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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/commands
7 @node Command Loop, Keymaps, Minibuffers, Top
8 @chapter Command Loop
9 @cindex editor command loop
10 @cindex command loop
11
12 When you run Emacs, it enters the @dfn{editor command loop} almost
13 immediately. This loop reads key sequences, executes their definitions,
14 and displays the results. In this chapter, we describe how these things
15 are done, and the subroutines that allow Lisp programs to do them.
16
17 @menu
18 * Command Overview:: How the command loop reads commands.
19 * Defining Commands:: Specifying how a function should read arguments.
20 * Interactive Call:: Calling a command, so that it will read arguments.
21 * Command Loop Info:: Variables set by the command loop for you to examine.
22 * Adjusting Point:: Adjustment of point after a command.
23 * Input Events:: What input looks like when you read it.
24 * Reading Input:: How to read input events from the keyboard or mouse.
25 * Special Events:: Events processed immediately and individually.
26 * Waiting:: Waiting for user input or elapsed time.
27 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
28 * Prefix Command Arguments:: How the commands to set prefix args work.
29 * Recursive Editing:: Entering a recursive edit,
30 and why you usually shouldn't.
31 * Disabling Commands:: How the command loop handles disabled commands.
32 * Command History:: How the command history is set up, and how accessed.
33 * Keyboard Macros:: How keyboard macros are implemented.
34 @end menu
35
36 @node Command Overview
37 @section Command Loop Overview
38
39 The first thing the command loop must do is read a key sequence, which
40 is a sequence of events that translates into a command. It does this by
41 calling the function @code{read-key-sequence}. Your Lisp code can also
42 call this function (@pxref{Key Sequence Input}). Lisp programs can also
43 do input at a lower level with @code{read-event} (@pxref{Reading One
44 Event}) or discard pending input with @code{discard-input}
45 (@pxref{Event Input Misc}).
46
47 The key sequence is translated into a command through the currently
48 active keymaps. @xref{Key Lookup}, for information on how this is done.
49 The result should be a keyboard macro or an interactively callable
50 function. If the key is @kbd{M-x}, then it reads the name of another
51 command, which it then calls. This is done by the command
52 @code{execute-extended-command} (@pxref{Interactive Call}).
53
54 To execute a command requires first reading the arguments for it.
55 This is done by calling @code{command-execute} (@pxref{Interactive
56 Call}). For commands written in Lisp, the @code{interactive}
57 specification says how to read the arguments. This may use the prefix
58 argument (@pxref{Prefix Command Arguments}) or may read with prompting
59 in the minibuffer (@pxref{Minibuffers}). For example, the command
60 @code{find-file} has an @code{interactive} specification which says to
61 read a file name using the minibuffer. The command's function body does
62 not use the minibuffer; if you call this command from Lisp code as a
63 function, you must supply the file name string as an ordinary Lisp
64 function argument.
65
66 If the command is a string or vector (i.e., a keyboard macro) then
67 @code{execute-kbd-macro} is used to execute it. You can call this
68 function yourself (@pxref{Keyboard Macros}).
69
70 To terminate the execution of a running command, type @kbd{C-g}. This
71 character causes @dfn{quitting} (@pxref{Quitting}).
72
73 @defvar pre-command-hook
74 The editor command loop runs this normal hook before each command. At
75 that time, @code{this-command} contains the command that is about to
76 run, and @code{last-command} describes the previous command.
77 @xref{Hooks}.
78 @end defvar
79
80 @defvar post-command-hook
81 The editor command loop runs this normal hook after each command
82 (including commands terminated prematurely by quitting or by errors),
83 and also when the command loop is first entered. At that time,
84 @code{this-command} describes the command that just ran, and
85 @code{last-command} describes the command before that. @xref{Hooks}.
86 @end defvar
87
88 Quitting is suppressed while running @code{pre-command-hook} and
89 @code{post-command-hook}. If an error happens while executing one of
90 these hooks, it terminates execution of the hook, and clears the hook
91 variable to @code{nil} so as to prevent an infinite loop of errors.
92
93 A request coming into the Emacs server (@pxref{Emacs Server,,,
94 emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
95 command does.
96
97 @node Defining Commands
98 @section Defining Commands
99 @cindex defining commands
100 @cindex commands, defining
101 @cindex functions, making them interactive
102 @cindex interactive function
103
104 A Lisp function becomes a command when its body contains, at top
105 level, a form that calls the special form @code{interactive}. This
106 form does nothing when actually executed, but its presence serves as a
107 flag to indicate that interactive calling is permitted. Its argument
108 controls the reading of arguments for an interactive call.
109
110 @menu
111 * Using Interactive:: General rules for @code{interactive}.
112 * Interactive Codes:: The standard letter-codes for reading arguments
113 in various ways.
114 * Interactive Examples:: Examples of how to read interactive arguments.
115 @end menu
116
117 @node Using Interactive
118 @subsection Using @code{interactive}
119
120 This section describes how to write the @code{interactive} form that
121 makes a Lisp function an interactively-callable command, and how to
122 examine a commands's @code{interactive} form.
123
124 @defspec interactive arg-descriptor
125 @cindex argument descriptors
126 This special form declares that the function in which it appears is a
127 command, and that it may therefore be called interactively (via
128 @kbd{M-x} or by entering a key sequence bound to it). The argument
129 @var{arg-descriptor} declares how to compute the arguments to the
130 command when the command is called interactively.
131
132 A command may be called from Lisp programs like any other function, but
133 then the caller supplies the arguments and @var{arg-descriptor} has no
134 effect.
135
136 The @code{interactive} form has its effect because the command loop
137 (actually, its subroutine @code{call-interactively}) scans through the
138 function definition looking for it, before calling the function. Once
139 the function is called, all its body forms including the
140 @code{interactive} form are executed, but at this time
141 @code{interactive} simply returns @code{nil} without even evaluating its
142 argument.
143 @end defspec
144
145 There are three possibilities for the argument @var{arg-descriptor}:
146
147 @itemize @bullet
148 @item
149 It may be omitted or @code{nil}; then the command is called with no
150 arguments. This leads quickly to an error if the command requires one
151 or more arguments.
152
153 @item
154 It may be a Lisp expression that is not a string; then it should be a
155 form that is evaluated to get a list of arguments to pass to the
156 command.
157 @cindex argument evaluation form
158
159 If this expression reads keyboard input (this includes using the
160 minibuffer), keep in mind that the integer value of point or the mark
161 before reading input may be incorrect after reading input. This is
162 because the current buffer may be receiving subprocess output;
163 if subprocess output arrives while the command is waiting for input,
164 it could relocate point and the mark.
165
166 Here's an example of what @emph{not} to do:
167
168 @smallexample
169 (interactive
170 (list (region-beginning) (region-end)
171 (read-string "Foo: " nil 'my-history)))
172 @end smallexample
173
174 @noindent
175 Here's how to avoid the problem, by examining point and the mark only
176 after reading the keyboard input:
177
178 @smallexample
179 (interactive
180 (let ((string (read-string "Foo: " nil 'my-history)))
181 (list (region-beginning) (region-end) string)))
182 @end smallexample
183
184 @item
185 @cindex argument prompt
186 It may be a string; then its contents should consist of a code character
187 followed by a prompt (which some code characters use and some ignore).
188 The prompt ends either with the end of the string or with a newline.
189 Here is a simple example:
190
191 @smallexample
192 (interactive "bFrobnicate buffer: ")
193 @end smallexample
194
195 @noindent
196 The code letter @samp{b} says to read the name of an existing buffer,
197 with completion. The buffer name is the sole argument passed to the
198 command. The rest of the string is a prompt.
199
200 If there is a newline character in the string, it terminates the prompt.
201 If the string does not end there, then the rest of the string should
202 contain another code character and prompt, specifying another argument.
203 You can specify any number of arguments in this way.
204
205 @c Emacs 19 feature
206 The prompt string can use @samp{%} to include previous argument values
207 (starting with the first argument) in the prompt. This is done using
208 @code{format} (@pxref{Formatting Strings}). For example, here is how
209 you could read the name of an existing buffer followed by a new name to
210 give to that buffer:
211
212 @smallexample
213 @group
214 (interactive "bBuffer to rename: \nsRename buffer %s to: ")
215 @end group
216 @end smallexample
217
218 @cindex @samp{*} in @code{interactive}
219 @cindex read-only buffers in interactive
220 If the first character in the string is @samp{*}, then an error is
221 signaled if the buffer is read-only.
222
223 @cindex @samp{@@} in @code{interactive}
224 @c Emacs 19 feature
225 If the first character in the string is @samp{@@}, and if the key
226 sequence used to invoke the command includes any mouse events, then
227 the window associated with the first of those events is selected
228 before the command is run.
229
230 You can use @samp{*} and @samp{@@} together; the order does not matter.
231 Actual reading of arguments is controlled by the rest of the prompt
232 string (starting with the first character that is not @samp{*} or
233 @samp{@@}).
234 @end itemize
235
236 @cindex examining the @code{interactive} form
237 @defun interactive-form function
238 This function returns the @code{interactive} form of @var{function}. If
239 @var{function} is a command (@pxref{Interactive Call}), the value is a
240 list of the form @code{(interactive @var{spec})}, where @var{spec} is
241 the descriptor specification used by the command's @code{interactive}
242 form to compute the function's arguments (@pxref{Using Interactive}).
243 If @var{function} is not a command, @code{interactive-form} returns
244 @code{nil}.
245 @end defun
246
247 @node Interactive Codes
248 @comment node-name, next, previous, up
249 @subsection Code Characters for @code{interactive}
250 @cindex interactive code description
251 @cindex description for interactive codes
252 @cindex codes, interactive, description of
253 @cindex characters for interactive codes
254
255 The code character descriptions below contain a number of key words,
256 defined here as follows:
257
258 @table @b
259 @item Completion
260 @cindex interactive completion
261 Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
262 completion because the argument is read using @code{completing-read}
263 (@pxref{Completion}). @kbd{?} displays a list of possible completions.
264
265 @item Existing
266 Require the name of an existing object. An invalid name is not
267 accepted; the commands to exit the minibuffer do not exit if the current
268 input is not valid.
269
270 @item Default
271 @cindex default argument string
272 A default value of some sort is used if the user enters no text in the
273 minibuffer. The default depends on the code character.
274
275 @item No I/O
276 This code letter computes an argument without reading any input.
277 Therefore, it does not use a prompt string, and any prompt string you
278 supply is ignored.
279
280 Even though the code letter doesn't use a prompt string, you must follow
281 it with a newline if it is not the last code character in the string.
282
283 @item Prompt
284 A prompt immediately follows the code character. The prompt ends either
285 with the end of the string or with a newline.
286
287 @item Special
288 This code character is meaningful only at the beginning of the
289 interactive string, and it does not look for a prompt or a newline.
290 It is a single, isolated character.
291 @end table
292
293 @cindex reading interactive arguments
294 Here are the code character descriptions for use with @code{interactive}:
295
296 @table @samp
297 @item *
298 Signal an error if the current buffer is read-only. Special.
299
300 @item @@
301 Select the window mentioned in the first mouse event in the key
302 sequence that invoked this command. Special.
303
304 @item a
305 A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
306 Completion, Prompt.
307
308 @item b
309 The name of an existing buffer. By default, uses the name of the
310 current buffer (@pxref{Buffers}). Existing, Completion, Default,
311 Prompt.
312
313 @item B
314 A buffer name. The buffer need not exist. By default, uses the name of
315 a recently used buffer other than the current buffer. Completion,
316 Default, Prompt.
317
318 @item c
319 A character. The cursor does not move into the echo area. Prompt.
320
321 @item C
322 A command name (i.e., a symbol satisfying @code{commandp}). Existing,
323 Completion, Prompt.
324
325 @item d
326 @cindex position argument
327 The position of point, as an integer (@pxref{Point}). No I/O.
328
329 @item D
330 A directory name. The default is the current default directory of the
331 current buffer, @code{default-directory} (@pxref{System Environment}).
332 Existing, Completion, Default, Prompt.
333
334 @item e
335 The first or next mouse event in the key sequence that invoked the command.
336 More precisely, @samp{e} gets events that are lists, so you can look at
337 the data in the lists. @xref{Input Events}. No I/O.
338
339 You can use @samp{e} more than once in a single command's interactive
340 specification. If the key sequence that invoked the command has
341 @var{n} events that are lists, the @var{n}th @samp{e} provides the
342 @var{n}th such event. Events that are not lists, such as function keys
343 and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
344
345 @item f
346 A file name of an existing file (@pxref{File Names}). The default
347 directory is @code{default-directory}. Existing, Completion, Default,
348 Prompt.
349
350 @item F
351 A file name. The file need not exist. Completion, Default, Prompt.
352
353 @item i
354 An irrelevant argument. This code always supplies @code{nil} as
355 the argument's value. No I/O.
356
357 @item k
358 A key sequence (@pxref{Keymap Terminology}). This keeps reading events
359 until a command (or undefined command) is found in the current key
360 maps. The key sequence argument is represented as a string or vector.
361 The cursor does not move into the echo area. Prompt.
362
363 This kind of input is used by commands such as @code{describe-key} and
364 @code{global-set-key}.
