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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2002, 2003,
4 @c 2004, 2005, 2006 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/commands
7 @node Command Loop, Keymaps, Minibuffers, Top
8 @chapter Command Loop
9 @cindex editor command loop
10 @cindex command loop
11
12 When you run Emacs, it enters the @dfn{editor command loop} almost
13 immediately. This loop reads key sequences, executes their definitions,
14 and displays the results. In this chapter, we describe how these things
15 are done, and the subroutines that allow Lisp programs to do them.
16
17 @menu
18 * Command Overview:: How the command loop reads commands.
19 * Defining Commands:: Specifying how a function should read arguments.
20 * Interactive Call:: Calling a command, so that it will read arguments.
21 * Command Loop Info:: Variables set by the command loop for you to examine.
22 * Adjusting Point:: Adjustment of point after a command.
23 * Input Events:: What input looks like when you read it.
24 * Reading Input:: How to read input events from the keyboard or mouse.
25 * Special Events:: Events processed immediately and individually.
26 * Waiting:: Waiting for user input or elapsed time.
27 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
28 * Prefix Command Arguments:: How the commands to set prefix args work.
29 * Recursive Editing:: Entering a recursive edit,
30 and why you usually shouldn't.
31 * Disabling Commands:: How the command loop handles disabled commands.
32 * Command History:: How the command history is set up, and how accessed.
33 * Keyboard Macros:: How keyboard macros are implemented.
34 @end menu
35
36 @node Command Overview
37 @section Command Loop Overview
38
39 The first thing the command loop must do is read a key sequence, which
40 is a sequence of events that translates into a command. It does this by
41 calling the function @code{read-key-sequence}. Your Lisp code can also
42 call this function (@pxref{Key Sequence Input}). Lisp programs can also
43 do input at a lower level with @code{read-event} (@pxref{Reading One
44 Event}) or discard pending input with @code{discard-input}
45 (@pxref{Event Input Misc}).
46
47 The key sequence is translated into a command through the currently
48 active keymaps. @xref{Key Lookup}, for information on how this is done.
49 The result should be a keyboard macro or an interactively callable
50 function. If the key is @kbd{M-x}, then it reads the name of another
51 command, which it then calls. This is done by the command
52 @code{execute-extended-command} (@pxref{Interactive Call}).
53
54 To execute a command requires first reading the arguments for it.
55 This is done by calling @code{command-execute} (@pxref{Interactive
56 Call}). For commands written in Lisp, the @code{interactive}
57 specification says how to read the arguments. This may use the prefix
58 argument (@pxref{Prefix Command Arguments}) or may read with prompting
59 in the minibuffer (@pxref{Minibuffers}). For example, the command
60 @code{find-file} has an @code{interactive} specification which says to
61 read a file name using the minibuffer. The command's function body does
62 not use the minibuffer; if you call this command from Lisp code as a
63 function, you must supply the file name string as an ordinary Lisp
64 function argument.
65
66 If the command is a string or vector (i.e., a keyboard macro) then
67 @code{execute-kbd-macro} is used to execute it. You can call this
68 function yourself (@pxref{Keyboard Macros}).
69
70 To terminate the execution of a running command, type @kbd{C-g}. This
71 character causes @dfn{quitting} (@pxref{Quitting}).
72
73 @defvar pre-command-hook
74 The editor command loop runs this normal hook before each command. At
75 that time, @code{this-command} contains the command that is about to
76 run, and @code{last-command} describes the previous command.
77 @xref{Command Loop Info}.
78 @end defvar
79
80 @defvar post-command-hook
81 The editor command loop runs this normal hook after each command
82 (including commands terminated prematurely by quitting or by errors),
83 and also when the command loop is first entered. At that time,
84 @code{this-command} refers to the command that just ran, and
85 @code{last-command} refers to the command before that.
86 @end defvar
87
88 Quitting is suppressed while running @code{pre-command-hook} and
89 @code{post-command-hook}. If an error happens while executing one of
90 these hooks, it terminates execution of the hook, and clears the hook
91 variable to @code{nil} so as to prevent an infinite loop of errors.
92
93 A request coming into the Emacs server (@pxref{Emacs Server,,,
94 emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
95 command does.
96
97 @node Defining Commands
98 @section Defining Commands
99 @cindex defining commands
100 @cindex commands, defining
101 @cindex functions, making them interactive
102 @cindex interactive function
103
104 A Lisp function becomes a command when its body contains, at top
105 level, a form that calls the special form @code{interactive}. This
106 form does nothing when actually executed, but its presence serves as a
107 flag to indicate that interactive calling is permitted. Its argument
108 controls the reading of arguments for an interactive call.
109
110 @menu
111 * Using Interactive:: General rules for @code{interactive}.
112 * Interactive Codes:: The standard letter-codes for reading arguments
113 in various ways.
114 * Interactive Examples:: Examples of how to read interactive arguments.
115 @end menu
116
117 @node Using Interactive
118 @subsection Using @code{interactive}
119
120 This section describes how to write the @code{interactive} form that
121 makes a Lisp function an interactively-callable command, and how to
122 examine a command's @code{interactive} form.
123
124 @defspec interactive arg-descriptor
125 @cindex argument descriptors
126 This special form declares that the function in which it appears is a
127 command, and that it may therefore be called interactively (via
128 @kbd{M-x} or by entering a key sequence bound to it). The argument
129 @var{arg-descriptor} declares how to compute the arguments to the
130 command when the command is called interactively.
131
132 A command may be called from Lisp programs like any other function, but
133 then the caller supplies the arguments and @var{arg-descriptor} has no
134 effect.
135
136 The @code{interactive} form has its effect because the command loop
137 (actually, its subroutine @code{call-interactively}) scans through the
138 function definition looking for it, before calling the function. Once
139 the function is called, all its body forms including the
140 @code{interactive} form are executed, but at this time
141 @code{interactive} simply returns @code{nil} without even evaluating its
142 argument.
143 @end defspec
144
145 There are three possibilities for the argument @var{arg-descriptor}:
146
147 @itemize @bullet
148 @item
149 It may be omitted or @code{nil}; then the command is called with no
150 arguments. This leads quickly to an error if the command requires one
151 or more arguments.
152
153 @item
154 It may be a Lisp expression that is not a string; then it should be a
155 form that is evaluated to get a list of arguments to pass to the
156 command.
157 @cindex argument evaluation form
158
159 If this expression reads keyboard input (this includes using the
160 minibuffer), keep in mind that the integer value of point or the mark
161 before reading input may be incorrect after reading input. This is
162 because the current buffer may be receiving subprocess output;
163 if subprocess output arrives while the command is waiting for input,
164 it could relocate point and the mark.
165
166 Here's an example of what @emph{not} to do:
167
168 @smallexample
169 (interactive
170 (list (region-beginning) (region-end)
171 (read-string "Foo: " nil 'my-history)))
172 @end smallexample
173
174 @noindent
175 Here's how to avoid the problem, by examining point and the mark only
176 after reading the keyboard input:
177
178 @smallexample
179 (interactive
180 (let ((string (read-string "Foo: " nil 'my-history)))
181 (list (region-beginning) (region-end) string)))
182 @end smallexample
183
184 @item
185 @cindex argument prompt
186 It may be a string; then its contents should consist of a code character
187 followed by a prompt (which some code characters use and some ignore).
188 The prompt ends either with the end of the string or with a newline.
189 Here is a simple example:
190
191 @smallexample
192 (interactive "bFrobnicate buffer: ")
193 @end smallexample
194
195 @noindent
196 The code letter @samp{b} says to read the name of an existing buffer,
197 with completion. The buffer name is the sole argument passed to the
198 command. The rest of the string is a prompt.
199
200 If there is a newline character in the string, it terminates the prompt.
201 If the string does not end there, then the rest of the string should
202 contain another code character and prompt, specifying another argument.
203 You can specify any number of arguments in this way.
204
205 @c Emacs 19 feature
206 The prompt string can use @samp{%} to include previous argument values
207 (starting with the first argument) in the prompt. This is done using
208 @code{format} (@pxref{Formatting Strings}). For example, here is how
209 you could read the name of an existing buffer followed by a new name to
210 give to that buffer:
211
212 @smallexample
213 @group
214 (interactive "bBuffer to rename: \nsRename buffer %s to: ")
215 @end group
216 @end smallexample
217
218 @cindex @samp{*} in @code{interactive}
219 @cindex read-only buffers in interactive
220 If the first character in the string is @samp{*}, then an error is
221 signaled if the buffer is read-only.
222
223 @cindex @samp{@@} in @code{interactive}
224 @c Emacs 19 feature
225 If the first character in the string is @samp{@@}, and if the key
226 sequence used to invoke the command includes any mouse events, then
227 the window associated with the first of those events is selected
228 before the command is run.
229
230 You can use @samp{*} and @samp{@@} together; the order does not matter.
231 Actual reading of arguments is controlled by the rest of the prompt
232 string (starting with the first character that is not @samp{*} or
233 @samp{@@}).
234 @end itemize
235
236 @cindex examining the @code{interactive} form
237 @defun interactive-form function
238 This function returns the @code{interactive} form of @var{function}.
239 If @var{function} is an interactively callable function
240 (@pxref{Interactive Call}), the value is the command's
241 @code{interactive} form @code{(interactive @var{spec})}, which
242 specifies how to compute its arguments. Otherwise, the value is
243 @code{nil}. If @var{function} is a symbol, its function definition is
244 used.
245 @end defun
246
247 @node Interactive Codes
248 @comment node-name, next, previous, up
249 @subsection Code Characters for @code{interactive}
250 @cindex interactive code description
251 @cindex description for interactive codes
252 @cindex codes, interactive, description of
253 @cindex characters for interactive codes
254
255 The code character descriptions below contain a number of key words,
256 defined here as follows:
257
258 @table @b
259 @item Completion
260 @cindex interactive completion
261 Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
262 completion because the argument is read using @code{completing-read}
263 (@pxref{Completion}). @kbd{?} displays a list of possible completions.
264
265 @item Existing
266 Require the name of an existing object. An invalid name is not
267 accepted; the commands to exit the minibuffer do not exit if the current
268 input is not valid.
269
270 @item Default
271 @cindex default argument string
272 A default value of some sort is used if the user enters no text in the
273 minibuffer. The default depends on the code character.
274
275 @item No I/O
276 This code letter computes an argument without reading any input.
277 Therefore, it does not use a prompt string, and any prompt string you
278 supply is ignored.
279
280 Even though the code letter doesn't use a prompt string, you must follow
281 it with a newline if it is not the last code character in the string.
282
283 @item Prompt
284 A prompt immediately follows the code character. The prompt ends either
285 with the end of the string or with a newline.
286
287 @item Special
288 This code character is meaningful only at the beginning of the
289 interactive string, and it does not look for a prompt or a newline.
290 It is a single, isolated character.
291 @end table
292
293 @cindex reading interactive arguments
294 Here are the code character descriptions for use with @code{interactive}:
295
296 @table @samp
297 @item *
298 Signal an error if the current buffer is read-only. Special.
299
300 @item @@
301 Select the window mentioned in the first mouse event in the key
302 sequence that invoked this command. Special.
303
304 @item a
305 A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
306 Completion, Prompt.
307
308 @item b
309 The name of an existing buffer. By default, uses the name of the
310 current buffer (@pxref{Buffers}). Existing, Completion, Default,
311 Prompt.
312
313 @item B
314 A buffer name. The buffer need not exist. By default, uses the name of
315 a recently used buffer other than the current buffer. Completion,
316 Default, Prompt.
317
318 @item c
319 A character. The cursor does not move into the echo area. Prompt.
320
321 @item C
322 A command name (i.e., a symbol satisfying @code{commandp}). Existing,
323 Completion, Prompt.
324
325 @item d
326 @cindex position argument
327 The position of point, as an integer (@pxref{Point}). No I/O.
328
329 @item D
330 A directory name. The default is the current default directory of the
331 current buffer, @code{default-directory} (@pxref{File Name Expansion}).
332 Existing, Completion, Default, Prompt.
333
334 @item e
335 The first or next mouse event in the key sequence that invoked the command.
336 More precisely, @samp{e} gets events that are lists, so you can look at
337 the data in the lists. @xref{Input Events}. No I/O.
338
339 You can use @samp{e} more than once in a single command's interactive
340 specification. If the key sequence that invoked the command has
341 @var{n} events that are lists, the @var{n}th @samp{e} provides the
342 @var{n}th such event. Events that are not lists, such as function keys
343 and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
344
345 @item f
346 A file name of an existing file (@pxref{File Names}). The default
347 directory is @code{default-directory}. Existing, Completion, Default,
348 Prompt.
349
350 @item F
351 A file name. The file need not exist. Completion, Default, Prompt.
352
353 @item G
354 A file name. The file need not exist. If the user enters just a
355 directory name, then the value is just that directory name, with no
356 file name within the directory added. Completion, Default, Prompt.
357
358 @item i
359 An irrelevant argument. This code always supplies @code{nil} as
360 the argument's value. No I/O.
361
362 @item k
363 A key sequence (@pxref{Keymap Terminology}). This keeps reading events
364 until a command (or undefined command) is found in the current key
365 maps. The key sequence argument is represented as a string or vector.
366 The cursor does not move into the echo area. Prompt.
367
368 If @samp{k} reads a key sequence that ends with a down-event, it also
369 reads and discards the following up-event. You can get access to that
370 up-event with the @samp{U} code character.
371
372 This kind of input is used by commands such as @code{describe-key} and
373 @code{global-set-key}.
374
375 @item K
376 A key sequence, whose definition you intend to change. This works like
377 @samp{k}, except that it suppresses, for the last input event in the key
378 sequence, the conversions that are normally used (when necessary) to
379 convert an undefined key into a defined one.
380
381 @item m
382 @cindex marker argument
383 The position of the mark, as an integer. No I/O.
384
385 @item M
386 Arbitrary text, read in the minibuffer using the current buffer's input
387 method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
388 Emacs Manual}). Prompt.
389
390 @item n
391 A number, read with the minibuffer. If the input is not a number, the
392 user has to try again. @samp{n} never uses the prefix argument.
