]> code.delx.au - gnu-emacs/blob - lispref/display.texi
Improve index entries. Remove redundant ones.
[gnu-emacs] / lispref / display.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001,
4 @c 2002, 2003, 2004, 2005, 2006, 2007 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/display
7 @node Display, System Interface, Processes, Top
8 @chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11 that Emacs presents to the user.
12
13 @menu
14 * Refresh Screen:: Clearing the screen and redrawing everything on it.
15 * Forcing Redisplay:: Forcing redisplay.
16 * Truncation:: Folding or wrapping long text lines.
17 * The Echo Area:: Displaying messages at the bottom of the screen.
18 * Warnings:: Displaying warning messages for the user.
19 * Invisible Text:: Hiding part of the buffer text.
20 * Selective Display:: Hiding part of the buffer text (the old way).
21 * Temporary Displays:: Displays that go away automatically.
22 * Overlays:: Use overlays to highlight parts of the buffer.
23 * Width:: How wide a character or string is on the screen.
24 * Line Height:: Controlling the height of lines.
25 * Faces:: A face defines a graphics style for text characters:
26 font, colors, etc.
27 * Fringes:: Controlling window fringes.
28 * Scroll Bars:: Controlling vertical scroll bars.
29 * Display Property:: Enabling special display features.
30 * Images:: Displaying images in Emacs buffers.
31 * Buttons:: Adding clickable buttons to Emacs buffers.
32 * Abstract Display:: Emacs' Widget for Object Collections.
33 * Blinking:: How Emacs shows the matching open parenthesis.
34 * Usual Display:: The usual conventions for displaying nonprinting chars.
35 * Display Tables:: How to specify other conventions.
36 * Beeping:: Audible signal to the user.
37 * Window Systems:: Which window system is being used.
38 @end menu
39
40 @node Refresh Screen
41 @section Refreshing the Screen
42
43 The function @code{redraw-frame} clears and redisplays the entire
44 contents of a given frame (@pxref{Frames}). This is useful if the
45 screen is corrupted.
46
47 @c Emacs 19 feature
48 @defun redraw-frame frame
49 This function clears and redisplays frame @var{frame}.
50 @end defun
51
52 Even more powerful is @code{redraw-display}:
53
54 @deffn Command redraw-display
55 This function clears and redisplays all visible frames.
56 @end deffn
57
58 This function calls for redisplay of certain windows, the next time
59 redisplay is done, but does not clear them first.
60
61 @defun force-window-update &optional object
62 This function forces some or all windows to be updated on next redisplay.
63 If @var{object} is a window, it forces redisplay of that window. If
64 @var{object} is a buffer or buffer name, it forces redisplay of all
65 windows displaying that buffer. If @var{object} is @code{nil} (or
66 omitted), it forces redisplay of all windows.
67 @end defun
68
69 Processing user input takes absolute priority over redisplay. If you
70 call these functions when input is available, they do nothing
71 immediately, but a full redisplay does happen eventually---after all the
72 input has been processed.
73
74 Normally, suspending and resuming Emacs also refreshes the screen.
75 Some terminal emulators record separate contents for display-oriented
76 programs such as Emacs and for ordinary sequential display. If you are
77 using such a terminal, you might want to inhibit the redisplay on
78 resumption.
79
80 @defvar no-redraw-on-reenter
81 @cindex suspend (cf. @code{no-redraw-on-reenter})
82 @cindex resume (cf. @code{no-redraw-on-reenter})
83 This variable controls whether Emacs redraws the entire screen after it
84 has been suspended and resumed. Non-@code{nil} means there is no need
85 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
86 @end defvar
87
88 @node Forcing Redisplay
89 @section Forcing Redisplay
90 @cindex forcing redisplay
91
92 Emacs redisplay normally stops if input arrives, and does not happen
93 at all if input is available before it starts. Most of the time, this
94 is exactly what you want. However, you can prevent preemption by
95 binding @code{redisplay-dont-pause} to a non-@code{nil} value.
96
97 @defvar redisplay-preemption-period
98 This variable specifies how many seconds Emacs waits between checks
99 for new input during redisplay. (The default is 0.1 seconds.) If
100 input has arrived when Emacs checks, it pre-empts redisplay and
101 processes the available input before trying again to redisplay.
102
103 If this variable is @code{nil}, Emacs does not check for input during
104 redisplay, and redisplay cannot be preempted by input.
105
106 This variable is only obeyed on graphical terminals. For
107 text terminals, see @ref{Terminal Output}.
108 @end defvar
109
110 @defvar redisplay-dont-pause
111 If this variable is non-@code{nil}, pending input does not
112 prevent or halt redisplay; redisplay occurs, and finishes,
113 regardless of whether input is available.
114 @end defvar
115
116 @defun redisplay &optional force
117 This function performs an immediate redisplay provided there are no
118 pending input events. This is equivalent to @code{(sit-for 0)}.
119
120 If the optional argument @var{force} is non-@code{nil}, it forces an
121 immediate and complete redisplay even if input is available.
122
123 Returns @code{t} if redisplay was performed, or @code{nil} otherwise.
124 @end defun
125
126 @node Truncation
127 @section Truncation
128 @cindex line wrapping
129 @cindex line truncation
130 @cindex continuation lines
131 @cindex @samp{$} in display
132 @cindex @samp{\} in display
133
134 When a line of text extends beyond the right edge of a window, Emacs
135 can @dfn{continue} the line (make it ``wrap'' to the next screen
136 line), or @dfn{truncate} the line (limit it to one screen line). The
137 additional screen lines used to display a long text line are called
138 @dfn{continuation} lines. Continuation is not the same as filling;
139 continuation happens on the screen only, not in the buffer contents,
140 and it breaks a line precisely at the right margin, not at a word
141 boundary. @xref{Filling}.
142
143 On a graphical display, tiny arrow images in the window fringes
144 indicate truncated and continued lines (@pxref{Fringes}). On a text
145 terminal, a @samp{$} in the rightmost column of the window indicates
146 truncation; a @samp{\} on the rightmost column indicates a line that
147 ``wraps.'' (The display table can specify alternate characters to use
148 for this; @pxref{Display Tables}).
149
150 @defopt truncate-lines
151 This buffer-local variable controls how Emacs displays lines that extend
152 beyond the right edge of the window. The default is @code{nil}, which
153 specifies continuation. If the value is non-@code{nil}, then these
154 lines are truncated.
155
156 If the variable @code{truncate-partial-width-windows} is non-@code{nil},
157 then truncation is always used for side-by-side windows (within one
158 frame) regardless of the value of @code{truncate-lines}.
159 @end defopt
160
161 @defopt default-truncate-lines
162 This variable is the default value for @code{truncate-lines}, for
163 buffers that do not have buffer-local values for it.
164 @end defopt
165
166 @defopt truncate-partial-width-windows
167 This variable controls display of lines that extend beyond the right
168 edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
169 If it is non-@code{nil}, these lines are truncated; otherwise,
170 @code{truncate-lines} says what to do with them.
171 @end defopt
172
173 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
174 a window, that forces truncation.
175
176 If your buffer contains @emph{very} long lines, and you use
177 continuation to display them, just thinking about them can make Emacs
178 redisplay slow. The column computation and indentation functions also
179 become slow. Then you might find it advisable to set
180 @code{cache-long-line-scans} to @code{t}.
181
182 @defvar cache-long-line-scans
183 If this variable is non-@code{nil}, various indentation and motion
184 functions, and Emacs redisplay, cache the results of scanning the
185 buffer, and consult the cache to avoid rescanning regions of the buffer
186 unless they are modified.
187
188 Turning on the cache slows down processing of short lines somewhat.
189
190 This variable is automatically buffer-local in every buffer.
191 @end defvar
192
193 @node The Echo Area
194 @section The Echo Area
195 @cindex error display
196 @cindex echo area
197
198 The @dfn{echo area} is used for displaying error messages
199 (@pxref{Errors}), for messages made with the @code{message} primitive,
200 and for echoing keystrokes. It is not the same as the minibuffer,
201 despite the fact that the minibuffer appears (when active) in the same
202 place on the screen as the echo area. The @cite{GNU Emacs Manual}
203 specifies the rules for resolving conflicts between the echo area and
204 the minibuffer for use of that screen space (@pxref{Minibuffer,, The
205 Minibuffer, emacs, The GNU Emacs Manual}).
206
207 You can write output in the echo area by using the Lisp printing
208 functions with @code{t} as the stream (@pxref{Output Functions}), or
209 explicitly.
210
211 @menu
212 * Displaying Messages:: Explicitly displaying text in the echo area.
213 * Progress:: Informing user about progress of a long operation.
214 * Logging Messages:: Echo area messages are logged for the user.
215 * Echo Area Customization:: Controlling the echo area.
216 @end menu
217
218 @node Displaying Messages
219 @subsection Displaying Messages in the Echo Area
220 @cindex display message in echo area
221
222 This section describes the functions for explicitly producing echo
223 area messages. Many other Emacs features display messages there, too.
224
225 @defun message format-string &rest arguments
226 This function displays a message in the echo area. The argument
227 @var{format-string} is similar to a C language @code{printf} format
228 string. See @code{format} in @ref{Formatting Strings}, for the details
229 on the conversion specifications. @code{message} returns the
230 constructed string.
231
232 In batch mode, @code{message} prints the message text on the standard
233 error stream, followed by a newline.
234
235 If @var{format-string}, or strings among the @var{arguments}, have
236 @code{face} text properties, these affect the way the message is displayed.
237
238 @c Emacs 19 feature
239 If @var{format-string} is @code{nil} or the empty string,
240 @code{message} clears the echo area; if the echo area has been
241 expanded automatically, this brings it back to its normal size.
242 If the minibuffer is active, this brings the minibuffer contents back
243 onto the screen immediately.
244
245 @example
246 @group
247 (message "Minibuffer depth is %d."
248 (minibuffer-depth))
249 @print{} Minibuffer depth is 0.
250 @result{} "Minibuffer depth is 0."
251 @end group
252
253 @group
254 ---------- Echo Area ----------
255 Minibuffer depth is 0.
256 ---------- Echo Area ----------
257 @end group
258 @end example
259
260 To automatically display a message in the echo area or in a pop-buffer,
261 depending on its size, use @code{display-message-or-buffer} (see below).
262 @end defun
263
264 @defmac with-temp-message message &rest body
265 This construct displays a message in the echo area temporarily, during
266 the execution of @var{body}. It displays @var{message}, executes
267 @var{body}, then returns the value of the last body form while restoring
268 the previous echo area contents.
269 @end defmac
270
271 @defun message-or-box format-string &rest arguments
272 This function displays a message like @code{message}, but may display it
273 in a dialog box instead of the echo area. If this function is called in
274 a command that was invoked using the mouse---more precisely, if
275 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
276 @code{nil} or a list---then it uses a dialog box or pop-up menu to
277 display the message. Otherwise, it uses the echo area. (This is the
278 same criterion that @code{y-or-n-p} uses to make a similar decision; see
279 @ref{Yes-or-No Queries}.)
280
281 You can force use of the mouse or of the echo area by binding
282 @code{last-nonmenu-event} to a suitable value around the call.
283 @end defun
284
285 @defun message-box format-string &rest arguments
286 @anchor{message-box}
287 This function displays a message like @code{message}, but uses a dialog
288 box (or a pop-up menu) whenever that is possible. If it is impossible
289 to use a dialog box or pop-up menu, because the terminal does not
290 support them, then @code{message-box} uses the echo area, like
291 @code{message}.
292 @end defun
293
294 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
295 This function displays the message @var{message}, which may be either a
296 string or a buffer. If it is shorter than the maximum height of the
297 echo area, as defined by @code{max-mini-window-height}, it is displayed
298 in the echo area, using @code{message}. Otherwise,
299 @code{display-buffer} is used to show it in a pop-up buffer.
300
301 Returns either the string shown in the echo area, or when a pop-up
302 buffer is used, the window used to display it.
303
304 If @var{message} is a string, then the optional argument
305 @var{buffer-name} is the name of the buffer used to display it when a
306 pop-up buffer is used, defaulting to @samp{*Message*}. In the case
307 where @var{message} is a string and displayed in the echo area, it is
308 not specified whether the contents are inserted into the buffer anyway.
309
310 The optional arguments @var{not-this-window} and @var{frame} are as for
311 @code{display-buffer}, and only used if a buffer is displayed.
312 @end defun
313
314 @defun current-message
315 This function returns the message currently being displayed in the
316 echo area, or @code{nil} if there is none.
317 @end defun
318
319 @node Progress
320 @subsection Reporting Operation Progress
321 @cindex progress reporting
322
323 When an operation can take a while to finish, you should inform the
324 user about the progress it makes. This way the user can estimate
325 remaining time and clearly see that Emacs is busy working, not hung.
326
327 Functions listed in this section provide simple and efficient way of
328 reporting operation progress. Here is a working example that does
329 nothing useful:
330
331 @smallexample
332 (let ((progress-reporter
333 (make-progress-reporter "Collecting mana for Emacs..."
334 0 500)))
335 (dotimes (k 500)
336 (sit-for 0.01)
337 (progress-reporter-update progress-reporter k))
338 (progress-reporter-done progress-reporter))
339 @end smallexample
340
341 @defun make-progress-reporter message min-value max-value &optional current-value min-change min-time
342 This function creates and returns a @dfn{progress reporter}---an
343 object you will use as an argument for all other functions listed
344 here. The idea is to precompute as much data as possible to make
345 progress reporting very fast.
346
347 When this progress reporter is subsequently used, it will display
348 @var{message} in the echo area, followed by progress percentage.
349 @var{message} is treated as a simple string. If you need it to depend
350 on a filename, for instance, use @code{format} before calling this
351 function.
352
353 @var{min-value} and @var{max-value} arguments stand for starting and
354 final states of your operation. For instance, if you scan a buffer,
355 they should be the results of @code{point-min} and @code{point-max}
356 correspondingly. It is required that @var{max-value} is greater than
357 @var{min-value}. If you create progress reporter when some part of
358 the operation has already been completed, then specify
359 @var{current-value} argument. But normally you should omit it or set
360 it to @code{nil}---it will default to @var{min-value} then.
361
362 Remaining arguments control the rate of echo area updates. Progress
363 reporter will wait for at least @var{min-change} more percents of the
364 operation to be completed before printing next message.
365 @var{min-time} specifies the minimum time in seconds to pass between
366 successive prints. It can be fractional. Depending on Emacs and
367 system capabilities, progress reporter may or may not respect this
368 last argument or do it with varying precision. Default value for
369 @var{min-change} is 1 (one percent), for @var{min-time}---0.2
370 (seconds.)
371
372 This function calls @code{progress-reporter-update}, so the first
373 message is printed immediately.
374 @end defun
375
376 @defun progress-reporter-update reporter value
377 This function does the main work of reporting progress of your
378 operation. It displays the message of @var{reporter}, followed by
379 progress percentage determined by @var{value}. If percentage is zero,
380 or close enough according to the @var{min-change} and @var{min-time}
381 arguments, then it is omitted from the output.
382
383 @var{reporter} must be the result of a call to
384 @code{make-progress-reporter}. @var{value} specifies the current
385 state of your operation and must be between @var{min-value} and
386 @var{max-value} (inclusive) as passed to
387 @code{make-progress-reporter}. For instance, if you scan a buffer,
388 then @var{value} should be the result of a call to @code{point}.
389
390 This function respects @var{min-change} and @var{min-time} as passed
391 to @code{make-progress-reporter} and so does not output new messages
392 on every invocation. It is thus very fast and normally you should not
393 try to reduce the number of calls to it: resulting overhead will most
394 likely negate your effort.
395 @end defun
396
397 @defun progress-reporter-force-update reporter value &optional new-message
398 This function is similar to @code{progress-reporter-update} except
399 that it prints a message in the echo area unconditionally.
400
401 The first two arguments have the same meaning as for
402 @code{progress-reporter-update}. Optional @var{new-message} allows
403 you to change the message of the @var{reporter}. Since this functions
404 always updates the echo area, such a change will be immediately
405 presented to the user.
406 @end defun
407
408 @defun progress-reporter-done reporter
409 This function should be called when the operation is finished. It
410 prints the message of @var{reporter} followed by word ``done'' in the
411 echo area.
412
413 You should always call this function and not hope for
414 @code{progress-reporter-update} to print ``100%.'' Firstly, it may
415 never print it, there are many good reasons for this not to happen.
416 Secondly, ``done'' is more explicit.
417 @end defun
418
419 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
420 This is a convenience macro that works the same way as @code{dotimes}
421 does, but also reports loop progress using the functions described
422 above. It allows you to save some typing.
423
424 You can rewrite the example in the beginning of this node using
425 this macro this way:
426
427 @example
428 (dotimes-with-progress-reporter
429 (k 500)
430 "Collecting some mana for Emacs..."
431 (sit-for 0.01))
432 @end example
433 @end defmac
434
435 @node Logging Messages
436 @subsection Logging Messages in @samp{*Messages*}
437 @cindex logging echo-area messages
438
439 Almost all the messages displayed in the echo area are also recorded
440 in the @samp{*Messages*} buffer so that the user can refer back to
441 them. This includes all the messages that are output with
442 @code{message}.
443
444 @defopt message-log-max
445 This variable specifies how many lines to keep in the @samp{*Messages*}
446 buffer. The value @code{t} means there is no limit on how many lines to
447 keep. The value @code{nil} disables message logging entirely. Here's
448 how to display a message and prevent it from being logged:
449
450 @example
451 (let (message-log-max)
452 (message @dots{}))
453 @end example
454 @end defopt
455
456 To make @samp{*Messages*} more convenient for the user, the logging
457 facility combines successive identical messages. It also combines
458 successive related messages for the sake of two cases: question
459 followed by answer, and a series of progress messages.
460
461 A ``question followed by an answer'' means two messages like the
462 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
463 and the second is @samp{@var{question}...@var{answer}}. The first
464 message conveys no additional information beyond what's in the second,
465 so logging the second message discards the first from the log.
466
467 A ``series of progress messages'' means successive messages like
468 those produced by @code{make-progress-reporter}. They have the form
469 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
470 time, while @var{how-far} varies. Logging each message in the series
471 discards the previous one, provided they are consecutive.
472
473 The functions @code{make-progress-reporter} and @code{y-or-n-p}
474 don't have to do anything special to activate the message log
475 combination feature. It operates whenever two consecutive messages
476 are logged that share a common prefix ending in @samp{...}.
477
478 @node Echo Area Customization
479 @subsection Echo Area Customization
480
481 These variables control details of how the echo area works.
482
483 @defvar cursor-in-echo-area
484 This variable controls where the cursor appears when a message is
485 displayed in the echo area. If it is non-@code{nil}, then the cursor
486 appears at the end of the message. Otherwise, the cursor appears at
487 point---not in the echo area at all.
488
489 The value is normally @code{nil}; Lisp programs bind it to @code{t}
490 for brief periods of time.
491 @end defvar
492
493 @defvar echo-area-clear-hook
494 This normal hook is run whenever the echo area is cleared---either by
495 @code{(message nil)} or for any other reason.
496 @end defvar
497
498 @defvar echo-keystrokes
499 This variable determines how much time should elapse before command
500 characters echo. Its value must be an integer or floating point number,
501 which specifies the
502 number of seconds to wait before echoing. If the user types a prefix
503 key (such as @kbd{C-x}) and then delays this many seconds before
504 continuing, the prefix key is echoed in the echo area. (Once echoing
505 begins in a key sequence, all subsequent characters in the same key
506 sequence are echoed immediately.)
507
508 If the value is zero, then command input is not echoed.
509 @end defvar
510
511 @defvar message-truncate-lines
512 Normally, displaying a long message resizes the echo area to display
513 the entire message. But if the variable @code{message-truncate-lines}
514 is non-@code{nil}, the echo area does not resize, and the message is
515 truncated to fit it, as in Emacs 20 and before.
516 @end defvar
517
518 The variable @code{max-mini-window-height}, which specifies the
519 maximum height for resizing minibuffer windows, also applies to the
520 echo area (which is really a special use of the minibuffer window.
521 @xref{Minibuffer Misc}.
522
523 @node Warnings
524 @section Reporting Warnings
525 @cindex warnings
526
527 @dfn{Warnings} are a facility for a program to inform the user of a
528 possible problem, but continue running.
529
530 @menu
531 * Warning Basics:: Warnings concepts and functions to report them.
532 * Warning Variables:: Variables programs bind to customize their warnings.
533 * Warning Options:: Variables users set to control display of warnings.
534 @end menu
535
536 @node Warning Basics
537 @subsection Warning Basics
538 @cindex severity level
539
540 Every warning has a textual message, which explains the problem for
541 the user, and a @dfn{severity level} which is a symbol. Here are the
542 possible severity levels, in order of decreasing severity, and their
543 meanings:
544
545 @table @code
546 @item :emergency
547 A problem that will seriously impair Emacs operation soon
548 if you do not attend to it promptly.
549 @item :error
550 A report of data or circumstances that are inherently wrong.
551 @item :warning
552 A report of data or circumstances that are not inherently wrong, but
553 raise suspicion of a possible problem.
554 @item :debug
555 A report of information that may be useful if you are debugging.
556 @end table
557
558 When your program encounters invalid input data, it can either
559 signal a Lisp error by calling @code{error} or @code{signal} or report
560 a warning with severity @code{:error}. Signaling a Lisp error is the
561 easiest thing to do, but it means the program cannot continue
562 processing. If you want to take the trouble to implement a way to
563 continue processing despite the bad data, then reporting a warning of
564 severity @code{:error} is the right way to inform the user of the
565 problem. For instance, the Emacs Lisp byte compiler can report an
566 error that way and continue compiling other functions. (If the
567 program signals a Lisp error and then handles it with
568 @code{condition-case}, the user won't see the error message; it could
569 show the message to the user by reporting it as a warning.)
570
571 @cindex warning type
572 Each warning has a @dfn{warning type} to classify it. The type is a
573 list of symbols. The first symbol should be the custom group that you
574 use for the program's user options. For example, byte compiler
575 warnings use the warning type @code{(bytecomp)}. You can also
576 subcategorize the warnings, if you wish, by using more symbols in the
577 list.
578
579 @defun display-warning type message &optional level buffer-name
580 This function reports a warning, using @var{message} as the message
581 and @var{type} as the warning type. @var{level} should be the
582 severity level, with @code{:warning} being the default.
583
584 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
585 for logging the warning. By default, it is @samp{*Warnings*}.
586 @end defun
587
588 @defun lwarn type level message &rest args
589 This function reports a warning using the value of @code{(format
590 @var{message} @var{args}...)} as the message. In other respects it is
591 equivalent to @code{display-warning}.
592 @end defun
593
594 @defun warn message &rest args
595 This function reports a warning using the value of @code{(format
596 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
597 type, and @code{:warning} as the severity level. It exists for
598 compatibility only; we recommend not using it, because you should
599 specify a specific warning type.
600 @end defun
601
602 @node Warning Variables
603 @subsection Warning Variables
604
605 Programs can customize how their warnings appear by binding
606 the variables described in this section.
607
608 @defvar warning-levels
609 This list defines the meaning and severity order of the warning
610 severity levels. Each element defines one severity level,
611 and they are arranged in order of decreasing severity.
612
613 Each element has the form @code{(@var{level} @var{string}
614 @var{function})}, where @var{level} is the severity level it defines.
615 @var{string} specifies the textual description of this level.
616 @var{string} should use @samp{%s} to specify where to put the warning
617 type information, or it can omit the @samp{%s} so as not to include
618 that information.
619
620 The optional @var{function}, if non-@code{nil}, is a function to call
621 with no arguments, to get the user's attention.
622
623 Normally you should not change the value of this variable.
624 @end defvar
625
626 @defvar warning-prefix-function
627 If non-@code{nil}, the value is a function to generate prefix text for
628 warnings. Programs can bind the variable to a suitable function.
629 @code{display-warning} calls this function with the warnings buffer
630 current, and the function can insert text in it. That text becomes
631 the beginning of the warning message.
632
633 The function is called with two arguments, the severity level and its
634 entry in @code{warning-levels}. It should return a list to use as the
635 entry (this value need not be an actual member of
636 @code{warning-levels}). By constructing this value, the function can
637 change the severity of the warning, or specify different handling for
638 a given severity level.
639
640 If the variable's value is @code{nil} then there is no function
641 to call.
642 @end defvar
643
644 @defvar warning-series
645 Programs can bind this variable to @code{t} to say that the next
646 warning should begin a series. When several warnings form a series,
647 that means to leave point on the first warning of the series, rather
648 than keep moving it for each warning so that it appears on the last one.
649 The series ends when the local binding is unbound and
650 @code{warning-series} becomes @code{nil} again.
651
652 The value can also be a symbol with a function definition. That is
653 equivalent to @code{t}, except that the next warning will also call
654 the function with no arguments with the warnings buffer current. The
655 function can insert text which will serve as a header for the series
656 of warnings.
657
658 Once a series has begun, the value is a marker which points to the
659 buffer position in the warnings buffer of the start of the series.
660
661 The variable's normal value is @code{nil}, which means to handle
662 each warning separately.
663 @end defvar
664
665 @defvar warning-fill-prefix
666 When this variable is non-@code{nil}, it specifies a fill prefix to
667 use for filling each warning's text.
668 @end defvar
669
670 @defvar warning-type-format
671 This variable specifies the format for displaying the warning type
672 in the warning message. The result of formatting the type this way
673 gets included in the message under the control of the string in the
674 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
675 If you bind it to @code{""} then the warning type won't appear at
676 all.
677 @end defvar
678
679 @node Warning Options
680 @subsection Warning Options
681
682 These variables are used by users to control what happens
683 when a Lisp program reports a warning.
