes convenient functions for accessing the data in
1995 a mouse button or motion event. Keyboard event data can be accessed
1996 using the same functions, but data elements that aren't applicable to
1997 keyboard events are zero or @code{nil}.
1998
1999 The following two functions return a mouse position list
2000 (@pxref{Click Events}), specifying the position of a mouse event.
2001
2002 @defun event-start event
2003 This returns the starting position of @var{event}.
2004
2005 If @var{event} is a click or button-down event, this returns the
2006 location of the event. If @var{event} is a drag event, this returns the
2007 drag's starting position.
2008 @end defun
2009
2010 @defun event-end event
2011 This returns the ending position of @var{event}.
2012
2013 If @var{event} is a drag event, this returns the position where the user
2014 released the mouse button. If @var{event} is a click or button-down
2015 event, the value is actually the starting position, which is the only
2016 position such events have.
2017 @end defun
2018
2019 @defun posnp object
2020 This function returns non-@code{nil} if @var{object} is a mouse
2021 position list, in either of the formats documented in @ref{Click
2022 Events}); and @code{nil} otherwise.
2023 @end defun
2024
2025 @cindex mouse position list, accessing
2026 These functions take a mouse position list as argument, and return
2027 various parts of it:
2028
2029 @defun posn-window position
2030 Return the window that @var{position} is in. If @var{position}
2031 represents a location outside the frame where the event was initiated,
2032 return that frame instead.
2033 @end defun
2034
2035 @defun posn-area position
2036 Return the window area recorded in @var{position}. It returns @code{nil}
2037 when the event occurred in the text area of the window; otherwise, it
2038 is a symbol identifying the area in which the event occurred.
2039 @end defun
2040
2041 @defun posn-point position
2042 Return the buffer position in @var{position}. When the event occurred
2043 in the text area of the window, in a marginal area, or on a fringe,
2044 this is an integer specifying a buffer position. Otherwise, the value
2045 is undefined.
2046 @end defun
2047
2048 @defun posn-x-y position
2049 Return the pixel-based x and y coordinates in @var{position}, as a
2050 cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
2051 to the window given by @code{posn-window}.
2052
2053 This example shows how to convert the window-relative coordinates in
2054 the text area of a window into frame-relative coordinates:
2055
2056 @example
2057 (defun frame-relative-coordinates (position)
2058 "Return frame-relative coordinates from POSITION.
2059 POSITION is assumed to lie in a window text area."
2060 (let* ((x-y (posn-x-y position))
2061 (window (posn-window position))
2062 (edges (window-inside-pixel-edges window)))
2063 (cons (+ (car x-y) (car edges))
2064 (+ (cdr x-y) (cadr edges)))))
2065 @end example
2066 @end defun
2067
2068 @defun posn-col-row position
2069 This function returns a cons cell @code{(@var{col} . @var{row})},
2070 containing the estimated column and row corresponding to buffer
2071 position in @var{position}. The return value is given in units of the
2072 frame's default character width and default line height (including
2073 spacing), as computed from the @var{x} and @var{y} values
2074 corresponding to @var{position}. (So, if the actual characters have
2075 non-default sizes, the actual row and column may differ from these
2076 computed values.)
2077
2078 Note that @var{row} is counted from the top of the text area. If the
2079 window given by @var{position} possesses a header line (@pxref{Header
2080 Lines}), it is @emph{not} included in the @var{row} count.
2081 @end defun
2082
2083 @defun posn-actual-col-row position
2084 Return the actual row and column in @var{position}, as a cons cell
2085 @code{(@var{col} . @var{row})}. The values are the actual row and
2086 column numbers in the window given by @var{position}. @xref{Click
2087 Events}, for details. The function returns @code{nil} if
2088 @var{position} does not include actual position values.
2089 @end defun
2090
2091 @defun posn-string position
2092 Return the string object in @var{position}, either @code{nil}, or a
2093 cons cell @code{(@var{string} . @var{string-pos})}.
2094 @end defun
2095
2096 @defun posn-image position
2097 Return the image object in @var{position}, either @code{nil}, or an
2098 image @code{(image ...)}.
2099 @end defun
2100
2101 @defun posn-object position
2102 Return the image or string object in @var{position}, either
2103 @code{nil}, an image @code{(image ...)}, or a cons cell
2104 @code{(@var{string} . @var{string-pos})}.
2105 @end defun
2106
2107 @defun posn-object-x-y position
2108 Return the pixel-based x and y coordinates relative to the upper left
2109 corner of the object in @var{position} as a cons cell @code{(@var{dx}
2110 . @var{dy})}. If the @var{position} is a buffer position, return the
2111 relative position in the character at that position.
2112 @end defun
2113
2114 @defun posn-object-width-height position
2115 Return the pixel width and height of the object in @var{position} as a
2116 cons cell @code{(@var{width} . @var{height})}. If the @var{position}
2117 is a buffer position, return the size of the character at that position.
2118 @end defun
2119
2120 @cindex timestamp of a mouse event
2121 @defun posn-timestamp position
2122 Return the timestamp in @var{position}. This is the time at which the
2123 event occurred, in milliseconds.
2124 @end defun
2125
2126 These functions compute a position list given particular buffer
2127 position or screen position. You can access the data in this position
2128 list with the functions described above.
2129
2130 @defun posn-at-point &optional pos window
2131 This function returns a position list for position @var{pos} in
2132 @var{window}. @var{pos} defaults to point in @var{window};
2133 @var{window} defaults to the selected window.
2134
2135 @code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
2136 @var{window}.
2137 @end defun
2138
2139 @defun posn-at-x-y x y &optional frame-or-window whole
2140 This function returns position information corresponding to pixel
2141 coordinates @var{x} and @var{y} in a specified frame or window,
2142 @var{frame-or-window}, which defaults to the selected window.
2143 The coordinates @var{x} and @var{y} are relative to the
2144 frame or window used.
2145 If @var{whole} is @code{nil}, the coordinates are relative
2146 to the window text area, otherwise they are relative to
2147 the entire window area including scroll bars, margins and fringes.
2148 @end defun
2149
2150 @node Accessing Scroll
2151 @subsection Accessing Scroll Bar Events
2152 @cindex scroll bar events, data in
2153
2154 These functions are useful for decoding scroll bar events.
2155
2156 @defun scroll-bar-event-ratio event
2157 This function returns the fractional vertical position of a scroll bar
2158 event within the scroll bar. The value is a cons cell
2159 @code{(@var{portion} . @var{whole})} containing two integers whose ratio
2160 is the fractional position.
2161 @end defun
2162
2163 @defun scroll-bar-scale ratio total
2164 This function multiplies (in effect) @var{ratio} by @var{total},
2165 rounding the result to an integer. The argument @var{ratio} is not a
2166 number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
2167 value returned by @code{scroll-bar-event-ratio}.
2168
2169 This function is handy for scaling a position on a scroll bar into a
2170 buffer position. Here's how to do that:
2171
2172 @example
2173 (+ (point-min)
2174 (scroll-bar-scale
2175 (posn-x-y (event-start event))
2176 (- (point-max) (point-min))))
2177 @end example
2178
2179 Recall that scroll bar events have two integers forming a ratio, in place
2180 of a pair of x and y coordinates.
2181 @end defun
2182
2183 @node Strings of Events
2184 @subsection Putting Keyboard Events in Strings
2185 @cindex keyboard events in strings
2186 @cindex strings with keyboard events
2187
2188 In most of the places where strings are used, we conceptualize the
2189 string as containing text characters---the same kind of characters found
2190 in buffers or files. Occasionally Lisp programs use strings that
2191 conceptually contain keyboard characters; for example, they may be key
2192 sequences or keyboard macro definitions. However, storing keyboard
2193 characters in a string is a complex matter, for reasons of historical
2194 compatibility, and it is not always possible.
