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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-2011 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @setfilename ../../info/display
6 @node Display, System Interface, Processes, Top
7 @chapter Emacs Display
8
9 This chapter describes a number of features related to the display
10 that Emacs presents to the user.
11
12 @menu
13 * Refresh Screen:: Clearing the screen and redrawing everything on it.
14 * Forcing Redisplay:: Forcing redisplay.
15 * Truncation:: Folding or wrapping long text lines.
16 * The Echo Area:: Displaying messages at the bottom of the screen.
17 * Warnings:: Displaying warning messages for the user.
18 * Invisible Text:: Hiding part of the buffer text.
19 * Selective Display:: Hiding part of the buffer text (the old way).
20 * Temporary Displays:: Displays that go away automatically.
21 * Overlays:: Use overlays to highlight parts of the buffer.
22 * Width:: How wide a character or string is on the screen.
23 * Line Height:: Controlling the height of lines.
24 * Faces:: A face defines a graphics style for text characters:
25 font, colors, etc.
26 * Fringes:: Controlling window fringes.
27 * Scroll Bars:: Controlling vertical scroll bars.
28 * Display Property:: Enabling special display features.
29 * Images:: Displaying images in Emacs buffers.
30 * Buttons:: Adding clickable buttons to Emacs buffers.
31 * Abstract Display:: Emacs' Widget for Object Collections.
32 * Blinking:: How Emacs shows the matching open parenthesis.
33 * Usual Display:: The usual conventions for displaying nonprinting chars.
34 * Display Tables:: How to specify other conventions.
35 * Beeping:: Audible signal to the user.
36 * Window Systems:: Which window system is being used.
37 * Bidirectional Display:: Display of bidirectional scripts, such as
38 Arabic and Farsi.
39 @end menu
40
41 @node Refresh Screen
42 @section Refreshing the Screen
43
44 The function @code{redraw-frame} clears and redisplays the entire
45 contents of a given frame (@pxref{Frames}). This is useful if the
46 screen is corrupted.
47
48 @c Emacs 19 feature
49 @defun redraw-frame frame
50 This function clears and redisplays frame @var{frame}.
51 @end defun
52
53 Even more powerful is @code{redraw-display}:
54
55 @deffn Command redraw-display
56 This function clears and redisplays all visible frames.
57 @end deffn
58
59 In Emacs, processing user input takes priority over redisplay. If
60 you call these functions when input is available, they don't redisplay
61 immediately, but the requested redisplay does happen
62 eventually---after all the input has been processed.
63
64 On text-only terminals, suspending and resuming Emacs normally also
65 refreshes the screen. Some terminal emulators record separate
66 contents for display-oriented programs such as Emacs and for ordinary
67 sequential display. If you are using such a terminal, you might want
68 to inhibit the redisplay on resumption.
69
70 @defopt no-redraw-on-reenter
71 @cindex suspend (cf. @code{no-redraw-on-reenter})
72 @cindex resume (cf. @code{no-redraw-on-reenter})
73 This variable controls whether Emacs redraws the entire screen after it
74 has been suspended and resumed. Non-@code{nil} means there is no need
75 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
76 @end defopt
77
78 @node Forcing Redisplay
79 @section Forcing Redisplay
80 @cindex forcing redisplay
81
82 Emacs normally tries to redisplay the screen whenever it waits for
83 input. With the following function, you can request an immediate
84 attempt to redisplay, in the middle of Lisp code, without actually
85 waiting for input.
86
87 @defun redisplay &optional force
88 This function tries immediately to redisplay, provided there are no
89 pending input events.
90
91 If the optional argument @var{force} is non-@code{nil}, it does all
92 pending redisplay work even if input is available, with no
93 pre-emption.
94
95 The function returns @code{t} if it actually tried to redisplay, and
96 @code{nil} otherwise. A value of @code{t} does not mean that
97 redisplay proceeded to completion; it could have been pre-empted by
98 newly arriving terminal input.
99 @end defun
100
101 @code{redisplay} with no argument tries immediately to redisplay,
102 but has no effect on the usual rules for what parts of the screen to
103 redisplay. By contrast, the following function adds certain windows
104 to the pending redisplay work (as if their contents had completely
105 changed), but doesn't immediately try to do any redisplay work.
106
107 @defun force-window-update &optional object
108 This function forces some or all windows to be updated on next
109 redisplay. If @var{object} is a window, it requires eventual
110 redisplay of that window. If @var{object} is a buffer or buffer name,
111 it requires eventual redisplay of all windows displaying that buffer.
112 If @var{object} is @code{nil} (or omitted), it requires eventual
113 redisplay of all windows.
114 @end defun
115
116 @code{force-window-update} does not do a redisplay immediately.
117 (Emacs will do that when it waits for input.) Rather, its effect is
118 to put more work on the queue to be done by redisplay whenever there
119 is a chance.
120
121 Emacs redisplay normally stops if input arrives, and does not happen
122 at all if input is available before it starts. Most of the time, this
123 is exactly what you want. However, you can prevent preemption by
124 binding @code{redisplay-dont-pause} to a non-@code{nil} value.
125
126 @defvar redisplay-dont-pause
127 If this variable is non-@code{nil}, pending input does not
128 prevent or halt redisplay; redisplay occurs, and finishes,
129 regardless of whether input is available.
130 @end defvar
131
132 @defvar redisplay-preemption-period
133 This variable specifies how many seconds Emacs waits between checks
134 for new input during redisplay. (The default is 0.1 seconds.) If
135 input has arrived when Emacs checks, it pre-empts redisplay and
136 processes the available input before trying again to redisplay.
137
138 If this variable is @code{nil}, Emacs does not check for input during
139 redisplay, and redisplay cannot be preempted by input.
140
141 This variable is only obeyed on graphical terminals. For
142 text terminals, see @ref{Terminal Output}.
143 @end defvar
144
145 @node Truncation
146 @section Truncation
147 @cindex line wrapping
148 @cindex line truncation
149 @cindex continuation lines
150 @cindex @samp{$} in display
151 @cindex @samp{\} in display
152
153 When a line of text extends beyond the right edge of a window, Emacs
154 can @dfn{continue} the line (make it ``wrap'' to the next screen
155 line), or @dfn{truncate} the line (limit it to one screen line). The
156 additional screen lines used to display a long text line are called
157 @dfn{continuation} lines. Continuation is not the same as filling;
158 continuation happens on the screen only, not in the buffer contents,
159 and it breaks a line precisely at the right margin, not at a word
160 boundary. @xref{Filling}.
161
162 On a graphical display, tiny arrow images in the window fringes
163 indicate truncated and continued lines (@pxref{Fringes}). On a text
164 terminal, a @samp{$} in the rightmost column of the window indicates
165 truncation; a @samp{\} on the rightmost column indicates a line that
166 ``wraps.'' (The display table can specify alternate characters to use
167 for this; @pxref{Display Tables}).
168
169 @defopt truncate-lines
170 If this buffer-local variable is non-@code{nil}, lines that extend
171 beyond the right edge of the window are truncated; otherwise, they are
172 continued. As a special exception, the variable
173 @code{truncate-partial-width-windows} takes precedence in
174 @dfn{partial-width} windows (i.e., windows that do not occupy the
175 entire frame width).
176 @end defopt
177
178 @defopt truncate-partial-width-windows
179 This variable controls line truncation in @dfn{partial-width} windows.
180 A partial-width window is one that does not occupy the entire frame
181 width (@pxref{Splitting Windows}). If the value is @code{nil}, line
182 truncation is determined by the variable @code{truncate-lines} (see
183 above). If the value is an integer @var{n}, lines are truncated if
184 the partial-width window has fewer than @var{n} columns, regardless of
185 the value of @code{truncate-lines}; if the partial-width window has
186 @var{n} or more columns, line truncation is determined by
187 @code{truncate-lines}. For any other non-@code{nil} value, lines are
188 truncated in every partial-width window, regardless of the value of
189 @code{truncate-lines}.
190 @end defopt
191
192 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
193 a window, that forces truncation.
194
195 @defvar wrap-prefix
196 If this buffer-local variable is non-@code{nil}, it defines a
197 ``prefix'' that is prepended to every continuation line at
198 display-time. (If lines are truncated, the wrap-prefix is never
199 used.) It may be a string, an image, or a stretch-glyph; the value is
200 interpreted in the same way as a @code{display} text property.
201 @xref{Display Property}.
202
203 A wrap-prefix may also be specified for regions of text, using the
204 @code{wrap-prefix} text or overlay property. This takes precedence
205 over the @code{wrap-prefix} variable. @xref{Special Properties}.
206 @end defvar
207
208 @defvar line-prefix
209 If this buffer-local variable is non-@code{nil}, it defines a
210 ``prefix'' that is prepended to every non-continuation line at
211 display-time. It may be a string, an image, or a stretch-glyph; the
212 value is interpreted in the same way as a @code{display} text
213 property. @xref{Display Property}.
214
215 A line-prefix may also be specified for regions of text using the
216 @code{line-prefix} text or overlay property. This takes precedence
217 over the @code{line-prefix} variable. @xref{Special Properties}.
218 @end defvar
219
220 If your buffer contains @emph{very} long lines, and you use
221 continuation to display them, computing the continuation lines can
222 make Emacs redisplay slow. The column computation and indentation
223 functions also become slow. Then you might find it advisable to set
224 @code{cache-long-line-scans} to @code{t}.
225
226 @defvar cache-long-line-scans
227 If this variable is non-@code{nil}, various indentation and motion
228 functions, and Emacs redisplay, cache the results of scanning the
229 buffer, and consult the cache to avoid rescanning regions of the buffer
230 unless they are modified.
231
232 Turning on the cache slows down processing of short lines somewhat.
233
234 This variable is automatically buffer-local in every buffer.
235 @end defvar
236
237 @node The Echo Area
238 @section The Echo Area
239 @cindex error display
240 @cindex echo area
241
242 The @dfn{echo area} is used for displaying error messages
243 (@pxref{Errors}), for messages made with the @code{message} primitive,
244 and for echoing keystrokes. It is not the same as the minibuffer,
245 despite the fact that the minibuffer appears (when active) in the same
246 place on the screen as the echo area. The @cite{GNU Emacs Manual}
247 specifies the rules for resolving conflicts between the echo area and
248 the minibuffer for use of that screen space (@pxref{Minibuffer,, The
249 Minibuffer, emacs, The GNU Emacs Manual}).
250
251 You can write output in the echo area by using the Lisp printing
252 functions with @code{t} as the stream (@pxref{Output Functions}), or
253 explicitly.
254
255 @menu
256 * Displaying Messages:: Explicitly displaying text in the echo area.
257 * Progress:: Informing user about progress of a long operation.
258 * Logging Messages:: Echo area messages are logged for the user.
259 * Echo Area Customization:: Controlling the echo area.
260 @end menu
261
262 @node Displaying Messages
263 @subsection Displaying Messages in the Echo Area
264 @cindex display message in echo area
265
266 This section describes the functions for explicitly producing echo
267 area messages. Many other Emacs features display messages there, too.
268
269 @defun message format-string &rest arguments
270 This function displays a message in the echo area. The argument
271 @var{format-string} is similar to a C language @code{printf} format
272 string. See @code{format} in @ref{Formatting Strings}, for the details
273 on the conversion specifications. @code{message} returns the
274 constructed string.
275
276 In batch mode, @code{message} prints the message text on the standard
277 error stream, followed by a newline.
278
279 If @var{format-string}, or strings among the @var{arguments}, have
280 @code{face} text properties, these affect the way the message is displayed.
281
282 @c Emacs 19 feature
283 If @var{format-string} is @code{nil} or the empty string,
284 @code{message} clears the echo area; if the echo area has been
285 expanded automatically, this brings it back to its normal size.
286 If the minibuffer is active, this brings the minibuffer contents back
287 onto the screen immediately.
288
289 @example
290 @group
291 (message "Minibuffer depth is %d."
292 (minibuffer-depth))
293 @print{} Minibuffer depth is 0.
294 @result{} "Minibuffer depth is 0."
295 @end group
296
297 @group
298 ---------- Echo Area ----------
299 Minibuffer depth is 0.
300 ---------- Echo Area ----------
301 @end group
302 @end example
303
304 To automatically display a message in the echo area or in a pop-buffer,
305 depending on its size, use @code{display-message-or-buffer} (see below).
306 @end defun
307
308 @defmac with-temp-message message &rest body
309 This construct displays a message in the echo area temporarily, during
310 the execution of @var{body}. It displays @var{message}, executes
311 @var{body}, then returns the value of the last body form while restoring
312 the previous echo area contents.
313 @end defmac
314
315 @defun message-or-box format-string &rest arguments
316 This function displays a message like @code{message}, but may display it
317 in a dialog box instead of the echo area. If this function is called in
318 a command that was invoked using the mouse---more precisely, if
319 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
320 @code{nil} or a list---then it uses a dialog box or pop-up menu to
321 display the message. Otherwise, it uses the echo area. (This is the
322 same criterion that @code{y-or-n-p} uses to make a similar decision; see
323 @ref{Yes-or-No Queries}.)
324
325 You can force use of the mouse or of the echo area by binding
326 @code{last-nonmenu-event} to a suitable value around the call.
327 @end defun
328
329 @defun message-box format-string &rest arguments
330 @anchor{message-box}
331 This function displays a message like @code{message}, but uses a dialog
332 box (or a pop-up menu) whenever that is possible. If it is impossible
333 to use a dialog box or pop-up menu, because the terminal does not
334 support them, then @code{message-box} uses the echo area, like
335 @code{message}.
336 @end defun
337
338 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
339 This function displays the message @var{message}, which may be either a
340 string or a buffer. If it is shorter than the maximum height of the
341 echo area, as defined by @code{max-mini-window-height}, it is displayed
342 in the echo area, using @code{message}. Otherwise,
343 @code{display-buffer} is used to show it in a pop-up buffer.
344
345 Returns either the string shown in the echo area, or when a pop-up
346 buffer is used, the window used to display it.
347
348 If @var{message} is a string, then the optional argument
349 @var{buffer-name} is the name of the buffer used to display it when a
350 pop-up buffer is used, defaulting to @samp{*Message*}. In the case
351 where @var{message} is a string and displayed in the echo area, it is
352 not specified whether the contents are inserted into the buffer anyway.
353
354 The optional arguments @var{not-this-window} and @var{frame} are as for
355 @code{display-buffer}, and only used if a buffer is displayed.
356 @end defun
357
358 @defun current-message
359 This function returns the message currently being displayed in the
360 echo area, or @code{nil} if there is none.
361 @end defun
362
363 @node Progress
364 @subsection Reporting Operation Progress
365 @cindex progress reporting
366
367 When an operation can take a while to finish, you should inform the
368 user about the progress it makes. This way the user can estimate
369 remaining time and clearly see that Emacs is busy working, not hung.
370
371 Functions listed in this section provide simple and efficient way of
372 reporting operation progress. Here is a working example that does
373 nothing useful:
374
375 @smallexample
376 (let ((progress-reporter
377 (make-progress-reporter "Collecting mana for Emacs..."
378 0 500)))
379 (dotimes (k 500)
380 (sit-for 0.01)
381 (progress-reporter-update progress-reporter k))
382 (progress-reporter-done progress-reporter))
383 @end smallexample
384
385 @defun make-progress-reporter message min-value max-value &optional current-value min-change min-time
386 This function creates and returns a @dfn{progress reporter}---an
387 object you will use as an argument for all other functions listed
388 here. The idea is to precompute as much data as possible to make
389 progress reporting very fast.
390
391 When this progress reporter is subsequently used, it will display
392 @var{message} in the echo area, followed by progress percentage.
393 @var{message} is treated as a simple string. If you need it to depend
394 on a filename, for instance, use @code{format} before calling this
395 function.
396
397 @var{min-value} and @var{max-value} arguments stand for starting and
398 final states of your operation. For instance, if you scan a buffer,
399 they should be the results of @code{point-min} and @code{point-max}
400 correspondingly. It is required that @var{max-value} is greater than
401 @var{min-value}. If you create progress reporter when some part of
402 the operation has already been completed, then specify
403 @var{current-value} argument. But normally you should omit it or set
404 it to @code{nil}---it will default to @var{min-value} then.
405
406 Remaining arguments control the rate of echo area updates. Progress
407 reporter will wait for at least @var{min-change} more percents of the
408 operation to be completed before printing next message.
409 @var{min-time} specifies the minimum time in seconds to pass between
410 successive prints. It can be fractional. Depending on Emacs and
411 system capabilities, progress reporter may or may not respect this
412 last argument or do it with varying precision. Default value for
413 @var{min-change} is 1 (one percent), for @var{min-time}---0.2
414 (seconds.)
415
416 This function calls @code{progress-reporter-update}, so the first
417 message is printed immediately.
418 @end defun
419
420 @defun progress-reporter-update reporter value
421 This function does the main work of reporting progress of your
422 operation. It displays the message of @var{reporter}, followed by
423 progress percentage determined by @var{value}. If percentage is zero,
424 or close enough according to the @var{min-change} and @var{min-time}
425 arguments, then it is omitted from the output.
426
427 @var{reporter} must be the result of a call to
428 @code{make-progress-reporter}. @var{value} specifies the current
429 state of your operation and must be between @var{min-value} and
430 @var{max-value} (inclusive) as passed to
431 @code{make-progress-reporter}. For instance, if you scan a buffer,
432 then @var{value} should be the result of a call to @code{point}.
433
434 This function respects @var{min-change} and @var{min-time} as passed
435 to @code{make-progress-reporter} and so does not output new messages
436 on every invocation. It is thus very fast and normally you should not
437 try to reduce the number of calls to it: resulting overhead will most
438 likely negate your effort.
439 @end defun
440
441 @defun progress-reporter-force-update reporter value &optional new-message
442 This function is similar to @code{progress-reporter-update} except
443 that it prints a message in the echo area unconditionally.
444
445 The first two arguments have the same meaning as for
446 @code{progress-reporter-update}. Optional @var{new-message} allows
447 you to change the message of the @var{reporter}. Since this functions
448 always updates the echo area, such a change will be immediately
449 presented to the user.
450 @end defun
451
452 @defun progress-reporter-done reporter
453 This function should be called when the operation is finished. It
454 prints the message of @var{reporter} followed by word ``done'' in the
455 echo area.
456
457 You should always call this function and not hope for
458 @code{progress-reporter-update} to print ``100%.'' Firstly, it may
459 never print it, there are many good reasons for this not to happen.
460 Secondly, ``done'' is more explicit.
461 @end defun
462
463 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
464 This is a convenience macro that works the same way as @code{dotimes}
465 does, but also reports loop progress using the functions described
466 above. It allows you to save some typing.
467
468 You can rewrite the example in the beginning of this node using
469 this macro this way:
470
471 @example
472 (dotimes-with-progress-reporter
473 (k 500)
474 "Collecting some mana for Emacs..."
475 (sit-for 0.01))
476 @end example
477 @end defmac
478
479 @node Logging Messages
480 @subsection Logging Messages in @samp{*Messages*}
481 @cindex logging echo-area messages
482
483 Almost all the messages displayed in the echo area are also recorded
484 in the @samp{*Messages*} buffer so that the user can refer back to
485 them. This includes all the messages that are output with
486 @code{message}.
487
488 @defopt message-log-max
489 This variable specifies how many lines to keep in the @samp{*Messages*}
490 buffer. The value @code{t} means there is no limit on how many lines to
491 keep. The value @code{nil} disables message logging entirely. Here's
492 how to display a message and prevent it from being logged:
493
494 @example
495 (let (message-log-max)
496 (message @dots{}))
497 @end example
498 @end defopt
499
500 To make @samp{*Messages*} more convenient for the user, the logging
501 facility combines successive identical messages. It also combines
502 successive related messages for the sake of two cases: question
503 followed by answer, and a series of progress messages.
504
505 A ``question followed by an answer'' means two messages like the
506 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
507 and the second is @samp{@var{question}...@var{answer}}. The first
508 message conveys no additional information beyond what's in the second,
509 so logging the second message discards the first from the log.
510
511 A ``series of progress messages'' means successive messages like
512 those produced by @code{make-progress-reporter}. They have the form
513 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
514 time, while @var{how-far} varies. Logging each message in the series
515 discards the previous one, provided they are consecutive.
516
517 The functions @code{make-progress-reporter} and @code{y-or-n-p}
518 don't have to do anything special to activate the message log
519 combination feature. It operates whenever two consecutive messages
520 are logged that share a common prefix ending in @samp{...}.
521
522 @node Echo Area Customization
523 @subsection Echo Area Customization
524
525 These variables control details of how the echo area works.
526
527 @defvar cursor-in-echo-area
528 This variable controls where the cursor appears when a message is
529 displayed in the echo area. If it is non-@code{nil}, then the cursor
530 appears at the end of the message. Otherwise, the cursor appears at
531 point---not in the echo area at all.
532
533 The value is normally @code{nil}; Lisp programs bind it to @code{t}
534 for brief periods of time.
535 @end defvar
536
537 @defvar echo-area-clear-hook
538 This normal hook is run whenever the echo area is cleared---either by
539 @code{(message nil)} or for any other reason.
540 @end defvar
541
542 @defopt echo-keystrokes
543 This variable determines how much time should elapse before command
544 characters echo. Its value must be an integer or floating point number,
545 which specifies the
546 number of seconds to wait before echoing. If the user types a prefix
547 key (such as @kbd{C-x}) and then delays this many seconds before
548 continuing, the prefix key is echoed in the echo area. (Once echoing
549 begins in a key sequence, all subsequent characters in the same key
550 sequence are echoed immediately.)
551
552 If the value is zero, then command input is not echoed.
553 @end defopt
554
555 @defvar message-truncate-lines
556 Normally, displaying a long message resizes the echo area to display
557 the entire message. But if the variable @code{message-truncate-lines}
558 is non-@code{nil}, the echo area does not resize, and the message is
559 truncated to fit it, as in Emacs 20 and before.
560 @end defvar
561
562 The variable @code{max-mini-window-height}, which specifies the
563 maximum height for resizing minibuffer windows, also applies to the
564 echo area (which is really a special use of the minibuffer window.
565 @xref{Minibuffer Misc}.).
566
567 @node Warnings
568 @section Reporting Warnings
569 @cindex warnings
570
571 @dfn{Warnings} are a facility for a program to inform the user of a
572 possible problem, but continue running.
573
574 @menu
575 * Warning Basics:: Warnings concepts and functions to report them.
576 * Warning Variables:: Variables programs bind to customize their warnings.
577 * Warning Options:: Variables users set to control display of warnings.
578 @end menu
579
580 @node Warning Basics
581 @subsection Warning Basics
582 @cindex severity level
583
584 Every warning has a textual message, which explains the problem for
585 the user, and a @dfn{severity level} which is a symbol. Here are the
586 possible severity levels, in order of decreasing severity, and their
587 meanings:
588
589 @table @code
590 @item :emergency
591 A problem that will seriously impair Emacs operation soon
592 if you do not attend to it promptly.
593 @item :error
594 A report of data or circumstances that are inherently wrong.
595 @item :warning
596 A report of data or circumstances that are not inherently wrong, but
597 raise suspicion of a possible problem.
598 @item :debug
599 A report of information that may be useful if you are debugging.
600 @end table
601
602 When your program encounters invalid input data, it can either
603 signal a Lisp error by calling @code{error} or @code{signal} or report
604 a warning with severity @code{:error}. Signaling a Lisp error is the
605 easiest thing to do, but it means the program cannot continue
606 processing. If you want to take the trouble to implement a way to
607 continue processing despite the bad data, then reporting a warning of
608 severity @code{:error} is the right way to inform the user of the
609 problem. For instance, the Emacs Lisp byte compiler can report an
610 error that way and continue compiling other functions. (If the
611 program signals a Lisp error and then handles it with
612 @code{condition-case}, the user won't see the error message; it could
613 show the message to the user by reporting it as a warning.)
614
615 @cindex warning type
616 Each warning has a @dfn{warning type} to classify it. The type is a
617 list of symbols. The first symbol should be the custom group that you
618 use for the program's user options. For example, byte compiler
619 warnings use the warning type @code{(bytecomp)}. You can also
620 subcategorize the warnings, if you wish, by using more symbols in the
621 list.
622
623 @defun display-warning type message &optional level buffer-name
624 This function reports a warning, using @var{message} as the message
625 and @var{type} as the warning type. @var{level} should be the
626 severity level, with @code{:warning} being the default.
627
628 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
629 for logging the warning. By default, it is @samp{*Warnings*}.
630 @end defun
631
632 @defun lwarn type level message &rest args
633 This function reports a warning using the value of @code{(format
634 @var{message} @var{args}...)} as the message. In other respects it is
635 equivalent to @code{display-warning}.
636 @end defun
637
638 @defun warn message &rest args
639 This function reports a warning using the value of @code{(format
640 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
641 type, and @code{:warning} as the severity level. It exists for
642 compatibility only; we recommend not using it, because you should
643 specify a specific warning type.
644 @end defun
645
646 @node Warning Variables
647 @subsection Warning Variables
648
649 Programs can customize how their warnings appear by binding
650 the variables described in this section.
651
652 @defvar warning-levels
653 This list defines the meaning and severity order of the warning
654 severity levels. Each element defines one severity level,
655 and they are arranged in order of decreasing severity.
656
657 Each element has the form @code{(@var{level} @var{string}
658 @var{function})}, where @var{level} is the severity level it defines.
659 @var{string} specifies the textual description of this level.
660 @var{string} should use @samp{%s} to specify where to put the warning
661 type information, or it can omit the @samp{%s} so as not to include
662 that information.
663
664 The optional @var{function}, if non-@code{nil}, is a function to call
665 with no arguments, to get the user's attention.
666
667 Normally you should not change the value of this variable.
668 @end defvar
669
670 @defvar warning-prefix-function
671 If non-@code{nil}, the value is a function to generate prefix text for
672 warnings. Programs can bind the variable to a suitable function.
673 @code{display-warning} calls this function with the warnings buffer
674 current, and the function can insert text in it. That text becomes
675 the beginning of the warning message.
676
677 The function is called with two arguments, the severity level and its
678 entry in @code{warning-levels}. It should return a list to use as the
679 entry (this value need not be an actual member of
680 @code{warning-levels}). By constructing this value, the function can
681 change the severity of the warning, or specify different handling for
682 a given severity level.
683
684 If the variable's value is @code{nil} then there is no function
685 to call.
686 @end defvar
687
688 @defvar warning-series
689 Programs can bind this variable to @code{t} to say that the next
690 warning should begin a series. When several warnings form a series,
691 that means to leave point on the first warning of the series, rather
692 than keep moving it for each warning so that it appears on the last one.
693 The series ends when the local binding is unbound and
694 @code{warning-series} becomes @code{nil} again.
695
696 The value can also be a symbol with a function definition. That is
697 equivalent to @code{t}, except that the next warning will also call
698 the function with no arguments with the warnings buffer current. The
699 function can insert text which will serve as a header for the series
700 of warnings.
701
702 Once a series has begun, the value is a marker which points to the
703 buffer position in the warnings buffer of the start of the series.
704
705 The variable's normal value is @code{nil}, which means to handle
706 each warning separately.
707 @end defvar
708
709 @defvar warning-fill-prefix
710 When this variable is non-@code{nil}, it specifies a fill prefix to
711 use for filling each warning's text.
712 @end defvar
713
714 @defvar warning-type-format
715 This variable specifies the format for displaying the warning type
716 in the warning message. The result of formatting the type this way
717 gets included in the message under the control of the string in the
718 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
719 If you bind it to @code{""} then the warning type won't appear at
720 all.
721 @end defvar
722
723 @node Warning Options
724 @subsection Warning Options
725
726 These variables are used by users to control what happens
727 when a Lisp program reports a warning.
728
729 @defopt warning-minimum-level
730 This user option specifies the minimum severity level that should be
731 shown immediately to the user. The default is @code{:warning}, which
732 means to immediately display all warnings except @code{:debug}
733 warnings.
734 @end defopt
735
736 @defopt warning-minimum-log-level
737 This user option specifies the minimum severity level that should be
738 logged in the warnings buffer. The default is @code{:warning}, which
739 means to log all warnings except @code{:debug} warnings.
740 @end defopt
741
742 @defopt warning-suppress-types
743 This list specifies which warning types should not be displayed
744 immediately for the user. Each element of the list should be a list
745 of symbols. If its elements match the first elements in a warning
746 type, then that warning is not displayed immediately.
747 @end defopt
748
749 @defopt warning-suppress-log-types
750 This list specifies which warning types should not be logged in the
751 warnings buffer. Each element of the list should be a list of
752 symbols. If it matches the first few elements in a warning type, then
753 that warning is not logged.
754 @end defopt
755
756 @node Invisible Text
757 @section Invisible Text
758
759 @cindex invisible text
760 You can make characters @dfn{invisible}, so that they do not appear on
761 the screen, with the @code{invisible} property. This can be either a
762 text property (@pxref{Text Properties}) or a property of an overlay
763 (@pxref{Overlays}). Cursor motion also partly ignores these
764 characters; if the command loop finds point within them, it moves
765 point to the other side of them.
766
767 In the simplest case, any non-@code{nil} @code{invisible} property makes
768 a character invisible. This is the default case---if you don't alter
769 the default value of @code{buffer-invisibility-spec}, this is how the
770 @code{invisible} property works. You should normally use @code{t}
771 as the value of the @code{invisible} property if you don't plan
772 to set @code{buffer-invisibility-spec} yourself.
