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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001,
4 @c 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010
5 @c Free Software Foundation, Inc.
6 @c See the file elisp.texi for copying conditions.
7 @setfilename ../../info/numbers
8 @node Numbers, Strings and Characters, Lisp Data Types, Top
9 @chapter Numbers
10 @cindex integers
11 @cindex numbers
12
13 GNU Emacs supports two numeric data types: @dfn{integers} and
14 @dfn{floating point numbers}. Integers are whole numbers such as
15 @minus{}3, 0, 7, 13, and 511. Their values are exact. Floating point
16 numbers are numbers with fractional parts, such as @minus{}4.5, 0.0, or
17 2.71828. They can also be expressed in exponential notation: 1.5e2
18 equals 150; in this example, @samp{e2} stands for ten to the second
19 power, and that is multiplied by 1.5. Floating point values are not
20 exact; they have a fixed, limited amount of precision.
21
22 @menu
23 * Integer Basics:: Representation and range of integers.
24 * Float Basics:: Representation and range of floating point.
25 * Predicates on Numbers:: Testing for numbers.
26 * Comparison of Numbers:: Equality and inequality predicates.
27 * Numeric Conversions:: Converting float to integer and vice versa.
28 * Arithmetic Operations:: How to add, subtract, multiply and divide.
29 * Rounding Operations:: Explicitly rounding floating point numbers.
30 * Bitwise Operations:: Logical and, or, not, shifting.
31 * Math Functions:: Trig, exponential and logarithmic functions.
32 * Random Numbers:: Obtaining random integers, predictable or not.
33 @end menu
34
35 @node Integer Basics
36 @comment node-name, next, previous, up
37 @section Integer Basics
38
39 The range of values for an integer depends on the machine. The
40 minimum range is @minus{}536870912 to 536870911 (30 bits; i.e.,
41 @ifnottex
42 -2**29
43 @end ifnottex
44 @tex
45 @math{-2^{29}}
46 @end tex
47 to
48 @ifnottex
49 2**29 - 1),
50 @end ifnottex
51 @tex
52 @math{2^{29}-1}),
53 @end tex
54 but some machines may provide a wider range. Many examples in this
55 chapter assume an integer has 30 bits.
56 @cindex overflow
57
58 The Lisp reader reads an integer as a sequence of digits with optional
59 initial sign and optional final period.
60
61 @example
62 1 ; @r{The integer 1.}
63 1. ; @r{The integer 1.}
64 +1 ; @r{Also the integer 1.}
65 -1 ; @r{The integer @minus{}1.}
66 1073741825 ; @r{Also the integer 1, due to overflow.}
67 0 ; @r{The integer 0.}
68 -0 ; @r{The integer 0.}
69 @end example
70
71 @cindex integers in specific radix
72 @cindex radix for reading an integer
73 @cindex base for reading an integer
74 @cindex hex numbers
75 @cindex octal numbers
76 @cindex reading numbers in hex, octal, and binary
77 The syntax for integers in bases other than 10 uses @samp{#}
78 followed by a letter that specifies the radix: @samp{b} for binary,
79 @samp{o} for octal, @samp{x} for hex, or @samp{@var{radix}r} to
80 specify radix @var{radix}. Case is not significant for the letter
81 that specifies the radix. Thus, @samp{#b@var{integer}} reads
82 @var{integer} in binary, and @samp{#@var{radix}r@var{integer}} reads
83 @var{integer} in radix @var{radix}. Allowed values of @var{radix} run
84 from 2 to 36. For example:
85
86 @example
87 #b101100 @result{} 44
88 #o54 @result{} 44
89 #x2c @result{} 44
90 #24r1k @result{} 44
91 @end example
92
93 To understand how various functions work on integers, especially the
94 bitwise operators (@pxref{Bitwise Operations}), it is often helpful to
95 view the numbers in their binary form.
96
97 In 30-bit binary, the decimal integer 5 looks like this:
98
99 @example
100 00 0000 0000 0000 0000 0000 0000 0101
101 @end example
102
103 @noindent
104 (We have inserted spaces between groups of 4 bits, and two spaces
105 between groups of 8 bits, to make the binary integer easier to read.)
106
107 The integer @minus{}1 looks like this:
108
109 @example
110 11 1111 1111 1111 1111 1111 1111 1111
111 @end example
112
113 @noindent
114 @cindex two's complement
115 @minus{}1 is represented as 30 ones. (This is called @dfn{two's
116 complement} notation.)
117
118 The negative integer, @minus{}5, is creating by subtracting 4 from
119 @minus{}1. In binary, the decimal integer 4 is 100. Consequently,
120 @minus{}5 looks like this:
121
122 @example
123 11 1111 1111 1111 1111 1111 1111 1011
124 @end example
125
126 In this implementation, the largest 30-bit binary integer value is
127 536,870,911 in decimal. In binary, it looks like this:
128
129 @example
130 01 1111 1111 1111 1111 1111 1111 1111
131 @end example
132
133 Since the arithmetic functions do not check whether integers go
134 outside their range, when you add 1 to 536,870,911, the value is the
135 negative integer @minus{}536,870,912:
136
137 @example
138 (+ 1 536870911)
139 @result{} -536870912
140 @result{} 10 0000 0000 0000 0000 0000 0000 0000
141 @end example
142
143 Many of the functions described in this chapter accept markers for
144 arguments in place of numbers. (@xref{Markers}.) Since the actual
145 arguments to such functions may be either numbers or markers, we often
146 give these arguments the name @var{number-or-marker}. When the argument
147 value is a marker, its position value is used and its buffer is ignored.
