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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @setfilename ../info/objects
6 @node Lisp Data Types, Numbers, Introduction, Top
7 @chapter Lisp Data Types
8 @cindex object
9 @cindex Lisp object
10 @cindex type
11 @cindex data type
12
13 A Lisp @dfn{object} is a piece of data used and manipulated by Lisp
14 programs. For our purposes, a @dfn{type} or @dfn{data type} is a set of
15 possible objects.
16
17 Every object belongs to at least one type. Objects of the same type
18 have similar structures and may usually be used in the same contexts.
19 Types can overlap, and objects can belong to two or more types.
20 Consequently, we can ask whether an object belongs to a particular type,
21 but not for ``the'' type of an object.
22
23 @cindex primitive type
24 A few fundamental object types are built into Emacs. These, from
25 which all other types are constructed, are called @dfn{primitive
26 types}. Each object belongs to one and only one primitive type. These
27 types include @dfn{integer}, @dfn{float}, @dfn{cons}, @dfn{symbol},
28 @dfn{string}, @dfn{vector}, @dfn{subr}, @dfn{byte-code function}, plus
29 several special types, such as @dfn{buffer}, that are related to
30 editing. (@xref{Editing Types}.)
31
32 Each primitive type has a corresponding Lisp function that checks
33 whether an object is a member of that type.
34
35 Note that Lisp is unlike many other languages in that Lisp objects are
36 @dfn{self-typing}: the primitive type of the object is implicit in the
37 object itself. For example, if an object is a vector, nothing can treat
38 it as a number; Lisp knows it is a vector, not a number.
39
40 In most languages, the programmer must declare the data type of each
41 variable, and the type is known by the compiler but not represented in
42 the data. Such type declarations do not exist in Emacs Lisp. A Lisp
43 variable can have any type of value, and it remembers whatever value
44 you store in it, type and all.
45
46 This chapter describes the purpose, printed representation, and read
47 syntax of each of the standard types in GNU Emacs Lisp. Details on how
48 to use these types can be found in later chapters.
49
50 @menu
51 * Printed Representation:: How Lisp objects are represented as text.
52 * Comments:: Comments and their formatting conventions.
53 * Programming Types:: Types found in all Lisp systems.
54 * Editing Types:: Types specific to Emacs.
55 * Type Predicates:: Tests related to types.
56 * Equality Predicates:: Tests of equality between any two objects.
57 @end menu
58
59 @node Printed Representation
60 @comment node-name, next, previous, up
61 @section Printed Representation and Read Syntax
62 @cindex printed representation
63 @cindex read syntax
64
65 The @dfn{printed representation} of an object is the format of the
66 output generated by the Lisp printer (the function @code{prin1}) for
67 that object. The @dfn{read syntax} of an object is the format of the
68 input accepted by the Lisp reader (the function @code{read}) for that
69 object. @xref{Read and Print}.
70
71 Most objects have more than one possible read syntax. Some types of
72 object have no read syntax, since it may not make sense to enter objects
73 of these types directly in a Lisp program. Except for these cases, the
74 printed representation of an object is also a read syntax for it.
75
76 In other languages, an expression is text; it has no other form. In
77 Lisp, an expression is primarily a Lisp object and only secondarily the
78 text that is the object's read syntax. Often there is no need to
79 emphasize this distinction, but you must keep it in the back of your
80 mind, or you will occasionally be very confused.
81
82 @cindex hash notation
83 Every type has a printed representation. Some types have no read
84 syntax---for example, the buffer type has none. Objects of these types
85 are printed in @dfn{hash notation}: the characters @samp{#<} followed by
86 a descriptive string (typically the type name followed by the name of
87 the object), and closed with a matching @samp{>}. Hash notation cannot
88 be read at all, so the Lisp reader signals the error
89 @code{invalid-read-syntax} whenever it encounters @samp{#<}.
90 @kindex invalid-read-syntax
91
92 @example
93 (current-buffer)
94 @result{} #<buffer objects.texi>
95 @end example
96
97 When you evaluate an expression interactively, the Lisp interpreter
98 first reads the textual representation of it, producing a Lisp object,
99 and then evaluates that object (@pxref{Evaluation}). However,
100 evaluation and reading are separate activities. Reading returns the
101 Lisp object represented by the text that is read; the object may or may
102 not be evaluated later. @xref{Input Functions}, for a description of
103 @code{read}, the basic function for reading objects.
104
105 @node Comments
106 @comment node-name, next, previous, up
107 @section Comments
108 @cindex comments
109 @cindex @samp{;} in comment
110
111 A @dfn{comment} is text that is written in a program only for the sake
112 of humans that read the program, and that has no effect on the meaning
113 of the program. In Lisp, a semicolon (@samp{;}) starts a comment if it
114 is not within a string or character constant. The comment continues to
115 the end of line. The Lisp reader discards comments; they do not become
116 part of the Lisp objects which represent the program within the Lisp
117 system.
118
119 The @samp{#@@@var{count}} construct, which skips the next @var{count}
120 characters, is useful for program-generated comments containing binary
121 data. The Emacs Lisp byte compiler uses this in its output files
122 (@pxref{Byte Compilation}). It isn't meant for source files, however.
123
124 @xref{Comment Tips}, for conventions for formatting comments.
125
126 @node Programming Types
127 @section Programming Types
128 @cindex programming types
129
130 There are two general categories of types in Emacs Lisp: those having
131 to do with Lisp programming, and those having to do with editing. The
132 former exist in many Lisp implementations, in one form or another. The
133 latter are unique to Emacs Lisp.
134
135 @menu
136 * Integer Type:: Numbers without fractional parts.
137 * Floating Point Type:: Numbers with fractional parts and with a large range.
138 * Character Type:: The representation of letters, numbers and
139 control characters.
140 * Symbol Type:: A multi-use object that refers to a function,
141 variable, or property list, and has a unique identity.
142 * Sequence Type:: Both lists and arrays are classified as sequences.
143 * Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
144 * Array Type:: Arrays include strings and vectors.
145 * String Type:: An (efficient) array of characters.
146 * Vector Type:: One-dimensional arrays.
147 * Char-Table Type:: One-dimensional sparse arrays indexed by characters.
148 * Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
149 * Function Type:: A piece of executable code you can call from elsewhere.
150 * Macro Type:: A method of expanding an expression into another
151 expression, more fundamental but less pretty.
152 * Primitive Function Type:: A function written in C, callable from Lisp.
153 * Byte-Code Type:: A function written in Lisp, then compiled.
154 * Autoload Type:: A type used for automatically loading seldom-used
155 functions.
156 @end menu
157
158 @node Integer Type
159 @subsection Integer Type
160
161 The range of values for integers in Emacs Lisp is @minus{}134217728 to
162 134217727 (28 bits; i.e.,
163 @ifinfo
164 -2**27
165 @end ifinfo
166 @tex
167 $-2^{27}$
168 @end tex
169 to
170 @ifinfo
171 2**27 - 1)
172 @end ifinfo
173 @tex
174 $2^{28}-1$)
175 @end tex
176 on most machines. (Some machines may provide a wider range.) It is
177 important to note that the Emacs Lisp arithmetic functions do not check
178 for overflow. Thus @code{(1+ 134217727)} is @minus{}134217728 on most
179 machines.
180
181 The read syntax for integers is a sequence of (base ten) digits with an
182 optional sign at the beginning and an optional period at the end. The
183 printed representation produced by the Lisp interpreter never has a
184 leading @samp{+} or a final @samp{.}.
185
186 @example
187 @group
188 -1 ; @r{The integer -1.}
189 1 ; @r{The integer 1.}
190 1. ; @r{Also The integer 1.}
191 +1 ; @r{Also the integer 1.}
192 268435457 ; @r{Also the integer 1 on a 28-bit implementation.}
193 @end group
194 @end example
195
196 @xref{Numbers}, for more information.
197
198 @node Floating Point Type
199 @subsection Floating Point Type
200
201 Emacs supports floating point numbers (though there is a compilation
202 option to disable them). The precise range of floating point numbers is
203 machine-specific.
204
205 The printed representation for floating point numbers requires either
206 a decimal point (with at least one digit following), an exponent, or
207 both. For example, @samp{1500.0}, @samp{15e2}, @samp{15.0e2},
208 @samp{1.5e3}, and @samp{.15e4} are five ways of writing a floating point
209 number whose value is 1500. They are all equivalent.
210
211 @xref{Numbers}, for more information.
