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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001,
4 @c 2002, 2003, 2004, 2005, 2006, 2007 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/windows
7 @node Windows, Frames, Buffers, Top
8 @chapter Windows
9
10 This chapter describes most of the functions and variables related to
11 Emacs windows. See @ref{Display}, for information on how text is
12 displayed in windows.
13
14 @menu
15 * Basic Windows:: Basic information on using windows.
16 * Splitting Windows:: Splitting one window into two windows.
17 * Deleting Windows:: Deleting a window gives its space to other windows.
18 * Selecting Windows:: The selected window is the one that you edit in.
19 * Cyclic Window Ordering:: Moving around the existing windows.
20 * Buffers and Windows:: Each window displays the contents of a buffer.
21 * Displaying Buffers:: Higher-level functions for displaying a buffer
22 and choosing a window for it.
23 * Choosing Window:: How to choose a window for displaying a buffer.
24 * Window Point:: Each window has its own location of point.
25 * Window Start:: The display-start position controls which text
26 is on-screen in the window.
27 * Textual Scrolling:: Moving text up and down through the window.
28 * Vertical Scrolling:: Moving the contents up and down on the window.
29 * Horizontal Scrolling:: Moving the contents sideways on the window.
30 * Size of Window:: Accessing the size of a window.
31 * Resizing Windows:: Changing the size of a window.
32 * Coordinates and Windows:: Converting coordinates to windows.
33 * Window Tree:: The layout and sizes of all windows in a frame.
34 * Window Configurations:: Saving and restoring the state of the screen.
35 * Window Hooks:: Hooks for scrolling, window size changes,
36 redisplay going past a certain point,
37 or window configuration changes.
38 @end menu
39
40 @node Basic Windows
41 @section Basic Concepts of Emacs Windows
42 @cindex window
43 @cindex selected window
44
45 A @dfn{window} in Emacs is the physical area of the screen in which a
46 buffer is displayed. The term is also used to refer to a Lisp object that
47 represents that screen area in Emacs Lisp. It should be
48 clear from the context which is meant.
49
50 Emacs groups windows into frames. A frame represents an area of
51 screen available for Emacs to use. Each frame always contains at least
52 one window, but you can subdivide it vertically or horizontally into
53 multiple nonoverlapping Emacs windows.
54
55 In each frame, at any time, one and only one window is designated as
56 @dfn{selected within the frame}. The frame's cursor appears in that
57 window, but the other windows have ``non-selected'' cursors, normally
58 less visible. (@pxref{Cursor Parameters}, for customization of this.)
59 At any time, one frame is the selected frame; and the window selected
60 within that frame is @dfn{the selected window}. The selected window's
61 buffer is usually the current buffer (except when @code{set-buffer}
62 has been used). @xref{Current Buffer}.
63
64 For practical purposes, a window exists only while it is displayed in
65 a frame. Once removed from the frame, the window is effectively deleted
66 and should not be used, @emph{even though there may still be references
67 to it} from other Lisp objects. Restoring a saved window configuration
68 is the only way for a window no longer on the screen to come back to
69 life. (@xref{Deleting Windows}.)
70
71 Each window has the following attributes:
72
73 @itemize @bullet
74 @item
75 containing frame
76
77 @item
78 window height
79
80 @item
81 window width
82
83 @item
84 window edges with respect to the screen or frame
85
86 @item
87 the buffer it displays
88
89 @item
90 position within the buffer at the upper left of the window
91
92 @item
93 amount of horizontal scrolling, in columns
94
95 @item
96 point
97
98 @item
99 the mark
100
101 @item
102 how recently the window was selected
103
104 @item
105 fringe settings
106
107 @item
108 display margins
109
110 @item
111 scroll-bar settings
112 @end itemize
113
114 @cindex multiple windows
115 Users create multiple windows so they can look at several buffers at
116 once. Lisp libraries use multiple windows for a variety of reasons, but
117 most often to display related information. In Rmail, for example, you
118 can move through a summary buffer in one window while the other window
119 shows messages one at a time as they are reached.
120
121 The meaning of ``window'' in Emacs is similar to what it means in the
122 context of general-purpose window systems such as X, but not identical.
123 The X Window System places X windows on the screen; Emacs uses one or
124 more X windows as frames, and subdivides them into
125 Emacs windows. When you use Emacs on a character-only terminal, Emacs
126 treats the whole terminal screen as one frame.
127
128 @cindex terminal screen
129 @cindex screen of terminal
130 @cindex tiled windows
131 Most window systems support arbitrarily located overlapping windows.
132 In contrast, Emacs windows are @dfn{tiled}; they never overlap, and
133 together they fill the whole screen or frame. Because of the way in
134 which Emacs creates new windows and resizes them, not all conceivable
135 tilings of windows on an Emacs frame are actually possible.
136 @xref{Splitting Windows}, and @ref{Size of Window}.
137
138 @xref{Display}, for information on how the contents of the
139 window's buffer are displayed in the window.
140
141 @defun windowp object
142 This function returns @code{t} if @var{object} is a window.
143 @end defun
144
145 @node Splitting Windows
146 @section Splitting Windows
147 @cindex splitting windows
148 @cindex window splitting
149
150 The functions described here are the primitives used to split a window
151 into two windows. Two higher level functions sometimes split a window,
152 but not always: @code{pop-to-buffer} and @code{display-buffer}
153 (@pxref{Displaying Buffers}).
154
155 The functions described here do not accept a buffer as an argument.
156 The two ``halves'' of the split window initially display the same buffer
157 previously visible in the window that was split.
158
159 @deffn Command split-window &optional window size horizontal
160 This function splits a new window out of @var{window}'s screen area.
161 It returns the new window.
162
163 If @var{horizontal} is non-@code{nil}, then @var{window} splits into
164 two side by side windows. The original window @var{window} keeps the
165 leftmost @var{size} columns, and gives the rest of the columns to the
166 new window. Otherwise, it splits into windows one above the other, and
167 @var{window} keeps the upper @var{size} lines and gives the rest of the
168 lines to the new window. The original window is therefore the
169 left-hand or upper of the two, and the new window is the right-hand or
170 lower.
171
172 If @var{window} is omitted or @code{nil}, that stands for the selected
173 window. When you split the selected window, it remains selected.
174
175 If @var{size} is omitted or @code{nil}, then @var{window} is divided
176 evenly into two parts. (If there is an odd line, it is allocated to
177 the new window.) When @code{split-window} is called interactively,
178 all its arguments are @code{nil}.
179
180 If splitting would result in making a window that is smaller than
181 @code{window-min-height} or @code{window-min-width}, the function
182 signals an error and does not split the window at all.
183
184 The following example starts with one window on a screen that is 50
185 lines high by 80 columns wide; then it splits the window.
186
187 @smallexample
188 @group
189 (setq w (selected-window))
190 @result{} #<window 8 on windows.texi>
191 (window-edges) ; @r{Edges in order:}
192 @result{} (0 0 80 50) ; @r{left--top--right--bottom}
193 @end group
194
195 @group
196 ;; @r{Returns window created}
197 (setq w2 (split-window w 15))
198 @result{} #<window 28 on windows.texi>
199 @end group
200 @group
201 (window-edges w2)
202 @result{} (0 15 80 50) ; @r{Bottom window;}
203 ; @r{top is line 15}
204 @end group
205 @group
206 (window-edges w)
207 @result{} (0 0 80 15) ; @r{Top window}
208 @end group
209 @end smallexample
210
211 The screen looks like this:
212
213 @smallexample
214 @group
215 __________
216 | | line 0
217 | w |
218 |__________|
219 | | line 15
220 | w2 |
221 |__________|
222 line 50
223 column 0 column 80
224 @end group
225 @end smallexample
226
227 Next, split the top window horizontally:
228
229 @smallexample
230 @group
231 (setq w3 (split-window w 35 t))
232 @result{} #<window 32 on windows.texi>
233 @end group
234 @group
235 (window-edges w3)
236 @result{} (35 0 80 15) ; @r{Left edge at column 35}
237 @end group
238 @group
239 (window-edges w)
240 @result{} (0 0 35 15) ; @r{Right edge at column 35}
241 @end group
242 @group
243 (window-edges w2)
244 @result{} (0 15 80 50) ; @r{Bottom window unchanged}
245 @end group
246 @end smallexample
247
248 @need 3000
249 Now the screen looks like this:
250
251 @smallexample
252 @group
253 column 35
254 __________
255 | | | line 0
256 | w | w3 |
257 |___|______|
258 | | line 15
259 | w2 |
260 |__________|
261 line 50
262 column 0 column 80
263 @end group
264 @end smallexample
265
266 Normally, Emacs indicates the border between two side-by-side windows
267 with a scroll bar (@pxref{Layout Parameters,Scroll Bars}) or @samp{|}
268 characters. The display table can specify alternative border
269 characters; see @ref{Display Tables}.
270 @end deffn
271
272 @deffn Command split-window-vertically &optional size
273 This function splits the selected window into two windows, one above the
274 other, leaving the upper of the two windows selected, with @var{size}
275 lines. (If @var{size} is negative, then the lower of the two windows
276 gets @minus{} @var{size} lines and the upper window gets the rest, but
277 the upper window is still the one selected.) However, if
278 @code{split-window-keep-point} (see below) is @code{nil}, then either
279 window can be selected.
280
281 In other respects, this function is similar to @code{split-window}.
282 In particular, the upper window is the original one and the return
283 value is the new, lower window.
284 @end deffn
285
286 @defopt split-window-keep-point
287 If this variable is non-@code{nil} (the default), then
288 @code{split-window-vertically} behaves as described above.
289
290 If it is @code{nil}, then @code{split-window-vertically} adjusts point
291 in each of the two windows to avoid scrolling. (This is useful on
292 slow terminals.) It selects whichever window contains the screen line
293 that point was previously on.
294
295 This variable only affects the behavior of @code{split-window-vertically}.
296 It has no effect on the other functions described here.
297 @end defopt
298
299 @deffn Command split-window-horizontally &optional size
300 This function splits the selected window into two windows
301 side-by-side, leaving the selected window on the left with @var{size}
302 columns. If @var{size} is negative, the rightmost window gets
303 @minus{} @var{size} columns, but the leftmost window still remains
304 selected.
305
306 This function is basically an interface to @code{split-window}.
307 You could define a simplified version of the function like this:
308
309 @smallexample
310 @group
311 (defun split-window-horizontally (&optional arg)
312 "Split selected window into two windows, side by side..."
313 (interactive "P")
314 @end group
315 @group
316 (let ((size (and arg (prefix-numeric-value arg))))
317 (and size (< size 0)
318 (setq size (+ (window-width) size)))
319 (split-window nil size t)))
320 @end group
321 @end smallexample
322 @end deffn
323
324 @defun one-window-p &optional no-mini all-frames
325 This function returns non-@code{nil} if there is only one window. The
326 argument @var{no-mini}, if non-@code{nil}, means don't count the
327 minibuffer even if it is active; otherwise, the minibuffer window is
328 counted when it is active.
329
330 The argument @var{all-frames} specifies which frames to consider. Here
331 are the possible values and their meanings:
332
333 @table @asis
334 @item @code{nil}
335 Count the windows in the selected frame, plus the minibuffer used
336 by that frame even if it lies in some other frame.
337
338 @item @code{t}
339 Count all windows in all existing frames.
340
341 @item @code{visible}
342 Count all windows in all visible frames.
343
344 @item 0
345 Count all windows in all visible or iconified frames.
346
347 @item anything else
348 Count precisely the windows in the selected frame, and no others.
349 @end table
350 @end defun
351
352 @node Deleting Windows
353 @section Deleting Windows
354 @cindex deleting windows
355
356 A window remains visible on its frame unless you @dfn{delete} it by
357 calling certain functions that delete windows. A deleted window cannot
358 appear on the screen, but continues to exist as a Lisp object until
359 there are no references to it. There is no way to cancel the deletion
360 of a window aside from restoring a saved window configuration
361 (@pxref{Window Configurations}). Restoring a window configuration also
362 deletes any windows that aren't part of that configuration.
