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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1998, 1999, 2001, 2002, 2003, 2004,
4 @c 2005, 2006, 2007, 2008, 2009 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../../info/characters
7 @node Non-ASCII Characters, Searching and Matching, Text, Top
8 @chapter Non-@acronym{ASCII} Characters
9 @cindex multibyte characters
10 @cindex characters, multi-byte
11 @cindex non-@acronym{ASCII} characters
12
13 This chapter covers the special issues relating to characters and
14 how they are stored in strings and buffers.
15
16 @menu
17 * Text Representations:: How Emacs represents text.
18 * Converting Representations:: Converting unibyte to multibyte and vice versa.
19 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
20 * Character Codes:: How unibyte and multibyte relate to
21 codes of individual characters.
22 * Character Properties:: Character attributes that define their
23 behavior and handling.
24 * Character Sets:: The space of possible character codes
25 is divided into various character sets.
26 * Scanning Charsets:: Which character sets are used in a buffer?
27 * Translation of Characters:: Translation tables are used for conversion.
28 * Coding Systems:: Coding systems are conversions for saving files.
29 * Input Methods:: Input methods allow users to enter various
30 non-ASCII characters without special keyboards.
31 * Locales:: Interacting with the POSIX locale.
32 @end menu
33
34 @node Text Representations
35 @section Text Representations
36 @cindex text representation
37
38 Emacs buffers and strings support a large repertoire of characters
39 from many different scripts. This is so users could type and display
40 text in most any known written language.
41
42 @cindex character codepoint
43 @cindex codespace
44 @cindex Unicode
45 To support this multitude of characters and scripts, Emacs closely
46 follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
47 unique number, called a @dfn{codepoint}, to each and every character.
48 The range of codepoints defined by Unicode, or the Unicode
49 @dfn{codespace}, is @code{0..10FFFF} (in hex), inclusive. Emacs
50 extends this range with codepoints in the range @code{110000..3FFFFF},
51 which it uses for representing characters that are not unified with
52 Unicode and raw 8-bit bytes that cannot be interpreted as characters
53 (the latter occupy the range @code{3FFF80..3FFFFF}). Thus, a
54 character codepoint in Emacs is a 22-bit integer number.
55
56 @cindex internal representation of characters
57 @cindex characters, representation in buffers and strings
58 @cindex multibyte text
59 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
60 that are codepoints of text characters within buffers and strings.
61 Rather, Emacs uses a variable-length internal representation of
62 characters, that stores each character as a sequence of 1 to 5 8-bit
63 bytes, depending on the magnitude of its codepoint@footnote{
64 This internal representation is based on one of the encodings defined
65 by the Unicode Standard, called @dfn{UTF-8}, for representing any
66 Unicode codepoint, but Emacs extends UTF-8 to represent the additional
67 codepoints it uses for raw 8-bit bytes and characters not unified with
68 Unicode.}.
69 For example, any @acronym{ASCII} character takes up only 1 byte, a
70 Latin-1 character takes up 2 bytes, etc. We call this representation
71 of text @dfn{multibyte}, because it uses several bytes for each
72 character.
73
74 Outside Emacs, characters can be represented in many different
75 encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
76 between these external encodings and the internal representation, as
77 appropriate, when it reads text into a buffer or a string, or when it
78 writes text to a disk file or passes it to some other process.
79
80 Occasionally, Emacs needs to hold and manipulate encoded text or
81 binary non-text data in its buffers or strings. For example, when
82 Emacs visits a file, it first reads the file's text verbatim into a
83 buffer, and only then converts it to the internal representation.
84 Before the conversion, the buffer holds encoded text.
85
86 @cindex unibyte text
87 Encoded text is not really text, as far as Emacs is concerned, but
88 rather a sequence of raw 8-bit bytes. We call buffers and strings
89 that hold encoded text @dfn{unibyte} buffers and strings, because
90 Emacs treats them as a sequence of individual bytes. In particular,
91 Emacs usually displays unibyte buffers and strings as octal codes such
92 as @code{\237}. We recommend that you never use unibyte buffers and
93 strings except for manipulating encoded text or binary non-text data.
94
95 In a buffer, the buffer-local value of the variable
96 @code{enable-multibyte-characters} specifies the representation used.
97 The representation for a string is determined and recorded in the string
98 when the string is constructed.
99
100 @defvar enable-multibyte-characters
101 This variable specifies the current buffer's text representation.
102 If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
103 it contains unibyte encoded text or binary non-text data.
104
105 You cannot set this variable directly; instead, use the function
106 @code{set-buffer-multibyte} to change a buffer's representation.
107 @end defvar
108
109 @defvar default-enable-multibyte-characters
110 This variable's value is entirely equivalent to @code{(default-value
111 'enable-multibyte-characters)}, and setting this variable changes that
112 default value. Setting the local binding of
113 @code{enable-multibyte-characters} in a specific buffer is not allowed,
114 but changing the default value is supported, and it is a reasonable
115 thing to do, because it has no effect on existing buffers.
116
117 The @samp{--unibyte} command line option does its job by setting the
118 default value to @code{nil} early in startup.
119 @end defvar
120
121 @defun position-bytes position
122 Buffer positions are measured in character units. This function
123 returns the byte-position corresponding to buffer position
124 @var{position} in the current buffer. This is 1 at the start of the
125 buffer, and counts upward in bytes. If @var{position} is out of
126 range, the value is @code{nil}.
127 @end defun
128
129 @defun byte-to-position byte-position
130 Return the buffer position, in character units, corresponding to given
131 @var{byte-position} in the current buffer. If @var{byte-position} is
132 out of range, the value is @code{nil}. In a multibyte buffer, an
133 arbitrary value of @var{byte-position} can be not at character
134 boundary, but inside a multibyte sequence representing a single
135 character; in this case, this function returns the buffer position of
136 the character whose multibyte sequence includes @var{byte-position}.
137 In other words, the value does not change for all byte positions that
138 belong to the same character.
139 @end defun
140
141 @defun multibyte-string-p string
142 Return @code{t} if @var{string} is a multibyte string, @code{nil}
143 otherwise.
144 @end defun
145
146 @defun string-bytes string
147 @cindex string, number of bytes
148 This function returns the number of bytes in @var{string}.
149 If @var{string} is a multibyte string, this can be greater than
150 @code{(length @var{string})}.
151 @end defun
152
153 @defun unibyte-string &rest bytes
154 This function concatenates all its argument @var{bytes} and makes the
155 result a unibyte string.
156 @end defun
157
158 @node Converting Representations
159 @section Converting Text Representations
160
161 Emacs can convert unibyte text to multibyte; it can also convert
162 multibyte text to unibyte, provided that the multibyte text contains
163 only @acronym{ASCII} and 8-bit raw bytes. In general, these
164 conversions happen when inserting text into a buffer, or when putting
165 text from several strings together in one string. You can also
166 explicitly convert a string's contents to either representation.
167
168 Emacs chooses the representation for a string based on the text that
169 it is constructed from. The general rule is to convert unibyte text to
170 multibyte text when combining it with other multibyte text, because the
171 multibyte representation is more general and can hold whatever
172 characters the unibyte text has.
173
174 When inserting text into a buffer, Emacs converts the text to the
175 buffer's representation, as specified by
176 @code{enable-multibyte-characters} in that buffer. In particular, when
177 you insert multibyte text into a unibyte buffer, Emacs converts the text
178 to unibyte, even though this conversion cannot in general preserve all
179 the characters that might be in the multibyte text. The other natural
180 alternative, to convert the buffer contents to multibyte, is not
181 acceptable because the buffer's representation is a choice made by the
182 user that cannot be overridden automatically.
183
184 Converting unibyte text to multibyte text leaves @acronym{ASCII} characters
185 unchanged, and converts bytes with codes 128 through 159 to the
186 multibyte representation of raw eight-bit bytes.
187
188 Converting multibyte text to unibyte converts all @acronym{ASCII}
189 and eight-bit characters to their single-byte form, but loses
190 information for non-@acronym{ASCII} characters by discarding all but
191 the low 8 bits of each character's codepoint. Converting unibyte text
192 to multibyte and back to unibyte reproduces the original unibyte text.
193
194 The next two functions either return the argument @var{string}, or a
195 newly created string with no text properties.
196
197 @defun string-to-multibyte string
198 This function returns a multibyte string containing the same sequence
199 of characters as @var{string}. If @var{string} is a multibyte string,
200 it is returned unchanged. The function assumes that @var{string}
201 includes only @acronym{ASCII} characters and raw 8-bit bytes; the
202 latter are converted to their multibyte representation corresponding
203 to the codepoints in the @code{3FFF80..3FFFFF} area (@pxref{Text
204 Representations, codepoints}).
205 @end defun
206
207 @defun string-to-unibyte string
208 This function returns a unibyte string containing the same sequence of
209 characters as @var{string}. It signals an error if @var{string}
210 contains a non-@acronym{ASCII} character. If @var{string} is a
211 unibyte string, it is returned unchanged. Use this function for
212 @var{string} arguments that contain only @acronym{ASCII} and eight-bit
213 characters.
214 @end defun
215
216 @defun multibyte-char-to-unibyte char
217 This convert the multibyte character @var{char} to a unibyte
218 character. If @var{char} is a character that is neither
219 @acronym{ASCII} nor eight-bit, the value is -1.
