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1 ;;; ansi-color.el -- translate ANSI into text-properties
2
3 ;; Copyright (C) 1999 Free Software Foundation, Inc.
4
5 ;; Author: Alex Schroeder <alex@gnu.ch>
6 ;; Maintainer: Alex Schroeder <alex@gnu.ch>
7 ;; Version: 1.2.0
8 ;; Keywords: comm processes
9
10 ;; This file is part of GNU Emacs.
11
12 ;; GNU Emacs is free software; you can redistribute it and/or modify it
13 ;; under the terms of the GNU General Public License as published by the
14 ;; Free Software Foundation; either version 2, or (at your option) any
15 ;; later version.
16 ;;
17 ;; GNU Emacs is distributed in the hope that it will be useful, but
18 ;; WITHOUT ANY WARRANTY; without even the implied warranty of
19 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 ;; General Public License for more details.
21 ;;
22 ;; You should have received a copy of the GNU General Public License
23 ;; along with GNU Emacs; see the file COPYING. If not, write to the
24 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
25 ;; Boston, MA 02111-1307, USA.
26
27 ;;; Commentary:
28
29 ;; You can get the latest version of this file from my homepage
30 ;; <URL:http://www.geocities.com/TimesSquare/6120/emacs.html>.
31 ;;
32 ;; This file provides a function that takes a string containing ANSI
33 ;; control sequences and tries to replace these with text-properties.
34 ;;
35 ;; I was unable to extract this functionality from term.el for another
36 ;; program I wanted to extend (the MUSH client TinyTalk.el), so I had to
37 ;; rewrite this.
38
39 ;; In order to install this with TinyMush.el, add the following to your
40 ;; .emacs file:
41 ;;
42 ;; (setq tinymud-filter-line-hook 'my-tinymud-add-ansi-text-properties)
43 ;; (autoload 'ansi-color-to-text-properties "ansi-color"
44 ;; "Translates ANSI color control sequences into text-properties." t)
45 ;; (defun my-tinymud-add-ansi-text-properties (conn line)
46 ;; "Call `ansi-color-to-text-properties' for LINE.
47 ;; Ignores CONN and returns nil, so that `tinymud-filter-line' continues to
48 ;; process triggers and everything else."
49 ;; (ansi-color-to-text-properties line)
50 ;; nil)
51
52 ;; If the ANSI sequences assume that you have a black background, you'll
53 ;; have to display the stuff in a frame with a black background. You
54 ;; can create such a frame like this (it still looks ugly!):
55 ;;
56 ;; (defun my-black-frame ()
57 ;; "Create a frame with black background."
58 ;; (interactive)
59 ;; (make-frame '((foreground-color . "white")
60 ;; (background-color . "black"))))
61
62 ;;; Testing:
63
64 ;; If you want to test the setup, evaluate the following fragment in a
65 ;; buffer without font-lock-mode. This doesn't work in buffers that
66 ;; have font-lock-mode!
67 ;;
68 ;; (progn
69 ;; (setq line "\e[1mbold\e[0m and \e[34mblue\e[0m, \e[1m\e[34mbold and blue\e[0m!!")
70 ;; (ansi-color-to-text-properties line)
71 ;; (insert line))
72 ;;
73 ;; Other test strings: (m-eating-bug) "\e[1mmold\e[0m should be mold"
74
75 ;;; Bugs:
76
77 ;; 1. Only supports the ANSI sequences that the MUSH I'm on uses (the
78 ;; MUSH is Elendor, see http://www.elendor.net). To see the list of
79 ;; codes supported I did a `help ansi()'. Based on this information,
80 ;; I used TinyTalk.el (without ANSI color support), gave myself the
81 ;; ANSI color flags using `@set me=ANSI' and `@set me=COLOR', and
82 ;; noted the ANSI escape sequences produced by the MUSH using `think
83 ;; ansi(r,red)' for example.
84 ;;
85 ;; 2. The code is spaghetti-code, I hate it.
86 ;;
87 ;; 3. If a squence of chars looks like the start of an ANSI sequence,
88 ;; the chars will be set invisible. If the squence of chars turns
89 ;; out not to be an ANSI sequence, this is not undone. Here is a
90 ;; teststring: "Is '\e[3' visible as ^[[3?" This could be solved by
91 ;; using `state': it shows most of the time how many characters have
92 ;; been set invisible.
