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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1998-1999, 2001-2013 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @node Non-ASCII Characters
6 @chapter Non-@acronym{ASCII} Characters
7 @cindex multibyte characters
8 @cindex characters, multi-byte
9 @cindex non-@acronym{ASCII} characters
10
11 This chapter covers the special issues relating to characters and
12 how they are stored in strings and buffers.
13
14 @menu
15 * Text Representations:: How Emacs represents text.
16 * Converting Representations:: Converting unibyte to multibyte and vice versa.
17 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
18 * Character Codes:: How unibyte and multibyte relate to
19 codes of individual characters.
20 * Character Properties:: Character attributes that define their
21 behavior and handling.
22 * Character Sets:: The space of possible character codes
23 is divided into various character sets.
24 * Scanning Charsets:: Which character sets are used in a buffer?
25 * Translation of Characters:: Translation tables are used for conversion.
26 * Coding Systems:: Coding systems are conversions for saving files.
27 * Input Methods:: Input methods allow users to enter various
28 non-ASCII characters without special keyboards.
29 * Locales:: Interacting with the POSIX locale.
30 @end menu
31
32 @node Text Representations
33 @section Text Representations
34 @cindex text representation
35
36 Emacs buffers and strings support a large repertoire of characters
37 from many different scripts, allowing users to type and display text
38 in almost any known written language.
39
40 @cindex character codepoint
41 @cindex codespace
42 @cindex Unicode
43 To support this multitude of characters and scripts, Emacs closely
44 follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
45 unique number, called a @dfn{codepoint}, to each and every character.
46 The range of codepoints defined by Unicode, or the Unicode
47 @dfn{codespace}, is @code{0..#x10FFFF} (in hexadecimal notation),
48 inclusive. Emacs extends this range with codepoints in the range
49 @code{#x110000..#x3FFFFF}, which it uses for representing characters
50 that are not unified with Unicode and @dfn{raw 8-bit bytes} that
51 cannot be interpreted as characters. Thus, a character codepoint in
52 Emacs is a 22-bit integer number.
53
54 @cindex internal representation of characters
55 @cindex characters, representation in buffers and strings
56 @cindex multibyte text
57 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
58 that are codepoints of text characters within buffers and strings.
59 Rather, Emacs uses a variable-length internal representation of
60 characters, that stores each character as a sequence of 1 to 5 8-bit
61 bytes, depending on the magnitude of its codepoint@footnote{
62 This internal representation is based on one of the encodings defined
63 by the Unicode Standard, called @dfn{UTF-8}, for representing any
64 Unicode codepoint, but Emacs extends UTF-8 to represent the additional
65 codepoints it uses for raw 8-bit bytes and characters not unified with
66 Unicode.}. For example, any @acronym{ASCII} character takes up only 1
67 byte, a Latin-1 character takes up 2 bytes, etc. We call this
68 representation of text @dfn{multibyte}.
69
70 Outside Emacs, characters can be represented in many different
71 encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
72 between these external encodings and its internal representation, as
73 appropriate, when it reads text into a buffer or a string, or when it
74 writes text to a disk file or passes it to some other process.
75
76 Occasionally, Emacs needs to hold and manipulate encoded text or
77 binary non-text data in its buffers or strings. For example, when
78 Emacs visits a file, it first reads the file's text verbatim into a
79 buffer, and only then converts it to the internal representation.
80 Before the conversion, the buffer holds encoded text.
81
82 @cindex unibyte text
83 Encoded text is not really text, as far as Emacs is concerned, but
84 rather a sequence of raw 8-bit bytes. We call buffers and strings
85 that hold encoded text @dfn{unibyte} buffers and strings, because
86 Emacs treats them as a sequence of individual bytes. Usually, Emacs
87 displays unibyte buffers and strings as octal codes such as
88 @code{\237}. We recommend that you never use unibyte buffers and
89 strings except for manipulating encoded text or binary non-text data.
90
91 In a buffer, the buffer-local value of the variable
92 @code{enable-multibyte-characters} specifies the representation used.
93 The representation for a string is determined and recorded in the string
94 when the string is constructed.
95
96 @defvar enable-multibyte-characters
97 This variable specifies the current buffer's text representation.
98 If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
99 it contains unibyte encoded text or binary non-text data.
100
101 You cannot set this variable directly; instead, use the function
102 @code{set-buffer-multibyte} to change a buffer's representation.
103 @end defvar
104
105 @defun position-bytes position
106 Buffer positions are measured in character units. This function
107 returns the byte-position corresponding to buffer position
108 @var{position} in the current buffer. This is 1 at the start of the
109 buffer, and counts upward in bytes. If @var{position} is out of
110 range, the value is @code{nil}.
111 @end defun
112
113 @defun byte-to-position byte-position
114 Return the buffer position, in character units, corresponding to given
115 @var{byte-position} in the current buffer. If @var{byte-position} is
116 out of range, the value is @code{nil}. In a multibyte buffer, an
117 arbitrary value of @var{byte-position} can be not at character
118 boundary, but inside a multibyte sequence representing a single
119 character; in this case, this function returns the buffer position of
120 the character whose multibyte sequence includes @var{byte-position}.
121 In other words, the value does not change for all byte positions that
122 belong to the same character.
123 @end defun
124
125 @defun multibyte-string-p string
126 Return @code{t} if @var{string} is a multibyte string, @code{nil}
127 otherwise. This function also returns @code{nil} if @var{string} is
128 some object other than a string.
129 @end defun
130
131 @defun string-bytes string
132 @cindex string, number of bytes
133 This function returns the number of bytes in @var{string}.
134 If @var{string} is a multibyte string, this can be greater than
135 @code{(length @var{string})}.
136 @end defun
137
138 @defun unibyte-string &rest bytes
139 This function concatenates all its argument @var{bytes} and makes the
140 result a unibyte string.
141 @end defun
142
143 @node Converting Representations
144 @section Converting Text Representations
145
146 Emacs can convert unibyte text to multibyte; it can also convert
147 multibyte text to unibyte, provided that the multibyte text contains
148 only @acronym{ASCII} and 8-bit raw bytes. In general, these
149 conversions happen when inserting text into a buffer, or when putting
150 text from several strings together in one string. You can also
151 explicitly convert a string's contents to either representation.
152
153 Emacs chooses the representation for a string based on the text from
154 which it is constructed. The general rule is to convert unibyte text
155 to multibyte text when combining it with other multibyte text, because
156 the multibyte representation is more general and can hold whatever
157 characters the unibyte text has.
158
159 When inserting text into a buffer, Emacs converts the text to the
160 buffer's representation, as specified by
161 @code{enable-multibyte-characters} in that buffer. In particular, when
162 you insert multibyte text into a unibyte buffer, Emacs converts the text
163 to unibyte, even though this conversion cannot in general preserve all
164 the characters that might be in the multibyte text. The other natural
165 alternative, to convert the buffer contents to multibyte, is not
166 acceptable because the buffer's representation is a choice made by the
167 user that cannot be overridden automatically.
168
169 Converting unibyte text to multibyte text leaves @acronym{ASCII}
170 characters unchanged, and converts bytes with codes 128 through 255 to
171 the multibyte representation of raw eight-bit bytes.
172
173 Converting multibyte text to unibyte converts all @acronym{ASCII}
174 and eight-bit characters to their single-byte form, but loses
175 information for non-@acronym{ASCII} characters by discarding all but
176 the low 8 bits of each character's codepoint. Converting unibyte text
177 to multibyte and back to unibyte reproduces the original unibyte text.
178
179 The next two functions either return the argument @var{string}, or a
180 newly created string with no text properties.
181
182 @defun string-to-multibyte string
183 This function returns a multibyte string containing the same sequence
184 of characters as @var{string}. If @var{string} is a multibyte string,
185 it is returned unchanged. The function assumes that @var{string}
186 includes only @acronym{ASCII} characters and raw 8-bit bytes; the
187 latter are converted to their multibyte representation corresponding
188 to the codepoints @code{#x3FFF80} through @code{#x3FFFFF}, inclusive
189 (@pxref{Text Representations, codepoints}).
190 @end defun
191
192 @defun string-to-unibyte string
193 This function returns a unibyte string containing the same sequence of
194 characters as @var{string}. It signals an error if @var{string}
195 contains a non-@acronym{ASCII} character. If @var{string} is a
196 unibyte string, it is returned unchanged. Use this function for
197 @var{string} arguments that contain only @acronym{ASCII} and eight-bit
198 characters.
199 @end defun
200
201 @defun byte-to-string byte
202 @cindex byte to string
203 This function returns a unibyte string containing a single byte of
204 character data, @var{character}. It signals an error if
205 @var{character} is not an integer between 0 and 255.
206 @end defun
207
208 @defun multibyte-char-to-unibyte char
209 This converts the multibyte character @var{char} to a unibyte
210 character, and returns that character. If @var{char} is neither
211 @acronym{ASCII} nor eight-bit, the function returns -1.
212 @end defun
213
214 @defun unibyte-char-to-multibyte char
215 This convert the unibyte character @var{char} to a multibyte
216 character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
217 byte.
218 @end defun
219
220 @node Selecting a Representation
221 @section Selecting a Representation
222
223 Sometimes it is useful to examine an existing buffer or string as
224 multibyte when it was unibyte, or vice versa.
225
226 @defun set-buffer-multibyte multibyte
227 Set the representation type of the current buffer. If @var{multibyte}
228 is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
229 is @code{nil}, the buffer becomes unibyte.
230
231 This function leaves the buffer contents unchanged when viewed as a
232 sequence of bytes. As a consequence, it can change the contents
233 viewed as characters; for instance, a sequence of three bytes which is
234 treated as one character in multibyte representation will count as
235 three characters in unibyte representation. Eight-bit characters
236 representing raw bytes are an exception. They are represented by one
237 byte in a unibyte buffer, but when the buffer is set to multibyte,
238 they are converted to two-byte sequences, and vice versa.