220 @end defun
221
222 @defun unibyte-char-to-multibyte char
223 This convert the unibyte character @var{char} to a multibyte
224 character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
225 byte.
226 @end defun
227
228 @node Selecting a Representation
229 @section Selecting a Representation
230
231 Sometimes it is useful to examine an existing buffer or string as
232 multibyte when it was unibyte, or vice versa.
233
234 @defun set-buffer-multibyte multibyte
235 Set the representation type of the current buffer. If @var{multibyte}
236 is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
237 is @code{nil}, the buffer becomes unibyte.
238
239 This function leaves the buffer contents unchanged when viewed as a
240 sequence of bytes. As a consequence, it can change the contents
241 viewed as characters; a sequence of three bytes which is treated as
242 one character in multibyte representation will count as three
243 characters in unibyte representation. Eight-bit characters
244 representing raw bytes are an exception. They are represented by one
245 byte in a unibyte buffer, but when the buffer is set to multibyte,
246 they are converted to two-byte sequences, and vice versa.
247
248 This function sets @code{enable-multibyte-characters} to record which
249 representation is in use. It also adjusts various data in the buffer
250 (including overlays, text properties and markers) so that they cover the
251 same text as they did before.
252
253 You cannot use @code{set-buffer-multibyte} on an indirect buffer,
254 because indirect buffers always inherit the representation of the
255 base buffer.
256 @end defun
257
258 @defun string-as-unibyte string
259 This function returns a string with the same bytes as @var{string} but
260 treating each byte as a character. This means that the value may have
261 more characters than @var{string} has. Eight-bit characters
262 representing raw bytes are an exception: each one of them is converted
263 to a single byte.
264
265 If @var{string} is already a unibyte string, then the value is
266 @var{string} itself. Otherwise it is a newly created string, with no
267 text properties.
268 @end defun
269
270 @defun string-as-multibyte string
271 This function returns a string with the same bytes as @var{string} but
272 treating each multibyte sequence as one character. This means that
273 the value may have fewer characters than @var{string} has. If a byte
274 sequence in @var{string} is invalid as a multibyte representation of a
275 single character, each byte in the sequence is treated as raw 8-bit
276 byte.
277
278 If @var{string} is already a multibyte string, then the value is
279 @var{string} itself. Otherwise it is a newly created string, with no
280 text properties.
281 @end defun
282
283 @node Character Codes
284 @section Character Codes
285 @cindex character codes
286
287 The unibyte and multibyte text representations use different
288 character codes. The valid character codes for unibyte representation
289 range from 0 to 255---the values that can fit in one byte. The valid
290 character codes for multibyte representation range from 0 to 4194303
291 (#x3FFFFF). In this code space, values 0 through 127 are for
292 @acronym{ASCII} charcters, and values 129 through 4194175 (#x3FFF7F)
293 are for non-@acronym{ASCII} characters. Values 0 through 1114111
294 (#10FFFF) corresponds to Unicode characters of the same codepoint,
295 while values 4194176 (#x3FFF80) through 4194303 (#x3FFFFF) are for
296 representing eight-bit raw bytes.
297
298 @defun characterp charcode
299 This returns @code{t} if @var{charcode} is a valid character, and
300 @code{nil} otherwise.
301
302 @example
303 @group
304 (characterp 65)
305 @result{} t
306 @end group
307 @group
308 (characterp 4194303)
309 @result{} t
310 @end group
311 @group
312 (characterp 4194304)
313 @result{} nil
314 @end group
315 @end example
316 @end defun
317
318 @cindex maximum value of character codepoint
319 @cindex codepoint, largest value
320 @defun max-char
321 This function returns the largest value that a valid character
322 codepoint can have.
323
324 @example
325 @group
326 (characterp (max-char))
327 @result{} t
328 @end group
329 @group
330 (characterp (1+ (max-char)))
331 @result{} nil
332 @end group
333 @end example
334 @end defun
335
336 @defun get-byte pos &optional string
337 This function returns the byte at current buffer's character position
338 @var{pos}. If the current buffer is unibyte, this is literally the
339 byte at that position. If the buffer is multibyte, byte values of
340 @acronym{ASCII} characters are the same as character codepoints,
341 whereas eight-bit raw bytes are converted to their 8-bit codes. The
342 function signals an error if the character at @var{pos} is
343 non-@acronym{ASCII}.
344
345 The optional argument @var{string} means to get a byte value from that
346 string instead of the current buffer.
347 @end defun
348
349 @node Character Properties
350 @section Character Properties
351 @cindex character properties
352 A @dfn{character property} is a named attribute of a character that
353 specifies how the character behaves and how it should be handled
354 during text processing and display. Thus, character properties are an
355 important part of specifying the character's semantics.
356
357 Emacs generally follows the Unicode Standard in its implementation
358 of character properties. In particular, Emacs supports the
359 @uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
360 Model}, and the Emacs character property database is derived from the
361 Unicode Character Database (@acronym{UCD}). See the
362 @uref{http://www.unicode.org/versions/Unicode5.0.0/ch04.pdf, Character
363 Properties chapter of the Unicode Standard}, for detailed description
364 of Unicode character properties and their meaning. This section
365 assumes you are already familiar with that chapter of the Unicode
366 Standard, and want to apply that knowledge to Emacs Lisp programs.
367
368 The facilities documented in this section are useful for setting and
369 retrieving properties of characters.
370
371 In Emacs, each property has a name, which is a symbol, and a set of
372 possible values, whose types depend on the property; if a character
373 does not have a certain property, the value is @code{nil}. As a
374 general rule, the names of character properties in Emacs are produced
375 from the corresponding Unicode properties by downcasing them and
376 replacing each @samp{_} character with a dash @samp{-}. For example,
377 @code{Canonical_Combining_Class} becomes
378 @code{canonical-combining-class}. However, sometimes we shorten the
379 names to make their use easier.
380
381 Here's the full list of value types for all the character properties
382 that Emacs knows about:
383
384 @table @code
385 @item name
386 This property corresponds to the Unicode @code{Name} property. The
387 value is a string consisting of upper-case Latin letters A to Z,
388 digits, spaces, and hyphen @samp{-} characters.
389
390 @item general-category
391 This property corresponds to the Unicode @code{General_Category}
392 property. The value is a symbol whose name is a 2-letter abbreviation
393 of the character's classification.
394
395 @item canonical-combining-class
396 Corresponds to the Unicode @code{Canonical_Combining_Class} property.
397 The value is an integer number.
398
399 @item bidi-class
400 Corresponds to the Unicode @code{Bidi_Class} property. The value is a
401 symbol whose name is the Unicode @dfn{directional type} of the
402 character.
403
404 @item decomposition
405 Corresponds to the Unicode @code{Decomposition_Type} and
406 @code{Decomposition_Value} properties. The value is a list, whose
407 first element may be a symbol representing a compatibility formatting
408 tag, such as @code{small}@footnote{
409 Note that the Unicode spec writes these tag names inside
410 @samp{<..>} brackets. The tag names in Emacs do not include the
411 brackets; e.g., Unicode specifies @samp{<small>} where Emacs uses
412 @samp{small}.
413 }; the other elements are characters that give the compatibility
414 decomposition sequence of this character.
415
416 @item decimal-digit-value
417 Corresponds to the Unicode @code{Numeric_Value} property for
418 characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
419 integer number.
420
421 @item digit
422 Corresponds to the Unicode @code{Numeric_Value} property for
423 characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
424 an integer number. Examples of such characters include compatibility
425 subscript and superscript digits, for which the value is the
426 corresponding number.
427
428 @item numeric-value
429 Corresponds to the Unicode @code{Numeric_Value} property for
430 characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
431 this property is an integer of a floating-point number. Examples of
432 characters that have this property include fractions, subscripts,
433 superscripts, Roman numerals, currency numerators, and encircled
434 numbers. For example, the value of this property for the character
435 @code{U+2155} (@sc{vulgar fraction one fifth}) is @code{0.2}.
436
437 @item mirrored
438 Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
439 of this property is a symbol, either @code{Y} or @code{N}.
440
441 @item old-name
442 Corresponds to the Unicode @code{Unicode_1_Name} property. The value
443 is a string.
444
445 @item iso-10646-comment
446 Corresponds to the Unicode @code{ISO_Comment} property. The value is
447 a string.
448
449 @item uppercase
450 Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
451 The value of this property is a single character.
452
453 @item lowercase
454 Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
455 The value of this property is a single character.
456
457 @item titlecase
458 Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
459 @dfn{Title case} is a special form of a character used when the first
460 character of a word needs to be capitalized. The value of this
461 property is a single character.
462 @end table
463
464 @defun get-char-code-property char propname
465 This function returns the value of @var{char}'s @var{propname} property.
466
467 @example
468 @group
469 (get-char-code-property ? 'general-category)
470 @result{} Zs
471 @end group
472 @group
473 (get-char-code-property ?1 'general-category)
474 @result{} Nd
475 @end group
476 @group
477 (get-char-code-property ?\u2084 'digit-value) ; subscript 4
478 @result{} 4
479 @end group
480 @group
481 (get-char-code-property ?\u2155 'numeric-value) ; one fifth
482 @result{} 1/5
483 @end group
484 @group
485 (get-char-code-property ?\u2163 'numeric-value) ; Roman IV
486 @result{} \4
487 @end group
488 @end example
489 @end defun
490
491 @defun char-code-property-description prop value
492 This function returns the description string of property @var{prop}'s
493 @var{value}, or @code{nil} if @var{value} has no description.