365
366 @item K
367 A key sequence, whose definition you intend to change. This works like
368 @samp{k}, except that it suppresses, for the last input event in the key
369 sequence, the conversions that are normally used (when necessary) to
370 convert an undefined key into a defined one.
371
372 @item m
373 @cindex marker argument
374 The position of the mark, as an integer. No I/O.
375
376 @item M
377 Arbitrary text, read in the minibuffer using the current buffer's input
378 method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
379 Emacs Manual}). Prompt.
380
381 @item n
382 A number read with the minibuffer. If the input is not a number, the
383 user is asked to try again. The prefix argument, if any, is not used.
384 Prompt.
385
386 @item N
387 @cindex raw prefix argument usage
388 The numeric prefix argument; but if there is no prefix argument, read a
389 number as with @kbd{n}. Requires a number. @xref{Prefix Command
390 Arguments}. Prompt.
391
392 @item p
393 @cindex numeric prefix argument usage
394 The numeric prefix argument. (Note that this @samp{p} is lower case.)
395 No I/O.
396
397 @item P
398 The raw prefix argument. (Note that this @samp{P} is upper case.) No
399 I/O.
400
401 @item r
402 @cindex region argument
403 Point and the mark, as two numeric arguments, smallest first. This is
404 the only code letter that specifies two successive arguments rather than
405 one. No I/O.
406
407 @item s
408 Arbitrary text, read in the minibuffer and returned as a string
409 (@pxref{Text from Minibuffer}). Terminate the input with either
410 @kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
411 these characters in the input.) Prompt.
412
413 @item S
414 An interned symbol whose name is read in the minibuffer. Any whitespace
415 character terminates the input. (Use @kbd{C-q} to include whitespace in
416 the string.) Other characters that normally terminate a symbol (e.g.,
417 parentheses and brackets) do not do so here. Prompt.
418
419 @item v
420 A variable declared to be a user option (i.e., satisfying the predicate
421 @code{user-variable-p}). @xref{High-Level Completion}. Existing,
422 Completion, Prompt.
423
424 @item x
425 A Lisp object, specified with its read syntax, terminated with a
426 @kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
427 Minibuffer}. Prompt.
428
429 @item X
430 @cindex evaluated expression argument
431 A Lisp form is read as with @kbd{x}, but then evaluated so that its
432 value becomes the argument for the command. Prompt.
433
434 @item z
435 A coding system name (a symbol). If the user enters null input, the
436 argument value is @code{nil}. @xref{Coding Systems}. Completion,
437 Existing, Prompt.
438
439 @item Z
440 A coding system name (a symbol)---but only if this command has a prefix
441 argument. With no prefix argument, @samp{Z} provides @code{nil} as the
442 argument value. Completion, Existing, Prompt.
443 @end table
444
445 @node Interactive Examples
446 @comment node-name, next, previous, up
447 @subsection Examples of Using @code{interactive}
448 @cindex examples of using @code{interactive}
449 @cindex @code{interactive}, examples of using
450
451 Here are some examples of @code{interactive}:
452
453 @example
454 @group
455 (defun foo1 () ; @r{@code{foo1} takes no arguments,}
456 (interactive) ; @r{just moves forward two words.}
457 (forward-word 2))
458 @result{} foo1
459 @end group
460
461 @group
462 (defun foo2 (n) ; @r{@code{foo2} takes one argument,}
463 (interactive "p") ; @r{which is the numeric prefix.}
464 (forward-word (* 2 n)))
465 @result{} foo2
466 @end group
467
468 @group
469 (defun foo3 (n) ; @r{@code{foo3} takes one argument,}
470 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
471 (forward-word (* 2 n)))
472 @result{} foo3
473 @end group
474
475 @group
476 (defun three-b (b1 b2 b3)
477 "Select three existing buffers.
478 Put them into three windows, selecting the last one."
479 @end group
480 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
481 (delete-other-windows)
482 (split-window (selected-window) 8)
483 (switch-to-buffer b1)
484 (other-window 1)
485 (split-window (selected-window) 8)
486 (switch-to-buffer b2)
487 (other-window 1)
488 (switch-to-buffer b3))
489 @result{} three-b
490 @group
491 (three-b "*scratch*" "declarations.texi" "*mail*")
492 @result{} nil
493 @end group
494 @end example
495
496 @node Interactive Call
497 @section Interactive Call
498 @cindex interactive call
499
500 After the command loop has translated a key sequence into a command it
501 invokes that command using the function @code{command-execute}. If the
502 command is a function, @code{command-execute} calls
503 @code{call-interactively}, which reads the arguments and calls the
504 command. You can also call these functions yourself.
505
506 @defun commandp object &optional for-call-interactively
507 Returns @code{t} if @var{object} is suitable for calling interactively;
508 that is, if @var{object} is a command. Otherwise, returns @code{nil}.
509
510 The interactively callable objects include strings and vectors (treated
511 as keyboard macros), lambda expressions that contain a top-level call to
512 @code{interactive}, byte-code function objects made from such lambda
513 expressions, autoload objects that are declared as interactive
514 (non-@code{nil} fourth argument to @code{autoload}), and some of the
515 primitive functions.
516
517 A symbol satisfies @code{commandp} if its function definition
518 satisfies @code{commandp}. Keys and keymaps are not commands.
519 Rather, they are used to look up commands (@pxref{Keymaps}).
520
521 If @var{for-call-interactively} is non-@code{nil}, then
522 @code{commandp} returns @code{t} only for objects that
523 @code{call-interactively} could call---thus, not for keyboard macros.
524
525 See @code{documentation} in @ref{Accessing Documentation}, for a
526 realistic example of using @code{commandp}.
527 @end defun
528
529 @defun call-interactively command &optional record-flag keys
530 This function calls the interactively callable function @var{command},
531 reading arguments according to its interactive calling specifications.
532 An error is signaled if @var{command} is not a function or if it cannot
533 be called interactively (i.e., is not a command). Note that keyboard
534 macros (strings and vectors) are not accepted, even though they are
535 considered commands, because they are not functions.
536
537 @cindex record command history
538 If @var{record-flag} is non-@code{nil}, then this command and its
539 arguments are unconditionally added to the list @code{command-history}.
540 Otherwise, the command is added only if it uses the minibuffer to read
541 an argument. @xref{Command History}.
542
543 The argument @var{keys}, if given, specifies the sequence of events to
544 supply if the command inquires which events were used to invoke it.
545 @end defun
546
547 @defun command-execute command &optional record-flag keys special
548 @cindex keyboard macro execution
549 This function executes @var{command}. The argument @var{command} must
550 satisfy the @code{commandp} predicate; i.e., it must be an interactively
551 callable function or a keyboard macro.
552
553 A string or vector as @var{command} is executed with
554 @code{execute-kbd-macro}. A function is passed to
555 @code{call-interactively}, along with the optional @var{record-flag}.
556
557 A symbol is handled by using its function definition in its place. A
558 symbol with an @code{autoload} definition counts as a command if it was
559 declared to stand for an interactively callable function. Such a
560 definition is handled by loading the specified library and then
561 rechecking the definition of the symbol.
562
563 The argument @var{keys}, if given, specifies the sequence of events to
564 supply if the command inquires which events were used to invoke it.
565
566 The argument @var{special}, if given, means to ignore the prefix
567 argument and not clear it. This is used for executing special events
568 (@pxref{Special Events}).
569 @end defun
570
571 @deffn Command execute-extended-command prefix-argument
572 @cindex read command name
573 This function reads a command name from the minibuffer using
574 @code{completing-read} (@pxref{Completion}). Then it uses
575 @code{command-execute} to call the specified command. Whatever that
576 command returns becomes the value of @code{execute-extended-command}.
577
578 @cindex execute with prefix argument
579 If the command asks for a prefix argument, it receives the value
580 @var{prefix-argument}. If @code{execute-extended-command} is called
581 interactively, the current raw prefix argument is used for
582 @var{prefix-argument}, and thus passed on to whatever command is run.
583
584 @c !!! Should this be @kindex?
585 @cindex @kbd{M-x}
586 @code{execute-extended-command} is the normal definition of @kbd{M-x},
587 so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
588 to take the prompt from the events used to invoke
589 @code{execute-extended-command}, but that is painful to implement.) A
590 description of the value of the prefix argument, if any, also becomes
591 part of the prompt.
592
593 @example
594 @group
595 (execute-extended-command 1)
596 ---------- Buffer: Minibuffer ----------
597 1 M-x forward-word RET
598 ---------- Buffer: Minibuffer ----------
599 @result{} t
600 @end group
601 @end example
602 @end deffn
603
604 @defun interactive-p
605 This function returns @code{t} if the containing function (the one whose
606 code includes the call to @code{interactive-p}) was called
607 interactively, with the function @code{call-interactively}. (It makes
608 no difference whether @code{call-interactively} was called from Lisp or
609 directly from the editor command loop.) If the containing function was
610 called by Lisp evaluation (or with @code{apply} or @code{funcall}), then
611 it was not called interactively.
612 @end defun
613
614 The most common use of @code{interactive-p} is for deciding whether to
615 print an informative message. As a special exception,
616 @code{interactive-p} returns @code{nil} whenever a keyboard macro is
617 being run. This is to suppress the informative messages and speed
618 execution of the macro.
619
620 For example:
621
622 @example
623 @group
624 (defun foo ()
625 (interactive)
626 (when (interactive-p)
627 (message "foo")))
628 @result{} foo
629 @end group
630
631 @group
632 (defun bar ()
633 (interactive)
634 (setq foobar (list (foo) (interactive-p))))
635 @result{} bar
636 @end group
637
638 @group
639 ;; @r{Type @kbd{M-x foo}.}
640 @print{} foo
641 @end group
642
643 @group
644 ;; @r{Type @kbd{M-x bar}.}
645 ;; @r{This does not print anything.}
646 @end group
647
648 @group
649 foobar
650 @result{} (nil t)
651 @end group
652 @end example
653
654 The other way to do this sort of job is to make the command take an
655 argument @code{print-message} which should be non-@code{nil} in an
656 interactive call, and use the @code{interactive} spec to make sure it is
657 non-@code{nil}. Here's how:
658
659 @example
660 (defun foo (&optional print-message)
661 (interactive "p")
662 (when print-message
663 (message "foo")))
664 @end example
665
666 @noindent
667 Defined in this way, the function does display the message when
668 called from a keyboard macro.
669
670 The numeric prefix argument, provided by @samp{p}, is never @code{nil}.
671
672 @node Command Loop Info
673 @comment node-name, next, previous, up
674 @section Information from the Command Loop
675
676 The editor command loop sets several Lisp variables to keep status
677 records for itself and for commands that are run.
678
679 @defvar last-command
680 This variable records the name of the previous command executed by the
681 command loop (the one before the current command). Normally the value
682 is a symbol with a function definition, but this is not guaranteed.
683
684 The value is copied from @code{this-command} when a command returns to
685 the command loop, except when the command has specified a prefix
686 argument for the following command.
687
688 This variable is always local to the current terminal and cannot be
689 buffer-local. @xref{Multiple Displays}.
690 @end defvar
691
692 @defvar real-last-command
693 This variable is set up by Emacs just like @code{last-command},
694 but never altered by Lisp programs.
695 @end defvar
696
697 @defvar this-command
698 @cindex current command
699 This variable records the name of the command now being executed by
700 the editor command loop. Like @code{last-command}, it is normally a symbol
701 with a function definition.
702
703 The command loop sets this variable just before running a command, and
704 copies its value into @code{last-command} when the command finishes
705 (unless the command specified a prefix argument for the following
706 command).
707
708 @cindex kill command repetition
709 Some commands set this variable during their execution, as a flag for
710 whatever command runs next. In particular, the functions for killing text
711 set @code{this-command} to @code{kill-region} so that any kill commands
712 immediately following will know to append the killed text to the
713 previous kill.
714 @end defvar
715
716 If you do not want a particular command to be recognized as the previous
717 command in the case where it got an error, you must code that command to
718 prevent this. One way is to set @code{this-command} to @code{t} at the
719 beginning of the command, and set @code{this-command} back to its proper
720 value at the end, like this:
721
722 @example
723 (defun foo (args@dots{})
724 (interactive @dots{})
725 (let ((old-this-command this-command))
726 (setq this-command t)
727 @r{@dots{}do the work@dots{}}
728 (setq this-command old-this-command)))
729 @end example
730
731 @noindent
732 We do not bind @code{this-command} with @code{let} because that would
733 restore the old value in case of error---a feature of @code{let} which
734 in this case does precisely what we want to avoid.
735
736 @defvar this-original-command
737 This has the same value as @code{this-command} except when command
738 remapping occurs (@pxref{Remapping Commands}). In that case,
739 @code{this-command} gives the command actually run (the result of
740 remapping), and @code{this-original-command} gives the command that
741 was specified to run but remapped into another command.
742 @end defvar
743
744 @defun this-command-keys
745 This function returns a string or vector containing the key sequence
746 that invoked the present command, plus any previous commands that
747 generated the prefix argument for this command. The value is a string
748 if all those events were characters. @xref{Input Events}.
749
750 @example
751 @group
752 (this-command-keys)
753 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
754 @result{} "^U^X^E"
755 @end group
756 @end example
757 @end defun
758
759 @defun this-command-keys-vector
760 Like @code{this-command-keys}, except that it always returns the events
761 in a vector, so you don't need to deal with the complexities of storing
762 input events in a string (@pxref{Strings of Events}).