684
685 @defopt warning-minimum-level
686 This user option specifies the minimum severity level that should be
687 shown immediately to the user. The default is @code{:warning}, which
688 means to immediately display all warnings except @code{:debug}
689 warnings.
690 @end defopt
691
692 @defopt warning-minimum-log-level
693 This user option specifies the minimum severity level that should be
694 logged in the warnings buffer. The default is @code{:warning}, which
695 means to log all warnings except @code{:debug} warnings.
696 @end defopt
697
698 @defopt warning-suppress-types
699 This list specifies which warning types should not be displayed
700 immediately for the user. Each element of the list should be a list
701 of symbols. If its elements match the first elements in a warning
702 type, then that warning is not displayed immediately.
703 @end defopt
704
705 @defopt warning-suppress-log-types
706 This list specifies which warning types should not be logged in the
707 warnings buffer. Each element of the list should be a list of
708 symbols. If it matches the first few elements in a warning type, then
709 that warning is not logged.
710 @end defopt
711
712 @node Invisible Text
713 @section Invisible Text
714
715 @cindex invisible text
716 You can make characters @dfn{invisible}, so that they do not appear on
717 the screen, with the @code{invisible} property. This can be either a
718 text property (@pxref{Text Properties}) or a property of an overlay
719 (@pxref{Overlays}). Cursor motion also partly ignores these
720 characters; if the command loop finds point within them, it moves
721 point to the other side of them.
722
723 In the simplest case, any non-@code{nil} @code{invisible} property makes
724 a character invisible. This is the default case---if you don't alter
725 the default value of @code{buffer-invisibility-spec}, this is how the
726 @code{invisible} property works. You should normally use @code{t}
727 as the value of the @code{invisible} property if you don't plan
728 to set @code{buffer-invisibility-spec} yourself.
729
730 More generally, you can use the variable @code{buffer-invisibility-spec}
731 to control which values of the @code{invisible} property make text
732 invisible. This permits you to classify the text into different subsets
733 in advance, by giving them different @code{invisible} values, and
734 subsequently make various subsets visible or invisible by changing the
735 value of @code{buffer-invisibility-spec}.
736
737 Controlling visibility with @code{buffer-invisibility-spec} is
738 especially useful in a program to display the list of entries in a
739 database. It permits the implementation of convenient filtering
740 commands to view just a part of the entries in the database. Setting
741 this variable is very fast, much faster than scanning all the text in
742 the buffer looking for properties to change.
743
744 @defvar buffer-invisibility-spec
745 This variable specifies which kinds of @code{invisible} properties
746 actually make a character invisible. Setting this variable makes it
747 buffer-local.
748
749 @table @asis
750 @item @code{t}
751 A character is invisible if its @code{invisible} property is
752 non-@code{nil}. This is the default.
753
754 @item a list
755 Each element of the list specifies a criterion for invisibility; if a
756 character's @code{invisible} property fits any one of these criteria,
757 the character is invisible. The list can have two kinds of elements:
758
759 @table @code
760 @item @var{atom}
761 A character is invisible if its @code{invisible} property value
762 is @var{atom} or if it is a list with @var{atom} as a member.
763
764 @item (@var{atom} . t)
765 A character is invisible if its @code{invisible} property value is
766 @var{atom} or if it is a list with @var{atom} as a member. Moreover,
767 a sequence of such characters displays as an ellipsis.
768 @end table
769 @end table
770 @end defvar
771
772 Two functions are specifically provided for adding elements to
773 @code{buffer-invisibility-spec} and removing elements from it.
774
775 @defun add-to-invisibility-spec element
776 This function adds the element @var{element} to
777 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
778 was @code{t}, it changes to a list, @code{(t)}, so that text whose
779 @code{invisible} property is @code{t} remains invisible.
780 @end defun
781
782 @defun remove-from-invisibility-spec element
783 This removes the element @var{element} from
784 @code{buffer-invisibility-spec}. This does nothing if @var{element}
785 is not in the list.
786 @end defun
787
788 A convention for use of @code{buffer-invisibility-spec} is that a
789 major mode should use the mode's own name as an element of
790 @code{buffer-invisibility-spec} and as the value of the
791 @code{invisible} property:
792
793 @example
794 ;; @r{If you want to display an ellipsis:}
795 (add-to-invisibility-spec '(my-symbol . t))
796 ;; @r{If you don't want ellipsis:}
797 (add-to-invisibility-spec 'my-symbol)
798
799 (overlay-put (make-overlay beginning end)
800 'invisible 'my-symbol)
801
802 ;; @r{When done with the overlays:}
803 (remove-from-invisibility-spec '(my-symbol . t))
804 ;; @r{Or respectively:}
805 (remove-from-invisibility-spec 'my-symbol)
806 @end example
807
808 @vindex line-move-ignore-invisible
809 Ordinarily, functions that operate on text or move point do not care
810 whether the text is invisible. The user-level line motion commands
811 explicitly ignore invisible newlines if
812 @code{line-move-ignore-invisible} is non-@code{nil} (the default), but
813 only because they are explicitly programmed to do so.
814
815 However, if a command ends with point inside or immediately before
816 invisible text, the main editing loop moves point further forward or
817 further backward (in the same direction that the command already moved
818 it) until that condition is no longer true. Thus, if the command
819 moved point back into an invisible range, Emacs moves point back to
820 the beginning of that range, and then back one more character. If the
821 command moved point forward into an invisible range, Emacs moves point
822 forward up to the first visible character that follows the invisible
823 text.
824
825 Incremental search can make invisible overlays visible temporarily
826 and/or permanently when a match includes invisible text. To enable
827 this, the overlay should have a non-@code{nil}
828 @code{isearch-open-invisible} property. The property value should be a
829 function to be called with the overlay as an argument. This function
830 should make the overlay visible permanently; it is used when the match
831 overlaps the overlay on exit from the search.
832
833 During the search, such overlays are made temporarily visible by
834 temporarily modifying their invisible and intangible properties. If you
835 want this to be done differently for a certain overlay, give it an
836 @code{isearch-open-invisible-temporary} property which is a function.
837 The function is called with two arguments: the first is the overlay, and
838 the second is @code{nil} to make the overlay visible, or @code{t} to
839 make it invisible again.
840
841 @node Selective Display
842 @section Selective Display
843 @c @cindex selective display Duplicates selective-display
844
845 @dfn{Selective display} refers to a pair of related features for
846 hiding certain lines on the screen.
847
848 The first variant, explicit selective display, is designed for use
849 in a Lisp program: it controls which lines are hidden by altering the
850 text. This kind of hiding in some ways resembles the effect of the
851 @code{invisible} property (@pxref{Invisible Text}), but the two
852 features are different and do not work the same way.
853
854 In the second variant, the choice of lines to hide is made
855 automatically based on indentation. This variant is designed to be a
856 user-level feature.
857
858 The way you control explicit selective display is by replacing a
859 newline (control-j) with a carriage return (control-m). The text that
860 was formerly a line following that newline is now hidden. Strictly
861 speaking, it is temporarily no longer a line at all, since only
862 newlines can separate lines; it is now part of the previous line.
863
864 Selective display does not directly affect editing commands. For
865 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
866 into hidden text. However, the replacement of newline characters with
867 carriage return characters affects some editing commands. For
868 example, @code{next-line} skips hidden lines, since it searches only
869 for newlines. Modes that use selective display can also define
870 commands that take account of the newlines, or that control which
871 parts of the text are hidden.
872
873 When you write a selectively displayed buffer into a file, all the
874 control-m's are output as newlines. This means that when you next read
875 in the file, it looks OK, with nothing hidden. The selective display
876 effect is seen only within Emacs.
877
878 @defvar selective-display
879 This buffer-local variable enables selective display. This means that
880 lines, or portions of lines, may be made hidden.
881
882 @itemize @bullet
883 @item
884 If the value of @code{selective-display} is @code{t}, then the character
885 control-m marks the start of hidden text; the control-m, and the rest
886 of the line following it, are not displayed. This is explicit selective
887 display.
888
889 @item
890 If the value of @code{selective-display} is a positive integer, then
891 lines that start with more than that many columns of indentation are not
892 displayed.
893 @end itemize
894
895 When some portion of a buffer is hidden, the vertical movement
896 commands operate as if that portion did not exist, allowing a single
897 @code{next-line} command to skip any number of hidden lines.
898 However, character movement commands (such as @code{forward-char}) do
899 not skip the hidden portion, and it is possible (if tricky) to insert
900 or delete text in an hidden portion.
901
902 In the examples below, we show the @emph{display appearance} of the
903 buffer @code{foo}, which changes with the value of
904 @code{selective-display}. The @emph{contents} of the buffer do not
905 change.
906
907 @example
908 @group
909 (setq selective-display nil)
910 @result{} nil
911
912 ---------- Buffer: foo ----------
913 1 on this column
914 2on this column
915 3n this column
916 3n this column
917 2on this column
918 1 on this column
919 ---------- Buffer: foo ----------
920 @end group
921
922 @group
923 (setq selective-display 2)
924 @result{} 2
925
926 ---------- Buffer: foo ----------
927 1 on this column
928 2on this column
929 2on this column
930 1 on this column
931 ---------- Buffer: foo ----------
932 @end group
933 @end example
934 @end defvar
935
936 @defvar selective-display-ellipses
937 If this buffer-local variable is non-@code{nil}, then Emacs displays
938 @samp{@dots{}} at the end of a line that is followed by hidden text.
939 This example is a continuation of the previous one.
940
941 @example
942 @group
943 (setq selective-display-ellipses t)
944 @result{} t
945
946 ---------- Buffer: foo ----------
947 1 on this column
948 2on this column ...
949 2on this column
950 1 on this column
951 ---------- Buffer: foo ----------
952 @end group
953 @end example
954
955 You can use a display table to substitute other text for the ellipsis
956 (@samp{@dots{}}). @xref{Display Tables}.
957 @end defvar
958
959 @node Temporary Displays
960 @section Temporary Displays
961
962 Temporary displays are used by Lisp programs to put output into a
963 buffer and then present it to the user for perusal rather than for
964 editing. Many help commands use this feature.
965
966 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
967 This function executes @var{forms} while arranging to insert any output
968 they print into the buffer named @var{buffer-name}, which is first
969 created if necessary, and put into Help mode. Finally, the buffer is
970 displayed in some window, but not selected.
971
972 If the @var{forms} do not change the major mode in the output buffer,
973 so that it is still Help mode at the end of their execution, then
974 @code{with-output-to-temp-buffer} makes this buffer read-only at the
975 end, and also scans it for function and variable names to make them
976 into clickable cross-references. @xref{Docstring hyperlinks, , Tips
977 for Documentation Strings}, in particular the item on hyperlinks in
978 documentation strings, for more details.
979
980 The string @var{buffer-name} specifies the temporary buffer, which
981 need not already exist. The argument must be a string, not a buffer.
982 The buffer is erased initially (with no questions asked), and it is
983 marked as unmodified after @code{with-output-to-temp-buffer} exits.
984
985 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
986 temporary buffer, then it evaluates the forms in @var{forms}. Output
987 using the Lisp output functions within @var{forms} goes by default to
988 that buffer (but screen display and messages in the echo area, although
989 they are ``output'' in the general sense of the word, are not affected).
990 @xref{Output Functions}.
991
992 Several hooks are available for customizing the behavior
993 of this construct; they are listed below.
994
995 The value of the last form in @var{forms} is returned.
996
997 @example
998 @group
999 ---------- Buffer: foo ----------
1000 This is the contents of foo.
1001 ---------- Buffer: foo ----------
1002 @end group
1003
1004 @group
1005 (with-output-to-temp-buffer "foo"
1006 (print 20)
1007 (print standard-output))
1008 @result{} #<buffer foo>
1009
1010 ---------- Buffer: foo ----------
1011 20
1012
1013 #<buffer foo>
1014
1015 ---------- Buffer: foo ----------
1016 @end group
1017 @end example
1018 @end defspec
1019
1020 @defvar temp-buffer-show-function
1021 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1022 calls it as a function to do the job of displaying a help buffer. The
1023 function gets one argument, which is the buffer it should display.
1024
1025 It is a good idea for this function to run @code{temp-buffer-show-hook}
1026 just as @code{with-output-to-temp-buffer} normally would, inside of
1027 @code{save-selected-window} and with the chosen window and buffer
1028 selected.
1029 @end defvar
1030
1031 @defvar temp-buffer-setup-hook
1032 This normal hook is run by @code{with-output-to-temp-buffer} before
1033 evaluating @var{body}. When the hook runs, the temporary buffer is
1034 current. This hook is normally set up with a function to put the
1035 buffer in Help mode.
1036 @end defvar
1037
1038 @defvar temp-buffer-show-hook
1039 This normal hook is run by @code{with-output-to-temp-buffer} after
1040 displaying the temporary buffer. When the hook runs, the temporary buffer
1041 is current, and the window it was displayed in is selected. This hook
1042 is normally set up with a function to make the buffer read only, and
1043 find function names and variable names in it, provided the major mode
1044 is Help mode.
1045 @end defvar
1046
1047 @defun momentary-string-display string position &optional char message
1048 This function momentarily displays @var{string} in the current buffer at
1049 @var{position}. It has no effect on the undo list or on the buffer's
1050 modification status.
1051
1052 The momentary display remains until the next input event. If the next
1053 input event is @var{char}, @code{momentary-string-display} ignores it
1054 and returns. Otherwise, that event remains buffered for subsequent use
1055 as input. Thus, typing @var{char} will simply remove the string from
1056 the display, while typing (say) @kbd{C-f} will remove the string from
1057 the display and later (presumably) move point forward. The argument
1058 @var{char} is a space by default.
1059
1060 The return value of @code{momentary-string-display} is not meaningful.
1061
1062 If the string @var{string} does not contain control characters, you can
1063 do the same job in a more general way by creating (and then subsequently
1064 deleting) an overlay with a @code{before-string} property.
1065 @xref{Overlay Properties}.
1066
1067 If @var{message} is non-@code{nil}, it is displayed in the echo area
1068 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1069 default message says to type @var{char} to continue.
1070
1071 In this example, point is initially located at the beginning of the
1072 second line:
1073
1074 @example
1075 @group
1076 ---------- Buffer: foo ----------
1077 This is the contents of foo.
1078 @point{}Second line.
1079 ---------- Buffer: foo ----------
1080 @end group
1081
1082 @group
1083 (momentary-string-display
1084 "**** Important Message! ****"
1085 (point) ?\r
1086 "Type RET when done reading")
1087 @result{} t
1088 @end group
1089
1090 @group
1091 ---------- Buffer: foo ----------
1092 This is the contents of foo.
1093 **** Important Message! ****Second line.
1094 ---------- Buffer: foo ----------
1095
1096 ---------- Echo Area ----------
1097 Type RET when done reading
1098 ---------- Echo Area ----------
1099 @end group
1100 @end example
1101 @end defun
1102
1103 @node Overlays
1104 @section Overlays
1105 @cindex overlays
1106
1107 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1108 the screen, for the sake of presentation features. An overlay is an
1109 object that belongs to a particular buffer, and has a specified
1110 beginning and end. It also has properties that you can examine and set;
1111 these affect the display of the text within the overlay.
1112
1113 An overlay uses markers to record its beginning and end; thus,
1114 editing the text of the buffer adjusts the beginning and end of each
1115 overlay so that it stays with the text. When you create the overlay,
1116 you can specify whether text inserted at the beginning should be
1117 inside the overlay or outside, and likewise for the end of the overlay.
1118
1119 @menu
1120 * Managing Overlays:: Creating and moving overlays.
1121 * Overlay Properties:: How to read and set properties.
1122 What properties do to the screen display.
1123 * Finding Overlays:: Searching for overlays.
1124 @end menu
1125
1126 @node Managing Overlays
1127 @subsection Managing Overlays
1128
1129 This section describes the functions to create, delete and move
1130 overlays, and to examine their contents. Overlay changes are not
1131 recorded in the buffer's undo list, since the overlays are not
1132 part of the buffer's contents.
1133
1134 @defun overlayp object
1135 This function returns @code{t} if @var{object} is an overlay.
1136 @end defun
1137
1138 @defun make-overlay start end &optional buffer front-advance rear-advance
1139 This function creates and returns an overlay that belongs to
1140 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1141 and @var{end} must specify buffer positions; they may be integers or
1142 markers. If @var{buffer} is omitted, the overlay is created in the
1143 current buffer.
1144
1145 The arguments @var{front-advance} and @var{rear-advance} specify the
1146 marker insertion type for the start of the overlay and for the end of
1147 the overlay, respectively. @xref{Marker Insertion Types}. If they
1148 are both @code{nil}, the default, then the overlay extends to include
1149 any text inserted at the beginning, but not text inserted at the end.
1150 If @var{front-advance} is non-@code{nil}, text inserted at the
1151 beginning of the overlay is excluded from the overlay. If
1152 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1153 overlay is included in the overlay.
1154 @end defun
1155
1156 @defun overlay-start overlay
1157 This function returns the position at which @var{overlay} starts,
1158 as an integer.
1159 @end defun
1160
1161 @defun overlay-end overlay
1162 This function returns the position at which @var{overlay} ends,
1163 as an integer.
1164 @end defun
1165
1166 @defun overlay-buffer overlay
1167 This function returns the buffer that @var{overlay} belongs to. It
1168 returns @code{nil} if @var{overlay} has been deleted.
1169 @end defun
1170
1171 @defun delete-overlay overlay
1172 This function deletes @var{overlay}. The overlay continues to exist as
1173 a Lisp object, and its property list is unchanged, but it ceases to be
1174 attached to the buffer it belonged to, and ceases to have any effect on
1175 display.
1176
1177 A deleted overlay is not permanently disconnected. You can give it a
1178 position in a buffer again by calling @code{move-overlay}.
1179 @end defun
1180
1181 @defun move-overlay overlay start end &optional buffer
1182 This function moves @var{overlay} to @var{buffer}, and places its bounds
1183 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1184 must specify buffer positions; they may be integers or markers.
1185
1186 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1187 was already associated with; if @var{overlay} was deleted, it goes into
1188 the current buffer.
1189
1190 The return value is @var{overlay}.
1191
1192 This is the only valid way to change the endpoints of an overlay. Do
1193 not try modifying the markers in the overlay by hand, as that fails to
1194 update other vital data structures and can cause some overlays to be
1195 ``lost.''
1196 @end defun
1197
1198 @defun remove-overlays &optional start end name value
1199 This function removes all the overlays between @var{start} and
1200 @var{end} whose property @var{name} has the value @var{value}. It can
1201 move the endpoints of the overlays in the region, or split them.
1202
1203 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1204 the specified region. If @var{start} and/or @var{end} are omitted or
1205 @code{nil}, that means the beginning and end of the buffer respectively.
1206 Therefore, @code{(remove-overlays)} removes all the overlays in the
1207 current buffer.
1208 @end defun
1209
1210 Here are some examples:
1211
1212 @example
1213 ;; @r{Create an overlay.}
1214 (setq foo (make-overlay 1 10))
1215 @result{} #<overlay from 1 to 10 in display.texi>
1216 (overlay-start foo)
1217 @result{} 1
1218 (overlay-end foo)
1219 @result{} 10
1220 (overlay-buffer foo)
1221 @result{} #<buffer display.texi>
1222 ;; @r{Give it a property we can check later.}
1223 (overlay-put foo 'happy t)
1224 @result{} t
1225 ;; @r{Verify the property is present.}
1226 (overlay-get foo 'happy)
1227 @result{} t
1228 ;; @r{Move the overlay.}
1229 (move-overlay foo 5 20)
1230 @result{} #<overlay from 5 to 20 in display.texi>
1231 (overlay-start foo)
1232 @result{} 5
1233 (overlay-end foo)
1234 @result{} 20
1235 ;; @r{Delete the overlay.}
1236 (delete-overlay foo)
1237 @result{} nil
1238 ;; @r{Verify it is deleted.}
1239 foo
1240 @result{} #<overlay in no buffer>
1241 ;; @r{A deleted overlay has no position.}
1242 (overlay-start foo)
1243 @result{} nil
1244 (overlay-end foo)
1245 @result{} nil
1246 (overlay-buffer foo)
1247 @result{} nil
1248 ;; @r{Undelete the overlay.}
1249 (move-overlay foo 1 20)
1250 @result{} #<overlay from 1 to 20 in display.texi>
1251 ;; @r{Verify the results.}
1252 (overlay-start foo)
1253 @result{} 1
1254 (overlay-end foo)
1255 @result{} 20
1256 (overlay-buffer foo)
1257 @result{} #<buffer display.texi>
1258 ;; @r{Moving and deleting the overlay does not change its properties.}
1259 (overlay-get foo 'happy)
1260 @result{} t
1261 @end example
1262
1263 Emacs stores the overlays of each buffer in two lists, divided
1264 around an arbitrary ``center position.'' One list extends backwards
1265 through the buffer from that center position, and the other extends
1266 forwards from that center position. The center position can be anywhere
1267 in the buffer.
1268
1269 @defun overlay-recenter pos
1270 This function recenters the overlays of the current buffer around
1271 position @var{pos}. That makes overlay lookup faster for positions
1272 near @var{pos}, but slower for positions far away from @var{pos}.
1273 @end defun
1274
1275 A loop that scans the buffer forwards, creating overlays, can run
1276 faster if you do @code{(overlay-recenter (point-max))} first.
1277
1278 @node Overlay Properties
1279 @subsection Overlay Properties
1280
1281 Overlay properties are like text properties in that the properties that
1282 alter how a character is displayed can come from either source. But in
1283 most respects they are different. @xref{Text Properties}, for comparison.
1284
1285 Text properties are considered a part of the text; overlays and
1286 their properties are specifically considered not to be part of the
1287 text. Thus, copying text between various buffers and strings
1288 preserves text properties, but does not try to preserve overlays.
1289 Changing a buffer's text properties marks the buffer as modified,
1290 while moving an overlay or changing its properties does not. Unlike
1291 text property changes, overlay property changes are not recorded in
1292 the buffer's undo list.
1293
1294 These functions read and set the properties of an overlay:
1295
1296 @defun overlay-get overlay prop
1297 This function returns the value of property @var{prop} recorded in
1298 @var{overlay}, if any. If @var{overlay} does not record any value for
1299 that property, but it does have a @code{category} property which is a
1300 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1301 is @code{nil}.
1302 @end defun
1303
1304 @defun overlay-put overlay prop value
1305 This function sets the value of property @var{prop} recorded in
1306 @var{overlay} to @var{value}. It returns @var{value}.
1307 @end defun
1308
1309 @defun overlay-properties overlay
1310 This returns a copy of the property list of @var{overlay}.
1311 @end defun
1312
1313 See also the function @code{get-char-property} which checks both
1314 overlay properties and text properties for a given character.
1315 @xref{Examining Properties}.
1316
1317 Many overlay properties have special meanings; here is a table
1318 of them:
1319
1320 @table @code
1321 @item priority
1322 @kindex priority @r{(overlay property)}
1323 This property's value (which should be a nonnegative integer number)
1324 determines the priority of the overlay. The priority matters when two
1325 or more overlays cover the same character and both specify the same
1326 property; the one whose @code{priority} value is larger takes priority
1327 over the other. For the @code{face} property, the higher priority
1328 value does not completely replace the other; instead, its face
1329 attributes override the face attributes of the lower priority
1330 @code{face} property.
1331
1332 Currently, all overlays take priority over text properties. Please
1333 avoid using negative priority values, as we have not yet decided just
1334 what they should mean.
1335
1336 @item window
1337 @kindex window @r{(overlay property)}
1338 If the @code{window} property is non-@code{nil}, then the overlay
1339 applies only on that window.
1340
1341 @item category
1342 @kindex category @r{(overlay property)}
1343 If an overlay has a @code{category} property, we call it the
1344 @dfn{category} of the overlay. It should be a symbol. The properties
1345 of the symbol serve as defaults for the properties of the overlay.
1346
1347 @item face
1348 @kindex face @r{(overlay property)}
1349 This property controls the way text is displayed---for example, which
1350 font and which colors. @xref{Faces}, for more information.
1351
1352 In the simplest case, the value is a face name. It can also be a list;
1353 then each element can be any of these possibilities:
1354
1355 @itemize @bullet
1356 @item
1357 A face name (a symbol or string).
1358
1359 @item
1360 A property list of face attributes. This has the form (@var{keyword}
1361 @var{value} @dots{}), where each @var{keyword} is a face attribute
1362 name and @var{value} is a meaningful value for that attribute. With
1363 this feature, you do not need to create a face each time you want to
1364 specify a particular attribute for certain text. @xref{Face
1365 Attributes}.
1366
1367 @item
1368 A cons cell of the form @code{(foreground-color . @var{color-name})} or
1369 @code{(background-color . @var{color-name})}. These elements specify
1370 just the foreground color or just the background color.
1371
1372 @code{(foreground-color . @var{color-name})} has the same effect as
1373 @code{(:foreground @var{color-name})}; likewise for the background.
1374 @end itemize
1375
1376 @item mouse-face
1377 @kindex mouse-face @r{(overlay property)}
1378 This property is used instead of @code{face} when the mouse is within
1379 the range of the overlay.
1380
1381 @item display
1382 @kindex display @r{(overlay property)}
1383 This property activates various features that change the
1384 way text is displayed. For example, it can make text appear taller
1385 or shorter, higher or lower, wider or narrower, or replaced with an image.
1386 @xref{Display Property}.
1387
1388 @item help-echo
1389 @kindex help-echo @r{(overlay property)}
1390 If an overlay has a @code{help-echo} property, then when you move the
1391 mouse onto the text in the overlay, Emacs displays a help string in the
1392 echo area, or in the tooltip window. For details see @ref{Text
1393 help-echo}.