363
364 When you delete a window, the space it took up is given to one
365 adjacent sibling.
366
367 @c Emacs 19 feature
368 @defun window-live-p window
369 This function returns @code{nil} if @var{window} is deleted, and
370 @code{t} otherwise.
371
372 @strong{Warning:} Erroneous information or fatal errors may result from
373 using a deleted window as if it were live.
374 @end defun
375
376 @deffn Command delete-window &optional window
377 This function removes @var{window} from display, and returns @code{nil}.
378 If @var{window} is omitted, then the selected window is deleted. An
379 error is signaled if there is only one window when @code{delete-window}
380 is called.
381 @end deffn
382
383 @deffn Command delete-other-windows &optional window
384 This function makes @var{window} the only window on its frame, by
385 deleting the other windows in that frame. If @var{window} is omitted or
386 @code{nil}, then the selected window is used by default.
387
388 The return value is @code{nil}.
389 @end deffn
390
391 @deffn Command delete-windows-on buffer-or-name &optional frame
392 This function deletes all windows showing @var{buffer-or-name}. If
393 there are no windows showing @var{buffer-or-name}, it does nothing.
394 @var{buffer-or-name} must be a buffer or the name of an existing
395 buffer.
396
397 @code{delete-windows-on} operates frame by frame. If a frame has
398 several windows showing different buffers, then those showing
399 @var{buffer-or-name} are removed, and the others expand to fill the
400 space. If all windows in some frame are showing @var{buffer-or-name}
401 (including the case where there is only one window), then the frame
402 winds up with a single window showing another buffer chosen with
403 @code{other-buffer}. @xref{The Buffer List}.
404
405 The argument @var{frame} controls which frames to operate on. This
406 function does not use it in quite the same way as the other functions
407 which scan all windows; specifically, the values @code{t} and @code{nil}
408 have the opposite of their meanings in other functions. Here are the
409 full details:
410
411 @itemize @bullet
412 @item
413 If it is @code{nil}, operate on all frames.
414 @item
415 If it is @code{t}, operate on the selected frame.
416 @item
417 If it is @code{visible}, operate on all visible frames.
418 @item
419 If it is 0, operate on all visible or iconified frames.
420 @item
421 If it is a frame, operate on that frame.
422 @end itemize
423
424 This function always returns @code{nil}.
425 @end deffn
426
427 @node Selecting Windows
428 @section Selecting Windows
429 @cindex selecting a window
430
431 When a window is selected, the buffer in the window becomes the current
432 buffer, and the cursor will appear in it.
433
434 @defun selected-window
435 This function returns the selected window. This is the window in
436 which the cursor appears and to which many commands apply.
437 @end defun
438
439 @defun select-window window &optional norecord
440 This function makes @var{window} the selected window. The cursor then
441 appears in @var{window} (on redisplay). Unless @var{window} was
442 already selected, @code{select-window} makes @var{window}'s buffer the
443 current buffer.
444
445 Normally @var{window}'s selected buffer is moved to the front of the
446 buffer list, but if @var{norecord} is non-@code{nil}, the buffer list
447 order is unchanged.
448
449 The return value is @var{window}.
450
451 @example
452 @group
453 (setq w (next-window))
454 (select-window w)
455 @result{} #<window 65 on windows.texi>
456 @end group
457 @end example
458 @end defun
459
460 @defmac save-selected-window forms@dots{}
461 This macro records the selected frame, as well as the selected window
462 of each frame, executes @var{forms} in sequence, then restores the
463 earlier selected frame and windows. It also saves and restores the
464 current buffer. It returns the value of the last form in @var{forms}.
465
466 This macro does not save or restore anything about the sizes,
467 arrangement or contents of windows; therefore, if the @var{forms}
468 change them, the change persists. If the previously selected window
469 of some frame is no longer live at the time of exit from @var{forms},
470 that frame's selected window is left alone. If the previously
471 selected window is no longer live, then whatever window is selected at
472 the end of @var{forms} remains selected.
473 @end defmac
474
475 @defmac with-selected-window window forms@dots{}
476 This macro selects @var{window} (without changing the buffer list),
477 executes @var{forms} in sequence, then restores the previously
478 selected window and current buffer. It is just like
479 @code{save-selected-window}, except that it explicitly selects
480 @var{window}, also without altering the buffer list sequence.
481 @end defmac
482
483 @cindex finding windows
484 The following functions choose one of the windows on the screen,
485 offering various criteria for the choice.
486
487 @defun get-lru-window &optional frame dedicated
488 This function returns the window least recently ``used'' (that is,
489 selected). If any full-width windows are present, it only considers
490 these. The selected window is always the most recently used window.
491
492 The selected window can be the least recently used window if it is the
493 only window. A newly created window becomes the least recently used
494 window until it is selected. A minibuffer window is never a
495 candidate. Dedicated windows are never candidates unless the
496 @var{dedicated} argument is non-@code{nil}, so if all
497 existing windows are dedicated, the value is @code{nil}.
498
499 The argument @var{frame} controls which windows are considered.
500
501 @itemize @bullet
502 @item
503 If it is @code{nil}, consider windows on the selected frame.
504 @item
505 If it is @code{t}, consider windows on all frames.
506 @item
507 If it is @code{visible}, consider windows on all visible frames.
508 @item
509 If it is 0, consider windows on all visible or iconified frames.
510 @item
511 If it is a frame, consider windows on that frame.
512 @end itemize
513 @end defun
514
515 @defun get-largest-window &optional frame dedicated
516 This function returns the window with the largest area (height times
517 width). If there are no side-by-side windows, then this is the window
518 with the most lines. A minibuffer window is never a candidate.
519 Dedicated windows are never candidates unless the
520 @var{dedicated} argument is non-@code{nil}, so if all existing windows
521 are dedicated, the value is @code{nil}.
522
523 If there are two candidate windows of the same size, this function
524 prefers the one that comes first in the cyclic ordering of windows
525 (see following section), starting from the selected window.
526
527 The argument @var{frame} controls which set of windows to
528 consider. See @code{get-lru-window}, above.
529 @end defun
530
531 @cindex window that satisfies a predicate
532 @cindex conditional selection of windows
533 @defun get-window-with-predicate predicate &optional minibuf all-frames default
534 This function returns a window satisfying @var{predicate}. It cycles
535 through all visible windows using @code{walk-windows} (@pxref{Cyclic
536 Window Ordering}), calling @var{predicate} on each one of them
537 with that window as its argument. The function returns the first
538 window for which @var{predicate} returns a non-@code{nil} value; if
539 that never happens, it returns @var{default}.
540
541 The optional arguments @var{minibuf} and @var{all-frames} specify the
542 set of windows to include in the scan. See the description of
543 @code{next-window} in @ref{Cyclic Window Ordering}, for details.
544 @end defun
545
546 @node Cyclic Window Ordering
547 @comment node-name, next, previous, up
548 @section Cyclic Ordering of Windows
549 @cindex cyclic ordering of windows
550 @cindex ordering of windows, cyclic
551 @cindex window ordering, cyclic
552
553 When you use the command @kbd{C-x o} (@code{other-window}) to select
554 the next window, it moves through all the windows on the screen in a
555 specific cyclic order. For any given configuration of windows, this
556 order never varies. It is called the @dfn{cyclic ordering of windows}.
557
558 This ordering generally goes from top to bottom, and from left to
559 right. But it may go down first or go right first, depending on the
560 order in which the windows were split.
561
562 If the first split was vertical (into windows one above each other),
563 and then the subwindows were split horizontally, then the ordering is
564 left to right in the top of the frame, and then left to right in the
565 next lower part of the frame, and so on. If the first split was
566 horizontal, the ordering is top to bottom in the left part, and so on.
567 In general, within each set of siblings at any level in the window tree,
568 the order is left to right, or top to bottom.
569
570 @defun next-window &optional window minibuf all-frames
571 @cindex minibuffer window, and @code{next-window}
572 This function returns the window following @var{window} in the cyclic
573 ordering of windows. This is the window that @kbd{C-x o} would select
574 if typed when @var{window} is selected. If @var{window} is the only
575 window visible, then this function returns @var{window}. If omitted,
576 @var{window} defaults to the selected window.
577
578 The value of the argument @var{minibuf} determines whether the
579 minibuffer is included in the window order. Normally, when
580 @var{minibuf} is @code{nil}, the minibuffer is included if it is
581 currently active; this is the behavior of @kbd{C-x o}. (The minibuffer
582 window is active while the minibuffer is in use. @xref{Minibuffers}.)
583
584 If @var{minibuf} is @code{t}, then the cyclic ordering includes the
585 minibuffer window even if it is not active.
586
587 If @var{minibuf} is neither @code{t} nor @code{nil}, then the minibuffer
588 window is not included even if it is active.
589
590 The argument @var{all-frames} specifies which frames to consider. Here
591 are the possible values and their meanings:
592
593 @table @asis
594 @item @code{nil}
595 Consider all the windows in @var{window}'s frame, plus the minibuffer
596 used by that frame even if it lies in some other frame. If the
597 minibuffer counts (as determined by @var{minibuf}), then all windows on
598 all frames that share that minibuffer count too.
599
600 @item @code{t}
601 Consider all windows in all existing frames.
602
603 @item @code{visible}
604 Consider all windows in all visible frames. (To get useful results, you
605 must ensure @var{window} is in a visible frame.)
606
607 @item 0
608 Consider all windows in all visible or iconified frames.
609
610 @item a frame
611 Consider all windows on that frame.
612
613 @item anything else
614 Consider precisely the windows in @var{window}'s frame, and no others.
615 @end table
616
617 This example assumes there are two windows, both displaying the
618 buffer @samp{windows.texi}:
619
620 @example
621 @group
622 (selected-window)
623 @result{} #<window 56 on windows.texi>
624 @end group
625 @group
626 (next-window (selected-window))
627 @result{} #<window 52 on windows.texi>
628 @end group
629 @group
630 (next-window (next-window (selected-window)))
631 @result{} #<window 56 on windows.texi>
632 @end group
633 @end example
634 @end defun
635
636 @defun previous-window &optional window minibuf all-frames
637 This function returns the window preceding @var{window} in the cyclic
638 ordering of windows. The other arguments specify which windows to
639 include in the cycle, as in @code{next-window}.
640 @end defun
641
642 @deffn Command other-window count &optional all-frames
643 This function selects the @var{count}th following window in the cyclic
644 order. If count is negative, then it moves back @minus{}@var{count}
645 windows in the cycle, rather than forward. It returns @code{nil}.
646
647 The argument @var{all-frames} has the same meaning as in
648 @code{next-window}, but the @var{minibuf} argument of @code{next-window}
649 is always effectively @code{nil}.
650
651 In an interactive call, @var{count} is the numeric prefix argument.
652 @end deffn
653
654 @c Emacs 19 feature
655 @defun walk-windows proc &optional minibuf all-frames
656 This function cycles through all windows. It calls the function
657 @code{proc} once for each window, with the window as its sole
658 argument.
659
660 The optional arguments @var{minibuf} and @var{all-frames} specify the
661 set of windows to include in the scan. See @code{next-window}, above,
662 for details.
663 @end defun
664
665 @defun window-list &optional frame minibuf window
666 This function returns a list of the windows on @var{frame}, starting
667 with @var{window}. If @var{frame} is @code{nil} or omitted,
668 @code{window-list} uses the selected frame instead; if @var{window} is
669 @code{nil} or omitted, it uses the selected window.