2195
2196 We recommend that new programs avoid dealing with these complexities
2197 by not storing keyboard events in strings. Here is how to do that:
2198
2199 @itemize @bullet
2200 @item
2201 Use vectors instead of strings for key sequences, when you plan to use
2202 them for anything other than as arguments to @code{lookup-key} and
2203 @code{define-key}. For example, you can use
2204 @code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
2205 @code{this-command-keys-vector} instead of @code{this-command-keys}.
2206
2207 @item
2208 Use vectors to write key sequence constants containing meta characters,
2209 even when passing them directly to @code{define-key}.
2210
2211 @item
2212 When you have to look at the contents of a key sequence that might be a
2213 string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
2214 first, to convert it to a list.
2215 @end itemize
2216
2217 The complexities stem from the modifier bits that keyboard input
2218 characters can include. Aside from the Meta modifier, none of these
2219 modifier bits can be included in a string, and the Meta modifier is
2220 allowed only in special cases.
2221
2222 The earliest GNU Emacs versions represented meta characters as codes
2223 in the range of 128 to 255. At that time, the basic character codes
2224 ranged from 0 to 127, so all keyboard character codes did fit in a
2225 string. Many Lisp programs used @samp{\M-} in string constants to stand
2226 for meta characters, especially in arguments to @code{define-key} and
2227 similar functions, and key sequences and sequences of events were always
2228 represented as strings.
2229
2230 When we added support for larger basic character codes beyond 127, and
2231 additional modifier bits, we had to change the representation of meta
2232 characters. Now the flag that represents the Meta modifier in a
2233 character is
2234 @tex
2235 @math{2^{27}}
2236 @end tex
2237 @ifnottex
2238 2**27
2239 @end ifnottex
2240 and such numbers cannot be included in a string.
2241
2242 To support programs with @samp{\M-} in string constants, there are
2243 special rules for including certain meta characters in a string.
2244 Here are the rules for interpreting a string as a sequence of input
2245 characters:
2246
2247 @itemize @bullet
2248 @item
2249 If the keyboard character value is in the range of 0 to 127, it can go
2250 in the string unchanged.
2251
2252 @item
2253 The meta variants of those characters, with codes in the range of
2254 @tex
2255 @math{2^{27}}
2256 @end tex
2257 @ifnottex
2258 2**27
2259 @end ifnottex
2260 to
2261 @tex
2262 @math{2^{27} + 127},
2263 @end tex
2264 @ifnottex
2265 2**27+127,
2266 @end ifnottex
2267 can also go in the string, but you must change their
2268 numeric values. You must set the
2269 @tex
2270 @math{2^{7}}
2271 @end tex
2272 @ifnottex
2273 2**7
2274 @end ifnottex
2275 bit instead of the
2276 @tex
2277 @math{2^{27}}
2278 @end tex
2279 @ifnottex
2280 2**27
2281 @end ifnottex
2282 bit, resulting in a value between 128 and 255. Only a unibyte string
2283 can include these codes.
2284
2285 @item
2286 Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2287
2288 @item
2289 Other keyboard character events cannot fit in a string. This includes
2290 keyboard events in the range of 128 to 255.
2291 @end itemize
2292
2293 Functions such as @code{read-key-sequence} that construct strings of
2294 keyboard input characters follow these rules: they construct vectors
2295 instead of strings, when the events won't fit in a string.
2296
2297 When you use the read syntax @samp{\M-} in a string, it produces a
2298 code in the range of 128 to 255---the same code that you get if you
2299 modify the corresponding keyboard event to put it in the string. Thus,
2300 meta events in strings work consistently regardless of how they get into
2301 the strings.
2302
2303 However, most programs would do well to avoid these issues by
2304 following the recommendations at the beginning of this section.
2305
2306 @node Reading Input
2307 @section Reading Input
2308 @cindex read input
2309 @cindex keyboard input
2310
2311 The editor command loop reads key sequences using the function
2312 @code{read-key-sequence}, which uses @code{read-event}. These and other
2313 functions for event input are also available for use in Lisp programs.
2314 See also @code{momentary-string-display} in @ref{Temporary Displays},
2315 and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2316 functions and variables for controlling terminal input modes and
2317 debugging terminal input.
2318
2319 For higher-level input facilities, see @ref{Minibuffers}.
2320
2321 @menu
2322 * Key Sequence Input:: How to read one key sequence.
2323 * Reading One Event:: How to read just one event.
2324 * Event Mod:: How Emacs modifies events as they are read.
2325 * Invoking the Input Method:: How reading an event uses the input method.
2326 * Quoted Character Input:: Asking the user to specify a character.
2327 * Event Input Misc:: How to reread or throw away input events.
2328 @end menu
2329
2330 @node Key Sequence Input
2331 @subsection Key Sequence Input
2332 @cindex key sequence input
2333
2334 The command loop reads input a key sequence at a time, by calling
2335 @code{read-key-sequence}. Lisp programs can also call this function;
2336 for example, @code{describe-key} uses it to read the key to describe.
2337
2338 @defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2339 This function reads a key sequence and returns it as a string or
2340 vector. It keeps reading events until it has accumulated a complete key
2341 sequence; that is, enough to specify a non-prefix command using the
2342 currently active keymaps. (Remember that a key sequence that starts
2343 with a mouse event is read using the keymaps of the buffer in the
2344 window that the mouse was in, not the current buffer.)
2345
2346 If the events are all characters and all can fit in a string, then
2347 @code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2348 Otherwise, it returns a vector, since a vector can hold all kinds of
2349 events---characters, symbols, and lists. The elements of the string or
2350 vector are the events in the key sequence.
2351
2352 Reading a key sequence includes translating the events in various
2353 ways. @xref{Translation Keymaps}.
2354
2355 The argument @var{prompt} is either a string to be displayed in the
2356 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2357 The argument @var{continue-echo}, if non-@code{nil}, means to echo
2358 this key as a continuation of the previous key.
2359
2360 Normally any upper case event is converted to lower case if the
2361 original event is undefined and the lower case equivalent is defined.
2362 The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2363 convert the last event to lower case. This is appropriate for reading
2364 a key sequence to be defined.
2365
2366 The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2367 function should process a @code{switch-frame} event if the user
2368 switches frames before typing anything. If the user switches frames
2369 in the middle of a key sequence, or at the start of the sequence but
2370 @var{switch-frame-ok} is @code{nil}, then the event will be put off
2371 until after the current key sequence.
2372
2373 The argument @var{command-loop}, if non-@code{nil}, means that this
2374 key sequence is being read by something that will read commands one
2375 after another. It should be @code{nil} if the caller will read just
2376 one key sequence.
2377
2378 In the following example, Emacs displays the prompt @samp{?} in the
2379 echo area, and then the user types @kbd{C-x C-f}.
2380
2381 @example
2382 (read-key-sequence "?")
2383
2384 @group
2385 ---------- Echo Area ----------
2386 ?@kbd{C-x C-f}
2387 ---------- Echo Area ----------
2388
2389 @result{} "^X^F"
2390 @end group
2391 @end example
2392
2393 The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2394 typed while reading with this function works like any other character,
2395 and does not set @code{quit-flag}. @xref{Quitting}.
2396 @end defun
2397
2398 @defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2399 This is like @code{read-key-sequence} except that it always
2400 returns the key sequence as a vector, never as a string.