1394
1395 @item modification-hooks
1396 @kindex modification-hooks @r{(overlay property)}
1397 This property's value is a list of functions to be called if any
1398 character within the overlay is changed or if text is inserted strictly
1399 within the overlay.
1400
1401 The hook functions are called both before and after each change.
1402 If the functions save the information they receive, and compare notes
1403 between calls, they can determine exactly what change has been made
1404 in the buffer text.
1405
1406 When called before a change, each function receives four arguments: the
1407 overlay, @code{nil}, and the beginning and end of the text range to be
1408 modified.
1409
1410 When called after a change, each function receives five arguments: the
1411 overlay, @code{t}, the beginning and end of the text range just
1412 modified, and the length of the pre-change text replaced by that range.
1413 (For an insertion, the pre-change length is zero; for a deletion, that
1414 length is the number of characters deleted, and the post-change
1415 beginning and end are equal.)
1416
1417 If these functions modify the buffer, they should bind
1418 @code{inhibit-modification-hooks} to @code{t} around doing so, to
1419 avoid confusing the internal mechanism that calls these hooks.
1420
1421 @item insert-in-front-hooks
1422 @kindex insert-in-front-hooks @r{(overlay property)}
1423 This property's value is a list of functions to be called before and
1424 after inserting text right at the beginning of the overlay. The calling
1425 conventions are the same as for the @code{modification-hooks} functions.
1426
1427 @item insert-behind-hooks
1428 @kindex insert-behind-hooks @r{(overlay property)}
1429 This property's value is a list of functions to be called before and
1430 after inserting text right at the end of the overlay. The calling
1431 conventions are the same as for the @code{modification-hooks} functions.
1432
1433 @item invisible
1434 @kindex invisible @r{(overlay property)}
1435 The @code{invisible} property can make the text in the overlay
1436 invisible, which means that it does not appear on the screen.
1437 @xref{Invisible Text}, for details.
1438
1439 @item intangible
1440 @kindex intangible @r{(overlay property)}
1441 The @code{intangible} property on an overlay works just like the
1442 @code{intangible} text property. @xref{Special Properties}, for details.
1443
1444 @item isearch-open-invisible
1445 This property tells incremental search how to make an invisible overlay
1446 visible, permanently, if the final match overlaps it. @xref{Invisible
1447 Text}.
1448
1449 @item isearch-open-invisible-temporary
1450 This property tells incremental search how to make an invisible overlay
1451 visible, temporarily, during the search. @xref{Invisible Text}.
1452
1453 @item before-string
1454 @kindex before-string @r{(overlay property)}
1455 This property's value is a string to add to the display at the beginning
1456 of the overlay. The string does not appear in the buffer in any
1457 sense---only on the screen.
1458
1459 @item after-string
1460 @kindex after-string @r{(overlay property)}
1461 This property's value is a string to add to the display at the end of
1462 the overlay. The string does not appear in the buffer in any
1463 sense---only on the screen.
1464
1465 @item evaporate
1466 @kindex evaporate @r{(overlay property)}
1467 If this property is non-@code{nil}, the overlay is deleted automatically
1468 if it becomes empty (i.e., if its length becomes zero). If you give
1469 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1470 it immediately.
1471
1472 @item local-map
1473 @cindex keymap of character (and overlays)
1474 @kindex local-map @r{(overlay property)}
1475 If this property is non-@code{nil}, it specifies a keymap for a portion
1476 of the text. The property's value replaces the buffer's local map, when
1477 the character after point is within the overlay. @xref{Active Keymaps}.
1478
1479 @item keymap
1480 @kindex keymap @r{(overlay property)}
1481 The @code{keymap} property is similar to @code{local-map} but overrides the
1482 buffer's local map (and the map specified by the @code{local-map}
1483 property) rather than replacing it.
1484 @end table
1485
1486 @node Finding Overlays
1487 @subsection Searching for Overlays
1488
1489 @defun overlays-at pos
1490 This function returns a list of all the overlays that cover the
1491 character at position @var{pos} in the current buffer. The list is in
1492 no particular order. An overlay contains position @var{pos} if it
1493 begins at or before @var{pos}, and ends after @var{pos}.
1494
1495 To illustrate usage, here is a Lisp function that returns a list of the
1496 overlays that specify property @var{prop} for the character at point:
1497
1498 @smallexample
1499 (defun find-overlays-specifying (prop)
1500 (let ((overlays (overlays-at (point)))
1501 found)
1502 (while overlays
1503 (let ((overlay (car overlays)))
1504 (if (overlay-get overlay prop)
1505 (setq found (cons overlay found))))
1506 (setq overlays (cdr overlays)))
1507 found))
1508 @end smallexample
1509 @end defun
1510
1511 @defun overlays-in beg end
1512 This function returns a list of the overlays that overlap the region
1513 @var{beg} through @var{end}. ``Overlap'' means that at least one
1514 character is contained within the overlay and also contained within the
1515 specified region; however, empty overlays are included in the result if
1516 they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
1517 @end defun
1518
1519 @defun next-overlay-change pos
1520 This function returns the buffer position of the next beginning or end
1521 of an overlay, after @var{pos}. If there is none, it returns
1522 @code{(point-max)}.
1523 @end defun
1524
1525 @defun previous-overlay-change pos
1526 This function returns the buffer position of the previous beginning or
1527 end of an overlay, before @var{pos}. If there is none, it returns
1528 @code{(point-min)}.
1529 @end defun
1530
1531 As an example, here's a simplified (and inefficient) version of the
1532 primitive function @code{next-single-char-property-change}
1533 (@pxref{Property Search}). It searches forward from position
1534 @var{pos} for the next position where the value of a given property
1535 @code{prop}, as obtained from either overlays or text properties,
1536 changes.
1537
1538 @smallexample
1539 (defun next-single-char-property-change (position prop)
1540 (save-excursion
1541 (goto-char position)
1542 (let ((propval (get-char-property (point) prop)))
1543 (while (and (not (eobp))
1544 (eq (get-char-property (point) prop) propval))
1545 (goto-char (min (next-overlay-change (point))
1546 (next-single-property-change (point) prop)))))
1547 (point)))
1548 @end smallexample
1549
1550 @node Width
1551 @section Width
1552
1553 Since not all characters have the same width, these functions let you
1554 check the width of a character. @xref{Primitive Indent}, and
1555 @ref{Screen Lines}, for related functions.
1556
1557 @defun char-width char
1558 This function returns the width in columns of the character @var{char},
1559 if it were displayed in the current buffer and the selected window.
1560 @end defun
1561
1562 @defun string-width string
1563 This function returns the width in columns of the string @var{string},
1564 if it were displayed in the current buffer and the selected window.
1565 @end defun
1566
1567 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1568 This function returns the part of @var{string} that fits within
1569 @var{width} columns, as a new string.
1570
1571 If @var{string} does not reach @var{width}, then the result ends where
1572 @var{string} ends. If one multi-column character in @var{string}
1573 extends across the column @var{width}, that character is not included in
1574 the result. Thus, the result can fall short of @var{width} but cannot
1575 go beyond it.
1576
1577 The optional argument @var{start-column} specifies the starting column.
1578 If this is non-@code{nil}, then the first @var{start-column} columns of
1579 the string are omitted from the value. If one multi-column character in
1580 @var{string} extends across the column @var{start-column}, that
1581 character is not included.
1582
1583 The optional argument @var{padding}, if non-@code{nil}, is a padding
1584 character added at the beginning and end of the result string, to extend
1585 it to exactly @var{width} columns. The padding character is used at the
1586 end of the result if it falls short of @var{width}. It is also used at
1587 the beginning of the result if one multi-column character in
1588 @var{string} extends across the column @var{start-column}.
1589
1590 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1591 replace the end of @var{str} (including any padding) if it extends
1592 beyond @var{end-column}, unless the display width of @var{str} is
1593 equal to or less than the display width of @var{ellipsis}. If
1594 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1595 @code{"..."}.
1596
1597 @example
1598 (truncate-string-to-width "\tab\t" 12 4)
1599 @result{} "ab"
1600 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1601 @result{} " ab "
1602 @end example
1603 @end defun
1604
1605 @node Line Height
1606 @section Line Height
1607 @cindex line height
1608
1609 The total height of each display line consists of the height of the
1610 contents of the line, plus optional additional vertical line spacing
1611 above or below the display line.
1612
1613 The height of the line contents is the maximum height of any
1614 character or image on that display line, including the final newline
1615 if there is one. (A display line that is continued doesn't include a
1616 final newline.) That is the default line height, if you do nothing to
1617 specify a greater height. (In the most common case, this equals the
1618 height of the default frame font.)
1619
1620 There are several ways to explicitly specify a larger line height,
1621 either by specifying an absolute height for the display line, or by
1622 specifying vertical space. However, no matter what you specify, the
1623 actual line height can never be less than the default.
1624
1625 @kindex line-height @r{(text property)}
1626 A newline can have a @code{line-height} text or overlay property
1627 that controls the total height of the display line ending in that
1628 newline.
1629
1630 If the property value is @code{t}, the newline character has no
1631 effect on the displayed height of the line---the visible contents
1632 alone determine the height. This is useful for tiling small images
1633 (or image slices) without adding blank areas between the images.
1634
1635 If the property value is a list of the form @code{(@var{height}
1636 @var{total})}, that adds extra space @emph{below} the display line.
1637 First Emacs uses @var{height} as a height spec to control extra space
1638 @emph{above} the line; then it adds enough space @emph{below} the line
1639 to bring the total line height up to @var{total}. In this case, the
1640 other ways to specify the line spacing are ignored.
1641
1642 Any other kind of property value is a height spec, which translates
1643 into a number---the specified line height. There are several ways to
1644 write a height spec; here's how each of them translates into a number:
1645
1646 @table @code
1647 @item @var{integer}
1648 If the height spec is a positive integer, the height value is that integer.
1649 @item @var{float}
1650 If the height spec is a float, @var{float}, the numeric height value
1651 is @var{float} times the frame's default line height.
1652 @item (@var{face} . @var{ratio})
1653 If the height spec is a cons of the format shown, the numeric height
1654 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1655 be any type of number, or @code{nil} which means a ratio of 1.
1656 If @var{face} is @code{t}, it refers to the current face.
1657 @item (nil . @var{ratio})
1658 If the height spec is a cons of the format shown, the numeric height
1659 is @var{ratio} times the height of the contents of the line.
1660 @end table
1661
1662 Thus, any valid height spec determines the height in pixels, one way
1663 or another. If the line contents' height is less than that, Emacs
1664 adds extra vertical space above the line to achieve the specified
1665 total height.
1666
1667 If you don't specify the @code{line-height} property, the line's
1668 height consists of the contents' height plus the line spacing.
1669 There are several ways to specify the line spacing for different
1670 parts of Emacs text.
1671
1672 @vindex default-line-spacing
1673 You can specify the line spacing for all lines in a frame with the
1674 @code{line-spacing} frame parameter (@pxref{Layout Parameters}).
1675 However, if the variable @code{default-line-spacing} is
1676 non-@code{nil}, it overrides the frame's @code{line-spacing}
1677 parameter. An integer value specifies the number of pixels put below
1678 lines on graphical displays. A floating point number specifies the
1679 spacing relative to the frame's default line height.
1680
1681 @vindex line-spacing
1682 You can specify the line spacing for all lines in a buffer via the
1683 buffer-local @code{line-spacing} variable. An integer value specifies
1684 the number of pixels put below lines on graphical displays. A floating
1685 point number specifies the spacing relative to the default frame line
1686 height. This overrides line spacings specified for the frame.
1687
1688 @kindex line-spacing @r{(text property)}
1689 Finally, a newline can have a @code{line-spacing} text or overlay
1690 property that overrides the default frame line spacing and the buffer
1691 local @code{line-spacing} variable, for the display line ending in
1692 that newline.
1693
1694 One way or another, these mechanisms specify a Lisp value for the
1695 spacing of each line. The value is a height spec, and it translates
1696 into a Lisp value as described above. However, in this case the
1697 numeric height value specifies the line spacing, rather than the line
1698 height.
1699
1700 @node Faces
1701 @section Faces
1702 @cindex faces
1703
1704 A @dfn{face} is a named collection of graphical attributes: font
1705 family, foreground color, background color, optional underlining, and
1706 many others. Faces are used in Emacs to control the style of display of
1707 particular parts of the text or the frame. @xref{Standard Faces,,,
1708 emacs, The GNU Emacs Manual}, for the list of faces Emacs normally
1709 comes with.
1710
1711 @cindex face id
1712 Each face has its own @dfn{face number}, which distinguishes faces at
1713 low levels within Emacs. However, for most purposes, you refer to
1714 faces in Lisp programs by the symbols that name them.
1715
1716 @defun facep object
1717 This function returns @code{t} if @var{object} is a face name string
1718 or symbol (or if it is a vector of the kind used internally to record
1719 face data). It returns @code{nil} otherwise.
1720 @end defun
1721
1722 Each face name is meaningful for all frames, and by default it has the
1723 same meaning in all frames. But you can arrange to give a particular
1724 face name a special meaning in one frame if you wish.
1725
1726 @menu
1727 * Defining Faces:: How to define a face with @code{defface}.
1728 * Face Attributes:: What is in a face?
1729 * Attribute Functions:: Functions to examine and set face attributes.
1730 * Displaying Faces:: How Emacs combines the faces specified for a character.
1731 * Font Selection:: Finding the best available font for a face.
1732 * Face Functions:: How to define and examine faces.
1733 * Auto Faces:: Hook for automatic face assignment.
1734 * Font Lookup:: Looking up the names of available fonts
1735 and information about them.
1736 * Fontsets:: A fontset is a collection of fonts
1737 that handle a range of character sets.
1738 @end menu
1739
1740 @node Defining Faces
1741 @subsection Defining Faces
1742
1743 The way to define a new face is with @code{defface}. This creates a
1744 kind of customization item (@pxref{Customization}) which the user can
1745 customize using the Customization buffer (@pxref{Easy Customization,,,
1746 emacs, The GNU Emacs Manual}).
1747
1748 @defmac defface face spec doc [keyword value]@dots{}
1749 This declares @var{face} as a customizable face that defaults
1750 according to @var{spec}. You should not quote the symbol @var{face},
1751 and it should not end in @samp{-face} (that would be redundant). The
1752 argument @var{doc} specifies the face documentation. The keywords you
1753 can use in @code{defface} are the same as in @code{defgroup} and
1754 @code{defcustom} (@pxref{Common Keywords}).
1755
1756 When @code{defface} executes, it defines the face according to
1757 @var{spec}, then uses any customizations that were read from the
1758 init file (@pxref{Init File}) to override that specification.
1759
1760 The purpose of @var{spec} is to specify how the face should appear on
1761 different kinds of terminals. It should be an alist whose elements
1762 have the form @code{(@var{display} @var{atts})}. Each element's
1763 @sc{car}, @var{display}, specifies a class of terminals. (The first
1764 element, if its @sc{car} is @code{default}, is special---it specifies
1765 defaults for the remaining elements). The element's @sc{cadr},
1766 @var{atts}, is a list of face attributes and their values; it
1767 specifies what the face should look like on that kind of terminal.
1768 The possible attributes are defined in the value of
1769 @code{custom-face-attributes}.
1770
1771 The @var{display} part of an element of @var{spec} determines which
1772 frames the element matches. If more than one element of @var{spec}
1773 matches a given frame, the first element that matches is the one used
1774 for that frame. There are three possibilities for @var{display}:
1775
1776 @table @asis
1777 @item @code{default}
1778 This element of @var{spec} doesn't match any frames; instead, it
1779 specifies defaults that apply to all frames. This kind of element, if
1780 used, must be the first element of @var{spec}. Each of the following
1781 elements can override any or all of these defaults.
1782
1783 @item @code{t}
1784 This element of @var{spec} matches all frames. Therefore, any
1785 subsequent elements of @var{spec} are never used. Normally
1786 @code{t} is used in the last (or only) element of @var{spec}.
1787
1788 @item a list
1789 If @var{display} is a list, each element should have the form
1790 @code{(@var{characteristic} @var{value}@dots{})}. Here
1791 @var{characteristic} specifies a way of classifying frames, and the
1792 @var{value}s are possible classifications which @var{display} should
1793 apply to. Here are the possible values of @var{characteristic}:
1794
1795 @table @code
1796 @item type
1797 The kind of window system the frame uses---either @code{graphic} (any
1798 graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1799 @code{w32} (for MS Windows 9X/NT/2K/XP), @code{mac} (for the Macintosh
1800 display), or @code{tty} (a non-graphics-capable display).
1801 @xref{Window Systems, window-system}.
1802
1803 @item class
1804 What kinds of colors the frame supports---either @code{color},
1805 @code{grayscale}, or @code{mono}.
1806
1807 @item background
1808 The kind of background---either @code{light} or @code{dark}.
1809
1810 @item min-colors
1811 An integer that represents the minimum number of colors the frame
1812 should support. This matches a frame if its
1813 @code{display-color-cells} value is at least the specified integer.
1814
1815 @item supports
1816 Whether or not the frame can display the face attributes given in
1817 @var{value}@dots{} (@pxref{Face Attributes}). See the documentation
1818 for the function @code{display-supports-face-attributes-p} for more
1819 information on exactly how this testing is done. @xref{Display Face
1820 Attribute Testing}.
1821 @end table
1822
1823 If an element of @var{display} specifies more than one @var{value} for a
1824 given @var{characteristic}, any of those values is acceptable. If
1825 @var{display} has more than one element, each element should specify a
1826 different @var{characteristic}; then @emph{each} characteristic of the
1827 frame must match one of the @var{value}s specified for it in
1828 @var{display}.
1829 @end table
1830 @end defmac
1831
1832 Here's how the standard face @code{region} is defined:
1833
1834 @example
1835 @group
1836 '((((class color) (min-colors 88) (background dark))
1837 :background "blue3")
1838 @end group
1839 (((class color) (min-colors 88) (background light))
1840 :background "lightgoldenrod2")
1841 (((class color) (min-colors 16) (background dark))
1842 :background "blue3")
1843 (((class color) (min-colors 16) (background light))
1844 :background "lightgoldenrod2")
1845 (((class color) (min-colors 8))
1846 :background "blue" :foreground "white")
1847 (((type tty) (class mono))
1848 :inverse-video t)
1849 (t :background "gray"))
1850 @group
1851 "Basic face for highlighting the region."
1852 :group 'basic-faces)
1853 @end group
1854 @end example
1855
1856 Internally, @code{defface} uses the symbol property
1857 @code{face-defface-spec} to record the face attributes specified in
1858 @code{defface}, @code{saved-face} for the attributes saved by the user
1859 with the customization buffer, @code{customized-face} for the
1860 attributes customized by the user for the current session, but not
1861 saved, and @code{face-documentation} for the documentation string.
1862
1863 @defopt frame-background-mode
1864 This option, if non-@code{nil}, specifies the background type to use for
1865 interpreting face definitions. If it is @code{dark}, then Emacs treats
1866 all frames as if they had a dark background, regardless of their actual
1867 background colors. If it is @code{light}, then Emacs treats all frames
1868 as if they had a light background.
1869 @end defopt
1870
1871 @node Face Attributes
1872 @subsection Face Attributes
1873 @cindex face attributes
1874
1875 The effect of using a face is determined by a fixed set of @dfn{face
1876 attributes}. This table lists all the face attributes, and what they
1877 mean. You can specify more than one face for a given piece of text;
1878 Emacs merges the attributes of all the faces to determine how to
1879 display the text. @xref{Displaying Faces}.
1880
1881 Any attribute in a face can have the value @code{unspecified}. This
1882 means the face doesn't specify that attribute. In face merging, when
1883 the first face fails to specify a particular attribute, that means the
1884 next face gets a chance. However, the @code{default} face must
1885 specify all attributes.
1886
1887 Some of these font attributes are meaningful only on certain kinds of
1888 displays---if your display cannot handle a certain attribute, the
1889 attribute is ignored. (The attributes @code{:family}, @code{:width},
1890 @code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1891 an X Logical Font Descriptor.)
1892
1893 @table @code
1894 @item :family
1895 Font family name, or fontset name (@pxref{Fontsets}). If you specify a
1896 font family name, the wild-card characters @samp{*} and @samp{?} are
1897 allowed.
1898
1899 @item :width
1900 Relative proportionate width, also known as the character set width or
1901 set width. This should be one of the symbols @code{ultra-condensed},
1902 @code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1903 @code{normal}, @code{semi-expanded}, @code{expanded},
1904 @code{extra-expanded}, or @code{ultra-expanded}.
1905
1906 @item :height
1907 Either the font height, an integer in units of 1/10 point, a floating
1908 point number specifying the amount by which to scale the height of any
1909 underlying face, or a function, which is called with the old height
1910 (from the underlying face), and should return the new height.
1911
1912 @item :weight
1913 Font weight---a symbol from this series (from most dense to most faint):
1914 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1915 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
1916 or @code{ultra-light}.
1917
1918 On a text-only terminal, any weight greater than normal is displayed as
1919 extra bright, and any weight less than normal is displayed as
1920 half-bright (provided the terminal supports the feature).
1921
1922 @item :slant
1923 Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1924 @code{reverse-italic}, or @code{reverse-oblique}.
1925
1926 On a text-only terminal, slanted text is displayed as half-bright, if
1927 the terminal supports the feature.
1928
1929 @item :foreground
1930 Foreground color, a string. The value can be a system-defined color
1931 name, or a hexadecimal color specification of the form
1932 @samp{#@var{rr}@var{gg}@var{bb}}. (@samp{#000000} is black,
1933 @samp{#ff0000} is red, @samp{#00ff00} is green, @samp{#0000ff} is
1934 blue, and @samp{#ffffff} is white.)
1935
1936 @item :background
1937 Background color, a string, like the foreground color.
1938
1939 @item :inverse-video
1940 Whether or not characters should be displayed in inverse video. The
1941 value should be @code{t} (yes) or @code{nil} (no).
1942
1943 @item :stipple
1944 The background stipple, a bitmap.
1945
1946 The value can be a string; that should be the name of a file containing
1947 external-format X bitmap data. The file is found in the directories
1948 listed in the variable @code{x-bitmap-file-path}.
1949
1950 Alternatively, the value can specify the bitmap directly, with a list
1951 of the form @code{(@var{width} @var{height} @var{data})}. Here,
1952 @var{width} and @var{height} specify the size in pixels, and
1953 @var{data} is a string containing the raw bits of the bitmap, row by
1954 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
1955 in the string (which should be a unibyte string for best results).
1956 This means that each row always occupies at least one whole byte.
1957
1958 If the value is @code{nil}, that means use no stipple pattern.
1959
1960 Normally you do not need to set the stipple attribute, because it is
1961 used automatically to handle certain shades of gray.
1962
1963 @item :underline
1964 Whether or not characters should be underlined, and in what color. If
1965 the value is @code{t}, underlining uses the foreground color of the
1966 face. If the value is a string, underlining uses that color. The
1967 value @code{nil} means do not underline.
1968
1969 @item :overline
1970 Whether or not characters should be overlined, and in what color.
1971 The value is used like that of @code{:underline}.
1972
1973 @item :strike-through
1974 Whether or not characters should be strike-through, and in what
1975 color. The value is used like that of @code{:underline}.
1976
1977 @item :inherit
1978 The name of a face from which to inherit attributes, or a list of face
1979 names. Attributes from inherited faces are merged into the face like an
1980 underlying face would be, with higher priority than underlying faces.
1981 If a list of faces is used, attributes from faces earlier in the list
1982 override those from later faces.
1983
1984 @item :box
1985 Whether or not a box should be drawn around characters, its color, the
1986 width of the box lines, and 3D appearance.
1987 @end table
1988
1989 Here are the possible values of the @code{:box} attribute, and what
1990 they mean:
1991
1992 @table @asis
1993 @item @code{nil}
1994 Don't draw a box.
1995
1996 @item @code{t}
1997 Draw a box with lines of width 1, in the foreground color.
1998
1999 @item @var{color}
2000 Draw a box with lines of width 1, in color @var{color}.
2001
2002 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2003 This way you can explicitly specify all aspects of the box. The value
2004 @var{width} specifies the width of the lines to draw; it defaults to 1.
2005
2006 The value @var{color} specifies the color to draw with. The default is
2007 the foreground color of the face for simple boxes, and the background
2008 color of the face for 3D boxes.
2009
2010 The value @var{style} specifies whether to draw a 3D box. If it is
2011 @code{released-button}, the box looks like a 3D button that is not being
2012 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2013 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2014 is used.
2015 @end table
2016
2017 In older versions of Emacs, before @code{:family}, @code{:height},
2018 @code{:width}, @code{:weight}, and @code{:slant} existed, these
2019 attributes were used to specify the type face. They are now
2020 semi-obsolete, but they still work:
2021
2022 @table @code
2023 @item :font
2024 This attribute specifies the font name.
2025
2026 @item :bold
2027 A non-@code{nil} value specifies a bold font.
2028
2029 @item :italic
2030 A non-@code{nil} value specifies an italic font.
2031 @end table
2032
2033 For compatibility, you can still set these ``attributes,'' even
2034 though they are not real face attributes. Here is what that does:
2035
2036 @table @code
2037 @item :font
2038 You can specify an X font name as the ``value'' of this ``attribute'';
2039 that sets the @code{:family}, @code{:width}, @code{:height},
2040 @code{:weight}, and @code{:slant} attributes according to the font name.
2041
2042 If the value is a pattern with wildcards, the first font that matches
2043 the pattern is used to set these attributes.
