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1 ;;; button.el --- clickable buttons
2 ;;
3 ;; Copyright (C) 2001, 2002, 2003, 2004, 2005,
4 ;; 2006, 2007 Free Software Foundation, Inc.
5 ;;
6 ;; Author: Miles Bader <miles@gnu.org>
7 ;; Keywords: extensions
8 ;;
9 ;; This file is part of GNU Emacs.
10 ;;
11 ;; GNU Emacs is free software; you can redistribute it and/or modify
12 ;; it under the terms of the GNU General Public License as published by
13 ;; the Free Software Foundation; either version 2, or (at your option)
14 ;; any later version.
15 ;;
16 ;; GNU Emacs is distributed in the hope that it will be useful,
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 ;; GNU General Public License for more details.
20 ;;
21 ;; You should have received a copy of the GNU General Public License
22 ;; along with GNU Emacs; see the file COPYING. If not, write to the
23 ;; Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
24 ;; Boston, MA 02110-1301, USA.
25
26 ;;; Commentary:
27 ;;
28 ;; This package defines functions for inserting and manipulating
29 ;; clickable buttons in Emacs buffers, such as might be used for help
30 ;; hyperlinks, etc.
31 ;;
32 ;; In some ways it duplicates functionality also offered by the
33 ;; `widget' package, but the button package has the advantage that it
34 ;; is (1) much faster, (2) much smaller, and (3) much, much, simpler
35 ;; (the code, that is, not the interface).
36 ;;
37 ;; Buttons can either use overlays, in which case the button is
38 ;; represented by the overlay itself, or text-properties, in which case
39 ;; the button is represented by a marker or buffer-position pointing
40 ;; somewhere in the button. In the latter case, no markers into the
41 ;; buffer are retained, which is important for speed if there are are
42 ;; extremely large numbers of buttons.
43 ;;
44 ;; Using `define-button-type' to define default properties for buttons
45 ;; is not necessary, but it is is encouraged, since doing so makes the
46 ;; resulting code clearer and more efficient.
47 ;;
48
49 ;;; Code:
50
51 \f
52 ;; Globals
53
54 ;; Use color for the MS-DOS port because it doesn't support underline.
55 ;; Also for the linux console.
56 (defface button '((((type pc) (class color))
57 (:foreground "lightblue"))
58 (((type tty)) (:inherit link))
59 (t :underline t))
60 "Default face used for buttons."
61 :group 'basic-faces)
62
63 ;;;###autoload
64 (defvar button-map
65 (let ((map (make-sparse-keymap)))
66 (define-key map "\r" 'push-button)
67 (define-key map [mouse-2] 'push-button)
68 map)
69 "Keymap used by buttons.")
70
71 ;;;###autoload
72 (defvar button-buffer-map
73 (let ((map (make-sparse-keymap)))
74 (define-key map [?\t] 'forward-button)
75 (define-key map "\e\t" 'backward-button)
76 (define-key map [backtab] 'backward-button)
77 map)
78 "Keymap useful for buffers containing buttons.
79 Mode-specific keymaps may want to use this as their parent keymap.")
80
81 ;; Default properties for buttons
82 (put 'default-button 'face 'button)
83 (put 'default-button 'mouse-face 'highlight)
84 (put 'default-button 'keymap button-map)
85 (put 'default-button 'type 'button)
86 ;; action may be either a function to call, or a marker to go to
87 (put 'default-button 'action 'ignore)
88 (put 'default-button 'help-echo "mouse-2, RET: Push this button")
89 ;; Make overlay buttons go away if their underlying text is deleted.
90 (put 'default-button 'evaporate t)
91 ;; Prevent insertions adjacent to the text-property buttons from
92 ;; inheriting its properties.
93 (put 'default-button 'rear-nonsticky t)
94
95 ;; A `category-symbol' property for the default button type
96 (put 'button 'button-category-symbol 'default-button)
97
98 \f
99 ;; Button types (which can be used to hold default properties for buttons)
100
101 ;; Because button-type properties are inherited by buttons using the
102 ;; special `category' property (implemented by both overlays and
103 ;; text-properties), we need to store them on a symbol to which the
104 ;; `category' properties can point. Instead of using the symbol that's
105 ;; the name of each button-type, however, we use a separate symbol (with
106 ;; `-button' appended, and uninterned) to store the properties. This is
107 ;; to avoid name clashes.
108
109 ;; [this is an internal function]
110 (defsubst button-category-symbol (type)
111 "Return the symbol used by button-type TYPE to store properties.