773
774 More generally, you can use the variable @code{buffer-invisibility-spec}
775 to control which values of the @code{invisible} property make text
776 invisible. This permits you to classify the text into different subsets
777 in advance, by giving them different @code{invisible} values, and
778 subsequently make various subsets visible or invisible by changing the
779 value of @code{buffer-invisibility-spec}.
780
781 Controlling visibility with @code{buffer-invisibility-spec} is
782 especially useful in a program to display the list of entries in a
783 database. It permits the implementation of convenient filtering
784 commands to view just a part of the entries in the database. Setting
785 this variable is very fast, much faster than scanning all the text in
786 the buffer looking for properties to change.
787
788 @defvar buffer-invisibility-spec
789 This variable specifies which kinds of @code{invisible} properties
790 actually make a character invisible. Setting this variable makes it
791 buffer-local.
792
793 @table @asis
794 @item @code{t}
795 A character is invisible if its @code{invisible} property is
796 non-@code{nil}. This is the default.
797
798 @item a list
799 Each element of the list specifies a criterion for invisibility; if a
800 character's @code{invisible} property fits any one of these criteria,
801 the character is invisible. The list can have two kinds of elements:
802
803 @table @code
804 @item @var{atom}
805 A character is invisible if its @code{invisible} property value
806 is @var{atom} or if it is a list with @var{atom} as a member.
807
808 @item (@var{atom} . t)
809 A character is invisible if its @code{invisible} property value is
810 @var{atom} or if it is a list with @var{atom} as a member. Moreover,
811 a sequence of such characters displays as an ellipsis.
812 @end table
813 @end table
814 @end defvar
815
816 Two functions are specifically provided for adding elements to
817 @code{buffer-invisibility-spec} and removing elements from it.
818
819 @defun add-to-invisibility-spec element
820 This function adds the element @var{element} to
821 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
822 was @code{t}, it changes to a list, @code{(t)}, so that text whose
823 @code{invisible} property is @code{t} remains invisible.
824 @end defun
825
826 @defun remove-from-invisibility-spec element
827 This removes the element @var{element} from
828 @code{buffer-invisibility-spec}. This does nothing if @var{element}
829 is not in the list.
830 @end defun
831
832 A convention for use of @code{buffer-invisibility-spec} is that a
833 major mode should use the mode's own name as an element of
834 @code{buffer-invisibility-spec} and as the value of the
835 @code{invisible} property:
836
837 @example
838 ;; @r{If you want to display an ellipsis:}
839 (add-to-invisibility-spec '(my-symbol . t))
840 ;; @r{If you don't want ellipsis:}
841 (add-to-invisibility-spec 'my-symbol)
842
843 (overlay-put (make-overlay beginning end)
844 'invisible 'my-symbol)
845
846 ;; @r{When done with the overlays:}
847 (remove-from-invisibility-spec '(my-symbol . t))
848 ;; @r{Or respectively:}
849 (remove-from-invisibility-spec 'my-symbol)
850 @end example
851
852 You can check for invisibility using the following function:
853
854 @defun invisible-p pos-or-prop
855 If @var{pos-or-prop} is a marker or number, this function returns a
856 non-@code{nil} value if the text at that position is invisible.
857
858 If @var{pos-or-prop} is any other kind of Lisp object, that is taken
859 to mean a possible value of the @code{invisible} text or overlay
860 property. In that case, this function returns a non-@code{nil} value
861 if that value would cause text to become invisible, based on the
862 current value of @code{buffer-invisibility-spec}.
863 @end defun
864
865 @vindex line-move-ignore-invisible
866 Ordinarily, functions that operate on text or move point do not care
867 whether the text is invisible. The user-level line motion commands
868 ignore invisible newlines if @code{line-move-ignore-invisible} is
869 non-@code{nil} (the default), but only because they are explicitly
870 programmed to do so.
871
872 However, if a command ends with point inside or immediately before
873 invisible text, the main editing loop moves point further forward or
874 further backward (in the same direction that the command already moved
875 it) until that condition is no longer true. Thus, if the command
876 moved point back into an invisible range, Emacs moves point back to
877 the beginning of that range, and then back one more character. If the
878 command moved point forward into an invisible range, Emacs moves point
879 forward up to the first visible character that follows the invisible
880 text.
881
882 Incremental search can make invisible overlays visible temporarily
883 and/or permanently when a match includes invisible text. To enable
884 this, the overlay should have a non-@code{nil}
885 @code{isearch-open-invisible} property. The property value should be a
886 function to be called with the overlay as an argument. This function
887 should make the overlay visible permanently; it is used when the match
888 overlaps the overlay on exit from the search.
889
890 During the search, such overlays are made temporarily visible by
891 temporarily modifying their invisible and intangible properties. If you
892 want this to be done differently for a certain overlay, give it an
893 @code{isearch-open-invisible-temporary} property which is a function.
894 The function is called with two arguments: the first is the overlay, and
895 the second is @code{nil} to make the overlay visible, or @code{t} to
896 make it invisible again.
897
898 @node Selective Display
899 @section Selective Display
900 @c @cindex selective display Duplicates selective-display
901
902 @dfn{Selective display} refers to a pair of related features for
903 hiding certain lines on the screen.
904
905 The first variant, explicit selective display, is designed for use
906 in a Lisp program: it controls which lines are hidden by altering the
907 text. This kind of hiding in some ways resembles the effect of the
908 @code{invisible} property (@pxref{Invisible Text}), but the two
909 features are different and do not work the same way.
910
911 In the second variant, the choice of lines to hide is made
912 automatically based on indentation. This variant is designed to be a
913 user-level feature.
914
915 The way you control explicit selective display is by replacing a
916 newline (control-j) with a carriage return (control-m). The text that
917 was formerly a line following that newline is now hidden. Strictly
918 speaking, it is temporarily no longer a line at all, since only
919 newlines can separate lines; it is now part of the previous line.
920
921 Selective display does not directly affect editing commands. For
922 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
923 into hidden text. However, the replacement of newline characters with
924 carriage return characters affects some editing commands. For
925 example, @code{next-line} skips hidden lines, since it searches only
926 for newlines. Modes that use selective display can also define
927 commands that take account of the newlines, or that control which
928 parts of the text are hidden.
929
930 When you write a selectively displayed buffer into a file, all the
931 control-m's are output as newlines. This means that when you next read
932 in the file, it looks OK, with nothing hidden. The selective display
933 effect is seen only within Emacs.
934
935 @defvar selective-display
936 This buffer-local variable enables selective display. This means that
937 lines, or portions of lines, may be made hidden.
938
939 @itemize @bullet
940 @item
941 If the value of @code{selective-display} is @code{t}, then the character
942 control-m marks the start of hidden text; the control-m, and the rest
943 of the line following it, are not displayed. This is explicit selective
944 display.
945
946 @item
947 If the value of @code{selective-display} is a positive integer, then
948 lines that start with more than that many columns of indentation are not
949 displayed.
950 @end itemize
951
952 When some portion of a buffer is hidden, the vertical movement
953 commands operate as if that portion did not exist, allowing a single
954 @code{next-line} command to skip any number of hidden lines.
955 However, character movement commands (such as @code{forward-char}) do
956 not skip the hidden portion, and it is possible (if tricky) to insert
957 or delete text in an hidden portion.
958
959 In the examples below, we show the @emph{display appearance} of the
960 buffer @code{foo}, which changes with the value of
961 @code{selective-display}. The @emph{contents} of the buffer do not
962 change.
963
964 @example
965 @group
966 (setq selective-display nil)
967 @result{} nil
968
969 ---------- Buffer: foo ----------
970 1 on this column
971 2on this column
972 3n this column
973 3n this column
974 2on this column
975 1 on this column
976 ---------- Buffer: foo ----------
977 @end group
978
979 @group
980 (setq selective-display 2)
981 @result{} 2
982
983 ---------- Buffer: foo ----------
984 1 on this column
985 2on this column
986 2on this column
987 1 on this column
988 ---------- Buffer: foo ----------
989 @end group
990 @end example
991 @end defvar
992
993 @defopt selective-display-ellipses
994 If this buffer-local variable is non-@code{nil}, then Emacs displays
995 @samp{@dots{}} at the end of a line that is followed by hidden text.
996 This example is a continuation of the previous one.
997
998 @example
999 @group
1000 (setq selective-display-ellipses t)
1001 @result{} t
1002
1003 ---------- Buffer: foo ----------
1004 1 on this column
1005 2on this column ...
1006 2on this column
1007 1 on this column
1008 ---------- Buffer: foo ----------
1009 @end group
1010 @end example
1011
1012 You can use a display table to substitute other text for the ellipsis
1013 (@samp{@dots{}}). @xref{Display Tables}.
1014 @end defopt
1015
1016 @node Temporary Displays
1017 @section Temporary Displays
1018
1019 Temporary displays are used by Lisp programs to put output into a
1020 buffer and then present it to the user for perusal rather than for
1021 editing. Many help commands use this feature.
1022
1023 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
1024 This function executes @var{forms} while arranging to insert any output
1025 they print into the buffer named @var{buffer-name}, which is first
1026 created if necessary, and put into Help mode. Finally, the buffer is
1027 displayed in some window, but not selected.
1028
1029 If the @var{forms} do not change the major mode in the output buffer,
1030 so that it is still Help mode at the end of their execution, then
1031 @code{with-output-to-temp-buffer} makes this buffer read-only at the
1032 end, and also scans it for function and variable names to make them
1033 into clickable cross-references. @xref{Docstring hyperlinks, , Tips
1034 for Documentation Strings}, in particular the item on hyperlinks in
1035 documentation strings, for more details.
1036
1037 The string @var{buffer-name} specifies the temporary buffer, which
1038 need not already exist. The argument must be a string, not a buffer.
1039 The buffer is erased initially (with no questions asked), and it is
1040 marked as unmodified after @code{with-output-to-temp-buffer} exits.
1041
1042 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
1043 temporary buffer, then it evaluates the forms in @var{forms}. Output
1044 using the Lisp output functions within @var{forms} goes by default to
1045 that buffer (but screen display and messages in the echo area, although
1046 they are ``output'' in the general sense of the word, are not affected).
1047 @xref{Output Functions}.
1048
1049 Several hooks are available for customizing the behavior
1050 of this construct; they are listed below.
1051
1052 The value of the last form in @var{forms} is returned.
1053
1054 @example
1055 @group
1056 ---------- Buffer: foo ----------
1057 This is the contents of foo.
1058 ---------- Buffer: foo ----------
1059 @end group
1060
1061 @group
1062 (with-output-to-temp-buffer "foo"
1063 (print 20)
1064 (print standard-output))
1065 @result{} #<buffer foo>
1066
1067 ---------- Buffer: foo ----------
1068 20
1069
1070 #<buffer foo>
1071
1072 ---------- Buffer: foo ----------
1073 @end group
1074 @end example
1075 @end defspec
1076
1077 @defopt temp-buffer-show-function
1078 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1079 calls it as a function to do the job of displaying a help buffer. The
1080 function gets one argument, which is the buffer it should display.
1081
1082 It is a good idea for this function to run @code{temp-buffer-show-hook}
1083 just as @code{with-output-to-temp-buffer} normally would, inside of
1084 @code{save-selected-window} and with the chosen window and buffer
1085 selected.
1086 @end defopt
1087
1088 @defvar temp-buffer-setup-hook
1089 This normal hook is run by @code{with-output-to-temp-buffer} before
1090 evaluating @var{body}. When the hook runs, the temporary buffer is
1091 current. This hook is normally set up with a function to put the
1092 buffer in Help mode.
1093 @end defvar
1094
1095 @defvar temp-buffer-show-hook
1096 This normal hook is run by @code{with-output-to-temp-buffer} after
1097 displaying the temporary buffer. When the hook runs, the temporary buffer
1098 is current, and the window it was displayed in is selected.
1099 @end defvar
1100
1101 @defun momentary-string-display string position &optional char message
1102 This function momentarily displays @var{string} in the current buffer at
1103 @var{position}. It has no effect on the undo list or on the buffer's
1104 modification status.
1105
1106 The momentary display remains until the next input event. If the next
1107 input event is @var{char}, @code{momentary-string-display} ignores it
1108 and returns. Otherwise, that event remains buffered for subsequent use
1109 as input. Thus, typing @var{char} will simply remove the string from
1110 the display, while typing (say) @kbd{C-f} will remove the string from
1111 the display and later (presumably) move point forward. The argument
1112 @var{char} is a space by default.
1113
1114 The return value of @code{momentary-string-display} is not meaningful.
1115
1116 If the string @var{string} does not contain control characters, you can
1117 do the same job in a more general way by creating (and then subsequently
1118 deleting) an overlay with a @code{before-string} property.
1119 @xref{Overlay Properties}.
1120
1121 If @var{message} is non-@code{nil}, it is displayed in the echo area
1122 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1123 default message says to type @var{char} to continue.
1124
1125 In this example, point is initially located at the beginning of the
1126 second line:
1127
1128 @example
1129 @group
1130 ---------- Buffer: foo ----------
1131 This is the contents of foo.
1132 @point{}Second line.
1133 ---------- Buffer: foo ----------
1134 @end group
1135
1136 @group
1137 (momentary-string-display
1138 "**** Important Message! ****"
1139 (point) ?\r
1140 "Type RET when done reading")
1141 @result{} t
1142 @end group
1143
1144 @group
1145 ---------- Buffer: foo ----------
1146 This is the contents of foo.
1147 **** Important Message! ****Second line.
1148 ---------- Buffer: foo ----------
1149
1150 ---------- Echo Area ----------
1151 Type RET when done reading
1152 ---------- Echo Area ----------
1153 @end group
1154 @end example
1155 @end defun
1156
1157 @node Overlays
1158 @section Overlays
1159 @cindex overlays
1160
1161 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1162 the screen, for the sake of presentation features. An overlay is an
1163 object that belongs to a particular buffer, and has a specified
1164 beginning and end. It also has properties that you can examine and set;
1165 these affect the display of the text within the overlay.
1166
1167 @cindex scalability of overlays
1168 The visual effect of an overlay is the same as of the corresponding
1169 text property (@pxref{Text Properties}). However, due to a different
1170 implementation, overlays generally don't scale well (many operations
1171 take a time that is proportional to the number of overlays in the
1172 buffer). If you need to affect the visual appearance of many portions
1173 in the buffer, we recommend using text properties.
1174
1175 An overlay uses markers to record its beginning and end; thus,
1176 editing the text of the buffer adjusts the beginning and end of each
1177 overlay so that it stays with the text. When you create the overlay,
1178 you can specify whether text inserted at the beginning should be
1179 inside the overlay or outside, and likewise for the end of the overlay.
1180
1181 @menu
1182 * Managing Overlays:: Creating and moving overlays.
1183 * Overlay Properties:: How to read and set properties.
1184 What properties do to the screen display.
1185 * Finding Overlays:: Searching for overlays.
1186 @end menu
1187
1188 @node Managing Overlays
1189 @subsection Managing Overlays
1190
1191 This section describes the functions to create, delete and move
1192 overlays, and to examine their contents. Overlay changes are not
1193 recorded in the buffer's undo list, since the overlays are not
1194 part of the buffer's contents.
1195
1196 @defun overlayp object
1197 This function returns @code{t} if @var{object} is an overlay.
1198 @end defun
1199
1200 @defun make-overlay start end &optional buffer front-advance rear-advance
1201 This function creates and returns an overlay that belongs to
1202 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1203 and @var{end} must specify buffer positions; they may be integers or
1204 markers. If @var{buffer} is omitted, the overlay is created in the
1205 current buffer.
1206
1207 The arguments @var{front-advance} and @var{rear-advance} specify the
1208 marker insertion type for the start of the overlay and for the end of
1209 the overlay, respectively. @xref{Marker Insertion Types}. If they
1210 are both @code{nil}, the default, then the overlay extends to include
1211 any text inserted at the beginning, but not text inserted at the end.
1212 If @var{front-advance} is non-@code{nil}, text inserted at the
1213 beginning of the overlay is excluded from the overlay. If
1214 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1215 overlay is included in the overlay.
1216 @end defun
1217
1218 @defun overlay-start overlay
1219 This function returns the position at which @var{overlay} starts,
1220 as an integer.
1221 @end defun
1222
1223 @defun overlay-end overlay
1224 This function returns the position at which @var{overlay} ends,
1225 as an integer.
1226 @end defun
1227
1228 @defun overlay-buffer overlay
1229 This function returns the buffer that @var{overlay} belongs to. It
1230 returns @code{nil} if @var{overlay} has been deleted.
1231 @end defun
1232
1233 @defun delete-overlay overlay
1234 This function deletes @var{overlay}. The overlay continues to exist as
1235 a Lisp object, and its property list is unchanged, but it ceases to be
1236 attached to the buffer it belonged to, and ceases to have any effect on
1237 display.
1238
1239 A deleted overlay is not permanently disconnected. You can give it a
1240 position in a buffer again by calling @code{move-overlay}.
1241 @end defun
1242
1243 @defun move-overlay overlay start end &optional buffer
1244 This function moves @var{overlay} to @var{buffer}, and places its bounds
1245 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1246 must specify buffer positions; they may be integers or markers.
1247
1248 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1249 was already associated with; if @var{overlay} was deleted, it goes into
1250 the current buffer.
1251
1252 The return value is @var{overlay}.
1253
1254 This is the only valid way to change the endpoints of an overlay. Do
1255 not try modifying the markers in the overlay by hand, as that fails to
1256 update other vital data structures and can cause some overlays to be
1257 ``lost.''
1258 @end defun
1259
1260 @defun remove-overlays &optional start end name value
1261 This function removes all the overlays between @var{start} and
1262 @var{end} whose property @var{name} has the value @var{value}. It can
1263 move the endpoints of the overlays in the region, or split them.
1264
1265 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1266 the specified region. If @var{start} and/or @var{end} are omitted or
1267 @code{nil}, that means the beginning and end of the buffer respectively.
1268 Therefore, @code{(remove-overlays)} removes all the overlays in the
1269 current buffer.
1270 @end defun
1271
1272 @defun copy-overlay overlay
1273 This function returns a copy of @var{overlay}. The copy has the same
1274 endpoints and properties as @var{overlay}. However, the marker
1275 insertion type for the start of the overlay and for the end of the
1276 overlay are set to their default values (@pxref{Marker Insertion
1277 Types}).
1278 @end defun
1279
1280 Here are some examples:
1281
1282 @example
1283 ;; @r{Create an overlay.}
1284 (setq foo (make-overlay 1 10))
1285 @result{} #<overlay from 1 to 10 in display.texi>
1286 (overlay-start foo)
1287 @result{} 1
1288 (overlay-end foo)
1289 @result{} 10
1290 (overlay-buffer foo)
1291 @result{} #<buffer display.texi>
1292 ;; @r{Give it a property we can check later.}
1293 (overlay-put foo 'happy t)
1294 @result{} t
1295 ;; @r{Verify the property is present.}
1296 (overlay-get foo 'happy)
1297 @result{} t
1298 ;; @r{Move the overlay.}
1299 (move-overlay foo 5 20)
1300 @result{} #<overlay from 5 to 20 in display.texi>
1301 (overlay-start foo)
1302 @result{} 5
1303 (overlay-end foo)
1304 @result{} 20
1305 ;; @r{Delete the overlay.}
1306 (delete-overlay foo)
1307 @result{} nil
1308 ;; @r{Verify it is deleted.}
1309 foo
1310 @result{} #<overlay in no buffer>
1311 ;; @r{A deleted overlay has no position.}
1312 (overlay-start foo)
1313 @result{} nil
1314 (overlay-end foo)
1315 @result{} nil
1316 (overlay-buffer foo)
1317 @result{} nil
1318 ;; @r{Undelete the overlay.}
1319 (move-overlay foo 1 20)
1320 @result{} #<overlay from 1 to 20 in display.texi>
1321 ;; @r{Verify the results.}
1322 (overlay-start foo)
1323 @result{} 1
1324 (overlay-end foo)
1325 @result{} 20
1326 (overlay-buffer foo)
1327 @result{} #<buffer display.texi>
1328 ;; @r{Moving and deleting the overlay does not change its properties.}
1329 (overlay-get foo 'happy)
1330 @result{} t
1331 @end example
1332
1333 Emacs stores the overlays of each buffer in two lists, divided
1334 around an arbitrary ``center position.'' One list extends backwards
1335 through the buffer from that center position, and the other extends
1336 forwards from that center position. The center position can be anywhere
1337 in the buffer.
1338
1339 @defun overlay-recenter pos
1340 This function recenters the overlays of the current buffer around
1341 position @var{pos}. That makes overlay lookup faster for positions
1342 near @var{pos}, but slower for positions far away from @var{pos}.
1343 @end defun
1344
1345 A loop that scans the buffer forwards, creating overlays, can run
1346 faster if you do @code{(overlay-recenter (point-max))} first.
1347
1348 @node Overlay Properties
1349 @subsection Overlay Properties
1350
1351 Overlay properties are like text properties in that the properties that
1352 alter how a character is displayed can come from either source. But in
1353 most respects they are different. @xref{Text Properties}, for comparison.
1354
1355 Text properties are considered a part of the text; overlays and
1356 their properties are specifically considered not to be part of the
1357 text. Thus, copying text between various buffers and strings
1358 preserves text properties, but does not try to preserve overlays.
1359 Changing a buffer's text properties marks the buffer as modified,
1360 while moving an overlay or changing its properties does not. Unlike
1361 text property changes, overlay property changes are not recorded in
1362 the buffer's undo list.
1363
1364 Since more than one overlay can specify a property value for the
1365 same character, Emacs lets you specify a priority value of each
1366 overlay. You should not make assumptions about which overlay will
1367 prevail when there is a conflict and they have the same priority.
1368
1369 These functions read and set the properties of an overlay:
1370
1371 @defun overlay-get overlay prop
1372 This function returns the value of property @var{prop} recorded in
1373 @var{overlay}, if any. If @var{overlay} does not record any value for
1374 that property, but it does have a @code{category} property which is a
1375 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1376 is @code{nil}.
1377 @end defun
1378
1379 @defun overlay-put overlay prop value
1380 This function sets the value of property @var{prop} recorded in
1381 @var{overlay} to @var{value}. It returns @var{value}.
1382 @end defun
1383
1384 @defun overlay-properties overlay
1385 This returns a copy of the property list of @var{overlay}.
1386 @end defun
1387
1388 See also the function @code{get-char-property} which checks both
1389 overlay properties and text properties for a given character.
1390 @xref{Examining Properties}.
1391
1392 Many overlay properties have special meanings; here is a table
1393 of them:
1394
1395 @table @code
1396 @item priority
1397 @kindex priority @r{(overlay property)}
1398 This property's value (which should be a nonnegative integer number)
1399 determines the priority of the overlay. No priority, or @code{nil},
1400 means zero.
1401
1402 The priority matters when two or more overlays cover the same
1403 character and both specify the same property; the one whose
1404 @code{priority} value is larger overrides the other. For the
1405 @code{face} property, the higher priority overlay's value does not
1406 completely override the other value; instead, its face attributes
1407 override the face attributes of the lower priority @code{face}
1408 property.
1409
1410 Currently, all overlays take priority over text properties. Please
1411 avoid using negative priority values, as we have not yet decided just
1412 what they should mean.
1413
1414 @item window
1415 @kindex window @r{(overlay property)}
1416 If the @code{window} property is non-@code{nil}, then the overlay
1417 applies only on that window.
1418
1419 @item category
1420 @kindex category @r{(overlay property)}
1421 If an overlay has a @code{category} property, we call it the
1422 @dfn{category} of the overlay. It should be a symbol. The properties
1423 of the symbol serve as defaults for the properties of the overlay.
1424
1425 @item face
1426 @kindex face @r{(overlay property)}
1427 This property controls the way text is displayed---for example, which
1428 font and which colors. @xref{Faces}, for more information.
1429
1430 In the simplest case, the value is a face name. It can also be a list;
1431 then each element can be any of these possibilities:
1432
1433 @itemize @bullet
1434 @item
1435 A face name (a symbol or string).
1436
1437 @item
1438 A property list of face attributes. This has the form (@var{keyword}
1439 @var{value} @dots{}), where each @var{keyword} is a face attribute
1440 name and @var{value} is a meaningful value for that attribute. With
1441 this feature, you do not need to create a face each time you want to
1442 specify a particular attribute for certain text. @xref{Face
1443 Attributes}.
1444
1445 @item
1446 A cons cell, of the form @code{(foreground-color . @var{color-name})}
1447 or @code{(background-color . @var{color-name})}. These elements
1448 specify just the foreground color or just the background color.
1449
1450 @code{(foreground-color . @var{color-name})} has the same effect as
1451 @code{(:foreground @var{color-name})}; likewise for the background.
1452 @end itemize
1453
1454 @item mouse-face
1455 @kindex mouse-face @r{(overlay property)}
1456 This property is used instead of @code{face} when the mouse is within
1457 the range of the overlay.
1458
1459 @item display
1460 @kindex display @r{(overlay property)}
1461 This property activates various features that change the
1462 way text is displayed. For example, it can make text appear taller
1463 or shorter, higher or lower, wider or narrower, or replaced with an image.
1464 @xref{Display Property}.
1465
1466 @item help-echo
1467 @kindex help-echo @r{(overlay property)}
1468 If an overlay has a @code{help-echo} property, then when you move the
1469 mouse onto the text in the overlay, Emacs displays a help string in the
1470 echo area, or in the tooltip window. For details see @ref{Text
1471 help-echo}.
1472
1473 @item modification-hooks
1474 @kindex modification-hooks @r{(overlay property)}
1475 This property's value is a list of functions to be called if any
1476 character within the overlay is changed or if text is inserted strictly
1477 within the overlay.
1478
1479 The hook functions are called both before and after each change.
1480 If the functions save the information they receive, and compare notes
1481 between calls, they can determine exactly what change has been made
1482 in the buffer text.
1483
1484 When called before a change, each function receives four arguments: the
1485 overlay, @code{nil}, and the beginning and end of the text range to be
1486 modified.
1487
1488 When called after a change, each function receives five arguments: the
1489 overlay, @code{t}, the beginning and end of the text range just
1490 modified, and the length of the pre-change text replaced by that range.
1491 (For an insertion, the pre-change length is zero; for a deletion, that
1492 length is the number of characters deleted, and the post-change
1493 beginning and end are equal.)
1494
1495 If these functions modify the buffer, they should bind
1496 @code{inhibit-modification-hooks} to @code{t} around doing so, to
1497 avoid confusing the internal mechanism that calls these hooks.
1498
1499 Text properties also support the @code{modification-hooks} property,
1500 but the details are somewhat different (@pxref{Special Properties}).
1501
1502 @item insert-in-front-hooks
1503 @kindex insert-in-front-hooks @r{(overlay property)}
1504 This property's value is a list of functions to be called before and
1505 after inserting text right at the beginning of the overlay. The calling
1506 conventions are the same as for the @code{modification-hooks} functions.
1507
1508 @item insert-behind-hooks
1509 @kindex insert-behind-hooks @r{(overlay property)}
1510 This property's value is a list of functions to be called before and
1511 after inserting text right at the end of the overlay. The calling
1512 conventions are the same as for the @code{modification-hooks} functions.
1513
1514 @item invisible
1515 @kindex invisible @r{(overlay property)}
1516 The @code{invisible} property can make the text in the overlay
1517 invisible, which means that it does not appear on the screen.
1518 @xref{Invisible Text}, for details.
1519
1520 @item intangible
1521 @kindex intangible @r{(overlay property)}
1522 The @code{intangible} property on an overlay works just like the
1523 @code{intangible} text property. @xref{Special Properties}, for details.
1524
1525 @item isearch-open-invisible
1526 This property tells incremental search how to make an invisible overlay
1527 visible, permanently, if the final match overlaps it. @xref{Invisible
1528 Text}.
1529
1530 @item isearch-open-invisible-temporary
1531 This property tells incremental search how to make an invisible overlay
1532 visible, temporarily, during the search. @xref{Invisible Text}.
1533
1534 @item before-string
1535 @kindex before-string @r{(overlay property)}
1536 This property's value is a string to add to the display at the beginning
1537 of the overlay. The string does not appear in the buffer in any
1538 sense---only on the screen.
1539
1540 @item after-string
1541 @kindex after-string @r{(overlay property)}
1542 This property's value is a string to add to the display at the end of
1543 the overlay. The string does not appear in the buffer in any
1544 sense---only on the screen.
1545
1546 @item line-prefix
1547 This property specifies a display spec to prepend to each
1548 non-continuation line at display-time. @xref{Truncation}.
1549
1550 @itemx wrap-prefix
1551 This property specifies a display spec to prepend to each continuation
1552 line at display-time. @xref{Truncation}.
1553
1554 @item evaporate
1555 @kindex evaporate @r{(overlay property)}
1556 If this property is non-@code{nil}, the overlay is deleted automatically
1557 if it becomes empty (i.e., if its length becomes zero). If you give
1558 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1559 it immediately.
1560
1561 @item local-map
1562 @cindex keymap of character (and overlays)
1563 @kindex local-map @r{(overlay property)}
1564 If this property is non-@code{nil}, it specifies a keymap for a portion
1565 of the text. The property's value replaces the buffer's local map, when
1566 the character after point is within the overlay. @xref{Active Keymaps}.
1567
1568 @item keymap
1569 @kindex keymap @r{(overlay property)}
1570 The @code{keymap} property is similar to @code{local-map} but overrides the
1571 buffer's local map (and the map specified by the @code{local-map}
1572 property) rather than replacing it.