670
671 The value of @var{minibuf} determines if the minibuffer window is
672 included in the result list. If @var{minibuf} is @code{t}, the result
673 always includes the minibuffer window. If @var{minibuf} is @code{nil}
674 or omitted, that includes the minibuffer window if it is active. If
675 @var{minibuf} is neither @code{nil} nor @code{t}, the result never
676 includes the minibuffer window.
677 @end defun
678
679 @node Buffers and Windows
680 @section Buffers and Windows
681 @cindex examining windows
682 @cindex windows, controlling precisely
683 @cindex buffers, controlled in windows
684
685 This section describes low-level functions to examine windows or to
686 display buffers in windows in a precisely controlled fashion.
687 @iftex
688 See the following section for
689 @end iftex
690 @ifnottex
691 @xref{Displaying Buffers}, for
692 @end ifnottex
693 related functions that find a window to use and specify a buffer for it.
694 The functions described there are easier to use than these, but they
695 employ heuristics in choosing or creating a window; use these functions
696 when you need complete control.
697
698 @defun set-window-buffer window buffer-or-name &optional keep-margins
699 This function makes @var{window} display @var{buffer-or-name} as its
700 contents. It returns @code{nil}. @var{buffer-or-name} must be a
701 buffer, or the name of an existing buffer. This is the fundamental
702 primitive for changing which buffer is displayed in a window, and all
703 ways of doing that call this function.
704
705 @example
706 @group
707 (set-window-buffer (selected-window) "foo")
708 @result{} nil
709 @end group
710 @end example
711
712 Normally, displaying @var{buffer} in @var{window} resets the window's
713 display margins, fringe widths, scroll bar settings, and position
714 based on the local variables of @var{buffer}. However, if
715 @var{keep-margins} is non-@code{nil}, the display margins and fringe
716 widths of @var{window} remain unchanged. @xref{Fringes}.
717 @end defun
718
719 @defvar buffer-display-count
720 This buffer-local variable records the number of times a buffer is
721 displayed in a window. It is incremented each time
722 @code{set-window-buffer} is called for the buffer.
723 @end defvar
724
725 @defun window-buffer &optional window
726 This function returns the buffer that @var{window} is displaying. If
727 @var{window} is omitted, this function returns the buffer for the
728 selected window.
729
730 @example
731 @group
732 (window-buffer)
733 @result{} #<buffer windows.texi>
734 @end group
735 @end example
736 @end defun
737
738 @defun get-buffer-window buffer-or-name &optional all-frames
739 This function returns a window currently displaying
740 @var{buffer-or-name}, or @code{nil} if there is none. If there are
741 several such windows, then the function returns the first one in the
742 cyclic ordering of windows, starting from the selected window.
743 @xref{Cyclic Window Ordering}.
744
745 The argument @var{all-frames} controls which windows to consider.
746
747 @itemize @bullet
748 @item
749 If it is @code{nil}, consider windows on the selected frame.
750 @item
751 If it is @code{t}, consider windows on all frames.
752 @item
753 If it is @code{visible}, consider windows on all visible frames.
754 @item
755 If it is 0, consider windows on all visible or iconified frames.
756 @item
757 If it is a frame, consider windows on that frame.
758 @end itemize
759 @end defun
760
761 @defun get-buffer-window-list buffer-or-name &optional minibuf all-frames
762 This function returns a list of all the windows currently displaying
763 @var{buffer-or-name}.
764
765 The two optional arguments work like the optional arguments of
766 @code{next-window} (@pxref{Cyclic Window Ordering}); they are @emph{not}
767 like the single optional argument of @code{get-buffer-window}. Perhaps
768 we should change @code{get-buffer-window} in the future to make it
769 compatible with the other functions.
770 @end defun
771
772 @defvar buffer-display-time
773 This variable records the time at which a buffer was last made visible
774 in a window. It is always local in each buffer; each time
775 @code{set-window-buffer} is called, it sets this variable to
776 @code{(current-time)} in the specified buffer (@pxref{Time of Day}).
777 When a buffer is first created, @code{buffer-display-time} starts out
778 with the value @code{nil}.
779 @end defvar
780
781 @node Displaying Buffers
782 @section Displaying Buffers in Windows
783 @cindex switching to a buffer
784 @cindex displaying a buffer
785
786 In this section we describe convenient functions that choose a window
787 automatically and use it to display a specified buffer. These functions
788 can also split an existing window in certain circumstances. We also
789 describe variables that parameterize the heuristics used for choosing a
790 window.
791 @iftex
792 See the preceding section for
793 @end iftex
794 @ifnottex
795 @xref{Buffers and Windows}, for
796 @end ifnottex
797 low-level functions that give you more precise control. All of these
798 functions work by calling @code{set-window-buffer}.
799
800 Do not use the functions in this section in order to make a buffer
801 current so that a Lisp program can access or modify it; they are too
802 drastic for that purpose, since they change the display of buffers in
803 windows, which would be gratuitous and surprise the user. Instead, use
804 @code{set-buffer} and @code{save-current-buffer} (@pxref{Current
805 Buffer}), which designate buffers as current for programmed access
806 without affecting the display of buffers in windows.
807
808 @deffn Command switch-to-buffer buffer-or-name &optional norecord
809 This function makes @var{buffer-or-name} the current buffer, and also
810 displays the buffer in the selected window. This means that a human can
811 see the buffer and subsequent keyboard commands will apply to it.
812 Contrast this with @code{set-buffer}, which makes @var{buffer-or-name}
813 the current buffer but does not display it in the selected window.
814 @xref{Current Buffer}.
815
816 If @var{buffer-or-name} does not identify an existing buffer, then a new
817 buffer by that name is created. The major mode for the new buffer is
818 set according to the variable @code{default-major-mode}. @xref{Auto
819 Major Mode}. If @var{buffer-or-name} is @code{nil},
820 @code{switch-to-buffer} chooses a buffer using @code{other-buffer}.
821
822 Normally the specified buffer is put at the front of the buffer list
823 (both the selected frame's buffer list and the frame-independent buffer
824 list). This affects the operation of @code{other-buffer}. However, if
825 @var{norecord} is non-@code{nil}, this is not done. @xref{The Buffer
826 List}.
827
828 The @code{switch-to-buffer} function is often used interactively, as
829 the binding of @kbd{C-x b}. It is also used frequently in programs. It
830 returns the buffer that it switched to.
831 @end deffn
832
833 The next two functions are similar to @code{switch-to-buffer}, except
834 for the described features.
835
836 @deffn Command switch-to-buffer-other-window buffer-or-name &optional norecord
837 This function makes @var{buffer-or-name} the current buffer and
838 displays it in a window not currently selected. It then selects that
839 window. The handling of the buffer is the same as in
840 @code{switch-to-buffer}.
841
842 The currently selected window is absolutely never used to do the job.
843 If it is the only window, then it is split to make a distinct window for
844 this purpose. If the selected window is already displaying the buffer,
845 then it continues to do so, but another window is nonetheless found to
846 display it in as well.
847
848 This function updates the buffer list just like @code{switch-to-buffer}
849 unless @var{norecord} is non-@code{nil}.
850 @end deffn
851
852 @defun pop-to-buffer buffer-or-name &optional other-window norecord
853 This function makes @var{buffer-or-name} the current buffer and
854 switches to it in some window, preferably not the window previously
855 selected. The ``popped-to'' window becomes the selected window within
856 its frame. The return value is the buffer that was switched to.
857 If @var{buffer-or-name} is @code{nil}, that means to choose some
858 other buffer, but you don't specify which.
859
860 If the variable @code{pop-up-frames} is non-@code{nil},
861 @code{pop-to-buffer} looks for a window in any visible frame already
862 displaying the buffer; if there is one, it returns that window and makes
863 it be selected within its frame. If there is none, it creates a new
864 frame and displays the buffer in it.
865
866 If @code{pop-up-frames} is @code{nil}, then @code{pop-to-buffer}
867 operates entirely within the selected frame. (If the selected frame has
868 just a minibuffer, @code{pop-to-buffer} operates within the most
869 recently selected frame that was not just a minibuffer.)
870
871 If the variable @code{pop-up-windows} is non-@code{nil}, windows may
872 be split to create a new window that is different from the original
873 window. For details, see @ref{Choosing Window}.
874
875 If @var{other-window} is non-@code{nil}, @code{pop-to-buffer} finds or
876 creates another window even if @var{buffer-or-name} is already visible
877 in the selected window. Thus @var{buffer-or-name} could end up
878 displayed in two windows. On the other hand, if @var{buffer-or-name} is
879 already displayed in the selected window and @var{other-window} is
880 @code{nil}, then the selected window is considered sufficient display
881 for @var{buffer-or-name}, so that nothing needs to be done.
882
883 All the variables that affect @code{display-buffer} affect
884 @code{pop-to-buffer} as well. @xref{Choosing Window}.
885
886 If @var{buffer-or-name} is a string that does not name an existing
887 buffer, a buffer by that name is created. The major mode for the new
888 buffer is set according to the variable @code{default-major-mode}.
889 @xref{Auto Major Mode}.
890
891 This function updates the buffer list just like @code{switch-to-buffer}
892 unless @var{norecord} is non-@code{nil}.
893 @end defun
894
895 @deffn Command replace-buffer-in-windows buffer-or-name
896 This function replaces @var{buffer-or-name} with some other buffer in all
897 windows displaying it. It chooses the other buffer with
898 @code{other-buffer}. In the usual applications of this function, you
899 don't care which other buffer is used; you just want to make sure that
900 @var{buffer-or-name} is no longer displayed.
901
902 This function returns @code{nil}.
903 @end deffn
904
905 @node Choosing Window
906 @section Choosing a Window for Display
907
908 This section describes the basic facility that chooses a window to
909 display a buffer in---@code{display-buffer}. All the higher-level
910 functions and commands use this subroutine. Here we describe how to use
911 @code{display-buffer} and how to customize it.
912
913 @deffn Command display-buffer buffer-or-name &optional not-this-window frame
914 This command makes @var{buffer-or-name} appear in some window, like
915 @code{pop-to-buffer}, but it does not select that window and does not
916 make the buffer current. The identity of the selected window is
917 unaltered by this function. @var{buffer-or-name} must be a buffer, or
918 the name of an existing buffer.
919
920 If @var{not-this-window} is non-@code{nil}, it means to display the
921 specified buffer in a window other than the selected one, even if it is
922 already on display in the selected window. This can cause the buffer to
923 appear in two windows at once. Otherwise, if @var{buffer-or-name} is
924 already being displayed in any window, that is good enough, so this
925 function does nothing.
926
927 @code{display-buffer} returns the window chosen to display
928 @var{buffer-or-name}.
929
930 If the argument @var{frame} is non-@code{nil}, it specifies which frames
931 to check when deciding whether the buffer is already displayed. If the
932 buffer is already displayed in some window on one of these frames,
933 @code{display-buffer} simply returns that window. Here are the possible
934 values of @var{frame}:
935
936 @itemize @bullet
937 @item
938 If it is @code{nil}, consider windows on the selected frame.
939 (Actually, the last non-minibuffer frame.)
940 @item
941 If it is @code{t}, consider windows on all frames.
942 @item
943 If it is @code{visible}, consider windows on all visible frames.
944 @item
945 If it is 0, consider windows on all visible or iconified frames.
946 @item
947 If it is a frame, consider windows on that frame.
948 @end itemize
949
950 Precisely how @code{display-buffer} finds or creates a window depends on
951 the variables described below.
952 @end deffn
953
954 @defopt display-buffer-reuse-frames
955 If this variable is non-@code{nil}, @code{display-buffer} searches
956 existing frames for a window displaying the buffer. If the buffer is
957 already displayed in a window in some frame, @code{display-buffer} makes
958 the frame visible and raises it, to use that window. If the buffer is
959 not already displayed, or if @code{display-buffer-reuse-frames} is
960 @code{nil}, @code{display-buffer}'s behavior is determined by other
961 variables, described below.