393 Prompt.
394
395 @item N
396 The numeric prefix argument; but if there is no prefix argument, read
397 a number as with @kbd{n}. The value is always a number. @xref{Prefix
398 Command Arguments}. Prompt.
399
400 @item p
401 @cindex numeric prefix argument usage
402 The numeric prefix argument. (Note that this @samp{p} is lower case.)
403 No I/O.
404
405 @item P
406 @cindex raw prefix argument usage
407 The raw prefix argument. (Note that this @samp{P} is upper case.) No
408 I/O.
409
410 @item r
411 @cindex region argument
412 Point and the mark, as two numeric arguments, smallest first. This is
413 the only code letter that specifies two successive arguments rather than
414 one. No I/O.
415
416 @item s
417 Arbitrary text, read in the minibuffer and returned as a string
418 (@pxref{Text from Minibuffer}). Terminate the input with either
419 @kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
420 these characters in the input.) Prompt.
421
422 @item S
423 An interned symbol whose name is read in the minibuffer. Any whitespace
424 character terminates the input. (Use @kbd{C-q} to include whitespace in
425 the string.) Other characters that normally terminate a symbol (e.g.,
426 parentheses and brackets) do not do so here. Prompt.
427
428 @item U
429 A key sequence or @code{nil}. Can be used after a @samp{k} or
430 @samp{K} argument to get the up-event that was discarded (if any)
431 after @samp{k} or @samp{K} read a down-event. If no up-event has been
432 discarded, @samp{U} provides @code{nil} as the argument. No I/O.
433
434 @item v
435 A variable declared to be a user option (i.e., satisfying the
436 predicate @code{user-variable-p}). This reads the variable using
437 @code{read-variable}. @xref{Definition of read-variable}. Existing,
438 Completion, Prompt.
439
440 @item x
441 A Lisp object, specified with its read syntax, terminated with a
442 @kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
443 Minibuffer}. Prompt.
444
445 @item X
446 @cindex evaluated expression argument
447 A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
448 the form so that its value becomes the argument for the command.
449 Prompt.
450
451 @item z
452 A coding system name (a symbol). If the user enters null input, the
453 argument value is @code{nil}. @xref{Coding Systems}. Completion,
454 Existing, Prompt.
455
456 @item Z
457 A coding system name (a symbol)---but only if this command has a prefix
458 argument. With no prefix argument, @samp{Z} provides @code{nil} as the
459 argument value. Completion, Existing, Prompt.
460 @end table
461
462 @node Interactive Examples
463 @comment node-name, next, previous, up
464 @subsection Examples of Using @code{interactive}
465 @cindex examples of using @code{interactive}
466 @cindex @code{interactive}, examples of using
467
468 Here are some examples of @code{interactive}:
469
470 @example
471 @group
472 (defun foo1 () ; @r{@code{foo1} takes no arguments,}
473 (interactive) ; @r{just moves forward two words.}
474 (forward-word 2))
475 @result{} foo1
476 @end group
477
478 @group
479 (defun foo2 (n) ; @r{@code{foo2} takes one argument,}
480 (interactive "p") ; @r{which is the numeric prefix.}
481 (forward-word (* 2 n)))
482 @result{} foo2
483 @end group
484
485 @group
486 (defun foo3 (n) ; @r{@code{foo3} takes one argument,}
487 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
488 (forward-word (* 2 n)))
489 @result{} foo3
490 @end group
491
492 @group
493 (defun three-b (b1 b2 b3)
494 "Select three existing buffers.
495 Put them into three windows, selecting the last one."
496 @end group
497 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
498 (delete-other-windows)
499 (split-window (selected-window) 8)
500 (switch-to-buffer b1)
501 (other-window 1)
502 (split-window (selected-window) 8)
503 (switch-to-buffer b2)
504 (other-window 1)
505 (switch-to-buffer b3))
506 @result{} three-b
507 @group
508 (three-b "*scratch*" "declarations.texi" "*mail*")
509 @result{} nil
510 @end group
511 @end example
512
513 @node Interactive Call
514 @section Interactive Call
515 @cindex interactive call
516
517 After the command loop has translated a key sequence into a command it
518 invokes that command using the function @code{command-execute}. If the
519 command is a function, @code{command-execute} calls
520 @code{call-interactively}, which reads the arguments and calls the
521 command. You can also call these functions yourself.
522
523 @defun commandp object &optional for-call-interactively
524 Returns @code{t} if @var{object} is suitable for calling interactively;
525 that is, if @var{object} is a command. Otherwise, returns @code{nil}.
526
527 The interactively callable objects include strings and vectors (treated
528 as keyboard macros), lambda expressions that contain a top-level call to
529 @code{interactive}, byte-code function objects made from such lambda
530 expressions, autoload objects that are declared as interactive
531 (non-@code{nil} fourth argument to @code{autoload}), and some of the
532 primitive functions.
533
534 A symbol satisfies @code{commandp} if its function definition
535 satisfies @code{commandp}. Keys and keymaps are not commands.
536 Rather, they are used to look up commands (@pxref{Keymaps}).
537
538 If @var{for-call-interactively} is non-@code{nil}, then
539 @code{commandp} returns @code{t} only for objects that
540 @code{call-interactively} could call---thus, not for keyboard macros.
541
542 See @code{documentation} in @ref{Accessing Documentation}, for a
543 realistic example of using @code{commandp}.
544 @end defun
545
546 @defun call-interactively command &optional record-flag keys
547 This function calls the interactively callable function @var{command},
548 reading arguments according to its interactive calling specifications.
549 It returns whatever @var{command} returns. An error is signaled if
550 @var{command} is not a function or if it cannot be called
551 interactively (i.e., is not a command). Note that keyboard macros
552 (strings and vectors) are not accepted, even though they are
553 considered commands, because they are not functions. If @var{command}
554 is a symbol, then @code{call-interactively} uses its function definition.
555
556 @cindex record command history
557 If @var{record-flag} is non-@code{nil}, then this command and its
558 arguments are unconditionally added to the list @code{command-history}.
559 Otherwise, the command is added only if it uses the minibuffer to read
560 an argument. @xref{Command History}.
561
562 The argument @var{keys}, if given, specifies the sequence of events to
563 supply if the command inquires which events were used to invoke it.
564 If @var{keys} is omitted or @code{nil}, the return value of
565 @code{this-command-keys} is used. @xref{Definition of this-command-keys}.
566 @end defun
567
568 @defun command-execute command &optional record-flag keys special
569 @cindex keyboard macro execution
570 This function executes @var{command}. The argument @var{command} must
571 satisfy the @code{commandp} predicate; i.e., it must be an interactively
572 callable function or a keyboard macro.
573
574 A string or vector as @var{command} is executed with
575 @code{execute-kbd-macro}. A function is passed to
576 @code{call-interactively}, along with the optional @var{record-flag}
577 and @var{keys}.
578
579 A symbol is handled by using its function definition in its place. A
580 symbol with an @code{autoload} definition counts as a command if it was
581 declared to stand for an interactively callable function. Such a
582 definition is handled by loading the specified library and then
583 rechecking the definition of the symbol.
584
585 The argument @var{special}, if given, means to ignore the prefix
586 argument and not clear it. This is used for executing special events
587 (@pxref{Special Events}).
588 @end defun
589
590 @deffn Command execute-extended-command prefix-argument
591 @cindex read command name
592 This function reads a command name from the minibuffer using
593 @code{completing-read} (@pxref{Completion}). Then it uses
594 @code{command-execute} to call the specified command. Whatever that
595 command returns becomes the value of @code{execute-extended-command}.
596
597 @cindex execute with prefix argument
598 If the command asks for a prefix argument, it receives the value
599 @var{prefix-argument}. If @code{execute-extended-command} is called
600 interactively, the current raw prefix argument is used for
601 @var{prefix-argument}, and thus passed on to whatever command is run.
602
603 @c !!! Should this be @kindex?
604 @cindex @kbd{M-x}
605 @code{execute-extended-command} is the normal definition of @kbd{M-x},
606 so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
607 to take the prompt from the events used to invoke
608 @code{execute-extended-command}, but that is painful to implement.) A
609 description of the value of the prefix argument, if any, also becomes
610 part of the prompt.
611
612 @example
613 @group
614 (execute-extended-command 1)
615 ---------- Buffer: Minibuffer ----------
616 1 M-x forward-word RET
617 ---------- Buffer: Minibuffer ----------
618 @result{} t
619 @end group
620 @end example
621 @end deffn
622
623 @defun interactive-p
624 This function returns @code{t} if the containing function (the one
625 whose code includes the call to @code{interactive-p}) was called in
626 direct response to user input. This means that it was called with the
627 function @code{call-interactively}, and that a keyboard macro is
628 not running, and that Emacs is not running in batch mode.
629
630 If the containing function was called by Lisp evaluation (or with
631 @code{apply} or @code{funcall}), then it was not called interactively.
632 @end defun
633
634 The most common use of @code{interactive-p} is for deciding whether
635 to give the user additional visual feedback (such as by printing an
636 informative message). For example:
637
638 @example
639 @group
640 ;; @r{Here's the usual way to use @code{interactive-p}.}
641 (defun foo ()
642 (interactive)
643 (when (interactive-p)
644 (message "foo")))
645 @result{} foo
646 @end group
647
648 @group
649 ;; @r{This function is just to illustrate the behavior.}
650 (defun bar ()
651 (interactive)
652 (setq foobar (list (foo) (interactive-p))))
653 @result{} bar
654 @end group
655
656 @group
657 ;; @r{Type @kbd{M-x foo}.}
658 @print{} foo
659 @end group
660
661 @group
662 ;; @r{Type @kbd{M-x bar}.}
663 ;; @r{This does not display a message.}
664 @end group
665
666 @group
667 foobar
668 @result{} (nil t)
669 @end group
670 @end example
671
672 If you want to test @emph{only} whether the function was called
673 using @code{call-interactively}, add an optional argument
674 @code{print-message} which should be non-@code{nil} in an interactive
675 call, and use the @code{interactive} spec to make sure it is
676 non-@code{nil}. Here's an example:
677
678 @example
679 (defun foo (&optional print-message)
680 (interactive "p")
681 (when print-message
682 (message "foo")))
683 @end example
684
685 @noindent
686 Defined in this way, the function does display the message when called
687 from a keyboard macro. We use @code{"p"} because the numeric prefix
688 argument is never @code{nil}.
689
690 @defun called-interactively-p
691 This function returns @code{t} when the calling function was called
692 using @code{call-interactively}.
693
694 When possible, instead of using this function, you should use the
695 method in the example above; that method makes it possible for a
696 caller to ``pretend'' that the function was called interactively.
697 @end defun
698
699 @node Command Loop Info
700 @comment node-name, next, previous, up
701 @section Information from the Command Loop
702
703 The editor command loop sets several Lisp variables to keep status
704 records for itself and for commands that are run.
705
706 @defvar last-command
707 This variable records the name of the previous command executed by the
708 command loop (the one before the current command). Normally the value
709 is a symbol with a function definition, but this is not guaranteed.
710
711 The value is copied from @code{this-command} when a command returns to
712 the command loop, except when the command has specified a prefix
713 argument for the following command.
714
715 This variable is always local to the current terminal and cannot be
716 buffer-local. @xref{Multiple Displays}.
717 @end defvar
718
719 @defvar real-last-command
720 This variable is set up by Emacs just like @code{last-command},
721 but never altered by Lisp programs.
722 @end defvar
723
724 @defvar this-command
725 @cindex current command
726 This variable records the name of the command now being executed by
727 the editor command loop. Like @code{last-command}, it is normally a symbol
728 with a function definition.
729
730 The command loop sets this variable just before running a command, and
731 copies its value into @code{last-command} when the command finishes
732 (unless the command specified a prefix argument for the following
733 command).
734
735 @cindex kill command repetition
736 Some commands set this variable during their execution, as a flag for
737 whatever command runs next. In particular, the functions for killing text
738 set @code{this-command} to @code{kill-region} so that any kill commands
739 immediately following will know to append the killed text to the
740 previous kill.
741 @end defvar
742
743 If you do not want a particular command to be recognized as the previous
744 command in the case where it got an error, you must code that command to
745 prevent this. One way is to set @code{this-command} to @code{t} at the
746 beginning of the command, and set @code{this-command} back to its proper
747 value at the end, like this:
748
749 @example
750 (defun foo (args@dots{})
751 (interactive @dots{})
752 (let ((old-this-command this-command))
753 (setq this-command t)
754 @r{@dots{}do the work@dots{}}
755 (setq this-command old-this-command)))
756 @end example
757
758 @noindent
759 We do not bind @code{this-command} with @code{let} because that would
760 restore the old value in case of error---a feature of @code{let} which
761 in this case does precisely what we want to avoid.
762
763 @defvar this-original-command
764 This has the same value as @code{this-command} except when command
765 remapping occurs (@pxref{Remapping Commands}). In that case,
766 @code{this-command} gives the command actually run (the result of
767 remapping), and @code{this-original-command} gives the command that
768 was specified to run but remapped into another command.
769 @end defvar
770
771 @defun this-command-keys
772 @anchor{Definition of this-command-keys}
773 This function returns a string or vector containing the key sequence
774 that invoked the present command, plus any previous commands that
775 generated the prefix argument for this command. However, if the
776 command has called @code{read-key-sequence}, it returns the last read
777 key sequence. @xref{Key Sequence Input}. The value is a string if
778 all events in the sequence were characters that fit in a string.
779 @xref{Input Events}.
780
781 @example
782 @group
783 (this-command-keys)
784 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
785 @result{} "^U^X^E"
786 @end group
787 @end example
788 @end defun
789
790 @defun this-command-keys-vector
791 Like @code{this-command-keys}, except that it always returns the events
792 in a vector, so you don't need to deal with the complexities of storing
793 input events in a string (@pxref{Strings of Events}).
794 @end defun
795
796 @tindex clear-this-command-keys
797 @defun clear-this-command-keys &optional keep-record
798 This function empties out the table of events for
799 @code{this-command-keys} to return. Unless @var{keep-record} is
800 non-@code{nil}, it also empties the records that the function
801 @code{recent-keys} (@pxref{Recording Input}) will subsequently return.
802 This is useful after reading a password, to prevent the password from
803 echoing inadvertently as part of the next command in certain cases.
804 @end defun
805
806 @defvar last-nonmenu-event
807 This variable holds the last input event read as part of a key sequence,
808 not counting events resulting from mouse menus.