1573 @end table
1574
1575 The @code{local-map} and @code{keymap} properties do not affect a
1576 string displayed by the @code{before-string}, @code{after-string}, or
1577 @code{display} properties. This is only relevant for mouse clicks and
1578 other mouse events that fall on the string, since point is never on
1579 the string. To bind special mouse events for the string, assign it a
1580 @code{local-map} or @code{keymap} text property. @xref{Special
1581 Properties}.
1582
1583 @node Finding Overlays
1584 @subsection Searching for Overlays
1585
1586 @defun overlays-at pos
1587 This function returns a list of all the overlays that cover the
1588 character at position @var{pos} in the current buffer. The list is in
1589 no particular order. An overlay contains position @var{pos} if it
1590 begins at or before @var{pos}, and ends after @var{pos}.
1591
1592 To illustrate usage, here is a Lisp function that returns a list of the
1593 overlays that specify property @var{prop} for the character at point:
1594
1595 @smallexample
1596 (defun find-overlays-specifying (prop)
1597 (let ((overlays (overlays-at (point)))
1598 found)
1599 (while overlays
1600 (let ((overlay (car overlays)))
1601 (if (overlay-get overlay prop)
1602 (setq found (cons overlay found))))
1603 (setq overlays (cdr overlays)))
1604 found))
1605 @end smallexample
1606 @end defun
1607
1608 @defun overlays-in beg end
1609 This function returns a list of the overlays that overlap the region
1610 @var{beg} through @var{end}. ``Overlap'' means that at least one
1611 character is contained within the overlay and also contained within the
1612 specified region; however, empty overlays are included in the result if
1613 they are located at @var{beg}, strictly between @var{beg} and @var{end},
1614 or at @var{end} when @var{end} denotes the position at the end of the
1615 buffer.
1616 @end defun
1617
1618 @defun next-overlay-change pos
1619 This function returns the buffer position of the next beginning or end
1620 of an overlay, after @var{pos}. If there is none, it returns
1621 @code{(point-max)}.
1622 @end defun
1623
1624 @defun previous-overlay-change pos
1625 This function returns the buffer position of the previous beginning or
1626 end of an overlay, before @var{pos}. If there is none, it returns
1627 @code{(point-min)}.
1628 @end defun
1629
1630 As an example, here's a simplified (and inefficient) version of the
1631 primitive function @code{next-single-char-property-change}
1632 (@pxref{Property Search}). It searches forward from position
1633 @var{pos} for the next position where the value of a given property
1634 @code{prop}, as obtained from either overlays or text properties,
1635 changes.
1636
1637 @smallexample
1638 (defun next-single-char-property-change (position prop)
1639 (save-excursion
1640 (goto-char position)
1641 (let ((propval (get-char-property (point) prop)))
1642 (while (and (not (eobp))
1643 (eq (get-char-property (point) prop) propval))
1644 (goto-char (min (next-overlay-change (point))
1645 (next-single-property-change (point) prop)))))
1646 (point)))
1647 @end smallexample
1648
1649 @node Width
1650 @section Width
1651
1652 Since not all characters have the same width, these functions let you
1653 check the width of a character. @xref{Primitive Indent}, and
1654 @ref{Screen Lines}, for related functions.
1655
1656 @defun char-width char
1657 This function returns the width in columns of the character @var{char},
1658 if it were displayed in the current buffer and the selected window.
1659 @end defun
1660
1661 @defun string-width string
1662 This function returns the width in columns of the string @var{string},
1663 if it were displayed in the current buffer and the selected window.
1664 @end defun
1665
1666 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1667 This function returns the part of @var{string} that fits within
1668 @var{width} columns, as a new string.
1669
1670 If @var{string} does not reach @var{width}, then the result ends where
1671 @var{string} ends. If one multi-column character in @var{string}
1672 extends across the column @var{width}, that character is not included in
1673 the result. Thus, the result can fall short of @var{width} but cannot
1674 go beyond it.
1675
1676 The optional argument @var{start-column} specifies the starting column.
1677 If this is non-@code{nil}, then the first @var{start-column} columns of
1678 the string are omitted from the value. If one multi-column character in
1679 @var{string} extends across the column @var{start-column}, that
1680 character is not included.
1681
1682 The optional argument @var{padding}, if non-@code{nil}, is a padding
1683 character added at the beginning and end of the result string, to extend
1684 it to exactly @var{width} columns. The padding character is used at the
1685 end of the result if it falls short of @var{width}. It is also used at
1686 the beginning of the result if one multi-column character in
1687 @var{string} extends across the column @var{start-column}.
1688
1689 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1690 replace the end of @var{str} (including any padding) if it extends
1691 beyond @var{end-column}, unless the display width of @var{str} is
1692 equal to or less than the display width of @var{ellipsis}. If
1693 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1694 @code{"..."}.
1695
1696 @example
1697 (truncate-string-to-width "\tab\t" 12 4)
1698 @result{} "ab"
1699 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1700 @result{} " ab "
1701 @end example
1702 @end defun
1703
1704 @node Line Height
1705 @section Line Height
1706 @cindex line height
1707
1708 The total height of each display line consists of the height of the
1709 contents of the line, plus optional additional vertical line spacing
1710 above or below the display line.
1711
1712 The height of the line contents is the maximum height of any
1713 character or image on that display line, including the final newline
1714 if there is one. (A display line that is continued doesn't include a
1715 final newline.) That is the default line height, if you do nothing to
1716 specify a greater height. (In the most common case, this equals the
1717 height of the default frame font.)
1718
1719 There are several ways to explicitly specify a larger line height,
1720 either by specifying an absolute height for the display line, or by
1721 specifying vertical space. However, no matter what you specify, the
1722 actual line height can never be less than the default.
1723
1724 @kindex line-height @r{(text property)}
1725 A newline can have a @code{line-height} text or overlay property
1726 that controls the total height of the display line ending in that
1727 newline.
1728
1729 If the property value is @code{t}, the newline character has no
1730 effect on the displayed height of the line---the visible contents
1731 alone determine the height. This is useful for tiling small images
1732 (or image slices) without adding blank areas between the images.
1733
1734 If the property value is a list of the form @code{(@var{height}
1735 @var{total})}, that adds extra space @emph{below} the display line.
1736 First Emacs uses @var{height} as a height spec to control extra space
1737 @emph{above} the line; then it adds enough space @emph{below} the line
1738 to bring the total line height up to @var{total}. In this case, the
1739 other ways to specify the line spacing are ignored.
1740
1741 Any other kind of property value is a height spec, which translates
1742 into a number---the specified line height. There are several ways to
1743 write a height spec; here's how each of them translates into a number:
1744
1745 @table @code
1746 @item @var{integer}
1747 If the height spec is a positive integer, the height value is that integer.
1748 @item @var{float}
1749 If the height spec is a float, @var{float}, the numeric height value
1750 is @var{float} times the frame's default line height.
1751 @item (@var{face} . @var{ratio})
1752 If the height spec is a cons of the format shown, the numeric height
1753 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1754 be any type of number, or @code{nil} which means a ratio of 1.
1755 If @var{face} is @code{t}, it refers to the current face.
1756 @item (nil . @var{ratio})
1757 If the height spec is a cons of the format shown, the numeric height
1758 is @var{ratio} times the height of the contents of the line.
1759 @end table
1760
1761 Thus, any valid height spec determines the height in pixels, one way
1762 or another. If the line contents' height is less than that, Emacs
1763 adds extra vertical space above the line to achieve the specified
1764 total height.
1765
1766 If you don't specify the @code{line-height} property, the line's
1767 height consists of the contents' height plus the line spacing.
1768 There are several ways to specify the line spacing for different
1769 parts of Emacs text.
1770
1771 On graphical terminals, you can specify the line spacing for all
1772 lines in a frame, using the @code{line-spacing} frame parameter
1773 (@pxref{Layout Parameters}). However, if the default value of
1774 @code{line-spacing} is non-@code{nil}, it overrides the
1775 frame's @code{line-spacing} parameter. An integer value specifies the
1776 number of pixels put below lines. A floating point number specifies
1777 the spacing relative to the frame's default line height.
1778
1779 @vindex line-spacing
1780 You can specify the line spacing for all lines in a buffer via the
1781 buffer-local @code{line-spacing} variable. An integer value specifies
1782 the number of pixels put below lines. A floating point number
1783 specifies the spacing relative to the default frame line height. This
1784 overrides line spacings specified for the frame.
1785
1786 @kindex line-spacing @r{(text property)}
1787 Finally, a newline can have a @code{line-spacing} text or overlay
1788 property that overrides the default frame line spacing and the buffer
1789 local @code{line-spacing} variable, for the display line ending in
1790 that newline.
1791
1792 One way or another, these mechanisms specify a Lisp value for the
1793 spacing of each line. The value is a height spec, and it translates
1794 into a Lisp value as described above. However, in this case the
1795 numeric height value specifies the line spacing, rather than the line
1796 height.
1797
1798 On text-only terminals, the line spacing cannot be altered.
1799
1800 @node Faces
1801 @section Faces
1802 @cindex faces
1803
1804 A @dfn{face} is a collection of graphical attributes for displaying
1805 text: font, foreground color, background color, optional underlining,
1806 and so on. Faces control how buffer text is displayed, and how some
1807 parts of the frame, such as the mode-line, are displayed.
1808 @xref{Standard Faces,,, emacs, The GNU Emacs Manual}, for the list of
1809 faces Emacs normally comes with.
1810
1811 @cindex face id
1812 For most purposes, you refer to a face in Lisp programs using its
1813 @dfn{face name}. This is either a string or (equivalently) a Lisp
1814 symbol whose name is equal to that string.
1815
1816 @defun facep object
1817 This function returns a non-@code{nil} value if @var{object} is a Lisp
1818 symbol or string that names a face. Otherwise, it returns @code{nil}.
1819 @end defun
1820
1821 Each face name is meaningful for all frames, and by default it has
1822 the same meaning in all frames. But you can arrange to give a
1823 particular face name a special meaning in one frame if you wish.
1824
1825 @menu
1826 * Defining Faces:: How to define a face with @code{defface}.
1827 * Face Attributes:: What is in a face?
1828 * Attribute Functions:: Functions to examine and set face attributes.
1829 * Displaying Faces:: How Emacs combines the faces specified for a character.
1830 * Face Remapping:: Remapping faces to alternative definitions.
1831 * Face Functions:: How to define and examine faces.
1832 * Auto Faces:: Hook for automatic face assignment.
1833 * Font Selection:: Finding the best available font for a face.
1834 * Font Lookup:: Looking up the names of available fonts
1835 and information about them.
1836 * Fontsets:: A fontset is a collection of fonts
1837 that handle a range of character sets.
1838 * Low-Level Font:: Lisp representation for character display fonts.
1839 @end menu
1840
1841 @node Defining Faces
1842 @subsection Defining Faces
1843
1844 The way to define a new face is with @code{defface}. This creates a
1845 kind of customization item (@pxref{Customization}) which the user can
1846 customize using the Customization buffer (@pxref{Easy Customization,,,
1847 emacs, The GNU Emacs Manual}).
1848
1849 People are sometimes tempted to create variables whose values specify
1850 which faces to use (for example, Font-Lock does this). In the vast
1851 majority of cases, this is not necessary, and simply using faces
1852 directly is preferable.
1853
1854 @defmac defface face spec doc [keyword value]@dots{}
1855 This declares @var{face} as a customizable face whose default
1856 attributes are given by @var{spec}. You should not quote the symbol
1857 @var{face}, and it should not end in @samp{-face} (that would be
1858 redundant). The argument @var{doc} specifies the face documentation.
1859 The keywords you can use in @code{defface} are the same as in
1860 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
1861
1862 When @code{defface} executes, it defines the face according to
1863 @var{spec}, then uses any customizations that were read from the
1864 init file (@pxref{Init File}) to override that specification.
1865
1866 When you evaluate a @code{defface} form with @kbd{C-M-x} in Emacs
1867 Lisp mode (@code{eval-defun}), a special feature of @code{eval-defun}
1868 overrides any customizations of the face. This way, the face reflects
1869 exactly what the @code{defface} says.
1870
1871 The purpose of @var{spec} is to specify how the face should appear on
1872 different kinds of terminals. It should be an alist whose elements
1873 have the form @code{(@var{display} @var{atts})}. Each element's
1874 @sc{car}, @var{display}, specifies a class of terminals. (The first
1875 element, if its @sc{car} is @code{default}, is special---it specifies
1876 defaults for the remaining elements). The element's @sc{cadr},
1877 @var{atts}, is a list of face attributes and their values; it
1878 specifies what the face should look like on that kind of terminal.
1879 The possible attributes are defined in the value of
1880 @code{custom-face-attributes}.
1881
1882 The @var{display} part of an element of @var{spec} determines which
1883 frames the element matches. If more than one element of @var{spec}
1884 matches a given frame, the first element that matches is the one used
1885 for that frame. There are three possibilities for @var{display}:
1886
1887 @table @asis
1888 @item @code{default}
1889 This element of @var{spec} doesn't match any frames; instead, it
1890 specifies defaults that apply to all frames. This kind of element, if
1891 used, must be the first element of @var{spec}. Each of the following
1892 elements can override any or all of these defaults.
1893
1894 @item @code{t}
1895 This element of @var{spec} matches all frames. Therefore, any
1896 subsequent elements of @var{spec} are never used. Normally
1897 @code{t} is used in the last (or only) element of @var{spec}.
1898
1899 @item a list
1900 If @var{display} is a list, each element should have the form
1901 @code{(@var{characteristic} @var{value}@dots{})}. Here
1902 @var{characteristic} specifies a way of classifying frames, and the
1903 @var{value}s are possible classifications which @var{display} should
1904 apply to. Here are the possible values of @var{characteristic}:
1905
1906 @table @code
1907 @item type
1908 The kind of window system the frame uses---either @code{graphic} (any
1909 graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1910 @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty}
1911 (a non-graphics-capable display).
1912 @xref{Window Systems, window-system}.
1913
1914 @item class
1915 What kinds of colors the frame supports---either @code{color},
1916 @code{grayscale}, or @code{mono}.
1917
1918 @item background
1919 The kind of background---either @code{light} or @code{dark}.
1920
1921 @item min-colors
1922 An integer that represents the minimum number of colors the frame
1923 should support. This matches a frame if its
1924 @code{display-color-cells} value is at least the specified integer.
1925
1926 @item supports
1927 Whether or not the frame can display the face attributes given in
1928 @var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
1929 Attribute Testing}, for more information on exactly how this testing
1930 is done.
1931 @end table
1932
1933 If an element of @var{display} specifies more than one @var{value} for a
1934 given @var{characteristic}, any of those values is acceptable. If
1935 @var{display} has more than one element, each element should specify a
1936 different @var{characteristic}; then @emph{each} characteristic of the
1937 frame must match one of the @var{value}s specified for it in
1938 @var{display}.
1939 @end table
1940 @end defmac
1941
1942 Here's how the standard face @code{region} is defined:
1943
1944 @example
1945 @group
1946 (defface region
1947 '((((class color) (min-colors 88) (background dark))
1948 :background "blue3")
1949 @end group
1950 (((class color) (min-colors 88) (background light))
1951 :background "lightgoldenrod2")
1952 (((class color) (min-colors 16) (background dark))
1953 :background "blue3")
1954 (((class color) (min-colors 16) (background light))
1955 :background "lightgoldenrod2")
1956 (((class color) (min-colors 8))
1957 :background "blue" :foreground "white")
1958 (((type tty) (class mono))
1959 :inverse-video t)
1960 (t :background "gray"))
1961 @group
1962 "Basic face for highlighting the region."
1963 :group 'basic-faces)
1964 @end group
1965 @end example
1966
1967 Internally, @code{defface} uses the symbol property
1968 @code{face-defface-spec} to record the specified face attributes. The
1969 attributes saved by the user with the customization buffer are
1970 recorded in the symbol property @code{saved-face}; the attributes
1971 customized by the user for the current session, but not saved, are
1972 recorded in the symbol property @code{customized-face}. The
1973 documentation string is recorded in the symbol property
1974 @code{face-documentation}.
1975
1976 @defopt frame-background-mode
1977 This option, if non-@code{nil}, specifies the background type to use for
1978 interpreting face definitions. If it is @code{dark}, then Emacs treats
1979 all frames as if they had a dark background, regardless of their actual
1980 background colors. If it is @code{light}, then Emacs treats all frames
1981 as if they had a light background.
1982 @end defopt
1983
1984 @node Face Attributes
1985 @subsection Face Attributes
1986 @cindex face attributes
1987
1988 The effect of using a face is determined by a fixed set of @dfn{face
1989 attributes}. This table lists all the face attributes, their possible
1990 values, and their effects. You can specify more than one face for a
1991 given piece of text; Emacs merges the attributes of all the faces to
1992 determine how to display the text. @xref{Displaying Faces}.
1993
1994 In addition to the values given below, each face attribute can also
1995 have the value @code{unspecified}. This special value means the face
1996 doesn't specify that attribute. In face merging, when the first face
1997 fails to specify a particular attribute, the next face gets a chance.
1998 However, the @code{default} face must specify all attributes.
1999
2000 Some of these font attributes are meaningful only on certain kinds
2001 of displays. If your display cannot handle a certain attribute, the
2002 attribute is ignored.
2003
2004 @table @code
2005 @item :family
2006 Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
2007 Emacs Manual}. If you specify a font family name, the wild-card
2008 characters @samp{*} and @samp{?} are allowed. The function
2009 @code{font-family-list}, described below, returns a list of available
2010 family names. @xref{Fontsets}, for information about fontsets.
2011
2012 @item :foundry
2013 The name of the @dfn{font foundry} for the font family specified by
2014 the @code{:family} attribute (a string). The wild-card characters
2015 @samp{*} and @samp{?} are allowed. @xref{Fonts,,, emacs, The GNU
2016 Emacs Manual}.
2017
2018 @item :width
2019 Relative proportionate character width, also known as the character
2020 set width. This should be one of the symbols @code{ultra-condensed},
2021 @code{extra-condensed}, @code{condensed}, @code{semi-condensed},
2022 @code{normal}, @code{semi-expanded}, @code{expanded},
2023 @code{extra-expanded}, or @code{ultra-expanded}.
2024
2025 @item :height
2026 The height of the font. In the simplest case, this is an integer in
2027 units of 1/10 point.
2028
2029 The value can also be a floating point number or a function, which
2030 specifies the height relative to an @dfn{underlying face} (i.e., a
2031 face that has a lower priority in the list described in
2032 @ref{Displaying Faces}). If the value is a floating point number,
2033 that specifies the amount by which to scale the height of the
2034 underlying face. If the value is a function, that function is called
2035 with one argument, the height of the underlying face, and returns the
2036 height of the new face. If the function is passed an integer
2037 argument, it must return an integer.
2038
2039 The height of the default face must be specified using an integer;
2040 floating point and function values are not allowed.
2041
2042 @item :weight
2043 Font weight---one of the symbols (from densest to faintest)
2044 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
2045 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
2046 @code{ultra-light}. On text-only terminals that support
2047 variable-brightness text, any weight greater than normal is displayed
2048 as extra bright, and any weight less than normal is displayed as
2049 half-bright.
2050
2051 @item :slant
2052 Font slant---one of the symbols @code{italic}, @code{oblique},
2053 @code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
2054 text-only terminals that support variable-brightness text, slanted
2055 text is displayed as half-bright.
2056
2057 @item :foreground
2058 Foreground color, a string. The value can be a system-defined color
2059 name, or a hexadecimal color specification. @xref{Color Names}. On
2060 black-and-white displays, certain shades of gray are implemented by
2061 stipple patterns.
2062
2063 @item :background
2064 Background color, a string. The value can be a system-defined color
2065 name, or a hexadecimal color specification. @xref{Color Names}.
2066
2067 @item :underline
2068 Whether or not characters should be underlined, and in what color. If
2069 the value is @code{t}, underlining uses the foreground color of the
2070 face. If the value is a string, underlining uses that color. The
2071 value @code{nil} means do not underline.
2072
2073 @item :overline
2074 Whether or not characters should be overlined, and in what color.
2075 The value is used like that of @code{:underline}.
2076
2077 @item :strike-through
2078 Whether or not characters should be strike-through, and in what
2079 color. The value is used like that of @code{:underline}.
2080
2081 @item :box
2082 Whether or not a box should be drawn around characters, its color, the
2083 width of the box lines, and 3D appearance. Here are the possible
2084 values of the @code{:box} attribute, and what they mean:
2085
2086 @table @asis
2087 @item @code{nil}
2088 Don't draw a box.
2089
2090 @item @code{t}
2091 Draw a box with lines of width 1, in the foreground color.
2092
2093 @item @var{color}
2094 Draw a box with lines of width 1, in color @var{color}.
2095
2096 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2097 This way you can explicitly specify all aspects of the box. The value
2098 @var{width} specifies the width of the lines to draw; it defaults to
2099 1. A negative width @var{-n} means to draw a line of width @var{n}
2100 that occupies the space of the underlying text, thus avoiding any
2101 increase in the character height or width.
2102
2103 The value @var{color} specifies the color to draw with. The default is
2104 the foreground color of the face for simple boxes, and the background
2105 color of the face for 3D boxes.
2106
2107 The value @var{style} specifies whether to draw a 3D box. If it is
2108 @code{released-button}, the box looks like a 3D button that is not being
2109 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2110 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2111 is used.
2112 @end table
2113
2114 @item :inverse-video
2115 Whether or not characters should be displayed in inverse video. The
2116 value should be @code{t} (yes) or @code{nil} (no).
2117
2118 @item :stipple
2119 The background stipple, a bitmap.
2120
2121 The value can be a string; that should be the name of a file containing
2122 external-format X bitmap data. The file is found in the directories
2123 listed in the variable @code{x-bitmap-file-path}.
2124
2125 Alternatively, the value can specify the bitmap directly, with a list
2126 of the form @code{(@var{width} @var{height} @var{data})}. Here,
2127 @var{width} and @var{height} specify the size in pixels, and
2128 @var{data} is a string containing the raw bits of the bitmap, row by
2129 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2130 in the string (which should be a unibyte string for best results).
2131 This means that each row always occupies at least one whole byte.
2132
2133 If the value is @code{nil}, that means use no stipple pattern.
2134
2135 Normally you do not need to set the stipple attribute, because it is
2136 used automatically to handle certain shades of gray.
2137
2138 @item :font
2139 The font used to display the face. Its value should be a font object.
2140 @xref{Font Selection}, for information about font objects.
2141
2142 When specifying this attribute using @code{set-face-attribute}
2143 (@pxref{Attribute Functions}), you may also supply a font spec, a font
2144 entity, or a string. Emacs converts such values to an appropriate
2145 font object, and stores that font object as the actual attribute
2146 value. If you specify a string, the contents of the string should be
2147 a font name (@pxref{Font X,, Font Specification Options, emacs, The
2148 GNU Emacs Manual}); if the font name is an XLFD containing wildcards,
2149 Emacs chooses the first font matching those wildcards. Specifying
2150 this attribute also changes the values of the @code{:family},
2151 @code{:foundry}, @code{:width}, @code{:height}, @code{:weight}, and
2152 @code{:slant} attributes.
2153
2154 @item :inherit
2155 The name of a face from which to inherit attributes, or a list of face
2156 names. Attributes from inherited faces are merged into the face like
2157 an underlying face would be, with higher priority than underlying
2158 faces (@pxref{Displaying Faces}). If a list of faces is used,
2159 attributes from faces earlier in the list override those from later
2160 faces.
2161 @end table
2162
2163 For compatibility with Emacs 20, you can also specify values for two
2164 ``fake'' face attributes: @code{:bold} and @code{:italic}. Their
2165 values must be either @code{t} or @code{nil}; a value of
2166 @code{unspecified} is not allowed. Setting @code{:bold} to @code{t}
2167 is equivalent to setting the @code{:weight} attribute to @code{bold},
2168 and setting it to @code{nil} is equivalent to setting @code{:weight}
2169 to @code{normal}. Setting @code{:italic} to @code{t} is equivalent to
2170 setting the @code{:slant} attribute to @code{italic}, and setting it
2171 to @code{nil} is equivalent to setting @code{:slant} to @code{normal}.
2172
2173 @defun font-family-list &optional frame
2174 This function returns a list of available font family names. The
2175 optional argument @var{frame} specifies the frame on which the text is
2176 to be displayed; if it is @code{nil}, the selected frame is used.
2177 @end defun
2178
2179 @defopt underline-minimum-offset
2180 This variable specifies the minimum distance between the baseline and
2181 the underline, in pixels, when displaying underlined text.
2182 @end defopt
2183
2184 @defopt x-bitmap-file-path
2185 This variable specifies a list of directories for searching
2186 for bitmap files, for the @code{:stipple} attribute.
2187 @end defopt
2188
2189 @defun bitmap-spec-p object
2190 This returns @code{t} if @var{object} is a valid bitmap specification,
2191 suitable for use with @code{:stipple} (see above). It returns
2192 @code{nil} otherwise.
2193 @end defun
2194
2195 @node Attribute Functions
2196 @subsection Face Attribute Functions
2197
2198 This section describes the functions for accessing and modifying the
2199 attributes of an existing face.
2200
2201 @defun set-face-attribute face frame &rest arguments
2202 This function sets one or more attributes of @var{face} for
2203 @var{frame}. The attributes you specify this way override whatever
2204 the @code{defface} says.
2205
2206 The extra arguments @var{arguments} specify the attributes to set, and
2207 the values for them. They should consist of alternating attribute names
2208 (such as @code{:family} or @code{:underline}) and corresponding values.
2209 Thus,
2210
2211 @example
2212 (set-face-attribute 'foo nil
2213 :width 'extended
2214 :weight 'bold
2215 :underline "red")
2216 @end example
2217
2218 @noindent
2219 sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2220 to the corresponding values.
2221
2222 If @var{frame} is @code{t}, this function sets the default attributes
2223 for new frames. Default attribute values specified this way override
2224 the @code{defface} for newly created frames.
2225
2226 If @var{frame} is @code{nil}, this function sets the attributes for
2227 all existing frames, and the default for new frames.
2228 @end defun
2229
2230 @defun face-attribute face attribute &optional frame inherit
2231 This returns the value of the @var{attribute} attribute of @var{face}
2232 on @var{frame}. If @var{frame} is @code{nil}, that means the selected
2233 frame (@pxref{Input Focus}).
2234
2235 If @var{frame} is @code{t}, this returns whatever new-frames default
2236 value you previously specified with @code{set-face-attribute} for the
2237 @var{attribute} attribute of @var{face}. If you have not specified
2238 one, it returns @code{nil}.
2239
2240 If @var{inherit} is @code{nil}, only attributes directly defined by
2241 @var{face} are considered, so the return value may be
2242 @code{unspecified}, or a relative value. If @var{inherit} is
2243 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2244 with the faces specified by its @code{:inherit} attribute; however the
2245 return value may still be @code{unspecified} or relative. If
2246 @var{inherit} is a face or a list of faces, then the result is further
2247 merged with that face (or faces), until it becomes specified and
2248 absolute.
2249
2250 To ensure that the return value is always specified and absolute, use
2251 a value of @code{default} for @var{inherit}; this will resolve any
2252 unspecified or relative values by merging with the @code{default} face
2253 (which is always completely specified).
2254
2255 For example,
2256
2257 @example
2258 (face-attribute 'bold :weight)
2259 @result{} bold
2260 @end example
2261 @end defun
2262
2263 @defun face-attribute-relative-p attribute value
2264 This function returns non-@code{nil} if @var{value}, when used as the
2265 value of the face attribute @var{attribute}, is relative. This means
2266 it would modify, rather than completely override, any value that comes
2267 from a subsequent face in the face list or that is inherited from
2268 another face.
2269
2270 @code{unspecified} is a relative value for all attributes. For
2271 @code{:height}, floating point and function values are also relative.
2272
2273 For example:
2274
2275 @example
2276 (face-attribute-relative-p :height 2.0)
2277 @result{} t
2278 @end example
2279 @end defun
2280
2281 @defun face-all-attributes face &optional frame
2282 This function returns an alist of attributes of @var{face}. The
2283 elements of the result are name-value pairs of the form
2284 @w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2285 @var{frame} specifies the frame whose definition of @var{face} to
2286 return; if omitted or @code{nil}, the returned value describes the
2287 default attributes of @var{face} for newly created frames.
2288 @end defun
2289
2290 @defun merge-face-attribute attribute value1 value2
2291 If @var{value1} is a relative value for the face attribute
2292 @var{attribute}, returns it merged with the underlying value
2293 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2294 face attribute @var{attribute}, returns @var{value1} unchanged.
2295 @end defun
2296
2297 The following functions provide compatibility with Emacs 20 and
2298 below. They work by calling @code{set-face-attribute}. Values of
2299 @code{t} and @code{nil} for their @var{frame} argument are handled
2300 just like @code{set-face-attribute} and @code{face-attribute}.
2301
2302 @defun set-face-foreground face color &optional frame
2303 @defunx set-face-background face color &optional frame
2304 These functions set the @code{:foreground} attribute (or
2305 @code{:background} attribute, respectively) of @var{face} to
2306 @var{color}.
2307 @end defun
2308
2309 @defun set-face-stipple face pattern &optional frame
2310 This function sets the @code{:stipple} attribute of @var{face} to
2311 @var{pattern}.