212
213 @node Character Type
214 @subsection Character Type
215 @cindex @sc{ASCII} character codes
216
217 A @dfn{character} in Emacs Lisp is nothing more than an integer. In
218 other words, characters are represented by their character codes. For
219 example, the character @kbd{A} is represented as the @w{integer 65}.
220
221 Individual characters are not often used in programs. It is far more
222 common to work with @emph{strings}, which are sequences composed of
223 characters. @xref{String Type}.
224
225 Characters in strings, buffers, and files are currently limited to the
226 range of 0 to 524287---nineteen bits. But not all values in that range
227 are valid character codes. Codes 0 through 127 are ASCII codes; the
228 rest are non-ASCII (@pxref{Non-ASCII Characters}). Characters that represent
229 keyboard input have a much wider range, to encode modifier keys such as
230 Control, Meta and Shift.
231
232 @cindex read syntax for characters
233 @cindex printed representation for characters
234 @cindex syntax for characters
235 Since characters are really integers, the printed representation of a
236 character is a decimal number. This is also a possible read syntax for
237 a character, but writing characters that way in Lisp programs is a very
238 bad idea. You should @emph{always} use the special read syntax formats
239 that Emacs Lisp provides for characters. These syntax formats start
240 with a question mark.
241
242 The usual read syntax for alphanumeric characters is a question mark
243 followed by the character; thus, @samp{?A} for the character
244 @kbd{A}, @samp{?B} for the character @kbd{B}, and @samp{?a} for the
245 character @kbd{a}.
246
247 For example:
248
249 @example
250 ?Q @result{} 81 ?q @result{} 113
251 @end example
252
253 You can use the same syntax for punctuation characters, but it is
254 often a good idea to add a @samp{\} so that the Emacs commands for
255 editing Lisp code don't get confused. For example, @samp{?\ } is the
256 way to write the space character. If the character is @samp{\}, you
257 @emph{must} use a second @samp{\} to quote it: @samp{?\\}.
258
259 @cindex whitespace
260 @cindex bell character
261 @cindex @samp{\a}
262 @cindex backspace
263 @cindex @samp{\b}
264 @cindex tab
265 @cindex @samp{\t}
266 @cindex vertical tab
267 @cindex @samp{\v}
268 @cindex formfeed
269 @cindex @samp{\f}
270 @cindex newline
271 @cindex @samp{\n}
272 @cindex return
273 @cindex @samp{\r}
274 @cindex escape
275 @cindex @samp{\e}
276 You can express the characters Control-g, backspace, tab, newline,
277 vertical tab, formfeed, return, and escape as @samp{?\a}, @samp{?\b},
278 @samp{?\t}, @samp{?\n}, @samp{?\v}, @samp{?\f}, @samp{?\r}, @samp{?\e},
279 respectively. Thus,
280
281 @example
282 ?\a @result{} 7 ; @r{@kbd{C-g}}
283 ?\b @result{} 8 ; @r{backspace, @key{BS}, @kbd{C-h}}
284 ?\t @result{} 9 ; @r{tab, @key{TAB}, @kbd{C-i}}
285 ?\n @result{} 10 ; @r{newline, @kbd{C-j}}
286 ?\v @result{} 11 ; @r{vertical tab, @kbd{C-k}}
287 ?\f @result{} 12 ; @r{formfeed character, @kbd{C-l}}
288 ?\r @result{} 13 ; @r{carriage return, @key{RET}, @kbd{C-m}}
289 ?\e @result{} 27 ; @r{escape character, @key{ESC}, @kbd{C-[}}
290 ?\\ @result{} 92 ; @r{backslash character, @kbd{\}}
291 @end example
292
293 @cindex escape sequence
294 These sequences which start with backslash are also known as
295 @dfn{escape sequences}, because backslash plays the role of an escape
296 character; this usage has nothing to do with the character @key{ESC}.
297
298 @cindex control characters
299 Control characters may be represented using yet another read syntax.
300 This consists of a question mark followed by a backslash, caret, and the
301 corresponding non-control character, in either upper or lower case. For
302 example, both @samp{?\^I} and @samp{?\^i} are valid read syntax for the
303 character @kbd{C-i}, the character whose value is 9.
304
305 Instead of the @samp{^}, you can use @samp{C-}; thus, @samp{?\C-i} is
306 equivalent to @samp{?\^I} and to @samp{?\^i}:
307
308 @example
309 ?\^I @result{} 9 ?\C-I @result{} 9
310 @end example
311
312 In strings and buffers, the only control characters allowed are those
313 that exist in @sc{ASCII}; but for keyboard input purposes, you can turn
314 any character into a control character with @samp{C-}. The character
315 codes for these non-@sc{ASCII} control characters include the
316 @tex
317 $2^{26}$
318 @end tex
319 @ifinfo
320 2**26
321 @end ifinfo
322 bit as well as the code for the corresponding non-control
323 character. Ordinary terminals have no way of generating non-@sc{ASCII}
324 control characters, but you can generate them straightforwardly using X
325 and other window systems.
326
327 For historical reasons, Emacs treats the @key{DEL} character as
328 the control equivalent of @kbd{?}:
329
330 @example
331 ?\^? @result{} 127 ?\C-? @result{} 127
332 @end example
333
334 @noindent
335 As a result, it is currently not possible to represent the character
336 @kbd{Control-?}, which is a meaningful input character under X, using
337 @samp{\C-}. It is not easy to change this, as various Lisp files refer
338 to @key{DEL} in this way.
339
340 For representing control characters to be found in files or strings,
341 we recommend the @samp{^} syntax; for control characters in keyboard
342 input, we prefer the @samp{C-} syntax. Which one you use does not
343 affect the meaning of the program, but may guide the understanding of
344 people who read it.
345
346 @cindex meta characters
347 A @dfn{meta character} is a character typed with the @key{META}
348 modifier key. The integer that represents such a character has the
349 @tex
350 $2^{27}$
351 @end tex
352 @ifinfo
353 2**27
354 @end ifinfo
355 bit set (which on most machines makes it a negative number). We
356 use high bits for this and other modifiers to make possible a wide range
357 of basic character codes.
358
359 In a string, the
360 @tex
361 $2^{7}$
362 @end tex
363 @ifinfo
364 2**7
365 @end ifinfo
366 bit attached to an ASCII character indicates a meta character; thus, the
367 meta characters that can fit in a string have codes in the range from
368 128 to 255, and are the meta versions of the ordinary @sc{ASCII}
369 characters. (In Emacs versions 18 and older, this convention was used
370 for characters outside of strings as well.)
371
372 The read syntax for meta characters uses @samp{\M-}. For example,
373 @samp{?\M-A} stands for @kbd{M-A}. You can use @samp{\M-} together with
374 octal character codes (see below), with @samp{\C-}, or with any other
375 syntax for a character. Thus, you can write @kbd{M-A} as @samp{?\M-A},
376 or as @samp{?\M-\101}. Likewise, you can write @kbd{C-M-b} as
377 @samp{?\M-\C-b}, @samp{?\C-\M-b}, or @samp{?\M-\002}.
378
379 The case of a graphic character is indicated by its character code;
380 for example, @sc{ASCII} distinguishes between the characters @samp{a}
381 and @samp{A}. But @sc{ASCII} has no way to represent whether a control
382 character is upper case or lower case. Emacs uses the
383 @tex
384 $2^{25}$
385 @end tex
386 @ifinfo
387 2**25
388 @end ifinfo
389 bit to indicate that the shift key was used in typing a control
390 character. This distinction is possible only when you use X terminals
391 or other special terminals; ordinary terminals do not report the
392 distinction to the computer in any way.
393
394 @cindex hyper characters
395 @cindex super characters
396 @cindex alt characters
397 The X Window System defines three other modifier bits that can be set
398 in a character: @dfn{hyper}, @dfn{super} and @dfn{alt}. The syntaxes
399 for these bits are @samp{\H-}, @samp{\s-} and @samp{\A-}. (Case is
400 significant in these prefixes.) Thus, @samp{?\H-\M-\A-x} represents
401 @kbd{Alt-Hyper-Meta-x}.
402 @tex
403 Numerically, the
404 bit values are $2^{22}$ for alt, $2^{23}$ for super and $2^{24}$ for hyper.
405 @end tex
406 @ifinfo
407 Numerically, the
408 bit values are 2**22 for alt, 2**23 for super and 2**24 for hyper.
