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(make-text-button): Add explicit `button' property.
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1 ;;; button.el --- clickable buttons
2 ;;
3 ;; Copyright (C) 2001, 2002, 2003, 2004, 2005,
4 ;; 2006, 2007 Free Software Foundation, Inc.
5 ;;
6 ;; Author: Miles Bader <miles@gnu.org>
7 ;; Keywords: extensions
8 ;;
9 ;; This file is part of GNU Emacs.
10 ;;
11 ;; GNU Emacs is free software; you can redistribute it and/or modify
12 ;; it under the terms of the GNU General Public License as published by
13 ;; the Free Software Foundation; either version 2, or (at your option)
14 ;; any later version.
15 ;;
16 ;; GNU Emacs is distributed in the hope that it will be useful,
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 ;; GNU General Public License for more details.
20 ;;
21 ;; You should have received a copy of the GNU General Public License
22 ;; along with GNU Emacs; see the file COPYING. If not, write to the
23 ;; Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
24 ;; Boston, MA 02110-1301, USA.
25
26 ;;; Commentary:
27 ;;
28 ;; This package defines functions for inserting and manipulating
29 ;; clickable buttons in Emacs buffers, such as might be used for help
30 ;; hyperlinks, etc.
31 ;;
32 ;; In some ways it duplicates functionality also offered by the
33 ;; `widget' package, but the button package has the advantage that it
34 ;; is (1) much faster, (2) much smaller, and (3) much, much, simpler
35 ;; (the code, that is, not the interface).
36 ;;
37 ;; Buttons can either use overlays, in which case the button is
38 ;; represented by the overlay itself, or text-properties, in which case
39 ;; the button is represented by a marker or buffer-position pointing
40 ;; somewhere in the button. In the latter case, no markers into the
41 ;; buffer are retained, which is important for speed if there are are
42 ;; extremely large numbers of buttons.
43 ;;
44 ;; Using `define-button-type' to define default properties for buttons
45 ;; is not necessary, but it is is encouraged, since doing so makes the
46 ;; resulting code clearer and more efficient.
47 ;;
48
49 ;;; Code:
50
51 \f
52 ;; Globals
53
54 ;; Use color for the MS-DOS port because it doesn't support underline.
55 (defface button '((((type pc) (class color))
56 (:foreground "lightblue"))
57 (t :underline t))
58 "Default face used for buttons."
59 :group 'basic-faces)
60
61 ;;;###autoload
62 (defvar button-map
63 (let ((map (make-sparse-keymap)))
64 (define-key map "\r" 'push-button)
65 (define-key map [mouse-2] 'push-button)
66 map)
67 "Keymap used by buttons.")
68
69 ;;;###autoload
70 (defvar button-buffer-map
71 (let ((map (make-sparse-keymap)))
72 (define-key map [?\t] 'forward-button)
73 (define-key map "\e\t" 'backward-button)
74 (define-key map [backtab] 'backward-button)
75 map)
76 "Keymap useful for buffers containing buttons.
77 Mode-specific keymaps may want to use this as their parent keymap.")
78
79 ;; Default properties for buttons
80 (put 'default-button 'face 'button)
81 (put 'default-button 'mouse-face 'highlight)
82 (put 'default-button 'keymap button-map)
83 (put 'default-button 'type 'button)
84 ;; action may be either a function to call, or a marker to go to
85 (put 'default-button 'action 'ignore)
86 (put 'default-button 'help-echo "mouse-2, RET: Push this button")
87 ;; Make overlay buttons go away if their underlying text is deleted.
88 (put 'default-button 'evaporate t)
89 ;; Prevent insertions adjacent to the text-property buttons from
90 ;; inheriting its properties.
91 (put 'default-button 'rear-nonsticky t)
92
93 ;; A `category-symbol' property for the default button type
94 (put 'button 'button-category-symbol 'default-button)
95
96 \f
97 ;; Button types (which can be used to hold default properties for buttons)
98
99 ;; Because button-type properties are inherited by buttons using the
100 ;; special `category' property (implemented by both overlays and
101 ;; text-properties), we need to store them on a symbol to which the
102 ;; `category' properties can point. Instead of using the symbol that's
103 ;; the name of each button-type, however, we use a separate symbol (with
104 ;; `-button' appended, and uninterned) to store the properties. This is
105 ;; to avoid name clashes.
106
107 ;; [this is an internal function]
108 (defsubst button-category-symbol (type)
109 "Return the symbol used by button-type TYPE to store properties.