112 Buttons inherit them by setting their `category' property to that symbol."
113 (or (get type 'button-category-symbol)
114 (error "Unknown button type `%s'" type)))
115
116 ;;;###autoload
117 (defun define-button-type (name &rest properties)
118 "Define a `button type' called NAME.
119 The remaining arguments form a sequence of PROPERTY VALUE pairs,
120 specifying properties to use as defaults for buttons with this type
121 \(a button's type may be set by giving it a `type' property when
122 creating the button, using the :type keyword argument).
123
124 In addition, the keyword argument :supertype may be used to specify a
125 button-type from which NAME inherits its default property values
126 \(however, the inheritance happens only when NAME is defined; subsequent
127 changes to a supertype are not reflected in its subtypes)."
128 (let ((catsym (make-symbol (concat (symbol-name name) "-button")))
129 (super-catsym
130 (button-category-symbol
131 (or (plist-get properties 'supertype)
132 (plist-get properties :supertype)
133 'button))))
134 ;; Provide a link so that it's easy to find the real symbol.
135 (put name 'button-category-symbol catsym)
136 ;; Initialize NAME's properties using the global defaults.
137 (let ((default-props (symbol-plist super-catsym)))
138 (while default-props
139 (put catsym (pop default-props) (pop default-props))))
140 ;; Add NAME as the `type' property, which will then be returned as
141 ;; the type property of individual buttons.
142 (put catsym 'type name)
143 ;; Add the properties in PROPERTIES to the real symbol.
144 (while properties
145 (let ((prop (pop properties)))
146 (when (eq prop :supertype)
147 (setq prop 'supertype))
148 (put catsym prop (pop properties))))
149 ;; Make sure there's a `supertype' property
150 (unless (get catsym 'supertype)
151 (put catsym 'supertype 'button))
152 name))
153
154 (defun button-type-put (type prop val)
155 "Set the button-type TYPE's PROP property to VAL."
156 (put (button-category-symbol type) prop val))
157
158 (defun button-type-get (type prop)
159 "Get the property of button-type TYPE named PROP."
160 (get (button-category-symbol type) prop))
161
162 (defun button-type-subtype-p (type supertype)
163 "Return t if button-type TYPE is a subtype of SUPERTYPE."
164 (or (eq type supertype)
165 (and type
166 (button-type-subtype-p (button-type-get type 'supertype)
167 supertype))))
168
169 \f
170 ;; Button properties and other attributes
171
172 (defun button-start (button)
173 "Return the position at which BUTTON starts."
174 (if (overlayp button)
175 (overlay-start button)
176 ;; Must be a text-property button.
177 (or (previous-single-property-change (1+ button) 'button)
178 (point-min))))
179
180 (defun button-end (button)
181 "Return the position at which BUTTON ends."
182 (if (overlayp button)
183 (overlay-end button)
184 ;; Must be a text-property button.
185 (or (next-single-property-change button 'button)
186 (point-max))))
187
188 (defun button-get (button prop)
189 "Get the property of button BUTTON named PROP."
190 (if (overlayp button)
191 (overlay-get button prop)
192 ;; Must be a text-property button.
193 (get-text-property button prop)))
194
195 (defun button-put (button prop val)
196 "Set BUTTON's PROP property to VAL."
197 ;; Treat some properties specially.
198 (cond ((memq prop '(type :type))
199 ;; We translate a `type' property a `category' property, since
200 ;; that's what's actually used by overlays/text-properties for
201 ;; inheriting properties.
202 (setq prop 'category)
203 (setq val (button-category-symbol val)))
204 ((eq prop 'category)
205 ;; Disallow updating the `category' property directly.
206 (error "Button `category' property may not be set directly")))
207 ;; Add the property.
208 (if (overlayp button)
209 (overlay-put button prop val)
210 ;; Must be a text-property button.
211 (put-text-property
212 (or (previous-single-property-change (1+ button) 'button)
213 (point-min))
214 (or (next-single-property-change button 'button)
215 (point-max))
216 prop val)))
217
218 (defsubst button-activate (button &optional use-mouse-action)
219 "Call BUTTON's action property.
220 If USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
221 instead of its normal action; if the button has no mouse-action,
222 the normal action is used instead."
223 (let ((action (or (and use-mouse-action (button-get button 'mouse-action))
224 (button-get button 'action))))
225 (if (markerp action)
226 (save-selected-window
227 (select-window (display-buffer (marker-buffer action)))
228 (goto-char action)
229 (recenter 0))
230 (funcall action button))))
231
232 (defun button-label (button)
233 "Return BUTTON's text label."
