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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2004
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/windows
7 @node Windows, Frames, Buffers, Top
8 @chapter Windows
9
10 This chapter describes most of the functions and variables related to
11 Emacs windows. See @ref{Display}, for information on how text is
12 displayed in windows.
13
14 @menu
15 * Basic Windows:: Basic information on using windows.
16 * Splitting Windows:: Splitting one window into two windows.
17 * Deleting Windows:: Deleting a window gives its space to other windows.
18 * Selecting Windows:: The selected window is the one that you edit in.
19 * Cyclic Window Ordering:: Moving around the existing windows.
20 * Buffers and Windows:: Each window displays the contents of a buffer.
21 * Displaying Buffers:: Higher-level functions for displaying a buffer
22 and choosing a window for it.
23 * Choosing Window:: How to choose a window for displaying a buffer.
24 * Window Point:: Each window has its own location of point.
25 * Window Start:: The display-start position controls which text
26 is on-screen in the window.
27 * Textual Scrolling:: Moving text up and down through the window.
28 * Vertical Scrolling:: Moving the contents up and down on the window.
29 * Horizontal Scrolling:: Moving the contents sideways on the window.
30 * Size of Window:: Accessing the size of a window.
31 * Resizing Windows:: Changing the size of a window.
32 * Coordinates and Windows:: Converting coordinates to windows.
33 * Window Configurations:: Saving and restoring the state of the screen.
34 * Window Hooks:: Hooks for scrolling, window size changes,
35 redisplay going past a certain point,
36 or window configuration changes.
37 @end menu
38
39 @node Basic Windows
40 @section Basic Concepts of Emacs Windows
41 @cindex window
42 @cindex selected window
43
44 A @dfn{window} in Emacs is the physical area of the screen in which a
45 buffer is displayed. The term is also used to refer to a Lisp object that
46 represents that screen area in Emacs Lisp. It should be
47 clear from the context which is meant.
48
49 Emacs groups windows into frames. A frame represents an area of
50 screen available for Emacs to use. Each frame always contains at least
51 one window, but you can subdivide it vertically or horizontally into
52 multiple nonoverlapping Emacs windows.
53
54 In each frame, at any time, one and only one window is designated as
55 @dfn{selected within the frame}. The frame's cursor appears in that
56 window. At any time, one frame is the selected frame; and the window
57 selected within that frame is @dfn{the selected window}. The selected
58 window's buffer is usually the current buffer (except when
59 @code{set-buffer} has been used). @xref{Current Buffer}.
60
61 For practical purposes, a window exists only while it is displayed in
62 a frame. Once removed from the frame, the window is effectively deleted
63 and should not be used, @emph{even though there may still be references
64 to it} from other Lisp objects. Restoring a saved window configuration
65 is the only way for a window no longer on the screen to come back to
66 life. (@xref{Deleting Windows}.)
67
68 Each window has the following attributes:
69
70 @itemize @bullet
71 @item
72 containing frame
73
74 @item
75 window height
76
77 @item
78 window width
79
80 @item
81 window edges with respect to the screen or frame
82
83 @item
84 the buffer it displays
85
86 @item
87 position within the buffer at the upper left of the window
88
89 @item
90 amount of horizontal scrolling, in columns
91
92 @item
93 point
94
95 @item
96 the mark
97
98 @item
99 how recently the window was selected
100
101 @item
102 fringe settings
103
104 @item
105 display margins
106
107 @item
108 scroll-bar settings
109 @end itemize
110
111 @cindex multiple windows
112 Users create multiple windows so they can look at several buffers at
113 once. Lisp libraries use multiple windows for a variety of reasons, but
114 most often to display related information. In Rmail, for example, you
115 can move through a summary buffer in one window while the other window
116 shows messages one at a time as they are reached.
117
118 The meaning of ``window'' in Emacs is similar to what it means in the
119 context of general-purpose window systems such as X, but not identical.
120 The X Window System places X windows on the screen; Emacs uses one or
121 more X windows as frames, and subdivides them into
122 Emacs windows. When you use Emacs on a character-only terminal, Emacs
123 treats the whole terminal screen as one frame.
124
125 @cindex terminal screen
126 @cindex screen of terminal
127 @cindex tiled windows
128 Most window systems support arbitrarily located overlapping windows.
129 In contrast, Emacs windows are @dfn{tiled}; they never overlap, and
130 together they fill the whole screen or frame. Because of the way in
131 which Emacs creates new windows and resizes them, not all conceivable
132 tilings of windows on an Emacs frame are actually possible.