239
240 This function sets @code{enable-multibyte-characters} to record which
241 representation is in use. It also adjusts various data in the buffer
242 (including overlays, text properties and markers) so that they cover the
243 same text as they did before.
244
245 This function signals an error if the buffer is narrowed, since the
246 narrowing might have occurred in the middle of multibyte character
247 sequences.
248
249 This function also signals an error if the buffer is an indirect
250 buffer. An indirect buffer always inherits the representation of its
251 base buffer.
252 @end defun
253
254 @defun string-as-unibyte string
255 If @var{string} is already a unibyte string, this function returns
256 @var{string} itself. Otherwise, it returns a new string with the same
257 bytes as @var{string}, but treating each byte as a separate character
258 (so that the value may have more characters than @var{string}); as an
259 exception, each eight-bit character representing a raw byte is
260 converted into a single byte. The newly-created string contains no
261 text properties.
262 @end defun
263
264 @defun string-as-multibyte string
265 If @var{string} is a multibyte string, this function returns
266 @var{string} itself. Otherwise, it returns a new string with the same
267 bytes as @var{string}, but treating each multibyte sequence as one
268 character. This means that the value may have fewer characters than
269 @var{string} has. If a byte sequence in @var{string} is invalid as a
270 multibyte representation of a single character, each byte in the
271 sequence is treated as a raw 8-bit byte. The newly-created string
272 contains no text properties.
273 @end defun
274
275 @node Character Codes
276 @section Character Codes
277 @cindex character codes
278
279 The unibyte and multibyte text representations use different
280 character codes. The valid character codes for unibyte representation
281 range from 0 to @code{#xFF} (255)---the values that can fit in one
282 byte. The valid character codes for multibyte representation range
283 from 0 to @code{#x3FFFFF}. In this code space, values 0 through
284 @code{#x7F} (127) are for @acronym{ASCII} characters, and values
285 @code{#x80} (128) through @code{#x3FFF7F} (4194175) are for
286 non-@acronym{ASCII} characters.
287
288 Emacs character codes are a superset of the Unicode standard.
289 Values 0 through @code{#x10FFFF} (1114111) correspond to Unicode
290 characters of the same codepoint; values @code{#x110000} (1114112)
291 through @code{#x3FFF7F} (4194175) represent characters that are not
292 unified with Unicode; and values @code{#x3FFF80} (4194176) through
293 @code{#x3FFFFF} (4194303) represent eight-bit raw bytes.
294
295 @defun characterp charcode
296 This returns @code{t} if @var{charcode} is a valid character, and
297 @code{nil} otherwise.
298
299 @example
300 @group
301 (characterp 65)
302 @result{} t
303 @end group
304 @group
305 (characterp 4194303)
306 @result{} t
307 @end group
308 @group
309 (characterp 4194304)
310 @result{} nil
311 @end group
312 @end example
313 @end defun
314
315 @cindex maximum value of character codepoint
316 @cindex codepoint, largest value
317 @defun max-char
318 This function returns the largest value that a valid character
319 codepoint can have.
320
321 @example
322 @group
323 (characterp (max-char))
324 @result{} t
325 @end group
326 @group
327 (characterp (1+ (max-char)))
328 @result{} nil
329 @end group
330 @end example
331 @end defun
332
333 @defun get-byte &optional pos string
334 This function returns the byte at character position @var{pos} in the
335 current buffer. If the current buffer is unibyte, this is literally
336 the byte at that position. If the buffer is multibyte, byte values of
337 @acronym{ASCII} characters are the same as character codepoints,
338 whereas eight-bit raw bytes are converted to their 8-bit codes. The
339 function signals an error if the character at @var{pos} is
340 non-@acronym{ASCII}.
341
342 The optional argument @var{string} means to get a byte value from that
343 string instead of the current buffer.
344 @end defun
345
346 @node Character Properties
347 @section Character Properties
348 @cindex character properties
349 A @dfn{character property} is a named attribute of a character that
350 specifies how the character behaves and how it should be handled
351 during text processing and display. Thus, character properties are an
352 important part of specifying the character's semantics.
353
354 On the whole, Emacs follows the Unicode Standard in its implementation
355 of character properties. In particular, Emacs supports the
356 @uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
357 Model}, and the Emacs character property database is derived from the
358 Unicode Character Database (@acronym{UCD}). See the
359 @uref{http://www.unicode.org/versions/Unicode5.0.0/ch04.pdf, Character
360 Properties chapter of the Unicode Standard}, for a detailed
361 description of Unicode character properties and their meaning. This
362 section assumes you are already familiar with that chapter of the
363 Unicode Standard, and want to apply that knowledge to Emacs Lisp
364 programs.
365
366 In Emacs, each property has a name, which is a symbol, and a set of
367 possible values, whose types depend on the property; if a character
368 does not have a certain property, the value is @code{nil}. As a
369 general rule, the names of character properties in Emacs are produced
370 from the corresponding Unicode properties by downcasing them and
371 replacing each @samp{_} character with a dash @samp{-}. For example,
372 @code{Canonical_Combining_Class} becomes
373 @code{canonical-combining-class}. However, sometimes we shorten the
374 names to make their use easier.
375
376 @cindex unassigned character codepoints
377 Some codepoints are left @dfn{unassigned} by the
378 @acronym{UCD}---they don't correspond to any character. The Unicode
379 Standard defines default values of properties for such codepoints;
380 they are mentioned below for each property.
381
382 Here is the full list of value types for all the character
383 properties that Emacs knows about:
384
385 @table @code
386 @item name
387 Corresponds to the @code{Name} Unicode property. The value is a
388 string consisting of upper-case Latin letters A to Z, digits, spaces,
389 and hyphen @samp{-} characters. For unassigned codepoints, the value
390 is an empty string.
391
392 @cindex unicode general category
393 @item general-category
394 Corresponds to the @code{General_Category} Unicode property. The
395 value is a symbol whose name is a 2-letter abbreviation of the
396 character's classification. For unassigned codepoints, the value
397 is @code{Cn}.
398
399 @item canonical-combining-class
400 Corresponds to the @code{Canonical_Combining_Class} Unicode property.
401 The value is an integer number. For unassigned codepoints, the value
402 is zero.
403
404 @cindex bidirectional class of characters
405 @item bidi-class
406 Corresponds to the Unicode @code{Bidi_Class} property. The value is a
407 symbol whose name is the Unicode @dfn{directional type} of the
408 character. Emacs uses this property when it reorders bidirectional
409 text for display (@pxref{Bidirectional Display}). For unassigned
410 codepoints, the value depends on the code blocks to which the
411 codepoint belongs: most unassigned codepoints get the value of
412 @code{L} (strong L), but some get values of @code{AL} (Arabic letter)
413 or @code{R} (strong R).
414
415 @item decomposition
416 Corresponds to the Unicode properties @code{Decomposition_Type} and
417 @code{Decomposition_Value}. The value is a list, whose first element
418 may be a symbol representing a compatibility formatting tag, such as
419 @code{small}@footnote{The Unicode specification writes these tag names
420 inside @samp{<..>} brackets, but the tag names in Emacs do not include
421 the brackets; e.g., Unicode specifies @samp{<small>} where Emacs uses
422 @samp{small}. }; the other elements are characters that give the
423 compatibility decomposition sequence of this character. For
424 unassigned codepoints, the value is the character itself.
425
426 @item decimal-digit-value
427 Corresponds to the Unicode @code{Numeric_Value} property for
428 characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
429 integer number. For unassigned codepoints, the value is @code{nil},
430 which means @acronym{NaN}, or ``not-a-number''.
431
432 @item digit-value
433 Corresponds to the Unicode @code{Numeric_Value} property for
434 characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
435 an integer number. Examples of such characters include compatibility
436 subscript and superscript digits, for which the value is the
437 corresponding number. For unassigned codepoints, the value is
438 @code{nil}, which means @acronym{NaN}.
439
440 @item numeric-value
441 Corresponds to the Unicode @code{Numeric_Value} property for
442 characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
443 this property is an integer or a floating-point number. Examples of
444 characters that have this property include fractions, subscripts,
445 superscripts, Roman numerals, currency numerators, and encircled
446 numbers. For example, the value of this property for the character
447 @code{U+2155} (@sc{vulgar fraction one fifth}) is @code{0.2}. For
448 unassigned codepoints, the value is @code{nil}, which means
449 @acronym{NaN}.
450
451 @cindex mirroring of characters
452 @item mirrored
453 Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
454 of this property is a symbol, either @code{Y} or @code{N}. For
455 unassigned codepoints, the value is @code{N}.
456
457 @item mirroring
458 Corresponds to the Unicode @code{Bidi_Mirroring_Glyph} property. The
459 value of this property is a character whose glyph represents the
460 mirror image of the character's glyph, or @code{nil} if there's no
461 defined mirroring glyph. All the characters whose @code{mirrored}
462 property is @code{N} have @code{nil} as their @code{mirroring}
463 property; however, some characters whose @code{mirrored} property is
464 @code{Y} also have @code{nil} for @code{mirroring}, because no
465 appropriate characters exist with mirrored glyphs. Emacs uses this
466 property to display mirror images of characters when appropriate
467 (@pxref{Bidirectional Display}). For unassigned codepoints, the value
468 is @code{nil}.
469
470 @item old-name
471 Corresponds to the Unicode @code{Unicode_1_Name} property. The value
472 is a string. For unassigned codepoints, the value is an empty string.
473
474 @item iso-10646-comment
475 Corresponds to the Unicode @code{ISO_Comment} property. The value is
476 a string. For unassigned codepoints, the value is an empty string.
477
478 @item uppercase
479 Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
480 The value of this property is a single character. For unassigned
481 codepoints, the value is @code{nil}, which means the character itself.