763 @end defun
764
765 @tindex clear-this-command-keys
766 @defun clear-this-command-keys
767 This function empties out the table of events for
768 @code{this-command-keys} to return, and also empties the records that
769 the function @code{recent-keys} (@pxref{Recording Input}) will
770 subsequently return. This is useful after reading a password, to
771 prevent the password from echoing inadvertently as part of the next
772 command in certain cases.
773 @end defun
774
775 @defvar last-nonmenu-event
776 This variable holds the last input event read as part of a key sequence,
777 not counting events resulting from mouse menus.
778
779 One use of this variable is for telling @code{x-popup-menu} where to pop
780 up a menu. It is also used internally by @code{y-or-n-p}
781 (@pxref{Yes-or-No Queries}).
782 @end defvar
783
784 @defvar last-command-event
785 @defvarx last-command-char
786 This variable is set to the last input event that was read by the
787 command loop as part of a command. The principal use of this variable
788 is in @code{self-insert-command}, which uses it to decide which
789 character to insert.
790
791 @example
792 @group
793 last-command-event
794 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
795 @result{} 5
796 @end group
797 @end example
798
799 @noindent
800 The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
801
802 The alias @code{last-command-char} exists for compatibility with
803 Emacs version 18.
804 @end defvar
805
806 @c Emacs 19 feature
807 @defvar last-event-frame
808 This variable records which frame the last input event was directed to.
809 Usually this is the frame that was selected when the event was
810 generated, but if that frame has redirected input focus to another
811 frame, the value is the frame to which the event was redirected.
812 @xref{Input Focus}.
813 @end defvar
814
815 @node Adjusting Point
816 @section Adjusting Point After Commands
817
818 It is not easy to display a value of point in the middle of a sequence
819 of text that has the @code{display} or @code{composition} property. So
820 after a command finishes and returns to the command loop, if point is
821 within such a sequence, the command loop normally moves point to the
822 edge of the sequence.
823
824 A command can inhibit this feature by setting the variable
825 @code{disable-point-adjustment}:
826
827 @defvar disable-point-adjustment
828 @tindex disable-point-adjustment
829 If this variable is non-@code{nil} when a command returns to the command
830 loop, then the command loop does not check for text properties such as
831 @code{display} and @code{composition}, and does not move point out of
832 sequences that have these properties.
833
834 The command loop sets this variable to @code{nil} before each command,
835 so if a command sets it, the effect applies only to that command.
836 @end defvar
837
838 @defvar global-disable-point-adjustment
839 @tindex global-disable-point-adjustment
840 If you set this variable to a non-@code{nil} value, the feature of
841 moving point out of these sequences is completely turned off.
842 @end defvar
843
844 @node Input Events
845 @section Input Events
846 @cindex events
847 @cindex input events
848
849 The Emacs command loop reads a sequence of @dfn{input events} that
850 represent keyboard or mouse activity. The events for keyboard activity
851 are characters or symbols; mouse events are always lists. This section
852 describes the representation and meaning of input events in detail.
853
854 @defun eventp object
855 This function returns non-@code{nil} if @var{object} is an input event
856 or event type.
857
858 Note that any symbol might be used as an event or an event type.
859 @code{eventp} cannot distinguish whether a symbol is intended by Lisp
860 code to be used as an event. Instead, it distinguishes whether the
861 symbol has actually been used in an event that has been read as input in
862 the current Emacs session. If a symbol has not yet been so used,
863 @code{eventp} returns @code{nil}.
864 @end defun
865
866 @menu
867 * Keyboard Events:: Ordinary characters--keys with symbols on them.
868 * Function Keys:: Function keys--keys with names, not symbols.
869 * Mouse Events:: Overview of mouse events.
870 * Click Events:: Pushing and releasing a mouse button.
871 * Drag Events:: Moving the mouse before releasing the button.
872 * Button-Down Events:: A button was pushed and not yet released.
873 * Repeat Events:: Double and triple click (or drag, or down).
874 * Motion Events:: Just moving the mouse, not pushing a button.
875 * Focus Events:: Moving the mouse between frames.
876 * Misc Events:: Other events window systems can generate.
877 * Event Examples:: Examples of the lists for mouse events.
878 * Classifying Events:: Finding the modifier keys in an event symbol.
879 Event types.
880 * Accessing Events:: Functions to extract info from events.
881 * Strings of Events:: Special considerations for putting
882 keyboard character events in a string.
883 @end menu
884
885 @node Keyboard Events
886 @subsection Keyboard Events
887
888 There are two kinds of input you can get from the keyboard: ordinary
889 keys, and function keys. Ordinary keys correspond to characters; the
890 events they generate are represented in Lisp as characters. The event
891 type of a character event is the character itself (an integer); see
892 @ref{Classifying Events}.
893
894 @cindex modifier bits (of input character)
895 @cindex basic code (of input character)
896 An input character event consists of a @dfn{basic code} between 0 and
897 524287, plus any or all of these @dfn{modifier bits}:
898
899 @table @asis
900 @item meta
901 The
902 @tex
903 @math{2^{27}}
904 @end tex
905 @ifnottex
906 2**27
907 @end ifnottex
908 bit in the character code indicates a character
909 typed with the meta key held down.
910
911 @item control
912 The
913 @tex
914 @math{2^{26}}
915 @end tex
916 @ifnottex
917 2**26
918 @end ifnottex
919 bit in the character code indicates a non-@acronym{ASCII}
920 control character.
921
922 @sc{ascii} control characters such as @kbd{C-a} have special basic
923 codes of their own, so Emacs needs no special bit to indicate them.
924 Thus, the code for @kbd{C-a} is just 1.
925
926 But if you type a control combination not in @acronym{ASCII}, such as
927 @kbd{%} with the control key, the numeric value you get is the code
928 for @kbd{%} plus
929 @tex
930 @math{2^{26}}
931 @end tex
932 @ifnottex
933 2**26
934 @end ifnottex
935 (assuming the terminal supports non-@acronym{ASCII}
936 control characters).
937
938 @item shift
939 The
940 @tex
941 @math{2^{25}}
942 @end tex
943 @ifnottex
944 2**25
945 @end ifnottex
946 bit in the character code indicates an @acronym{ASCII} control
947 character typed with the shift key held down.
948
949 For letters, the basic code itself indicates upper versus lower case;
950 for digits and punctuation, the shift key selects an entirely different
951 character with a different basic code. In order to keep within the
952 @acronym{ASCII} character set whenever possible, Emacs avoids using the
953 @tex
954 @math{2^{25}}
955 @end tex
956 @ifnottex
957 2**25
958 @end ifnottex
959 bit for those characters.
960
961 However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
962 @kbd{C-a}, so Emacs uses the
963 @tex
964 @math{2^{25}}
965 @end tex
966 @ifnottex
967 2**25
968 @end ifnottex
969 bit in @kbd{C-A} and not in
970 @kbd{C-a}.
971
972 @item hyper
973 The
974 @tex
975 @math{2^{24}}
976 @end tex
977 @ifnottex
978 2**24
979 @end ifnottex
980 bit in the character code indicates a character
981 typed with the hyper key held down.
982
983 @item super
984 The
985 @tex
986 @math{2^{23}}
987 @end tex
988 @ifnottex
989 2**23
990 @end ifnottex
991 bit in the character code indicates a character
992 typed with the super key held down.
993
994 @item alt
995 The
996 @tex
997 @math{2^{22}}
998 @end tex
999 @ifnottex
1000 2**22
1001 @end ifnottex
1002 bit in the character code indicates a character typed with
1003 the alt key held down. (On some terminals, the key labeled @key{ALT}
1004 is actually the meta key.)
1005 @end table
1006
1007 It is best to avoid mentioning specific bit numbers in your program.
1008 To test the modifier bits of a character, use the function
1009 @code{event-modifiers} (@pxref{Classifying Events}). When making key
1010 bindings, you can use the read syntax for characters with modifier bits
1011 (@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1012 @code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1013 specify the characters (@pxref{Changing Key Bindings}). The function
1014 @code{event-convert-list} converts such a list into an event type
1015 (@pxref{Classifying Events}).
1016
1017 @node Function Keys
1018 @subsection Function Keys
1019
1020 @cindex function keys
1021 Most keyboards also have @dfn{function keys}---keys that have names or
1022 symbols that are not characters. Function keys are represented in Emacs
1023 Lisp as symbols; the symbol's name is the function key's label, in lower
1024 case. For example, pressing a key labeled @key{F1} places the symbol
1025 @code{f1} in the input stream.
1026
1027 The event type of a function key event is the event symbol itself.
1028 @xref{Classifying Events}.
1029
1030 Here are a few special cases in the symbol-naming convention for
1031 function keys:
1032
1033 @table @asis
1034 @item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1035 These keys correspond to common @acronym{ASCII} control characters that have
1036 special keys on most keyboards.
1037
1038 In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1039 terminal can distinguish between them, Emacs conveys the distinction to
1040 Lisp programs by representing the former as the integer 9, and the
1041 latter as the symbol @code{tab}.
1042
1043 Most of the time, it's not useful to distinguish the two. So normally
1044 @code{function-key-map} (@pxref{Translating Input}) is set up to map
1045 @code{tab} into 9. Thus, a key binding for character code 9 (the
1046 character @kbd{C-i}) also applies to @code{tab}. Likewise for the other
1047 symbols in this group. The function @code{read-char} likewise converts
1048 these events into characters.
1049
1050 In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1051 converts into the character code 127 (@key{DEL}), not into code 8
1052 (@key{BS}). This is what most users prefer.
1053
1054 @item @code{left}, @code{up}, @code{right}, @code{down}
1055 Cursor arrow keys
1056 @item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1057 Keypad keys (to the right of the regular keyboard).
1058 @item @code{kp-0}, @code{kp-1}, @dots{}
1059 Keypad keys with digits.
1060 @item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1061 Keypad PF keys.
1062 @item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1063 Keypad arrow keys. Emacs normally translates these into the
1064 corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1065 @item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1066 Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1067 normally translates these into the like-named non-keypad keys.
1068 @end table
1069
1070 You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1071 @key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1072 represent them is with prefixes in the symbol name:
1073
1074 @table @samp
1075 @item A-
1076 The alt modifier.
1077 @item C-
1078 The control modifier.
1079 @item H-
1080 The hyper modifier.
1081 @item M-
1082 The meta modifier.
1083 @item S-
1084 The shift modifier.
1085 @item s-
1086 The super modifier.
1087 @end table
1088
1089 Thus, the symbol for the key @key{F3} with @key{META} held down is
1090 @code{M-f3}. When you use more than one prefix, we recommend you
1091 write them in alphabetical order; but the order does not matter in
1092 arguments to the key-binding lookup and modification functions.
1093
1094 @node Mouse Events
1095 @subsection Mouse Events
1096
1097 Emacs supports four kinds of mouse events: click events, drag events,
1098 button-down events, and motion events. All mouse events are represented
1099 as lists. The @sc{car} of the list is the event type; this says which
1100 mouse button was involved, and which modifier keys were used with it.
1101 The event type can also distinguish double or triple button presses
1102 (@pxref{Repeat Events}). The rest of the list elements give position
1103 and time information.
1104
1105 For key lookup, only the event type matters: two events of the same type
1106 necessarily run the same command. The command can access the full
1107 values of these events using the @samp{e} interactive code.
1108 @xref{Interactive Codes}.
1109
1110 A key sequence that starts with a mouse event is read using the keymaps
1111 of the buffer in the window that the mouse was in, not the current
1112 buffer. This does not imply that clicking in a window selects that
1113 window or its buffer---that is entirely under the control of the command
1114 binding of the key sequence.
1115
1116 @node Click Events
1117 @subsection Click Events
1118 @cindex click event
1119 @cindex mouse click event
1120
1121 When the user presses a mouse button and releases it at the same
1122 location, that generates a @dfn{click} event. All mouse click event
1123 share the same format:
1124
1125 @example
1126 (@var{event-type} @var{position} @var{click-count})
1127 @end example
1128
1129 @table @asis
1130 @item @var{event-type}
1131 This is a symbol that indicates which mouse button was used. It is
1132 one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1133 buttons are numbered left to right.
1134
1135 You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1136 @samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1137 and super, just as you would with function keys.
1138
1139 This symbol also serves as the event type of the event. Key bindings
1140 describe events by their types; thus, if there is a key binding for
1141 @code{mouse-1}, that binding would apply to all events whose
1142 @var{event-type} is @code{mouse-1}.
1143
1144 @item @var{position}
1145 This is the position where the mouse click occurred. The actual
1146 format of @var{position} depends on what part of a window was clicked
1147 on. The various formats are described below.
1148
1149 @item @var{click-count}
1150 This is the number of rapid repeated presses so far of the same mouse
1151 button. @xref{Repeat Events}.
