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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001, 2002
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/display
7 @node Display, Calendar, Processes, Top
8 @chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11 that Emacs presents to the user.
12
13 @menu
14 * Refresh Screen:: Clearing the screen and redrawing everything on it.
15 * Forcing Redisplay:: Forcing redisplay.
16 * Truncation:: Folding or wrapping long text lines.
17 * The Echo Area:: Where messages are displayed.
18 * Warnings:: Displaying warning messages for the user.
19 * Progress:: Informing user about progress of a long operation.
20 * Invisible Text:: Hiding part of the buffer text.
21 * Selective Display:: Hiding part of the buffer text (the old way).
22 * Overlay Arrow:: Display of an arrow to indicate position.
23 * Temporary Displays:: Displays that go away automatically.
24 * Overlays:: Use overlays to highlight parts of the buffer.
25 * Width:: How wide a character or string is on the screen.
26 * Line Height:: Controlling the height of lines.
27 * Faces:: A face defines a graphics style for text characters:
28 font, colors, etc.
29 * Fringes:: Controlling window fringes.
30 * Fringe Bitmaps:: Displaying bitmaps in the window fringes.
31 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
32 * Scroll Bars:: Controlling vertical scroll bars.
33 * Pointer Shape:: Controlling the mouse pointer shape.
34 * Display Property:: Enabling special display features.
35 * Images:: Displaying images in Emacs buffers.
36 * Buttons:: Adding clickable buttons to Emacs buffers.
37 * Blinking:: How Emacs shows the matching open parenthesis.
38 * Inverse Video:: Specifying how the screen looks.
39 * Usual Display:: The usual conventions for displaying nonprinting chars.
40 * Display Tables:: How to specify other conventions.
41 * Beeping:: Audible signal to the user.
42 * Window Systems:: Which window system is being used.
43 @end menu
44
45 @node Refresh Screen
46 @section Refreshing the Screen
47
48 The function @code{redraw-frame} redisplays the entire contents of a
49 given frame (@pxref{Frames}).
50
51 @c Emacs 19 feature
52 @defun redraw-frame frame
53 This function clears and redisplays frame @var{frame}.
54 @end defun
55
56 Even more powerful is @code{redraw-display}:
57
58 @deffn Command redraw-display
59 This function clears and redisplays all visible frames.
60 @end deffn
61
62 This function forces certain windows to be redisplayed
63 but does not clear them.
64
65 @defun force-window-update object
66 This function forces redisplay of some or all windows. If
67 @var{object} is a window, it forces redisplay of that window. If
68 @var{object} is a buffer or buffer name, it forces redisplay of all
69 windows displaying that buffer. If @var{object} is @code{nil}, it
70 forces redisplay of all windows.
71 @end defun
72
73 Processing user input takes absolute priority over redisplay. If you
74 call these functions when input is available, they do nothing
75 immediately, but a full redisplay does happen eventually---after all the
76 input has been processed.
77
78 Normally, suspending and resuming Emacs also refreshes the screen.
79 Some terminal emulators record separate contents for display-oriented
80 programs such as Emacs and for ordinary sequential display. If you are
81 using such a terminal, you might want to inhibit the redisplay on
82 resumption.
83
84 @defvar no-redraw-on-reenter
85 @cindex suspend (cf. @code{no-redraw-on-reenter})
86 @cindex resume (cf. @code{no-redraw-on-reenter})
87 This variable controls whether Emacs redraws the entire screen after it
88 has been suspended and resumed. Non-@code{nil} means there is no need
89 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
90 @end defvar
91
92 @node Forcing Redisplay
93 @section Forcing Redisplay
94 @cindex forcing redisplay
95
96 Emacs redisplay normally stops if input arrives, and does not happen
97 at all if input is available before it starts. Most of the time, this
98 is exactly what you want. However, you can prevent preemption by
99 binding @code{redisplay-dont-pause} to a non-@code{nil} value.
100
101 @tindex redisplay-dont-pause
102 @defvar redisplay-dont-pause
103 If this variable is non-@code{nil}, pending input does not
104 prevent or halt redisplay; redisplay occurs, and finishes,
105 regardless of whether input is available. This feature is available
106 as of Emacs 21.
107 @end defvar
108
109 You can request a display update, but only if no input is pending,
110 with @code{(sit-for 0)}. To force a display update even when input is
111 pending, do this:
112
113 @example
114 (let ((redisplay-dont-pause t))
115 (sit-for 0))
116 @end example
117
118 @node Truncation
119 @section Truncation
120 @cindex line wrapping
121 @cindex continuation lines
122 @cindex @samp{$} in display
123 @cindex @samp{\} in display
124
125 When a line of text extends beyond the right edge of a window, the
126 line can either be continued on the next screen line, or truncated to
127 one screen line. The additional screen lines used to display a long
128 text line are called @dfn{continuation} lines. Normally, a @samp{$} in
129 the rightmost column of the window indicates truncation; a @samp{\} on
130 the rightmost column indicates a line that ``wraps'' onto the next line,
131 which is also called @dfn{continuing} the line. (The display table can
132 specify alternative indicators; see @ref{Display Tables}.)
133
134 On a windowed display, the @samp{$} and @samp{\} indicators are
135 replaced with graphics bitmaps displayed in the window fringes
136 (@pxref{Fringes}).
137
138 Note that continuation is different from filling; continuation happens
139 on the screen only, not in the buffer contents, and it breaks a line
140 precisely at the right margin, not at a word boundary. @xref{Filling}.
141
142 @defopt truncate-lines
143 This buffer-local variable controls how Emacs displays lines that extend
144 beyond the right edge of the window. The default is @code{nil}, which
145 specifies continuation. If the value is non-@code{nil}, then these
146 lines are truncated.
147
148 If the variable @code{truncate-partial-width-windows} is non-@code{nil},
149 then truncation is always used for side-by-side windows (within one
150 frame) regardless of the value of @code{truncate-lines}.
151 @end defopt
152
153 @defopt default-truncate-lines
154 This variable is the default value for @code{truncate-lines}, for
155 buffers that do not have buffer-local values for it.
156 @end defopt
157
158 @defopt truncate-partial-width-windows
159 This variable controls display of lines that extend beyond the right
160 edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
161 If it is non-@code{nil}, these lines are truncated; otherwise,
162 @code{truncate-lines} says what to do with them.
163 @end defopt
164
165 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
166 a window, that forces truncation.
167
168 You can override the glyphs that indicate continuation or truncation
169 using the display table; see @ref{Display Tables}.
170
171 If your buffer contains @emph{very} long lines, and you use
172 continuation to display them, just thinking about them can make Emacs
173 redisplay slow. The column computation and indentation functions also
174 become slow. Then you might find it advisable to set
175 @code{cache-long-line-scans} to @code{t}.
176
177 @defvar cache-long-line-scans
178 If this variable is non-@code{nil}, various indentation and motion
179 functions, and Emacs redisplay, cache the results of scanning the
180 buffer, and consult the cache to avoid rescanning regions of the buffer
181 unless they are modified.
182
183 Turning on the cache slows down processing of short lines somewhat.
184
185 This variable is automatically buffer-local in every buffer.
186 @end defvar
187
188 @node The Echo Area
189 @section The Echo Area
190 @cindex error display
191 @cindex echo area
192
193 The @dfn{echo area} is used for displaying messages made with the
194 @code{message} primitive, and for echoing keystrokes. It is not the
195 same as the minibuffer, despite the fact that the minibuffer appears
196 (when active) in the same place on the screen as the echo area. The
197 @cite{GNU Emacs Manual} specifies the rules for resolving conflicts
198 between the echo area and the minibuffer for use of that screen space
199 (@pxref{Minibuffer,, The Minibuffer, emacs, The GNU Emacs Manual}).
200 Error messages appear in the echo area; see @ref{Errors}.
201
202 You can write output in the echo area by using the Lisp printing
203 functions with @code{t} as the stream (@pxref{Output Functions}), or as
204 follows:
205
206 @defun message string &rest arguments
207 This function displays a message in the echo area. The
208 argument @var{string} is similar to a C language @code{printf} control
209 string. See @code{format} in @ref{String Conversion}, for the details
210 on the conversion specifications. @code{message} returns the
211 constructed string.
212
213 In batch mode, @code{message} prints the message text on the standard
214 error stream, followed by a newline.
215
216 If @var{string}, or strings among the @var{arguments}, have @code{face}
217 text properties, these affect the way the message is displayed.
218
219 @c Emacs 19 feature
220 If @var{string} is @code{nil}, @code{message} clears the echo area; if
221 the echo area has been expanded automatically, this brings it back to
222 its normal size. If the minibuffer is active, this brings the
223 minibuffer contents back onto the screen immediately.
224
225 @vindex message-truncate-lines
226 Normally, displaying a long message resizes the echo area to display
227 the entire message. But if the variable @code{message-truncate-lines}
228 is non-@code{nil}, the echo area does not resize, and the message is
229 truncated to fit it, as in Emacs 20 and before.
230
231 @example
232 @group
233 (message "Minibuffer depth is %d."
234 (minibuffer-depth))
235 @print{} Minibuffer depth is 0.
236 @result{} "Minibuffer depth is 0."
237 @end group
238
239 @group
240 ---------- Echo Area ----------
241 Minibuffer depth is 0.
242 ---------- Echo Area ----------
243 @end group
244 @end example
245
246 To automatically display a message in the echo area or in a pop-buffer,
247 depending on its size, use @code{display-message-or-buffer}.
248 @end defun
249
250 @tindex with-temp-message
251 @defmac with-temp-message message &rest body
252 This construct displays a message in the echo area temporarily, during
253 the execution of @var{body}. It displays @var{message}, executes
254 @var{body}, then returns the value of the last body form while restoring
255 the previous echo area contents.
256 @end defmac
257
258 @defun message-or-box string &rest arguments
259 This function displays a message like @code{message}, but may display it
260 in a dialog box instead of the echo area. If this function is called in
261 a command that was invoked using the mouse---more precisely, if
262 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
263 @code{nil} or a list---then it uses a dialog box or pop-up menu to
264 display the message. Otherwise, it uses the echo area. (This is the
265 same criterion that @code{y-or-n-p} uses to make a similar decision; see
266 @ref{Yes-or-No Queries}.)
267
268 You can force use of the mouse or of the echo area by binding
269 @code{last-nonmenu-event} to a suitable value around the call.
270 @end defun
271
272 @defun message-box string &rest arguments
273 This function displays a message like @code{message}, but uses a dialog
274 box (or a pop-up menu) whenever that is possible. If it is impossible
275 to use a dialog box or pop-up menu, because the terminal does not
276 support them, then @code{message-box} uses the echo area, like
277 @code{message}.
278 @end defun
279
280 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
281 @tindex display-message-or-buffer
282 This function displays the message @var{message}, which may be either a
283 string or a buffer. If it is shorter than the maximum height of the
284 echo area, as defined by @code{max-mini-window-height}, it is displayed
285 in the echo area, using @code{message}. Otherwise,
286 @code{display-buffer} is used to show it in a pop-up buffer.
287
288 Returns either the string shown in the echo area, or when a pop-up
289 buffer is used, the window used to display it.
290
291 If @var{message} is a string, then the optional argument
292 @var{buffer-name} is the name of the buffer used to display it when a
293 pop-up buffer is used, defaulting to @samp{*Message*}. In the case
294 where @var{message} is a string and displayed in the echo area, it is
295 not specified whether the contents are inserted into the buffer anyway.
296
297 The optional arguments @var{not-this-window} and @var{frame} are as for
298 @code{display-buffer}, and only used if a buffer is displayed.
299 @end defun
300
301 @defun current-message
302 This function returns the message currently being displayed in the
303 echo area, or @code{nil} if there is none.
304 @end defun
305
306 @defvar cursor-in-echo-area
307 This variable controls where the cursor appears when a message is
308 displayed in the echo area. If it is non-@code{nil}, then the cursor
309 appears at the end of the message. Otherwise, the cursor appears at
310 point---not in the echo area at all.
311
312 The value is normally @code{nil}; Lisp programs bind it to @code{t}
313 for brief periods of time.
314 @end defvar
315
316 @defvar echo-area-clear-hook
317 This normal hook is run whenever the echo area is cleared---either by
318 @code{(message nil)} or for any other reason.
319 @end defvar
320
321 Almost all the messages displayed in the echo area are also recorded
322 in the @samp{*Messages*} buffer.
323
324 @defopt message-log-max
325 This variable specifies how many lines to keep in the @samp{*Messages*}
326 buffer. The value @code{t} means there is no limit on how many lines to
327 keep. The value @code{nil} disables message logging entirely. Here's
328 how to display a message and prevent it from being logged:
329
330 @example
331 (let (message-log-max)
332 (message @dots{}))
333 @end example
334 @end defopt
335
336 @defvar echo-keystrokes
337 This variable determines how much time should elapse before command
338 characters echo. Its value must be an integer or floating point number,
339 which specifies the
340 number of seconds to wait before echoing. If the user types a prefix
341 key (such as @kbd{C-x}) and then delays this many seconds before
342 continuing, the prefix key is echoed in the echo area. (Once echoing
343 begins in a key sequence, all subsequent characters in the same key
344 sequence are echoed immediately.)
345
346 If the value is zero, then command input is not echoed.
347 @end defvar
348
349 @node Warnings
350 @section Reporting Warnings
351 @cindex warnings
352
353 @dfn{Warnings} are a facility for a program to inform the user of a
354 possible problem, but continue running.
355
356 @menu
357 * Warning Basics:: Warnings concepts and functions to report them.
358 * Warning Variables:: Variables programs bind to customize their warnings.
359 * Warning Options:: Variables users set to control display of warnings.
360 @end menu
361
362 @node Warning Basics
363 @subsection Warning Basics
364 @cindex severity level
365
366 Every warning has a textual message, which explains the problem for
367 the user, and a @dfn{severity level} which is a symbol. Here are the
368 possible severity levels, in order of decreasing severity, and their
369 meanings:
370
371 @table @code
372 @item :emergency
373 A problem that will seriously impair Emacs operation soon
374 if you do not attend to it promptly.
375 @item :error
376 A report of data or circumstances that are inherently wrong.
377 @item :warning
378 A report of data or circumstances that are not inherently wrong, but
379 raise suspicion of a possible problem.
380 @item :debug
381 A report of information that may be useful if you are debugging.
382 @end table
383
384 When your program encounters invalid input data, it can either
385 signal a Lisp error by calling @code{error} or @code{signal} or report
386 a warning with severity @code{:error}. Signaling a Lisp error is the
387 easiest thing to do, but it means the program cannot continue
388 processing. If you want to take the trouble to implement a way to
389 continue processing despite the bad data, then reporting a warning of
390 severity @code{:error} is the right way to inform the user of the
391 problem. For instance, the Emacs Lisp byte compiler can report an
392 error that way and continue compiling other functions. (If the
393 program signals a Lisp error and then handles it with
394 @code{condition-case}, the user won't see the error message; it could
395 show the message to the user by reporting it as a warning.)
396
397 @cindex warning type
398 Each warning has a @dfn{warning type} to classify it. The type is a
399 list of symbols. The first symbol should be the custom group that you
400 use for the program's user options. For example, byte compiler
401 warnings use the warning type @code{(bytecomp)}. You can also
402 subcategorize the warnings, if you wish, by using more symbols in the
403 list.
404
405 @defun display-warning type message &optional level buffer-name
406 This function reports a warning, using @var{message} as the message
407 and @var{type} as the warning type. @var{level} should be the
408 severity level, with @code{:warning} being the default.
409
410 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
411 for logging the warning. By default, it is @samp{*Warnings*}.
412 @end defun
413
414 @defun lwarn type level message &rest args
415 This function reports a warning using the value of @code{(format
416 @var{message} @var{args}...)} as the message. In other respects it is
417 equivalent to @code{display-warning}.
418 @end defun
419
420 @defun warn message &rest args
421 This function reports a warning using the value of @code{(format
422 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
423 type, and @code{:warning} as the severity level. It exists for
424 compatibility only; we recommend not using it, because you should
425 specify a specific warning type.
426 @end defun
427
428 @node Warning Variables
429 @subsection Warning Variables
430
431 Programs can customize how their warnings appear by binding
432 the variables described in this section.
433
434 @defvar warning-levels
435 This list defines the meaning and severity order of the warning
436 severity levels. Each element defines one severity level,
437 and they are arranged in order of decreasing severity.
438
439 Each element has the form @code{(@var{level} @var{string}
440 @var{function})}, where @var{level} is the severity level it defines.
441 @var{string} specifies the textual description of this level.
442 @var{string} should use @samp{%s} to specify where to put the warning
443 type information, or it can omit the @samp{%s} so as not to include
444 that information.
445
446 The optional @var{function}, if non-@code{nil}, is a function to call
447 with no arguments, to get the user's attention.
448
449 Normally you should not change the value of this variable.
450 @end defvar
451
452 @defvar warning-prefix-function
453 If non-@code{nil}, the value is a function to generate prefix text for
454 warnings. Programs can bind the variable to a suitable function.
455 @code{display-warning} calls this function with the warnings buffer
456 current, and the function can insert text in it. That text becomes
457 the beginning of the warning message.
458
459 The function is called with two arguments, the severity level and its
460 entry in @code{warning-levels}. It should return a list to use as the
461 entry (this value need not be an actual member of
462 @code{warning-levels}). By constructing this value, the function can
463 change the severity of the warning, or specify different handling for
464 a given severity level.
465
466 If the variable's value is @code{nil} then there is no function
467 to call.
468 @end defvar
469
470 @defvar warning-series
471 Programs can bind this variable to @code{t} to say that the next
472 warning should begin a series. When several warnings form a series,
473 that means to leave point on the first warning of the series, rather
474 than keep moving it for each warning so that it appears on the last one.
475 The series ends when the local binding is unbound and
476 @code{warning-series} becomes @code{nil} again.
477
478 The value can also be a symbol with a function definition. That is
479 equivalent to @code{t}, except that the next warning will also call
480 the function with no arguments with the warnings buffer current. The
481 function can insert text which will serve as a header for the series
482 of warnings.
483
484 Once a series has begun, the value is a marker which points to the
485 buffer position in the warnings buffer of the start of the series.
486
487 The variable's normal value is @code{nil}, which means to handle
488 each warning separately.
489 @end defvar
490
491 @defvar warning-fill-prefix
492 When this variable is non-@code{nil}, it specifies a fill prefix to
493 use for filling each warning's text.
494 @end defvar
495
496 @defvar warning-type-format
497 This variable specifies the format for displaying the warning type
498 in the warning message. The result of formatting the type this way
499 gets included in the message under the control of the string in the
500 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
501 If you bind it to @code{""} then the warning type won't appear at
502 all.
503 @end defvar
504
505 @node Warning Options
506 @subsection Warning Options
507
508 These variables are used by users to control what happens
509 when a Lisp program reports a warning.
510
511 @defopt warning-minimum-level
512 This user option specifies the minimum severity level that should be
513 shown immediately to the user. The default is @code{:warning}, which
514 means to immediately display all warnings except @code{:debug}
515 warnings.
516 @end defopt
517
518 @defopt warning-minimum-log-level
519 This user option specifies the minimum severity level that should be
520 logged in the warnings buffer. The default is @code{:warning}, which
521 means to log all warnings except @code{:debug} warnings.
522 @end defopt
523
524 @defopt warning-suppress-types
525 This list specifies which warning types should not be displayed
526 immediately for the user. Each element of the list should be a list
527 of symbols. If its elements match the first elements in a warning
528 type, then that warning is not displayed immediately.
529 @end defopt
530
531 @defopt warning-suppress-log-types
532 This list specifies which warning types should not be logged in the
533 warnings buffer. Each element of the list should be a list of
534 symbols. If it matches the first few elements in a warning type, then
535 that warning is not logged.
536 @end defopt
537
538 @node Progress
539 @section Reporting Operation Progress
540 @cindex progress reporting
541
542 When an operation can take a while to finish, you should inform the
543 user about the progress it makes. This way the user can estimate
544 remaining time and clearly see that Emacs is busy working, not hung.
545
546 Functions listed in this section provide simple and efficient way of
547 reporting operation progress. Here is a working example that does
548 nothing useful:
549
550 @example
551 (let ((progress-reporter
552 (make-progress-reporter "Collecting some mana for Emacs..."
553 0 500)))
554 (dotimes (k 500)
555 (sit-for 0.01)
556 (progress-reporter-update progress-reporter k))
557 (progress-reporter-done progress-reporter))
558 @end example
559
560 @defun make-progress-reporter message min-value max-value &optional current-value min-change min-time
561 This function creates a progress reporter---the object you will use as
562 an argument for all other functions listed here. The idea is to
563 precompute as much data as possible to make progress reporting very
564 fast.
565
566 The @var{message} will be displayed in the echo area, followed by
567 progress percentage. @var{message} is treated as a simple string. If
568 you need it to depend on a filename, for instance, use @code{format}
569 before calling this function.
570
571 @var{min-value} and @var{max-value} arguments stand for starting and
572 final states of your operation. For instance, if you scan a buffer,
573 they should be the results of @code{point-min} and @code{point-max}
574 correspondingly. It is required that @var{max-value} is greater than
575 @var{min-value}. If you create progress reporter when some part of
576 the operation has already been completed, then specify
577 @var{current-value} argument. But normally you should omit it or set
578 it to @code{nil}---it will default to @var{min-value} then.
579
580 Remaining arguments control the rate of echo area updates. Progress
581 reporter will wait for at least @var{min-change} more percents of the
582 operation to be completed before printing next message.
583 @var{min-time} specifies the minimum time in seconds to pass between
584 successive prints. It can be fractional. Depending on Emacs and
585 system capabilities, progress reporter may or may not respect this
586 last argument or do it with varying precision. Default value for
587 @var{min-change} is 1 (one percent), for @var{min-time}---0.2
588 (seconds.)
589
590 This function calls @code{progress-reporter-update}, so the first
591 message is printed immediately.
592 @end defun
593
594 @defun progress-reporter-update reporter value
595 This function does the main work of reporting progress of your
596 operation. It print the message of @var{reporter} followed by
597 progress percentage determined by @var{value}. If percentage is zero,
598 then it is not printed at all.
599
600 @var{reporter} must be the result of a call to
601 @code{make-progress-reporter}. @var{value} specifies the current
602 state of your operation and must be between @var{min-value} and
603 @var{max-value} (inclusive) as passed to
604 @code{make-progress-reporter}. For instance, if you scan a buffer,
605 then @var{value} should be the result of a call to @code{point}.
606
607 This function respects @var{min-change} and @var{min-time} as passed
608 to @code{make-progress-reporter} and so does not output new messages
609 on every invocation. It is thus very fast and normally you should not
610 try to reduce the number of calls to it: resulting overhead will most
611 likely negate your effort.