409 @end ifinfo
410
411 @cindex @samp{?} in character constant
412 @cindex question mark in character constant
413 @cindex @samp{\} in character constant
414 @cindex backslash in character constant
415 @cindex octal character code
416 Finally, the most general read syntax for a character represents the
417 character code in either octal or hex. To use octal, write a question
418 mark followed by a backslash and the octal character code (up to three
419 octal digits); thus, @samp{?\101} for the character @kbd{A},
420 @samp{?\001} for the character @kbd{C-a}, and @code{?\002} for the
421 character @kbd{C-b}. Although this syntax can represent any @sc{ASCII}
422 character, it is preferred only when the precise octal value is more
423 important than the @sc{ASCII} representation.
424
425 @example
426 @group
427 ?\012 @result{} 10 ?\n @result{} 10 ?\C-j @result{} 10
428 ?\101 @result{} 65 ?A @result{} 65
429 @end group
430 @end example
431
432 To use hex, write a question mark followed by a backslash, @samp{x},
433 and the hexadecimal character code. You can use any number of hex
434 digits, so you can represent any character code in this way.
435 Thus, @samp{?\x41} for the character @kbd{A}, @samp{?\x1} for the
436 character @kbd{C-a}, and @code{?\x8e0} for the character
437 @iftex
438 @samp{@`a}.
439 @end iftex
440 @ifinfo
441 @samp{a} with grave accent.
442 @end ifinfo
443
444 A backslash is allowed, and harmless, preceding any character without
445 a special escape meaning; thus, @samp{?\+} is equivalent to @samp{?+}.
446 There is no reason to add a backslash before most characters. However,
447 you should add a backslash before any of the characters
448 @samp{()\|;'`"#.,} to avoid confusing the Emacs commands for editing
449 Lisp code. Also add a backslash before whitespace characters such as
450 space, tab, newline and formfeed. However, it is cleaner to use one of
451 the easily readable escape sequences, such as @samp{\t}, instead of an
452 actual whitespace character such as a tab.
453
454 @node Symbol Type
455 @subsection Symbol Type
456
457 A @dfn{symbol} in GNU Emacs Lisp is an object with a name. The symbol
458 name serves as the printed representation of the symbol. In ordinary
459 use, the name is unique---no two symbols have the same name.
460
461 A symbol can serve as a variable, as a function name, or to hold a
462 property list. Or it may serve only to be distinct from all other Lisp
463 objects, so that its presence in a data structure may be recognized
464 reliably. In a given context, usually only one of these uses is
465 intended. But you can use one symbol in all of these ways,
466 independently.
467
468 @cindex @samp{\} in symbols
469 @cindex backslash in symbols
470 A symbol name can contain any characters whatever. Most symbol names
471 are written with letters, digits, and the punctuation characters
472 @samp{-+=*/}. Such names require no special punctuation; the characters
473 of the name suffice as long as the name does not look like a number.
474 (If it does, write a @samp{\} at the beginning of the name to force
475 interpretation as a symbol.) The characters @samp{_~!@@$%^&:<>@{@}} are
476 less often used but also require no special punctuation. Any other
477 characters may be included in a symbol's name by escaping them with a
478 backslash. In contrast to its use in strings, however, a backslash in
479 the name of a symbol simply quotes the single character that follows the
480 backslash. For example, in a string, @samp{\t} represents a tab
481 character; in the name of a symbol, however, @samp{\t} merely quotes the
482 letter @samp{t}. To have a symbol with a tab character in its name, you
483 must actually use a tab (preceded with a backslash). But it's rare to
484 do such a thing.
485
486 @cindex CL note---case of letters
487 @quotation
488 @b{Common Lisp note:} In Common Lisp, lower case letters are always
489 ``folded'' to upper case, unless they are explicitly escaped. In Emacs
490 Lisp, upper case and lower case letters are distinct.
491 @end quotation
492
493 Here are several examples of symbol names. Note that the @samp{+} in
494 the fifth example is escaped to prevent it from being read as a number.
495 This is not necessary in the sixth example because the rest of the name
496 makes it invalid as a number.
497
498 @example
499 @group
500 foo ; @r{A symbol named @samp{foo}.}
501 FOO ; @r{A symbol named @samp{FOO}, different from @samp{foo}.}
502 char-to-string ; @r{A symbol named @samp{char-to-string}.}
503 @end group
504 @group
505 1+ ; @r{A symbol named @samp{1+}}
506 ; @r{(not @samp{+1}, which is an integer).}
507 @end group
508 @group
509 \+1 ; @r{A symbol named @samp{+1}}
510 ; @r{(not a very readable name).}
511 @end group
512 @group
513 \(*\ 1\ 2\) ; @r{A symbol named @samp{(* 1 2)} (a worse name).}
514 @c the @'s in this next line use up three characters, hence the
515 @c apparent misalignment of the comment.
516 +-*/_~!@@$%^&=:<>@{@} ; @r{A symbol named @samp{+-*/_~!@@$%^&=:<>@{@}}.}
517 ; @r{These characters need not be escaped.}
518 @end group
519 @end example
520
521 @node Sequence Type
522 @subsection Sequence Types
523
524 A @dfn{sequence} is a Lisp object that represents an ordered set of
525 elements. There are two kinds of sequence in Emacs Lisp, lists and
526 arrays. Thus, an object of type list or of type array is also
527 considered a sequence.
528
529 Arrays are further subdivided into strings, vectors, char-tables and
530 bool-vectors. Vectors can hold elements of any type, but string
531 elements must be characters, and bool-vector elements must be @code{t}
532 or @code{nil}. The characters in a string can have text properties like
533 characters in a buffer (@pxref{Text Properties}); vectors and
534 bool-vectors do not support text properties even when their elements
535 happen to be characters. Char-tables are like vectors except that they
536 are indexed by any valid character code.
537
538 Lists, strings and the other array types are different, but they have
539 important similarities. For example, all have a length @var{l}, and all
540 have elements which can be indexed from zero to @var{l} minus one.
541 Several functions, called sequence functions, accept any kind of
542 sequence. For example, the function @code{elt} can be used to extract
543 an element of a sequence, given its index. @xref{Sequences Arrays
544 Vectors}.
545
546 It is generally impossible to read the same sequence twice, since
547 sequences are always created anew upon reading. If you read the read
548 syntax for a sequence twice, you get two sequences with equal contents.
549 There is one exception: the empty list @code{()} always stands for the
550 same object, @code{nil}.
551
552 @node Cons Cell Type
553 @subsection Cons Cell and List Types
554 @cindex address field of register
555 @cindex decrement field of register
556 @cindex pointers
557
558 A @dfn{cons cell} is an object that consists of two pointers or slots,
559 called the @sc{car} slot and the @sc{cdr} slot. Each slot can
560 @dfn{point to} or hold to any Lisp object. We also say that the ``the
561 @sc{car} of this cons cell is'' whatever object its @sc{car} slot
562 currently points to, and likewise for the @sc{cdr}.
563
564 A @dfn{list} is a series of cons cells, linked together so that the
565 @sc{cdr} slot of each cons cell holds either the next cons cell or the
566 empty list. @xref{Lists}, for functions that work on lists. Because
567 most cons cells are used as part of lists, the phrase @dfn{list
568 structure} has come to refer to any structure made out of cons cells.
569
570 The names @sc{car} and @sc{cdr} derive from the history of Lisp. The
571 original Lisp implementation ran on an @w{IBM 704} computer which
572 divided words into two parts, called the ``address'' part and the
573 ``decrement''; @sc{car} was an instruction to extract the contents of
574 the address part of a register, and @sc{cdr} an instruction to extract
575 the contents of the decrement. By contrast, ``cons cells'' are named
576 for the function @code{cons} that creates them, which in turn is named
577 for its purpose, the construction of cells.
578
579 @cindex atom
580 Because cons cells are so central to Lisp, we also have a word for
581 ``an object which is not a cons cell''. These objects are called
582 @dfn{atoms}.
583
584 @cindex parenthesis
585 The read syntax and printed representation for lists are identical, and
586 consist of a left parenthesis, an arbitrary number of elements, and a
587 right parenthesis.
588
589 Upon reading, each object inside the parentheses becomes an element
590 of the list. That is, a cons cell is made for each element. The
591 @sc{car} slot of the cons cell points to the element, and its @sc{cdr}
592 slot points to the next cons cell of the list, which holds the next
593 element in the list. The @sc{cdr} slot of the last cons cell is set to
594 point to @code{nil}.