2312 @end defun
2313
2314 @defun set-face-font face font &optional frame
2315 This function sets the @code{:font} attribute of @var{face} to
2316 @var{font}.
2317 @end defun
2318
2319 @defun set-face-bold-p face bold-p &optional frame
2320 This function sets the @code{:weight} attribute of @var{face} to
2321 @var{normal} if @var{bold-p} is @code{nil}, and to @var{bold}
2322 otherwise.
2323 @end defun
2324
2325 @defun set-face-italic-p face italic-p &optional frame
2326 This function sets the @code{:slant} attribute of @var{face} to
2327 @var{normal} if @var{italic-p} is @code{nil}, and to @var{italic}
2328 otherwise.
2329 @end defun
2330
2331 @defun set-face-underline-p face underline &optional frame
2332 This function sets the @code{:underline} attribute of @var{face} to
2333 @var{underline}.
2334 @end defun
2335
2336 @defun set-face-inverse-video-p face inverse-video-p &optional frame
2337 This function sets the @code{:inverse-video} attribute of @var{face}
2338 to @var{inverse-video-p}.
2339 @end defun
2340
2341 @defun invert-face face &optional frame
2342 This function swaps the foreground and background colors of face
2343 @var{face}.
2344 @end defun
2345
2346 The following functions examine the attributes of a face. If you
2347 don't specify @var{frame}, they refer to the selected frame; @code{t}
2348 refers to the default data for new frames. They return the symbol
2349 @code{unspecified} if the face doesn't define any value for that
2350 attribute.
2351
2352 @defun face-foreground face &optional frame inherit
2353 @defunx face-background face &optional frame inherit
2354 These functions return the foreground color (or background color,
2355 respectively) of face @var{face}, as a string.
2356
2357 If @var{inherit} is @code{nil}, only a color directly defined by the face is
2358 returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2359 @code{:inherit} attribute are considered as well, and if @var{inherit}
2360 is a face or a list of faces, then they are also considered, until a
2361 specified color is found. To ensure that the return value is always
2362 specified, use a value of @code{default} for @var{inherit}.
2363 @end defun
2364
2365 @defun face-stipple face &optional frame inherit
2366 This function returns the name of the background stipple pattern of face
2367 @var{face}, or @code{nil} if it doesn't have one.
2368
2369 If @var{inherit} is @code{nil}, only a stipple directly defined by the
2370 face is returned. If @var{inherit} is non-@code{nil}, any faces
2371 specified by its @code{:inherit} attribute are considered as well, and
2372 if @var{inherit} is a face or a list of faces, then they are also
2373 considered, until a specified stipple is found. To ensure that the
2374 return value is always specified, use a value of @code{default} for
2375 @var{inherit}.
2376 @end defun
2377
2378 @defun face-font face &optional frame
2379 This function returns the name of the font of face @var{face}.
2380 @end defun
2381
2382 @defun face-bold-p face &optional frame
2383 This function returns a non-@code{nil} value if the @code{:weight}
2384 attribute of @var{face} is bolder than normal (i.e., one of
2385 @code{semi-bold}, @code{bold}, @code{extra-bold}, or
2386 @code{ultra-bold}). Otherwise, it returns @code{nil}.
2387 @end defun
2388
2389 @defun face-italic-p face &optional frame
2390 This function returns a non-@code{nil} value if the @code{:slant}
2391 attribute of @var{face} is @code{italic} or @code{oblique}, and
2392 @code{nil} otherwise.
2393 @end defun
2394
2395 @defun face-underline-p face &optional frame
2396 This function returns the @code{:underline} attribute of face @var{face}.
2397 @end defun
2398
2399 @defun face-inverse-video-p face &optional frame
2400 This function returns the @code{:inverse-video} attribute of face @var{face}.
2401 @end defun
2402
2403 @node Displaying Faces
2404 @subsection Displaying Faces
2405
2406 Here is how Emacs determines the face to use for displaying any
2407 given piece of text:
2408
2409 @itemize @bullet
2410 @item
2411 If the text consists of a special glyph, the glyph can specify a
2412 particular face. @xref{Glyphs}.
2413
2414 @item
2415 If the text lies within an active region, Emacs highlights it using
2416 the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2417 Manual}.
2418
2419 @item
2420 If the text lies within an overlay with a non-@code{nil} @code{face}
2421 property, Emacs applies the face or face attributes specified by that
2422 property. If the overlay has a @code{mouse-face} property and the
2423 mouse is ``near enough'' to the overlay, Emacs applies the face or
2424 face attributes specified by the @code{mouse-face} property instead.
2425 @xref{Overlay Properties}.
2426
2427 When multiple overlays cover one character, an overlay with higher
2428 priority overrides those with lower priority. @xref{Overlays}.
2429
2430 @item
2431 If the text contains a @code{face} or @code{mouse-face} property,
2432 Emacs applies the specified faces and face attributes. @xref{Special
2433 Properties}. (This is how Font Lock mode faces are applied.
2434 @xref{Font Lock Mode}.)
2435
2436 @item
2437 If the text lies within the mode line of the selected window, Emacs
2438 applies the @code{mode-line} face. For the mode line of a
2439 non-selected window, Emacs applies the @code{mode-line-inactive} face.
2440 For a header line, Emacs applies the @code{header-line} face.
2441
2442 @item
2443 If any given attribute has not been specified during the preceding
2444 steps, Emacs applies the attribute of the @code{default} face.
2445 @end itemize
2446
2447 If these various sources together specify more than one face for a
2448 particular character, Emacs merges the attributes of the various faces
2449 specified. For each attribute, Emacs tries using the above order
2450 (i.e., first the face of any special glyph; then the face for region
2451 highlighting, if appropriate; then faces specified by overlays, then
2452 faces specified by text properties, then the @code{mode-line} or
2453 @code{mode-line-inactive} or @code{header-line} face, if appropriate,
2454 and finally the @code{default} face).
2455
2456 @node Face Remapping
2457 @subsection Face Remapping
2458
2459 The variable @code{face-remapping-alist} is used for buffer-local or
2460 global changes in the appearance of a face. For instance, it can be
2461 used to make the @code{default} face a variable-pitch face within a
2462 particular buffer.
2463
2464 @defvar face-remapping-alist
2465 An alist whose elements have the form @code{(@var{face}
2466 @var{remapping...})}. This causes Emacs to display text using the
2467 face @var{face} using @var{remapping...} instead of @var{face}'s
2468 ordinary definition. @var{remapping...} may be any face specification
2469 suitable for a @code{face} text property: either a face name, or a
2470 property list of attribute/value pairs. @xref{Special Properties}.
2471
2472 If @code{face-remapping-alist} is buffer-local, its local value takes
2473 effect only within that buffer.
2474
2475 Two points bear emphasizing:
2476
2477 @enumerate
2478 @item
2479 The new definition @var{remapping...} is the complete
2480 specification of how to display @var{face}---it entirely replaces,
2481 rather than augmenting or modifying, the normal definition of that
2482 face.
2483
2484 @item
2485 If @var{remapping...} recursively references the same face name
2486 @var{face}, either directly remapping entry, or via the
2487 @code{:inherit} attribute of some other face in @var{remapping...},
2488 then that reference uses the normal definition of @var{face} in the
2489 selected frame, instead of the ``remapped'' definition.
2490
2491 For instance, if the @code{mode-line} face is remapped using this
2492 entry in @code{face-remapping-alist}:
2493 @example
2494 (mode-line italic mode-line)
2495 @end example
2496 @noindent
2497 then the new definition of the @code{mode-line} face inherits from the
2498 @code{italic} face, and the @emph{normal} (non-remapped) definition of
2499 @code{mode-line} face.
2500 @end enumerate
2501 @end defvar
2502
2503 A typical use of the @code{face-remapping-alist} is to change a
2504 buffer's @code{default} face; for example, the following changes a
2505 buffer's @code{default} face to use the @code{variable-pitch} face,
2506 with the height doubled:
2507
2508 @example
2509 (set (make-local-variable 'face-remapping-alist)
2510 '((default variable-pitch :height 2.0)))
2511 @end example
2512
2513 The following functions implement a higher-level interface to
2514 @code{face-remapping-alist}, making it easier to use
2515 ``cooperatively''. They are mainly intended for buffer-local use, and
2516 so all make @code{face-remapping-alist} variable buffer-local as a
2517 side-effect. They use entries in @code{face-remapping-alist} which
2518 have the general form:
2519
2520 @example
2521 (@var{face} @var{relative_specs_1} @var{relative_specs_2} @var{...} @var{base_specs})
2522 @end example
2523
2524 Everything except @var{face} is a ``face spec'': a list of face names
2525 or face attribute-value pairs. All face specs are merged together,
2526 with earlier values taking precedence.
2527
2528 The @var{relative_specs_}n values are ``relative specs'', and are
2529 added by @code{face-remap-add-relative} (and removed by
2530 @code{face-remap-remove-relative}. These are intended for face
2531 modifications (such as increasing the size). Typical users of these
2532 relative specs would be minor modes.
2533
2534 @var{base_specs} is the lowest-priority value, and by default is just the
2535 face name, which causes the global definition of that face to be used.
2536
2537 A non-default value of @var{base_specs} may also be set using
2538 @code{face-remap-set-base}. Because this @emph{overwrites} the
2539 default base-spec value (which inherits the global face definition),
2540 it is up to the caller of @code{face-remap-set-base} to add such
2541 inheritance if it is desired. A typical use of
2542 @code{face-remap-set-base} would be a major mode adding a face
2543 remappings, e.g., of the default face.
2544
2545
2546 @defun face-remap-add-relative face &rest specs
2547 This functions adds a face remapping entry of @var{face} to @var{specs}
2548 in the current buffer.
2549
2550 It returns a ``cookie'' which can be used to later delete the remapping with
2551 @code{face-remap-remove-relative}.
2552
2553 @var{specs} can be any value suitable for the @code{face} text
2554 property, including a face name, a list of face names, or a
2555 face-attribute property list. The attributes given by @var{specs}
2556 will be merged with any other currently active face remappings of
2557 @var{face}, and with the global definition of @var{face} (by default;
2558 this may be changed using @code{face-remap-set-base}), with the most
2559 recently added relative remapping taking precedence.
2560 @end defun
2561
2562 @defun face-remap-remove-relative cookie
2563 This function removes a face remapping previously added by
2564 @code{face-remap-add-relative}. @var{cookie} should be a return value
2565 from that function.
2566 @end defun
2567
2568 @defun face-remap-set-base face &rest specs
2569 This function sets the ``base remapping'' of @var{face} in the current
2570 buffer to @var{specs}. If @var{specs} is empty, the default base
2571 remapping is restored, which inherits from the global definition of
2572 @var{face}; note that this is different from @var{specs} containing a
2573 single value @code{nil}, which has the opposite result (the global
2574 definition of @var{face} is ignored).
2575 @end defun
2576
2577 @defun face-remap-reset-base face
2578 This function sets the ``base remapping'' of @var{face} to its default
2579 value, which inherits from @var{face}'s global definition.
2580 @end defun
2581
2582 @node Face Functions
2583 @subsection Functions for Working with Faces
2584
2585 Here are additional functions for creating and working with faces.
2586
2587 @defun make-face name
2588 This function defines a new face named @var{name}, initially with all
2589 attributes @code{nil}. It does nothing if there is already a face named
2590 @var{name}.
2591 @end defun
2592
2593 @defun face-list
2594 This function returns a list of all defined face names.
2595 @end defun
2596
2597 @defun copy-face old-face new-name &optional frame new-frame
2598 This function defines a face named @var{new-name} as a copy of the existing
2599 face named @var{old-face}. It creates the face @var{new-name} if that
2600 doesn't already exist.
2601
2602 If the optional argument @var{frame} is given, this function applies
2603 only to that frame. Otherwise it applies to each frame individually,
2604 copying attributes from @var{old-face} in each frame to @var{new-face}
2605 in the same frame.
2606
2607 If the optional argument @var{new-frame} is given, then @code{copy-face}
2608 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2609 in @var{new-frame}.
2610 @end defun
2611
2612 @defun face-id face
2613 This function returns the @dfn{face number} of face @var{face}. This
2614 is a number that uniquely identifies a face at low levels within
2615 Emacs. It is seldom necessary to refer to a face by its face number.
2616 @end defun
2617
2618 @defun face-documentation face
2619 This function returns the documentation string of face @var{face}, or
2620 @code{nil} if none was specified for it.
2621 @end defun
2622
2623 @defun face-equal face1 face2 &optional frame
2624 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2625 same attributes for display.
2626 @end defun
2627
2628 @defun face-differs-from-default-p face &optional frame
2629 This returns non-@code{nil} if the face @var{face} displays
2630 differently from the default face.
2631 @end defun
2632
2633 @cindex face alias
2634 A @dfn{face alias} provides an equivalent name for a face. You can
2635 define a face alias by giving the alias symbol the @code{face-alias}
2636 property, with a value of the target face name. The following example
2637 makes @code{modeline} an alias for the @code{mode-line} face.
2638
2639 @example
2640 (put 'modeline 'face-alias 'mode-line)
2641 @end example
2642
2643 @defun define-obsolete-face-alias obsolete-face current-face &optional when
2644 This function defines a face alias and marks it as obsolete, indicating
2645 that it may be removed in future. The optional string @var{when}
2646 indicates when the face was made obsolete (for example, a release number).
2647 @end defun
2648
2649 @node Auto Faces
2650 @subsection Automatic Face Assignment
2651 @cindex automatic face assignment
2652 @cindex faces, automatic choice
2653
2654 This hook is used for automatically assigning faces to text in the
2655 buffer. It is part of the implementation of Jit-Lock mode, used by
2656 Font-Lock.
2657
2658 @defvar fontification-functions
2659 This variable holds a list of functions that are called by Emacs
2660 redisplay as needed, just before doing redisplay. They are called even
2661 when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2662 variable usually holds just one function, @code{jit-lock-function}.
2663
2664 The functions are called in the order listed, with one argument, a
2665 buffer position @var{pos}. Collectively they should attempt to assign
2666 faces to the text in the current buffer starting at @var{pos}.
2667
2668 The functions should record the faces they assign by setting the
2669 @code{face} property. They should also add a non-@code{nil}
2670 @code{fontified} property to all the text they have assigned faces to.
2671 That property tells redisplay that faces have been assigned to that text
2672 already.
2673
2674 It is probably a good idea for the functions to do nothing if the
2675 character after @var{pos} already has a non-@code{nil} @code{fontified}
2676 property, but this is not required. If one function overrides the
2677 assignments made by a previous one, the properties after the last
2678 function finishes are the ones that really matter.
2679
2680 For efficiency, we recommend writing these functions so that they
2681 usually assign faces to around 400 to 600 characters at each call.
2682 @end defvar
2683
2684 @node Font Selection
2685 @subsection Font Selection
2686
2687 Before Emacs can draw a character on a particular display, it must
2688 select a @dfn{font} for that character@footnote{In this context, the
2689 term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
2690 Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
2691 Emacs automatically chooses a font based on the faces assigned to that
2692 character---specifically, the face attributes @code{:family},
2693 @code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
2694 Attributes}). The choice of font also depends on the character to be
2695 displayed; some fonts can only display a limited set of characters.
2696 If no available font exactly fits the requirements, Emacs looks for
2697 the @dfn{closest matching font}. The variables in this section
2698 control how Emacs makes this selection.
2699
2700 @defopt face-font-family-alternatives
2701 If a given family is specified but does not exist, this variable
2702 specifies alternative font families to try. Each element should have
2703 this form:
2704
2705 @example
2706 (@var{family} @var{alternate-families}@dots{})
2707 @end example
2708
2709 If @var{family} is specified but not available, Emacs will try the other
2710 families given in @var{alternate-families}, one by one, until it finds a
2711 family that does exist.
2712 @end defopt
2713
2714 @defopt face-font-selection-order
2715 If there is no font that exactly matches all desired face attributes
2716 (@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2717 this variable specifies the order in which these attributes should be
2718 considered when selecting the closest matching font. The value should
2719 be a list containing those four attribute symbols, in order of
2720 decreasing importance. The default is @code{(:width :height :weight
2721 :slant)}.
2722
2723 Font selection first finds the best available matches for the first
2724 attribute in the list; then, among the fonts which are best in that
2725 way, it searches for the best matches in the second attribute, and so
2726 on.
2727
2728 The attributes @code{:weight} and @code{:width} have symbolic values in
2729 a range centered around @code{normal}. Matches that are more extreme
2730 (farther from @code{normal}) are somewhat preferred to matches that are
2731 less extreme (closer to @code{normal}); this is designed to ensure that
2732 non-normal faces contrast with normal ones, whenever possible.
2733
2734 One example of a case where this variable makes a difference is when the
2735 default font has no italic equivalent. With the default ordering, the
2736 @code{italic} face will use a non-italic font that is similar to the
2737 default one. But if you put @code{:slant} before @code{:height}, the
2738 @code{italic} face will use an italic font, even if its height is not
2739 quite right.
2740 @end defopt
2741
2742 @defopt face-font-registry-alternatives
2743 This variable lets you specify alternative font registries to try, if a
2744 given registry is specified and doesn't exist. Each element should have
2745 this form:
2746
2747 @example
2748 (@var{registry} @var{alternate-registries}@dots{})
2749 @end example
2750
2751 If @var{registry} is specified but not available, Emacs will try the
2752 other registries given in @var{alternate-registries}, one by one,
2753 until it finds a registry that does exist.
2754 @end defopt
2755
2756 Emacs can make use of scalable fonts, but by default it does not use
2757 them.
2758
2759 @defopt scalable-fonts-allowed
2760 This variable controls which scalable fonts to use. A value of
2761 @code{nil}, the default, means do not use scalable fonts. @code{t}
2762 means to use any scalable font that seems appropriate for the text.
2763
2764 Otherwise, the value must be a list of regular expressions. Then a
2765 scalable font is enabled for use if its name matches any regular
2766 expression in the list. For example,
2767
2768 @example
2769 (setq scalable-fonts-allowed '("muleindian-2$"))
2770 @end example
2771
2772 @noindent
2773 allows the use of scalable fonts with registry @code{muleindian-2}.
2774 @end defopt
2775
2776 @defvar face-font-rescale-alist
2777 This variable specifies scaling for certain faces. Its value should
2778 be a list of elements of the form
2779
2780 @example
2781 (@var{fontname-regexp} . @var{scale-factor})
2782 @end example
2783
2784 If @var{fontname-regexp} matches the font name that is about to be
2785 used, this says to choose a larger similar font according to the
2786 factor @var{scale-factor}. You would use this feature to normalize
2787 the font size if certain fonts are bigger or smaller than their
2788 nominal heights and widths would suggest.
2789 @end defvar
2790
2791 @node Font Lookup
2792 @subsection Looking Up Fonts
2793
2794 @defun x-list-fonts name &optional reference-face frame maximum width
2795 This function returns a list of available font names that match
2796 @var{name}. @var{name} should be a string containing a font name in
2797 either the Fontconfig, GTK, or XLFD format (@pxref{Font X,, Font
2798 Specification Options, emacs, The GNU Emacs Manual}). Within an XLFD
2799 string, wildcard characters may be used: the @samp{*} character
2800 matches any substring, and the @samp{?} character matches any single
2801 character. Case is ignored when matching font names.
2802
2803 If the optional arguments @var{reference-face} and @var{frame} are
2804 specified, the returned list includes only fonts that are the same
2805 size as @var{reference-face} (a face name) currently is on the frame
2806 @var{frame}.
2807
2808 The optional argument @var{maximum} sets a limit on how many fonts to
2809 return. If it is non-@code{nil}, then the return value is truncated
2810 after the first @var{maximum} matching fonts. Specifying a small
2811 value for @var{maximum} can make this function much faster, in cases
2812 where many fonts match the pattern.
2813
2814 The optional argument @var{width} specifies a desired font width. If
2815 it is non-@code{nil}, the function only returns those fonts whose
2816 characters are (on average) @var{width} times as wide as
2817 @var{reference-face}.
2818 @end defun
2819
2820 @defun x-family-fonts &optional family frame
2821 This function returns a list describing the available fonts for family
2822 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2823 this list applies to all families, and therefore, it contains all
2824 available fonts. Otherwise, @var{family} must be a string; it may
2825 contain the wildcards @samp{?} and @samp{*}.
2826
2827 The list describes the display that @var{frame} is on; if @var{frame} is
2828 omitted or @code{nil}, it applies to the selected frame's display
2829 (@pxref{Input Focus}).
2830
2831 Each element in the list is a vector of the following form:
2832
2833 @example
2834 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2835 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2836 @end example
2837
2838 The first five elements correspond to face attributes; if you
2839 specify these attributes for a face, it will use this font.
2840
2841 The last three elements give additional information about the font.
2842 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2843 @var{full} is the full name of the font, and
2844 @var{registry-and-encoding} is a string giving the registry and
2845 encoding of the font.
2846 @end defun
2847
2848 @defvar font-list-limit
2849 This variable specifies maximum number of fonts to consider in font
2850 matching. The function @code{x-family-fonts} will not return more than
2851 that many fonts, and font selection will consider only that many fonts
2852 when searching a matching font for face attributes. The default is
2853 currently 100.
2854 @end defvar
2855
2856 @node Fontsets
2857 @subsection Fontsets
2858
2859 A @dfn{fontset} is a list of fonts, each assigned to a range of
2860 character codes. An individual font cannot display the whole range of
2861 characters that Emacs supports, but a fontset can. Fontsets have names,
2862 just as fonts do, and you can use a fontset name in place of a font name
2863 when you specify the ``font'' for a frame or a face. Here is
2864 information about defining a fontset under Lisp program control.
2865
2866 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2867 This function defines a new fontset according to the specification
2868 string @var{fontset-spec}. The string should have this format:
2869
2870 @smallexample
2871 @var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
2872 @end smallexample
2873
2874 @noindent
2875 Whitespace characters before and after the commas are ignored.
2876
2877 The first part of the string, @var{fontpattern}, should have the form of
2878 a standard X font name, except that the last two fields should be
2879 @samp{fontset-@var{alias}}.
2880
2881 The new fontset has two names, one long and one short. The long name is
2882 @var{fontpattern} in its entirety. The short name is
2883 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2884 name. If a fontset with the same name already exists, an error is
2885 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2886 function does nothing.
2887
2888 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2889 to create bold, italic and bold-italic variants of the fontset as well.
2890 These variant fontsets do not have a short name, only a long one, which
2891 is made by altering @var{fontpattern} to indicate the bold or italic
2892 status.
2893
2894 The specification string also says which fonts to use in the fontset.
2895 See below for the details.
2896 @end defun
2897
2898 The construct @samp{@var{charset}:@var{font}} specifies which font to
2899 use (in this fontset) for one particular character set. Here,
2900 @var{charset} is the name of a character set, and @var{font} is the font
2901 to use for that character set. You can use this construct any number of
2902 times in the specification string.
2903
2904 For the remaining character sets, those that you don't specify
2905 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2906 @samp{fontset-@var{alias}} with a value that names one character set.
2907 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
2908 with @samp{ISO8859-1}.
2909
2910 In addition, when several consecutive fields are wildcards, Emacs
2911 collapses them into a single wildcard. This is to prevent use of
2912 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2913 for editing, and scaling a smaller font is not useful because it is
2914 better to use the smaller font in its own size, which Emacs does.
2915
2916 Thus if @var{fontpattern} is this,
2917
2918 @example
2919 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2920 @end example
2921
2922 @noindent
2923 the font specification for @acronym{ASCII} characters would be this:
2924
2925 @example
2926 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
2927 @end example
2928
2929 @noindent
2930 and the font specification for Chinese GB2312 characters would be this:
2931
2932 @example
2933 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
2934 @end example
2935
2936 You may not have any Chinese font matching the above font
2937 specification. Most X distributions include only Chinese fonts that
2938 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2939 such a case, @samp{Fontset-@var{n}} can be specified as below:
2940
2941 @smallexample
2942 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2943 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2944 @end smallexample
2945
2946 @noindent
2947 Then, the font specifications for all but Chinese GB2312 characters have
2948 @samp{fixed} in the @var{family} field, and the font specification for
2949 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2950 field.
2951
2952 @defun set-fontset-font name character font-spec &optional frame add
2953 This function modifies the existing fontset @var{name} to use the font
2954 matching with @var{font-spec} for the character @var{character}.
2955
2956 If @var{name} is @code{nil}, this function modifies the fontset of the
2957 selected frame or that of @var{frame} if @var{frame} is not
2958 @code{nil}.
2959
2960 If @var{name} is @code{t}, this function modifies the default
2961 fontset, whose short name is @samp{fontset-default}.
2962
2963 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
2964 @var{from} and @var{to} are character codepoints. In that case, use
2965 @var{font-spec} for all characters in the range @var{from} and @var{to}
2966 (inclusive).
2967
2968 @var{character} may be a charset. In that case, use
2969 @var{font-spec} for all character in the charsets.
2970
2971 @var{character} may be a script name. In that case, use
2972 @var{font-spec} for all character in the charsets.
2973
2974 @var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
2975 where @var{family} is a family name of a font (possibly including a
2976 foundry name at the head), @var{registry} is a registry name of a font
2977 (possibly including an encoding name at the tail).
2978
2979 @var{font-spec} may be a font name string.
2980
2981 The optional argument @var{add}, if non-@code{nil}, specifies how to
2982 add @var{font-spec} to the font specifications previously set. If it
2983 is @code{prepend}, @var{font-spec} is prepended. If it is
2984 @code{append}, @var{font-spec} is appended. By default,
2985 @var{font-spec} overrides the previous settings.
2986
2987 For instance, this changes the default fontset to use a font of which
2988 family name is @samp{Kochi Gothic} for all characters belonging to
2989 the charset @code{japanese-jisx0208}.
2990
2991 @smallexample
2992 (set-fontset-font t 'japanese-jisx0208
2993 (font-spec :family "Kochi Gothic"))
2994 @end smallexample
2995 @end defun
2996
2997 @defun char-displayable-p char
2998 This function returns @code{t} if Emacs ought to be able to display
2999 @var{char}. More precisely, if the selected frame's fontset has a
3000 font to display the character set that @var{char} belongs to.
3001
3002 Fontsets can specify a font on a per-character basis; when the fontset
3003 does that, this function's value may not be accurate.
3004 @end defun
3005
3006 @node Low-Level Font
3007 @subsection Low-Level Font Representation
3008
3009 Normally, it is not necessary to manipulate fonts directly. In case
3010 you need to do so, this section explains how.
3011
3012 In Emacs Lisp, fonts are represented using three different Lisp
3013 object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
3014 entities}.
3015
3016 @defun fontp object &optional type
3017 Return @code{t} if @var{object} is a font object, font spec, or font
3018 entity. Otherwise, return @code{nil}.
3019
3020 The optional argument @var{type}, if non-@code{nil}, determines the
3021 exact type of Lisp object to check for. In that case, @var{type}
3022 should be one of @code{font-object}, @code{font-spec}, or
3023 @code{font-entity}.
3024 @end defun
3025
3026 A font object is a Lisp object that represents a font that Emacs has
3027 @dfn{opened}. Font objects cannot be modified in Lisp, but they can
3028 be inspected.
3029
3030 @defun font-at position &optional window string
3031 Return the font object that is being used to display the character at
3032 position @var{position} in the window @var{window}. If @var{window}
3033 is @code{nil}, it defaults to the selected window. If @var{string} is
3034 @code{nil}, @var{position} specifies a position in the current buffer;
3035 otherwise, @var{string} should be a string, and @var{position}
3036 specifies a position in that string.
3037 @end defun
3038
3039 A font spec is a Lisp object that contains a set of specifications
3040 that can be used to find a font. More than one font may match the
3041 specifications in a font spec.
3042
3043 @defun font-spec &rest arguments
3044 Return a new font spec using the specifications in @var{arguments},
3045 which should come in @code{property}-@code{value} pairs. The possible
3046 specifications are as follows:
3047
3048 @table @code
3049 @item :name
3050 The font name (a string), in either XLFD, Fontconfig, or GTK format.
3051 @xref{Font X,, Font Specification Options, emacs, The GNU Emacs
3052 Manual}.
3053
3054 @item :family
3055 @itemx :foundry
3056 @itemx :weight
3057 @itemx :slant
3058 @itemx :width
3059 These have the same meanings as the face attributes of the same name.
3060 @xref{Face Attributes}.
3061
3062 @item :size
3063 The font size---either a non-negative integer that specifies the pixel
3064 size, or a floating point number that specifies the point size.
3065
3066 @item :adstyle
3067 Additional typographic style information for the font, such as
3068 @samp{sans}. The value should be a string or a symbol.
3069
3070 @item :registry
3071 The charset registry and encoding of the font, such as
3072 @samp{iso8859-1}. The value should be a string or a symbol.
3073
3074 @item :script
3075 The script that the font must support (a symbol).
3076
3077 @item :otf
3078 The font must be an OpenType font that supports these OpenType
3079 features, provided Emacs is compiled with support for @samp{libotf} (a
3080 library for performing complex text layout in certain scripts). The
3081 value must be a list of the form
3082
3083 @smallexample
3084 @code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3085 @end smallexample
3086
3087 where @var{script-tag} is the OpenType script tag symbol;
3088 @var{langsys-tag} is the OpenType language system tag symbol, or
3089 @code{nil} to use the default language system; @code{gsub} is a list
3090 of OpenType GSUB feature tag symbols, or @code{nil} if none is
3091 required; and @code{gpos} is a list of OpenType GPOS feature tag
3092 symbols, or @code{nil} if none is required. If @code{gsub} or
3093 @code{gpos} is a list, a @code{nil} element in that list means that
3094 the font must not match any of the remaining tag symbols. The
3095 @code{gpos} element may be omitted.