612 @end defun
613
614 @defun progress-reporter-force-update reporter value &optional new-message
615 This function is similar to @code{progress-reporter-update} except
616 that it prints a message in the echo area unconditionally.
617
618 The first two arguments have the same meaning as for
619 @code{progress-reporter-update}. Optional @var{new-message} allows
620 you to change the message of the @var{reporter}. Since this functions
621 always updates the echo area, such a change will be immediately
622 presented to the user.
623 @end defun
624
625 @defun progress-reporter-done reporter
626 This function should be called when the operation is finished. It
627 prints the message of @var{reporter} followed by word ``done'' in the
628 echo area.
629
630 You should always call this function and not hope for
631 @code{progress-reporter-update} to print ``100%.'' Firstly, it may
632 never print it, there are many good reasons for this not to happen.
633 Secondly, ``done'' is more explicit.
634 @end defun
635
636 @node Invisible Text
637 @section Invisible Text
638
639 @cindex invisible text
640 You can make characters @dfn{invisible}, so that they do not appear on
641 the screen, with the @code{invisible} property. This can be either a
642 text property (@pxref{Text Properties}) or a property of an overlay
643 (@pxref{Overlays}).
644
645 In the simplest case, any non-@code{nil} @code{invisible} property makes
646 a character invisible. This is the default case---if you don't alter
647 the default value of @code{buffer-invisibility-spec}, this is how the
648 @code{invisible} property works. You should normally use @code{t}
649 as the value of the @code{invisible} property if you don't plan
650 to set @code{buffer-invisibility-spec} yourself.
651
652 More generally, you can use the variable @code{buffer-invisibility-spec}
653 to control which values of the @code{invisible} property make text
654 invisible. This permits you to classify the text into different subsets
655 in advance, by giving them different @code{invisible} values, and
656 subsequently make various subsets visible or invisible by changing the
657 value of @code{buffer-invisibility-spec}.
658
659 Controlling visibility with @code{buffer-invisibility-spec} is
660 especially useful in a program to display the list of entries in a
661 database. It permits the implementation of convenient filtering
662 commands to view just a part of the entries in the database. Setting
663 this variable is very fast, much faster than scanning all the text in
664 the buffer looking for properties to change.
665
666 @defvar buffer-invisibility-spec
667 This variable specifies which kinds of @code{invisible} properties
668 actually make a character invisible. Setting this variable makes it
669 buffer-local.
670
671 @table @asis
672 @item @code{t}
673 A character is invisible if its @code{invisible} property is
674 non-@code{nil}. This is the default.
675
676 @item a list
677 Each element of the list specifies a criterion for invisibility; if a
678 character's @code{invisible} property fits any one of these criteria,
679 the character is invisible. The list can have two kinds of elements:
680
681 @table @code
682 @item @var{atom}
683 A character is invisible if its @code{invisible} property value
684 is @var{atom} or if it is a list with @var{atom} as a member.
685
686 @item (@var{atom} . t)
687 A character is invisible if its @code{invisible} property value
688 is @var{atom} or if it is a list with @var{atom} as a member.
689 Moreover, if this character is at the end of a line and is followed
690 by a visible newline, it displays an ellipsis.
691 @end table
692 @end table
693 @end defvar
694
695 Two functions are specifically provided for adding elements to
696 @code{buffer-invisibility-spec} and removing elements from it.
697
698 @defun add-to-invisibility-spec element
699 This function adds the element @var{element} to
700 @code{buffer-invisibility-spec} (if it is not already present in that
701 list). If @code{buffer-invisibility-spec} was @code{t}, it changes to
702 a list, @code{(t)}, so that text whose @code{invisible} property
703 is @code{t} remains invisible.
704 @end defun
705
706 @defun remove-from-invisibility-spec element
707 This removes the element @var{element} from
708 @code{buffer-invisibility-spec}. This does nothing if @var{element}
709 is not in the list.
710 @end defun
711
712 A convention for use of @code{buffer-invisibility-spec} is that a
713 major mode should use the mode's own name as an element of
714 @code{buffer-invisibility-spec} and as the value of the
715 @code{invisible} property:
716
717 @example
718 ;; @r{If you want to display an ellipsis:}
719 (add-to-invisibility-spec '(my-symbol . t))
720 ;; @r{If you don't want ellipsis:}
721 (add-to-invisibility-spec 'my-symbol)
722
723 (overlay-put (make-overlay beginning end)
724 'invisible 'my-symbol)
725
726 ;; @r{When done with the overlays:}
727 (remove-from-invisibility-spec '(my-symbol . t))
728 ;; @r{Or respectively:}
729 (remove-from-invisibility-spec 'my-symbol)
730 @end example
731
732 @vindex line-move-ignore-invisible
733 Ordinarily, functions that operate on text or move point do not care
734 whether the text is invisible. The user-level line motion commands
735 explicitly ignore invisible newlines if
736 @code{line-move-ignore-invisible} is non-@code{nil}, but only because
737 they are explicitly programmed to do so.
738
739 However, if a command ends with point inside or immediately after
740 invisible text, the main editing loop moves point further forward or
741 further backward (in the same direction that the command already moved
742 it) until that condition is no longer true. Thus, if the command
743 moved point back into an invisible range, Emacs moves point back to
744 the beginning of that range, following the previous visible character.
745 If the command moved point forward into an invisible range, Emacs
746 moves point forward past the first visible character that follows the
747 invisible text.
748
749 Incremental search can make invisible overlays visible temporarily
750 and/or permanently when a match includes invisible text. To enable
751 this, the overlay should have a non-@code{nil}
752 @code{isearch-open-invisible} property. The property value should be a
753 function to be called with the overlay as an argument. This function
754 should make the overlay visible permanently; it is used when the match
755 overlaps the overlay on exit from the search.
756
757 During the search, such overlays are made temporarily visible by
758 temporarily modifying their invisible and intangible properties. If you
759 want this to be done differently for a certain overlay, give it an
760 @code{isearch-open-invisible-temporary} property which is a function.
761 The function is called with two arguments: the first is the overlay, and
762 the second is @code{nil} to make the overlay visible, or @code{t} to
763 make it invisible again.
764
765 @node Selective Display
766 @section Selective Display
767 @cindex selective display
768
769 @dfn{Selective display} refers to a pair of related features for
770 hiding certain lines on the screen.
771
772 The first variant, explicit selective display, is designed for use in
773 a Lisp program: it controls which lines are hidden by altering the text.
774 The invisible text feature (@pxref{Invisible Text}) has partially
775 replaced this feature.
776
777 In the second variant, the choice of lines to hide is made
778 automatically based on indentation. This variant is designed to be a
779 user-level feature.
780
781 The way you control explicit selective display is by replacing a
782 newline (control-j) with a carriage return (control-m). The text that
783 was formerly a line following that newline is now invisible. Strictly
784 speaking, it is temporarily no longer a line at all, since only newlines
785 can separate lines; it is now part of the previous line.
786
787 Selective display does not directly affect editing commands. For
788 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly into
789 invisible text. However, the replacement of newline characters with
790 carriage return characters affects some editing commands. For example,
791 @code{next-line} skips invisible lines, since it searches only for
792 newlines. Modes that use selective display can also define commands
793 that take account of the newlines, or that make parts of the text
794 visible or invisible.
795
796 When you write a selectively displayed buffer into a file, all the
797 control-m's are output as newlines. This means that when you next read
798 in the file, it looks OK, with nothing invisible. The selective display
799 effect is seen only within Emacs.
800
801 @defvar selective-display
802 This buffer-local variable enables selective display. This means that
803 lines, or portions of lines, may be made invisible.
804
805 @itemize @bullet
806 @item
807 If the value of @code{selective-display} is @code{t}, then the character
808 control-m marks the start of invisible text; the control-m, and the rest
809 of the line following it, are not displayed. This is explicit selective
810 display.
811
812 @item
813 If the value of @code{selective-display} is a positive integer, then
814 lines that start with more than that many columns of indentation are not
815 displayed.
816 @end itemize
817
818 When some portion of a buffer is invisible, the vertical movement
819 commands operate as if that portion did not exist, allowing a single
820 @code{next-line} command to skip any number of invisible lines.
821 However, character movement commands (such as @code{forward-char}) do
822 not skip the invisible portion, and it is possible (if tricky) to insert
823 or delete text in an invisible portion.
824
825 In the examples below, we show the @emph{display appearance} of the
826 buffer @code{foo}, which changes with the value of
827 @code{selective-display}. The @emph{contents} of the buffer do not
828 change.
829
830 @example
831 @group
832 (setq selective-display nil)
833 @result{} nil
834
835 ---------- Buffer: foo ----------
836 1 on this column
837 2on this column
838 3n this column
839 3n this column
840 2on this column
841 1 on this column
842 ---------- Buffer: foo ----------
843 @end group
844
845 @group
846 (setq selective-display 2)
847 @result{} 2
848
849 ---------- Buffer: foo ----------
850 1 on this column
851 2on this column
852 2on this column
853 1 on this column
854 ---------- Buffer: foo ----------
855 @end group
856 @end example
857 @end defvar
858
859 @defvar selective-display-ellipses
860 If this buffer-local variable is non-@code{nil}, then Emacs displays
861 @samp{@dots{}} at the end of a line that is followed by invisible text.
862 This example is a continuation of the previous one.
863
864 @example
865 @group
866 (setq selective-display-ellipses t)
867 @result{} t
868
869 ---------- Buffer: foo ----------
870 1 on this column
871 2on this column ...
872 2on this column
873 1 on this column
874 ---------- Buffer: foo ----------
875 @end group
876 @end example
877
878 You can use a display table to substitute other text for the ellipsis
879 (@samp{@dots{}}). @xref{Display Tables}.
880 @end defvar
881
882 @node Overlay Arrow
883 @section The Overlay Arrow
884 @cindex overlay arrow
885
886 The @dfn{overlay arrow} is useful for directing the user's attention
887 to a particular line in a buffer. For example, in the modes used for
888 interface to debuggers, the overlay arrow indicates the line of code
889 about to be executed.
890
891 @defvar overlay-arrow-string
892 This variable holds the string to display to call attention to a
893 particular line, or @code{nil} if the arrow feature is not in use.
894 On a graphical display the contents of the string are ignored; instead a
895 glyph is displayed in the fringe area to the left of the display area.
896 @end defvar
897
898 @defvar overlay-arrow-position
899 This variable holds a marker that indicates where to display the overlay
900 arrow. It should point at the beginning of a line. On a non-graphical
901 display the arrow text
902 appears at the beginning of that line, overlaying any text that would
903 otherwise appear. Since the arrow is usually short, and the line
904 usually begins with indentation, normally nothing significant is
905 overwritten.
906
907 The overlay string is displayed only in the buffer that this marker
908 points into. Thus, only one buffer can have an overlay arrow at any
909 given time.
910 @c !!! overlay-arrow-position: but the overlay string may remain in the display
911 @c of some other buffer until an update is required. This should be fixed
912 @c now. Is it?
913 @end defvar
914
915 You can do a similar job by creating an overlay with a
916 @code{before-string} property. @xref{Overlay Properties}.
917
918 @node Temporary Displays
919 @section Temporary Displays
920
921 Temporary displays are used by Lisp programs to put output into a
922 buffer and then present it to the user for perusal rather than for
923 editing. Many help commands use this feature.
924
925 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
926 This function executes @var{forms} while arranging to insert any output
927 they print into the buffer named @var{buffer-name}, which is first
928 created if necessary, and put into Help mode. Finally, the buffer is
929 displayed in some window, but not selected.
930
931 If the @var{forms} do not change the major mode in the output buffer,
932 so that it is still Help mode at the end of their execution, then
933 @code{with-output-to-temp-buffer} makes this buffer read-only at the
934 end, and also scans it for function and variable names to make them
935 into clickable cross-references. @xref{Docstring hyperlinks, , Tips
936 for Documentation Strings}, in particular the item on hyperlinks in
937 documentation strings, for more details.
938
939 The string @var{buffer-name} specifies the temporary buffer, which
940 need not already exist. The argument must be a string, not a buffer.
941 The buffer is erased initially (with no questions asked), and it is
942 marked as unmodified after @code{with-output-to-temp-buffer} exits.
943
944 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
945 temporary buffer, then it evaluates the forms in @var{forms}. Output
946 using the Lisp output functions within @var{forms} goes by default to
947 that buffer (but screen display and messages in the echo area, although
948 they are ``output'' in the general sense of the word, are not affected).
949 @xref{Output Functions}.
950
951 Several hooks are available for customizing the behavior
952 of this construct; they are listed below.
953
954 The value of the last form in @var{forms} is returned.
955
956 @example
957 @group
958 ---------- Buffer: foo ----------
959 This is the contents of foo.
960 ---------- Buffer: foo ----------
961 @end group
962
963 @group
964 (with-output-to-temp-buffer "foo"
965 (print 20)
966 (print standard-output))
967 @result{} #<buffer foo>
968
969 ---------- Buffer: foo ----------
970 20
971
972 #<buffer foo>
973
974 ---------- Buffer: foo ----------
975 @end group
976 @end example
977 @end defspec
978
979 @defvar temp-buffer-show-function
980 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
981 calls it as a function to do the job of displaying a help buffer. The
982 function gets one argument, which is the buffer it should display.
983
984 It is a good idea for this function to run @code{temp-buffer-show-hook}
985 just as @code{with-output-to-temp-buffer} normally would, inside of
986 @code{save-selected-window} and with the chosen window and buffer
987 selected.
988 @end defvar
989
990 @defvar temp-buffer-setup-hook
991 @tindex temp-buffer-setup-hook
992 This normal hook is run by @code{with-output-to-temp-buffer} before
993 evaluating @var{body}. When the hook runs, the temporary buffer is
994 current. This hook is normally set up with a function to put the
995 buffer in Help mode.
996 @end defvar
997
998 @defvar temp-buffer-show-hook
999 This normal hook is run by @code{with-output-to-temp-buffer} after
1000 displaying the temporary buffer. When the hook runs, the temporary buffer
1001 is current, and the window it was displayed in is selected. This hook
1002 is normally set up with a function to make the buffer read only, and
1003 find function names and variable names in it, provided the major mode
1004 is Help mode.
1005 @end defvar
1006
1007 @defun momentary-string-display string position &optional char message
1008 This function momentarily displays @var{string} in the current buffer at
1009 @var{position}. It has no effect on the undo list or on the buffer's
1010 modification status.
1011
1012 The momentary display remains until the next input event. If the next
1013 input event is @var{char}, @code{momentary-string-display} ignores it
1014 and returns. Otherwise, that event remains buffered for subsequent use
1015 as input. Thus, typing @var{char} will simply remove the string from
1016 the display, while typing (say) @kbd{C-f} will remove the string from
1017 the display and later (presumably) move point forward. The argument
1018 @var{char} is a space by default.
1019
1020 The return value of @code{momentary-string-display} is not meaningful.
1021
1022 If the string @var{string} does not contain control characters, you can
1023 do the same job in a more general way by creating (and then subsequently
1024 deleting) an overlay with a @code{before-string} property.
1025 @xref{Overlay Properties}.
1026
1027 If @var{message} is non-@code{nil}, it is displayed in the echo area
1028 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1029 default message says to type @var{char} to continue.
1030
1031 In this example, point is initially located at the beginning of the
1032 second line:
1033
1034 @example
1035 @group
1036 ---------- Buffer: foo ----------
1037 This is the contents of foo.
1038 @point{}Second line.
1039 ---------- Buffer: foo ----------
1040 @end group
1041
1042 @group
1043 (momentary-string-display
1044 "**** Important Message! ****"
1045 (point) ?\r
1046 "Type RET when done reading")
1047 @result{} t
1048 @end group
1049
1050 @group
1051 ---------- Buffer: foo ----------
1052 This is the contents of foo.
1053 **** Important Message! ****Second line.
1054 ---------- Buffer: foo ----------
1055
1056 ---------- Echo Area ----------
1057 Type RET when done reading
1058 ---------- Echo Area ----------
1059 @end group
1060 @end example
1061 @end defun
1062
1063 @node Overlays
1064 @section Overlays
1065 @cindex overlays
1066
1067 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1068 the screen, for the sake of presentation features. An overlay is an
1069 object that belongs to a particular buffer, and has a specified
1070 beginning and end. It also has properties that you can examine and set;
1071 these affect the display of the text within the overlay.
1072
1073 An overlays uses markers to record its beginning and end; thus,
1074 editing the text of the buffer adjusts the beginning and end of each
1075 overlay so that it stays with the text. When you create the overlay,
1076 you can specify whether text inserted at the beginning should be
1077 inside the overlay or outside, and likewise for the end of the overlay.
1078
1079 @menu
1080 * Overlay Properties:: How to read and set properties.
1081 What properties do to the screen display.
1082 * Managing Overlays:: Creating and moving overlays.
1083 * Finding Overlays:: Searching for overlays.
1084 @end menu
1085
1086 @node Overlay Properties
1087 @subsection Overlay Properties
1088
1089 Overlay properties are like text properties in that the properties that
1090 alter how a character is displayed can come from either source. But in
1091 most respects they are different. Text properties are considered a part
1092 of the text; overlays are specifically considered not to be part of the
1093 text. Thus, copying text between various buffers and strings preserves
1094 text properties, but does not try to preserve overlays. Changing a
1095 buffer's text properties marks the buffer as modified, while moving an
1096 overlay or changing its properties does not. Unlike text property
1097 changes, overlay changes are not recorded in the buffer's undo list.
1098 @xref{Text Properties}, for comparison.
1099
1100 These functions are used for reading and writing the properties of an
1101 overlay:
1102
1103 @defun overlay-get overlay prop
1104 This function returns the value of property @var{prop} recorded in
1105 @var{overlay}, if any. If @var{overlay} does not record any value for
1106 that property, but it does have a @code{category} property which is a
1107 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1108 is @code{nil}.
1109 @end defun
1110
1111 @defun overlay-put overlay prop value
1112 This function sets the value of property @var{prop} recorded in
1113 @var{overlay} to @var{value}. It returns @var{value}.
1114 @end defun
1115
1116 @defun overlay-properties overlay
1117 This returns a copy of the property list of @var{overlay}.
1118 @end defun
1119
1120 See also the function @code{get-char-property} which checks both
1121 overlay properties and text properties for a given character.
1122 @xref{Examining Properties}.
1123
1124 Many overlay properties have special meanings; here is a table
1125 of them:
1126
1127 @table @code
1128 @item priority
1129 @kindex priority @r{(overlay property)}
1130 This property's value (which should be a nonnegative integer number)
1131 determines the priority of the overlay. The priority matters when two
1132 or more overlays cover the same character and both specify the same
1133 property; the one whose @code{priority} value is larger takes priority
1134 over the other. For the @code{face} property, the higher priority
1135 value does not completely replace the other; instead, its face
1136 attributes override the face attributes of the lower priority
1137 @code{face} property.
1138
1139 Currently, all overlays take priority over text properties. Please
1140 avoid using negative priority values, as we have not yet decided just
1141 what they should mean.
1142
1143 @item window
1144 @kindex window @r{(overlay property)}
1145 If the @code{window} property is non-@code{nil}, then the overlay
1146 applies only on that window.
1147
1148 @item category
1149 @kindex category @r{(overlay property)}
1150 If an overlay has a @code{category} property, we call it the
1151 @dfn{category} of the overlay. It should be a symbol. The properties
1152 of the symbol serve as defaults for the properties of the overlay.
1153
1154 @item face
1155 @kindex face @r{(overlay property)}
1156 This property controls the way text is displayed---for example, which
1157 font and which colors. @xref{Faces}, for more information.
1158
1159 In the simplest case, the value is a face name. It can also be a list;
1160 then each element can be any of these possibilities:
1161
1162 @itemize @bullet
1163 @item
1164 A face name (a symbol or string).
1165
1166 @item
1167 Starting in Emacs 21, a property list of face attributes. This has the
1168 form (@var{keyword} @var{value} @dots{}), where each @var{keyword} is a
1169 face attribute name and @var{value} is a meaningful value for that
1170 attribute. With this feature, you do not need to create a face each
1171 time you want to specify a particular attribute for certain text.
1172 @xref{Face Attributes}.
1173
1174 @item
1175 A cons cell of the form @code{(foreground-color . @var{color-name})} or
1176 @code{(background-color . @var{color-name})}. These elements specify
1177 just the foreground color or just the background color.
1178
1179 @code{(foreground-color . @var{color-name})} is equivalent to
1180 @code{(:foreground @var{color-name})}, and likewise for the background.
1181 @end itemize
1182
1183 @item mouse-face
1184 @kindex mouse-face @r{(overlay property)}
1185 This property is used instead of @code{face} when the mouse is within
1186 the range of the overlay.
1187
1188 @item display
1189 @kindex display @r{(overlay property)}
1190 This property activates various features that change the
1191 way text is displayed. For example, it can make text appear taller
1192 or shorter, higher or lower, wider or narrower, or replaced with an image.
1193 @xref{Display Property}.
1194
1195 @item help-echo
1196 @kindex help-echo @r{(text property)}
1197 If an overlay has a @code{help-echo} property, then when you move the
1198 mouse onto the text in the overlay, Emacs displays a help string in the
1199 echo area, or in the tooltip window. For details see @ref{Text
1200 help-echo}.
1201
1202 @item modification-hooks
1203 @kindex modification-hooks @r{(overlay property)}
1204 This property's value is a list of functions to be called if any
1205 character within the overlay is changed or if text is inserted strictly
1206 within the overlay.
1207
1208 The hook functions are called both before and after each change.
1209 If the functions save the information they receive, and compare notes
1210 between calls, they can determine exactly what change has been made
1211 in the buffer text.
1212
1213 When called before a change, each function receives four arguments: the
1214 overlay, @code{nil}, and the beginning and end of the text range to be
1215 modified.
1216
1217 When called after a change, each function receives five arguments: the
1218 overlay, @code{t}, the beginning and end of the text range just
1219 modified, and the length of the pre-change text replaced by that range.
1220 (For an insertion, the pre-change length is zero; for a deletion, that
1221 length is the number of characters deleted, and the post-change
1222 beginning and end are equal.)
1223
1224 @item insert-in-front-hooks
1225 @kindex insert-in-front-hooks @r{(overlay property)}
1226 This property's value is a list of functions to be called before and
1227 after inserting text right at the beginning of the overlay. The calling
1228 conventions are the same as for the @code{modification-hooks} functions.
1229
1230 @item insert-behind-hooks
1231 @kindex insert-behind-hooks @r{(overlay property)}
1232 This property's value is a list of functions to be called before and
1233 after inserting text right at the end of the overlay. The calling
1234 conventions are the same as for the @code{modification-hooks} functions.