1152 @end table
1153
1154 For mouse click events in the text area, mode line, header line, or in
1155 the marginal areas, @var{position} has this form:
1156
1157 @example
1158 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1159 @var{object} @var{text-pos} (@var{col} . @var{row}) (@var{dx} . @var{dy}))
1160 @end example
1161
1162 @table @asis
1163 @item @var{window}
1164 This is the window in which the click occurred.
1165
1166 @item @var{pos-or-area}
1167 This is the buffer position of the character clicked on in the text
1168 area, or if clicked outside the text area, it is the window area in
1169 which the click occurred. It is one of the symbols @code{mode-line},
1170 @code{header-line}, @code{vertical-line}, @code{left-margin},
1171 @code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1172
1173 @item @var{x}, @var{y}
1174 These are the pixel-denominated coordinates of the click, relative to
1175 the top left corner of @var{window}, which is @code{(0 . 0)}.
1176 For the mode or header line, @var{y} does not have meaningful data.
1177 For the vertical line, @var{x} does not have meaningful data.
1178
1179 @item @var{timestamp}
1180 This is the time at which the event occurred, in milliseconds.
1181
1182 @item @var{object}
1183 This is the object on which the click occurred. It is either
1184 @code{nil} if there is no string property or image at the position
1185 clicked on, or it has the form (@var{string} . @var{string-pos}) when
1186 there is a string-type text property at the click position, or it is
1187 an image object as returned by @code{find-image} if click was in an image.
1188
1189 @item @var{string}
1190 This is the string on which the click occurred, including any
1191 properties.
1192
1193 @item @var{string-pos}
1194 This is the position in the string on which the click occurred,
1195 relevant if properties at the click need to be looked up.
1196
1197 @item @var{text-pos}
1198 For clicks on a marginal area or on a fringe, this is the buffer
1199 position of the first visible character in the corresponding line in
1200 the window. For other events, it is the current buffer position in
1201 the window.
1202
1203 @item @var{col}, @var{row}
1204 These are the actual coordinates of the glyph under the @var{x},
1205 @var{y} position, possibly padded with default character width
1206 glyphs if @var{x} is beyond the last glyph on the line.
1207
1208 @item @var{dx}, @var{dy}
1209 These are the pixel-denominated coordinates of the click, relative to
1210 the top left corner of @var{object}, which is @code{(0 . 0)}. If
1211 @var{object} is @code{nil}, the coordinates are relative to the top
1212 left corner of the character glyph clicked on.
1213 @end table
1214
1215 For mouse clicks on a scroll-bar, @var{position} has this form:
1216
1217 @example
1218 (@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1219 @end example
1220
1221 @table @asis
1222 @item @var{window}
1223 This is the window whose scroll-bar was clicked on.
1224
1225 @item @var{area}
1226 This is the scroll bar where the click occurred. It is one of the
1227 symbols @code{vertical-scroll-bar} or @code{horizontal-scroll-bar}.
1228
1229 @item @var{portion}
1230 This is the distance of the click from the top or left end of
1231 the scroll bar.
1232
1233 @item @var{whole}
1234 This is the length of the entire scroll bar.
1235
1236 @item @var{timestamp}
1237 This is the time at which the event occurred, in milliseconds.
1238
1239 @item @var{part}
1240 This is the part of the scroll-bar which was clicked on. It is one
1241 of the symbols @code{above-handle}, @code{handle}, @code{below-handle},
1242 @code{up}, @code{down}, @code{top}, @code{bottom}, and @code{end-scroll}.
1243 @end table
1244
1245 In one special case, @var{buffer-pos} is a list containing a symbol (one
1246 of the symbols listed above) instead of just the symbol. This happens
1247 after the imaginary prefix keys for the event are inserted into the
1248 input stream. @xref{Key Sequence Input}.
1249
1250 @node Drag Events
1251 @subsection Drag Events
1252 @cindex drag event
1253 @cindex mouse drag event
1254
1255 With Emacs, you can have a drag event without even changing your
1256 clothes. A @dfn{drag event} happens every time the user presses a mouse
1257 button and then moves the mouse to a different character position before
1258 releasing the button. Like all mouse events, drag events are
1259 represented in Lisp as lists. The lists record both the starting mouse
1260 position and the final position, like this:
1261
1262 @example
1263 (@var{event-type}
1264 (@var{window1} @var{buffer-pos1} (@var{x1} . @var{y1}) @var{timestamp1})
1265 (@var{window2} @var{buffer-pos2} (@var{x2} . @var{y2}) @var{timestamp2})
1266 @var{click-count})
1267 @end example
1268
1269 For a drag event, the name of the symbol @var{event-type} contains the
1270 prefix @samp{drag-}. For example, dragging the mouse with button 2 held
1271 down generates a @code{drag-mouse-2} event. The second and third
1272 elements of the event give the starting and ending position of the drag.
1273 Aside from that, the data have the same meanings as in a click event
1274 (@pxref{Click Events}). You can access the second element of any mouse
1275 event in the same way, with no need to distinguish drag events from
1276 others.
1277
1278 The @samp{drag-} prefix follows the modifier key prefixes such as
1279 @samp{C-} and @samp{M-}.
1280
1281 If @code{read-key-sequence} receives a drag event that has no key
1282 binding, and the corresponding click event does have a binding, it
1283 changes the drag event into a click event at the drag's starting
1284 position. This means that you don't have to distinguish between click
1285 and drag events unless you want to.
1286
1287 @node Button-Down Events
1288 @subsection Button-Down Events
1289 @cindex button-down event
1290
1291 Click and drag events happen when the user releases a mouse button.
1292 They cannot happen earlier, because there is no way to distinguish a
1293 click from a drag until the button is released.
1294
1295 If you want to take action as soon as a button is pressed, you need to
1296 handle @dfn{button-down} events.@footnote{Button-down is the
1297 conservative antithesis of drag.} These occur as soon as a button is
1298 pressed. They are represented by lists that look exactly like click
1299 events (@pxref{Click Events}), except that the @var{event-type} symbol
1300 name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1301 modifier key prefixes such as @samp{C-} and @samp{M-}.
1302
1303 The function @code{read-key-sequence} ignores any button-down events
1304 that don't have command bindings; therefore, the Emacs command loop
1305 ignores them too. This means that you need not worry about defining
1306 button-down events unless you want them to do something. The usual
1307 reason to define a button-down event is so that you can track mouse
1308 motion (by reading motion events) until the button is released.
1309 @xref{Motion Events}.
1310
1311 @node Repeat Events
1312 @subsection Repeat Events
1313 @cindex repeat events
1314 @cindex double-click events
1315 @cindex triple-click events
1316 @cindex mouse events, repeated
1317
1318 If you press the same mouse button more than once in quick succession
1319 without moving the mouse, Emacs generates special @dfn{repeat} mouse
1320 events for the second and subsequent presses.
1321
1322 The most common repeat events are @dfn{double-click} events. Emacs
1323 generates a double-click event when you click a button twice; the event
1324 happens when you release the button (as is normal for all click
1325 events).
1326
1327 The event type of a double-click event contains the prefix
1328 @samp{double-}. Thus, a double click on the second mouse button with
1329 @key{meta} held down comes to the Lisp program as
1330 @code{M-double-mouse-2}. If a double-click event has no binding, the
1331 binding of the corresponding ordinary click event is used to execute
1332 it. Thus, you need not pay attention to the double click feature
1333 unless you really want to.
1334
1335 When the user performs a double click, Emacs generates first an ordinary
1336 click event, and then a double-click event. Therefore, you must design
1337 the command binding of the double click event to assume that the
1338 single-click command has already run. It must produce the desired
1339 results of a double click, starting from the results of a single click.
1340
1341 This is convenient, if the meaning of a double click somehow ``builds
1342 on'' the meaning of a single click---which is recommended user interface
1343 design practice for double clicks.
1344
1345 If you click a button, then press it down again and start moving the
1346 mouse with the button held down, then you get a @dfn{double-drag} event
1347 when you ultimately release the button. Its event type contains
1348 @samp{double-drag} instead of just @samp{drag}. If a double-drag event
1349 has no binding, Emacs looks for an alternate binding as if the event
1350 were an ordinary drag.
1351
1352 Before the double-click or double-drag event, Emacs generates a
1353 @dfn{double-down} event when the user presses the button down for the
1354 second time. Its event type contains @samp{double-down} instead of just
1355 @samp{down}. If a double-down event has no binding, Emacs looks for an
1356 alternate binding as if the event were an ordinary button-down event.
1357 If it finds no binding that way either, the double-down event is
1358 ignored.
1359
1360 To summarize, when you click a button and then press it again right
1361 away, Emacs generates a down event and a click event for the first
1362 click, a double-down event when you press the button again, and finally
1363 either a double-click or a double-drag event.
1364
1365 If you click a button twice and then press it again, all in quick
1366 succession, Emacs generates a @dfn{triple-down} event, followed by
1367 either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1368 these events contain @samp{triple} instead of @samp{double}. If any
1369 triple event has no binding, Emacs uses the binding that it would use
1370 for the corresponding double event.
1371
1372 If you click a button three or more times and then press it again, the
1373 events for the presses beyond the third are all triple events. Emacs
1374 does not have separate event types for quadruple, quintuple, etc.@:
1375 events. However, you can look at the event list to find out precisely
1376 how many times the button was pressed.
1377
1378 @defun event-click-count event
1379 This function returns the number of consecutive button presses that led
1380 up to @var{event}. If @var{event} is a double-down, double-click or
1381 double-drag event, the value is 2. If @var{event} is a triple event,
1382 the value is 3 or greater. If @var{event} is an ordinary mouse event
1383 (not a repeat event), the value is 1.
1384 @end defun
1385
1386 @defvar double-click-fuzz
1387 To generate repeat events, successive mouse button presses must be at
1388 approximately the same screen position. The value of
1389 @code{double-click-fuzz} specifies the maximum number of pixels the
1390 mouse may be moved between two successive clicks to make a
1391 double-click.
1392 @end defvar
1393
1394 @defvar double-click-time
1395 To generate repeat events, the number of milliseconds between
1396 successive button presses must be less than the value of
1397 @code{double-click-time}. Setting @code{double-click-time} to
1398 @code{nil} disables multi-click detection entirely. Setting it to
1399 @code{t} removes the time limit; Emacs then detects multi-clicks by
1400 position only.
1401 @end defvar
1402
1403 @node Motion Events
1404 @subsection Motion Events
1405 @cindex motion event
1406 @cindex mouse motion events
1407
1408 Emacs sometimes generates @dfn{mouse motion} events to describe motion
1409 of the mouse without any button activity. Mouse motion events are
1410 represented by lists that look like this:
1411
1412 @example
1413 (mouse-movement (@var{window} @var{buffer-pos} (@var{x} . @var{y}) @var{timestamp}))
1414 @end example
1415
1416 The second element of the list describes the current position of the
1417 mouse, just as in a click event (@pxref{Click Events}).
1418
1419 The special form @code{track-mouse} enables generation of motion events
1420 within its body. Outside of @code{track-mouse} forms, Emacs does not
1421 generate events for mere motion of the mouse, and these events do not
1422 appear. @xref{Mouse Tracking}.
1423
1424 @node Focus Events
1425 @subsection Focus Events
1426 @cindex focus event
1427
1428 Window systems provide general ways for the user to control which window
1429 gets keyboard input. This choice of window is called the @dfn{focus}.
1430 When the user does something to switch between Emacs frames, that
1431 generates a @dfn{focus event}. The normal definition of a focus event,
1432 in the global keymap, is to select a new frame within Emacs, as the user
1433 would expect. @xref{Input Focus}.
1434
1435 Focus events are represented in Lisp as lists that look like this:
1436
1437 @example
1438 (switch-frame @var{new-frame})
1439 @end example
1440
1441 @noindent
1442 where @var{new-frame} is the frame switched to.
1443
1444 Most X window managers are set up so that just moving the mouse into a
1445 window is enough to set the focus there. Emacs appears to do this,
1446 because it changes the cursor to solid in the new frame. However, there
1447 is no need for the Lisp program to know about the focus change until
1448 some other kind of input arrives. So Emacs generates a focus event only
1449 when the user actually types a keyboard key or presses a mouse button in
1450 the new frame; just moving the mouse between frames does not generate a
1451 focus event.
1452
1453 A focus event in the middle of a key sequence would garble the
1454 sequence. So Emacs never generates a focus event in the middle of a key
1455 sequence. If the user changes focus in the middle of a key
1456 sequence---that is, after a prefix key---then Emacs reorders the events
1457 so that the focus event comes either before or after the multi-event key
1458 sequence, and not within it.
1459
1460 @node Misc Events
1461 @subsection Miscellaneous Window System Events
1462
1463 A few other event types represent occurrences within the window system.
1464
1465 @table @code
1466 @cindex @code{delete-frame} event
1467 @item (delete-frame (@var{frame}))
1468 This kind of event indicates that the user gave the window manager
1469 a command to delete a particular window, which happens to be an Emacs frame.
1470
1471 The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1472
1473 @cindex @code{iconify-frame} event
1474 @item (iconify-frame (@var{frame}))
1475 This kind of event indicates that the user iconified @var{frame} using
1476 the window manager. Its standard definition is @code{ignore}; since the
1477 frame has already been iconified, Emacs has no work to do. The purpose
1478 of this event type is so that you can keep track of such events if you
1479 want to.
1480
1481 @cindex @code{make-frame-visible} event
1482 @item (make-frame-visible (@var{frame}))
1483 This kind of event indicates that the user deiconified @var{frame} using
1484 the window manager. Its standard definition is @code{ignore}; since the
1485 frame has already been made visible, Emacs has no work to do.