2044
2045 @item :bold
2046 A non-@code{nil} makes the face bold; @code{nil} makes it normal.
2047 This actually works by setting the @code{:weight} attribute.
2048
2049 @item :italic
2050 A non-@code{nil} makes the face italic; @code{nil} makes it normal.
2051 This actually works by setting the @code{:slant} attribute.
2052 @end table
2053
2054 @defvar x-bitmap-file-path
2055 This variable specifies a list of directories for searching
2056 for bitmap files, for the @code{:stipple} attribute.
2057 @end defvar
2058
2059 @defun bitmap-spec-p object
2060 This returns @code{t} if @var{object} is a valid bitmap specification,
2061 suitable for use with @code{:stipple} (see above). It returns
2062 @code{nil} otherwise.
2063 @end defun
2064
2065 @node Attribute Functions
2066 @subsection Face Attribute Functions
2067
2068 This section describes the functions for accessing and modifying the
2069 attributes of an existing face.
2070
2071 @defun set-face-attribute face frame &rest arguments
2072 This function sets one or more attributes of face @var{face} for frame
2073 @var{frame}. The attributes you specify this way override whatever
2074 the @code{defface} says.
2075
2076 The extra arguments @var{arguments} specify the attributes to set, and
2077 the values for them. They should consist of alternating attribute names
2078 (such as @code{:family} or @code{:underline}) and corresponding values.
2079 Thus,
2080
2081 @example
2082 (set-face-attribute 'foo nil
2083 :width 'extended
2084 :weight 'bold
2085 :underline "red")
2086 @end example
2087
2088 @noindent
2089 sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2090 to the corresponding values.
2091
2092 If @var{frame} is @code{t}, this function sets the default attributes
2093 for new frames. Default attribute values specified this way override
2094 the @code{defface} for newly created frames.
2095
2096 If @var{frame} is @code{nil}, this function sets the attributes for
2097 all existing frames, and the default for new frames.
2098 @end defun
2099
2100 @defun face-attribute face attribute &optional frame inherit
2101 This returns the value of the @var{attribute} attribute of face
2102 @var{face} on @var{frame}. If @var{frame} is @code{nil},
2103 that means the selected frame (@pxref{Input Focus}).
2104
2105 If @var{frame} is @code{t}, this returns whatever new-frames default
2106 value you previously specified with @code{set-face-attribute} for the
2107 @var{attribute} attribute of @var{face}. If you have not specified
2108 one, it returns @code{nil}.
2109
2110 If @var{inherit} is @code{nil}, only attributes directly defined by
2111 @var{face} are considered, so the return value may be
2112 @code{unspecified}, or a relative value. If @var{inherit} is
2113 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2114 with the faces specified by its @code{:inherit} attribute; however the
2115 return value may still be @code{unspecified} or relative. If
2116 @var{inherit} is a face or a list of faces, then the result is further
2117 merged with that face (or faces), until it becomes specified and
2118 absolute.
2119
2120 To ensure that the return value is always specified and absolute, use
2121 a value of @code{default} for @var{inherit}; this will resolve any
2122 unspecified or relative values by merging with the @code{default} face
2123 (which is always completely specified).
2124
2125 For example,
2126
2127 @example
2128 (face-attribute 'bold :weight)
2129 @result{} bold
2130 @end example
2131 @end defun
2132
2133 @defun face-attribute-relative-p attribute value
2134 This function returns non-@code{nil} if @var{value}, when used as the
2135 value of the face attribute @var{attribute}, is relative. This means
2136 it would modify, rather than completely override, any value that comes
2137 from a subsequent face in the face list or that is inherited from
2138 another face.
2139
2140 @code{unspecified} is a relative value for all attributes.
2141 For @code{:height}, floating point values are also relative.
2142
2143 For example:
2144
2145 @example
2146 (read-face-name "Describe face" "= `default' face" t)
2147 @end example
2148
2149 prompts with @samp{Describe face (default = `default' face): }.
2150 @end defun
2151
2152 @defun merge-face-attribute attribute value1 value2
2153 If @var{value1} is a relative value for the face attribute
2154 @var{attribute}, returns it merged with the underlying value
2155 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2156 face attribute @var{attribute}, returns @var{value1} unchanged.
2157 @end defun
2158
2159 The functions above did not exist before Emacs 21. For compatibility
2160 with older Emacs versions, you can use the following functions to set
2161 and examine the face attributes which existed in those versions.
2162 They use values of @code{t} and @code{nil} for @var{frame}
2163 just like @code{set-face-attribute} and @code{face-attribute}.
2164
2165 @defun set-face-foreground face color &optional frame
2166 @defunx set-face-background face color &optional frame
2167 These functions set the foreground (or background, respectively) color
2168 of face @var{face} to @var{color}. The argument @var{color} should be a
2169 string, the name of a color.
2170
2171 Certain shades of gray are implemented by stipple patterns on
2172 black-and-white screens.
2173 @end defun
2174
2175 @defun set-face-stipple face pattern &optional frame
2176 This function sets the background stipple pattern of face @var{face}
2177 to @var{pattern}. The argument @var{pattern} should be the name of a
2178 stipple pattern defined by the X server, or actual bitmap data
2179 (@pxref{Face Attributes}), or @code{nil} meaning don't use stipple.
2180
2181 Normally there is no need to pay attention to stipple patterns, because
2182 they are used automatically to handle certain shades of gray.
2183 @end defun
2184
2185 @defun set-face-font face font &optional frame
2186 This function sets the font of face @var{face}. This actually sets
2187 the attributes @code{:family}, @code{:width}, @code{:height},
2188 @code{:weight}, and @code{:slant} according to the font name
2189 @var{font}.
2190 @end defun
2191
2192 @defun set-face-bold-p face bold-p &optional frame
2193 This function specifies whether @var{face} should be bold. If
2194 @var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
2195 This actually sets the @code{:weight} attribute.
2196 @end defun
2197
2198 @defun set-face-italic-p face italic-p &optional frame
2199 This function specifies whether @var{face} should be italic. If
2200 @var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
2201 This actually sets the @code{:slant} attribute.
2202 @end defun
2203
2204 @defun set-face-underline-p face underline &optional frame
2205 This function sets the underline attribute of face @var{face}.
2206 Non-@code{nil} means do underline; @code{nil} means don't.
2207 If @var{underline} is a string, underline with that color.
2208 @end defun
2209
2210 @defun set-face-inverse-video-p face inverse-video-p &optional frame
2211 This function sets the @code{:inverse-video} attribute of face
2212 @var{face}.
2213 @end defun
2214
2215 @defun invert-face face &optional frame
2216 This function swaps the foreground and background colors of face
2217 @var{face}.
2218 @end defun
2219
2220 These functions examine the attributes of a face. If you don't
2221 specify @var{frame}, they refer to the selected frame; @code{t} refers
2222 to the default data for new frames. They return the symbol
2223 @code{unspecified} if the face doesn't define any value for that
2224 attribute.
2225
2226 @defun face-foreground face &optional frame inherit
2227 @defunx face-background face &optional frame inherit
2228 These functions return the foreground color (or background color,
2229 respectively) of face @var{face}, as a string.
2230
2231 If @var{inherit} is @code{nil}, only a color directly defined by the face is
2232 returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2233 @code{:inherit} attribute are considered as well, and if @var{inherit}
2234 is a face or a list of faces, then they are also considered, until a
2235 specified color is found. To ensure that the return value is always
2236 specified, use a value of @code{default} for @var{inherit}.
2237 @end defun
2238
2239 @defun face-stipple face &optional frame inherit
2240 This function returns the name of the background stipple pattern of face
2241 @var{face}, or @code{nil} if it doesn't have one.
2242
2243 If @var{inherit} is @code{nil}, only a stipple directly defined by the
2244 face is returned. If @var{inherit} is non-@code{nil}, any faces
2245 specified by its @code{:inherit} attribute are considered as well, and
2246 if @var{inherit} is a face or a list of faces, then they are also
2247 considered, until a specified stipple is found. To ensure that the
2248 return value is always specified, use a value of @code{default} for
2249 @var{inherit}.
2250 @end defun
2251
2252 @defun face-font face &optional frame
2253 This function returns the name of the font of face @var{face}.
2254 @end defun
2255
2256 @defun face-bold-p face &optional frame
2257 This function returns @code{t} if @var{face} is bold---that is, if it is
2258 bolder than normal. It returns @code{nil} otherwise.
2259 @end defun
2260
2261 @defun face-italic-p face &optional frame
2262 This function returns @code{t} if @var{face} is italic or oblique,
2263 @code{nil} otherwise.
2264 @end defun
2265
2266 @defun face-underline-p face &optional frame
2267 This function returns the @code{:underline} attribute of face @var{face}.
2268 @end defun
2269
2270 @defun face-inverse-video-p face &optional frame
2271 This function returns the @code{:inverse-video} attribute of face @var{face}.
2272 @end defun
2273
2274 @node Displaying Faces
2275 @subsection Displaying Faces
2276
2277 Here are the ways to specify which faces to use for display of text:
2278
2279 @itemize @bullet
2280 @item
2281 With defaults. The @code{default} face is used as the ultimate
2282 default for all text. (In Emacs 19 and 20, the @code{default}
2283 face is used only when no other face is specified.)
2284
2285 @item
2286 For a mode line or header line, the face @code{mode-line} or
2287 @code{mode-line-inactive}, or @code{header-line}, is merged in just
2288 before @code{default}.
2289
2290 @item
2291 With text properties. A character can have a @code{face} property; if
2292 so, the faces and face attributes specified there apply. @xref{Special
2293 Properties}.
2294
2295 If the character has a @code{mouse-face} property, that is used instead
2296 of the @code{face} property when the mouse is ``near enough'' to the
2297 character.
2298
2299 @item
2300 With overlays. An overlay can have @code{face} and @code{mouse-face}
2301 properties too; they apply to all the text covered by the overlay.
2302
2303 @item
2304 With a region that is active. In Transient Mark mode, the region is
2305 highlighted with the face @code{region} (@pxref{Standard Faces,,,
2306 emacs, The GNU Emacs Manual}).
2307
2308 @item
2309 With special glyphs. Each glyph can specify a particular face
2310 number. @xref{Glyphs}.
2311 @end itemize
2312
2313 If these various sources together specify more than one face for a
2314 particular character, Emacs merges the attributes of the various faces
2315 specified. For each attribute, Emacs tries first the face of any
2316 special glyph; then the face for region highlighting, if appropriate;
2317 then the faces specified by overlays, followed by those specified by
2318 text properties, then the @code{mode-line} or
2319 @code{mode-line-inactive} or @code{header-line} face (if in a mode
2320 line or a header line), and last the @code{default} face.
2321
2322 When multiple overlays cover one character, an overlay with higher
2323 priority overrides those with lower priority. @xref{Overlays}.
2324
2325 @node Font Selection
2326 @subsection Font Selection
2327
2328 @dfn{Selecting a font} means mapping the specified face attributes for
2329 a character to a font that is available on a particular display. The
2330 face attributes, as determined by face merging, specify most of the
2331 font choice, but not all. Part of the choice depends on what character
2332 it is.
2333
2334 If the face specifies a fontset name, that fontset determines a
2335 pattern for fonts of the given charset. If the face specifies a font
2336 family, a font pattern is constructed.
2337
2338 Emacs tries to find an available font for the given face attributes
2339 and character's registry and encoding. If there is a font that matches
2340 exactly, it is used, of course. The hard case is when no available font
2341 exactly fits the specification. Then Emacs looks for one that is
2342 ``close''---one attribute at a time. You can specify the order to
2343 consider the attributes. In the case where a specified font family is
2344 not available, you can specify a set of mappings for alternatives to
2345 try.
2346
2347 @defvar face-font-selection-order
2348 This variable specifies the order of importance of the face attributes
2349 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
2350 value should be a list containing those four symbols, in order of
2351 decreasing importance.
2352
2353 Font selection first finds the best available matches for the first
2354 attribute listed; then, among the fonts which are best in that way, it
2355 searches for the best matches in the second attribute, and so on.
2356
2357 The attributes @code{:weight} and @code{:width} have symbolic values in
2358 a range centered around @code{normal}. Matches that are more extreme
2359 (farther from @code{normal}) are somewhat preferred to matches that are
2360 less extreme (closer to @code{normal}); this is designed to ensure that
2361 non-normal faces contrast with normal ones, whenever possible.
2362
2363 The default is @code{(:width :height :weight :slant)}, which means first
2364 find the fonts closest to the specified @code{:width}, then---among the
2365 fonts with that width---find a best match for the specified font height,
2366 and so on.
2367
2368 One example of a case where this variable makes a difference is when the
2369 default font has no italic equivalent. With the default ordering, the
2370 @code{italic} face will use a non-italic font that is similar to the
2371 default one. But if you put @code{:slant} before @code{:height}, the
2372 @code{italic} face will use an italic font, even if its height is not
2373 quite right.
2374 @end defvar
2375
2376 @defvar face-font-family-alternatives
2377 This variable lets you specify alternative font families to try, if a
2378 given family is specified and doesn't exist. Each element should have
2379 this form:
2380
2381 @example
2382 (@var{family} @var{alternate-families}@dots{})
2383 @end example
2384
2385 If @var{family} is specified but not available, Emacs will try the other
2386 families given in @var{alternate-families}, one by one, until it finds a
2387 family that does exist.
2388 @end defvar
2389
2390 @defvar face-font-registry-alternatives
2391 This variable lets you specify alternative font registries to try, if a
2392 given registry is specified and doesn't exist. Each element should have
2393 this form:
2394
2395 @example
2396 (@var{registry} @var{alternate-registries}@dots{})
2397 @end example
2398
2399 If @var{registry} is specified but not available, Emacs will try the
2400 other registries given in @var{alternate-registries}, one by one,
2401 until it finds a registry that does exist.
2402 @end defvar
2403
2404 Emacs can make use of scalable fonts, but by default it does not use
2405 them, since the use of too many or too big scalable fonts can crash
2406 XFree86 servers.
2407
2408 @defvar scalable-fonts-allowed
2409 This variable controls which scalable fonts to use. A value of
2410 @code{nil}, the default, means do not use scalable fonts. @code{t}
2411 means to use any scalable font that seems appropriate for the text.
2412
2413 Otherwise, the value must be a list of regular expressions. Then a
2414 scalable font is enabled for use if its name matches any regular
2415 expression in the list. For example,
2416
2417 @example
2418 (setq scalable-fonts-allowed '("muleindian-2$"))
2419 @end example
2420
2421 @noindent
2422 allows the use of scalable fonts with registry @code{muleindian-2}.
2423 @end defvar
2424
2425 @defvar face-font-rescale-alist
2426 This variable specifies scaling for certain faces. Its value should
2427 be a list of elements of the form
2428
2429 @example
2430 (@var{fontname-regexp} . @var{scale-factor})
2431 @end example
2432
2433 If @var{fontname-regexp} matches the font name that is about to be
2434 used, this says to choose a larger similar font according to the
2435 factor @var{scale-factor}. You would use this feature to normalize
2436 the font size if certain fonts are bigger or smaller than their
2437 nominal heights and widths would suggest.
2438 @end defvar
2439
2440 @node Face Functions
2441 @subsection Functions for Working with Faces
2442
2443 Here are additional functions for creating and working with faces.
2444
2445 @defun make-face name
2446 This function defines a new face named @var{name}, initially with all
2447 attributes @code{nil}. It does nothing if there is already a face named
2448 @var{name}.
2449 @end defun
2450
2451 @defun face-list
2452 This function returns a list of all defined face names.
2453 @end defun
2454
2455 @defun copy-face old-face new-name &optional frame new-frame
2456 This function defines a face named @var{new-name} as a copy of the existing
2457 face named @var{old-face}. It creates the face @var{new-name} if that
2458 doesn't already exist.
2459
2460 If the optional argument @var{frame} is given, this function applies
2461 only to that frame. Otherwise it applies to each frame individually,
2462 copying attributes from @var{old-face} in each frame to @var{new-face}
2463 in the same frame.
2464
2465 If the optional argument @var{new-frame} is given, then @code{copy-face}
2466 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2467 in @var{new-frame}.
2468 @end defun
2469
2470 @defun face-id face
2471 This function returns the face number of face @var{face}.
2472 @end defun
2473
2474 @defun face-documentation face
2475 This function returns the documentation string of face @var{face}, or
2476 @code{nil} if none was specified for it.
2477 @end defun
2478
2479 @defun face-equal face1 face2 &optional frame
2480 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2481 same attributes for display.
2482 @end defun
2483
2484 @defun face-differs-from-default-p face &optional frame
2485 This returns non-@code{nil} if the face @var{face} displays
2486 differently from the default face.
2487 @end defun
2488
2489 @cindex face alias
2490 A @dfn{face alias} provides an equivalent name for a face. You can
2491 define a face alias by giving the alias symbol the @code{face-alias}
2492 property, with a value of the target face name. The following example
2493 makes @code{modeline} an alias for the @code{mode-line} face.
2494
2495 @example
2496 (put 'modeline 'face-alias 'mode-line)
2497 @end example
2498
2499
2500 @node Auto Faces
2501 @subsection Automatic Face Assignment
2502 @cindex automatic face assignment
2503 @cindex faces, automatic choice
2504
2505 This hook is used for automatically assigning faces to text in the
2506 buffer. It is part of the implementation of Font-Lock mode.
2507
2508 @defvar fontification-functions
2509 This variable holds a list of functions that are called by Emacs
2510 redisplay as needed to assign faces automatically to text in the buffer.
2511
2512 The functions are called in the order listed, with one argument, a
2513 buffer position @var{pos}. Each function should attempt to assign faces
2514 to the text in the current buffer starting at @var{pos}.
2515
2516 Each function should record the faces they assign by setting the
2517 @code{face} property. It should also add a non-@code{nil}
2518 @code{fontified} property for all the text it has assigned faces to.
2519 That property tells redisplay that faces have been assigned to that text
2520 already.
2521
2522 It is probably a good idea for each function to do nothing if the
2523 character after @var{pos} already has a non-@code{nil} @code{fontified}
2524 property, but this is not required. If one function overrides the
2525 assignments made by a previous one, the properties as they are
2526 after the last function finishes are the ones that really matter.
2527
2528 For efficiency, we recommend writing these functions so that they
2529 usually assign faces to around 400 to 600 characters at each call.
2530 @end defvar
2531
2532 @node Font Lookup
2533 @subsection Looking Up Fonts
2534
2535 @defun x-list-fonts pattern &optional face frame maximum
2536 This function returns a list of available font names that match
2537 @var{pattern}. If the optional arguments @var{face} and @var{frame} are
2538 specified, then the list is limited to fonts that are the same size as
2539 @var{face} currently is on @var{frame}.
2540
2541 The argument @var{pattern} should be a string, perhaps with wildcard
2542 characters: the @samp{*} character matches any substring, and the
2543 @samp{?} character matches any single character. Pattern matching
2544 of font names ignores case.
2545
2546 If you specify @var{face} and @var{frame}, @var{face} should be a face name
2547 (a symbol) and @var{frame} should be a frame.
2548
2549 The optional argument @var{maximum} sets a limit on how many fonts to
2550 return. If this is non-@code{nil}, then the return value is truncated
2551 after the first @var{maximum} matching fonts. Specifying a small value
2552 for @var{maximum} can make this function much faster, in cases where
2553 many fonts match the pattern.
2554 @end defun
2555
2556 @defun x-family-fonts &optional family frame
2557 This function returns a list describing the available fonts for family
2558 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2559 this list applies to all families, and therefore, it contains all
2560 available fonts. Otherwise, @var{family} must be a string; it may
2561 contain the wildcards @samp{?} and @samp{*}.
2562
2563 The list describes the display that @var{frame} is on; if @var{frame} is
2564 omitted or @code{nil}, it applies to the selected frame's display
2565 (@pxref{Input Focus}).
2566
2567 The list contains a vector of the following form for each font:
2568
2569 @example
2570 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2571 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2572 @end example
2573
2574 The first five elements correspond to face attributes; if you
2575 specify these attributes for a face, it will use this font.
2576
2577 The last three elements give additional information about the font.
2578 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2579 @var{full} is the full name of the font, and
2580 @var{registry-and-encoding} is a string giving the registry and
2581 encoding of the font.
2582
2583 The result list is sorted according to the current face font sort order.
2584 @end defun
2585
2586 @defun x-font-family-list &optional frame
2587 This function returns a list of the font families available for
2588 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
2589 describes the selected frame's display (@pxref{Input Focus}).
2590
2591 The value is a list of elements of this form:
2592
2593 @example
2594 (@var{family} . @var{fixed-p})
2595 @end example
2596
2597 @noindent
2598 Here @var{family} is a font family, and @var{fixed-p} is
2599 non-@code{nil} if fonts of that family are fixed-pitch.
2600 @end defun
2601
2602 @defvar font-list-limit
2603 This variable specifies maximum number of fonts to consider in font
2604 matching. The function @code{x-family-fonts} will not return more than
2605 that many fonts, and font selection will consider only that many fonts
2606 when searching a matching font for face attributes. The default is
2607 currently 100.
2608 @end defvar
2609
2610 @node Fontsets
2611 @subsection Fontsets
2612
2613 A @dfn{fontset} is a list of fonts, each assigned to a range of
2614 character codes. An individual font cannot display the whole range of
2615 characters that Emacs supports, but a fontset can. Fontsets have names,
2616 just as fonts do, and you can use a fontset name in place of a font name
2617 when you specify the ``font'' for a frame or a face. Here is
2618 information about defining a fontset under Lisp program control.
2619
2620 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2621 This function defines a new fontset according to the specification
2622 string @var{fontset-spec}. The string should have this format:
2623
2624 @smallexample
2625 @var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2626 @end smallexample
2627
2628 @noindent
2629 Whitespace characters before and after the commas are ignored.
2630
2631 The first part of the string, @var{fontpattern}, should have the form of
2632 a standard X font name, except that the last two fields should be
2633 @samp{fontset-@var{alias}}.
2634
2635 The new fontset has two names, one long and one short. The long name is
2636 @var{fontpattern} in its entirety. The short name is
2637 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2638 name. If a fontset with the same name already exists, an error is
2639 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2640 function does nothing.
2641
2642 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2643 to create bold, italic and bold-italic variants of the fontset as well.
2644 These variant fontsets do not have a short name, only a long one, which
2645 is made by altering @var{fontpattern} to indicate the bold or italic
2646 status.
2647
2648 The specification string also says which fonts to use in the fontset.
2649 See below for the details.
2650 @end defun
2651
2652 The construct @samp{@var{charset}:@var{font}} specifies which font to
2653 use (in this fontset) for one particular character set. Here,
2654 @var{charset} is the name of a character set, and @var{font} is the font
2655 to use for that character set. You can use this construct any number of
2656 times in the specification string.
2657
2658 For the remaining character sets, those that you don't specify
2659 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2660 @samp{fontset-@var{alias}} with a value that names one character set.
2661 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
2662 with @samp{ISO8859-1}.
2663
2664 In addition, when several consecutive fields are wildcards, Emacs
2665 collapses them into a single wildcard. This is to prevent use of
2666 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2667 for editing, and scaling a smaller font is not useful because it is
2668 better to use the smaller font in its own size, which Emacs does.
2669
2670 Thus if @var{fontpattern} is this,
2671
2672 @example
2673 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2674 @end example
2675
2676 @noindent
2677 the font specification for @acronym{ASCII} characters would be this:
2678
2679 @example
2680 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
2681 @end example
2682
2683 @noindent
2684 and the font specification for Chinese GB2312 characters would be this:
2685
2686 @example
2687 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
2688 @end example
2689
2690 You may not have any Chinese font matching the above font
2691 specification. Most X distributions include only Chinese fonts that
2692 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2693 such a case, @samp{Fontset-@var{n}} can be specified as below:
2694
2695 @smallexample
2696 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2697 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2698 @end smallexample
2699
2700 @noindent
2701 Then, the font specifications for all but Chinese GB2312 characters have
2702 @samp{fixed} in the @var{family} field, and the font specification for
2703 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2704 field.
2705
2706 @defun set-fontset-font name character fontname &optional frame
2707 This function modifies the existing fontset @var{name} to
2708 use the font name @var{fontname} for the character @var{character}.
2709
2710 If @var{name} is @code{nil}, this function modifies the default
2711 fontset, whose short name is @samp{fontset-default}.
2712
2713 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
2714 @var{from} and @var{to} are non-generic characters. In that case, use
2715 @var{fontname} for all characters in the range @var{from} and @var{to}
2716 (inclusive).
2717
2718 @var{character} may be a charset. In that case, use
2719 @var{fontname} for all character in the charsets.
2720
2721 @var{fontname} may be a cons; @code{(@var{family} . @var{registry})},
2722 where @var{family} is a family name of a font (possibly including a
2723 foundry name at the head), @var{registry} is a registry name of a font
2724 (possibly including an encoding name at the tail).
2725
2726 For instance, this changes the default fontset to use a font of which
2727 registry name is @samp{JISX0208.1983} for all characters belonging to
2728 the charset @code{japanese-jisx0208}.
2729
2730 @smallexample
2731 (set-fontset-font nil 'japanese-jisx0208 '(nil . "JISX0208.1983"))
2732 @end smallexample
2733 @end defun
2734
2735 @defun char-displayable-p char
2736 This function returns @code{t} if Emacs ought to be able to display
2737 @var{char}. More precisely, if the selected frame's fontset has a
2738 font to display the character set that @var{char} belongs to.
2739
2740 Fontsets can specify a font on a per-character basis; when the fontset
2741 does that, this function's value may not be accurate.