133 @xref{Splitting Windows}, and @ref{Size of Window}.
134
135 @xref{Display}, for information on how the contents of the
136 window's buffer are displayed in the window.
137
138 @defun windowp object
139 This function returns @code{t} if @var{object} is a window.
140 @end defun
141
142 @node Splitting Windows
143 @section Splitting Windows
144 @cindex splitting windows
145 @cindex window splitting
146
147 The functions described here are the primitives used to split a window
148 into two windows. Two higher level functions sometimes split a window,
149 but not always: @code{pop-to-buffer} and @code{display-buffer}
150 (@pxref{Displaying Buffers}).
151
152 The functions described here do not accept a buffer as an argument.
153 The two ``halves'' of the split window initially display the same buffer
154 previously visible in the window that was split.
155
156 @deffn Command split-window &optional window size horizontal
157 This function splits @var{window} into two windows. The original
158 window @var{window} remains the selected window, but occupies only
159 part of its former screen area. The rest is occupied by a newly created
160 window which is returned as the value of this function.
161
162 If @var{horizontal} is non-@code{nil}, then @var{window} splits into
163 two side by side windows. The original window @var{window} keeps the
164 leftmost @var{size} columns, and gives the rest of the columns to the
165 new window. Otherwise, it splits into windows one above the other, and
166 @var{window} keeps the upper @var{size} lines and gives the rest of the
167 lines to the new window. The original window is therefore the
168 left-hand or upper of the two, and the new window is the right-hand or
169 lower.
170
171 If @var{window} is omitted or @code{nil}, then the selected window is
172 split. If @var{size} is omitted or @code{nil}, then @var{window} is
173 divided evenly into two parts. (If there is an odd line, it is
174 allocated to the new window.) When @code{split-window} is called
175 interactively, all its arguments are @code{nil}.
176
177 If splitting would result in making a window that is smaller than
178 @code{window-min-height} or @code{window-min-width}, the function
179 signals an error and does not split the window at all.
180
181 The following example starts with one window on a screen that is 50
182 lines high by 80 columns wide; then it splits the window.
183
184 @smallexample
185 @group
186 (setq w (selected-window))
187 @result{} #<window 8 on windows.texi>
188 (window-edges) ; @r{Edges in order:}
189 @result{} (0 0 80 50) ; @r{left--top--right--bottom}
190 @end group
191
192 @group
193 ;; @r{Returns window created}
194 (setq w2 (split-window w 15))
195 @result{} #<window 28 on windows.texi>
196 @end group
197 @group
198 (window-edges w2)
199 @result{} (0 15 80 50) ; @r{Bottom window;}
200 ; @r{top is line 15}
201 @end group
202 @group
203 (window-edges w)
204 @result{} (0 0 80 15) ; @r{Top window}
205 @end group
206 @end smallexample
207
208 The screen looks like this:
209
210 @smallexample
211 @group
212 __________
213 | | line 0
214 | w |
215 |__________|
216 | | line 15
217 | w2 |
218 |__________|
219 line 50
220 column 0 column 80
221 @end group
222 @end smallexample
223
224 Next, split the top window horizontally:
225
226 @smallexample
227 @group
228 (setq w3 (split-window w 35 t))
229 @result{} #<window 32 on windows.texi>
230 @end group
231 @group
232 (window-edges w3)
233 @result{} (35 0 80 15) ; @r{Left edge at column 35}
234 @end group
235 @group
236 (window-edges w)
237 @result{} (0 0 35 15) ; @r{Right edge at column 35}
238 @end group
239 @group
240 (window-edges w2)
241 @result{} (0 15 80 50) ; @r{Bottom window unchanged}
242 @end group
243 @end smallexample
244
245 @need 3000
246 Now the screen looks like this:
247
248 @smallexample
249 @group
250 column 35
251 __________
252 | | | line 0
253 | w | w3 |
254 |___|______|
255 | | line 15
256 | w2 |
257 |__________|
258 line 50
259 column 0 column 80
260 @end group
261 @end smallexample
262
263 Normally, Emacs indicates the border between two side-by-side windows
264 with a scroll bar (@pxref{Window Frame Parameters,Scroll Bars}) or @samp{|}
265 characters. The display table can specify alternative border
266 characters; see @ref{Display Tables}.