1486
1487 @cindex @code{mouse-wheel} event
1488 @item (mouse-wheel @var{position} @var{delta})
1489 This kind of event is generated by moving a wheel on a mouse (such as
1490 the MS Intellimouse). Its effect is typically a kind of scroll or zoom.
1491
1492 The element @var{delta} describes the amount and direction of the wheel
1493 rotation. Its absolute value is the number of increments by which the
1494 wheel was rotated. A negative @var{delta} indicates that the wheel was
1495 rotated backwards, towards the user, and a positive @var{delta}
1496 indicates that the wheel was rotated forward, away from the user.
1497
1498 The element @var{position} is a list describing the position of the
1499 event, in the same format as used in a mouse-click event.
1500
1501 This kind of event is generated only on some kinds of systems.
1502
1503 @cindex @code{drag-n-drop} event
1504 @item (drag-n-drop @var{position} @var{files})
1505 This kind of event is generated when a group of files is
1506 selected in an application outside of Emacs, and then dragged and
1507 dropped onto an Emacs frame.
1508
1509 The element @var{position} is a list describing the position of the
1510 event, in the same format as used in a mouse-click event, and
1511 @var{files} is the list of file names that were dragged and dropped.
1512 The usual way to handle this event is by visiting these files.
1513
1514 This kind of event is generated, at present, only on some kinds of
1515 systems.
1516 @end table
1517
1518 If one of these events arrives in the middle of a key sequence---that
1519 is, after a prefix key---then Emacs reorders the events so that this
1520 event comes either before or after the multi-event key sequence, not
1521 within it.
1522
1523 @node Event Examples
1524 @subsection Event Examples
1525
1526 If the user presses and releases the left mouse button over the same
1527 location, that generates a sequence of events like this:
1528
1529 @smallexample
1530 (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1531 (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1532 @end smallexample
1533
1534 While holding the control key down, the user might hold down the
1535 second mouse button, and drag the mouse from one line to the next.
1536 That produces two events, as shown here:
1537
1538 @smallexample
1539 (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1540 (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1541 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1542 @end smallexample
1543
1544 While holding down the meta and shift keys, the user might press the
1545 second mouse button on the window's mode line, and then drag the mouse
1546 into another window. That produces a pair of events like these:
1547
1548 @smallexample
1549 (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1550 (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1551 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1552 -453816))
1553 @end smallexample
1554
1555 @node Classifying Events
1556 @subsection Classifying Events
1557 @cindex event type
1558
1559 Every event has an @dfn{event type}, which classifies the event for
1560 key binding purposes. For a keyboard event, the event type equals the
1561 event value; thus, the event type for a character is the character, and
1562 the event type for a function key symbol is the symbol itself. For
1563 events that are lists, the event type is the symbol in the @sc{car} of
1564 the list. Thus, the event type is always a symbol or a character.
1565
1566 Two events of the same type are equivalent where key bindings are
1567 concerned; thus, they always run the same command. That does not
1568 necessarily mean they do the same things, however, as some commands look
1569 at the whole event to decide what to do. For example, some commands use
1570 the location of a mouse event to decide where in the buffer to act.
1571
1572 Sometimes broader classifications of events are useful. For example,
1573 you might want to ask whether an event involved the @key{META} key,
1574 regardless of which other key or mouse button was used.
1575
1576 The functions @code{event-modifiers} and @code{event-basic-type} are
1577 provided to get such information conveniently.
1578
1579 @defun event-modifiers event
1580 This function returns a list of the modifiers that @var{event} has. The
1581 modifiers are symbols; they include @code{shift}, @code{control},
1582 @code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1583 the modifiers list of a mouse event symbol always contains one of
1584 @code{click}, @code{drag}, and @code{down}.
1585
1586 The argument @var{event} may be an entire event object, or just an event
1587 type.
1588
1589 Here are some examples:
1590
1591 @example
1592 (event-modifiers ?a)
1593 @result{} nil
1594 (event-modifiers ?\C-a)
1595 @result{} (control)
1596 (event-modifiers ?\C-%)
1597 @result{} (control)
1598 (event-modifiers ?\C-\S-a)
1599 @result{} (control shift)
1600 (event-modifiers 'f5)
1601 @result{} nil
1602 (event-modifiers 's-f5)
1603 @result{} (super)
1604 (event-modifiers 'M-S-f5)
1605 @result{} (meta shift)
1606 (event-modifiers 'mouse-1)
1607 @result{} (click)
1608 (event-modifiers 'down-mouse-1)
1609 @result{} (down)
1610 @end example
1611
1612 The modifiers list for a click event explicitly contains @code{click},
1613 but the event symbol name itself does not contain @samp{click}.
1614 @end defun
1615
1616 @defun event-basic-type event
1617 This function returns the key or mouse button that @var{event}
1618 describes, with all modifiers removed. For example:
1619
1620 @example
1621 (event-basic-type ?a)
1622 @result{} 97
1623 (event-basic-type ?A)
1624 @result{} 97
1625 (event-basic-type ?\C-a)
1626 @result{} 97
1627 (event-basic-type ?\C-\S-a)
1628 @result{} 97
1629 (event-basic-type 'f5)
1630 @result{} f5
1631 (event-basic-type 's-f5)
1632 @result{} f5
1633 (event-basic-type 'M-S-f5)
1634 @result{} f5
1635 (event-basic-type 'down-mouse-1)
1636 @result{} mouse-1
1637 @end example
1638 @end defun
1639
1640 @defun mouse-movement-p object
1641 This function returns non-@code{nil} if @var{object} is a mouse movement
1642 event.
1643 @end defun
1644
1645 @defun event-convert-list list
1646 This function converts a list of modifier names and a basic event type
1647 to an event type which specifies all of them. For example,
1648
1649 @example
1650 (event-convert-list '(control ?a))
1651 @result{} 1
1652 (event-convert-list '(control meta ?a))
1653 @result{} -134217727
1654 (event-convert-list '(control super f1))
1655 @result{} C-s-f1
1656 @end example
1657 @end defun
1658
1659 @node Accessing Events
1660 @subsection Accessing Events
1661 @cindex mouse events, accessing the data
1662 @cindex accessing data of mouse events
1663
1664 This section describes convenient functions for accessing the data in
1665 a mouse button or motion event.
1666
1667 These two functions return the starting or ending position of a
1668 mouse-button event, as a list of this form:
1669
1670 @example
1671 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1672 @var{object} @var{text-pos} (@var{col} . @var{row}) (@var{dx} . @var{dy}))
1673 @end example
1674
1675 @defun event-start event
1676 This returns the starting position of @var{event}.
1677
1678 If @var{event} is a click or button-down event, this returns the
1679 location of the event. If @var{event} is a drag event, this returns the
1680 drag's starting position.
1681 @end defun
1682
1683 @defun event-end event
1684 This returns the ending position of @var{event}.
1685
1686 If @var{event} is a drag event, this returns the position where the user
1687 released the mouse button. If @var{event} is a click or button-down
1688 event, the value is actually the starting position, which is the only
1689 position such events have.
1690 @end defun
1691
1692 @cindex mouse position list, accessing
1693 These seven functions take a position list as described above, and
1694 return various parts of it.
1695
1696 @defun posn-window position
1697 Return the window that @var{position} is in.
1698 @end defun
1699
1700 @defun posn-area position
1701 Return the window area recorded in @var{position}. It returns @code{nil}
1702 when the event occurred in the text area of the window; otherwise, it
1703 is a symbol identifying the area in which the the event occurred.
1704 @end defun
1705
1706 @defun posn-point position
1707 Return the buffer position in @var{position}. When the event occurred
1708 in the text area of the window, in a marginal area, or on a fringe,
1709 this is an integer specifying a buffer position. Otherwise, the value
1710 is undefined.
1711 @end defun
1712
1713 @defun posn-x-y position
1714 Return the pixel-based x and y coordinates in @var{position}, as a cons
1715 cell @code{(@var{x} . @var{y})}.
1716 @end defun
1717
1718 @defun posn-col-row position
1719 Return the row and column (in units of frame default characters) of
1720 @var{position}, as a cons cell @code{(@var{col} . @var{row})}. These
1721 are computed from the @var{x} and @var{y} values actually found in
1722 @var{position}.
1723 @end defun
1724
1725 @defun posn-actual-col-row position
1726 Return the actual row and column in @var{position}, as a cons cell
1727 @code{(@var{col} . @var{row})}. The values are the actual row number
1728 in the window, and the actual character number in that row. Return
1729 @code{nil} if @var{position} does not include the actual positions; in that
1730 case, @code{posn-col-row} can be used to get approximate values.
1731 @end defun
1732
1733 @defun posn-object position
1734 Return the object in @var{position}, either @code{nil}, a cons
1735 cell @code{(@var{string} . @var{string-pos})}, or an image
1736 @code{(image ...)}.
1737 @end defun
1738
1739 @defun posn-object-x-y position
1740 Return the pixel-based x and y coordinates relative to the upper left
1741 corner of the object in @var{position}, as a cons cell @code{(@var{dx} . @var{dy})}.
1742 @end defun
1743
1744 @cindex mouse event, timestamp
1745 @cindex timestamp of a mouse event
1746 @defun posn-timestamp
1747 Return the timestamp in @var{position}. This is the time at which the
1748 event occurred, in milliseconds.
1749 @end defun
1750
1751 These functions are useful for decoding scroll bar events.
1752
1753 @defun scroll-bar-event-ratio event
1754 This function returns the fractional vertical position of a scroll bar
1755 event within the scroll bar. The value is a cons cell
1756 @code{(@var{portion} . @var{whole})} containing two integers whose ratio
1757 is the fractional position.
1758 @end defun
1759
1760 @defun scroll-bar-scale ratio total
1761 This function multiplies (in effect) @var{ratio} by @var{total},
1762 rounding the result to an integer. The argument @var{ratio} is not a
1763 number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
1764 value returned by @code{scroll-bar-event-ratio}.
1765
1766 This function is handy for scaling a position on a scroll bar into a
1767 buffer position. Here's how to do that:
1768
1769 @example
1770 (+ (point-min)
1771 (scroll-bar-scale
1772 (posn-x-y (event-start event))
1773 (- (point-max) (point-min))))
1774 @end example
1775
1776 Recall that scroll bar events have two integers forming a ratio, in place
1777 of a pair of x and y coordinates.
1778 @end defun
1779
1780 @node Strings of Events
1781 @subsection Putting Keyboard Events in Strings
1782 @cindex keyboard events in strings
1783 @cindex strings with keyboard events
1784
1785 In most of the places where strings are used, we conceptualize the
1786 string as containing text characters---the same kind of characters found
1787 in buffers or files. Occasionally Lisp programs use strings that
1788 conceptually contain keyboard characters; for example, they may be key
1789 sequences or keyboard macro definitions. However, storing keyboard
1790 characters in a string is a complex matter, for reasons of historical
1791 compatibility, and it is not always possible.
1792
1793 We recommend that new programs avoid dealing with these complexities
1794 by not storing keyboard events in strings. Here is how to do that:
1795
1796 @itemize @bullet
1797 @item
1798 Use vectors instead of strings for key sequences, when you plan to use
1799 them for anything other than as arguments to @code{lookup-key} and
1800 @code{define-key}. For example, you can use
1801 @code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
1802 @code{this-command-keys-vector} instead of @code{this-command-keys}.
1803
1804 @item
1805 Use vectors to write key sequence constants containing meta characters,
1806 even when passing them directly to @code{define-key}.
1807
1808 @item
1809 When you have to look at the contents of a key sequence that might be a
1810 string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
1811 first, to convert it to a list.
1812 @end itemize
1813
1814 The complexities stem from the modifier bits that keyboard input
1815 characters can include. Aside from the Meta modifier, none of these
1816 modifier bits can be included in a string, and the Meta modifier is
1817 allowed only in special cases.
1818
1819 The earliest GNU Emacs versions represented meta characters as codes
1820 in the range of 128 to 255. At that time, the basic character codes
1821 ranged from 0 to 127, so all keyboard character codes did fit in a
1822 string. Many Lisp programs used @samp{\M-} in string constants to stand
1823 for meta characters, especially in arguments to @code{define-key} and
1824 similar functions, and key sequences and sequences of events were always
1825 represented as strings.
1826
1827 When we added support for larger basic character codes beyond 127, and
1828 additional modifier bits, we had to change the representation of meta
1829 characters. Now the flag that represents the Meta modifier in a
1830 character is
1831 @tex
1832 @math{2^{27}}
1833 @end tex
1834 @ifnottex
1835 2**27
1836 @end ifnottex
1837 and such numbers cannot be included in a string.
1838
1839 To support programs with @samp{\M-} in string constants, there are
1840 special rules for including certain meta characters in a string.
1841 Here are the rules for interpreting a string as a sequence of input
1842 characters:
1843
1844 @itemize @bullet
1845 @item
1846 If the keyboard character value is in the range of 0 to 127, it can go
1847 in the string unchanged.