2401 @xref{Strings of Events}.
2402 @end defun
2403
2404 @cindex upper case key sequence
2405 @cindex downcasing in @code{lookup-key}
2406 @cindex shift-translation
2407 If an input character is upper-case (or has the shift modifier) and
2408 has no key binding, but its lower-case equivalent has one, then
2409 @code{read-key-sequence} converts the character to lower case. Note
2410 that @code{lookup-key} does not perform case conversion in this way.
2411
2412 @vindex this-command-keys-shift-translated
2413 When reading input results in such a @dfn{shift-translation}, Emacs
2414 sets the variable @code{this-command-keys-shift-translated} to a
2415 non-@code{nil} value. Lisp programs can examine this variable if they
2416 need to modify their behavior when invoked by shift-translated keys.
2417 For example, the function @code{handle-shift-selection} examines the
2418 value of this variable to determine how to activate or deactivate the
2419 region (@pxref{The Mark, handle-shift-selection}).
2420
2421 The function @code{read-key-sequence} also transforms some mouse events.
2422 It converts unbound drag events into click events, and discards unbound
2423 button-down events entirely. It also reshuffles focus events and
2424 miscellaneous window events so that they never appear in a key sequence
2425 with any other events.
2426
2427 @cindex @code{header-line} prefix key
2428 @cindex @code{mode-line} prefix key
2429 @cindex @code{vertical-line} prefix key
2430 @cindex @code{horizontal-scroll-bar} prefix key
2431 @cindex @code{vertical-scroll-bar} prefix key
2432 @cindex @code{menu-bar} prefix key
2433 @cindex mouse events, in special parts of frame
2434 When mouse events occur in special parts of a window, such as a mode
2435 line or a scroll bar, the event type shows nothing special---it is the
2436 same symbol that would normally represent that combination of mouse
2437 button and modifier keys. The information about the window part is kept
2438 elsewhere in the event---in the coordinates. But
2439 @code{read-key-sequence} translates this information into imaginary
2440 ``prefix keys'', all of which are symbols: @code{header-line},
2441 @code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2442 @code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2443 meanings for mouse clicks in special window parts by defining key
2444 sequences using these imaginary prefix keys.
2445
2446 For example, if you call @code{read-key-sequence} and then click the
2447 mouse on the window's mode line, you get two events, like this:
2448
2449 @example
2450 (read-key-sequence "Click on the mode line: ")
2451 @result{} [mode-line
2452 (mouse-1
2453 (#<window 6 on NEWS> mode-line
2454 (40 . 63) 5959987))]
2455 @end example
2456
2457 @defvar num-input-keys
2458 This variable's value is the number of key sequences processed so far in
2459 this Emacs session. This includes key sequences read from the terminal
2460 and key sequences read from keyboard macros being executed.
2461 @end defvar
2462
2463 @node Reading One Event
2464 @subsection Reading One Event
2465 @cindex reading a single event
2466 @cindex event, reading only one
2467
2468 The lowest level functions for command input are @code{read-event},
2469 @code{read-char}, and @code{read-char-exclusive}.
2470
2471 @defun read-event &optional prompt inherit-input-method seconds
2472 This function reads and returns the next event of command input,
2473 waiting if necessary until an event is available.
2474
2475 The returned event may come directly from the user, or from a keyboard
2476 macro. It is not decoded by the keyboard's input coding system
2477 (@pxref{Terminal I/O Encoding}).
2478
2479 If the optional argument @var{prompt} is non-@code{nil}, it should be a
2480 string to display in the echo area as a prompt. Otherwise,
2481 @code{read-event} does not display any message to indicate it is waiting
2482 for input; instead, it prompts by echoing: it displays descriptions of
2483 the events that led to or were read by the current command. @xref{The
2484 Echo Area}.
2485
2486 If @var{inherit-input-method} is non-@code{nil}, then the current input
2487 method (if any) is employed to make it possible to enter a
2488 non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2489 for reading this event.
2490
2491 If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2492 moves the cursor temporarily to the echo area, to the end of any message
2493 displayed there. Otherwise @code{read-event} does not move the cursor.
2494
2495 If @var{seconds} is non-@code{nil}, it should be a number specifying
2496 the maximum time to wait for input, in seconds. If no input arrives
2497 within that time, @code{read-event} stops waiting and returns
2498 @code{nil}. A floating point @var{seconds} means to wait
2499 for a fractional number of seconds. Some systems support only a whole
2500 number of seconds; on these systems, @var{seconds} is rounded down.
2501 If @var{seconds} is @code{nil}, @code{read-event} waits as long as
2502 necessary for input to arrive.
2503
2504 If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2505 for user input to arrive. Idle timers---those created with
2506 @code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
2507 period. However, if @var{seconds} is non-@code{nil}, the state of
2508 idleness remains unchanged. If Emacs is non-idle when
2509 @code{read-event} is called, it remains non-idle throughout the
2510 operation of @code{read-event}; if Emacs is idle (which can happen if
2511 the call happens inside an idle timer), it remains idle.
2512
2513 If @code{read-event} gets an event that is defined as a help character,
2514 then in some cases @code{read-event} processes the event directly without
2515 returning. @xref{Help Functions}. Certain other events, called
2516 @dfn{special events}, are also processed directly within
2517 @code{read-event} (@pxref{Special Events}).
2518
2519 Here is what happens if you call @code{read-event} and then press the
2520 right-arrow function key:
2521
2522 @example
2523 @group
2524 (read-event)
2525 @result{} right
2526 @end group
2527 @end example
2528 @end defun
2529
2530 @defun read-char &optional prompt inherit-input-method seconds
2531 This function reads and returns a character of command input. If the
2532 user generates an event which is not a character (i.e., a mouse click or
2533 function key event), @code{read-char} signals an error. The arguments
2534 work as in @code{read-event}.
2535
2536 In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2537 code 49). The second example shows a keyboard macro definition that
2538 calls @code{read-char} from the minibuffer using @code{eval-expression}.
2539 @code{read-char} reads the keyboard macro's very next character, which
2540 is @kbd{1}. Then @code{eval-expression} displays its return value in
2541 the echo area.
2542
2543 @example
2544 @group
2545 (read-char)
2546 @result{} 49
2547 @end group
2548
2549 @group
2550 ;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2551 (symbol-function 'foo)
2552 @result{} "^[:(read-char)^M1"
2553 @end group
2554 @group
2555 (execute-kbd-macro 'foo)
2556 @print{} 49
2557 @result{} nil
2558 @end group
2559 @end example
2560 @end defun
2561
2562 @defun read-char-exclusive &optional prompt inherit-input-method seconds
2563 This function reads and returns a character of command input. If the
2564 user generates an event which is not a character,
2565 @code{read-char-exclusive} ignores it and reads another event, until it
2566 gets a character. The arguments work as in @code{read-event}.
2567 @end defun
2568
2569 None of the above functions suppress quitting.
2570
2571 @defvar num-nonmacro-input-events
2572 This variable holds the total number of input events received so far
2573 from the terminal---not counting those generated by keyboard macros.
2574 @end defvar
2575
2576 We emphasize that, unlike @code{read-key-sequence}, the functions
2577 @code{read-event}, @code{read-char}, and @code{read-char-exclusive} do
2578 not perform the translations described in @ref{Translation Keymaps}.
