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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-1999, 2001-2014 Free Software
4 @c Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @node Command Loop
7 @chapter Command Loop
8 @cindex editor command loop
9 @cindex command loop
10
11 When you run Emacs, it enters the @dfn{editor command loop} almost
12 immediately. This loop reads key sequences, executes their definitions,
13 and displays the results. In this chapter, we describe how these things
14 are done, and the subroutines that allow Lisp programs to do them.
15
16 @menu
17 * Command Overview:: How the command loop reads commands.
18 * Defining Commands:: Specifying how a function should read arguments.
19 * Interactive Call:: Calling a command, so that it will read arguments.
20 * Distinguish Interactive:: Making a command distinguish interactive calls.
21 * Command Loop Info:: Variables set by the command loop for you to examine.
22 * Adjusting Point:: Adjustment of point after a command.
23 * Input Events:: What input looks like when you read it.
24 * Reading Input:: How to read input events from the keyboard or mouse.
25 * Special Events:: Events processed immediately and individually.
26 * Waiting:: Waiting for user input or elapsed time.
27 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
28 * Prefix Command Arguments:: How the commands to set prefix args work.
29 * Recursive Editing:: Entering a recursive edit,
30 and why you usually shouldn't.
31 * Disabling Commands:: How the command loop handles disabled commands.
32 * Command History:: How the command history is set up, and how accessed.
33 * Keyboard Macros:: How keyboard macros are implemented.
34 @end menu
35
36 @node Command Overview
37 @section Command Loop Overview
38
39 The first thing the command loop must do is read a key sequence,
40 which is a sequence of input events that translates into a command.
41 It does this by calling the function @code{read-key-sequence}. Lisp
42 programs can also call this function (@pxref{Key Sequence Input}).
43 They can also read input at a lower level with @code{read-key} or
44 @code{read-event} (@pxref{Reading One Event}), or discard pending
45 input with @code{discard-input} (@pxref{Event Input Misc}).
46
47 The key sequence is translated into a command through the currently
48 active keymaps. @xref{Key Lookup}, for information on how this is done.
49 The result should be a keyboard macro or an interactively callable
50 function. If the key is @kbd{M-x}, then it reads the name of another
51 command, which it then calls. This is done by the command
52 @code{execute-extended-command} (@pxref{Interactive Call}).
53
54 Prior to executing the command, Emacs runs @code{undo-boundary} to
55 create an undo boundary. @xref{Maintaining Undo}.
56
57 To execute a command, Emacs first reads its arguments by calling
58 @code{command-execute} (@pxref{Interactive Call}). For commands
59 written in Lisp, the @code{interactive} specification says how to read
60 the arguments. This may use the prefix argument (@pxref{Prefix
61 Command Arguments}) or may read with prompting in the minibuffer
62 (@pxref{Minibuffers}). For example, the command @code{find-file} has
63 an @code{interactive} specification which says to read a file name
64 using the minibuffer. The function body of @code{find-file} does not
65 use the minibuffer, so if you call @code{find-file} as a function from
66 Lisp code, you must supply the file name string as an ordinary Lisp
67 function argument.
68
69 If the command is a keyboard macro (i.e., a string or vector),
70 Emacs executes it using @code{execute-kbd-macro} (@pxref{Keyboard
71 Macros}).
72
73 @defvar pre-command-hook
74 This normal hook is run by the editor command loop before it executes
75 each command. At that time, @code{this-command} contains the command
76 that is about to run, and @code{last-command} describes the previous
77 command. @xref{Command Loop Info}.
78 @end defvar
79
80 @defvar post-command-hook
81 This normal hook is run by the editor command loop after it executes
82 each command (including commands terminated prematurely by quitting or
83 by errors). At that time, @code{this-command} refers to the command
84 that just ran, and @code{last-command} refers to the command before
85 that.
86
87 This hook is also run when Emacs first enters the command loop (at
88 which point @code{this-command} and @code{last-command} are both
89 @code{nil}).
90 @end defvar
91
92 Quitting is suppressed while running @code{pre-command-hook} and
93 @code{post-command-hook}. If an error happens while executing one of
94 these hooks, it does not terminate execution of the hook; instead
95 the error is silenced and the function in which the error occurred
96 is removed from the hook.
97
98 A request coming into the Emacs server (@pxref{Emacs Server,,,
99 emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
100 command does.
101
102 @node Defining Commands
103 @section Defining Commands
104 @cindex defining commands
105 @cindex commands, defining
106 @cindex functions, making them interactive
107 @cindex interactive function
108
109 The special form @code{interactive} turns a Lisp function into a
110 command. The @code{interactive} form must be located at top-level in
111 the function body, usually as the first form in the body; this applies
112 to both lambda expressions (@pxref{Lambda Expressions}) and
113 @code{defun} forms (@pxref{Defining Functions}). This form does
114 nothing during the actual execution of the function; its presence
115 serves as a flag, telling the Emacs command loop that the function can
116 be called interactively. The argument of the @code{interactive} form
117 specifies how the arguments for an interactive call should be read.
118
119 @cindex @code{interactive-form} property
120 Alternatively, an @code{interactive} form may be specified in a
121 function symbol's @code{interactive-form} property. A non-@code{nil}
122 value for this property takes precedence over any @code{interactive}
123 form in the function body itself. This feature is seldom used.
124
125 @cindex @code{interactive-only} property
126 Sometimes, a function is only intended to be called interactively,
127 never directly from Lisp. In that case, give the function a
128 non-@code{nil} @code{interactive-only} property. This causes the
129 byte compiler to warn if the command is called from Lisp.
130
131 @menu
132 * Using Interactive:: General rules for @code{interactive}.
133 * Interactive Codes:: The standard letter-codes for reading arguments
134 in various ways.
135 * Interactive Examples:: Examples of how to read interactive arguments.
136 * Generic Commands:: Select among command alternatives.
137 @end menu
138
139 @node Using Interactive
140 @subsection Using @code{interactive}
141 @cindex arguments, interactive entry
142
143 This section describes how to write the @code{interactive} form that
144 makes a Lisp function an interactively-callable command, and how to
145 examine a command's @code{interactive} form.
146
147 @defspec interactive arg-descriptor
148 This special form declares that a function is a command, and that it
149 may therefore be called interactively (via @kbd{M-x} or by entering a
150 key sequence bound to it). The argument @var{arg-descriptor} declares
151 how to compute the arguments to the command when the command is called
152 interactively.
153
154 A command may be called from Lisp programs like any other function, but
155 then the caller supplies the arguments and @var{arg-descriptor} has no
156 effect.
157
158 @cindex @code{interactive-form}, symbol property
159 The @code{interactive} form must be located at top-level in the
160 function body, or in the function symbol's @code{interactive-form}
161 property (@pxref{Symbol Properties}). It has its effect because the
162 command loop looks for it before calling the function
163 (@pxref{Interactive Call}). Once the function is called, all its body
164 forms are executed; at this time, if the @code{interactive} form
165 occurs within the body, the form simply returns @code{nil} without
166 even evaluating its argument.
167
168 By convention, you should put the @code{interactive} form in the
169 function body, as the first top-level form. If there is an
170 @code{interactive} form in both the @code{interactive-form} symbol
171 property and the function body, the former takes precedence. The
172 @code{interactive-form} symbol property can be used to add an
173 interactive form to an existing function, or change how its arguments
174 are processed interactively, without redefining the function.
175 @end defspec
176
177 There are three possibilities for the argument @var{arg-descriptor}:
178
179 @itemize @bullet
180 @item
181 It may be omitted or @code{nil}; then the command is called with no
182 arguments. This leads quickly to an error if the command requires one
183 or more arguments.
184
185 @item
186 It may be a string; its contents are a sequence of elements separated
187 by newlines, one for each argument@footnote{Some elements actually
188 supply two arguments.}. Each element consists of a code character
189 (@pxref{Interactive Codes}) optionally followed by a prompt (which
190 some code characters use and some ignore). Here is an example:
191
192 @smallexample
193 (interactive "P\nbFrobnicate buffer: ")
194 @end smallexample
195
196 @noindent
197 The code letter @samp{P} sets the command's first argument to the raw
198 command prefix (@pxref{Prefix Command Arguments}). @samp{bFrobnicate
199 buffer: } prompts the user with @samp{Frobnicate buffer: } to enter
200 the name of an existing buffer, which becomes the second and final
201 argument.
202
203 The prompt string can use @samp{%} to include previous argument values
204 (starting with the first argument) in the prompt. This is done using
205 @code{format} (@pxref{Formatting Strings}). For example, here is how
206 you could read the name of an existing buffer followed by a new name to
207 give to that buffer:
208
209 @smallexample
210 @group
211 (interactive "bBuffer to rename: \nsRename buffer %s to: ")
212 @end group
213 @end smallexample
214
215 @cindex @samp{*} in @code{interactive}
216 @cindex read-only buffers in interactive
217 If @samp{*} appears at the beginning of the string, then an error is
218 signaled if the buffer is read-only.
219
220 @cindex @samp{@@} in @code{interactive}
221 If @samp{@@} appears at the beginning of the string, and if the key
222 sequence used to invoke the command includes any mouse events, then
223 the window associated with the first of those events is selected
224 before the command is run.
225
226 @cindex @samp{^} in @code{interactive}
227 @cindex shift-selection, and @code{interactive} spec
228 If @samp{^} appears at the beginning of the string, and if the command
229 was invoked through @dfn{shift-translation}, set the mark and activate
230 the region temporarily, or extend an already active region, before the
231 command is run. If the command was invoked without shift-translation,
232 and the region is temporarily active, deactivate the region before the
233 command is run. Shift-translation is controlled on the user level by
234 @code{shift-select-mode}; see @ref{Shift Selection,,, emacs, The GNU
235 Emacs Manual}.
236
237 You can use @samp{*}, @samp{@@}, and @code{^} together; the order does
238 not matter. Actual reading of arguments is controlled by the rest of
239 the prompt string (starting with the first character that is not
240 @samp{*}, @samp{@@}, or @samp{^}).
241
242 @item
243 It may be a Lisp expression that is not a string; then it should be a
244 form that is evaluated to get a list of arguments to pass to the
245 command. Usually this form will call various functions to read input
246 from the user, most often through the minibuffer (@pxref{Minibuffers})
247 or directly from the keyboard (@pxref{Reading Input}).
248
249 Providing point or the mark as an argument value is also common, but
250 if you do this @emph{and} read input (whether using the minibuffer or
251 not), be sure to get the integer values of point or the mark after
252 reading. The current buffer may be receiving subprocess output; if
253 subprocess output arrives while the command is waiting for input, it
254 could relocate point and the mark.
255
256 Here's an example of what @emph{not} to do:
257
258 @smallexample
259 (interactive
260 (list (region-beginning) (region-end)
261 (read-string "Foo: " nil 'my-history)))
262 @end smallexample
263
264 @noindent
265 Here's how to avoid the problem, by examining point and the mark after
266 reading the keyboard input:
267
268 @smallexample
269 (interactive
270 (let ((string (read-string "Foo: " nil 'my-history)))
271 (list (region-beginning) (region-end) string)))
272 @end smallexample
273
274 @strong{Warning:} the argument values should not include any data
275 types that can't be printed and then read. Some facilities save
276 @code{command-history} in a file to be read in the subsequent
277 sessions; if a command's arguments contain a data type that prints
278 using @samp{#<@dots{}>} syntax, those facilities won't work.
279
280 There are, however, a few exceptions: it is ok to use a limited set of
281 expressions such as @code{(point)}, @code{(mark)},
282 @code{(region-beginning)}, and @code{(region-end)}, because Emacs
283 recognizes them specially and puts the expression (rather than its
284 value) into the command history. To see whether the expression you
285 wrote is one of these exceptions, run the command, then examine
286 @code{(car command-history)}.
287 @end itemize
288
289 @cindex examining the @code{interactive} form
290 @defun interactive-form function
291 This function returns the @code{interactive} form of @var{function}.
292 If @var{function} is an interactively callable function
293 (@pxref{Interactive Call}), the value is the command's
294 @code{interactive} form @code{(interactive @var{spec})}, which
295 specifies how to compute its arguments. Otherwise, the value is
296 @code{nil}. If @var{function} is a symbol, its function definition is
297 used.
298 @end defun
299
300 @node Interactive Codes
301 @subsection Code Characters for @code{interactive}
302 @cindex interactive code description
303 @cindex description for interactive codes
304 @cindex codes, interactive, description of
305 @cindex characters for interactive codes
306
307 The code character descriptions below contain a number of key words,
308 defined here as follows:
309
310 @table @b
311 @item Completion
312 @cindex interactive completion
313 Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
314 completion because the argument is read using @code{completing-read}
315 (@pxref{Completion}). @kbd{?} displays a list of possible completions.
316
317 @item Existing
318 Require the name of an existing object. An invalid name is not
319 accepted; the commands to exit the minibuffer do not exit if the current
320 input is not valid.
321
322 @item Default
323 @cindex default argument string
324 A default value of some sort is used if the user enters no text in the
325 minibuffer. The default depends on the code character.
326
327 @item No I/O
328 This code letter computes an argument without reading any input.
329 Therefore, it does not use a prompt string, and any prompt string you
330 supply is ignored.
331
332 Even though the code letter doesn't use a prompt string, you must follow
333 it with a newline if it is not the last code character in the string.
334
335 @item Prompt
336 A prompt immediately follows the code character. The prompt ends either
337 with the end of the string or with a newline.
338
339 @item Special
340 This code character is meaningful only at the beginning of the
341 interactive string, and it does not look for a prompt or a newline.
342 It is a single, isolated character.
343 @end table
344
345 @cindex reading interactive arguments
346 Here are the code character descriptions for use with @code{interactive}:
347
348 @table @samp
349 @item *
350 Signal an error if the current buffer is read-only. Special.
351
352 @item @@
353 Select the window mentioned in the first mouse event in the key
354 sequence that invoked this command. Special.
355
356 @item ^
357 If the command was invoked through shift-translation, set the mark and
358 activate the region temporarily, or extend an already active region,
359 before the command is run. If the command was invoked without
360 shift-translation, and the region is temporarily active, deactivate
361 the region before the command is run. Special.
362
363 @item a
364 A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
365 Completion, Prompt.
366
367 @item b
368 The name of an existing buffer. By default, uses the name of the
369 current buffer (@pxref{Buffers}). Existing, Completion, Default,
370 Prompt.
371
372 @item B
373 A buffer name. The buffer need not exist. By default, uses the name of
374 a recently used buffer other than the current buffer. Completion,
375 Default, Prompt.
376
377 @item c
378 A character. The cursor does not move into the echo area. Prompt.
379
380 @item C
381 A command name (i.e., a symbol satisfying @code{commandp}). Existing,
382 Completion, Prompt.
383
384 @item d
385 @cindex position argument
386 The position of point, as an integer (@pxref{Point}). No I/O.
387
388 @item D
389 A directory name. The default is the current default directory of the
390 current buffer, @code{default-directory} (@pxref{File Name Expansion}).
391 Existing, Completion, Default, Prompt.
392
393 @item e
394 The first or next non-keyboard event in the key sequence that invoked
395 the command. More precisely, @samp{e} gets events that are lists, so
396 you can look at the data in the lists. @xref{Input Events}. No I/O.
397
398 You use @samp{e} for mouse events and for special system events
399 (@pxref{Misc Events}). The event list that the command receives
400 depends on the event. @xref{Input Events}, which describes the forms
401 of the list for each event in the corresponding subsections.
402
403 You can use @samp{e} more than once in a single command's interactive
404 specification. If the key sequence that invoked the command has
405 @var{n} events that are lists, the @var{n}th @samp{e} provides the
406 @var{n}th such event. Events that are not lists, such as function keys
407 and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
408
409 @item f
410 A file name of an existing file (@pxref{File Names}). The default
411 directory is @code{default-directory}. Existing, Completion, Default,
412 Prompt.
413
414 @item F
415 A file name. The file need not exist. Completion, Default, Prompt.
416
417 @item G
418 A file name. The file need not exist. If the user enters just a
419 directory name, then the value is just that directory name, with no
420 file name within the directory added. Completion, Default, Prompt.
421
422 @item i
423 An irrelevant argument. This code always supplies @code{nil} as
424 the argument's value. No I/O.
425
426 @item k
427 A key sequence (@pxref{Key Sequences}). This keeps reading events
428 until a command (or undefined command) is found in the current key
429 maps. The key sequence argument is represented as a string or vector.