494
495 @example
496 @group
497 (char-code-property-description 'general-category 'Zs)
498 @result{} "Separator, Space"
499 @end group
500 @group
501 (char-code-property-description 'general-category 'Nd)
502 @result{} "Number, Decimal Digit"
503 @end group
504 @group
505 (char-code-property-description 'numeric-value '1/5)
506 @result{} nil
507 @end group
508 @end example
509 @end defun
510
511 @defun put-char-code-property char propname value
512 This function stores @var{value} as the value of the property
513 @var{propname} for the character @var{char}.
514 @end defun
515
516 @defvar char-script-table
517 The value of this variable is a char-table (@pxref{Char-Tables}) that
518 specifies, for each character, a symbol whose name is the script to
519 which the character belongs, according to the Unicode Standard
520 classification of the Unicode code space into script-specific blocks.
521 This char-table has a single extra slot whose value is the list of all
522 script symbols.
523 @end defvar
524
525 @defvar char-width-table
526 The value of this variable is a char-table that specifies the width of
527 each character in columns that it will occupy on the screen.
528 @end defvar
529
530 @defvar printable-chars
531 The value of this variable is a char-table that specifies, for each
532 character, whether it is printable or not. That is, if evaluating
533 @code{(aref printable-chars char)} results in @code{t}, the character
534 is printable, and if it results in @code{nil}, it is not.
535 @end defvar
536
537 @node Character Sets
538 @section Character Sets
539 @cindex character sets
540
541 @cindex charset
542 @cindex coded character set
543 An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
544 in which each character is assigned a numeric code point. (The
545 Unicode standard calls this a @dfn{coded character set}.) Each Emacs
546 charset has a name which is a symbol. A single character can belong
547 to any number of different character sets, but it will generally have
548 a different code point in each charset. Examples of character sets
549 include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
550 @code{windows-1255}. The code point assigned to a character in a
551 charset is usually different from its code point used in Emacs buffers
552 and strings.
553
554 @cindex @code{emacs}, a charset
555 @cindex @code{unicode}, a charset
556 @cindex @code{eight-bit}, a charset
557 Emacs defines several special character sets. The character set
558 @code{unicode} includes all the characters whose Emacs code points are
559 in the range @code{0..10FFFF}. The character set @code{emacs}
560 includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
561 Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
562 Emacs uses it to represent raw bytes encountered in text.
563
564 @defun charsetp object
565 Returns @code{t} if @var{object} is a symbol that names a character set,
566 @code{nil} otherwise.
567 @end defun
568
569 @defvar charset-list
570 The value is a list of all defined character set names.
571 @end defvar
572
573 @defun charset-priority-list &optional highestp
574 This functions returns a list of all defined character sets ordered by
575 their priority. If @var{highestp} is non-@code{nil}, the function
576 returns a single character set of the highest priority.
577 @end defun
578
579 @defun set-charset-priority &rest charsets
580 This function makes @var{charsets} the highest priority character sets.
581 @end defun
582
583 @defun char-charset character
584 This function returns the name of the character set of highest
585 priority that @var{character} belongs to. @acronym{ASCII} characters
586 are an exception: for them, this function always returns @code{ascii}.
587 @end defun
588
589 @defun charset-plist charset
590 This function returns the property list of the character set
591 @var{charset}. Although @var{charset} is a symbol, this is not the
592 same as the property list of that symbol. Charset properties include
593 important information about the charset, such as its documentation
594 string, short name, etc.
595 @end defun
596
597 @defun put-charset-property charset propname value
598 This function sets the @var{propname} property of @var{charset} to the
599 given @var{value}.
600 @end defun
601
602 @defun get-charset-property charset propname
603 This function returns the value of @var{charset}s property
604 @var{propname}.
605 @end defun
606
607 @deffn Command list-charset-chars charset
608 This command displays a list of characters in the character set
609 @var{charset}.
610 @end deffn
611
612 Emacs can convert between its internal representation of a character
613 and the character's codepoint in a specific charset. The following
614 two functions support these conversions.
615
616 @c FIXME: decode-char and encode-char accept and ignore an additional
617 @c argument @var{restriction}. When that argument actually makes a
618 @c difference, it should be documented here.
619 @defun decode-char charset code-point
620 This function decodes a character that is assigned a @var{code-point}
621 in @var{charset}, to the corresponding Emacs character, and returns
622 it. If @var{charset} doesn't contain a character of that code point,
623 the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
624 integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
625 specified as a cons cell @code{(@var{high} . @var{low})}, where
626 @var{low} are the lower 16 bits of the value and @var{high} are the
627 high 16 bits.
628 @end defun
629
630 @defun encode-char char charset
631 This function returns the code point assigned to the character
632 @var{char} in @var{charset}. If the result does not fit in a Lisp
633 integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
634 that fits the second argument of @code{decode-char} above. If
635 @var{charset} doesn't have a codepoint for @var{char}, the value is
636 @code{nil}.
637 @end defun
638
639 The following function comes in handy for applying a certain
640 function to all or part of the characters in a charset:
641
642 @defun map-charset-chars function charset &optional arg from to
643 Call @var{function} for characters in @var{charset}. @var{function}
644 is called with two arguments. The first one is a cons cell
645 @code{(@var{from} . @var{to})}, where @var{from} and @var{to}
646 indicate a range of characters contained in charset. The second
647 argument is the optional argument @var{arg}.
648
649 By default, the range of codepoints passed to @var{function} includes
650 all the characters in @var{charset}, but optional arguments @var{from}
651 and @var{to} limit that to the range of characters between these two
652 codepoints. If either of them is @code{nil}, it defaults to the first
653 or last codepoint of @var{charset}, respectively.
654 @end defun
655
656 @node Scanning Charsets
657 @section Scanning for Character Sets
658
659 Sometimes it is useful to find out, for characters that appear in a
660 certain part of a buffer or a string, to which character sets they
661 belong. One use for this is in determining which coding systems
662 (@pxref{Coding Systems}) are capable of representing all of the text
663 in question; another is to determine the font(s) for displaying that
664 text.
665
666 @defun charset-after &optional pos
667 This function returns the charset of highest priority containing the
668 character in the current buffer at position @var{pos}. If @var{pos}
669 is omitted or @code{nil}, it defaults to the current value of point.
670 If @var{pos} is out of range, the value is @code{nil}.
671 @end defun
672
673 @defun find-charset-region beg end &optional translation
674 This function returns a list of the character sets of highest priority
675 that contain characters in the current buffer between positions
676 @var{beg} and @var{end}.
677
678 The optional argument @var{translation} specifies a translation table to
679 be used in scanning the text (@pxref{Translation of Characters}). If it
680 is non-@code{nil}, then each character in the region is translated
681 through this table, and the value returned describes the translated
682 characters instead of the characters actually in the buffer.
683 @end defun
684
685 @defun find-charset-string string &optional translation
686 This function returns a list of the character sets of highest priority
687 that contain characters in @var{string}. It is just like
688 @code{find-charset-region}, except that it applies to the contents of
689 @var{string} instead of part of the current buffer.
690 @end defun
691
692 @node Translation of Characters
693 @section Translation of Characters
694 @cindex character translation tables
695 @cindex translation tables
696
697 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
698 specifies a mapping of characters into characters. These tables are
699 used in encoding and decoding, and for other purposes. Some coding
700 systems specify their own particular translation tables; there are
701 also default translation tables which apply to all other coding
702 systems.
703
704 A translation table has two extra slots. The first is either
705 @code{nil} or a translation table that performs the reverse
706 translation; the second is the maximum number of characters to look up
707 for translating sequences of characters (see the description of
708 @code{make-translation-table-from-alist} below).
709
710 @defun make-translation-table &rest translations
711 This function returns a translation table based on the argument
712 @var{translations}. Each element of @var{translations} should be a
713 list of elements of the form @code{(@var{from} . @var{to})}; this says
714 to translate the character @var{from} into @var{to}.
715
716 The arguments and the forms in each argument are processed in order,
717 and if a previous form already translates @var{to} to some other
718 character, say @var{to-alt}, @var{from} is also translated to
719 @var{to-alt}.
720 @end defun
721
722 During decoding, the translation table's translations are applied to
723 the characters that result from ordinary decoding. If a coding system
724 has property @code{:decode-translation-table}, that specifies the
725 translation table to use, or a list of translation tables to apply in
726 sequence. (This is a property of the coding system, as returned by
727 @code{coding-system-get}, not a property of the symbol that is the
728 coding system's name. @xref{Coding System Basics,, Basic Concepts of
729 Coding Systems}.) Finally, if
730 @code{standard-translation-table-for-decode} is non-@code{nil}, the
731 resulting characters are translated by that table.
732
733 During encoding, the translation table's translations are applied to
734 the characters in the buffer, and the result of translation is
735 actually encoded. If a coding system has property
736 @code{:encode-translation-table}, that specifies the translation table
737 to use, or a list of translation tables to apply in sequence. In
738 addition, if the variable @code{standard-translation-table-for-encode}
739 is non-@code{nil}, it specifies the translation table to use for
740 translating the result.