809
810 One use of this variable is for telling @code{x-popup-menu} where to pop
811 up a menu. It is also used internally by @code{y-or-n-p}
812 (@pxref{Yes-or-No Queries}).
813 @end defvar
814
815 @defvar last-command-event
816 @defvarx last-command-char
817 This variable is set to the last input event that was read by the
818 command loop as part of a command. The principal use of this variable
819 is in @code{self-insert-command}, which uses it to decide which
820 character to insert.
821
822 @example
823 @group
824 last-command-event
825 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
826 @result{} 5
827 @end group
828 @end example
829
830 @noindent
831 The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
832
833 The alias @code{last-command-char} exists for compatibility with
834 Emacs version 18.
835 @end defvar
836
837 @c Emacs 19 feature
838 @defvar last-event-frame
839 This variable records which frame the last input event was directed to.
840 Usually this is the frame that was selected when the event was
841 generated, but if that frame has redirected input focus to another
842 frame, the value is the frame to which the event was redirected.
843 @xref{Input Focus}.
844
845 If the last event came from a keyboard macro, the value is @code{macro}.
846 @end defvar
847
848 @node Adjusting Point
849 @section Adjusting Point After Commands
850
851 It is not easy to display a value of point in the middle of a
852 sequence of text that has the @code{display}, @code{composition} or
853 @code{intangible} property, or is invisible. Therefore, after a
854 command finishes and returns to the command loop, if point is within
855 such a sequence, the command loop normally moves point to the edge of
856 the sequence.
857
858 A command can inhibit this feature by setting the variable
859 @code{disable-point-adjustment}:
860
861 @defvar disable-point-adjustment
862 @tindex disable-point-adjustment
863 If this variable is non-@code{nil} when a command returns to the
864 command loop, then the command loop does not check for those text
865 properties, and does not move point out of sequences that have them.
866
867 The command loop sets this variable to @code{nil} before each command,
868 so if a command sets it, the effect applies only to that command.
869 @end defvar
870
871 @defvar global-disable-point-adjustment
872 @tindex global-disable-point-adjustment
873 If you set this variable to a non-@code{nil} value, the feature of
874 moving point out of these sequences is completely turned off.
875 @end defvar
876
877 @node Input Events
878 @section Input Events
879 @cindex events
880 @cindex input events
881
882 The Emacs command loop reads a sequence of @dfn{input events} that
883 represent keyboard or mouse activity. The events for keyboard activity
884 are characters or symbols; mouse events are always lists. This section
885 describes the representation and meaning of input events in detail.
886
887 @defun eventp object
888 This function returns non-@code{nil} if @var{object} is an input event
889 or event type.
890
891 Note that any symbol might be used as an event or an event type.
892 @code{eventp} cannot distinguish whether a symbol is intended by Lisp
893 code to be used as an event. Instead, it distinguishes whether the
894 symbol has actually been used in an event that has been read as input in
895 the current Emacs session. If a symbol has not yet been so used,
896 @code{eventp} returns @code{nil}.
897 @end defun
898
899 @menu
900 * Keyboard Events:: Ordinary characters--keys with symbols on them.
901 * Function Keys:: Function keys--keys with names, not symbols.
902 * Mouse Events:: Overview of mouse events.
903 * Click Events:: Pushing and releasing a mouse button.
904 * Drag Events:: Moving the mouse before releasing the button.
905 * Button-Down Events:: A button was pushed and not yet released.
906 * Repeat Events:: Double and triple click (or drag, or down).
907 * Motion Events:: Just moving the mouse, not pushing a button.
908 * Focus Events:: Moving the mouse between frames.
909 * Misc Events:: Other events the system can generate.
910 * Event Examples:: Examples of the lists for mouse events.
911 * Classifying Events:: Finding the modifier keys in an event symbol.
912 Event types.
913 * Accessing Events:: Functions to extract info from events.
914 * Strings of Events:: Special considerations for putting
915 keyboard character events in a string.
916 @end menu
917
918 @node Keyboard Events
919 @subsection Keyboard Events
920
921 There are two kinds of input you can get from the keyboard: ordinary
922 keys, and function keys. Ordinary keys correspond to characters; the
923 events they generate are represented in Lisp as characters. The event
924 type of a character event is the character itself (an integer); see
925 @ref{Classifying Events}.
926
927 @cindex modifier bits (of input character)
928 @cindex basic code (of input character)
929 An input character event consists of a @dfn{basic code} between 0 and
930 524287, plus any or all of these @dfn{modifier bits}:
931
932 @table @asis
933 @item meta
934 The
935 @tex
936 @math{2^{27}}
937 @end tex
938 @ifnottex
939 2**27
940 @end ifnottex
941 bit in the character code indicates a character
942 typed with the meta key held down.
943
944 @item control
945 The
946 @tex
947 @math{2^{26}}
948 @end tex
949 @ifnottex
950 2**26
951 @end ifnottex
952 bit in the character code indicates a non-@acronym{ASCII}
953 control character.
954
955 @sc{ascii} control characters such as @kbd{C-a} have special basic
956 codes of their own, so Emacs needs no special bit to indicate them.
957 Thus, the code for @kbd{C-a} is just 1.
958
959 But if you type a control combination not in @acronym{ASCII}, such as
960 @kbd{%} with the control key, the numeric value you get is the code
961 for @kbd{%} plus
962 @tex
963 @math{2^{26}}
964 @end tex
965 @ifnottex
966 2**26
967 @end ifnottex
968 (assuming the terminal supports non-@acronym{ASCII}
969 control characters).
970
971 @item shift
972 The
973 @tex
974 @math{2^{25}}
975 @end tex
976 @ifnottex
977 2**25
978 @end ifnottex
979 bit in the character code indicates an @acronym{ASCII} control
980 character typed with the shift key held down.
981
982 For letters, the basic code itself indicates upper versus lower case;
983 for digits and punctuation, the shift key selects an entirely different
984 character with a different basic code. In order to keep within the
985 @acronym{ASCII} character set whenever possible, Emacs avoids using the
986 @tex
987 @math{2^{25}}
988 @end tex
989 @ifnottex
990 2**25
991 @end ifnottex
992 bit for those characters.
993
994 However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
995 @kbd{C-a}, so Emacs uses the
996 @tex
997 @math{2^{25}}
998 @end tex
999 @ifnottex
1000 2**25
1001 @end ifnottex
1002 bit in @kbd{C-A} and not in
1003 @kbd{C-a}.
1004
1005 @item hyper
1006 The
1007 @tex
1008 @math{2^{24}}
1009 @end tex
1010 @ifnottex
1011 2**24
1012 @end ifnottex
1013 bit in the character code indicates a character
1014 typed with the hyper key held down.
1015
1016 @item super
1017 The
1018 @tex
1019 @math{2^{23}}
1020 @end tex
1021 @ifnottex
1022 2**23
1023 @end ifnottex
1024 bit in the character code indicates a character
1025 typed with the super key held down.
1026
1027 @item alt
1028 The
1029 @tex
1030 @math{2^{22}}
1031 @end tex
1032 @ifnottex
1033 2**22
1034 @end ifnottex
1035 bit in the character code indicates a character typed with
1036 the alt key held down. (On some terminals, the key labeled @key{ALT}
1037 is actually the meta key.)
1038 @end table
1039
1040 It is best to avoid mentioning specific bit numbers in your program.
1041 To test the modifier bits of a character, use the function
1042 @code{event-modifiers} (@pxref{Classifying Events}). When making key
1043 bindings, you can use the read syntax for characters with modifier bits
1044 (@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1045 @code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1046 specify the characters (@pxref{Changing Key Bindings}). The function
1047 @code{event-convert-list} converts such a list into an event type
1048 (@pxref{Classifying Events}).
1049
1050 @node Function Keys
1051 @subsection Function Keys
1052
1053 @cindex function keys
1054 Most keyboards also have @dfn{function keys}---keys that have names or
1055 symbols that are not characters. Function keys are represented in Emacs
1056 Lisp as symbols; the symbol's name is the function key's label, in lower
1057 case. For example, pressing a key labeled @key{F1} places the symbol
1058 @code{f1} in the input stream.
1059
1060 The event type of a function key event is the event symbol itself.
1061 @xref{Classifying Events}.
1062
1063 Here are a few special cases in the symbol-naming convention for
1064 function keys:
1065
1066 @table @asis
1067 @item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1068 These keys correspond to common @acronym{ASCII} control characters that have
1069 special keys on most keyboards.
1070
1071 In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1072 terminal can distinguish between them, Emacs conveys the distinction to
1073 Lisp programs by representing the former as the integer 9, and the
1074 latter as the symbol @code{tab}.
1075
1076 Most of the time, it's not useful to distinguish the two. So normally
1077 @code{function-key-map} (@pxref{Translating Input}) is set up to map
1078 @code{tab} into 9. Thus, a key binding for character code 9 (the
1079 character @kbd{C-i}) also applies to @code{tab}. Likewise for the other
1080 symbols in this group. The function @code{read-char} likewise converts
1081 these events into characters.
1082
1083 In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1084 converts into the character code 127 (@key{DEL}), not into code 8
1085 (@key{BS}). This is what most users prefer.
1086
1087 @item @code{left}, @code{up}, @code{right}, @code{down}
1088 Cursor arrow keys
1089 @item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1090 Keypad keys (to the right of the regular keyboard).
1091 @item @code{kp-0}, @code{kp-1}, @dots{}
1092 Keypad keys with digits.
1093 @item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1094 Keypad PF keys.
1095 @item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1096 Keypad arrow keys. Emacs normally translates these into the
1097 corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1098 @item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1099 Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1100 normally translates these into the like-named non-keypad keys.
1101 @end table
1102
1103 You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1104 @key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1105 represent them is with prefixes in the symbol name:
1106
1107 @table @samp
1108 @item A-
1109 The alt modifier.
1110 @item C-
1111 The control modifier.
1112 @item H-
1113 The hyper modifier.
1114 @item M-
1115 The meta modifier.
1116 @item S-
1117 The shift modifier.
1118 @item s-
1119 The super modifier.
1120 @end table
1121
1122 Thus, the symbol for the key @key{F3} with @key{META} held down is
1123 @code{M-f3}. When you use more than one prefix, we recommend you
1124 write them in alphabetical order; but the order does not matter in
1125 arguments to the key-binding lookup and modification functions.
1126
1127 @node Mouse Events
1128 @subsection Mouse Events
1129
1130 Emacs supports four kinds of mouse events: click events, drag events,
1131 button-down events, and motion events. All mouse events are represented
1132 as lists. The @sc{car} of the list is the event type; this says which
1133 mouse button was involved, and which modifier keys were used with it.
1134 The event type can also distinguish double or triple button presses
1135 (@pxref{Repeat Events}). The rest of the list elements give position
1136 and time information.
1137
1138 For key lookup, only the event type matters: two events of the same type
1139 necessarily run the same command. The command can access the full
1140 values of these events using the @samp{e} interactive code.
1141 @xref{Interactive Codes}.
1142
1143 A key sequence that starts with a mouse event is read using the keymaps
1144 of the buffer in the window that the mouse was in, not the current
1145 buffer. This does not imply that clicking in a window selects that
1146 window or its buffer---that is entirely under the control of the command
1147 binding of the key sequence.
1148
1149 @node Click Events
1150 @subsection Click Events
1151 @cindex click event
1152 @cindex mouse click event
1153
1154 When the user presses a mouse button and releases it at the same
1155 location, that generates a @dfn{click} event. All mouse click event
1156 share the same format:
1157
1158 @example
1159 (@var{event-type} @var{position} @var{click-count})
1160 @end example
1161
1162 @table @asis
1163 @item @var{event-type}
1164 This is a symbol that indicates which mouse button was used. It is
1165 one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1166 buttons are numbered left to right.
1167
1168 You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1169 @samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1170 and super, just as you would with function keys.
1171
1172 This symbol also serves as the event type of the event. Key bindings
1173 describe events by their types; thus, if there is a key binding for
1174 @code{mouse-1}, that binding would apply to all events whose
1175 @var{event-type} is @code{mouse-1}.
1176
1177 @item @var{position}
1178 This is the position where the mouse click occurred. The actual
1179 format of @var{position} depends on what part of a window was clicked
1180 on. The various formats are described below.
1181
1182 @item @var{click-count}
1183 This is the number of rapid repeated presses so far of the same mouse
1184 button. @xref{Repeat Events}.
1185 @end table
1186
1187 For mouse click events in the text area, mode line, header line, or in
1188 the marginal areas, @var{position} has this form:
1189
1190 @example
1191 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1192 @var{object} @var{text-pos} (@var{col} . @var{row})
1193 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1194 @end example
1195
1196 @table @asis
1197 @item @var{window}
1198 This is the window in which the click occurred.
1199
1200 @item @var{pos-or-area}
1201 This is the buffer position of the character clicked on in the text
1202 area, or if clicked outside the text area, it is the window area in
1203 which the click occurred. It is one of the symbols @code{mode-line},
1204 @code{header-line}, @code{vertical-line}, @code{left-margin},
1205 @code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1206
1207 @item @var{x}, @var{y}
1208 These are the pixel-denominated coordinates of the click, relative to
1209 the top left corner of @var{window}, which is @code{(0 . 0)}.
1210 For the mode or header line, @var{y} does not have meaningful data.
1211 For the vertical line, @var{x} does not have meaningful data.
1212
1213 @item @var{timestamp}
1214 This is the time at which the event occurred, in milliseconds.
1215
1216 @item @var{object}
1217 This is the object on which the click occurred. It is either
1218 @code{nil} if there is no string property, or it has the form
1219 (@var{string} . @var{string-pos}) when there is a string-type text
1220 property at the click position.
1221
1222 @item @var{string}
1223 This is the string on which the click occurred, including any
1224 properties.
1225
1226 @item @var{string-pos}
1227 This is the position in the string on which the click occurred,
1228 relevant if properties at the click need to be looked up.
1229
1230 @item @var{text-pos}
1231 For clicks on a marginal area or on a fringe, this is the buffer
1232 position of the first visible character in the corresponding line in
1233 the window. For other events, it is the current buffer position in
1234 the window.
1235
1236 @item @var{col}, @var{row}
1237 These are the actual coordinates of the glyph under the @var{x},
1238 @var{y} position, possibly padded with default character width
1239 glyphs if @var{x} is beyond the last glyph on the line.