93
94 \f
95
96 ;;; Code:
97
98 (defvar ansi-color-faces-vector
99 [default bold default default underline bold default modeline]
100 "Faces used for ANSI control sequences determining a face.
101
102 Those are sequences like this one: \e[1m, where 1 could be one of the
103 following numbers: 0 (default), 1 (hilight, rendered as bold), 4
104 (underline), 5 (flashing, rendered as bold), 7 (inverse, rendered the
105 same as the modeline)")
106
107 (defvar ansi-color-names-vector
108 ["black" "red" "green" "yellow" "blue" "magenta" "cyan" "white"]
109 "Array of colors.
110
111 Used for sequences like this one: \e[31m, where 1 could be an index to a
112 foreground color (red, in this case), or \e[41m, where 1 could be an
113 index to a background color.
114
115 The default colors are: black, red, green, yellow, blue, magenta,
116 cyan, and white.
117
118 On a light background, I prefer: black, red, dark green, orange, blue,
119 magenta, turquoise, snow4")
120
121 ;; The main function
122
123 (defun ansi-color-to-text-properties (str)
124 "Translates ANSI color control sequences into text-properties.
125
126 The ANSI control sequences are made invisible. The text-properties are
127 added to the string given in the parameter STR."
128 ;; ANSI code for highlighting, example: boring\e[1mINTERESTING\e[0mboring
129 ;; state: start with 0, "\e" -> 1, "[" -> 2, "[013457]" -> 3,
130 ;; "[013457]" -> 4, "m" -> back to 0!
131 ;; param: stored when state is 3 (in the above example: 1)
132 (let ((str-length (length str))
133 (face '(default))
134 (i 0) (char) (state 0) (param1) (param2))
135 (while (< i str-length)
136 (setq char (aref str i))
137 (cond
138 ;; When writing normal chars (state 0) and happening upon an ANSI sequence.
139 ((and (= state 0) (= char ?\e))
140 (setq state 1)); saw escape
141 ((and (= state 1) (= char ?\[)); seen escape
142 (setq state 2
143 param1 nil
144 param2 nil)); saw [, prepare for param1 and param2!
145 ((and (or (= state 2) (= state 3)); reading first or second digit
146 (string-match "[01234567]" (substring str i (1+ i))))
147 (if (= state 2); reading first digit
148 ;; \e[1m (hilight)
149 (setq param1 (string-to-number (substring str i (1+ i)))
150 state 3); prepare to read a second digit or quit.
151 ;; if reading second digit
152 ;; such as \e[32m (green foreground)
153 (setq param2 (string-to-number (substring str i (1+ i)))
154 state 4))); read second digit, prepare to quit
155 ((and (or (= state 3) (= state 4)) (= char ?m)); reading last char: m
156 (setq state 5); state 5: m will be last invisible char. Now
157 ;; reset face according to param1 and param2.
158 (if (null param2); only param1 set: no color changes!
159 ;; \e[0m: default face
160 (if (= param1 0)
161 (setq face '(default))
162 ;; \e[1m: hilight, \e[7m: inverse, \e[4m: underline, etc.
163 (add-to-list 'face (aref ansi-color-faces-vector param1)))
164 ;; If param2 is set, we are changing back- or foreground color.
165 (if (= param1 3); first digit told us to change foreground
166 ;; \e[31m: red foreground
167 (add-to-list 'face (cons 'foreground-color
168 (aref ansi-color-names-vector param2)))
169 ;; \e[42m: green background
170 (add-to-list 'face (cons 'background-color
171 (aref ansi-color-names-vector param2))))))
172 (t (setq state 0))); all other cases, state is 0.
173
174 ;; Set text-property for every char.
175 (if (> state 0); if reading ANSI codes, state > 0: make them
176 ; invisible.
177 (put-text-property i (1+ i) 'invisible t str)
178 ;; if reading normal chars, state is 0, put them in the
179 ;; current face.
180 (put-text-property i (1+ i) 'face face str))
181
182 ;; Debug: (message "%c: %d" char state)
183
184 ;; If we just finished reading an ANSI sequence (state 5), reset
185 ;; state (state 0).
186 (if (> state 4) (setq state 0))
187 ;; Next char
188 (setq i (1+ i)))))
189
190 (provide 'ansi-color)
191
192 ;;; ansi-colors.el ends here
193
194