148
149 @defvar most-positive-fixnum
150 The value of this variable is the largest integer that Emacs Lisp
151 can handle.
152 @end defvar
153
154 @defvar most-negative-fixnum
155 The value of this variable is the smallest integer that Emacs Lisp can
156 handle. It is negative.
157 @end defvar
158
159 @xref{Character Codes, max-char}, for the maximum value of a valid
160 character codepoint.
161
162 @node Float Basics
163 @section Floating Point Basics
164
165 Floating point numbers are useful for representing numbers that are
166 not integral. The precise range of floating point numbers is
167 machine-specific; it is the same as the range of the C data type
168 @code{double} on the machine you are using.
169
170 The read-syntax for floating point numbers requires either a decimal
171 point (with at least one digit following), an exponent, or both. For
172 example, @samp{1500.0}, @samp{15e2}, @samp{15.0e2}, @samp{1.5e3}, and
173 @samp{.15e4} are five ways of writing a floating point number whose
174 value is 1500. They are all equivalent. You can also use a minus sign
175 to write negative floating point numbers, as in @samp{-1.0}.
176
177 @cindex @acronym{IEEE} floating point
178 @cindex positive infinity
179 @cindex negative infinity
180 @cindex infinity
181 @cindex NaN
182 Most modern computers support the @acronym{IEEE} floating point standard,
183 which provides for positive infinity and negative infinity as floating point
184 values. It also provides for a class of values called NaN or
185 ``not-a-number''; numerical functions return such values in cases where
186 there is no correct answer. For example, @code{(/ 0.0 0.0)} returns a
187 NaN. For practical purposes, there's no significant difference between
188 different NaN values in Emacs Lisp, and there's no rule for precisely
189 which NaN value should be used in a particular case, so Emacs Lisp
190 doesn't try to distinguish them (but it does report the sign, if you
191 print it). Here are the read syntaxes for these special floating
192 point values:
193
194 @table @asis
195 @item positive infinity
196 @samp{1.0e+INF}
197 @item negative infinity
198 @samp{-1.0e+INF}
199 @item Not-a-number
200 @samp{0.0e+NaN} or @samp{-0.0e+NaN}.
201 @end table
202
203 To test whether a floating point value is a NaN, compare it with
204 itself using @code{=}. That returns @code{nil} for a NaN, and
205 @code{t} for any other floating point value.
206
207 The value @code{-0.0} is distinguishable from ordinary zero in
208 @acronym{IEEE} floating point, but Emacs Lisp @code{equal} and
209 @code{=} consider them equal values.
210
211 You can use @code{logb} to extract the binary exponent of a floating
212 point number (or estimate the logarithm of an integer):
213
214 @defun logb number
215 This function returns the binary exponent of @var{number}. More
216 precisely, the value is the logarithm of @var{number} base 2, rounded
217 down to an integer.
218
219 @example
220 (logb 10)
221 @result{} 3
222 (logb 10.0e20)
223 @result{} 69
224 @end example
225 @end defun
226
227 @node Predicates on Numbers
228 @section Type Predicates for Numbers
229 @cindex predicates for numbers
230
231 The functions in this section test for numbers, or for a specific
232 type of number. The functions @code{integerp} and @code{floatp} can
233 take any type of Lisp object as argument (they would not be of much
234 use otherwise), but the @code{zerop} predicate requires a number as
235 its argument. See also @code{integer-or-marker-p} and
236 @code{number-or-marker-p}, in @ref{Predicates on Markers}.
237
238 @defun floatp object
239 This predicate tests whether its argument is a floating point
240 number and returns @code{t} if so, @code{nil} otherwise.
241
242 @code{floatp} does not exist in Emacs versions 18 and earlier.
243 @end defun
244
245 @defun integerp object
246 This predicate tests whether its argument is an integer, and returns
247 @code{t} if so, @code{nil} otherwise.
248 @end defun
249
250 @defun numberp object
251 This predicate tests whether its argument is a number (either integer or
252 floating point), and returns @code{t} if so, @code{nil} otherwise.
253 @end defun
254
255 @defun wholenump object
256 @cindex natural numbers
257 The @code{wholenump} predicate (whose name comes from the phrase
258 ``whole-number-p'') tests to see whether its argument is a nonnegative
259 integer, and returns @code{t} if so, @code{nil} otherwise. 0 is
260 considered non-negative.
261
262 @findex natnump
263 @code{natnump} is an obsolete synonym for @code{wholenump}.
264 @end defun
265
266 @defun zerop number
267 This predicate tests whether its argument is zero, and returns @code{t}
268 if so, @code{nil} otherwise. The argument must be a number.
269
270 @code{(zerop x)} is equivalent to @code{(= x 0)}.
271 @end defun
272
273 @node Comparison of Numbers
274 @section Comparison of Numbers
275 @cindex number comparison
276 @cindex comparing numbers
277
278 To test numbers for numerical equality, you should normally use
279 @code{=}, not @code{eq}. There can be many distinct floating point
280 number objects with the same numeric value. If you use @code{eq} to
281 compare them, then you test whether two values are the same
282 @emph{object}. By contrast, @code{=} compares only the numeric values
283 of the objects.