741
742 @defvar standard-translation-table-for-decode
743 This is the default translation table for decoding. If a coding
744 systems specifies its own translation tables, the table that is the
745 value of this variable, if non-@code{nil}, is applied after them.
746 @end defvar
747
748 @defvar standard-translation-table-for-encode
749 This is the default translation table for encoding. If a coding
750 systems specifies its own translation tables, the table that is the
751 value of this variable, if non-@code{nil}, is applied after them.
752 @end defvar
753
754 @defvar translation-table-for-input
755 Self-inserting characters are translated through this translation
756 table before they are inserted. Search commands also translate their
757 input through this table, so they can compare more reliably with
758 what's in the buffer.
759
760 This variable automatically becomes buffer-local when set.
761 @end defvar
762
763 @defun make-translation-table-from-vector vec
764 This function returns a translation table made from @var{vec} that is
765 an array of 256 elements to map byte values 0 through 255 to
766 characters. Elements may be @code{nil} for untranslated bytes. The
767 returned table has a translation table for reverse mapping in the
768 first extra slot, and the value @code{1} in the second extra slot.
769
770 This function provides an easy way to make a private coding system
771 that maps each byte to a specific character. You can specify the
772 returned table and the reverse translation table using the properties
773 @code{:decode-translation-table} and @code{:encode-translation-table}
774 respectively in the @var{props} argument to
775 @code{define-coding-system}.
776 @end defun
777
778 @defun make-translation-table-from-alist alist
779 This function is similar to @code{make-translation-table} but returns
780 a complex translation table rather than a simple one-to-one mapping.
781 Each element of @var{alist} is of the form @code{(@var{from}
782 . @var{to})}, where @var{from} and @var{to} are either a character or
783 a vector specifying a sequence of characters. If @var{from} is a
784 character, that character is translated to @var{to} (i.e.@: to a
785 character or a character sequence). If @var{from} is a vector of
786 characters, that sequence is translated to @var{to}. The returned
787 table has a translation table for reverse mapping in the first extra
788 slot, and the maximum length of all the @var{from} character sequences
789 in the second extra slot.
790 @end defun
791
792 @node Coding Systems
793 @section Coding Systems
794
795 @cindex coding system
796 When Emacs reads or writes a file, and when Emacs sends text to a
797 subprocess or receives text from a subprocess, it normally performs
798 character code conversion and end-of-line conversion as specified
799 by a particular @dfn{coding system}.
800
801 How to define a coding system is an arcane matter, and is not
802 documented here.
803
804 @menu
805 * Coding System Basics:: Basic concepts.
806 * Encoding and I/O:: How file I/O functions handle coding systems.
807 * Lisp and Coding Systems:: Functions to operate on coding system names.
808 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
809 * Default Coding Systems:: Controlling the default choices.
810 * Specifying Coding Systems:: Requesting a particular coding system
811 for a single file operation.
812 * Explicit Encoding:: Encoding or decoding text without doing I/O.
813 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
814 * MS-DOS File Types:: How DOS "text" and "binary" files
815 relate to coding systems.
816 @end menu
817
818 @node Coding System Basics
819 @subsection Basic Concepts of Coding Systems
820
821 @cindex character code conversion
822 @dfn{Character code conversion} involves conversion between the
823 internal representation of characters used inside Emacs and some other
824 encoding. Emacs supports many different encodings, in that it can
825 convert to and from them. For example, it can convert text to or from
826 encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
827 several variants of ISO 2022. In some cases, Emacs supports several
828 alternative encodings for the same characters; for example, there are
829 three coding systems for the Cyrillic (Russian) alphabet: ISO,
830 Alternativnyj, and KOI8.
831
832 Every coding system specifies a particular set of character code
833 conversions, but the coding system @code{undecided} is special: it
834 leaves the choice unspecified, to be chosen heuristically for each
835 file, based on the file's data.
836
837 In general, a coding system doesn't guarantee roundtrip identity:
838 decoding a byte sequence using coding system, then encoding the
839 resulting text in the same coding system, can produce a different byte
840 sequence. But some coding systems do guarantee that the byte sequence
841 will be the same as what you originally decoded. Here are a few
842 examples:
843
844 @quotation
845 iso-8859-1, utf-8, big5, shift_jis, euc-jp
846 @end quotation
847
848 Encoding buffer text and then decoding the result can also fail to
849 reproduce the original text. For instance, if you encode a character
850 with a coding system which does not support that character, the result
851 is unpredictable, and thus decoding it using the same coding system
852 may produce a different text. Currently, Emacs can't report errors
853 that result from encoding unsupported characters.
854
855 @cindex EOL conversion
856 @cindex end-of-line conversion
857 @cindex line end conversion
858 @dfn{End of line conversion} handles three different conventions
859 used on various systems for representing end of line in files. The
860 Unix convention, used on GNU and Unix systems, is to use the linefeed
861 character (also called newline). The DOS convention, used on
862 MS-Windows and MS-DOS systems, is to use a carriage-return and a
863 linefeed at the end of a line. The Mac convention is to use just
864 carriage-return.
865
866 @cindex base coding system
867 @cindex variant coding system
868 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
869 conversion unspecified, to be chosen based on the data. @dfn{Variant
870 coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
871 @code{latin-1-mac} specify the end-of-line conversion explicitly as
872 well. Most base coding systems have three corresponding variants whose
873 names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
874
875 @vindex raw-text@r{ coding system}
876 The coding system @code{raw-text} is special in that it prevents
877 character code conversion, and causes the buffer visited with this
878 coding system to be a unibyte buffer. For historical reasons, you can
879 save both unibyte and multibyte text with this coding system. When
880 you use @code{raw-text} to encode multibyte text, it does perform one
881 character code conversion: it converts eight-bit characters to their
882 single-byte external representation. @code{raw-text} does not specify
883 the end-of-line conversion, allowing that to be determined as usual by
884 the data, and has the usual three variants which specify the
885 end-of-line conversion.
886
887 @vindex no-conversion@r{ coding system}
888 @vindex binary@r{ coding system}
889 @code{no-conversion} (and its alias @code{binary}) is equivalent to
890 @code{raw-text-unix}: it specifies no conversion of either character
891 codes or end-of-line.
892
893 @vindex emacs-internal@r{ coding system}
894 The coding system @code{emacs-internal} specifies that the data is
895 represented in the internal Emacs encoding. This is like
896 @code{raw-text} in that no code conversion happens, but different in
897 that the result is multibyte data.
898
899 @defun coding-system-get coding-system property
900 This function returns the specified property of the coding system
901 @var{coding-system}. Most coding system properties exist for internal
902 purposes, but one that you might find useful is @code{:mime-charset}.
903 That property's value is the name used in MIME for the character coding
904 which this coding system can read and write. Examples:
905
906 @example
907 (coding-system-get 'iso-latin-1 :mime-charset)
908 @result{} iso-8859-1
909 (coding-system-get 'iso-2022-cn :mime-charset)
910 @result{} iso-2022-cn
911 (coding-system-get 'cyrillic-koi8 :mime-charset)
912 @result{} koi8-r
913 @end example
914
915 The value of the @code{:mime-charset} property is also defined
916 as an alias for the coding system.
917 @end defun
918
919 @defun coding-system-aliases coding-system
920 This function returns the list of aliases of @var{coding-system}.
921 @end defun
922
923 @node Encoding and I/O
924 @subsection Encoding and I/O
925
926 The principal purpose of coding systems is for use in reading and
927 writing files. The function @code{insert-file-contents} uses
928 a coding system for decoding the file data, and @code{write-region}
929 uses one to encode the buffer contents.
930
931 You can specify the coding system to use either explicitly
932 (@pxref{Specifying Coding Systems}), or implicitly using a default
933 mechanism (@pxref{Default Coding Systems}). But these methods may not
934 completely specify what to do. For example, they may choose a coding
935 system such as @code{undefined} which leaves the character code
936 conversion to be determined from the data. In these cases, the I/O
937 operation finishes the job of choosing a coding system. Very often
938 you will want to find out afterwards which coding system was chosen.
939
940 @defvar buffer-file-coding-system
941 This buffer-local variable records the coding system used for saving the
942 buffer and for writing part of the buffer with @code{write-region}. If
943 the text to be written cannot be safely encoded using the coding system
944 specified by this variable, these operations select an alternative
945 encoding by calling the function @code{select-safe-coding-system}
946 (@pxref{User-Chosen Coding Systems}). If selecting a different encoding
947 requires to ask the user to specify a coding system,
948 @code{buffer-file-coding-system} is updated to the newly selected coding
949 system.
950
951 @code{buffer-file-coding-system} does @emph{not} affect sending text
952 to a subprocess.
953 @end defvar
954
955 @defvar save-buffer-coding-system
956 This variable specifies the coding system for saving the buffer (by
957 overriding @code{buffer-file-coding-system}). Note that it is not used
958 for @code{write-region}.
959
960 When a command to save the buffer starts out to use
961 @code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
962 and that coding system cannot handle
963 the actual text in the buffer, the command asks the user to choose
964 another coding system (by calling @code{select-safe-coding-system}).
965 After that happens, the command also updates
966 @code{buffer-file-coding-system} to represent the coding system that
967 the user specified.