1235
1236 @item invisible
1237 @kindex invisible @r{(overlay property)}
1238 The @code{invisible} property can make the text in the overlay
1239 invisible, which means that it does not appear on the screen.
1240 @xref{Invisible Text}, for details.
1241
1242 @item intangible
1243 @kindex intangible @r{(overlay property)}
1244 The @code{intangible} property on an overlay works just like the
1245 @code{intangible} text property. @xref{Special Properties}, for details.
1246
1247 @item isearch-open-invisible
1248 This property tells incremental search how to make an invisible overlay
1249 visible, permanently, if the final match overlaps it. @xref{Invisible
1250 Text}.
1251
1252 @item isearch-open-invisible-temporary
1253 This property tells incremental search how to make an invisible overlay
1254 visible, temporarily, during the search. @xref{Invisible Text}.
1255
1256 @item before-string
1257 @kindex before-string @r{(overlay property)}
1258 This property's value is a string to add to the display at the beginning
1259 of the overlay. The string does not appear in the buffer in any
1260 sense---only on the screen.
1261
1262 @item after-string
1263 @kindex after-string @r{(overlay property)}
1264 This property's value is a string to add to the display at the end of
1265 the overlay. The string does not appear in the buffer in any
1266 sense---only on the screen.
1267
1268 @item evaporate
1269 @kindex evaporate @r{(overlay property)}
1270 If this property is non-@code{nil}, the overlay is deleted automatically
1271 if it becomes empty (i.e., if its length becomes zero). If you give
1272 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1273 it immediately.
1274
1275 @item local-map
1276 @cindex keymap of character (and overlays)
1277 @kindex local-map @r{(overlay property)}
1278 If this property is non-@code{nil}, it specifies a keymap for a portion
1279 of the text. The property's value replaces the buffer's local map, when
1280 the character after point is within the overlay. @xref{Active Keymaps}.
1281
1282 @item keymap
1283 @kindex keymap @r{(overlay property)}
1284 The @code{keymap} property is similar to @code{local-map} but overrides the
1285 buffer's local map (and the map specified by the @code{local-map}
1286 property) rather than replacing it.
1287 @end table
1288
1289 @node Managing Overlays
1290 @subsection Managing Overlays
1291
1292 This section describes the functions to create, delete and move
1293 overlays, and to examine their contents.
1294
1295 @defun overlayp object
1296 This function returns @code{t} if @var{object} is an overlay.
1297 @end defun
1298
1299 @defun make-overlay start end &optional buffer front-advance rear-advance
1300 This function creates and returns an overlay that belongs to
1301 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1302 and @var{end} must specify buffer positions; they may be integers or
1303 markers. If @var{buffer} is omitted, the overlay is created in the
1304 current buffer.
1305
1306 The arguments @var{front-advance} and @var{rear-advance} specify the
1307 insertion type for the start of the overlay and for the end of the
1308 overlay, respectively. @xref{Marker Insertion Types}. If
1309 @var{front-advance} is non-@code{nil}, text inserted at the beginning
1310 of the overlay is excluded from the overlay. If @var{read-advance} is
1311 non-@code{nil}, text inserted at the beginning of the overlay is
1312 included in the overlay.
1313 @end defun
1314
1315 @defun overlay-start overlay
1316 This function returns the position at which @var{overlay} starts,
1317 as an integer.
1318 @end defun
1319
1320 @defun overlay-end overlay
1321 This function returns the position at which @var{overlay} ends,
1322 as an integer.
1323 @end defun
1324
1325 @defun overlay-buffer overlay
1326 This function returns the buffer that @var{overlay} belongs to.
1327 @end defun
1328
1329 @defun delete-overlay overlay
1330 This function deletes @var{overlay}. The overlay continues to exist as
1331 a Lisp object, and its property list is unchanged, but it ceases to be
1332 attached to the buffer it belonged to, and ceases to have any effect on
1333 display.
1334
1335 A deleted overlay is not permanently disconnected. You can give it a
1336 position in a buffer again by calling @code{move-overlay}.
1337 @end defun
1338
1339 @defun move-overlay overlay start end &optional buffer
1340 This function moves @var{overlay} to @var{buffer}, and places its bounds
1341 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1342 must specify buffer positions; they may be integers or markers.
1343
1344 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1345 was already associated with; if @var{overlay} was deleted, it goes into
1346 the current buffer.
1347
1348 The return value is @var{overlay}.
1349
1350 This is the only valid way to change the endpoints of an overlay. Do
1351 not try modifying the markers in the overlay by hand, as that fails to
1352 update other vital data structures and can cause some overlays to be
1353 ``lost''.
1354 @end defun
1355
1356 Here are some examples:
1357
1358 @example
1359 ;; @r{Create an overlay.}
1360 (setq foo (make-overlay 1 10))
1361 @result{} #<overlay from 1 to 10 in display.texi>
1362 (overlay-start foo)
1363 @result{} 1
1364 (overlay-end foo)
1365 @result{} 10
1366 (overlay-buffer foo)
1367 @result{} #<buffer display.texi>
1368 ;; @r{Give it a property we can check later.}
1369 (overlay-put foo 'happy t)
1370 @result{} t
1371 ;; @r{Verify the property is present.}
1372 (overlay-get foo 'happy)
1373 @result{} t
1374 ;; @r{Move the overlay.}
1375 (move-overlay foo 5 20)
1376 @result{} #<overlay from 5 to 20 in display.texi>
1377 (overlay-start foo)
1378 @result{} 5
1379 (overlay-end foo)
1380 @result{} 20
1381 ;; @r{Delete the overlay.}
1382 (delete-overlay foo)
1383 @result{} nil
1384 ;; @r{Verify it is deleted.}
1385 foo
1386 @result{} #<overlay in no buffer>
1387 ;; @r{A deleted overlay has no position.}
1388 (overlay-start foo)
1389 @result{} nil
1390 (overlay-end foo)
1391 @result{} nil
1392 (overlay-buffer foo)
1393 @result{} nil
1394 ;; @r{Undelete the overlay.}
1395 (move-overlay foo 1 20)
1396 @result{} #<overlay from 1 to 20 in display.texi>
1397 ;; @r{Verify the results.}
1398 (overlay-start foo)
1399 @result{} 1
1400 (overlay-end foo)
1401 @result{} 20
1402 (overlay-buffer foo)
1403 @result{} #<buffer display.texi>
1404 ;; @r{Moving and deleting the overlay does not change its properties.}
1405 (overlay-get foo 'happy)
1406 @result{} t
1407 @end example
1408
1409 @node Finding Overlays
1410 @subsection Searching for Overlays
1411
1412 @defun overlays-at pos
1413 This function returns a list of all the overlays that cover the
1414 character at position @var{pos} in the current buffer. The list is in
1415 no particular order. An overlay contains position @var{pos} if it
1416 begins at or before @var{pos}, and ends after @var{pos}.
1417
1418 To illustrate usage, here is a Lisp function that returns a list of the
1419 overlays that specify property @var{prop} for the character at point:
1420
1421 @smallexample
1422 (defun find-overlays-specifying (prop)
1423 (let ((overlays (overlays-at (point)))
1424 found)
1425 (while overlays
1426 (let ((overlay (car overlays)))
1427 (if (overlay-get overlay prop)
1428 (setq found (cons overlay found))))
1429 (setq overlays (cdr overlays)))
1430 found))
1431 @end smallexample
1432 @end defun
1433
1434 @defun overlays-in beg end
1435 This function returns a list of the overlays that overlap the region
1436 @var{beg} through @var{end}. ``Overlap'' means that at least one
1437 character is contained within the overlay and also contained within the
1438 specified region; however, empty overlays are included in the result if
1439 they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
1440 @end defun
1441
1442 @defun next-overlay-change pos
1443 This function returns the buffer position of the next beginning or end
1444 of an overlay, after @var{pos}.
1445 @end defun
1446
1447 @defun previous-overlay-change pos
1448 This function returns the buffer position of the previous beginning or
1449 end of an overlay, before @var{pos}.
1450 @end defun
1451
1452 Here's an easy way to use @code{next-overlay-change} to search for the
1453 next character which gets a non-@code{nil} @code{happy} property from
1454 either its overlays or its text properties (@pxref{Property Search}):
1455
1456 @smallexample
1457 (defun find-overlay-prop (prop)
1458 (save-excursion
1459 (while (and (not (eobp))
1460 (not (get-char-property (point) 'happy)))
1461 (goto-char (min (next-overlay-change (point))
1462 (next-single-property-change (point) 'happy))))
1463 (point)))
1464 @end smallexample
1465
1466 @node Width
1467 @section Width
1468
1469 Since not all characters have the same width, these functions let you
1470 check the width of a character. @xref{Primitive Indent}, and
1471 @ref{Screen Lines}, for related functions.
1472
1473 @defun char-width char
1474 This function returns the width in columns of the character @var{char},
1475 if it were displayed in the current buffer and the selected window.
1476 @end defun
1477
1478 @defun string-width string
1479 This function returns the width in columns of the string @var{string},
1480 if it were displayed in the current buffer and the selected window.
1481 @end defun
1482
1483 @defun truncate-string-to-width string width &optional start-column padding
1484 This function returns the part of @var{string} that fits within
1485 @var{width} columns, as a new string.
1486
1487 If @var{string} does not reach @var{width}, then the result ends where
1488 @var{string} ends. If one multi-column character in @var{string}
1489 extends across the column @var{width}, that character is not included in
1490 the result. Thus, the result can fall short of @var{width} but cannot
1491 go beyond it.
1492
1493 The optional argument @var{start-column} specifies the starting column.
1494 If this is non-@code{nil}, then the first @var{start-column} columns of
1495 the string are omitted from the value. If one multi-column character in
1496 @var{string} extends across the column @var{start-column}, that
1497 character is not included.
1498
1499 The optional argument @var{padding}, if non-@code{nil}, is a padding
1500 character added at the beginning and end of the result string, to extend
1501 it to exactly @var{width} columns. The padding character is used at the
1502 end of the result if it falls short of @var{width}. It is also used at
1503 the beginning of the result if one multi-column character in
1504 @var{string} extends across the column @var{start-column}.
1505
1506 @example
1507 (truncate-string-to-width "\tab\t" 12 4)
1508 @result{} "ab"
1509 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1510 @result{} " ab "
1511 @end example
1512 @end defun
1513
1514 @node Line Height
1515 @section Line Height
1516 @cindex line height
1517
1518 The total height of each display line consists of the height of the
1519 contents of the line, and additional vertical line spacing below the
1520 display row.
1521
1522 The height of the line contents is normally determined from the
1523 maximum height of any character or image on that display line,
1524 including the final newline if there is one. (A line that is
1525 continued doesn't include a final newline.) In the most common case,
1526 the line height equals the height of the default frame font.
1527
1528 There are several ways to explicitly control or change the line
1529 height, either by specifying an absolute height for the display line,
1530 or by adding additional vertical space below one or all lines.
1531
1532 @kindex line-height @r{(text property)}
1533 A newline can have a @code{line-height} text or overlay property
1534 that controls the total height of the display line ending in that
1535 newline. If the property value is zero, the displayed height of the
1536 line is exactly what its contents demand; no line-spacing is added.
1537 This case is useful for tiling small images or image slices without
1538 adding blank areas between the images.
1539
1540 If the property value is not zero, it is a height spec. A height
1541 spec stands for a numeric height value; this heigh spec specifies the
1542 actual line height, @var{line-height}. There are several ways to
1543 write a height spec; here's how each of them translates into a numeric
1544 height:
1545
1546 @table @code
1547 @item @var{integer}
1548 If the height spec is a positive integer, the height value is that integer.
1549 @item @var{float}
1550 If the height spec is a float, @var{float}, the numeric height value
1551 is @var{float} times the frame's default line height.
1552 @item (@var{ratio} . @var{face})
1553 If the height spec is a cons of the format shown, the numeric height
1554 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1555 be any type of number. If @var{face} is @code{t}, it refers to the
1556 current face.
1557 @end table
1558
1559 Thus, any valid nonzero property value specifies a height in pixels,
1560 @var{line-height}, one way or another. If the line contents' height
1561 is less than @var{line-height}, Emacs adds extra vertical space above
1562 the line to achieve the total height @var{line-height}. Otherwise,
1563 @var{line-height} has no effect.
1564
1565 If you don't specify the @code{line-height} propery, the line's
1566 height consists of the contents' height plus the line spacing.
1567 There are several ways to specify the line spacing for different
1568 parts of Emacs text.
1569
1570 @vindex default-line-spacing
1571 You can specify the line spacing for all lines in a frame with the
1572 @code{line-spacing} frame parameter, @xref{Window Frame Parameters}.
1573 However, if the variable @code{default-line-spacing} is
1574 non-@code{nil}, it overrides the frame's @code{line-spacing}
1575 parameter. An integer value specifies the number of pixels put below
1576 lines on window systems. A floating point number specifies the
1577 spacing relative to the frame's default line height.
1578
1579 @vindex line-spacing
1580 You can specify the line spacing for all lines in a buffer via the
1581 buffer-local @code{line-spacing} variable. An integer value specifies
1582 the number of pixels put below lines on window systems. A floating
1583 point number specifies the spacing relative to the default frame line
1584 height. This overrides line spacings specified for the frame.
1585
1586 @kindex line-spacing @r{(text property)}
1587 Finally, a newline can have a @code{line-spacing} text or overlay
1588 property that controls the height of the display line ending with that
1589 newline. The property value overrides the default frame line spacing
1590 and the buffer local @code{line-spacing} variable.
1591
1592 One way or another, these mechanisms specify a Lisp value for the
1593 spacing of each line. The value is a height spec, and it translates
1594 into a Lisp value as described above. However, in this case the
1595 numeric height value specifies the line spacing, rather than the line
1596 height.
1597
1598 There is one exception, however: if the @var{line-spacing} value is
1599 a cons @code{(total . @var{spacing})}, then @var{spacing} itself is
1600 treated as a heigh spec, and specifies the total displayed height of
1601 the line, so the line spacing equals the specified amount minus the
1602 line height. This differs from using the @code{line-height} property
1603 because it adds space at the bottom of the line instead of the top.
1604
1605 If you specify both @code{line-spacing} using @code{total} and
1606 @code{line-height}, they are not redundant. First @code{line-height}
1607 goes to work, adding space above the line contents. Then
1608 @code{line-spacing} goes to work, adding space below the contents.
1609
1610 @node Faces
1611 @section Faces
1612 @cindex faces
1613
1614 A @dfn{face} is a named collection of graphical attributes: font
1615 family, foreground color, background color, optional underlining, and
1616 many others. Faces are used in Emacs to control the style of display of
1617 particular parts of the text or the frame.
1618
1619 @cindex face id
1620 Each face has its own @dfn{face number}, which distinguishes faces at
1621 low levels within Emacs. However, for most purposes, you refer to
1622 faces in Lisp programs by their names.
1623
1624 @defun facep object
1625 This function returns @code{t} if @var{object} is a face name symbol (or
1626 if it is a vector of the kind used internally to record face data). It
1627 returns @code{nil} otherwise.
1628 @end defun
1629
1630 Each face name is meaningful for all frames, and by default it has the
1631 same meaning in all frames. But you can arrange to give a particular
1632 face name a special meaning in one frame if you wish.
1633
1634 @menu
1635 * Standard Faces:: The faces Emacs normally comes with.
1636 * Defining Faces:: How to define a face with @code{defface}.
1637 * Face Attributes:: What is in a face?
1638 * Attribute Functions:: Functions to examine and set face attributes.
1639 * Merging Faces:: How Emacs combines the faces specified for a character.
1640 * Font Selection:: Finding the best available font for a face.
1641 * Face Functions:: How to define and examine faces.
1642 * Auto Faces:: Hook for automatic face assignment.
1643 * Font Lookup:: Looking up the names of available fonts
1644 and information about them.
1645 * Fontsets:: A fontset is a collection of fonts
1646 that handle a range of character sets.
1647 @end menu
1648
1649 @node Standard Faces
1650 @subsection Standard Faces
1651
1652 This table lists all the standard faces and their uses. Most of them
1653 are used for displaying certain parts of the frames or certain kinds of
1654 text; you can control how those places look by customizing these faces.
1655
1656 @table @code
1657 @item default
1658 @kindex default @r{(face name)}
1659 This face is used for ordinary text.
1660
1661 @item mode-line
1662 @kindex mode-line @r{(face name)}
1663 This face is used for the mode line of the selected window, and for
1664 menu bars when toolkit menus are not used---but only if
1665 @code{mode-line-inverse-video} is non-@code{nil}.
1666
1667 @item modeline
1668 @kindex modeline @r{(face name)}
1669 This is an alias for the @code{mode-line} face, for compatibility with
1670 old Emacs versions.
1671
1672 @item mode-line-inactive
1673 @kindex mode-line-inactive @r{(face name)}
1674 This face is used for mode lines of non-selected windows.
1675 This face inherits from @code{mode-line}, so changes
1676 in that face affect all windows.
1677
1678 @item header-line
1679 @kindex header-line @r{(face name)}
1680 This face is used for the header lines of windows that have them.
1681
1682 @item menu
1683 This face controls the display of menus, both their colors and their
1684 font. (This works only on certain systems.)
1685
1686 @item fringe
1687 @kindex fringe @r{(face name)}
1688 This face controls the default colors of window fringes, the thin areas on
1689 either side that are used to display continuation and truncation glyphs.
1690
1691 @item minibuffer-prompt
1692 @kindex minibuffer-prompt @r{(face name)}
1693 @vindex minibuffer-prompt-properties
1694 This face is used for the text of minibuffer prompts. By default,
1695 Emacs automatically adds this face to the value of
1696 @code{minibuffer-prompt-properties}, which is a list of text
1697 properties used to display the prompt text.
1698
1699 @item scroll-bar
1700 @kindex scroll-bar @r{(face name)}
1701 This face controls the colors for display of scroll bars.
1702
1703 @item tool-bar
1704 @kindex tool-bar @r{(face name)}
1705 This face is used for display of the tool bar, if any.
1706
1707 @item region
1708 @kindex region @r{(face name)}
1709 This face is used for highlighting the region in Transient Mark mode.
1710
1711 @item secondary-selection
1712 @kindex secondary-selection @r{(face name)}
1713 This face is used to show any secondary selection you have made.
1714
1715 @item highlight
1716 @kindex highlight @r{(face name)}
1717 This face is meant to be used for highlighting for various purposes.
1718
1719 @item trailing-whitespace
1720 @kindex trailing-whitespace @r{(face name)}
1721 This face is used to display excess whitespace at the end of a line,
1722 if @code{show-trailing-whitespace} is non-@code{nil}.
1723 @end table
1724
1725 In contrast, these faces are provided to change the appearance of text
1726 in specific ways. You can use them on specific text, when you want
1727 the effects they produce.
1728
1729 @table @code
1730 @item bold
1731 @kindex bold @r{(face name)}
1732 This face uses a bold font, if possible. It uses the bold variant of
1733 the frame's font, if it has one. It's up to you to choose a default
1734 font that has a bold variant, if you want to use one.
1735
1736 @item italic
1737 @kindex italic @r{(face name)}
1738 This face uses the italic variant of the frame's font, if it has one.
1739
1740 @item bold-italic
1741 @kindex bold-italic @r{(face name)}
1742 This face uses the bold italic variant of the frame's font, if it has
1743 one.
1744
1745 @item underline
1746 @kindex underline @r{(face name)}
1747 This face underlines text.
1748
1749 @item fixed-pitch
1750 @kindex fixed-pitch @r{(face name)}
1751 This face forces use of a particular fixed-width font.
1752
1753 @item variable-pitch
1754 @kindex variable-pitch @r{(face name)}
1755 This face forces use of a particular variable-width font. It's
1756 reasonable to customize this to use a different variable-width font, if
1757 you like, but you should not make it a fixed-width font.
1758 @end table
1759
1760 @defvar show-trailing-whitespace
1761 @tindex show-trailing-whitespace
1762 If this variable is non-@code{nil}, Emacs uses the
1763 @code{trailing-whitespace} face to display any spaces and tabs at the
1764 end of a line.
1765 @end defvar
1766
1767 @node Defining Faces
1768 @subsection Defining Faces
1769
1770 The way to define a new face is with @code{defface}. This creates a
1771 kind of customization item (@pxref{Customization}) which the user can
1772 customize using the Customization buffer (@pxref{Easy Customization,,,
1773 emacs, The GNU Emacs Manual}).
1774
1775 @defmac defface face spec doc [keyword value]...
1776 This declares @var{face} as a customizable face that defaults according
1777 to @var{spec}. You should not quote the symbol @var{face}. The
1778 argument @var{doc} specifies the face documentation. The keywords you
1779 can use in @code{defface} are the same ones that are meaningful in both
1780 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
1781
1782 When @code{defface} executes, it defines the face according to
1783 @var{spec}, then uses any customizations that were read from the
1784 init file (@pxref{Init File}) to override that specification.
1785
1786 The purpose of @var{spec} is to specify how the face should appear on
1787 different kinds of terminals. It should be an alist whose elements have
1788 the form @code{(@var{display} @var{atts})}. Each element's @sc{car},
1789 @var{display}, specifies a class of terminals. The element's second element,
1790 @var{atts}, is a list of face attributes and their values; it specifies
1791 what the face should look like on that kind of terminal. The possible
1792 attributes are defined in the value of @code{custom-face-attributes}.
1793
1794 The @var{display} part of an element of @var{spec} determines which
1795 frames the element applies to. If more than one element of @var{spec}
1796 matches a given frame, the first matching element is the only one used
1797 for that frame. There are two possibilities for @var{display}:
1798
1799 @table @asis
1800 @item @code{t}
1801 This element of @var{spec} matches all frames. Therefore, any
1802 subsequent elements of @var{spec} are never used. Normally
1803 @code{t} is used in the last (or only) element of @var{spec}.
1804
1805 @item a list
1806 If @var{display} is a list, each element should have the form
1807 @code{(@var{characteristic} @var{value}@dots{})}. Here
1808 @var{characteristic} specifies a way of classifying frames, and the
1809 @var{value}s are possible classifications which @var{display} should
1810 apply to. Here are the possible values of @var{characteristic}:
1811
1812 @table @code
1813 @item type
1814 The kind of window system the frame uses---either @code{graphic} (any
1815 graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1816 @code{w32} (for MS Windows 9X/NT), or @code{tty} (a non-graphics-capable
1817 display).
1818
1819 @item class
1820 What kinds of colors the frame supports---either @code{color},
1821 @code{grayscale}, or @code{mono}.