2579 If you wish to read a single key taking these translations into
2580 account, use the function @code{read-key}:
2581
2582 @defun read-key &optional prompt
2583 This function reads a single key. It is ``intermediate'' between
2584 @code{read-key-sequence} and @code{read-event}. Unlike the former, it
2585 reads a single key, not a key sequence. Unlike the latter, it does
2586 not return a raw event, but decodes and translates the user input
2587 according to @code{input-decode-map}, @code{local-function-key-map},
2588 and @code{key-translation-map} (@pxref{Translation Keymaps}).
2589
2590 The argument @var{prompt} is either a string to be displayed in the
2591 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2592 @end defun
2593
2594 @defun read-char-choice prompt chars &optional inhibit-quit
2595 This function uses @code{read-key} to read and return a single
2596 character. It ignores any input that is not a member of @var{chars},
2597 a list of accepted characters. Optionally, it will also ignore
2598 keyboard-quit events while it is waiting for valid input. If you bind
2599 @code{help-form} (@pxref{Help Functions}) to a non-@code{nil} value
2600 while calling @code{read-char-choice}, then pressing @code{help-char}
2601 causes it to evaluate @code{help-form} and display the result. It
2602 then continues to wait for a valid input character, or keyboard-quit.
2603 @end defun
2604
2605 @node Event Mod
2606 @subsection Modifying and Translating Input Events
2607 @cindex modifiers of events
2608 @cindex translating input events
2609 @cindex event translation
2610
2611 Emacs modifies every event it reads according to
2612 @code{extra-keyboard-modifiers}, then translates it through
2613 @code{keyboard-translate-table} (if applicable), before returning it
2614 from @code{read-event}.
2615
2616 @defvar extra-keyboard-modifiers
2617 This variable lets Lisp programs ``press'' the modifier keys on the
2618 keyboard. The value is a character. Only the modifiers of the
2619 character matter. Each time the user types a keyboard key, it is
2620 altered as if those modifier keys were held down. For instance, if
2621 you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2622 keyboard input characters typed during the scope of the binding will
2623 have the control and meta modifiers applied to them. The character
2624 @code{?\C-@@}, equivalent to the integer 0, does not count as a control
2625 character for this purpose, but as a character with no modifiers.
2626 Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2627 modification.
2628
2629 When using a window system, the program can ``press'' any of the
2630 modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2631 keys can be virtually pressed.
2632
2633 Note that this variable applies only to events that really come from
2634 the keyboard, and has no effect on mouse events or any other events.
2635 @end defvar
2636
2637 @defvar keyboard-translate-table
2638 This terminal-local variable is the translate table for keyboard
2639 characters. It lets you reshuffle the keys on the keyboard without
2640 changing any command bindings. Its value is normally a char-table, or
2641 else @code{nil}. (It can also be a string or vector, but this is
2642 considered obsolete.)
2643
2644 If @code{keyboard-translate-table} is a char-table
2645 (@pxref{Char-Tables}), then each character read from the keyboard is
2646 looked up in this char-table. If the value found there is
2647 non-@code{nil}, then it is used instead of the actual input character.
2648
2649 Note that this translation is the first thing that happens to a
2650 character after it is read from the terminal. Record-keeping features
2651 such as @code{recent-keys} and dribble files record the characters after
2652 translation.
2653
2654 Note also that this translation is done before the characters are
2655 supplied to input methods (@pxref{Input Methods}). Use
2656 @code{translation-table-for-input} (@pxref{Translation of Characters}),
2657 if you want to translate characters after input methods operate.
2658 @end defvar
2659
2660 @defun keyboard-translate from to
2661 This function modifies @code{keyboard-translate-table} to translate
2662 character code @var{from} into character code @var{to}. It creates
2663 the keyboard translate table if necessary.
2664 @end defun
2665
2666 Here's an example of using the @code{keyboard-translate-table} to
2667 make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2668 operations:
2669
2670 @example
2671 (keyboard-translate ?\C-x 'control-x)
2672 (keyboard-translate ?\C-c 'control-c)
2673 (keyboard-translate ?\C-v 'control-v)
2674 (global-set-key [control-x] 'kill-region)
2675 (global-set-key [control-c] 'kill-ring-save)
2676 (global-set-key [control-v] 'yank)
2677 @end example
2678
2679 @noindent
2680 On a graphical terminal that supports extended @acronym{ASCII} input,
2681 you can still get the standard Emacs meanings of one of those
2682 characters by typing it with the shift key. That makes it a different
2683 character as far as keyboard translation is concerned, but it has the
2684 same usual meaning.
2685
2686 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2687 at the level of @code{read-key-sequence}.
2688
2689 @node Invoking the Input Method
2690 @subsection Invoking the Input Method
2691 @cindex invoking input method
2692
2693 The event-reading functions invoke the current input method, if any
2694 (@pxref{Input Methods}). If the value of @code{input-method-function}
2695 is non-@code{nil}, it should be a function; when @code{read-event} reads
2696 a printing character (including @key{SPC}) with no modifier bits, it
2697 calls that function, passing the character as an argument.
2698
2699 @defvar input-method-function
2700 If this is non-@code{nil}, its value specifies the current input method
2701 function.
2702
2703 @strong{Warning:} don't bind this variable with @code{let}. It is often
2704 buffer-local, and if you bind it around reading input (which is exactly
2705 when you @emph{would} bind it), switching buffers asynchronously while
2706 Emacs is waiting will cause the value to be restored in the wrong
2707 buffer.
2708 @end defvar
2709
2710 The input method function should return a list of events which should
2711 be used as input. (If the list is @code{nil}, that means there is no
2712 input, so @code{read-event} waits for another event.) These events are
2713 processed before the events in @code{unread-command-events}
2714 (@pxref{Event Input Misc}). Events
2715 returned by the input method function are not passed to the input method
2716 function again, even if they are printing characters with no modifier
2717 bits.
2718
2719 If the input method function calls @code{read-event} or
2720 @code{read-key-sequence}, it should bind @code{input-method-function} to
2721 @code{nil} first, to prevent recursion.
2722
2723 The input method function is not called when reading the second and
2724 subsequent events of a key sequence. Thus, these characters are not
2725 subject to input method processing. The input method function should
2726 test the values of @code{overriding-local-map} and
2727 @code{overriding-terminal-local-map}; if either of these variables is
2728 non-@code{nil}, the input method should put its argument into a list and
2729 return that list with no further processing.
2730
2731 @node Quoted Character Input
2732 @subsection Quoted Character Input
2733 @cindex quoted character input
2734
2735 You can use the function @code{read-quoted-char} to ask the user to
2736 specify a character, and allow the user to specify a control or meta
2737 character conveniently, either literally or as an octal character code.
2738 The command @code{quoted-insert} uses this function.
2739
2740 @defun read-quoted-char &optional prompt
2741 @cindex octal character input
2742 @cindex control characters, reading
2743 @cindex nonprinting characters, reading
2744 This function is like @code{read-char}, except that if the first
2745 character read is an octal digit (0--7), it reads any number of octal
2746 digits (but stopping if a non-octal digit is found), and returns the
2747 character represented by that numeric character code. If the
2748 character that terminates the sequence of octal digits is @key{RET},
2749 it is discarded. Any other terminating character is used as input
2750 after this function returns.
2751
2752 Quitting is suppressed when the first character is read, so that the
2753 user can enter a @kbd{C-g}. @xref{Quitting}.
2754
2755 If @var{prompt} is supplied, it specifies a string for prompting the
2756 user. The prompt string is always displayed in the echo area, followed
2757 by a single @samp{-}.
2758
2759 In the following example, the user types in the octal number 177 (which
2760 is 127 in decimal).