234 (buffer-substring-no-properties (button-start button) (button-end button)))
235
236 (defsubst button-type (button)
237 "Return BUTTON's button-type."
238 (button-get button 'type))
239
240 (defun button-has-type-p (button type)
241 "Return t if BUTTON has button-type TYPE, or one of TYPE's subtypes."
242 (button-type-subtype-p (button-get button 'type) type))
243
244 \f
245 ;; Creating overlay buttons
246
247 ;;;###autoload
248 (defun make-button (beg end &rest properties)
249 "Make a button from BEG to END in the current buffer.
250 The remaining arguments form a sequence of PROPERTY VALUE pairs,
251 specifying properties to add to the button.
252 In addition, the keyword argument :type may be used to specify a
253 button-type from which to inherit other properties; see
254 `define-button-type'.
255
256 Also see `make-text-button', `insert-button'."
257 (let ((overlay (make-overlay beg end nil t nil)))
258 (while properties
259 (button-put overlay (pop properties) (pop properties)))
260 ;; Put a pointer to the button in the overlay, so it's easy to get
261 ;; when we don't actually have a reference to the overlay.
262 (overlay-put overlay 'button overlay)
263 ;; If the user didn't specify a type, use the default.
264 (unless (overlay-get overlay 'category)
265 (overlay-put overlay 'category 'default-button))
266 ;; OVERLAY is the button, so return it
267 overlay))
268
269 ;;;###autoload
270 (defun insert-button (label &rest properties)
271 "Insert a button with the label LABEL.
272 The remaining arguments form a sequence of PROPERTY VALUE pairs,
273 specifying properties to add to the button.
274 In addition, the keyword argument :type may be used to specify a
275 button-type from which to inherit other properties; see
276 `define-button-type'.
277
278 Also see `insert-text-button', `make-button'."
279 (apply #'make-button
280 (prog1 (point) (insert label))
281 (point)
282 properties))
283
284 \f
285 ;; Creating text-property buttons
286
287 ;;;###autoload
288 (defun make-text-button (beg end &rest properties)
289 "Make a button from BEG to END in the current buffer.
290 The remaining arguments form a sequence of PROPERTY VALUE pairs,
291 specifying properties to add to the button.
292 In addition, the keyword argument :type may be used to specify a
293 button-type from which to inherit other properties; see
294 `define-button-type'.
295
296 This function is like `make-button', except that the button is actually
297 part of the text instead of being a property of the buffer. Creating
298 large numbers of buttons can also be somewhat faster using
299 `make-text-button'.
300
301 Also see `insert-text-button'."
302 (let ((type-entry
303 (or (plist-member properties 'type)
304 (plist-member properties :type))))
305 ;; Disallow setting the `category' property directly.
306 (when (plist-get properties 'category)
307 (error "Button `category' property may not be set directly"))
308 (if (null type-entry)
309 ;; The user didn't specify a `type' property, use the default.
310 (setq properties (cons 'category (cons 'default-button properties)))
311 ;; The user did specify a `type' property. Translate it into a
312 ;; `category' property, which is what's actually used by
313 ;; text-properties for inheritance.
314 (setcar type-entry 'category)
315 (setcar (cdr type-entry)
316 (button-category-symbol (car (cdr type-entry))))))
317 ;; Now add all the text properties at once
318 (add-text-properties beg end
319 ;; Each button should have a non-eq `button'
320 ;; property so that next-single-property-change can
321 ;; detect boundaries reliably.
322 (cons 'button (cons (list t) properties)))
323 ;; Return something that can be used to get at the button.
324 beg)
325
326 ;;;###autoload
327 (defun insert-text-button (label &rest properties)
328 "Insert a button with the label LABEL.
329 The remaining arguments form a sequence of PROPERTY VALUE pairs,
330 specifying properties to add to the button.
331 In addition, the keyword argument :type may be used to specify a
332 button-type from which to inherit other properties; see
333 `define-button-type'.
334
335 This function is like `insert-button', except that the button is
336 actually part of the text instead of being a property of the buffer.
337 Creating large numbers of buttons can also be somewhat faster using
338 `insert-text-button'.
339
340 Also see `make-text-button'."
341 (apply #'make-text-button
342 (prog1 (point) (insert label))
343 (point)
344 properties))
345
346 \f
347 ;; Finding buttons in a buffer
348
349 (defun button-at (pos)
350 "Return the button at position POS in the current buffer, or nil."
351 (let ((button (get-char-property pos 'button)))
352 (if (or (overlayp button) (null button))
353 button
354 ;; Must be a text-property button; return a marker pointing to it.