267 @end deffn
268
269 @deffn Command split-window-vertically &optional size
270 This function splits the selected window into two windows, one above the
271 other, leaving the upper of the two windows selected, with @var{size}
272 lines. (If @var{size} is negative, then the lower of the two windows
273 gets @minus{} @var{size} lines and the upper window gets the rest, but
274 the upper window is still the one selected.) However, if
275 @code{split-window-keep-point} (see below) is @code{nil}, then either
276 window can be selected.
277
278 In other respects, this function is similar to @code{split-window}.
279 In particular, the upper window is the original one and the return
280 value is the new, lower window.
281 @end deffn
282
283 @defopt split-window-keep-point
284 If this variable is non-@code{nil} (the default), then
285 @code{split-window-vertically} behaves as described above.
286
287 If it is @code{nil}, then @code{split-window-vertically} adjusts point
288 in each of the two windows to avoid scrolling. (This is useful on
289 slow terminals.) It selects whichever window contains the screen line
290 that point was previously on.
291
292 This variable only affects the behavior of @code{split-window-vertically}.
293 It has no effect on the other functions described here.
294 @end defopt
295
296 @deffn Command split-window-horizontally &optional size
297 This function splits the selected window into two windows
298 side-by-side, leaving the selected window on the left with @var{size}
299 columns. If @var{size} is negative, the rightmost window gets
300 @minus{} @var{size} columns, but the leftmost window still remains
301 selected.
302
303 This function is basically an interface to @code{split-window}.
304 You could define a simplified version of the function like this:
305
306 @smallexample
307 @group
308 (defun split-window-horizontally (&optional arg)
309 "Split selected window into two windows, side by side..."
310 (interactive "P")
311 @end group
312 @group
313 (let ((size (and arg (prefix-numeric-value arg))))
314 (and size (< size 0)
315 (setq size (+ (window-width) size)))
316 (split-window nil size t)))
317 @end group
318 @end smallexample
319 @end deffn
320
321 @defun one-window-p &optional no-mini all-frames
322 This function returns non-@code{nil} if there is only one window. The
323 argument @var{no-mini}, if non-@code{nil}, means don't count the
324 minibuffer even if it is active; otherwise, the minibuffer window is
325 counted when it is active.
326
327 The argument @var{all-frames} specifies which frames to consider. Here
328 are the possible values and their meanings:
329
330 @table @asis
331 @item @code{nil}
332 Count the windows in the selected frame, plus the minibuffer used
333 by that frame even if it lies in some other frame.
334
335 @item @code{t}
336 Count all windows in all existing frames.
337
338 @item @code{visible}
339 Count all windows in all visible frames.
340
341 @item 0
342 Count all windows in all visible or iconified frames.
343
344 @item anything else
345 Count precisely the windows in the selected frame, and no others.
346 @end table
347 @end defun
348
349 @node Deleting Windows
350 @section Deleting Windows
351 @cindex deleting windows
352
353 A window remains visible on its frame unless you @dfn{delete} it by
354 calling certain functions that delete windows. A deleted window cannot
355 appear on the screen, but continues to exist as a Lisp object until
356 there are no references to it. There is no way to cancel the deletion
357 of a window aside from restoring a saved window configuration
358 (@pxref{Window Configurations}). Restoring a window configuration also
359 deletes any windows that aren't part of that configuration.
360
361 When you delete a window, the space it took up is given to one
362 adjacent sibling.
363
364 @c Emacs 19 feature
365 @defun window-live-p window
366 This function returns @code{nil} if @var{window} is deleted, and
367 @code{t} otherwise.
368
369 @strong{Warning:} Erroneous information or fatal errors may result from
370 using a deleted window as if it were live.
371 @end defun
372
373 @deffn Command delete-window &optional window
374 This function removes @var{window} from display, and returns @code{nil}.
375 If @var{window} is omitted, then the selected window is deleted. An
376 error is signaled if there is only one window when @code{delete-window}
377 is called.
378 @end deffn
379
380 @deffn Command delete-other-windows &optional window
381 This function makes @var{window} the only window on its frame, by
382 deleting the other windows in that frame. If @var{window} is omitted or
383 @code{nil}, then the selected window is used by default.