430 The cursor does not move into the echo area. Prompt.
431
432 If @samp{k} reads a key sequence that ends with a down-event, it also
433 reads and discards the following up-event. You can get access to that
434 up-event with the @samp{U} code character.
435
436 This kind of input is used by commands such as @code{describe-key} and
437 @code{global-set-key}.
438
439 @item K
440 A key sequence, whose definition you intend to change. This works like
441 @samp{k}, except that it suppresses, for the last input event in the key
442 sequence, the conversions that are normally used (when necessary) to
443 convert an undefined key into a defined one.
444
445 @item m
446 @cindex marker argument
447 The position of the mark, as an integer. No I/O.
448
449 @item M
450 Arbitrary text, read in the minibuffer using the current buffer's input
451 method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
452 Emacs Manual}). Prompt.
453
454 @item n
455 A number, read with the minibuffer. If the input is not a number, the
456 user has to try again. @samp{n} never uses the prefix argument.
457 Prompt.
458
459 @item N
460 The numeric prefix argument; but if there is no prefix argument, read
461 a number as with @kbd{n}. The value is always a number. @xref{Prefix
462 Command Arguments}. Prompt.
463
464 @item p
465 @cindex numeric prefix argument usage
466 The numeric prefix argument. (Note that this @samp{p} is lower case.)
467 No I/O.
468
469 @item P
470 @cindex raw prefix argument usage
471 The raw prefix argument. (Note that this @samp{P} is upper case.) No
472 I/O.
473
474 @item r
475 @cindex region argument
476 Point and the mark, as two numeric arguments, smallest first. This is
477 the only code letter that specifies two successive arguments rather than
478 one. No I/O.
479
480 @item s
481 Arbitrary text, read in the minibuffer and returned as a string
482 (@pxref{Text from Minibuffer}). Terminate the input with either
483 @kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
484 these characters in the input.) Prompt.
485
486 @item S
487 An interned symbol whose name is read in the minibuffer. Terminate
488 the input with either @kbd{C-j} or @key{RET}. Other characters that
489 normally terminate a symbol (e.g., whitespace, parentheses and
490 brackets) do not do so here. Prompt.
491
492 @item U
493 A key sequence or @code{nil}. Can be used after a @samp{k} or
494 @samp{K} argument to get the up-event that was discarded (if any)
495 after @samp{k} or @samp{K} read a down-event. If no up-event has been
496 discarded, @samp{U} provides @code{nil} as the argument. No I/O.
497
498 @item v
499 A variable declared to be a user option (i.e., satisfying the
500 predicate @code{custom-variable-p}). This reads the variable using
501 @code{read-variable}. @xref{Definition of read-variable}. Existing,
502 Completion, Prompt.
503
504 @item x
505 A Lisp object, specified with its read syntax, terminated with a
506 @kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
507 Minibuffer}. Prompt.
508
509 @item X
510 @cindex evaluated expression argument
511 A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
512 the form so that its value becomes the argument for the command.
513 Prompt.
514
515 @item z
516 A coding system name (a symbol). If the user enters null input, the
517 argument value is @code{nil}. @xref{Coding Systems}. Completion,
518 Existing, Prompt.
519
520 @item Z
521 A coding system name (a symbol)---but only if this command has a prefix
522 argument. With no prefix argument, @samp{Z} provides @code{nil} as the
523 argument value. Completion, Existing, Prompt.
524 @end table
525
526 @node Interactive Examples
527 @subsection Examples of Using @code{interactive}
528 @cindex examples of using @code{interactive}
529 @cindex @code{interactive}, examples of using
530
531 Here are some examples of @code{interactive}:
532
533 @example
534 @group
535 (defun foo1 () ; @r{@code{foo1} takes no arguments,}
536 (interactive) ; @r{just moves forward two words.}
537 (forward-word 2))
538 @result{} foo1
539 @end group
540
541 @group
542 (defun foo2 (n) ; @r{@code{foo2} takes one argument,}
543 (interactive "^p") ; @r{which is the numeric prefix.}
544 ; @r{under @code{shift-select-mode},}
545 ; @r{will activate or extend region.}
546 (forward-word (* 2 n)))
547 @result{} foo2
548 @end group
549
550 @group
551 (defun foo3 (n) ; @r{@code{foo3} takes one argument,}
552 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
553 (forward-word (* 2 n)))
554 @result{} foo3
555 @end group
556
557 @group
558 (defun three-b (b1 b2 b3)
559 "Select three existing buffers.
560 Put them into three windows, selecting the last one."
561 @end group
562 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
563 (delete-other-windows)
564 (split-window (selected-window) 8)
565 (switch-to-buffer b1)
566 (other-window 1)
567 (split-window (selected-window) 8)
568 (switch-to-buffer b2)
569 (other-window 1)
570 (switch-to-buffer b3))
571 @result{} three-b
572 @group
573 (three-b "*scratch*" "declarations.texi" "*mail*")
574 @result{} nil
575 @end group
576 @end example
577
578 @node Generic Commands
579 @subsection Select among Command Alternatives
580 @cindex generic commands
581 @cindex alternatives, defining
582
583 The macro @code{define-alternatives} can be used to define
584 @dfn{generic commands}. Generic commands are interactive functions
585 whose implementation can be selected among several alternatives, as a
586 matter of user preference.
587
588 @defmac define-alternatives command &rest customizations
589 Define the new command `COMMAND'.
590
591 The argument `COMMAND' should be a symbol.
592
593 When a user runs @kbd{M-x COMMAND @key{RET}} for the first time, Emacs
594 will prompt for which alternative to use and record the selected
595 command as a custom variable.
596
597 Running @kbd{C-u M-x COMMAND @key{RET}} prompts again for an
598 alternative and overwrites the previous choice.
599
600 The variable @code{COMMAND-alternatives} contains an alist
601 (@pxref{Association Lists}) with alternative implementations of
602 `COMMAND'. @code{define-alternatives} does not have any effect until
603 this variable is set.
604
605 If @var{customizations} is non-@var{nil}, it should be composed of
606 alternating @code{defcustom} keywords and values to add to the
607 declaration of @code{COMMAND-alternatives} (typically :group and
608 :version).
609 @end defmac
610
611 @node Interactive Call
612 @section Interactive Call
613 @cindex interactive call
614
615 After the command loop has translated a key sequence into a command,
616 it invokes that command using the function @code{command-execute}. If
617 the command is a function, @code{command-execute} calls
618 @code{call-interactively}, which reads the arguments and calls the
619 command. You can also call these functions yourself.
620
621 Note that the term ``command'', in this context, refers to an
622 interactively callable function (or function-like object), or a
623 keyboard macro. It does not refer to the key sequence used to invoke
624 a command (@pxref{Keymaps}).
625
626 @defun commandp object &optional for-call-interactively
627 This function returns @code{t} if @var{object} is a command.
628 Otherwise, it returns @code{nil}.
629
630 Commands include strings and vectors (which are treated as keyboard
631 macros), lambda expressions that contain a top-level
632 @code{interactive} form (@pxref{Using Interactive}), byte-code
633 function objects made from such lambda expressions, autoload objects
634 that are declared as interactive (non-@code{nil} fourth argument to
635 @code{autoload}), and some primitive functions. Also, a symbol is
636 considered a command if it has a non-@code{nil}
637 @code{interactive-form} property, or if its function definition
638 satisfies @code{commandp}.
639
640 If @var{for-call-interactively} is non-@code{nil}, then
641 @code{commandp} returns @code{t} only for objects that
642 @code{call-interactively} could call---thus, not for keyboard macros.
643
644 See @code{documentation} in @ref{Accessing Documentation}, for a
645 realistic example of using @code{commandp}.
646 @end defun
647
648 @defun call-interactively command &optional record-flag keys
649 This function calls the interactively callable function @var{command},
650 providing arguments according to its interactive calling specifications.
651 It returns whatever @var{command} returns.
652
653 If, for instance, you have a function with the following signature:
654
655 @example
656 (defun foo (begin end)
657 (interactive "r")
658 ...)
659 @end example
660
661 then saying
662
663 @example
664 (call-interactively 'foo)
665 @end example
666
667 will call @code{foo} with the region (@code{point} and @code{mark}) as
668 the arguments.
669
670 An error is signaled if @var{command} is not a function or if it
671 cannot be called interactively (i.e., is not a command). Note that
672 keyboard macros (strings and vectors) are not accepted, even though
673 they are considered commands, because they are not functions. If
674 @var{command} is a symbol, then @code{call-interactively} uses its
675 function definition.
676
677 @cindex record command history
678 If @var{record-flag} is non-@code{nil}, then this command and its
679 arguments are unconditionally added to the list @code{command-history}.
680 Otherwise, the command is added only if it uses the minibuffer to read
681 an argument. @xref{Command History}.
682
683 The argument @var{keys}, if given, should be a vector which specifies
684 the sequence of events to supply if the command inquires which events
685 were used to invoke it. If @var{keys} is omitted or @code{nil}, the
686 default is the return value of @code{this-command-keys-vector}.
687 @xref{Definition of this-command-keys-vector}.
688 @end defun
689
690 @defun command-execute command &optional record-flag keys special
691 @cindex keyboard macro execution
692 This function executes @var{command}. The argument @var{command} must
693 satisfy the @code{commandp} predicate; i.e., it must be an interactively
694 callable function or a keyboard macro.
695
696 A string or vector as @var{command} is executed with
697 @code{execute-kbd-macro}. A function is passed to
698 @code{call-interactively} (see above), along with the
699 @var{record-flag} and @var{keys} arguments.
700
701 If @var{command} is a symbol, its function definition is used in its
702 place. A symbol with an @code{autoload} definition counts as a
703 command if it was declared to stand for an interactively callable
704 function. Such a definition is handled by loading the specified
705 library and then rechecking the definition of the symbol.
706
707 The argument @var{special}, if given, means to ignore the prefix
708 argument and not clear it. This is used for executing special events
709 (@pxref{Special Events}).
710 @end defun
711
712 @deffn Command execute-extended-command prefix-argument
713 @cindex read command name
714 This function reads a command name from the minibuffer using
715 @code{completing-read} (@pxref{Completion}). Then it uses
716 @code{command-execute} to call the specified command. Whatever that
717 command returns becomes the value of @code{execute-extended-command}.
718
719 @cindex execute with prefix argument
720 If the command asks for a prefix argument, it receives the value
721 @var{prefix-argument}. If @code{execute-extended-command} is called
722 interactively, the current raw prefix argument is used for
723 @var{prefix-argument}, and thus passed on to whatever command is run.
724
725 @c !!! Should this be @kindex?
726 @cindex @kbd{M-x}
727 @code{execute-extended-command} is the normal definition of @kbd{M-x},
728 so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
729 to take the prompt from the events used to invoke
730 @code{execute-extended-command}, but that is painful to implement.) A
731 description of the value of the prefix argument, if any, also becomes
732 part of the prompt.
733
734 @example
735 @group
736 (execute-extended-command 3)
737 ---------- Buffer: Minibuffer ----------
738 3 M-x forward-word RET
739 ---------- Buffer: Minibuffer ----------
740 @result{} t
741 @end group
742 @end example
743 @end deffn
744
745 @node Distinguish Interactive
746 @section Distinguish Interactive Calls
747
748 Sometimes a command should display additional visual feedback (such
749 as an informative message in the echo area) for interactive calls
750 only. There are three ways to do this. The recommended way to test
751 whether the function was called using @code{call-interactively} is to
752 give it an optional argument @code{print-message} and use the
753 @code{interactive} spec to make it non-@code{nil} in interactive
754 calls. Here's an example:
755
756 @example
757 (defun foo (&optional print-message)
758 (interactive "p")
759 (when print-message
760 (message "foo")))
761 @end example
762
763 @noindent
764 We use @code{"p"} because the numeric prefix argument is never
765 @code{nil}. Defined in this way, the function does display the
766 message when called from a keyboard macro.
767
768 The above method with the additional argument is usually best,
769 because it allows callers to say ``treat this call as interactive''.
770 But you can also do the job by testing @code{called-interactively-p}.
771
772 @defun called-interactively-p kind
773 This function returns @code{t} when the calling function was called
774 using @code{call-interactively}.
775
776 The argument @var{kind} should be either the symbol @code{interactive}
777 or the symbol @code{any}. If it is @code{interactive}, then
778 @code{called-interactively-p} returns @code{t} only if the call was
779 made directly by the user---e.g., if the user typed a key sequence
780 bound to the calling function, but @emph{not} if the user ran a
781 keyboard macro that called the function (@pxref{Keyboard Macros}). If
782 @var{kind} is @code{any}, @code{called-interactively-p} returns
783 @code{t} for any kind of interactive call, including keyboard macros.
784
785 If in doubt, use @code{any}; the only known proper use of
786 @code{interactive} is if you need to decide whether to display a
787 helpful message while a function is running.
788
789 A function is never considered to be called interactively if it was
790 called via Lisp evaluation (or with @code{apply} or @code{funcall}).
791 @end defun
792
793 @noindent
794 Here is an example of using @code{called-interactively-p}:
795
796 @example
797 @group
798 (defun foo ()
799 (interactive)
800 (when (called-interactively-p 'any)
801 (message "Interactive!")
802 'foo-called-interactively))
803 @end group
804
805 @group
806 ;; @r{Type @kbd{M-x foo}.}
807 @print{} Interactive!
808 @end group
809
810 @group
811 (foo)
812 @result{} nil
813 @end group
814 @end example
815
816 @noindent
817 Here is another example that contrasts direct and indirect calls to
818 @code{called-interactively-p}.
819
820 @example
821 @group
822 (defun bar ()
823 (interactive)
824 (message "%s" (list (foo) (called-interactively-p 'any))))
825 @end group
826
827 @group
828 ;; @r{Type @kbd{M-x bar}.}
829 @print{} (nil t)
830 @end group
831 @end example
832
833 @node Command Loop Info
834 @section Information from the Command Loop
835
836 The editor command loop sets several Lisp variables to keep status
837 records for itself and for commands that are run. With the exception of
838 @code{this-command} and @code{last-command} it's generally a bad idea to
839 change any of these variables in a Lisp program.
840
841 @defvar last-command
842 This variable records the name of the previous command executed by the
843 command loop (the one before the current command). Normally the value
844 is a symbol with a function definition, but this is not guaranteed.
845
846 The value is copied from @code{this-command} when a command returns to
847 the command loop, except when the command has specified a prefix
848 argument for the following command.
849
850 This variable is always local to the current terminal and cannot be
851 buffer-local. @xref{Multiple Terminals}.
852 @end defvar
853
854 @defvar real-last-command
855 This variable is set up by Emacs just like @code{last-command},
856 but never altered by Lisp programs.
857 @end defvar
858
859 @defvar last-repeatable-command
860 This variable stores the most recently executed command that was not
861 part of an input event. This is the command @code{repeat} will try to
862 repeat, @xref{Repeating,,, emacs, The GNU Emacs Manual}.
863 @end defvar
864
865 @defvar this-command
866 @cindex current command
867 This variable records the name of the command now being executed by
868 the editor command loop. Like @code{last-command}, it is normally a symbol
869 with a function definition.
870
871 The command loop sets this variable just before running a command, and
872 copies its value into @code{last-command} when the command finishes
873 (unless the command specified a prefix argument for the following
874 command).
875
876 @cindex kill command repetition
877 Some commands set this variable during their execution, as a flag for
878 whatever command runs next. In particular, the functions for killing text
879 set @code{this-command} to @code{kill-region} so that any kill commands
880 immediately following will know to append the killed text to the
881 previous kill.
882 @end defvar
883
884 If you do not want a particular command to be recognized as the previous
885 command in the case where it got an error, you must code that command to
886 prevent this. One way is to set @code{this-command} to @code{t} at the
887 beginning of the command, and set @code{this-command} back to its proper
888 value at the end, like this:
889
890 @example
891 (defun foo (args@dots{})
892 (interactive @dots{})
893 (let ((old-this-command this-command))
894 (setq this-command t)
895 @r{@dots{}do the work@dots{}}
896 (setq this-command old-this-command)))
897 @end example
898
899 @noindent
900 We do not bind @code{this-command} with @code{let} because that would
901 restore the old value in case of error---a feature of @code{let} which
902 in this case does precisely what we want to avoid.