1240
1241 @item @var{image}
1242 This is the image object on which the click occurred. It is either
1243 @code{nil} if there is no image at the position clicked on, or it is
1244 an image object as returned by @code{find-image} if click was in an image.
1245
1246 @item @var{dx}, @var{dy}
1247 These are the pixel-denominated coordinates of the click, relative to
1248 the top left corner of @var{object}, which is @code{(0 . 0)}. If
1249 @var{object} is @code{nil}, the coordinates are relative to the top
1250 left corner of the character glyph clicked on.
1251 @end table
1252
1253 For mouse clicks on a scroll-bar, @var{position} has this form:
1254
1255 @example
1256 (@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1257 @end example
1258
1259 @table @asis
1260 @item @var{window}
1261 This is the window whose scroll-bar was clicked on.
1262
1263 @item @var{area}
1264 This is the scroll bar where the click occurred. It is one of the
1265 symbols @code{vertical-scroll-bar} or @code{horizontal-scroll-bar}.
1266
1267 @item @var{portion}
1268 This is the distance of the click from the top or left end of
1269 the scroll bar.
1270
1271 @item @var{whole}
1272 This is the length of the entire scroll bar.
1273
1274 @item @var{timestamp}
1275 This is the time at which the event occurred, in milliseconds.
1276
1277 @item @var{part}
1278 This is the part of the scroll-bar which was clicked on. It is one
1279 of the symbols @code{above-handle}, @code{handle}, @code{below-handle},
1280 @code{up}, @code{down}, @code{top}, @code{bottom}, and @code{end-scroll}.
1281 @end table
1282
1283 In one special case, @var{buffer-pos} is a list containing a symbol (one
1284 of the symbols listed above) instead of just the symbol. This happens
1285 after the imaginary prefix keys for the event are inserted into the
1286 input stream. @xref{Key Sequence Input}.
1287
1288 @node Drag Events
1289 @subsection Drag Events
1290 @cindex drag event
1291 @cindex mouse drag event
1292
1293 With Emacs, you can have a drag event without even changing your
1294 clothes. A @dfn{drag event} happens every time the user presses a mouse
1295 button and then moves the mouse to a different character position before
1296 releasing the button. Like all mouse events, drag events are
1297 represented in Lisp as lists. The lists record both the starting mouse
1298 position and the final position, like this:
1299
1300 @example
1301 (@var{event-type}
1302 (@var{window1} @var{buffer-pos1} (@var{x1} . @var{y1}) @var{timestamp1})
1303 (@var{window2} @var{buffer-pos2} (@var{x2} . @var{y2}) @var{timestamp2})
1304 @var{click-count})
1305 @end example
1306
1307 For a drag event, the name of the symbol @var{event-type} contains the
1308 prefix @samp{drag-}. For example, dragging the mouse with button 2 held
1309 down generates a @code{drag-mouse-2} event. The second and third
1310 elements of the event give the starting and ending position of the drag.
1311 Aside from that, the data have the same meanings as in a click event
1312 (@pxref{Click Events}). You can access the second element of any mouse
1313 event in the same way, with no need to distinguish drag events from
1314 others.
1315
1316 The @samp{drag-} prefix follows the modifier key prefixes such as
1317 @samp{C-} and @samp{M-}.
1318
1319 If @code{read-key-sequence} receives a drag event that has no key
1320 binding, and the corresponding click event does have a binding, it
1321 changes the drag event into a click event at the drag's starting
1322 position. This means that you don't have to distinguish between click
1323 and drag events unless you want to.
1324
1325 @node Button-Down Events
1326 @subsection Button-Down Events
1327 @cindex button-down event
1328
1329 Click and drag events happen when the user releases a mouse button.
1330 They cannot happen earlier, because there is no way to distinguish a
1331 click from a drag until the button is released.
1332
1333 If you want to take action as soon as a button is pressed, you need to
1334 handle @dfn{button-down} events.@footnote{Button-down is the
1335 conservative antithesis of drag.} These occur as soon as a button is
1336 pressed. They are represented by lists that look exactly like click
1337 events (@pxref{Click Events}), except that the @var{event-type} symbol
1338 name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1339 modifier key prefixes such as @samp{C-} and @samp{M-}.
1340
1341 The function @code{read-key-sequence} ignores any button-down events
1342 that don't have command bindings; therefore, the Emacs command loop
1343 ignores them too. This means that you need not worry about defining
1344 button-down events unless you want them to do something. The usual
1345 reason to define a button-down event is so that you can track mouse
1346 motion (by reading motion events) until the button is released.
1347 @xref{Motion Events}.
1348
1349 @node Repeat Events
1350 @subsection Repeat Events
1351 @cindex repeat events
1352 @cindex double-click events
1353 @cindex triple-click events
1354 @cindex mouse events, repeated
1355
1356 If you press the same mouse button more than once in quick succession
1357 without moving the mouse, Emacs generates special @dfn{repeat} mouse
1358 events for the second and subsequent presses.
1359
1360 The most common repeat events are @dfn{double-click} events. Emacs
1361 generates a double-click event when you click a button twice; the event
1362 happens when you release the button (as is normal for all click
1363 events).
1364
1365 The event type of a double-click event contains the prefix
1366 @samp{double-}. Thus, a double click on the second mouse button with
1367 @key{meta} held down comes to the Lisp program as
1368 @code{M-double-mouse-2}. If a double-click event has no binding, the
1369 binding of the corresponding ordinary click event is used to execute
1370 it. Thus, you need not pay attention to the double click feature
1371 unless you really want to.
1372
1373 When the user performs a double click, Emacs generates first an ordinary
1374 click event, and then a double-click event. Therefore, you must design
1375 the command binding of the double click event to assume that the
1376 single-click command has already run. It must produce the desired
1377 results of a double click, starting from the results of a single click.
1378
1379 This is convenient, if the meaning of a double click somehow ``builds
1380 on'' the meaning of a single click---which is recommended user interface
1381 design practice for double clicks.
1382
1383 If you click a button, then press it down again and start moving the
1384 mouse with the button held down, then you get a @dfn{double-drag} event
1385 when you ultimately release the button. Its event type contains
1386 @samp{double-drag} instead of just @samp{drag}. If a double-drag event
1387 has no binding, Emacs looks for an alternate binding as if the event
1388 were an ordinary drag.
1389
1390 Before the double-click or double-drag event, Emacs generates a
1391 @dfn{double-down} event when the user presses the button down for the
1392 second time. Its event type contains @samp{double-down} instead of just
1393 @samp{down}. If a double-down event has no binding, Emacs looks for an
1394 alternate binding as if the event were an ordinary button-down event.
1395 If it finds no binding that way either, the double-down event is
1396 ignored.
1397
1398 To summarize, when you click a button and then press it again right
1399 away, Emacs generates a down event and a click event for the first
1400 click, a double-down event when you press the button again, and finally
1401 either a double-click or a double-drag event.
1402
1403 If you click a button twice and then press it again, all in quick
1404 succession, Emacs generates a @dfn{triple-down} event, followed by
1405 either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1406 these events contain @samp{triple} instead of @samp{double}. If any
1407 triple event has no binding, Emacs uses the binding that it would use
1408 for the corresponding double event.
1409
1410 If you click a button three or more times and then press it again, the
1411 events for the presses beyond the third are all triple events. Emacs
1412 does not have separate event types for quadruple, quintuple, etc.@:
1413 events. However, you can look at the event list to find out precisely
1414 how many times the button was pressed.
1415
1416 @defun event-click-count event
1417 This function returns the number of consecutive button presses that led
1418 up to @var{event}. If @var{event} is a double-down, double-click or
1419 double-drag event, the value is 2. If @var{event} is a triple event,
1420 the value is 3 or greater. If @var{event} is an ordinary mouse event
1421 (not a repeat event), the value is 1.
1422 @end defun
1423
1424 @defopt double-click-fuzz
1425 To generate repeat events, successive mouse button presses must be at
1426 approximately the same screen position. The value of
1427 @code{double-click-fuzz} specifies the maximum number of pixels the
1428 mouse may be moved (horizontally or vertically) between two successive
1429 clicks to make a double-click.
1430
1431 This variable is also the threshold for motion of the mouse to count
1432 as a drag.
1433 @end defopt
1434
1435 @defopt double-click-time
1436 To generate repeat events, the number of milliseconds between
1437 successive button presses must be less than the value of
1438 @code{double-click-time}. Setting @code{double-click-time} to
1439 @code{nil} disables multi-click detection entirely. Setting it to
1440 @code{t} removes the time limit; Emacs then detects multi-clicks by
1441 position only.
1442 @end defopt
1443
1444 @node Motion Events
1445 @subsection Motion Events
1446 @cindex motion event
1447 @cindex mouse motion events
1448
1449 Emacs sometimes generates @dfn{mouse motion} events to describe motion
1450 of the mouse without any button activity. Mouse motion events are
1451 represented by lists that look like this:
1452
1453 @example
1454 (mouse-movement (@var{window} @var{buffer-pos} (@var{x} . @var{y}) @var{timestamp}))
1455 @end example
1456
1457 The second element of the list describes the current position of the
1458 mouse, just as in a click event (@pxref{Click Events}).
1459
1460 The special form @code{track-mouse} enables generation of motion events
1461 within its body. Outside of @code{track-mouse} forms, Emacs does not
1462 generate events for mere motion of the mouse, and these events do not
1463 appear. @xref{Mouse Tracking}.
1464
1465 @node Focus Events
1466 @subsection Focus Events
1467 @cindex focus event
1468
1469 Window systems provide general ways for the user to control which window
1470 gets keyboard input. This choice of window is called the @dfn{focus}.
1471 When the user does something to switch between Emacs frames, that
1472 generates a @dfn{focus event}. The normal definition of a focus event,
1473 in the global keymap, is to select a new frame within Emacs, as the user
1474 would expect. @xref{Input Focus}.
1475
1476 Focus events are represented in Lisp as lists that look like this:
1477
1478 @example
1479 (switch-frame @var{new-frame})
1480 @end example
1481
1482 @noindent
1483 where @var{new-frame} is the frame switched to.
1484
1485 Most X window managers are set up so that just moving the mouse into a
1486 window is enough to set the focus there. Emacs appears to do this,
1487 because it changes the cursor to solid in the new frame. However, there
1488 is no need for the Lisp program to know about the focus change until
1489 some other kind of input arrives. So Emacs generates a focus event only
1490 when the user actually types a keyboard key or presses a mouse button in
1491 the new frame; just moving the mouse between frames does not generate a
1492 focus event.
1493
1494 A focus event in the middle of a key sequence would garble the
1495 sequence. So Emacs never generates a focus event in the middle of a key
1496 sequence. If the user changes focus in the middle of a key
1497 sequence---that is, after a prefix key---then Emacs reorders the events
1498 so that the focus event comes either before or after the multi-event key
1499 sequence, and not within it.
1500
1501 @node Misc Events
1502 @subsection Miscellaneous System Events
1503
1504 A few other event types represent occurrences within the system.
1505
1506 @table @code
1507 @cindex @code{delete-frame} event
1508 @item (delete-frame (@var{frame}))
1509 This kind of event indicates that the user gave the window manager
1510 a command to delete a particular window, which happens to be an Emacs frame.
1511
1512 The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1513
1514 @cindex @code{iconify-frame} event
1515 @item (iconify-frame (@var{frame}))
1516 This kind of event indicates that the user iconified @var{frame} using
1517 the window manager. Its standard definition is @code{ignore}; since the
1518 frame has already been iconified, Emacs has no work to do. The purpose
1519 of this event type is so that you can keep track of such events if you
1520 want to.
1521
1522 @cindex @code{make-frame-visible} event
1523 @item (make-frame-visible (@var{frame}))
1524 This kind of event indicates that the user deiconified @var{frame} using
1525 the window manager. Its standard definition is @code{ignore}; since the
1526 frame has already been made visible, Emacs has no work to do.
1527
1528 @cindex @code{wheel-up} event
1529 @cindex @code{wheel-down} event
1530 @item (wheel-up @var{position})
1531 @item (wheel-down @var{position})
1532 These kinds of event are generated by moving a mouse wheel. Their
1533 usual meaning is a kind of scroll or zoom.
1534
1535 The element @var{position} is a list describing the position of the
1536 event, in the same format as used in a mouse-click event.
1537
1538 This kind of event is generated only on some kinds of systems. On some
1539 systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1540 portable code, use the variables @code{mouse-wheel-up-event} and
1541 @code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1542 what event types to expect for the mouse wheel.
1543
1544 @cindex @code{drag-n-drop} event
1545 @item (drag-n-drop @var{position} @var{files})
1546 This kind of event is generated when a group of files is
1547 selected in an application outside of Emacs, and then dragged and
1548 dropped onto an Emacs frame.
1549
1550 The element @var{position} is a list describing the position of the
1551 event, in the same format as used in a mouse-click event, and
1552 @var{files} is the list of file names that were dragged and dropped.
1553 The usual way to handle this event is by visiting these files.
1554
1555 This kind of event is generated, at present, only on some kinds of
1556 systems.
1557
1558 @cindex @code{help-echo} event
1559 @item help-echo
1560 This kind of event is generated when a mouse pointer moves onto a
1561 portion of buffer text which has a @code{help-echo} text property.
1562 The generated event has this form:
1563
1564 @example
1565 (help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1566 @end example
1567
1568 @noindent
1569 The precise meaning of the event parameters and the way these
1570 parameters are used to display the help-echo text are described in
1571 @ref{Text help-echo}.
1572
1573 @cindex @code{usr1-signal} event
1574 @cindex @code{usr2-signal} event
1575 @item usr1-signal
1576 @itemx usr2-signal
1577 These events are generated when the Emacs process receives the signals
1578 @code{SIGUSR1} and @code{SIGUSR2}. They contain no additional data
1579 because signals do not carry additional information.
1580 @end table
1581
1582 If one of these events arrives in the middle of a key sequence---that
1583 is, after a prefix key---then Emacs reorders the events so that this
1584 event comes either before or after the multi-event key sequence, not
1585 within it.