962 @end defopt
963
964 @defopt pop-up-windows
965 This variable controls whether @code{display-buffer} makes new windows.
966 If it is non-@code{nil} and there is only one window, then that window
967 is split. If it is @code{nil}, then @code{display-buffer} does not
968 split the single window, but uses it whole.
969 @end defopt
970
971 @defopt split-height-threshold
972 This variable determines when @code{display-buffer} may split a window,
973 if there are multiple windows. @code{display-buffer} always splits the
974 largest window if it has at least this many lines. If the largest
975 window is not this tall, it is split only if it is the sole window and
976 @code{pop-up-windows} is non-@code{nil}.
977 @end defopt
978
979 @defopt even-window-heights
980 This variable determines if @code{display-buffer} should even out window
981 heights if the buffer gets displayed in an existing window, above or
982 beneath another existing window. If @code{even-window-heights} is
983 @code{t}, the default, window heights will be evened out. If
984 @code{even-window-heights} is @code{nil}, the original window heights
985 will be left alone.
986 @end defopt
987
988 @c Emacs 19 feature
989 @defopt pop-up-frames
990 This variable controls whether @code{display-buffer} makes new frames.
991 If it is non-@code{nil}, @code{display-buffer} looks for an existing
992 window already displaying the desired buffer, on any visible frame. If
993 it finds one, it returns that window. Otherwise it makes a new frame.
994 The variables @code{pop-up-windows} and @code{split-height-threshold} do
995 not matter if @code{pop-up-frames} is non-@code{nil}.
996
997 If @code{pop-up-frames} is @code{nil}, then @code{display-buffer} either
998 splits a window or reuses one.
999
1000 @xref{Frames}, for more information.
1001 @end defopt
1002
1003 @c Emacs 19 feature
1004 @defopt pop-up-frame-function
1005 This variable specifies how to make a new frame if @code{pop-up-frames}
1006 is non-@code{nil}.
1007
1008 Its value should be a function of no arguments. When
1009 @code{display-buffer} makes a new frame, it does so by calling that
1010 function, which should return a frame. The default value of the
1011 variable is a function that creates a frame using parameters from
1012 @code{pop-up-frame-alist}.
1013 @end defopt
1014
1015 @defopt pop-up-frame-alist
1016 This variable holds an alist specifying frame parameters used when
1017 @code{display-buffer} makes a new frame. @xref{Frame Parameters}, for
1018 more information about frame parameters.
1019 @end defopt
1020
1021 @defopt special-display-buffer-names
1022 A list of buffer names for buffers that should be displayed specially.
1023 If the buffer's name is in this list, @code{display-buffer} handles the
1024 buffer specially.
1025
1026 By default, special display means to give the buffer a dedicated frame.
1027
1028 If an element is a list, instead of a string, then the @sc{car} of the
1029 list is the buffer name, and the rest of the list says how to create
1030 the frame. There are two possibilities for the rest of the list (its
1031 @sc{cdr}). It can be an alist, specifying frame parameters, or it can
1032 contain a function and arguments to give to it. (The function's first
1033 argument is always the buffer to be displayed; the arguments from the
1034 list come after that.)
1035
1036 For example:
1037
1038 @example
1039 (("myfile" (minibuffer) (menu-bar-lines . 0)))
1040 @end example
1041
1042 @noindent
1043 specifies to display a buffer named @samp{myfile} in a dedicated frame
1044 with specified @code{minibuffer} and @code{menu-bar-lines} parameters.
1045
1046 The list of frame parameters can also use the phony frame parameters
1047 @code{same-frame} and @code{same-window}. If the specified frame
1048 parameters include @code{(same-window . @var{value})} and @var{value}
1049 is non-@code{nil}, that means to display the buffer in the current
1050 selected window. Otherwise, if they include @code{(same-frame .
1051 @var{value})} and @var{value} is non-@code{nil}, that means to display
1052 the buffer in a new window in the currently selected frame.
1053 @end defopt
1054
1055 @defopt special-display-regexps
1056 A list of regular expressions that specify buffers that should be
1057 displayed specially. If the buffer's name matches any of the regular
1058 expressions in this list, @code{display-buffer} handles the buffer
1059 specially.
1060
1061 By default, special display means to give the buffer a dedicated frame.
1062
1063 If an element is a list, instead of a string, then the @sc{car} of the
1064 list is the regular expression, and the rest of the list says how to
1065 create the frame. See above, under @code{special-display-buffer-names}.
1066 @end defopt
1067
1068 @defun special-display-p buffer-name
1069 This function returns non-@code{nil} if displaying a buffer
1070 named @var{buffer-name} with @code{display-buffer} would
1071 create a special frame. The value is @code{t} if it would
1072 use the default frame parameters, or else the specified list
1073 of frame parameters.
1074 @end defun
1075
1076 @defvar special-display-function
1077 This variable holds the function to call to display a buffer specially.
1078 It receives the buffer as an argument, and should return the window in
1079 which it is displayed.
1080
1081 The default value of this variable is
1082 @code{special-display-popup-frame}.
1083 @end defvar
1084
1085 @defun special-display-popup-frame buffer &optional args
1086 This function makes @var{buffer} visible in a frame of its own. If
1087 @var{buffer} is already displayed in a window in some frame, it makes
1088 the frame visible and raises it, to use that window. Otherwise, it
1089 creates a frame that will be dedicated to @var{buffer}. This
1090 function returns the window it used.
1091
1092 If @var{args} is an alist, it specifies frame parameters for the new
1093 frame.
1094
1095 If @var{args} is a list whose @sc{car} is a symbol, then @code{(car
1096 @var{args})} is called as a function to actually create and set up the
1097 frame; it is called with @var{buffer} as first argument, and @code{(cdr
1098 @var{args})} as additional arguments.
1099
1100 This function always uses an existing window displaying @var{buffer},
1101 whether or not it is in a frame of its own; but if you set up the above
1102 variables in your init file, before @var{buffer} was created, then
1103 presumably the window was previously made by this function.
1104 @end defun
1105
1106 @defopt special-display-frame-alist
1107 @anchor{Definition of special-display-frame-alist}
1108 This variable holds frame parameters for
1109 @code{special-display-popup-frame} to use when it creates a frame.
1110 @end defopt
1111
1112 @defopt same-window-buffer-names
1113 A list of buffer names for buffers that should be displayed in the
1114 selected window. If the buffer's name is in this list,
1115 @code{display-buffer} handles the buffer by switching to it in the
1116 selected window.
1117 @end defopt
1118
1119 @defopt same-window-regexps
1120 A list of regular expressions that specify buffers that should be
1121 displayed in the selected window. If the buffer's name matches any of
1122 the regular expressions in this list, @code{display-buffer} handles the
1123 buffer by switching to it in the selected window.
1124 @end defopt
1125
1126 @defun same-window-p buffer-name
1127 This function returns @code{t} if displaying a buffer
1128 named @var{buffer-name} with @code{display-buffer} would
1129 put it in the selected window.
1130 @end defun
1131
1132 @c Emacs 19 feature
1133 @defvar display-buffer-function
1134 This variable is the most flexible way to customize the behavior of
1135 @code{display-buffer}. If it is non-@code{nil}, it should be a function
1136 that @code{display-buffer} calls to do the work. The function should
1137 accept two arguments, the first two arguments that @code{display-buffer}
1138 received. It should choose or create a window, display the specified
1139 buffer in it, and then return the window.
1140
1141 This hook takes precedence over all the other options and hooks
1142 described above.
1143 @end defvar
1144
1145 @c Emacs 19 feature
1146 @cindex dedicated window
1147 A window can be marked as ``dedicated'' to its buffer. Then
1148 @code{display-buffer} will not try to use that window to display any
1149 other buffer.
1150
1151 @defun window-dedicated-p window
1152 This function returns non-@code{nil} if @var{window} is marked as
1153 dedicated; otherwise @code{nil}.
1154 @end defun
1155
1156 @defun set-window-dedicated-p window flag
1157 This function marks @var{window} as dedicated if @var{flag} is
1158 non-@code{nil}, and nondedicated otherwise.
1159 @end defun
1160
1161 @node Window Point
1162 @section Windows and Point
1163 @cindex window position
1164 @cindex window point
1165 @cindex position in window
1166 @cindex point in window
1167
1168 Each window has its own value of point, independent of the value of
1169 point in other windows displaying the same buffer. This makes it useful
1170 to have multiple windows showing one buffer.
1171
1172 @itemize @bullet
1173 @item
1174 The window point is established when a window is first created; it is
1175 initialized from the buffer's point, or from the window point of another
1176 window opened on the buffer if such a window exists.
1177
1178 @item
1179 Selecting a window sets the value of point in its buffer from the
1180 window's value of point. Conversely, deselecting a window sets the
1181 window's value of point from that of the buffer. Thus, when you switch
1182 between windows that display a given buffer, the point value for the
1183 selected window is in effect in the buffer, while the point values for
1184 the other windows are stored in those windows.
1185
1186 @item
1187 As long as the selected window displays the current buffer, the window's
1188 point and the buffer's point always move together; they remain equal.
1189 @end itemize
1190
1191 @noindent
1192 @xref{Positions}, for more details on buffer positions.
1193
1194 @cindex cursor
1195 As far as the user is concerned, point is where the cursor is, and
1196 when the user switches to another buffer, the cursor jumps to the
1197 position of point in that buffer.
1198
1199 @defun window-point &optional window
1200 This function returns the current position of point in @var{window}.
1201 For a nonselected window, this is the value point would have (in that
1202 window's buffer) if that window were selected. If @var{window} is
1203 @code{nil}, the selected window is used.
1204
1205 When @var{window} is the selected window and its buffer is also the
1206 current buffer, the value returned is the same as point in that buffer.
1207
1208 Strictly speaking, it would be more correct to return the
1209 ``top-level'' value of point, outside of any @code{save-excursion}
1210 forms. But that value is hard to find.
1211 @end defun
1212
1213 @defun set-window-point window position
1214 This function positions point in @var{window} at position
1215 @var{position} in @var{window}'s buffer. It returns @var{position}.
1216
1217 If @var{window} is selected, and its buffer is current,
1218 this simply does @code{goto-char}.
1219 @end defun
1220
1221 @node Window Start
1222 @section The Window Start Position
1223 @cindex window start position
1224
1225 Each window contains a marker used to keep track of a buffer position
1226 that specifies where in the buffer display should start. This position
1227 is called the @dfn{display-start} position of the window (or just the
1228 @dfn{start}). The character after this position is the one that appears
1229 at the upper left corner of the window. It is usually, but not
1230 inevitably, at the beginning of a text line.
1231
1232 @defun window-start &optional window
1233 @cindex window top line
1234 This function returns the display-start position of window
1235 @var{window}. If @var{window} is @code{nil}, the selected window is
1236 used. For example,
1237
1238 @example
1239 @group
1240 (window-start)
1241 @result{} 7058
1242 @end group
1243 @end example
1244
1245 When you create a window, or display a different buffer in it, the
1246 display-start position is set to a display-start position recently used
1247 for the same buffer, or 1 if the buffer doesn't have any.
1248
1249 Redisplay updates the window-start position (if you have not specified
1250 it explicitly since the previous redisplay)---for example, to make sure
1251 point appears on the screen. Nothing except redisplay automatically
1252 changes the window-start position; if you move point, do not expect the
1253 window-start position to change in response until after the next
1254 redisplay.
1255
1256 For a realistic example of using @code{window-start}, see the
1257 description of @code{count-lines}. @xref{Definition of count-lines}.