2761
2762 @example
2763 (read-quoted-char "What character")
2764
2765 @group
2766 ---------- Echo Area ----------
2767 What character @kbd{1 7 7}-
2768 ---------- Echo Area ----------
2769
2770 @result{} 127
2771 @end group
2772 @end example
2773 @end defun
2774
2775 @need 2000
2776 @node Event Input Misc
2777 @subsection Miscellaneous Event Input Features
2778
2779 This section describes how to ``peek ahead'' at events without using
2780 them up, how to check for pending input, and how to discard pending
2781 input. See also the function @code{read-passwd} (@pxref{Reading a
2782 Password}).
2783
2784 @defvar unread-command-events
2785 @cindex next input
2786 @cindex peeking at input
2787 This variable holds a list of events waiting to be read as command
2788 input. The events are used in the order they appear in the list, and
2789 removed one by one as they are used.
2790
2791 The variable is needed because in some cases a function reads an event
2792 and then decides not to use it. Storing the event in this variable
2793 causes it to be processed normally, by the command loop or by the
2794 functions to read command input.
2795
2796 @cindex prefix argument unreading
2797 For example, the function that implements numeric prefix arguments reads
2798 any number of digits. When it finds a non-digit event, it must unread
2799 the event so that it can be read normally by the command loop.
2800 Likewise, incremental search uses this feature to unread events with no
2801 special meaning in a search, because these events should exit the search
2802 and then execute normally.
2803
2804 The reliable and easy way to extract events from a key sequence so as
2805 to put them in @code{unread-command-events} is to use
2806 @code{listify-key-sequence} (see below).
2807
2808 Normally you add events to the front of this list, so that the events
2809 most recently unread will be reread first.
2810
2811 Events read from this list are not normally added to the current
2812 command's key sequence (as returned by, e.g., @code{this-command-keys}),
2813 as the events will already have been added once as they were read for
2814 the first time. An element of the form @code{(@code{t} . @var{event})}
2815 forces @var{event} to be added to the current command's key sequence.
2816 @end defvar
2817
2818 @defun listify-key-sequence key
2819 This function converts the string or vector @var{key} to a list of
2820 individual events, which you can put in @code{unread-command-events}.
2821 @end defun
2822
2823 @defun input-pending-p &optional check-timers
2824 @cindex waiting for command key input
2825 This function determines whether any command input is currently
2826 available to be read. It returns immediately, with value @code{t} if
2827 there is available input, @code{nil} otherwise. On rare occasions it
2828 may return @code{t} when no input is available.
2829
2830 If the optional argument @var{check-timers} is non-@code{nil}, then if
2831 no input is available, Emacs runs any timers which are ready.
2832 @xref{Timers}.
2833 @end defun
2834
2835 @defvar last-input-event
2836 This variable records the last terminal input event read, whether
2837 as part of a command or explicitly by a Lisp program.
2838
2839 In the example below, the Lisp program reads the character @kbd{1},
2840 @acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2841 while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2842 this expression) remains the value of @code{last-command-event}.
2843
2844 @example
2845 @group
2846 (progn (print (read-char))
2847 (print last-command-event)
2848 last-input-event)
2849 @print{} 49
2850 @print{} 5
2851 @result{} 49
2852 @end group
2853 @end example
2854 @end defvar
2855
2856 @defmac while-no-input body@dots{}
2857 This construct runs the @var{body} forms and returns the value of the
2858 last one---but only if no input arrives. If any input arrives during
2859 the execution of the @var{body} forms, it aborts them (working much
2860 like a quit). The @code{while-no-input} form returns @code{nil} if
2861 aborted by a real quit, and returns @code{t} if aborted by arrival of
2862 other input.
2863
2864 If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2865 arrival of input during those parts won't cause an abort until
2866 the end of that part.
2867
2868 If you want to be able to distinguish all possible values computed
2869 by @var{body} from both kinds of abort conditions, write the code
2870 like this:
2871
2872 @example
2873 (while-no-input
2874 (list
2875 (progn . @var{body})))
2876 @end example
2877 @end defmac
2878
2879 @defun discard-input
2880 @cindex flushing input
2881 @cindex discarding input
2882 @cindex keyboard macro, terminating
2883 This function discards the contents of the terminal input buffer and
2884 cancels any keyboard macro that might be in the process of definition.
2885 It returns @code{nil}.
2886
2887 In the following example, the user may type a number of characters right
2888 after starting the evaluation of the form. After the @code{sleep-for}
2889 finishes sleeping, @code{discard-input} discards any characters typed
2890 during the sleep.
2891
2892 @example
2893 (progn (sleep-for 2)
2894 (discard-input))
2895 @result{} nil
2896 @end example
2897 @end defun
2898
2899 @node Special Events
2900 @section Special Events
2901
2902 @cindex special events
2903 Certain @dfn{special events} are handled at a very low level---as soon
2904 as they are read. The @code{read-event} function processes these
2905 events itself, and never returns them. Instead, it keeps waiting for
2906 the first event that is not special and returns that one.
2907
2908 Special events do not echo, they are never grouped into key
2909 sequences, and they never appear in the value of
2910 @code{last-command-event} or @code{(this-command-keys)}. They do not
2911 discard a numeric argument, they cannot be unread with
2912 @code{unread-command-events}, they may not appear in a keyboard macro,
2913 and they are not recorded in a keyboard macro while you are defining
2914 one.
2915
2916 Special events do, however, appear in @code{last-input-event}
2917 immediately after they are read, and this is the way for the event's
2918 definition to find the actual event.
2919
2920 The events types @code{iconify-frame}, @code{make-frame-visible},
2921 @code{delete-frame}, @code{drag-n-drop}, @code{language-change}, and
2922 user signals like @code{sigusr1} are normally handled in this way.
2923 The keymap which defines how to handle special events---and which
2924 events are special---is in the variable @code{special-event-map}
2925 (@pxref{Active Keymaps}).
2926
2927 @node Waiting
2928 @section Waiting for Elapsed Time or Input
2929 @cindex waiting
2930
2931 The wait functions are designed to wait for a certain amount of time
2932 to pass or until there is input. For example, you may wish to pause in
2933 the middle of a computation to allow the user time to view the display.
2934 @code{sit-for} pauses and updates the screen, and returns immediately if
2935 input comes in, while @code{sleep-for} pauses without updating the
2936 screen.
2937
2938 @defun sit-for seconds &optional nodisp
2939 This function performs redisplay (provided there is no pending input
2940 from the user), then waits @var{seconds} seconds, or until input is
2941 available. The usual purpose of @code{sit-for} is to give the user
2942 time to read text that you display. The value is @code{t} if
2943 @code{sit-for} waited the full time with no input arriving
2944 (@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
2945
2946 The argument @var{seconds} need not be an integer. If it is floating
2947 point, @code{sit-for} waits for a fractional number of seconds.
2948 Some systems support only a whole number of seconds; on these systems,
2949 @var{seconds} is rounded down.
2950
2951 The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
2952 i.e., it requests a redisplay, without any delay, if there is no pending input.
2953 @xref{Forcing Redisplay}.
2954
2955 If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2956 redisplay, but it still returns as soon as input is available (or when
2957 the timeout elapses).
2958
2959 In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2960 interrupted, even by input from the standard input descriptor. It is
2961 thus equivalent to @code{sleep-for}, which is described below.
2962
2963 It is also possible to call @code{sit-for} with three arguments,
2964 as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2965 but that is considered obsolete.
2966 @end defun
2967
2968 @defun sleep-for seconds &optional millisec
2969 This function simply pauses for @var{seconds} seconds without updating
2970 the display. It pays no attention to available input. It returns
2971 @code{nil}.