384
385 The return value is @code{nil}.
386 @end deffn
387
388 @deffn Command delete-windows-on buffer-or-name &optional frame
389 This function deletes all windows showing @var{buffer-or-name}. If
390 there are no windows showing @var{buffer-or-name}, it does nothing.
391 @var{buffer-or-name} must be a buffer or the name of an existing
392 buffer.
393
394 @code{delete-windows-on} operates frame by frame. If a frame has
395 several windows showing different buffers, then those showing
396 @var{buffer-or-name} are removed, and the others expand to fill the
397 space. If all windows in some frame are showing @var{buffer-or-name}
398 (including the case where there is only one window), then the frame
399 winds up with a single window showing another buffer chosen with
400 @code{other-buffer}. @xref{The Buffer List}.
401
402 The argument @var{frame} controls which frames to operate on. This
403 function does not use it in quite the same way as the other functions
404 which scan all windows; specifically, the values @code{t} and @code{nil}
405 have the opposite of their meanings in other functions. Here are the
406 full details:
407
408 @itemize @bullet
409 @item
410 If it is @code{nil}, operate on all frames.
411 @item
412 If it is @code{t}, operate on the selected frame.
413 @item
414 If it is @code{visible}, operate on all visible frames.
415 @item
416 If it is 0, operate on all visible or iconified frames.
417 @item
418 If it is a frame, operate on that frame.
419 @end itemize
420
421 This function always returns @code{nil}.
422 @end deffn
423
424 @node Selecting Windows
425 @section Selecting Windows
426 @cindex selecting windows
427
428 When a window is selected, the buffer in the window becomes the current
429 buffer, and the cursor will appear in it.
430
431 @defun selected-window
432 This function returns the selected window. This is the window in
433 which the cursor appears and to which many commands apply.
434 @end defun
435
436 @defun select-window window &optional norecord
437 This function makes @var{window} the selected window. The cursor then
438 appears in @var{window} (on redisplay). Unless @var{window} was
439 already selected, @code{select-window} makes @var{window}'s buffer the
440 current buffer.
441
442 Normally @var{window}'s selected buffer is moved to the front of the
443 buffer list, but if @var{norecord} is non-@code{nil}, the buffer list
444 order is unchanged.
445
446 The return value is @var{window}.
447
448 @example
449 @group
450 (setq w (next-window))
451 (select-window w)
452 @result{} #<window 65 on windows.texi>
453 @end group
454 @end example
455 @end defun
456
457 @defmac save-selected-window forms@dots{}
458 This macro records the selected window, as well as the selected window
459 of each frame, executes @var{forms} in sequence, then restores the
460 earlier selected windows. It returns the value of the last form in
461 @var{forms}.
462
463 This macro does not save or restore anything about the sizes,
464 arrangement or contents of windows; therefore, if the @var{forms}
465 change them, the change persists. If the previously selected window
466 of some frame is no longer live at the time of exit from @var{forms},
467 that frame's selected window is left alone. If the previously
468 selected window is no longer live, then whatever window is selected at
469 the end of @var{forms} remains selected.
470 @end defmac
471
472 @defmac with-selected-window window forms@dots{}
473 This macro selects @var{window} (without changing the buffer list),
474 executes @var{forms} in sequence, then restores the previously
475 selected window (unless that window is no longer alive). It is similar
476 to @code{save-selected-window} except that it explicitly selects
477 @var{window}, without altering the buffer list sequence.
478 @end defmac
479
480 @cindex finding windows
481 The following functions choose one of the windows on the screen,
482 offering various criteria for the choice.
483
484 @defun get-lru-window &optional frame
485 This function returns the window least recently ``used'' (that is,
486 selected). If any full-width windows are present, it only considers
487 these. The selected window is always the most recently used window.
488
489 The selected window can be the least recently used window if it is the
490 only window. A newly created window becomes the least recently used
491 window until it is selected. A minibuffer window is never a
492 candidate. Dedicated windows are never candidates, and if all
493 existing windows are dedicated, the value is @code{nil}.
494
495 The argument @var{frame} controls which windows are considered.
496
497 @itemize @bullet
498 @item
499 If it is @code{nil}, consider windows on the selected frame.
500 @item
501 If it is @code{t}, consider windows on all frames.
502 @item
503 If it is @code{visible}, consider windows on all visible frames.
504 @item
505 If it is 0, consider windows on all visible or iconified frames.
506 @item
507 If it is a frame, consider windows on that frame.
508 @end itemize
509 @end defun
510
511 @defun get-largest-window &optional frame
512 This function returns the window with the largest area (height times
513 width). If there are no side-by-side windows, then this is the window
514 with the most lines. A minibuffer window is never a candidate.