284
285 At present, each integer value has a unique Lisp object in Emacs Lisp.
286 Therefore, @code{eq} is equivalent to @code{=} where integers are
287 concerned. It is sometimes convenient to use @code{eq} for comparing an
288 unknown value with an integer, because @code{eq} does not report an
289 error if the unknown value is not a number---it accepts arguments of any
290 type. By contrast, @code{=} signals an error if the arguments are not
291 numbers or markers. However, it is a good idea to use @code{=} if you
292 can, even for comparing integers, just in case we change the
293 representation of integers in a future Emacs version.
294
295 Sometimes it is useful to compare numbers with @code{equal}; it
296 treats two numbers as equal if they have the same data type (both
297 integers, or both floating point) and the same value. By contrast,
298 @code{=} can treat an integer and a floating point number as equal.
299 @xref{Equality Predicates}.
300
301 There is another wrinkle: because floating point arithmetic is not
302 exact, it is often a bad idea to check for equality of two floating
303 point values. Usually it is better to test for approximate equality.
304 Here's a function to do this:
305
306 @example
307 (defvar fuzz-factor 1.0e-6)
308 (defun approx-equal (x y)
309 (or (and (= x 0) (= y 0))
310 (< (/ (abs (- x y))
311 (max (abs x) (abs y)))
312 fuzz-factor)))
313 @end example
314
315 @cindex CL note---integers vrs @code{eq}
316 @quotation
317 @b{Common Lisp note:} Comparing numbers in Common Lisp always requires
318 @code{=} because Common Lisp implements multi-word integers, and two
319 distinct integer objects can have the same numeric value. Emacs Lisp
320 can have just one integer object for any given value because it has a
321 limited range of integer values.
322 @end quotation
323
324 @defun = number-or-marker1 number-or-marker2
325 This function tests whether its arguments are numerically equal, and
326 returns @code{t} if so, @code{nil} otherwise.
327 @end defun
328
329 @defun eql value1 value2
330 This function acts like @code{eq} except when both arguments are
331 numbers. It compares numbers by type and numeric value, so that
332 @code{(eql 1.0 1)} returns @code{nil}, but @code{(eql 1.0 1.0)} and
333 @code{(eql 1 1)} both return @code{t}.
334 @end defun
335
336 @defun /= number-or-marker1 number-or-marker2
337 This function tests whether its arguments are numerically equal, and
338 returns @code{t} if they are not, and @code{nil} if they are.
339 @end defun
340
341 @defun < number-or-marker1 number-or-marker2
342 This function tests whether its first argument is strictly less than
343 its second argument. It returns @code{t} if so, @code{nil} otherwise.
344 @end defun
345
346 @defun <= number-or-marker1 number-or-marker2
347 This function tests whether its first argument is less than or equal
348 to its second argument. It returns @code{t} if so, @code{nil}
349 otherwise.
350 @end defun
351
352 @defun > number-or-marker1 number-or-marker2
353 This function tests whether its first argument is strictly greater
354 than its second argument. It returns @code{t} if so, @code{nil}
355 otherwise.
356 @end defun
357
358 @defun >= number-or-marker1 number-or-marker2
359 This function tests whether its first argument is greater than or
360 equal to its second argument. It returns @code{t} if so, @code{nil}
361 otherwise.
362 @end defun
363
364 @defun max number-or-marker &rest numbers-or-markers
365 This function returns the largest of its arguments.
366 If any of the arguments is floating-point, the value is returned
367 as floating point, even if it was given as an integer.
368
369 @example
370 (max 20)
371 @result{} 20
372 (max 1 2.5)
373 @result{} 2.5
374 (max 1 3 2.5)
375 @result{} 3.0
376 @end example
377 @end defun
378
379 @defun min number-or-marker &rest numbers-or-markers
380 This function returns the smallest of its arguments.
381 If any of the arguments is floating-point, the value is returned
382 as floating point, even if it was given as an integer.
383
384 @example
385 (min -4 1)
386 @result{} -4
387 @end example
388 @end defun
389
390 @defun abs number
391 This function returns the absolute value of @var{number}.
392 @end defun
393
394 @node Numeric Conversions
395 @section Numeric Conversions
396 @cindex rounding in conversions
397 @cindex number conversions
398 @cindex converting numbers
399
400 To convert an integer to floating point, use the function @code{float}.
401
402 @defun float number
403 This returns @var{number} converted to floating point.
404 If @var{number} is already a floating point number, @code{float} returns
405 it unchanged.
406 @end defun
407
408 There are four functions to convert floating point numbers to integers;
409 they differ in how they round. All accept an argument @var{number}
410 and an optional argument @var{divisor}. Both arguments may be
411 integers or floating point numbers. @var{divisor} may also be
412 @code{nil}. If @var{divisor} is @code{nil} or omitted, these
413 functions convert @var{number} to an integer, or return it unchanged
414 if it already is an integer. If @var{divisor} is non-@code{nil}, they
415 divide @var{number} by @var{divisor} and convert the result to an
416 integer. An @code{arith-error} results if @var{divisor} is 0.
417
418 @defun truncate number &optional divisor
419 This returns @var{number}, converted to an integer by rounding towards
420 zero.
421
422 @example
423 (truncate 1.2)
424 @result{} 1
425 (truncate 1.7)
426 @result{} 1
427 (truncate -1.2)
428 @result{} -1
429 (truncate -1.7)
430 @result{} -1
431 @end example
432 @end defun
433
434 @defun floor number &optional divisor
435 This returns @var{number}, converted to an integer by rounding downward
436 (towards negative infinity).