482
483 @item lowercase
484 Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
485 The value of this property is a single character. For unassigned
486 codepoints, the value is @code{nil}, which means the character itself.
487
488 @item titlecase
489 Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
490 @dfn{Title case} is a special form of a character used when the first
491 character of a word needs to be capitalized. The value of this
492 property is a single character. For unassigned codepoints, the value
493 is @code{nil}, which means the character itself.
494 @end table
495
496 @defun get-char-code-property char propname
497 This function returns the value of @var{char}'s @var{propname} property.
498
499 @example
500 @group
501 (get-char-code-property ? 'general-category)
502 @result{} Zs
503 @end group
504 @group
505 (get-char-code-property ?1 'general-category)
506 @result{} Nd
507 @end group
508 @group
509 ;; subscript 4
510 (get-char-code-property ?\u2084 'digit-value)
511 @result{} 4
512 @end group
513 @group
514 ;; one fifth
515 (get-char-code-property ?\u2155 'numeric-value)
516 @result{} 0.2
517 @end group
518 @group
519 ;; Roman IV
520 (get-char-code-property ?\u2163 'numeric-value)
521 @result{} 4
522 @end group
523 @end example
524 @end defun
525
526 @defun char-code-property-description prop value
527 This function returns the description string of property @var{prop}'s
528 @var{value}, or @code{nil} if @var{value} has no description.
529
530 @example
531 @group
532 (char-code-property-description 'general-category 'Zs)
533 @result{} "Separator, Space"
534 @end group
535 @group
536 (char-code-property-description 'general-category 'Nd)
537 @result{} "Number, Decimal Digit"
538 @end group
539 @group
540 (char-code-property-description 'numeric-value '1/5)
541 @result{} nil
542 @end group
543 @end example
544 @end defun
545
546 @defun put-char-code-property char propname value
547 This function stores @var{value} as the value of the property
548 @var{propname} for the character @var{char}.
549 @end defun
550
551 @defvar unicode-category-table
552 The value of this variable is a char-table (@pxref{Char-Tables}) that
553 specifies, for each character, its Unicode @code{General_Category}
554 property as a symbol.
555 @end defvar
556
557 @defvar char-script-table
558 The value of this variable is a char-table that specifies, for each
559 character, a symbol whose name is the script to which the character
560 belongs, according to the Unicode Standard classification of the
561 Unicode code space into script-specific blocks. This char-table has a
562 single extra slot whose value is the list of all script symbols.
563 @end defvar
564
565 @defvar char-width-table
566 The value of this variable is a char-table that specifies the width of
567 each character in columns that it will occupy on the screen.
568 @end defvar
569
570 @defvar printable-chars
571 The value of this variable is a char-table that specifies, for each
572 character, whether it is printable or not. That is, if evaluating
573 @code{(aref printable-chars char)} results in @code{t}, the character
574 is printable, and if it results in @code{nil}, it is not.
575 @end defvar
576
577 @node Character Sets
578 @section Character Sets
579 @cindex character sets
580
581 @cindex charset
582 @cindex coded character set
583 An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
584 in which each character is assigned a numeric code point. (The
585 Unicode Standard calls this a @dfn{coded character set}.) Each Emacs
586 charset has a name which is a symbol. A single character can belong
587 to any number of different character sets, but it will generally have
588 a different code point in each charset. Examples of character sets
589 include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
590 @code{windows-1255}. The code point assigned to a character in a
591 charset is usually different from its code point used in Emacs buffers
592 and strings.
593
594 @cindex @code{emacs}, a charset
595 @cindex @code{unicode}, a charset
596 @cindex @code{eight-bit}, a charset
597 Emacs defines several special character sets. The character set
598 @code{unicode} includes all the characters whose Emacs code points are
599 in the range @code{0..#x10FFFF}. The character set @code{emacs}
600 includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
601 Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
602 Emacs uses it to represent raw bytes encountered in text.
603
604 @defun charsetp object
605 Returns @code{t} if @var{object} is a symbol that names a character set,
606 @code{nil} otherwise.
607 @end defun
608
609 @defvar charset-list
610 The value is a list of all defined character set names.
611 @end defvar
612
613 @defun charset-priority-list &optional highestp
614 This function returns a list of all defined character sets ordered by
615 their priority. If @var{highestp} is non-@code{nil}, the function
616 returns a single character set of the highest priority.
617 @end defun
618
619 @defun set-charset-priority &rest charsets
620 This function makes @var{charsets} the highest priority character sets.
621 @end defun
622
623 @defun char-charset character &optional restriction
624 This function returns the name of the character set of highest
625 priority that @var{character} belongs to. @acronym{ASCII} characters
626 are an exception: for them, this function always returns @code{ascii}.
627
628 If @var{restriction} is non-@code{nil}, it should be a list of
629 charsets to search. Alternatively, it can be a coding system, in
630 which case the returned charset must be supported by that coding
631 system (@pxref{Coding Systems}).
632 @end defun
633
634 @defun charset-plist charset
635 This function returns the property list of the character set
636 @var{charset}. Although @var{charset} is a symbol, this is not the
637 same as the property list of that symbol. Charset properties include
638 important information about the charset, such as its documentation
639 string, short name, etc.
640 @end defun
641
642 @defun put-charset-property charset propname value
643 This function sets the @var{propname} property of @var{charset} to the
644 given @var{value}.
645 @end defun
646
647 @defun get-charset-property charset propname
648 This function returns the value of @var{charset}s property
649 @var{propname}.
650 @end defun
651
652 @deffn Command list-charset-chars charset
653 This command displays a list of characters in the character set
654 @var{charset}.
655 @end deffn
656
657 Emacs can convert between its internal representation of a character
658 and the character's codepoint in a specific charset. The following
659 two functions support these conversions.
660
661 @c FIXME: decode-char and encode-char accept and ignore an additional
662 @c argument @var{restriction}. When that argument actually makes a
663 @c difference, it should be documented here.
664 @defun decode-char charset code-point
665 This function decodes a character that is assigned a @var{code-point}
666 in @var{charset}, to the corresponding Emacs character, and returns
667 it. If @var{charset} doesn't contain a character of that code point,
668 the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
669 integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
670 specified as a cons cell @code{(@var{high} . @var{low})}, where
671 @var{low} are the lower 16 bits of the value and @var{high} are the
672 high 16 bits.
673 @end defun
674
675 @defun encode-char char charset
676 This function returns the code point assigned to the character
677 @var{char} in @var{charset}. If the result does not fit in a Lisp
678 integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
679 that fits the second argument of @code{decode-char} above. If
680 @var{charset} doesn't have a codepoint for @var{char}, the value is
681 @code{nil}.
682 @end defun
683
684 The following function comes in handy for applying a certain
685 function to all or part of the characters in a charset:
686
687 @defun map-charset-chars function charset &optional arg from-code to-code
688 Call @var{function} for characters in @var{charset}. @var{function}
689 is called with two arguments. The first one is a cons cell
690 @code{(@var{from} . @var{to})}, where @var{from} and @var{to}
691 indicate a range of characters contained in charset. The second
692 argument passed to @var{function} is @var{arg}.
693
694 By default, the range of codepoints passed to @var{function} includes
695 all the characters in @var{charset}, but optional arguments
696 @var{from-code} and @var{to-code} limit that to the range of
697 characters between these two codepoints of @var{charset}. If either
698 of them is @code{nil}, it defaults to the first or last codepoint of
699 @var{charset}, respectively.
700 @end defun
701
702 @node Scanning Charsets
703 @section Scanning for Character Sets
704
705 Sometimes it is useful to find out which character set a particular
706 character belongs to. One use for this is in determining which coding
707 systems (@pxref{Coding Systems}) are capable of representing all of
708 the text in question; another is to determine the font(s) for
709 displaying that text.
710
711 @defun charset-after &optional pos
712 This function returns the charset of highest priority containing the
713 character at position @var{pos} in the current buffer. If @var{pos}
714 is omitted or @code{nil}, it defaults to the current value of point.
715 If @var{pos} is out of range, the value is @code{nil}.
716 @end defun
717
718 @defun find-charset-region beg end &optional translation
719 This function returns a list of the character sets of highest priority
720 that contain characters in the current buffer between positions
721 @var{beg} and @var{end}.
722
723 The optional argument @var{translation} specifies a translation table
724 to use for scanning the text (@pxref{Translation of Characters}). If
725 it is non-@code{nil}, then each character in the region is translated
726 through this table, and the value returned describes the translated
727 characters instead of the characters actually in the buffer.
728 @end defun
729
730 @defun find-charset-string string &optional translation
731 This function returns a list of character sets of highest priority
732 that contain characters in @var{string}. It is just like
733 @code{find-charset-region}, except that it applies to the contents of
734 @var{string} instead of part of the current buffer.
735 @end defun
736
737 @node Translation of Characters
738 @section Translation of Characters
739 @cindex character translation tables
740 @cindex translation tables
741
742 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
743 specifies a mapping of characters into characters. These tables are
744 used in encoding and decoding, and for other purposes. Some coding
745 systems specify their own particular translation tables; there are
746 also default translation tables which apply to all other coding
747 systems.
748
749 A translation table has two extra slots. The first is either
750 @code{nil} or a translation table that performs the reverse
751 translation; the second is the maximum number of characters to look up
752 for translating sequences of characters (see the description of
753 @code{make-translation-table-from-alist} below).
754
755 @defun make-translation-table &rest translations
756 This function returns a translation table based on the argument
757 @var{translations}. Each element of @var{translations} should be a
758 list of elements of the form @code{(@var{from} . @var{to})}; this says
759 to translate the character @var{from} into @var{to}.
760
761 The arguments and the forms in each argument are processed in order,
762 and if a previous form already translates @var{to} to some other
763 character, say @var{to-alt}, @var{from} is also translated to
764 @var{to-alt}.