968 @end defvar
969
970 @defvar last-coding-system-used
971 I/O operations for files and subprocesses set this variable to the
972 coding system name that was used. The explicit encoding and decoding
973 functions (@pxref{Explicit Encoding}) set it too.
974
975 @strong{Warning:} Since receiving subprocess output sets this variable,
976 it can change whenever Emacs waits; therefore, you should copy the
977 value shortly after the function call that stores the value you are
978 interested in.
979 @end defvar
980
981 The variable @code{selection-coding-system} specifies how to encode
982 selections for the window system. @xref{Window System Selections}.
983
984 @defvar file-name-coding-system
985 The variable @code{file-name-coding-system} specifies the coding
986 system to use for encoding file names. Emacs encodes file names using
987 that coding system for all file operations. If
988 @code{file-name-coding-system} is @code{nil}, Emacs uses a default
989 coding system determined by the selected language environment. In the
990 default language environment, any non-@acronym{ASCII} characters in
991 file names are not encoded specially; they appear in the file system
992 using the internal Emacs representation.
993 @end defvar
994
995 @strong{Warning:} if you change @code{file-name-coding-system} (or
996 the language environment) in the middle of an Emacs session, problems
997 can result if you have already visited files whose names were encoded
998 using the earlier coding system and are handled differently under the
999 new coding system. If you try to save one of these buffers under the
1000 visited file name, saving may use the wrong file name, or it may get
1001 an error. If such a problem happens, use @kbd{C-x C-w} to specify a
1002 new file name for that buffer.
1003
1004 @node Lisp and Coding Systems
1005 @subsection Coding Systems in Lisp
1006
1007 Here are the Lisp facilities for working with coding systems:
1008
1009 @defun coding-system-list &optional base-only
1010 This function returns a list of all coding system names (symbols). If
1011 @var{base-only} is non-@code{nil}, the value includes only the
1012 base coding systems. Otherwise, it includes alias and variant coding
1013 systems as well.
1014 @end defun
1015
1016 @defun coding-system-p object
1017 This function returns @code{t} if @var{object} is a coding system
1018 name or @code{nil}.
1019 @end defun
1020
1021 @defun check-coding-system coding-system
1022 This function checks the validity of @var{coding-system}. If that is
1023 valid, it returns @var{coding-system}. If @var{coding-system} is
1024 @code{nil}, the function return @code{nil}. For any other values, it
1025 signals an error whose @code{error-symbol} is @code{coding-system-error}
1026 (@pxref{Signaling Errors, signal}).
1027 @end defun
1028
1029 @defun coding-system-eol-type coding-system
1030 This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
1031 conversion used by @var{coding-system}. If @var{coding-system}
1032 specifies a certain eol conversion, the return value is an integer 0,
1033 1, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
1034 respectively. If @var{coding-system} doesn't specify eol conversion
1035 explicitly, the return value is a vector of coding systems, each one
1036 with one of the possible eol conversion types, like this:
1037
1038 @lisp
1039 (coding-system-eol-type 'latin-1)
1040 @result{} [latin-1-unix latin-1-dos latin-1-mac]
1041 @end lisp
1042
1043 @noindent
1044 If this function returns a vector, Emacs will decide, as part of the
1045 text encoding or decoding process, what eol conversion to use. For
1046 decoding, the end-of-line format of the text is auto-detected, and the
1047 eol conversion is set to match it (e.g., DOS-style CRLF format will
1048 imply @code{dos} eol conversion). For encoding, the eol conversion is
1049 taken from the appropriate default coding system (e.g.,
1050 @code{default-buffer-file-coding-system} for
1051 @code{buffer-file-coding-system}), or from the default eol conversion
1052 appropriate for the underlying platform.
1053 @end defun
1054
1055 @defun coding-system-change-eol-conversion coding-system eol-type
1056 This function returns a coding system which is like @var{coding-system}
1057 except for its eol conversion, which is specified by @code{eol-type}.
1058 @var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1059 @code{nil}. If it is @code{nil}, the returned coding system determines
1060 the end-of-line conversion from the data.
1061
1062 @var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1063 @code{dos} and @code{mac}, respectively.
1064 @end defun
1065
1066 @defun coding-system-change-text-conversion eol-coding text-coding
1067 This function returns a coding system which uses the end-of-line
1068 conversion of @var{eol-coding}, and the text conversion of
1069 @var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1070 @code{undecided}, or one of its variants according to @var{eol-coding}.
1071 @end defun
1072
1073 @defun find-coding-systems-region from to
1074 This function returns a list of coding systems that could be used to
1075 encode a text between @var{from} and @var{to}. All coding systems in
1076 the list can safely encode any multibyte characters in that portion of
1077 the text.
1078
1079 If the text contains no multibyte characters, the function returns the
1080 list @code{(undecided)}.
1081 @end defun
1082
1083 @defun find-coding-systems-string string
1084 This function returns a list of coding systems that could be used to
1085 encode the text of @var{string}. All coding systems in the list can
1086 safely encode any multibyte characters in @var{string}. If the text
1087 contains no multibyte characters, this returns the list
1088 @code{(undecided)}.
1089 @end defun
1090
1091 @defun find-coding-systems-for-charsets charsets
1092 This function returns a list of coding systems that could be used to
1093 encode all the character sets in the list @var{charsets}.
1094 @end defun
1095
1096 @defun check-coding-systems-region start end coding-system-list
1097 This function checks whether coding systems in the list
1098 @code{coding-system-list} can encode all the characters in the region
1099 between @var{start} and @var{end}. If all of the coding systems in
1100 the list can encode the specified text, the function returns
1101 @code{nil}. If some coding systems cannot encode some of the
1102 characters, the value is an alist, each element of which has the form
1103 @code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1104 that @var{coding-system1} cannot encode characters at buffer positions
1105 @var{pos1}, @var{pos2}, @enddots{}.
1106
1107 @var{start} may be a string, in which case @var{end} is ignored and
1108 the returned value references string indices instead of buffer
1109 positions.
1110 @end defun
1111
1112 @defun detect-coding-region start end &optional highest
1113 This function chooses a plausible coding system for decoding the text
1114 from @var{start} to @var{end}. This text should be a byte sequence,
1115 i.e.@: unibyte text or multibyte text with only @acronym{ASCII} and
1116 eight-bit characters (@pxref{Explicit Encoding}).
1117
1118 Normally this function returns a list of coding systems that could
1119 handle decoding the text that was scanned. They are listed in order of
1120 decreasing priority. But if @var{highest} is non-@code{nil}, then the
1121 return value is just one coding system, the one that is highest in
1122 priority.
1123
1124 If the region contains only @acronym{ASCII} characters except for such
1125 ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1126 @code{undecided} or @code{(undecided)}, or a variant specifying
1127 end-of-line conversion, if that can be deduced from the text.
1128
1129 If the region contains null bytes, the value is @code{no-conversion},
1130 even if the region contains text encoded in some coding system.
1131 @end defun
1132
1133 @defun detect-coding-string string &optional highest
1134 This function is like @code{detect-coding-region} except that it
1135 operates on the contents of @var{string} instead of bytes in the buffer.
1136 @end defun
1137
1138 @defvar inhibit-null-byte-detection
1139 If this variable has a non-@code{nil} value, null bytes are ignored
1140 when detecting the encoding of a region or a string. This allows to
1141 correctly detect the encoding of text that contains null bytes, such
1142 as Info files with Index nodes.
1143 @end defvar
1144
1145 @defvar inhibit-iso-escape-detection
1146 If this variable has a non-@code{nil} value, ISO-2022 escape sequences
1147 are ignored when detecting the encoding of a region or a string. The
1148 result is that no text is ever detected as encoded in some ISO-2022
1149 encoding, and all escape sequences become visible in a buffer.
1150 @strong{Warning:} @emph{Use this variable with extreme caution,
1151 because many files in the Emacs distribution use ISO-2022 encoding.}
1152 @end defvar
1153
1154 @defun coding-system-charset-list coding-system
1155 This function returns the list of character sets (@pxref{Character
1156 Sets}) supported by @var{coding-system}. Some coding systems that
1157 support too many character sets to list them all yield special values:
1158 @itemize @bullet
1159 @item
1160 If @var{coding-system} supports all the ISO-2022 charsets, the value
1161 is @code{iso-2022}.
1162 @item
1163 If @var{coding-system} supports all Emacs characters, the value is
1164 @code{(emacs)}.
1165 @item
1166 If @var{coding-system} supports all emacs-mule characters, the value
1167 is @code{emacs-mule}.
1168 @item
1169 If @var{coding-system} supports all Unicode characters, the value is
1170 @code{(unicode)}.
1171 @end itemize
1172 @end defun
1173
1174 @xref{Coding systems for a subprocess,, Process Information}, in
1175 particular the description of the functions
1176 @code{process-coding-system} and @code{set-process-coding-system}, for
1177 how to examine or set the coding systems used for I/O to a subprocess.
1178
1179 @node User-Chosen Coding Systems
1180 @subsection User-Chosen Coding Systems
1181
1182 @cindex select safe coding system
1183 @defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1184 This function selects a coding system for encoding specified text,
1185 asking the user to choose if necessary. Normally the specified text
1186 is the text in the current buffer between @var{from} and @var{to}. If
1187 @var{from} is a string, the string specifies the text to encode, and
1188 @var{to} is ignored.