2972
2973 The argument @var{seconds} need not be an integer. If it is floating
2974 point, @code{sleep-for} waits for a fractional number of seconds.
2975 Some systems support only a whole number of seconds; on these systems,
2976 @var{seconds} is rounded down.
2977
2978 The optional argument @var{millisec} specifies an additional waiting
2979 period measured in milliseconds. This adds to the period specified by
2980 @var{seconds}. If the system doesn't support waiting fractions of a
2981 second, you get an error if you specify nonzero @var{millisec}.
2982
2983 Use @code{sleep-for} when you wish to guarantee a delay.
2984 @end defun
2985
2986 @xref{Time of Day}, for functions to get the current time.
2987
2988 @node Quitting
2989 @section Quitting
2990 @cindex @kbd{C-g}
2991 @cindex quitting
2992 @cindex interrupt Lisp functions
2993
2994 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2995 @dfn{quit} whatever it is doing. This means that control returns to the
2996 innermost active command loop.
2997
2998 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2999 does not cause a quit; it acts as an ordinary input character. In the
3000 simplest case, you cannot tell the difference, because @kbd{C-g}
3001 normally runs the command @code{keyboard-quit}, whose effect is to quit.
3002 However, when @kbd{C-g} follows a prefix key, they combine to form an
3003 undefined key. The effect is to cancel the prefix key as well as any
3004 prefix argument.
3005
3006 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
3007 of the minibuffer. This means, in effect, that it exits the minibuffer
3008 and then quits. (Simply quitting would return to the command loop
3009 @emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
3010 directly when the command reader is reading input is so that its meaning
3011 can be redefined in the minibuffer in this way. @kbd{C-g} following a
3012 prefix key is not redefined in the minibuffer, and it has its normal
3013 effect of canceling the prefix key and prefix argument. This too
3014 would not be possible if @kbd{C-g} always quit directly.
3015
3016 When @kbd{C-g} does directly quit, it does so by setting the variable
3017 @code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
3018 times and quits if it is not @code{nil}. Setting @code{quit-flag}
3019 non-@code{nil} in any way thus causes a quit.
3020
3021 At the level of C code, quitting cannot happen just anywhere; only at the
3022 special places that check @code{quit-flag}. The reason for this is
3023 that quitting at other places might leave an inconsistency in Emacs's
3024 internal state. Because quitting is delayed until a safe place, quitting
3025 cannot make Emacs crash.
3026
3027 Certain functions such as @code{read-key-sequence} or
3028 @code{read-quoted-char} prevent quitting entirely even though they wait
3029 for input. Instead of quitting, @kbd{C-g} serves as the requested
3030 input. In the case of @code{read-key-sequence}, this serves to bring
3031 about the special behavior of @kbd{C-g} in the command loop. In the
3032 case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
3033 to quote a @kbd{C-g}.
3034
3035 @cindex preventing quitting
3036 You can prevent quitting for a portion of a Lisp function by binding
3037 the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
3038 although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
3039 usual result of this---a quit---is prevented. Eventually,
3040 @code{inhibit-quit} will become @code{nil} again, such as when its
3041 binding is unwound at the end of a @code{let} form. At that time, if
3042 @code{quit-flag} is still non-@code{nil}, the requested quit happens
3043 immediately. This behavior is ideal when you wish to make sure that
3044 quitting does not happen within a ``critical section'' of the program.
3045
3046 @cindex @code{read-quoted-char} quitting
3047 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
3048 handled in a special way that does not involve quitting. This is done
3049 by reading the input with @code{inhibit-quit} bound to @code{t}, and
3050 setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
3051 becomes @code{nil} again. This excerpt from the definition of
3052 @code{read-quoted-char} shows how this is done; it also shows that
3053 normal quitting is permitted after the first character of input.
3054
3055 @example
3056 (defun read-quoted-char (&optional prompt)
3057 "@dots{}@var{documentation}@dots{}"
3058 (let ((message-log-max nil) done (first t) (code 0) char)
3059 (while (not done)
3060 (let ((inhibit-quit first)
3061 @dots{})
3062 (and prompt (message "%s-" prompt))
3063 (setq char (read-event))
3064 (if inhibit-quit (setq quit-flag nil)))
3065 @r{@dots{}set the variable @code{code}@dots{}})
3066 code))
3067 @end example
3068
3069 @defvar quit-flag
3070 If this variable is non-@code{nil}, then Emacs quits immediately, unless
3071 @code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
3072 @code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
3073 @end defvar
3074
3075 @defvar inhibit-quit
3076 This variable determines whether Emacs should quit when @code{quit-flag}
3077 is set to a value other than @code{nil}. If @code{inhibit-quit} is
3078 non-@code{nil}, then @code{quit-flag} has no special effect.
3079 @end defvar
3080
3081 @defmac with-local-quit body@dots{}
3082 This macro executes @var{body} forms in sequence, but allows quitting, at
3083 least locally, within @var{body} even if @code{inhibit-quit} was
3084 non-@code{nil} outside this construct. It returns the value of the
3085 last form in @var{body}, unless exited by quitting, in which case
3086 it returns @code{nil}.
3087
3088 If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
3089 it only executes the @var{body}, and setting @code{quit-flag} causes
3090 a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
3091 that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
3092 triggers a special kind of local quit. This ends the execution of
3093 @var{body} and exits the @code{with-local-quit} body with
3094 @code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
3095 will happen as soon as that is allowed. If @code{quit-flag} is
3096 already non-@code{nil} at the beginning of @var{body}, the local quit
3097 happens immediately and the body doesn't execute at all.
3098
3099 This macro is mainly useful in functions that can be called from
3100 timers, process filters, process sentinels, @code{pre-command-hook},
3101 @code{post-command-hook}, and other places where @code{inhibit-quit} is
3102 normally bound to @code{t}.
3103 @end defmac
3104
3105 @deffn Command keyboard-quit
3106 This function signals the @code{quit} condition with @code{(signal 'quit
3107 nil)}. This is the same thing that quitting does. (See @code{signal}
3108 in @ref{Errors}.)
3109 @end deffn
3110
3111 You can specify a character other than @kbd{C-g} to use for quitting.
3112 See the function @code{set-input-mode} in @ref{Input Modes}.
3113
3114 @node Prefix Command Arguments
3115 @section Prefix Command Arguments
3116 @cindex prefix argument
3117 @cindex raw prefix argument
3118 @cindex numeric prefix argument
3119
3120 Most Emacs commands can use a @dfn{prefix argument}, a number
3121 specified before the command itself. (Don't confuse prefix arguments
3122 with prefix keys.) The prefix argument is at all times represented by a
3123 value, which may be @code{nil}, meaning there is currently no prefix
3124 argument. Each command may use the prefix argument or ignore it.
3125
3126 There are two representations of the prefix argument: @dfn{raw} and
3127 @dfn{numeric}. The editor command loop uses the raw representation
3128 internally, and so do the Lisp variables that store the information, but
3129 commands can request either representation.
3130
3131 Here are the possible values of a raw prefix argument:
3132
3133 @itemize @bullet
3134 @item
3135 @code{nil}, meaning there is no prefix argument. Its numeric value is
3136 1, but numerous commands make a distinction between @code{nil} and the
3137 integer 1.
3138
3139 @item
3140 An integer, which stands for itself.
3141
3142 @item
3143 A list of one element, which is an integer. This form of prefix
3144 argument results from one or a succession of @kbd{C-u}s with no
3145 digits. The numeric value is the integer in the list, but some
3146 commands make a distinction between such a list and an integer alone.