765 @end defun
766
767 During decoding, the translation table's translations are applied to
768 the characters that result from ordinary decoding. If a coding system
769 has the property @code{:decode-translation-table}, that specifies the
770 translation table to use, or a list of translation tables to apply in
771 sequence. (This is a property of the coding system, as returned by
772 @code{coding-system-get}, not a property of the symbol that is the
773 coding system's name. @xref{Coding System Basics,, Basic Concepts of
774 Coding Systems}.) Finally, if
775 @code{standard-translation-table-for-decode} is non-@code{nil}, the
776 resulting characters are translated by that table.
777
778 During encoding, the translation table's translations are applied to
779 the characters in the buffer, and the result of translation is
780 actually encoded. If a coding system has property
781 @code{:encode-translation-table}, that specifies the translation table
782 to use, or a list of translation tables to apply in sequence. In
783 addition, if the variable @code{standard-translation-table-for-encode}
784 is non-@code{nil}, it specifies the translation table to use for
785 translating the result.
786
787 @defvar standard-translation-table-for-decode
788 This is the default translation table for decoding. If a coding
789 systems specifies its own translation tables, the table that is the
790 value of this variable, if non-@code{nil}, is applied after them.
791 @end defvar
792
793 @defvar standard-translation-table-for-encode
794 This is the default translation table for encoding. If a coding
795 systems specifies its own translation tables, the table that is the
796 value of this variable, if non-@code{nil}, is applied after them.
797 @end defvar
798
799 @defvar translation-table-for-input
800 Self-inserting characters are translated through this translation
801 table before they are inserted. Search commands also translate their
802 input through this table, so they can compare more reliably with
803 what's in the buffer.
804
805 This variable automatically becomes buffer-local when set.
806 @end defvar
807
808 @defun make-translation-table-from-vector vec
809 This function returns a translation table made from @var{vec} that is
810 an array of 256 elements to map bytes (values 0 through #xFF) to
811 characters. Elements may be @code{nil} for untranslated bytes. The
812 returned table has a translation table for reverse mapping in the
813 first extra slot, and the value @code{1} in the second extra slot.
814
815 This function provides an easy way to make a private coding system
816 that maps each byte to a specific character. You can specify the
817 returned table and the reverse translation table using the properties
818 @code{:decode-translation-table} and @code{:encode-translation-table}
819 respectively in the @var{props} argument to
820 @code{define-coding-system}.
821 @end defun
822
823 @defun make-translation-table-from-alist alist
824 This function is similar to @code{make-translation-table} but returns
825 a complex translation table rather than a simple one-to-one mapping.
826 Each element of @var{alist} is of the form @code{(@var{from}
827 . @var{to})}, where @var{from} and @var{to} are either characters or
828 vectors specifying a sequence of characters. If @var{from} is a
829 character, that character is translated to @var{to} (i.e., to a
830 character or a character sequence). If @var{from} is a vector of
831 characters, that sequence is translated to @var{to}. The returned
832 table has a translation table for reverse mapping in the first extra
833 slot, and the maximum length of all the @var{from} character sequences
834 in the second extra slot.
835 @end defun
836
837 @node Coding Systems
838 @section Coding Systems
839
840 @cindex coding system
841 When Emacs reads or writes a file, and when Emacs sends text to a
842 subprocess or receives text from a subprocess, it normally performs
843 character code conversion and end-of-line conversion as specified
844 by a particular @dfn{coding system}.
845
846 How to define a coding system is an arcane matter, and is not
847 documented here.
848
849 @menu
850 * Coding System Basics:: Basic concepts.
851 * Encoding and I/O:: How file I/O functions handle coding systems.
852 * Lisp and Coding Systems:: Functions to operate on coding system names.
853 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
854 * Default Coding Systems:: Controlling the default choices.
855 * Specifying Coding Systems:: Requesting a particular coding system
856 for a single file operation.
857 * Explicit Encoding:: Encoding or decoding text without doing I/O.
858 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
859 @end menu
860
861 @node Coding System Basics
862 @subsection Basic Concepts of Coding Systems
863
864 @cindex character code conversion
865 @dfn{Character code conversion} involves conversion between the
866 internal representation of characters used inside Emacs and some other
867 encoding. Emacs supports many different encodings, in that it can
868 convert to and from them. For example, it can convert text to or from
869 encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
870 several variants of ISO 2022. In some cases, Emacs supports several
871 alternative encodings for the same characters; for example, there are
872 three coding systems for the Cyrillic (Russian) alphabet: ISO,
873 Alternativnyj, and KOI8.
874
875 Every coding system specifies a particular set of character code
876 conversions, but the coding system @code{undecided} is special: it
877 leaves the choice unspecified, to be chosen heuristically for each
878 file, based on the file's data.
879
880 In general, a coding system doesn't guarantee roundtrip identity:
881 decoding a byte sequence using coding system, then encoding the
882 resulting text in the same coding system, can produce a different byte
883 sequence. But some coding systems do guarantee that the byte sequence
884 will be the same as what you originally decoded. Here are a few
885 examples:
886
887 @quotation
888 iso-8859-1, utf-8, big5, shift_jis, euc-jp
889 @end quotation
890
891 Encoding buffer text and then decoding the result can also fail to
892 reproduce the original text. For instance, if you encode a character
893 with a coding system which does not support that character, the result
894 is unpredictable, and thus decoding it using the same coding system
895 may produce a different text. Currently, Emacs can't report errors
896 that result from encoding unsupported characters.
897
898 @cindex EOL conversion
899 @cindex end-of-line conversion
900 @cindex line end conversion
901 @dfn{End of line conversion} handles three different conventions
902 used on various systems for representing end of line in files. The
903 Unix convention, used on GNU and Unix systems, is to use the linefeed
904 character (also called newline). The DOS convention, used on
905 MS-Windows and MS-DOS systems, is to use a carriage-return and a
906 linefeed at the end of a line. The Mac convention is to use just
907 carriage-return.
908
909 @cindex base coding system
910 @cindex variant coding system
911 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
912 conversion unspecified, to be chosen based on the data. @dfn{Variant
913 coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
914 @code{latin-1-mac} specify the end-of-line conversion explicitly as
915 well. Most base coding systems have three corresponding variants whose
916 names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
917
918 @vindex raw-text@r{ coding system}
919 The coding system @code{raw-text} is special in that it prevents
920 character code conversion, and causes the buffer visited with this
921 coding system to be a unibyte buffer. For historical reasons, you can
922 save both unibyte and multibyte text with this coding system. When
923 you use @code{raw-text} to encode multibyte text, it does perform one
924 character code conversion: it converts eight-bit characters to their
925 single-byte external representation. @code{raw-text} does not specify
926 the end-of-line conversion, allowing that to be determined as usual by
927 the data, and has the usual three variants which specify the
928 end-of-line conversion.
929
930 @vindex no-conversion@r{ coding system}
931 @vindex binary@r{ coding system}
932 @code{no-conversion} (and its alias @code{binary}) is equivalent to
933 @code{raw-text-unix}: it specifies no conversion of either character
934 codes or end-of-line.
935
936 @vindex emacs-internal@r{ coding system}
937 @vindex utf-8-emacs@r{ coding system}
938 The coding system @code{utf-8-emacs} specifies that the data is
939 represented in the internal Emacs encoding (@pxref{Text
940 Representations}). This is like @code{raw-text} in that no code
941 conversion happens, but different in that the result is multibyte
942 data. The name @code{emacs-internal} is an alias for
943 @code{utf-8-emacs}.
944
945 @defun coding-system-get coding-system property
946 This function returns the specified property of the coding system
947 @var{coding-system}. Most coding system properties exist for internal
948 purposes, but one that you might find useful is @code{:mime-charset}.
949 That property's value is the name used in MIME for the character coding
950 which this coding system can read and write. Examples:
951
952 @example
953 (coding-system-get 'iso-latin-1 :mime-charset)
954 @result{} iso-8859-1
955 (coding-system-get 'iso-2022-cn :mime-charset)
956 @result{} iso-2022-cn
957 (coding-system-get 'cyrillic-koi8 :mime-charset)
958 @result{} koi8-r
959 @end example
960
961 The value of the @code{:mime-charset} property is also defined
962 as an alias for the coding system.
963 @end defun
964
965 @defun coding-system-aliases coding-system
966 This function returns the list of aliases of @var{coding-system}.
967 @end defun
968
969 @node Encoding and I/O
970 @subsection Encoding and I/O
971
972 The principal purpose of coding systems is for use in reading and
973 writing files. The function @code{insert-file-contents} uses a coding
974 system to decode the file data, and @code{write-region} uses one to
975 encode the buffer contents.
976
977 You can specify the coding system to use either explicitly
978 (@pxref{Specifying Coding Systems}), or implicitly using a default
979 mechanism (@pxref{Default Coding Systems}). But these methods may not
980 completely specify what to do. For example, they may choose a coding
981 system such as @code{undefined} which leaves the character code
982 conversion to be determined from the data. In these cases, the I/O
983 operation finishes the job of choosing a coding system. Very often
984 you will want to find out afterwards which coding system was chosen.
985
986 @defvar buffer-file-coding-system
987 This buffer-local variable records the coding system used for saving the
988 buffer and for writing part of the buffer with @code{write-region}. If
989 the text to be written cannot be safely encoded using the coding system
990 specified by this variable, these operations select an alternative
991 encoding by calling the function @code{select-safe-coding-system}
992 (@pxref{User-Chosen Coding Systems}). If selecting a different encoding
993 requires to ask the user to specify a coding system,
994 @code{buffer-file-coding-system} is updated to the newly selected coding
995 system.
996
997 @code{buffer-file-coding-system} does @emph{not} affect sending text
998 to a subprocess.
999 @end defvar
1000
1001 @defvar save-buffer-coding-system
1002 This variable specifies the coding system for saving the buffer (by
1003 overriding @code{buffer-file-coding-system}). Note that it is not used
1004 for @code{write-region}.