1586
1587 @node Event Examples
1588 @subsection Event Examples
1589
1590 If the user presses and releases the left mouse button over the same
1591 location, that generates a sequence of events like this:
1592
1593 @smallexample
1594 (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1595 (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1596 @end smallexample
1597
1598 While holding the control key down, the user might hold down the
1599 second mouse button, and drag the mouse from one line to the next.
1600 That produces two events, as shown here:
1601
1602 @smallexample
1603 (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1604 (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1605 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1606 @end smallexample
1607
1608 While holding down the meta and shift keys, the user might press the
1609 second mouse button on the window's mode line, and then drag the mouse
1610 into another window. That produces a pair of events like these:
1611
1612 @smallexample
1613 (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1614 (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1615 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1616 -453816))
1617 @end smallexample
1618
1619 @node Classifying Events
1620 @subsection Classifying Events
1621 @cindex event type
1622
1623 Every event has an @dfn{event type}, which classifies the event for
1624 key binding purposes. For a keyboard event, the event type equals the
1625 event value; thus, the event type for a character is the character, and
1626 the event type for a function key symbol is the symbol itself. For
1627 events that are lists, the event type is the symbol in the @sc{car} of
1628 the list. Thus, the event type is always a symbol or a character.
1629
1630 Two events of the same type are equivalent where key bindings are
1631 concerned; thus, they always run the same command. That does not
1632 necessarily mean they do the same things, however, as some commands look
1633 at the whole event to decide what to do. For example, some commands use
1634 the location of a mouse event to decide where in the buffer to act.
1635
1636 Sometimes broader classifications of events are useful. For example,
1637 you might want to ask whether an event involved the @key{META} key,
1638 regardless of which other key or mouse button was used.
1639
1640 The functions @code{event-modifiers} and @code{event-basic-type} are
1641 provided to get such information conveniently.
1642
1643 @defun event-modifiers event
1644 This function returns a list of the modifiers that @var{event} has. The
1645 modifiers are symbols; they include @code{shift}, @code{control},
1646 @code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1647 the modifiers list of a mouse event symbol always contains one of
1648 @code{click}, @code{drag}, and @code{down}. For double or triple
1649 events, it also contains @code{double} or @code{triple}.
1650
1651 The argument @var{event} may be an entire event object, or just an
1652 event type. If @var{event} is a symbol that has never been used in an
1653 event that has been read as input in the current Emacs session, then
1654 @code{event-modifiers} can return @code{nil}, even when @var{event}
1655 actually has modifiers.
1656
1657 Here are some examples:
1658
1659 @example
1660 (event-modifiers ?a)
1661 @result{} nil
1662 (event-modifiers ?A)
1663 @result{} (shift)
1664 (event-modifiers ?\C-a)
1665 @result{} (control)
1666 (event-modifiers ?\C-%)
1667 @result{} (control)
1668 (event-modifiers ?\C-\S-a)
1669 @result{} (control shift)
1670 (event-modifiers 'f5)
1671 @result{} nil
1672 (event-modifiers 's-f5)
1673 @result{} (super)
1674 (event-modifiers 'M-S-f5)
1675 @result{} (meta shift)
1676 (event-modifiers 'mouse-1)
1677 @result{} (click)
1678 (event-modifiers 'down-mouse-1)
1679 @result{} (down)
1680 @end example
1681
1682 The modifiers list for a click event explicitly contains @code{click},
1683 but the event symbol name itself does not contain @samp{click}.
1684 @end defun
1685
1686 @defun event-basic-type event
1687 This function returns the key or mouse button that @var{event}
1688 describes, with all modifiers removed. The @var{event} argument is as
1689 in @code{event-modifiers}. For example:
1690
1691 @example
1692 (event-basic-type ?a)
1693 @result{} 97
1694 (event-basic-type ?A)
1695 @result{} 97
1696 (event-basic-type ?\C-a)
1697 @result{} 97
1698 (event-basic-type ?\C-\S-a)
1699 @result{} 97
1700 (event-basic-type 'f5)
1701 @result{} f5
1702 (event-basic-type 's-f5)
1703 @result{} f5
1704 (event-basic-type 'M-S-f5)
1705 @result{} f5
1706 (event-basic-type 'down-mouse-1)
1707 @result{} mouse-1
1708 @end example
1709 @end defun
1710
1711 @defun mouse-movement-p object
1712 This function returns non-@code{nil} if @var{object} is a mouse movement
1713 event.
1714 @end defun
1715
1716 @defun event-convert-list list
1717 This function converts a list of modifier names and a basic event type
1718 to an event type which specifies all of them. The basic event type
1719 must be the last element of the list. For example,
1720
1721 @example
1722 (event-convert-list '(control ?a))
1723 @result{} 1
1724 (event-convert-list '(control meta ?a))
1725 @result{} -134217727
1726 (event-convert-list '(control super f1))
1727 @result{} C-s-f1
1728 @end example
1729 @end defun
1730
1731 @node Accessing Events
1732 @subsection Accessing Events
1733 @cindex mouse events, accessing the data
1734 @cindex accessing data of mouse events
1735
1736 This section describes convenient functions for accessing the data in
1737 a mouse button or motion event.
1738
1739 These two functions return the starting or ending position of a
1740 mouse-button event, as a list of this form:
1741
1742 @example
1743 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1744 @var{object} @var{text-pos} (@var{col} . @var{row})
1745 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1746 @end example
1747
1748 @defun event-start event
1749 This returns the starting position of @var{event}.
1750
1751 If @var{event} is a click or button-down event, this returns the
1752 location of the event. If @var{event} is a drag event, this returns the
1753 drag's starting position.
1754 @end defun
1755
1756 @defun event-end event
1757 This returns the ending position of @var{event}.
1758
1759 If @var{event} is a drag event, this returns the position where the user
1760 released the mouse button. If @var{event} is a click or button-down
1761 event, the value is actually the starting position, which is the only
1762 position such events have.
1763 @end defun
1764
1765 @cindex mouse position list, accessing
1766 These functions take a position list as described above, and
1767 return various parts of it.
1768
1769 @defun posn-window position
1770 Return the window that @var{position} is in.
1771 @end defun
1772
1773 @defun posn-area position
1774 Return the window area recorded in @var{position}. It returns @code{nil}
1775 when the event occurred in the text area of the window; otherwise, it
1776 is a symbol identifying the area in which the event occurred.
1777 @end defun
1778
1779 @defun posn-point position
1780 Return the buffer position in @var{position}. When the event occurred
1781 in the text area of the window, in a marginal area, or on a fringe,
1782 this is an integer specifying a buffer position. Otherwise, the value
1783 is undefined.
1784 @end defun
1785
1786 @defun posn-x-y position
1787 Return the pixel-based x and y coordinates in @var{position}, as a
1788 cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
1789 to the window given by @code{posn-window}.
1790
1791 This example shows how to convert these window-relative coordinates
1792 into frame-relative coordinates:
1793
1794 @example
1795 (defun frame-relative-coordinates (position)
1796 "Return frame-relative coordinates from POSITION."
1797 (let* ((x-y (posn-x-y position))
1798 (window (posn-window position))
1799 (edges (window-inside-pixel-edges window)))
1800 (cons (+ (car x-y) (car edges))
1801 (+ (cdr x-y) (cadr edges)))))
1802 @end example
1803 @end defun
1804
1805 @defun posn-col-row position
1806 Return the row and column (in units of the frame's default character
1807 height and width) of @var{position}, as a cons cell @code{(@var{col} .
1808 @var{row})}. These are computed from the @var{x} and @var{y} values
1809 actually found in @var{position}.
1810 @end defun
1811
1812 @defun posn-actual-col-row position
1813 Return the actual row and column in @var{position}, as a cons cell
1814 @code{(@var{col} . @var{row})}. The values are the actual row number
1815 in the window, and the actual character number in that row. It returns
1816 @code{nil} if @var{position} does not include actual positions values.
1817 You can use @code{posn-col-row} to get approximate values.
1818 @end defun
1819
1820 @defun posn-string position
1821 Return the string object in @var{position}, either @code{nil}, or a
1822 cons cell @code{(@var{string} . @var{string-pos})}.
1823 @end defun
1824
1825 @defun posn-image position
1826 Return the image object in @var{position}, either @code{nil}, or an
1827 image @code{(image ...)}.
1828 @end defun
1829
1830 @defun posn-object position
1831 Return the image or string object in @var{position}, either
1832 @code{nil}, an image @code{(image ...)}, or a cons cell
1833 @code{(@var{string} . @var{string-pos})}.
1834 @end defun
1835
1836 @defun posn-object-x-y position
1837 Return the pixel-based x and y coordinates relative to the upper left
1838 corner of the object in @var{position} as a cons cell @code{(@var{dx}
1839 . @var{dy})}. If the @var{position} is a buffer position, return the
1840 relative position in the character at that position.
1841 @end defun
1842
1843 @defun posn-object-width-height position
1844 Return the pixel width and height of the object in @var{position} as a
1845 cons cell @code{(@var{width} . @var{height})}. If the @var{position}
1846 is a buffer position, return the size of the character at that position.
1847 @end defun
1848
1849 @cindex mouse event, timestamp
1850 @cindex timestamp of a mouse event
1851 @defun posn-timestamp position
1852 Return the timestamp in @var{position}. This is the time at which the
1853 event occurred, in milliseconds.
1854 @end defun
1855
1856 These functions compute a position list given particular buffer
1857 position or screen position. You can access the data in this position
1858 list with the functions described above.
1859
1860 @defun posn-at-point &optional pos window
1861 This function returns a position list for position @var{pos} in
1862 @var{window}. @var{pos} defaults to point in @var{window};
1863 @var{window} defaults to the selected window.
1864
1865 @code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
1866 @var{window}.
1867 @end defun
1868
1869 @defun posn-at-x-y x y &optional frame-or-window whole
1870 This function returns position information corresponding to pixel
1871 coordinates @var{x} and @var{y} in a specified frame or window,
1872 @var{frame-or-window}, which defaults to the selected window.
1873 The coordinates @var{x} and @var{y} are relative to the
1874 frame or window used.
1875 If @var{whole} is @code{nil}, the coordinates are relative
1876 to the window text area, otherwise they are relative to
1877 the entire window area including scroll bars, margins and fringes.
1878 @end defun
1879
1880 These functions are useful for decoding scroll bar events.
1881
1882 @defun scroll-bar-event-ratio event
1883 This function returns the fractional vertical position of a scroll bar
1884 event within the scroll bar. The value is a cons cell
1885 @code{(@var{portion} . @var{whole})} containing two integers whose ratio
1886 is the fractional position.
1887 @end defun
1888
1889 @defun scroll-bar-scale ratio total
1890 This function multiplies (in effect) @var{ratio} by @var{total},
1891 rounding the result to an integer. The argument @var{ratio} is not a
1892 number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
1893 value returned by @code{scroll-bar-event-ratio}.
1894
1895 This function is handy for scaling a position on a scroll bar into a
1896 buffer position. Here's how to do that:
1897
1898 @example
1899 (+ (point-min)
1900 (scroll-bar-scale
1901 (posn-x-y (event-start event))
1902 (- (point-max) (point-min))))
1903 @end example
1904
1905 Recall that scroll bar events have two integers forming a ratio, in place
1906 of a pair of x and y coordinates.
1907 @end defun
1908
1909 @node Strings of Events
1910 @subsection Putting Keyboard Events in Strings
1911 @cindex keyboard events in strings
1912 @cindex strings with keyboard events
1913
1914 In most of the places where strings are used, we conceptualize the
1915 string as containing text characters---the same kind of characters found
1916 in buffers or files. Occasionally Lisp programs use strings that
1917 conceptually contain keyboard characters; for example, they may be key
1918 sequences or keyboard macro definitions. However, storing keyboard
1919 characters in a string is a complex matter, for reasons of historical
1920 compatibility, and it is not always possible.
1921
1922 We recommend that new programs avoid dealing with these complexities
1923 by not storing keyboard events in strings. Here is how to do that:
1924
1925 @itemize @bullet
1926 @item
1927 Use vectors instead of strings for key sequences, when you plan to use
1928 them for anything other than as arguments to @code{lookup-key} and
1929 @code{define-key}. For example, you can use
1930 @code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
1931 @code{this-command-keys-vector} instead of @code{this-command-keys}.
1932
1933 @item
1934 Use vectors to write key sequence constants containing meta characters,
1935 even when passing them directly to @code{define-key}.
1936
1937 @item
1938 When you have to look at the contents of a key sequence that might be a
1939 string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
1940 first, to convert it to a list.
1941 @end itemize
1942
1943 The complexities stem from the modifier bits that keyboard input
1944 characters can include. Aside from the Meta modifier, none of these
1945 modifier bits can be included in a string, and the Meta modifier is
1946 allowed only in special cases.
1947
1948 The earliest GNU Emacs versions represented meta characters as codes
1949 in the range of 128 to 255. At that time, the basic character codes
1950 ranged from 0 to 127, so all keyboard character codes did fit in a
1951 string. Many Lisp programs used @samp{\M-} in string constants to stand
1952 for meta characters, especially in arguments to @code{define-key} and
1953 similar functions, and key sequences and sequences of events were always
1954 represented as strings.
1955
1956 When we added support for larger basic character codes beyond 127, and
1957 additional modifier bits, we had to change the representation of meta
1958 characters. Now the flag that represents the Meta modifier in a
1959 character is
1960 @tex
1961 @math{2^{27}}
1962 @end tex
1963 @ifnottex
1964 2**27
1965 @end ifnottex
1966 and such numbers cannot be included in a string.
1967
1968 To support programs with @samp{\M-} in string constants, there are
1969 special rules for including certain meta characters in a string.
1970 Here are the rules for interpreting a string as a sequence of input
1971 characters:
1972
1973 @itemize @bullet
1974 @item
1975 If the keyboard character value is in the range of 0 to 127, it can go
1976 in the string unchanged.
1977
1978 @item
1979 The meta variants of those characters, with codes in the range of
1980 @tex
1981 @math{2^{27}}
1982 @end tex
1983 @ifnottex
1984 2**27
1985 @end ifnottex
1986 to
1987 @tex
1988 @math{2^{27} + 127},
1989 @end tex
1990 @ifnottex
1991 2**27+127,
1992 @end ifnottex
1993 can also go in the string, but you must change their
1994 numeric values. You must set the
1995 @tex
1996 @math{2^{7}}
1997 @end tex
1998 @ifnottex
1999 2**7
2000 @end ifnottex
2001 bit instead of the
2002 @tex
2003 @math{2^{27}}
2004 @end tex
2005 @ifnottex
2006 2**27
2007 @end ifnottex
2008 bit, resulting in a value between 128 and 255. Only a unibyte string
2009 can include these codes.