1822
1823 @item background
1824 The kind of background---either @code{light} or @code{dark}.
1825
1826 @item min-colors
1827 An integer that represents the minimum number of colors the frame should
1828 support, it is compared with the result of @code{display-color-cells}.
1829
1830 @item supports
1831 Whether or not the frame can display the face attributes given in
1832 @var{value}@dots{} (@pxref{Face Attributes}). See the documentation
1833 for the function @code{display-supports-face-attributes-p} for more
1834 information on exactly how this testing is done. @xref{Display Face
1835 Attribute Testing}.
1836 @end table
1837
1838 If an element of @var{display} specifies more than one @var{value} for a
1839 given @var{characteristic}, any of those values is acceptable. If
1840 @var{display} has more than one element, each element should specify a
1841 different @var{characteristic}; then @emph{each} characteristic of the
1842 frame must match one of the @var{value}s specified for it in
1843 @var{display}.
1844 @end table
1845 @end defmac
1846
1847 Here's how the standard face @code{region} is defined:
1848
1849 @example
1850 @group
1851 '((((class color) (min-colors 88) (background dark))
1852 :background "blue3")
1853 @end group
1854 (((class color) (min-colors 88) (background light))
1855 :background "lightgoldenrod2")
1856 (((class color) (min-colors 16) (background dark))
1857 :background "blue3")
1858 (((class color) (min-colors 16) (background light))
1859 :background "lightgoldenrod2")
1860 (((class color) (min-colors 8))
1861 :background "blue" :foreground "white")
1862 (((type tty) (class mono))
1863 :inverse-video t)
1864 (t :background "gray"))
1865 @group
1866 "Basic face for highlighting the region."
1867 :group 'basic-faces)
1868 @end group
1869 @end example
1870
1871 Internally, @code{defface} uses the symbol property
1872 @code{face-defface-spec} to record the face attributes specified in
1873 @code{defface}, @code{saved-face} for the attributes saved by the user
1874 with the customization buffer, and @code{face-documentation} for the
1875 documentation string.
1876
1877 @defopt frame-background-mode
1878 This option, if non-@code{nil}, specifies the background type to use for
1879 interpreting face definitions. If it is @code{dark}, then Emacs treats
1880 all frames as if they had a dark background, regardless of their actual
1881 background colors. If it is @code{light}, then Emacs treats all frames
1882 as if they had a light background.
1883 @end defopt
1884
1885 @node Face Attributes
1886 @subsection Face Attributes
1887 @cindex face attributes
1888
1889 The effect of using a face is determined by a fixed set of @dfn{face
1890 attributes}. This table lists all the face attributes, and what they
1891 mean. Note that in general, more than one face can be specified for a
1892 given piece of text; when that happens, the attributes of all the faces
1893 are merged to specify how to display the text. @xref{Merging Faces}.
1894
1895 In Emacs 21, any attribute in a face can have the value
1896 @code{unspecified}. This means the face doesn't specify that attribute.
1897 In face merging, when the first face fails to specify a particular
1898 attribute, that means the next face gets a chance. However, the
1899 @code{default} face must specify all attributes.
1900
1901 Some of these font attributes are meaningful only on certain kinds of
1902 displays---if your display cannot handle a certain attribute, the
1903 attribute is ignored. (The attributes @code{:family}, @code{:width},
1904 @code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1905 an X Logical Font Descriptor.)
1906
1907 @table @code
1908 @item :family
1909 Font family name, or fontset name (@pxref{Fontsets}). If you specify a
1910 font family name, the wild-card characters @samp{*} and @samp{?} are
1911 allowed.
1912
1913 @item :width
1914 Relative proportionate width, also known as the character set width or
1915 set width. This should be one of the symbols @code{ultra-condensed},
1916 @code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1917 @code{normal}, @code{semi-expanded}, @code{expanded},
1918 @code{extra-expanded}, or @code{ultra-expanded}.
1919
1920 @item :height
1921 Either the font height, an integer in units of 1/10 point, a floating
1922 point number specifying the amount by which to scale the height of any
1923 underlying face, or a function, which is called with the old height
1924 (from the underlying face), and should return the new height.
1925
1926 @item :weight
1927 Font weight---a symbol from this series (from most dense to most faint):
1928 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1929 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
1930 or @code{ultra-light}.
1931
1932 On a text-only terminal, any weight greater than normal is displayed as
1933 extra bright, and any weight less than normal is displayed as
1934 half-bright (provided the terminal supports the feature).
1935
1936 @item :slant
1937 Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1938 @code{reverse-italic}, or @code{reverse-oblique}.
1939
1940 On a text-only terminal, slanted text is displayed as half-bright, if
1941 the terminal supports the feature.
1942
1943 @item :foreground
1944 Foreground color, a string.
1945
1946 @item :background
1947 Background color, a string.
1948
1949 @item :inverse-video
1950 Whether or not characters should be displayed in inverse video. The
1951 value should be @code{t} (yes) or @code{nil} (no).
1952
1953 @item :stipple
1954 The background stipple, a bitmap.
1955
1956 The value can be a string; that should be the name of a file containing
1957 external-format X bitmap data. The file is found in the directories
1958 listed in the variable @code{x-bitmap-file-path}.
1959
1960 Alternatively, the value can specify the bitmap directly, with a list
1961 of the form @code{(@var{width} @var{height} @var{data})}. Here,
1962 @var{width} and @var{height} specify the size in pixels, and
1963 @var{data} is a string containing the raw bits of the bitmap, row by
1964 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
1965 in the string (which should be a unibyte string for best results).
1966 This means that each row always occupies at least one whole byte.
1967
1968 If the value is @code{nil}, that means use no stipple pattern.
1969
1970 Normally you do not need to set the stipple attribute, because it is
1971 used automatically to handle certain shades of gray.
1972
1973 @item :underline
1974 Whether or not characters should be underlined, and in what color. If
1975 the value is @code{t}, underlining uses the foreground color of the
1976 face. If the value is a string, underlining uses that color. The
1977 value @code{nil} means do not underline.
1978
1979 @item :overline
1980 Whether or not characters should be overlined, and in what color.
1981 The value is used like that of @code{:underline}.
1982
1983 @item :strike-through
1984 Whether or not characters should be strike-through, and in what
1985 color. The value is used like that of @code{:underline}.
1986
1987 @item :inherit
1988 The name of a face from which to inherit attributes, or a list of face
1989 names. Attributes from inherited faces are merged into the face like an
1990 underlying face would be, with higher priority than underlying faces.
1991
1992 @item :box
1993 Whether or not a box should be drawn around characters, its color, the
1994 width of the box lines, and 3D appearance.
1995 @end table
1996
1997 Here are the possible values of the @code{:box} attribute, and what
1998 they mean:
1999
2000 @table @asis
2001 @item @code{nil}
2002 Don't draw a box.
2003
2004 @item @code{t}
2005 Draw a box with lines of width 1, in the foreground color.
2006
2007 @item @var{color}
2008 Draw a box with lines of width 1, in color @var{color}.
2009
2010 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2011 This way you can explicitly specify all aspects of the box. The value
2012 @var{width} specifies the width of the lines to draw; it defaults to 1.
2013
2014 The value @var{color} specifies the color to draw with. The default is
2015 the foreground color of the face for simple boxes, and the background
2016 color of the face for 3D boxes.
2017
2018 The value @var{style} specifies whether to draw a 3D box. If it is
2019 @code{released-button}, the box looks like a 3D button that is not being
2020 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2021 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2022 is used.
2023 @end table
2024
2025 The attributes @code{:overline}, @code{:strike-through} and
2026 @code{:box} are new in Emacs 21. The attributes @code{:family},
2027 @code{:height}, @code{:width}, @code{:weight}, @code{:slant} are also
2028 new; previous versions used the following attributes, now semi-obsolete,
2029 to specify some of the same information:
2030
2031 @table @code
2032 @item :font
2033 This attribute specifies the font name.
2034
2035 @item :bold
2036 A non-@code{nil} value specifies a bold font.
2037
2038 @item :italic
2039 A non-@code{nil} value specifies an italic font.
2040 @end table
2041
2042 For compatibility, you can still set these ``attributes'' in Emacs 21,
2043 even though they are not real face attributes. Here is what that does:
2044
2045 @table @code
2046 @item :font
2047 You can specify an X font name as the ``value'' of this ``attribute'';
2048 that sets the @code{:family}, @code{:width}, @code{:height},
2049 @code{:weight}, and @code{:slant} attributes according to the font name.
2050
2051 If the value is a pattern with wildcards, the first font that matches
2052 the pattern is used to set these attributes.
2053
2054 @item :bold
2055 A non-@code{nil} makes the face bold; @code{nil} makes it normal.
2056 This actually works by setting the @code{:weight} attribute.
2057
2058 @item :italic
2059 A non-@code{nil} makes the face italic; @code{nil} makes it normal.
2060 This actually works by setting the @code{:slant} attribute.
2061 @end table
2062
2063 @defvar x-bitmap-file-path
2064 This variable specifies a list of directories for searching
2065 for bitmap files, for the @code{:stipple} attribute.
2066 @end defvar
2067
2068 @defun bitmap-spec-p object
2069 This returns @code{t} if @var{object} is a valid bitmap specification,
2070 suitable for use with @code{:stipple} (see above). It returns
2071 @code{nil} otherwise.
2072 @end defun
2073
2074 @node Attribute Functions
2075 @subsection Face Attribute Functions
2076
2077 You can modify the attributes of an existing face with the following
2078 functions. If you specify @var{frame}, they affect just that frame;
2079 otherwise, they affect all frames as well as the defaults that apply to
2080 new frames.
2081
2082 @tindex set-face-attribute
2083 @defun set-face-attribute face frame &rest arguments
2084 This function sets one or more attributes of face @var{face}
2085 for frame @var{frame}. If @var{frame} is @code{nil}, it sets
2086 the attribute for all frames, and the defaults for new frames.
2087
2088 The extra arguments @var{arguments} specify the attributes to set, and
2089 the values for them. They should consist of alternating attribute names
2090 (such as @code{:family} or @code{:underline}) and corresponding values.
2091 Thus,
2092
2093 @example
2094 (set-face-attribute 'foo nil
2095 :width 'extended
2096 :weight 'bold
2097 :underline "red")
2098 @end example
2099
2100 @noindent
2101 sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2102 to the corresponding values.
2103 @end defun
2104
2105 @tindex face-attribute
2106 @defun face-attribute face attribute &optional frame inherit
2107 This returns the value of the @var{attribute} attribute of face
2108 @var{face} on @var{frame}. If @var{frame} is @code{nil},
2109 that means the selected frame (@pxref{Input Focus}).
2110
2111 If @var{frame} is @code{t}, the value is the default for
2112 @var{face} for new frames.
2113
2114 If @var{inherit} is @code{nil}, only attributes directly defined by
2115 @var{face} are considered, so the return value may be
2116 @code{unspecified}, or a relative value. If @var{inherit} is
2117 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2118 with the faces specified by its @code{:inherit} attribute; however the
2119 return value may still be @code{unspecified} or relative. If
2120 @var{inherit} is a face or a list of faces, then the result is further
2121 merged with that face (or faces), until it becomes specified and
2122 absolute.
2123
2124 To ensure that the return value is always specified and absolute, use
2125 a value of @code{default} for @var{inherit}; this will resolve any
2126 unspecified or relative values by merging with the @code{default} face
2127 (which is always completely specified).
2128
2129 For example,
2130
2131 @example
2132 (face-attribute 'bold :weight)
2133 @result{} bold
2134 @end example
2135 @end defun
2136
2137 The functions above did not exist before Emacs 21. For compatibility
2138 with older Emacs versions, you can use the following functions to set
2139 and examine the face attributes which existed in those versions.
2140
2141 @tindex face-attribute-relative-p
2142 @defun face-attribute-relative-p attribute value
2143 This function returns non-@code{nil} if @var{value}, when used as
2144 the value of the face attribute @var{attribute}, is relative (that is,
2145 if it modifies an underlying or inherited value of @var{attribute}).
2146 @end defun
2147
2148 @tindex merge-face-attribute
2149 @defun merge-face-attribute attribute value1 value2
2150 If @var{value1} is a relative value for the face attribute
2151 @var{attribute}, returns it merged with the underlying value
2152 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2153 face attribute @var{attribute}, returns @var{value1} unchanged.
2154 @end defun
2155
2156 @defun set-face-foreground face color &optional frame
2157 @defunx set-face-background face color &optional frame
2158 These functions set the foreground (or background, respectively) color
2159 of face @var{face} to @var{color}. The argument @var{color} should be a
2160 string, the name of a color.
2161
2162 Certain shades of gray are implemented by stipple patterns on
2163 black-and-white screens.
2164 @end defun
2165
2166 @defun set-face-stipple face pattern &optional frame
2167 This function sets the background stipple pattern of face @var{face}
2168 to @var{pattern}. The argument @var{pattern} should be the name of a
2169 stipple pattern defined by the X server, or actual bitmap data
2170 (@pxref{Face Attributes}), or @code{nil} meaning don't use stipple.
2171
2172 Normally there is no need to pay attention to stipple patterns, because
2173 they are used automatically to handle certain shades of gray.
2174 @end defun
2175
2176 @defun set-face-font face font &optional frame
2177 This function sets the font of face @var{face}.
2178
2179 In Emacs 21, this actually sets the attributes @code{:family},
2180 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}
2181 according to the font name @var{font}.
2182
2183 In Emacs 20, this sets the font attribute. Once you set the font
2184 explicitly, the bold and italic attributes cease to have any effect,
2185 because the precise font that you specified is used.
2186 @end defun
2187
2188 @defun set-face-bold-p face bold-p &optional frame
2189 This function specifies whether @var{face} should be bold. If
2190 @var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
2191
2192 In Emacs 21, this sets the @code{:weight} attribute.
2193 In Emacs 20, it sets the @code{:bold} attribute.
2194 @end defun
2195
2196 @defun set-face-italic-p face italic-p &optional frame
2197 This function specifies whether @var{face} should be italic. If
2198 @var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
2199
2200 In Emacs 21, this sets the @code{:slant} attribute.
2201 In Emacs 20, it sets the @code{:italic} attribute.
2202 @end defun
2203
2204 @defun set-face-underline-p face underline-p &optional frame
2205 This function sets the underline attribute of face @var{face}.
2206 Non-@code{nil} means do underline; @code{nil} means don't.
2207 @end defun
2208
2209 @defun invert-face face &optional frame
2210 This function inverts the @code{:inverse-video} attribute of face
2211 @var{face}. If the attribute is @code{nil}, this function sets it to
2212 @code{t}, and vice versa.
2213 @end defun
2214
2215 These functions examine the attributes of a face. If you don't
2216 specify @var{frame}, they refer to the default data for new frames.
2217 They return the symbol @code{unspecified} if the face doesn't define any
2218 value for that attribute.
2219
2220 @defun face-foreground face &optional frame inherit
2221 @defunx face-background face &optional frame
2222 These functions return the foreground color (or background color,
2223 respectively) of face @var{face}, as a string.
2224
2225 If @var{inherit} is @code{nil}, only a color directly defined by the face is
2226 returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2227 @code{:inherit} attribute are considered as well, and if @var{inherit}
2228 is a face or a list of faces, then they are also considered, until a
2229 specified color is found. To ensure that the return value is always
2230 specified, use a value of @code{default} for @var{inherit}.
2231 @end defun
2232
2233 @defun face-stipple face &optional frame inherit
2234 This function returns the name of the background stipple pattern of face
2235 @var{face}, or @code{nil} if it doesn't have one.
2236
2237 If @var{inherit} is @code{nil}, only a stipple directly defined by the
2238 face is returned. If @var{inherit} is non-@code{nil}, any faces
2239 specified by its @code{:inherit} attribute are considered as well, and
2240 if @var{inherit} is a face or a list of faces, then they are also
2241 considered, until a specified stipple is found. To ensure that the
2242 return value is always specified, use a value of @code{default} for
2243 @var{inherit}.
2244 @end defun
2245
2246 @defun face-font face &optional frame
2247 This function returns the name of the font of face @var{face}.
2248 @end defun
2249
2250 @defun face-bold-p face &optional frame
2251 This function returns @code{t} if @var{face} is bold---that is, if it is
2252 bolder than normal. It returns @code{nil} otherwise.
2253 @end defun
2254
2255 @defun face-italic-p face &optional frame
2256 This function returns @code{t} if @var{face} is italic or oblique,
2257 @code{nil} otherwise.
2258 @end defun
2259
2260 @defun face-underline-p face &optional frame
2261 This function returns the @code{:underline} attribute of face @var{face}.
2262 @end defun
2263
2264 @defun face-inverse-video-p face &optional frame
2265 This function returns the @code{:inverse-video} attribute of face @var{face}.
2266 @end defun
2267
2268 @node Merging Faces
2269 @subsection Merging Faces for Display
2270
2271 Here are the ways to specify which faces to use for display of text:
2272
2273 @itemize @bullet
2274 @item
2275 With defaults. The @code{default} face is used as the ultimate
2276 default for all text. (In Emacs 19 and 20, the @code{default}
2277 face is used only when no other face is specified.)
2278
2279 For a mode line or header line, the face @code{modeline} or
2280 @code{header-line} is used just before @code{default}.
2281
2282 @item
2283 With text properties. A character can have a @code{face} property; if
2284 so, the faces and face attributes specified there apply. @xref{Special
2285 Properties}.
2286
2287 If the character has a @code{mouse-face} property, that is used instead
2288 of the @code{face} property when the mouse is ``near enough'' to the
2289 character.
2290
2291 @item
2292 With overlays. An overlay can have @code{face} and @code{mouse-face}
2293 properties too; they apply to all the text covered by the overlay.
2294
2295 @item
2296 With a region that is active. In Transient Mark mode, the region is
2297 highlighted with the face @code{region} (@pxref{Standard Faces}).
2298
2299 @item
2300 With special glyphs. Each glyph can specify a particular face
2301 number. @xref{Glyphs}.
2302 @end itemize
2303
2304 If these various sources together specify more than one face for a
2305 particular character, Emacs merges the attributes of the various faces
2306 specified. The attributes of the faces of special glyphs come first;
2307 then comes the face for region highlighting, if appropriate;
2308 then come attributes of faces from overlays, followed by those from text
2309 properties, and last the default face.
2310
2311 When multiple overlays cover one character, an overlay with higher
2312 priority overrides those with lower priority. @xref{Overlays}.
2313
2314 In Emacs 20, if an attribute such as the font or a color is not
2315 specified in any of the above ways, the frame's own font or color is
2316 used. In newer Emacs versions, this cannot happen, because the
2317 @code{default} face specifies all attributes---in fact, the frame's own
2318 font and colors are synonymous with those of the default face.
2319
2320 @node Font Selection
2321 @subsection Font Selection
2322
2323 @dfn{Selecting a font} means mapping the specified face attributes for
2324 a character to a font that is available on a particular display. The
2325 face attributes, as determined by face merging, specify most of the
2326 font choice, but not all. Part of the choice depends on what character
2327 it is.
2328
2329 If the face specifies a fontset name, that fontset determines a
2330 pattern for fonts of the given charset. If the face specifies a font
2331 family, a font pattern is constructed.
2332
2333 Emacs tries to find an available font for the given face attributes
2334 and character's registry and encoding. If there is a font that matches
2335 exactly, it is used, of course. The hard case is when no available font
2336 exactly fits the specification. Then Emacs looks for one that is
2337 ``close''---one attribute at a time. You can specify the order to
2338 consider the attributes. In the case where a specified font family is
2339 not available, you can specify a set of mappings for alternatives to
2340 try.
2341
2342 @defvar face-font-selection-order
2343 @tindex face-font-selection-order
2344 This variable specifies the order of importance of the face attributes
2345 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
2346 value should be a list containing those four symbols, in order of
2347 decreasing importance.
2348
2349 Font selection first finds the best available matches for the first
2350 attribute listed; then, among the fonts which are best in that way, it
2351 searches for the best matches in the second attribute, and so on.
2352
2353 The attributes @code{:weight} and @code{:width} have symbolic values in
2354 a range centered around @code{normal}. Matches that are more extreme
2355 (farther from @code{normal}) are somewhat preferred to matches that are
2356 less extreme (closer to @code{normal}); this is designed to ensure that
2357 non-normal faces contrast with normal ones, whenever possible.
2358
2359 The default is @code{(:width :height :weight :slant)}, which means first
2360 find the fonts closest to the specified @code{:width}, then---among the
2361 fonts with that width---find a best match for the specified font height,
2362 and so on.
2363
2364 One example of a case where this variable makes a difference is when the
2365 default font has no italic equivalent. With the default ordering, the
2366 @code{italic} face will use a non-italic font that is similar to the
2367 default one. But if you put @code{:slant} before @code{:height}, the
2368 @code{italic} face will use an italic font, even if its height is not
2369 quite right.
2370 @end defvar
2371
2372 @defvar face-font-family-alternatives
2373 @tindex face-font-family-alternatives
2374 This variable lets you specify alternative font families to try, if a
2375 given family is specified and doesn't exist. Each element should have
2376 this form:
2377
2378 @example
2379 (@var{family} @var{alternate-families}@dots{})
2380 @end example
2381
2382 If @var{family} is specified but not available, Emacs will try the other
2383 families given in @var{alternate-families}, one by one, until it finds a
2384 family that does exist.
2385 @end defvar
2386
2387 @defvar face-font-registry-alternatives
2388 @tindex face-font-registry-alternatives
2389 This variable lets you specify alternative font registries to try, if a
2390 given registry is specified and doesn't exist. Each element should have
2391 this form:
2392
2393 @example
2394 (@var{registry} @var{alternate-registries}@dots{})
2395 @end example
2396
2397 If @var{registry} is specified but not available, Emacs will try the
2398 other registries given in @var{alternate-registries}, one by one,
2399 until it finds a registry that does exist.
2400 @end defvar
2401
2402 Emacs can make use of scalable fonts, but by default it does not use
2403 them, since the use of too many or too big scalable fonts can crash
2404 XFree86 servers.
2405
2406 @defvar scalable-fonts-allowed
2407 @tindex scalable-fonts-allowed
2408 This variable controls which scalable fonts to use. A value of
2409 @code{nil}, the default, means do not use scalable fonts. @code{t}
2410 means to use any scalable font that seems appropriate for the text.
2411
2412 Otherwise, the value must be a list of regular expressions. Then a
2413 scalable font is enabled for use if its name matches any regular
2414 expression in the list. For example,
2415
2416 @example
2417 (setq scalable-fonts-allowed '("muleindian-2$"))
2418 @end example
2419
2420 @noindent
2421 allows the use of scalable fonts with registry @code{muleindian-2}.