1005
1006 When a command to save the buffer starts out to use
1007 @code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
1008 and that coding system cannot handle
1009 the actual text in the buffer, the command asks the user to choose
1010 another coding system (by calling @code{select-safe-coding-system}).
1011 After that happens, the command also updates
1012 @code{buffer-file-coding-system} to represent the coding system that
1013 the user specified.
1014 @end defvar
1015
1016 @defvar last-coding-system-used
1017 I/O operations for files and subprocesses set this variable to the
1018 coding system name that was used. The explicit encoding and decoding
1019 functions (@pxref{Explicit Encoding}) set it too.
1020
1021 @strong{Warning:} Since receiving subprocess output sets this variable,
1022 it can change whenever Emacs waits; therefore, you should copy the
1023 value shortly after the function call that stores the value you are
1024 interested in.
1025 @end defvar
1026
1027 The variable @code{selection-coding-system} specifies how to encode
1028 selections for the window system. @xref{Window System Selections}.
1029
1030 @defvar file-name-coding-system
1031 The variable @code{file-name-coding-system} specifies the coding
1032 system to use for encoding file names. Emacs encodes file names using
1033 that coding system for all file operations. If
1034 @code{file-name-coding-system} is @code{nil}, Emacs uses a default
1035 coding system determined by the selected language environment. In the
1036 default language environment, any non-@acronym{ASCII} characters in
1037 file names are not encoded specially; they appear in the file system
1038 using the internal Emacs representation.
1039 @end defvar
1040
1041 @strong{Warning:} if you change @code{file-name-coding-system} (or
1042 the language environment) in the middle of an Emacs session, problems
1043 can result if you have already visited files whose names were encoded
1044 using the earlier coding system and are handled differently under the
1045 new coding system. If you try to save one of these buffers under the
1046 visited file name, saving may use the wrong file name, or it may get
1047 an error. If such a problem happens, use @kbd{C-x C-w} to specify a
1048 new file name for that buffer.
1049
1050 @node Lisp and Coding Systems
1051 @subsection Coding Systems in Lisp
1052
1053 Here are the Lisp facilities for working with coding systems:
1054
1055 @cindex list all coding systems
1056 @defun coding-system-list &optional base-only
1057 This function returns a list of all coding system names (symbols). If
1058 @var{base-only} is non-@code{nil}, the value includes only the
1059 base coding systems. Otherwise, it includes alias and variant coding
1060 systems as well.
1061 @end defun
1062
1063 @defun coding-system-p object
1064 This function returns @code{t} if @var{object} is a coding system
1065 name or @code{nil}.
1066 @end defun
1067
1068 @cindex validity of coding system
1069 @cindex coding system, validity check
1070 @defun check-coding-system coding-system
1071 This function checks the validity of @var{coding-system}. If that is
1072 valid, it returns @var{coding-system}. If @var{coding-system} is
1073 @code{nil}, the function return @code{nil}. For any other values, it
1074 signals an error whose @code{error-symbol} is @code{coding-system-error}
1075 (@pxref{Signaling Errors, signal}).
1076 @end defun
1077
1078 @cindex eol type of coding system
1079 @defun coding-system-eol-type coding-system
1080 This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
1081 conversion used by @var{coding-system}. If @var{coding-system}
1082 specifies a certain eol conversion, the return value is an integer 0,
1083 1, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
1084 respectively. If @var{coding-system} doesn't specify eol conversion
1085 explicitly, the return value is a vector of coding systems, each one
1086 with one of the possible eol conversion types, like this:
1087
1088 @lisp
1089 (coding-system-eol-type 'latin-1)
1090 @result{} [latin-1-unix latin-1-dos latin-1-mac]
1091 @end lisp
1092
1093 @noindent
1094 If this function returns a vector, Emacs will decide, as part of the
1095 text encoding or decoding process, what eol conversion to use. For
1096 decoding, the end-of-line format of the text is auto-detected, and the
1097 eol conversion is set to match it (e.g., DOS-style CRLF format will
1098 imply @code{dos} eol conversion). For encoding, the eol conversion is
1099 taken from the appropriate default coding system (e.g.,
1100 default value of @code{buffer-file-coding-system} for
1101 @code{buffer-file-coding-system}), or from the default eol conversion
1102 appropriate for the underlying platform.
1103 @end defun
1104
1105 @cindex eol conversion of coding system
1106 @defun coding-system-change-eol-conversion coding-system eol-type
1107 This function returns a coding system which is like @var{coding-system}
1108 except for its eol conversion, which is specified by @code{eol-type}.
1109 @var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1110 @code{nil}. If it is @code{nil}, the returned coding system determines
1111 the end-of-line conversion from the data.
1112
1113 @var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1114 @code{dos} and @code{mac}, respectively.
1115 @end defun
1116
1117 @cindex text conversion of coding system
1118 @defun coding-system-change-text-conversion eol-coding text-coding
1119 This function returns a coding system which uses the end-of-line
1120 conversion of @var{eol-coding}, and the text conversion of
1121 @var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1122 @code{undecided}, or one of its variants according to @var{eol-coding}.
1123 @end defun
1124
1125 @cindex safely encode region
1126 @cindex coding systems for encoding region
1127 @defun find-coding-systems-region from to
1128 This function returns a list of coding systems that could be used to
1129 encode a text between @var{from} and @var{to}. All coding systems in
1130 the list can safely encode any multibyte characters in that portion of
1131 the text.
1132
1133 If the text contains no multibyte characters, the function returns the
1134 list @code{(undecided)}.
1135 @end defun
1136
1137 @cindex safely encode a string
1138 @cindex coding systems for encoding a string
1139 @defun find-coding-systems-string string
1140 This function returns a list of coding systems that could be used to
1141 encode the text of @var{string}. All coding systems in the list can
1142 safely encode any multibyte characters in @var{string}. If the text
1143 contains no multibyte characters, this returns the list
1144 @code{(undecided)}.
1145 @end defun
1146
1147 @cindex charset, coding systems to encode
1148 @cindex safely encode characters in a charset
1149 @defun find-coding-systems-for-charsets charsets
1150 This function returns a list of coding systems that could be used to
1151 encode all the character sets in the list @var{charsets}.
1152 @end defun
1153
1154 @defun check-coding-systems-region start end coding-system-list
1155 This function checks whether coding systems in the list
1156 @code{coding-system-list} can encode all the characters in the region
1157 between @var{start} and @var{end}. If all of the coding systems in
1158 the list can encode the specified text, the function returns
1159 @code{nil}. If some coding systems cannot encode some of the
1160 characters, the value is an alist, each element of which has the form
1161 @code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1162 that @var{coding-system1} cannot encode characters at buffer positions
1163 @var{pos1}, @var{pos2}, @enddots{}.
1164
1165 @var{start} may be a string, in which case @var{end} is ignored and
1166 the returned value references string indices instead of buffer
1167 positions.
1168 @end defun
1169
1170 @defun detect-coding-region start end &optional highest
1171 This function chooses a plausible coding system for decoding the text
1172 from @var{start} to @var{end}. This text should be a byte sequence,
1173 i.e., unibyte text or multibyte text with only @acronym{ASCII} and
1174 eight-bit characters (@pxref{Explicit Encoding}).
1175
1176 Normally this function returns a list of coding systems that could
1177 handle decoding the text that was scanned. They are listed in order of
1178 decreasing priority. But if @var{highest} is non-@code{nil}, then the
1179 return value is just one coding system, the one that is highest in
1180 priority.
1181
1182 If the region contains only @acronym{ASCII} characters except for such
1183 ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1184 @code{undecided} or @code{(undecided)}, or a variant specifying
1185 end-of-line conversion, if that can be deduced from the text.
1186
1187 If the region contains null bytes, the value is @code{no-conversion},
1188 even if the region contains text encoded in some coding system.
1189 @end defun
1190
1191 @defun detect-coding-string string &optional highest
1192 This function is like @code{detect-coding-region} except that it
1193 operates on the contents of @var{string} instead of bytes in the buffer.
1194 @end defun
1195
1196 @cindex null bytes, and decoding text
1197 @defvar inhibit-null-byte-detection
1198 If this variable has a non-@code{nil} value, null bytes are ignored
1199 when detecting the encoding of a region or a string. This allows to
1200 correctly detect the encoding of text that contains null bytes, such
1201 as Info files with Index nodes.
1202 @end defvar
1203
1204 @defvar inhibit-iso-escape-detection
1205 If this variable has a non-@code{nil} value, ISO-2022 escape sequences
1206 are ignored when detecting the encoding of a region or a string. The
1207 result is that no text is ever detected as encoded in some ISO-2022
1208 encoding, and all escape sequences become visible in a buffer.
1209 @strong{Warning:} @emph{Use this variable with extreme caution,
1210 because many files in the Emacs distribution use ISO-2022 encoding.}
1211 @end defvar
1212
1213 @cindex charsets supported by a coding system
1214 @defun coding-system-charset-list coding-system
1215 This function returns the list of character sets (@pxref{Character
1216 Sets}) supported by @var{coding-system}. Some coding systems that
1217 support too many character sets to list them all yield special values:
1218 @itemize @bullet
1219 @item
1220 If @var{coding-system} supports all the ISO-2022 charsets, the value
1221 is @code{iso-2022}.
1222 @item
1223 If @var{coding-system} supports all Emacs characters, the value is
1224 @code{(emacs)}.
1225 @item
1226 If @var{coding-system} supports all emacs-mule characters, the value
1227 is @code{emacs-mule}.
1228 @item
1229 If @var{coding-system} supports all Unicode characters, the value is
1230 @code{(unicode)}.
1231 @end itemize
1232 @end defun
1233
1234 @xref{Coding systems for a subprocess,, Process Information}, in
1235 particular the description of the functions
1236 @code{process-coding-system} and @code{set-process-coding-system}, for
1237 how to examine or set the coding systems used for I/O to a subprocess.