1189
1190 If @var{default-coding-system} is non-@code{nil}, that is the first
1191 coding system to try; if that can handle the text,
1192 @code{select-safe-coding-system} returns that coding system. It can
1193 also be a list of coding systems; then the function tries each of them
1194 one by one. After trying all of them, it next tries the current
1195 buffer's value of @code{buffer-file-coding-system} (if it is not
1196 @code{undecided}), then the value of
1197 @code{default-buffer-file-coding-system} and finally the user's most
1198 preferred coding system, which the user can set using the command
1199 @code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1200 Coding Systems, emacs, The GNU Emacs Manual}).
1201
1202 If one of those coding systems can safely encode all the specified
1203 text, @code{select-safe-coding-system} chooses it and returns it.
1204 Otherwise, it asks the user to choose from a list of coding systems
1205 which can encode all the text, and returns the user's choice.
1206
1207 @var{default-coding-system} can also be a list whose first element is
1208 t and whose other elements are coding systems. Then, if no coding
1209 system in the list can handle the text, @code{select-safe-coding-system}
1210 queries the user immediately, without trying any of the three
1211 alternatives described above.
1212
1213 The optional argument @var{accept-default-p}, if non-@code{nil},
1214 should be a function to determine whether a coding system selected
1215 without user interaction is acceptable. @code{select-safe-coding-system}
1216 calls this function with one argument, the base coding system of the
1217 selected coding system. If @var{accept-default-p} returns @code{nil},
1218 @code{select-safe-coding-system} rejects the silently selected coding
1219 system, and asks the user to select a coding system from a list of
1220 possible candidates.
1221
1222 @vindex select-safe-coding-system-accept-default-p
1223 If the variable @code{select-safe-coding-system-accept-default-p} is
1224 non-@code{nil}, its value overrides the value of
1225 @var{accept-default-p}.
1226
1227 As a final step, before returning the chosen coding system,
1228 @code{select-safe-coding-system} checks whether that coding system is
1229 consistent with what would be selected if the contents of the region
1230 were read from a file. (If not, this could lead to data corruption in
1231 a file subsequently re-visited and edited.) Normally,
1232 @code{select-safe-coding-system} uses @code{buffer-file-name} as the
1233 file for this purpose, but if @var{file} is non-@code{nil}, it uses
1234 that file instead (this can be relevant for @code{write-region} and
1235 similar functions). If it detects an apparent inconsistency,
1236 @code{select-safe-coding-system} queries the user before selecting the
1237 coding system.
1238 @end defun
1239
1240 Here are two functions you can use to let the user specify a coding
1241 system, with completion. @xref{Completion}.
1242
1243 @defun read-coding-system prompt &optional default
1244 This function reads a coding system using the minibuffer, prompting with
1245 string @var{prompt}, and returns the coding system name as a symbol. If
1246 the user enters null input, @var{default} specifies which coding system
1247 to return. It should be a symbol or a string.
1248 @end defun
1249
1250 @defun read-non-nil-coding-system prompt
1251 This function reads a coding system using the minibuffer, prompting with
1252 string @var{prompt}, and returns the coding system name as a symbol. If
1253 the user tries to enter null input, it asks the user to try again.
1254 @xref{Coding Systems}.
1255 @end defun
1256
1257 @node Default Coding Systems
1258 @subsection Default Coding Systems
1259
1260 This section describes variables that specify the default coding
1261 system for certain files or when running certain subprograms, and the
1262 function that I/O operations use to access them.
1263
1264 The idea of these variables is that you set them once and for all to the
1265 defaults you want, and then do not change them again. To specify a
1266 particular coding system for a particular operation in a Lisp program,
1267 don't change these variables; instead, override them using
1268 @code{coding-system-for-read} and @code{coding-system-for-write}
1269 (@pxref{Specifying Coding Systems}).
1270
1271 @defvar auto-coding-regexp-alist
1272 This variable is an alist of text patterns and corresponding coding
1273 systems. Each element has the form @code{(@var{regexp}
1274 . @var{coding-system})}; a file whose first few kilobytes match
1275 @var{regexp} is decoded with @var{coding-system} when its contents are
1276 read into a buffer. The settings in this alist take priority over
1277 @code{coding:} tags in the files and the contents of
1278 @code{file-coding-system-alist} (see below). The default value is set
1279 so that Emacs automatically recognizes mail files in Babyl format and
1280 reads them with no code conversions.
1281 @end defvar
1282
1283 @defvar file-coding-system-alist
1284 This variable is an alist that specifies the coding systems to use for
1285 reading and writing particular files. Each element has the form
1286 @code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1287 expression that matches certain file names. The element applies to file
1288 names that match @var{pattern}.
1289
1290 The @sc{cdr} of the element, @var{coding}, should be either a coding
1291 system, a cons cell containing two coding systems, or a function name (a
1292 symbol with a function definition). If @var{coding} is a coding system,
1293 that coding system is used for both reading the file and writing it. If
1294 @var{coding} is a cons cell containing two coding systems, its @sc{car}
1295 specifies the coding system for decoding, and its @sc{cdr} specifies the
1296 coding system for encoding.
1297
1298 If @var{coding} is a function name, the function should take one
1299 argument, a list of all arguments passed to
1300 @code{find-operation-coding-system}. It must return a coding system
1301 or a cons cell containing two coding systems. This value has the same
1302 meaning as described above.
1303
1304 If @var{coding} (or what returned by the above function) is
1305 @code{undecided}, the normal code-detection is performed.
1306 @end defvar
1307
1308 @defvar process-coding-system-alist
1309 This variable is an alist specifying which coding systems to use for a
1310 subprocess, depending on which program is running in the subprocess. It
1311 works like @code{file-coding-system-alist}, except that @var{pattern} is
1312 matched against the program name used to start the subprocess. The coding
1313 system or systems specified in this alist are used to initialize the
1314 coding systems used for I/O to the subprocess, but you can specify
1315 other coding systems later using @code{set-process-coding-system}.
1316 @end defvar
1317
1318 @strong{Warning:} Coding systems such as @code{undecided}, which
1319 determine the coding system from the data, do not work entirely reliably
1320 with asynchronous subprocess output. This is because Emacs handles
1321 asynchronous subprocess output in batches, as it arrives. If the coding
1322 system leaves the character code conversion unspecified, or leaves the
1323 end-of-line conversion unspecified, Emacs must try to detect the proper
1324 conversion from one batch at a time, and this does not always work.
1325
1326 Therefore, with an asynchronous subprocess, if at all possible, use a
1327 coding system which determines both the character code conversion and
1328 the end of line conversion---that is, one like @code{latin-1-unix},
1329 rather than @code{undecided} or @code{latin-1}.
1330
1331 @defvar network-coding-system-alist
1332 This variable is an alist that specifies the coding system to use for
1333 network streams. It works much like @code{file-coding-system-alist},
1334 with the difference that the @var{pattern} in an element may be either a
1335 port number or a regular expression. If it is a regular expression, it
1336 is matched against the network service name used to open the network
1337 stream.
1338 @end defvar
1339
1340 @defvar default-process-coding-system
1341 This variable specifies the coding systems to use for subprocess (and
1342 network stream) input and output, when nothing else specifies what to
1343 do.
1344
1345 The value should be a cons cell of the form @code{(@var{input-coding}
1346 . @var{output-coding})}. Here @var{input-coding} applies to input from
1347 the subprocess, and @var{output-coding} applies to output to it.
1348 @end defvar
1349
1350 @defvar auto-coding-functions
1351 This variable holds a list of functions that try to determine a
1352 coding system for a file based on its undecoded contents.
1353
1354 Each function in this list should be written to look at text in the
1355 current buffer, but should not modify it in any way. The buffer will
1356 contain undecoded text of parts of the file. Each function should
1357 take one argument, @var{size}, which tells it how many characters to
1358 look at, starting from point. If the function succeeds in determining
1359 a coding system for the file, it should return that coding system.
1360 Otherwise, it should return @code{nil}.
1361
1362 If a file has a @samp{coding:} tag, that takes precedence, so these
1363 functions won't be called.
1364 @end defvar
1365
1366 @defun find-operation-coding-system operation &rest arguments
1367 This function returns the coding system to use (by default) for
1368 performing @var{operation} with @var{arguments}. The value has this
1369 form:
1370
1371 @example
1372 (@var{decoding-system} . @var{encoding-system})
1373 @end example
1374
1375 The first element, @var{decoding-system}, is the coding system to use
1376 for decoding (in case @var{operation} does decoding), and
1377 @var{encoding-system} is the coding system for encoding (in case
1378 @var{operation} does encoding).
1379
1380 The argument @var{operation} is a symbol, one of @code{write-region},
1381 @code{start-process}, @code{call-process}, @code{call-process-region},
1382 @code{insert-file-contents}, or @code{open-network-stream}. These are
1383 the names of the Emacs I/O primitives that can do character code and
1384 eol conversion.
1385
1386 The remaining arguments should be the same arguments that might be given
1387 to the corresponding I/O primitive. Depending on the primitive, one
1388 of those arguments is selected as the @dfn{target}. For example, if
1389 @var{operation} does file I/O, whichever argument specifies the file
1390 name is the target. For subprocess primitives, the process name is the
1391 target. For @code{open-network-stream}, the target is the service name
1392 or port number.