2742 @end defun
2743
2744 @node Fringes
2745 @section Fringes
2746 @cindex fringes
2747
2748 The @dfn{fringes} of a window are thin vertical strips down the
2749 sides that are used for displaying bitmaps that indicate truncation,
2750 continuation, horizontal scrolling, and the overlay arrow.
2751
2752 @menu
2753 * Fringe Size/Pos:: Specifying where to put the window fringes.
2754 * Fringe Indicators:: Displaying indicator icons in the window fringes.
2755 * Fringe Cursors:: Displaying cursors in the right fringe.
2756 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
2757 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
2758 * Overlay Arrow:: Display of an arrow to indicate position.
2759 @end menu
2760
2761 @node Fringe Size/Pos
2762 @subsection Fringe Size and Position
2763
2764 The following buffer-local variables control the position and width
2765 of the window fringes.
2766
2767 @defvar fringes-outside-margins
2768 The fringes normally appear between the display margins and the window
2769 text. If the value is non-@code{nil}, they appear outside the display
2770 margins. @xref{Display Margins}.
2771 @end defvar
2772
2773 @defvar left-fringe-width
2774 This variable, if non-@code{nil}, specifies the width of the left
2775 fringe in pixels. A value of @code{nil} means to use the left fringe
2776 width from the window's frame.
2777 @end defvar
2778
2779 @defvar right-fringe-width
2780 This variable, if non-@code{nil}, specifies the width of the right
2781 fringe in pixels. A value of @code{nil} means to use the right fringe
2782 width from the window's frame.
2783 @end defvar
2784
2785 The values of these variables take effect when you display the
2786 buffer in a window. If you change them while the buffer is visible,
2787 you can call @code{set-window-buffer} to display it once again in the
2788 same window, to make the changes take effect.
2789
2790 @defun set-window-fringes window left &optional right outside-margins
2791 This function sets the fringe widths of window @var{window}.
2792 If @var{window} is @code{nil}, the selected window is used.
2793
2794 The argument @var{left} specifies the width in pixels of the left
2795 fringe, and likewise @var{right} for the right fringe. A value of
2796 @code{nil} for either one stands for the default width. If
2797 @var{outside-margins} is non-@code{nil}, that specifies that fringes
2798 should appear outside of the display margins.
2799 @end defun
2800
2801 @defun window-fringes &optional window
2802 This function returns information about the fringes of a window
2803 @var{window}. If @var{window} is omitted or @code{nil}, the selected
2804 window is used. The value has the form @code{(@var{left-width}
2805 @var{right-width} @var{outside-margins})}.
2806 @end defun
2807
2808
2809 @node Fringe Indicators
2810 @subsection Fringe Indicators
2811 @cindex fringe indicators
2812 @cindex indicators, fringe
2813
2814 The @dfn{fringe indicators} are tiny icons Emacs displays in the
2815 window fringe (on a graphic display) to indicate truncated or
2816 continued lines, buffer boundaries, overlay arrow, etc.
2817
2818 @defopt indicate-empty-lines
2819 @cindex fringes, and empty line indication
2820 When this is non-@code{nil}, Emacs displays a special glyph in the
2821 fringe of each empty line at the end of the buffer, on graphical
2822 displays. @xref{Fringes}. This variable is automatically
2823 buffer-local in every buffer.
2824 @end defopt
2825
2826 @defvar indicate-buffer-boundaries
2827 This buffer-local variable controls how the buffer boundaries and
2828 window scrolling are indicated in the window fringes.
2829
2830 Emacs can indicate the buffer boundaries---that is, the first and last
2831 line in the buffer---with angle icons when they appear on the screen.
2832 In addition, Emacs can display an up-arrow in the fringe to show
2833 that there is text above the screen, and a down-arrow to show
2834 there is text below the screen.
2835
2836 There are three kinds of basic values:
2837
2838 @table @asis
2839 @item @code{nil}
2840 Don't display any of these fringe icons.
2841 @item @code{left}
2842 Display the angle icons and arrows in the left fringe.
2843 @item @code{right}
2844 Display the angle icons and arrows in the right fringe.
2845 @item any non-alist
2846 Display the angle icons in the left fringe
2847 and don't display the arrows.
2848 @end table
2849
2850 Otherwise the value should be an alist that specifies which fringe
2851 indicators to display and where. Each element of the alist should
2852 have the form @code{(@var{indicator} . @var{position})}. Here,
2853 @var{indicator} is one of @code{top}, @code{bottom}, @code{up},
2854 @code{down}, and @code{t} (which covers all the icons not yet
2855 specified), while @var{position} is one of @code{left}, @code{right}
2856 and @code{nil}.
2857
2858 For example, @code{((top . left) (t . right))} places the top angle
2859 bitmap in left fringe, and the bottom angle bitmap as well as both
2860 arrow bitmaps in right fringe. To show the angle bitmaps in the left
2861 fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
2862 @end defvar
2863
2864 @defvar default-indicate-buffer-boundaries
2865 The value of this variable is the default value for
2866 @code{indicate-buffer-boundaries} in buffers that do not override it.
2867 @end defvar
2868
2869 @defvar fringe-indicator-alist
2870 This buffer-local variable specifies the mapping from logical fringe
2871 indicators to the actual bitmaps displayed in the window fringes.
2872
2873 These symbols identify the logical fringe indicators:
2874
2875 @table @asis
2876 @item Truncation and continuation line indicators:
2877 @code{truncation}, @code{continuation}.
2878
2879 @item Buffer position indicators:
2880 @code{up}, @code{down},
2881 @code{top}, @code{bottom},
2882 @code{top-bottom}.
2883
2884 @item Empty line indicator:
2885 @code{empty-line}.
2886
2887 @item Overlay arrow indicator:
2888 @code{overlay-arrow}.
2889
2890 @item Unknown bitmap indicator:
2891 @code{unknown}.
2892 @end table
2893
2894 The value is an alist where each element @code{(@var{indicator} . @var{bitmaps})}
2895 specifies the fringe bitmaps used to display a specific logical
2896 fringe indicator.
2897
2898 Here, @var{indicator} specifies the logical indicator type, and
2899 @var{bitmaps} is list of symbols @code{(@var{left} @var{right}
2900 [@var{left1} @var{right1}])} which specifies the actual bitmap shown
2901 in the left or right fringe for the logical indicator.
2902
2903 The @var{left} and @var{right} symbols specify the bitmaps shown in
2904 the left and/or right fringe for the specific indicator. The
2905 @var{left1} or @var{right1} bitmaps are used only for the `bottom' and
2906 `top-bottom indicators when the last (only) line in has no final
2907 newline. Alternatively, @var{bitmaps} may be a single symbol which is
2908 used in both left and right fringes.
2909
2910 When @code{fringe-indicator-alist} has a buffer-local value, and there
2911 is no bitmap defined for a logical indicator, or the bitmap is
2912 @code{t}, the corresponding value from the (non-local)
2913 @code{default-fringe-indicator-alist} is used.
2914
2915 To completely hide a specific indicator, set the bitmap to @code{nil}.
2916 @end defvar
2917
2918 @defvar default-fringe-indicator-alist
2919 The value of this variable is the default value for
2920 @code{fringe-indicator-alist} in buffers that do not override it.
2921 @end defvar
2922
2923 Standard fringe bitmaps for indicators:
2924 @example
2925 left-arrow right-arrow up-arrow down-arrow
2926 left-curly-arrow right-curly-arrow
2927 left-triangle right-triangle
2928 top-left-angle top-right-angle
2929 bottom-left-angle bottom-right-angle
2930 left-bracket right-bracket
2931 filled-rectangle hollow-rectangle
2932 filled-square hollow-square
2933 vertical-bar horizontal-bar
2934 empty-line question-mark
2935 @end example
2936
2937 @node Fringe Cursors
2938 @subsection Fringe Cursors
2939 @cindex fringe cursors
2940 @cindex cursor, fringe
2941
2942 When a line is exactly as wide as the window, Emacs displays the
2943 cursor in the right fringe instead of using two lines. Different
2944 bitmaps are used to represent the cursor in the fringe depending on
2945 the current buffer's cursor type.
2946
2947 @table @asis
2948 @item Logical cursor types:
2949 @code{box} , @code{hollow}, @code{bar},
2950 @code{hbar}, @code{hollow-small}.
2951 @end table
2952
2953 The @code{hollow-small} type is used instead of @code{hollow} when the
2954 normal @code{hollow-rectangle} bitmap is too tall to fit on a specific
2955 display line.
2956
2957 @defvar overflow-newline-into-fringe
2958 If this is non-@code{nil}, lines exactly as wide as the window (not
2959 counting the final newline character) are not continued. Instead,
2960 when point is at the end of the line, the cursor appears in the right
2961 fringe.
2962 @end defvar
2963
2964 @defvar fringe-cursor-alist
2965 This variable specifies the mapping from logical cursor type to the
2966 actual fringe bitmaps displayed in the right fringe. The value is an
2967 alist where each element @code{(@var{cursor} . @var{bitmap})} specifies
2968 the fringe bitmaps used to display a specific logical cursor type in
2969 the fringe. Here, @var{cursor} specifies the logical cursor type and
2970 @var{bitmap} is a symbol specifying the fringe bitmap to be displayed
2971 for that logical cursor type.
2972
2973 When @code{fringe-cursor-alist} has a buffer-local value, and there is
2974 no bitmap defined for a cursor type, the corresponding value from the
2975 (non-local) @code{default-fringes-indicator-alist} is used.
2976 @end defvar
2977
2978 @defvar default-fringes-cursor-alist
2979 The value of this variable is the default value for
2980 @code{fringe-cursor-alist} in buffers that do not override it.
2981 @end defvar
2982
2983 Standard bitmaps for displaying the cursor in right fringe:
2984 @example
2985 filled-rectangle hollow-rectangle filled-square hollow-square
2986 vertical-bar horizontal-bar
2987 @end example
2988
2989
2990 @node Fringe Bitmaps
2991 @subsection Fringe Bitmaps
2992 @cindex fringe bitmaps
2993 @cindex bitmaps, fringe
2994
2995 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
2996 logical fringe indicators for truncated or continued lines, buffer
2997 boundaries, overlay arrow, etc. Fringe bitmap symbols have their own
2998 name space. The fringe bitmaps are shared by all frames and windows.
2999 You can redefine the built-in fringe bitmaps, and you can define new
3000 fringe bitmaps.
3001
3002 The way to display a bitmap in the left or right fringes for a given
3003 line in a window is by specifying the @code{display} property for one
3004 of the characters that appears in it. Use a display specification of
3005 the form @code{(left-fringe @var{bitmap} [@var{face}])} or
3006 @code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
3007 Property}). Here, @var{bitmap} is a symbol identifying the bitmap you
3008 want, and @var{face} (which is optional) is the name of the face whose
3009 colors should be used for displaying the bitmap, instead of the
3010 default @code{fringe} face. @var{face} is automatically merged with
3011 the @code{fringe} face, so normally @var{face} need only specify the
3012 foreground color for the bitmap.
3013
3014 @defun fringe-bitmaps-at-pos &optional pos window
3015 This function returns the fringe bitmaps of the display line
3016 containing position @var{pos} in window @var{window}. The return
3017 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3018 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3019 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3020 is non-@code{nil} if there is an overlay arrow in the left fringe.
3021
3022 The value is @code{nil} if @var{pos} is not visible in @var{window}.
3023 If @var{window} is @code{nil}, that stands for the selected window.
3024 If @var{pos} is @code{nil}, that stands for the value of point in
3025 @var{window}.
3026 @end defun
3027
3028 @node Customizing Bitmaps
3029 @subsection Customizing Fringe Bitmaps
3030
3031 @defun define-fringe-bitmap bitmap bits &optional height width align
3032 This function defines the symbol @var{bitmap} as a new fringe bitmap,
3033 or replaces an existing bitmap with that name.
3034
3035 The argument @var{bits} specifies the image to use. It should be
3036 either a string or a vector of integers, where each element (an
3037 integer) corresponds to one row of the bitmap. Each bit of an integer
3038 corresponds to one pixel of the bitmap, where the low bit corresponds
3039 to the rightmost pixel of the bitmap.
3040
3041 The height is normally the length of @var{bits}. However, you
3042 can specify a different height with non-@code{nil} @var{height}. The width
3043 is normally 8, but you can specify a different width with non-@code{nil}
3044 @var{width}. The width must be an integer between 1 and 16.
3045
3046 The argument @var{align} specifies the positioning of the bitmap
3047 relative to the range of rows where it is used; the default is to
3048 center the bitmap. The allowed values are @code{top}, @code{center},
3049 or @code{bottom}.
3050
3051 The @var{align} argument may also be a list @code{(@var{align}
3052 @var{periodic})} where @var{align} is interpreted as described above.
3053 If @var{periodic} is non-@code{nil}, it specifies that the rows in
3054 @code{bits} should be repeated enough times to reach the specified
3055 height.
3056 @end defun
3057
3058 @defun destroy-fringe-bitmap bitmap
3059 This function destroy the fringe bitmap identified by @var{bitmap}.
3060 If @var{bitmap} identifies a standard fringe bitmap, it actually
3061 restores the standard definition of that bitmap, instead of
3062 eliminating it entirely.
3063 @end defun
3064
3065 @defun set-fringe-bitmap-face bitmap &optional face
3066 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3067 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3068 bitmap's face controls the color to draw it in.
3069
3070 @var{face} is merged with the @code{fringe} face, so normally
3071 @var{face} should specify only the foreground color.
3072 @end defun
3073
3074 @node Overlay Arrow
3075 @subsection The Overlay Arrow
3076 @c @cindex overlay arrow Duplicates variable names
3077
3078 The @dfn{overlay arrow} is useful for directing the user's attention
3079 to a particular line in a buffer. For example, in the modes used for
3080 interface to debuggers, the overlay arrow indicates the line of code
3081 about to be executed. This feature has nothing to do with
3082 @dfn{overlays} (@pxref{Overlays}).
3083
3084 @defvar overlay-arrow-string
3085 This variable holds the string to display to call attention to a
3086 particular line, or @code{nil} if the arrow feature is not in use.
3087 On a graphical display the contents of the string are ignored; instead a
3088 glyph is displayed in the fringe area to the left of the display area.
3089 @end defvar
3090
3091 @defvar overlay-arrow-position
3092 This variable holds a marker that indicates where to display the overlay
3093 arrow. It should point at the beginning of a line. On a non-graphical
3094 display the arrow text
3095 appears at the beginning of that line, overlaying any text that would
3096 otherwise appear. Since the arrow is usually short, and the line
3097 usually begins with indentation, normally nothing significant is
3098 overwritten.
3099
3100 The overlay-arrow string is displayed in any given buffer if the value
3101 of @code{overlay-arrow-position} in that buffer points into that
3102 buffer. Thus, it works to can display multiple overlay arrow strings
3103 by creating buffer-local bindings of @code{overlay-arrow-position}.
3104 However, it is usually cleaner to use
3105 @code{overlay-arrow-variable-list} to achieve this result.
3106 @c !!! overlay-arrow-position: but the overlay string may remain in the display
3107 @c of some other buffer until an update is required. This should be fixed
3108 @c now. Is it?
3109 @end defvar
3110
3111 You can do a similar job by creating an overlay with a
3112 @code{before-string} property. @xref{Overlay Properties}.
3113
3114 You can define multiple overlay arrows via the variable
3115 @code{overlay-arrow-variable-list}.
3116
3117 @defvar overlay-arrow-variable-list
3118 This variable's value is a list of variables, each of which specifies
3119 the position of an overlay arrow. The variable
3120 @code{overlay-arrow-position} has its normal meaning because it is on
3121 this list.
3122 @end defvar
3123
3124 Each variable on this list can have properties
3125 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3126 specify an overlay arrow string (for text-only terminals) or fringe
3127 bitmap (for graphical terminals) to display at the corresponding
3128 overlay arrow position. If either property is not set, the default
3129 @code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3130 is used.
3131
3132 @node Scroll Bars
3133 @section Scroll Bars
3134 @cindex scroll bars
3135
3136 Normally the frame parameter @code{vertical-scroll-bars} controls
3137 whether the windows in the frame have vertical scroll bars, and
3138 whether they are on the left or right. The frame parameter
3139 @code{scroll-bar-width} specifies how wide they are (@code{nil}
3140 meaning the default). @xref{Layout Parameters}.
3141
3142 @defun frame-current-scroll-bars &optional frame
3143 This function reports the scroll bar type settings for frame
3144 @var{frame}. The value is a cons cell
3145 @code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3146 @var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3147 (which means no scroll bar.) @var{horizontal-type} is meant to
3148 specify the horizontal scroll bar type, but since they are not
3149 implemented, it is always @code{nil}.
3150 @end defun
3151
3152 @vindex vertical-scroll-bar
3153 You can enable or disable scroll bars for a particular buffer,
3154 by setting the variable @code{vertical-scroll-bar}. This variable
3155 automatically becomes buffer-local when set. The possible values are
3156 @code{left}, @code{right}, @code{t}, which means to use the
3157 frame's default, and @code{nil} for no scroll bar.
3158
3159 You can also control this for individual windows. Call the function
3160 @code{set-window-scroll-bars} to specify what to do for a specific window:
3161
3162 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3163 This function sets the width and type of scroll bars for window
3164 @var{window}.
3165
3166 @var{width} specifies the scroll bar width in pixels (@code{nil} means
3167 use the width specified for the frame). @var{vertical-type} specifies
3168 whether to have a vertical scroll bar and, if so, where. The possible
3169 values are @code{left}, @code{right} and @code{nil}, just like the
3170 values of the @code{vertical-scroll-bars} frame parameter.
3171
3172 The argument @var{horizontal-type} is meant to specify whether and
3173 where to have horizontal scroll bars, but since they are not
3174 implemented, it has no effect. If @var{window} is @code{nil}, the
3175 selected window is used.
3176 @end defun
3177
3178 @defun window-scroll-bars &optional window
3179 Report the width and type of scroll bars specified for @var{window}.
3180 If @var{window} is omitted or @code{nil}, the selected window is used.
3181 The value is a list of the form @code{(@var{width}
3182 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3183 @var{width} is the value that was specified for the width (which may
3184 be @code{nil}); @var{cols} is the number of columns that the scroll
3185 bar actually occupies.
3186
3187 @var{horizontal-type} is not actually meaningful.
3188 @end defun
3189
3190 If you don't specify these values for a window with
3191 @code{set-window-scroll-bars}, the buffer-local variables
3192 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3193 displayed control the window's vertical scroll bars. The function
3194 @code{set-window-buffer} examines these variables. If you change them
3195 in a buffer that is already visible in a window, you can make the
3196 window take note of the new values by calling @code{set-window-buffer}
3197 specifying the same buffer that is already displayed.
3198
3199 @defvar scroll-bar-mode
3200 This variable, always local in all buffers, controls whether and where
3201 to put scroll bars in windows displaying the buffer. The possible values
3202 are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3203 the left, and @code{right} to put a scroll bar on the right.
3204 @end defvar
3205
3206 @defun window-current-scroll-bars &optional window
3207 This function reports the scroll bar type for window @var{window}.
3208 If @var{window} is omitted or @code{nil}, the selected window is used.
3209 The value is a cons cell
3210 @code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3211 @code{window-scroll-bars}, this reports the scroll bar type actually
3212 used, once frame defaults and @code{scroll-bar-mode} are taken into
3213 account.
3214 @end defun
3215
3216 @defvar scroll-bar-width
3217 This variable, always local in all buffers, specifies the width of the
3218 buffer's scroll bars, measured in pixels. A value of @code{nil} means
3219 to use the value specified by the frame.
3220 @end defvar
3221
3222 @node Display Property
3223 @section The @code{display} Property
3224 @cindex display specification
3225 @kindex display @r{(text property)}
3226
3227 The @code{display} text property (or overlay property) is used to
3228 insert images into text, and also control other aspects of how text
3229 displays. The value of the @code{display} property should be a
3230 display specification, or a list or vector containing several display
3231 specifications.
3232
3233 Some kinds of @code{display} properties specify something to display
3234 instead of the text that has the property. In this case, ``the text''
3235 means all the consecutive characters that have the same Lisp object as
3236 their @code{display} property; these characters are replaced as a
3237 single unit. By contrast, characters that have similar but distinct
3238 Lisp objects as their @code{display} properties are handled
3239 separately. Here's a function that illustrates this point:
3240
3241 @smallexample
3242 (defun foo ()
3243 (goto-char (point-min))
3244 (dotimes (i 5)
3245 (let ((string (concat "A")))
3246 (put-text-property (point) (1+ (point)) 'display string)
3247 (forward-char 1)
3248 (put-text-property (point) (1+ (point)) 'display string)
3249 (forward-char 1))))
3250 @end smallexample
3251
3252 @noindent
3253 It gives each of the first ten characters in the buffer string
3254 @code{"A"} as the @code{display} property, but they don't all get the
3255 same string. The first two characters get the same string, so they
3256 together are replaced with one @samp{A}. The next two characters get
3257 a second string, so they together are replaced with one @samp{A}.
3258 Likewise for each following pair of characters. Thus, the ten
3259 characters appear as five A's. This function would have the same
3260 results:
3261
3262 @smallexample
3263 (defun foo ()
3264 (goto-char (point-min))
3265 (dotimes (i 5)
3266 (let ((string (concat "A")))
3267 (put-text-property (point) (2+ (point)) 'display string)
3268 (put-text-property (point) (1+ (point)) 'display string)
3269 (forward-char 2))))
3270 @end smallexample
3271
3272 @noindent
3273 This illustrates that what matters is the property value for
3274 each character. If two consecutive characters have the same
3275 object as the @code{display} property value, it's irrelevant
3276 whether they got this property from a single call to
3277 @code{put-text-property} or from two different calls.
3278
3279 The rest of this section describes several kinds of
3280 display specifications and what they mean.
3281
3282 @menu
3283 * Specified Space:: Displaying one space with a specified width.
3284 * Pixel Specification:: Specifying space width or height in pixels.
3285 * Other Display Specs:: Displaying an image; magnifying text; moving it
3286 up or down on the page; adjusting the width
3287 of spaces within text.
3288 * Display Margins:: Displaying text or images to the side of the main text.
3289 @end menu
3290
3291 @node Specified Space
3292 @subsection Specified Spaces
3293 @cindex spaces, specified height or width
3294 @cindex variable-width spaces
3295
3296 To display a space of specified width and/or height, use a display
3297 specification of the form @code{(space . @var{props})}, where
3298 @var{props} is a property list (a list of alternating properties and
3299 values). You can put this property on one or more consecutive
3300 characters; a space of the specified height and width is displayed in
3301 place of @emph{all} of those characters. These are the properties you
3302 can use in @var{props} to specify the weight of the space:
3303
3304 @table @code
3305 @item :width @var{width}
3306 If @var{width} is an integer or floating point number, it specifies
3307 that the space width should be @var{width} times the normal character
3308 width. @var{width} can also be a @dfn{pixel width} specification
3309 (@pxref{Pixel Specification}).
3310
3311 @item :relative-width @var{factor}
3312 Specifies that the width of the stretch should be computed from the
3313 first character in the group of consecutive characters that have the
3314 same @code{display} property. The space width is the width of that
3315 character, multiplied by @var{factor}.
3316
3317 @item :align-to @var{hpos}
3318 Specifies that the space should be wide enough to reach @var{hpos}.
3319 If @var{hpos} is a number, it is measured in units of the normal
3320 character width. @var{hpos} can also be a @dfn{pixel width}
3321 specification (@pxref{Pixel Specification}).
3322 @end table
3323
3324 You should use one and only one of the above properties. You can
3325 also specify the height of the space, with these properties:
3326
3327 @table @code
3328 @item :height @var{height}
3329 Specifies the height of the space.
3330 If @var{height} is an integer or floating point number, it specifies
3331 that the space height should be @var{height} times the normal character
3332 height. The @var{height} may also be a @dfn{pixel height} specification
3333 (@pxref{Pixel Specification}).
3334
3335 @item :relative-height @var{factor}
3336 Specifies the height of the space, multiplying the ordinary height
3337 of the text having this display specification by @var{factor}.
3338
3339 @item :ascent @var{ascent}
3340 If the value of @var{ascent} is a non-negative number no greater than
3341 100, it specifies that @var{ascent} percent of the height of the space
3342 should be considered as the ascent of the space---that is, the part
3343 above the baseline. The ascent may also be specified in pixel units
3344 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3345
3346 @end table
3347
3348 Don't use both @code{:height} and @code{:relative-height} together.
3349
3350 The @code{:width} and @code{:align-to} properties are supported on
3351 non-graphic terminals, but the other space properties in this section
3352 are not.
3353
3354 @node Pixel Specification
3355 @subsection Pixel Specification for Spaces
3356 @cindex spaces, pixel specification
3357
3358 The value of the @code{:width}, @code{:align-to}, @code{:height},
3359 and @code{:ascent} properties can be a special kind of expression that
3360 is evaluated during redisplay. The result of the evaluation is used
3361 as an absolute number of pixels.
3362
3363 The following expressions are supported:
3364
3365 @smallexample
3366 @group
3367 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3368 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3369 @var{unit} ::= in | mm | cm | width | height
3370 @end group
3371 @group
3372 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3373 | scroll-bar | text
3374 @var{pos} ::= left | center | right
3375 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3376 @var{op} ::= + | -
3377 @end group
3378 @end smallexample
3379
3380 The form @var{num} specifies a fraction of the default frame font
3381 height or width. The form @code{(@var{num})} specifies an absolute
3382 number of pixels. If @var{num} is a symbol, @var{symbol}, its
3383 buffer-local variable binding is used.
3384
3385 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3386 pixels per inch, millimeter, and centimeter, respectively. The
3387 @code{width} and @code{height} units correspond to the default width
3388 and height of the current face. An image specification @code{image}
3389 corresponds to the width or height of the image.