1238
1239 @node User-Chosen Coding Systems
1240 @subsection User-Chosen Coding Systems
1241
1242 @cindex select safe coding system
1243 @defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1244 This function selects a coding system for encoding specified text,
1245 asking the user to choose if necessary. Normally the specified text
1246 is the text in the current buffer between @var{from} and @var{to}. If
1247 @var{from} is a string, the string specifies the text to encode, and
1248 @var{to} is ignored.
1249
1250 If the specified text includes raw bytes (@pxref{Text
1251 Representations}), @code{select-safe-coding-system} suggests
1252 @code{raw-text} for its encoding.
1253
1254 If @var{default-coding-system} is non-@code{nil}, that is the first
1255 coding system to try; if that can handle the text,
1256 @code{select-safe-coding-system} returns that coding system. It can
1257 also be a list of coding systems; then the function tries each of them
1258 one by one. After trying all of them, it next tries the current
1259 buffer's value of @code{buffer-file-coding-system} (if it is not
1260 @code{undecided}), then the default value of
1261 @code{buffer-file-coding-system} and finally the user's most
1262 preferred coding system, which the user can set using the command
1263 @code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1264 Coding Systems, emacs, The GNU Emacs Manual}).
1265
1266 If one of those coding systems can safely encode all the specified
1267 text, @code{select-safe-coding-system} chooses it and returns it.
1268 Otherwise, it asks the user to choose from a list of coding systems
1269 which can encode all the text, and returns the user's choice.
1270
1271 @var{default-coding-system} can also be a list whose first element is
1272 t and whose other elements are coding systems. Then, if no coding
1273 system in the list can handle the text, @code{select-safe-coding-system}
1274 queries the user immediately, without trying any of the three
1275 alternatives described above.
1276
1277 The optional argument @var{accept-default-p}, if non-@code{nil},
1278 should be a function to determine whether a coding system selected
1279 without user interaction is acceptable. @code{select-safe-coding-system}
1280 calls this function with one argument, the base coding system of the
1281 selected coding system. If @var{accept-default-p} returns @code{nil},
1282 @code{select-safe-coding-system} rejects the silently selected coding
1283 system, and asks the user to select a coding system from a list of
1284 possible candidates.
1285
1286 @vindex select-safe-coding-system-accept-default-p
1287 If the variable @code{select-safe-coding-system-accept-default-p} is
1288 non-@code{nil}, it should be a function taking a single argument.
1289 It is used in place of @var{accept-default-p}, overriding any
1290 value supplied for this argument.
1291
1292 As a final step, before returning the chosen coding system,
1293 @code{select-safe-coding-system} checks whether that coding system is
1294 consistent with what would be selected if the contents of the region
1295 were read from a file. (If not, this could lead to data corruption in
1296 a file subsequently re-visited and edited.) Normally,
1297 @code{select-safe-coding-system} uses @code{buffer-file-name} as the
1298 file for this purpose, but if @var{file} is non-@code{nil}, it uses
1299 that file instead (this can be relevant for @code{write-region} and
1300 similar functions). If it detects an apparent inconsistency,
1301 @code{select-safe-coding-system} queries the user before selecting the
1302 coding system.
1303 @end defun
1304
1305 Here are two functions you can use to let the user specify a coding
1306 system, with completion. @xref{Completion}.
1307
1308 @defun read-coding-system prompt &optional default
1309 This function reads a coding system using the minibuffer, prompting with
1310 string @var{prompt}, and returns the coding system name as a symbol. If
1311 the user enters null input, @var{default} specifies which coding system
1312 to return. It should be a symbol or a string.
1313 @end defun
1314
1315 @defun read-non-nil-coding-system prompt
1316 This function reads a coding system using the minibuffer, prompting with
1317 string @var{prompt}, and returns the coding system name as a symbol. If
1318 the user tries to enter null input, it asks the user to try again.
1319 @xref{Coding Systems}.
1320 @end defun
1321
1322 @node Default Coding Systems
1323 @subsection Default Coding Systems
1324 @cindex default coding system
1325 @cindex coding system, automatically determined
1326
1327 This section describes variables that specify the default coding
1328 system for certain files or when running certain subprograms, and the
1329 function that I/O operations use to access them.
1330
1331 The idea of these variables is that you set them once and for all to the
1332 defaults you want, and then do not change them again. To specify a
1333 particular coding system for a particular operation in a Lisp program,
1334 don't change these variables; instead, override them using
1335 @code{coding-system-for-read} and @code{coding-system-for-write}
1336 (@pxref{Specifying Coding Systems}).
1337
1338 @cindex file contents, and default coding system
1339 @defopt auto-coding-regexp-alist
1340 This variable is an alist of text patterns and corresponding coding
1341 systems. Each element has the form @code{(@var{regexp}
1342 . @var{coding-system})}; a file whose first few kilobytes match
1343 @var{regexp} is decoded with @var{coding-system} when its contents are
1344 read into a buffer. The settings in this alist take priority over
1345 @code{coding:} tags in the files and the contents of
1346 @code{file-coding-system-alist} (see below). The default value is set
1347 so that Emacs automatically recognizes mail files in Babyl format and
1348 reads them with no code conversions.
1349 @end defopt
1350
1351 @cindex file name, and default coding system
1352 @defopt file-coding-system-alist
1353 This variable is an alist that specifies the coding systems to use for
1354 reading and writing particular files. Each element has the form
1355 @code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1356 expression that matches certain file names. The element applies to file
1357 names that match @var{pattern}.
1358
1359 The @sc{cdr} of the element, @var{coding}, should be either a coding
1360 system, a cons cell containing two coding systems, or a function name (a
1361 symbol with a function definition). If @var{coding} is a coding system,
1362 that coding system is used for both reading the file and writing it. If
1363 @var{coding} is a cons cell containing two coding systems, its @sc{car}
1364 specifies the coding system for decoding, and its @sc{cdr} specifies the
1365 coding system for encoding.
1366
1367 If @var{coding} is a function name, the function should take one
1368 argument, a list of all arguments passed to
1369 @code{find-operation-coding-system}. It must return a coding system
1370 or a cons cell containing two coding systems. This value has the same
1371 meaning as described above.
1372
1373 If @var{coding} (or what returned by the above function) is
1374 @code{undecided}, the normal code-detection is performed.
1375 @end defopt
1376
1377 @defopt auto-coding-alist
1378 This variable is an alist that specifies the coding systems to use for
1379 reading and writing particular files. Its form is like that of
1380 @code{file-coding-system-alist}, but, unlike the latter, this variable
1381 takes priority over any @code{coding:} tags in the file.
1382 @end defopt
1383
1384 @cindex program name, and default coding system
1385 @defvar process-coding-system-alist
1386 This variable is an alist specifying which coding systems to use for a
1387 subprocess, depending on which program is running in the subprocess. It
1388 works like @code{file-coding-system-alist}, except that @var{pattern} is
1389 matched against the program name used to start the subprocess. The coding
1390 system or systems specified in this alist are used to initialize the
1391 coding systems used for I/O to the subprocess, but you can specify
1392 other coding systems later using @code{set-process-coding-system}.
1393 @end defvar
1394
1395 @strong{Warning:} Coding systems such as @code{undecided}, which
1396 determine the coding system from the data, do not work entirely reliably
1397 with asynchronous subprocess output. This is because Emacs handles
1398 asynchronous subprocess output in batches, as it arrives. If the coding
1399 system leaves the character code conversion unspecified, or leaves the
1400 end-of-line conversion unspecified, Emacs must try to detect the proper
1401 conversion from one batch at a time, and this does not always work.
1402
1403 Therefore, with an asynchronous subprocess, if at all possible, use a
1404 coding system which determines both the character code conversion and
1405 the end of line conversion---that is, one like @code{latin-1-unix},
1406 rather than @code{undecided} or @code{latin-1}.
1407
1408 @cindex port number, and default coding system
1409 @cindex network service name, and default coding system
1410 @defvar network-coding-system-alist
1411 This variable is an alist that specifies the coding system to use for
1412 network streams. It works much like @code{file-coding-system-alist},
1413 with the difference that the @var{pattern} in an element may be either a
1414 port number or a regular expression. If it is a regular expression, it
1415 is matched against the network service name used to open the network
1416 stream.
1417 @end defvar
1418
1419 @defvar default-process-coding-system
1420 This variable specifies the coding systems to use for subprocess (and
1421 network stream) input and output, when nothing else specifies what to
1422 do.
1423
1424 The value should be a cons cell of the form @code{(@var{input-coding}
1425 . @var{output-coding})}. Here @var{input-coding} applies to input from
1426 the subprocess, and @var{output-coding} applies to output to it.
1427 @end defvar
1428
1429 @cindex default coding system, functions to determine
1430 @defopt auto-coding-functions
1431 This variable holds a list of functions that try to determine a
1432 coding system for a file based on its undecoded contents.
1433
1434 Each function in this list should be written to look at text in the
1435 current buffer, but should not modify it in any way. The buffer will
1436 contain undecoded text of parts of the file. Each function should
1437 take one argument, @var{size}, which tells it how many characters to
1438 look at, starting from point. If the function succeeds in determining
1439 a coding system for the file, it should return that coding system.
1440 Otherwise, it should return @code{nil}.
1441
1442 If a file has a @samp{coding:} tag, that takes precedence, so these
1443 functions won't be called.
1444 @end defopt
1445
1446 @defun find-auto-coding filename size
1447 This function tries to determine a suitable coding system for
1448 @var{filename}. It examines the buffer visiting the named file, using
1449 the variables documented above in sequence, until it finds a match for
1450 one of the rules specified by these variables. It then returns a cons
1451 cell of the form @code{(@var{coding} . @var{source})}, where
1452 @var{coding} is the coding system to use and @var{source} is a symbol,
1453 one of @code{auto-coding-alist}, @code{auto-coding-regexp-alist},
1454 @code{:coding}, or @code{auto-coding-functions}, indicating which one
1455 supplied the matching rule. The value @code{:coding} means the coding
1456 system was specified by the @code{coding:} tag in the file
1457 (@pxref{Specify Coding,, coding tag, emacs, The GNU Emacs Manual}).