437
438 If @var{divisor} is specified, this uses the kind of division
439 operation that corresponds to @code{mod}, rounding downward.
440
441 @example
442 (floor 1.2)
443 @result{} 1
444 (floor 1.7)
445 @result{} 1
446 (floor -1.2)
447 @result{} -2
448 (floor -1.7)
449 @result{} -2
450 (floor 5.99 3)
451 @result{} 1
452 @end example
453 @end defun
454
455 @defun ceiling number &optional divisor
456 This returns @var{number}, converted to an integer by rounding upward
457 (towards positive infinity).
458
459 @example
460 (ceiling 1.2)
461 @result{} 2
462 (ceiling 1.7)
463 @result{} 2
464 (ceiling -1.2)
465 @result{} -1
466 (ceiling -1.7)
467 @result{} -1
468 @end example
469 @end defun
470
471 @defun round number &optional divisor
472 This returns @var{number}, converted to an integer by rounding towards the
473 nearest integer. Rounding a value equidistant between two integers
474 may choose the integer closer to zero, or it may prefer an even integer,
475 depending on your machine.
476
477 @example
478 (round 1.2)
479 @result{} 1
480 (round 1.7)
481 @result{} 2
482 (round -1.2)
483 @result{} -1
484 (round -1.7)
485 @result{} -2
486 @end example
487 @end defun
488
489 @node Arithmetic Operations
490 @section Arithmetic Operations
491 @cindex arithmetic operations
492
493 Emacs Lisp provides the traditional four arithmetic operations:
494 addition, subtraction, multiplication, and division. Remainder and modulus
495 functions supplement the division functions. The functions to
496 add or subtract 1 are provided because they are traditional in Lisp and
497 commonly used.
498
499 All of these functions except @code{%} return a floating point value
500 if any argument is floating.
501
502 It is important to note that in Emacs Lisp, arithmetic functions
503 do not check for overflow. Thus @code{(1+ 268435455)} may evaluate to
504 @minus{}268435456, depending on your hardware.
505
506 @defun 1+ number-or-marker
507 This function returns @var{number-or-marker} plus 1.
508 For example,
509
510 @example
511 (setq foo 4)
512 @result{} 4
513 (1+ foo)
514 @result{} 5
515 @end example
516
517 This function is not analogous to the C operator @code{++}---it does not
518 increment a variable. It just computes a sum. Thus, if we continue,
519
520 @example
521 foo
522 @result{} 4
523 @end example
524
525 If you want to increment the variable, you must use @code{setq},
526 like this:
527
528 @example
529 (setq foo (1+ foo))
530 @result{} 5
531 @end example
532 @end defun
533
534 @defun 1- number-or-marker
535 This function returns @var{number-or-marker} minus 1.
536 @end defun
537
538 @defun + &rest numbers-or-markers
539 This function adds its arguments together. When given no arguments,
540 @code{+} returns 0.
541
542 @example
543 (+)
544 @result{} 0
545 (+ 1)
546 @result{} 1
547 (+ 1 2 3 4)
548 @result{} 10
549 @end example
550 @end defun
551
552 @defun - &optional number-or-marker &rest more-numbers-or-markers
553 The @code{-} function serves two purposes: negation and subtraction.
554 When @code{-} has a single argument, the value is the negative of the
555 argument. When there are multiple arguments, @code{-} subtracts each of
556 the @var{more-numbers-or-markers} from @var{number-or-marker},
557 cumulatively. If there are no arguments, the result is 0.
558
559 @example
560 (- 10 1 2 3 4)
561 @result{} 0
562 (- 10)
563 @result{} -10
564 (-)
565 @result{} 0
566 @end example
567 @end defun
568
569 @defun * &rest numbers-or-markers
570 This function multiplies its arguments together, and returns the
571 product. When given no arguments, @code{*} returns 1.
572
573 @example
574 (*)
575 @result{} 1
576 (* 1)
577 @result{} 1
578 (* 1 2 3 4)
579 @result{} 24
580 @end example
581 @end defun
582
583 @defun / dividend divisor &rest divisors
584 This function divides @var{dividend} by @var{divisor} and returns the
585 quotient. If there are additional arguments @var{divisors}, then it
586 divides @var{dividend} by each divisor in turn. Each argument may be a
587 number or a marker.
588
589 If all the arguments are integers, then the result is an integer too.
590 This means the result has to be rounded. On most machines, the result
591 is rounded towards zero after each division, but some machines may round
592 differently with negative arguments. This is because the Lisp function
593 @code{/} is implemented using the C division operator, which also
594 permits machine-dependent rounding. As a practical matter, all known
595 machines round in the standard fashion.
596
597 @cindex @code{arith-error} in division
598 If you divide an integer by 0, an @code{arith-error} error is signaled.
599 (@xref{Errors}.) Floating point division by zero returns either
600 infinity or a NaN if your machine supports @acronym{IEEE} floating point;
601 otherwise, it signals an @code{arith-error} error.
602
603 @example
604 @group
605 (/ 6 2)
606 @result{} 3
607 @end group
608 (/ 5 2)
609 @result{} 2
610 (/ 5.0 2)
611 @result{} 2.5
612 (/ 5 2.0)
613 @result{} 2.5
614 (/ 5.0 2.0)
615 @result{} 2.5
616 (/ 25 3 2)
617 @result{} 4
618 @group
619 (/ -17 6)
620 @result{} -2 @r{(could in theory be @minus{}3 on some machines)}
621 @end group
622 @end example
623 @end defun
624
625 @defun % dividend divisor
626 @cindex remainder
627 This function returns the integer remainder after division of @var{dividend}
628 by @var{divisor}. The arguments must be integers or markers.