3390
3391 The @code{left-fringe}, @code{right-fringe}, @code{left-margin},
3392 @code{right-margin}, @code{scroll-bar}, and @code{text} elements
3393 specify to the width of the corresponding area of the window.
3394
3395 The @code{left}, @code{center}, and @code{right} positions can be
3396 used with @code{:align-to} to specify a position relative to the left
3397 edge, center, or right edge of the text area.
3398
3399 Any of the above window elements (except @code{text}) can also be
3400 used with @code{:align-to} to specify that the position is relative to
3401 the left edge of the given area. Once the base offset for a relative
3402 position has been set (by the first occurrence of one of these
3403 symbols), further occurrences of these symbols are interpreted as the
3404 width of the specified area. For example, to align to the center of
3405 the left-margin, use
3406
3407 @example
3408 :align-to (+ left-margin (0.5 . left-margin))
3409 @end example
3410
3411 If no specific base offset is set for alignment, it is always relative
3412 to the left edge of the text area. For example, @samp{:align-to 0} in a
3413 header-line aligns with the first text column in the text area.
3414
3415 A value of the form @code{(@var{num} . @var{expr})} stands for the
3416 product of the values of @var{num} and @var{expr}. For example,
3417 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
3418 @var{image})} specifies half the width (or height) of the specified
3419 image.
3420
3421 The form @code{(+ @var{expr} ...)} adds up the value of the
3422 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
3423 the value of the expressions.
3424
3425 @node Other Display Specs
3426 @subsection Other Display Specifications
3427
3428 Here are the other sorts of display specifications that you can use
3429 in the @code{display} text property.
3430
3431 @table @code
3432 @item @var{string}
3433 Display @var{string} instead of the text that has this property.
3434
3435 Recursive display specifications are not supported---@var{string}'s
3436 @code{display} properties, if any, are not used.
3437
3438 @item (image . @var{image-props})
3439 This kind of display specification is an image descriptor (@pxref{Images}).
3440 When used as a display specification, it means to display the image
3441 instead of the text that has the display specification.
3442
3443 @item (slice @var{x} @var{y} @var{width} @var{height})
3444 This specification together with @code{image} specifies a @dfn{slice}
3445 (a partial area) of the image to display. The elements @var{y} and
3446 @var{x} specify the top left corner of the slice, within the image;
3447 @var{width} and @var{height} specify the width and height of the
3448 slice. Integer values are numbers of pixels. A floating point number
3449 in the range 0.0--1.0 stands for that fraction of the width or height
3450 of the entire image.
3451
3452 @item ((margin nil) @var{string})
3453 A display specification of this form means to display @var{string}
3454 instead of the text that has the display specification, at the same
3455 position as that text. It is equivalent to using just @var{string},
3456 but it is done as a special case of marginal display (@pxref{Display
3457 Margins}).
3458
3459 @item (space-width @var{factor})
3460 This display specification affects all the space characters within the
3461 text that has the specification. It displays all of these spaces
3462 @var{factor} times as wide as normal. The element @var{factor} should
3463 be an integer or float. Characters other than spaces are not affected
3464 at all; in particular, this has no effect on tab characters.
3465
3466 @item (height @var{height})
3467 This display specification makes the text taller or shorter.
3468 Here are the possibilities for @var{height}:
3469
3470 @table @asis
3471 @item @code{(+ @var{n})}
3472 This means to use a font that is @var{n} steps larger. A ``step'' is
3473 defined by the set of available fonts---specifically, those that match
3474 what was otherwise specified for this text, in all attributes except
3475 height. Each size for which a suitable font is available counts as
3476 another step. @var{n} should be an integer.
3477
3478 @item @code{(- @var{n})}
3479 This means to use a font that is @var{n} steps smaller.
3480
3481 @item a number, @var{factor}
3482 A number, @var{factor}, means to use a font that is @var{factor} times
3483 as tall as the default font.
3484
3485 @item a symbol, @var{function}
3486 A symbol is a function to compute the height. It is called with the
3487 current height as argument, and should return the new height to use.
3488
3489 @item anything else, @var{form}
3490 If the @var{height} value doesn't fit the previous possibilities, it is
3491 a form. Emacs evaluates it to get the new height, with the symbol
3492 @code{height} bound to the current specified font height.
3493 @end table
3494
3495 @item (raise @var{factor})
3496 This kind of display specification raises or lowers the text
3497 it applies to, relative to the baseline of the line.
3498
3499 @var{factor} must be a number, which is interpreted as a multiple of the
3500 height of the affected text. If it is positive, that means to display
3501 the characters raised. If it is negative, that means to display them
3502 lower down.
3503
3504 If the text also has a @code{height} display specification, that does
3505 not affect the amount of raising or lowering, which is based on the
3506 faces used for the text.
3507 @end table
3508
3509 @c We put all the `@code{(when ...)}' on one line to encourage
3510 @c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
3511 @c was at eol; the info file ended up w/ two spaces rendered after it.
3512 You can make any display specification conditional. To do that,
3513 package it in another list of the form
3514 @code{(when @var{condition} . @var{spec})}.
3515 Then the specification @var{spec} applies only when
3516 @var{condition} evaluates to a non-@code{nil} value. During the
3517 evaluation, @code{object} is bound to the string or buffer having the
3518 conditional @code{display} property. @code{position} and
3519 @code{buffer-position} are bound to the position within @code{object}
3520 and the buffer position where the @code{display} property was found,
3521 respectively. Both positions can be different when @code{object} is a
3522 string.
3523
3524 @node Display Margins
3525 @subsection Displaying in the Margins
3526 @cindex display margins
3527 @cindex margins, display
3528
3529 A buffer can have blank areas called @dfn{display margins} on the left
3530 and on the right. Ordinary text never appears in these areas, but you
3531 can put things into the display margins using the @code{display}
3532 property.
3533
3534 To put text in the left or right display margin of the window, use a
3535 display specification of the form @code{(margin right-margin)} or
3536 @code{(margin left-margin)} on it. To put an image in a display margin,
3537 use that display specification along with the display specification for
3538 the image. Unfortunately, there is currently no way to make
3539 text or images in the margin mouse-sensitive.
3540
3541 If you put such a display specification directly on text in the
3542 buffer, the specified margin display appears @emph{instead of} that
3543 buffer text itself. To put something in the margin @emph{in
3544 association with} certain buffer text without preventing or altering
3545 the display of that text, put a @code{before-string} property on the
3546 text and put the display specification on the contents of the
3547 before-string.
3548
3549 Before the display margins can display anything, you must give
3550 them a nonzero width. The usual way to do that is to set these
3551 variables:
3552
3553 @defvar left-margin-width
3554 This variable specifies the width of the left margin.
3555 It is buffer-local in all buffers.
3556 @end defvar
3557
3558 @defvar right-margin-width
3559 This variable specifies the width of the right margin.
3560 It is buffer-local in all buffers.
3561 @end defvar
3562
3563 Setting these variables does not immediately affect the window. These
3564 variables are checked when a new buffer is displayed in the window.
3565 Thus, you can make changes take effect by calling
3566 @code{set-window-buffer}.
3567
3568 You can also set the margin widths immediately.
3569
3570 @defun set-window-margins window left &optional right
3571 This function specifies the margin widths for window @var{window}.
3572 The argument @var{left} controls the left margin and
3573 @var{right} controls the right margin (default @code{0}).
3574 @end defun
3575
3576 @defun window-margins &optional window
3577 This function returns the left and right margins of @var{window}
3578 as a cons cell of the form @code{(@var{left} . @var{right})}.
3579 If @var{window} is @code{nil}, the selected window is used.
3580 @end defun
3581
3582 @node Images
3583 @section Images
3584 @cindex images in buffers
3585
3586 To display an image in an Emacs buffer, you must first create an image
3587 descriptor, then use it as a display specifier in the @code{display}
3588 property of text that is displayed (@pxref{Display Property}).
3589
3590 Emacs is usually able to display images when it is run on a
3591 graphical terminal. Images cannot be displayed in a text terminal, on
3592 certain graphical terminals that lack the support for this, or if
3593 Emacs is compiled without image support. You can use the function
3594 @code{display-images-p} to determine if images can in principle be
3595 displayed (@pxref{Display Feature Testing}).
3596
3597 Emacs can display a number of different image formats; some of them
3598 are supported only if particular support libraries are installed on
3599 your machine. In some environments, Emacs can load image
3600 libraries on demand; if so, the variable @code{image-library-alist}
3601 can be used to modify the set of known names for these dynamic
3602 libraries (though it is not possible to add new image formats).
3603
3604 The supported image formats include XBM, XPM (this requires the
3605 libraries @code{libXpm} version 3.4k and @code{libz}), GIF (requiring
3606 @code{libungif} 4.1.0), PostScript, PBM, JPEG (requiring the
3607 @code{libjpeg} library version v6a), TIFF (requiring @code{libtiff}
3608 v3.4), and PNG (requiring @code{libpng} 1.0.2).
3609
3610 You specify one of these formats with an image type symbol. The image
3611 type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
3612 @code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
3613
3614 @defvar image-types
3615 This variable contains a list of those image type symbols that are
3616 potentially supported in the current configuration.
3617 @emph{Potentially} here means that Emacs knows about the image types,
3618 not necessarily that they can be loaded (they could depend on
3619 unavailable dynamic libraries, for example).
3620
3621 To know which image types are really available, use
3622 @code{image-type-available-p}.
3623 @end defvar
3624
3625 @defvar image-library-alist
3626 This in an alist of image types vs external libraries needed to
3627 display them.
3628
3629 Each element is a list @code{(@var{image-type} @var{library}...)},
3630 where the car is a supported image format from @code{image-types}, and
3631 the rest are strings giving alternate filenames for the corresponding
3632 external libraries to load.
3633
3634 Emacs tries to load the libraries in the order they appear on the
3635 list; if none is loaded, the running session of Emacs won't support
3636 the image type. @code{pbm} and @code{xbm} don't need to be listed;
3637 they're always supported.
3638
3639 This variable is ignored if the image libraries are statically linked
3640 into Emacs.
3641 @end defvar
3642
3643 @defun image-type-available-p type
3644 @findex image-type-available-p
3645
3646 This function returns non-@code{nil} if image type @var{type} is
3647 available, i.e., if images of this type can be loaded and displayed in
3648 Emacs. @var{type} should be one of the types contained in
3649 @code{image-types}.
3650
3651 For image types whose support libraries are statically linked, this
3652 function always returns @code{t}; for other image types, it returns
3653 @code{t} if the dynamic library could be loaded, @code{nil} otherwise.
3654 @end defun
3655
3656 @menu
3657 * Image Descriptors:: How to specify an image for use in @code{:display}.
3658 * XBM Images:: Special features for XBM format.
3659 * XPM Images:: Special features for XPM format.
3660 * GIF Images:: Special features for GIF format.
3661 * PostScript Images:: Special features for PostScript format.
3662 * Other Image Types:: Various other formats are supported.
3663 * Defining Images:: Convenient ways to define an image for later use.
3664 * Showing Images:: Convenient ways to display an image once it is defined.
3665 * Image Cache:: Internal mechanisms of image display.
3666 @end menu
3667
3668 @node Image Descriptors
3669 @subsection Image Descriptors
3670 @cindex image descriptor
3671
3672 An image description is a list of the form @code{(image . @var{props})},
3673 where @var{props} is a property list containing alternating keyword
3674 symbols (symbols whose names start with a colon) and their values.
3675 You can use any Lisp object as a property, but the only properties
3676 that have any special meaning are certain symbols, all of them keywords.
3677
3678 Every image descriptor must contain the property @code{:type
3679 @var{type}} to specify the format of the image. The value of @var{type}
3680 should be an image type symbol; for example, @code{xpm} for an image in
3681 XPM format.
3682
3683 Here is a list of other properties that are meaningful for all image
3684 types:
3685
3686 @table @code
3687 @item :file @var{file}
3688 The @code{:file} property says to load the image from file
3689 @var{file}. If @var{file} is not an absolute file name, it is expanded
3690 in @code{data-directory}.
3691
3692 @item :data @var{data}
3693 The @code{:data} property says the actual contents of the image.
3694 Each image must use either @code{:data} or @code{:file}, but not both.
3695 For most image types, the value of the @code{:data} property should be a
3696 string containing the image data; we recommend using a unibyte string.
3697
3698 Before using @code{:data}, look for further information in the section
3699 below describing the specific image format. For some image types,
3700 @code{:data} may not be supported; for some, it allows other data types;
3701 for some, @code{:data} alone is not enough, so you need to use other
3702 image properties along with @code{:data}.
3703
3704 @item :margin @var{margin}
3705 The @code{:margin} property specifies how many pixels to add as an
3706 extra margin around the image. The value, @var{margin}, must be a
3707 non-negative number, or a pair @code{(@var{x} . @var{y})} of such
3708 numbers. If it is a pair, @var{x} specifies how many pixels to add
3709 horizontally, and @var{y} specifies how many pixels to add vertically.
3710 If @code{:margin} is not specified, the default is zero.
3711
3712 @item :ascent @var{ascent}
3713 The @code{:ascent} property specifies the amount of the image's
3714 height to use for its ascent---that is, the part above the baseline.
3715 The value, @var{ascent}, must be a number in the range 0 to 100, or
3716 the symbol @code{center}.
3717
3718 If @var{ascent} is a number, that percentage of the image's height is
3719 used for its ascent.
3720
3721 If @var{ascent} is @code{center}, the image is vertically centered
3722 around a centerline which would be the vertical centerline of text drawn
3723 at the position of the image, in the manner specified by the text
3724 properties and overlays that apply to the image.
3725
3726 If this property is omitted, it defaults to 50.
3727
3728 @item :relief @var{relief}
3729 The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
3730 around the image. The value, @var{relief}, specifies the width of the
3731 shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
3732 so that the image appears as a pressed button; otherwise, it appears as
3733 an unpressed button.
3734
3735 @item :conversion @var{algorithm}
3736 The @code{:conversion} property, if non-@code{nil}, specifies a
3737 conversion algorithm that should be applied to the image before it is
3738 displayed; the value, @var{algorithm}, specifies which algorithm.
3739
3740 @table @code
3741 @item laplace
3742 @itemx emboss
3743 Specifies the Laplace edge detection algorithm, which blurs out small
3744 differences in color while highlighting larger differences. People
3745 sometimes consider this useful for displaying the image for a
3746 ``disabled'' button.
3747
3748 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
3749 Specifies a general edge-detection algorithm. @var{matrix} must be
3750 either a nine-element list or a nine-element vector of numbers. A pixel
3751 at position @math{x/y} in the transformed image is computed from
3752 original pixels around that position. @var{matrix} specifies, for each
3753 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
3754 will influence the transformed pixel; element @math{0} specifies the
3755 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
3756 the pixel at @math{x/y-1} etc., as shown below:
3757 @iftex
3758 @tex
3759 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
3760 x-1/y & x/y & x+1/y \cr
3761 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
3762 @end tex
3763 @end iftex
3764 @ifnottex
3765 @display
3766 (x-1/y-1 x/y-1 x+1/y-1
3767 x-1/y x/y x+1/y
3768 x-1/y+1 x/y+1 x+1/y+1)
3769 @end display
3770 @end ifnottex
3771
3772 The resulting pixel is computed from the color intensity of the color
3773 resulting from summing up the RGB values of surrounding pixels,
3774 multiplied by the specified factors, and dividing that sum by the sum
3775 of the factors' absolute values.
3776
3777 Laplace edge-detection currently uses a matrix of
3778 @iftex
3779 @tex
3780 $$\pmatrix{1 & 0 & 0 \cr
3781 0& 0 & 0 \cr
3782 9 & 9 & -1 \cr}$$
3783 @end tex
3784 @end iftex
3785 @ifnottex
3786 @display
3787 (1 0 0
3788 0 0 0
3789 9 9 -1)
3790 @end display
3791 @end ifnottex
3792
3793 Emboss edge-detection uses a matrix of
3794 @iftex
3795 @tex
3796 $$\pmatrix{ 2 & -1 & 0 \cr
3797 -1 & 0 & 1 \cr
3798 0 & 1 & -2 \cr}$$
3799 @end tex
3800 @end iftex
3801 @ifnottex
3802 @display
3803 ( 2 -1 0
3804 -1 0 1
3805 0 1 -2)
3806 @end display
3807 @end ifnottex
3808
3809 @item disabled
3810 Specifies transforming the image so that it looks ``disabled.''
3811 @end table
3812
3813 @item :mask @var{mask}
3814 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
3815 a clipping mask for the image, so that the background of a frame is
3816 visible behind the image. If @var{bg} is not specified, or if @var{bg}
3817 is @code{t}, determine the background color of the image by looking at
3818 the four corners of the image, assuming the most frequently occurring
3819 color from the corners is the background color of the image. Otherwise,
3820 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
3821 specifying the color to assume for the background of the image.
3822
3823 If @var{mask} is @code{nil}, remove a mask from the image, if it has
3824 one. Images in some formats include a mask which can be removed by
3825 specifying @code{:mask nil}.
3826
3827 @item :pointer @var{shape}
3828 This specifies the pointer shape when the mouse pointer is over this
3829 image. @xref{Pointer Shape}, for available pointer shapes.
3830
3831 @item :map @var{map}
3832 This associates an image map of @dfn{hot spots} with this image.
3833
3834 An image map is an alist where each element has the format
3835 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
3836 as either a rectangle, a circle, or a polygon.
3837
3838 A rectangle is a cons
3839 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
3840 which specifies the pixel coordinates of the upper left and bottom right
3841 corners of the rectangle area.
3842
3843 A circle is a cons
3844 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
3845 which specifies the center and the radius of the circle; @var{r} may
3846 be a float or integer.
3847
3848 A polygon is a cons
3849 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
3850 where each pair in the vector describes one corner in the polygon.
3851
3852 When the mouse pointer lies on a hot-spot area of an image, the
3853 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
3854 property, that defines a tool-tip for the hot-spot, and if it contains
3855 a @code{pointer} property, that defines the shape of the mouse cursor when
3856 it is on the hot-spot.
3857 @xref{Pointer Shape}, for available pointer shapes.
3858
3859 When you click the mouse when the mouse pointer is over a hot-spot, an
3860 event is composed by combining the @var{id} of the hot-spot with the
3861 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
3862 @var{id} is @code{area4}.
3863 @end table
3864
3865 @defun image-mask-p spec &optional frame
3866 This function returns @code{t} if image @var{spec} has a mask bitmap.
3867 @var{frame} is the frame on which the image will be displayed.
3868 @var{frame} @code{nil} or omitted means to use the selected frame
3869 (@pxref{Input Focus}).
3870 @end defun
3871
3872 @node XBM Images
3873 @subsection XBM Images
3874 @cindex XBM
3875
3876 To use XBM format, specify @code{xbm} as the image type. This image
3877 format doesn't require an external library, so images of this type are
3878 always supported.
3879
3880 Additional image properties supported for the @code{xbm} image type are:
3881
3882 @table @code
3883 @item :foreground @var{foreground}
3884 The value, @var{foreground}, should be a string specifying the image
3885 foreground color, or @code{nil} for the default color. This color is
3886 used for each pixel in the XBM that is 1. The default is the frame's
3887 foreground color.
3888
3889 @item :background @var{background}
3890 The value, @var{background}, should be a string specifying the image
3891 background color, or @code{nil} for the default color. This color is
3892 used for each pixel in the XBM that is 0. The default is the frame's
3893 background color.
3894 @end table
3895
3896 If you specify an XBM image using data within Emacs instead of an
3897 external file, use the following three properties:
3898
3899 @table @code
3900 @item :data @var{data}
3901 The value, @var{data}, specifies the contents of the image.
3902 There are three formats you can use for @var{data}:
3903
3904 @itemize @bullet
3905 @item
3906 A vector of strings or bool-vectors, each specifying one line of the
3907 image. Do specify @code{:height} and @code{:width}.
3908
3909 @item
3910 A string containing the same byte sequence as an XBM file would contain.
3911 You must not specify @code{:height} and @code{:width} in this case,
3912 because omitting them is what indicates the data has the format of an
3913 XBM file. The file contents specify the height and width of the image.
3914
3915 @item
3916 A string or a bool-vector containing the bits of the image (plus perhaps
3917 some extra bits at the end that will not be used). It should contain at
3918 least @var{width} * @code{height} bits. In this case, you must specify
3919 @code{:height} and @code{:width}, both to indicate that the string
3920 contains just the bits rather than a whole XBM file, and to specify the
3921 size of the image.
3922 @end itemize
3923
3924 @item :width @var{width}
3925 The value, @var{width}, specifies the width of the image, in pixels.
3926
3927 @item :height @var{height}
3928 The value, @var{height}, specifies the height of the image, in pixels.
3929 @end table
3930
3931 @node XPM Images
3932 @subsection XPM Images
3933 @cindex XPM
3934
3935 To use XPM format, specify @code{xpm} as the image type. The
3936 additional image property @code{:color-symbols} is also meaningful with
3937 the @code{xpm} image type:
3938
3939 @table @code
3940 @item :color-symbols @var{symbols}
3941 The value, @var{symbols}, should be an alist whose elements have the
3942 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
3943 the name of a color as it appears in the image file, and @var{color}
3944 specifies the actual color to use for displaying that name.
3945 @end table
3946
3947 @node GIF Images
3948 @subsection GIF Images
3949 @cindex GIF
3950
3951 For GIF images, specify image type @code{gif}.
3952
3953 @table @code
3954 @item :index @var{index}
3955 You can use @code{:index} to specify one image from a GIF file that
3956 contains more than one image. This property specifies use of image
3957 number @var{index} from the file. If the GIF file doesn't contain an
3958 image with index @var{index}, the image displays as a hollow box.
3959 @end table
3960
3961 @ignore
3962 This could be used to implement limited support for animated GIFs.
3963 For example, the following function displays a multi-image GIF file
3964 at point-min in the current buffer, switching between sub-images
3965 every 0.1 seconds.
3966
3967 (defun show-anim (file max)
3968 "Display multi-image GIF file FILE which contains MAX subimages."
3969 (display-anim (current-buffer) file 0 max t))
3970
3971 (defun display-anim (buffer file idx max first-time)
3972 (when (= idx max)
3973 (setq idx 0))
3974 (let ((img (create-image file nil :image idx)))
3975 (save-excursion
3976 (set-buffer buffer)
3977 (goto-char (point-min))
3978 (unless first-time (delete-char 1))
3979 (insert-image img))
3980 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
3981 @end ignore
3982
3983 @node PostScript Images
3984 @subsection PostScript Images
3985 @cindex postscript images
3986
3987 To use PostScript for an image, specify image type @code{postscript}.
3988 This works only if you have Ghostscript installed. You must always use
3989 these three properties:
3990
3991 @table @code
3992 @item :pt-width @var{width}
3993 The value, @var{width}, specifies the width of the image measured in
3994 points (1/72 inch). @var{width} must be an integer.
3995
3996 @item :pt-height @var{height}
3997 The value, @var{height}, specifies the height of the image in points
3998 (1/72 inch). @var{height} must be an integer.
3999
4000 @item :bounding-box @var{box}
4001 The value, @var{box}, must be a list or vector of four integers, which
4002 specifying the bounding box of the PostScript image, analogous to the
4003 @samp{BoundingBox} comment found in PostScript files.
4004
4005 @example
4006 %%BoundingBox: 22 171 567 738
4007 @end example
4008 @end table
4009
4010 Displaying PostScript images from Lisp data is not currently
4011 implemented, but it may be implemented by the time you read this.
4012 See the @file{etc/NEWS} file to make sure.
4013
4014 @node Other Image Types
4015 @subsection Other Image Types
4016 @cindex PBM
4017
4018 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4019 monochromatic images are supported. For mono PBM images, two additional
4020 image properties are supported.
4021
4022 @table @code
4023 @item :foreground @var{foreground}
4024 The value, @var{foreground}, should be a string specifying the image
4025 foreground color, or @code{nil} for the default color. This color is
4026 used for each pixel in the XBM that is 1. The default is the frame's
4027 foreground color.
4028
4029 @item :background @var{background}
4030 The value, @var{background}, should be a string specifying the image
4031 background color, or @code{nil} for the default color. This color is
4032 used for each pixel in the XBM that is 0. The default is the frame's
4033 background color.
4034 @end table
4035
4036 For JPEG images, specify image type @code{jpeg}.
4037
4038 For TIFF images, specify image type @code{tiff}.
4039
4040 For PNG images, specify image type @code{png}.
4041
4042 @node Defining Images
4043 @subsection Defining Images
4044
4045 The functions @code{create-image}, @code{defimage} and
4046 @code{find-image} provide convenient ways to create image descriptors.
4047
4048 @defun create-image file-or-data &optional type data-p &rest props
4049 This function creates and returns an image descriptor which uses the
4050 data in @var{file-or-data}. @var{file-or-data} can be a file name or
4051 a string containing the image data; @var{data-p} should be @code{nil}
4052 for the former case, non-@code{nil} for the latter case.
4053
4054 The optional argument @var{type} is a symbol specifying the image type.
4055 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4056 determine the image type from the file's first few bytes, or else
4057 from the file's name.
4058
4059 The remaining arguments, @var{props}, specify additional image
4060 properties---for example,
4061
4062 @example
4063 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4064 @end example
4065
4066 The function returns @code{nil} if images of this type are not
4067 supported. Otherwise it returns an image descriptor.
4068 @end defun
4069
4070 @defmac defimage symbol specs &optional doc
4071 This macro defines @var{symbol} as an image name. The arguments
4072 @var{specs} is a list which specifies how to display the image.