1458 The order of looking for a matching rule is @code{auto-coding-alist}
1459 first, then @code{auto-coding-regexp-alist}, then the @code{coding:}
1460 tag, and lastly @code{auto-coding-functions}. If no matching rule was
1461 found, the function returns @code{nil}.
1462
1463 The second argument @var{size} is the size of text, in characters,
1464 following point. The function examines text only within @var{size}
1465 characters after point. Normally, the buffer should be positioned at
1466 the beginning when this function is called, because one of the places
1467 for the @code{coding:} tag is the first one or two lines of the file;
1468 in that case, @var{size} should be the size of the buffer.
1469 @end defun
1470
1471 @defun set-auto-coding filename size
1472 This function returns a suitable coding system for file
1473 @var{filename}. It uses @code{find-auto-coding} to find the coding
1474 system. If no coding system could be determined, the function returns
1475 @code{nil}. The meaning of the argument @var{size} is like in
1476 @code{find-auto-coding}.
1477 @end defun
1478
1479 @defun find-operation-coding-system operation &rest arguments
1480 This function returns the coding system to use (by default) for
1481 performing @var{operation} with @var{arguments}. The value has this
1482 form:
1483
1484 @example
1485 (@var{decoding-system} . @var{encoding-system})
1486 @end example
1487
1488 The first element, @var{decoding-system}, is the coding system to use
1489 for decoding (in case @var{operation} does decoding), and
1490 @var{encoding-system} is the coding system for encoding (in case
1491 @var{operation} does encoding).
1492
1493 The argument @var{operation} is a symbol; it should be one of
1494 @code{write-region}, @code{start-process}, @code{call-process},
1495 @code{call-process-region}, @code{insert-file-contents}, or
1496 @code{open-network-stream}. These are the names of the Emacs I/O
1497 primitives that can do character code and eol conversion.
1498
1499 The remaining arguments should be the same arguments that might be given
1500 to the corresponding I/O primitive. Depending on the primitive, one
1501 of those arguments is selected as the @dfn{target}. For example, if
1502 @var{operation} does file I/O, whichever argument specifies the file
1503 name is the target. For subprocess primitives, the process name is the
1504 target. For @code{open-network-stream}, the target is the service name
1505 or port number.
1506
1507 Depending on @var{operation}, this function looks up the target in
1508 @code{file-coding-system-alist}, @code{process-coding-system-alist},
1509 or @code{network-coding-system-alist}. If the target is found in the
1510 alist, @code{find-operation-coding-system} returns its association in
1511 the alist; otherwise it returns @code{nil}.
1512
1513 If @var{operation} is @code{insert-file-contents}, the argument
1514 corresponding to the target may be a cons cell of the form
1515 @code{(@var{filename} . @var{buffer})}). In that case, @var{filename}
1516 is a file name to look up in @code{file-coding-system-alist}, and
1517 @var{buffer} is a buffer that contains the file's contents (not yet
1518 decoded). If @code{file-coding-system-alist} specifies a function to
1519 call for this file, and that function needs to examine the file's
1520 contents (as it usually does), it should examine the contents of
1521 @var{buffer} instead of reading the file.
1522 @end defun
1523
1524 @node Specifying Coding Systems
1525 @subsection Specifying a Coding System for One Operation
1526
1527 You can specify the coding system for a specific operation by binding
1528 the variables @code{coding-system-for-read} and/or
1529 @code{coding-system-for-write}.
1530
1531 @defvar coding-system-for-read
1532 If this variable is non-@code{nil}, it specifies the coding system to
1533 use for reading a file, or for input from a synchronous subprocess.
1534
1535 It also applies to any asynchronous subprocess or network stream, but in
1536 a different way: the value of @code{coding-system-for-read} when you
1537 start the subprocess or open the network stream specifies the input
1538 decoding method for that subprocess or network stream. It remains in
1539 use for that subprocess or network stream unless and until overridden.
1540
1541 The right way to use this variable is to bind it with @code{let} for a
1542 specific I/O operation. Its global value is normally @code{nil}, and
1543 you should not globally set it to any other value. Here is an example
1544 of the right way to use the variable:
1545
1546 @example
1547 ;; @r{Read the file with no character code conversion.}
1548 ;; @r{Assume @acronym{crlf} represents end-of-line.}
1549 (let ((coding-system-for-read 'emacs-mule-dos))
1550 (insert-file-contents filename))
1551 @end example
1552
1553 When its value is non-@code{nil}, this variable takes precedence over
1554 all other methods of specifying a coding system to use for input,
1555 including @code{file-coding-system-alist},
1556 @code{process-coding-system-alist} and
1557 @code{network-coding-system-alist}.
1558 @end defvar
1559
1560 @defvar coding-system-for-write
1561 This works much like @code{coding-system-for-read}, except that it
1562 applies to output rather than input. It affects writing to files,
1563 as well as sending output to subprocesses and net connections.
1564
1565 When a single operation does both input and output, as do
1566 @code{call-process-region} and @code{start-process}, both
1567 @code{coding-system-for-read} and @code{coding-system-for-write}
1568 affect it.
1569 @end defvar
1570
1571 @defopt inhibit-eol-conversion
1572 When this variable is non-@code{nil}, no end-of-line conversion is done,
1573 no matter which coding system is specified. This applies to all the
1574 Emacs I/O and subprocess primitives, and to the explicit encoding and
1575 decoding functions (@pxref{Explicit Encoding}).
1576 @end defopt
1577
1578 @cindex priority order of coding systems
1579 @cindex coding systems, priority
1580 Sometimes, you need to prefer several coding systems for some
1581 operation, rather than fix a single one. Emacs lets you specify a
1582 priority order for using coding systems. This ordering affects the
1583 sorting of lists of coding systems returned by functions such as
1584 @code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1585
1586 @defun coding-system-priority-list &optional highestp
1587 This function returns the list of coding systems in the order of their
1588 current priorities. Optional argument @var{highestp}, if
1589 non-@code{nil}, means return only the highest priority coding system.
1590 @end defun
1591
1592 @defun set-coding-system-priority &rest coding-systems
1593 This function puts @var{coding-systems} at the beginning of the
1594 priority list for coding systems, thus making their priority higher
1595 than all the rest.
1596 @end defun
1597
1598 @defmac with-coding-priority coding-systems &rest body@dots{}
1599 This macro execute @var{body}, like @code{progn} does
1600 (@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1601 the priority list for coding systems. @var{coding-systems} should be
1602 a list of coding systems to prefer during execution of @var{body}.
1603 @end defmac
1604
1605 @node Explicit Encoding
1606 @subsection Explicit Encoding and Decoding
1607 @cindex encoding in coding systems
1608 @cindex decoding in coding systems
1609
1610 All the operations that transfer text in and out of Emacs have the
1611 ability to use a coding system to encode or decode the text.
1612 You can also explicitly encode and decode text using the functions
1613 in this section.
1614
1615 The result of encoding, and the input to decoding, are not ordinary
1616 text. They logically consist of a series of byte values; that is, a
1617 series of @acronym{ASCII} and eight-bit characters. In unibyte
1618 buffers and strings, these characters have codes in the range 0
1619 through #xFF (255). In a multibyte buffer or string, eight-bit
1620 characters have character codes higher than #xFF (@pxref{Text
1621 Representations}), but Emacs transparently converts them to their
1622 single-byte values when you encode or decode such text.
1623
1624 The usual way to read a file into a buffer as a sequence of bytes, so
1625 you can decode the contents explicitly, is with
1626 @code{insert-file-contents-literally} (@pxref{Reading from Files});
1627 alternatively, specify a non-@code{nil} @var{rawfile} argument when
1628 visiting a file with @code{find-file-noselect}. These methods result in
1629 a unibyte buffer.
1630
1631 The usual way to use the byte sequence that results from explicitly
1632 encoding text is to copy it to a file or process---for example, to write
1633 it with @code{write-region} (@pxref{Writing to Files}), and suppress
1634 encoding by binding @code{coding-system-for-write} to
1635 @code{no-conversion}.
1636
1637 Here are the functions to perform explicit encoding or decoding. The
1638 encoding functions produce sequences of bytes; the decoding functions
1639 are meant to operate on sequences of bytes. All of these functions
1640 discard text properties. They also set @code{last-coding-system-used}
1641 to the precise coding system they used.
1642
1643 @deffn Command encode-coding-region start end coding-system &optional destination
1644 This command encodes the text from @var{start} to @var{end} according
1645 to coding system @var{coding-system}. Normally, the encoded text
1646 replaces the original text in the buffer, but the optional argument
1647 @var{destination} can change that. If @var{destination} is a buffer,
1648 the encoded text is inserted in that buffer after point (point does
1649 not move); if it is @code{t}, the command returns the encoded text as
1650 a unibyte string without inserting it.
1651
1652 If encoded text is inserted in some buffer, this command returns the
1653 length of the encoded text.
1654
1655 The result of encoding is logically a sequence of bytes, but the
1656 buffer remains multibyte if it was multibyte before, and any 8-bit
1657 bytes are converted to their multibyte representation (@pxref{Text
1658 Representations}).
1659
1660 @cindex @code{undecided} coding-system, when encoding
1661 Do @emph{not} use @code{undecided} for @var{coding-system} when
1662 encoding text, since that may lead to unexpected results. Instead,
1663 use @code{select-safe-coding-system} (@pxref{User-Chosen Coding
1664 Systems, select-safe-coding-system}) to suggest a suitable encoding,
1665 if there's no obvious pertinent value for @var{coding-system}.