3096 @end table
3097 @end defun
3098
3099 @defun font-put font-spec property value
3100 Set the font property @var{property} in the font-spec @var{font-spec}
3101 to @var{value}.
3102 @end defun
3103
3104 A font entity is a reference to a font that need not be open. Its
3105 properties are intermediate between a font object and a font spec:
3106 like a font object, and unlike a font spec, it refers to a single,
3107 specific font. Unlike a font object, creating a font entity does not
3108 load the contents of that font into computer memory.
3109
3110 @defun find-font font-spec &optional frame
3111 This function returns a font entity that best matches the font spec
3112 @var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3113 it defaults to the selected frame.
3114 @end defun
3115
3116 @defun list-fonts font-spec &optional frame num prefer
3117 This function returns a list of all font entities that match the font
3118 spec @var{font-spec}.
3119
3120 The optional argument @var{frame}, if non-@code{nil}, specifies the
3121 frame on which the fonts are to be displayed. The optional argument
3122 @var{num}, if non-@code{nil}, should be an integer that specifies the
3123 maximum length of the returned list. The optional argument
3124 @var{prefer}, if non-@code{nil}, should be another font spec, which is
3125 used to control the order of the returned list; the returned font
3126 entities are sorted in order of decreasing ``closeness'' to that font
3127 spec.
3128 @end defun
3129
3130 If you call @code{set-face-attribute} and pass a font spec, font
3131 entity, or font name string as the value of the @code{:font}
3132 attribute, Emacs opens the best ``matching'' font that is available
3133 for display. It then stores the corresponding font object as the
3134 actual value of the @code{:font} attribute for that face.
3135
3136 The following functions can be used to obtain information about a
3137 font. For these functions, the @var{font} argument can be a font
3138 object, a font entity, or a font spec.
3139
3140 @defun font-get font property
3141 This function returns the value of the font property @var{property}
3142 for @var{font}.
3143
3144 If @var{font} is a font spec and the font spec does not specify
3145 @var{property}, the return value is @code{nil}. If @var{font} is a
3146 font object or font entity, the value for the @var{:script} property
3147 may be a list of scripts supported by the font.
3148 @end defun
3149
3150 @defun font-face-attributes font &optional frame
3151 This function returns a list of face attributes corresponding to
3152 @var{font}. The optional argument @var{frame} specifies the frame on
3153 which the font is to be displayed. If it is @code{nil}, the selected
3154 frame is used. The return value has the form
3155
3156 @smallexample
3157 (:family @var{family} :height @var{height} :weight @var{weight}
3158 :slant @var{slant} :width @var{width})
3159 @end smallexample
3160
3161 where the values of @var{family}, @var{height}, @var{weight},
3162 @var{slant}, and @var{width} are face attribute values. Some of these
3163 key-attribute pairs may be omitted from the list if they are not
3164 specified by @var{font}.
3165 @end defun
3166
3167 @defun font-xlfd-name font &optional fold-wildcards
3168 This function returns the XLFD (X Logical Font Descriptor), a string,
3169 matching @var{font}. @xref{Font X,, Font Specification Options,
3170 emacs, The GNU Emacs Manual}, for information about XLFDs. If the
3171 name is too long for an XLFD (which can contain at most 255
3172 characters), the function returns @code{nil}.
3173
3174 If the optional argument @var{fold-wildcards} is non-@code{nil},
3175 consecutive wildcards in the XLFD are folded into one.
3176 @end defun
3177
3178 @node Fringes
3179 @section Fringes
3180 @cindex fringes
3181
3182 The @dfn{fringes} of a window are thin vertical strips down the
3183 sides that are used for displaying bitmaps that indicate truncation,
3184 continuation, horizontal scrolling, and the overlay arrow.
3185
3186 @menu
3187 * Fringe Size/Pos:: Specifying where to put the window fringes.
3188 * Fringe Indicators:: Displaying indicator icons in the window fringes.
3189 * Fringe Cursors:: Displaying cursors in the right fringe.
3190 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3191 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3192 * Overlay Arrow:: Display of an arrow to indicate position.
3193 @end menu
3194
3195 @node Fringe Size/Pos
3196 @subsection Fringe Size and Position
3197
3198 The following buffer-local variables control the position and width
3199 of the window fringes.
3200
3201 @defvar fringes-outside-margins
3202 The fringes normally appear between the display margins and the window
3203 text. If the value is non-@code{nil}, they appear outside the display
3204 margins. @xref{Display Margins}.
3205 @end defvar
3206
3207 @defvar left-fringe-width
3208 This variable, if non-@code{nil}, specifies the width of the left
3209 fringe in pixels. A value of @code{nil} means to use the left fringe
3210 width from the window's frame.
3211 @end defvar
3212
3213 @defvar right-fringe-width
3214 This variable, if non-@code{nil}, specifies the width of the right
3215 fringe in pixels. A value of @code{nil} means to use the right fringe
3216 width from the window's frame.
3217 @end defvar
3218
3219 The values of these variables take effect when you display the
3220 buffer in a window. If you change them while the buffer is visible,
3221 you can call @code{set-window-buffer} to display it once again in the
3222 same window, to make the changes take effect. A buffer that does not
3223 specify values for these variables will use the default values
3224 specified for the frame; see @ref{Layout Parameters}.
3225
3226 @defun set-window-fringes window left &optional right outside-margins
3227 This function sets the fringe widths of window @var{window}.
3228 If @var{window} is @code{nil}, the selected window is used.
3229
3230 The argument @var{left} specifies the width in pixels of the left
3231 fringe, and likewise @var{right} for the right fringe. A value of
3232 @code{nil} for either one stands for the default width. If
3233 @var{outside-margins} is non-@code{nil}, that specifies that fringes
3234 should appear outside of the display margins.
3235 @end defun
3236
3237 @defun window-fringes &optional window
3238 This function returns information about the fringes of a window
3239 @var{window}. If @var{window} is omitted or @code{nil}, the selected
3240 window is used. The value has the form @code{(@var{left-width}
3241 @var{right-width} @var{outside-margins})}.
3242 @end defun
3243
3244
3245 @node Fringe Indicators
3246 @subsection Fringe Indicators
3247 @cindex fringe indicators
3248 @cindex indicators, fringe
3249
3250 The @dfn{fringe indicators} are tiny icons Emacs displays in the
3251 window fringe (on a graphic display) to indicate truncated or
3252 continued lines, buffer boundaries, overlay arrow, etc.
3253
3254 @defopt indicate-empty-lines
3255 @cindex fringes, and empty line indication
3256 When this is non-@code{nil}, Emacs displays a special glyph in the
3257 fringe of each empty line at the end of the buffer, on graphical
3258 displays. @xref{Fringes}. This variable is automatically
3259 buffer-local in every buffer.
3260 @end defopt
3261
3262 @defopt indicate-buffer-boundaries
3263 This buffer-local variable controls how the buffer boundaries and
3264 window scrolling are indicated in the window fringes.
3265
3266 Emacs can indicate the buffer boundaries---that is, the first and last
3267 line in the buffer---with angle icons when they appear on the screen.
3268 In addition, Emacs can display an up-arrow in the fringe to show
3269 that there is text above the screen, and a down-arrow to show
3270 there is text below the screen.
3271
3272 There are three kinds of basic values:
3273
3274 @table @asis
3275 @item @code{nil}
3276 Don't display any of these fringe icons.
3277 @item @code{left}
3278 Display the angle icons and arrows in the left fringe.
3279 @item @code{right}
3280 Display the angle icons and arrows in the right fringe.
3281 @item any non-alist
3282 Display the angle icons in the left fringe
3283 and don't display the arrows.
3284 @end table
3285
3286 Otherwise the value should be an alist that specifies which fringe
3287 indicators to display and where. Each element of the alist should
3288 have the form @code{(@var{indicator} . @var{position})}. Here,
3289 @var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3290 @code{down}, and @code{t} (which covers all the icons not yet
3291 specified), while @var{position} is one of @code{left}, @code{right}
3292 and @code{nil}.
3293
3294 For example, @code{((top . left) (t . right))} places the top angle
3295 bitmap in left fringe, and the bottom angle bitmap as well as both
3296 arrow bitmaps in right fringe. To show the angle bitmaps in the left
3297 fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
3298 @end defopt
3299
3300 @defvar fringe-indicator-alist
3301 This buffer-local variable specifies the mapping from logical fringe
3302 indicators to the actual bitmaps displayed in the window fringes.
3303
3304 These symbols identify the logical fringe indicators:
3305
3306 @table @asis
3307 @item Truncation and continuation line indicators:
3308 @code{truncation}, @code{continuation}.
3309
3310 @item Buffer position indicators:
3311 @code{up}, @code{down},
3312 @code{top}, @code{bottom},
3313 @code{top-bottom}.
3314
3315 @item Empty line indicator:
3316 @code{empty-line}.
3317
3318 @item Overlay arrow indicator:
3319 @code{overlay-arrow}.
3320
3321 @item Unknown bitmap indicator:
3322 @code{unknown}.
3323 @end table
3324
3325 The value is an alist where each element @code{(@var{indicator} . @var{bitmaps})}
3326 specifies the fringe bitmaps used to display a specific logical
3327 fringe indicator.
3328
3329 Here, @var{indicator} specifies the logical indicator type, and
3330 @var{bitmaps} is list of symbols @code{(@var{left} @var{right}
3331 [@var{left1} @var{right1}])} which specifies the actual bitmap shown
3332 in the left or right fringe for the logical indicator.
3333
3334 The @var{left} and @var{right} symbols specify the bitmaps shown in
3335 the left and/or right fringe for the specific indicator. The
3336 @var{left1} or @var{right1} bitmaps are used only for the `bottom' and
3337 `top-bottom indicators when the last (only) line in has no final
3338 newline. Alternatively, @var{bitmaps} may be a single symbol which is
3339 used in both left and right fringes.
3340
3341 When @code{fringe-indicator-alist} has a buffer-local value, and there
3342 is no bitmap defined for a logical indicator, or the bitmap is
3343 @code{t}, the corresponding value from the default value of
3344 @code{fringe-indicator-alist} is used.
3345
3346 To completely hide a specific indicator, set the bitmap to @code{nil}.
3347 @end defvar
3348
3349 Standard fringe bitmaps for indicators:
3350 @example
3351 left-arrow right-arrow up-arrow down-arrow
3352 left-curly-arrow right-curly-arrow
3353 left-triangle right-triangle
3354 top-left-angle top-right-angle
3355 bottom-left-angle bottom-right-angle
3356 left-bracket right-bracket
3357 filled-rectangle hollow-rectangle
3358 filled-square hollow-square
3359 vertical-bar horizontal-bar
3360 empty-line question-mark
3361 @end example
3362
3363 @node Fringe Cursors
3364 @subsection Fringe Cursors
3365 @cindex fringe cursors
3366 @cindex cursor, fringe
3367
3368 When a line is exactly as wide as the window, Emacs displays the
3369 cursor in the right fringe instead of using two lines. Different
3370 bitmaps are used to represent the cursor in the fringe depending on
3371 the current buffer's cursor type.
3372
3373 @table @asis
3374 @item Logical cursor types:
3375 @code{box} , @code{hollow}, @code{bar},
3376 @code{hbar}, @code{hollow-small}.
3377 @end table
3378
3379 The @code{hollow-small} type is used instead of @code{hollow} when the
3380 normal @code{hollow-rectangle} bitmap is too tall to fit on a specific
3381 display line.
3382
3383 @defopt overflow-newline-into-fringe
3384 If this is non-@code{nil}, lines exactly as wide as the window (not
3385 counting the final newline character) are not continued. Instead,
3386 when point is at the end of the line, the cursor appears in the right
3387 fringe.
3388 @end defopt
3389
3390 @defvar fringe-cursor-alist
3391 This variable specifies the mapping from logical cursor type to the
3392 actual fringe bitmaps displayed in the right fringe. The value is an
3393 alist where each element @code{(@var{cursor} . @var{bitmap})} specifies
3394 the fringe bitmaps used to display a specific logical cursor type in
3395 the fringe. Here, @var{cursor} specifies the logical cursor type and
3396 @var{bitmap} is a symbol specifying the fringe bitmap to be displayed
3397 for that logical cursor type.
3398
3399 When @code{fringe-cursor-alist} has a buffer-local value, and there is
3400 no bitmap defined for a cursor type, the corresponding value from the
3401 default value of @code{fringes-indicator-alist} is used.
3402 @end defvar
3403
3404 Standard bitmaps for displaying the cursor in right fringe:
3405 @example
3406 filled-rectangle hollow-rectangle filled-square hollow-square
3407 vertical-bar horizontal-bar
3408 @end example
3409
3410
3411 @node Fringe Bitmaps
3412 @subsection Fringe Bitmaps
3413 @cindex fringe bitmaps
3414 @cindex bitmaps, fringe
3415
3416 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3417 logical fringe indicators for truncated or continued lines, buffer
3418 boundaries, overlay arrow, etc. Fringe bitmap symbols have their own
3419 name space. The fringe bitmaps are shared by all frames and windows.
3420 You can redefine the built-in fringe bitmaps, and you can define new
3421 fringe bitmaps.
3422
3423 The way to display a bitmap in the left or right fringes for a given
3424 line in a window is by specifying the @code{display} property for one
3425 of the characters that appears in it. Use a display specification of
3426 the form @code{(left-fringe @var{bitmap} [@var{face}])} or
3427 @code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
3428 Property}). Here, @var{bitmap} is a symbol identifying the bitmap you
3429 want, and @var{face} (which is optional) is the name of the face whose
3430 colors should be used for displaying the bitmap, instead of the
3431 default @code{fringe} face. @var{face} is automatically merged with
3432 the @code{fringe} face, so normally @var{face} need only specify the
3433 foreground color for the bitmap.
3434
3435 @defun fringe-bitmaps-at-pos &optional pos window
3436 This function returns the fringe bitmaps of the display line
3437 containing position @var{pos} in window @var{window}. The return
3438 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3439 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3440 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3441 is non-@code{nil} if there is an overlay arrow in the left fringe.
3442
3443 The value is @code{nil} if @var{pos} is not visible in @var{window}.
3444 If @var{window} is @code{nil}, that stands for the selected window.
3445 If @var{pos} is @code{nil}, that stands for the value of point in
3446 @var{window}.
3447 @end defun
3448
3449 @node Customizing Bitmaps
3450 @subsection Customizing Fringe Bitmaps
3451
3452 @defun define-fringe-bitmap bitmap bits &optional height width align
3453 This function defines the symbol @var{bitmap} as a new fringe bitmap,
3454 or replaces an existing bitmap with that name.
3455
3456 The argument @var{bits} specifies the image to use. It should be
3457 either a string or a vector of integers, where each element (an
3458 integer) corresponds to one row of the bitmap. Each bit of an integer
3459 corresponds to one pixel of the bitmap, where the low bit corresponds
3460 to the rightmost pixel of the bitmap.
3461
3462 The height is normally the length of @var{bits}. However, you
3463 can specify a different height with non-@code{nil} @var{height}. The width
3464 is normally 8, but you can specify a different width with non-@code{nil}
3465 @var{width}. The width must be an integer between 1 and 16.
3466
3467 The argument @var{align} specifies the positioning of the bitmap
3468 relative to the range of rows where it is used; the default is to
3469 center the bitmap. The allowed values are @code{top}, @code{center},
3470 or @code{bottom}.
3471
3472 The @var{align} argument may also be a list @code{(@var{align}
3473 @var{periodic})} where @var{align} is interpreted as described above.
3474 If @var{periodic} is non-@code{nil}, it specifies that the rows in
3475 @code{bits} should be repeated enough times to reach the specified
3476 height.
3477 @end defun
3478
3479 @defun destroy-fringe-bitmap bitmap
3480 This function destroy the fringe bitmap identified by @var{bitmap}.
3481 If @var{bitmap} identifies a standard fringe bitmap, it actually
3482 restores the standard definition of that bitmap, instead of
3483 eliminating it entirely.
3484 @end defun
3485
3486 @defun set-fringe-bitmap-face bitmap &optional face
3487 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3488 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3489 bitmap's face controls the color to draw it in.
3490
3491 @var{face} is merged with the @code{fringe} face, so normally
3492 @var{face} should specify only the foreground color.
3493 @end defun
3494
3495 @node Overlay Arrow
3496 @subsection The Overlay Arrow
3497 @c @cindex overlay arrow Duplicates variable names
3498
3499 The @dfn{overlay arrow} is useful for directing the user's attention
3500 to a particular line in a buffer. For example, in the modes used for
3501 interface to debuggers, the overlay arrow indicates the line of code
3502 about to be executed. This feature has nothing to do with
3503 @dfn{overlays} (@pxref{Overlays}).
3504
3505 @defvar overlay-arrow-string
3506 This variable holds the string to display to call attention to a
3507 particular line, or @code{nil} if the arrow feature is not in use.
3508 On a graphical display the contents of the string are ignored; instead a
3509 glyph is displayed in the fringe area to the left of the display area.
3510 @end defvar
3511
3512 @defvar overlay-arrow-position
3513 This variable holds a marker that indicates where to display the overlay
3514 arrow. It should point at the beginning of a line. On a non-graphical
3515 display the arrow text
3516 appears at the beginning of that line, overlaying any text that would
3517 otherwise appear. Since the arrow is usually short, and the line
3518 usually begins with indentation, normally nothing significant is
3519 overwritten.
3520
3521 The overlay-arrow string is displayed in any given buffer if the value
3522 of @code{overlay-arrow-position} in that buffer points into that
3523 buffer. Thus, it is possible to display multiple overlay arrow strings
3524 by creating buffer-local bindings of @code{overlay-arrow-position}.
3525 However, it is usually cleaner to use
3526 @code{overlay-arrow-variable-list} to achieve this result.
3527 @c !!! overlay-arrow-position: but the overlay string may remain in the display
3528 @c of some other buffer until an update is required. This should be fixed
3529 @c now. Is it?
3530 @end defvar
3531
3532 You can do a similar job by creating an overlay with a
3533 @code{before-string} property. @xref{Overlay Properties}.
3534
3535 You can define multiple overlay arrows via the variable
3536 @code{overlay-arrow-variable-list}.
3537
3538 @defvar overlay-arrow-variable-list
3539 This variable's value is a list of variables, each of which specifies
3540 the position of an overlay arrow. The variable
3541 @code{overlay-arrow-position} has its normal meaning because it is on
3542 this list.
3543 @end defvar
3544
3545 Each variable on this list can have properties
3546 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3547 specify an overlay arrow string (for text-only terminals) or fringe
3548 bitmap (for graphical terminals) to display at the corresponding
3549 overlay arrow position. If either property is not set, the default
3550 @code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3551 is used.
3552
3553 @node Scroll Bars
3554 @section Scroll Bars
3555 @cindex scroll bars
3556
3557 Normally the frame parameter @code{vertical-scroll-bars} controls
3558 whether the windows in the frame have vertical scroll bars, and
3559 whether they are on the left or right. The frame parameter
3560 @code{scroll-bar-width} specifies how wide they are (@code{nil}
3561 meaning the default). @xref{Layout Parameters}.
3562
3563 @defun frame-current-scroll-bars &optional frame
3564 This function reports the scroll bar type settings for frame
3565 @var{frame}. The value is a cons cell
3566 @code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3567 @var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3568 (which means no scroll bar.) @var{horizontal-type} is meant to
3569 specify the horizontal scroll bar type, but since they are not
3570 implemented, it is always @code{nil}.
3571 @end defun
3572
3573 @vindex vertical-scroll-bar
3574 You can enable or disable scroll bars for a particular buffer,
3575 by setting the variable @code{vertical-scroll-bar}. This variable
3576 automatically becomes buffer-local when set. The possible values are
3577 @code{left}, @code{right}, @code{t}, which means to use the
3578 frame's default, and @code{nil} for no scroll bar.
3579
3580 You can also control this for individual windows. Call the function
3581 @code{set-window-scroll-bars} to specify what to do for a specific window:
3582
3583 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3584 This function sets the width and type of scroll bars for window
3585 @var{window}.
3586
3587 @var{width} specifies the scroll bar width in pixels (@code{nil} means
3588 use the width specified for the frame). @var{vertical-type} specifies
3589 whether to have a vertical scroll bar and, if so, where. The possible
3590 values are @code{left}, @code{right} and @code{nil}, just like the
3591 values of the @code{vertical-scroll-bars} frame parameter.
3592
3593 The argument @var{horizontal-type} is meant to specify whether and
3594 where to have horizontal scroll bars, but since they are not
3595 implemented, it has no effect. If @var{window} is @code{nil}, the
3596 selected window is used.
3597 @end defun
3598
3599 @defun window-scroll-bars &optional window
3600 Report the width and type of scroll bars specified for @var{window}.
3601 If @var{window} is omitted or @code{nil}, the selected window is used.
3602 The value is a list of the form @code{(@var{width}
3603 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3604 @var{width} is the value that was specified for the width (which may
3605 be @code{nil}); @var{cols} is the number of columns that the scroll
3606 bar actually occupies.
3607
3608 @var{horizontal-type} is not actually meaningful.
3609 @end defun
3610
3611 If you don't specify these values for a window with
3612 @code{set-window-scroll-bars}, the buffer-local variables
3613 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3614 displayed control the window's vertical scroll bars. The function
3615 @code{set-window-buffer} examines these variables. If you change them
3616 in a buffer that is already visible in a window, you can make the
3617 window take note of the new values by calling @code{set-window-buffer}
3618 specifying the same buffer that is already displayed.
3619
3620 @defopt scroll-bar-mode
3621 This variable, always local in all buffers, controls whether and where
3622 to put scroll bars in windows displaying the buffer. The possible values
3623 are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3624 the left, and @code{right} to put a scroll bar on the right.
3625 @end defopt
3626
3627 @defun window-current-scroll-bars &optional window
3628 This function reports the scroll bar type for window @var{window}.
3629 If @var{window} is omitted or @code{nil}, the selected window is used.
3630 The value is a cons cell
3631 @code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3632 @code{window-scroll-bars}, this reports the scroll bar type actually
3633 used, once frame defaults and @code{scroll-bar-mode} are taken into
3634 account.
3635 @end defun
3636
3637 @defvar scroll-bar-width
3638 This variable, always local in all buffers, specifies the width of the
3639 buffer's scroll bars, measured in pixels. A value of @code{nil} means
3640 to use the value specified by the frame.
3641 @end defvar
3642
3643 @node Display Property
3644 @section The @code{display} Property
3645 @cindex display specification
3646 @kindex display @r{(text property)}
3647
3648 The @code{display} text property (or overlay property) is used to
3649 insert images into text, and also control other aspects of how text
3650 displays. The value of the @code{display} property should be a
3651 display specification, or a list or vector containing several display
3652 specifications. Display specifications in the same @code{display}
3653 property value generally apply in parallel to the text they cover.
3654
3655 If several sources (overlays and/or a text property) specify values
3656 for the @code{display} property, only one of the values takes effect,
3657 following the rules of @code{get-char-property}. @xref{Examining
3658 Properties}.
3659
3660 The rest of this section describes several kinds of
3661 display specifications and what they mean.
3662
3663 @menu
3664 * Replacing Specs:: Display specs that replace the text.
3665 * Specified Space:: Displaying one space with a specified width.
3666 * Pixel Specification:: Specifying space width or height in pixels.
3667 * Other Display Specs:: Displaying an image; adjusting the height,
3668 spacing, and other properties of text.
3669 * Display Margins:: Displaying text or images to the side of the main text.
3670 @end menu
3671
3672 @node Replacing Specs
3673 @subsection Display Specs That Replace The Text
3674
3675 Some kinds of @code{display} specifications specify something to
3676 display instead of the text that has the property. These are called
3677 @dfn{replacing} display specifications. Emacs does not allow the user
3678 to interactively move point into the middle of buffer text that is
3679 replaced in this way.
3680
3681 If a list of display specifications includes more than one replacing
3682 display specification, the first overrides the rest. Replacing
3683 display specifications make most other display specifications
3684 irrelevant, since those don't apply to the replacement.
3685
3686 For replacing display specifications, ``the text that has the
3687 property'' means all the consecutive characters that have the same
3688 Lisp object as their @code{display} property; these characters are
3689 replaced as a single unit. By contrast, characters that have similar
3690 but distinct Lisp objects as their @code{display} properties are
3691 handled separately. Here's a function that illustrates this point:
3692
3693 @smallexample
3694 (defun foo ()
3695 (goto-char (point-min))
3696 (dotimes (i 5)
3697 (let ((string (concat "A")))
3698 (put-text-property (point) (1+ (point)) 'display string)
3699 (forward-char 1)
3700 (put-text-property (point) (1+ (point)) 'display string)
3701 (forward-char 1))))
3702 @end smallexample
3703
3704 @noindent
3705 It gives each of the first ten characters in the buffer string
3706 @code{"A"} as the @code{display} property, but they don't all get the
3707 same string. The first two characters get the same string, so they
3708 together are replaced with one @samp{A}. The next two characters get
3709 a second string, so they together are replaced with one @samp{A}.
3710 Likewise for each following pair of characters. Thus, the ten
3711 characters appear as five A's. This function would have the same
3712 results:
3713
3714 @smallexample
3715 (defun foo ()
3716 (goto-char (point-min))
3717 (dotimes (i 5)
3718 (let ((string (concat "A")))
3719 (put-text-property (point) (+ 2 (point)) 'display string)
3720 (put-text-property (point) (1+ (point)) 'display string)
3721 (forward-char 2))))
3722 @end smallexample
3723
3724 @noindent
3725 This illustrates that what matters is the property value for
3726 each character. If two consecutive characters have the same
3727 object as the @code{display} property value, it's irrelevant
3728 whether they got this property from a single call to
3729 @code{put-text-property} or from two different calls.
3730
3731 @node Specified Space
3732 @subsection Specified Spaces
3733 @cindex spaces, specified height or width
3734 @cindex variable-width spaces
3735
3736 To display a space of specified width and/or height, use a display
3737 specification of the form @code{(space . @var{props})}, where
3738 @var{props} is a property list (a list of alternating properties and
3739 values). You can put this property on one or more consecutive
3740 characters; a space of the specified height and width is displayed in
3741 place of @emph{all} of those characters. These are the properties you
3742 can use in @var{props} to specify the weight of the space:
3743
3744 @table @code
3745 @item :width @var{width}
3746 If @var{width} is an integer or floating point number, it specifies
3747 that the space width should be @var{width} times the normal character
3748 width. @var{width} can also be a @dfn{pixel width} specification
3749 (@pxref{Pixel Specification}).
3750
3751 @item :relative-width @var{factor}
3752 Specifies that the width of the stretch should be computed from the
3753 first character in the group of consecutive characters that have the
3754 same @code{display} property. The space width is the width of that
3755 character, multiplied by @var{factor}.
3756
3757 @item :align-to @var{hpos}
3758 Specifies that the space should be wide enough to reach @var{hpos}.
3759 If @var{hpos} is a number, it is measured in units of the normal
3760 character width. @var{hpos} can also be a @dfn{pixel width}
3761 specification (@pxref{Pixel Specification}).
3762 @end table
3763
3764 You should use one and only one of the above properties. You can
3765 also specify the height of the space, with these properties:
3766
3767 @table @code
3768 @item :height @var{height}
3769 Specifies the height of the space.
3770 If @var{height} is an integer or floating point number, it specifies
3771 that the space height should be @var{height} times the normal character
3772 height. The @var{height} may also be a @dfn{pixel height} specification
3773 (@pxref{Pixel Specification}).
3774
3775 @item :relative-height @var{factor}
3776 Specifies the height of the space, multiplying the ordinary height
3777 of the text having this display specification by @var{factor}.
3778
3779 @item :ascent @var{ascent}
3780 If the value of @var{ascent} is a non-negative number no greater than
3781 100, it specifies that @var{ascent} percent of the height of the space
3782 should be considered as the ascent of the space---that is, the part
3783 above the baseline. The ascent may also be specified in pixel units
3784 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3785
3786 @end table
3787
3788 Don't use both @code{:height} and @code{:relative-height} together.
3789
3790 The @code{:width} and @code{:align-to} properties are supported on
3791 non-graphic terminals, but the other space properties in this section
3792 are not.
3793
3794 @node Pixel Specification
3795 @subsection Pixel Specification for Spaces
3796 @cindex spaces, pixel specification
3797
3798 The value of the @code{:width}, @code{:align-to}, @code{:height},
3799 and @code{:ascent} properties can be a special kind of expression that
3800 is evaluated during redisplay. The result of the evaluation is used
3801 as an absolute number of pixels.
3802
3803 The following expressions are supported:
3804
3805 @smallexample
3806 @group
3807 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3808 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3809 @var{unit} ::= in | mm | cm | width | height
3810 @end group
3811 @group
3812 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3813 | scroll-bar | text
3814 @var{pos} ::= left | center | right
3815 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3816 @var{op} ::= + | -
3817 @end group
3818 @end smallexample
3819
3820 The form @var{num} specifies a fraction of the default frame font
3821 height or width. The form @code{(@var{num})} specifies an absolute
3822 number of pixels. If @var{num} is a symbol, @var{symbol}, its
3823 buffer-local variable binding is used.