4073 The third argument, @var{doc}, is an optional documentation string.
4074
4075 Each argument in @var{specs} has the form of a property list, and each
4076 one should specify at least the @code{:type} property and either the
4077 @code{:file} or the @code{:data} property. The value of @code{:type}
4078 should be a symbol specifying the image type, the value of
4079 @code{:file} is the file to load the image from, and the value of
4080 @code{:data} is a string containing the actual image data. Here is an
4081 example:
4082
4083 @example
4084 (defimage test-image
4085 ((:type xpm :file "~/test1.xpm")
4086 (:type xbm :file "~/test1.xbm")))
4087 @end example
4088
4089 @code{defimage} tests each argument, one by one, to see if it is
4090 usable---that is, if the type is supported and the file exists. The
4091 first usable argument is used to make an image descriptor which is
4092 stored in @var{symbol}.
4093
4094 If none of the alternatives will work, then @var{symbol} is defined
4095 as @code{nil}.
4096 @end defmac
4097
4098 @defun find-image specs
4099 This function provides a convenient way to find an image satisfying one
4100 of a list of image specifications @var{specs}.
4101
4102 Each specification in @var{specs} is a property list with contents
4103 depending on image type. All specifications must at least contain the
4104 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4105 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4106 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4107 image from, and @var{data} is a string containing the actual image data.
4108 The first specification in the list whose @var{type} is supported, and
4109 @var{file} exists, is used to construct the image specification to be
4110 returned. If no specification is satisfied, @code{nil} is returned.
4111
4112 The image is looked for in @code{image-load-path}.
4113 @end defun
4114
4115 @defvar image-load-path
4116 This variable's value is a list of locations in which to search for
4117 image files. If an element is a string or a variable symbol whose
4118 value is a string, the string is taken to be the name of a directory
4119 to search. If an element is a variable symbol whose value is a list,
4120 that is taken to be a list of directory names to search.
4121
4122 The default is to search in the @file{images} subdirectory of the
4123 directory specified by @code{data-directory}, then the directory
4124 specified by @code{data-directory}, and finally in the directories in
4125 @code{load-path}. Subdirectories are not automatically included in
4126 the search, so if you put an image file in a subdirectory, you have to
4127 supply the subdirectory name explicitly. For example, to find the
4128 image @file{images/foo/bar.xpm} within @code{data-directory}, you
4129 should specify the image as follows:
4130
4131 @example
4132 (defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4133 @end example
4134 @end defvar
4135
4136 @defun image-load-path-for-library library image &optional path no-error
4137 This function returns a suitable search path for images used by the
4138 Lisp package @var{library}.
4139
4140 The function searches for @var{image} first in @code{image-load-path}
4141 (excluding @file{@code{data-directory}/images}) and then in
4142 @code{load-path}, followed by a path suitable for @var{library}, which
4143 includes @file{../../etc/images} and @file{../etc/images} relative to
4144 the library file itself, and finally in
4145 @file{@code{data-directory}/images}.
4146
4147 Then this function returns a list of directories which contains first
4148 the directory in which @var{image} was found, followed by the value of
4149 @code{load-path}. If @var{path} is given, it is used instead of
4150 @code{load-path}.
4151
4152 If @var{no-error} is non-@code{nil} and a suitable path can't be
4153 found, don't signal an error. Instead, return a list of directories as
4154 before, except that @code{nil} appears in place of the image directory.
4155
4156 Here is an example that uses a common idiom to provide compatibility
4157 with versions of Emacs that lack the variable @code{image-load-path}:
4158
4159 @example
4160 (defvar image-load-path) ; shush compiler
4161 (let* ((load-path (image-load-path-for-library
4162 "mh-e" "mh-logo.xpm"))
4163 (image-load-path (cons (car load-path)
4164 (when (boundp 'image-load-path)
4165 image-load-path))))
4166 (mh-tool-bar-folder-buttons-init))
4167 @end example
4168 @end defun
4169
4170 @node Showing Images
4171 @subsection Showing Images
4172
4173 You can use an image descriptor by setting up the @code{display}
4174 property yourself, but it is easier to use the functions in this
4175 section.
4176
4177 @defun insert-image image &optional string area slice
4178 This function inserts @var{image} in the current buffer at point. The
4179 value @var{image} should be an image descriptor; it could be a value
4180 returned by @code{create-image}, or the value of a symbol defined with
4181 @code{defimage}. The argument @var{string} specifies the text to put
4182 in the buffer to hold the image. If it is omitted or @code{nil},
4183 @code{insert-image} uses @code{" "} by default.
4184
4185 The argument @var{area} specifies whether to put the image in a margin.
4186 If it is @code{left-margin}, the image appears in the left margin;
4187 @code{right-margin} specifies the right margin. If @var{area} is
4188 @code{nil} or omitted, the image is displayed at point within the
4189 buffer's text.
4190
4191 The argument @var{slice} specifies a slice of the image to insert. If
4192 @var{slice} is @code{nil} or omitted the whole image is inserted.
4193 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4194 @var{height})} which specifies the @var{x} and @var{y} positions and
4195 @var{width} and @var{height} of the image area to insert. Integer
4196 values are in units of pixels. A floating point number in the range
4197 0.0--1.0 stands for that fraction of the width or height of the entire
4198 image.
4199
4200 Internally, this function inserts @var{string} in the buffer, and gives
4201 it a @code{display} property which specifies @var{image}. @xref{Display
4202 Property}.
4203 @end defun
4204
4205 @defun insert-sliced-image image &optional string area rows cols
4206 This function inserts @var{image} in the current buffer at point, like
4207 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
4208 equally sized slices.
4209 @end defun
4210
4211 @defun put-image image pos &optional string area
4212 This function puts image @var{image} in front of @var{pos} in the
4213 current buffer. The argument @var{pos} should be an integer or a
4214 marker. It specifies the buffer position where the image should appear.
4215 The argument @var{string} specifies the text that should hold the image
4216 as an alternative to the default.
4217
4218 The argument @var{image} must be an image descriptor, perhaps returned
4219 by @code{create-image} or stored by @code{defimage}.
4220
4221 The argument @var{area} specifies whether to put the image in a margin.
4222 If it is @code{left-margin}, the image appears in the left margin;
4223 @code{right-margin} specifies the right margin. If @var{area} is
4224 @code{nil} or omitted, the image is displayed at point within the
4225 buffer's text.
4226
4227 Internally, this function creates an overlay, and gives it a
4228 @code{before-string} property containing text that has a @code{display}
4229 property whose value is the image. (Whew!)
4230 @end defun
4231
4232 @defun remove-images start end &optional buffer
4233 This function removes images in @var{buffer} between positions
4234 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4235 images are removed from the current buffer.
4236
4237 This removes only images that were put into @var{buffer} the way
4238 @code{put-image} does it, not images that were inserted with
4239 @code{insert-image} or in other ways.
4240 @end defun
4241
4242 @defun image-size spec &optional pixels frame
4243 This function returns the size of an image as a pair
4244 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4245 specification. @var{pixels} non-@code{nil} means return sizes
4246 measured in pixels, otherwise return sizes measured in canonical
4247 character units (fractions of the width/height of the frame's default
4248 font). @var{frame} is the frame on which the image will be displayed.
4249 @var{frame} null or omitted means use the selected frame (@pxref{Input
4250 Focus}).
4251 @end defun
4252
4253 @defvar max-image-size
4254 This variable is used to define the maximum size of image that Emacs
4255 will load. Emacs will refuse to load (and display) any image that is
4256 larger than this limit.
4257
4258 If the value is an integer, it directly specifies the maximum
4259 image height and width, measured in pixels. If it is a floating
4260 point number, it specifies the maximum image height and width
4261 as a ratio to the frame height and width. If the value is
4262 non-numeric, there is no explicit limit on the size of images.
4263
4264 The purpose of this variable is to prevent unreasonably large images
4265 from accidentally being loaded into Emacs. It only takes effect the
4266 first time an image is loaded. Once an image is placed in the image
4267 cache, it can always be displayed, even if the value of
4268 @var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4269 @end defvar
4270
4271 @node Image Cache
4272 @subsection Image Cache
4273 @cindex image cache
4274
4275 Emacs stores images in an image cache when it displays them, so it can
4276 display them again more efficiently. It removes an image from the cache
4277 when it hasn't been displayed for a specified period of time.
4278
4279 When an image is looked up in the cache, its specification is compared
4280 with cached image specifications using @code{equal}. This means that
4281 all images with equal specifications share the same image in the cache.
4282
4283 @defvar image-cache-eviction-delay
4284 This variable specifies the number of seconds an image can remain in the
4285 cache without being displayed. When an image is not displayed for this
4286 length of time, Emacs removes it from the image cache.
4287
4288 If the value is @code{nil}, Emacs does not remove images from the cache
4289 except when you explicitly clear it. This mode can be useful for
4290 debugging.
4291 @end defvar
4292
4293 @defun clear-image-cache &optional frame
4294 This function clears the image cache. If @var{frame} is non-@code{nil},
4295 only the cache for that frame is cleared. Otherwise all frames' caches
4296 are cleared.
4297 @end defun
4298
4299 @node Buttons
4300 @section Buttons
4301 @cindex buttons in buffers
4302 @cindex clickable buttons in buffers
4303
4304 The @emph{button} package defines functions for inserting and
4305 manipulating clickable (with the mouse, or via keyboard commands)
4306 buttons in Emacs buffers, such as might be used for help hyper-links,
4307 etc. Emacs uses buttons for the hyper-links in help text and the like.
4308
4309 A button is essentially a set of properties attached (via text
4310 properties or overlays) to a region of text in an Emacs buffer. These
4311 properties are called @dfn{button properties}.
4312
4313 One of these properties (@code{action}) is a function, which will
4314 be called when the user invokes it using the keyboard or the mouse.
4315 The invoked function may then examine the button and use its other
4316 properties as desired.
4317
4318 In some ways the Emacs button package duplicates functionality offered
4319 by the widget package (@pxref{Top, , Introduction, widget, The Emacs
4320 Widget Library}), but the button package has the advantage that it is
4321 much faster, much smaller, and much simpler to use (for elisp
4322 programmers---for users, the result is about the same). The extra
4323 speed and space savings are useful mainly if you need to create many
4324 buttons in a buffer (for instance an @code{*Apropos*} buffer uses
4325 buttons to make entries clickable, and may contain many thousands of
4326 entries).
4327
4328 @menu
4329 * Button Properties:: Button properties with special meanings.
4330 * Button Types:: Defining common properties for classes of buttons.
4331 * Making Buttons:: Adding buttons to Emacs buffers.
4332 * Manipulating Buttons:: Getting and setting properties of buttons.
4333 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
4334 @end menu
4335
4336 @node Button Properties
4337 @subsection Button Properties
4338 @cindex button properties
4339
4340 Buttons have an associated list of properties defining their
4341 appearance and behavior, and other arbitrary properties may be used
4342 for application specific purposes. Some properties that have special
4343 meaning to the button package include:
4344
4345 @table @code
4346 @item action
4347 @kindex action @r{(button property)}
4348 The function to call when the user invokes the button, which is passed
4349 the single argument @var{button}. By default this is @code{ignore},
4350 which does nothing.
4351
4352 @item mouse-action
4353 @kindex mouse-action @r{(button property)}
4354 This is similar to @code{action}, and when present, will be used
4355 instead of @code{action} for button invocations resulting from
4356 mouse-clicks (instead of the user hitting @key{RET}). If not
4357 present, mouse-clicks use @code{action} instead.
4358
4359 @item face
4360 @kindex face @r{(button property)}
4361 This is an Emacs face controlling how buttons of this type are
4362 displayed; by default this is the @code{button} face.
4363
4364 @item mouse-face
4365 @kindex mouse-face @r{(button property)}
4366 This is an additional face which controls appearance during
4367 mouse-overs (merged with the usual button face); by default this is
4368 the usual Emacs @code{highlight} face.
4369
4370 @item keymap
4371 @kindex keymap @r{(button property)}
4372 The button's keymap, defining bindings active within the button
4373 region. By default this is the usual button region keymap, stored
4374 in the variable @code{button-map}, which defines @key{RET} and
4375 @key{mouse-2} to invoke the button.
4376
4377 @item type
4378 @kindex type @r{(button property)}
4379 The button-type of the button. When creating a button, this is
4380 usually specified using the @code{:type} keyword argument.
4381 @xref{Button Types}.
4382
4383 @item help-echo
4384 @kindex help-index @r{(button property)}
4385 A string displayed by the Emacs tool-tip help system; by default,
4386 @code{"mouse-2, RET: Push this button"}.
4387
4388 @item follow-link
4389 @kindex follow-link @r{(button property)}
4390 The follow-link property, defining how a @key{Mouse-1} click behaves
4391 on this button, @xref{Links and Mouse-1}.
4392
4393 @item button
4394 @kindex button @r{(button property)}
4395 All buttons have a non-@code{nil} @code{button} property, which may be useful
4396 in finding regions of text that comprise buttons (which is what the
4397 standard button functions do).
4398 @end table
4399
4400 There are other properties defined for the regions of text in a
4401 button, but these are not generally interesting for typical uses.
4402
4403 @node Button Types
4404 @subsection Button Types
4405 @cindex button types
4406
4407 Every button has a button @emph{type}, which defines default values
4408 for the button's properties. Button types are arranged in a
4409 hierarchy, with specialized types inheriting from more general types,
4410 so that it's easy to define special-purpose types of buttons for
4411 specific tasks.
4412
4413 @defun define-button-type name &rest properties
4414 Define a `button type' called @var{name}. The remaining arguments
4415 form a sequence of @var{property value} pairs, specifying default
4416 property values for buttons with this type (a button's type may be set
4417 by giving it a @code{type} property when creating the button, using
4418 the @code{:type} keyword argument).
4419
4420 In addition, the keyword argument @code{:supertype} may be used to
4421 specify a button-type from which @var{name} inherits its default
4422 property values. Note that this inheritance happens only when
4423 @var{name} is defined; subsequent changes to a supertype are not
4424 reflected in its subtypes.
4425 @end defun
4426
4427 Using @code{define-button-type} to define default properties for
4428 buttons is not necessary---buttons without any specified type use the
4429 built-in button-type @code{button}---but it is encouraged, since
4430 doing so usually makes the resulting code clearer and more efficient.
4431
4432 @node Making Buttons
4433 @subsection Making Buttons
4434 @cindex making buttons
4435
4436 Buttons are associated with a region of text, using an overlay or
4437 text properties to hold button-specific information, all of which are
4438 initialized from the button's type (which defaults to the built-in
4439 button type @code{button}). Like all Emacs text, the appearance of
4440 the button is governed by the @code{face} property; by default (via
4441 the @code{face} property inherited from the @code{button} button-type)
4442 this is a simple underline, like a typical web-page link.
4443
4444 For convenience, there are two sorts of button-creation functions,
4445 those that add button properties to an existing region of a buffer,
4446 called @code{make-...button}, and those that also insert the button
4447 text, called @code{insert-...button}.
4448
4449 The button-creation functions all take the @code{&rest} argument
4450 @var{properties}, which should be a sequence of @var{property value}
4451 pairs, specifying properties to add to the button; see @ref{Button
4452 Properties}. In addition, the keyword argument @code{:type} may be
4453 used to specify a button-type from which to inherit other properties;
4454 see @ref{Button Types}. Any properties not explicitly specified
4455 during creation will be inherited from the button's type (if the type
4456 defines such a property).
4457
4458 The following functions add a button using an overlay
4459 (@pxref{Overlays}) to hold the button properties:
4460
4461 @defun make-button beg end &rest properties
4462 This makes a button from @var{beg} to @var{end} in the
4463 current buffer, and returns it.
4464 @end defun
4465
4466 @defun insert-button label &rest properties
4467 This insert a button with the label @var{label} at point,
4468 and returns it.
4469 @end defun
4470
4471 The following functions are similar, but use Emacs text properties
4472 (@pxref{Text Properties}) to hold the button properties, making the
4473 button actually part of the text instead of being a property of the
4474 buffer. Buttons using text properties do not create markers into the
4475 buffer, which is important for speed when you use extremely large
4476 numbers of buttons. Both functions return the position of the start
4477 of the new button:
4478
4479 @defun make-text-button beg end &rest properties
4480 This makes a button from @var{beg} to @var{end} in the current buffer, using
4481 text properties.
4482 @end defun
4483
4484 @defun insert-text-button label &rest properties
4485 This inserts a button with the label @var{label} at point, using text
4486 properties.
4487 @end defun
4488
4489 @node Manipulating Buttons
4490 @subsection Manipulating Buttons
4491 @cindex manipulating buttons
4492
4493 These are functions for getting and setting properties of buttons.
4494 Often these are used by a button's invocation function to determine
4495 what to do.
4496
4497 Where a @var{button} parameter is specified, it means an object
4498 referring to a specific button, either an overlay (for overlay
4499 buttons), or a buffer-position or marker (for text property buttons).
4500 Such an object is passed as the first argument to a button's
4501 invocation function when it is invoked.
4502
4503 @defun button-start button
4504 Return the position at which @var{button} starts.
4505 @end defun
4506
4507 @defun button-end button
4508 Return the position at which @var{button} ends.
4509 @end defun
4510
4511 @defun button-get button prop
4512 Get the property of button @var{button} named @var{prop}.
4513 @end defun
4514
4515 @defun button-put button prop val
4516 Set @var{button}'s @var{prop} property to @var{val}.
4517 @end defun
4518
4519 @defun button-activate button &optional use-mouse-action
4520 Call @var{button}'s @code{action} property (i.e., invoke it). If
4521 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
4522 @code{mouse-action} property instead of @code{action}; if the button
4523 has no @code{mouse-action} property, use @code{action} as normal.
4524 @end defun
4525
4526 @defun button-label button
4527 Return @var{button}'s text label.
4528 @end defun
4529
4530 @defun button-type button
4531 Return @var{button}'s button-type.
4532 @end defun
4533
4534 @defun button-has-type-p button type
4535 Return @code{t} if @var{button} has button-type @var{type}, or one of
4536 @var{type}'s subtypes.
4537 @end defun
4538
4539 @defun button-at pos
4540 Return the button at position @var{pos} in the current buffer, or @code{nil}.
4541 @end defun
4542
4543 @defun button-type-put type prop val
4544 Set the button-type @var{type}'s @var{prop} property to @var{val}.
4545 @end defun
4546
4547 @defun button-type-get type prop
4548 Get the property of button-type @var{type} named @var{prop}.
4549 @end defun
4550
4551 @defun button-type-subtype-p type supertype
4552 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
4553 @end defun
4554
4555 @node Button Buffer Commands
4556 @subsection Button Buffer Commands
4557 @cindex button buffer commands
4558
4559 These are commands and functions for locating and operating on
4560 buttons in an Emacs buffer.
4561
4562 @code{push-button} is the command that a user uses to actually `push'
4563 a button, and is bound by default in the button itself to @key{RET}
4564 and to @key{mouse-2} using a region-specific keymap. Commands
4565 that are useful outside the buttons itself, such as
4566 @code{forward-button} and @code{backward-button} are additionally
4567 available in the keymap stored in @code{button-buffer-map}; a mode
4568 which uses buttons may want to use @code{button-buffer-map} as a
4569 parent keymap for its keymap.
4570
4571 If the button has a non-@code{nil} @code{follow-link} property, and
4572 @var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
4573 will also activate the @code{push-button} command.
4574 @xref{Links and Mouse-1}.
4575
4576 @deffn Command push-button &optional pos use-mouse-action
4577 Perform the action specified by a button at location @var{pos}.
4578 @var{pos} may be either a buffer position or a mouse-event. If
4579 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
4580 mouse-event (@pxref{Mouse Events}), try to invoke the button's
4581 @code{mouse-action} property instead of @code{action}; if the button
4582 has no @code{mouse-action} property, use @code{action} as normal.
4583 @var{pos} defaults to point, except when @code{push-button} is invoked
4584 interactively as the result of a mouse-event, in which case, the mouse
4585 event's position is used. If there's no button at @var{pos}, do
4586 nothing and return @code{nil}, otherwise return @code{t}.
4587 @end deffn
4588
4589 @deffn Command forward-button n &optional wrap display-message
4590 Move to the @var{n}th next button, or @var{n}th previous button if
4591 @var{n} is negative. If @var{n} is zero, move to the start of any
4592 button at point. If @var{wrap} is non-@code{nil}, moving past either
4593 end of the buffer continues from the other end. If
4594 @var{display-message} is non-@code{nil}, the button's help-echo string
4595 is displayed. Any button with a non-@code{nil} @code{skip} property
4596 is skipped over. Returns the button found.
4597 @end deffn
4598
4599 @deffn Command backward-button n &optional wrap display-message
4600 Move to the @var{n}th previous button, or @var{n}th next button if
4601 @var{n} is negative. If @var{n} is zero, move to the start of any
4602 button at point. If @var{wrap} is non-@code{nil}, moving past either
4603 end of the buffer continues from the other end. If
4604 @var{display-message} is non-@code{nil}, the button's help-echo string
4605 is displayed. Any button with a non-@code{nil} @code{skip} property
4606 is skipped over. Returns the button found.
4607 @end deffn
4608
4609 @defun next-button pos &optional count-current
4610 Return the next button after position @var{pos} in the current buffer.
4611 If @var{count-current} is non-@code{nil}, count any button at
4612 @var{pos} in the search, instead of starting at the next button.
4613 @end defun
4614
4615 @defun previous-button pos &optional count-current
4616 Return the @var{n}th button before position @var{pos} in the current
4617 buffer. If @var{count-current} is non-@code{nil}, count any button at
4618 @var{pos} in the search, instead of starting at the next button.
4619 @end defun
4620
4621 @node Abstract Display
4622 @section Abstract Display
4623 @cindex ewoc
4624 @cindex display, abstract
4625 @cindex display, arbitrary objects
4626 @cindex model/view/controller
4627 @cindex view part, model/view/controller
4628
4629 The Ewoc package constructs buffer text that represents a structure
4630 of Lisp objects, and updates the text to follow changes in that
4631 structure. This is like the ``view'' component in the
4632 ``model/view/controller'' design paradigm.
4633
4634 An @dfn{ewoc} is a structure that organizes information required to
4635 construct buffer text that represents certain Lisp data. The buffer
4636 text of the ewoc has three parts, in order: first, fixed @dfn{header}
4637 text; next, textual descriptions of a series of data elements (Lisp
4638 objects that you specify); and last, fixed @dfn{footer} text.
4639 Specifically, an ewoc contains information on:
4640
4641 @itemize @bullet
4642 @item
4643 The buffer which its text is generated in.
4644
4645 @item
4646 The text's start position in the buffer.
4647
4648 @item
4649 The header and footer strings.
4650
4651 @item
4652 A doubly-linked chain of @dfn{nodes}, each of which contains:
4653
4654 @itemize
4655 @item
4656 A @dfn{data element}, a single Lisp object.
4657
4658 @item
4659 Links to the preceding and following nodes in the chain.
4660 @end itemize
4661
4662 @item
4663 A @dfn{pretty-printer} function which is responsible for
4664 inserting the textual representation of a data
4665 element value into the current buffer.
4666 @end itemize
4667
4668 Typically, you define an ewoc with @code{ewoc-create}, and then pass
4669 the resulting ewoc structure to other functions in the Ewoc package to
4670 build nodes within it, and display it in the buffer. Once it is
4671 displayed in the buffer, other functions determine the correspondance
4672 between buffer positions and nodes, move point from one node's textual
4673 representation to another, and so forth. @xref{Abstract Display
4674 Functions}.
4675
4676 A node @dfn{encapsulates} a data element much the way a variable
4677 holds a value. Normally, encapsulation occurs as a part of adding a
4678 node to the ewoc. You can retrieve the data element value and place a
4679 new value in its place, like so:
4680
4681 @lisp
4682 (ewoc-data @var{node})
4683 @result{} value
4684
4685 (ewoc-set-data @var{node} @var{new-value})
4686 @result{} @var{new-value}
4687 @end lisp
4688
4689 @noindent
4690 You can also use, as the data element value, a Lisp object (list or
4691 vector) that is a container for the ``real'' value, or an index into
4692 some other structure. The example (@pxref{Abstract Display Example})
4693 uses the latter approach.
4694
4695 When the data changes, you will want to update the text in the
4696 buffer. You can update all nodes by calling @code{ewoc-refresh}, or
4697 just specific nodes using @code{ewoc-invalidate}, or all nodes
4698 satisfying a predicate using @code{ewoc-map}. Alternatively, you can
4699 delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
4700 and add new nodes in their place. Deleting a node from an ewoc deletes
4701 its associated textual description from buffer, as well.
4702
4703 @menu
4704 * Abstract Display Functions::
4705 * Abstract Display Example::
4706 @end menu
4707
4708 @node Abstract Display Functions
4709 @subsection Abstract Display Functions
4710
4711 In this subsection, @var{ewoc} and @var{node} stand for the
4712 structures described above (@pxref{Abstract Display}), while
4713 @var{data} stands for an arbitrary Lisp object used as a data element.
4714
4715 @defun ewoc-create pretty-printer &optional header footer nosep
4716 This constructs and returns a new ewoc, with no nodes (and thus no data
4717 elements). @var{pretty-printer} should be a function that takes one
4718 argument, a data element of the sort you plan to use in this ewoc, and
4719 inserts its textual description at point using @code{insert} (and never
4720 @code{insert-before-markers}, because that would interfere with the
4721 Ewoc package's internal mechanisms).
4722
4723 Normally, a newline is automatically inserted after the header,
4724 the footer and every node's textual description. If @var{nosep}
4725 is non-@code{nil}, no newline is inserted. This may be useful for
4726 displaying an entire ewoc on a single line, for example, or for
4727 making nodes ``invisible'' by arranging for @var{pretty-printer}
4728 to do nothing for those nodes.