1258 @end defun
1259
1260 @defun window-end &optional window update
1261 This function returns the position of the end of the display in window
1262 @var{window}. If @var{window} is @code{nil}, the selected window is
1263 used.
1264
1265 Simply changing the buffer text or moving point does not update the
1266 value that @code{window-end} returns. The value is updated only when
1267 Emacs redisplays and redisplay completes without being preempted.
1268
1269 If the last redisplay of @var{window} was preempted, and did not finish,
1270 Emacs does not know the position of the end of display in that window.
1271 In that case, this function returns @code{nil}.
1272
1273 If @var{update} is non-@code{nil}, @code{window-end} always returns an
1274 up-to-date value for where the window ends, based on the current
1275 @code{window-start} value. If the saved value is valid,
1276 @code{window-end} returns that; otherwise it computes the correct
1277 value by scanning the buffer text.
1278
1279 Even if @var{update} is non-@code{nil}, @code{window-end} does not
1280 attempt to scroll the display if point has moved off the screen, the
1281 way real redisplay would do. It does not alter the
1282 @code{window-start} value. In effect, it reports where the displayed
1283 text will end if scrolling is not required.
1284 @end defun
1285
1286 @defun set-window-start window position &optional noforce
1287 This function sets the display-start position of @var{window} to
1288 @var{position} in @var{window}'s buffer. It returns @var{position}.
1289
1290 The display routines insist that the position of point be visible when a
1291 buffer is displayed. Normally, they change the display-start position
1292 (that is, scroll the window) whenever necessary to make point visible.
1293 However, if you specify the start position with this function using
1294 @code{nil} for @var{noforce}, it means you want display to start at
1295 @var{position} even if that would put the location of point off the
1296 screen. If this does place point off screen, the display routines move
1297 point to the left margin on the middle line in the window.
1298
1299 For example, if point @w{is 1} and you set the start of the window @w{to
1300 2}, then point would be ``above'' the top of the window. The display
1301 routines will automatically move point if it is still 1 when redisplay
1302 occurs. Here is an example:
1303
1304 @example
1305 @group
1306 ;; @r{Here is what @samp{foo} looks like before executing}
1307 ;; @r{the @code{set-window-start} expression.}
1308 @end group
1309
1310 @group
1311 ---------- Buffer: foo ----------
1312 @point{}This is the contents of buffer foo.
1313 2
1314 3
1315 4
1316 5
1317 6
1318 ---------- Buffer: foo ----------
1319 @end group
1320
1321 @group
1322 (set-window-start
1323 (selected-window)
1324 (1+ (window-start)))
1325 @result{} 2
1326 @end group
1327
1328 @group
1329 ;; @r{Here is what @samp{foo} looks like after executing}
1330 ;; @r{the @code{set-window-start} expression.}
1331 ---------- Buffer: foo ----------
1332 his is the contents of buffer foo.
1333 2
1334 3
1335 @point{}4
1336 5
1337 6
1338 ---------- Buffer: foo ----------
1339 @end group
1340 @end example
1341
1342 If @var{noforce} is non-@code{nil}, and @var{position} would place point
1343 off screen at the next redisplay, then redisplay computes a new window-start
1344 position that works well with point, and thus @var{position} is not used.
1345 @end defun
1346
1347 @defun pos-visible-in-window-p &optional position window partially
1348 This function returns non-@code{nil} if @var{position} is within the
1349 range of text currently visible on the screen in @var{window}. It
1350 returns @code{nil} if @var{position} is scrolled vertically out of
1351 view. Locations that are partially obscured are not considered
1352 visible unless @var{partially} is non-@code{nil}. The argument
1353 @var{position} defaults to the current position of point in
1354 @var{window}; @var{window}, to the selected window.
1355
1356 If @var{position} is @code{t}, that means to check the last visible
1357 position in @var{window}.
1358
1359 The @code{pos-visible-in-window-p} function considers only vertical
1360 scrolling. If @var{position} is out of view only because @var{window}
1361 has been scrolled horizontally, @code{pos-visible-in-window-p} returns
1362 non-@code{nil} anyway. @xref{Horizontal Scrolling}.
1363
1364 If @var{position} is visible, @code{pos-visible-in-window-p} returns
1365 @code{t} if @var{partially} is @code{nil}; if @var{partially} is
1366 non-@code{nil}, and the character after @var{position} is fully
1367 visible, it returns a list of the form @code{(@var{x} @var{y})}, where
1368 @var{x} and @var{y} are the pixel coordinates relative to the top left
1369 corner of the window; otherwise it returns an extended list of the
1370 form @code{(@var{x} @var{y} @var{rtop} @var{rbot} @var{rowh}
1371 @var{vpos})}, where the @var{rtop} and @var{rbot} specify the number
1372 of off-window pixels at the top and bottom of the row at
1373 @var{position}, @var{rowh} specifies the visible height of that row,
1374 and @var{vpos} specifies the vertical position (zero-based row number)
1375 of that row.
1376
1377 Here is an example:
1378
1379 @example
1380 @group
1381 ;; @r{If point is off the screen now, recenter it now.}
1382 (or (pos-visible-in-window-p
1383 (point) (selected-window))
1384 (recenter 0))
1385 @end group
1386 @end example
1387 @end defun
1388
1389 @defun window-line-height &optional line window
1390 This function returns information about text line @var{line} in @var{window}.
1391 If @var{line} is one of @code{header-line} or @code{mode-line},
1392 @code{window-line-height} returns information about the corresponding
1393 line of the window. Otherwise, @var{line} is a text line number
1394 starting from 0. A negative number counts from the end of the window.
1395 The argument @var{line} defaults to the current line in @var{window};
1396 @var{window}, to the selected window.
1397
1398 If the display is not up to date, @code{window-line-height} returns
1399 @code{nil}. In that case, @code{pos-visible-in-window-p} may be used
1400 to obtain related information.
1401
1402 If there is no line corresponding to the specified @var{line},
1403 @code{window-line-height} returns @code{nil}. Otherwise, it returns
1404 a list @code{(@var{height} @var{vpos} @var{ypos} @var{offbot})},
1405 where @var{height} is the height in pixels of the visible part of the
1406 line, @var{vpos} and @var{ypos} are the vertical position in lines and
1407 pixels of the line relative to the top of the first text line, and
1408 @var{offbot} is the number of off-window pixels at the bottom of the
1409 text line. If there are off-window pixels at the top of the (first)
1410 text line, @var{ypos} is negative.
1411 @end defun
1412
1413 @node Textual Scrolling
1414 @section Textual Scrolling
1415 @cindex textual scrolling
1416 @cindex scrolling textually
1417
1418 @dfn{Textual scrolling} means moving the text up or down through a
1419 window. It works by changing the value of the window's display-start
1420 location. It may also change the value of @code{window-point} to keep
1421 point on the screen.
1422
1423 Textual scrolling was formerly called ``vertical scrolling,'' but we
1424 changed its name to distinguish it from the new vertical fractional
1425 scrolling feature (@pxref{Vertical Scrolling}).
1426
1427 In the commands @code{scroll-up} and @code{scroll-down}, the directions
1428 ``up'' and ``down'' refer to the motion of the text in the buffer at which
1429 you are looking through the window. Imagine that the text is
1430 written on a long roll of paper and that the scrolling commands move the
1431 paper up and down. Thus, if you are looking at text in the middle of a
1432 buffer and repeatedly call @code{scroll-down}, you will eventually see
1433 the beginning of the buffer.
1434
1435 Some people have urged that the opposite convention be used: they
1436 imagine that the window moves over text that remains in place. Then
1437 ``down'' commands would take you to the end of the buffer. This view is
1438 more consistent with the actual relationship between windows and the
1439 text in the buffer, but it is less like what the user sees. The
1440 position of a window on the terminal does not move, and short scrolling
1441 commands clearly move the text up or down on the screen. We have chosen
1442 names that fit the user's point of view.
1443
1444 The textual scrolling functions (aside from
1445 @code{scroll-other-window}) have unpredictable results if the current
1446 buffer is different from the buffer that is displayed in the selected
1447 window. @xref{Current Buffer}.
1448
1449 If the window contains a row which is taller than the height of the
1450 window (for example in the presence of a large image), the scroll
1451 functions will adjust the window vscroll to scroll the partially
1452 visible row. To disable this feature, Lisp code may bind the variable
1453 `auto-window-vscroll' to @code{nil} (@pxref{Vertical Scrolling}).
1454
1455 @deffn Command scroll-up &optional count
1456 This function scrolls the text in the selected window upward
1457 @var{count} lines. If @var{count} is negative, scrolling is actually
1458 downward.
1459
1460 If @var{count} is @code{nil} (or omitted), then the length of scroll
1461 is @code{next-screen-context-lines} lines less than the usable height of
1462 the window (not counting its mode line).
1463
1464 @code{scroll-up} returns @code{nil}, unless it gets an error
1465 because it can't scroll any further.
1466 @end deffn
1467
1468 @deffn Command scroll-down &optional count
1469 This function scrolls the text in the selected window downward
1470 @var{count} lines. If @var{count} is negative, scrolling is actually
1471 upward.
1472
1473 If @var{count} is omitted or @code{nil}, then the length of the scroll
1474 is @code{next-screen-context-lines} lines less than the usable height of
1475 the window (not counting its mode line).
1476
1477 @code{scroll-down} returns @code{nil}, unless it gets an error because
1478 it can't scroll any further.
1479 @end deffn
1480
1481 @deffn Command scroll-other-window &optional count
1482 This function scrolls the text in another window upward @var{count}
1483 lines. Negative values of @var{count}, or @code{nil}, are handled
1484 as in @code{scroll-up}.
1485
1486 You can specify which buffer to scroll by setting the variable
1487 @code{other-window-scroll-buffer} to a buffer. If that buffer isn't
1488 already displayed, @code{scroll-other-window} displays it in some
1489 window.
1490
1491 When the selected window is the minibuffer, the next window is normally
1492 the one at the top left corner. You can specify a different window to
1493 scroll, when the minibuffer is selected, by setting the variable
1494 @code{minibuffer-scroll-window}. This variable has no effect when any
1495 other window is selected. When it is non-@code{nil} and the
1496 minibuffer is selected, it takes precedence over
1497 @code{other-window-scroll-buffer}. @xref{Definition of
1498 minibuffer-scroll-window}.
1499
1500 When the minibuffer is active, it is the next window if the selected
1501 window is the one at the bottom right corner. In this case,
1502 @code{scroll-other-window} attempts to scroll the minibuffer. If the
1503 minibuffer contains just one line, it has nowhere to scroll to, so the
1504 line reappears after the echo area momentarily displays the message
1505 @samp{Beginning of buffer}.
1506 @end deffn
1507
1508 @c Emacs 19 feature
1509 @defvar other-window-scroll-buffer
1510 If this variable is non-@code{nil}, it tells @code{scroll-other-window}
1511 which buffer to scroll.
1512 @end defvar
1513
1514 @defopt scroll-margin
1515 This option specifies the size of the scroll margin---a minimum number
1516 of lines between point and the top or bottom of a window. Whenever
1517 point gets within this many lines of the top or bottom of the window,
1518 redisplay scrolls the text automatically (if possible) to move point
1519 out of the margin, closer to the center of the window.
1520 @end defopt
1521
1522 @defopt scroll-conservatively
1523 This variable controls how scrolling is done automatically when point
1524 moves off the screen (or into the scroll margin). If the value is a
1525 positive integer @var{n}, then redisplay scrolls the text up to
1526 @var{n} lines in either direction, if that will bring point back into
1527 proper view. This action is called @dfn{conservative scrolling}.
1528 Otherwise, scrolling happens in the usual way, under the control of
1529 other variables such as @code{scroll-up-aggressively} and
1530 @code{scroll-down-aggressively}.