903
904 @defvar this-original-command
905 This has the same value as @code{this-command} except when command
906 remapping occurs (@pxref{Remapping Commands}). In that case,
907 @code{this-command} gives the command actually run (the result of
908 remapping), and @code{this-original-command} gives the command that
909 was specified to run but remapped into another command.
910 @end defvar
911
912 @defun this-command-keys
913 This function returns a string or vector containing the key sequence
914 that invoked the present command, plus any previous commands that
915 generated the prefix argument for this command. Any events read by the
916 command using @code{read-event} without a timeout get tacked on to the end.
917
918 However, if the command has called @code{read-key-sequence}, it
919 returns the last read key sequence. @xref{Key Sequence Input}. The
920 value is a string if all events in the sequence were characters that
921 fit in a string. @xref{Input Events}.
922
923 @example
924 @group
925 (this-command-keys)
926 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
927 @result{} "^U^X^E"
928 @end group
929 @end example
930 @end defun
931
932 @defun this-command-keys-vector
933 @anchor{Definition of this-command-keys-vector}
934 Like @code{this-command-keys}, except that it always returns the events
935 in a vector, so you don't need to deal with the complexities of storing
936 input events in a string (@pxref{Strings of Events}).
937 @end defun
938
939 @defun clear-this-command-keys &optional keep-record
940 This function empties out the table of events for
941 @code{this-command-keys} to return. Unless @var{keep-record} is
942 non-@code{nil}, it also empties the records that the function
943 @code{recent-keys} (@pxref{Recording Input}) will subsequently return.
944 This is useful after reading a password, to prevent the password from
945 echoing inadvertently as part of the next command in certain cases.
946 @end defun
947
948 @defvar last-nonmenu-event
949 This variable holds the last input event read as part of a key sequence,
950 not counting events resulting from mouse menus.
951
952 One use of this variable is for telling @code{x-popup-menu} where to pop
953 up a menu. It is also used internally by @code{y-or-n-p}
954 (@pxref{Yes-or-No Queries}).
955 @end defvar
956
957 @defvar last-command-event
958 This variable is set to the last input event that was read by the
959 command loop as part of a command. The principal use of this variable
960 is in @code{self-insert-command}, which uses it to decide which
961 character to insert.
962
963 @example
964 @group
965 last-command-event
966 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
967 @result{} 5
968 @end group
969 @end example
970
971 @noindent
972 The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
973 @end defvar
974
975 @defvar last-event-frame
976 This variable records which frame the last input event was directed to.
977 Usually this is the frame that was selected when the event was
978 generated, but if that frame has redirected input focus to another
979 frame, the value is the frame to which the event was redirected.
980 @xref{Input Focus}.
981
982 If the last event came from a keyboard macro, the value is @code{macro}.
983 @end defvar
984
985 @node Adjusting Point
986 @section Adjusting Point After Commands
987 @cindex adjusting point
988 @cindex invisible/intangible text, and point
989 @cindex @code{display} property, and point display
990 @cindex @code{composition} property, and point display
991
992 It is not easy to display a value of point in the middle of a
993 sequence of text that has the @code{display}, @code{composition} or
994 is invisible. Therefore, after a command finishes and returns to the
995 command loop, if point is within such a sequence, the command loop
996 normally moves point to the edge of the sequence.
997
998 A command can inhibit this feature by setting the variable
999 @code{disable-point-adjustment}:
1000
1001 @defvar disable-point-adjustment
1002 If this variable is non-@code{nil} when a command returns to the
1003 command loop, then the command loop does not check for those text
1004 properties, and does not move point out of sequences that have them.
1005
1006 The command loop sets this variable to @code{nil} before each command,
1007 so if a command sets it, the effect applies only to that command.
1008 @end defvar
1009
1010 @defvar global-disable-point-adjustment
1011 If you set this variable to a non-@code{nil} value, the feature of
1012 moving point out of these sequences is completely turned off.
1013 @end defvar
1014
1015 @node Input Events
1016 @section Input Events
1017 @cindex events
1018 @cindex input events
1019
1020 The Emacs command loop reads a sequence of @dfn{input events} that
1021 represent keyboard or mouse activity, or system events sent to Emacs.
1022 The events for keyboard activity are characters or symbols; other
1023 events are always lists. This section describes the representation
1024 and meaning of input events in detail.
1025
1026 @defun eventp object
1027 This function returns non-@code{nil} if @var{object} is an input event
1028 or event type.
1029
1030 Note that any symbol might be used as an event or an event type.
1031 @code{eventp} cannot distinguish whether a symbol is intended by Lisp
1032 code to be used as an event. Instead, it distinguishes whether the
1033 symbol has actually been used in an event that has been read as input in
1034 the current Emacs session. If a symbol has not yet been so used,
1035 @code{eventp} returns @code{nil}.
1036 @end defun
1037
1038 @menu
1039 * Keyboard Events:: Ordinary characters--keys with symbols on them.
1040 * Function Keys:: Function keys--keys with names, not symbols.
1041 * Mouse Events:: Overview of mouse events.
1042 * Click Events:: Pushing and releasing a mouse button.
1043 * Drag Events:: Moving the mouse before releasing the button.
1044 * Button-Down Events:: A button was pushed and not yet released.
1045 * Repeat Events:: Double and triple click (or drag, or down).
1046 * Motion Events:: Just moving the mouse, not pushing a button.
1047 * Focus Events:: Moving the mouse between frames.
1048 * Misc Events:: Other events the system can generate.
1049 * Event Examples:: Examples of the lists for mouse events.
1050 * Classifying Events:: Finding the modifier keys in an event symbol.
1051 Event types.
1052 * Accessing Mouse:: Functions to extract info from mouse events.
1053 * Accessing Scroll:: Functions to get info from scroll bar events.
1054 * Strings of Events:: Special considerations for putting
1055 keyboard character events in a string.
1056 @end menu
1057
1058 @node Keyboard Events
1059 @subsection Keyboard Events
1060 @cindex keyboard events
1061
1062 There are two kinds of input you can get from the keyboard: ordinary
1063 keys, and function keys. Ordinary keys correspond to characters; the
1064 events they generate are represented in Lisp as characters. The event
1065 type of a character event is the character itself (an integer); see
1066 @ref{Classifying Events}.
1067
1068 @cindex modifier bits (of input character)
1069 @cindex basic code (of input character)
1070 An input character event consists of a @dfn{basic code} between 0 and
1071 524287, plus any or all of these @dfn{modifier bits}:
1072
1073 @table @asis
1074 @item meta
1075 The
1076 @tex
1077 @math{2^{27}}
1078 @end tex
1079 @ifnottex
1080 2**27
1081 @end ifnottex
1082 bit in the character code indicates a character
1083 typed with the meta key held down.
1084
1085 @item control
1086 The
1087 @tex
1088 @math{2^{26}}
1089 @end tex
1090 @ifnottex
1091 2**26
1092 @end ifnottex
1093 bit in the character code indicates a non-@acronym{ASCII}
1094 control character.
1095
1096 @sc{ascii} control characters such as @kbd{C-a} have special basic
1097 codes of their own, so Emacs needs no special bit to indicate them.
1098 Thus, the code for @kbd{C-a} is just 1.
1099
1100 But if you type a control combination not in @acronym{ASCII}, such as
1101 @kbd{%} with the control key, the numeric value you get is the code
1102 for @kbd{%} plus
1103 @tex
1104 @math{2^{26}}
1105 @end tex
1106 @ifnottex
1107 2**26
1108 @end ifnottex
1109 (assuming the terminal supports non-@acronym{ASCII}
1110 control characters).
1111
1112 @item shift
1113 The
1114 @tex
1115 @math{2^{25}}
1116 @end tex
1117 @ifnottex
1118 2**25
1119 @end ifnottex
1120 bit in the character code indicates an @acronym{ASCII} control
1121 character typed with the shift key held down.
1122
1123 For letters, the basic code itself indicates upper versus lower case;
1124 for digits and punctuation, the shift key selects an entirely different
1125 character with a different basic code. In order to keep within the
1126 @acronym{ASCII} character set whenever possible, Emacs avoids using the
1127 @tex
1128 @math{2^{25}}
1129 @end tex
1130 @ifnottex
1131 2**25
1132 @end ifnottex
1133 bit for those characters.
1134
1135 However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
1136 @kbd{C-a}, so Emacs uses the
1137 @tex
1138 @math{2^{25}}
1139 @end tex
1140 @ifnottex
1141 2**25
1142 @end ifnottex
1143 bit in @kbd{C-A} and not in
1144 @kbd{C-a}.
1145
1146 @item hyper
1147 The
1148 @tex
1149 @math{2^{24}}
1150 @end tex
1151 @ifnottex
1152 2**24
1153 @end ifnottex
1154 bit in the character code indicates a character
1155 typed with the hyper key held down.
1156
1157 @item super
1158 The
1159 @tex
1160 @math{2^{23}}
1161 @end tex
1162 @ifnottex
1163 2**23
1164 @end ifnottex
1165 bit in the character code indicates a character
1166 typed with the super key held down.
1167
1168 @item alt
1169 The
1170 @tex
1171 @math{2^{22}}
1172 @end tex
1173 @ifnottex
1174 2**22
1175 @end ifnottex
1176 bit in the character code indicates a character typed with the alt key
1177 held down. (The key labeled @key{Alt} on most keyboards is actually
1178 treated as the meta key, not this.)
1179 @end table
1180
1181 It is best to avoid mentioning specific bit numbers in your program.
1182 To test the modifier bits of a character, use the function
1183 @code{event-modifiers} (@pxref{Classifying Events}). When making key
1184 bindings, you can use the read syntax for characters with modifier bits
1185 (@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1186 @code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1187 specify the characters (@pxref{Changing Key Bindings}). The function
1188 @code{event-convert-list} converts such a list into an event type
1189 (@pxref{Classifying Events}).
1190
1191 @node Function Keys
1192 @subsection Function Keys
1193
1194 @cindex function keys
1195 Most keyboards also have @dfn{function keys}---keys that have names or
1196 symbols that are not characters. Function keys are represented in
1197 Emacs Lisp as symbols; the symbol's name is the function key's label,
1198 in lower case. For example, pressing a key labeled @key{F1} generates
1199 an input event represented by the symbol @code{f1}.
1200
1201 The event type of a function key event is the event symbol itself.
1202 @xref{Classifying Events}.
1203
1204 Here are a few special cases in the symbol-naming convention for
1205 function keys:
1206
1207 @table @asis
1208 @item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1209 These keys correspond to common @acronym{ASCII} control characters that have
1210 special keys on most keyboards.
1211
1212 In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1213 terminal can distinguish between them, Emacs conveys the distinction to
1214 Lisp programs by representing the former as the integer 9, and the
1215 latter as the symbol @code{tab}.
1216
1217 Most of the time, it's not useful to distinguish the two. So normally
1218 @code{local-function-key-map} (@pxref{Translation Keymaps}) is set up
1219 to map @code{tab} into 9. Thus, a key binding for character code 9
1220 (the character @kbd{C-i}) also applies to @code{tab}. Likewise for
1221 the other symbols in this group. The function @code{read-char}
1222 likewise converts these events into characters.
1223
1224 In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1225 converts into the character code 127 (@key{DEL}), not into code 8
1226 (@key{BS}). This is what most users prefer.
1227
1228 @item @code{left}, @code{up}, @code{right}, @code{down}
1229 Cursor arrow keys
1230 @item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1231 Keypad keys (to the right of the regular keyboard).
1232 @item @code{kp-0}, @code{kp-1}, @dots{}
1233 Keypad keys with digits.
1234 @item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1235 Keypad PF keys.
1236 @item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1237 Keypad arrow keys. Emacs normally translates these into the
1238 corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1239 @item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1240 Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1241 normally translates these into the like-named non-keypad keys.
1242 @end table
1243
1244 You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1245 @key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1246 represent them is with prefixes in the symbol name:
1247
1248 @table @samp
1249 @item A-
1250 The alt modifier.
1251 @item C-
1252 The control modifier.
1253 @item H-
1254 The hyper modifier.
1255 @item M-
1256 The meta modifier.
1257 @item S-
1258 The shift modifier.
1259 @item s-
1260 The super modifier.
1261 @end table
1262
1263 Thus, the symbol for the key @key{F3} with @key{META} held down is
1264 @code{M-f3}. When you use more than one prefix, we recommend you
1265 write them in alphabetical order; but the order does not matter in
1266 arguments to the key-binding lookup and modification functions.
1267
1268 @node Mouse Events
1269 @subsection Mouse Events
1270
1271 Emacs supports four kinds of mouse events: click events, drag events,
1272 button-down events, and motion events. All mouse events are represented
1273 as lists. The @sc{car} of the list is the event type; this says which
1274 mouse button was involved, and which modifier keys were used with it.
1275 The event type can also distinguish double or triple button presses
1276 (@pxref{Repeat Events}). The rest of the list elements give position
1277 and time information.
1278
1279 For key lookup, only the event type matters: two events of the same type
1280 necessarily run the same command. The command can access the full
1281 values of these events using the @samp{e} interactive code.
1282 @xref{Interactive Codes}.
1283
1284 A key sequence that starts with a mouse event is read using the keymaps
1285 of the buffer in the window that the mouse was in, not the current
1286 buffer. This does not imply that clicking in a window selects that
1287 window or its buffer---that is entirely under the control of the command
1288 binding of the key sequence.
1289
1290 @node Click Events
1291 @subsection Click Events
1292 @cindex click event
1293 @cindex mouse click event
1294
1295 When the user presses a mouse button and releases it at the same
1296 location, that generates a @dfn{click} event. All mouse click event
1297 share the same format:
1298
1299 @example
1300 (@var{event-type} @var{position} @var{click-count})
1301 @end example
1302
1303 @table @asis
1304 @item @var{event-type}
1305 This is a symbol that indicates which mouse button was used. It is
1306 one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1307 buttons are numbered left to right.
1308
1309 You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1310 @samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1311 and super, just as you would with function keys.
1312
1313 This symbol also serves as the event type of the event. Key bindings
1314 describe events by their types; thus, if there is a key binding for
1315 @code{mouse-1}, that binding would apply to all events whose
1316 @var{event-type} is @code{mouse-1}.
1317
1318 @item @var{position}
1319 @cindex mouse position list
1320 This is a @dfn{mouse position list} specifying where the mouse click
1321 occurred; see below for details.
1322
1323 @item @var{click-count}
1324 This is the number of rapid repeated presses so far of the same mouse
1325 button. @xref{Repeat Events}.
1326 @end table
1327
1328 To access the contents of a mouse position list in the
1329 @var{position} slot of a click event, you should typically use the
1330 functions documented in @ref{Accessing Mouse}. The explicit format of
1331 the list depends on where the click occurred. For clicks in the text
1332 area, mode line, header line, or in the fringe or marginal areas, the
1333 mouse position list has the form
1334
1335 @example
1336 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1337 @var{object} @var{text-pos} (@var{col} . @var{row})
1338 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1339 @end example
1340
1341 @noindent
1342 The meanings of these list elements are as follows:
1343
1344 @table @asis
1345 @item @var{window}
1346 The window in which the click occurred.
1347
1348 @item @var{pos-or-area}
1349 The buffer position of the character clicked on in the text area; or,
1350 if the click was outside the text area, the window area where it
1351 occurred. It is one of the symbols @code{mode-line},
1352 @code{header-line}, @code{vertical-line}, @code{left-margin},
1353 @code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1354
1355 In one special case, @var{pos-or-area} is a list containing a symbol
1356 (one of the symbols listed above) instead of just the symbol. This
1357 happens after the imaginary prefix keys for the event are registered
1358 by Emacs. @xref{Key Sequence Input}.
1359
1360 @item @var{x}, @var{y}
1361 The relative pixel coordinates of the click. For clicks in the text
1362 area of a window, the coordinate origin @code{(0 . 0)} is taken to be
1363 the top left corner of the text area. @xref{Window Sizes}. For
1364 clicks in a mode line or header line, the coordinate origin is the top
1365 left corner of the window itself. For fringes, margins, and the
1366 vertical border, @var{x} does not have meaningful data. For fringes
1367 and margins, @var{y} is relative to the bottom edge of the header
1368 line. In all cases, the @var{x} and @var{y} coordinates increase
1369 rightward and downward respectively.
1370
1371 @item @var{timestamp}
1372 The time at which the event occurred, as an integer number of
1373 milliseconds since a system-dependent initial time.