3824
3825 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3826 pixels per inch, millimeter, and centimeter, respectively. The
3827 @code{width} and @code{height} units correspond to the default width
3828 and height of the current face. An image specification @code{image}
3829 corresponds to the width or height of the image.
3830
3831 The elements @code{left-fringe}, @code{right-fringe},
3832 @code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
3833 @code{text} specify to the width of the corresponding area of the
3834 window.
3835
3836 The @code{left}, @code{center}, and @code{right} positions can be
3837 used with @code{:align-to} to specify a position relative to the left
3838 edge, center, or right edge of the text area.
3839
3840 Any of the above window elements (except @code{text}) can also be
3841 used with @code{:align-to} to specify that the position is relative to
3842 the left edge of the given area. Once the base offset for a relative
3843 position has been set (by the first occurrence of one of these
3844 symbols), further occurrences of these symbols are interpreted as the
3845 width of the specified area. For example, to align to the center of
3846 the left-margin, use
3847
3848 @example
3849 :align-to (+ left-margin (0.5 . left-margin))
3850 @end example
3851
3852 If no specific base offset is set for alignment, it is always relative
3853 to the left edge of the text area. For example, @samp{:align-to 0} in a
3854 header-line aligns with the first text column in the text area.
3855
3856 A value of the form @code{(@var{num} . @var{expr})} stands for the
3857 product of the values of @var{num} and @var{expr}. For example,
3858 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
3859 @var{image})} specifies half the width (or height) of the specified
3860 image.
3861
3862 The form @code{(+ @var{expr} ...)} adds up the value of the
3863 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
3864 the value of the expressions.
3865
3866 @node Other Display Specs
3867 @subsection Other Display Specifications
3868
3869 Here are the other sorts of display specifications that you can use
3870 in the @code{display} text property.
3871
3872 @table @code
3873 @item @var{string}
3874 Display @var{string} instead of the text that has this property.
3875
3876 Recursive display specifications are not supported---@var{string}'s
3877 @code{display} properties, if any, are not used.
3878
3879 @item (image . @var{image-props})
3880 This kind of display specification is an image descriptor (@pxref{Images}).
3881 When used as a display specification, it means to display the image
3882 instead of the text that has the display specification.
3883
3884 @item (slice @var{x} @var{y} @var{width} @var{height})
3885 This specification together with @code{image} specifies a @dfn{slice}
3886 (a partial area) of the image to display. The elements @var{y} and
3887 @var{x} specify the top left corner of the slice, within the image;
3888 @var{width} and @var{height} specify the width and height of the
3889 slice. Integer values are numbers of pixels. A floating point number
3890 in the range 0.0--1.0 stands for that fraction of the width or height
3891 of the entire image.
3892
3893 @item ((margin nil) @var{string})
3894 A display specification of this form means to display @var{string}
3895 instead of the text that has the display specification, at the same
3896 position as that text. It is equivalent to using just @var{string},
3897 but it is done as a special case of marginal display (@pxref{Display
3898 Margins}).
3899
3900 @item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
3901 @itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
3902 This display specification on any character of a line of text causes
3903 the specified @var{bitmap} be displayed in the left or right fringes
3904 for that line, instead of the characters that have the display
3905 specification. The optional @var{face} specifies the colors to be
3906 used for the bitmap. @xref{Fringe Bitmaps}, for the details.
3907
3908 @item (space-width @var{factor})
3909 This display specification affects all the space characters within the
3910 text that has the specification. It displays all of these spaces
3911 @var{factor} times as wide as normal. The element @var{factor} should
3912 be an integer or float. Characters other than spaces are not affected
3913 at all; in particular, this has no effect on tab characters.
3914
3915 @item (height @var{height})
3916 This display specification makes the text taller or shorter.
3917 Here are the possibilities for @var{height}:
3918
3919 @table @asis
3920 @item @code{(+ @var{n})}
3921 This means to use a font that is @var{n} steps larger. A ``step'' is
3922 defined by the set of available fonts---specifically, those that match
3923 what was otherwise specified for this text, in all attributes except
3924 height. Each size for which a suitable font is available counts as
3925 another step. @var{n} should be an integer.
3926
3927 @item @code{(- @var{n})}
3928 This means to use a font that is @var{n} steps smaller.
3929
3930 @item a number, @var{factor}
3931 A number, @var{factor}, means to use a font that is @var{factor} times
3932 as tall as the default font.
3933
3934 @item a symbol, @var{function}
3935 A symbol is a function to compute the height. It is called with the
3936 current height as argument, and should return the new height to use.
3937
3938 @item anything else, @var{form}
3939 If the @var{height} value doesn't fit the previous possibilities, it is
3940 a form. Emacs evaluates it to get the new height, with the symbol
3941 @code{height} bound to the current specified font height.
3942 @end table
3943
3944 @item (raise @var{factor})
3945 This kind of display specification raises or lowers the text
3946 it applies to, relative to the baseline of the line.
3947
3948 @var{factor} must be a number, which is interpreted as a multiple of the
3949 height of the affected text. If it is positive, that means to display
3950 the characters raised. If it is negative, that means to display them
3951 lower down.
3952
3953 If the text also has a @code{height} display specification, that does
3954 not affect the amount of raising or lowering, which is based on the
3955 faces used for the text.
3956 @end table
3957
3958 @c We put all the `@code{(when ...)}' on one line to encourage
3959 @c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
3960 @c was at eol; the info file ended up w/ two spaces rendered after it.
3961 You can make any display specification conditional. To do that,
3962 package it in another list of the form
3963 @code{(when @var{condition} . @var{spec})}.
3964 Then the specification @var{spec} applies only when
3965 @var{condition} evaluates to a non-@code{nil} value. During the
3966 evaluation, @code{object} is bound to the string or buffer having the
3967 conditional @code{display} property. @code{position} and
3968 @code{buffer-position} are bound to the position within @code{object}
3969 and the buffer position where the @code{display} property was found,
3970 respectively. Both positions can be different when @code{object} is a
3971 string.
3972
3973 @node Display Margins
3974 @subsection Displaying in the Margins
3975 @cindex display margins
3976 @cindex margins, display
3977
3978 A buffer can have blank areas called @dfn{display margins} on the
3979 left and on the right. Ordinary text never appears in these areas,
3980 but you can put things into the display margins using the
3981 @code{display} property. There is currently no way to make text or
3982 images in the margin mouse-sensitive.
3983
3984 The way to display something in the margins is to specify it in a
3985 margin display specification in the @code{display} property of some
3986 text. This is a replacing display specification, meaning that the
3987 text you put it on does not get displayed; the margin display appears,
3988 but that text does not.
3989
3990 A margin display specification looks like @code{((margin
3991 right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
3992 Here, @var{spec} is another display specification that says what to
3993 display in the margin. Typically it is a string of text to display,
3994 or an image descriptor.
3995
3996 To display something in the margin @emph{in association with}
3997 certain buffer text, without altering or preventing the display of
3998 that text, put a @code{before-string} property on the text and put the
3999 margin display specification on the contents of the before-string.
4000
4001 Before the display margins can display anything, you must give
4002 them a nonzero width. The usual way to do that is to set these
4003 variables:
4004
4005 @defvar left-margin-width
4006 This variable specifies the width of the left margin.
4007 It is buffer-local in all buffers.
4008 @end defvar
4009
4010 @defvar right-margin-width
4011 This variable specifies the width of the right margin.
4012 It is buffer-local in all buffers.
4013 @end defvar
4014
4015 Setting these variables does not immediately affect the window. These
4016 variables are checked when a new buffer is displayed in the window.
4017 Thus, you can make changes take effect by calling
4018 @code{set-window-buffer}.
4019
4020 You can also set the margin widths immediately.
4021
4022 @defun set-window-margins window left &optional right
4023 This function specifies the margin widths for window @var{window}.
4024 The argument @var{left} controls the left margin and
4025 @var{right} controls the right margin (default @code{0}).
4026 @end defun
4027
4028 @defun window-margins &optional window
4029 This function returns the left and right margins of @var{window}
4030 as a cons cell of the form @code{(@var{left} . @var{right})}.
4031 If @var{window} is @code{nil}, the selected window is used.
4032 @end defun
4033
4034 @node Images
4035 @section Images
4036 @cindex images in buffers
4037
4038 To display an image in an Emacs buffer, you must first create an image
4039 descriptor, then use it as a display specifier in the @code{display}
4040 property of text that is displayed (@pxref{Display Property}).
4041
4042 Emacs is usually able to display images when it is run on a
4043 graphical terminal. Images cannot be displayed in a text terminal, on
4044 certain graphical terminals that lack the support for this, or if
4045 Emacs is compiled without image support. You can use the function
4046 @code{display-images-p} to determine if images can in principle be
4047 displayed (@pxref{Display Feature Testing}).
4048
4049 @menu
4050 * Image Formats:: Supported image formats.
4051 * Image Descriptors:: How to specify an image for use in @code{:display}.
4052 * XBM Images:: Special features for XBM format.
4053 * XPM Images:: Special features for XPM format.
4054 * GIF Images:: Special features for GIF format.
4055 * TIFF Images:: Special features for TIFF format.
4056 * PostScript Images:: Special features for PostScript format.
4057 * ImageMagick Images:: Special features available through ImageMagick.
4058 * Other Image Types:: Various other formats are supported.
4059 * Defining Images:: Convenient ways to define an image for later use.
4060 * Showing Images:: Convenient ways to display an image once it is defined.
4061 * Image Cache:: Internal mechanisms of image display.
4062 @end menu
4063
4064 @node Image Formats
4065 @subsection Image Formats
4066 @cindex image formats
4067 @cindex image types
4068
4069 Emacs can display a number of different image formats; some of them
4070 are supported only if particular support libraries are installed on
4071 your machine. In some environments, Emacs can load support libraries
4072 on demand; if so, the variable @code{dynamic-library-alist}
4073 (@pxref{Dynamic Libraries}) can be used to modify the set of known
4074 names for these dynamic libraries (though it is not possible to add
4075 new image formats). Note that image types @code{pbm} and @code{xbm}
4076 do not depend on external libraries and are always available in Emacs.
4077
4078 The supported image formats include XBM, XPM (this requires the
4079 libraries @code{libXpm} version 3.4k and @code{libz}), GIF (requiring
4080 @code{libungif} 4.1.0), PostScript, PBM, JPEG (requiring the
4081 @code{libjpeg} library version v6a), TIFF (requiring @code{libtiff}
4082 v3.4), PNG (requiring @code{libpng} 1.0.2), and SVG (requiring
4083 @code{librsvg} 2.0.0).
4084
4085 You specify one of these formats with an image type symbol. The image
4086 type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4087 @code{pbm}, @code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4088
4089 @defvar image-types
4090 This variable contains a list of those image type symbols that are
4091 potentially supported in the current configuration.
4092 @emph{Potentially} here means that Emacs knows about the image types,
4093 not necessarily that they can be loaded (they could depend on
4094 unavailable dynamic libraries, for example).
4095
4096 To know which image types are really available, use
4097 @code{image-type-available-p}.
4098 @end defvar
4099
4100 @defun image-type-available-p type
4101 This function returns non-@code{nil} if image type @var{type} is
4102 available, i.e., if images of this type can be loaded and displayed in
4103 Emacs. @var{type} should be one of the types contained in
4104 @code{image-types}.
4105
4106 For image types whose support libraries are statically linked, this
4107 function always returns @code{t}; for other image types, it returns
4108 @code{t} if the dynamic library could be loaded, @code{nil} otherwise.
4109 @end defun
4110
4111 @node Image Descriptors
4112 @subsection Image Descriptors
4113 @cindex image descriptor
4114
4115 An image description is a list of the form @code{(image . @var{props})},
4116 where @var{props} is a property list containing alternating keyword
4117 symbols (symbols whose names start with a colon) and their values.
4118 You can use any Lisp object as a property, but the only properties
4119 that have any special meaning are certain symbols, all of them keywords.
4120
4121 Every image descriptor must contain the property @code{:type
4122 @var{type}} to specify the format of the image. The value of @var{type}
4123 should be an image type symbol; for example, @code{xpm} for an image in
4124 XPM format.
4125
4126 Here is a list of other properties that are meaningful for all image
4127 types:
4128
4129 @table @code
4130 @item :file @var{file}
4131 The @code{:file} property says to load the image from file
4132 @var{file}. If @var{file} is not an absolute file name, it is expanded
4133 in @code{data-directory}.
4134
4135 @item :data @var{data}
4136 The @code{:data} property says the actual contents of the image.
4137 Each image must use either @code{:data} or @code{:file}, but not both.
4138 For most image types, the value of the @code{:data} property should be a
4139 string containing the image data; we recommend using a unibyte string.
4140
4141 Before using @code{:data}, look for further information in the section
4142 below describing the specific image format. For some image types,
4143 @code{:data} may not be supported; for some, it allows other data types;
4144 for some, @code{:data} alone is not enough, so you need to use other
4145 image properties along with @code{:data}.
4146
4147 @item :margin @var{margin}
4148 The @code{:margin} property specifies how many pixels to add as an
4149 extra margin around the image. The value, @var{margin}, must be a
4150 non-negative number, or a pair @code{(@var{x} . @var{y})} of such
4151 numbers. If it is a pair, @var{x} specifies how many pixels to add
4152 horizontally, and @var{y} specifies how many pixels to add vertically.
4153 If @code{:margin} is not specified, the default is zero.
4154
4155 @item :ascent @var{ascent}
4156 The @code{:ascent} property specifies the amount of the image's
4157 height to use for its ascent---that is, the part above the baseline.
4158 The value, @var{ascent}, must be a number in the range 0 to 100, or
4159 the symbol @code{center}.
4160
4161 If @var{ascent} is a number, that percentage of the image's height is
4162 used for its ascent.
4163
4164 If @var{ascent} is @code{center}, the image is vertically centered
4165 around a centerline which would be the vertical centerline of text drawn
4166 at the position of the image, in the manner specified by the text
4167 properties and overlays that apply to the image.
4168
4169 If this property is omitted, it defaults to 50.
4170
4171 @item :relief @var{relief}
4172 The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
4173 around the image. The value, @var{relief}, specifies the width of the
4174 shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
4175 so that the image appears as a pressed button; otherwise, it appears as
4176 an unpressed button.
4177
4178 @item :conversion @var{algorithm}
4179 The @code{:conversion} property, if non-@code{nil}, specifies a
4180 conversion algorithm that should be applied to the image before it is
4181 displayed; the value, @var{algorithm}, specifies which algorithm.
4182
4183 @table @code
4184 @item laplace
4185 @itemx emboss
4186 Specifies the Laplace edge detection algorithm, which blurs out small
4187 differences in color while highlighting larger differences. People
4188 sometimes consider this useful for displaying the image for a
4189 ``disabled'' button.
4190
4191 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4192 Specifies a general edge-detection algorithm. @var{matrix} must be
4193 either a nine-element list or a nine-element vector of numbers. A pixel
4194 at position @math{x/y} in the transformed image is computed from
4195 original pixels around that position. @var{matrix} specifies, for each
4196 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4197 will influence the transformed pixel; element @math{0} specifies the
4198 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4199 the pixel at @math{x/y-1} etc., as shown below:
4200 @iftex
4201 @tex
4202 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4203 x-1/y & x/y & x+1/y \cr
4204 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4205 @end tex
4206 @end iftex
4207 @ifnottex
4208 @display
4209 (x-1/y-1 x/y-1 x+1/y-1
4210 x-1/y x/y x+1/y
4211 x-1/y+1 x/y+1 x+1/y+1)
4212 @end display
4213 @end ifnottex
4214
4215 The resulting pixel is computed from the color intensity of the color
4216 resulting from summing up the RGB values of surrounding pixels,
4217 multiplied by the specified factors, and dividing that sum by the sum
4218 of the factors' absolute values.
4219
4220 Laplace edge-detection currently uses a matrix of
4221 @iftex
4222 @tex
4223 $$\pmatrix{1 & 0 & 0 \cr
4224 0& 0 & 0 \cr
4225 0 & 0 & -1 \cr}$$
4226 @end tex
4227 @end iftex
4228 @ifnottex
4229 @display
4230 (1 0 0
4231 0 0 0
4232 0 0 -1)
4233 @end display
4234 @end ifnottex
4235
4236 Emboss edge-detection uses a matrix of
4237 @iftex
4238 @tex
4239 $$\pmatrix{ 2 & -1 & 0 \cr
4240 -1 & 0 & 1 \cr
4241 0 & 1 & -2 \cr}$$
4242 @end tex
4243 @end iftex
4244 @ifnottex
4245 @display
4246 ( 2 -1 0
4247 -1 0 1
4248 0 1 -2)
4249 @end display
4250 @end ifnottex
4251
4252 @item disabled
4253 Specifies transforming the image so that it looks ``disabled.''
4254 @end table
4255
4256 @item :mask @var{mask}
4257 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4258 a clipping mask for the image, so that the background of a frame is
4259 visible behind the image. If @var{bg} is not specified, or if @var{bg}
4260 is @code{t}, determine the background color of the image by looking at
4261 the four corners of the image, assuming the most frequently occurring
4262 color from the corners is the background color of the image. Otherwise,
4263 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4264 specifying the color to assume for the background of the image.
4265
4266 If @var{mask} is @code{nil}, remove a mask from the image, if it has
4267 one. Images in some formats include a mask which can be removed by
4268 specifying @code{:mask nil}.
4269
4270 @item :pointer @var{shape}
4271 This specifies the pointer shape when the mouse pointer is over this
4272 image. @xref{Pointer Shape}, for available pointer shapes.
4273
4274 @item :map @var{map}
4275 This associates an image map of @dfn{hot spots} with this image.
4276
4277 An image map is an alist where each element has the format
4278 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4279 as either a rectangle, a circle, or a polygon.
4280
4281 A rectangle is a cons
4282 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4283 which specifies the pixel coordinates of the upper left and bottom right
4284 corners of the rectangle area.
4285
4286 A circle is a cons
4287 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4288 which specifies the center and the radius of the circle; @var{r} may
4289 be a float or integer.
4290
4291 A polygon is a cons
4292 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4293 where each pair in the vector describes one corner in the polygon.
4294
4295 When the mouse pointer lies on a hot-spot area of an image, the
4296 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4297 property, that defines a tool-tip for the hot-spot, and if it contains
4298 a @code{pointer} property, that defines the shape of the mouse cursor when
4299 it is on the hot-spot.
4300 @xref{Pointer Shape}, for available pointer shapes.
4301
4302 When you click the mouse when the mouse pointer is over a hot-spot, an
4303 event is composed by combining the @var{id} of the hot-spot with the
4304 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4305 @var{id} is @code{area4}.
4306 @end table
4307
4308 @defun image-mask-p spec &optional frame
4309 This function returns @code{t} if image @var{spec} has a mask bitmap.
4310 @var{frame} is the frame on which the image will be displayed.
4311 @var{frame} @code{nil} or omitted means to use the selected frame
4312 (@pxref{Input Focus}).
4313 @end defun
4314
4315 @node XBM Images
4316 @subsection XBM Images
4317 @cindex XBM
4318
4319 To use XBM format, specify @code{xbm} as the image type. This image
4320 format doesn't require an external library, so images of this type are
4321 always supported.
4322
4323 Additional image properties supported for the @code{xbm} image type are:
4324
4325 @table @code
4326 @item :foreground @var{foreground}
4327 The value, @var{foreground}, should be a string specifying the image
4328 foreground color, or @code{nil} for the default color. This color is
4329 used for each pixel in the XBM that is 1. The default is the frame's
4330 foreground color.
4331
4332 @item :background @var{background}
4333 The value, @var{background}, should be a string specifying the image
4334 background color, or @code{nil} for the default color. This color is
4335 used for each pixel in the XBM that is 0. The default is the frame's
4336 background color.
4337 @end table
4338
4339 If you specify an XBM image using data within Emacs instead of an
4340 external file, use the following three properties:
4341
4342 @table @code
4343 @item :data @var{data}
4344 The value, @var{data}, specifies the contents of the image.
4345 There are three formats you can use for @var{data}:
4346
4347 @itemize @bullet
4348 @item
4349 A vector of strings or bool-vectors, each specifying one line of the
4350 image. Do specify @code{:height} and @code{:width}.
4351
4352 @item
4353 A string containing the same byte sequence as an XBM file would contain.
4354 You must not specify @code{:height} and @code{:width} in this case,
4355 because omitting them is what indicates the data has the format of an
4356 XBM file. The file contents specify the height and width of the image.
4357
4358 @item
4359 A string or a bool-vector containing the bits of the image (plus perhaps
4360 some extra bits at the end that will not be used). It should contain at
4361 least @var{width} * @code{height} bits. In this case, you must specify
4362 @code{:height} and @code{:width}, both to indicate that the string
4363 contains just the bits rather than a whole XBM file, and to specify the
4364 size of the image.
4365 @end itemize
4366
4367 @item :width @var{width}
4368 The value, @var{width}, specifies the width of the image, in pixels.
4369
4370 @item :height @var{height}
4371 The value, @var{height}, specifies the height of the image, in pixels.
4372 @end table
4373
4374 @node XPM Images
4375 @subsection XPM Images
4376 @cindex XPM
4377
4378 To use XPM format, specify @code{xpm} as the image type. The
4379 additional image property @code{:color-symbols} is also meaningful with
4380 the @code{xpm} image type:
4381
4382 @table @code
4383 @item :color-symbols @var{symbols}
4384 The value, @var{symbols}, should be an alist whose elements have the
4385 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4386 the name of a color as it appears in the image file, and @var{color}
4387 specifies the actual color to use for displaying that name.
4388 @end table
4389
4390 @node GIF Images
4391 @subsection GIF Images
4392 @cindex GIF
4393
4394 For GIF images, specify image type @code{gif}.
4395
4396 @table @code
4397 @item :index @var{index}
4398 You can use @code{:index} to specify one image from a GIF file that
4399 contains more than one image. This property specifies use of image
4400 number @var{index} from the file. If the GIF file doesn't contain an
4401 image with index @var{index}, the image displays as a hollow box.
4402 @end table
4403
4404 @ignore
4405 This could be used to implement limited support for animated GIFs.
4406 For example, the following function displays a multi-image GIF file
4407 at point-min in the current buffer, switching between sub-images
4408 every 0.1 seconds.
4409
4410 (defun show-anim (file max)
4411 "Display multi-image GIF file FILE which contains MAX subimages."
4412 (display-anim (current-buffer) file 0 max t))
4413
4414 (defun display-anim (buffer file idx max first-time)
4415 (when (= idx max)
4416 (setq idx 0))
4417 (let ((img (create-image file nil :image idx)))
4418 (with-current-buffer buffer
4419 (goto-char (point-min))
4420 (unless first-time (delete-char 1))
4421 (insert-image img))
4422 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
4423 @end ignore
4424
4425 @node TIFF Images
4426 @subsection TIFF Images
4427 @cindex TIFF
4428
4429 For TIFF images, specify image type @code{tiff}.
4430
4431 @table @code
4432 @item :index @var{index}
4433 You can use @code{:index} to specify one image from a TIFF file that
4434 contains more than one image. This property specifies use of image
4435 number @var{index} from the file. If the TIFF file doesn't contain an
4436 image with index @var{index}, the image displays as a hollow box.
4437 @end table
4438
4439 @node PostScript Images
4440 @subsection PostScript Images
4441 @cindex postscript images
4442
4443 To use PostScript for an image, specify image type @code{postscript}.
4444 This works only if you have Ghostscript installed. You must always use
4445 these three properties:
4446
4447 @table @code
4448 @item :pt-width @var{width}
4449 The value, @var{width}, specifies the width of the image measured in
4450 points (1/72 inch). @var{width} must be an integer.
4451
4452 @item :pt-height @var{height}
4453 The value, @var{height}, specifies the height of the image in points
4454 (1/72 inch). @var{height} must be an integer.
4455
4456 @item :bounding-box @var{box}
4457 The value, @var{box}, must be a list or vector of four integers, which
4458 specifying the bounding box of the PostScript image, analogous to the
4459 @samp{BoundingBox} comment found in PostScript files.
4460
4461 @example
4462 %%BoundingBox: 22 171 567 738
4463 @end example
4464 @end table
4465
4466 @node ImageMagick Images
4467 @subsection ImageMagick Images
4468 @cindex ImageMagick images
4469 @cindex images, support for more formats
4470
4471 If you build Emacs with ImageMagick (@url{http://www.imagemagick.org})
4472 support, you can use the ImageMagick library to load many image formats.
4473
4474 @findex imagemagick-types
4475 The function @code{imagemagick-types} returns a list of image file
4476 extensions that your installation of ImageMagick supports. To enable
4477 support, you must call the function @code{imagemagick-register-types}.
4478
4479 @vindex imagemagick-types-inhibit
4480 The variable @code{imagemagick-types-inhibit} specifies a list of
4481 image types that you do @emph{not} want ImageMagick to handle. There
4482 may be overlap between image loaders in your Emacs installation, and
4483 you may prefer to use a different one for a given image type (which
4484 @c FIXME how is this priority determined?
4485 loader will be used in practice depends on the priority of the loaders).
4486 @c FIXME why are these uppercase when image-types is lower-case?
4487 @c FIXME what are the possibe options? Are these actually file extensions?
4488 For example, if you never want to use the ImageMagick loader to use
4489 JPEG files, add @code{JPG} to this list.
4490
4491 @vindex imagemagick-render-type
4492 You can set the variable @code{imagemagick-render-type} to choose
4493 between screen render methods for the ImageMagick loader. The options
4494 are: @code{0}, a conservative method which works with older
4495 @c FIXME details of this "newer method"?
4496 @c Presumably it is faster but may be less "robust"?
4497 ImageMagick versions (it is a bit slow, but robust); and @code{1},
4498 a newer ImageMagick method.
4499
4500 Images loaded with ImageMagick support a few new display specifications:
4501
4502 @table @code
4503 @item :width, :height
4504 The @code{:width} and @code{:height} keywords are used for scaling the
4505 image. If only one of them is specified, the other one will be
4506 calculated so as to preserve the aspect ratio. If both are specified,
4507 aspect ratio may not be preserved.
4508
4509 @item :rotation
4510 Specifies a rotation angle in degrees.
4511
4512 @item :index
4513 Specifies which image to view inside an image bundle file format, such
4514 as TIFF or DJVM. You can use the @code{image-metadata} function to
4515 retrieve the total number of images in an image bundle (this is
4516 similar to how GIF files work).
4517 @end table
4518
4519
4520 @node Other Image Types
4521 @subsection Other Image Types
4522 @cindex PBM
4523
4524 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4525 monochromatic images are supported. For mono PBM images, two additional
4526 image properties are supported.
4527
4528 @table @code
4529 @item :foreground @var{foreground}
4530 The value, @var{foreground}, should be a string specifying the image
4531 foreground color, or @code{nil} for the default color. This color is
4532 used for each pixel in the PBM that is 1. The default is the frame's
4533 foreground color.
4534
4535 @item :background @var{background}
4536 The value, @var{background}, should be a string specifying the image
4537 background color, or @code{nil} for the default color. This color is
4538 used for each pixel in the PBM that is 0. The default is the frame's
4539 background color.
4540 @end table
4541
4542 For JPEG images, specify image type @code{jpeg}.
4543
4544 For TIFF images, specify image type @code{tiff}.
4545
4546 For PNG images, specify image type @code{png}.
4547
4548 For SVG images, specify image type @code{svg}.
4549
4550 @node Defining Images
4551 @subsection Defining Images
4552
4553 The functions @code{create-image}, @code{defimage} and
4554 @code{find-image} provide convenient ways to create image descriptors.
4555
4556 @defun create-image file-or-data &optional type data-p &rest props
4557 This function creates and returns an image descriptor which uses the
4558 data in @var{file-or-data}. @var{file-or-data} can be a file name or
4559 a string containing the image data; @var{data-p} should be @code{nil}
4560 for the former case, non-@code{nil} for the latter case.
4561
4562 The optional argument @var{type} is a symbol specifying the image type.
4563 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4564 determine the image type from the file's first few bytes, or else
4565 from the file's name.
4566
4567 The remaining arguments, @var{props}, specify additional image
4568 properties---for example,
4569
4570 @example
4571 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4572 @end example
4573
4574 The function returns @code{nil} if images of this type are not
4575 supported. Otherwise it returns an image descriptor.
4576 @end defun
4577
4578 @defmac defimage symbol specs &optional doc
4579 This macro defines @var{symbol} as an image name. The arguments
4580 @var{specs} is a list which specifies how to display the image.
4581 The third argument, @var{doc}, is an optional documentation string.
4582
4583 Each argument in @var{specs} has the form of a property list, and each
4584 one should specify at least the @code{:type} property and either the
4585 @code{:file} or the @code{:data} property. The value of @code{:type}
4586 should be a symbol specifying the image type, the value of
4587 @code{:file} is the file to load the image from, and the value of
4588 @code{:data} is a string containing the actual image data. Here is an
4589 example:
4590
4591 @example
4592 (defimage test-image
4593 ((:type xpm :file "~/test1.xpm")
4594 (:type xbm :file "~/test1.xbm")))
4595 @end example
4596
4597 @code{defimage} tests each argument, one by one, to see if it is
4598 usable---that is, if the type is supported and the file exists. The
4599 first usable argument is used to make an image descriptor which is
4600 stored in @var{symbol}.
4601
4602 If none of the alternatives will work, then @var{symbol} is defined
4603 as @code{nil}.