1393
1394 Depending on @var{operation}, this function looks up the target in
1395 @code{file-coding-system-alist}, @code{process-coding-system-alist},
1396 or @code{network-coding-system-alist}. If the target is found in the
1397 alist, @code{find-operation-coding-system} returns its association in
1398 the alist; otherwise it returns @code{nil}.
1399
1400 If @var{operation} is @code{insert-file-contents}, the argument
1401 corresponding to the target may be a cons cell of the form
1402 @code{(@var{filename} . @var{buffer})}). In that case, @var{filename}
1403 is a file name to look up in @code{file-coding-system-alist}, and
1404 @var{buffer} is a buffer that contains the file's contents (not yet
1405 decoded). If @code{file-coding-system-alist} specifies a function to
1406 call for this file, and that function needs to examine the file's
1407 contents (as it usually does), it should examine the contents of
1408 @var{buffer} instead of reading the file.
1409 @end defun
1410
1411 @node Specifying Coding Systems
1412 @subsection Specifying a Coding System for One Operation
1413
1414 You can specify the coding system for a specific operation by binding
1415 the variables @code{coding-system-for-read} and/or
1416 @code{coding-system-for-write}.
1417
1418 @defvar coding-system-for-read
1419 If this variable is non-@code{nil}, it specifies the coding system to
1420 use for reading a file, or for input from a synchronous subprocess.
1421
1422 It also applies to any asynchronous subprocess or network stream, but in
1423 a different way: the value of @code{coding-system-for-read} when you
1424 start the subprocess or open the network stream specifies the input
1425 decoding method for that subprocess or network stream. It remains in
1426 use for that subprocess or network stream unless and until overridden.
1427
1428 The right way to use this variable is to bind it with @code{let} for a
1429 specific I/O operation. Its global value is normally @code{nil}, and
1430 you should not globally set it to any other value. Here is an example
1431 of the right way to use the variable:
1432
1433 @example
1434 ;; @r{Read the file with no character code conversion.}
1435 ;; @r{Assume @acronym{crlf} represents end-of-line.}
1436 (let ((coding-system-for-read 'emacs-mule-dos))
1437 (insert-file-contents filename))
1438 @end example
1439
1440 When its value is non-@code{nil}, this variable takes precedence over
1441 all other methods of specifying a coding system to use for input,
1442 including @code{file-coding-system-alist},
1443 @code{process-coding-system-alist} and
1444 @code{network-coding-system-alist}.
1445 @end defvar
1446
1447 @defvar coding-system-for-write
1448 This works much like @code{coding-system-for-read}, except that it
1449 applies to output rather than input. It affects writing to files,
1450 as well as sending output to subprocesses and net connections.
1451
1452 When a single operation does both input and output, as do
1453 @code{call-process-region} and @code{start-process}, both
1454 @code{coding-system-for-read} and @code{coding-system-for-write}
1455 affect it.
1456 @end defvar
1457
1458 @defvar inhibit-eol-conversion
1459 When this variable is non-@code{nil}, no end-of-line conversion is done,
1460 no matter which coding system is specified. This applies to all the
1461 Emacs I/O and subprocess primitives, and to the explicit encoding and
1462 decoding functions (@pxref{Explicit Encoding}).
1463 @end defvar
1464
1465 @cindex priority order of coding systems
1466 @cindex coding systems, priority
1467 Sometimes, you need to prefer several coding systems for some
1468 operation, rather than fix a single one. Emacs lets you specify a
1469 priority order for using coding systems. This ordering affects the
1470 sorting of lists of coding sysems returned by functions such as
1471 @code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1472
1473 @defun coding-system-priority-list &optional highestp
1474 This function returns the list of coding systems in the order of their
1475 current priorities. Optional argument @var{highestp}, if
1476 non-@code{nil}, means return only the highest priority coding system.
1477 @end defun
1478
1479 @defun set-coding-system-priority &rest coding-systems
1480 This function puts @var{coding-systems} at the beginning of the
1481 priority list for coding systems, thus making their priority higher
1482 than all the rest.
1483 @end defun
1484
1485 @defmac with-coding-priority coding-systems &rest body@dots{}
1486 This macro execute @var{body}, like @code{progn} does
1487 (@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1488 the priority list for coding systems. @var{coding-systems} should be
1489 a list of coding systems to prefer during execution of @var{body}.
1490 @end defmac
1491
1492 @node Explicit Encoding
1493 @subsection Explicit Encoding and Decoding
1494 @cindex encoding in coding systems
1495 @cindex decoding in coding systems
1496
1497 All the operations that transfer text in and out of Emacs have the
1498 ability to use a coding system to encode or decode the text.
1499 You can also explicitly encode and decode text using the functions
1500 in this section.
1501
1502 The result of encoding, and the input to decoding, are not ordinary
1503 text. They logically consist of a series of byte values; that is, a
1504 series of @acronym{ASCII} and eight-bit characters. In unibyte
1505 buffers and strings, these characters have codes in the range 0
1506 through 255. In a multibyte buffer or string, eight-bit characters
1507 have character codes higher than 255 (@pxref{Text Representations}),
1508 but Emacs transparently converts them to their single-byte values when
1509 you encode or decode such text.
1510
1511 The usual way to read a file into a buffer as a sequence of bytes, so
1512 you can decode the contents explicitly, is with
1513 @code{insert-file-contents-literally} (@pxref{Reading from Files});
1514 alternatively, specify a non-@code{nil} @var{rawfile} argument when
1515 visiting a file with @code{find-file-noselect}. These methods result in
1516 a unibyte buffer.
1517
1518 The usual way to use the byte sequence that results from explicitly
1519 encoding text is to copy it to a file or process---for example, to write
1520 it with @code{write-region} (@pxref{Writing to Files}), and suppress
1521 encoding by binding @code{coding-system-for-write} to
1522 @code{no-conversion}.
1523
1524 Here are the functions to perform explicit encoding or decoding. The
1525 encoding functions produce sequences of bytes; the decoding functions
1526 are meant to operate on sequences of bytes. All of these functions
1527 discard text properties. They also set @code{last-coding-system-used}
1528 to the precise coding system they used.
1529
1530 @deffn Command encode-coding-region start end coding-system &optional destination
1531 This command encodes the text from @var{start} to @var{end} according
1532 to coding system @var{coding-system}. Normally, the encoded text
1533 replaces the original text in the buffer, but the optional argument
1534 @var{destination} can change that. If @var{destination} is a buffer,
1535 the encoded text is inserted in that buffer after point (point does
1536 not move); if it is @code{t}, the command returns the encoded text as
1537 a unibyte string without inserting it.
1538
1539 If encoded text is inserted in some buffer, this command returns the
1540 length of the encoded text.
1541
1542 The result of encoding is logically a sequence of bytes, but the
1543 buffer remains multibyte if it was multibyte before, and any 8-bit
1544 bytes are converted to their multibyte representation (@pxref{Text
1545 Representations}).
1546 @end deffn
1547
1548 @defun encode-coding-string string coding-system &optional nocopy buffer
1549 This function encodes the text in @var{string} according to coding
1550 system @var{coding-system}. It returns a new string containing the
1551 encoded text, except when @var{nocopy} is non-@code{nil}, in which
1552 case the function may return @var{string} itself if the encoding
1553 operation is trivial. The result of encoding is a unibyte string.
1554 @end defun
1555
1556 @deffn Command decode-coding-region start end coding-system destination
1557 This command decodes the text from @var{start} to @var{end} according
1558 to coding system @var{coding-system}. To make explicit decoding
1559 useful, the text before decoding ought to be a sequence of byte
1560 values, but both multibyte and unibyte buffers are acceptable (in the
1561 multibyte case, the raw byte values should be represented as eight-bit
1562 characters). Normally, the decoded text replaces the original text in
1563 the buffer, but the optional argument @var{destination} can change
1564 that. If @var{destination} is a buffer, the decoded text is inserted
1565 in that buffer after point (point does not move); if it is @code{t},
1566 the command returns the decoded text as a multibyte string without
1567 inserting it.
1568
1569 If decoded text is inserted in some buffer, this command returns the
1570 length of the decoded text.
1571 @end deffn
1572
1573 @defun decode-coding-string string coding-system &optional nocopy buffer
1574 This function decodes the text in @var{string} according to
1575 @var{coding-system}. It returns a new string containing the decoded
1576 text, except when @var{nocopy} is non-@code{nil}, in which case the
1577 function may return @var{string} itself if the decoding operation is
1578 trivial. To make explicit decoding useful, the contents of
1579 @var{string} ought to be a unibyte string with a sequence of byte
1580 values, but a multibyte string is also acceptable (assuming it
1581 contains 8-bit bytes in their multibyte form).
1582
1583 If optional argument @var{buffer} specifies a buffer, the decoded text
1584 is inserted in that buffer after point (point does not move). In this
1585 case, the return value is the length of the decoded text.
1586 @end defun
1587
1588 @defun decode-coding-inserted-region from to filename &optional visit beg end replace
1589 This function decodes the text from @var{from} to @var{to} as if
1590 it were being read from file @var{filename} using @code{insert-file-contents}
1591 using the rest of the arguments provided.
1592
1593 The normal way to use this function is after reading text from a file
1594 without decoding, if you decide you would rather have decoded it.
1595 Instead of deleting the text and reading it again, this time with
1596 decoding, you can call this function.