629
630 For negative arguments, the remainder is in principle machine-dependent
631 since the quotient is; but in practice, all known machines behave alike.
632
633 An @code{arith-error} results if @var{divisor} is 0.
634
635 @example
636 (% 9 4)
637 @result{} 1
638 (% -9 4)
639 @result{} -1
640 (% 9 -4)
641 @result{} 1
642 (% -9 -4)
643 @result{} -1
644 @end example
645
646 For any two integers @var{dividend} and @var{divisor},
647
648 @example
649 @group
650 (+ (% @var{dividend} @var{divisor})
651 (* (/ @var{dividend} @var{divisor}) @var{divisor}))
652 @end group
653 @end example
654
655 @noindent
656 always equals @var{dividend}.
657 @end defun
658
659 @defun mod dividend divisor
660 @cindex modulus
661 This function returns the value of @var{dividend} modulo @var{divisor};
662 in other words, the remainder after division of @var{dividend}
663 by @var{divisor}, but with the same sign as @var{divisor}.
664 The arguments must be numbers or markers.
665
666 Unlike @code{%}, @code{mod} returns a well-defined result for negative
667 arguments. It also permits floating point arguments; it rounds the
668 quotient downward (towards minus infinity) to an integer, and uses that
669 quotient to compute the remainder.
670
671 An @code{arith-error} results if @var{divisor} is 0.
672
673 @example
674 @group
675 (mod 9 4)
676 @result{} 1
677 @end group
678 @group
679 (mod -9 4)
680 @result{} 3
681 @end group
682 @group
683 (mod 9 -4)
684 @result{} -3
685 @end group
686 @group
687 (mod -9 -4)
688 @result{} -1
689 @end group
690 @group
691 (mod 5.5 2.5)
692 @result{} .5
693 @end group
694 @end example
695
696 For any two numbers @var{dividend} and @var{divisor},
697
698 @example
699 @group
700 (+ (mod @var{dividend} @var{divisor})
701 (* (floor @var{dividend} @var{divisor}) @var{divisor}))
702 @end group
703 @end example
704
705 @noindent
706 always equals @var{dividend}, subject to rounding error if either
707 argument is floating point. For @code{floor}, see @ref{Numeric
708 Conversions}.
709 @end defun
710
711 @node Rounding Operations
712 @section Rounding Operations
713 @cindex rounding without conversion
714
715 The functions @code{ffloor}, @code{fceiling}, @code{fround}, and
716 @code{ftruncate} take a floating point argument and return a floating
717 point result whose value is a nearby integer. @code{ffloor} returns the
718 nearest integer below; @code{fceiling}, the nearest integer above;
719 @code{ftruncate}, the nearest integer in the direction towards zero;
720 @code{fround}, the nearest integer.
721
722 @defun ffloor float
723 This function rounds @var{float} to the next lower integral value, and
724 returns that value as a floating point number.
725 @end defun
726
727 @defun fceiling float
728 This function rounds @var{float} to the next higher integral value, and
729 returns that value as a floating point number.
730 @end defun
731
732 @defun ftruncate float
733 This function rounds @var{float} towards zero to an integral value, and
734 returns that value as a floating point number.
735 @end defun
736
737 @defun fround float
738 This function rounds @var{float} to the nearest integral value,
739 and returns that value as a floating point number.
740 @end defun
741
742 @node Bitwise Operations
743 @section Bitwise Operations on Integers
744 @cindex bitwise arithmetic
745 @cindex logical arithmetic
746
747 In a computer, an integer is represented as a binary number, a
748 sequence of @dfn{bits} (digits which are either zero or one). A bitwise
749 operation acts on the individual bits of such a sequence. For example,
750 @dfn{shifting} moves the whole sequence left or right one or more places,
751 reproducing the same pattern ``moved over.''
752
753 The bitwise operations in Emacs Lisp apply only to integers.
754
755 @defun lsh integer1 count
756 @cindex logical shift
757 @code{lsh}, which is an abbreviation for @dfn{logical shift}, shifts the
758 bits in @var{integer1} to the left @var{count} places, or to the right
759 if @var{count} is negative, bringing zeros into the vacated bits. If
760 @var{count} is negative, @code{lsh} shifts zeros into the leftmost
761 (most-significant) bit, producing a positive result even if
762 @var{integer1} is negative. Contrast this with @code{ash}, below.
763
764 Here are two examples of @code{lsh}, shifting a pattern of bits one
765 place to the left. We show only the low-order eight bits of the binary
766 pattern; the rest are all zero.
767
768 @example
769 @group
770 (lsh 5 1)
771 @result{} 10
772 ;; @r{Decimal 5 becomes decimal 10.}
773 00000101 @result{} 00001010
774
775 (lsh 7 1)
776 @result{} 14
777 ;; @r{Decimal 7 becomes decimal 14.}
778 00000111 @result{} 00001110
779 @end group
780 @end example
781
782 @noindent
783 As the examples illustrate, shifting the pattern of bits one place to
784 the left produces a number that is twice the value of the previous
785 number.