1666 @end deffn
1667
1668 @defun encode-coding-string string coding-system &optional nocopy buffer
1669 This function encodes the text in @var{string} according to coding
1670 system @var{coding-system}. It returns a new string containing the
1671 encoded text, except when @var{nocopy} is non-@code{nil}, in which
1672 case the function may return @var{string} itself if the encoding
1673 operation is trivial. The result of encoding is a unibyte string.
1674 @end defun
1675
1676 @deffn Command decode-coding-region start end coding-system &optional destination
1677 This command decodes the text from @var{start} to @var{end} according
1678 to coding system @var{coding-system}. To make explicit decoding
1679 useful, the text before decoding ought to be a sequence of byte
1680 values, but both multibyte and unibyte buffers are acceptable (in the
1681 multibyte case, the raw byte values should be represented as eight-bit
1682 characters). Normally, the decoded text replaces the original text in
1683 the buffer, but the optional argument @var{destination} can change
1684 that. If @var{destination} is a buffer, the decoded text is inserted
1685 in that buffer after point (point does not move); if it is @code{t},
1686 the command returns the decoded text as a multibyte string without
1687 inserting it.
1688
1689 If decoded text is inserted in some buffer, this command returns the
1690 length of the decoded text.
1691
1692 This command puts a @code{charset} text property on the decoded text.
1693 The value of the property states the character set used to decode the
1694 original text.
1695 @end deffn
1696
1697 @defun decode-coding-string string coding-system &optional nocopy buffer
1698 This function decodes the text in @var{string} according to
1699 @var{coding-system}. It returns a new string containing the decoded
1700 text, except when @var{nocopy} is non-@code{nil}, in which case the
1701 function may return @var{string} itself if the decoding operation is
1702 trivial. To make explicit decoding useful, the contents of
1703 @var{string} ought to be a unibyte string with a sequence of byte
1704 values, but a multibyte string is also acceptable (assuming it
1705 contains 8-bit bytes in their multibyte form).
1706
1707 If optional argument @var{buffer} specifies a buffer, the decoded text
1708 is inserted in that buffer after point (point does not move). In this
1709 case, the return value is the length of the decoded text.
1710
1711 @cindex @code{charset}, text property
1712 This function puts a @code{charset} text property on the decoded text.
1713 The value of the property states the character set used to decode the
1714 original text:
1715
1716 @example
1717 @group
1718 (decode-coding-string "Gr\374ss Gott" 'latin-1)
1719 @result{} #("Gr@"uss Gott" 0 9 (charset iso-8859-1))
1720 @end group
1721 @end example
1722 @end defun
1723
1724 @defun decode-coding-inserted-region from to filename &optional visit beg end replace
1725 This function decodes the text from @var{from} to @var{to} as if
1726 it were being read from file @var{filename} using @code{insert-file-contents}
1727 using the rest of the arguments provided.
1728
1729 The normal way to use this function is after reading text from a file
1730 without decoding, if you decide you would rather have decoded it.
1731 Instead of deleting the text and reading it again, this time with
1732 decoding, you can call this function.
1733 @end defun
1734
1735 @node Terminal I/O Encoding
1736 @subsection Terminal I/O Encoding
1737
1738 Emacs can decode keyboard input using a coding system, and encode
1739 terminal output. This is useful for terminals that transmit or
1740 display text using a particular encoding such as Latin-1. Emacs does
1741 not set @code{last-coding-system-used} for encoding or decoding of
1742 terminal I/O.
1743
1744 @defun keyboard-coding-system &optional terminal
1745 This function returns the coding system that is in use for decoding
1746 keyboard input from @var{terminal}---or @code{nil} if no coding system
1747 is to be used for that terminal. If @var{terminal} is omitted or
1748 @code{nil}, it means the selected frame's terminal. @xref{Multiple
1749 Terminals}.
1750 @end defun
1751
1752 @deffn Command set-keyboard-coding-system coding-system &optional terminal
1753 This command specifies @var{coding-system} as the coding system to use
1754 for decoding keyboard input from @var{terminal}. If
1755 @var{coding-system} is @code{nil}, that means do not decode keyboard
1756 input. If @var{terminal} is a frame, it means that frame's terminal;
1757 if it is @code{nil}, that means the currently selected frame's
1758 terminal. @xref{Multiple Terminals}.
1759 @end deffn
1760
1761 @defun terminal-coding-system &optional terminal
1762 This function returns the coding system that is in use for encoding
1763 terminal output from @var{terminal}---or @code{nil} if the output is
1764 not encoded. If @var{terminal} is a frame, it means that frame's
1765 terminal; if it is @code{nil}, that means the currently selected
1766 frame's terminal.
1767 @end defun
1768
1769 @deffn Command set-terminal-coding-system coding-system &optional terminal
1770 This command specifies @var{coding-system} as the coding system to use
1771 for encoding terminal output from @var{terminal}. If
1772 @var{coding-system} is @code{nil}, terminal output is not encoded. If
1773 @var{terminal} is a frame, it means that frame's terminal; if it is
1774 @code{nil}, that means the currently selected frame's terminal.
1775 @end deffn
1776
1777 @node Input Methods
1778 @section Input Methods
1779 @cindex input methods
1780
1781 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1782 characters from the keyboard. Unlike coding systems, which translate
1783 non-@acronym{ASCII} characters to and from encodings meant to be read by
1784 programs, input methods provide human-friendly commands. (@xref{Input
1785 Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1786 use input methods to enter text.) How to define input methods is not
1787 yet documented in this manual, but here we describe how to use them.
1788
1789 Each input method has a name, which is currently a string;
1790 in the future, symbols may also be usable as input method names.
1791
1792 @defvar current-input-method
1793 This variable holds the name of the input method now active in the
1794 current buffer. (It automatically becomes local in each buffer when set
1795 in any fashion.) It is @code{nil} if no input method is active in the
1796 buffer now.
1797 @end defvar
1798
1799 @defopt default-input-method
1800 This variable holds the default input method for commands that choose an
1801 input method. Unlike @code{current-input-method}, this variable is
1802 normally global.
1803 @end defopt
1804
1805 @deffn Command set-input-method input-method
1806 This command activates input method @var{input-method} for the current
1807 buffer. It also sets @code{default-input-method} to @var{input-method}.
1808 If @var{input-method} is @code{nil}, this command deactivates any input
1809 method for the current buffer.
1810 @end deffn
1811
1812 @defun read-input-method-name prompt &optional default inhibit-null
1813 This function reads an input method name with the minibuffer, prompting
1814 with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1815 by default, if the user enters empty input. However, if
1816 @var{inhibit-null} is non-@code{nil}, empty input signals an error.
1817
1818 The returned value is a string.
1819 @end defun
1820
1821 @defvar input-method-alist
1822 This variable defines all the supported input methods.
1823 Each element defines one input method, and should have the form:
1824
1825 @example
1826 (@var{input-method} @var{language-env} @var{activate-func}
1827 @var{title} @var{description} @var{args}...)
1828 @end example
1829
1830 Here @var{input-method} is the input method name, a string;
1831 @var{language-env} is another string, the name of the language
1832 environment this input method is recommended for. (That serves only for
1833 documentation purposes.)
1834
1835 @var{activate-func} is a function to call to activate this method. The
1836 @var{args}, if any, are passed as arguments to @var{activate-func}. All
1837 told, the arguments to @var{activate-func} are @var{input-method} and
1838 the @var{args}.
1839
1840 @var{title} is a string to display in the mode line while this method is
1841 active. @var{description} is a string describing this method and what
1842 it is good for.
1843 @end defvar
1844
1845 The fundamental interface to input methods is through the
1846 variable @code{input-method-function}. @xref{Reading One Event},
1847 and @ref{Invoking the Input Method}.
1848
1849 @node Locales
1850 @section Locales
1851 @cindex locale
1852
1853 POSIX defines a concept of ``locales'' which control which language
1854 to use in language-related features. These Emacs variables control
1855 how Emacs interacts with these features.
1856
1857 @defvar locale-coding-system
1858 @cindex keyboard input decoding on X
1859 This variable specifies the coding system to use for decoding system
1860 error messages and---on X Window system only---keyboard input, for
1861 encoding the format argument to @code{format-time-string}, and for
1862 decoding the return value of @code{format-time-string}.
1863 @end defvar
1864
1865 @defvar system-messages-locale
1866 This variable specifies the locale to use for generating system error
1867 messages. Changing the locale can cause messages to come out in a
1868 different language or in a different orthography. If the variable is
1869 @code{nil}, the locale is specified by environment variables in the
1870 usual POSIX fashion.
1871 @end defvar
1872
1873 @defvar system-time-locale
1874 This variable specifies the locale to use for formatting time values.
1875 Changing the locale can cause messages to appear according to the
1876 conventions of a different language. If the variable is @code{nil}, the
1877 locale is specified by environment variables in the usual POSIX fashion.
1878 @end defvar
1879
1880 @defun locale-info item
1881 This function returns locale data @var{item} for the current POSIX
1882 locale, if available. @var{item} should be one of these symbols:
1883
1884 @table @code
1885 @item codeset
1886 Return the character set as a string (locale item @code{CODESET}).
1887
1888 @item days
1889 Return a 7-element vector of day names (locale items
1890 @code{DAY_1} through @code{DAY_7});
1891
1892 @item months
1893 Return a 12-element vector of month names (locale items @code{MON_1}
1894 through @code{MON_12}).
1895
1896 @item paper
1897 Return a list @code{(@var{width} @var{height})} for the default paper
1898 size measured in millimeters (locale items @code{PAPER_WIDTH} and
1899 @code{PAPER_HEIGHT}).
1900 @end table
1901
1902 If the system can't provide the requested information, or if
1903 @var{item} is not one of those symbols, the value is @code{nil}. All
1904 strings in the return value are decoded using
1905 @code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1906 for more information about locales and locale items.
1907 @end defun