1597 @end defun
1598
1599 @node Terminal I/O Encoding
1600 @subsection Terminal I/O Encoding
1601
1602 Emacs can decode keyboard input using a coding system, and encode
1603 terminal output. This is useful for terminals that transmit or
1604 display text using a particular encoding such as Latin-1. Emacs does
1605 not set @code{last-coding-system-used} for encoding or decoding of
1606 terminal I/O.
1607
1608 @defun keyboard-coding-system &optional terminal
1609 This function returns the coding system that is in use for decoding
1610 keyboard input from @var{terminal}---or @code{nil} if no coding system
1611 is to be used for that terminal. If @var{terminal} is omitted or
1612 @code{nil}, it means the selected frame's terminal. @xref{Multiple
1613 Terminals}.
1614 @end defun
1615
1616 @deffn Command set-keyboard-coding-system coding-system &optional terminal
1617 This command specifies @var{coding-system} as the coding system to use
1618 for decoding keyboard input from @var{terminal}. If
1619 @var{coding-system} is @code{nil}, that means do not decode keyboard
1620 input. If @var{terminal} is a frame, it means that frame's terminal;
1621 if it is @code{nil}, that means the currently selected frame's
1622 terminal. @xref{Multiple Terminals}.
1623 @end deffn
1624
1625 @defun terminal-coding-system
1626 This function returns the coding system that is in use for encoding
1627 terminal output---or @code{nil} for no encoding.
1628 @end defun
1629
1630 @deffn Command set-terminal-coding-system coding-system
1631 This command specifies @var{coding-system} as the coding system to use
1632 for encoding terminal output. If @var{coding-system} is @code{nil},
1633 that means do not encode terminal output.
1634 @end deffn
1635
1636 @node MS-DOS File Types
1637 @subsection MS-DOS File Types
1638 @cindex DOS file types
1639 @cindex MS-DOS file types
1640 @cindex Windows file types
1641 @cindex file types on MS-DOS and Windows
1642 @cindex text files and binary files
1643 @cindex binary files and text files
1644
1645 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1646 end-of-line conversion for a file by looking at the file's name. This
1647 feature classifies files as @dfn{text files} and @dfn{binary files}. By
1648 ``binary file'' we mean a file of literal byte values that are not
1649 necessarily meant to be characters; Emacs does no end-of-line conversion
1650 and no character code conversion for them. On the other hand, the bytes
1651 in a text file are intended to represent characters; when you create a
1652 new file whose name implies that it is a text file, Emacs uses DOS
1653 end-of-line conversion.
1654
1655 @defvar buffer-file-type
1656 This variable, automatically buffer-local in each buffer, records the
1657 file type of the buffer's visited file. When a buffer does not specify
1658 a coding system with @code{buffer-file-coding-system}, this variable is
1659 used to determine which coding system to use when writing the contents
1660 of the buffer. It should be @code{nil} for text, @code{t} for binary.
1661 If it is @code{t}, the coding system is @code{no-conversion}.
1662 Otherwise, @code{undecided-dos} is used.
1663
1664 Normally this variable is set by visiting a file; it is set to
1665 @code{nil} if the file was visited without any actual conversion.
1666 @end defvar
1667
1668 @defopt file-name-buffer-file-type-alist
1669 This variable holds an alist for recognizing text and binary files.
1670 Each element has the form (@var{regexp} . @var{type}), where
1671 @var{regexp} is matched against the file name, and @var{type} may be
1672 @code{nil} for text, @code{t} for binary, or a function to call to
1673 compute which. If it is a function, then it is called with a single
1674 argument (the file name) and should return @code{t} or @code{nil}.
1675
1676 When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
1677 which coding system to use when reading a file. For a text file,
1678 @code{undecided-dos} is used. For a binary file, @code{no-conversion}
1679 is used.
1680
1681 If no element in this alist matches a given file name, then
1682 @code{default-buffer-file-type} says how to treat the file.
1683 @end defopt
1684
1685 @defopt default-buffer-file-type
1686 This variable says how to handle files for which
1687 @code{file-name-buffer-file-type-alist} says nothing about the type.
1688
1689 If this variable is non-@code{nil}, then these files are treated as
1690 binary: the coding system @code{no-conversion} is used. Otherwise,
1691 nothing special is done for them---the coding system is deduced solely
1692 from the file contents, in the usual Emacs fashion.
1693 @end defopt
1694
1695 @node Input Methods
1696 @section Input Methods
1697 @cindex input methods
1698
1699 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1700 characters from the keyboard. Unlike coding systems, which translate
1701 non-@acronym{ASCII} characters to and from encodings meant to be read by
1702 programs, input methods provide human-friendly commands. (@xref{Input
1703 Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1704 use input methods to enter text.) How to define input methods is not
1705 yet documented in this manual, but here we describe how to use them.
1706
1707 Each input method has a name, which is currently a string;
1708 in the future, symbols may also be usable as input method names.
1709
1710 @defvar current-input-method
1711 This variable holds the name of the input method now active in the
1712 current buffer. (It automatically becomes local in each buffer when set
1713 in any fashion.) It is @code{nil} if no input method is active in the
1714 buffer now.
1715 @end defvar
1716
1717 @defopt default-input-method
1718 This variable holds the default input method for commands that choose an
1719 input method. Unlike @code{current-input-method}, this variable is
1720 normally global.
1721 @end defopt
1722
1723 @deffn Command set-input-method input-method
1724 This command activates input method @var{input-method} for the current
1725 buffer. It also sets @code{default-input-method} to @var{input-method}.
1726 If @var{input-method} is @code{nil}, this command deactivates any input
1727 method for the current buffer.
1728 @end deffn
1729
1730 @defun read-input-method-name prompt &optional default inhibit-null
1731 This function reads an input method name with the minibuffer, prompting
1732 with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1733 by default, if the user enters empty input. However, if
1734 @var{inhibit-null} is non-@code{nil}, empty input signals an error.
1735
1736 The returned value is a string.
1737 @end defun
1738
1739 @defvar input-method-alist
1740 This variable defines all the supported input methods.
1741 Each element defines one input method, and should have the form:
1742
1743 @example
1744 (@var{input-method} @var{language-env} @var{activate-func}
1745 @var{title} @var{description} @var{args}...)
1746 @end example
1747
1748 Here @var{input-method} is the input method name, a string;
1749 @var{language-env} is another string, the name of the language
1750 environment this input method is recommended for. (That serves only for
1751 documentation purposes.)
1752
1753 @var{activate-func} is a function to call to activate this method. The
1754 @var{args}, if any, are passed as arguments to @var{activate-func}. All
1755 told, the arguments to @var{activate-func} are @var{input-method} and
1756 the @var{args}.
1757
1758 @var{title} is a string to display in the mode line while this method is
1759 active. @var{description} is a string describing this method and what
1760 it is good for.
1761 @end defvar
1762
1763 The fundamental interface to input methods is through the
1764 variable @code{input-method-function}. @xref{Reading One Event},
1765 and @ref{Invoking the Input Method}.
1766
1767 @node Locales
1768 @section Locales
1769 @cindex locale
1770
1771 POSIX defines a concept of ``locales'' which control which language
1772 to use in language-related features. These Emacs variables control
1773 how Emacs interacts with these features.
1774
1775 @defvar locale-coding-system
1776 @cindex keyboard input decoding on X
1777 This variable specifies the coding system to use for decoding system
1778 error messages and---on X Window system only---keyboard input, for
1779 encoding the format argument to @code{format-time-string}, and for
1780 decoding the return value of @code{format-time-string}.
1781 @end defvar
1782
1783 @defvar system-messages-locale
1784 This variable specifies the locale to use for generating system error
1785 messages. Changing the locale can cause messages to come out in a
1786 different language or in a different orthography. If the variable is
1787 @code{nil}, the locale is specified by environment variables in the
1788 usual POSIX fashion.
1789 @end defvar
1790
1791 @defvar system-time-locale
1792 This variable specifies the locale to use for formatting time values.
1793 Changing the locale can cause messages to appear according to the
1794 conventions of a different language. If the variable is @code{nil}, the
1795 locale is specified by environment variables in the usual POSIX fashion.
1796 @end defvar
1797
1798 @defun locale-info item
1799 This function returns locale data @var{item} for the current POSIX
1800 locale, if available. @var{item} should be one of these symbols:
1801
1802 @table @code
1803 @item codeset
1804 Return the character set as a string (locale item @code{CODESET}).
1805
1806 @item days
1807 Return a 7-element vector of day names (locale items
1808 @code{DAY_1} through @code{DAY_7});
1809
1810 @item months
1811 Return a 12-element vector of month names (locale items @code{MON_1}
1812 through @code{MON_12}).
1813
1814 @item paper
1815 Return a list @code{(@var{width} @var{height})} for the default paper
1816 size measured in millimeters (locale items @code{PAPER_WIDTH} and
1817 @code{PAPER_HEIGHT}).
1818 @end table
1819
1820 If the system can't provide the requested information, or if
1821 @var{item} is not one of those symbols, the value is @code{nil}. All
1822 strings in the return value are decoded using
1823 @code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1824 for more information about locales and locale items.
1825 @end defun
1826
1827 @ignore
1828 arch-tag: be705bf8-941b-4c35-84fc-ad7d20ddb7cb
1829 @end ignore