786
787 Shifting a pattern of bits two places to the left produces results
788 like this (with 8-bit binary numbers):
789
790 @example
791 @group
792 (lsh 3 2)
793 @result{} 12
794 ;; @r{Decimal 3 becomes decimal 12.}
795 00000011 @result{} 00001100
796 @end group
797 @end example
798
799 On the other hand, shifting one place to the right looks like this:
800
801 @example
802 @group
803 (lsh 6 -1)
804 @result{} 3
805 ;; @r{Decimal 6 becomes decimal 3.}
806 00000110 @result{} 00000011
807 @end group
808
809 @group
810 (lsh 5 -1)
811 @result{} 2
812 ;; @r{Decimal 5 becomes decimal 2.}
813 00000101 @result{} 00000010
814 @end group
815 @end example
816
817 @noindent
818 As the example illustrates, shifting one place to the right divides the
819 value of a positive integer by two, rounding downward.
820
821 The function @code{lsh}, like all Emacs Lisp arithmetic functions, does
822 not check for overflow, so shifting left can discard significant bits
823 and change the sign of the number. For example, left shifting
824 536,870,911 produces @minus{}2 on a 30-bit machine:
825
826 @example
827 (lsh 536870911 1) ; @r{left shift}
828 @result{} -2
829 @end example
830
831 In binary, in the 30-bit implementation, the argument looks like this:
832
833 @example
834 @group
835 ;; @r{Decimal 536,870,911}
836 01 1111 1111 1111 1111 1111 1111 1111
837 @end group
838 @end example
839
840 @noindent
841 which becomes the following when left shifted:
842
843 @example
844 @group
845 ;; @r{Decimal @minus{}2}
846 11 1111 1111 1111 1111 1111 1111 1110
847 @end group
848 @end example
849 @end defun
850
851 @defun ash integer1 count
852 @cindex arithmetic shift
853 @code{ash} (@dfn{arithmetic shift}) shifts the bits in @var{integer1}
854 to the left @var{count} places, or to the right if @var{count}
855 is negative.
856
857 @code{ash} gives the same results as @code{lsh} except when
858 @var{integer1} and @var{count} are both negative. In that case,
859 @code{ash} puts ones in the empty bit positions on the left, while
860 @code{lsh} puts zeros in those bit positions.
861
862 Thus, with @code{ash}, shifting the pattern of bits one place to the right
863 looks like this:
864
865 @example
866 @group
867 (ash -6 -1) @result{} -3
868 ;; @r{Decimal @minus{}6 becomes decimal @minus{}3.}
869 11 1111 1111 1111 1111 1111 1111 1010
870 @result{}
871 11 1111 1111 1111 1111 1111 1111 1101
872 @end group
873 @end example
874
875 In contrast, shifting the pattern of bits one place to the right with
876 @code{lsh} looks like this:
877
878 @example
879 @group
880 (lsh -6 -1) @result{} 536870909
881 ;; @r{Decimal @minus{}6 becomes decimal 536,870,909.}
882 11 1111 1111 1111 1111 1111 1111 1010
883 @result{}
884 01 1111 1111 1111 1111 1111 1111 1101
885 @end group
886 @end example
887
888 Here are other examples:
889
890 @c !!! Check if lined up in smallbook format! XDVI shows problem
891 @c with smallbook but not with regular book! --rjc 16mar92
892 @smallexample
893 @group
894 ; @r{ 30-bit binary values}
895
896 (lsh 5 2) ; 5 = @r{00 0000 0000 0000 0000 0000 0000 0101}
897 @result{} 20 ; = @r{00 0000 0000 0000 0000 0000 0001 0100}
898 @end group
899 @group
900 (ash 5 2)
901 @result{} 20
902 (lsh -5 2) ; -5 = @r{11 1111 1111 1111 1111 1111 1111 1011}
903 @result{} -20 ; = @r{11 1111 1111 1111 1111 1111 1110 1100}
904 (ash -5 2)
905 @result{} -20
906 @end group
907 @group
908 (lsh 5 -2) ; 5 = @r{00 0000 0000 0000 0000 0000 0000 0101}
909 @result{} 1 ; = @r{00 0000 0000 0000 0000 0000 0000 0001}
910 @end group
911 @group
912 (ash 5 -2)
913 @result{} 1
914 @end group
915 @group
916 (lsh -5 -2) ; -5 = @r{11 1111 1111 1111 1111 1111 1111 1011}
917 @result{} 268435454 ; = @r{00 0111 1111 1111 1111 1111 1111 1110}
918 @end group
919 @group
920 (ash -5 -2) ; -5 = @r{11 1111 1111 1111 1111 1111 1111 1011}
921 @result{} -2 ; = @r{11 1111 1111 1111 1111 1111 1111 1110}
922 @end group
923 @end smallexample
924 @end defun
925
926 @defun logand &rest ints-or-markers
927 This function returns the ``logical and'' of the arguments: the
928 @var{n}th bit is set in the result if, and only if, the @var{n}th bit is
929 set in all the arguments. (``Set'' means that the value of the bit is 1
930 rather than 0.)
931
932 For example, using 4-bit binary numbers, the ``logical and'' of 13 and
933 12 is 12: 1101 combined with 1100 produces 1100.
934 In both the binary numbers, the leftmost two bits are set (i.e., they
935 are 1's), so the leftmost two bits of the returned value are set.
936 However, for the rightmost two bits, each is zero in at least one of
937 the arguments, so the rightmost two bits of the returned value are 0's.