3147
3148 @item
3149 The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
3150 typed, without following digits. The equivalent numeric value is
3151 @minus{}1, but some commands make a distinction between the integer
3152 @minus{}1 and the symbol @code{-}.
3153 @end itemize
3154
3155 We illustrate these possibilities by calling the following function with
3156 various prefixes:
3157
3158 @example
3159 @group
3160 (defun display-prefix (arg)
3161 "Display the value of the raw prefix arg."
3162 (interactive "P")
3163 (message "%s" arg))
3164 @end group
3165 @end example
3166
3167 @noindent
3168 Here are the results of calling @code{display-prefix} with various
3169 raw prefix arguments:
3170
3171 @example
3172 M-x display-prefix @print{} nil
3173
3174 C-u M-x display-prefix @print{} (4)
3175
3176 C-u C-u M-x display-prefix @print{} (16)
3177
3178 C-u 3 M-x display-prefix @print{} 3
3179
3180 M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
3181
3182 C-u - M-x display-prefix @print{} -
3183
3184 M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
3185
3186 C-u - 7 M-x display-prefix @print{} -7
3187
3188 M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
3189 @end example
3190
3191 Emacs uses two variables to store the prefix argument:
3192 @code{prefix-arg} and @code{current-prefix-arg}. Commands such as
3193 @code{universal-argument} that set up prefix arguments for other
3194 commands store them in @code{prefix-arg}. In contrast,
3195 @code{current-prefix-arg} conveys the prefix argument to the current
3196 command, so setting it has no effect on the prefix arguments for future
3197 commands.
3198
3199 Normally, commands specify which representation to use for the prefix
3200 argument, either numeric or raw, in the @code{interactive} specification.
3201 (@xref{Using Interactive}.) Alternatively, functions may look at the
3202 value of the prefix argument directly in the variable
3203 @code{current-prefix-arg}, but this is less clean.
3204
3205 @defun prefix-numeric-value arg
3206 This function returns the numeric meaning of a valid raw prefix argument
3207 value, @var{arg}. The argument may be a symbol, a number, or a list.
3208 If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
3209 value @minus{}1 is returned; if it is a number, that number is returned;
3210 if it is a list, the @sc{car} of that list (which should be a number) is
3211 returned.
3212 @end defun
3213
3214 @defvar current-prefix-arg
3215 This variable holds the raw prefix argument for the @emph{current}
3216 command. Commands may examine it directly, but the usual method for
3217 accessing it is with @code{(interactive "P")}.
3218 @end defvar
3219
3220 @defvar prefix-arg
3221 The value of this variable is the raw prefix argument for the
3222 @emph{next} editing command. Commands such as @code{universal-argument}
3223 that specify prefix arguments for the following command work by setting
3224 this variable.
3225 @end defvar
3226
3227 @defvar last-prefix-arg
3228 The raw prefix argument value used by the previous command.
3229 @end defvar
3230
3231 The following commands exist to set up prefix arguments for the
3232 following command. Do not call them for any other reason.
3233
3234 @deffn Command universal-argument
3235 This command reads input and specifies a prefix argument for the
3236 following command. Don't call this command yourself unless you know
3237 what you are doing.
3238 @end deffn
3239
3240 @deffn Command digit-argument arg
3241 This command adds to the prefix argument for the following command. The
3242 argument @var{arg} is the raw prefix argument as it was before this
3243 command; it is used to compute the updated prefix argument. Don't call
3244 this command yourself unless you know what you are doing.
3245 @end deffn
3246
3247 @deffn Command negative-argument arg
3248 This command adds to the numeric argument for the next command. The
3249 argument @var{arg} is the raw prefix argument as it was before this
3250 command; its value is negated to form the new prefix argument. Don't
3251 call this command yourself unless you know what you are doing.
3252 @end deffn
3253
3254 @node Recursive Editing
3255 @section Recursive Editing
3256 @cindex recursive command loop
3257 @cindex recursive editing level
3258 @cindex command loop, recursive
3259
3260 The Emacs command loop is entered automatically when Emacs starts up.
3261 This top-level invocation of the command loop never exits; it keeps
3262 running as long as Emacs does. Lisp programs can also invoke the
3263 command loop. Since this makes more than one activation of the command
3264 loop, we call it @dfn{recursive editing}. A recursive editing level has
3265 the effect of suspending whatever command invoked it and permitting the
3266 user to do arbitrary editing before resuming that command.
3267
3268 The commands available during recursive editing are the same ones
3269 available in the top-level editing loop and defined in the keymaps.
3270 Only a few special commands exit the recursive editing level; the others
3271 return to the recursive editing level when they finish. (The special
3272 commands for exiting are always available, but they do nothing when
3273 recursive editing is not in progress.)
3274
3275 All command loops, including recursive ones, set up all-purpose error
3276 handlers so that an error in a command run from the command loop will
3277 not exit the loop.
3278
3279 @cindex minibuffer input
3280 Minibuffer input is a special kind of recursive editing. It has a few
3281 special wrinkles, such as enabling display of the minibuffer and the
3282 minibuffer window, but fewer than you might suppose. Certain keys
3283 behave differently in the minibuffer, but that is only because of the
3284 minibuffer's local map; if you switch windows, you get the usual Emacs
3285 commands.
3286
3287 @cindex @code{throw} example
3288 @kindex exit
3289 @cindex exit recursive editing
3290 @cindex aborting
3291 To invoke a recursive editing level, call the function
3292 @code{recursive-edit}. This function contains the command loop; it also
3293 contains a call to @code{catch} with tag @code{exit}, which makes it
3294 possible to exit the recursive editing level by throwing to @code{exit}
3295 (@pxref{Catch and Throw}). If you throw a value other than @code{t},
3296 then @code{recursive-edit} returns normally to the function that called
3297 it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3298 Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3299 control returns to the command loop one level up. This is called
3300 @dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3301
3302 Most applications should not use recursive editing, except as part of
3303 using the minibuffer. Usually it is more convenient for the user if you
3304 change the major mode of the current buffer temporarily to a special
3305 major mode, which should have a command to go back to the previous mode.
3306 (The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
3307 give the user different text to edit ``recursively'', create and select
3308 a new buffer in a special mode. In this mode, define a command to
3309 complete the processing and go back to the previous buffer. (The
3310 @kbd{m} command in Rmail does this.)
3311
3312 Recursive edits are useful in debugging. You can insert a call to
3313 @code{debug} into a function definition as a sort of breakpoint, so that
3314 you can look around when the function gets there. @code{debug} invokes
3315 a recursive edit but also provides the other features of the debugger.
3316
3317 Recursive editing levels are also used when you type @kbd{C-r} in
3318 @code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3319
3320 @deffn Command recursive-edit
3321 @cindex suspend evaluation
3322 This function invokes the editor command loop. It is called
3323 automatically by the initialization of Emacs, to let the user begin
3324 editing. When called from a Lisp program, it enters a recursive editing
3325 level.
3326
3327 If the current buffer is not the same as the selected window's buffer,
3328 @code{recursive-edit} saves and restores the current buffer. Otherwise,
3329 if you switch buffers, the buffer you switched to is current after
3330 @code{recursive-edit} returns.