1531
1532 The default value is zero, which means that conservative scrolling
1533 never happens.
1534 @end defopt
1535
1536 @defopt scroll-down-aggressively
1537 The value of this variable should be either @code{nil} or a fraction
1538 @var{f} between 0 and 1. If it is a fraction, that specifies where on
1539 the screen to put point when scrolling down. More precisely, when a
1540 window scrolls down because point is above the window start, the new
1541 start position is chosen to put point @var{f} part of the window
1542 height from the top. The larger @var{f}, the more aggressive the
1543 scrolling.
1544
1545 A value of @code{nil} is equivalent to .5, since its effect is to center
1546 point. This variable automatically becomes buffer-local when set in any
1547 fashion.
1548 @end defopt
1549
1550 @defopt scroll-up-aggressively
1551 Likewise, for scrolling up. The value, @var{f}, specifies how far
1552 point should be placed from the bottom of the window; thus, as with
1553 @code{scroll-up-aggressively}, a larger value scrolls more aggressively.
1554 @end defopt
1555
1556 @defopt scroll-step
1557 This variable is an older variant of @code{scroll-conservatively}. The
1558 difference is that it if its value is @var{n}, that permits scrolling
1559 only by precisely @var{n} lines, not a smaller number. This feature
1560 does not work with @code{scroll-margin}. The default value is zero.
1561 @end defopt
1562
1563 @defopt scroll-preserve-screen-position
1564 If this option is @code{t}, scrolling which would move the current
1565 point position out of the window chooses the new position of point
1566 so that the vertical position of the cursor is unchanged, if possible.
1567
1568 If it is non-@code{nil} and not @code{t}, then the scrolling functions
1569 always preserve the vertical position of point, if possible.
1570 @end defopt
1571
1572 @defopt next-screen-context-lines
1573 The value of this variable is the number of lines of continuity to
1574 retain when scrolling by full screens. For example, @code{scroll-up}
1575 with an argument of @code{nil} scrolls so that this many lines at the
1576 bottom of the window appear instead at the top. The default value is
1577 @code{2}.
1578 @end defopt
1579
1580 @deffn Command recenter &optional count
1581 @cindex centering point
1582 This function scrolls the text in the selected window so that point is
1583 displayed at a specified vertical position within the window. It does
1584 not ``move point'' with respect to the text.
1585
1586 If @var{count} is a nonnegative number, that puts the line containing
1587 point @var{count} lines down from the top of the window. If
1588 @var{count} is a negative number, then it counts upward from the
1589 bottom of the window, so that @minus{}1 stands for the last usable
1590 line in the window. If @var{count} is a non-@code{nil} list, then it
1591 stands for the line in the middle of the window.
1592
1593 If @var{count} is @code{nil}, @code{recenter} puts the line containing
1594 point in the middle of the window, then clears and redisplays the entire
1595 selected frame.
1596
1597 When @code{recenter} is called interactively, @var{count} is the raw
1598 prefix argument. Thus, typing @kbd{C-u} as the prefix sets the
1599 @var{count} to a non-@code{nil} list, while typing @kbd{C-u 4} sets
1600 @var{count} to 4, which positions the current line four lines from the
1601 top.
1602
1603 With an argument of zero, @code{recenter} positions the current line at
1604 the top of the window. This action is so handy that some people make a
1605 separate key binding to do this. For example,
1606
1607 @example
1608 @group
1609 (defun line-to-top-of-window ()
1610 "Scroll current line to top of window.
1611 Replaces three keystroke sequence C-u 0 C-l."
1612 (interactive)
1613 (recenter 0))
1614
1615 (global-set-key [kp-multiply] 'line-to-top-of-window)
1616 @end group
1617 @end example
1618 @end deffn
1619
1620 @node Vertical Scrolling
1621 @section Vertical Fractional Scrolling
1622 @cindex vertical fractional scrolling
1623
1624 @dfn{Vertical fractional scrolling} means shifting the image in the
1625 window up or down by a specified multiple or fraction of a line.
1626 Each window has a @dfn{vertical scroll position},
1627 which is a number, never less than zero. It specifies how far to raise
1628 the contents of the window. Raising the window contents generally makes
1629 all or part of some lines disappear off the top, and all or part of some
1630 other lines appear at the bottom. The usual value is zero.
1631
1632 The vertical scroll position is measured in units of the normal line
1633 height, which is the height of the default font. Thus, if the value is
1634 .5, that means the window contents are scrolled up half the normal line
1635 height. If it is 3.3, that means the window contents are scrolled up
1636 somewhat over three times the normal line height.
1637
1638 What fraction of a line the vertical scrolling covers, or how many
1639 lines, depends on what the lines contain. A value of .5 could scroll a
1640 line whose height is very short off the screen, while a value of 3.3
1641 could scroll just part of the way through a tall line or an image.
1642
1643 @defun window-vscroll &optional window pixels-p
1644 This function returns the current vertical scroll position of
1645 @var{window}. If @var{window} is @code{nil}, the selected window is
1646 used. If @var{pixels-p} is non-@code{nil}, the return value is
1647 measured in pixels, rather than in units of the normal line height.
1648
1649 @example
1650 @group
1651 (window-vscroll)
1652 @result{} 0
1653 @end group
1654 @end example
1655 @end defun
1656
1657 @defun set-window-vscroll window lines &optional pixels-p
1658 This function sets @var{window}'s vertical scroll position to
1659 @var{lines}. The argument @var{lines} should be zero or positive; if
1660 not, it is taken as zero.
1661
1662 If @var{window} is @code{nil}, the selected window is used.
1663
1664 The actual vertical scroll position must always correspond
1665 to an integral number of pixels, so the value you specify
1666 is rounded accordingly.
1667
1668 The return value is the result of this rounding.
1669
1670 @example
1671 @group
1672 (set-window-vscroll (selected-window) 1.2)
1673 @result{} 1.13
1674 @end group
1675 @end example
1676
1677 If @var{pixels-p} is non-@code{nil}, @var{lines} specifies a number of
1678 pixels. In this case, the return value is @var{lines}.
1679 @end defun
1680
1681 @defvar auto-window-vscroll
1682 If this variable is non-@code{nil}, the line-move, scroll-up, and
1683 scroll-down functions will automatically modify the window vscroll to
1684 scroll through display rows that are taller that the height of the
1685 window, for example in the presence of large images.
1686 @end defvar
1687
1688 @node Horizontal Scrolling
1689 @section Horizontal Scrolling
1690 @cindex horizontal scrolling
1691
1692 @dfn{Horizontal scrolling} means shifting the image in the window left
1693 or right by a specified multiple of the normal character width. Each
1694 window has a @dfn{horizontal scroll position}, which is a number, never
1695 less than zero. It specifies how far to shift the contents left.
1696 Shifting the window contents left generally makes all or part of some
1697 characters disappear off the left, and all or part of some other
1698 characters appear at the right. The usual value is zero.
1699
1700 The horizontal scroll position is measured in units of the normal
1701 character width, which is the width of space in the default font. Thus,
1702 if the value is 5, that means the window contents are scrolled left by 5
1703 times the normal character width. How many characters actually
1704 disappear off to the left depends on their width, and could vary from
1705 line to line.
1706
1707 Because we read from side to side in the ``inner loop,'' and from top
1708 to bottom in the ``outer loop,'' the effect of horizontal scrolling is
1709 not like that of textual or vertical scrolling. Textual scrolling
1710 involves selection of a portion of text to display, and vertical
1711 scrolling moves the window contents contiguously; but horizontal
1712 scrolling causes part of @emph{each line} to go off screen.
1713
1714 Usually, no horizontal scrolling is in effect; then the leftmost
1715 column is at the left edge of the window. In this state, scrolling to
1716 the right is meaningless, since there is no data to the left of the edge
1717 to be revealed by it; so this is not allowed. Scrolling to the left is
1718 allowed; it scrolls the first columns of text off the edge of the window
1719 and can reveal additional columns on the right that were truncated
1720 before. Once a window has a nonzero amount of leftward horizontal
1721 scrolling, you can scroll it back to the right, but only so far as to
1722 reduce the net horizontal scroll to zero. There is no limit to how far
1723 left you can scroll, but eventually all the text will disappear off the
1724 left edge.
1725
1726 @vindex auto-hscroll-mode
1727 If @code{auto-hscroll-mode} is set, redisplay automatically alters
1728 the horizontal scrolling of a window as necessary to ensure that point
1729 is always visible. However, you can still set the horizontal
1730 scrolling value explicitly. The value you specify serves as a lower
1731 bound for automatic scrolling, i.e. automatic scrolling will not
1732 scroll a window to a column less than the specified one.
1733
1734 @deffn Command scroll-left &optional count set-minimum
1735 This function scrolls the selected window @var{count} columns to the
1736 left (or to the right if @var{count} is negative). The default
1737 for @var{count} is the window width, minus 2.
1738
1739 The return value is the total amount of leftward horizontal scrolling in
1740 effect after the change---just like the value returned by
1741 @code{window-hscroll} (below).
1742
1743 Once you scroll a window as far right as it can go, back to its normal
1744 position where the total leftward scrolling is zero, attempts to scroll
1745 any farther right have no effect.
1746
1747 If @var{set-minimum} is non-@code{nil}, the new scroll amount becomes
1748 the lower bound for automatic scrolling; that is, automatic scrolling
1749 will not scroll a window to a column less than the value returned by
1750 this function. Interactive calls pass non-@code{nil} for
1751 @var{set-minimum}.
1752 @end deffn
1753
1754 @deffn Command scroll-right &optional count set-minimum
1755 This function scrolls the selected window @var{count} columns to the
1756 right (or to the left if @var{count} is negative). The default
1757 for @var{count} is the window width, minus 2. Aside from the direction
1758 of scrolling, this works just like @code{scroll-left}.
1759 @end deffn
1760
1761 @defun window-hscroll &optional window
1762 This function returns the total leftward horizontal scrolling of
1763 @var{window}---the number of columns by which the text in @var{window}
1764 is scrolled left past the left margin.
1765
1766 The value is never negative. It is zero when no horizontal scrolling
1767 has been done in @var{window} (which is usually the case).
1768
1769 If @var{window} is @code{nil}, the selected window is used.
1770
1771 @example
1772 @group
1773 (window-hscroll)
1774 @result{} 0
1775 @end group
1776 @group
1777 (scroll-left 5)
1778 @result{} 5
1779 @end group
1780 @group
1781 (window-hscroll)
1782 @result{} 5
1783 @end group
1784 @end example
1785 @end defun
1786
1787 @defun set-window-hscroll window columns
1788 This function sets horizontal scrolling of @var{window}. The value of
1789 @var{columns} specifies the amount of scrolling, in terms of columns
1790 from the left margin. The argument @var{columns} should be zero or
1791 positive; if not, it is taken as zero. Fractional values of
1792 @var{columns} are not supported at present.
1793
1794 Note that @code{set-window-hscroll} may appear not to work if you test
1795 it by evaluating a call with @kbd{M-:} in a simple way. What happens
1796 is that the function sets the horizontal scroll value and returns, but
1797 then redisplay adjusts the horizontal scrolling to make point visible,
1798 and this overrides what the function did. You can observe the
1799 function's effect if you call it while point is sufficiently far from
1800 the left margin that it will remain visible.