110 Buttons inherit them by setting their `category' property to that symbol."
111 (or (get type 'button-category-symbol)
112 (error "Unknown button type `%s'" type)))
113
114 ;;;###autoload
115 (defun define-button-type (name &rest properties)
116 "Define a `button type' called NAME.
117 The remaining arguments form a sequence of PROPERTY VALUE pairs,
118 specifying properties to use as defaults for buttons with this type
119 \(a button's type may be set by giving it a `type' property when
120 creating the button, using the :type keyword argument).
121
122 In addition, the keyword argument :supertype may be used to specify a
123 button-type from which NAME inherits its default property values
124 \(however, the inheritance happens only when NAME is defined; subsequent
125 changes to a supertype are not reflected in its subtypes)."
126 (let ((catsym (make-symbol (concat (symbol-name name) "-button")))
127 (super-catsym
128 (button-category-symbol
129 (or (plist-get properties 'supertype)
130 (plist-get properties :supertype)
131 'button))))
132 ;; Provide a link so that it's easy to find the real symbol.
133 (put name 'button-category-symbol catsym)
134 ;; Initialize NAME's properties using the global defaults.
135 (let ((default-props (symbol-plist super-catsym)))
136 (while default-props
137 (put catsym (pop default-props) (pop default-props))))
138 ;; Add NAME as the `type' property, which will then be returned as
139 ;; the type property of individual buttons.
140 (put catsym 'type name)
141 ;; Add the properties in PROPERTIES to the real symbol.
142 (while properties
143 (let ((prop (pop properties)))
144 (when (eq prop :supertype)
145 (setq prop 'supertype))
146 (put catsym prop (pop properties))))
147 ;; Make sure there's a `supertype' property
148 (unless (get catsym 'supertype)
149 (put catsym 'supertype 'button))
150 name))
151
152 (defun button-type-put (type prop val)
153 "Set the button-type TYPE's PROP property to VAL."
154 (put (button-category-symbol type) prop val))
155
156 (defun button-type-get (type prop)
157 "Get the property of button-type TYPE named PROP."
158 (get (button-category-symbol type) prop))
159
160 (defun button-type-subtype-p (type supertype)
161 "Return t if button-type TYPE is a subtype of SUPERTYPE."
162 (or (eq type supertype)
163 (and type
164 (button-type-subtype-p (button-type-get type 'supertype)
165 supertype))))
166
167 \f
168 ;; Button properties and other attributes
169
170 (defun button-start (button)
171 "Return the position at which BUTTON starts."
172 (if (overlayp button)
173 (overlay-start button)
174 ;; Must be a text-property button.
175 (or (previous-single-property-change (1+ button) 'button)
176 (point-min))))
177
178 (defun button-end (button)
179 "Return the position at which BUTTON ends."
180 (if (overlayp button)
181 (overlay-end button)
182 ;; Must be a text-property button.
183 (or (next-single-property-change button 'button)
184 (point-max))))
185
186 (defun button-get (button prop)
187 "Get the property of button BUTTON named PROP."
188 (if (overlayp button)
189 (overlay-get button prop)
190 ;; Must be a text-property button.
191 (get-text-property button prop)))
192
193 (defun button-put (button prop val)
194 "Set BUTTON's PROP property to VAL."
195 ;; Treat some properties specially.
196 (cond ((memq prop '(type :type))
197 ;; We translate a `type' property a `category' property, since
198 ;; that's what's actually used by overlays/text-properties for
199 ;; inheriting properties.
200 (setq prop 'category)
201 (setq val (button-category-symbol val)))
202 ((eq prop 'category)
203 ;; Disallow updating the `category' property directly.
204 (error "Button `category' property may not be set directly")))
205 ;; Add the property.
206 (if (overlayp button)
207 (overlay-put button prop val)
208 ;; Must be a text-property button.
209 (put-text-property
210 (or (previous-single-property-change (1+ button) 'button)
211 (point-min))
212 (or (next-single-property-change button 'button)
213 (point-max))
214 prop val)))
215
216 (defsubst button-activate (button &optional use-mouse-action)
217 "Call BUTTON's action property.
218 If USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
219 instead of its normal action; if the button has no mouse-action,
220 the normal action is used instead."
221 (let ((action (or (and use-mouse-action (button-get button 'mouse-action))
222 (button-get button 'action))))
223 (if (markerp action)
224 (save-selected-window
225 (select-window (display-buffer (marker-buffer action)))
226 (goto-char action)
227 (recenter 0))
228 (funcall action button))))
229
230 (defun button-label (button)
231 "Return BUTTON's text label."