2010
2011 @item
2012 Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2013
2014 @item
2015 Other keyboard character events cannot fit in a string. This includes
2016 keyboard events in the range of 128 to 255.
2017 @end itemize
2018
2019 Functions such as @code{read-key-sequence} that construct strings of
2020 keyboard input characters follow these rules: they construct vectors
2021 instead of strings, when the events won't fit in a string.
2022
2023 When you use the read syntax @samp{\M-} in a string, it produces a
2024 code in the range of 128 to 255---the same code that you get if you
2025 modify the corresponding keyboard event to put it in the string. Thus,
2026 meta events in strings work consistently regardless of how they get into
2027 the strings.
2028
2029 However, most programs would do well to avoid these issues by
2030 following the recommendations at the beginning of this section.
2031
2032 @node Reading Input
2033 @section Reading Input
2034
2035 The editor command loop reads key sequences using the function
2036 @code{read-key-sequence}, which uses @code{read-event}. These and other
2037 functions for event input are also available for use in Lisp programs.
2038 See also @code{momentary-string-display} in @ref{Temporary Displays},
2039 and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2040 functions and variables for controlling terminal input modes and
2041 debugging terminal input. @xref{Translating Input}, for features you
2042 can use for translating or modifying input events while reading them.
2043
2044 For higher-level input facilities, see @ref{Minibuffers}.
2045
2046 @menu
2047 * Key Sequence Input:: How to read one key sequence.
2048 * Reading One Event:: How to read just one event.
2049 * Invoking the Input Method:: How reading an event uses the input method.
2050 * Quoted Character Input:: Asking the user to specify a character.
2051 * Event Input Misc:: How to reread or throw away input events.
2052 @end menu
2053
2054 @node Key Sequence Input
2055 @subsection Key Sequence Input
2056 @cindex key sequence input
2057
2058 The command loop reads input a key sequence at a time, by calling
2059 @code{read-key-sequence}. Lisp programs can also call this function;
2060 for example, @code{describe-key} uses it to read the key to describe.
2061
2062 @defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2063 @cindex key sequence
2064 This function reads a key sequence and returns it as a string or
2065 vector. It keeps reading events until it has accumulated a complete key
2066 sequence; that is, enough to specify a non-prefix command using the
2067 currently active keymaps. (Remember that a key sequence that starts
2068 with a mouse event is read using the keymaps of the buffer in the
2069 window that the mouse was in, not the current buffer.)
2070
2071 If the events are all characters and all can fit in a string, then
2072 @code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2073 Otherwise, it returns a vector, since a vector can hold all kinds of
2074 events---characters, symbols, and lists. The elements of the string or
2075 vector are the events in the key sequence.
2076
2077 Reading a key sequence includes translating the events in various
2078 ways. @xref{Translating Input}.
2079
2080 The argument @var{prompt} is either a string to be displayed in the
2081 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2082 The argument @var{continue-echo}, if non-@code{nil}, means to echo
2083 this key as a continuation of the previous key.
2084
2085 Normally any upper case event is converted to lower case if the
2086 original event is undefined and the lower case equivalent is defined.
2087 The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2088 convert the last event to lower case. This is appropriate for reading
2089 a key sequence to be defined.
2090
2091 The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2092 function should process a @code{switch-frame} event if the user
2093 switches frames before typing anything. If the user switches frames
2094 in the middle of a key sequence, or at the start of the sequence but
2095 @var{switch-frame-ok} is @code{nil}, then the event will be put off
2096 until after the current key sequence.
2097
2098 The argument @var{command-loop}, if non-@code{nil}, means that this
2099 key sequence is being read by something that will read commands one
2100 after another. It should be @code{nil} if the caller will read just
2101 one key sequence.
2102
2103 In the following example, Emacs displays the prompt @samp{?} in the
2104 echo area, and then the user types @kbd{C-x C-f}.
2105
2106 @example
2107 (read-key-sequence "?")
2108
2109 @group
2110 ---------- Echo Area ----------
2111 ?@kbd{C-x C-f}
2112 ---------- Echo Area ----------
2113
2114 @result{} "^X^F"
2115 @end group
2116 @end example
2117
2118 The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2119 typed while reading with this function works like any other character,
2120 and does not set @code{quit-flag}. @xref{Quitting}.
2121 @end defun
2122
2123 @defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2124 This is like @code{read-key-sequence} except that it always
2125 returns the key sequence as a vector, never as a string.
2126 @xref{Strings of Events}.
2127 @end defun
2128
2129 @cindex upper case key sequence
2130 @cindex downcasing in @code{lookup-key}
2131 If an input character is upper-case (or has the shift modifier) and
2132 has no key binding, but its lower-case equivalent has one, then
2133 @code{read-key-sequence} converts the character to lower case. Note
2134 that @code{lookup-key} does not perform case conversion in this way.
2135
2136 The function @code{read-key-sequence} also transforms some mouse events.
2137 It converts unbound drag events into click events, and discards unbound
2138 button-down events entirely. It also reshuffles focus events and
2139 miscellaneous window events so that they never appear in a key sequence
2140 with any other events.
2141
2142 @cindex @code{header-line} prefix key
2143 @cindex @code{mode-line} prefix key
2144 @cindex @code{vertical-line} prefix key
2145 @cindex @code{horizontal-scroll-bar} prefix key
2146 @cindex @code{vertical-scroll-bar} prefix key
2147 @cindex @code{menu-bar} prefix key
2148 @cindex mouse events, in special parts of frame
2149 When mouse events occur in special parts of a window, such as a mode
2150 line or a scroll bar, the event type shows nothing special---it is the
2151 same symbol that would normally represent that combination of mouse
2152 button and modifier keys. The information about the window part is kept
2153 elsewhere in the event---in the coordinates. But
2154 @code{read-key-sequence} translates this information into imaginary
2155 ``prefix keys'', all of which are symbols: @code{header-line},
2156 @code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2157 @code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2158 meanings for mouse clicks in special window parts by defining key
2159 sequences using these imaginary prefix keys.
2160
2161 For example, if you call @code{read-key-sequence} and then click the
2162 mouse on the window's mode line, you get two events, like this:
2163
2164 @example
2165 (read-key-sequence "Click on the mode line: ")
2166 @result{} [mode-line
2167 (mouse-1
2168 (#<window 6 on NEWS> mode-line
2169 (40 . 63) 5959987))]
2170 @end example
2171
2172 @defvar num-input-keys
2173 @c Emacs 19 feature
2174 This variable's value is the number of key sequences processed so far in
2175 this Emacs session. This includes key sequences read from the terminal
2176 and key sequences read from keyboard macros being executed.
2177 @end defvar
2178
2179 @node Reading One Event
2180 @subsection Reading One Event
2181 @cindex reading a single event
2182 @cindex event, reading only one
2183
2184 The lowest level functions for command input are those that read a
2185 single event.
2186
2187 None of the three functions below suppresses quitting.
2188
2189 @defun read-event &optional prompt inherit-input-method
2190 This function reads and returns the next event of command input, waiting
2191 if necessary until an event is available. Events can come directly from
2192 the user or from a keyboard macro.
2193
2194 If the optional argument @var{prompt} is non-@code{nil}, it should be a
2195 string to display in the echo area as a prompt. Otherwise,
2196 @code{read-event} does not display any message to indicate it is waiting
2197 for input; instead, it prompts by echoing: it displays descriptions of
2198 the events that led to or were read by the current command. @xref{The
2199 Echo Area}.
2200
2201 If @var{inherit-input-method} is non-@code{nil}, then the current input
2202 method (if any) is employed to make it possible to enter a
2203 non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2204 for reading this event.
2205
2206 If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2207 moves the cursor temporarily to the echo area, to the end of any message
2208 displayed there. Otherwise @code{read-event} does not move the cursor.
2209
2210 If @code{read-event} gets an event that is defined as a help character,
2211 then in some cases @code{read-event} processes the event directly without
2212 returning. @xref{Help Functions}. Certain other events, called
2213 @dfn{special events}, are also processed directly within
2214 @code{read-event} (@pxref{Special Events}).
2215
2216 Here is what happens if you call @code{read-event} and then press the
2217 right-arrow function key:
2218
2219 @example
2220 @group
2221 (read-event)
2222 @result{} right
2223 @end group
2224 @end example
2225 @end defun
2226
2227 @defun read-char &optional prompt inherit-input-method
2228 This function reads and returns a character of command input. If the
2229 user generates an event which is not a character (i.e. a mouse click or
2230 function key event), @code{read-char} signals an error. The arguments
2231 work as in @code{read-event}.
2232
2233 In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2234 code 49). The second example shows a keyboard macro definition that
2235 calls @code{read-char} from the minibuffer using @code{eval-expression}.
2236 @code{read-char} reads the keyboard macro's very next character, which
2237 is @kbd{1}. Then @code{eval-expression} displays its return value in
2238 the echo area.
2239
2240 @example
2241 @group
2242 (read-char)
2243 @result{} 49
2244 @end group
2245
2246 @group
2247 ;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2248 (symbol-function 'foo)
2249 @result{} "^[:(read-char)^M1"
2250 @end group
2251 @group
2252 (execute-kbd-macro 'foo)
2253 @print{} 49
2254 @result{} nil
2255 @end group
2256 @end example
2257 @end defun
2258
2259 @defun read-char-exclusive &optional prompt inherit-input-method
2260 This function reads and returns a character of command input. If the
2261 user generates an event which is not a character,
2262 @code{read-char-exclusive} ignores it and reads another event, until it
2263 gets a character. The arguments work as in @code{read-event}.
2264 @end defun
2265
2266 @defvar num-nonmacro-input-events
2267 This variable holds the total number of input events received so far
2268 from the terminal---not counting those generated by keyboard macros.
2269 @end defvar
2270
2271 @node Invoking the Input Method
2272 @subsection Invoking the Input Method
2273
2274 The event-reading functions invoke the current input method, if any
2275 (@pxref{Input Methods}). If the value of @code{input-method-function}
2276 is non-@code{nil}, it should be a function; when @code{read-event} reads
2277 a printing character (including @key{SPC}) with no modifier bits, it
2278 calls that function, passing the character as an argument.
2279
2280 @defvar input-method-function
2281 If this is non-@code{nil}, its value specifies the current input method
2282 function.
2283
2284 @strong{Warning:} don't bind this variable with @code{let}. It is often
2285 buffer-local, and if you bind it around reading input (which is exactly
2286 when you @emph{would} bind it), switching buffers asynchronously while
2287 Emacs is waiting will cause the value to be restored in the wrong
2288 buffer.
2289 @end defvar
2290
2291 The input method function should return a list of events which should
2292 be used as input. (If the list is @code{nil}, that means there is no
2293 input, so @code{read-event} waits for another event.) These events are
2294 processed before the events in @code{unread-command-events}
2295 (@pxref{Event Input Misc}). Events
2296 returned by the input method function are not passed to the input method
2297 function again, even if they are printing characters with no modifier
2298 bits.
2299
2300 If the input method function calls @code{read-event} or
2301 @code{read-key-sequence}, it should bind @code{input-method-function} to
2302 @code{nil} first, to prevent recursion.
2303
2304 The input method function is not called when reading the second and
2305 subsequent events of a key sequence. Thus, these characters are not
2306 subject to input method processing. The input method function should
2307 test the values of @code{overriding-local-map} and
2308 @code{overriding-terminal-local-map}; if either of these variables is
2309 non-@code{nil}, the input method should put its argument into a list and
2310 return that list with no further processing.
2311
2312 @node Quoted Character Input
2313 @subsection Quoted Character Input
2314 @cindex quoted character input
2315
2316 You can use the function @code{read-quoted-char} to ask the user to
2317 specify a character, and allow the user to specify a control or meta
2318 character conveniently, either literally or as an octal character code.
2319 The command @code{quoted-insert} uses this function.
2320
2321 @defun read-quoted-char &optional prompt
2322 @cindex octal character input
2323 @cindex control characters, reading
2324 @cindex nonprinting characters, reading
2325 This function is like @code{read-char}, except that if the first
2326 character read is an octal digit (0-7), it reads any number of octal
2327 digits (but stopping if a non-octal digit is found), and returns the
2328 character represented by that numeric character code. If the
2329 character that terminates the sequence of octal digits is @key{RET},
2330 it is discarded. Any other terminating character is used as input
2331 after this function returns.
2332
2333 Quitting is suppressed when the first character is read, so that the
2334 user can enter a @kbd{C-g}. @xref{Quitting}.
2335
2336 If @var{prompt} is supplied, it specifies a string for prompting the
2337 user. The prompt string is always displayed in the echo area, followed
2338 by a single @samp{-}.
2339
2340 In the following example, the user types in the octal number 177 (which
2341 is 127 in decimal).
2342
2343 @example
2344 (read-quoted-char "What character")
2345
2346 @group
2347 ---------- Echo Area ----------
2348 What character @kbd{1 7 7}-
2349 ---------- Echo Area ----------
2350
2351 @result{} 127
2352 @end group
2353 @end example
2354 @end defun
2355
2356 @need 2000
2357 @node Event Input Misc
2358 @subsection Miscellaneous Event Input Features
2359
2360 This section describes how to ``peek ahead'' at events without using
2361 them up, how to check for pending input, and how to discard pending
2362 input. See also the function @code{read-passwd} (@pxref{Reading a
2363 Password}).
2364
2365 @defvar unread-command-events
2366 @cindex next input
2367 @cindex peeking at input
2368 This variable holds a list of events waiting to be read as command
2369 input. The events are used in the order they appear in the list, and
2370 removed one by one as they are used.
2371
2372 The variable is needed because in some cases a function reads an event
2373 and then decides not to use it. Storing the event in this variable
2374 causes it to be processed normally, by the command loop or by the
2375 functions to read command input.
2376
2377 @cindex prefix argument unreading
2378 For example, the function that implements numeric prefix arguments reads
2379 any number of digits. When it finds a non-digit event, it must unread
2380 the event so that it can be read normally by the command loop.