1801
1802 The value returned is @var{columns}.
1803
1804 @example
1805 @group
1806 (set-window-hscroll (selected-window) 10)
1807 @result{} 10
1808 @end group
1809 @end example
1810 @end defun
1811
1812 Here is how you can determine whether a given position @var{position}
1813 is off the screen due to horizontal scrolling:
1814
1815 @example
1816 @group
1817 (defun hscroll-on-screen (window position)
1818 (save-excursion
1819 (goto-char position)
1820 (and
1821 (>= (- (current-column) (window-hscroll window)) 0)
1822 (< (- (current-column) (window-hscroll window))
1823 (window-width window)))))
1824 @end group
1825 @end example
1826
1827 @node Size of Window
1828 @section The Size of a Window
1829 @cindex window size
1830 @cindex size of window
1831
1832 An Emacs window is rectangular, and its size information consists of
1833 the height (the number of lines) and the width (the number of character
1834 positions in each line). The mode line is included in the height. But
1835 the width does not count the scroll bar or the column of @samp{|}
1836 characters that separates side-by-side windows.
1837
1838 The following three functions return size information about a window:
1839
1840 @defun window-height &optional window
1841 This function returns the number of lines in @var{window}, including
1842 its mode line and header line, if any. If @var{window} fills its
1843 entire frame except for the echo area, this is typically one less than
1844 the value of @code{frame-height} on that frame.
1845
1846 If @var{window} is @code{nil}, the function uses the selected window.
1847
1848 @example
1849 @group
1850 (window-height)
1851 @result{} 23
1852 @end group
1853 @group
1854 (split-window-vertically)
1855 @result{} #<window 4 on windows.texi>
1856 @end group
1857 @group
1858 (window-height)
1859 @result{} 11
1860 @end group
1861 @end example
1862 @end defun
1863
1864 @defun window-body-height &optional window
1865 Like @code{window-height} but the value does not include the
1866 mode line (if any) or the header line (if any).
1867 @end defun
1868
1869 @defun window-width &optional window
1870 This function returns the number of columns in @var{window}. If
1871 @var{window} fills its entire frame, this is the same as the value of
1872 @code{frame-width} on that frame. The width does not include the
1873 window's scroll bar or the column of @samp{|} characters that separates
1874 side-by-side windows.
1875
1876 If @var{window} is @code{nil}, the function uses the selected window.
1877
1878 @example
1879 @group
1880 (window-width)
1881 @result{} 80
1882 @end group
1883 @end example
1884 @end defun
1885
1886 @defun window-full-width-p &optional window
1887 This function returns non-@code{nil} if @var{window} is as wide as
1888 the frame that contains it; otherwise @code{nil}.
1889 If @var{window} is @code{nil}, the function uses the selected window.
1890 @end defun
1891
1892 @defun window-edges &optional window
1893 This function returns a list of the edge coordinates of @var{window}.
1894 If @var{window} is @code{nil}, the selected window is used.
1895
1896 The order of the list is @code{(@var{left} @var{top} @var{right}
1897 @var{bottom})}, all elements relative to 0, 0 at the top left corner of
1898 the frame. The element @var{right} of the value is one more than the
1899 rightmost column used by @var{window}, and @var{bottom} is one more than
1900 the bottommost row used by @var{window} and its mode-line.
1901
1902 The edges include the space used by the window's scroll bar, display
1903 margins, fringes, header line, and mode line, if it has them. Also,
1904 if the window has a neighbor on the right, its right edge value
1905 includes the width of the separator line between the window and that
1906 neighbor. Since the width of the window does not include this
1907 separator, the width does not usually equal the difference between the
1908 right and left edges.
1909 @end defun
1910
1911 @defun window-inside-edges &optional window
1912 This is similar to @code{window-edges}, but the edge values
1913 it returns include only the text area of the window. They
1914 do not include the header line, mode line, scroll bar or
1915 vertical separator, fringes, or display margins.
1916 @end defun
1917
1918 Here are the results obtained on a typical 24-line terminal with just
1919 one window, with menu bar enabled:
1920
1921 @example
1922 @group
1923 (window-edges (selected-window))
1924 @result{} (0 1 80 23)
1925 @end group
1926 @group
1927 (window-inside-edges (selected-window))
1928 @result{} (0 1 80 22)
1929 @end group
1930 @end example
1931
1932 @noindent
1933 The bottom edge is at line 23 because the last line is the echo area.
1934 The bottom inside edge is at line 22, which is the window's mode line.
1935
1936 If @var{window} is at the upper left corner of its frame, and there is
1937 no menu bar, then @var{bottom} returned by @code{window-edges} is the
1938 same as the value of @code{(window-height)}, @var{right} is almost the
1939 same as the value of @code{(window-width)}, and @var{top} and
1940 @var{left} are zero. For example, the edges of the following window
1941 are @w{@samp{0 0 8 5}}. Assuming that the frame has more than 8
1942 columns, the last column of the window (column 7) holds a border
1943 rather than text. The last row (row 4) holds the mode line, shown
1944 here with @samp{xxxxxxxxx}.
1945
1946 @example
1947 @group
1948 0
1949 _______
1950 0 | |
1951 | |
1952 | |
1953 | |
1954 xxxxxxxxx 4
1955
1956 7
1957 @end group
1958 @end example
1959
1960 In the following example, let's suppose that the frame is 7
1961 columns wide. Then the edges of the left window are @w{@samp{0 0 4 3}}
1962 and the edges of the right window are @w{@samp{4 0 7 3}}.
1963 The inside edges of the left window are @w{@samp{0 0 3 2}},
1964 and the inside edges of the right window are @w{@samp{4 0 7 2}},
1965
1966 @example
1967 @group
1968 ___ ___
1969 | | |
1970 | | |
1971 xxxxxxxxx
1972
1973 0 34 7
1974 @end group
1975 @end example
1976
1977 @defun window-pixel-edges &optional window
1978 This function is like @code{window-edges} except that, on a graphical
1979 display, the edge values are measured in pixels instead of in
1980 character lines and columns.
1981 @end defun
1982
1983 @defun window-inside-pixel-edges &optional window
1984 This function is like @code{window-inside-edges} except that, on a
1985 graphical display, the edge values are measured in pixels instead of
1986 in character lines and columns.
1987 @end defun
1988
1989 @node Resizing Windows
1990 @section Changing the Size of a Window
1991 @cindex window resizing
1992 @cindex resize window
1993 @cindex changing window size
1994 @cindex window size, changing
1995
1996 The window size functions fall into two classes: high-level commands
1997 that change the size of windows and low-level functions that access
1998 window size. Emacs does not permit overlapping windows or gaps between
1999 windows, so resizing one window affects other windows.
2000
2001 @deffn Command enlarge-window size &optional horizontal
2002 This function makes the selected window @var{size} lines taller,
2003 stealing lines from neighboring windows. It takes the lines from one
2004 window at a time until that window is used up, then takes from another.
2005 If a window from which lines are stolen shrinks below
2006 @code{window-min-height} lines, that window disappears.
2007
2008 If @var{horizontal} is non-@code{nil}, this function makes
2009 @var{window} wider by @var{size} columns, stealing columns instead of
2010 lines. If a window from which columns are stolen shrinks below
2011 @code{window-min-width} columns, that window disappears.
2012
2013 If the requested size would exceed that of the window's frame, then the
2014 function makes the window occupy the entire height (or width) of the
2015 frame.
2016
2017 If there are various other windows from which lines or columns can be
2018 stolen, and some of them specify fixed size (using
2019 @code{window-size-fixed}, see below), they are left untouched while
2020 other windows are ``robbed.'' If it would be necessary to alter the
2021 size of a fixed-size window, @code{enlarge-window} gets an error
2022 instead.
2023
2024 If @var{size} is negative, this function shrinks the window by
2025 @minus{}@var{size} lines or columns. If that makes the window smaller
2026 than the minimum size (@code{window-min-height} and
2027 @code{window-min-width}), @code{enlarge-window} deletes the window.
2028
2029 @code{enlarge-window} returns @code{nil}.
2030 @end deffn
2031
2032 @deffn Command enlarge-window-horizontally columns
2033 This function makes the selected window @var{columns} wider.
2034 It could be defined as follows:
2035
2036 @example
2037 @group
2038 (defun enlarge-window-horizontally (columns)
2039 (interactive "p")
2040 (enlarge-window columns t))
2041 @end group
2042 @end example
2043 @end deffn
2044
2045 @deffn Command shrink-window size &optional horizontal
2046 This function is like @code{enlarge-window} but negates the argument
2047 @var{size}, making the selected window smaller by giving lines (or
2048 columns) to the other windows. If the window shrinks below
2049 @code{window-min-height} or @code{window-min-width}, then it disappears.
2050
2051 If @var{size} is negative, the window is enlarged by @minus{}@var{size}
2052 lines or columns.
2053 @end deffn
2054
2055 @deffn Command shrink-window-horizontally columns
2056 This function makes the selected window @var{columns} narrower.
2057 It could be defined as follows:
2058
2059 @example
2060 @group
2061 (defun shrink-window-horizontally (columns)
2062 (interactive "p")
2063 (shrink-window columns t))
2064 @end group
2065 @end example
2066 @end deffn
2067
2068 @defun adjust-window-trailing-edge window delta horizontal
2069 This function makes the selected window @var{delta} lines taller or
2070 @var{delta} columns wider, by moving the bottom or right edge. This
2071 function does not delete other windows; if it cannot make the
2072 requested size adjustment, it signals an error. On success, this
2073 function returns @code{nil}.
2074 @end defun
2075
2076 @defun fit-window-to-buffer &optional window max-height min-height
2077 This function makes @var{window} the right height to display its
2078 contents exactly. If @var{window} is omitted or @code{nil}, it uses
2079 the selected window.
2080
2081 The argument @var{max-height} specifies the maximum height the window
2082 is allowed to be; @code{nil} means use the frame height. The argument
2083 @var{min-height} specifies the minimum height for the window;
2084 @code{nil} means use @code{window-min-height}. All these height
2085 values include the mode-line and/or header-line.
2086 @end defun
2087
2088 @deffn Command shrink-window-if-larger-than-buffer &optional window
2089 This command shrinks @var{window} vertically to be as small as
2090 possible while still showing the full contents of its buffer---but not
2091 less than @code{window-min-height} lines. If @var{window} is not
2092 given, it defaults to the selected window.
2093
2094 However, the command does nothing if the window is already too small to
2095 display the whole text of the buffer, or if part of the contents are
2096 currently scrolled off screen, or if the window is not the full width of
2097 its frame, or if the window is the only window in its frame.
2098
2099 This command returns non-@code{nil} if it actually shrank the window
2100 and @code{nil} otherwise.
2101 @end deffn
2102
2103 @defvar window-size-fixed
2104 If this variable is non-@code{nil}, in any given buffer,
2105 then the size of any window displaying the buffer remains fixed
2106 unless you explicitly change it or Emacs has no other choice.
2107
2108 If the value is @code{height}, then only the window's height is fixed;
2109 if the value is @code{width}, then only the window's width is fixed.
2110 Any other non-@code{nil} value fixes both the width and the height.
2111
2112 This variable automatically becomes buffer-local when set.
2113
2114 Explicit size-change functions such as @code{enlarge-window}
2115 get an error if they would have to change a window size which is fixed.
2116 Therefore, when you want to change the size of such a window,
2117 you should bind @code{window-size-fixed} to @code{nil}, like this:
2118
2119 @example
2120 (let ((window-size-fixed nil))
2121 (enlarge-window 10))
2122 @end example
2123
2124 Note that changing the frame size will change the size of a
2125 fixed-size window, if there is no other alternative.
2126 @end defvar
2127
2128 @cindex minimum window size
2129 The following two variables constrain the window-structure-changing
2130 functions to a minimum height and width.
2131
2132 @defopt window-min-height
2133 The value of this variable determines how short a window may become
2134 before it is automatically deleted. Making a window smaller than
2135 @code{window-min-height} automatically deletes it, and no window may
2136 be created shorter than this. The default value is 4.
2137
2138 The absolute minimum window height is one; actions that change window
2139 sizes reset this variable to one if it is less than one.