1374
1375 @item @var{object}
1376 Either @code{nil} if there is no string-type text property at the
1377 click position, or a cons cell of the form (@var{string}
1378 . @var{string-pos}) if there is one:
1379
1380 @table @asis
1381 @item @var{string}
1382 The string which was clicked on, including any properties.
1383
1384 @item @var{string-pos}
1385 The position in the string where the click occurred.
1386 @end table
1387
1388 @item @var{text-pos}
1389 For clicks on a marginal area or on a fringe, this is the buffer
1390 position of the first visible character in the corresponding line in
1391 the window. For other events, it is the current buffer position in
1392 the window.
1393
1394 @item @var{col}, @var{row}
1395 These are the actual column and row coordinate numbers of the glyph
1396 under the @var{x}, @var{y} position. If @var{x} lies beyond the last
1397 column of actual text on its line, @var{col} is reported by adding
1398 fictional extra columns that have the default character width. Row 0
1399 is taken to be the header line if the window has one, or the topmost
1400 row of the text area otherwise. Column 0 is taken to be the leftmost
1401 column of the text area for clicks on a window text area, or the
1402 leftmost mode line or header line column for clicks there. For clicks
1403 on fringes or vertical borders, these have no meaningful data. For
1404 clicks on margins, @var{col} is measured from the left edge of the
1405 margin area and @var{row} is measured from the top of the margin area.
1406
1407 @item @var{image}
1408 This is the image object on which the click occurred. It is either
1409 @code{nil} if there is no image at the position clicked on, or it is
1410 an image object as returned by @code{find-image} if click was in an image.
1411
1412 @item @var{dx}, @var{dy}
1413 These are the pixel coordinates of the click, relative to
1414 the top left corner of @var{object}, which is @code{(0 . 0)}. If
1415 @var{object} is @code{nil}, the coordinates are relative to the top
1416 left corner of the character glyph clicked on.
1417
1418 @item @var{width}, @var{height}
1419 These are the pixel width and height of @var{object} or, if this is
1420 @code{nil}, those of the character glyph clicked on.
1421 @end table
1422
1423 For clicks on a scroll bar, @var{position} has this form:
1424
1425 @example
1426 (@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1427 @end example
1428
1429 @table @asis
1430 @item @var{window}
1431 The window whose scroll bar was clicked on.
1432
1433 @item @var{area}
1434 This is the symbol @code{vertical-scroll-bar}.
1435
1436 @item @var{portion}
1437 The number of pixels from the top of the scroll bar to the click
1438 position. On some toolkits, including GTK+, Emacs cannot extract this
1439 data, so the value is always @code{0}.
1440
1441 @item @var{whole}
1442 The total length, in pixels, of the scroll bar. On some toolkits,
1443 including GTK+, Emacs cannot extract this data, so the value is always
1444 @code{0}.
1445
1446 @item @var{timestamp}
1447 The time at which the event occurred, in milliseconds. On some
1448 toolkits, including GTK+, Emacs cannot extract this data, so the value
1449 is always @code{0}.
1450
1451 @item @var{part}
1452 The part of the scroll bar on which the click occurred. It is one of
1453 the symbols @code{handle} (the scroll bar handle), @code{above-handle}
1454 (the area above the handle), @code{below-handle} (the area below the
1455 handle), @code{up} (the up arrow at one end of the scroll bar), or
1456 @code{down} (the down arrow at one end of the scroll bar).
1457 @c The `top', `bottom', and `end-scroll' codes don't seem to be used.
1458 @end table
1459
1460
1461 @node Drag Events
1462 @subsection Drag Events
1463 @cindex drag event
1464 @cindex mouse drag event
1465
1466 With Emacs, you can have a drag event without even changing your
1467 clothes. A @dfn{drag event} happens every time the user presses a mouse
1468 button and then moves the mouse to a different character position before
1469 releasing the button. Like all mouse events, drag events are
1470 represented in Lisp as lists. The lists record both the starting mouse
1471 position and the final position, like this:
1472
1473 @example
1474 (@var{event-type}
1475 (@var{window1} START-POSITION)
1476 (@var{window2} END-POSITION))
1477 @end example
1478
1479 For a drag event, the name of the symbol @var{event-type} contains the
1480 prefix @samp{drag-}. For example, dragging the mouse with button 2
1481 held down generates a @code{drag-mouse-2} event. The second and third
1482 elements of the event give the starting and ending position of the
1483 drag, as mouse position lists (@pxref{Click Events}). You can access
1484 the second element of any mouse event in the same way, with no need to
1485 distinguish drag events from others.
1486
1487 The @samp{drag-} prefix follows the modifier key prefixes such as
1488 @samp{C-} and @samp{M-}.
1489
1490 If @code{read-key-sequence} receives a drag event that has no key
1491 binding, and the corresponding click event does have a binding, it
1492 changes the drag event into a click event at the drag's starting
1493 position. This means that you don't have to distinguish between click
1494 and drag events unless you want to.
1495
1496 @node Button-Down Events
1497 @subsection Button-Down Events
1498 @cindex button-down event
1499
1500 Click and drag events happen when the user releases a mouse button.
1501 They cannot happen earlier, because there is no way to distinguish a
1502 click from a drag until the button is released.
1503
1504 If you want to take action as soon as a button is pressed, you need to
1505 handle @dfn{button-down} events.@footnote{Button-down is the
1506 conservative antithesis of drag.} These occur as soon as a button is
1507 pressed. They are represented by lists that look exactly like click
1508 events (@pxref{Click Events}), except that the @var{event-type} symbol
1509 name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1510 modifier key prefixes such as @samp{C-} and @samp{M-}.
1511
1512 The function @code{read-key-sequence} ignores any button-down events
1513 that don't have command bindings; therefore, the Emacs command loop
1514 ignores them too. This means that you need not worry about defining
1515 button-down events unless you want them to do something. The usual
1516 reason to define a button-down event is so that you can track mouse
1517 motion (by reading motion events) until the button is released.
1518 @xref{Motion Events}.
1519
1520 @node Repeat Events
1521 @subsection Repeat Events
1522 @cindex repeat events
1523 @cindex double-click events
1524 @cindex triple-click events
1525 @cindex mouse events, repeated
1526
1527 If you press the same mouse button more than once in quick succession
1528 without moving the mouse, Emacs generates special @dfn{repeat} mouse
1529 events for the second and subsequent presses.
1530
1531 The most common repeat events are @dfn{double-click} events. Emacs
1532 generates a double-click event when you click a button twice; the event
1533 happens when you release the button (as is normal for all click
1534 events).
1535
1536 The event type of a double-click event contains the prefix
1537 @samp{double-}. Thus, a double click on the second mouse button with
1538 @key{meta} held down comes to the Lisp program as
1539 @code{M-double-mouse-2}. If a double-click event has no binding, the
1540 binding of the corresponding ordinary click event is used to execute
1541 it. Thus, you need not pay attention to the double click feature
1542 unless you really want to.
1543
1544 When the user performs a double click, Emacs generates first an ordinary
1545 click event, and then a double-click event. Therefore, you must design
1546 the command binding of the double click event to assume that the
1547 single-click command has already run. It must produce the desired
1548 results of a double click, starting from the results of a single click.
1549
1550 This is convenient, if the meaning of a double click somehow ``builds
1551 on'' the meaning of a single click---which is recommended user interface
1552 design practice for double clicks.
1553
1554 If you click a button, then press it down again and start moving the
1555 mouse with the button held down, then you get a @dfn{double-drag} event
1556 when you ultimately release the button. Its event type contains
1557 @samp{double-drag} instead of just @samp{drag}. If a double-drag event
1558 has no binding, Emacs looks for an alternate binding as if the event
1559 were an ordinary drag.
1560
1561 Before the double-click or double-drag event, Emacs generates a
1562 @dfn{double-down} event when the user presses the button down for the
1563 second time. Its event type contains @samp{double-down} instead of just
1564 @samp{down}. If a double-down event has no binding, Emacs looks for an
1565 alternate binding as if the event were an ordinary button-down event.
1566 If it finds no binding that way either, the double-down event is
1567 ignored.
1568
1569 To summarize, when you click a button and then press it again right
1570 away, Emacs generates a down event and a click event for the first
1571 click, a double-down event when you press the button again, and finally
1572 either a double-click or a double-drag event.
1573
1574 If you click a button twice and then press it again, all in quick
1575 succession, Emacs generates a @dfn{triple-down} event, followed by
1576 either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1577 these events contain @samp{triple} instead of @samp{double}. If any
1578 triple event has no binding, Emacs uses the binding that it would use
1579 for the corresponding double event.
1580
1581 If you click a button three or more times and then press it again, the
1582 events for the presses beyond the third are all triple events. Emacs
1583 does not have separate event types for quadruple, quintuple, etc.@:
1584 events. However, you can look at the event list to find out precisely
1585 how many times the button was pressed.
1586
1587 @defun event-click-count event
1588 This function returns the number of consecutive button presses that led
1589 up to @var{event}. If @var{event} is a double-down, double-click or
1590 double-drag event, the value is 2. If @var{event} is a triple event,
1591 the value is 3 or greater. If @var{event} is an ordinary mouse event
1592 (not a repeat event), the value is 1.
1593 @end defun
1594
1595 @defopt double-click-fuzz
1596 To generate repeat events, successive mouse button presses must be at
1597 approximately the same screen position. The value of
1598 @code{double-click-fuzz} specifies the maximum number of pixels the
1599 mouse may be moved (horizontally or vertically) between two successive
1600 clicks to make a double-click.
1601
1602 This variable is also the threshold for motion of the mouse to count
1603 as a drag.
1604 @end defopt
1605
1606 @defopt double-click-time
1607 To generate repeat events, the number of milliseconds between
1608 successive button presses must be less than the value of
1609 @code{double-click-time}. Setting @code{double-click-time} to
1610 @code{nil} disables multi-click detection entirely. Setting it to
1611 @code{t} removes the time limit; Emacs then detects multi-clicks by
1612 position only.
1613 @end defopt
1614
1615 @node Motion Events
1616 @subsection Motion Events
1617 @cindex motion event
1618 @cindex mouse motion events
1619
1620 Emacs sometimes generates @dfn{mouse motion} events to describe motion
1621 of the mouse without any button activity. Mouse motion events are
1622 represented by lists that look like this:
1623
1624 @example
1625 (mouse-movement POSITION)
1626 @end example
1627
1628 @noindent
1629 @var{position} is a mouse position list (@pxref{Click Events}),
1630 specifying the current position of the mouse cursor.
1631
1632 The special form @code{track-mouse} enables generation of motion
1633 events within its body. Outside of @code{track-mouse} forms, Emacs
1634 does not generate events for mere motion of the mouse, and these
1635 events do not appear. @xref{Mouse Tracking}.
1636
1637 @node Focus Events
1638 @subsection Focus Events
1639 @cindex focus event
1640
1641 Window systems provide general ways for the user to control which window
1642 gets keyboard input. This choice of window is called the @dfn{focus}.
1643 When the user does something to switch between Emacs frames, that
1644 generates a @dfn{focus event}. The normal definition of a focus event,
1645 in the global keymap, is to select a new frame within Emacs, as the user
1646 would expect. @xref{Input Focus}.
1647
1648 Focus events are represented in Lisp as lists that look like this:
1649
1650 @example
1651 (switch-frame @var{new-frame})
1652 @end example
1653
1654 @noindent
1655 where @var{new-frame} is the frame switched to.
1656
1657 Some X window managers are set up so that just moving the mouse into a
1658 window is enough to set the focus there. Usually, there is no need
1659 for a Lisp program to know about the focus change until some other
1660 kind of input arrives. Emacs generates a focus event only when the
1661 user actually types a keyboard key or presses a mouse button in the
1662 new frame; just moving the mouse between frames does not generate a
1663 focus event.
1664
1665 A focus event in the middle of a key sequence would garble the
1666 sequence. So Emacs never generates a focus event in the middle of a key
1667 sequence. If the user changes focus in the middle of a key
1668 sequence---that is, after a prefix key---then Emacs reorders the events
1669 so that the focus event comes either before or after the multi-event key
1670 sequence, and not within it.
1671
1672 @node Misc Events
1673 @subsection Miscellaneous System Events
1674
1675 A few other event types represent occurrences within the system.
1676
1677 @table @code
1678 @cindex @code{delete-frame} event
1679 @item (delete-frame (@var{frame}))
1680 This kind of event indicates that the user gave the window manager
1681 a command to delete a particular window, which happens to be an Emacs frame.
1682
1683 The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1684
1685 @cindex @code{iconify-frame} event
1686 @item (iconify-frame (@var{frame}))
1687 This kind of event indicates that the user iconified @var{frame} using
1688 the window manager. Its standard definition is @code{ignore}; since the
1689 frame has already been iconified, Emacs has no work to do. The purpose
1690 of this event type is so that you can keep track of such events if you
1691 want to.
1692
1693 @cindex @code{make-frame-visible} event
1694 @item (make-frame-visible (@var{frame}))
1695 This kind of event indicates that the user deiconified @var{frame} using
1696 the window manager. Its standard definition is @code{ignore}; since the
1697 frame has already been made visible, Emacs has no work to do.
1698
1699 @cindex @code{wheel-up} event
1700 @cindex @code{wheel-down} event
1701 @item (wheel-up @var{position})
1702 @itemx (wheel-down @var{position})
1703 These kinds of event are generated by moving a mouse wheel. The
1704 @var{position} element is a mouse position list (@pxref{Click
1705 Events}), specifying the position of the mouse cursor when the event
1706 occurred.
1707
1708 @vindex mouse-wheel-up-event
1709 @vindex mouse-wheel-down-event
1710 This kind of event is generated only on some kinds of systems. On some
1711 systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1712 portable code, use the variables @code{mouse-wheel-up-event} and
1713 @code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1714 what event types to expect for the mouse wheel.
1715
1716 @cindex @code{drag-n-drop} event
1717 @item (drag-n-drop @var{position} @var{files})
1718 This kind of event is generated when a group of files is
1719 selected in an application outside of Emacs, and then dragged and
1720 dropped onto an Emacs frame.
1721
1722 The element @var{position} is a list describing the position of the
1723 event, in the same format as used in a mouse-click event (@pxref{Click
1724 Events}), and @var{files} is the list of file names that were dragged
1725 and dropped. The usual way to handle this event is by visiting these
1726 files.
1727
1728 This kind of event is generated, at present, only on some kinds of
1729 systems.
1730
1731 @cindex @code{help-echo} event
1732 @item help-echo
1733 This kind of event is generated when a mouse pointer moves onto a
1734 portion of buffer text which has a @code{help-echo} text property.
1735 The generated event has this form:
1736
1737 @example
1738 (help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1739 @end example
1740
1741 @noindent
1742 The precise meaning of the event parameters and the way these
1743 parameters are used to display the help-echo text are described in
1744 @ref{Text help-echo}.
1745
1746 @cindex @code{sigusr1} event
1747 @cindex @code{sigusr2} event
1748 @cindex user signals
1749 @item sigusr1
1750 @itemx sigusr2
1751 These events are generated when the Emacs process receives
1752 the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1753 additional data because signals do not carry additional information.
1754 They can be useful for debugging (@pxref{Error Debugging}).
1755
1756 To catch a user signal, bind the corresponding event to an interactive
1757 command in the @code{special-event-map} (@pxref{Active Keymaps}).