938
939 @noindent
940 Therefore,
941
942 @example
943 @group
944 (logand 13 12)
945 @result{} 12
946 @end group
947 @end example
948
949 If @code{logand} is not passed any argument, it returns a value of
950 @minus{}1. This number is an identity element for @code{logand}
951 because its binary representation consists entirely of ones. If
952 @code{logand} is passed just one argument, it returns that argument.
953
954 @smallexample
955 @group
956 ; @r{ 30-bit binary values}
957
958 (logand 14 13) ; 14 = @r{00 0000 0000 0000 0000 0000 0000 1110}
959 ; 13 = @r{00 0000 0000 0000 0000 0000 0000 1101}
960 @result{} 12 ; 12 = @r{00 0000 0000 0000 0000 0000 0000 1100}
961 @end group
962
963 @group
964 (logand 14 13 4) ; 14 = @r{00 0000 0000 0000 0000 0000 0000 1110}
965 ; 13 = @r{00 0000 0000 0000 0000 0000 0000 1101}
966 ; 4 = @r{00 0000 0000 0000 0000 0000 0000 0100}
967 @result{} 4 ; 4 = @r{00 0000 0000 0000 0000 0000 0000 0100}
968 @end group
969
970 @group
971 (logand)
972 @result{} -1 ; -1 = @r{11 1111 1111 1111 1111 1111 1111 1111}
973 @end group
974 @end smallexample
975 @end defun
976
977 @defun logior &rest ints-or-markers
978 This function returns the ``inclusive or'' of its arguments: the @var{n}th bit
979 is set in the result if, and only if, the @var{n}th bit is set in at least
980 one of the arguments. If there are no arguments, the result is zero,
981 which is an identity element for this operation. If @code{logior} is
982 passed just one argument, it returns that argument.
983
984 @smallexample
985 @group
986 ; @r{ 30-bit binary values}
987
988 (logior 12 5) ; 12 = @r{00 0000 0000 0000 0000 0000 0000 1100}
989 ; 5 = @r{00 0000 0000 0000 0000 0000 0000 0101}
990 @result{} 13 ; 13 = @r{00 0000 0000 0000 0000 0000 0000 1101}
991 @end group
992
993 @group
994 (logior 12 5 7) ; 12 = @r{00 0000 0000 0000 0000 0000 0000 1100}
995 ; 5 = @r{00 0000 0000 0000 0000 0000 0000 0101}
996 ; 7 = @r{00 0000 0000 0000 0000 0000 0000 0111}
997 @result{} 15 ; 15 = @r{00 0000 0000 0000 0000 0000 0000 1111}
998 @end group
999 @end smallexample
1000 @end defun
1001
1002 @defun logxor &rest ints-or-markers
1003 This function returns the ``exclusive or'' of its arguments: the
1004 @var{n}th bit is set in the result if, and only if, the @var{n}th bit is
1005 set in an odd number of the arguments. If there are no arguments, the
1006 result is 0, which is an identity element for this operation. If
1007 @code{logxor} is passed just one argument, it returns that argument.
1008
1009 @smallexample
1010 @group
1011 ; @r{ 30-bit binary values}
1012
1013 (logxor 12 5) ; 12 = @r{00 0000 0000 0000 0000 0000 0000 1100}
1014 ; 5 = @r{00 0000 0000 0000 0000 0000 0000 0101}
1015 @result{} 9 ; 9 = @r{00 0000 0000 0000 0000 0000 0000 1001}
1016 @end group
1017
1018 @group
1019 (logxor 12 5 7) ; 12 = @r{00 0000 0000 0000 0000 0000 0000 1100}
1020 ; 5 = @r{00 0000 0000 0000 0000 0000 0000 0101}
1021 ; 7 = @r{00 0000 0000 0000 0000 0000 0000 0111}
1022 @result{} 14 ; 14 = @r{00 0000 0000 0000 0000 0000 0000 1110}
1023 @end group
1024 @end smallexample
1025 @end defun
1026
1027 @defun lognot integer
1028 This function returns the logical complement of its argument: the @var{n}th
1029 bit is one in the result if, and only if, the @var{n}th bit is zero in
1030 @var{integer}, and vice-versa.
1031
1032 @example
1033 (lognot 5)
1034 @result{} -6
1035 ;; 5 = @r{00 0000 0000 0000 0000 0000 0000 0101}
1036 ;; @r{becomes}
1037 ;; -6 = @r{11 1111 1111 1111 1111 1111 1111 1010}
1038 @end example
1039 @end defun
1040
1041 @node Math Functions
1042 @section Standard Mathematical Functions
1043 @cindex transcendental functions
1044 @cindex mathematical functions
1045 @cindex floating-point functions
1046
1047 These mathematical functions allow integers as well as floating point
1048 numbers as arguments.
1049
1050 @defun sin arg
1051 @defunx cos arg
1052 @defunx tan arg
1053 These are the ordinary trigonometric functions, with argument measured
1054 in radians.
1055 @end defun
1056
1057 @defun asin arg
1058 The value of @code{(asin @var{arg})} is a number between
1059 @ifnottex
1060 @minus{}pi/2
1061 @end ifnottex
1062 @tex
1063 @math{-\pi/2}
1064 @end tex
1065 and
1066 @ifnottex
1067 pi/2
1068 @end ifnottex
1069 @tex
1070 @math{\pi/2}
1071 @end tex
1072 (inclusive) whose sine is @var{arg}; if, however, @var{arg} is out of
1073 range (outside [@minus{}1, 1]), it signals a @code{domain-error} error.