232 (buffer-substring-no-properties (button-start button) (button-end button)))
233
234 (defsubst button-type (button)
235 "Return BUTTON's button-type."
236 (button-get button 'type))
237
238 (defun button-has-type-p (button type)
239 "Return t if BUTTON has button-type TYPE, or one of TYPE's subtypes."
240 (button-type-subtype-p (button-get button 'type) type))
241
242 \f
243 ;; Creating overlay buttons
244
245 ;;;###autoload
246 (defun make-button (beg end &rest properties)
247 "Make a button from BEG to END in the current buffer.
248 The remaining arguments form a sequence of PROPERTY VALUE pairs,
249 specifying properties to add to the button.
250 In addition, the keyword argument :type may be used to specify a
251 button-type from which to inherit other properties; see
252 `define-button-type'.
253
254 Also see `make-text-button', `insert-button'."
255 (let ((overlay (make-overlay beg end nil t nil)))
256 (while properties
257 (button-put overlay (pop properties) (pop properties)))
258 ;; Put a pointer to the button in the overlay, so it's easy to get
259 ;; when we don't actually have a reference to the overlay.
260 (overlay-put overlay 'button overlay)
261 ;; If the user didn't specify a type, use the default.
262 (unless (overlay-get overlay 'category)
263 (overlay-put overlay 'category 'default-button))
264 ;; OVERLAY is the button, so return it
265 overlay))
266
267 ;;;###autoload
268 (defun insert-button (label &rest properties)
269 "Insert a button with the label LABEL.
270 The remaining arguments form a sequence of PROPERTY VALUE pairs,
271 specifying properties to add to the button.
272 In addition, the keyword argument :type may be used to specify a
273 button-type from which to inherit other properties; see
274 `define-button-type'.
275
276 Also see `insert-text-button', `make-button'."
277 (apply #'make-button
278 (prog1 (point) (insert label))
279 (point)
280 properties))
281
282 \f
283 ;; Creating text-property buttons
284
285 ;;;###autoload
286 (defun make-text-button (beg end &rest properties)
287 "Make a button from BEG to END in the current buffer.
288 The remaining arguments form a sequence of PROPERTY VALUE pairs,
289 specifying properties to add to the button.
290 In addition, the keyword argument :type may be used to specify a
291 button-type from which to inherit other properties; see
292 `define-button-type'.
293
294 This function is like `make-button', except that the button is actually
295 part of the text instead of being a property of the buffer. Creating
296 large numbers of buttons can also be somewhat faster using
297 `make-text-button'.
298
299 Also see `insert-text-button'."
300 (let ((type-entry
301 (or (plist-member properties 'type)
302 (plist-member properties :type))))
303 ;; Disallow setting the `category' property directly.
304 (when (plist-get properties 'category)
305 (error "Button `category' property may not be set directly"))
306 (if (null type-entry)
307 ;; The user didn't specify a `type' property, use the default.
308 (setq properties (cons 'category (cons 'default-button properties)))
309 ;; The user did specify a `type' property. Translate it into a
310 ;; `category' property, which is what's actually used by
311 ;; text-properties for inheritance.
312 (setcar type-entry 'category)
313 (setcar (cdr type-entry)
314 (button-category-symbol (car (cdr type-entry))))))
315 ;; Now add all the text properties at once
316 (add-text-properties beg end
317 ;; Each button should have a non-eq `button'
318 ;; property so that next-single-property-change can
319 ;; detect boundaries reliably.
320 (cons 'button (cons (list t) properties)))
321 ;; Return something that can be used to get at the button.
322 beg)
323
324 ;;;###autoload
325 (defun insert-text-button (label &rest properties)
326 "Insert a button with the label LABEL.
327 The remaining arguments form a sequence of PROPERTY VALUE pairs,
328 specifying properties to add to the button.
329 In addition, the keyword argument :type may be used to specify a
330 button-type from which to inherit other properties; see
331 `define-button-type'.
332
333 This function is like `insert-button', except that the button is
334 actually part of the text instead of being a property of the buffer.
335 Creating large numbers of buttons can also be somewhat faster using
336 `insert-text-button'.
337
338 Also see `make-text-button'."
339 (apply #'make-text-button
340 (prog1 (point) (insert label))
341 (point)
342 properties))
343
344 \f
345 ;; Finding buttons in a buffer
346
347 (defun button-at (pos)
348 "Return the button at position POS in the current buffer, or nil."