355 (copy-marker pos t))))
356
357 (defun next-button (pos &optional count-current)
358 "Return the next button after position POS in the current buffer.
359 If COUNT-CURRENT is non-nil, count any button at POS in the search,
360 instead of starting at the next button."
361 (unless count-current
362 ;; Search for the next button boundary.
363 (setq pos (next-single-char-property-change pos 'button)))
364 (and (< pos (point-max))
365 (or (button-at pos)
366 ;; We must have originally been on a button, and are now in
367 ;; the inter-button space. Recurse to find a button.
368 (next-button pos))))
369
370 (defun previous-button (pos &optional count-current)
371 "Return the previous button before position POS in the current buffer.
372 If COUNT-CURRENT is non-nil, count any button at POS in the search,
373 instead of starting at the next button."
374 (let ((button (button-at pos)))
375 (if button
376 (if count-current
377 button
378 ;; We started out on a button, so move to its start and look
379 ;; for the previous button boundary.
380 (setq pos (previous-single-char-property-change
381 (button-start button) 'button))
382 (let ((new-button (button-at pos)))
383 (if new-button
384 ;; We are in a button again; this can happen if there
385 ;; are adjacent buttons (or at bob).
386 (unless (= pos (button-start button)) new-button)
387 ;; We are now in the space between buttons.
388 (previous-button pos))))
389 ;; We started out in the space between buttons.
390 (setq pos (previous-single-char-property-change pos 'button))
391 (or (button-at pos)
392 (and (> pos (point-min))
393 (button-at (1- pos)))))))
394
395 \f
396 ;; User commands
397
398 (defun push-button (&optional pos use-mouse-action)
399 "Perform the action specified by a button at location POS.
400 POS may be either a buffer position or a mouse-event. If
401 USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
402 instead of its normal action; if the button has no mouse-action,
403 the normal action is used instead. The action may be either a
404 function to call or a marker to display.
405 POS defaults to point, except when `push-button' is invoked
406 interactively as the result of a mouse-event, in which case, the
407 mouse event is used.
408 If there's no button at POS, do nothing and return nil, otherwise
409 return t."
410 (interactive
411 (list (if (integerp last-command-event) (point) last-command-event)))
412 (if (and (not (integerp pos)) (eventp pos))
413 ;; POS is a mouse event; switch to the proper window/buffer
414 (let ((posn (event-start pos)))
415 (with-current-buffer (window-buffer (posn-window posn))
416 (push-button (posn-point posn) t)))
417 ;; POS is just normal position
418 (let ((button (button-at (or pos (point)))))
419 (if (not button)
420 nil
421 (button-activate button use-mouse-action)
422 t))))
423
424 (defun forward-button (n &optional wrap display-message)
425 "Move to the Nth next button, or Nth previous button if N is negative.
426 If N is 0, move to the start of any button at point.
427 If WRAP is non-nil, moving past either end of the buffer continues from the
428 other end.
429 If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
430 Any button with a non-nil `skip' property is skipped over.
431 Returns the button found."
432 (interactive "p\nd\nd")
433 (let (button)
434 (if (zerop n)
435 ;; Move to start of current button
436 (if (setq button (button-at (point)))
437 (goto-char (button-start button)))
438 ;; Move to Nth next button
439 (let ((iterator (if (> n 0) #'next-button #'previous-button))
440 (wrap-start (if (> n 0) (point-min) (point-max))))
441 (setq n (abs n))
442 (setq button t) ; just to start the loop
443 (while (and (> n 0) button)
444 (setq button (funcall iterator (point)))
445 (when (and (not button) wrap)
446 (setq button (funcall iterator wrap-start t)))
447 (when button
448 (goto-char (button-start button))
449 (unless (button-get button 'skip)
450 (setq n (1- n)))))))
451 (if (null button)
452 (error (if wrap "No buttons!" "No more buttons"))
453 (let ((msg (and display-message (button-get button 'help-echo))))
454 (when msg
455 (message "%s" msg)))
456 button)))
457
458 (defun backward-button (n &optional wrap display-message)
459 "Move to the Nth previous button, or Nth next button if N is negative.
460 If N is 0, move to the start of any button at point.
461 If WRAP is non-nil, moving past either end of the buffer continues from the
462 other end.
463 If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
464 Any button with a non-nil `skip' property is skipped over.
465 Returns the button found."
466 (interactive "p\nd\nd")
467 (forward-button (- n) wrap display-message))
468
469
470 (provide 'button)
471
472 ;;; arch-tag: 5f2c7627-413b-4097-b282-630f89d9c5e9
473 ;;; button.el ends here