2422 @end defvar
2423
2424 @defun clear-face-cache &optional unload-p
2425 @tindex clear-face-cache
2426 This function clears the face cache for all frames.
2427 If @var{unload-p} is non-@code{nil}, that means to unload
2428 all unused fonts as well.
2429 @end defun
2430
2431 @defvar face-font-rescale-alist
2432 This variable specifies scaling for certain faces. Its value should
2433 be a list of elements of the form
2434
2435 @example
2436 (@var{fontname-regexp} . @var{scale-factor})
2437 @end example
2438
2439 If @var{fontname-regexp} matches the font name that is about to be
2440 used, this says to choose a larger similar font according to the
2441 factor @var{scale-factor}. You would use this feature to normalize
2442 the font size if certain fonts are bigger or smaller than their
2443 nominal heights and widths would suggest.
2444 @end defvar
2445
2446 @node Face Functions
2447 @subsection Functions for Working with Faces
2448
2449 Here are additional functions for creating and working with faces.
2450
2451 @defun make-face name
2452 This function defines a new face named @var{name}, initially with all
2453 attributes @code{nil}. It does nothing if there is already a face named
2454 @var{name}.
2455 @end defun
2456
2457 @defun face-list
2458 This function returns a list of all defined face names.
2459 @end defun
2460
2461 @defun copy-face old-face new-name &optional frame new-frame
2462 This function defines the face @var{new-name} as a copy of the existing
2463 face named @var{old-face}. It creates the face @var{new-name} if that
2464 doesn't already exist.
2465
2466 If the optional argument @var{frame} is given, this function applies
2467 only to that frame. Otherwise it applies to each frame individually,
2468 copying attributes from @var{old-face} in each frame to @var{new-face}
2469 in the same frame.
2470
2471 If the optional argument @var{new-frame} is given, then @code{copy-face}
2472 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2473 in @var{new-frame}.
2474 @end defun
2475
2476 @defun face-id face
2477 This function returns the face number of face @var{face}.
2478 @end defun
2479
2480 @defun face-documentation face
2481 This function returns the documentation string of face @var{face}, or
2482 @code{nil} if none was specified for it.
2483 @end defun
2484
2485 @defun face-equal face1 face2 &optional frame
2486 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2487 same attributes for display.
2488 @end defun
2489
2490 @defun face-differs-from-default-p face &optional frame
2491 This returns non-@code{nil} if the face @var{face} displays
2492 differently from the default face.
2493 @end defun
2494
2495 @node Auto Faces
2496 @subsection Automatic Face Assignment
2497 @cindex automatic face assignment
2498 @cindex faces, automatic choice
2499
2500 @cindex Font-Lock mode
2501 Starting with Emacs 21, a hook is available for automatically
2502 assigning faces to text in the buffer. This hook is used for part of
2503 the implementation of Font-Lock mode.
2504
2505 @tindex fontification-functions
2506 @defvar fontification-functions
2507 This variable holds a list of functions that are called by Emacs
2508 redisplay as needed to assign faces automatically to text in the buffer.
2509
2510 The functions are called in the order listed, with one argument, a
2511 buffer position @var{pos}. Each function should attempt to assign faces
2512 to the text in the current buffer starting at @var{pos}.
2513
2514 Each function should record the faces they assign by setting the
2515 @code{face} property. It should also add a non-@code{nil}
2516 @code{fontified} property for all the text it has assigned faces to.
2517 That property tells redisplay that faces have been assigned to that text
2518 already.
2519
2520 It is probably a good idea for each function to do nothing if the
2521 character after @var{pos} already has a non-@code{nil} @code{fontified}
2522 property, but this is not required. If one function overrides the
2523 assignments made by a previous one, the properties as they are
2524 after the last function finishes are the ones that really matter.
2525
2526 For efficiency, we recommend writing these functions so that they
2527 usually assign faces to around 400 to 600 characters at each call.
2528 @end defvar
2529
2530 @node Font Lookup
2531 @subsection Looking Up Fonts
2532
2533 @defun x-list-fonts pattern &optional face frame maximum
2534 This function returns a list of available font names that match
2535 @var{pattern}. If the optional arguments @var{face} and @var{frame} are
2536 specified, then the list is limited to fonts that are the same size as
2537 @var{face} currently is on @var{frame}.
2538
2539 The argument @var{pattern} should be a string, perhaps with wildcard
2540 characters: the @samp{*} character matches any substring, and the
2541 @samp{?} character matches any single character. Pattern matching
2542 of font names ignores case.
2543
2544 If you specify @var{face} and @var{frame}, @var{face} should be a face name
2545 (a symbol) and @var{frame} should be a frame.
2546
2547 The optional argument @var{maximum} sets a limit on how many fonts to
2548 return. If this is non-@code{nil}, then the return value is truncated
2549 after the first @var{maximum} matching fonts. Specifying a small value
2550 for @var{maximum} can make this function much faster, in cases where
2551 many fonts match the pattern.
2552 @end defun
2553
2554 These additional functions are available starting in Emacs 21.
2555
2556 @defun x-family-fonts &optional family frame
2557 @tindex x-family-fonts
2558 This function returns a list describing the available fonts for family
2559 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2560 this list applies to all families, and therefore, it contains all
2561 available fonts. Otherwise, @var{family} must be a string; it may
2562 contain the wildcards @samp{?} and @samp{*}.
2563
2564 The list describes the display that @var{frame} is on; if @var{frame} is
2565 omitted or @code{nil}, it applies to the selected frame's display
2566 (@pxref{Input Focus}).
2567
2568 The list contains a vector of the following form for each font:
2569
2570 @example
2571 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2572 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2573 @end example
2574
2575 The first five elements correspond to face attributes; if you
2576 specify these attributes for a face, it will use this font.
2577
2578 The last three elements give additional information about the font.
2579 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2580 @var{full} is the full name of the font, and
2581 @var{registry-and-encoding} is a string giving the registry and
2582 encoding of the font.
2583
2584 The result list is sorted according to the current face font sort order.
2585 @end defun
2586
2587 @defun x-font-family-list &optional frame
2588 @tindex x-font-family-list
2589 This function returns a list of the font families available for
2590 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
2591 describes the selected frame's display (@pxref{Input Focus}).
2592
2593 The value is a list of elements of this form:
2594
2595 @example
2596 (@var{family} . @var{fixed-p})
2597 @end example
2598
2599 @noindent
2600 Here @var{family} is a font family, and @var{fixed-p} is
2601 non-@code{nil} if fonts of that family are fixed-pitch.
2602 @end defun
2603
2604 @defvar font-list-limit
2605 @tindex font-list-limit
2606 This variable specifies maximum number of fonts to consider in font
2607 matching. The function @code{x-family-fonts} will not return more than
2608 that many fonts, and font selection will consider only that many fonts
2609 when searching a matching font for face attributes. The default is
2610 currently 100.
2611 @end defvar
2612
2613 @node Fontsets
2614 @subsection Fontsets
2615
2616 A @dfn{fontset} is a list of fonts, each assigned to a range of
2617 character codes. An individual font cannot display the whole range of
2618 characters that Emacs supports, but a fontset can. Fontsets have names,
2619 just as fonts do, and you can use a fontset name in place of a font name
2620 when you specify the ``font'' for a frame or a face. Here is
2621 information about defining a fontset under Lisp program control.
2622
2623 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2624 This function defines a new fontset according to the specification
2625 string @var{fontset-spec}. The string should have this format:
2626
2627 @smallexample
2628 @var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2629 @end smallexample
2630
2631 @noindent
2632 Whitespace characters before and after the commas are ignored.
2633
2634 The first part of the string, @var{fontpattern}, should have the form of
2635 a standard X font name, except that the last two fields should be
2636 @samp{fontset-@var{alias}}.
2637
2638 The new fontset has two names, one long and one short. The long name is
2639 @var{fontpattern} in its entirety. The short name is
2640 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2641 name. If a fontset with the same name already exists, an error is
2642 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2643 function does nothing.
2644
2645 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2646 to create bold, italic and bold-italic variants of the fontset as well.
2647 These variant fontsets do not have a short name, only a long one, which
2648 is made by altering @var{fontpattern} to indicate the bold or italic
2649 status.
2650
2651 The specification string also says which fonts to use in the fontset.
2652 See below for the details.
2653 @end defun
2654
2655 The construct @samp{@var{charset}:@var{font}} specifies which font to
2656 use (in this fontset) for one particular character set. Here,
2657 @var{charset} is the name of a character set, and @var{font} is the font
2658 to use for that character set. You can use this construct any number of
2659 times in the specification string.
2660
2661 For the remaining character sets, those that you don't specify
2662 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2663 @samp{fontset-@var{alias}} with a value that names one character set.
2664 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
2665 with @samp{ISO8859-1}.
2666
2667 In addition, when several consecutive fields are wildcards, Emacs
2668 collapses them into a single wildcard. This is to prevent use of
2669 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2670 for editing, and scaling a smaller font is not useful because it is
2671 better to use the smaller font in its own size, which Emacs does.
2672
2673 Thus if @var{fontpattern} is this,
2674
2675 @example
2676 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2677 @end example
2678
2679 @noindent
2680 the font specification for @acronym{ASCII} characters would be this:
2681
2682 @example
2683 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
2684 @end example
2685
2686 @noindent
2687 and the font specification for Chinese GB2312 characters would be this:
2688
2689 @example
2690 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
2691 @end example
2692
2693 You may not have any Chinese font matching the above font
2694 specification. Most X distributions include only Chinese fonts that
2695 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2696 such a case, @samp{Fontset-@var{n}} can be specified as below:
2697
2698 @smallexample
2699 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2700 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2701 @end smallexample
2702
2703 @noindent
2704 Then, the font specifications for all but Chinese GB2312 characters have
2705 @samp{fixed} in the @var{family} field, and the font specification for
2706 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2707 field.
2708
2709 @defun set-fontset-font name character fontname &optional frame
2710 This function modifies the existing fontset @var{name} to
2711 use the font name @var{fontname} for the character @var{character}.
2712
2713 If @var{name} is @code{nil}, this function modifies the default
2714 fontset, whose short name is @samp{fontset-default}.
2715
2716 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
2717 @var{from} and @var{to} are non-generic characters. In that case, use
2718 @var{fontname} for all characters in the range @var{from} and @var{to}
2719 (inclusive).
2720
2721 @var{character} may be a charset. In that case, use
2722 @var{fontname} for all character in the charsets.
2723
2724 @var{fontname} may be a cons; @code{(@var{family} . @var{registry})},
2725 where @var{family} is a family name of a font (possibly including a
2726 foundry name at the head), @var{registry} is a registry name of a font
2727 (possibly including an encoding name at the tail).
2728
2729 For instance, this changes the default fontset to use a font of which
2730 registry name is @samp{JISX0208.1983} for all characters belonging to
2731 the charset @code{japanese-jisx0208}.
2732
2733 @example
2734 (set-fontset-font nil 'japanese-jisx0208 '(nil . "JISX0208.1983"))
2735 @end example
2736
2737 @end defun
2738
2739 @defun char-displayable-p char
2740 This function returns @code{t} if Emacs ought to be able to display
2741 @var{char}. More precisely, if the selected frame's fontset has a
2742 font to display the character set that @var{char} belongs to.
2743
2744 Fontsets can specify a font on a per-character basis; when the fontset
2745 does that, this function's value may not be accurate.
2746 @end defun
2747
2748 @node Fringes
2749 @section Fringes
2750 @cindex Fringes
2751
2752 The @dfn{fringes} of a window are thin vertical strips down the
2753 sides that are used for displaying bitmaps that indicate truncation,
2754 continuation, horizontal scrolling, and the overlay arrow. The
2755 fringes normally appear between the display margins and the window
2756 text, but you can put them outside the display margins for a specific
2757 buffer by setting @code{fringes-outside-margins} buffer-locally to a
2758 non-@code{nil} value.
2759
2760 @defvar fringes-outside-margins
2761 If the value is non-@code{nil}, the frames appear outside
2762 the display margins.
2763 @end defvar
2764
2765 @defvar left-fringe-width
2766 This variable, if non-@code{nil}, specifies the width of the left
2767 fringe in pixels.
2768 @end defvar
2769
2770 @defvar right-fringe-width
2771 This variable, if non-@code{nil}, specifies the width of the right
2772 fringe in pixels.
2773 @end defvar
2774
2775 The values of these variables take effect when you display the
2776 buffer in a window. If you change them while the buffer is visible,
2777 you can call @code{set-window-buffer} to display it once again in the
2778 same window, to make the changes take effect.
2779
2780 @defun set-window-fringes window left &optional right outside-margins
2781 This function sets the fringe widths of window @var{window}.
2782 If @var{window} is @code{nil}, the selected window is used.
2783
2784 The argument @var{left} specifies the width in pixels of the left
2785 fringe, and likewise @var{right} for the right fringe. A value of
2786 @code{nil} for either one stands for the default width. If
2787 @var{outside-margins} is non-@code{nil}, that specifies that fringes
2788 should appear outside of the display margins.
2789 @end defun
2790
2791 @defun window-fringes &optional window
2792 This function returns information about the fringes of a window
2793 @var{window}. If @var{window} is omitted or @code{nil}, the selected
2794 window is used. The value has the form @code{(@var{left-width}
2795 @var{right-width} @var{frames-outside-margins})}.
2796 @end defun
2797
2798 @defvar overflow-newline-into-fringe
2799 If this is non-@code{nil}, lines exactly as wide as the window (not
2800 counting the final newline character) are not continued. Instead,
2801 when point is at the end of the line, the cursor appears in the right
2802 fringe.
2803 @end defvar
2804
2805 @node Fringe Bitmaps
2806 @section Fringe Bitmaps
2807 @cindex fringe bitmaps
2808 @cindex bitmaps, fringe
2809
2810 The @dfn{fringe bitmaps} are tiny icons Emacs displays in the window
2811 fringe (on a graphic display) to indicate truncated or continued
2812 lines, buffer boundaries, overlay arrow, etc. The fringe bitmaps are
2813 shared by all frames and windows. You can redefine the built-in
2814 fringe bitmaps, and you can define new fringe bitmaps.
2815
2816 The way to display a bitmap in the left or right fringes for a given
2817 line in a window is by specifying the @code{display} property for one
2818 of the characters that appears in it. Use a display specification of
2819 the form @code{(left-fringe @var{bitmap} [@var{face}])} or
2820 @code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
2821 Property}). Here, @var{bitmap} is a symbol identifying the bitmap
2822 you want, and @var{face} (which is optional) is the name of the face
2823 whose colors should be used for displaying the bitmap.
2824
2825 These are the symbols identify the standard fringe bitmaps.
2826 Evaluate @code{(require 'fringe)} to define them. Fringe bitmap
2827 symbols have their own name space.
2828
2829 @table @asis
2830 @item Truncation and continuation line bitmaps:
2831 @code{left-truncation}, @code{right-truncation},
2832 @code{continued-line}, @code{continuation-line}.
2833
2834 @item Buffer indication bitmaps:
2835 @code{up-arrow}, @code{down-arrow},
2836 @code{top-left-angle}, @code{top-right-angle},
2837 @code{bottom-left-angle}, @code{bottom-right-angle},
2838 @code{left-bracket}, @code{right-bracket}.
2839
2840 @item Empty line indication bitmap:
2841 @code{empty-line}.
2842
2843 @item Overlay arrow bitmap:
2844 @code{overlay-arrow}.
2845
2846 @item Bitmaps for displaying the cursor in right fringe:
2847 @code{filled-box-cursor}, @code{hollow-box-cursor}, @code{hollow-square},
2848 @code{bar-cursor}, @code{hbar-cursor}.
2849 @end table
2850
2851 @defun fringe-bitmaps-at-pos &optional pos window
2852 This function returns the fringe bitmaps of the display line
2853 containing position @var{pos} in window @var{window}. The return
2854 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
2855 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
2856 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
2857 is non-@code{nil} if there is an overlay arrow in the left fringe.
2858
2859 The value is @code{nil} if @var{pos} is not visible in @var{window}.
2860 If @var{window} is @code{nil}, that stands for the selected window.
2861 If @var{pos} is @code{nil}, that stands for the value of point in
2862 @var{window}.
2863 @end defun
2864
2865 @node Customizing Bitmaps
2866 @section Customizing Fringe Bitmaps
2867
2868 @defun define-fringe-bitmap bitmap bits &optional height width align
2869 This function defines the symbol @var{bitmap} as a new fringe bitmap,
2870 or replaces an existing bitmap with that name.
2871
2872 The argument @var{bits} specifies the image to use. It should be
2873 either a string or a vector of integers, where each element (an
2874 integer) corresponds to one row of the bitmap. Each bit of an integer
2875 corresponds to one pixel of the bitmap, where the low bit corresponds
2876 to the rightmost pixel of the bitmap.
2877
2878 The height is normally the length of @var{bits}. However, you
2879 can specify a different height with non-@code{nil} @var{height}. The width
2880 is normally 8, but you can specify a different width with non-@code{nil}
2881 @var{width}. The width must be an integer between 1 and 16.
2882
2883 The argument @var{align} specifies the positioning of the bitmap
2884 relative to the range of rows where it is used; the default is to
2885 center the bitmap. The allowed values are @code{top}, @code{center},
2886 or @code{bottom}.
2887
2888 The @var{align} argument may also be a list @code{(@var{align}
2889 @var{periodic})} where @var{align} is interpreted as described above.
2890 If @var{periodic} is non-@code{nil}, it specifies that the rows in
2891 @code{bits} should be repeated enough times to reach the specified
2892 height.
2893
2894 The return value on success is an integer identifying the new bitmap.
2895 You should save that integer in a variable so it can be used to select
2896 this bitmap.
2897
2898 This function signals an error if there are no more free bitmap slots.
2899 @end defun
2900
2901 @defun destroy-fringe-bitmap bitmap
2902 This function destroy the fringe bitmap identified by @var{bitmap}.
2903 If @var{bitmap} identifies a standard fringe bitmap, it actually
2904 restores the standard definition of that bitmap, instead of
2905 eliminating it entirely.
2906 @end defun
2907
2908 @defun set-fringe-bitmap-face bitmap &optional face
2909 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
2910 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
2911 bitmap's face controls the color to draw it in.
2912
2913 The face you use here should be derived from @code{fringe}, and should
2914 specify only the foreground color.
2915 @end defun
2916
2917 @node Scroll Bars
2918 @section Scroll Bars
2919
2920 Normally the frame parameter @code{vertical-scroll-bars} controls
2921 whether the windows in the frame have vertical scroll bars. A
2922 non-@code{nil} parameter value means they do. The frame parameter
2923 @code{scroll-bar-width} specifies how wide they are (@code{nil}
2924 meaning the default). @xref{Window Frame Parameters}.
2925
2926 @vindex vertical-scroll-bar
2927 You can enable or disable scroll bars for a particular buffer,
2928 by setting the variable @code{vertical-scroll-bar}. This variable
2929 automatically becomes buffer-local when set. The possible values are
2930 @code{left}, @code{right}, @code{t}, which means to use the
2931 frame's default, and @code{nil} for no scroll bar.
2932
2933 You can also control this for individual windows. Call the function
2934 @code{set-window-scroll-bars} to specify what to do for a specific window:
2935
2936 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
2937 This function sets the width and type of scroll bars for window
2938 @var{window}.
2939
2940 @var{width} specifies the scroll bar width in pixels (@code{nil} means
2941 use the width specified for the frame). @var{vertical-type} specifies
2942 whether to have a vertical scroll bar and, if so, where. The possible
2943 values are @code{left}, @code{right} and @code{nil}, just like the
2944 values of the @code{vertical-scroll-bars} frame parameter.
2945
2946 The argument @var{horizontal-type} is meant to specify whether and
2947 where to have horizontal scroll bars, but since they are not
2948 implemented, it has no effect. If @var{window} is @code{nil}, the
2949 selected window is used.
2950 @end defun
2951
2952 @defun window-scroll-bars &optional window
2953 Report the width and type of scroll bars specified for @var{window}.
2954 If @var{window} is omitted or @code{nil}, the selected window is used.
2955 The value is a list of the form @code{(@var{width}
2956 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
2957 @var{width} is the value that was specified for the width (which may
2958 be @code{nil}); @var{cols} is the number of columns that the scroll
2959 bar actually occupies.
2960
2961 @var{horizontal-type} is not actually meaningful.
2962 @end defun
2963
2964 If you don't specify these values for a window with
2965 @code{set-window-scroll-bars}, the buffer-local variables
2966 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
2967 displayed control the window's vertical scroll bars. The function
2968 @code{set-window-buffer} examines these variables. If you change them
2969 in a buffer that is already visible in a window, you can make the
2970 window take note of the new values by calling @code{set-window-buffer}
2971 specifying the same buffer that is already displayed.
2972
2973 @defvar scroll-bar-mode
2974 This variable, always local in all buffers, controls whether and where
2975 to put scroll bars in windows displaying the buffer. The possible values
2976 are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
2977 the left, and @code{right} to put a scroll bar on the right.
2978 @end defvar
2979
2980 @defvar scroll-bar-width
2981 This variable, always local in all buffers, specifies the width of the
2982 buffer's scroll bars, measured in pixels. A value of @code{nil} means
2983 to use the value specified by the frame.
2984 @end defvar
2985
2986 @node Pointer Shape
2987 @section Pointer Shape
2988
2989 Normally, the mouse pointer has the @code{text} shape over text and
2990 the @code{arrow} shape over window areas which do not correspond to
2991 any buffer text. You can specify the mouse pointer shape over text or
2992 images via the @code{pointer} text property, and for images with the
2993 @code{:pointer} and @code{:map} image properties.
2994
2995 The available pointer shapes are: @code{text} (or @code{nil}),
2996 @code{arrow}, @code{hand}, @code{vdrag}, @code{hdrag},
2997 @code{modeline}, and @code{hourglass}.
2998
2999 @defvar void-text-area-pointer
3000 @tindex void-text-area-pointer
3001 This variable specifies the mouse pointer shape in void text areas,
3002 i.e. the areas after the end of a line or below the last line in the
3003 buffer. The default is to use the @code{arrow} (non-text) pointer.
3004 @end defvar
3005
3006 @node Display Property
3007 @section The @code{display} Property
3008 @cindex display specification
3009 @kindex display @r{(text property)}
3010
3011 The @code{display} text property (or overlay property) is used to
3012 insert images into text, and also control other aspects of how text
3013 displays. These features are available starting in Emacs 21. The value
3014 of the @code{display} property should be a display specification, or a
3015 list or vector containing several display specifications. The rest of
3016 this section describes several kinds of display specifications and what
3017 they mean.
3018
3019 @menu
3020 * Specified Space:: Displaying one space with a specified width.
3021 * Pixel Specification:: Specifying space width or height in pixels.