349 (let ((button (get-char-property pos 'button)))
350 (if (or (overlayp button) (null button))
351 button
352 ;; Must be a text-property button; return a marker pointing to it.
353 (copy-marker pos t))))
354
355 (defun next-button (pos &optional count-current)
356 "Return the next button after position POS in the current buffer.
357 If COUNT-CURRENT is non-nil, count any button at POS in the search,
358 instead of starting at the next button."
359 (unless count-current
360 ;; Search for the next button boundary.
361 (setq pos (next-single-char-property-change pos 'button)))
362 (and (< pos (point-max))
363 (or (button-at pos)
364 ;; We must have originally been on a button, and are now in
365 ;; the inter-button space. Recurse to find a button.
366 (next-button pos))))
367
368 (defun previous-button (pos &optional count-current)
369 "Return the Nth button before position POS in the current buffer.
370 If COUNT-CURRENT is non-nil, count any button at POS in the search,
371 instead of starting at the next button."
372 (unless count-current
373 (setq pos (previous-single-char-property-change pos 'button)))
374 (and (> pos (point-min))
375 (or (button-at (1- pos))
376 ;; We must have originally been on a button, and are now in
377 ;; the inter-button space. Recurse to find a button.
378 (previous-button pos))))
379
380 \f
381 ;; User commands
382
383 (defun push-button (&optional pos use-mouse-action)
384 "Perform the action specified by a button at location POS.
385 POS may be either a buffer position or a mouse-event. If
386 USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
387 instead of its normal action; if the button has no mouse-action,
388 the normal action is used instead. The action may be either a
389 function to call or a marker to display.
390 POS defaults to point, except when `push-button' is invoked
391 interactively as the result of a mouse-event, in which case, the
392 mouse event is used.
393 If there's no button at POS, do nothing and return nil, otherwise
394 return t."
395 (interactive
396 (list (if (integerp last-command-event) (point) last-command-event)))
397 (if (and (not (integerp pos)) (eventp pos))
398 ;; POS is a mouse event; switch to the proper window/buffer
399 (let ((posn (event-start pos)))
400 (with-current-buffer (window-buffer (posn-window posn))
401 (push-button (posn-point posn) t)))
402 ;; POS is just normal position
403 (let ((button (button-at (or pos (point)))))
404 (if (not button)
405 nil
406 (button-activate button use-mouse-action)
407 t))))
408
409 (defun forward-button (n &optional wrap display-message)
410 "Move to the Nth next button, or Nth previous button if N is negative.
411 If N is 0, move to the start of any button at point.
412 If WRAP is non-nil, moving past either end of the buffer continues from the
413 other end.
414 If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
415 Any button with a non-nil `skip' property is skipped over.
416 Returns the button found."
417 (interactive "p\nd\nd")
418 (let (button)
419 (if (zerop n)
420 ;; Move to start of current button
421 (if (setq button (button-at (point)))
422 (goto-char (button-start button)))
423 ;; Move to Nth next button
424 (let ((iterator (if (> n 0) #'next-button #'previous-button))
425 (wrap-start (if (> n 0) (point-min) (point-max))))
426 (setq n (abs n))
427 (setq button t) ; just to start the loop
428 (while (and (> n 0) button)
429 (setq button (funcall iterator (point)))
430 (when (and (not button) wrap)
431 (setq button (funcall iterator wrap-start t)))
432 (when button
433 (goto-char (button-start button))
434 (unless (button-get button 'skip)
435 (setq n (1- n)))))))
436 (if (null button)
437 (error (if wrap "No buttons!" "No more buttons"))
438 (let ((msg (and display-message (button-get button 'help-echo))))
439 (when msg
440 (message "%s" msg)))
441 button)))
442
443 (defun backward-button (n &optional wrap display-message)
444 "Move to the Nth previous button, or Nth next button if N is negative.
445 If N is 0, move to the start of any button at point.
446 If WRAP is non-nil, moving past either end of the buffer continues from the
447 other end.
448 If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
449 Any button with a non-nil `skip' property is skipped over.
450 Returns the button found."
451 (interactive "p\nd\nd")
452 (forward-button (- n) wrap display-message))
453
454
455 (provide 'button)
456
457 ;;; arch-tag: 5f2c7627-413b-4097-b282-630f89d9c5e9
458 ;;; button.el ends here