1848
1849 @item
1850 The meta variants of those characters, with codes in the range of
1851 @tex
1852 @math{2^{27}}
1853 @end tex
1854 @ifnottex
1855 2**27
1856 @end ifnottex
1857 to
1858 @tex
1859 @math{2^{27} + 127},
1860 @end tex
1861 @ifnottex
1862 2**27+127,
1863 @end ifnottex
1864 can also go in the string, but you must change their
1865 numeric values. You must set the
1866 @tex
1867 @math{2^{7}}
1868 @end tex
1869 @ifnottex
1870 2**7
1871 @end ifnottex
1872 bit instead of the
1873 @tex
1874 @math{2^{27}}
1875 @end tex
1876 @ifnottex
1877 2**27
1878 @end ifnottex
1879 bit, resulting in a value between 128 and 255. Only a unibyte string
1880 can include these codes.
1881
1882 @item
1883 Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
1884
1885 @item
1886 Other keyboard character events cannot fit in a string. This includes
1887 keyboard events in the range of 128 to 255.
1888 @end itemize
1889
1890 Functions such as @code{read-key-sequence} that construct strings of
1891 keyboard input characters follow these rules: they construct vectors
1892 instead of strings, when the events won't fit in a string.
1893
1894 When you use the read syntax @samp{\M-} in a string, it produces a
1895 code in the range of 128 to 255---the same code that you get if you
1896 modify the corresponding keyboard event to put it in the string. Thus,
1897 meta events in strings work consistently regardless of how they get into
1898 the strings.
1899
1900 However, most programs would do well to avoid these issues by
1901 following the recommendations at the beginning of this section.
1902
1903 @node Reading Input
1904 @section Reading Input
1905
1906 The editor command loop reads key sequences using the function
1907 @code{read-key-sequence}, which uses @code{read-event}. These and other
1908 functions for event input are also available for use in Lisp programs.
1909 See also @code{momentary-string-display} in @ref{Temporary Displays},
1910 and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
1911 functions and variables for controlling terminal input modes and
1912 debugging terminal input. @xref{Translating Input}, for features you
1913 can use for translating or modifying input events while reading them.
1914
1915 For higher-level input facilities, see @ref{Minibuffers}.
1916
1917 @menu
1918 * Key Sequence Input:: How to read one key sequence.
1919 * Reading One Event:: How to read just one event.
1920 * Invoking the Input Method:: How reading an event uses the input method.
1921 * Quoted Character Input:: Asking the user to specify a character.
1922 * Event Input Misc:: How to reread or throw away input events.
1923 @end menu
1924
1925 @node Key Sequence Input
1926 @subsection Key Sequence Input
1927 @cindex key sequence input
1928
1929 The command loop reads input a key sequence at a time, by calling
1930 @code{read-key-sequence}. Lisp programs can also call this function;
1931 for example, @code{describe-key} uses it to read the key to describe.
1932
1933 @defun read-key-sequence prompt
1934 @cindex key sequence
1935 This function reads a key sequence and returns it as a string or
1936 vector. It keeps reading events until it has accumulated a complete key
1937 sequence; that is, enough to specify a non-prefix command using the
1938 currently active keymaps.
1939
1940 If the events are all characters and all can fit in a string, then
1941 @code{read-key-sequence} returns a string (@pxref{Strings of Events}).
1942 Otherwise, it returns a vector, since a vector can hold all kinds of
1943 events---characters, symbols, and lists. The elements of the string or
1944 vector are the events in the key sequence.
1945
1946 The argument @var{prompt} is either a string to be displayed in the echo
1947 area as a prompt, or @code{nil}, meaning not to display a prompt.
1948
1949 In the example below, the prompt @samp{?} is displayed in the echo area,
1950 and the user types @kbd{C-x C-f}.
1951
1952 @example
1953 (read-key-sequence "?")
1954
1955 @group
1956 ---------- Echo Area ----------
1957 ?@kbd{C-x C-f}
1958 ---------- Echo Area ----------
1959
1960 @result{} "^X^F"
1961 @end group
1962 @end example
1963
1964 The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
1965 typed while reading with this function works like any other character,
1966 and does not set @code{quit-flag}. @xref{Quitting}.
1967 @end defun
1968
1969 @defun read-key-sequence-vector prompt
1970 This is like @code{read-key-sequence} except that it always
1971 returns the key sequence as a vector, never as a string.
1972 @xref{Strings of Events}.
1973 @end defun
1974
1975 @cindex upper case key sequence
1976 @cindex downcasing in @code{lookup-key}
1977 If an input character is an upper-case letter and has no key binding,
1978 but its lower-case equivalent has one, then @code{read-key-sequence}
1979 converts the character to lower case. Note that @code{lookup-key} does
1980 not perform case conversion in this way.
1981
1982 The function @code{read-key-sequence} also transforms some mouse events.
1983 It converts unbound drag events into click events, and discards unbound
1984 button-down events entirely. It also reshuffles focus events and
1985 miscellaneous window events so that they never appear in a key sequence
1986 with any other events.
1987
1988 @cindex @code{header-line} prefix key
1989 @cindex @code{mode-line} prefix key
1990 @cindex @code{vertical-line} prefix key
1991 @cindex @code{horizontal-scroll-bar} prefix key
1992 @cindex @code{vertical-scroll-bar} prefix key
1993 @cindex @code{menu-bar} prefix key
1994 @cindex mouse events, in special parts of frame
1995 When mouse events occur in special parts of a window, such as a mode
1996 line or a scroll bar, the event type shows nothing special---it is the
1997 same symbol that would normally represent that combination of mouse
1998 button and modifier keys. The information about the window part is kept
1999 elsewhere in the event---in the coordinates. But
2000 @code{read-key-sequence} translates this information into imaginary
2001 ``prefix keys'', all of which are symbols: @code{header-line},
2002 @code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2003 @code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2004 meanings for mouse clicks in special window parts by defining key
2005 sequences using these imaginary prefix keys.
2006
2007 For example, if you call @code{read-key-sequence} and then click the
2008 mouse on the window's mode line, you get two events, like this:
2009
2010 @example
2011 (read-key-sequence "Click on the mode line: ")
2012 @result{} [mode-line
2013 (mouse-1
2014 (#<window 6 on NEWS> mode-line
2015 (40 . 63) 5959987))]
2016 @end example
2017
2018 @defvar num-input-keys
2019 @c Emacs 19 feature
2020 This variable's value is the number of key sequences processed so far in
2021 this Emacs session. This includes key sequences read from the terminal
2022 and key sequences read from keyboard macros being executed.
2023 @end defvar
2024
2025 @defvar num-nonmacro-input-events
2026 This variable holds the total number of input events received so far
2027 from the terminal---not counting those generated by keyboard macros.
2028 @end defvar
2029
2030 @node Reading One Event
2031 @subsection Reading One Event
2032 @cindex reading a single event
2033 @cindex event, reading only one
2034
2035 The lowest level functions for command input are those that read a
2036 single event.
2037
2038 @defun read-event &optional prompt inherit-input-method
2039 This function reads and returns the next event of command input, waiting
2040 if necessary until an event is available. Events can come directly from
2041 the user or from a keyboard macro.
2042
2043 If the optional argument @var{prompt} is non-@code{nil}, it should be a
2044 string to display in the echo area as a prompt. Otherwise,
2045 @code{read-event} does not display any message to indicate it is waiting
2046 for input; instead, it prompts by echoing: it displays descriptions of
2047 the events that led to or were read by the current command. @xref{The
2048 Echo Area}.
2049
2050 If @var{inherit-input-method} is non-@code{nil}, then the current input
2051 method (if any) is employed to make it possible to enter a
2052 non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2053 for reading this event.
2054
2055 If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2056 moves the cursor temporarily to the echo area, to the end of any message
2057 displayed there. Otherwise @code{read-event} does not move the cursor.
2058
2059 If @code{read-event} gets an event that is defined as a help character, in
2060 some cases @code{read-event} processes the event directly without
2061 returning. @xref{Help Functions}. Certain other events, called
2062 @dfn{special events}, are also processed directly within
2063 @code{read-event} (@pxref{Special Events}).
2064
2065 Here is what happens if you call @code{read-event} and then press the
2066 right-arrow function key:
2067
2068 @example
2069 @group
2070 (read-event)
2071 @result{} right
2072 @end group
2073 @end example
2074 @end defun
2075
2076 @defun read-char &optional prompt inherit-input-method
2077 This function reads and returns a character of command input. If the
2078 user generates an event which is not a character (i.e. a mouse click or
2079 function key event), @code{read-char} signals an error. The arguments
2080 work as in @code{read-event}.
2081
2082 In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2083 code 49). The second example shows a keyboard macro definition that
2084 calls @code{read-char} from the minibuffer using @code{eval-expression}.
2085 @code{read-char} reads the keyboard macro's very next character, which
2086 is @kbd{1}. Then @code{eval-expression} displays its return value in
2087 the echo area.
2088
2089 @example
2090 @group
2091 (read-char)
2092 @result{} 49
2093 @end group
2094
2095 @group
2096 ;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2097 (symbol-function 'foo)
2098 @result{} "^[:(read-char)^M1"
2099 @end group
2100 @group
2101 (execute-kbd-macro 'foo)
2102 @print{} 49
2103 @result{} nil
2104 @end group
2105 @end example
2106 @end defun
2107
2108 @defun read-char-exclusive &optional prompt inherit-input-method
2109 This function reads and returns a character of command input. If the
2110 user generates an event which is not a character,
2111 @code{read-char-exclusive} ignores it and reads another event, until it
2112 gets a character. The arguments work as in @code{read-event}.
2113 @end defun
2114
2115 @node Invoking the Input Method
2116 @subsection Invoking the Input Method
2117
2118 The event-reading functions invoke the current input method, if any
2119 (@pxref{Input Methods}). If the value of @code{input-method-function}
2120 is non-@code{nil}, it should be a function; when @code{read-event} reads
2121 a printing character (including @key{SPC}) with no modifier bits, it
2122 calls that function, passing the character as an argument.
2123
2124 @defvar input-method-function
2125 If this is non-@code{nil}, its value specifies the current input method
2126 function.
2127
2128 @strong{Warning:} don't bind this variable with @code{let}. It is often
2129 buffer-local, and if you bind it around reading input (which is exactly
2130 when you @emph{would} bind it), switching buffers asynchronously while
2131 Emacs is waiting will cause the value to be restored in the wrong
2132 buffer.
2133 @end defvar
2134
2135 The input method function should return a list of events which should
2136 be used as input. (If the list is @code{nil}, that means there is no
2137 input, so @code{read-event} waits for another event.) These events are
2138 processed before the events in @code{unread-command-events}
2139 (@pxref{Event Input Misc}). Events
2140 returned by the input method function are not passed to the input method
2141 function again, even if they are printing characters with no modifier
2142 bits.
2143
2144 If the input method function calls @code{read-event} or
2145 @code{read-key-sequence}, it should bind @code{input-method-function} to
2146 @code{nil} first, to prevent recursion.
2147
2148 The input method function is not called when reading the second and
2149 subsequent events of a key sequence. Thus, these characters are not
2150 subject to input method processing. The input method function should
2151 test the values of @code{overriding-local-map} and
2152 @code{overriding-terminal-local-map}; if either of these variables is
2153 non-@code{nil}, the input method should put its argument into a list and
2154 return that list with no further processing.
2155
2156 @node Quoted Character Input
2157 @subsection Quoted Character Input
2158 @cindex quoted character input
2159
2160 You can use the function @code{read-quoted-char} to ask the user to
2161 specify a character, and allow the user to specify a control or meta
2162 character conveniently, either literally or as an octal character code.
2163 The command @code{quoted-insert} uses this function.
2164
2165 @defun read-quoted-char &optional prompt
2166 @cindex octal character input
2167 @cindex control characters, reading
2168 @cindex nonprinting characters, reading
2169 This function is like @code{read-char}, except that if the first
2170 character read is an octal digit (0-7), it reads any number of octal
2171 digits (but stopping if a non-octal digit is found), and returns the
2172 character represented by that numeric character code.
2173
2174 Quitting is suppressed when the first character is read, so that the
2175 user can enter a @kbd{C-g}. @xref{Quitting}.
2176
2177 If @var{prompt} is supplied, it specifies a string for prompting the
2178 user. The prompt string is always displayed in the echo area, followed
2179 by a single @samp{-}.
2180
2181 In the following example, the user types in the octal number 177 (which
2182 is 127 in decimal).
2183
2184 @example
2185 (read-quoted-char "What character")
2186
2187 @group
2188 ---------- Echo Area ----------
2189 What character-@kbd{177}
2190 ---------- Echo Area ----------
2191
2192 @result{} 127
2193 @end group
2194 @end example
2195 @end defun
2196
2197 @need 2000
2198 @node Event Input Misc
2199 @subsection Miscellaneous Event Input Features
2200
2201 This section describes how to ``peek ahead'' at events without using
2202 them up, how to check for pending input, and how to discard pending
2203 input. See also the function @code{read-passwd} (@pxref{Reading a
2204 Password}).
2205
2206 @defvar unread-command-events
2207 @cindex next input
2208 @cindex peeking at input
2209 This variable holds a list of events waiting to be read as command
2210 input. The events are used in the order they appear in the list, and
2211 removed one by one as they are used.
2212
2213 The variable is needed because in some cases a function reads an event
2214 and then decides not to use it. Storing the event in this variable
2215 causes it to be processed normally, by the command loop or by the
2216 functions to read command input.
2217
2218 @cindex prefix argument unreading
2219 For example, the function that implements numeric prefix arguments reads
2220 any number of digits. When it finds a non-digit event, it must unread
2221 the event so that it can be read normally by the command loop.