1758 The command is called with no arguments, and the specific signal event is
1759 available in @code{last-input-event}. For example:
1760
1761 @smallexample
1762 (defun sigusr-handler ()
1763 (interactive)
1764 (message "Caught signal %S" last-input-event))
1765
1766 (define-key special-event-map [sigusr1] 'sigusr-handler)
1767 @end smallexample
1768
1769 To test the signal handler, you can make Emacs send a signal to itself:
1770
1771 @smallexample
1772 (signal-process (emacs-pid) 'sigusr1)
1773 @end smallexample
1774
1775 @cindex @code{language-change} event
1776 @item language-change
1777 This kind of event is generated on MS-Windows when the input language
1778 has changed. This typically means that the keyboard keys will send to
1779 Emacs characters from a different language. The generated event has
1780 this form:
1781
1782 @smallexample
1783 (language-change @var{frame} @var{codepage} @var{language-id})
1784 @end smallexample
1785
1786 @noindent
1787 Here @var{frame} is the frame which was current when the input
1788 language changed; @var{codepage} is the new codepage number; and
1789 @var{language-id} is the numerical ID of the new input language. The
1790 coding-system (@pxref{Coding Systems}) that corresponds to
1791 @var{codepage} is @code{cp@var{codepage}} or
1792 @code{windows-@var{codepage}}. To convert @var{language-id} to a
1793 string (e.g., to use it for various language-dependent features, such
1794 as @code{set-language-environment}), use the
1795 @code{w32-get-locale-info} function, like this:
1796
1797 @smallexample
1798 ;; Get the abbreviated language name, such as "ENU" for English
1799 (w32-get-locale-info language-id)
1800 ;; Get the full English name of the language,
1801 ;; such as "English (United States)"
1802 (w32-get-locale-info language-id 4097)
1803 ;; Get the full localized name of the language
1804 (w32-get-locale-info language-id t)
1805 @end smallexample
1806 @end table
1807
1808 If one of these events arrives in the middle of a key sequence---that
1809 is, after a prefix key---then Emacs reorders the events so that this
1810 event comes either before or after the multi-event key sequence, not
1811 within it.
1812
1813 @node Event Examples
1814 @subsection Event Examples
1815
1816 If the user presses and releases the left mouse button over the same
1817 location, that generates a sequence of events like this:
1818
1819 @smallexample
1820 (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1821 (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1822 @end smallexample
1823
1824 While holding the control key down, the user might hold down the
1825 second mouse button, and drag the mouse from one line to the next.
1826 That produces two events, as shown here:
1827
1828 @smallexample
1829 (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1830 (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1831 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1832 @end smallexample
1833
1834 While holding down the meta and shift keys, the user might press the
1835 second mouse button on the window's mode line, and then drag the mouse
1836 into another window. That produces a pair of events like these:
1837
1838 @smallexample
1839 (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1840 (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1841 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1842 -453816))
1843 @end smallexample
1844
1845 To handle a SIGUSR1 signal, define an interactive function, and
1846 bind it to the @code{signal usr1} event sequence:
1847
1848 @smallexample
1849 (defun usr1-handler ()
1850 (interactive)
1851 (message "Got USR1 signal"))
1852 (global-set-key [signal usr1] 'usr1-handler)
1853 @end smallexample
1854
1855 @node Classifying Events
1856 @subsection Classifying Events
1857 @cindex event type
1858
1859 Every event has an @dfn{event type}, which classifies the event for
1860 key binding purposes. For a keyboard event, the event type equals the
1861 event value; thus, the event type for a character is the character, and
1862 the event type for a function key symbol is the symbol itself. For
1863 events that are lists, the event type is the symbol in the @sc{car} of
1864 the list. Thus, the event type is always a symbol or a character.
1865
1866 Two events of the same type are equivalent where key bindings are
1867 concerned; thus, they always run the same command. That does not
1868 necessarily mean they do the same things, however, as some commands look
1869 at the whole event to decide what to do. For example, some commands use
1870 the location of a mouse event to decide where in the buffer to act.
1871
1872 Sometimes broader classifications of events are useful. For example,
1873 you might want to ask whether an event involved the @key{META} key,
1874 regardless of which other key or mouse button was used.
1875
1876 The functions @code{event-modifiers} and @code{event-basic-type} are
1877 provided to get such information conveniently.
1878
1879 @defun event-modifiers event
1880 This function returns a list of the modifiers that @var{event} has. The
1881 modifiers are symbols; they include @code{shift}, @code{control},
1882 @code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1883 the modifiers list of a mouse event symbol always contains one of
1884 @code{click}, @code{drag}, and @code{down}. For double or triple
1885 events, it also contains @code{double} or @code{triple}.
1886
1887 The argument @var{event} may be an entire event object, or just an
1888 event type. If @var{event} is a symbol that has never been used in an
1889 event that has been read as input in the current Emacs session, then
1890 @code{event-modifiers} can return @code{nil}, even when @var{event}
1891 actually has modifiers.
1892
1893 Here are some examples:
1894
1895 @example
1896 (event-modifiers ?a)
1897 @result{} nil
1898 (event-modifiers ?A)
1899 @result{} (shift)
1900 (event-modifiers ?\C-a)
1901 @result{} (control)
1902 (event-modifiers ?\C-%)
1903 @result{} (control)
1904 (event-modifiers ?\C-\S-a)
1905 @result{} (control shift)
1906 (event-modifiers 'f5)
1907 @result{} nil
1908 (event-modifiers 's-f5)
1909 @result{} (super)
1910 (event-modifiers 'M-S-f5)
1911 @result{} (meta shift)
1912 (event-modifiers 'mouse-1)
1913 @result{} (click)
1914 (event-modifiers 'down-mouse-1)
1915 @result{} (down)
1916 @end example
1917
1918 The modifiers list for a click event explicitly contains @code{click},
1919 but the event symbol name itself does not contain @samp{click}.
1920 @end defun
1921
1922 @defun event-basic-type event
1923 This function returns the key or mouse button that @var{event}
1924 describes, with all modifiers removed. The @var{event} argument is as
1925 in @code{event-modifiers}. For example:
1926
1927 @example
1928 (event-basic-type ?a)
1929 @result{} 97
1930 (event-basic-type ?A)
1931 @result{} 97
1932 (event-basic-type ?\C-a)
1933 @result{} 97
1934 (event-basic-type ?\C-\S-a)
1935 @result{} 97
1936 (event-basic-type 'f5)
1937 @result{} f5
1938 (event-basic-type 's-f5)
1939 @result{} f5
1940 (event-basic-type 'M-S-f5)
1941 @result{} f5
1942 (event-basic-type 'down-mouse-1)
1943 @result{} mouse-1
1944 @end example
1945 @end defun
1946
1947 @defun mouse-movement-p object
1948 This function returns non-@code{nil} if @var{object} is a mouse movement
1949 event.
1950 @end defun
1951
1952 @defun event-convert-list list
1953 This function converts a list of modifier names and a basic event type
1954 to an event type which specifies all of them. The basic event type
1955 must be the last element of the list. For example,
1956
1957 @example
1958 (event-convert-list '(control ?a))
1959 @result{} 1
1960 (event-convert-list '(control meta ?a))
1961 @result{} -134217727
1962 (event-convert-list '(control super f1))
1963 @result{} C-s-f1
1964 @end example
1965 @end defun
1966
1967 @node Accessing Mouse
1968 @subsection Accessing Mouse Events
1969 @cindex mouse events, data in
1970 @cindex keyboard events, data in
1971
1972 This section describes convenient functions for accessing the data in
1973 a mouse button or motion event. Keyboard event data can be accessed
1974 using the same functions, but data elements that aren't applicable to
1975 keyboard events are zero or @code{nil}.
1976
1977 The following two functions return a mouse position list
1978 (@pxref{Click Events}), specifying the position of a mouse event.
1979
1980 @defun event-start event
1981 This returns the starting position of @var{event}.
1982
1983 If @var{event} is a click or button-down event, this returns the
1984 location of the event. If @var{event} is a drag event, this returns the
1985 drag's starting position.
1986 @end defun
1987
1988 @defun event-end event
1989 This returns the ending position of @var{event}.
1990
1991 If @var{event} is a drag event, this returns the position where the user
1992 released the mouse button. If @var{event} is a click or button-down
1993 event, the value is actually the starting position, which is the only
1994 position such events have.
1995 @end defun
1996
1997 @defun posnp object
1998 This function returns non-@code{nil} if @var{object} is a mouse
1999 position list, in either of the formats documented in @ref{Click
2000 Events}); and @code{nil} otherwise.
2001 @end defun
2002
2003 @cindex mouse position list, accessing
2004 These functions take a mouse position list as argument, and return
2005 various parts of it:
2006
2007 @defun posn-window position
2008 Return the window that @var{position} is in.
2009 @end defun
2010
2011 @defun posn-area position
2012 Return the window area recorded in @var{position}. It returns @code{nil}
2013 when the event occurred in the text area of the window; otherwise, it
2014 is a symbol identifying the area in which the event occurred.
2015 @end defun
2016
2017 @defun posn-point position
2018 Return the buffer position in @var{position}. When the event occurred
2019 in the text area of the window, in a marginal area, or on a fringe,
2020 this is an integer specifying a buffer position. Otherwise, the value
2021 is undefined.
2022 @end defun
2023
2024 @defun posn-x-y position
2025 Return the pixel-based x and y coordinates in @var{position}, as a
2026 cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
2027 to the window given by @code{posn-window}.
2028
2029 This example shows how to convert the window-relative coordinates in
2030 the text area of a window into frame-relative coordinates:
2031
2032 @example
2033 (defun frame-relative-coordinates (position)
2034 "Return frame-relative coordinates from POSITION.
2035 POSITION is assumed to lie in a window text area."
2036 (let* ((x-y (posn-x-y position))
2037 (window (posn-window position))
2038 (edges (window-inside-pixel-edges window)))
2039 (cons (+ (car x-y) (car edges))
2040 (+ (cdr x-y) (cadr edges)))))
2041 @end example
2042 @end defun
2043
2044 @defun posn-col-row position
2045 This function returns a cons cell @code{(@var{col} . @var{row})},
2046 containing the estimated column and row corresponding to buffer
2047 position @var{position}. The return value is given in units of the
2048 frame's default character width and height, as computed from the
2049 @var{x} and @var{y} values corresponding to @var{position}. (So, if
2050 the actual characters have non-default sizes, the actual row and
2051 column may differ from these computed values.)
2052
2053 Note that @var{row} is counted from the top of the text area. If the
2054 window possesses a header line (@pxref{Header Lines}), it is
2055 @emph{not} counted as the first line.
2056 @end defun
2057
2058 @defun posn-actual-col-row position
2059 Return the actual row and column in @var{position}, as a cons cell
2060 @code{(@var{col} . @var{row})}. The values are the actual row and
2061 column numbers in the window. @xref{Click Events}, for details. It
2062 returns @code{nil} if @var{position} does not include actual positions
2063 values.
2064 @end defun
2065
2066 @defun posn-string position
2067 Return the string object in @var{position}, either @code{nil}, or a
2068 cons cell @code{(@var{string} . @var{string-pos})}.
2069 @end defun
2070
2071 @defun posn-image position
2072 Return the image object in @var{position}, either @code{nil}, or an
2073 image @code{(image ...)}.
2074 @end defun
2075
2076 @defun posn-object position
2077 Return the image or string object in @var{position}, either
2078 @code{nil}, an image @code{(image ...)}, or a cons cell
2079 @code{(@var{string} . @var{string-pos})}.
2080 @end defun
2081
2082 @defun posn-object-x-y position
2083 Return the pixel-based x and y coordinates relative to the upper left
2084 corner of the object in @var{position} as a cons cell @code{(@var{dx}
2085 . @var{dy})}. If the @var{position} is a buffer position, return the
2086 relative position in the character at that position.
2087 @end defun
2088
2089 @defun posn-object-width-height position
2090 Return the pixel width and height of the object in @var{position} as a
2091 cons cell @code{(@var{width} . @var{height})}. If the @var{position}
2092 is a buffer position, return the size of the character at that position.
2093 @end defun
2094
2095 @cindex timestamp of a mouse event
2096 @defun posn-timestamp position
2097 Return the timestamp in @var{position}. This is the time at which the
2098 event occurred, in milliseconds.
2099 @end defun
2100
2101 These functions compute a position list given particular buffer
2102 position or screen position. You can access the data in this position
2103 list with the functions described above.
2104
2105 @defun posn-at-point &optional pos window
2106 This function returns a position list for position @var{pos} in
2107 @var{window}. @var{pos} defaults to point in @var{window};
2108 @var{window} defaults to the selected window.
2109
2110 @code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
2111 @var{window}.
2112 @end defun
2113
2114 @defun posn-at-x-y x y &optional frame-or-window whole
2115 This function returns position information corresponding to pixel
2116 coordinates @var{x} and @var{y} in a specified frame or window,
2117 @var{frame-or-window}, which defaults to the selected window.
2118 The coordinates @var{x} and @var{y} are relative to the
2119 frame or window used.
2120 If @var{whole} is @code{nil}, the coordinates are relative
2121 to the window text area, otherwise they are relative to
2122 the entire window area including scroll bars, margins and fringes.
2123 @end defun
2124
2125 @node Accessing Scroll
2126 @subsection Accessing Scroll Bar Events
2127 @cindex scroll bar events, data in
2128
2129 These functions are useful for decoding scroll bar events.
2130
2131 @defun scroll-bar-event-ratio event
2132 This function returns the fractional vertical position of a scroll bar
2133 event within the scroll bar. The value is a cons cell
2134 @code{(@var{portion} . @var{whole})} containing two integers whose ratio
2135 is the fractional position.
2136 @end defun
2137
2138 @defun scroll-bar-scale ratio total
2139 This function multiplies (in effect) @var{ratio} by @var{total},
2140 rounding the result to an integer. The argument @var{ratio} is not a
2141 number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
2142 value returned by @code{scroll-bar-event-ratio}.
2143
2144 This function is handy for scaling a position on a scroll bar into a
2145 buffer position. Here's how to do that:
2146
2147 @example
2148 (+ (point-min)
2149 (scroll-bar-scale
2150 (posn-x-y (event-start event))
2151 (- (point-max) (point-min))))
2152 @end example
2153
2154 Recall that scroll bar events have two integers forming a ratio, in place
2155 of a pair of x and y coordinates.
2156 @end defun
2157
2158 @node Strings of Events
2159 @subsection Putting Keyboard Events in Strings
2160 @cindex keyboard events in strings
2161 @cindex strings with keyboard events
2162
2163 In most of the places where strings are used, we conceptualize the
2164 string as containing text characters---the same kind of characters found
2165 in buffers or files. Occasionally Lisp programs use strings that
2166 conceptually contain keyboard characters; for example, they may be key
2167 sequences or keyboard macro definitions. However, storing keyboard
2168 characters in a string is a complex matter, for reasons of historical
2169 compatibility, and it is not always possible.
2170
2171 We recommend that new programs avoid dealing with these complexities
2172 by not storing keyboard events in strings. Here is how to do that:
2173
2174 @itemize @bullet
2175 @item
2176 Use vectors instead of strings for key sequences, when you plan to use
2177 them for anything other than as arguments to @code{lookup-key} and
2178 @code{define-key}. For example, you can use
2179 @code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
2180 @code{this-command-keys-vector} instead of @code{this-command-keys}.
2181
2182 @item
2183 Use vectors to write key sequence constants containing meta characters,
2184 even when passing them directly to @code{define-key}.
2185
2186 @item
2187 When you have to look at the contents of a key sequence that might be a
2188 string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
2189 first, to convert it to a list.
2190 @end itemize
2191
2192 The complexities stem from the modifier bits that keyboard input
2193 characters can include. Aside from the Meta modifier, none of these
2194 modifier bits can be included in a string, and the Meta modifier is
2195 allowed only in special cases.
2196
2197 The earliest GNU Emacs versions represented meta characters as codes
2198 in the range of 128 to 255. At that time, the basic character codes
2199 ranged from 0 to 127, so all keyboard character codes did fit in a
2200 string. Many Lisp programs used @samp{\M-} in string constants to stand
2201 for meta characters, especially in arguments to @code{define-key} and
2202 similar functions, and key sequences and sequences of events were always
2203 represented as strings.
2204
2205 When we added support for larger basic character codes beyond 127, and
2206 additional modifier bits, we had to change the representation of meta
2207 characters. Now the flag that represents the Meta modifier in a
2208 character is
2209 @tex
2210 @math{2^{27}}
2211 @end tex
2212 @ifnottex
2213 2**27
2214 @end ifnottex
2215 and such numbers cannot be included in a string.
2216
2217 To support programs with @samp{\M-} in string constants, there are
2218 special rules for including certain meta characters in a string.
2219 Here are the rules for interpreting a string as a sequence of input
2220 characters:
2221
2222 @itemize @bullet
2223 @item
2224 If the keyboard character value is in the range of 0 to 127, it can go
2225 in the string unchanged.