2140 @end defopt
2141
2142 @defopt window-min-width
2143 The value of this variable determines how narrow a window may become
2144 before it is automatically deleted. Making a window smaller than
2145 @code{window-min-width} automatically deletes it, and no window may be
2146 created narrower than this. The default value is 10.
2147
2148 The absolute minimum window width is two; actions that change window
2149 sizes reset this variable to two if it is less than two.
2150 @end defopt
2151
2152 @node Coordinates and Windows
2153 @section Coordinates and Windows
2154
2155 This section describes how to relate screen coordinates to windows.
2156
2157 @defun window-at x y &optional frame
2158 This function returns the window containing the specified cursor
2159 position in the frame @var{frame}. The coordinates @var{x} and @var{y}
2160 are measured in characters and count from the top left corner of the
2161 frame. If they are out of range, @code{window-at} returns @code{nil}.
2162
2163 If you omit @var{frame}, the selected frame is used.
2164 @end defun
2165
2166 @defun coordinates-in-window-p coordinates window
2167 This function checks whether a particular frame position falls within
2168 the window @var{window}.
2169
2170 The argument @var{coordinates} is a cons cell of the form @code{(@var{x}
2171 . @var{y})}. The coordinates @var{x} and @var{y} are measured in
2172 characters, and count from the top left corner of the screen or frame.
2173
2174 The value returned by @code{coordinates-in-window-p} is non-@code{nil}
2175 if the coordinates are inside @var{window}. The value also indicates
2176 what part of the window the position is in, as follows:
2177
2178 @table @code
2179 @item (@var{relx} . @var{rely})
2180 The coordinates are inside @var{window}. The numbers @var{relx} and
2181 @var{rely} are the equivalent window-relative coordinates for the
2182 specified position, counting from 0 at the top left corner of the
2183 window.
2184
2185 @item mode-line
2186 The coordinates are in the mode line of @var{window}.
2187
2188 @item header-line
2189 The coordinates are in the header line of @var{window}.
2190
2191 @item vertical-line
2192 The coordinates are in the vertical line between @var{window} and its
2193 neighbor to the right. This value occurs only if the window doesn't
2194 have a scroll bar; positions in a scroll bar are considered outside the
2195 window for these purposes.
2196
2197 @item left-fringe
2198 @itemx right-fringe
2199 The coordinates are in the left or right fringe of the window.
2200
2201 @item left-margin
2202 @itemx right-margin
2203 The coordinates are in the left or right margin of the window.
2204
2205 @item nil
2206 The coordinates are not in any part of @var{window}.
2207 @end table
2208
2209 The function @code{coordinates-in-window-p} does not require a frame as
2210 argument because it always uses the frame that @var{window} is on.
2211 @end defun
2212
2213 @node Window Tree
2214 @section The Window Tree
2215 @cindex window tree
2216
2217 A @dfn{window tree} specifies the layout, size, and relationship
2218 between all windows in one frame.
2219
2220 @defun window-tree &optional frame
2221 This function returns the window tree for frame @var{frame}.
2222 If @var{frame} is omitted, the selected frame is used.
2223
2224 The return value is a list of the form @code{(@var{root} @var{mini})},
2225 where @var{root} represents the window tree of the frame's
2226 root window, and @var{mini} is the frame's minibuffer window.
2227
2228 If the root window is not split, @var{root} is the root window itself.
2229 Otherwise, @var{root} is a list @code{(@var{dir} @var{edges} @var{w1}
2230 @var{w2} ...)} where @var{dir} is @code{nil} for a horizontal split,
2231 and @code{t} for a vertical split, @var{edges} gives the combined size and
2232 position of the subwindows in the split, and the rest of the elements
2233 are the subwindows in the split. Each of the subwindows may again be
2234 a window or a list representing a window split, and so on. The
2235 @var{edges} element is a list @code{(@var{left}@var{ top}@var{ right}@var{ bottom})}
2236 similar to the value returned by @code{window-edges}.
2237 @end defun
2238
2239 @node Window Configurations
2240 @section Window Configurations
2241 @cindex window configurations
2242 @cindex saving window information
2243
2244 A @dfn{window configuration} records the entire layout of one
2245 frame---all windows, their sizes, which buffers they contain, how
2246 those buffers are scrolled, and their values of point and the mark;
2247 also their fringes, margins, and scroll bar settings. It also
2248 includes the values of @code{window-min-height},
2249 @code{window-min-width} and @code{minibuffer-scroll-window}. As a
2250 special exception, the window configuration does not record the value
2251 of point in the selected window for the current buffer.
2252
2253 You can bring back an entire previous layout by restoring a window
2254 configuration previously saved. If you want to record all frames
2255 instead of just one, use a frame configuration instead of a window
2256 configuration. @xref{Frame Configurations}.
2257
2258 @defun current-window-configuration &optional frame
2259 This function returns a new object representing @var{frame}'s current
2260 window configuration. If @var{frame} is omitted, the selected frame
2261 is used.
2262 @end defun
2263
2264 @defun set-window-configuration configuration
2265 This function restores the configuration of windows and buffers as
2266 specified by @var{configuration}, for the frame that @var{configuration}
2267 was created for.
2268
2269 The argument @var{configuration} must be a value that was previously
2270 returned by @code{current-window-configuration}. This configuration is
2271 restored in the frame from which @var{configuration} was made, whether
2272 that frame is selected or not. This always counts as a window size
2273 change and triggers execution of the @code{window-size-change-functions}
2274 (@pxref{Window Hooks}), because @code{set-window-configuration} doesn't
2275 know how to tell whether the new configuration actually differs from the
2276 old one.
2277
2278 If the frame which @var{configuration} was saved from is dead, all this
2279 function does is restore the three variables @code{window-min-height},
2280 @code{window-min-width} and @code{minibuffer-scroll-window}. In this
2281 case, the function returns @code{nil}. Otherwise, it returns @code{t}.
2282
2283 Here is a way of using this function to get the same effect
2284 as @code{save-window-excursion}:
2285
2286 @example
2287 @group
2288 (let ((config (current-window-configuration)))
2289 (unwind-protect
2290 (progn (split-window-vertically nil)
2291 @dots{})
2292 (set-window-configuration config)))
2293 @end group
2294 @end example
2295 @end defun
2296
2297 @defspec save-window-excursion forms@dots{}
2298 This special form records the window configuration, executes @var{forms}
2299 in sequence, then restores the earlier window configuration. The window
2300 configuration includes, for each window, the value of point and the
2301 portion of the buffer that is visible. It also includes the choice of
2302 selected window. However, it does not include the value of point in
2303 the current buffer; use @code{save-excursion} also, if you wish to
2304 preserve that.
2305
2306 Don't use this construct when @code{save-selected-window} is sufficient.
2307
2308 Exit from @code{save-window-excursion} always triggers execution of the
2309 @code{window-size-change-functions}. (It doesn't know how to tell
2310 whether the restored configuration actually differs from the one in
2311 effect at the end of the @var{forms}.)
2312
2313 The return value is the value of the final form in @var{forms}.
2314 For example:
2315
2316 @example
2317 @group
2318 (split-window)
2319 @result{} #<window 25 on control.texi>
2320 @end group
2321 @group
2322 (setq w (selected-window))
2323 @result{} #<window 19 on control.texi>
2324 @end group
2325 @group
2326 (save-window-excursion
2327 (delete-other-windows w)
2328 (switch-to-buffer "foo")
2329 'do-something)
2330 @result{} do-something
2331 ;; @r{The screen is now split again.}
2332 @end group
2333 @end example
2334 @end defspec
2335
2336 @defun window-configuration-p object
2337 This function returns @code{t} if @var{object} is a window configuration.
2338 @end defun
2339
2340 @defun compare-window-configurations config1 config2
2341 This function compares two window configurations as regards the
2342 structure of windows, but ignores the values of point and mark and the
2343 saved scrolling positions---it can return @code{t} even if those
2344 aspects differ.
2345
2346 The function @code{equal} can also compare two window configurations; it
2347 regards configurations as unequal if they differ in any respect, even a
2348 saved point or mark.
2349 @end defun
2350
2351 @defun window-configuration-frame config
2352 This function returns the frame for which the window configuration
2353 @var{config} was made.
2354 @end defun
2355
2356 Other primitives to look inside of window configurations would make
2357 sense, but are not implemented because we did not need them. See the
2358 file @file{winner.el} for some more operations on windows
2359 configurations.
2360
2361 @node Window Hooks
2362 @section Hooks for Window Scrolling and Changes
2363 @cindex hooks for window operations
2364
2365 This section describes how a Lisp program can take action whenever a
2366 window displays a different part of its buffer or a different buffer.
2367 There are three actions that can change this: scrolling the window,
2368 switching buffers in the window, and changing the size of the window.
2369 The first two actions run @code{window-scroll-functions}; the last runs
2370 @code{window-size-change-functions}.
2371
2372 @defvar window-scroll-functions
2373 This variable holds a list of functions that Emacs should call before
2374 redisplaying a window with scrolling. It is not a normal hook, because
2375 each function is called with two arguments: the window, and its new
2376 display-start position.
2377
2378 Displaying a different buffer in the window also runs these functions.
2379
2380 These functions must be careful in using @code{window-end}
2381 (@pxref{Window Start}); if you need an up-to-date value, you must use
2382 the @var{update} argument to ensure you get it.
2383
2384 @strong{Warning:} don't use this feature to alter the way the window
2385 is scrolled. It's not designed for that, and such use probably won't
2386 work.
2387 @end defvar
2388
2389 @defvar window-size-change-functions
2390 This variable holds a list of functions to be called if the size of any
2391 window changes for any reason. The functions are called just once per
2392 redisplay, and just once for each frame on which size changes have
2393 occurred.
2394
2395 Each function receives the frame as its sole argument. There is no
2396 direct way to find out which windows on that frame have changed size, or
2397 precisely how. However, if a size-change function records, at each
2398 call, the existing windows and their sizes, it can also compare the
2399 present sizes and the previous sizes.
2400
2401 Creating or deleting windows counts as a size change, and therefore
2402 causes these functions to be called. Changing the frame size also
2403 counts, because it changes the sizes of the existing windows.
2404
2405 It is not a good idea to use @code{save-window-excursion} (@pxref{Window
2406 Configurations}) in these functions, because that always counts as a
2407 size change, and it would cause these functions to be called over and
2408 over. In most cases, @code{save-selected-window} (@pxref{Selecting
2409 Windows}) is what you need here.
2410 @end defvar
2411
2412 @defvar redisplay-end-trigger-functions
2413 This abnormal hook is run whenever redisplay in a window uses text that
2414 extends past a specified end trigger position. You set the end trigger
2415 position with the function @code{set-window-redisplay-end-trigger}. The
2416 functions are called with two arguments: the window, and the end trigger
2417 position. Storing @code{nil} for the end trigger position turns off the
2418 feature, and the trigger value is automatically reset to @code{nil} just
2419 after the hook is run.
2420 @end defvar
2421
2422 @defun set-window-redisplay-end-trigger window position
2423 This function sets @var{window}'s end trigger position at
2424 @var{position}.
2425 @end defun
2426
2427 @defun window-redisplay-end-trigger &optional window
2428 This function returns @var{window}'s current end trigger position.
2429 If @var{window} is @code{nil} or omitted, it uses the selected window.
2430 @end defun
2431
2432 @defvar window-configuration-change-hook
2433 A normal hook that is run every time you change the window configuration
2434 of an existing frame. This includes splitting or deleting windows,
2435 changing the sizes of windows, or displaying a different buffer in a
2436 window. The frame whose window configuration has changed is the
2437 selected frame when this hook runs.
2438 @end defvar
2439
2440 @ignore
2441 arch-tag: 3f6c36e8-df49-4986-b757-417feed88be3
2442 @end ignore