515 Dedicated windows are never candidates, and if all existing windows
516 are dedicated, the value is @code{nil}.
517
518 If there are two candidate windows of the same size, this function
519 prefers the one that comes first in the cyclic ordering of windows
520 (see following section), starting from the selected window.
521
522 The argument @var{frame} controls which set of windows to
523 consider. See @code{get-lru-window}, above.
524 @end defun
525
526 @cindex window that satisfies a predicate
527 @cindex conditional selection of windows
528 @defun get-window-with-predicate predicate &optional minibuf all-frames default
529 This function returns a window satisfying @var{predicate}. It cycles
530 through all visible windows using @code{walk-windows} (@pxref{Cyclic
531 Window Ordering}), calling @var{predicate} on each one of them
532 with that window as its argument. The function returns the first
533 window for which @var{predicate} returns a non-@code{nil} value; if
534 that never happens, it returns @var{default}.
535
536 The optional arguments @var{minibuf} and @var{all-frames} specify the
537 set of windows to include in the scan. See the description of
538 @code{next-window} in @ref{Cyclic Window Ordering}, for details.
539 @end defun
540
541 @node Cyclic Window Ordering
542 @comment node-name, next, previous, up
543 @section Cyclic Ordering of Windows
544 @cindex cyclic ordering of windows
545 @cindex ordering of windows, cyclic
546 @cindex window ordering, cyclic
547
548 When you use the command @kbd{C-x o} (@code{other-window}) to select
549 the next window, it moves through all the windows on the screen in a
550 specific cyclic order. For any given configuration of windows, this
551 order never varies. It is called the @dfn{cyclic ordering of windows}.
552
553 This ordering generally goes from top to bottom, and from left to
554 right. But it may go down first or go right first, depending on the
555 order in which the windows were split.
556
557 If the first split was vertical (into windows one above each other),
558 and then the subwindows were split horizontally, then the ordering is
559 left to right in the top of the frame, and then left to right in the
560 next lower part of the frame, and so on. If the first split was
561 horizontal, the ordering is top to bottom in the left part, and so on.
562 In general, within each set of siblings at any level in the window tree,
563 the order is left to right, or top to bottom.
564
565 @defun next-window &optional window minibuf all-frames
566 @cindex minibuffer window
567 This function returns the window following @var{window} in the cyclic
568 ordering of windows. This is the window that @kbd{C-x o} would select
569 if typed when @var{window} is selected. If @var{window} is the only
570 window visible, then this function returns @var{window}. If omitted,
571 @var{window} defaults to the selected window.
572
573 The value of the argument @var{minibuf} determines whether the
574 minibuffer is included in the window order. Normally, when
575 @var{minibuf} is @code{nil}, the minibuffer is included if it is
576 currently active; this is the behavior of @kbd{C-x o}. (The minibuffer
577 window is active while the minibuffer is in use. @xref{Minibuffers}.)
578
579 If @var{minibuf} is @code{t}, then the cyclic ordering includes the
580 minibuffer window even if it is not active.
581
582 If @var{minibuf} is neither @code{t} nor @code{nil}, then the minibuffer
583 window is not included even if it is active.
584
585 The argument @var{all-frames} specifies which frames to consider. Here
586 are the possible values and their meanings:
587
588 @table @asis
589 @item @code{nil}
590 Consider all the windows in @var{window}'s frame, plus the minibuffer
591 used by that frame even if it lies in some other frame. If the
592 minibuffer counts (as determined by @var{minibuf}), then all windows on
593 all frames that share that minibuffer count too.
594
595 @item @code{t}
596 Consider all windows in all existing frames.
597
598 @item @code{visible}
599 Consider all windows in all visible frames. (To get useful results, you
600 must ensure @var{window} is in a visible frame.)