2226
2227 @item
2228 The meta variants of those characters, with codes in the range of
2229 @tex
2230 @math{2^{27}}
2231 @end tex
2232 @ifnottex
2233 2**27
2234 @end ifnottex
2235 to
2236 @tex
2237 @math{2^{27} + 127},
2238 @end tex
2239 @ifnottex
2240 2**27+127,
2241 @end ifnottex
2242 can also go in the string, but you must change their
2243 numeric values. You must set the
2244 @tex
2245 @math{2^{7}}
2246 @end tex
2247 @ifnottex
2248 2**7
2249 @end ifnottex
2250 bit instead of the
2251 @tex
2252 @math{2^{27}}
2253 @end tex
2254 @ifnottex
2255 2**27
2256 @end ifnottex
2257 bit, resulting in a value between 128 and 255. Only a unibyte string
2258 can include these codes.
2259
2260 @item
2261 Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2262
2263 @item
2264 Other keyboard character events cannot fit in a string. This includes
2265 keyboard events in the range of 128 to 255.
2266 @end itemize
2267
2268 Functions such as @code{read-key-sequence} that construct strings of
2269 keyboard input characters follow these rules: they construct vectors
2270 instead of strings, when the events won't fit in a string.
2271
2272 When you use the read syntax @samp{\M-} in a string, it produces a
2273 code in the range of 128 to 255---the same code that you get if you
2274 modify the corresponding keyboard event to put it in the string. Thus,
2275 meta events in strings work consistently regardless of how they get into
2276 the strings.
2277
2278 However, most programs would do well to avoid these issues by
2279 following the recommendations at the beginning of this section.
2280
2281 @node Reading Input
2282 @section Reading Input
2283 @cindex read input
2284 @cindex keyboard input
2285
2286 The editor command loop reads key sequences using the function
2287 @code{read-key-sequence}, which uses @code{read-event}. These and other
2288 functions for event input are also available for use in Lisp programs.
2289 See also @code{momentary-string-display} in @ref{Temporary Displays},
2290 and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2291 functions and variables for controlling terminal input modes and
2292 debugging terminal input.
2293
2294 For higher-level input facilities, see @ref{Minibuffers}.
2295
2296 @menu
2297 * Key Sequence Input:: How to read one key sequence.
2298 * Reading One Event:: How to read just one event.
2299 * Event Mod:: How Emacs modifies events as they are read.
2300 * Invoking the Input Method:: How reading an event uses the input method.
2301 * Quoted Character Input:: Asking the user to specify a character.
2302 * Event Input Misc:: How to reread or throw away input events.
2303 @end menu
2304
2305 @node Key Sequence Input
2306 @subsection Key Sequence Input
2307 @cindex key sequence input
2308
2309 The command loop reads input a key sequence at a time, by calling
2310 @code{read-key-sequence}. Lisp programs can also call this function;
2311 for example, @code{describe-key} uses it to read the key to describe.
2312
2313 @defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2314 This function reads a key sequence and returns it as a string or
2315 vector. It keeps reading events until it has accumulated a complete key
2316 sequence; that is, enough to specify a non-prefix command using the
2317 currently active keymaps. (Remember that a key sequence that starts
2318 with a mouse event is read using the keymaps of the buffer in the
2319 window that the mouse was in, not the current buffer.)
2320
2321 If the events are all characters and all can fit in a string, then
2322 @code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2323 Otherwise, it returns a vector, since a vector can hold all kinds of
2324 events---characters, symbols, and lists. The elements of the string or
2325 vector are the events in the key sequence.
2326
2327 Reading a key sequence includes translating the events in various
2328 ways. @xref{Translation Keymaps}.
2329
2330 The argument @var{prompt} is either a string to be displayed in the
2331 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2332 The argument @var{continue-echo}, if non-@code{nil}, means to echo
2333 this key as a continuation of the previous key.
2334
2335 Normally any upper case event is converted to lower case if the
2336 original event is undefined and the lower case equivalent is defined.
2337 The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2338 convert the last event to lower case. This is appropriate for reading
2339 a key sequence to be defined.
2340
2341 The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2342 function should process a @code{switch-frame} event if the user
2343 switches frames before typing anything. If the user switches frames
2344 in the middle of a key sequence, or at the start of the sequence but
2345 @var{switch-frame-ok} is @code{nil}, then the event will be put off
2346 until after the current key sequence.
2347
2348 The argument @var{command-loop}, if non-@code{nil}, means that this
2349 key sequence is being read by something that will read commands one
2350 after another. It should be @code{nil} if the caller will read just
2351 one key sequence.
2352
2353 In the following example, Emacs displays the prompt @samp{?} in the
2354 echo area, and then the user types @kbd{C-x C-f}.
2355
2356 @example
2357 (read-key-sequence "?")
2358
2359 @group
2360 ---------- Echo Area ----------
2361 ?@kbd{C-x C-f}
2362 ---------- Echo Area ----------
2363
2364 @result{} "^X^F"
2365 @end group
2366 @end example
2367
2368 The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2369 typed while reading with this function works like any other character,
2370 and does not set @code{quit-flag}. @xref{Quitting}.
2371 @end defun
2372
2373 @defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2374 This is like @code{read-key-sequence} except that it always
2375 returns the key sequence as a vector, never as a string.
2376 @xref{Strings of Events}.
2377 @end defun
2378
2379 @cindex upper case key sequence
2380 @cindex downcasing in @code{lookup-key}
2381 @cindex shift-translation
2382 If an input character is upper-case (or has the shift modifier) and
2383 has no key binding, but its lower-case equivalent has one, then
2384 @code{read-key-sequence} converts the character to lower case. Note
2385 that @code{lookup-key} does not perform case conversion in this way.
2386
2387 @vindex this-command-keys-shift-translated
2388 When reading input results in such a @dfn{shift-translation}, Emacs
2389 sets the variable @code{this-command-keys-shift-translated} to a
2390 non-@code{nil} value. Lisp programs can examine this variable if they
2391 need to modify their behavior when invoked by shift-translated keys.
2392 For example, the function @code{handle-shift-selection} examines the
2393 value of this variable to determine how to activate or deactivate the
2394 region (@pxref{The Mark, handle-shift-selection}).
2395
2396 The function @code{read-key-sequence} also transforms some mouse events.
2397 It converts unbound drag events into click events, and discards unbound
2398 button-down events entirely. It also reshuffles focus events and
2399 miscellaneous window events so that they never appear in a key sequence
2400 with any other events.
2401
2402 @cindex @code{header-line} prefix key
2403 @cindex @code{mode-line} prefix key
2404 @cindex @code{vertical-line} prefix key
2405 @cindex @code{horizontal-scroll-bar} prefix key
2406 @cindex @code{vertical-scroll-bar} prefix key
2407 @cindex @code{menu-bar} prefix key
2408 @cindex mouse events, in special parts of frame
2409 When mouse events occur in special parts of a window, such as a mode
2410 line or a scroll bar, the event type shows nothing special---it is the
2411 same symbol that would normally represent that combination of mouse
2412 button and modifier keys. The information about the window part is kept
2413 elsewhere in the event---in the coordinates. But
2414 @code{read-key-sequence} translates this information into imaginary
2415 ``prefix keys'', all of which are symbols: @code{header-line},
2416 @code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2417 @code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2418 meanings for mouse clicks in special window parts by defining key
2419 sequences using these imaginary prefix keys.
2420
2421 For example, if you call @code{read-key-sequence} and then click the
2422 mouse on the window's mode line, you get two events, like this:
2423
2424 @example
2425 (read-key-sequence "Click on the mode line: ")
2426 @result{} [mode-line
2427 (mouse-1
2428 (#<window 6 on NEWS> mode-line
2429 (40 . 63) 5959987))]
2430 @end example
2431
2432 @defvar num-input-keys
2433 This variable's value is the number of key sequences processed so far in
2434 this Emacs session. This includes key sequences read from the terminal
2435 and key sequences read from keyboard macros being executed.
2436 @end defvar
2437
2438 @node Reading One Event
2439 @subsection Reading One Event
2440 @cindex reading a single event
2441 @cindex event, reading only one
2442
2443 The lowest level functions for command input are @code{read-event},
2444 @code{read-char}, and @code{read-char-exclusive}.
2445
2446 @defun read-event &optional prompt inherit-input-method seconds
2447 This function reads and returns the next event of command input,
2448 waiting if necessary until an event is available.
2449
2450 The returned event may come directly from the user, or from a keyboard
2451 macro. It is not decoded by the keyboard's input coding system
2452 (@pxref{Terminal I/O Encoding}).
2453
2454 If the optional argument @var{prompt} is non-@code{nil}, it should be a
2455 string to display in the echo area as a prompt. Otherwise,
2456 @code{read-event} does not display any message to indicate it is waiting
2457 for input; instead, it prompts by echoing: it displays descriptions of
2458 the events that led to or were read by the current command. @xref{The
2459 Echo Area}.
2460
2461 If @var{inherit-input-method} is non-@code{nil}, then the current input
2462 method (if any) is employed to make it possible to enter a
2463 non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2464 for reading this event.
2465
2466 If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2467 moves the cursor temporarily to the echo area, to the end of any message
2468 displayed there. Otherwise @code{read-event} does not move the cursor.
2469
2470 If @var{seconds} is non-@code{nil}, it should be a number specifying
2471 the maximum time to wait for input, in seconds. If no input arrives
2472 within that time, @code{read-event} stops waiting and returns
2473 @code{nil}. A floating point @var{seconds} means to wait
2474 for a fractional number of seconds. Some systems support only a whole
2475 number of seconds; on these systems, @var{seconds} is rounded down.
2476 If @var{seconds} is @code{nil}, @code{read-event} waits as long as
2477 necessary for input to arrive.
2478
2479 If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2480 for user input to arrive. Idle timers---those created with
2481 @code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
2482 period. However, if @var{seconds} is non-@code{nil}, the state of
2483 idleness remains unchanged. If Emacs is non-idle when
2484 @code{read-event} is called, it remains non-idle throughout the
2485 operation of @code{read-event}; if Emacs is idle (which can happen if
2486 the call happens inside an idle timer), it remains idle.
2487
2488 If @code{read-event} gets an event that is defined as a help character,
2489 then in some cases @code{read-event} processes the event directly without
2490 returning. @xref{Help Functions}. Certain other events, called
2491 @dfn{special events}, are also processed directly within
2492 @code{read-event} (@pxref{Special Events}).
2493
2494 Here is what happens if you call @code{read-event} and then press the
2495 right-arrow function key:
2496
2497 @example
2498 @group
2499 (read-event)
2500 @result{} right
2501 @end group
2502 @end example
2503 @end defun
2504
2505 @defun read-char &optional prompt inherit-input-method seconds
2506 This function reads and returns a character of command input. If the
2507 user generates an event which is not a character (i.e., a mouse click or
2508 function key event), @code{read-char} signals an error. The arguments
2509 work as in @code{read-event}.
2510
2511 In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2512 code 49). The second example shows a keyboard macro definition that
2513 calls @code{read-char} from the minibuffer using @code{eval-expression}.
2514 @code{read-char} reads the keyboard macro's very next character, which
2515 is @kbd{1}. Then @code{eval-expression} displays its return value in
2516 the echo area.
2517
2518 @example
2519 @group
2520 (read-char)
2521 @result{} 49
2522 @end group
2523
2524 @group
2525 ;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2526 (symbol-function 'foo)
2527 @result{} "^[:(read-char)^M1"
2528 @end group
2529 @group
2530 (execute-kbd-macro 'foo)
2531 @print{} 49
2532 @result{} nil
2533 @end group
2534 @end example
2535 @end defun
2536
2537 @defun read-char-exclusive &optional prompt inherit-input-method seconds
2538 This function reads and returns a character of command input. If the
2539 user generates an event which is not a character,
2540 @code{read-char-exclusive} ignores it and reads another event, until it
2541 gets a character. The arguments work as in @code{read-event}.
2542 @end defun
2543
2544 None of the above functions suppress quitting.
2545
2546 @defvar num-nonmacro-input-events
2547 This variable holds the total number of input events received so far
2548 from the terminal---not counting those generated by keyboard macros.
2549 @end defvar
2550
2551 We emphasize that, unlike @code{read-key-sequence}, the functions
2552 @code{read-event}, @code{read-char}, and @code{read-char-exclusive} do
2553 not perform the translations described in @ref{Translation Keymaps}.
2554 If you wish to read a single key taking these translations into
2555 account, use the function @code{read-key}:
2556
2557 @defun read-key &optional prompt
2558 This function reads a single key. It is ``intermediate'' between
2559 @code{read-key-sequence} and @code{read-event}. Unlike the former, it
2560 reads a single key, not a key sequence. Unlike the latter, it does
2561 not return a raw event, but decodes and translates the user input
2562 according to @code{input-decode-map}, @code{local-function-key-map},
2563 and @code{key-translation-map} (@pxref{Translation Keymaps}).
2564
2565 The argument @var{prompt} is either a string to be displayed in the
2566 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2567 @end defun
2568
2569 @defun read-char-choice prompt chars &optional inhibit-quit
2570 This function uses @code{read-key} to read and return a single
2571 character. It ignores any input that is not a member of @var{chars},
2572 a list of accepted characters. Optionally, it will also ignore
2573 keyboard-quit events while it is waiting for valid input. If you bind
2574 @code{help-form} (@pxref{Help Functions}) to a non-@code{nil} value
2575 while calling @code{read-char-choice}, then pressing @code{help-char}
2576 causes it to evaluate @code{help-form} and display the result. It
2577 then continues to wait for a valid input character, or keyboard-quit.
2578 @end defun
2579
2580 @node Event Mod
2581 @subsection Modifying and Translating Input Events
2582
2583 Emacs modifies every event it reads according to
2584 @code{extra-keyboard-modifiers}, then translates it through
2585 @code{keyboard-translate-table} (if applicable), before returning it
2586 from @code{read-event}.
2587
2588 @defvar extra-keyboard-modifiers
2589 This variable lets Lisp programs ``press'' the modifier keys on the
2590 keyboard. The value is a character. Only the modifiers of the
2591 character matter. Each time the user types a keyboard key, it is
2592 altered as if those modifier keys were held down. For instance, if
2593 you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2594 keyboard input characters typed during the scope of the binding will
2595 have the control and meta modifiers applied to them. The character
2596 @code{?\C-@@}, equivalent to the integer 0, does not count as a control
2597 character for this purpose, but as a character with no modifiers.
2598 Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2599 modification.
2600
2601 When using a window system, the program can ``press'' any of the
2602 modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2603 keys can be virtually pressed.
2604
2605 Note that this variable applies only to events that really come from
2606 the keyboard, and has no effect on mouse events or any other events.
2607 @end defvar
2608
2609 @defvar keyboard-translate-table
2610 This terminal-local variable is the translate table for keyboard
2611 characters. It lets you reshuffle the keys on the keyboard without
2612 changing any command bindings. Its value is normally a char-table, or
2613 else @code{nil}. (It can also be a string or vector, but this is
2614 considered obsolete.)
2615
2616 If @code{keyboard-translate-table} is a char-table
2617 (@pxref{Char-Tables}), then each character read from the keyboard is
2618 looked up in this char-table. If the value found there is
2619 non-@code{nil}, then it is used instead of the actual input character.
2620
2621 Note that this translation is the first thing that happens to a
2622 character after it is read from the terminal. Record-keeping features
2623 such as @code{recent-keys} and dribble files record the characters after
2624 translation.
2625
2626 Note also that this translation is done before the characters are
2627 supplied to input methods (@pxref{Input Methods}). Use
2628 @code{translation-table-for-input} (@pxref{Translation of Characters}),
2629 if you want to translate characters after input methods operate.
2630 @end defvar
2631
2632 @defun keyboard-translate from to
2633 This function modifies @code{keyboard-translate-table} to translate
2634 character code @var{from} into character code @var{to}. It creates
2635 the keyboard translate table if necessary.
2636 @end defun
2637
2638 Here's an example of using the @code{keyboard-translate-table} to
2639 make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2640 operations:
2641
2642 @example
2643 (keyboard-translate ?\C-x 'control-x)
2644 (keyboard-translate ?\C-c 'control-c)
2645 (keyboard-translate ?\C-v 'control-v)
2646 (global-set-key [control-x] 'kill-region)
2647 (global-set-key [control-c] 'kill-ring-save)
2648 (global-set-key [control-v] 'yank)
2649 @end example
2650
2651 @noindent
2652 On a graphical terminal that supports extended @acronym{ASCII} input,
2653 you can still get the standard Emacs meanings of one of those
2654 characters by typing it with the shift key. That makes it a different
2655 character as far as keyboard translation is concerned, but it has the
2656 same usual meaning.
2657
2658 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2659 at the level of @code{read-key-sequence}.