595
596 @cindex box diagrams, for lists
597 @cindex diagrams, boxed, for lists
598 A list can be illustrated by a diagram in which the cons cells are
599 shown as pairs of boxes, like dominoes. (The Lisp reader cannot read
600 such an illustration; unlike the textual notation, which can be
601 understood by both humans and computers, the box illustrations can be
602 understood only by humans.) This picture represents the three-element
603 list @code{(rose violet buttercup)}:
604
605 @example
606 @group
607 --- --- --- --- --- ---
608 | | |--> | | |--> | | |--> nil
609 --- --- --- --- --- ---
610 | | |
611 | | |
612 --> rose --> violet --> buttercup
613 @end group
614 @end example
615
616 In this diagram, each box represents a slot that can point to any Lisp
617 object. Each pair of boxes represents a cons cell. Each arrow is a
618 pointer to a Lisp object, either an atom or another cons cell.
619
620 In this example, the first box, which holds the @sc{car} of the first
621 cons cell, points to or ``contains'' @code{rose} (a symbol). The second
622 box, holding the @sc{cdr} of the first cons cell, points to the next
623 pair of boxes, the second cons cell. The @sc{car} of the second cons
624 cell is @code{violet}, and its @sc{cdr} is the third cons cell. The
625 @sc{cdr} of the third (and last) cons cell is @code{nil}.
626
627 Here is another diagram of the same list, @code{(rose violet
628 buttercup)}, sketched in a different manner:
629
630 @smallexample
631 @group
632 --------------- ---------------- -------------------
633 | car | cdr | | car | cdr | | car | cdr |
634 | rose | o-------->| violet | o-------->| buttercup | nil |
635 | | | | | | | | |
636 --------------- ---------------- -------------------
637 @end group
638 @end smallexample
639
640 @cindex @samp{(@dots{})} in lists
641 @cindex @code{nil} in lists
642 @cindex empty list
643 A list with no elements in it is the @dfn{empty list}; it is identical
644 to the symbol @code{nil}. In other words, @code{nil} is both a symbol
645 and a list.
646
647 Here are examples of lists written in Lisp syntax:
648
649 @example
650 (A 2 "A") ; @r{A list of three elements.}
651 () ; @r{A list of no elements (the empty list).}
652 nil ; @r{A list of no elements (the empty list).}
653 ("A ()") ; @r{A list of one element: the string @code{"A ()"}.}
654 (A ()) ; @r{A list of two elements: @code{A} and the empty list.}
655 (A nil) ; @r{Equivalent to the previous.}
656 ((A B C)) ; @r{A list of one element}
657 ; @r{(which is a list of three elements).}
658 @end example
659
660 Here is the list @code{(A ())}, or equivalently @code{(A nil)},
661 depicted with boxes and arrows:
662
663 @example
664 @group
665 --- --- --- ---
666 | | |--> | | |--> nil
667 --- --- --- ---
668 | |
669 | |
670 --> A --> nil
671 @end group
672 @end example
673
674 @menu
675 * Dotted Pair Notation:: An alternative syntax for lists.
676 * Association List Type:: A specially constructed list.
677 @end menu
678
679 @node Dotted Pair Notation
680 @comment node-name, next, previous, up
681 @subsubsection Dotted Pair Notation
682 @cindex dotted pair notation
683 @cindex @samp{.} in lists
684
685 @dfn{Dotted pair notation} is an alternative syntax for cons cells
686 that represents the @sc{car} and @sc{cdr} explicitly. In this syntax,
687 @code{(@var{a} .@: @var{b})} stands for a cons cell whose @sc{car} is
688 the object @var{a}, and whose @sc{cdr} is the object @var{b}. Dotted
689 pair notation is therefore more general than list syntax. In the dotted
690 pair notation, the list @samp{(1 2 3)} is written as @samp{(1 . (2 . (3
691 . nil)))}. For @code{nil}-terminated lists, you can use either
692 notation, but list notation is usually clearer and more convenient.
693 When printing a list, the dotted pair notation is only used if the
694 @sc{cdr} of a cons cell is not a list.
695
696 Here's an example using boxes to illustrate dotted pair notation.
697 This example shows the pair @code{(rose . violet)}:
698
699 @example
700 @group
701 --- ---
702 | | |--> violet
703 --- ---
704 |
705 |
706 --> rose
707 @end group
708 @end example
709
710 You can combine dotted pair notation with list notation to represent
711 conveniently a chain of cons cells with a non-@code{nil} final @sc{cdr}.
712 You write a dot after the last element of the list, followed by the
713 @sc{cdr} of the final cons cell. For example, @code{(rose violet
714 . buttercup)} is equivalent to @code{(rose . (violet . buttercup))}.
715 The object looks like this:
716
717 @example
718 @group
719 --- --- --- ---
720 | | |--> | | |--> buttercup
721 --- --- --- ---
722 | |
723 | |
724 --> rose --> violet
725 @end group
726 @end example
727
728 The syntax @code{(rose .@: violet .@: buttercup)} is invalid because
729 there is nothing that it could mean. If anything, it would say to put
730 @code{buttercup} in the @sc{cdr} of a cons cell whose @sc{cdr} is already
731 used for @code{violet}.
732
733 The list @code{(rose violet)} is equivalent to @code{(rose . (violet))},
734 and looks like this:
735
736 @example
737 @group
738 --- --- --- ---
739 | | |--> | | |--> nil
740 --- --- --- ---
741 | |
742 | |
743 --> rose --> violet
744 @end group
745 @end example
746
747 Similarly, the three-element list @code{(rose violet buttercup)}
748 is equivalent to @code{(rose . (violet . (buttercup)))}.
749 @ifinfo
750 It looks like this:
751
752 @example
753 @group
754 --- --- --- --- --- ---
755 | | |--> | | |--> | | |--> nil
756 --- --- --- --- --- ---
757 | | |
758 | | |
759 --> rose --> violet --> buttercup
760 @end group
761 @end example
762 @end ifinfo
763
764 @node Association List Type
765 @comment node-name, next, previous, up
766 @subsubsection Association List Type
767
768 An @dfn{association list} or @dfn{alist} is a specially-constructed
769 list whose elements are cons cells. In each element, the @sc{car} is
770 considered a @dfn{key}, and the @sc{cdr} is considered an
771 @dfn{associated value}. (In some cases, the associated value is stored
772 in the @sc{car} of the @sc{cdr}.) Association lists are often used as
773 stacks, since it is easy to add or remove associations at the front of
774 the list.
775
776 For example,
777
778 @example
779 (setq alist-of-colors
780 '((rose . red) (lily . white) (buttercup . yellow)))
781 @end example
782
783 @noindent
784 sets the variable @code{alist-of-colors} to an alist of three elements. In the
785 first element, @code{rose} is the key and @code{red} is the value.
786
787 @xref{Association Lists}, for a further explanation of alists and for
788 functions that work on alists.
789
790 @node Array Type
791 @subsection Array Type
792
793 An @dfn{array} is composed of an arbitrary number of slots for
794 pointing to other Lisp objects, arranged in a contiguous block of
795 memory. Accessing any element of an array takes approximately the same
796 amount of time. In contrast, accessing an element of a list requires
797 time proportional to the position of the element in the list. (Elements
798 at the end of a list take longer to access than elements at the
799 beginning of a list.)
800
801 Emacs defines four types of array: strings, vectors, bool-vectors, and
802 char-tables.
803
804 A string is an array of characters and a vector is an array of
805 arbitrary objects. A bool-vector can hold only @code{t} or @code{nil}.
806 These kinds of array may have any length up to the largest integer.
807 Char-tables are sparse arrays indexed by any valid character code; they
808 can hold arbitrary objects.
809
810 The first element of an array has index zero, the second element has
811 index 1, and so on. This is called @dfn{zero-origin} indexing. For
812 example, an array of four elements has indices 0, 1, 2, @w{and 3}. The
813 largest possible index value is one less than the length of the array.
814 Once an array is created, its length is fixed.
815
816 All Emacs Lisp arrays are one-dimensional. (Most other programming
817 languages support multidimensional arrays, but they are not essential;
818 you can get the same effect with an array of arrays.) Each type of
819 array has its own read syntax; see the following sections for details.
820
821 The array type is contained in the sequence type and
822 contains the string type, the vector type, the bool-vector type, and the
823 char-table type.
824
825 @node String Type
826 @subsection String Type
827
828 A @dfn{string} is an array of characters. Strings are used for many
829 purposes in Emacs, as can be expected in a text editor; for example, as
830 the names of Lisp symbols, as messages for the user, and to represent
831 text extracted from buffers. Strings in Lisp are constants: evaluation
832 of a string returns the same string.
833
834 @xref{Strings and Characters}, for functions that operate on strings.