4604 @end defmac
4605
4606 @defun find-image specs
4607 This function provides a convenient way to find an image satisfying one
4608 of a list of image specifications @var{specs}.
4609
4610 Each specification in @var{specs} is a property list with contents
4611 depending on image type. All specifications must at least contain the
4612 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4613 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4614 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4615 image from, and @var{data} is a string containing the actual image data.
4616 The first specification in the list whose @var{type} is supported, and
4617 @var{file} exists, is used to construct the image specification to be
4618 returned. If no specification is satisfied, @code{nil} is returned.
4619
4620 The image is looked for in @code{image-load-path}.
4621 @end defun
4622
4623 @defvar image-load-path
4624 This variable's value is a list of locations in which to search for
4625 image files. If an element is a string or a variable symbol whose
4626 value is a string, the string is taken to be the name of a directory
4627 to search. If an element is a variable symbol whose value is a list,
4628 that is taken to be a list of directory names to search.
4629
4630 The default is to search in the @file{images} subdirectory of the
4631 directory specified by @code{data-directory}, then the directory
4632 specified by @code{data-directory}, and finally in the directories in
4633 @code{load-path}. Subdirectories are not automatically included in
4634 the search, so if you put an image file in a subdirectory, you have to
4635 supply the subdirectory name explicitly. For example, to find the
4636 image @file{images/foo/bar.xpm} within @code{data-directory}, you
4637 should specify the image as follows:
4638
4639 @example
4640 (defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4641 @end example
4642 @end defvar
4643
4644 @defun image-load-path-for-library library image &optional path no-error
4645 This function returns a suitable search path for images used by the
4646 Lisp package @var{library}.
4647
4648 The function searches for @var{image} first using @code{image-load-path},
4649 excluding @file{@code{data-directory}/images}, and then in
4650 @code{load-path}, followed by a path suitable for @var{library}, which
4651 includes @file{../../etc/images} and @file{../etc/images} relative to
4652 the library file itself, and finally in
4653 @file{@code{data-directory}/images}.
4654
4655 Then this function returns a list of directories which contains first
4656 the directory in which @var{image} was found, followed by the value of
4657 @code{load-path}. If @var{path} is given, it is used instead of
4658 @code{load-path}.
4659
4660 If @var{no-error} is non-@code{nil} and a suitable path can't be
4661 found, don't signal an error. Instead, return a list of directories as
4662 before, except that @code{nil} appears in place of the image directory.
4663
4664 Here is an example of using @code{image-load-path-for-library}:
4665
4666 @example
4667 (defvar image-load-path) ; shush compiler
4668 (let* ((load-path (image-load-path-for-library
4669 "mh-e" "mh-logo.xpm"))
4670 (image-load-path (cons (car load-path)
4671 image-load-path)))
4672 (mh-tool-bar-folder-buttons-init))
4673 @end example
4674 @end defun
4675
4676 @node Showing Images
4677 @subsection Showing Images
4678
4679 You can use an image descriptor by setting up the @code{display}
4680 property yourself, but it is easier to use the functions in this
4681 section.
4682
4683 @defun insert-image image &optional string area slice
4684 This function inserts @var{image} in the current buffer at point. The
4685 value @var{image} should be an image descriptor; it could be a value
4686 returned by @code{create-image}, or the value of a symbol defined with
4687 @code{defimage}. The argument @var{string} specifies the text to put
4688 in the buffer to hold the image. If it is omitted or @code{nil},
4689 @code{insert-image} uses @code{" "} by default.
4690
4691 The argument @var{area} specifies whether to put the image in a margin.
4692 If it is @code{left-margin}, the image appears in the left margin;
4693 @code{right-margin} specifies the right margin. If @var{area} is
4694 @code{nil} or omitted, the image is displayed at point within the
4695 buffer's text.
4696
4697 The argument @var{slice} specifies a slice of the image to insert. If
4698 @var{slice} is @code{nil} or omitted the whole image is inserted.
4699 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4700 @var{height})} which specifies the @var{x} and @var{y} positions and
4701 @var{width} and @var{height} of the image area to insert. Integer
4702 values are in units of pixels. A floating point number in the range
4703 0.0--1.0 stands for that fraction of the width or height of the entire
4704 image.
4705
4706 Internally, this function inserts @var{string} in the buffer, and gives
4707 it a @code{display} property which specifies @var{image}. @xref{Display
4708 Property}.
4709 @end defun
4710
4711 @cindex slice, image
4712 @cindex image slice
4713 @defun insert-sliced-image image &optional string area rows cols
4714 This function inserts @var{image} in the current buffer at point, like
4715 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
4716 equally sized slices.
4717
4718 If an image is inserted ``sliced'', then the Emacs display engine will
4719 treat each slice as a separate image, and allow more intuitive
4720 scrolling up/down, instead of jumping up/down the entire image when
4721 paging through a buffer that displays (large) images.
4722 @end defun
4723
4724 @defun put-image image pos &optional string area
4725 This function puts image @var{image} in front of @var{pos} in the
4726 current buffer. The argument @var{pos} should be an integer or a
4727 marker. It specifies the buffer position where the image should appear.
4728 The argument @var{string} specifies the text that should hold the image
4729 as an alternative to the default.
4730
4731 The argument @var{image} must be an image descriptor, perhaps returned
4732 by @code{create-image} or stored by @code{defimage}.
4733
4734 The argument @var{area} specifies whether to put the image in a margin.
4735 If it is @code{left-margin}, the image appears in the left margin;
4736 @code{right-margin} specifies the right margin. If @var{area} is
4737 @code{nil} or omitted, the image is displayed at point within the
4738 buffer's text.
4739
4740 Internally, this function creates an overlay, and gives it a
4741 @code{before-string} property containing text that has a @code{display}
4742 property whose value is the image. (Whew!)
4743 @end defun
4744
4745 @defun remove-images start end &optional buffer
4746 This function removes images in @var{buffer} between positions
4747 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4748 images are removed from the current buffer.
4749
4750 This removes only images that were put into @var{buffer} the way
4751 @code{put-image} does it, not images that were inserted with
4752 @code{insert-image} or in other ways.
4753 @end defun
4754
4755 @defun image-size spec &optional pixels frame
4756 This function returns the size of an image as a pair
4757 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4758 specification. @var{pixels} non-@code{nil} means return sizes
4759 measured in pixels, otherwise return sizes measured in canonical
4760 character units (fractions of the width/height of the frame's default
4761 font). @var{frame} is the frame on which the image will be displayed.
4762 @var{frame} null or omitted means use the selected frame (@pxref{Input
4763 Focus}).
4764 @end defun
4765
4766 @defvar max-image-size
4767 This variable is used to define the maximum size of image that Emacs
4768 will load. Emacs will refuse to load (and display) any image that is
4769 larger than this limit.
4770
4771 If the value is an integer, it directly specifies the maximum
4772 image height and width, measured in pixels. If it is a floating
4773 point number, it specifies the maximum image height and width
4774 as a ratio to the frame height and width. If the value is
4775 non-numeric, there is no explicit limit on the size of images.
4776
4777 The purpose of this variable is to prevent unreasonably large images
4778 from accidentally being loaded into Emacs. It only takes effect the
4779 first time an image is loaded. Once an image is placed in the image
4780 cache, it can always be displayed, even if the value of
4781 @var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4782 @end defvar
4783
4784 @node Image Cache
4785 @subsection Image Cache
4786 @cindex image cache
4787
4788 Emacs caches images so that it can display them again more
4789 efficiently. When Emacs displays an image, it searches the image
4790 cache for an existing image specification @code{equal} to the desired
4791 specification. If a match is found, the image is displayed from the
4792 cache. Otherwise, Emacs loads the image normally.
4793
4794 @defun image-flush spec &optional frame
4795 This function removes the image with specification @var{spec} from the
4796 image cache of frame @var{frame}. Image specifications are compared
4797 using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
4798 selected frame. If @var{frame} is @code{t}, the image is flushed on
4799 all existing frames.
4800
4801 In Emacs' current implementation, each graphical terminal possesses an
4802 image cache, which is shared by all the frames on that terminal
4803 (@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
4804 also refreshes it in all other frames on the same terminal.
4805 @end defun
4806
4807 One use for @code{image-flush} is to tell Emacs about a change in an
4808 image file. If an image specification contains a @code{:file}
4809 property, the image is cached based on the file's contents when the
4810 image is first displayed. Even if the file subsequently changes,
4811 Emacs continues displaying the old version of the image. Calling
4812 @code{image-flush} flushes the image from the cache, forcing Emacs to
4813 re-read the file the next time it needs to display that image.
4814
4815 Another use for @code{image-flush} is for memory conservation. If
4816 your Lisp program creates a large number of temporary images over a
4817 period much shorter than @code{image-cache-eviction-delay} (see
4818 below), you can opt to flush unused images yourself, instead of
4819 waiting for Emacs to do it automatically.
4820
4821 @defun clear-image-cache &optional filter
4822 This function clears an image cache, removing all the images stored in
4823 it. If @var{filter} is omitted or @code{nil}, it clears the cache for
4824 the selected frame. If @var{filter} is a frame, it clears the cache
4825 for that frame. If @var{filter} is @code{t}, all image caches are
4826 cleared. Otherwise, @var{filter} is taken to be a file name, and all
4827 images associated with that file name are removed from all image
4828 caches.
4829 @end defun
4830
4831 If an image in the image cache has not been displayed for a specified
4832 period of time, Emacs removes it from the cache and frees the
4833 associated memory.
4834
4835 @defvar image-cache-eviction-delay
4836 This variable specifies the number of seconds an image can remain in
4837 the cache without being displayed. When an image is not displayed for
4838 this length of time, Emacs removes it from the image cache.
4839
4840 Under some circumstances, if the number of images in the cache grows
4841 too large, the actual eviction delay may be shorter than this.
4842
4843 If the value is @code{nil}, Emacs does not remove images from the cache
4844 except when you explicitly clear it. This mode can be useful for
4845 debugging.
4846 @end defvar
4847
4848 @node Buttons
4849 @section Buttons
4850 @cindex buttons in buffers
4851 @cindex clickable buttons in buffers
4852
4853 The @emph{button} package defines functions for inserting and
4854 manipulating clickable (with the mouse, or via keyboard commands)
4855 buttons in Emacs buffers, such as might be used for help hyper-links,
4856 etc. Emacs uses buttons for the hyper-links in help text and the like.
4857
4858 A button is essentially a set of properties attached (via text
4859 properties or overlays) to a region of text in an Emacs buffer. These
4860 properties are called @dfn{button properties}.
4861
4862 One of these properties (@code{action}) is a function, which will
4863 be called when the user invokes it using the keyboard or the mouse.
4864 The invoked function may then examine the button and use its other
4865 properties as desired.
4866
4867 In some ways the Emacs button package duplicates functionality offered
4868 by the widget package (@pxref{Top, , Introduction, widget, The Emacs
4869 Widget Library}), but the button package has the advantage that it is
4870 much faster, much smaller, and much simpler to use (for elisp
4871 programmers---for users, the result is about the same). The extra
4872 speed and space savings are useful mainly if you need to create many
4873 buttons in a buffer (for instance an @code{*Apropos*} buffer uses
4874 buttons to make entries clickable, and may contain many thousands of
4875 entries).
4876
4877 @menu
4878 * Button Properties:: Button properties with special meanings.
4879 * Button Types:: Defining common properties for classes of buttons.
4880 * Making Buttons:: Adding buttons to Emacs buffers.
4881 * Manipulating Buttons:: Getting and setting properties of buttons.
4882 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
4883 @end menu
4884
4885 @node Button Properties
4886 @subsection Button Properties
4887 @cindex button properties
4888
4889 Buttons have an associated list of properties defining their
4890 appearance and behavior, and other arbitrary properties may be used
4891 for application specific purposes. Some properties that have special
4892 meaning to the button package include:
4893
4894 @table @code
4895 @item action
4896 @kindex action @r{(button property)}
4897 The function to call when the user invokes the button, which is passed
4898 the single argument @var{button}. By default this is @code{ignore},
4899 which does nothing.
4900
4901 @item mouse-action
4902 @kindex mouse-action @r{(button property)}
4903 This is similar to @code{action}, and when present, will be used
4904 instead of @code{action} for button invocations resulting from
4905 mouse-clicks (instead of the user hitting @key{RET}). If not
4906 present, mouse-clicks use @code{action} instead.
4907
4908 @item face
4909 @kindex face @r{(button property)}
4910 This is an Emacs face controlling how buttons of this type are
4911 displayed; by default this is the @code{button} face.
4912
4913 @item mouse-face
4914 @kindex mouse-face @r{(button property)}
4915 This is an additional face which controls appearance during
4916 mouse-overs (merged with the usual button face); by default this is
4917 the usual Emacs @code{highlight} face.
4918
4919 @item keymap
4920 @kindex keymap @r{(button property)}
4921 The button's keymap, defining bindings active within the button
4922 region. By default this is the usual button region keymap, stored
4923 in the variable @code{button-map}, which defines @key{RET} and
4924 @key{mouse-2} to invoke the button.
4925
4926 @item type
4927 @kindex type @r{(button property)}
4928 The button-type of the button. When creating a button, this is
4929 usually specified using the @code{:type} keyword argument.
4930 @xref{Button Types}.
4931
4932 @item help-echo
4933 @kindex help-index @r{(button property)}
4934 A string displayed by the Emacs tool-tip help system; by default,
4935 @code{"mouse-2, RET: Push this button"}.
4936
4937 @item follow-link
4938 @kindex follow-link @r{(button property)}
4939 The follow-link property, defining how a @key{Mouse-1} click behaves
4940 on this button, @xref{Clickable Text}.
4941
4942 @item button
4943 @kindex button @r{(button property)}
4944 All buttons have a non-@code{nil} @code{button} property, which may be useful
4945 in finding regions of text that comprise buttons (which is what the
4946 standard button functions do).
4947 @end table
4948
4949 There are other properties defined for the regions of text in a
4950 button, but these are not generally interesting for typical uses.
4951
4952 @node Button Types
4953 @subsection Button Types
4954 @cindex button types
4955
4956 Every button has a button @emph{type}, which defines default values
4957 for the button's properties. Button types are arranged in a
4958 hierarchy, with specialized types inheriting from more general types,
4959 so that it's easy to define special-purpose types of buttons for
4960 specific tasks.
4961
4962 @defun define-button-type name &rest properties
4963 Define a `button type' called @var{name} (a symbol).
4964 The remaining arguments
4965 form a sequence of @var{property value} pairs, specifying default
4966 property values for buttons with this type (a button's type may be set
4967 by giving it a @code{type} property when creating the button, using
4968 the @code{:type} keyword argument).
4969
4970 In addition, the keyword argument @code{:supertype} may be used to
4971 specify a button-type from which @var{name} inherits its default
4972 property values. Note that this inheritance happens only when
4973 @var{name} is defined; subsequent changes to a supertype are not
4974 reflected in its subtypes.
4975 @end defun
4976
4977 Using @code{define-button-type} to define default properties for
4978 buttons is not necessary---buttons without any specified type use the
4979 built-in button-type @code{button}---but it is encouraged, since
4980 doing so usually makes the resulting code clearer and more efficient.
4981
4982 @node Making Buttons
4983 @subsection Making Buttons
4984 @cindex making buttons
4985
4986 Buttons are associated with a region of text, using an overlay or
4987 text properties to hold button-specific information, all of which are
4988 initialized from the button's type (which defaults to the built-in
4989 button type @code{button}). Like all Emacs text, the appearance of
4990 the button is governed by the @code{face} property; by default (via
4991 the @code{face} property inherited from the @code{button} button-type)
4992 this is a simple underline, like a typical web-page link.
4993
4994 For convenience, there are two sorts of button-creation functions,
4995 those that add button properties to an existing region of a buffer,
4996 called @code{make-...button}, and those that also insert the button
4997 text, called @code{insert-...button}.
4998
4999 The button-creation functions all take the @code{&rest} argument
5000 @var{properties}, which should be a sequence of @var{property value}
5001 pairs, specifying properties to add to the button; see @ref{Button
5002 Properties}. In addition, the keyword argument @code{:type} may be
5003 used to specify a button-type from which to inherit other properties;
5004 see @ref{Button Types}. Any properties not explicitly specified
5005 during creation will be inherited from the button's type (if the type
5006 defines such a property).
5007
5008 The following functions add a button using an overlay
5009 (@pxref{Overlays}) to hold the button properties:
5010
5011 @defun make-button beg end &rest properties
5012 This makes a button from @var{beg} to @var{end} in the
5013 current buffer, and returns it.
5014 @end defun
5015
5016 @defun insert-button label &rest properties
5017 This insert a button with the label @var{label} at point,
5018 and returns it.
5019 @end defun
5020
5021 The following functions are similar, but use Emacs text properties
5022 (@pxref{Text Properties}) to hold the button properties, making the
5023 button actually part of the text instead of being a property of the
5024 buffer. Buttons using text properties do not create markers into the
5025 buffer, which is important for speed when you use extremely large
5026 numbers of buttons. (However, if there is an existing face text
5027 property at the site of the button, the button face may not be visible.)
5028 Both functions return the position of the start of the new button:
5029
5030 @defun make-text-button beg end &rest properties
5031 This makes a button from @var{beg} to @var{end} in the current buffer, using
5032 text properties.
5033 @end defun
5034
5035 @defun insert-text-button label &rest properties
5036 This inserts a button with the label @var{label} at point, using text
5037 properties.
5038 @end defun
5039
5040 @node Manipulating Buttons
5041 @subsection Manipulating Buttons
5042 @cindex manipulating buttons
5043
5044 These are functions for getting and setting properties of buttons.
5045 Often these are used by a button's invocation function to determine
5046 what to do.
5047
5048 Where a @var{button} parameter is specified, it means an object
5049 referring to a specific button, either an overlay (for overlay
5050 buttons), or a buffer-position or marker (for text property buttons).
5051 Such an object is passed as the first argument to a button's
5052 invocation function when it is invoked.
5053
5054 @defun button-start button
5055 Return the position at which @var{button} starts.
5056 @end defun
5057
5058 @defun button-end button
5059 Return the position at which @var{button} ends.
5060 @end defun
5061
5062 @defun button-get button prop
5063 Get the property of button @var{button} named @var{prop}.
5064 @end defun
5065
5066 @defun button-put button prop val
5067 Set @var{button}'s @var{prop} property to @var{val}.
5068 @end defun
5069
5070 @defun button-activate button &optional use-mouse-action
5071 Call @var{button}'s @code{action} property (i.e., invoke it). If
5072 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5073 @code{mouse-action} property instead of @code{action}; if the button
5074 has no @code{mouse-action} property, use @code{action} as normal.
5075 @end defun
5076
5077 @defun button-label button
5078 Return @var{button}'s text label.
5079 @end defun
5080
5081 @defun button-type button
5082 Return @var{button}'s button-type.
5083 @end defun
5084
5085 @defun button-has-type-p button type
5086 Return @code{t} if @var{button} has button-type @var{type}, or one of
5087 @var{type}'s subtypes.
5088 @end defun
5089
5090 @defun button-at pos
5091 Return the button at position @var{pos} in the current buffer, or @code{nil}.
5092 @end defun
5093
5094 @defun button-type-put type prop val
5095 Set the button-type @var{type}'s @var{prop} property to @var{val}.
5096 @end defun
5097
5098 @defun button-type-get type prop
5099 Get the property of button-type @var{type} named @var{prop}.
5100 @end defun
5101
5102 @defun button-type-subtype-p type supertype
5103 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5104 @end defun
5105
5106 @node Button Buffer Commands
5107 @subsection Button Buffer Commands
5108 @cindex button buffer commands
5109
5110 These are commands and functions for locating and operating on
5111 buttons in an Emacs buffer.
5112
5113 @code{push-button} is the command that a user uses to actually `push'
5114 a button, and is bound by default in the button itself to @key{RET}
5115 and to @key{mouse-2} using a region-specific keymap. Commands
5116 that are useful outside the buttons itself, such as
5117 @code{forward-button} and @code{backward-button} are additionally
5118 available in the keymap stored in @code{button-buffer-map}; a mode
5119 which uses buttons may want to use @code{button-buffer-map} as a
5120 parent keymap for its keymap.
5121
5122 If the button has a non-@code{nil} @code{follow-link} property, and
5123 @var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5124 will also activate the @code{push-button} command.
5125 @xref{Clickable Text}.
5126
5127 @deffn Command push-button &optional pos use-mouse-action
5128 Perform the action specified by a button at location @var{pos}.
5129 @var{pos} may be either a buffer position or a mouse-event. If
5130 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5131 mouse-event (@pxref{Mouse Events}), try to invoke the button's
5132 @code{mouse-action} property instead of @code{action}; if the button
5133 has no @code{mouse-action} property, use @code{action} as normal.
5134 @var{pos} defaults to point, except when @code{push-button} is invoked
5135 interactively as the result of a mouse-event, in which case, the mouse
5136 event's position is used. If there's no button at @var{pos}, do
5137 nothing and return @code{nil}, otherwise return @code{t}.
5138 @end deffn
5139
5140 @deffn Command forward-button n &optional wrap display-message
5141 Move to the @var{n}th next button, or @var{n}th previous button if
5142 @var{n} is negative. If @var{n} is zero, move to the start of any
5143 button at point. If @var{wrap} is non-@code{nil}, moving past either
5144 end of the buffer continues from the other end. If
5145 @var{display-message} is non-@code{nil}, the button's help-echo string
5146 is displayed. Any button with a non-@code{nil} @code{skip} property
5147 is skipped over. Returns the button found.
5148 @end deffn
5149
5150 @deffn Command backward-button n &optional wrap display-message
5151 Move to the @var{n}th previous button, or @var{n}th next button if
5152 @var{n} is negative. If @var{n} is zero, move to the start of any
5153 button at point. If @var{wrap} is non-@code{nil}, moving past either
5154 end of the buffer continues from the other end. If
5155 @var{display-message} is non-@code{nil}, the button's help-echo string
5156 is displayed. Any button with a non-@code{nil} @code{skip} property
5157 is skipped over. Returns the button found.
5158 @end deffn
5159
5160 @defun next-button pos &optional count-current
5161 @defunx previous-button pos &optional count-current
5162 Return the next button after (for @code{next-button} or before (for
5163 @code{previous-button}) position @var{pos} in the current buffer. If
5164 @var{count-current} is non-@code{nil}, count any button at @var{pos}
5165 in the search, instead of starting at the next button.
5166 @end defun
5167
5168 @node Abstract Display
5169 @section Abstract Display
5170 @cindex ewoc
5171 @cindex display, abstract
5172 @cindex display, arbitrary objects
5173 @cindex model/view/controller
5174 @cindex view part, model/view/controller
5175
5176 The Ewoc package constructs buffer text that represents a structure
5177 of Lisp objects, and updates the text to follow changes in that
5178 structure. This is like the ``view'' component in the
5179 ``model/view/controller'' design paradigm.
5180
5181 An @dfn{ewoc} is a structure that organizes information required to
5182 construct buffer text that represents certain Lisp data. The buffer
5183 text of the ewoc has three parts, in order: first, fixed @dfn{header}
5184 text; next, textual descriptions of a series of data elements (Lisp
5185 objects that you specify); and last, fixed @dfn{footer} text.
5186 Specifically, an ewoc contains information on:
5187
5188 @itemize @bullet
5189 @item
5190 The buffer which its text is generated in.
5191
5192 @item
5193 The text's start position in the buffer.
5194
5195 @item
5196 The header and footer strings.
5197
5198 @item
5199 A doubly-linked chain of @dfn{nodes}, each of which contains:
5200
5201 @itemize
5202 @item
5203 A @dfn{data element}, a single Lisp object.
5204
5205 @item
5206 Links to the preceding and following nodes in the chain.
5207 @end itemize
5208
5209 @item
5210 A @dfn{pretty-printer} function which is responsible for
5211 inserting the textual representation of a data
5212 element value into the current buffer.
5213 @end itemize
5214
5215 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5216 the resulting ewoc structure to other functions in the Ewoc package to
5217 build nodes within it, and display it in the buffer. Once it is
5218 displayed in the buffer, other functions determine the correspondence
5219 between buffer positions and nodes, move point from one node's textual
5220 representation to another, and so forth. @xref{Abstract Display
5221 Functions}.
5222
5223 A node @dfn{encapsulates} a data element much the way a variable
5224 holds a value. Normally, encapsulation occurs as a part of adding a
5225 node to the ewoc. You can retrieve the data element value and place a
5226 new value in its place, like so:
5227
5228 @lisp
5229 (ewoc-data @var{node})
5230 @result{} value
5231
5232 (ewoc-set-data @var{node} @var{new-value})
5233 @result{} @var{new-value}
5234 @end lisp
5235
5236 @noindent
5237 You can also use, as the data element value, a Lisp object (list or
5238 vector) that is a container for the ``real'' value, or an index into
5239 some other structure. The example (@pxref{Abstract Display Example})
5240 uses the latter approach.
5241
5242 When the data changes, you will want to update the text in the
5243 buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5244 just specific nodes using @code{ewoc-invalidate}, or all nodes
5245 satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5246 delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5247 and add new nodes in their place. Deleting a node from an ewoc deletes
5248 its associated textual description from buffer, as well.
5249
5250 @menu
5251 * Abstract Display Functions:: Functions in the Ewoc package.
5252 * Abstract Display Example:: Example of using Ewoc.
5253 @end menu
5254
5255 @node Abstract Display Functions
5256 @subsection Abstract Display Functions
5257
5258 In this subsection, @var{ewoc} and @var{node} stand for the
5259 structures described above (@pxref{Abstract Display}), while
5260 @var{data} stands for an arbitrary Lisp object used as a data element.
5261
5262 @defun ewoc-create pretty-printer &optional header footer nosep
5263 This constructs and returns a new ewoc, with no nodes (and thus no data
5264 elements). @var{pretty-printer} should be a function that takes one
5265 argument, a data element of the sort you plan to use in this ewoc, and
5266 inserts its textual description at point using @code{insert} (and never
5267 @code{insert-before-markers}, because that would interfere with the
5268 Ewoc package's internal mechanisms).
5269
5270 Normally, a newline is automatically inserted after the header,
5271 the footer and every node's textual description. If @var{nosep}
5272 is non-@code{nil}, no newline is inserted. This may be useful for
5273 displaying an entire ewoc on a single line, for example, or for
5274 making nodes ``invisible'' by arranging for @var{pretty-printer}
5275 to do nothing for those nodes.
5276
5277 An ewoc maintains its text in the buffer that is current when
5278 you create it, so switch to the intended buffer before calling
5279 @code{ewoc-create}.
5280 @end defun
5281
5282 @defun ewoc-buffer ewoc
5283 This returns the buffer where @var{ewoc} maintains its text.
5284 @end defun
5285
5286 @defun ewoc-get-hf ewoc
5287 This returns a cons cell @code{(@var{header} . @var{footer})}
5288 made from @var{ewoc}'s header and footer.
5289 @end defun
5290
5291 @defun ewoc-set-hf ewoc header footer
5292 This sets the header and footer of @var{ewoc} to the strings
5293 @var{header} and @var{footer}, respectively.
5294 @end defun
5295
5296 @defun ewoc-enter-first ewoc data
5297 @defunx ewoc-enter-last ewoc data
5298 These add a new node encapsulating @var{data}, putting it, respectively,
5299 at the beginning or end of @var{ewoc}'s chain of nodes.
5300 @end defun
5301
5302 @defun ewoc-enter-before ewoc node data
5303 @defunx ewoc-enter-after ewoc node data
5304 These add a new node encapsulating @var{data}, adding it to
5305 @var{ewoc} before or after @var{node}, respectively.
5306 @end defun
5307
5308 @defun ewoc-prev ewoc node
5309 @defunx ewoc-next ewoc node
5310 These return, respectively, the previous node and the next node of @var{node}
5311 in @var{ewoc}.
5312 @end defun
5313
5314 @defun ewoc-nth ewoc n
5315 This returns the node in @var{ewoc} found at zero-based index @var{n}.
5316 A negative @var{n} means count from the end. @code{ewoc-nth} returns
5317 @code{nil} if @var{n} is out of range.
5318 @end defun
5319
5320 @defun ewoc-data node
5321 This extracts the data encapsulated by @var{node} and returns it.
5322 @end defun
5323
5324 @defun ewoc-set-data node data
5325 This sets the data encapsulated by @var{node} to @var{data}.
5326 @end defun
5327
5328 @defun ewoc-locate ewoc &optional pos guess
5329 This determines the node in @var{ewoc} which contains point (or
5330 @var{pos} if specified), and returns that node. If @var{ewoc} has no
5331 nodes, it returns @code{nil}. If @var{pos} is before the first node,
5332 it returns the first node; if @var{pos} is after the last node, it returns
5333 the last node. The optional third arg @var{guess}
5334 should be a node that is likely to be near @var{pos}; this doesn't
5335 alter the result, but makes the function run faster.
5336 @end defun
5337
5338 @defun ewoc-location node
5339 This returns the start position of @var{node}.
5340 @end defun
5341
5342 @defun ewoc-goto-prev ewoc arg
5343 @defunx ewoc-goto-next ewoc arg
5344 These move point to the previous or next, respectively, @var{arg}th node
5345 in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5346 the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5347 moves past the last node, returning @code{nil}. Excepting this special
5348 case, these functions return the node moved to.