2660
2661 @node Invoking the Input Method
2662 @subsection Invoking the Input Method
2663
2664 The event-reading functions invoke the current input method, if any
2665 (@pxref{Input Methods}). If the value of @code{input-method-function}
2666 is non-@code{nil}, it should be a function; when @code{read-event} reads
2667 a printing character (including @key{SPC}) with no modifier bits, it
2668 calls that function, passing the character as an argument.
2669
2670 @defvar input-method-function
2671 If this is non-@code{nil}, its value specifies the current input method
2672 function.
2673
2674 @strong{Warning:} don't bind this variable with @code{let}. It is often
2675 buffer-local, and if you bind it around reading input (which is exactly
2676 when you @emph{would} bind it), switching buffers asynchronously while
2677 Emacs is waiting will cause the value to be restored in the wrong
2678 buffer.
2679 @end defvar
2680
2681 The input method function should return a list of events which should
2682 be used as input. (If the list is @code{nil}, that means there is no
2683 input, so @code{read-event} waits for another event.) These events are
2684 processed before the events in @code{unread-command-events}
2685 (@pxref{Event Input Misc}). Events
2686 returned by the input method function are not passed to the input method
2687 function again, even if they are printing characters with no modifier
2688 bits.
2689
2690 If the input method function calls @code{read-event} or
2691 @code{read-key-sequence}, it should bind @code{input-method-function} to
2692 @code{nil} first, to prevent recursion.
2693
2694 The input method function is not called when reading the second and
2695 subsequent events of a key sequence. Thus, these characters are not
2696 subject to input method processing. The input method function should
2697 test the values of @code{overriding-local-map} and
2698 @code{overriding-terminal-local-map}; if either of these variables is
2699 non-@code{nil}, the input method should put its argument into a list and
2700 return that list with no further processing.
2701
2702 @node Quoted Character Input
2703 @subsection Quoted Character Input
2704 @cindex quoted character input
2705
2706 You can use the function @code{read-quoted-char} to ask the user to
2707 specify a character, and allow the user to specify a control or meta
2708 character conveniently, either literally or as an octal character code.
2709 The command @code{quoted-insert} uses this function.
2710
2711 @defun read-quoted-char &optional prompt
2712 @cindex octal character input
2713 @cindex control characters, reading
2714 @cindex nonprinting characters, reading
2715 This function is like @code{read-char}, except that if the first
2716 character read is an octal digit (0--7), it reads any number of octal
2717 digits (but stopping if a non-octal digit is found), and returns the
2718 character represented by that numeric character code. If the
2719 character that terminates the sequence of octal digits is @key{RET},
2720 it is discarded. Any other terminating character is used as input
2721 after this function returns.
2722
2723 Quitting is suppressed when the first character is read, so that the
2724 user can enter a @kbd{C-g}. @xref{Quitting}.
2725
2726 If @var{prompt} is supplied, it specifies a string for prompting the
2727 user. The prompt string is always displayed in the echo area, followed
2728 by a single @samp{-}.
2729
2730 In the following example, the user types in the octal number 177 (which
2731 is 127 in decimal).
2732
2733 @example
2734 (read-quoted-char "What character")
2735
2736 @group
2737 ---------- Echo Area ----------
2738 What character @kbd{1 7 7}-
2739 ---------- Echo Area ----------
2740
2741 @result{} 127
2742 @end group
2743 @end example
2744 @end defun
2745
2746 @need 2000
2747 @node Event Input Misc
2748 @subsection Miscellaneous Event Input Features
2749
2750 This section describes how to ``peek ahead'' at events without using
2751 them up, how to check for pending input, and how to discard pending
2752 input. See also the function @code{read-passwd} (@pxref{Reading a
2753 Password}).
2754
2755 @defvar unread-command-events
2756 @cindex next input
2757 @cindex peeking at input
2758 This variable holds a list of events waiting to be read as command
2759 input. The events are used in the order they appear in the list, and
2760 removed one by one as they are used.
2761
2762 The variable is needed because in some cases a function reads an event
2763 and then decides not to use it. Storing the event in this variable
2764 causes it to be processed normally, by the command loop or by the
2765 functions to read command input.
2766
2767 @cindex prefix argument unreading
2768 For example, the function that implements numeric prefix arguments reads
2769 any number of digits. When it finds a non-digit event, it must unread
2770 the event so that it can be read normally by the command loop.
2771 Likewise, incremental search uses this feature to unread events with no
2772 special meaning in a search, because these events should exit the search
2773 and then execute normally.
2774
2775 The reliable and easy way to extract events from a key sequence so as
2776 to put them in @code{unread-command-events} is to use
2777 @code{listify-key-sequence} (see below).
2778
2779 Normally you add events to the front of this list, so that the events
2780 most recently unread will be reread first.
2781
2782 Events read from this list are not normally added to the current
2783 command's key sequence (as returned by, e.g., @code{this-command-keys}),
2784 as the events will already have been added once as they were read for
2785 the first time. An element of the form @code{(@code{t} . @var{event})}
2786 forces @var{event} to be added to the current command's key sequence.
2787 @end defvar
2788
2789 @defun listify-key-sequence key
2790 This function converts the string or vector @var{key} to a list of
2791 individual events, which you can put in @code{unread-command-events}.
2792 @end defun
2793
2794 @defun input-pending-p &optional check-timers
2795 @cindex waiting for command key input
2796 This function determines whether any command input is currently
2797 available to be read. It returns immediately, with value @code{t} if
2798 there is available input, @code{nil} otherwise. On rare occasions it
2799 may return @code{t} when no input is available.
2800
2801 If the optional argument @var{check-timers} is non-@code{nil}, then if
2802 no input is available, Emacs runs any timers which are ready.
2803 @xref{Timers}.
2804 @end defun
2805
2806 @defvar last-input-event
2807 This variable records the last terminal input event read, whether
2808 as part of a command or explicitly by a Lisp program.
2809
2810 In the example below, the Lisp program reads the character @kbd{1},
2811 @acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2812 while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2813 this expression) remains the value of @code{last-command-event}.
2814
2815 @example
2816 @group
2817 (progn (print (read-char))
2818 (print last-command-event)
2819 last-input-event)
2820 @print{} 49
2821 @print{} 5
2822 @result{} 49
2823 @end group
2824 @end example
2825 @end defvar
2826
2827 @defmac while-no-input body@dots{}
2828 This construct runs the @var{body} forms and returns the value of the
2829 last one---but only if no input arrives. If any input arrives during
2830 the execution of the @var{body} forms, it aborts them (working much
2831 like a quit). The @code{while-no-input} form returns @code{nil} if
2832 aborted by a real quit, and returns @code{t} if aborted by arrival of
2833 other input.
2834
2835 If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2836 arrival of input during those parts won't cause an abort until
2837 the end of that part.
2838
2839 If you want to be able to distinguish all possible values computed
2840 by @var{body} from both kinds of abort conditions, write the code
2841 like this:
2842
2843 @example
2844 (while-no-input
2845 (list
2846 (progn . @var{body})))
2847 @end example
2848 @end defmac
2849
2850 @defun discard-input
2851 @cindex flushing input
2852 @cindex discarding input
2853 @cindex keyboard macro, terminating
2854 This function discards the contents of the terminal input buffer and
2855 cancels any keyboard macro that might be in the process of definition.
2856 It returns @code{nil}.
2857
2858 In the following example, the user may type a number of characters right
2859 after starting the evaluation of the form. After the @code{sleep-for}
2860 finishes sleeping, @code{discard-input} discards any characters typed
2861 during the sleep.
2862
2863 @example
2864 (progn (sleep-for 2)
2865 (discard-input))
2866 @result{} nil
2867 @end example
2868 @end defun
2869
2870 @node Special Events
2871 @section Special Events
2872
2873 @cindex special events
2874 Certain @dfn{special events} are handled at a very low level---as soon
2875 as they are read. The @code{read-event} function processes these
2876 events itself, and never returns them. Instead, it keeps waiting for
2877 the first event that is not special and returns that one.
2878
2879 Special events do not echo, they are never grouped into key
2880 sequences, and they never appear in the value of
2881 @code{last-command-event} or @code{(this-command-keys)}. They do not
2882 discard a numeric argument, they cannot be unread with
2883 @code{unread-command-events}, they may not appear in a keyboard macro,
2884 and they are not recorded in a keyboard macro while you are defining
2885 one.
2886
2887 Special events do, however, appear in @code{last-input-event}
2888 immediately after they are read, and this is the way for the event's
2889 definition to find the actual event.
2890
2891 The events types @code{iconify-frame}, @code{make-frame-visible},
2892 @code{delete-frame}, @code{drag-n-drop}, @code{language-change}, and
2893 user signals like @code{sigusr1} are normally handled in this way.
2894 The keymap which defines how to handle special events---and which
2895 events are special---is in the variable @code{special-event-map}
2896 (@pxref{Active Keymaps}).
2897
2898 @node Waiting
2899 @section Waiting for Elapsed Time or Input
2900 @cindex waiting
2901
2902 The wait functions are designed to wait for a certain amount of time
2903 to pass or until there is input. For example, you may wish to pause in
2904 the middle of a computation to allow the user time to view the display.
2905 @code{sit-for} pauses and updates the screen, and returns immediately if
2906 input comes in, while @code{sleep-for} pauses without updating the
2907 screen.
2908
2909 @defun sit-for seconds &optional nodisp
2910 This function performs redisplay (provided there is no pending input
2911 from the user), then waits @var{seconds} seconds, or until input is
2912 available. The usual purpose of @code{sit-for} is to give the user
2913 time to read text that you display. The value is @code{t} if
2914 @code{sit-for} waited the full time with no input arriving
2915 (@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
2916
2917 The argument @var{seconds} need not be an integer. If it is floating
2918 point, @code{sit-for} waits for a fractional number of seconds.
2919 Some systems support only a whole number of seconds; on these systems,
2920 @var{seconds} is rounded down.
2921
2922 The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
2923 i.e., it requests a redisplay, without any delay, if there is no pending input.
2924 @xref{Forcing Redisplay}.
2925
2926 If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2927 redisplay, but it still returns as soon as input is available (or when
2928 the timeout elapses).
2929
2930 In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2931 interrupted, even by input from the standard input descriptor. It is
2932 thus equivalent to @code{sleep-for}, which is described below.
2933
2934 It is also possible to call @code{sit-for} with three arguments,
2935 as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2936 but that is considered obsolete.
2937 @end defun
2938
2939 @defun sleep-for seconds &optional millisec
2940 This function simply pauses for @var{seconds} seconds without updating
2941 the display. It pays no attention to available input. It returns
2942 @code{nil}.
2943
2944 The argument @var{seconds} need not be an integer. If it is floating
2945 point, @code{sleep-for} waits for a fractional number of seconds.
2946 Some systems support only a whole number of seconds; on these systems,
2947 @var{seconds} is rounded down.
2948
2949 The optional argument @var{millisec} specifies an additional waiting
2950 period measured in milliseconds. This adds to the period specified by
2951 @var{seconds}. If the system doesn't support waiting fractions of a
2952 second, you get an error if you specify nonzero @var{millisec}.
2953
2954 Use @code{sleep-for} when you wish to guarantee a delay.
2955 @end defun
2956
2957 @xref{Time of Day}, for functions to get the current time.
2958
2959 @node Quitting
2960 @section Quitting
2961 @cindex @kbd{C-g}
2962 @cindex quitting
2963 @cindex interrupt Lisp functions
2964
2965 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2966 @dfn{quit} whatever it is doing. This means that control returns to the
2967 innermost active command loop.
2968
2969 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2970 does not cause a quit; it acts as an ordinary input character. In the
2971 simplest case, you cannot tell the difference, because @kbd{C-g}
2972 normally runs the command @code{keyboard-quit}, whose effect is to quit.
2973 However, when @kbd{C-g} follows a prefix key, they combine to form an
2974 undefined key. The effect is to cancel the prefix key as well as any
2975 prefix argument.
2976
2977 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2978 of the minibuffer. This means, in effect, that it exits the minibuffer
2979 and then quits. (Simply quitting would return to the command loop
2980 @emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2981 directly when the command reader is reading input is so that its meaning
2982 can be redefined in the minibuffer in this way. @kbd{C-g} following a
2983 prefix key is not redefined in the minibuffer, and it has its normal
2984 effect of canceling the prefix key and prefix argument. This too
2985 would not be possible if @kbd{C-g} always quit directly.
2986
2987 When @kbd{C-g} does directly quit, it does so by setting the variable
2988 @code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2989 times and quits if it is not @code{nil}. Setting @code{quit-flag}
2990 non-@code{nil} in any way thus causes a quit.
2991
2992 At the level of C code, quitting cannot happen just anywhere; only at the
2993 special places that check @code{quit-flag}. The reason for this is
2994 that quitting at other places might leave an inconsistency in Emacs's
2995 internal state. Because quitting is delayed until a safe place, quitting
2996 cannot make Emacs crash.
2997
2998 Certain functions such as @code{read-key-sequence} or
2999 @code{read-quoted-char} prevent quitting entirely even though they wait
3000 for input. Instead of quitting, @kbd{C-g} serves as the requested
3001 input. In the case of @code{read-key-sequence}, this serves to bring
3002 about the special behavior of @kbd{C-g} in the command loop. In the
3003 case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
3004 to quote a @kbd{C-g}.
3005
3006 @cindex preventing quitting
3007 You can prevent quitting for a portion of a Lisp function by binding
3008 the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
3009 although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
3010 usual result of this---a quit---is prevented. Eventually,
3011 @code{inhibit-quit} will become @code{nil} again, such as when its
3012 binding is unwound at the end of a @code{let} form. At that time, if
3013 @code{quit-flag} is still non-@code{nil}, the requested quit happens
3014 immediately. This behavior is ideal when you wish to make sure that
3015 quitting does not happen within a ``critical section'' of the program.
3016
3017 @cindex @code{read-quoted-char} quitting
3018 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
3019 handled in a special way that does not involve quitting. This is done
3020 by reading the input with @code{inhibit-quit} bound to @code{t}, and
3021 setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
3022 becomes @code{nil} again. This excerpt from the definition of
3023 @code{read-quoted-char} shows how this is done; it also shows that
3024 normal quitting is permitted after the first character of input.
3025
3026 @example
3027 (defun read-quoted-char (&optional prompt)
3028 "@dots{}@var{documentation}@dots{}"
3029 (let ((message-log-max nil) done (first t) (code 0) char)
3030 (while (not done)
3031 (let ((inhibit-quit first)
3032 @dots{})
3033 (and prompt (message "%s-" prompt))
3034 (setq char (read-event))
3035 (if inhibit-quit (setq quit-flag nil)))
3036 @r{@dots{}set the variable @code{code}@dots{}})
3037 code))
3038 @end example
3039
3040 @defvar quit-flag
3041 If this variable is non-@code{nil}, then Emacs quits immediately, unless
3042 @code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
3043 @code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
3044 @end defvar
3045
3046 @defvar inhibit-quit
3047 This variable determines whether Emacs should quit when @code{quit-flag}
3048 is set to a value other than @code{nil}. If @code{inhibit-quit} is
3049 non-@code{nil}, then @code{quit-flag} has no special effect.
3050 @end defvar
3051
3052 @defmac with-local-quit body@dots{}
3053 This macro executes @var{body} forms in sequence, but allows quitting, at
3054 least locally, within @var{body} even if @code{inhibit-quit} was
3055 non-@code{nil} outside this construct. It returns the value of the
3056 last form in @var{body}, unless exited by quitting, in which case
3057 it returns @code{nil}.
3058
3059 If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
3060 it only executes the @var{body}, and setting @code{quit-flag} causes
3061 a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
3062 that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
3063 triggers a special kind of local quit. This ends the execution of
3064 @var{body} and exits the @code{with-local-quit} body with
3065 @code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
3066 will happen as soon as that is allowed. If @code{quit-flag} is
3067 already non-@code{nil} at the beginning of @var{body}, the local quit
3068 happens immediately and the body doesn't execute at all.
3069
3070 This macro is mainly useful in functions that can be called from
3071 timers, process filters, process sentinels, @code{pre-command-hook},
3072 @code{post-command-hook}, and other places where @code{inhibit-quit} is
3073 normally bound to @code{t}.