601
602 @item 0
603 Consider all windows in all visible or iconified frames.
604
605 @item a frame
606 Consider all windows on that frame.
607
608 @item anything else
609 Consider precisely the windows in @var{window}'s frame, and no others.
610 @end table
611
612 This example assumes there are two windows, both displaying the
613 buffer @samp{windows.texi}:
614
615 @example
616 @group
617 (selected-window)
618 @result{} #<window 56 on windows.texi>
619 @end group
620 @group
621 (next-window (selected-window))
622 @result{} #<window 52 on windows.texi>
623 @end group
624 @group
625 (next-window (next-window (selected-window)))
626 @result{} #<window 56 on windows.texi>
627 @end group
628 @end example
629 @end defun
630
631 @defun previous-window &optional window minibuf all-frames
632 This function returns the window preceding @var{window} in the cyclic
633 ordering of windows. The other arguments specify which windows to
634 include in the cycle, as in @code{next-window}.
635 @end defun
636
637 @deffn Command other-window count &optional all-frames
638 This function selects the @var{count}th following window in the cyclic
639 order. If count is negative, then it moves back @minus{}@var{count}
640 windows in the cycle, rather than forward. It returns @code{nil}.
641
642 The argument @var{all-frames} has the same meaning as in
643 @code{next-window}, but the @var{minibuf} argument of @code{next-window}
644 is always effectively @code{nil}.
645
646 In an interactive call, @var{count} is the numeric prefix argument.
647 @end deffn
648
649 @c Emacs 19 feature
650 @defun walk-windows proc &optional minibuf all-frames
651 This function cycles through all windows, calling @code{proc}
652 once for each window with the window as its sole argument.
653
654 The optional arguments @var{minibuf} and @var{all-frames} specify the
655 set of windows to include in the scan. See @code{next-window}, above,
656 for details.
657 @end defun
658
659 @defun window-list &optional frame minibuf window
660 This function returns a list of the windows on @var{frame}, starting
661 with @var{window}. If @var{frame} is @code{nil} or omitted, the
662 selected frame is used instead; if @var{window} is @code{nil} or
663 omitted, the selected window is used instead.
664
665 The value of @var{minibuf} determines if the minibuffer window will be
666 included in the result list. If @var{minibuf} is @code{t}, the
667 minibuffer window will be included, even if it isn't active. If
668 @var{minibuf} is @code{nil} or omitted, the minibuffer window will
669 only be included in the list if it is active. If @var{minibuf} is
670 neither @code{nil} nor @code{t}, the minibuffer window is not
671 included, whether or not it is active.
672 @end defun
673
674 @node Buffers and Windows
675 @section Buffers and Windows
676 @cindex examining windows
677 @cindex windows, controlling precisely
678 @cindex buffers, controlled in windows
679
680 This section describes low-level functions to examine windows or to
681 display buffers in windows in a precisely controlled fashion.
682 @iftex
683 See the following section for
684 @end iftex
685 @ifnottex
686 @xref{Displaying Buffers}, for
687 @end ifnottex
688 related functions that find a window to use and specify a buffer for it.
689 The functions described there are easier to use than these, but they
690 employ heuristics in choosing or creating a window; use these functions
691 when you need complete control.
692
693 @defun set-window-buffer window buffer-or-name &optional keep-margins
694 This function makes @var{window} display @var{buffer-or-name} as its
695 contents. It returns @code{nil}. @var{buffer-or-name} must be a
696 buffer, or the name of an existing buffer. This is the fundamental
697 primitive for changing which buffer is displayed in a window, and all
698 ways of doing that call this function.
699
700 @example
701 @group
702 (set-window-buffer (selected-window) "foo")
703 @result{} nil
704 @end group
705 @end example
706
707 Normally, displaying @var{buffer} in @var{window} resets the window's
708 display margins, fringe widths, scroll bar settings, and position
709 based on the local variables of @var{buffer}. However, if
710 @var{keep-margins} is non-@code{nil}, the display margins and fringe
711 widths of @var{window} remain unchanged. @xref{Fringes}.
712 @end defun
713
714 @defun window-buffer &optional window
715 This function returns the buffer that @var{window} is displaying. If
716 @var{window} is omitted, this function returns the buffer for the
717 selected window.
718
719 @example
720 @group
721 (window-buffer)
722 @result{} #<buffer windows.texi>
723 @end group
724 @end example
725 @end defun
726
727 @defun get-buffer-window buffer-or-name &optional all-frames
728 This function returns a window currently displaying
729 @var{buffer-or-name}, or @code{nil} if there is none. If there are
730 several such windows, then the function returns the first one in the
731 cyclic ordering of windows, starting from the selected window.