5349 @end defun
5350
5351 @defun ewoc-goto-node ewoc node
5352 This moves point to the start of @var{node} in @var{ewoc}.
5353 @end defun
5354
5355 @defun ewoc-refresh ewoc
5356 This function regenerates the text of @var{ewoc}. It works by
5357 deleting the text between the header and the footer, i.e., all the
5358 data elements' representations, and then calling the pretty-printer
5359 function for each node, one by one, in order.
5360 @end defun
5361
5362 @defun ewoc-invalidate ewoc &rest nodes
5363 This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5364 @var{ewoc} are updated instead of the entire set.
5365 @end defun
5366
5367 @defun ewoc-delete ewoc &rest nodes
5368 This deletes each node in @var{nodes} from @var{ewoc}.
5369 @end defun
5370
5371 @defun ewoc-filter ewoc predicate &rest args
5372 This calls @var{predicate} for each data element in @var{ewoc} and
5373 deletes those nodes for which @var{predicate} returns @code{nil}.
5374 Any @var{args} are passed to @var{predicate}.
5375 @end defun
5376
5377 @defun ewoc-collect ewoc predicate &rest args
5378 This calls @var{predicate} for each data element in @var{ewoc}
5379 and returns a list of those elements for which @var{predicate}
5380 returns non-@code{nil}. The elements in the list are ordered
5381 as in the buffer. Any @var{args} are passed to @var{predicate}.
5382 @end defun
5383
5384 @defun ewoc-map map-function ewoc &rest args
5385 This calls @var{map-function} for each data element in @var{ewoc} and
5386 updates those nodes for which @var{map-function} returns non-@code{nil}.
5387 Any @var{args} are passed to @var{map-function}.
5388 @end defun
5389
5390 @node Abstract Display Example
5391 @subsection Abstract Display Example
5392
5393 Here is a simple example using functions of the ewoc package to
5394 implement a ``color components display,'' an area in a buffer that
5395 represents a vector of three integers (itself representing a 24-bit RGB
5396 value) in various ways.
5397
5398 @example
5399 (setq colorcomp-ewoc nil
5400 colorcomp-data nil
5401 colorcomp-mode-map nil
5402 colorcomp-labels ["Red" "Green" "Blue"])
5403
5404 (defun colorcomp-pp (data)
5405 (if data
5406 (let ((comp (aref colorcomp-data data)))
5407 (insert (aref colorcomp-labels data) "\t: #x"
5408 (format "%02X" comp) " "
5409 (make-string (ash comp -2) ?#) "\n"))
5410 (let ((cstr (format "#%02X%02X%02X"
5411 (aref colorcomp-data 0)
5412 (aref colorcomp-data 1)
5413 (aref colorcomp-data 2)))
5414 (samp " (sample text) "))
5415 (insert "Color\t: "
5416 (propertize samp 'face
5417 `(foreground-color . ,cstr))
5418 (propertize samp 'face
5419 `(background-color . ,cstr))
5420 "\n"))))
5421
5422 (defun colorcomp (color)
5423 "Allow fiddling with COLOR in a new buffer.
5424 The buffer is in Color Components mode."
5425 (interactive "sColor (name or #RGB or #RRGGBB): ")
5426 (when (string= "" color)
5427 (setq color "green"))
5428 (unless (color-values color)
5429 (error "No such color: %S" color))
5430 (switch-to-buffer
5431 (generate-new-buffer (format "originally: %s" color)))
5432 (kill-all-local-variables)
5433 (setq major-mode 'colorcomp-mode
5434 mode-name "Color Components")
5435 (use-local-map colorcomp-mode-map)
5436 (erase-buffer)
5437 (buffer-disable-undo)
5438 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5439 (color-values color))))
5440 (ewoc (ewoc-create 'colorcomp-pp
5441 "\nColor Components\n\n"
5442 (substitute-command-keys
5443 "\n\\@{colorcomp-mode-map@}"))))
5444 (set (make-local-variable 'colorcomp-data) data)
5445 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5446 (ewoc-enter-last ewoc 0)
5447 (ewoc-enter-last ewoc 1)
5448 (ewoc-enter-last ewoc 2)
5449 (ewoc-enter-last ewoc nil)))
5450 @end example
5451
5452 @cindex controller part, model/view/controller
5453 This example can be extended to be a ``color selection widget'' (in
5454 other words, the controller part of the ``model/view/controller''
5455 design paradigm) by defining commands to modify @code{colorcomp-data}
5456 and to ``finish'' the selection process, and a keymap to tie it all
5457 together conveniently.
5458
5459 @smallexample
5460 (defun colorcomp-mod (index limit delta)
5461 (let ((cur (aref colorcomp-data index)))
5462 (unless (= limit cur)
5463 (aset colorcomp-data index (+ cur delta)))
5464 (ewoc-invalidate
5465 colorcomp-ewoc
5466 (ewoc-nth colorcomp-ewoc index)
5467 (ewoc-nth colorcomp-ewoc -1))))
5468
5469 (defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5470 (defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5471 (defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5472 (defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5473 (defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5474 (defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5475
5476 (defun colorcomp-copy-as-kill-and-exit ()
5477 "Copy the color components into the kill ring and kill the buffer.
5478 The string is formatted #RRGGBB (hash followed by six hex digits)."
5479 (interactive)
5480 (kill-new (format "#%02X%02X%02X"
5481 (aref colorcomp-data 0)
5482 (aref colorcomp-data 1)
5483 (aref colorcomp-data 2)))
5484 (kill-buffer nil))
5485
5486 (setq colorcomp-mode-map
5487 (let ((m (make-sparse-keymap)))
5488 (suppress-keymap m)
5489 (define-key m "i" 'colorcomp-R-less)
5490 (define-key m "o" 'colorcomp-R-more)
5491 (define-key m "k" 'colorcomp-G-less)
5492 (define-key m "l" 'colorcomp-G-more)
5493 (define-key m "," 'colorcomp-B-less)
5494 (define-key m "." 'colorcomp-B-more)
5495 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5496 m))
5497 @end smallexample
5498
5499 Note that we never modify the data in each node, which is fixed when the
5500 ewoc is created to be either @code{nil} or an index into the vector
5501 @code{colorcomp-data}, the actual color components.
5502
5503 @node Blinking
5504 @section Blinking Parentheses
5505 @cindex parenthesis matching
5506 @cindex blinking parentheses
5507 @cindex balancing parentheses
5508
5509 This section describes the mechanism by which Emacs shows a matching
5510 open parenthesis when the user inserts a close parenthesis.
5511
5512 @defvar blink-paren-function
5513 The value of this variable should be a function (of no arguments) to
5514 be called whenever a character with close parenthesis syntax is inserted.
5515 The value of @code{blink-paren-function} may be @code{nil}, in which
5516 case nothing is done.
5517 @end defvar
5518
5519 @defopt blink-matching-paren
5520 If this variable is @code{nil}, then @code{blink-matching-open} does
5521 nothing.
5522 @end defopt
5523
5524 @defopt blink-matching-paren-distance
5525 This variable specifies the maximum distance to scan for a matching
5526 parenthesis before giving up.
5527 @end defopt
5528
5529 @defopt blink-matching-delay
5530 This variable specifies the number of seconds for the cursor to remain
5531 at the matching parenthesis. A fraction of a second often gives
5532 good results, but the default is 1, which works on all systems.
5533 @end defopt
5534
5535 @deffn Command blink-matching-open
5536 This function is the default value of @code{blink-paren-function}. It
5537 assumes that point follows a character with close parenthesis syntax and
5538 moves the cursor momentarily to the matching opening character. If that
5539 character is not already on the screen, it displays the character's
5540 context in the echo area. To avoid long delays, this function does not
5541 search farther than @code{blink-matching-paren-distance} characters.
5542
5543 Here is an example of calling this function explicitly.
5544
5545 @smallexample
5546 @group
5547 (defun interactive-blink-matching-open ()
5548 @c Do not break this line! -- rms.
5549 @c The first line of a doc string
5550 @c must stand alone.
5551 "Indicate momentarily the start of sexp before point."
5552 (interactive)
5553 @end group
5554 @group
5555 (let ((blink-matching-paren-distance
5556 (buffer-size))
5557 (blink-matching-paren t))
5558 (blink-matching-open)))
5559 @end group
5560 @end smallexample
5561 @end deffn
5562
5563 @node Usual Display
5564 @section Usual Display Conventions
5565
5566 The usual display conventions define how to display each character
5567 code. You can override these conventions by setting up a display table
5568 (@pxref{Display Tables}). Here are the usual display conventions:
5569
5570 @itemize @bullet
5571 @item
5572 Character codes 32 through 126 map to glyph codes 32 through 126.
5573 Normally this means they display as themselves.
5574
5575 @item
5576 Character code 9 is a horizontal tab. It displays as whitespace
5577 up to a position determined by @code{tab-width}.
5578
5579 @item
5580 Character code 10 is a newline.
5581
5582 @item
5583 All other codes in the range 0 through 31, and code 127, display in one
5584 of two ways according to the value of @code{ctl-arrow}. If it is
5585 non-@code{nil}, these codes map to sequences of two glyphs, where the
5586 first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
5587 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
5588 just like the codes in the range 128 to 255.
5589
5590 On MS-DOS terminals, Emacs arranges by default for the character code
5591 127 to be mapped to the glyph code 127, which normally displays as an
5592 empty polygon. This glyph is used to display non-@acronym{ASCII} characters
5593 that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
5594 emacs, The GNU Emacs Manual}.
5595
5596 @item
5597 Character codes 128 through 255 map to sequences of four glyphs, where
5598 the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5599 digit characters representing the character code in octal. (A display
5600 table can specify a glyph to use instead of @samp{\}.)
5601
5602 @item
5603 Multibyte character codes above 256 are displayed as themselves, or as
5604 a question mark or a hex code or an empty box if the terminal cannot
5605 display that character.
5606 @end itemize
5607
5608 The usual display conventions apply even when there is a display
5609 table, for any character whose entry in the active display table is
5610 @code{nil}. Thus, when you set up a display table, you need only
5611 specify the characters for which you want special behavior.
5612
5613 These display rules apply to carriage return (character code 13), when
5614 it appears in the buffer. But that character may not appear in the
5615 buffer where you expect it, if it was eliminated as part of end-of-line
5616 conversion (@pxref{Coding System Basics}).
5617
5618 These variables affect the way certain characters are displayed on the
5619 screen. Since they change the number of columns the characters occupy,
5620 they also affect the indentation functions. These variables also affect
5621 how the mode line is displayed; if you want to force redisplay of the
5622 mode line using the new values, call the function
5623 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5624
5625 @defopt ctl-arrow
5626 @cindex control characters in display
5627 This buffer-local variable controls how control characters are
5628 displayed. If it is non-@code{nil}, they are displayed as a caret
5629 followed by the character: @samp{^A}. If it is @code{nil}, they are
5630 displayed as a backslash followed by three octal digits: @samp{\001}.
5631 @end defopt
5632
5633 @defopt tab-width
5634 The value of this buffer-local variable is the spacing between tab
5635 stops used for displaying tab characters in Emacs buffers. The value
5636 is in units of columns, and the default is 8. Note that this feature
5637 is completely independent of the user-settable tab stops used by the
5638 command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5639 @end defopt
5640
5641 @node Display Tables
5642 @section Display Tables
5643
5644 @cindex display table
5645 You can use the @dfn{display table} feature to control how all possible
5646 character codes display on the screen. This is useful for displaying
5647 European languages that have letters not in the @acronym{ASCII} character
5648 set.
5649
5650 The display table maps each character code into a sequence of
5651 @dfn{glyphs}, each glyph being a graphic that takes up one character
5652 position on the screen. You can also define how to display each glyph
5653 on your terminal, using the @dfn{glyph table}.
5654
5655 Display tables affect how the mode line is displayed; if you want to
5656 force redisplay of the mode line using a new display table, call
5657 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5658
5659 @menu
5660 * Display Table Format:: What a display table consists of.
5661 * Active Display Table:: How Emacs selects a display table to use.
5662 * Glyphs:: How to define a glyph, and what glyphs mean.
5663 @end menu
5664
5665 @node Display Table Format
5666 @subsection Display Table Format
5667
5668 A display table is actually a char-table (@pxref{Char-Tables}) with
5669 @code{display-table} as its subtype.
5670
5671 @defun make-display-table
5672 This creates and returns a display table. The table initially has
5673 @code{nil} in all elements.
5674 @end defun
5675
5676 The ordinary elements of the display table are indexed by character
5677 codes; the element at index @var{c} says how to display the character
5678 code @var{c}. The value should be @code{nil} or a vector of the
5679 glyphs to be output (@pxref{Glyphs}). @code{nil} says to display the
5680 character @var{c} according to the usual display conventions
5681 (@pxref{Usual Display}).
5682
5683 @strong{Warning:} if you use the display table to change the display
5684 of newline characters, the whole buffer will be displayed as one long
5685 ``line.''
5686
5687 The display table also has six ``extra slots'' which serve special
5688 purposes. Here is a table of their meanings; @code{nil} in any slot
5689 means to use the default for that slot, as stated below.
5690
5691 @table @asis
5692 @item 0
5693 The glyph for the end of a truncated screen line (the default for this
5694 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5695 arrows in the fringes to indicate truncation, so the display table has
5696 no effect.
5697
5698 @item 1
5699 The glyph for the end of a continued line (the default is @samp{\}).
5700 On graphical terminals, Emacs uses curved arrows in the fringes to
5701 indicate continuation, so the display table has no effect.
5702
5703 @item 2
5704 The glyph for indicating a character displayed as an octal character
5705 code (the default is @samp{\}).
5706
5707 @item 3
5708 The glyph for indicating a control character (the default is @samp{^}).
5709
5710 @item 4
5711 A vector of glyphs for indicating the presence of invisible lines (the
5712 default is @samp{...}). @xref{Selective Display}.
5713
5714 @item 5
5715 The glyph used to draw the border between side-by-side windows (the
5716 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5717 when there are no scroll bars; if scroll bars are supported and in use,
5718 a scroll bar separates the two windows.
5719 @end table
5720
5721 For example, here is how to construct a display table that mimics the
5722 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
5723
5724 @example
5725 (setq disptab (make-display-table))
5726 (let ((i 0))
5727 (while (< i 32)
5728 (or (= i ?\t) (= i ?\n)
5729 (aset disptab i (vector ?^ (+ i 64))))
5730 (setq i (1+ i)))
5731 (aset disptab 127 (vector ?^ ??)))
5732 @end example
5733
5734 @defun display-table-slot display-table slot
5735 This function returns the value of the extra slot @var{slot} of
5736 @var{display-table}. The argument @var{slot} may be a number from 0 to
5737 5 inclusive, or a slot name (symbol). Valid symbols are
5738 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5739 @code{selective-display}, and @code{vertical-border}.
5740 @end defun
5741
5742 @defun set-display-table-slot display-table slot value
5743 This function stores @var{value} in the extra slot @var{slot} of
5744 @var{display-table}. The argument @var{slot} may be a number from 0 to
5745 5 inclusive, or a slot name (symbol). Valid symbols are
5746 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5747 @code{selective-display}, and @code{vertical-border}.
5748 @end defun
5749
5750 @defun describe-display-table display-table
5751 This function displays a description of the display table
5752 @var{display-table} in a help buffer.
5753 @end defun
5754
5755 @deffn Command describe-current-display-table
5756 This command displays a description of the current display table in a
5757 help buffer.
5758 @end deffn
5759
5760 @node Active Display Table
5761 @subsection Active Display Table
5762 @cindex active display table
5763
5764 Each window can specify a display table, and so can each buffer. When
5765 a buffer @var{b} is displayed in window @var{w}, display uses the
5766 display table for window @var{w} if it has one; otherwise, the display
5767 table for buffer @var{b} if it has one; otherwise, the standard display
5768 table if any. The display table chosen is called the @dfn{active}
5769 display table.
5770
5771 @defun window-display-table &optional window
5772 This function returns @var{window}'s display table, or @code{nil}
5773 if @var{window} does not have an assigned display table. The default
5774 for @var{window} is the selected window.
5775 @end defun
5776
5777 @defun set-window-display-table window table
5778 This function sets the display table of @var{window} to @var{table}.
5779 The argument @var{table} should be either a display table or
5780 @code{nil}.
5781 @end defun
5782
5783 @defvar buffer-display-table
5784 This variable is automatically buffer-local in all buffers; its value in
5785 a particular buffer specifies the display table for that buffer. If it
5786 is @code{nil}, that means the buffer does not have an assigned display
5787 table.
5788 @end defvar
5789
5790 @defvar standard-display-table
5791 This variable's value is the default display table, used whenever a
5792 window has no display table and neither does the buffer displayed in
5793 that window. This variable is @code{nil} by default.
5794 @end defvar
5795
5796 If there is no display table to use for a particular window---that is,
5797 if the window specifies none, its buffer specifies none, and
5798 @code{standard-display-table} is @code{nil}---then Emacs uses the usual
5799 display conventions for all character codes in that window. @xref{Usual
5800 Display}.
5801
5802 A number of functions for changing the standard display table
5803 are defined in the library @file{disp-table}.
5804
5805 @node Glyphs
5806 @subsection Glyphs
5807
5808 @cindex glyph
5809 A @dfn{glyph} is a generalization of a character; it stands for an
5810 image that takes up a single character position on the screen. Normally
5811 glyphs come from vectors in the display table (@pxref{Display Tables}).
5812
5813 A glyph is represented in Lisp as a @dfn{glyph code}. A glyph code
5814 can be @dfn{simple} or it can be defined by the @dfn{glyph table}. A
5815 simple glyph code is just a way of specifying a character and a face
5816 to output it in. @xref{Faces}.
5817
5818 The following functions are used to manipulate simple glyph codes:
5819
5820 @defun make-glyph-code char &optional face
5821 This function returns a simple glyph code representing char @var{char}
5822 with face @var{face}.
5823 @end defun
5824
5825 @defun glyph-char glyph
5826 This function returns the character of simple glyph code @var{glyph}.
5827 @end defun
5828
5829 @defun glyph-face glyph
5830 This function returns face of simple glyph code @var{glyph}, or
5831 @code{nil} if @var{glyph} has the default face (face-id 0).
5832 @xref{Face Functions}.
5833 @end defun
5834
5835 On character terminals, you can set up a @dfn{glyph table} to define
5836 the meaning of glyph codes (represented as small integers).
5837
5838 @defvar glyph-table
5839 The value of this variable is the current glyph table. It should be
5840 @code{nil} or a vector whose @var{g}th element defines glyph code
5841 @var{g}.
5842
5843 If a glyph code is greater than or equal to the length of the glyph
5844 table, that code is automatically simple. If @code{glyph-table} is
5845 @code{nil} then all glyph codes are simple.
5846
5847 The glyph table is used only on character terminals. On graphical
5848 displays, all glyph codes are simple.
5849 @end defvar
5850
5851 Here are the meaningful types of elements in the glyph table:
5852
5853 @table @asis
5854 @item @var{string}
5855 Send the characters in @var{string} to the terminal to output
5856 this glyph code.
5857
5858 @item @var{code}
5859 Define this glyph code as an alias for glyph code @var{code} created
5860 by @code{make-glyph-code}. You can use such an alias to define a
5861 small-numbered glyph code which specifies a character with a face.
5862
5863 @item @code{nil}
5864 This glyph code is simple.
5865 @end table
5866
5867 @defun create-glyph string
5868 This function returns a newly-allocated glyph code which is set up to
5869 display by sending @var{string} to the terminal.
5870 @end defun
5871
5872 @node Beeping
5873 @section Beeping
5874 @c @cindex beeping "beep" is adjacent
5875 @cindex bell
5876
5877 This section describes how to make Emacs ring the bell (or blink the
5878 screen) to attract the user's attention. Be conservative about how
5879 often you do this; frequent bells can become irritating. Also be
5880 careful not to use just beeping when signaling an error is more
5881 appropriate. (@xref{Errors}.)
5882
5883 @defun ding &optional do-not-terminate
5884 @cindex keyboard macro termination
5885 This function beeps, or flashes the screen (see @code{visible-bell} below).
5886 It also terminates any keyboard macro currently executing unless
5887 @var{do-not-terminate} is non-@code{nil}.
5888 @end defun
5889
5890 @defun beep &optional do-not-terminate
5891 This is a synonym for @code{ding}.
5892 @end defun
5893
5894 @defopt visible-bell
5895 This variable determines whether Emacs should flash the screen to
5896 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
5897 is effective on graphical displays, and on text-only terminals
5898 provided the terminal's Termcap entry defines the visible bell
5899 capability (@samp{vb}).
5900 @end defopt
5901
5902 @defvar ring-bell-function
5903 If this is non-@code{nil}, it specifies how Emacs should ``ring the
5904 bell.'' Its value should be a function of no arguments. If this is
5905 non-@code{nil}, it takes precedence over the @code{visible-bell}
5906 variable.
5907 @end defvar
5908
5909 @node Window Systems
5910 @section Window Systems
5911
5912 Emacs works with several window systems, most notably the X Window
5913 System. Both Emacs and X use the term ``window,'' but use it
5914 differently. An Emacs frame is a single window as far as X is
5915 concerned; the individual Emacs windows are not known to X at all.
5916
5917 @defvar window-system
5918 This terminal-local variable tells Lisp programs what window system
5919 Emacs is using for displaying the frame. The possible values are
5920
5921 @table @code
5922 @item x
5923 @cindex X Window System
5924 Emacs is displaying the frame using X.
5925 @item w32
5926 Emacs is displaying the frame using native MS-Windows GUI.
5927 @item ns
5928 Emacs is displaying the frame using the Nextstep interface (used on
5929 GNUstep and Mac OS X).
5930 @item pc
5931 Emacs is displaying the frame using MS-DOS direct screen writes.
5932 @item nil
5933 Emacs is displaying the frame on a character-based terminal.
5934 @end table
5935 @end defvar
5936
5937 @defvar initial-window-system
5938 This variable holds the value of @code{window-system} used for the
5939 first frame created by Emacs during startup. (When Emacs is invoked
5940 with the @option{--daemon} option, it does not create any initial
5941 frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
5942 Options, daemon,, emacs, The GNU Emacs Manual}.)
5943 @end defvar
5944
5945 @defun window-system &optional frame
5946 This function returns a symbol whose name tells what window system is
5947 used for displaying @var{frame} (which defaults to the currently
5948 selected frame). The list of possible symbols it returns is the same
5949 one documented for the variable @code{window-system} above.
5950 @end defun
5951
5952 Do @emph{not} use @code{window-system} and
5953 @code{initial-window-system} as predicates or boolean flag variables,
5954 if you want to write code that works differently on text terminals and
5955 graphic displays. That is because @code{window-system} is not a good
5956 indicator of Emacs capabilities on a given display type. Instead, use
5957 @code{display-graphic-p} or any of the other @code{display-*-p}
5958 predicates described in @ref{Display Feature Testing}.
5959
5960 @defvar window-setup-hook
5961 This variable is a normal hook which Emacs runs after handling the
5962 initialization files. Emacs runs this hook after it has completed
5963 loading your init file, the default initialization file (if
5964 any), and the terminal-specific Lisp code, and running the hook
5965 @code{term-setup-hook}.
5966
5967 This hook is used for internal purposes: setting up communication with
5968 the window system, and creating the initial window. Users should not
5969 interfere with it.
5970 @end defvar
5971
5972 @node Bidirectional Display
5973 @section Bidirectional Display
5974 @cindex bidirectional display
5975 @cindex right-to-left text
5976
5977 Emacs can display text written in scripts, such as Arabic, Farsi,
5978 and Hebrew, whose natural ordering of horizontal text for display is
5979 from right to left. However, digits and Latin text embedded in these
5980 scripts are still displayed left to right. It is also not uncommon to
5981 have small portions of text in Arabic or Hebrew embedded in otherwise
5982 Latin document, e.g., as comments and strings in a program source
5983 file. Likewise, small portions of Latin text can be embedded in an
5984 Arabic or Farsi document. For these reasons, text that uses these
5985 scripts is actually @dfn{bidirectional}: a mixture of runs of
5986 left-to-right and right-to-left characters.
5987
5988 This section describes the facilities and options provided by Emacs
5989 for editing and displaying bidirectional text.
5990
5991 @cindex logical order
5992 @cindex visual order
5993 @cindex unicode bidirectional algorithm
5994 Emacs stores right-to-left and bidirectional text in the so-called
5995 @dfn{logical} (or @dfn{reading}) order: the buffer or string position
5996 of the first character you read precedes that of the next character.
5997 Reordering of bidirectional text into the @dfn{visual} order happens
5998 at display time. As result, character positions no longer increase
5999 monotonically with their positions on display. Emacs implements the
6000 Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}) described in
6001 the Unicode Standard Annex #9, for reordering of bidirectional text
6002 for display. Reordering of bidirectional text for display in Emacs is
6003 a ``Full bidirectionality'' class implementation of the @acronym{UBA}.
6004
6005 @defvar bidi-display-reordering
6006 The buffer-local variable @code{bidi-display-reordering} controls
6007 whether text in the buffer is reordered for display. If its value is
6008 non-@code{nil}, Emacs reorders characters that have right-to-left
6009 directionality when they are displayed. The default value is
6010 @code{nil}. Text in overlay strings (@pxref{Overlay
6011 Properties,,before-string}), display strings (@pxref{Overlay
6012 Properties,,display}), and @code{display} text properties
6013 (@pxref{Display Property}) is also reordered if the buffer whose text
6014 includes these strings is reordered for display. Turning off
6015 @code{bidi-display-reordering} for a buffer turns off reordering of
6016 all the overlay and display strings in that buffer.
6017
6018 Reordering of strings that are unrelated to any buffer, such as text
6019 displayed on the mode line (@pxref{Mode Line Format}) or header line
6020 (@pxref{Header Lines}), is controlled by the default value of
6021 @code{bidi-display-reordering}.
6022 @end defvar
6023
6024 @cindex unibyte buffers, and bidi reordering
6025 Emacs does not reorder text in unibyte buffers, even if
6026 @code{bidi-display-reordering} is non-@code{nil} in such a buffer.
6027 This is because unibyte buffers contain raw bytes, not characters, and
6028 thus don't have bidirectional properties defined for them which are
6029 required for correct reordering. Therefore, to test whether text in a
6030 buffer will be reordered for display, it is not enough to test the
6031 value of @code{bidi-display-reordering} alone. The correct test is
6032 this:
6033
6034 @example
6035 (if (and enable-multibyte-characters
6036 bidi-display-reordering)
6037 ;; Buffer is being reordered for display
6038 )
6039 @end example
6040
6041 In contrast to unibyte buffers, unibyte display and overlay strings
6042 @emph{are} reordered, if their parent buffer is reordered. This is
6043 because plain-@sc{ascii} strings are stored by Emacs as unibyte
6044 strings. If a unibyte display or overlay string includes
6045 non-@sc{ascii} characters, these characters are assumed to have
6046 left-to-right direction.
6047
6048 @cindex display properties, and bidi reordering of text
6049 Text covered by @code{display} text properties, by overlays with
6050 @code{display} properties whose value is a string, and by any other
6051 properties that replace buffer text, is treated as a single unit when
6052 it is reordered for display. That is, the entire chunk of text
6053 covered by these properties is reordered together. Moreover, the
6054 bidirectional properties of the characters in this chunk of text are
6055 ignored, and Emacs reorders them as if they were replaced with a
6056 single character @code{u+FFFC}, known as the @dfn{Object Replacement
6057 Character}. This means that placing a display property over a portion
6058 of text may change the way that the surrounding text is reordered for
6059 display. To prevent this unexpected effect, always place such
6060 properties on text whose directionality is identical with text that
6061 surrounds it.
6062
6063 @cindex base direction of a paragraph
6064 Each paragraph of bidirectional text can have its own @dfn{base
6065 direction}, either right-to-left or left-to-right. Text in
6066 left-to-right paragraphs is displayed beginning at the left margin of
6067 the window and is truncated or continued when it reaches the right
6068 margin. By contrast, display of text in right-to-left paragraphs
6069 begins at the right margin and is continued or truncated at the left
6070 margin.
6071
6072 @defvar bidi-paragraph-direction
6073 Emacs determines the base direction of each paragraph dynamically,
6074 based on the text at the beginning of the paragraph. The precise
6075 method of determining the base direction is specified by the
6076 @acronym{UBA}; in a nutshell, the first character in a paragraph that
6077 has an explicit directionality determines the base direction of the
6078 paragraph. However, sometimes a buffer may need to force a certain
6079 base direction for its paragraphs. For example, a buffer that visits
6080 a source code of a program should force all its paragraphs to be
6081 displayed left to right. The variable
6082 @code{bidi-paragraph-direction}, if non-@code{nil}, disables the
6083 dynamic determination of the base direction, and instead forces all
6084 paragraphs in the buffer to have the direction specified by its
6085 buffer-local value. The value can be either @code{right-to-left} or
6086 @code{left-to-right}. Any other value is interpreted as @code{nil}.
6087 @end defvar
6088
6089 @defun current-bidi-paragraph-direction &optional buffer
6090 This function returns the paragraph direction at point in the named
6091 @var{buffer}. The returned value is a symbol, either
6092 @code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6093 omitted or @code{nil}, it defaults to the current buffer. If the
6094 buffer-local value of the variable @code{bidi-paragraph-direction} is
6095 non-@code{nil}, the returned value will be identical to that value;
6096 otherwise, the returned value reflects the paragraph direction
6097 determined dynamically by Emacs.
6098 @end defun