3074 @end defmac
3075
3076 @deffn Command keyboard-quit
3077 This function signals the @code{quit} condition with @code{(signal 'quit
3078 nil)}. This is the same thing that quitting does. (See @code{signal}
3079 in @ref{Errors}.)
3080 @end deffn
3081
3082 You can specify a character other than @kbd{C-g} to use for quitting.
3083 See the function @code{set-input-mode} in @ref{Input Modes}.
3084
3085 @node Prefix Command Arguments
3086 @section Prefix Command Arguments
3087 @cindex prefix argument
3088 @cindex raw prefix argument
3089 @cindex numeric prefix argument
3090
3091 Most Emacs commands can use a @dfn{prefix argument}, a number
3092 specified before the command itself. (Don't confuse prefix arguments
3093 with prefix keys.) The prefix argument is at all times represented by a
3094 value, which may be @code{nil}, meaning there is currently no prefix
3095 argument. Each command may use the prefix argument or ignore it.
3096
3097 There are two representations of the prefix argument: @dfn{raw} and
3098 @dfn{numeric}. The editor command loop uses the raw representation
3099 internally, and so do the Lisp variables that store the information, but
3100 commands can request either representation.
3101
3102 Here are the possible values of a raw prefix argument:
3103
3104 @itemize @bullet
3105 @item
3106 @code{nil}, meaning there is no prefix argument. Its numeric value is
3107 1, but numerous commands make a distinction between @code{nil} and the
3108 integer 1.
3109
3110 @item
3111 An integer, which stands for itself.
3112
3113 @item
3114 A list of one element, which is an integer. This form of prefix
3115 argument results from one or a succession of @kbd{C-u}s with no
3116 digits. The numeric value is the integer in the list, but some
3117 commands make a distinction between such a list and an integer alone.
3118
3119 @item
3120 The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
3121 typed, without following digits. The equivalent numeric value is
3122 @minus{}1, but some commands make a distinction between the integer
3123 @minus{}1 and the symbol @code{-}.
3124 @end itemize
3125
3126 We illustrate these possibilities by calling the following function with
3127 various prefixes:
3128
3129 @example
3130 @group
3131 (defun display-prefix (arg)
3132 "Display the value of the raw prefix arg."
3133 (interactive "P")
3134 (message "%s" arg))
3135 @end group
3136 @end example
3137
3138 @noindent
3139 Here are the results of calling @code{display-prefix} with various
3140 raw prefix arguments:
3141
3142 @example
3143 M-x display-prefix @print{} nil
3144
3145 C-u M-x display-prefix @print{} (4)
3146
3147 C-u C-u M-x display-prefix @print{} (16)
3148
3149 C-u 3 M-x display-prefix @print{} 3
3150
3151 M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
3152
3153 C-u - M-x display-prefix @print{} -
3154
3155 M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
3156
3157 C-u - 7 M-x display-prefix @print{} -7
3158
3159 M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
3160 @end example
3161
3162 Emacs uses two variables to store the prefix argument:
3163 @code{prefix-arg} and @code{current-prefix-arg}. Commands such as
3164 @code{universal-argument} that set up prefix arguments for other
3165 commands store them in @code{prefix-arg}. In contrast,
3166 @code{current-prefix-arg} conveys the prefix argument to the current
3167 command, so setting it has no effect on the prefix arguments for future
3168 commands.
3169
3170 Normally, commands specify which representation to use for the prefix
3171 argument, either numeric or raw, in the @code{interactive} specification.
3172 (@xref{Using Interactive}.) Alternatively, functions may look at the
3173 value of the prefix argument directly in the variable
3174 @code{current-prefix-arg}, but this is less clean.
3175
3176 @defun prefix-numeric-value arg
3177 This function returns the numeric meaning of a valid raw prefix argument
3178 value, @var{arg}. The argument may be a symbol, a number, or a list.
3179 If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
3180 value @minus{}1 is returned; if it is a number, that number is returned;
3181 if it is a list, the @sc{car} of that list (which should be a number) is
3182 returned.
3183 @end defun
3184
3185 @defvar current-prefix-arg
3186 This variable holds the raw prefix argument for the @emph{current}
3187 command. Commands may examine it directly, but the usual method for
3188 accessing it is with @code{(interactive "P")}.
3189 @end defvar
3190
3191 @defvar prefix-arg
3192 The value of this variable is the raw prefix argument for the
3193 @emph{next} editing command. Commands such as @code{universal-argument}
3194 that specify prefix arguments for the following command work by setting
3195 this variable.
3196 @end defvar
3197
3198 @defvar last-prefix-arg
3199 The raw prefix argument value used by the previous command.
3200 @end defvar
3201
3202 The following commands exist to set up prefix arguments for the
3203 following command. Do not call them for any other reason.
3204
3205 @deffn Command universal-argument
3206 This command reads input and specifies a prefix argument for the
3207 following command. Don't call this command yourself unless you know
3208 what you are doing.
3209 @end deffn
3210
3211 @deffn Command digit-argument arg
3212 This command adds to the prefix argument for the following command. The
3213 argument @var{arg} is the raw prefix argument as it was before this
3214 command; it is used to compute the updated prefix argument. Don't call
3215 this command yourself unless you know what you are doing.
3216 @end deffn
3217
3218 @deffn Command negative-argument arg
3219 This command adds to the numeric argument for the next command. The
3220 argument @var{arg} is the raw prefix argument as it was before this
3221 command; its value is negated to form the new prefix argument. Don't
3222 call this command yourself unless you know what you are doing.
3223 @end deffn
3224
3225 @node Recursive Editing
3226 @section Recursive Editing
3227 @cindex recursive command loop
3228 @cindex recursive editing level
3229 @cindex command loop, recursive
3230
3231 The Emacs command loop is entered automatically when Emacs starts up.
3232 This top-level invocation of the command loop never exits; it keeps
3233 running as long as Emacs does. Lisp programs can also invoke the
3234 command loop. Since this makes more than one activation of the command
3235 loop, we call it @dfn{recursive editing}. A recursive editing level has
3236 the effect of suspending whatever command invoked it and permitting the
3237 user to do arbitrary editing before resuming that command.
3238
3239 The commands available during recursive editing are the same ones
3240 available in the top-level editing loop and defined in the keymaps.
3241 Only a few special commands exit the recursive editing level; the others
3242 return to the recursive editing level when they finish. (The special
3243 commands for exiting are always available, but they do nothing when
3244 recursive editing is not in progress.)
3245
3246 All command loops, including recursive ones, set up all-purpose error
3247 handlers so that an error in a command run from the command loop will
3248 not exit the loop.
3249
3250 @cindex minibuffer input
3251 Minibuffer input is a special kind of recursive editing. It has a few
3252 special wrinkles, such as enabling display of the minibuffer and the
3253 minibuffer window, but fewer than you might suppose. Certain keys
3254 behave differently in the minibuffer, but that is only because of the
3255 minibuffer's local map; if you switch windows, you get the usual Emacs
3256 commands.
3257
3258 @cindex @code{throw} example
3259 @kindex exit
3260 @cindex exit recursive editing
3261 @cindex aborting
3262 To invoke a recursive editing level, call the function
3263 @code{recursive-edit}. This function contains the command loop; it also
3264 contains a call to @code{catch} with tag @code{exit}, which makes it
3265 possible to exit the recursive editing level by throwing to @code{exit}
3266 (@pxref{Catch and Throw}). If you throw a value other than @code{t},
3267 then @code{recursive-edit} returns normally to the function that called
3268 it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3269 Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3270 control returns to the command loop one level up. This is called
3271 @dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3272
3273 Most applications should not use recursive editing, except as part of
3274 using the minibuffer. Usually it is more convenient for the user if you
3275 change the major mode of the current buffer temporarily to a special
3276 major mode, which should have a command to go back to the previous mode.
3277 (The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
3278 give the user different text to edit ``recursively'', create and select
3279 a new buffer in a special mode. In this mode, define a command to
3280 complete the processing and go back to the previous buffer. (The
3281 @kbd{m} command in Rmail does this.)
3282
3283 Recursive edits are useful in debugging. You can insert a call to
3284 @code{debug} into a function definition as a sort of breakpoint, so that
3285 you can look around when the function gets there. @code{debug} invokes
3286 a recursive edit but also provides the other features of the debugger.
3287
3288 Recursive editing levels are also used when you type @kbd{C-r} in
3289 @code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3290
3291 @deffn Command recursive-edit
3292 @cindex suspend evaluation
3293 This function invokes the editor command loop. It is called
3294 automatically by the initialization of Emacs, to let the user begin
3295 editing. When called from a Lisp program, it enters a recursive editing
3296 level.
3297
3298 If the current buffer is not the same as the selected window's buffer,
3299 @code{recursive-edit} saves and restores the current buffer. Otherwise,
3300 if you switch buffers, the buffer you switched to is current after
3301 @code{recursive-edit} returns.
3302
3303 In the following example, the function @code{simple-rec} first
3304 advances point one word, then enters a recursive edit, printing out a
3305 message in the echo area. The user can then do any editing desired, and
3306 then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3307
3308 @example
3309 (defun simple-rec ()
3310 (forward-word 1)
3311 (message "Recursive edit in progress")
3312 (recursive-edit)
3313 (forward-word 1))
3314 @result{} simple-rec
3315 (simple-rec)
3316 @result{} nil
3317 @end example
3318 @end deffn
3319
3320 @deffn Command exit-recursive-edit
3321 This function exits from the innermost recursive edit (including
3322 minibuffer input). Its definition is effectively @code{(throw 'exit
3323 nil)}.
3324 @end deffn
3325
3326 @deffn Command abort-recursive-edit
3327 This function aborts the command that requested the innermost recursive
3328 edit (including minibuffer input), by signaling @code{quit}
3329 after exiting the recursive edit. Its definition is effectively
3330 @code{(throw 'exit t)}. @xref{Quitting}.
3331 @end deffn
3332
3333 @deffn Command top-level
3334 This function exits all recursive editing levels; it does not return a
3335 value, as it jumps completely out of any computation directly back to
3336 the main command loop.
3337 @end deffn
3338
3339 @defun recursion-depth
3340 This function returns the current depth of recursive edits. When no
3341 recursive edit is active, it returns 0.
3342 @end defun
3343
3344 @node Disabling Commands
3345 @section Disabling Commands
3346 @cindex disabled command
3347
3348 @dfn{Disabling a command} marks the command as requiring user
3349 confirmation before it can be executed. Disabling is used for commands
3350 which might be confusing to beginning users, to prevent them from using
3351 the commands by accident.
3352
3353 @kindex disabled
3354 The low-level mechanism for disabling a command is to put a
3355 non-@code{nil} @code{disabled} property on the Lisp symbol for the
3356 command. These properties are normally set up by the user's
3357 init file (@pxref{Init File}) with Lisp expressions such as this:
3358
3359 @example
3360 (put 'upcase-region 'disabled t)
3361 @end example
3362
3363 @noindent
3364 For a few commands, these properties are present by default (you can
3365 remove them in your init file if you wish).
3366
3367 If the value of the @code{disabled} property is a string, the message
3368 saying the command is disabled includes that string. For example:
3369
3370 @example
3371 (put 'delete-region 'disabled
3372 "Text deleted this way cannot be yanked back!\n")
3373 @end example
3374
3375 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3376 what happens when a disabled command is invoked interactively.
3377 Disabling a command has no effect on calling it as a function from Lisp
3378 programs.
3379
3380 @deffn Command enable-command command
3381 Allow @var{command} (a symbol) to be executed without special
3382 confirmation from now on, and alter the user's init file (@pxref{Init
3383 File}) so that this will apply to future sessions.
3384 @end deffn
3385
3386 @deffn Command disable-command command
3387 Require special confirmation to execute @var{command} from now on, and
3388 alter the user's init file so that this will apply to future sessions.
3389 @end deffn
3390
3391 @defvar disabled-command-function
3392 The value of this variable should be a function. When the user
3393 invokes a disabled command interactively, this function is called
3394 instead of the disabled command. It can use @code{this-command-keys}
3395 to determine what the user typed to run the command, and thus find the
3396 command itself.
3397
3398 The value may also be @code{nil}. Then all commands work normally,
3399 even disabled ones.
3400
3401 By default, the value is a function that asks the user whether to
3402 proceed.
3403 @end defvar
3404
3405 @node Command History
3406 @section Command History
3407 @cindex command history
3408 @cindex complex command
3409 @cindex history of commands
3410
3411 The command loop keeps a history of the complex commands that have
3412 been executed, to make it convenient to repeat these commands. A
3413 @dfn{complex command} is one for which the interactive argument reading
3414 uses the minibuffer. This includes any @kbd{M-x} command, any
3415 @kbd{M-:} command, and any command whose @code{interactive}
3416 specification reads an argument from the minibuffer. Explicit use of
3417 the minibuffer during the execution of the command itself does not cause
3418 the command to be considered complex.
3419
3420 @defvar command-history
3421 This variable's value is a list of recent complex commands, each
3422 represented as a form to evaluate. It continues to accumulate all
3423 complex commands for the duration of the editing session, but when it
3424 reaches the maximum size (@pxref{Minibuffer History}), the oldest
3425 elements are deleted as new ones are added.
3426
3427 @example
3428 @group
3429 command-history
3430 @result{} ((switch-to-buffer "chistory.texi")
3431 (describe-key "^X^[")
3432 (visit-tags-table "~/emacs/src/")
3433 (find-tag "repeat-complex-command"))
3434 @end group
3435 @end example
3436 @end defvar
3437
3438 This history list is actually a special case of minibuffer history
3439 (@pxref{Minibuffer History}), with one special twist: the elements are
3440 expressions rather than strings.
3441
3442 There are a number of commands devoted to the editing and recall of
3443 previous commands. The commands @code{repeat-complex-command}, and
3444 @code{list-command-history} are described in the user manual
3445 (@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3446 minibuffer, the usual minibuffer history commands are available.
3447
3448 @node Keyboard Macros
3449 @section Keyboard Macros
3450 @cindex keyboard macros
3451
3452 A @dfn{keyboard macro} is a canned sequence of input events that can
3453 be considered a command and made the definition of a key. The Lisp
3454 representation of a keyboard macro is a string or vector containing the
3455 events. Don't confuse keyboard macros with Lisp macros
3456 (@pxref{Macros}).
3457
3458 @defun execute-kbd-macro kbdmacro &optional count loopfunc
3459 This function executes @var{kbdmacro} as a sequence of events. If
3460 @var{kbdmacro} is a string or vector, then the events in it are executed
3461 exactly as if they had been input by the user. The sequence is
3462 @emph{not} expected to be a single key sequence; normally a keyboard
3463 macro definition consists of several key sequences concatenated.
3464
3465 If @var{kbdmacro} is a symbol, then its function definition is used in
3466 place of @var{kbdmacro}. If that is another symbol, this process repeats.
3467 Eventually the result should be a string or vector. If the result is
3468 not a symbol, string, or vector, an error is signaled.
3469
3470 The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3471 many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3472 executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3473 encounters an error or a failing search.
3474
3475 If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3476 without arguments, prior to each iteration of the macro. If
3477 @var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3478
3479 @xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3480 @end defun
3481
3482 @defvar executing-kbd-macro
3483 This variable contains the string or vector that defines the keyboard
3484 macro that is currently executing. It is @code{nil} if no macro is
3485 currently executing. A command can test this variable so as to behave
3486 differently when run from an executing macro. Do not set this variable
3487 yourself.
3488 @end defvar
3489
3490 @defvar defining-kbd-macro
3491 This variable is non-@code{nil} if and only if a keyboard macro is
3492 being defined. A command can test this variable so as to behave
3493 differently while a macro is being defined. The value is
3494 @code{append} while appending to the definition of an existing macro.
3495 The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3496 @code{end-kbd-macro} set this variable---do not set it yourself.
3497
3498 The variable is always local to the current terminal and cannot be
3499 buffer-local. @xref{Multiple Terminals}.
3500 @end defvar
3501
3502 @defvar last-kbd-macro
3503 This variable is the definition of the most recently defined keyboard
3504 macro. Its value is a string or vector, or @code{nil}.
3505
3506 The variable is always local to the current terminal and cannot be
3507 buffer-local. @xref{Multiple Terminals}.
3508 @end defvar
3509
3510 @defvar kbd-macro-termination-hook
3511 This normal hook is run when a keyboard macro terminates, regardless
3512 of what caused it to terminate (reaching the macro end or an error
3513 which ended the macro prematurely).
3514 @end defvar