835
836 @menu
837 * Syntax for Strings::
838 * Non-ASCII in Strings::
839 * Nonprinting Characters::
840 * Text Props and Strings::
841 @end menu
842
843 @node Syntax for Strings
844 @subsubsection Syntax for Strings
845
846 @cindex @samp{"} in strings
847 @cindex double-quote in strings
848 @cindex @samp{\} in strings
849 @cindex backslash in strings
850 The read syntax for strings is a double-quote, an arbitrary number of
851 characters, and another double-quote, @code{"like this"}. To include a
852 double-quote in a string, precede it with a backslash; thus, @code{"\""}
853 is a string containing just a single double-quote character. Likewise,
854 you can include a backslash by preceding it with another backslash, like
855 this: @code{"this \\ is a single embedded backslash"}.
856
857 @cindex newline in strings
858 The newline character is not special in the read syntax for strings;
859 if you write a new line between the double-quotes, it becomes a
860 character in the string. But an escaped newline---one that is preceded
861 by @samp{\}---does not become part of the string; i.e., the Lisp reader
862 ignores an escaped newline while reading a string. An escaped space
863 @w{@samp{\ }} is likewise ignored.
864
865 @example
866 "It is useful to include newlines
867 in documentation strings,
868 but the newline is \
869 ignored if escaped."
870 @result{} "It is useful to include newlines
871 in documentation strings,
872 but the newline is ignored if escaped."
873 @end example
874
875 @node Non-ASCII in Strings
876 @subsubsection Non-ASCII Characters in Strings
877
878 You can include a non-@sc{ASCII} international character in a string
879 constant by writing it literally. There are two text representations
880 for non-@sc{ASCII} characters in Emacs strings (and in buffers): unibyte
881 and multibyte. If the string constant is read from a multibyte source,
882 such as a multibyte buffer or string, or a file that would be visited as
883 multibyte, then the character is read as a multibyte character, and that
884 makes the string multibyte. If the string constant is read from a
885 unibyte source, then the character is read as unibyte and that makes the
886 string unibyte.
887
888 @c ??? Change this?
889 You can also represent a multibyte non-@sc{ASCII} character with its
890 character code, using a hex escape, @samp{\x@var{nnnnnnn}}, with as many
891 digits as necessary. (Multibyte non-@sc{ASCII} character codes are all
892 greater than 256.) Any character which is not a valid hex digit
893 terminates this construct. If the character that would follow is a hex
894 digit, write @w{@samp{\ }} (backslash and space)
895 to terminate the hex escape---for example,
896 @w{@samp{\x8e0\ }} represents one character, @samp{a} with grave accent.
897 @w{@samp{\ }} in a string constant is just like backslash-newline; it does
898 not contribute any character to the string, but it does terminate the
899 preceding hex escape.
900
901 Using a multibyte hex escape forces the string to multibyte. You can
902 represent a unibyte non-@sc{ASCII} character with its character code,
903 which must be in the range from 128 (0200 octal) to 255 (0377 octal).
904 This forces a unibyte string.
905
906 @xref{Text Representations}, for more information about the two
907 text representations.
908
909 @node Nonprinting Characters
910 @subsubsection Nonprinting Characters in Strings
911
912 You can use the same backslash escape-sequences in a string constant
913 as in character literals (but do not use the question mark that begins a
914 character constant). For example, you can write a string containing the
915 nonprinting characters tab and @kbd{C-a}, with commas and spaces between
916 them, like this: @code{"\t, \C-a"}. @xref{Character Type}, for a
917 description of the read syntax for characters.
918
919 However, not all of the characters you can write with backslash
920 escape-sequences are valid in strings. The only control characters that
921 a string can hold are the @sc{ASCII} control characters. Strings do not
922 distinguish case in @sc{ASCII} control characters.
923
924 Properly speaking, strings cannot hold meta characters; but when a
925 string is to be used as a key sequence, there is a special convention
926 that provides a way to represent meta versions of @sc{ASCII} characters in a
927 string. If you use the @samp{\M-} syntax to indicate a meta character
928 in a string constant, this sets the
929 @tex
930 $2^{7}$
931 @end tex
932 @ifinfo
933 2**7
934 @end ifinfo
935 bit of the character in the string. If the string is used in
936 @code{define-key} or @code{lookup-key}, this numeric code is translated
937 into the equivalent meta character. @xref{Character Type}.
938
939 Strings cannot hold characters that have the hyper, super, or alt
940 modifiers.
941
942 @node Text Props and Strings
943 @subsubsection Text Properties in Strings
944
945 A string can hold properties for the characters it contains, in
946 addition to the characters themselves. This enables programs that copy
947 text between strings and buffers to copy the text's properties with no
948 special effort. @xref{Text Properties}, for an explanation of what text
949 properties mean. Strings with text properties use a special read and
950 print syntax:
951
952 @example
953 #("@var{characters}" @var{property-data}...)
954 @end example
955
956 @noindent
957 where @var{property-data} consists of zero or more elements, in groups
958 of three as follows:
959
960 @example
961 @var{beg} @var{end} @var{plist}
962 @end example
963
964 @noindent
965 The elements @var{beg} and @var{end} are integers, and together specify
966 a range of indices in the string; @var{plist} is the property list for
967 that range. For example,
968
969 @example
970 #("foo bar" 0 3 (face bold) 3 4 nil 4 7 (face italic))
971 @end example
972
973 @noindent
974 represents a string whose textual contents are @samp{foo bar}, in which
975 the first three characters have a @code{face} property with value
976 @code{bold}, and the last three have a @code{face} property with value
977 @code{italic}. (The fourth character has no text properties, so its
978 property list is @code{nil}. It is not actually necessary to mention
979 ranges with @code{nil} as the property list, since any characters not
980 mentioned in any range will default to having no properties.)
981
982 @node Vector Type
983 @subsection Vector Type
984
985 A @dfn{vector} is a one-dimensional array of elements of any type. It
986 takes a constant amount of time to access any element of a vector. (In
987 a list, the access time of an element is proportional to the distance of
988 the element from the beginning of the list.)
989
990 The printed representation of a vector consists of a left square
991 bracket, the elements, and a right square bracket. This is also the
992 read syntax. Like numbers and strings, vectors are considered constants
993 for evaluation.
994
995 @example
996 [1 "two" (three)] ; @r{A vector of three elements.}
997 @result{} [1 "two" (three)]
998 @end example
999
1000 @xref{Vectors}, for functions that work with vectors.
1001
1002 @node Char-Table Type
1003 @subsection Char-Table Type
1004
1005 A @dfn{char-table} is a one-dimensional array of elements of any type,
1006 indexed by character codes. Char-tables have certain extra features to
1007 make them more useful for many jobs that involve assigning information
1008 to character codes---for example, a char-table can have a parent to
1009 inherit from, a default value, and a small number of extra slots to use for
1010 special purposes. A char-table can also specify a single value for
1011 a whole character set.
1012
1013 The printed representation of a char-table is like a vector
1014 except that there is an extra @samp{#^} at the beginning.
1015
1016 @xref{Char-Tables}, for special functions to operate on char-tables.
1017 Uses of char-tables include:
1018
1019 @itemize @bullet
1020 @item
1021 Case tables (@pxref{Case Tables}).
1022
1023 @item
1024 Character category tables (@pxref{Categories}).
1025
1026 @item
1027 Display Tables (@pxref{Display Tables}).
1028
1029 @item
1030 Syntax tables (@pxref{Syntax Tables}).
1031 @end itemize
1032
1033 @node Bool-Vector Type
1034 @subsection Bool-Vector Type
1035
1036 A @dfn{bool-vector} is a one-dimensional array of elements that
1037 must be @code{t} or @code{nil}.
1038
1039 The printed representation of a Bool-vector is like a string, except
1040 that it begins with @samp{#&} followed by the length. The string
1041 constant that follows actually specifies the contents of the bool-vector
1042 as a bitmap---each ``character'' in the string contains 8 bits, which
1043 specify the next 8 elements of the bool-vector (1 stands for @code{t},
1044 and 0 for @code{nil}). The least significant bits of the character
1045 correspond to the lowest indices in the bool-vector. If the length is not a
1046 multiple of 8, the printed representation shows extra elements, but
1047 these extras really make no difference.