2381 Likewise, incremental search uses this feature to unread events with no
2382 special meaning in a search, because these events should exit the search
2383 and then execute normally.
2384
2385 The reliable and easy way to extract events from a key sequence so as to
2386 put them in @code{unread-command-events} is to use
2387 @code{listify-key-sequence} (@pxref{Strings of Events}).
2388
2389 Normally you add events to the front of this list, so that the events
2390 most recently unread will be reread first.
2391 @end defvar
2392
2393 @defun listify-key-sequence key
2394 This function converts the string or vector @var{key} to a list of
2395 individual events, which you can put in @code{unread-command-events}.
2396 @end defun
2397
2398 @defvar unread-command-char
2399 This variable holds a character to be read as command input.
2400 A value of -1 means ``empty''.
2401
2402 This variable is mostly obsolete now that you can use
2403 @code{unread-command-events} instead; it exists only to support programs
2404 written for Emacs versions 18 and earlier.
2405 @end defvar
2406
2407 @defun input-pending-p
2408 @cindex waiting for command key input
2409 This function determines whether any command input is currently
2410 available to be read. It returns immediately, with value @code{t} if
2411 there is available input, @code{nil} otherwise. On rare occasions it
2412 may return @code{t} when no input is available.
2413 @end defun
2414
2415 @defvar last-input-event
2416 @defvarx last-input-char
2417 This variable records the last terminal input event read, whether
2418 as part of a command or explicitly by a Lisp program.
2419
2420 In the example below, the Lisp program reads the character @kbd{1},
2421 @acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2422 while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2423 this expression) remains the value of @code{last-command-event}.
2424
2425 @example
2426 @group
2427 (progn (print (read-char))
2428 (print last-command-event)
2429 last-input-event)
2430 @print{} 49
2431 @print{} 5
2432 @result{} 49
2433 @end group
2434 @end example
2435
2436 The alias @code{last-input-char} exists for compatibility with
2437 Emacs version 18.
2438 @end defvar
2439
2440 @defmac while-no-input body@dots{}
2441 This construct runs the @var{body} forms and returns the value of the
2442 last one---but only if no input arrives. If any input arrives during
2443 the execution of the @var{body} forms, it aborts them (working much
2444 like a quit). The @code{while-no-input} form returns @code{nil} if
2445 aborted by a real quit, and returns @code{t} if aborted by arrival of
2446 other input.
2447
2448 If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2449 arrival of input during those parts won't cause an abort until
2450 the end of that part.
2451
2452 If you want to be able to distingish all possible values computed
2453 by @var{body} from both kinds of abort conditions, write the code
2454 like this:
2455
2456 @example
2457 (while-no-input
2458 (list
2459 (progn . @var{body})))
2460 @end example
2461 @end defmac
2462
2463 @defun discard-input
2464 @cindex flush input
2465 @cindex discard input
2466 @cindex terminate keyboard macro
2467 This function discards the contents of the terminal input buffer and
2468 cancels any keyboard macro that might be in the process of definition.
2469 It returns @code{nil}.
2470
2471 In the following example, the user may type a number of characters right
2472 after starting the evaluation of the form. After the @code{sleep-for}
2473 finishes sleeping, @code{discard-input} discards any characters typed
2474 during the sleep.
2475
2476 @example
2477 (progn (sleep-for 2)
2478 (discard-input))
2479 @result{} nil
2480 @end example
2481 @end defun
2482
2483 @node Special Events
2484 @section Special Events
2485
2486 @cindex special events
2487 Special events are handled at a very low level---as soon as they are
2488 read. The @code{read-event} function processes these events itself, and
2489 never returns them. Instead, it keeps waiting for the first event
2490 that is not special and returns that one.
2491
2492 Events that are handled in this way do not echo, they are never grouped
2493 into key sequences, and they never appear in the value of
2494 @code{last-command-event} or @code{(this-command-keys)}. They do not
2495 discard a numeric argument, they cannot be unread with
2496 @code{unread-command-events}, they may not appear in a keyboard macro,
2497 and they are not recorded in a keyboard macro while you are defining
2498 one.
2499
2500 These events do, however, appear in @code{last-input-event} immediately
2501 after they are read, and this is the way for the event's definition to
2502 find the actual event.
2503
2504 The events types @code{iconify-frame}, @code{make-frame-visible} and
2505 @code{delete-frame} are normally handled in this way. The keymap which
2506 defines how to handle special events---and which events are special---is
2507 in the variable @code{special-event-map} (@pxref{Active Keymaps}).
2508
2509 @node Waiting
2510 @section Waiting for Elapsed Time or Input
2511 @cindex pausing
2512 @cindex waiting
2513
2514 The wait functions are designed to wait for a certain amount of time
2515 to pass or until there is input. For example, you may wish to pause in
2516 the middle of a computation to allow the user time to view the display.
2517 @code{sit-for} pauses and updates the screen, and returns immediately if
2518 input comes in, while @code{sleep-for} pauses without updating the
2519 screen.
2520
2521 @defun sit-for seconds &optional nodisp
2522 This function performs redisplay (provided there is no pending input
2523 from the user), then waits @var{seconds} seconds, or until input is
2524 available. The value is @code{t} if @code{sit-for} waited the full
2525 time with no input arriving (see @code{input-pending-p} in @ref{Event
2526 Input Misc}). Otherwise, the value is @code{nil}.
2527
2528 The argument @var{seconds} need not be an integer. If it is a floating
2529 point number, @code{sit-for} waits for a fractional number of seconds.
2530 Some systems support only a whole number of seconds; on these systems,
2531 @var{seconds} is rounded down.
2532
2533 The expression @code{(sit-for 0)} is a convenient way to request a
2534 redisplay, without any delay. @xref{Forcing Redisplay}.
2535
2536 If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2537 redisplay, but it still returns as soon as input is available (or when
2538 the timeout elapses).
2539
2540 Iconifying or deiconifying a frame makes @code{sit-for} return, because
2541 that generates an event. @xref{Misc Events}.
2542
2543 The usual purpose of @code{sit-for} is to give the user time to read
2544 text that you display.
2545
2546 It is also possible to call @code{sit-for} with three arguments,
2547 as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2548 but that is considered obsolete.
2549 @end defun
2550
2551 @defun sleep-for seconds &optional millisec
2552 This function simply pauses for @var{seconds} seconds without updating
2553 the display. It pays no attention to available input. It returns
2554 @code{nil}.
2555
2556 The argument @var{seconds} need not be an integer. If it is a floating
2557 point number, @code{sleep-for} waits for a fractional number of seconds.
2558 Some systems support only a whole number of seconds; on these systems,
2559 @var{seconds} is rounded down.
2560
2561 The optional argument @var{millisec} specifies an additional waiting
2562 period measured in milliseconds. This adds to the period specified by
2563 @var{seconds}. If the system doesn't support waiting fractions of a
2564 second, you get an error if you specify nonzero @var{millisec}.
2565
2566 Use @code{sleep-for} when you wish to guarantee a delay.
2567 @end defun
2568
2569 @xref{Time of Day}, for functions to get the current time.
2570
2571 @node Quitting
2572 @section Quitting
2573 @cindex @kbd{C-g}
2574 @cindex quitting
2575 @cindex interrupt Lisp functions
2576
2577 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2578 @dfn{quit} whatever it is doing. This means that control returns to the
2579 innermost active command loop.
2580
2581 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2582 does not cause a quit; it acts as an ordinary input character. In the
2583 simplest case, you cannot tell the difference, because @kbd{C-g}
2584 normally runs the command @code{keyboard-quit}, whose effect is to quit.
2585 However, when @kbd{C-g} follows a prefix key, they combine to form an
2586 undefined key. The effect is to cancel the prefix key as well as any
2587 prefix argument.
2588
2589 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2590 of the minibuffer. This means, in effect, that it exits the minibuffer
2591 and then quits. (Simply quitting would return to the command loop
2592 @emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2593 directly when the command reader is reading input is so that its meaning
2594 can be redefined in the minibuffer in this way. @kbd{C-g} following a
2595 prefix key is not redefined in the minibuffer, and it has its normal
2596 effect of canceling the prefix key and prefix argument. This too
2597 would not be possible if @kbd{C-g} always quit directly.
2598
2599 When @kbd{C-g} does directly quit, it does so by setting the variable
2600 @code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2601 times and quits if it is not @code{nil}. Setting @code{quit-flag}
2602 non-@code{nil} in any way thus causes a quit.
2603
2604 At the level of C code, quitting cannot happen just anywhere; only at the
2605 special places that check @code{quit-flag}. The reason for this is
2606 that quitting at other places might leave an inconsistency in Emacs's
2607 internal state. Because quitting is delayed until a safe place, quitting
2608 cannot make Emacs crash.
2609
2610 Certain functions such as @code{read-key-sequence} or
2611 @code{read-quoted-char} prevent quitting entirely even though they wait
2612 for input. Instead of quitting, @kbd{C-g} serves as the requested
2613 input. In the case of @code{read-key-sequence}, this serves to bring
2614 about the special behavior of @kbd{C-g} in the command loop. In the
2615 case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2616 to quote a @kbd{C-g}.
2617
2618 @cindex prevent quitting
2619 You can prevent quitting for a portion of a Lisp function by binding
2620 the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2621 although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2622 usual result of this---a quit---is prevented. Eventually,
2623 @code{inhibit-quit} will become @code{nil} again, such as when its
2624 binding is unwound at the end of a @code{let} form. At that time, if
2625 @code{quit-flag} is still non-@code{nil}, the requested quit happens
2626 immediately. This behavior is ideal when you wish to make sure that
2627 quitting does not happen within a ``critical section'' of the program.
2628
2629 @cindex @code{read-quoted-char} quitting
2630 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
2631 handled in a special way that does not involve quitting. This is done
2632 by reading the input with @code{inhibit-quit} bound to @code{t}, and
2633 setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2634 becomes @code{nil} again. This excerpt from the definition of
2635 @code{read-quoted-char} shows how this is done; it also shows that
2636 normal quitting is permitted after the first character of input.
2637
2638 @example
2639 (defun read-quoted-char (&optional prompt)
2640 "@dots{}@var{documentation}@dots{}"
2641 (let ((message-log-max nil) done (first t) (code 0) char)
2642 (while (not done)
2643 (let ((inhibit-quit first)
2644 @dots{})
2645 (and prompt (message "%s-" prompt))
2646 (setq char (read-event))
2647 (if inhibit-quit (setq quit-flag nil)))
2648 @r{@dots{}set the variable @code{code}@dots{}})
2649 code))
2650 @end example
2651
2652 @defvar quit-flag
2653 If this variable is non-@code{nil}, then Emacs quits immediately, unless
2654 @code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
2655 @code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2656 @end defvar
2657
2658 @defvar inhibit-quit
2659 This variable determines whether Emacs should quit when @code{quit-flag}
2660 is set to a value other than @code{nil}. If @code{inhibit-quit} is
2661 non-@code{nil}, then @code{quit-flag} has no special effect.
2662 @end defvar
2663
2664 @defmac with-local-quit body@dots{}
2665 This macro executes @var{body} forms in sequence, but allows quitting, at
2666 least locally, within @var{body} even if @code{inhibit-quit} was
2667 non-@code{nil} outside this construct. It returns the value of the
2668 last form in @var{body}, unless exited by quitting, in which case
2669 it returns @code{nil}.
2670
2671 If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
2672 it only executes the @var{body}, and setting @code{quit-flag} causes
2673 a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
2674 that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
2675 triggers a special kind of local quit. This ends the execution of
2676 @var{body} and exits the @code{with-local-quit} body with
2677 @code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
2678 will happen as soon as that is allowed. If @code{quit-flag} is
2679 already non-@code{nil} at the beginning of @var{body}, the local quit
2680 happens immediately and the body doesn't execute at all.
2681
2682 This macro is mainly useful in functions that can be called from
2683 timers, process filters, process sentinels, @code{pre-command-hook},
2684 @code{post-command-hook}, and other places where @code{inhibit-quit} is
2685 normally bound to @code{t}.
2686 @end defmac
2687
2688 @deffn Command keyboard-quit
2689 This function signals the @code{quit} condition with @code{(signal 'quit
2690 nil)}. This is the same thing that quitting does. (See @code{signal}
2691 in @ref{Errors}.)
2692 @end deffn
2693
2694 You can specify a character other than @kbd{C-g} to use for quitting.
2695 See the function @code{set-input-mode} in @ref{Terminal Input}.
2696
2697 @node Prefix Command Arguments
2698 @section Prefix Command Arguments
2699 @cindex prefix argument
2700 @cindex raw prefix argument
2701 @cindex numeric prefix argument
2702
2703 Most Emacs commands can use a @dfn{prefix argument}, a number
2704 specified before the command itself. (Don't confuse prefix arguments
2705 with prefix keys.) The prefix argument is at all times represented by a
2706 value, which may be @code{nil}, meaning there is currently no prefix
2707 argument. Each command may use the prefix argument or ignore it.
2708
2709 There are two representations of the prefix argument: @dfn{raw} and
2710 @dfn{numeric}. The editor command loop uses the raw representation
2711 internally, and so do the Lisp variables that store the information, but
2712 commands can request either representation.
2713
2714 Here are the possible values of a raw prefix argument:
2715
2716 @itemize @bullet
2717 @item
2718 @code{nil}, meaning there is no prefix argument. Its numeric value is
2719 1, but numerous commands make a distinction between @code{nil} and the
2720 integer 1.
2721
2722 @item
2723 An integer, which stands for itself.
2724
2725 @item
2726 A list of one element, which is an integer. This form of prefix
2727 argument results from one or a succession of @kbd{C-u}'s with no
2728 digits. The numeric value is the integer in the list, but some
2729 commands make a distinction between such a list and an integer alone.
2730
2731 @item
2732 The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
2733 typed, without following digits. The equivalent numeric value is
2734 @minus{}1, but some commands make a distinction between the integer
2735 @minus{}1 and the symbol @code{-}.
2736 @end itemize
2737
2738 We illustrate these possibilities by calling the following function with
2739 various prefixes:
2740
2741 @example
2742 @group
2743 (defun display-prefix (arg)
2744 "Display the value of the raw prefix arg."