2222 Likewise, incremental search uses this feature to unread events with no
2223 special meaning in a search, because these events should exit the search
2224 and then execute normally.
2225
2226 The reliable and easy way to extract events from a key sequence so as to
2227 put them in @code{unread-command-events} is to use
2228 @code{listify-key-sequence} (@pxref{Strings of Events}).
2229
2230 Normally you add events to the front of this list, so that the events
2231 most recently unread will be reread first.
2232 @end defvar
2233
2234 @defun listify-key-sequence key
2235 This function converts the string or vector @var{key} to a list of
2236 individual events, which you can put in @code{unread-command-events}.
2237 @end defun
2238
2239 @defvar unread-command-char
2240 This variable holds a character to be read as command input.
2241 A value of -1 means ``empty''.
2242
2243 This variable is mostly obsolete now that you can use
2244 @code{unread-command-events} instead; it exists only to support programs
2245 written for Emacs versions 18 and earlier.
2246 @end defvar
2247
2248 @defun input-pending-p
2249 @cindex waiting for command key input
2250 This function determines whether any command input is currently
2251 available to be read. It returns immediately, with value @code{t} if
2252 there is available input, @code{nil} otherwise. On rare occasions it
2253 may return @code{t} when no input is available.
2254 @end defun
2255
2256 @defvar last-input-event
2257 @defvarx last-input-char
2258 This variable records the last terminal input event read, whether
2259 as part of a command or explicitly by a Lisp program.
2260
2261 In the example below, the Lisp program reads the character @kbd{1},
2262 @acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2263 while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2264 this expression) remains the value of @code{last-command-event}.
2265
2266 @example
2267 @group
2268 (progn (print (read-char))
2269 (print last-command-event)
2270 last-input-event)
2271 @print{} 49
2272 @print{} 5
2273 @result{} 49
2274 @end group
2275 @end example
2276
2277 The alias @code{last-input-char} exists for compatibility with
2278 Emacs version 18.
2279 @end defvar
2280
2281 @defun discard-input
2282 @cindex flush input
2283 @cindex discard input
2284 @cindex terminate keyboard macro
2285 This function discards the contents of the terminal input buffer and
2286 cancels any keyboard macro that might be in the process of definition.
2287 It returns @code{nil}.
2288
2289 In the following example, the user may type a number of characters right
2290 after starting the evaluation of the form. After the @code{sleep-for}
2291 finishes sleeping, @code{discard-input} discards any characters typed
2292 during the sleep.
2293
2294 @example
2295 (progn (sleep-for 2)
2296 (discard-input))
2297 @result{} nil
2298 @end example
2299 @end defun
2300
2301 @node Special Events
2302 @section Special Events
2303
2304 @cindex special events
2305 Special events are handled at a very low level---as soon as they are
2306 read. The @code{read-event} function processes these events itself, and
2307 never returns them.
2308
2309 Events that are handled in this way do not echo, they are never grouped
2310 into key sequences, and they never appear in the value of
2311 @code{last-command-event} or @code{(this-command-keys)}. They do not
2312 discard a numeric argument, they cannot be unread with
2313 @code{unread-command-events}, they may not appear in a keyboard macro,
2314 and they are not recorded in a keyboard macro while you are defining
2315 one.
2316
2317 These events do, however, appear in @code{last-input-event} immediately
2318 after they are read, and this is the way for the event's definition to
2319 find the actual event.
2320
2321 The events types @code{iconify-frame}, @code{make-frame-visible} and
2322 @code{delete-frame} are normally handled in this way. The keymap which
2323 defines how to handle special events---and which events are special---is
2324 in the variable @code{special-event-map} (@pxref{Active Keymaps}).
2325
2326 @node Waiting
2327 @section Waiting for Elapsed Time or Input
2328 @cindex pausing
2329 @cindex waiting
2330
2331 The wait functions are designed to wait for a certain amount of time
2332 to pass or until there is input. For example, you may wish to pause in
2333 the middle of a computation to allow the user time to view the display.
2334 @code{sit-for} pauses and updates the screen, and returns immediately if
2335 input comes in, while @code{sleep-for} pauses without updating the
2336 screen.
2337
2338 @defun sit-for seconds &optional nodisp
2339 This function performs redisplay (provided there is no pending input
2340 from the user), then waits @var{seconds} seconds, or until input is
2341 available. The value is @code{t} if @code{sit-for} waited the full
2342 time with no input arriving (see @code{input-pending-p} in @ref{Event
2343 Input Misc}). Otherwise, the value is @code{nil}.
2344
2345 The argument @var{seconds} need not be an integer. If it is a floating
2346 point number, @code{sit-for} waits for a fractional number of seconds.
2347 Some systems support only a whole number of seconds; on these systems,
2348 @var{seconds} is rounded down.
2349
2350 The expression @code{(sit-for 0)} is a convenient way to request a
2351 redisplay, without any delay. @xref{Forcing Redisplay}.
2352
2353 If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2354 redisplay, but it still returns as soon as input is available (or when
2355 the timeout elapses).
2356
2357 Iconifying or deiconifying a frame makes @code{sit-for} return, because
2358 that generates an event. @xref{Misc Events}.
2359
2360 The usual purpose of @code{sit-for} is to give the user time to read
2361 text that you display.
2362
2363 It is also possible to call @code{sit-for} with three arguments,
2364 as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2365 but that is considered obsolete.
2366 @end defun
2367
2368 @defun sleep-for seconds &optional millisec
2369 This function simply pauses for @var{seconds} seconds without updating
2370 the display. It pays no attention to available input. It returns
2371 @code{nil}.
2372
2373 The argument @var{seconds} need not be an integer. If it is a floating
2374 point number, @code{sleep-for} waits for a fractional number of seconds.
2375 Some systems support only a whole number of seconds; on these systems,
2376 @var{seconds} is rounded down.
2377
2378 The optional argument @var{millisec} specifies an additional waiting
2379 period measured in milliseconds. This adds to the period specified by
2380 @var{seconds}. If the system doesn't support waiting fractions of a
2381 second, you get an error if you specify nonzero @var{millisec}.
2382
2383 Use @code{sleep-for} when you wish to guarantee a delay.
2384 @end defun
2385
2386 @xref{Time of Day}, for functions to get the current time.
2387
2388 @node Quitting
2389 @section Quitting
2390 @cindex @kbd{C-g}
2391 @cindex quitting
2392 @cindex interrupt Lisp functions
2393
2394 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2395 @dfn{quit} whatever it is doing. This means that control returns to the
2396 innermost active command loop.
2397
2398 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2399 does not cause a quit; it acts as an ordinary input character. In the
2400 simplest case, you cannot tell the difference, because @kbd{C-g}
2401 normally runs the command @code{keyboard-quit}, whose effect is to quit.
2402 However, when @kbd{C-g} follows a prefix key, they combine to form an
2403 undefined key. The effect is to cancel the prefix key as well as any
2404 prefix argument.
2405
2406 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2407 of the minibuffer. This means, in effect, that it exits the minibuffer
2408 and then quits. (Simply quitting would return to the command loop
2409 @emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2410 directly when the command reader is reading input is so that its meaning
2411 can be redefined in the minibuffer in this way. @kbd{C-g} following a
2412 prefix key is not redefined in the minibuffer, and it has its normal
2413 effect of canceling the prefix key and prefix argument. This too
2414 would not be possible if @kbd{C-g} always quit directly.
2415
2416 When @kbd{C-g} does directly quit, it does so by setting the variable
2417 @code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2418 times and quits if it is not @code{nil}. Setting @code{quit-flag}
2419 non-@code{nil} in any way thus causes a quit.
2420
2421 At the level of C code, quitting cannot happen just anywhere; only at the
2422 special places that check @code{quit-flag}. The reason for this is
2423 that quitting at other places might leave an inconsistency in Emacs's
2424 internal state. Because quitting is delayed until a safe place, quitting
2425 cannot make Emacs crash.
2426
2427 Certain functions such as @code{read-key-sequence} or
2428 @code{read-quoted-char} prevent quitting entirely even though they wait
2429 for input. Instead of quitting, @kbd{C-g} serves as the requested
2430 input. In the case of @code{read-key-sequence}, this serves to bring
2431 about the special behavior of @kbd{C-g} in the command loop. In the
2432 case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2433 to quote a @kbd{C-g}.
2434
2435 @cindex prevent quitting
2436 You can prevent quitting for a portion of a Lisp function by binding
2437 the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2438 although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2439 usual result of this---a quit---is prevented. Eventually,
2440 @code{inhibit-quit} will become @code{nil} again, such as when its
2441 binding is unwound at the end of a @code{let} form. At that time, if
2442 @code{quit-flag} is still non-@code{nil}, the requested quit happens
2443 immediately. This behavior is ideal when you wish to make sure that
2444 quitting does not happen within a ``critical section'' of the program.
2445
2446 @cindex @code{read-quoted-char} quitting
2447 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
2448 handled in a special way that does not involve quitting. This is done
2449 by reading the input with @code{inhibit-quit} bound to @code{t}, and
2450 setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2451 becomes @code{nil} again. This excerpt from the definition of
2452 @code{read-quoted-char} shows how this is done; it also shows that
2453 normal quitting is permitted after the first character of input.
2454
2455 @example
2456 (defun read-quoted-char (&optional prompt)
2457 "@dots{}@var{documentation}@dots{}"
2458 (let ((message-log-max nil) done (first t) (code 0) char)
2459 (while (not done)
2460 (let ((inhibit-quit first)
2461 @dots{})
2462 (and prompt (message "%s-" prompt))
2463 (setq char (read-event))
2464 (if inhibit-quit (setq quit-flag nil)))
2465 @r{@dots{}set the variable @code{code}@dots{}})
2466 code))
2467 @end example
2468
2469 @defvar quit-flag
2470 If this variable is non-@code{nil}, then Emacs quits immediately, unless
2471 @code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
2472 @code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2473 @end defvar
2474
2475 @defvar inhibit-quit
2476 This variable determines whether Emacs should quit when @code{quit-flag}
2477 is set to a value other than @code{nil}. If @code{inhibit-quit} is
2478 non-@code{nil}, then @code{quit-flag} has no special effect.
2479 @end defvar
2480
2481 @deffn Command keyboard-quit
2482 This function signals the @code{quit} condition with @code{(signal 'quit
2483 nil)}. This is the same thing that quitting does. (See @code{signal}
2484 in @ref{Errors}.)
2485 @end deffn
2486
2487 You can specify a character other than @kbd{C-g} to use for quitting.
2488 See the function @code{set-input-mode} in @ref{Terminal Input}.
2489
2490 @node Prefix Command Arguments
2491 @section Prefix Command Arguments
2492 @cindex prefix argument
2493 @cindex raw prefix argument
2494 @cindex numeric prefix argument
2495
2496 Most Emacs commands can use a @dfn{prefix argument}, a number
2497 specified before the command itself. (Don't confuse prefix arguments
2498 with prefix keys.) The prefix argument is at all times represented by a
2499 value, which may be @code{nil}, meaning there is currently no prefix
2500 argument. Each command may use the prefix argument or ignore it.
2501
2502 There are two representations of the prefix argument: @dfn{raw} and
2503 @dfn{numeric}. The editor command loop uses the raw representation
2504 internally, and so do the Lisp variables that store the information, but
2505 commands can request either representation.
2506
2507 Here are the possible values of a raw prefix argument:
2508
2509 @itemize @bullet
2510 @item
2511 @code{nil}, meaning there is no prefix argument. Its numeric value is
2512 1, but numerous commands make a distinction between @code{nil} and the
2513 integer 1.
2514
2515 @item
2516 An integer, which stands for itself.
2517
2518 @item
2519 A list of one element, which is an integer. This form of prefix
2520 argument results from one or a succession of @kbd{C-u}'s with no
2521 digits. The numeric value is the integer in the list, but some
2522 commands make a distinction between such a list and an integer alone.
2523
2524 @item
2525 The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
2526 typed, without following digits. The equivalent numeric value is
2527 @minus{}1, but some commands make a distinction between the integer
2528 @minus{}1 and the symbol @code{-}.
2529 @end itemize
2530
2531 We illustrate these possibilities by calling the following function with
2532 various prefixes:
2533
2534 @example
2535 @group
2536 (defun display-prefix (arg)
2537 "Display the value of the raw prefix arg."
2538 (interactive "P")
2539 (message "%s" arg))
2540 @end group
2541 @end example
2542
2543 @noindent
2544 Here are the results of calling @code{display-prefix} with various
2545 raw prefix arguments:
2546
2547 @example
2548 M-x display-prefix @print{} nil
2549
2550 C-u M-x display-prefix @print{} (4)
2551
2552 C-u C-u M-x display-prefix @print{} (16)
2553
2554 C-u 3 M-x display-prefix @print{} 3
2555
2556 M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
2557
2558 C-u - M-x display-prefix @print{} -
2559
2560 M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
2561
2562 C-u - 7 M-x display-prefix @print{} -7
2563
2564 M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
2565 @end example
2566
2567 Emacs uses two variables to store the prefix argument:
2568 @code{prefix-arg} and @code{current-prefix-arg}. Commands such as
2569 @code{universal-argument} that set up prefix arguments for other
2570 commands store them in @code{prefix-arg}. In contrast,
2571 @code{current-prefix-arg} conveys the prefix argument to the current
2572 command, so setting it has no effect on the prefix arguments for future
2573 commands.