1048
1049 @example
1050 (make-bool-vector 3 t)
1051 @result{} #&3"\007"
1052 (make-bool-vector 3 nil)
1053 @result{} #&3"\0"
1054 ;; @r{These are equal since only the first 3 bits are used.}
1055 (equal #&3"\377" #&3"\007")
1056 @result{} t
1057 @end example
1058
1059 @node Function Type
1060 @subsection Function Type
1061
1062 Just as functions in other programming languages are executable,
1063 @dfn{Lisp function} objects are pieces of executable code. However,
1064 functions in Lisp are primarily Lisp objects, and only secondarily the
1065 text which represents them. These Lisp objects are lambda expressions:
1066 lists whose first element is the symbol @code{lambda} (@pxref{Lambda
1067 Expressions}).
1068
1069 In most programming languages, it is impossible to have a function
1070 without a name. In Lisp, a function has no intrinsic name. A lambda
1071 expression is also called an @dfn{anonymous function} (@pxref{Anonymous
1072 Functions}). A named function in Lisp is actually a symbol with a valid
1073 function in its function cell (@pxref{Defining Functions}).
1074
1075 Most of the time, functions are called when their names are written in
1076 Lisp expressions in Lisp programs. However, you can construct or obtain
1077 a function object at run time and then call it with the primitive
1078 functions @code{funcall} and @code{apply}. @xref{Calling Functions}.
1079
1080 @node Macro Type
1081 @subsection Macro Type
1082
1083 A @dfn{Lisp macro} is a user-defined construct that extends the Lisp
1084 language. It is represented as an object much like a function, but with
1085 different argument-passing semantics. A Lisp macro has the form of a
1086 list whose first element is the symbol @code{macro} and whose @sc{cdr}
1087 is a Lisp function object, including the @code{lambda} symbol.
1088
1089 Lisp macro objects are usually defined with the built-in
1090 @code{defmacro} function, but any list that begins with @code{macro} is
1091 a macro as far as Emacs is concerned. @xref{Macros}, for an explanation
1092 of how to write a macro.
1093
1094 @strong{Warning}: Lisp macros and keyboard macros (@pxref{Keyboard
1095 Macros}) are entirely different things. When we use the word ``macro''
1096 without qualification, we mean a Lisp macro, not a keyboard macro.
1097
1098 @node Primitive Function Type
1099 @subsection Primitive Function Type
1100 @cindex special forms
1101
1102 A @dfn{primitive function} is a function callable from Lisp but
1103 written in the C programming language. Primitive functions are also
1104 called @dfn{subrs} or @dfn{built-in functions}. (The word ``subr'' is
1105 derived from ``subroutine''.) Most primitive functions evaluate all
1106 their arguments when they are called. A primitive function that does
1107 not evaluate all its arguments is called a @dfn{special form}
1108 (@pxref{Special Forms}).@refill
1109
1110 It does not matter to the caller of a function whether the function is
1111 primitive. However, this does matter if you try to redefine a primitive
1112 with a function written in Lisp. The reason is that the primitive
1113 function may be called directly from C code. Calls to the redefined
1114 function from Lisp will use the new definition, but calls from C code
1115 may still use the built-in definition. Therefore, @strong{we discourage
1116 redefinition of primitive functions}.
1117
1118 The term @dfn{function} refers to all Emacs functions, whether written
1119 in Lisp or C. @xref{Function Type}, for information about the
1120 functions written in Lisp.
1121
1122 Primitive functions have no read syntax and print in hash notation
1123 with the name of the subroutine.
1124
1125 @example
1126 @group
1127 (symbol-function 'car) ; @r{Access the function cell}
1128 ; @r{of the symbol.}
1129 @result{} #<subr car>
1130 (subrp (symbol-function 'car)) ; @r{Is this a primitive function?}
1131 @result{} t ; @r{Yes.}
1132 @end group
1133 @end example
1134
1135 @node Byte-Code Type
1136 @subsection Byte-Code Function Type
1137
1138 The byte compiler produces @dfn{byte-code function objects}.
1139 Internally, a byte-code function object is much like a vector; however,
1140 the evaluator handles this data type specially when it appears as a
1141 function to be called. @xref{Byte Compilation}, for information about
1142 the byte compiler.
1143
1144 The printed representation and read syntax for a byte-code function
1145 object is like that for a vector, with an additional @samp{#} before the
1146 opening @samp{[}.
1147
1148 @node Autoload Type
1149 @subsection Autoload Type
1150
1151 An @dfn{autoload object} is a list whose first element is the symbol
1152 @code{autoload}. It is stored as the function definition of a symbol as
1153 a placeholder for the real definition; it says that the real definition
1154 is found in a file of Lisp code that should be loaded when necessary.
1155 The autoload object contains the name of the file, plus some other
1156 information about the real definition.
1157
1158 After the file has been loaded, the symbol should have a new function
1159 definition that is not an autoload object. The new definition is then
1160 called as if it had been there to begin with. From the user's point of
1161 view, the function call works as expected, using the function definition
1162 in the loaded file.
1163
1164 An autoload object is usually created with the function
1165 @code{autoload}, which stores the object in the function cell of a
1166 symbol. @xref{Autoload}, for more details.
1167
1168 @node Editing Types
1169 @section Editing Types
1170 @cindex editing types
1171
1172 The types in the previous section are used for general programming
1173 purposes, and most of them are common to most Lisp dialects. Emacs Lisp
1174 provides several additional data types for purposes connected with
1175 editing.
1176
1177 @menu
1178 * Buffer Type:: The basic object of editing.
1179 * Marker Type:: A position in a buffer.
1180 * Window Type:: Buffers are displayed in windows.
1181 * Frame Type:: Windows subdivide frames.
1182 * Window Configuration Type:: Recording the way a frame is subdivided.
1183 * Frame Configuration Type:: Recording the status of all frames.
1184 * Process Type:: A process running on the underlying OS.
1185 * Stream Type:: Receive or send characters.
1186 * Keymap Type:: What function a keystroke invokes.
1187 * Overlay Type:: How an overlay is represented.
1188 @end menu
1189
1190 @node Buffer Type
1191 @subsection Buffer Type
1192
1193 A @dfn{buffer} is an object that holds text that can be edited
1194 (@pxref{Buffers}). Most buffers hold the contents of a disk file
1195 (@pxref{Files}) so they can be edited, but some are used for other
1196 purposes. Most buffers are also meant to be seen by the user, and
1197 therefore displayed, at some time, in a window (@pxref{Windows}). But a
1198 buffer need not be displayed in any window.
1199
1200 The contents of a buffer are much like a string, but buffers are not
1201 used like strings in Emacs Lisp, and the available operations are
1202 different. For example, you can insert text efficiently into an
1203 existing buffer, whereas ``inserting'' text into a string requires
1204 concatenating substrings, and the result is an entirely new string
1205 object.
1206
1207 Each buffer has a designated position called @dfn{point}
1208 (@pxref{Positions}). At any time, one buffer is the @dfn{current
1209 buffer}. Most editing commands act on the contents of the current
1210 buffer in the neighborhood of point. Many of the standard Emacs
1211 functions manipulate or test the characters in the current buffer; a
1212 whole chapter in this manual is devoted to describing these functions
1213 (@pxref{Text}).
1214
1215 Several other data structures are associated with each buffer:
1216
1217 @itemize @bullet
1218 @item
1219 a local syntax table (@pxref{Syntax Tables});
1220
1221 @item
1222 a local keymap (@pxref{Keymaps}); and,
1223
1224 @item
1225 a list of buffer-local variable bindings (@pxref{Buffer-Local Variables}).
1226
1227 @item
1228 overlays (@pxref{Overlays}).
1229
1230 @item
1231 text properties for the text in the buffer (@pxref{Text Properties}).
1232 @end itemize
1233
1234 @noindent
1235 The local keymap and variable list contain entries that individually
1236 override global bindings or values. These are used to customize the
1237 behavior of programs in different buffers, without actually changing the
1238 programs.
1239
1240 A buffer may be @dfn{indirect}, which means it shares the text
1241 of another buffer, but presents it differently. @xref{Indirect Buffers}.
1242
1243 Buffers have no read syntax. They print in hash notation, showing the
1244 buffer name.
1245
1246 @example
1247 @group
1248 (current-buffer)
1249 @result{} #<buffer objects.texi>
1250 @end group
1251 @end example
1252
1253 @node Marker Type
1254 @subsection Marker Type
1255
1256 A @dfn{marker} denotes a position in a specific buffer. Markers
1257 therefore have two components: one for the buffer, and one for the
1258 position. Changes in the buffer's text automatically relocate the
1259 position value as necessary to ensure that the marker always points
1260 between the same two characters in the buffer.
1261
1262 Markers have no read syntax. They print in hash notation, giving the
1263 current character position and the name of the buffer.