2745 (interactive "P")
2746 (message "%s" arg))
2747 @end group
2748 @end example
2749
2750 @noindent
2751 Here are the results of calling @code{display-prefix} with various
2752 raw prefix arguments:
2753
2754 @example
2755 M-x display-prefix @print{} nil
2756
2757 C-u M-x display-prefix @print{} (4)
2758
2759 C-u C-u M-x display-prefix @print{} (16)
2760
2761 C-u 3 M-x display-prefix @print{} 3
2762
2763 M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
2764
2765 C-u - M-x display-prefix @print{} -
2766
2767 M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
2768
2769 C-u - 7 M-x display-prefix @print{} -7
2770
2771 M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
2772 @end example
2773
2774 Emacs uses two variables to store the prefix argument:
2775 @code{prefix-arg} and @code{current-prefix-arg}. Commands such as
2776 @code{universal-argument} that set up prefix arguments for other
2777 commands store them in @code{prefix-arg}. In contrast,
2778 @code{current-prefix-arg} conveys the prefix argument to the current
2779 command, so setting it has no effect on the prefix arguments for future
2780 commands.
2781
2782 Normally, commands specify which representation to use for the prefix
2783 argument, either numeric or raw, in the @code{interactive} specification.
2784 (@xref{Using Interactive}.) Alternatively, functions may look at the
2785 value of the prefix argument directly in the variable
2786 @code{current-prefix-arg}, but this is less clean.
2787
2788 @defun prefix-numeric-value arg
2789 This function returns the numeric meaning of a valid raw prefix argument
2790 value, @var{arg}. The argument may be a symbol, a number, or a list.
2791 If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
2792 value @minus{}1 is returned; if it is a number, that number is returned;
2793 if it is a list, the @sc{car} of that list (which should be a number) is
2794 returned.
2795 @end defun
2796
2797 @defvar current-prefix-arg
2798 This variable holds the raw prefix argument for the @emph{current}
2799 command. Commands may examine it directly, but the usual method for
2800 accessing it is with @code{(interactive "P")}.
2801 @end defvar
2802
2803 @defvar prefix-arg
2804 The value of this variable is the raw prefix argument for the
2805 @emph{next} editing command. Commands such as @code{universal-argument}
2806 that specify prefix arguments for the following command work by setting
2807 this variable.
2808 @end defvar
2809
2810 @defvar last-prefix-arg
2811 The raw prefix argument value used by the previous command.
2812 @end defvar
2813
2814 The following commands exist to set up prefix arguments for the
2815 following command. Do not call them for any other reason.
2816
2817 @deffn Command universal-argument
2818 This command reads input and specifies a prefix argument for the
2819 following command. Don't call this command yourself unless you know
2820 what you are doing.
2821 @end deffn
2822
2823 @deffn Command digit-argument arg
2824 This command adds to the prefix argument for the following command. The
2825 argument @var{arg} is the raw prefix argument as it was before this
2826 command; it is used to compute the updated prefix argument. Don't call
2827 this command yourself unless you know what you are doing.
2828 @end deffn
2829
2830 @deffn Command negative-argument arg
2831 This command adds to the numeric argument for the next command. The
2832 argument @var{arg} is the raw prefix argument as it was before this
2833 command; its value is negated to form the new prefix argument. Don't
2834 call this command yourself unless you know what you are doing.
2835 @end deffn
2836
2837 @node Recursive Editing
2838 @section Recursive Editing
2839 @cindex recursive command loop
2840 @cindex recursive editing level
2841 @cindex command loop, recursive
2842
2843 The Emacs command loop is entered automatically when Emacs starts up.
2844 This top-level invocation of the command loop never exits; it keeps
2845 running as long as Emacs does. Lisp programs can also invoke the
2846 command loop. Since this makes more than one activation of the command
2847 loop, we call it @dfn{recursive editing}. A recursive editing level has
2848 the effect of suspending whatever command invoked it and permitting the
2849 user to do arbitrary editing before resuming that command.
2850
2851 The commands available during recursive editing are the same ones
2852 available in the top-level editing loop and defined in the keymaps.
2853 Only a few special commands exit the recursive editing level; the others
2854 return to the recursive editing level when they finish. (The special
2855 commands for exiting are always available, but they do nothing when
2856 recursive editing is not in progress.)
2857
2858 All command loops, including recursive ones, set up all-purpose error
2859 handlers so that an error in a command run from the command loop will
2860 not exit the loop.
2861
2862 @cindex minibuffer input
2863 Minibuffer input is a special kind of recursive editing. It has a few
2864 special wrinkles, such as enabling display of the minibuffer and the
2865 minibuffer window, but fewer than you might suppose. Certain keys
2866 behave differently in the minibuffer, but that is only because of the
2867 minibuffer's local map; if you switch windows, you get the usual Emacs
2868 commands.
2869
2870 @cindex @code{throw} example
2871 @kindex exit
2872 @cindex exit recursive editing
2873 @cindex aborting
2874 To invoke a recursive editing level, call the function
2875 @code{recursive-edit}. This function contains the command loop; it also
2876 contains a call to @code{catch} with tag @code{exit}, which makes it
2877 possible to exit the recursive editing level by throwing to @code{exit}
2878 (@pxref{Catch and Throw}). If you throw a value other than @code{t},
2879 then @code{recursive-edit} returns normally to the function that called
2880 it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
2881 Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
2882 control returns to the command loop one level up. This is called
2883 @dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
2884
2885 Most applications should not use recursive editing, except as part of
2886 using the minibuffer. Usually it is more convenient for the user if you
2887 change the major mode of the current buffer temporarily to a special
2888 major mode, which should have a command to go back to the previous mode.
2889 (The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
2890 give the user different text to edit ``recursively'', create and select
2891 a new buffer in a special mode. In this mode, define a command to
2892 complete the processing and go back to the previous buffer. (The
2893 @kbd{m} command in Rmail does this.)
2894
2895 Recursive edits are useful in debugging. You can insert a call to
2896 @code{debug} into a function definition as a sort of breakpoint, so that
2897 you can look around when the function gets there. @code{debug} invokes
2898 a recursive edit but also provides the other features of the debugger.
2899
2900 Recursive editing levels are also used when you type @kbd{C-r} in
2901 @code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
2902
2903 @defun recursive-edit
2904 @cindex suspend evaluation
2905 This function invokes the editor command loop. It is called
2906 automatically by the initialization of Emacs, to let the user begin
2907 editing. When called from a Lisp program, it enters a recursive editing
2908 level.
2909
2910 In the following example, the function @code{simple-rec} first
2911 advances point one word, then enters a recursive edit, printing out a
2912 message in the echo area. The user can then do any editing desired, and
2913 then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
2914
2915 @example
2916 (defun simple-rec ()
2917 (forward-word 1)
2918 (message "Recursive edit in progress")
2919 (recursive-edit)
2920 (forward-word 1))
2921 @result{} simple-rec
2922 (simple-rec)
2923 @result{} nil
2924 @end example
2925 @end defun
2926
2927 @deffn Command exit-recursive-edit
2928 This function exits from the innermost recursive edit (including
2929 minibuffer input). Its definition is effectively @code{(throw 'exit
2930 nil)}.
2931 @end deffn
2932
2933 @deffn Command abort-recursive-edit
2934 This function aborts the command that requested the innermost recursive
2935 edit (including minibuffer input), by signaling @code{quit}
2936 after exiting the recursive edit. Its definition is effectively
2937 @code{(throw 'exit t)}. @xref{Quitting}.
2938 @end deffn
2939
2940 @deffn Command top-level
2941 This function exits all recursive editing levels; it does not return a
2942 value, as it jumps completely out of any computation directly back to
2943 the main command loop.
2944 @end deffn
2945
2946 @defun recursion-depth
2947 This function returns the current depth of recursive edits. When no
2948 recursive edit is active, it returns 0.
2949 @end defun
2950
2951 @node Disabling Commands
2952 @section Disabling Commands
2953 @cindex disabled command
2954
2955 @dfn{Disabling a command} marks the command as requiring user
2956 confirmation before it can be executed. Disabling is used for commands
2957 which might be confusing to beginning users, to prevent them from using
2958 the commands by accident.
2959
2960 @kindex disabled
2961 The low-level mechanism for disabling a command is to put a
2962 non-@code{nil} @code{disabled} property on the Lisp symbol for the
2963 command. These properties are normally set up by the user's
2964 init file (@pxref{Init File}) with Lisp expressions such as this:
2965
2966 @example
2967 (put 'upcase-region 'disabled t)
2968 @end example
2969
2970 @noindent
2971 For a few commands, these properties are present by default (you can
2972 remove them in your init file if you wish).
2973
2974 If the value of the @code{disabled} property is a string, the message
2975 saying the command is disabled includes that string. For example:
2976
2977 @example
2978 (put 'delete-region 'disabled
2979 "Text deleted this way cannot be yanked back!\n")
2980 @end example
2981
2982 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
2983 what happens when a disabled command is invoked interactively.
2984 Disabling a command has no effect on calling it as a function from Lisp
2985 programs.
2986
2987 @deffn Command enable-command command
2988 Allow @var{command} (a symbol) to be executed without special
2989 confirmation from now on, and alter the user's init file (@pxref{Init
2990 File}) so that this will apply to future sessions.
2991 @end deffn
2992
2993 @deffn Command disable-command command
2994 Require special confirmation to execute @var{command} from now on, and
2995 alter the user's init file so that this will apply to future sessions.
2996 @end deffn
2997
2998 @defvar disabled-command-function
2999 The value of this variable should be a function. When the user
3000 invokes a disabled command interactively, this function is called
3001 instead of the disabled command. It can use @code{this-command-keys}
3002 to determine what the user typed to run the command, and thus find the
3003 command itself.
3004
3005 The value may also be @code{nil}. Then all commands work normally,
3006 even disabled ones.
3007
3008 By default, the value is a function that asks the user whether to
3009 proceed.
3010 @end defvar
3011
3012 @node Command History
3013 @section Command History
3014 @cindex command history
3015 @cindex complex command
3016 @cindex history of commands
3017
3018 The command loop keeps a history of the complex commands that have
3019 been executed, to make it convenient to repeat these commands. A
3020 @dfn{complex command} is one for which the interactive argument reading
3021 uses the minibuffer. This includes any @kbd{M-x} command, any
3022 @kbd{M-:} command, and any command whose @code{interactive}
3023 specification reads an argument from the minibuffer. Explicit use of
3024 the minibuffer during the execution of the command itself does not cause
3025 the command to be considered complex.
3026
3027 @defvar command-history
3028 This variable's value is a list of recent complex commands, each
3029 represented as a form to evaluate. It continues to accumulate all
3030 complex commands for the duration of the editing session, but when it
3031 reaches the maximum size (@pxref{Minibuffer History}), the oldest
3032 elements are deleted as new ones are added.
3033
3034 @example
3035 @group
3036 command-history
3037 @result{} ((switch-to-buffer "chistory.texi")
3038 (describe-key "^X^[")
3039 (visit-tags-table "~/emacs/src/")
3040 (find-tag "repeat-complex-command"))
3041 @end group
3042 @end example
3043 @end defvar
3044
3045 This history list is actually a special case of minibuffer history
3046 (@pxref{Minibuffer History}), with one special twist: the elements are
3047 expressions rather than strings.
3048
3049 There are a number of commands devoted to the editing and recall of
3050 previous commands. The commands @code{repeat-complex-command}, and
3051 @code{list-command-history} are described in the user manual
3052 (@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3053 minibuffer, the usual minibuffer history commands are available.
3054
3055 @node Keyboard Macros
3056 @section Keyboard Macros
3057 @cindex keyboard macros
3058
3059 A @dfn{keyboard macro} is a canned sequence of input events that can
3060 be considered a command and made the definition of a key. The Lisp
3061 representation of a keyboard macro is a string or vector containing the
3062 events. Don't confuse keyboard macros with Lisp macros
3063 (@pxref{Macros}).
3064
3065 @defun execute-kbd-macro kbdmacro &optional count loopfunc
3066 This function executes @var{kbdmacro} as a sequence of events. If
3067 @var{kbdmacro} is a string or vector, then the events in it are executed
3068 exactly as if they had been input by the user. The sequence is
3069 @emph{not} expected to be a single key sequence; normally a keyboard
3070 macro definition consists of several key sequences concatenated.
3071
3072 If @var{kbdmacro} is a symbol, then its function definition is used in
3073 place of @var{kbdmacro}. If that is another symbol, this process repeats.
3074 Eventually the result should be a string or vector. If the result is
3075 not a symbol, string, or vector, an error is signaled.
3076
3077 The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3078 many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3079 executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3080 encounters an error or a failing search.
3081
3082 If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3083 without arguments, prior to each iteration of the macro. If
3084 @var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3085
3086 @xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3087 @end defun
3088
3089 @defvar executing-kbd-macro
3090 This variable contains the string or vector that defines the keyboard
3091 macro that is currently executing. It is @code{nil} if no macro is
3092 currently executing. A command can test this variable so as to behave
3093 differently when run from an executing macro. Do not set this variable
3094 yourself.
3095 @end defvar
3096
3097 @defvar defining-kbd-macro
3098 This variable is non-@code{nil} if and only if a keyboard macro is
3099 being defined. A command can test this variable so as to behave
3100 differently while a macro is being defined. The value is
3101 @code{append} while appending to the definition of an existing macro.
3102 The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3103 @code{end-kbd-macro} set this variable---do not set it yourself.
3104
3105 The variable is always local to the current terminal and cannot be
3106 buffer-local. @xref{Multiple Displays}.
3107 @end defvar
3108
3109 @defvar last-kbd-macro
3110 This variable is the definition of the most recently defined keyboard
3111 macro. Its value is a string or vector, or @code{nil}.
3112
3113 The variable is always local to the current terminal and cannot be
3114 buffer-local. @xref{Multiple Displays}.
3115 @end defvar
3116
3117 @defvar kbd-macro-termination-hook
3118 This normal hook (@pxref{Standard Hooks}) is run when a keyboard
3119 macro terminates, regardless of what caused it to terminate (reaching
3120 the macro end or an error which ended the macro prematurely).
3121 @end defvar
3122
3123 @ignore
3124 arch-tag: e34944ad-7d5c-4980-be00-36a5fe54d4b1
3125 @end ignore