2574
2575 Normally, commands specify which representation to use for the prefix
2576 argument, either numeric or raw, in the @code{interactive} declaration.
2577 (@xref{Using Interactive}.) Alternatively, functions may look at the
2578 value of the prefix argument directly in the variable
2579 @code{current-prefix-arg}, but this is less clean.
2580
2581 @defun prefix-numeric-value arg
2582 This function returns the numeric meaning of a valid raw prefix argument
2583 value, @var{arg}. The argument may be a symbol, a number, or a list.
2584 If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
2585 value @minus{}1 is returned; if it is a number, that number is returned;
2586 if it is a list, the @sc{car} of that list (which should be a number) is
2587 returned.
2588 @end defun
2589
2590 @defvar current-prefix-arg
2591 This variable holds the raw prefix argument for the @emph{current}
2592 command. Commands may examine it directly, but the usual method for
2593 accessing it is with @code{(interactive "P")}.
2594 @end defvar
2595
2596 @defvar prefix-arg
2597 The value of this variable is the raw prefix argument for the
2598 @emph{next} editing command. Commands such as @code{universal-argument}
2599 that specify prefix arguments for the following command work by setting
2600 this variable.
2601 @end defvar
2602
2603 @defvar last-prefix-arg
2604 The raw prefix argument value used by the previous command.
2605 @end defvar
2606
2607 The following commands exist to set up prefix arguments for the
2608 following command. Do not call them for any other reason.
2609
2610 @deffn Command universal-argument
2611 This command reads input and specifies a prefix argument for the
2612 following command. Don't call this command yourself unless you know
2613 what you are doing.
2614 @end deffn
2615
2616 @deffn Command digit-argument arg
2617 This command adds to the prefix argument for the following command. The
2618 argument @var{arg} is the raw prefix argument as it was before this
2619 command; it is used to compute the updated prefix argument. Don't call
2620 this command yourself unless you know what you are doing.
2621 @end deffn
2622
2623 @deffn Command negative-argument arg
2624 This command adds to the numeric argument for the next command. The
2625 argument @var{arg} is the raw prefix argument as it was before this
2626 command; its value is negated to form the new prefix argument. Don't
2627 call this command yourself unless you know what you are doing.
2628 @end deffn
2629
2630 @node Recursive Editing
2631 @section Recursive Editing
2632 @cindex recursive command loop
2633 @cindex recursive editing level
2634 @cindex command loop, recursive
2635
2636 The Emacs command loop is entered automatically when Emacs starts up.
2637 This top-level invocation of the command loop never exits; it keeps
2638 running as long as Emacs does. Lisp programs can also invoke the
2639 command loop. Since this makes more than one activation of the command
2640 loop, we call it @dfn{recursive editing}. A recursive editing level has
2641 the effect of suspending whatever command invoked it and permitting the
2642 user to do arbitrary editing before resuming that command.
2643
2644 The commands available during recursive editing are the same ones
2645 available in the top-level editing loop and defined in the keymaps.
2646 Only a few special commands exit the recursive editing level; the others
2647 return to the recursive editing level when they finish. (The special
2648 commands for exiting are always available, but they do nothing when
2649 recursive editing is not in progress.)
2650
2651 All command loops, including recursive ones, set up all-purpose error
2652 handlers so that an error in a command run from the command loop will
2653 not exit the loop.
2654
2655 @cindex minibuffer input
2656 Minibuffer input is a special kind of recursive editing. It has a few
2657 special wrinkles, such as enabling display of the minibuffer and the
2658 minibuffer window, but fewer than you might suppose. Certain keys
2659 behave differently in the minibuffer, but that is only because of the
2660 minibuffer's local map; if you switch windows, you get the usual Emacs
2661 commands.
2662
2663 @cindex @code{throw} example
2664 @kindex exit
2665 @cindex exit recursive editing
2666 @cindex aborting
2667 To invoke a recursive editing level, call the function
2668 @code{recursive-edit}. This function contains the command loop; it also
2669 contains a call to @code{catch} with tag @code{exit}, which makes it
2670 possible to exit the recursive editing level by throwing to @code{exit}
2671 (@pxref{Catch and Throw}). If you throw a value other than @code{t},
2672 then @code{recursive-edit} returns normally to the function that called
2673 it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
2674 Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
2675 control returns to the command loop one level up. This is called
2676 @dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
2677
2678 Most applications should not use recursive editing, except as part of
2679 using the minibuffer. Usually it is more convenient for the user if you
2680 change the major mode of the current buffer temporarily to a special
2681 major mode, which should have a command to go back to the previous mode.
2682 (The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
2683 give the user different text to edit ``recursively'', create and select
2684 a new buffer in a special mode. In this mode, define a command to
2685 complete the processing and go back to the previous buffer. (The
2686 @kbd{m} command in Rmail does this.)
2687
2688 Recursive edits are useful in debugging. You can insert a call to
2689 @code{debug} into a function definition as a sort of breakpoint, so that
2690 you can look around when the function gets there. @code{debug} invokes
2691 a recursive edit but also provides the other features of the debugger.
2692
2693 Recursive editing levels are also used when you type @kbd{C-r} in
2694 @code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
2695
2696 @defun recursive-edit
2697 @cindex suspend evaluation
2698 This function invokes the editor command loop. It is called
2699 automatically by the initialization of Emacs, to let the user begin
2700 editing. When called from a Lisp program, it enters a recursive editing
2701 level.
2702
2703 In the following example, the function @code{simple-rec} first
2704 advances point one word, then enters a recursive edit, printing out a
2705 message in the echo area. The user can then do any editing desired, and
2706 then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
2707
2708 @example
2709 (defun simple-rec ()
2710 (forward-word 1)
2711 (message "Recursive edit in progress")
2712 (recursive-edit)
2713 (forward-word 1))
2714 @result{} simple-rec
2715 (simple-rec)
2716 @result{} nil
2717 @end example
2718 @end defun
2719
2720 @deffn Command exit-recursive-edit
2721 This function exits from the innermost recursive edit (including
2722 minibuffer input). Its definition is effectively @code{(throw 'exit
2723 nil)}.
2724 @end deffn
2725
2726 @deffn Command abort-recursive-edit
2727 This function aborts the command that requested the innermost recursive
2728 edit (including minibuffer input), by signaling @code{quit}
2729 after exiting the recursive edit. Its definition is effectively
2730 @code{(throw 'exit t)}. @xref{Quitting}.
2731 @end deffn
2732
2733 @deffn Command top-level
2734 This function exits all recursive editing levels; it does not return a
2735 value, as it jumps completely out of any computation directly back to
2736 the main command loop.
2737 @end deffn
2738
2739 @defun recursion-depth
2740 This function returns the current depth of recursive edits. When no
2741 recursive edit is active, it returns 0.
2742 @end defun
2743
2744 @node Disabling Commands
2745 @section Disabling Commands
2746 @cindex disabled command
2747
2748 @dfn{Disabling a command} marks the command as requiring user
2749 confirmation before it can be executed. Disabling is used for commands
2750 which might be confusing to beginning users, to prevent them from using
2751 the commands by accident.
2752
2753 @kindex disabled
2754 The low-level mechanism for disabling a command is to put a
2755 non-@code{nil} @code{disabled} property on the Lisp symbol for the
2756 command. These properties are normally set up by the user's
2757 init file (@pxref{Init File}) with Lisp expressions such as this:
2758
2759 @example
2760 (put 'upcase-region 'disabled t)
2761 @end example
2762
2763 @noindent
2764 For a few commands, these properties are present by default (you can
2765 remove them in your init file if you wish).
2766
2767 If the value of the @code{disabled} property is a string, the message
2768 saying the command is disabled includes that string. For example:
2769
2770 @example
2771 (put 'delete-region 'disabled
2772 "Text deleted this way cannot be yanked back!\n")
2773 @end example
2774
2775 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
2776 what happens when a disabled command is invoked interactively.
2777 Disabling a command has no effect on calling it as a function from Lisp
2778 programs.
2779
2780 @deffn Command enable-command command
2781 Allow @var{command} to be executed without special confirmation from now
2782 on, and (if the user confirms) alter the user's init file (@pxref{Init
2783 File}) so that this will apply to future sessions.
2784 @end deffn
2785
2786 @deffn Command disable-command command
2787 Require special confirmation to execute @var{command} from now on, and
2788 (if the user confirms) alter the user's init file so that this
2789 will apply to future sessions.
2790 @end deffn
2791
2792 @defvar disabled-command-hook
2793 When the user invokes a disabled command interactively, this normal hook
2794 is run instead of the disabled command. The hook functions can use
2795 @code{this-command-keys} to determine what the user typed to run the
2796 command, and thus find the command itself. @xref{Hooks}.
2797
2798 By default, @code{disabled-command-hook} contains a function that asks
2799 the user whether to proceed.
2800 @end defvar
2801
2802 @node Command History
2803 @section Command History
2804 @cindex command history
2805 @cindex complex command
2806 @cindex history of commands
2807
2808 The command loop keeps a history of the complex commands that have
2809 been executed, to make it convenient to repeat these commands. A
2810 @dfn{complex command} is one for which the interactive argument reading
2811 uses the minibuffer. This includes any @kbd{M-x} command, any
2812 @kbd{M-:} command, and any command whose @code{interactive}
2813 specification reads an argument from the minibuffer. Explicit use of
2814 the minibuffer during the execution of the command itself does not cause
2815 the command to be considered complex.
2816
2817 @defvar command-history
2818 This variable's value is a list of recent complex commands, each
2819 represented as a form to evaluate. It continues to accumulate all
2820 complex commands for the duration of the editing session, but when it
2821 reaches the maximum size (@pxref{Minibuffer History}), the oldest
2822 elements are deleted as new ones are added.
2823
2824 @example
2825 @group
2826 command-history
2827 @result{} ((switch-to-buffer "chistory.texi")
2828 (describe-key "^X^[")
2829 (visit-tags-table "~/emacs/src/")
2830 (find-tag "repeat-complex-command"))
2831 @end group
2832 @end example
2833 @end defvar
2834
2835 This history list is actually a special case of minibuffer history
2836 (@pxref{Minibuffer History}), with one special twist: the elements are
2837 expressions rather than strings.
2838
2839 There are a number of commands devoted to the editing and recall of
2840 previous commands. The commands @code{repeat-complex-command}, and
2841 @code{list-command-history} are described in the user manual
2842 (@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
2843 minibuffer, the usual minibuffer history commands are available.
2844
2845 @node Keyboard Macros
2846 @section Keyboard Macros
2847 @cindex keyboard macros
2848
2849 A @dfn{keyboard macro} is a canned sequence of input events that can
2850 be considered a command and made the definition of a key. The Lisp
2851 representation of a keyboard macro is a string or vector containing the
2852 events. Don't confuse keyboard macros with Lisp macros
2853 (@pxref{Macros}).
2854
2855 @defun execute-kbd-macro kbdmacro &optional count
2856 This function executes @var{kbdmacro} as a sequence of events. If
2857 @var{kbdmacro} is a string or vector, then the events in it are executed
2858 exactly as if they had been input by the user. The sequence is
2859 @emph{not} expected to be a single key sequence; normally a keyboard
2860 macro definition consists of several key sequences concatenated.
2861
2862 If @var{kbdmacro} is a symbol, then its function definition is used in
2863 place of @var{kbdmacro}. If that is another symbol, this process repeats.
2864 Eventually the result should be a string or vector. If the result is
2865 not a symbol, string, or vector, an error is signaled.
2866
2867 The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
2868 many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
2869 executed once. If it is 0, @var{kbdmacro} is executed over and over until it
2870 encounters an error or a failing search.
2871
2872 @xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
2873 @end defun
2874
2875 @defvar executing-macro
2876 This variable contains the string or vector that defines the keyboard
2877 macro that is currently executing. It is @code{nil} if no macro is
2878 currently executing. A command can test this variable so as to behave
2879 differently when run from an executing macro. Do not set this variable
2880 yourself.
2881 @end defvar
2882
2883 @defvar defining-kbd-macro
2884 This variable indicates whether a keyboard macro is being defined. A
2885 command can test this variable so as to behave differently while a macro
2886 is being defined. The commands @code{start-kbd-macro} and
2887 @code{end-kbd-macro} set this variable---do not set it yourself.
2888
2889 The variable is always local to the current terminal and cannot be
2890 buffer-local. @xref{Multiple Displays}.
2891 @end defvar
2892
2893 @defvar last-kbd-macro
2894 This variable is the definition of the most recently defined keyboard
2895 macro. Its value is a string or vector, or @code{nil}.
2896
2897 The variable is always local to the current terminal and cannot be
2898 buffer-local. @xref{Multiple Displays}.
2899 @end defvar
2900
2901 @defvar kbd-macro-termination-hook
2902 This normal hook (@pxref{Standard Hooks}) is run when a keyboard
2903 macro terminates, regardless of what caused it to terminate (reaching
2904 the macro end or an error which ended the macro prematurely).
2905 @end defvar
2906
2907 @ignore
2908 arch-tag: e34944ad-7d5c-4980-be00-36a5fe54d4b1
2909 @end ignore