1264
1265 @example
1266 @group
1267 (point-marker)
1268 @result{} #<marker at 10779 in objects.texi>
1269 @end group
1270 @end example
1271
1272 @xref{Markers}, for information on how to test, create, copy, and move
1273 markers.
1274
1275 @node Window Type
1276 @subsection Window Type
1277
1278 A @dfn{window} describes the portion of the terminal screen that Emacs
1279 uses to display a buffer. Every window has one associated buffer, whose
1280 contents appear in the window. By contrast, a given buffer may appear
1281 in one window, no window, or several windows.
1282
1283 Though many windows may exist simultaneously, at any time one window
1284 is designated the @dfn{selected window}. This is the window where the
1285 cursor is (usually) displayed when Emacs is ready for a command. The
1286 selected window usually displays the current buffer, but this is not
1287 necessarily the case.
1288
1289 Windows are grouped on the screen into frames; each window belongs to
1290 one and only one frame. @xref{Frame Type}.
1291
1292 Windows have no read syntax. They print in hash notation, giving the
1293 window number and the name of the buffer being displayed. The window
1294 numbers exist to identify windows uniquely, since the buffer displayed
1295 in any given window can change frequently.
1296
1297 @example
1298 @group
1299 (selected-window)
1300 @result{} #<window 1 on objects.texi>
1301 @end group
1302 @end example
1303
1304 @xref{Windows}, for a description of the functions that work on windows.
1305
1306 @node Frame Type
1307 @subsection Frame Type
1308
1309 A @dfn{frame} is a rectangle on the screen that contains one or more
1310 Emacs windows. A frame initially contains a single main window (plus
1311 perhaps a minibuffer window) which you can subdivide vertically or
1312 horizontally into smaller windows.
1313
1314 Frames have no read syntax. They print in hash notation, giving the
1315 frame's title, plus its address in core (useful to identify the frame
1316 uniquely).
1317
1318 @example
1319 @group
1320 (selected-frame)
1321 @result{} #<frame emacs@@psilocin.gnu.org 0xdac80>
1322 @end group
1323 @end example
1324
1325 @xref{Frames}, for a description of the functions that work on frames.
1326
1327 @node Window Configuration Type
1328 @subsection Window Configuration Type
1329 @cindex screen layout
1330
1331 A @dfn{window configuration} stores information about the positions,
1332 sizes, and contents of the windows in a frame, so you can recreate the
1333 same arrangement of windows later.
1334
1335 Window configurations do not have a read syntax; their print syntax
1336 looks like @samp{#<window-configuration>}. @xref{Window
1337 Configurations}, for a description of several functions related to
1338 window configurations.
1339
1340 @node Frame Configuration Type
1341 @subsection Frame Configuration Type
1342 @cindex screen layout
1343
1344 A @dfn{frame configuration} stores information about the positions,
1345 sizes, and contents of the windows in all frames. It is actually
1346 a list whose @sc{car} is @code{frame-configuration} and whose
1347 @sc{cdr} is an alist. Each alist element describes one frame,
1348 which appears as the @sc{car} of that element.
1349
1350 @xref{Frame Configurations}, for a description of several functions
1351 related to frame configurations.
1352
1353 @node Process Type
1354 @subsection Process Type
1355
1356 The word @dfn{process} usually means a running program. Emacs itself
1357 runs in a process of this sort. However, in Emacs Lisp, a process is a
1358 Lisp object that designates a subprocess created by the Emacs process.
1359 Programs such as shells, GDB, ftp, and compilers, running in
1360 subprocesses of Emacs, extend the capabilities of Emacs.
1361
1362 An Emacs subprocess takes textual input from Emacs and returns textual
1363 output to Emacs for further manipulation. Emacs can also send signals
1364 to the subprocess.
1365
1366 Process objects have no read syntax. They print in hash notation,
1367 giving the name of the process:
1368
1369 @example
1370 @group
1371 (process-list)
1372 @result{} (#<process shell>)
1373 @end group
1374 @end example
1375
1376 @xref{Processes}, for information about functions that create, delete,
1377 return information about, send input or signals to, and receive output
1378 from processes.
1379
1380 @node Stream Type
1381 @subsection Stream Type
1382
1383 A @dfn{stream} is an object that can be used as a source or sink for
1384 characters---either to supply characters for input or to accept them as
1385 output. Many different types can be used this way: markers, buffers,
1386 strings, and functions. Most often, input streams (character sources)
1387 obtain characters from the keyboard, a buffer, or a file, and output
1388 streams (character sinks) send characters to a buffer, such as a
1389 @file{*Help*} buffer, or to the echo area.
1390
1391 The object @code{nil}, in addition to its other meanings, may be used
1392 as a stream. It stands for the value of the variable
1393 @code{standard-input} or @code{standard-output}. Also, the object
1394 @code{t} as a stream specifies input using the minibuffer
1395 (@pxref{Minibuffers}) or output in the echo area (@pxref{The Echo
1396 Area}).
1397
1398 Streams have no special printed representation or read syntax, and
1399 print as whatever primitive type they are.
1400
1401 @xref{Read and Print}, for a description of functions
1402 related to streams, including parsing and printing functions.
1403
1404 @node Keymap Type
1405 @subsection Keymap Type
1406
1407 A @dfn{keymap} maps keys typed by the user to commands. This mapping
1408 controls how the user's command input is executed. A keymap is actually
1409 a list whose @sc{car} is the symbol @code{keymap}.
1410
1411 @xref{Keymaps}, for information about creating keymaps, handling prefix
1412 keys, local as well as global keymaps, and changing key bindings.
1413
1414 @node Overlay Type
1415 @subsection Overlay Type
1416
1417 An @dfn{overlay} specifies properties that apply to a part of a
1418 buffer. Each overlay applies to a specified range of the buffer, and
1419 contains a property list (a list whose elements are alternating property
1420 names and values). Overlay properties are used to present parts of the
1421 buffer temporarily in a different display style. Overlays have no read
1422 syntax, and print in hash notation, giving the buffer name and range of
1423 positions.
1424
1425 @xref{Overlays}, for how to create and use overlays.
1426
1427 @node Type Predicates
1428 @section Type Predicates
1429 @cindex predicates
1430 @cindex type checking
1431 @kindex wrong-type-argument
1432
1433 The Emacs Lisp interpreter itself does not perform type checking on
1434 the actual arguments passed to functions when they are called. It could
1435 not do so, since function arguments in Lisp do not have declared data
1436 types, as they do in other programming languages. It is therefore up to
1437 the individual function to test whether each actual argument belongs to
1438 a type that the function can use.
1439
1440 All built-in functions do check the types of their actual arguments
1441 when appropriate, and signal a @code{wrong-type-argument} error if an
1442 argument is of the wrong type. For example, here is what happens if you
1443 pass an argument to @code{+} that it cannot handle:
1444
1445 @example
1446 @group
1447 (+ 2 'a)
1448 @error{} Wrong type argument: number-or-marker-p, a
1449 @end group
1450 @end example
1451
1452 @cindex type predicates
1453 @cindex testing types
1454 If you want your program to handle different types differently, you
1455 must do explicit type checking. The most common way to check the type
1456 of an object is to call a @dfn{type predicate} function. Emacs has a
1457 type predicate for each type, as well as some predicates for
1458 combinations of types.
1459
1460 A type predicate function takes one argument; it returns @code{t} if
1461 the argument belongs to the appropriate type, and @code{nil} otherwise.
1462 Following a general Lisp convention for predicate functions, most type
1463 predicates' names end with @samp{p}.
1464
1465 Here is an example which uses the predicates @code{listp} to check for
1466 a list and @code{symbolp} to check for a symbol.
1467
1468 @example
1469 (defun add-on (x)
1470 (cond ((symbolp x)
1471 ;; If X is a symbol, put it on LIST.
1472 (setq list (cons x list)))
1473 ((listp x)
1474 ;; If X is a list, add its elements to LIST.
1475 (setq list (append x list)))
1476 (t
1477 ;; We handle only symbols and lists.
1478 (error "Invalid argument %s in add-on" x))))
1479 @end example
1480
1481 Here is a table of predefined type predicates, in alphabetical order,
1482 with references to further information.
1483
1484 @table @code
1485 @item atom
1486 @xref{List-related Predicates, atom}.
1487
1488 @item arrayp
1489 @xref{Array Functions, arrayp}.
1490
1491 @item bool-vector-p
1492 @xref{Bool-Vectors, bool-vector-p}.
1493
1494 @item bufferp
1495 @xref{Buffer Basics, bufferp}.
1496
1497 @item byte-code-function-p
1498 @xref{Byte-Code Type, byte-code-function-p}.