1074 @end defun
1075
1076 @defun acos arg
1077 The value of @code{(acos @var{arg})} is a number between 0 and
1078 @ifnottex
1079 pi
1080 @end ifnottex
1081 @tex
1082 @math{\pi}
1083 @end tex
1084 (inclusive) whose cosine is @var{arg}; if, however, @var{arg} is out
1085 of range (outside [@minus{}1, 1]), it signals a @code{domain-error} error.
1086 @end defun
1087
1088 @defun atan y &optional x
1089 The value of @code{(atan @var{y})} is a number between
1090 @ifnottex
1091 @minus{}pi/2
1092 @end ifnottex
1093 @tex
1094 @math{-\pi/2}
1095 @end tex
1096 and
1097 @ifnottex
1098 pi/2
1099 @end ifnottex
1100 @tex
1101 @math{\pi/2}
1102 @end tex
1103 (exclusive) whose tangent is @var{y}. If the optional second
1104 argument @var{x} is given, the value of @code{(atan y x)} is the
1105 angle in radians between the vector @code{[@var{x}, @var{y}]} and the
1106 @code{X} axis.
1107 @end defun
1108
1109 @defun exp arg
1110 This is the exponential function; it returns
1111 @tex
1112 @math{e}
1113 @end tex
1114 @ifnottex
1115 @i{e}
1116 @end ifnottex
1117 to the power @var{arg}.
1118 @tex
1119 @math{e}
1120 @end tex
1121 @ifnottex
1122 @i{e}
1123 @end ifnottex
1124 is a fundamental mathematical constant also called the base of natural
1125 logarithms.
1126 @end defun
1127
1128 @defun log arg &optional base
1129 This function returns the logarithm of @var{arg}, with base @var{base}.
1130 If you don't specify @var{base}, the base
1131 @tex
1132 @math{e}
1133 @end tex
1134 @ifnottex
1135 @i{e}
1136 @end ifnottex
1137 is used. If @var{arg} is negative, it signals a @code{domain-error}
1138 error.
1139 @end defun
1140
1141 @ignore
1142 @defun expm1 arg
1143 This function returns @code{(1- (exp @var{arg}))}, but it is more
1144 accurate than that when @var{arg} is negative and @code{(exp @var{arg})}
1145 is close to 1.
1146 @end defun
1147
1148 @defun log1p arg
1149 This function returns @code{(log (1+ @var{arg}))}, but it is more
1150 accurate than that when @var{arg} is so small that adding 1 to it would
1151 lose accuracy.
1152 @end defun
1153 @end ignore
1154
1155 @defun log10 arg
1156 This function returns the logarithm of @var{arg}, with base 10. If
1157 @var{arg} is negative, it signals a @code{domain-error} error.
1158 @code{(log10 @var{x})} @equiv{} @code{(log @var{x} 10)}, at least
1159 approximately.
1160 @end defun
1161
1162 @defun expt x y
1163 This function returns @var{x} raised to power @var{y}. If both
1164 arguments are integers and @var{y} is positive, the result is an
1165 integer; in this case, overflow causes truncation, so watch out.
1166 @end defun
1167
1168 @defun sqrt arg
1169 This returns the square root of @var{arg}. If @var{arg} is negative,
1170 it signals a @code{domain-error} error.
1171 @end defun
1172
1173 @node Random Numbers
1174 @section Random Numbers
1175 @cindex random numbers
1176
1177 A deterministic computer program cannot generate true random numbers.
1178 For most purposes, @dfn{pseudo-random numbers} suffice. A series of
1179 pseudo-random numbers is generated in a deterministic fashion. The
1180 numbers are not truly random, but they have certain properties that
1181 mimic a random series. For example, all possible values occur equally
1182 often in a pseudo-random series.
1183
1184 In Emacs, pseudo-random numbers are generated from a ``seed'' number.
1185 Starting from any given seed, the @code{random} function always
1186 generates the same sequence of numbers. Emacs always starts with the
1187 same seed value, so the sequence of values of @code{random} is actually
1188 the same in each Emacs run! For example, in one operating system, the
1189 first call to @code{(random)} after you start Emacs always returns
1190 @minus{}1457731, and the second one always returns @minus{}7692030. This
1191 repeatability is helpful for debugging.
1192
1193 If you want random numbers that don't always come out the same, execute
1194 @code{(random t)}. This chooses a new seed based on the current time of
1195 day and on Emacs's process @acronym{ID} number.
1196
1197 @defun random &optional limit
1198 This function returns a pseudo-random integer. Repeated calls return a
1199 series of pseudo-random integers.
1200
1201 If @var{limit} is a positive integer, the value is chosen to be
1202 nonnegative and less than @var{limit}.
1203
1204 If @var{limit} is @code{t}, it means to choose a new seed based on the
1205 current time of day and on Emacs's process @acronym{ID} number.
1206 @c "Emacs'" is incorrect usage!
1207
1208 On some machines, any integer representable in Lisp may be the result
1209 of @code{random}. On other machines, the result can never be larger
1210 than a certain maximum or less than a certain (negative) minimum.
1211 @end defun
1212
1213 @ignore
1214 arch-tag: 574e8dd2-d513-4616-9844-c9a27869782e
1215 @end ignore