3331
3332 In the following example, the function @code{simple-rec} first
3333 advances point one word, then enters a recursive edit, printing out a
3334 message in the echo area. The user can then do any editing desired, and
3335 then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3336
3337 @example
3338 (defun simple-rec ()
3339 (forward-word 1)
3340 (message "Recursive edit in progress")
3341 (recursive-edit)
3342 (forward-word 1))
3343 @result{} simple-rec
3344 (simple-rec)
3345 @result{} nil
3346 @end example
3347 @end deffn
3348
3349 @deffn Command exit-recursive-edit
3350 This function exits from the innermost recursive edit (including
3351 minibuffer input). Its definition is effectively @code{(throw 'exit
3352 nil)}.
3353 @end deffn
3354
3355 @deffn Command abort-recursive-edit
3356 This function aborts the command that requested the innermost recursive
3357 edit (including minibuffer input), by signaling @code{quit}
3358 after exiting the recursive edit. Its definition is effectively
3359 @code{(throw 'exit t)}. @xref{Quitting}.
3360 @end deffn
3361
3362 @deffn Command top-level
3363 This function exits all recursive editing levels; it does not return a
3364 value, as it jumps completely out of any computation directly back to
3365 the main command loop.
3366 @end deffn
3367
3368 @defun recursion-depth
3369 This function returns the current depth of recursive edits. When no
3370 recursive edit is active, it returns 0.
3371 @end defun
3372
3373 @node Disabling Commands
3374 @section Disabling Commands
3375 @cindex disabled command
3376
3377 @dfn{Disabling a command} marks the command as requiring user
3378 confirmation before it can be executed. Disabling is used for commands
3379 which might be confusing to beginning users, to prevent them from using
3380 the commands by accident.
3381
3382 @kindex disabled
3383 The low-level mechanism for disabling a command is to put a
3384 non-@code{nil} @code{disabled} property on the Lisp symbol for the
3385 command. These properties are normally set up by the user's
3386 init file (@pxref{Init File}) with Lisp expressions such as this:
3387
3388 @example
3389 (put 'upcase-region 'disabled t)
3390 @end example
3391
3392 @noindent
3393 For a few commands, these properties are present by default (you can
3394 remove them in your init file if you wish).
3395
3396 If the value of the @code{disabled} property is a string, the message
3397 saying the command is disabled includes that string. For example:
3398
3399 @example
3400 (put 'delete-region 'disabled
3401 "Text deleted this way cannot be yanked back!\n")
3402 @end example
3403
3404 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3405 what happens when a disabled command is invoked interactively.
3406 Disabling a command has no effect on calling it as a function from Lisp
3407 programs.
3408
3409 @deffn Command enable-command command
3410 Allow @var{command} (a symbol) to be executed without special
3411 confirmation from now on, and alter the user's init file (@pxref{Init
3412 File}) so that this will apply to future sessions.
3413 @end deffn
3414
3415 @deffn Command disable-command command
3416 Require special confirmation to execute @var{command} from now on, and
3417 alter the user's init file so that this will apply to future sessions.
3418 @end deffn
3419
3420 @defvar disabled-command-function
3421 The value of this variable should be a function. When the user
3422 invokes a disabled command interactively, this function is called
3423 instead of the disabled command. It can use @code{this-command-keys}
3424 to determine what the user typed to run the command, and thus find the
3425 command itself.
3426
3427 The value may also be @code{nil}. Then all commands work normally,
3428 even disabled ones.
3429
3430 By default, the value is a function that asks the user whether to
3431 proceed.
3432 @end defvar
3433
3434 @node Command History
3435 @section Command History
3436 @cindex command history
3437 @cindex complex command
3438 @cindex history of commands
3439
3440 The command loop keeps a history of the complex commands that have
3441 been executed, to make it convenient to repeat these commands. A
3442 @dfn{complex command} is one for which the interactive argument reading
3443 uses the minibuffer. This includes any @kbd{M-x} command, any
3444 @kbd{M-:} command, and any command whose @code{interactive}
3445 specification reads an argument from the minibuffer. Explicit use of
3446 the minibuffer during the execution of the command itself does not cause
3447 the command to be considered complex.
3448
3449 @defvar command-history
3450 This variable's value is a list of recent complex commands, each
3451 represented as a form to evaluate. It continues to accumulate all
3452 complex commands for the duration of the editing session, but when it
3453 reaches the maximum size (@pxref{Minibuffer History}), the oldest
3454 elements are deleted as new ones are added.
3455
3456 @example
3457 @group
3458 command-history
3459 @result{} ((switch-to-buffer "chistory.texi")
3460 (describe-key "^X^[")
3461 (visit-tags-table "~/emacs/src/")
3462 (find-tag "repeat-complex-command"))
3463 @end group
3464 @end example
3465 @end defvar
3466
3467 This history list is actually a special case of minibuffer history
3468 (@pxref{Minibuffer History}), with one special twist: the elements are
3469 expressions rather than strings.
3470
3471 There are a number of commands devoted to the editing and recall of
3472 previous commands. The commands @code{repeat-complex-command}, and
3473 @code{list-command-history} are described in the user manual
3474 (@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3475 minibuffer, the usual minibuffer history commands are available.
3476
3477 @node Keyboard Macros
3478 @section Keyboard Macros
3479 @cindex keyboard macros
3480
3481 A @dfn{keyboard macro} is a canned sequence of input events that can
3482 be considered a command and made the definition of a key. The Lisp
3483 representation of a keyboard macro is a string or vector containing the
3484 events. Don't confuse keyboard macros with Lisp macros
3485 (@pxref{Macros}).
3486
3487 @defun execute-kbd-macro kbdmacro &optional count loopfunc
3488 This function executes @var{kbdmacro} as a sequence of events. If
3489 @var{kbdmacro} is a string or vector, then the events in it are executed
3490 exactly as if they had been input by the user. The sequence is
3491 @emph{not} expected to be a single key sequence; normally a keyboard
3492 macro definition consists of several key sequences concatenated.
3493
3494 If @var{kbdmacro} is a symbol, then its function definition is used in
3495 place of @var{kbdmacro}. If that is another symbol, this process repeats.
3496 Eventually the result should be a string or vector. If the result is
3497 not a symbol, string, or vector, an error is signaled.
3498
3499 The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3500 many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3501 executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3502 encounters an error or a failing search.
3503
3504 If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3505 without arguments, prior to each iteration of the macro. If
3506 @var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3507
3508 @xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3509 @end defun
3510
3511 @defvar executing-kbd-macro
3512 This variable contains the string or vector that defines the keyboard
3513 macro that is currently executing. It is @code{nil} if no macro is
3514 currently executing. A command can test this variable so as to behave
3515 differently when run from an executing macro. Do not set this variable
3516 yourself.
3517 @end defvar
3518
3519 @defvar defining-kbd-macro
3520 This variable is non-@code{nil} if and only if a keyboard macro is
3521 being defined. A command can test this variable so as to behave
3522 differently while a macro is being defined. The value is
3523 @code{append} while appending to the definition of an existing macro.
3524 The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3525 @code{end-kbd-macro} set this variable---do not set it yourself.
3526
3527 The variable is always local to the current terminal and cannot be
3528 buffer-local. @xref{Multiple Terminals}.
3529 @end defvar
3530
3531 @defvar last-kbd-macro
3532 This variable is the definition of the most recently defined keyboard
3533 macro. Its value is a string or vector, or @code{nil}.
3534
3535 The variable is always local to the current terminal and cannot be
3536 buffer-local. @xref{Multiple Terminals}.
3537 @end defvar
3538
3539 @defvar kbd-macro-termination-hook
3540 This normal hook is run when a keyboard macro terminates, regardless
3541 of what caused it to terminate (reaching the macro end or an error
3542 which ended the macro prematurely).
3543 @end defvar