3022 * Other Display Specs:: Displaying an image; magnifying text; moving it
3023 up or down on the page; adjusting the width
3024 of spaces within text.
3025 * Display Margins:: Displaying text or images to the side of the main text.
3026 * Conditional Display:: Making any of the above features conditional
3027 depending on some Lisp expression.
3028 @end menu
3029
3030 @node Specified Space
3031 @subsection Specified Spaces
3032 @cindex spaces, specified height or width
3033 @cindex specified spaces
3034 @cindex variable-width spaces
3035
3036 To display a space of specified width and/or height, use a display
3037 specification of the form @code{(space . @var{props})}, where
3038 @var{props} is a property list (a list of alternating properties and
3039 values). You can put this property on one or more consecutive
3040 characters; a space of the specified height and width is displayed in
3041 place of @emph{all} of those characters. These are the properties you
3042 can use in @var{props} to specify the weight of the space:
3043
3044 @table @code
3045 @item :width @var{width}
3046 If @var{width} is an integer or floating point number, it specifies
3047 that the space width should be @var{width} times the normal character
3048 width. @var{width} can also be a @dfn{pixel width} specification
3049 (@pxref{Pixel Specification}).
3050
3051 @item :relative-width @var{factor}
3052 Specifies that the width of the stretch should be computed from the
3053 first character in the group of consecutive characters that have the
3054 same @code{display} property. The space width is the width of that
3055 character, multiplied by @var{factor}.
3056
3057 @item :align-to @var{hpos}
3058 Specifies that the space should be wide enough to reach @var{hpos}.
3059 If @var{hpos} is a number, it is measured in units of the normal
3060 character width. @var{hpos} can also be a @dfn{pixel width}
3061 specification (@pxref{Pixel Specification}).
3062 @end table
3063
3064 You should use one and only one of the above properties. You can
3065 also specify the height of the space, with these properties:
3066
3067 @table @code
3068 @item :height @var{height}
3069 Specifies the height of the space.
3070 If @var{height} is an integer or floating point number, it specifies
3071 that the space height should be @var{height} times the normal character
3072 height. The @var{height} may also be a @dfn{pixel height} specification
3073 (@pxref{Pixel Specification}).
3074
3075 @item :relative-height @var{factor}
3076 Specifies the height of the space, multiplying the ordinary height
3077 of the text having this display specification by @var{factor}.
3078
3079 @item :ascent @var{ascent}
3080 If the value of @var{ascent} is a non-negative number no greater than
3081 100, it specifies that @var{ascent} percent of the height of the space
3082 should be considered as the ascent of the space---that is, the part
3083 above the baseline. The ascent may also be specified in pixel units
3084 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3085
3086 @end table
3087
3088 Don't use both @code{:height} and @code{:relative-height} together.
3089
3090 The @code{:height} and @code{:align-to} properties are supported on
3091 non-graphic terminals, but the other space properties in this section
3092 are not.
3093
3094 @node Pixel Specification
3095 @subsection Pixel Specification for Spaces
3096 @cindex spaces, pixel specification
3097
3098 The value of the @code{:width}, @code{:align-to}, @code{:height},
3099 and @code{:ascent} properties can be a special kind of expression that
3100 is evaluated during redisplay. The result of the evaluation is used
3101 as an absolute number of pixels.
3102
3103 The following expressions are supported:
3104
3105 @example
3106 @group
3107 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3108 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3109 @var{unit} ::= in | mm | cm | width | height
3110 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3111 | scroll-bar | text
3112 @var{pos} ::= left | center | right
3113 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3114 @var{op} ::= + | -
3115 @end group
3116 @end example
3117
3118 The form @var{num} specifies a fraction of the default frame font
3119 height or width. The form @code{(@var{num})} specifies an absolute
3120 number of pixels. If @var{num} is a symbol, @var{symbol}, its
3121 buffer-local variable binding is used.
3122
3123 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3124 pixels per inch, millimeter, and centimeter, respectively. The
3125 @code{width} and @code{height} units correspond to the default width
3126 and height of the current face. An image specification @code{image}
3127 corresponds to the width or height of the image.
3128
3129 The @code{left-fringe}, @code{right-fringe}, @code{left-margin},
3130 @code{right-margin}, @code{scroll-bar}, and @code{text} elements
3131 specify to the width of the corresponding area of the window.
3132
3133 The @code{left}, @code{center}, and @code{right} positions can be
3134 used with @code{:align-to} to specify a position relative to the left
3135 edge, center, or right edge of the text area.
3136
3137 Any of the above window elements (except @code{text}) can also be
3138 used with @code{:align-to} to specify that the position is relative to
3139 the left edge of the given area. Once the base offset for a relative
3140 position has been set (by the first occurrence of one of these
3141 symbols), further occurrences of these symbols are interpreted as the
3142 width of the specified area. For example, to align to the center of
3143 the left-margin, use
3144
3145 @example
3146 :align-to (+ left-margin (0.5 . left-margin))
3147 @end example
3148
3149 If no specific base offset is set for alignment, it is always relative
3150 to the left edge of the text area. For example, @samp{:align-to 0} in a
3151 header-line aligns with the first text column in the text area.
3152
3153 A value of the form @code{(@var{num} . @var{expr})} stands
3154 multiplying the values of @var{num} and @var{expr}. For example,
3155 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
3156 @var{image})} specifies half the width (or height) of the specified image.
3157
3158 The form @code{(+ @var{expr} ...)} adds up the value of the
3159 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
3160 the value of the expressions.
3161
3162 @node Other Display Specs
3163 @subsection Other Display Specifications
3164
3165 Here are the other sorts of display specifications that you can use
3166 in the @code{display} text property.
3167
3168 @table @code
3169 @item (image . @var{image-props})
3170 This is in fact an image descriptor (@pxref{Images}). When used as a
3171 display specification, it means to display the image instead of the text
3172 that has the display specification.
3173
3174 @item (slice @var{x} @var{y} @var{width} @var{height})
3175 This specification together with @code{image} specifies a @dfn{slice}
3176 (a partial area) of the image to display. The elements @var{y} and
3177 @var{x} specify the top left corner of the slice, within the image;
3178 @var{width} and @var{height} specify the width and height of the
3179 slice. Integer values are numbers of pixels. A floating point number
3180 in the range 0.0--1.0 stands for that fraction of the width or height
3181 of the entire image.
3182
3183 @item ((margin nil) @var{string})
3184 @itemx @var{string}
3185 A display specification of this form means to display @var{string}
3186 instead of the text that has the display specification, at the same
3187 position as that text. This is a special case of marginal display
3188 (@pxref{Display Margins}).
3189
3190 Recursive display specifications are not supported---string display
3191 specifications must not have @code{display} properties themselves.
3192
3193 @item (space-width @var{factor})
3194 This display specification affects all the space characters within the
3195 text that has the specification. It displays all of these spaces
3196 @var{factor} times as wide as normal. The element @var{factor} should
3197 be an integer or float. Characters other than spaces are not affected
3198 at all; in particular, this has no effect on tab characters.
3199
3200 @item (height @var{height})
3201 This display specification makes the text taller or shorter.
3202 Here are the possibilities for @var{height}:
3203
3204 @table @asis
3205 @item @code{(+ @var{n})}
3206 This means to use a font that is @var{n} steps larger. A ``step'' is
3207 defined by the set of available fonts---specifically, those that match
3208 what was otherwise specified for this text, in all attributes except
3209 height. Each size for which a suitable font is available counts as
3210 another step. @var{n} should be an integer.
3211
3212 @item @code{(- @var{n})}
3213 This means to use a font that is @var{n} steps smaller.
3214
3215 @item a number, @var{factor}
3216 A number, @var{factor}, means to use a font that is @var{factor} times
3217 as tall as the default font.
3218
3219 @item a symbol, @var{function}
3220 A symbol is a function to compute the height. It is called with the
3221 current height as argument, and should return the new height to use.
3222
3223 @item anything else, @var{form}
3224 If the @var{height} value doesn't fit the previous possibilities, it is
3225 a form. Emacs evaluates it to get the new height, with the symbol
3226 @code{height} bound to the current specified font height.
3227 @end table
3228
3229 @item (raise @var{factor})
3230 This kind of display specification raises or lowers the text
3231 it applies to, relative to the baseline of the line.
3232
3233 @var{factor} must be a number, which is interpreted as a multiple of the
3234 height of the affected text. If it is positive, that means to display
3235 the characters raised. If it is negative, that means to display them
3236 lower down.
3237
3238 If the text also has a @code{height} display specification, that does
3239 not affect the amount of raising or lowering, which is based on the
3240 faces used for the text.
3241 @end table
3242
3243 @node Display Margins
3244 @subsection Displaying in the Margins
3245 @cindex display margins
3246 @cindex margins, display
3247
3248 A buffer can have blank areas called @dfn{display margins} on the left
3249 and on the right. Ordinary text never appears in these areas, but you
3250 can put things into the display margins using the @code{display}
3251 property.
3252
3253 To put text in the left or right display margin of the window, use a
3254 display specification of the form @code{(margin right-margin)} or
3255 @code{(margin left-margin)} on it. To put an image in a display margin,
3256 use that display specification along with the display specification for
3257 the image. Unfortunately, there is currently no way to make
3258 text or images in the margin mouse-sensitive.
3259
3260 If you put such a display specification directly on text in the
3261 buffer, the specified margin display appears @emph{instead of} that
3262 buffer text itself. To put something in the margin @emph{in
3263 association with} certain buffer text without preventing or altering
3264 the display of that text, put a @code{before-string} property on the
3265 text and put the display specification on the contents of the
3266 before-string.
3267
3268 Before the display margins can display anything, you must give
3269 them a nonzero width. The usual way to do that is to set these
3270 variables:
3271
3272 @defvar left-margin-width
3273 @tindex left-margin-width
3274 This variable specifies the width of the left margin.
3275 It is buffer-local in all buffers.
3276 @end defvar
3277
3278 @defvar right-margin-width
3279 @tindex right-margin-width
3280 This variable specifies the width of the right margin.
3281 It is buffer-local in all buffers.
3282 @end defvar
3283
3284 Setting these variables does not immediately affect the window. These
3285 variables are checked when a new buffer is displayed in the window.
3286 Thus, you can make changes take effect by calling
3287 @code{set-window-buffer}.
3288
3289 You can also set the margin widths immediately.
3290
3291 @defun set-window-margins window left &optional right
3292 @tindex set-window-margins
3293 This function specifies the margin widths for window @var{window}.
3294 The argument @var{left} controls the left margin and
3295 @var{right} controls the right margin (default @code{0}).
3296 @end defun
3297
3298 @defun window-margins &optional window
3299 @tindex window-margins
3300 This function returns the left and right margins of @var{window}
3301 as a cons cell of the form @code{(@var{left} . @var{right})}.
3302 If @var{window} is @code{nil}, the selected window is used.
3303 @end defun
3304
3305 @node Conditional Display
3306 @subsection Conditional Display Specifications
3307 @cindex conditional display specifications
3308
3309 You can make any display specification conditional. To do that,
3310 package it in another list of the form @code{(when @var{condition} .
3311 @var{spec})}. Then the specification @var{spec} applies only when
3312 @var{condition} evaluates to a non-@code{nil} value. During the
3313 evaluation, @code{object} is bound to the string or buffer having the
3314 conditional @code{display} property. @code{position} and
3315 @code{buffer-position} are bound to the position within @code{object}
3316 and the buffer position where the @code{display} property was found,
3317 respectively. Both positions can be different when @code{object} is a
3318 string.
3319
3320 @node Images
3321 @section Images
3322 @cindex images in buffers
3323
3324 To display an image in an Emacs buffer, you must first create an image
3325 descriptor, then use it as a display specifier in the @code{display}
3326 property of text that is displayed (@pxref{Display Property}). Like the
3327 @code{display} property, this feature is available starting in Emacs 21.
3328
3329 Emacs can display a number of different image formats; some of them
3330 are supported only if particular support libraries are installed on
3331 your machine. In some environments, Emacs allows loading image
3332 libraries on demand; if so, the variable @code{image-library-alist}
3333 can be used to modify the set of known names for these dynamic
3334 libraries (though it is not possible to add new image formats).
3335
3336 The supported image formats include XBM, XPM (needing the
3337 libraries @code{libXpm} version 3.4k and @code{libz}), GIF (needing
3338 @code{libungif} 4.1.0), Postscript, PBM, JPEG (needing the
3339 @code{libjpeg} library version v6a), TIFF (needing @code{libtiff} v3.4),
3340 and PNG (needing @code{libpng} 1.0.2).
3341
3342 You specify one of these formats with an image type symbol. The image
3343 type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
3344 @code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
3345
3346 @defvar image-types
3347 This variable contains a list of those image type symbols that are
3348 potentially supported in the current configuration.
3349 @emph{Potentially} here means that Emacs knows about the image types,
3350 not necessarily that they can be loaded (they could depend on
3351 unavailable dynamic libraries, for example).
3352
3353 To know which image types are really available, use
3354 @code{image-type-available-p}.
3355 @end defvar
3356
3357 @defvar image-library-alist
3358 This in an alist of image types vs external libraries needed to
3359 display them.
3360
3361 Each element is a list @code{(@var{image-type} @var{library}...)},
3362 where the car is a supported image format from @code{image-types}, and
3363 the rest are strings giving alternate filenames for the corresponding
3364 external libraries to load.
3365
3366 Emacs tries to load the libraries in the order they appear on the
3367 list; if none is loaded, the running session of Emacs won't support
3368 the image type. @code{pbm} and @code{xbm} don't need to be listed;
3369 they're always supported.
3370
3371 This variable is ignored if the image libraries are statically linked
3372 into Emacs.
3373 @end defvar
3374
3375 @defun image-type-available-p type
3376 @findex image-type-available-p
3377
3378 This function returns non-@code{nil} if image type @var{type} is
3379 available, i.e., if images of this type can be loaded and displayed in
3380 Emacs. @var{type} should be one of the types contained in
3381 @code{image-types}.
3382
3383 For image types whose support libraries are statically linked, this
3384 function always returns @code{t}; for other image types, it returns
3385 @code{t} if the dynamic library could be loaded, @code{nil} otherwise.
3386 @end defun
3387
3388 @menu
3389 * Image Descriptors:: How to specify an image for use in @code{:display}.
3390 * XBM Images:: Special features for XBM format.
3391 * XPM Images:: Special features for XPM format.
3392 * GIF Images:: Special features for GIF format.
3393 * Postscript Images:: Special features for Postscript format.
3394 * Other Image Types:: Various other formats are supported.
3395 * Defining Images:: Convenient ways to define an image for later use.
3396 * Showing Images:: Convenient ways to display an image once it is defined.
3397 * Image Cache:: Internal mechanisms of image display.
3398 @end menu
3399
3400 @node Image Descriptors
3401 @subsection Image Descriptors
3402 @cindex image descriptor
3403
3404 An image description is a list of the form @code{(image
3405 . @var{props})}, where @var{props} is a property list containing
3406 alternating keyword symbols (symbols whose names start with a colon) and
3407 their values. You can use any Lisp object as a property, but the only
3408 properties that have any special meaning are certain symbols, all of
3409 them keywords.
3410
3411 Every image descriptor must contain the property @code{:type
3412 @var{type}} to specify the format of the image. The value of @var{type}
3413 should be an image type symbol; for example, @code{xpm} for an image in
3414 XPM format.
3415
3416 Here is a list of other properties that are meaningful for all image
3417 types:
3418
3419 @table @code
3420 @item :file @var{file}
3421 The @code{:file} property specifies to load the image from file
3422 @var{file}. If @var{file} is not an absolute file name, it is expanded
3423 in @code{data-directory}.
3424
3425 @item :data @var{data}
3426 The @code{:data} property specifies the actual contents of the image.
3427 Each image must use either @code{:data} or @code{:file}, but not both.
3428 For most image types, the value of the @code{:data} property should be a
3429 string containing the image data; we recommend using a unibyte string.
3430
3431 Before using @code{:data}, look for further information in the section
3432 below describing the specific image format. For some image types,
3433 @code{:data} may not be supported; for some, it allows other data types;
3434 for some, @code{:data} alone is not enough, so you need to use other
3435 image properties along with @code{:data}.
3436
3437 @item :margin @var{margin}
3438 The @code{:margin} property specifies how many pixels to add as an
3439 extra margin around the image. The value, @var{margin}, must be a
3440 non-negative number, or a pair @code{(@var{x} . @var{y})} of such
3441 numbers. If it is a pair, @var{x} specifies how many pixels to add
3442 horizontally, and @var{y} specifies how many pixels to add vertically.
3443 If @code{:margin} is not specified, the default is zero.
3444
3445 @item :ascent @var{ascent}
3446 The @code{:ascent} property specifies the amount of the image's
3447 height to use for its ascent---that is, the part above the baseline.
3448 The value, @var{ascent}, must be a number in the range 0 to 100, or
3449 the symbol @code{center}.
3450
3451 If @var{ascent} is a number, that percentage of the image's height is
3452 used for its ascent.
3453
3454 If @var{ascent} is @code{center}, the image is vertically centered
3455 around a centerline which would be the vertical centerline of text drawn
3456 at the position of the image, in the manner specified by the text
3457 properties and overlays that apply to the image.
3458
3459 If this property is omitted, it defaults to 50.
3460
3461 @item :relief @var{relief}
3462 The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
3463 around the image. The value, @var{relief}, specifies the width of the
3464 shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
3465 so that the image appears as a pressed button; otherwise, it appears as
3466 an unpressed button.
3467
3468 @item :conversion @var{algorithm}
3469 The @code{:conversion} property, if non-@code{nil}, specifies a
3470 conversion algorithm that should be applied to the image before it is
3471 displayed; the value, @var{algorithm}, specifies which algorithm.
3472
3473 @table @code
3474 @item laplace
3475 @itemx emboss
3476 Specifies the Laplace edge detection algorithm, which blurs out small
3477 differences in color while highlighting larger differences. People
3478 sometimes consider this useful for displaying the image for a
3479 ``disabled'' button.
3480
3481 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
3482 Specifies a general edge-detection algorithm. @var{matrix} must be
3483 either a nine-element list or a nine-element vector of numbers. A pixel
3484 at position @math{x/y} in the transformed image is computed from
3485 original pixels around that position. @var{matrix} specifies, for each
3486 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
3487 will influence the transformed pixel; element @math{0} specifies the
3488 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
3489 the pixel at @math{x/y-1} etc., as shown below:
3490 @iftex
3491 @tex
3492 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
3493 x-1/y & x/y & x+1/y \cr
3494 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
3495 @end tex
3496 @end iftex
3497 @ifnottex
3498 @display
3499 (x-1/y-1 x/y-1 x+1/y-1
3500 x-1/y x/y x+1/y
3501 x-1/y+1 x/y+1 x+1/y+1)
3502 @end display
3503 @end ifnottex
3504
3505 The resulting pixel is computed from the color intensity of the color
3506 resulting from summing up the RGB values of surrounding pixels,
3507 multiplied by the specified factors, and dividing that sum by the sum
3508 of the factors' absolute values.
3509
3510 Laplace edge-detection currently uses a matrix of
3511 @iftex
3512 @tex
3513 $$\pmatrix{1 & 0 & 0 \cr
3514 0& 0 & 0 \cr
3515 9 & 9 & -1 \cr}$$
3516 @end tex
3517 @end iftex
3518 @ifnottex
3519 @display
3520 (1 0 0
3521 0 0 0
3522 9 9 -1)
3523 @end display
3524 @end ifnottex
3525
3526 Emboss edge-detection uses a matrix of
3527 @iftex
3528 @tex
3529 $$\pmatrix{ 2 & -1 & 0 \cr
3530 -1 & 0 & 1 \cr
3531 0 & 1 & -2 \cr}$$
3532 @end tex
3533 @end iftex
3534 @ifnottex
3535 @display
3536 ( 2 -1 0
3537 -1 0 1
3538 0 1 -2)
3539 @end display
3540 @end ifnottex
3541
3542 @item disabled
3543 Specifies transforming the image so that it looks ``disabled''.
3544 @end table
3545
3546 @item :mask @var{mask}
3547 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
3548 a clipping mask for the image, so that the background of a frame is
3549 visible behind the image. If @var{bg} is not specified, or if @var{bg}
3550 is @code{t}, determine the background color of the image by looking at
3551 the four corners of the image, assuming the most frequently occurring
3552 color from the corners is the background color of the image. Otherwise,
3553 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
3554 specifying the color to assume for the background of the image.
3555
3556 If @var{mask} is @code{nil}, remove a mask from the image, if it has
3557 one. Images in some formats include a mask which can be removed by
3558 specifying @code{:mask nil}.
3559
3560 @item :pointer @var{shape}
3561 This specifies the pointer shape when the mouse pointer is over this
3562 image. @xref{Pointer Shape}, for available pointer shapes.
3563
3564 @item :map @var{map}
3565 This associates an image map of @dfn{hot spots} with this image.
3566
3567 An image map is an alist where each element has the format
3568 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
3569 as either a rectangle, a circle, or a polygon.
3570
3571 A rectangle is a cons
3572 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
3573 which specifies the pixel coordinates of the upper left and bottom right
3574 corners of the rectangle area.
3575
3576 A circle is a cons
3577 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
3578 which specifies the center and the radius of the circle; @var{r} may
3579 be a float or integer.
3580
3581 A polygon is a cons
3582 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
3583 where each pair in the vector describes one corner in the polygon.
3584
3585 When the mouse pointer is above a hot-spot area of an image, the
3586 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
3587 property it defines a tool-tip for the hot-spot, and if it contains
3588 a @code{pointer} property, it defines the shape of the mouse cursor when
3589 it is over the hot-spot.
3590 @xref{Pointer Shape}, for available pointer shapes.
3591
3592 When you click the mouse when the mouse pointer is over a hot-spot, an
3593 event is composed by combining the @var{id} of the hot-spot with the
3594 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
3595 @var{id} is @code{area4}.
3596 @end table
3597
3598 @defun image-mask-p spec &optional frame
3599 @tindex image-mask-p
3600 This function returns @code{t} if image @var{spec} has a mask bitmap.
3601 @var{frame} is the frame on which the image will be displayed.
3602 @var{frame} @code{nil} or omitted means to use the selected frame
3603 (@pxref{Input Focus}).
3604 @end defun
3605
3606 @node XBM Images
3607 @subsection XBM Images
3608 @cindex XBM
3609
3610 To use XBM format, specify @code{xbm} as the image type. This image
3611 format doesn't require an external library, so images of this type are
3612 always supported.