4729
4730 An ewoc maintains its text in the buffer that is current when
4731 you create it, so switch to the intended buffer before calling
4732 @code{ewoc-create}.
4733 @end defun
4734
4735 @defun ewoc-buffer ewoc
4736 This returns the buffer where @var{ewoc} maintains its text.
4737 @end defun
4738
4739 @defun ewoc-get-hf ewoc
4740 This returns a cons cell @code{(@var{header} . @var{footer})}
4741 made from @var{ewoc}'s header and footer.
4742 @end defun
4743
4744 @defun ewoc-set-hf ewoc header footer
4745 This sets the header and footer of @var{ewoc} to the strings
4746 @var{header} and @var{footer}, respectively.
4747 @end defun
4748
4749 @defun ewoc-enter-first ewoc data
4750 @defunx ewoc-enter-last ewoc data
4751 These add a new node encapsulating @var{data}, putting it, respectively,
4752 at the beginning or end of @var{ewoc}'s chain of nodes.
4753 @end defun
4754
4755 @defun ewoc-enter-before ewoc node data
4756 @defunx ewoc-enter-after ewoc node data
4757 These add a new node encapsulating @var{data}, adding it to
4758 @var{ewoc} before or after @var{node}, respectively.
4759 @end defun
4760
4761 @defun ewoc-prev ewoc node
4762 @defunx ewoc-next ewoc node
4763 These return, respectively, the previous node and the next node of @var{node}
4764 in @var{ewoc}.
4765 @end defun
4766
4767 @defun ewoc-nth ewoc n
4768 This returns the node in @var{ewoc} found at zero-based index @var{n}.
4769 A negative @var{n} means count from the end. @code{ewoc-nth} returns
4770 @code{nil} if @var{n} is out of range.
4771 @end defun
4772
4773 @defun ewoc-data node
4774 This extracts the data encapsulated by @var{node} and returns it.
4775 @end defun
4776
4777 @defun ewoc-set-data node data
4778 This sets the data encapsulated by @var{node} to @var{data}.
4779 @end defun
4780
4781 @defun ewoc-locate ewoc &optional pos guess
4782 This determines the node in @var{ewoc} which contains point (or
4783 @var{pos} if specified), and returns that node. If @var{ewoc} has no
4784 nodes, it returns @code{nil}. If @var{pos} is before the first node,
4785 it returns the first node; if @var{pos} is after the last node, it returns
4786 the last node. The optional third arg @var{guess}
4787 should be a node that is likely to be near @var{pos}; this doesn't
4788 alter the result, but makes the function run faster.
4789 @end defun
4790
4791 @defun ewoc-location node
4792 This returns the start position of @var{node}.
4793 @end defun
4794
4795 @defun ewoc-goto-prev ewoc arg
4796 @defunx ewoc-goto-next ewoc arg
4797 These move point to the previous or next, respectively, @var{arg}th node
4798 in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
4799 the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
4800 moves past the last node, returning @code{nil}. Excepting this special
4801 case, these functions return the node moved to.
4802 @end defun
4803
4804 @defun ewoc-goto-node ewoc node
4805 This moves point to the start of @var{node} in @var{ewoc}.
4806 @end defun
4807
4808 @defun ewoc-refresh ewoc
4809 This function regenerates the text of @var{ewoc}. It works by
4810 deleting the text between the header and the footer, i.e., all the
4811 data elements' representations, and then calling the pretty-printer
4812 function for each node, one by one, in order.
4813 @end defun
4814
4815 @defun ewoc-invalidate ewoc &rest nodes
4816 This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
4817 @var{ewoc} are updated instead of the entire set.
4818 @end defun
4819
4820 @defun ewoc-delete ewoc &rest nodes
4821 This deletes each node in @var{nodes} from @var{ewoc}.
4822 @end defun
4823
4824 @defun ewoc-filter ewoc predicate &rest args
4825 This calls @var{predicate} for each data element in @var{ewoc} and
4826 deletes those nodes for which @var{predicate} returns @code{nil}.
4827 Any @var{args} are passed to @var{predicate}.
4828 @end defun
4829
4830 @defun ewoc-collect ewoc predicate &rest args
4831 This calls @var{predicate} for each data element in @var{ewoc}
4832 and returns a list of those elements for which @var{predicate}
4833 returns non-@code{nil}. The elements in the list are ordered
4834 as in the buffer. Any @var{args} are passed to @var{predicate}.
4835 @end defun
4836
4837 @defun ewoc-map map-function ewoc &rest args
4838 This calls @var{map-function} for each data element in @var{ewoc} and
4839 updates those nodes for which @var{map-function} returns non-@code{nil}.
4840 Any @var{args} are passed to @var{map-function}.
4841 @end defun
4842
4843 @node Abstract Display Example
4844 @subsection Abstract Display Example
4845
4846 Here is a simple example using functions of the ewoc package to
4847 implement a ``color components display,'' an area in a buffer that
4848 represents a vector of three integers (itself representing a 24-bit RGB
4849 value) in various ways.
4850
4851 @example
4852 (setq colorcomp-ewoc nil
4853 colorcomp-data nil
4854 colorcomp-mode-map nil
4855 colorcomp-labels ["Red" "Green" "Blue"])
4856
4857 (defun colorcomp-pp (data)
4858 (if data
4859 (let ((comp (aref colorcomp-data data)))
4860 (insert (aref colorcomp-labels data) "\t: #x"
4861 (format "%02X" comp) " "
4862 (make-string (ash comp -2) ?#) "\n"))
4863 (let ((cstr (format "#%02X%02X%02X"
4864 (aref colorcomp-data 0)
4865 (aref colorcomp-data 1)
4866 (aref colorcomp-data 2)))
4867 (samp " (sample text) "))
4868 (insert "Color\t: "
4869 (propertize samp 'face `(foreground-color . ,cstr))
4870 (propertize samp 'face `(background-color . ,cstr))
4871 "\n"))))
4872
4873 (defun colorcomp (color)
4874 "Allow fiddling with COLOR in a new buffer.
4875 The buffer is in Color Components mode."
4876 (interactive "sColor (name or #RGB or #RRGGBB): ")
4877 (when (string= "" color)
4878 (setq color "green"))
4879 (unless (color-values color)
4880 (error "No such color: %S" color))
4881 (switch-to-buffer
4882 (generate-new-buffer (format "originally: %s" color)))
4883 (kill-all-local-variables)
4884 (setq major-mode 'colorcomp-mode
4885 mode-name "Color Components")
4886 (use-local-map colorcomp-mode-map)
4887 (erase-buffer)
4888 (buffer-disable-undo)
4889 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
4890 (color-values color))))
4891 (ewoc (ewoc-create 'colorcomp-pp
4892 "\nColor Components\n\n"
4893 (substitute-command-keys
4894 "\n\\@{colorcomp-mode-map@}"))))
4895 (set (make-local-variable 'colorcomp-data) data)
4896 (set (make-local-variable 'colorcomp-ewoc) ewoc)
4897 (ewoc-enter-last ewoc 0)
4898 (ewoc-enter-last ewoc 1)
4899 (ewoc-enter-last ewoc 2)
4900 (ewoc-enter-last ewoc nil)))
4901 @end example
4902
4903 @cindex controller part, model/view/controller
4904 This example can be extended to be a ``color selection widget'' (in
4905 other words, the controller part of the ``model/view/controller''
4906 design paradigm) by defining commands to modify @code{colorcomp-data}
4907 and to ``finish'' the selection process, and a keymap to tie it all
4908 together conveniently.
4909
4910 @smallexample
4911 (defun colorcomp-mod (index limit delta)
4912 (let ((cur (aref colorcomp-data index)))
4913 (unless (= limit cur)
4914 (aset colorcomp-data index (+ cur delta)))
4915 (ewoc-invalidate
4916 colorcomp-ewoc
4917 (ewoc-nth colorcomp-ewoc index)
4918 (ewoc-nth colorcomp-ewoc -1))))
4919
4920 (defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
4921 (defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
4922 (defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
4923 (defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
4924 (defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
4925 (defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
4926
4927 (defun colorcomp-copy-as-kill-and-exit ()
4928 "Copy the color components into the kill ring and kill the buffer.
4929 The string is formatted #RRGGBB (hash followed by six hex digits)."
4930 (interactive)
4931 (kill-new (format "#%02X%02X%02X"
4932 (aref colorcomp-data 0)
4933 (aref colorcomp-data 1)
4934 (aref colorcomp-data 2)))
4935 (kill-buffer nil))
4936
4937 (setq colorcomp-mode-map
4938 (let ((m (make-sparse-keymap)))
4939 (suppress-keymap m)
4940 (define-key m "i" 'colorcomp-R-less)
4941 (define-key m "o" 'colorcomp-R-more)
4942 (define-key m "k" 'colorcomp-G-less)
4943 (define-key m "l" 'colorcomp-G-more)
4944 (define-key m "," 'colorcomp-B-less)
4945 (define-key m "." 'colorcomp-B-more)
4946 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
4947 m))
4948 @end smallexample
4949
4950 Note that we never modify the data in each node, which is fixed when the
4951 ewoc is created to be either @code{nil} or an index into the vector
4952 @code{colorcomp-data}, the actual color components.
4953
4954 @node Blinking
4955 @section Blinking Parentheses
4956 @cindex parenthesis matching
4957 @cindex blinking parentheses
4958 @cindex balancing parentheses
4959
4960 This section describes the mechanism by which Emacs shows a matching
4961 open parenthesis when the user inserts a close parenthesis.
4962
4963 @defvar blink-paren-function
4964 The value of this variable should be a function (of no arguments) to
4965 be called whenever a character with close parenthesis syntax is inserted.
4966 The value of @code{blink-paren-function} may be @code{nil}, in which
4967 case nothing is done.
4968 @end defvar
4969
4970 @defopt blink-matching-paren
4971 If this variable is @code{nil}, then @code{blink-matching-open} does
4972 nothing.
4973 @end defopt
4974
4975 @defopt blink-matching-paren-distance
4976 This variable specifies the maximum distance to scan for a matching
4977 parenthesis before giving up.
4978 @end defopt
4979
4980 @defopt blink-matching-delay
4981 This variable specifies the number of seconds for the cursor to remain
4982 at the matching parenthesis. A fraction of a second often gives
4983 good results, but the default is 1, which works on all systems.
4984 @end defopt
4985
4986 @deffn Command blink-matching-open
4987 This function is the default value of @code{blink-paren-function}. It
4988 assumes that point follows a character with close parenthesis syntax and
4989 moves the cursor momentarily to the matching opening character. If that
4990 character is not already on the screen, it displays the character's
4991 context in the echo area. To avoid long delays, this function does not
4992 search farther than @code{blink-matching-paren-distance} characters.
4993
4994 Here is an example of calling this function explicitly.
4995
4996 @smallexample
4997 @group
4998 (defun interactive-blink-matching-open ()
4999 @c Do not break this line! -- rms.
5000 @c The first line of a doc string
5001 @c must stand alone.
5002 "Indicate momentarily the start of sexp before point."
5003 (interactive)
5004 @end group
5005 @group
5006 (let ((blink-matching-paren-distance
5007 (buffer-size))
5008 (blink-matching-paren t))
5009 (blink-matching-open)))
5010 @end group
5011 @end smallexample
5012 @end deffn
5013
5014 @node Usual Display
5015 @section Usual Display Conventions
5016
5017 The usual display conventions define how to display each character
5018 code. You can override these conventions by setting up a display table
5019 (@pxref{Display Tables}). Here are the usual display conventions:
5020
5021 @itemize @bullet
5022 @item
5023 Character codes 32 through 126 map to glyph codes 32 through 126.
5024 Normally this means they display as themselves.
5025
5026 @item
5027 Character code 9 is a horizontal tab. It displays as whitespace
5028 up to a position determined by @code{tab-width}.
5029
5030 @item
5031 Character code 10 is a newline.
5032
5033 @item
5034 All other codes in the range 0 through 31, and code 127, display in one
5035 of two ways according to the value of @code{ctl-arrow}. If it is
5036 non-@code{nil}, these codes map to sequences of two glyphs, where the
5037 first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
5038 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
5039 just like the codes in the range 128 to 255.
5040
5041 On MS-DOS terminals, Emacs arranges by default for the character code
5042 127 to be mapped to the glyph code 127, which normally displays as an
5043 empty polygon. This glyph is used to display non-@acronym{ASCII} characters
5044 that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
5045 emacs, The GNU Emacs Manual}.
5046
5047 @item
5048 Character codes 128 through 255 map to sequences of four glyphs, where
5049 the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5050 digit characters representing the character code in octal. (A display
5051 table can specify a glyph to use instead of @samp{\}.)
5052
5053 @item
5054 Multibyte character codes above 256 are displayed as themselves, or as a
5055 question mark or empty box if the terminal cannot display that
5056 character.
5057 @end itemize
5058
5059 The usual display conventions apply even when there is a display
5060 table, for any character whose entry in the active display table is
5061 @code{nil}. Thus, when you set up a display table, you need only
5062 specify the characters for which you want special behavior.
5063
5064 These display rules apply to carriage return (character code 13), when
5065 it appears in the buffer. But that character may not appear in the
5066 buffer where you expect it, if it was eliminated as part of end-of-line
5067 conversion (@pxref{Coding System Basics}).
5068
5069 These variables affect the way certain characters are displayed on the
5070 screen. Since they change the number of columns the characters occupy,
5071 they also affect the indentation functions. These variables also affect
5072 how the mode line is displayed; if you want to force redisplay of the
5073 mode line using the new values, call the function
5074 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5075
5076 @defopt ctl-arrow
5077 @cindex control characters in display
5078 This buffer-local variable controls how control characters are
5079 displayed. If it is non-@code{nil}, they are displayed as a caret
5080 followed by the character: @samp{^A}. If it is @code{nil}, they are
5081 displayed as a backslash followed by three octal digits: @samp{\001}.
5082 @end defopt
5083
5084 @c Following may have overfull hbox.
5085 @defvar default-ctl-arrow
5086 The value of this variable is the default value for @code{ctl-arrow} in
5087 buffers that do not override it. @xref{Default Value}.
5088 @end defvar
5089
5090 @defopt tab-width
5091 The value of this buffer-local variable is the spacing between tab
5092 stops used for displaying tab characters in Emacs buffers. The value
5093 is in units of columns, and the default is 8. Note that this feature
5094 is completely independent of the user-settable tab stops used by the
5095 command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5096 @end defopt
5097
5098 @node Display Tables
5099 @section Display Tables
5100
5101 @cindex display table
5102 You can use the @dfn{display table} feature to control how all possible
5103 character codes display on the screen. This is useful for displaying
5104 European languages that have letters not in the @acronym{ASCII} character
5105 set.
5106
5107 The display table maps each character code into a sequence of
5108 @dfn{glyphs}, each glyph being a graphic that takes up one character
5109 position on the screen. You can also define how to display each glyph
5110 on your terminal, using the @dfn{glyph table}.
5111
5112 Display tables affect how the mode line is displayed; if you want to
5113 force redisplay of the mode line using a new display table, call
5114 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5115
5116 @menu
5117 * Display Table Format:: What a display table consists of.
5118 * Active Display Table:: How Emacs selects a display table to use.
5119 * Glyphs:: How to define a glyph, and what glyphs mean.
5120 @end menu
5121
5122 @node Display Table Format
5123 @subsection Display Table Format
5124
5125 A display table is actually a char-table (@pxref{Char-Tables}) with
5126 @code{display-table} as its subtype.
5127
5128 @defun make-display-table
5129 This creates and returns a display table. The table initially has
5130 @code{nil} in all elements.
5131 @end defun
5132
5133 The ordinary elements of the display table are indexed by character
5134 codes; the element at index @var{c} says how to display the character
5135 code @var{c}. The value should be @code{nil} or a vector of the
5136 glyphs to be output (@pxref{Glyphs}). @code{nil} says to display the
5137 character @var{c} according to the usual display conventions
5138 (@pxref{Usual Display}).
5139
5140 @strong{Warning:} if you use the display table to change the display
5141 of newline characters, the whole buffer will be displayed as one long
5142 ``line.''
5143
5144 The display table also has six ``extra slots'' which serve special
5145 purposes. Here is a table of their meanings; @code{nil} in any slot
5146 means to use the default for that slot, as stated below.
5147
5148 @table @asis
5149 @item 0
5150 The glyph for the end of a truncated screen line (the default for this
5151 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5152 arrows in the fringes to indicate truncation, so the display table has
5153 no effect.
5154
5155 @item 1
5156 The glyph for the end of a continued line (the default is @samp{\}).
5157 On graphical terminals, Emacs uses curved arrows in the fringes to
5158 indicate continuation, so the display table has no effect.
5159
5160 @item 2
5161 The glyph for indicating a character displayed as an octal character
5162 code (the default is @samp{\}).
5163
5164 @item 3
5165 The glyph for indicating a control character (the default is @samp{^}).
5166
5167 @item 4
5168 A vector of glyphs for indicating the presence of invisible lines (the
5169 default is @samp{...}). @xref{Selective Display}.
5170
5171 @item 5
5172 The glyph used to draw the border between side-by-side windows (the
5173 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5174 when there are no scroll bars; if scroll bars are supported and in use,
5175 a scroll bar separates the two windows.
5176 @end table
5177
5178 For example, here is how to construct a display table that mimics the
5179 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
5180
5181 @example
5182 (setq disptab (make-display-table))
5183 (let ((i 0))
5184 (while (< i 32)
5185 (or (= i ?\t) (= i ?\n)
5186 (aset disptab i (vector ?^ (+ i 64))))
5187 (setq i (1+ i)))
5188 (aset disptab 127 (vector ?^ ??)))
5189 @end example
5190
5191 @defun display-table-slot display-table slot
5192 This function returns the value of the extra slot @var{slot} of
5193 @var{display-table}. The argument @var{slot} may be a number from 0 to
5194 5 inclusive, or a slot name (symbol). Valid symbols are
5195 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5196 @code{selective-display}, and @code{vertical-border}.
5197 @end defun
5198
5199 @defun set-display-table-slot display-table slot value
5200 This function stores @var{value} in the extra slot @var{slot} of
5201 @var{display-table}. The argument @var{slot} may be a number from 0 to
5202 5 inclusive, or a slot name (symbol). Valid symbols are
5203 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5204 @code{selective-display}, and @code{vertical-border}.
5205 @end defun
5206
5207 @defun describe-display-table display-table
5208 This function displays a description of the display table
5209 @var{display-table} in a help buffer.
5210 @end defun
5211
5212 @deffn Command describe-current-display-table
5213 This command displays a description of the current display table in a
5214 help buffer.
5215 @end deffn
5216
5217 @node Active Display Table
5218 @subsection Active Display Table
5219 @cindex active display table
5220
5221 Each window can specify a display table, and so can each buffer. When
5222 a buffer @var{b} is displayed in window @var{w}, display uses the
5223 display table for window @var{w} if it has one; otherwise, the display
5224 table for buffer @var{b} if it has one; otherwise, the standard display
5225 table if any. The display table chosen is called the @dfn{active}
5226 display table.
5227
5228 @defun window-display-table &optional window
5229 This function returns @var{window}'s display table, or @code{nil}
5230 if @var{window} does not have an assigned display table. The default
5231 for @var{window} is the selected window.
5232 @end defun
5233
5234 @defun set-window-display-table window table
5235 This function sets the display table of @var{window} to @var{table}.
5236 The argument @var{table} should be either a display table or
5237 @code{nil}.
5238 @end defun
5239
5240 @defvar buffer-display-table
5241 This variable is automatically buffer-local in all buffers; its value in
5242 a particular buffer specifies the display table for that buffer. If it
5243 is @code{nil}, that means the buffer does not have an assigned display
5244 table.
5245 @end defvar
5246
5247 @defvar standard-display-table
5248 This variable's value is the default display table, used whenever a
5249 window has no display table and neither does the buffer displayed in
5250 that window. This variable is @code{nil} by default.
5251 @end defvar
5252
5253 If there is no display table to use for a particular window---that is,
5254 if the window specifies none, its buffer specifies none, and
5255 @code{standard-display-table} is @code{nil}---then Emacs uses the usual
5256 display conventions for all character codes in that window. @xref{Usual
5257 Display}.
5258
5259 A number of functions for changing the standard display table
5260 are defined in the library @file{disp-table}.
5261
5262 @node Glyphs
5263 @subsection Glyphs
5264
5265 @cindex glyph
5266 A @dfn{glyph} is a generalization of a character; it stands for an
5267 image that takes up a single character position on the screen. Normally
5268 glyphs come from vectors in the display table (@pxref{Display Tables}).
5269
5270 A glyph is represented in Lisp as a @dfn{glyph code}. A glyph code
5271 can be @dfn{simple} or it can be defined by the @dfn{glyph table}. A
5272 simple glyph code is just a way of specifying a character and a face
5273 to output it in. @xref{Faces}.
5274
5275 The following functions are used to manipulate simple glyph codes:
5276
5277 @defun make-glyph-code char &optional face
5278 This function returns a simple glyph code representing char @var{char}
5279 with face @var{face}.
5280 @end defun
5281
5282 @defun glyph-char glyph
5283 This function returns the character of simple glyph code @var{glyph}.
5284 @end defun
5285
5286 @defun glyph-face glyph
5287 This function returns face of simple glyph code @var{glyph}, or
5288 @code{nil} if @var{glyph} has the default face (face-id 0).
5289 @end defun
5290
5291 On character terminals, you can set up a @dfn{glyph table} to define
5292 the meaning of glyph codes (represented as small integers).
5293
5294 @defvar glyph-table
5295 The value of this variable is the current glyph table. It should be
5296 @code{nil} or a vector whose @var{g}th element defines glyph code
5297 @var{g}.
5298
5299 If a glyph code is greater than or equal to the length of the glyph
5300 table, that code is automatically simple. If @code{glyph-table} is
5301 @code{nil} then all glyph codes are simple.
5302
5303 The glyph table is used only on character terminals. On graphical
5304 displays, all glyph codes are simple.
5305 @end defvar
5306
5307 Here are the meaningful types of elements in the glyph table:
5308
5309 @table @asis
5310 @item @var{string}
5311 Send the characters in @var{string} to the terminal to output
5312 this glyph code.
5313
5314 @item @var{code}
5315 Define this glyph code as an alias for glyph code @var{code} created
5316 by @code{make-glyph-code}. You can use such an alias to define a
5317 small-numbered glyph code which specifies a character with a face.
5318
5319 @item @code{nil}
5320 This glyph code is simple.
5321 @end table
5322
5323 @defun create-glyph string
5324 This function returns a newly-allocated glyph code which is set up to
5325 display by sending @var{string} to the terminal.
5326 @end defun
5327
5328 @node Beeping
5329 @section Beeping
5330 @c @cindex beeping "beep" is adjacent
5331 @cindex bell
5332
5333 This section describes how to make Emacs ring the bell (or blink the
5334 screen) to attract the user's attention. Be conservative about how
5335 often you do this; frequent bells can become irritating. Also be
5336 careful not to use just beeping when signaling an error is more
5337 appropriate. (@xref{Errors}.)
5338
5339 @defun ding &optional do-not-terminate
5340 @cindex keyboard macro termination
5341 This function beeps, or flashes the screen (see @code{visible-bell} below).
5342 It also terminates any keyboard macro currently executing unless
5343 @var{do-not-terminate} is non-@code{nil}.
5344 @end defun
5345
5346 @defun beep &optional do-not-terminate
5347 This is a synonym for @code{ding}.
5348 @end defun
5349
5350 @defopt visible-bell
5351 This variable determines whether Emacs should flash the screen to
5352 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
5353 is effective on graphical displays, and on text-only terminals
5354 provided the terminal's Termcap entry defines the visible bell
5355 capability (@samp{vb}).
5356 @end defopt
5357
5358 @defvar ring-bell-function
5359 If this is non-@code{nil}, it specifies how Emacs should ``ring the
5360 bell.'' Its value should be a function of no arguments. If this is
5361 non-@code{nil}, it takes precedence over the @code{visible-bell}
5362 variable.
5363 @end defvar
5364
5365 @node Window Systems
5366 @section Window Systems
5367
5368 Emacs works with several window systems, most notably the X Window
5369 System. Both Emacs and X use the term ``window,'' but use it
5370 differently. An Emacs frame is a single window as far as X is
5371 concerned; the individual Emacs windows are not known to X at all.
5372
5373 @defvar window-system
5374 This variable tells Lisp programs what window system Emacs is running
5375 under. The possible values are
5376
5377 @table @code
5378 @item x
5379 @cindex X Window System
5380 Emacs is displaying using X.
5381 @item pc
5382 Emacs is displaying using MS-DOS.
5383 @item w32
5384 Emacs is displaying using Windows.
5385 @item mac
5386 Emacs is displaying using a Macintosh.
5387 @item nil
5388 Emacs is using a character-based terminal.
5389 @end table
5390 @end defvar
5391
5392 @defvar window-setup-hook
5393 This variable is a normal hook which Emacs runs after handling the
5394 initialization files. Emacs runs this hook after it has completed
5395 loading your init file, the default initialization file (if
5396 any), and the terminal-specific Lisp code, and running the hook
5397 @code{term-setup-hook}.
5398
5399 This hook is used for internal purposes: setting up communication with
5400 the window system, and creating the initial window. Users should not
5401 interfere with it.
5402 @end defvar
5403
5404 @ignore
5405 arch-tag: ffdf5714-7ecf-415b-9023-fbc6b409c2c6
5406 @end ignore