1499
1500 @item case-table-p
1501 @xref{Case Tables, case-table-p}.
1502
1503 @item char-or-string-p
1504 @xref{Predicates for Strings, char-or-string-p}.
1505
1506 @item char-table-p
1507 @xref{Char-Tables, char-table-p}.
1508
1509 @item commandp
1510 @xref{Interactive Call, commandp}.
1511
1512 @item consp
1513 @xref{List-related Predicates, consp}.
1514
1515 @item display-table-p
1516 @xref{Display Tables, display-table-p}.
1517
1518 @item floatp
1519 @xref{Predicates on Numbers, floatp}.
1520
1521 @item frame-configuration-p
1522 @xref{Frame Configurations, frame-configuration-p}.
1523
1524 @item frame-live-p
1525 @xref{Deleting Frames, frame-live-p}.
1526
1527 @item framep
1528 @xref{Frames, framep}.
1529
1530 @item functionp
1531 @xref{Functions, functionp}.
1532
1533 @item integer-or-marker-p
1534 @xref{Predicates on Markers, integer-or-marker-p}.
1535
1536 @item integerp
1537 @xref{Predicates on Numbers, integerp}.
1538
1539 @item keymapp
1540 @xref{Creating Keymaps, keymapp}.
1541
1542 @item listp
1543 @xref{List-related Predicates, listp}.
1544
1545 @item markerp
1546 @xref{Predicates on Markers, markerp}.
1547
1548 @item wholenump
1549 @xref{Predicates on Numbers, wholenump}.
1550
1551 @item nlistp
1552 @xref{List-related Predicates, nlistp}.
1553
1554 @item numberp
1555 @xref{Predicates on Numbers, numberp}.
1556
1557 @item number-or-marker-p
1558 @xref{Predicates on Markers, number-or-marker-p}.
1559
1560 @item overlayp
1561 @xref{Overlays, overlayp}.
1562
1563 @item processp
1564 @xref{Processes, processp}.
1565
1566 @item sequencep
1567 @xref{Sequence Functions, sequencep}.
1568
1569 @item stringp
1570 @xref{Predicates for Strings, stringp}.
1571
1572 @item subrp
1573 @xref{Function Cells, subrp}.
1574
1575 @item symbolp
1576 @xref{Symbols, symbolp}.
1577
1578 @item syntax-table-p
1579 @xref{Syntax Tables, syntax-table-p}.
1580
1581 @item user-variable-p
1582 @xref{Defining Variables, user-variable-p}.
1583
1584 @item vectorp
1585 @xref{Vectors, vectorp}.
1586
1587 @item window-configuration-p
1588 @xref{Window Configurations, window-configuration-p}.
1589
1590 @item window-live-p
1591 @xref{Deleting Windows, window-live-p}.
1592
1593 @item windowp
1594 @xref{Basic Windows, windowp}.
1595 @end table
1596
1597 The most general way to check the type of an object is to call the
1598 function @code{type-of}. Recall that each object belongs to one and
1599 only one primitive type; @code{type-of} tells you which one (@pxref{Lisp
1600 Data Types}). But @code{type-of} knows nothing about non-primitive
1601 types. In most cases, it is more convenient to use type predicates than
1602 @code{type-of}.
1603
1604 @defun type-of object
1605 This function returns a symbol naming the primitive type of
1606 @var{object}. The value is one of the symbols @code{symbol},
1607 @code{integer}, @code{float}, @code{string}, @code{cons}, @code{vector},
1608 @code{char-table}, @code{bool-vector}, @code{subr},
1609 @code{compiled-function}, @code{marker}, @code{overlay}, @code{window},
1610 @code{buffer}, @code{frame}, @code{process}, or
1611 @code{window-configuration}.
1612
1613 @example
1614 (type-of 1)
1615 @result{} integer
1616 (type-of 'nil)
1617 @result{} symbol
1618 (type-of '()) ; @r{@code{()} is @code{nil}.}
1619 @result{} symbol
1620 (type-of '(x))
1621 @result{} cons
1622 @end example
1623 @end defun
1624
1625 @node Equality Predicates
1626 @section Equality Predicates
1627 @cindex equality
1628
1629 Here we describe two functions that test for equality between any two
1630 objects. Other functions test equality between objects of specific
1631 types, e.g., strings. For these predicates, see the appropriate chapter
1632 describing the data type.
1633
1634 @defun eq object1 object2
1635 This function returns @code{t} if @var{object1} and @var{object2} are
1636 the same object, @code{nil} otherwise. The ``same object'' means that a
1637 change in one will be reflected by the same change in the other.
1638
1639 @code{eq} returns @code{t} if @var{object1} and @var{object2} are
1640 integers with the same value. Also, since symbol names are normally
1641 unique, if the arguments are symbols with the same name, they are
1642 @code{eq}. For other types (e.g., lists, vectors, strings), two
1643 arguments with the same contents or elements are not necessarily
1644 @code{eq} to each other: they are @code{eq} only if they are the same
1645 object.
1646
1647 @example
1648 @group
1649 (eq 'foo 'foo)
1650 @result{} t
1651 @end group
1652
1653 @group
1654 (eq 456 456)
1655 @result{} t
1656 @end group
1657
1658 @group
1659 (eq "asdf" "asdf")
1660 @result{} nil
1661 @end group
1662
1663 @group
1664 (eq '(1 (2 (3))) '(1 (2 (3))))
1665 @result{} nil
1666 @end group
1667
1668 @group
1669 (setq foo '(1 (2 (3))))
1670 @result{} (1 (2 (3)))
1671 (eq foo foo)
1672 @result{} t
1673 (eq foo '(1 (2 (3))))
1674 @result{} nil
1675 @end group
1676
1677 @group
1678 (eq [(1 2) 3] [(1 2) 3])
1679 @result{} nil
1680 @end group
1681
1682 @group
1683 (eq (point-marker) (point-marker))
1684 @result{} nil
1685 @end group
1686 @end example
1687
1688 The @code{make-symbol} function returns an uninterned symbol, distinct
1689 from the symbol that is used if you write the name in a Lisp expression.
1690 Distinct symbols with the same name are not @code{eq}. @xref{Creating
1691 Symbols}.
1692
1693 @example
1694 @group
1695 (eq (make-symbol "foo") 'foo)
1696 @result{} nil
1697 @end group
1698 @end example
1699 @end defun
1700
1701 @defun equal object1 object2
1702 This function returns @code{t} if @var{object1} and @var{object2} have
1703 equal components, @code{nil} otherwise. Whereas @code{eq} tests if its
1704 arguments are the same object, @code{equal} looks inside nonidentical
1705 arguments to see if their elements are the same. So, if two objects are
1706 @code{eq}, they are @code{equal}, but the converse is not always true.
1707
1708 @example
1709 @group
1710 (equal 'foo 'foo)
1711 @result{} t
1712 @end group
1713
1714 @group
1715 (equal 456 456)
1716 @result{} t
1717 @end group
1718
1719 @group
1720 (equal "asdf" "asdf")
1721 @result{} t
1722 @end group
1723 @group
1724 (eq "asdf" "asdf")
1725 @result{} nil
1726 @end group
1727
1728 @group
1729 (equal '(1 (2 (3))) '(1 (2 (3))))
1730 @result{} t
1731 @end group
1732 @group
1733 (eq '(1 (2 (3))) '(1 (2 (3))))
1734 @result{} nil
1735 @end group
1736
1737 @group
1738 (equal [(1 2) 3] [(1 2) 3])
1739 @result{} t
1740 @end group
1741 @group
1742 (eq [(1 2) 3] [(1 2) 3])
1743 @result{} nil
1744 @end group
1745
1746 @group
1747 (equal (point-marker) (point-marker))
1748 @result{} t
1749 @end group
1750
1751 @group
1752 (eq (point-marker) (point-marker))
1753 @result{} nil
1754 @end group
1755 @end example
1756
1757 Comparison of strings is case-sensitive, but does not take account of
1758 text properties---it compares only the characters in the strings.
1759 A unibyte string never equals a multibyte string unless the
1760 contents are entirely @sc{ASCII} (@pxref{Text Representations}).
1761
1762 @example
1763 @group
1764 (equal "asdf" "ASDF")
1765 @result{} nil
1766 @end group
1767 @end example
1768
1769 Two distinct buffers are never @code{equal}, even if their contents
1770 are the same.
1771 @end defun
1772
1773 The test for equality is implemented recursively, and circular lists may
1774 therefore cause infinite recursion (leading to an error).