3613
3614 Additional image properties supported for the @code{xbm} image type are:
3615
3616 @table @code
3617 @item :foreground @var{foreground}
3618 The value, @var{foreground}, should be a string specifying the image
3619 foreground color, or @code{nil} for the default color. This color is
3620 used for each pixel in the XBM that is 1. The default is the frame's
3621 foreground color.
3622
3623 @item :background @var{background}
3624 The value, @var{background}, should be a string specifying the image
3625 background color, or @code{nil} for the default color. This color is
3626 used for each pixel in the XBM that is 0. The default is the frame's
3627 background color.
3628 @end table
3629
3630 If you specify an XBM image using data within Emacs instead of an
3631 external file, use the following three properties:
3632
3633 @table @code
3634 @item :data @var{data}
3635 The value, @var{data}, specifies the contents of the image.
3636 There are three formats you can use for @var{data}:
3637
3638 @itemize @bullet
3639 @item
3640 A vector of strings or bool-vectors, each specifying one line of the
3641 image. Do specify @code{:height} and @code{:width}.
3642
3643 @item
3644 A string containing the same byte sequence as an XBM file would contain.
3645 You must not specify @code{:height} and @code{:width} in this case,
3646 because omitting them is what indicates the data has the format of an
3647 XBM file. The file contents specify the height and width of the image.
3648
3649 @item
3650 A string or a bool-vector containing the bits of the image (plus perhaps
3651 some extra bits at the end that will not be used). It should contain at
3652 least @var{width} * @code{height} bits. In this case, you must specify
3653 @code{:height} and @code{:width}, both to indicate that the string
3654 contains just the bits rather than a whole XBM file, and to specify the
3655 size of the image.
3656 @end itemize
3657
3658 @item :width @var{width}
3659 The value, @var{width}, specifies the width of the image, in pixels.
3660
3661 @item :height @var{height}
3662 The value, @var{height}, specifies the height of the image, in pixels.
3663 @end table
3664
3665 @node XPM Images
3666 @subsection XPM Images
3667 @cindex XPM
3668
3669 To use XPM format, specify @code{xpm} as the image type. The
3670 additional image property @code{:color-symbols} is also meaningful with
3671 the @code{xpm} image type:
3672
3673 @table @code
3674 @item :color-symbols @var{symbols}
3675 The value, @var{symbols}, should be an alist whose elements have the
3676 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
3677 the name of a color as it appears in the image file, and @var{color}
3678 specifies the actual color to use for displaying that name.
3679 @end table
3680
3681 @node GIF Images
3682 @subsection GIF Images
3683 @cindex GIF
3684
3685 For GIF images, specify image type @code{gif}. Because of the patents
3686 in the US covering the LZW algorithm, the continued use of GIF format is
3687 a problem for the whole Internet; to end this problem, it is a good idea
3688 for everyone, even outside the US, to stop using GIFs right away
3689 (@uref{http://www.burnallgifs.org/}). But if you still want to use
3690 them, Emacs can display them.
3691
3692 @table @code
3693 @item :index @var{index}
3694 You can use @code{:index} to specify one image from a GIF file that
3695 contains more than one image. This property specifies use of image
3696 number @var{index} from the file. If the GIF file doesn't contain an
3697 image with index @var{index}, the image displays as a hollow box.
3698 @end table
3699
3700 @ignore
3701 This could be used to implement limited support for animated GIFs.
3702 For example, the following function displays a multi-image GIF file
3703 at point-min in the current buffer, switching between sub-images
3704 every 0.1 seconds.
3705
3706 (defun show-anim (file max)
3707 "Display multi-image GIF file FILE which contains MAX subimages."
3708 (display-anim (current-buffer) file 0 max t))
3709
3710 (defun display-anim (buffer file idx max first-time)
3711 (when (= idx max)
3712 (setq idx 0))
3713 (let ((img (create-image file nil :image idx)))
3714 (save-excursion
3715 (set-buffer buffer)
3716 (goto-char (point-min))
3717 (unless first-time (delete-char 1))
3718 (insert-image img))
3719 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
3720 @end ignore
3721
3722 @node Postscript Images
3723 @subsection Postscript Images
3724 @cindex Postscript images
3725
3726 To use Postscript for an image, specify image type @code{postscript}.
3727 This works only if you have Ghostscript installed. You must always use
3728 these three properties:
3729
3730 @table @code
3731 @item :pt-width @var{width}
3732 The value, @var{width}, specifies the width of the image measured in
3733 points (1/72 inch). @var{width} must be an integer.
3734
3735 @item :pt-height @var{height}
3736 The value, @var{height}, specifies the height of the image in points
3737 (1/72 inch). @var{height} must be an integer.
3738
3739 @item :bounding-box @var{box}
3740 The value, @var{box}, must be a list or vector of four integers, which
3741 specifying the bounding box of the Postscript image, analogous to the
3742 @samp{BoundingBox} comment found in Postscript files.
3743
3744 @example
3745 %%BoundingBox: 22 171 567 738
3746 @end example
3747 @end table
3748
3749 Displaying Postscript images from Lisp data is not currently
3750 implemented, but it may be implemented by the time you read this.
3751 See the @file{etc/NEWS} file to make sure.
3752
3753 @node Other Image Types
3754 @subsection Other Image Types
3755 @cindex PBM
3756
3757 For PBM images, specify image type @code{pbm}. Color, gray-scale and
3758 monochromatic images are supported. For mono PBM images, two additional
3759 image properties are supported.
3760
3761 @table @code
3762 @item :foreground @var{foreground}
3763 The value, @var{foreground}, should be a string specifying the image
3764 foreground color, or @code{nil} for the default color. This color is
3765 used for each pixel in the XBM that is 1. The default is the frame's
3766 foreground color.
3767
3768 @item :background @var{background}
3769 The value, @var{background}, should be a string specifying the image
3770 background color, or @code{nil} for the default color. This color is
3771 used for each pixel in the XBM that is 0. The default is the frame's
3772 background color.
3773 @end table
3774
3775 For JPEG images, specify image type @code{jpeg}.
3776
3777 For TIFF images, specify image type @code{tiff}.
3778
3779 For PNG images, specify image type @code{png}.
3780
3781 @node Defining Images
3782 @subsection Defining Images
3783
3784 The functions @code{create-image}, @code{defimage} and
3785 @code{find-image} provide convenient ways to create image descriptors.
3786
3787 @defun create-image file &optional type &rest props
3788 @tindex create-image
3789 This function creates and returns an image descriptor which uses the
3790 data in @var{file}.
3791
3792 The optional argument @var{type} is a symbol specifying the image type.
3793 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
3794 determine the image type from the file's first few bytes, or else
3795 from the file's name.
3796
3797 The remaining arguments, @var{props}, specify additional image
3798 properties---for example,
3799
3800 @example
3801 (create-image "foo.xpm" 'xpm :heuristic-mask t)
3802 @end example
3803
3804 The function returns @code{nil} if images of this type are not
3805 supported. Otherwise it returns an image descriptor.
3806 @end defun
3807
3808 @defmac defimage symbol specs &optional doc
3809 @tindex defimage
3810 This macro defines @var{symbol} as an image name. The arguments
3811 @var{specs} is a list which specifies how to display the image.
3812 The third argument, @var{doc}, is an optional documentation string.
3813
3814 Each argument in @var{specs} has the form of a property list, and each
3815 one should specify at least the @code{:type} property and either the
3816 @code{:file} or the @code{:data} property. The value of @code{:type}
3817 should be a symbol specifying the image type, the value of
3818 @code{:file} is the file to load the image from, and the value of
3819 @code{:data} is a string containing the actual image data. Here is an
3820 example:
3821
3822 @example
3823 (defimage test-image
3824 ((:type xpm :file "~/test1.xpm")
3825 (:type xbm :file "~/test1.xbm")))
3826 @end example
3827
3828 @code{defimage} tests each argument, one by one, to see if it is
3829 usable---that is, if the type is supported and the file exists. The
3830 first usable argument is used to make an image descriptor which is
3831 stored in @var{symbol}.
3832
3833 If none of the alternatives will work, then @var{symbol} is defined
3834 as @code{nil}.
3835 @end defmac
3836
3837 @defun find-image specs
3838 @tindex find-image
3839 This function provides a convenient way to find an image satisfying one
3840 of a list of image specifications @var{specs}.
3841
3842 Each specification in @var{specs} is a property list with contents
3843 depending on image type. All specifications must at least contain the
3844 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
3845 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
3846 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
3847 image from, and @var{data} is a string containing the actual image data.
3848 The first specification in the list whose @var{type} is supported, and
3849 @var{file} exists, is used to construct the image specification to be
3850 returned. If no specification is satisfied, @code{nil} is returned.
3851
3852 The image is looked for first on @code{load-path} and then in
3853 @code{data-directory}.
3854 @end defun
3855
3856 @node Showing Images
3857 @subsection Showing Images
3858
3859 You can use an image descriptor by setting up the @code{display}
3860 property yourself, but it is easier to use the functions in this
3861 section.
3862
3863 @defun insert-image image &optional string area slice
3864 This function inserts @var{image} in the current buffer at point. The
3865 value @var{image} should be an image descriptor; it could be a value
3866 returned by @code{create-image}, or the value of a symbol defined with
3867 @code{defimage}. The argument @var{string} specifies the text to put in
3868 the buffer to hold the image.
3869
3870 The argument @var{area} specifies whether to put the image in a margin.
3871 If it is @code{left-margin}, the image appears in the left margin;
3872 @code{right-margin} specifies the right margin. If @var{area} is
3873 @code{nil} or omitted, the image is displayed at point within the
3874 buffer's text.
3875
3876 The argument @var{slice} specifies a slice of the image to insert. If
3877 @var{slice} is @code{nil} or omitted the whole image is inserted.
3878 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
3879 @var{height})} which specifies the @var{x} and @var{y} positions and
3880 @var{width} and @var{height} of the image area to insert. Integer
3881 values are in units of pixels. A floating point number in the range
3882 0.0--1.0 stands for that fraction of the width or height of the entire
3883 image.
3884
3885 Internally, this function inserts @var{string} in the buffer, and gives
3886 it a @code{display} property which specifies @var{image}. @xref{Display
3887 Property}.
3888 @end defun
3889
3890 @defun insert-sliced-image image &optional string area rows cols
3891 This function inserts @var{image} in the current buffer at point, like
3892 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
3893 equally sized slices.
3894 @end defun
3895
3896 @defun put-image image pos &optional string area
3897 This function puts image @var{image} in front of @var{pos} in the
3898 current buffer. The argument @var{pos} should be an integer or a
3899 marker. It specifies the buffer position where the image should appear.
3900 The argument @var{string} specifies the text that should hold the image
3901 as an alternative to the default.
3902
3903 The argument @var{image} must be an image descriptor, perhaps returned
3904 by @code{create-image} or stored by @code{defimage}.
3905
3906 The argument @var{area} specifies whether to put the image in a margin.
3907 If it is @code{left-margin}, the image appears in the left margin;
3908 @code{right-margin} specifies the right margin. If @var{area} is
3909 @code{nil} or omitted, the image is displayed at point within the
3910 buffer's text.
3911
3912 Internally, this function creates an overlay, and gives it a
3913 @code{before-string} property containing text that has a @code{display}
3914 property whose value is the image. (Whew!)
3915 @end defun
3916
3917 @defun remove-images start end &optional buffer
3918 This function removes images in @var{buffer} between positions
3919 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
3920 images are removed from the current buffer.
3921
3922 This removes only images that were put into @var{buffer} the way
3923 @code{put-image} does it, not images that were inserted with
3924 @code{insert-image} or in other ways.
3925 @end defun
3926
3927 @defun image-size spec &optional pixels frame
3928 @tindex image-size
3929 This function returns the size of an image as a pair
3930 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
3931 specification. @var{pixels} non-@code{nil} means return sizes
3932 measured in pixels, otherwise return sizes measured in canonical
3933 character units (fractions of the width/height of the frame's default
3934 font). @var{frame} is the frame on which the image will be displayed.
3935 @var{frame} null or omitted means use the selected frame (@pxref{Input
3936 Focus}).
3937 @end defun
3938
3939 @node Image Cache
3940 @subsection Image Cache
3941
3942 Emacs stores images in an image cache when it displays them, so it can
3943 display them again more efficiently. It removes an image from the cache
3944 when it hasn't been displayed for a specified period of time.
3945
3946 When an image is looked up in the cache, its specification is compared
3947 with cached image specifications using @code{equal}. This means that
3948 all images with equal specifications share the same image in the cache.
3949
3950 @defvar image-cache-eviction-delay
3951 @tindex image-cache-eviction-delay
3952 This variable specifies the number of seconds an image can remain in the
3953 cache without being displayed. When an image is not displayed for this
3954 length of time, Emacs removes it from the image cache.
3955
3956 If the value is @code{nil}, Emacs does not remove images from the cache
3957 except when you explicitly clear it. This mode can be useful for
3958 debugging.
3959 @end defvar
3960
3961 @defun clear-image-cache &optional frame
3962 @tindex clear-image-cache
3963 This function clears the image cache. If @var{frame} is non-@code{nil},
3964 only the cache for that frame is cleared. Otherwise all frames' caches
3965 are cleared.
3966 @end defun
3967
3968 @node Buttons
3969 @section Buttons
3970 @cindex buttons
3971 @cindex buttons in buffers
3972 @cindex clickable buttons in buffers
3973
3974 The @emph{button} package defines functions for inserting and
3975 manipulating clickable (with the mouse, or via keyboard commands)
3976 buttons in Emacs buffers, such as might be used for help hyper-links,
3977 etc. Emacs uses buttons for the hyper-links in help text and the like.
3978
3979 A button is essentially a set of properties attached (via text
3980 properties or overlays) to a region of text in an Emacs buffer, which
3981 are called its button properties. @xref{Button Properties}.
3982
3983 One of the these properties (@code{action}) is a function, which will
3984 be called when the user invokes it using the keyboard or the mouse.
3985 The invoked function may then examine the button and use its other
3986 properties as desired.
3987
3988 In some ways the Emacs button package duplicates functionality offered
3989 by the widget package (@pxref{Top, , Introduction, widget, The Emacs
3990 Widget Library}), but the button package has the advantage that it is
3991 much faster, much smaller, and much simpler to use (for elisp
3992 programmers---for users, the result is about the same). The extra
3993 speed and space savings are useful mainly if you need to create many
3994 buttons in a buffer (for instance an @code{*Apropos*} buffer uses
3995 buttons to make entries clickable, and may contain many thousands of
3996 entries).
3997
3998 @menu
3999 * Button Properties:: Button properties with special meanings.
4000 * Button Types:: Defining common properties for classes of buttons.
4001 * Making Buttons:: Adding buttons to Emacs buffers.
4002 * Manipulating Buttons:: Getting and setting properties of buttons.
4003 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
4004 * Manipulating Button Types::
4005 @end menu
4006
4007 @node Button Properties
4008 @subsection Button Properties
4009 @cindex button properties
4010
4011 Buttons have an associated list of properties defining their
4012 appearance and behavior, and other arbitrary properties may be used
4013 for application specific purposes.
4014
4015 Some properties that have special meaning to the button package
4016 include:
4017
4018 @table @code
4019
4020 @item action
4021 @kindex action @r{(button property)}
4022 The function to call when the user invokes the button, which is passed
4023 the single argument @var{button}. By default this is @code{ignore},
4024 which does nothing.
4025
4026 @item mouse-action
4027 @kindex mouse-action @r{(button property)}
4028 This is similar to @code{action}, and when present, will be used
4029 instead of @code{action} for button invocations resulting from
4030 mouse-clicks (instead of the user hitting @key{RET}). If not
4031 present, mouse-clicks use @code{action} instead.
4032
4033 @item face
4034 @kindex face @r{(button property)}
4035 This is an Emacs face controlling how buttons of this type are
4036 displayed; by default this is the @code{button} face.
4037
4038 @item mouse-face
4039 @kindex mouse-face @r{(button property)}
4040 This is an additional face which controls appearance during
4041 mouse-overs (merged with the usual button face); by default this is
4042 the usual Emacs @code{highlight} face.
4043
4044 @item keymap
4045 @kindex keymap @r{(button property)}
4046 The button's keymap, defining bindings active within the button
4047 region. By default this is the usual button region keymap, stored
4048 in the variable @code{button-map}, which defines @key{RET} and
4049 @key{mouse-2} to invoke the button.
4050
4051 @item type
4052 @kindex type @r{(button property)}
4053 The button-type of the button. When creating a button, this is
4054 usually specified using the @code{:type} keyword argument.
4055 @xref{Button Types}.
4056
4057 @item help-echo
4058 @kindex help-index @r{(button property)}
4059 A string displayed by the Emacs tool-tip help system; by default,
4060 @code{"mouse-2, RET: Push this button"}.
4061
4062 @item button
4063 @kindex button @r{(button property)}
4064 All buttons have a non-@code{nil} @code{button} property, which may be useful
4065 in finding regions of text that comprise buttons (which is what the
4066 standard button functions do).
4067 @end table
4068
4069 There are other properties defined for the regions of text in a
4070 button, but these are not generally interesting for typical uses.
4071
4072 @node Button Types
4073 @subsection Button Types
4074 @cindex button types
4075
4076 Every button has a button @emph{type}, which defines default values
4077 for the button's properties. Button types are arranged in a
4078 hierarchy, with specialized types inheriting from more general types,
4079 so that it's easy to define special-purpose types of buttons for
4080 specific tasks.
4081
4082 @defun define-button-type name &rest properties
4083 @tindex define-button-type
4084 Define a `button type' called @var{name}. The remaining arguments
4085 form a sequence of @var{property value} pairs, specifying default
4086 property values for buttons with this type (a button's type may be set
4087 by giving it a @code{type} property when creating the button, using
4088 the @code{:type} keyword argument).
4089
4090 In addition, the keyword argument @code{:supertype} may be used to
4091 specify a button-type from which @var{name} inherits its default
4092 property values. Note that this inheritance happens only when
4093 @var{name} is defined; subsequent changes to a supertype are not
4094 reflected in its subtypes.
4095 @end defun
4096
4097 Using @code{define-button-type} to define default properties for
4098 buttons is not necessary---buttons without any specified type use the
4099 built-in button-type @code{button}---but it is is encouraged, since
4100 doing so usually makes the resulting code clearer and more efficient.
4101
4102 @node Making Buttons
4103 @subsection Making Buttons
4104 @cindex making buttons
4105
4106 Buttons are associated with a region of text, using an overlay or
4107 text-properties to hold button-specific information, all of which are
4108 initialized from the button's type (which defaults to the built-in
4109 button type @code{button}). Like all Emacs text, the appearance of
4110 the button is governed by the @code{face} property; by default (via
4111 the @code{face} property inherited from the @code{button} button-type)
4112 this is a simple underline, like a typical web-page link.
4113
4114 For convenience, there are two sorts of button-creation functions,
4115 those that add button properties to an existing region of a buffer,
4116 called @code{make-...button}, and those also insert the button text,
4117 called @code{insert-...button}.
4118
4119 The button-creation functions all take the @code{&rest} argument
4120 @var{properties}, which should be a sequence of @var{property value}
4121 pairs, specifying properties to add to the button; see @ref{Button
4122 Properties}. In addition, the keyword argument @code{:type} may be
4123 used to specify a button-type from which to inherit other properties;
4124 see @ref{Button Types}. Any properties not explicitly specified
4125 during creation will be inherited from the button's type (if the type
4126 defines such a property).
4127
4128 The following functions add a button using an overlay
4129 (@pxref{Overlays}) to hold the button properties:
4130
4131 @defun make-button beg end &rest properties
4132 @tindex make-button
4133 Make a button from @var{beg} to @var{end} in the current buffer.
4134 @end defun
4135
4136 @defun insert-button label &rest properties
4137 @tindex insert-button
4138 Insert a button with the label @var{label}.
4139 @end defun
4140
4141 The following functions are similar, but use Emacs text-properties
4142 (@pxref{Text Properties}) to hold the button properties, making the
4143 button actually part of the text instead of being a property of the
4144 buffer (using text-properties is usually faster than using overlays,
4145 so this may be preferable when creating large numbers of buttons):
4146
4147 @defun make-text-button beg end &rest properties
4148 @tindex make-text-button
4149 Make a button from @var{beg} to @var{end} in the current buffer, using
4150 text-properties.
4151 @end defun
4152
4153 @defun insert-text-button label &rest properties
4154 @tindex insert-text-button
4155 Insert a button with the label @var{label}, using text-properties.
4156 @end defun
4157
4158 Buttons using text-properties retain no markers into the buffer are
4159 retained, which is important for speed in cases where there are
4160 extremely large numbers of buttons.
4161
4162 @node Manipulating Buttons
4163 @subsection Manipulating Buttons
4164 @cindex manipulating buttons
4165
4166 These are functions for getting and setting properties of buttons.
4167 Often these are used by a button's invocation function to determine
4168 what to do.
4169
4170 Where a @var{button} parameter is specified, it means an object
4171 referring to a specific button, either an overlay (for overlay
4172 buttons), or a buffer-position or marker (for text property buttons).
4173 Such an object is passed as the first argument to a button's
4174 invocation function when it is invoked.
4175
4176 @defun button-start button
4177 @tindex button-start
4178 Return the position at which @var{button} starts.
4179 @end defun
4180
4181 @defun button-end button
4182 @tindex button-end
4183 Return the position at which @var{button} ends.
4184 @end defun
4185
4186 @defun button-get button prop
4187 @tindex button-get
4188 Get the property of button @var{button} named @var{prop}.
4189 @end defun
4190
4191 @defun button-put button prop val
4192 @tindex button-put
4193 Set @var{button}'s @var{prop} property to @var{val}.
4194 @end defun
4195
4196 @defun button-activate button &optional use-mouse-action
4197 @tindex button-activate
4198 Call @var{button}'s @code{action} property (i.e., invoke it). If
4199 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
4200 @code{mouse-action} property instead of @code{action}; if the button
4201 has no @code{mouse-action} property, use @code{action} as normal.
4202 @end defun
4203
4204 @defun button-label button
4205 @tindex button-label
4206 Return @var{button}'s text label.
4207 @end defun
4208
4209 @defun button-type button
4210 @tindex button-type
4211 Return @var{button}'s button-type.
4212 @end defun
4213
4214 @defun button-has-type-p button type
4215 @tindex button-has-type-p
4216 Return @code{t} if @var{button} has button-type @var{type}, or one of
4217 @var{type}'s subtypes.
4218 @end defun
4219
4220 @defun button-at pos
4221 @tindex button-at
4222 Return the button at position @var{pos} in the current buffer, or @code{nil}.
4223 @end defun
4224
4225 @node Button Buffer Commands
4226 @subsection Button Buffer Commands
4227 @cindex button buffer commands
4228
4229 These are commands and functions for locating and operating on
4230 buttons in an Emacs buffer.
4231
4232 @code{push-button} is the command that a user uses to actually `push'
4233 a button, and is bound by default in the button itself to @key{RET}
4234 and to @key{mouse-2} using a region-specific keymap. Commands
4235 that are useful outside the buttons itself, such as
4236 @code{forward-button} and @code{backward-button} are additionally
4237 available in the keymap stored in @code{button-buffer-map}; a mode
4238 which uses buttons may want to use @code{button-buffer-map} as a
4239 parent keymap for its keymap.
4240
4241 @deffn Command push-button &optional pos use-mouse-action
4242 @tindex push-button
4243 Perform the action specified by a button at location @var{pos}.
4244 @var{pos} may be either a buffer position or a mouse-event. If
4245 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
4246 mouse-event (@pxref{Mouse Events}), try to invoke the button's
4247 @code{mouse-action} property instead of @code{action}; if the button
4248 has no @code{mouse-action} property, use @code{action} as normal.
4249 @var{pos} defaults to point, except when @code{push-button} is invoked
4250 interactively as the result of a mouse-event, in which case, the mouse
4251 event's position is used. If there's no button at @var{pos}, do
4252 nothing and return @code{nil}, otherwise return @code{t}.
4253 @end deffn
4254
4255 @deffn Command forward-button n &optional wrap display-message
4256 @tindex forward-button
4257 Move to the @var{n}th next button, or @var{n}th previous button if
4258 @var{n} is negative. If @var{n} is zero, move to the start of any
4259 button at point. If @var{wrap} is non-@code{nil}, moving past either
4260 end of the buffer continues from the other end. If
4261 @var{display-message} is non-@code{nil}, the button's help-echo string
4262 is displayed. Any button with a non-@code{nil} @code{skip} property
4263 is skipped over. Returns the button found.
4264 @end deffn
4265
4266 @deffn Command backward-button n &optional wrap display-message
4267 @tindex backward-button
4268 Move to the @var{n}th previous button, or @var{n}th next button if
4269 @var{n} is negative. If @var{n} is zero, move to the start of any
4270 button at point. If @var{wrap} is non-@code{nil}, moving past either
4271 end of the buffer continues from the other end. If
4272 @var{display-message} is non-@code{nil}, the button's help-echo string
4273 is displayed. Any button with a non-@code{nil} @code{skip} property
4274 is skipped over. Returns the button found.
4275 @end deffn
4276
4277 @defun next-button pos &optional count-current
4278 @tindex next-button
4279 Return the next button after position @var{pos} in the current buffer.
4280 If @var{count-current} is non-@code{nil}, count any button at
4281 @var{pos} in the search, instead of starting at the next button.
4282 @end defun
4283
4284 @defun previous-button pos &optional count-current
4285 @tindex previous-button
4286 Return the @var{n}th button before position @var{pos} in the current
4287 buffer. If @var{count-current} is non-@code{nil}, count any button at
4288 @var{pos} in the search, instead of starting at the next button.
4289 @end defun
4290
4291 @node Manipulating Button Types
4292 @subsection Manipulating Button Types
4293 @cindex manipulating button types
4294
4295 @defun button-type-put type prop val
4296 @tindex button-type-put
4297 Set the button-type @var{type}'s @var{prop} property to @var{val}.
4298 @end defun
4299
4300 @defun button-type-get type prop
4301 @tindex button-type-get
4302 Get the property of button-type @var{type} named @var{prop}.
4303 @end defun
4304
4305 @defun button-type-subtype-p type supertype
4306 @tindex button-type-subtype-p
4307 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
4308 @end defun
4309
4310 @node Blinking
4311 @section Blinking Parentheses
4312 @cindex parenthesis matching
4313 @cindex blinking
4314 @cindex balancing parentheses
4315 @cindex close parenthesis
4316
4317 This section describes the mechanism by which Emacs shows a matching
4318 open parenthesis when the user inserts a close parenthesis.
4319
4320 @defvar blink-paren-function
4321 The value of this variable should be a function (of no arguments) to
4322 be called whenever a character with close parenthesis syntax is inserted.
4323 The value of @code{blink-paren-function} may be @code{nil}, in which
4324 case nothing is done.
4325 @end defvar
4326
4327 @defopt blink-matching-paren
4328 If this variable is @code{nil}, then @code{blink-matching-open} does
4329 nothing.
4330 @end defopt
4331
4332 @defopt blink-matching-paren-distance
4333 This variable specifies the maximum distance to scan for a matching
4334 parenthesis before giving up.
4335 @end defopt
4336
4337 @defopt blink-matching-delay
4338 This variable specifies the number of seconds for the cursor to remain
4339 at the matching parenthesis. A fraction of a second often gives
4340 good results, but the default is 1, which works on all systems.
4341 @end defopt
4342
4343 @deffn Command blink-matching-open
4344 This function is the default value of @code{blink-paren-function}. It
4345 assumes that point follows a character with close parenthesis syntax and
4346 moves the cursor momentarily to the matching opening character. If that
4347 character is not already on the screen, it displays the character's
4348 context in the echo area. To avoid long delays, this function does not
4349 search farther than @code{blink-matching-paren-distance} characters.
4350
4351 Here is an example of calling this function explicitly.
4352
4353 @smallexample
4354 @group
4355 (defun interactive-blink-matching-open ()
4356 @c Do not break this line! -- rms.
4357 @c The first line of a doc string
4358 @c must stand alone.
4359 "Indicate momentarily the start of sexp before point."
4360 (interactive)
4361 @end group
4362 @group
4363 (let ((blink-matching-paren-distance
4364 (buffer-size))
4365 (blink-matching-paren t))
4366 (blink-matching-open)))
4367 @end group
4368 @end smallexample
4369 @end deffn
4370
4371 @node Inverse Video
4372 @section Inverse Video
4373 @cindex Inverse Video
4374
4375 @defopt inverse-video
4376 @cindex highlighting
4377 This variable controls whether Emacs uses inverse video for all text
4378 on the screen. Non-@code{nil} means yes, @code{nil} means no. The
4379 default is @code{nil}.
4380 @end defopt
4381
4382 @defopt mode-line-inverse-video
4383 This variable controls the use of inverse video for mode lines and menu
4384 bars. If it is non-@code{nil}, then these lines are displayed in
4385 inverse video. Otherwise, these lines are displayed normally, just like
4386 other text. The default is @code{t}.
4387
4388 For window frames, this feature actually applies the face named
4389 @code{mode-line}; that face is normally set up as the inverse of the
4390 default face, unless you change it.
4391 @end defopt
4392
4393 @node Usual Display
4394 @section Usual Display Conventions
4395
4396 The usual display conventions define how to display each character
4397 code. You can override these conventions by setting up a display table
4398 (@pxref{Display Tables}). Here are the usual display conventions:
4399
4400 @itemize @bullet
4401 @item
4402 Character codes 32 through 126 map to glyph codes 32 through 126.
4403 Normally this means they display as themselves.
4404
4405 @item
4406 Character code 9 is a horizontal tab. It displays as whitespace
4407 up to a position determined by @code{tab-width}.
4408
4409 @item
4410 Character code 10 is a newline.
4411
4412 @item
4413 All other codes in the range 0 through 31, and code 127, display in one
4414 of two ways according to the value of @code{ctl-arrow}. If it is
4415 non-@code{nil}, these codes map to sequences of two glyphs, where the
4416 first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
4417 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
4418 just like the codes in the range 128 to 255.
4419
4420 On MS-DOS terminals, Emacs arranges by default for the character code
4421 127 to be mapped to the glyph code 127, which normally displays as an
4422 empty polygon. This glyph is used to display non-@acronym{ASCII} characters
4423 that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
4424 emacs, The GNU Emacs Manual}.
4425
4426 @item
4427 Character codes 128 through 255 map to sequences of four glyphs, where
4428 the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
4429 digit characters representing the character code in octal. (A display
4430 table can specify a glyph to use instead of @samp{\}.)
4431
4432 @item
4433 Multibyte character codes above 256 are displayed as themselves, or as a
4434 question mark or empty box if the terminal cannot display that
4435 character.
4436 @end itemize
4437
4438 The usual display conventions apply even when there is a display
4439 table, for any character whose entry in the active display table is
4440 @code{nil}. Thus, when you set up a display table, you need only
4441 specify the characters for which you want special behavior.
4442
4443 These display rules apply to carriage return (character code 13), when
4444 it appears in the buffer. But that character may not appear in the
4445 buffer where you expect it, if it was eliminated as part of end-of-line
4446 conversion (@pxref{Coding System Basics}).
4447
4448 These variables affect the way certain characters are displayed on the
4449 screen. Since they change the number of columns the characters occupy,
4450 they also affect the indentation functions. These variables also affect
4451 how the mode line is displayed; if you want to force redisplay of the
4452 mode line using the new values, call the function
4453 @code{force-mode-line-update} (@pxref{Mode Line Format}).
4454
4455 @defopt ctl-arrow
4456 @cindex control characters in display
4457 This buffer-local variable controls how control characters are
4458 displayed. If it is non-@code{nil}, they are displayed as a caret
4459 followed by the character: @samp{^A}. If it is @code{nil}, they are
4460 displayed as a backslash followed by three octal digits: @samp{\001}.
4461 @end defopt
4462
4463 @c Following may have overfull hbox.
4464 @defvar default-ctl-arrow
4465 The value of this variable is the default value for @code{ctl-arrow} in
4466 buffers that do not override it. @xref{Default Value}.
4467 @end defvar
4468
4469 @defopt tab-width
4470 The value of this variable is the spacing between tab stops used for
4471 displaying tab characters in Emacs buffers. The value is in units of
4472 columns, and the default is 8. Note that this feature is completely
4473 independent of the user-settable tab stops used by the command
4474 @code{tab-to-tab-stop}. @xref{Indent Tabs}.
4475 @end defopt
4476
4477 @defopt indicate-empty-lines
4478 @tindex indicate-empty-lines
4479 @cindex fringes, and empty line indication
4480 When this is non-@code{nil}, Emacs displays a special glyph in the
4481 fringe of each empty line at the end of the buffer, on terminals that
4482 support it (window systems). @xref{Fringes}.
4483 @end defopt
4484
4485 @defvar indicate-buffer-boundaries
4486 This buffer-local variable controls how the buffer boundaries and
4487 window scrolling are indicated in the window fringes.
4488
4489 Emacs can indicate the buffer boundaries---that is, the first and last
4490 line in the buffer---with angle icons when they appear on the screen.
4491 In addition, Emacs can display an up-arrow in the fringe to show
4492 that there is text above the screen, and a down-arrow to show
4493 there is text below the screen.
4494
4495 There are four kinds of basic values:
4496
4497 @table @asis
4498 @item @code{nil}
4499 Don't display the icons.
4500 @item @code{left}
4501 Display them in the left fringe.
4502 @item @code{right}
4503 Display them in the right fringe.
4504 @item @var{anything-else}
4505 Display the icon at the top of the window top in the left fringe, and other
4506 in the right fringe.
4507 @end table
4508
4509 If value is a cons @code{(@var{angles} . @var{arrows})}, @var{angles}
4510 controls the angle icons, and @var{arrows} controls the arrows. Both
4511 @var{angles} and @var{arrows} work according to the table above.
4512 Thus, @code{(t . right)} places the top angle icon in the left
4513 fringe, the bottom angle icon in the right fringe, and both arrows in
4514 the right fringe.
4515 @end defvar
4516
4517 @defvar default-indicate-buffer-boundaries
4518 The value of this variable is the default value for
4519 @code{indicate-buffer-boundaries} in buffers that do not override it.
4520 @end defvar
4521
4522 @node Display Tables
4523 @section Display Tables
4524
4525 @cindex display table
4526 You can use the @dfn{display table} feature to control how all possible
4527 character codes display on the screen. This is useful for displaying
4528 European languages that have letters not in the @acronym{ASCII} character
4529 set.
4530
4531 The display table maps each character code into a sequence of
4532 @dfn{glyphs}, each glyph being a graphic that takes up one character
4533 position on the screen. You can also define how to display each glyph
4534 on your terminal, using the @dfn{glyph table}.
4535
4536 Display tables affect how the mode line is displayed; if you want to
4537 force redisplay of the mode line using a new display table, call
4538 @code{force-mode-line-update} (@pxref{Mode Line Format}).
4539
4540 @menu
4541 * Display Table Format:: What a display table consists of.
4542 * Active Display Table:: How Emacs selects a display table to use.
4543 * Glyphs:: How to define a glyph, and what glyphs mean.
4544 @end menu
4545
4546 @node Display Table Format
4547 @subsection Display Table Format
4548
4549 A display table is actually a char-table (@pxref{Char-Tables}) with
4550 @code{display-table} as its subtype.
4551
4552 @defun make-display-table
4553 This creates and returns a display table. The table initially has
4554 @code{nil} in all elements.
4555 @end defun
4556
4557 The ordinary elements of the display table are indexed by character
4558 codes; the element at index @var{c} says how to display the character
4559 code @var{c}. The value should be @code{nil} or a vector of glyph
4560 values (@pxref{Glyphs}). If an element is @code{nil}, it says to
4561 display that character according to the usual display conventions
4562 (@pxref{Usual Display}).
4563
4564 If you use the display table to change the display of newline
4565 characters, the whole buffer will be displayed as one long ``line.''
4566
4567 The display table also has six ``extra slots'' which serve special
4568 purposes. Here is a table of their meanings; @code{nil} in any slot
4569 means to use the default for that slot, as stated below.
4570
4571 @table @asis
4572 @item 0
4573 The glyph for the end of a truncated screen line (the default for this
4574 is @samp{$}). @xref{Glyphs}. Newer Emacs versions, on some platforms,
4575 display arrows to indicate truncation---the display table has no effect
4576 in these situations.
4577 @item 1
4578 The glyph for the end of a continued line (the default is @samp{\}).
4579 Newer Emacs versions, on some platforms, display curved arrows to
4580 indicate continuation---the display table has no effect in these
4581 situations.
4582 @item 2
4583 The glyph for indicating a character displayed as an octal character
4584 code (the default is @samp{\}).
4585 @item 3
4586 The glyph for indicating a control character (the default is @samp{^}).
4587 @item 4
4588 A vector of glyphs for indicating the presence of invisible lines (the
4589 default is @samp{...}). @xref{Selective Display}.
4590 @item 5
4591 The glyph used to draw the border between side-by-side windows (the
4592 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
4593 when there are no scroll bars; if scroll bars are supported and in use,
4594 a scroll bar separates the two windows.
4595 @end table
4596
4597 For example, here is how to construct a display table that mimics the
4598 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
4599
4600 @example
4601 (setq disptab (make-display-table))
4602 (let ((i 0))
4603 (while (< i 32)
4604 (or (= i ?\t) (= i ?\n)
4605 (aset disptab i (vector ?^ (+ i 64))))
4606 (setq i (1+ i)))
4607 (aset disptab 127 (vector ?^ ??)))
4608 @end example
4609
4610 @defun display-table-slot display-table slot
4611 This function returns the value of the extra slot @var{slot} of
4612 @var{display-table}. The argument @var{slot} may be a number from 0 to
4613 5 inclusive, or a slot name (symbol). Valid symbols are
4614 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
4615 @code{selective-display}, and @code{vertical-border}.
4616 @end defun
4617
4618 @defun set-display-table-slot display-table slot value
4619 This function stores @var{value} in the extra slot @var{slot} of
4620 @var{display-table}. The argument @var{slot} may be a number from 0 to
4621 5 inclusive, or a slot name (symbol). Valid symbols are
4622 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
4623 @code{selective-display}, and @code{vertical-border}.
4624 @end defun
4625
4626 @defun describe-display-table display-table
4627 @tindex describe-display-table
4628 This function displays a description of the display table
4629 @var{display-table} in a help buffer.
4630 @end defun
4631
4632 @deffn Command describe-current-display-table
4633 @tindex describe-current-display-table
4634 This command displays a description of the current display table in a
4635 help buffer.
4636 @end deffn
4637
4638 @node Active Display Table
4639 @subsection Active Display Table
4640 @cindex active display table
4641
4642 Each window can specify a display table, and so can each buffer. When
4643 a buffer @var{b} is displayed in window @var{w}, display uses the
4644 display table for window @var{w} if it has one; otherwise, the display
4645 table for buffer @var{b} if it has one; otherwise, the standard display
4646 table if any. The display table chosen is called the @dfn{active}
4647 display table.
4648
4649 @defun window-display-table window
4650 This function returns @var{window}'s display table, or @code{nil}
4651 if @var{window} does not have an assigned display table.
4652 @end defun
4653
4654 @defun set-window-display-table window table
4655 This function sets the display table of @var{window} to @var{table}.
4656 The argument @var{table} should be either a display table or
4657 @code{nil}.
4658 @end defun
4659
4660 @defvar buffer-display-table
4661 This variable is automatically buffer-local in all buffers; its value in
4662 a particular buffer specifies the display table for that buffer. If it
4663 is @code{nil}, that means the buffer does not have an assigned display
4664 table.
4665 @end defvar
4666
4667 @defvar standard-display-table
4668 This variable's value is the default display table, used whenever a
4669 window has no display table and neither does the buffer displayed in
4670 that window. This variable is @code{nil} by default.
4671 @end defvar
4672
4673 If there is no display table to use for a particular window---that is,
4674 if the window specifies none, its buffer specifies none, and
4675 @code{standard-display-table} is @code{nil}---then Emacs uses the usual
4676 display conventions for all character codes in that window. @xref{Usual
4677 Display}.
4678
4679 A number of functions for changing the standard display table
4680 are defined in the library @file{disp-table}.
4681
4682 @node Glyphs
4683 @subsection Glyphs
4684
4685 @cindex glyph
4686 A @dfn{glyph} is a generalization of a character; it stands for an
4687 image that takes up a single character position on the screen. Glyphs
4688 are represented in Lisp as integers, just as characters are. Normally
4689 Emacs finds glyphs in the display table (@pxref{Display Tables}).
4690
4691 A glyph can be @dfn{simple} or it can be defined by the @dfn{glyph
4692 table}. A simple glyph is just a way of specifying a character and a
4693 face to output it in. The glyph code for a simple glyph, mod 524288,
4694 is the character to output, and the glyph code divided by 524288
4695 specifies the face number (@pxref{Face Functions}) to use while
4696 outputting it. (524288 is
4697 @ifnottex
4698 2**19.)
4699 @end ifnottex
4700 @tex
4701 $2^{19}$.)
4702 @end tex
4703 @xref{Faces}.
4704
4705 On character terminals, you can set up a @dfn{glyph table} to define
4706 the meaning of glyph codes. The glyph codes is the value of the
4707 variable @code{glyph-table}.
4708
4709 @defvar glyph-table
4710 The value of this variable is the current glyph table. It should be a
4711 vector; the @var{g}th element defines glyph code @var{g}.
4712
4713 If a glyph code is greater than or equal to the length of the glyph
4714 table, that code is automatically simple. If the value of
4715 @code{glyph-table} is @code{nil} instead of a vector, then all glyphs
4716 are simple. The glyph table is not used on graphical displays, only
4717 on character terminals. On graphical displays, all glyphs are simple.
4718 @end defvar
4719
4720 Here are the possible types of elements in the glyph table:
4721
4722 @table @asis
4723 @item @var{string}
4724 Send the characters in @var{string} to the terminal to output
4725 this glyph. This alternative is available on character terminals,
4726 but not under a window system.
4727
4728 @item @var{integer}
4729 Define this glyph code as an alias for glyph code @var{integer}. You
4730 can use an alias to specify a face code for the glyph and use a small
4731 number as its code.
4732
4733 @item @code{nil}
4734 This glyph is simple.
4735 @end table
4736
4737 @defun create-glyph string
4738 @tindex create-glyph
4739 This function returns a newly-allocated glyph code which is set up to
4740 display by sending @var{string} to the terminal.
4741 @end defun
4742
4743 @node Beeping
4744 @section Beeping
4745 @cindex beeping
4746 @cindex bell
4747
4748 This section describes how to make Emacs ring the bell (or blink the
4749 screen) to attract the user's attention. Be conservative about how
4750 often you do this; frequent bells can become irritating. Also be
4751 careful not to use just beeping when signaling an error is more
4752 appropriate. (@xref{Errors}.)
4753
4754 @defun ding &optional do-not-terminate
4755 @cindex keyboard macro termination
4756 This function beeps, or flashes the screen (see @code{visible-bell} below).
4757 It also terminates any keyboard macro currently executing unless
4758 @var{do-not-terminate} is non-@code{nil}.
4759 @end defun
4760
4761 @defun beep &optional do-not-terminate
4762 This is a synonym for @code{ding}.
4763 @end defun
4764
4765 @defopt visible-bell
4766 This variable determines whether Emacs should flash the screen to
4767 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
4768 is effective on a window system, and on a character-only terminal
4769 provided the terminal's Termcap entry defines the visible bell
4770 capability (@samp{vb}).
4771 @end defopt
4772
4773 @defvar ring-bell-function
4774 If this is non-@code{nil}, it specifies how Emacs should ``ring the
4775 bell.'' Its value should be a function of no arguments. If this is
4776 non-@code{nil}, it takes precedence over the @code{visible-bell}
4777 variable.
4778 @end defvar
4779
4780 @node Window Systems
4781 @section Window Systems
4782
4783 Emacs works with several window systems, most notably the X Window
4784 System. Both Emacs and X use the term ``window'', but use it
4785 differently. An Emacs frame is a single window as far as X is
4786 concerned; the individual Emacs windows are not known to X at all.
4787
4788 @defvar window-system
4789 This variable tells Lisp programs what window system Emacs is running
4790 under. The possible values are
4791
4792 @table @code
4793 @item x
4794 @cindex X Window System
4795 Emacs is displaying using X.
4796 @item pc
4797 Emacs is displaying using MS-DOS.
4798 @item w32
4799 Emacs is displaying using Windows.
4800 @item mac
4801 Emacs is displaying using a Macintosh.
4802 @item nil
4803 Emacs is using a character-based terminal.
4804 @end table
4805 @end defvar
4806
4807 @defvar window-setup-hook
4808 This variable is a normal hook which Emacs runs after handling the
4809 initialization files. Emacs runs this hook after it has completed
4810 loading your init file, the default initialization file (if
4811 any), and the terminal-specific Lisp code, and running the hook
4812 @code{term-setup-hook}.
4813
4814 This hook is used for internal purposes: setting up communication with
4815 the window system, and creating the initial window. Users should not
4816 interfere with it.
4817 @end defvar
4818
4819 @ignore
4820 arch-tag: ffdf5714-7ecf-415b-9023-fbc6b409c2c6
4821 @end ignore