732 @xref{Cyclic Window Ordering}.
733
734 The argument @var{all-frames} controls which windows to consider.
735
736 @itemize @bullet
737 @item
738 If it is @code{nil}, consider windows on the selected frame.
739 @item
740 If it is @code{t}, consider windows on all frames.
741 @item
742 If it is @code{visible}, consider windows on all visible frames.
743 @item
744 If it is 0, consider windows on all visible or iconified frames.
745 @item
746 If it is a frame, consider windows on that frame.
747 @end itemize
748 @end defun
749
750 @defun get-buffer-window-list buffer-or-name &optional minibuf all-frames
751 This function returns a list of all the windows currently displaying
752 @var{buffer-or-name}.
753
754 The two optional arguments work like the optional arguments of
755 @code{next-window} (@pxref{Cyclic Window Ordering}); they are @emph{not}
756 like the single optional argument of @code{get-buffer-window}. Perhaps
757 we should change @code{get-buffer-window} in the future to make it
758 compatible with the other functions.
759 @end defun
760
761 @defvar buffer-display-time
762 This variable records the time at which a buffer was last made visible
763 in a window. It is always local in each buffer; each time
764 @code{set-window-buffer} is called, it sets this variable to
765 @code{(current-time)} in the specified buffer (@pxref{Time of Day}).
766 When a buffer is first created, @code{buffer-display-time} starts out
767 with the value @code{nil}.
768 @end defvar
769
770 @node Displaying Buffers
771 @section Displaying Buffers in Windows
772 @cindex switching to a buffer
773 @cindex displaying a buffer
774
775 In this section we describe convenient functions that choose a window
776 automatically and use it to display a specified buffer. These functions
777 can also split an existing window in certain circumstances. We also
778 describe variables that parameterize the heuristics used for choosing a
779 window.
780 @iftex
781 See the preceding section for
782 @end iftex
783 @ifnottex
784 @xref{Buffers and Windows}, for
785 @end ifnottex
786 low-level functions that give you more precise control. All of these
787 functions work by calling @code{set-window-buffer}.
788
789 Do not use the functions in this section in order to make a buffer
790 current so that a Lisp program can access or modify it; they are too
791 drastic for that purpose, since they change the display of buffers in
792 windows, which would be gratuitous and surprise the user. Instead, use
793 @code{set-buffer} and @code{save-current-buffer} (@pxref{Current
794 Buffer}), which designate buffers as current for programmed access
795 without affecting the display of buffers in windows.
796
797 @deffn Command switch-to-buffer buffer-or-name &optional norecord
798 This function makes @var{buffer-or-name} the current buffer, and also
799 displays the buffer in the selected window. This means that a human can
800 see the buffer and subsequent keyboard commands will apply to it.
801 Contrast this with @code{set-buffer}, which makes @var{buffer-or-name}
802 the current buffer but does not display it in the selected window.
803 @xref{Current Buffer}.
804
805 If @var{buffer-or-name} does not identify an existing buffer, then a new
806 buffer by that name is created. The major mode for the new buffer is
807 set according to the variable @code{default-major-mode}. @xref{Auto
808 Major Mode}. If @var{buffer-or-name} is @code{nil},
809 @code{switch-to-buffer} chooses a buffer using @code{other-buffer}.
810
811 Normally the specified buffer is put at the front of the buffer list
812 (both the selected frame's buffer list and the frame-independent buffer
813 list). This affects the operation of @code{other-buffer}. However, if
814 @var{norecord} is non-@code{nil}, this is not done. @xref{The Buffer
815 List}.
816
817 The @code{switch-to-buffer} function is often used interactively, as
818 the binding of @kbd{C-x b}. It is also used frequently in programs. It
819 returns the buffer that it switched to.
820 @end deffn
821
822 The next two functions are similar to @code{switch-to-buffer}, except
823 for the described features.
824
825 @deffn Command switch-to-buffer-other-window buffer-or-name &optional norecord
826 This function makes @var{buffer-or-name} the current buffer and
827 displays it in a window not currently selected. It then selects that
828 window. The handling of the buffer is the same as in
829 @code{switch-to-buffer}.
830
831 The currently selected window is absolutely never used to do the job.
832 If it is the only window, then it is split to make a distinct window for
833 this purpose. If the selected window is already displaying the buffer,
834 then it continues to do so, but another window is nonetheless found to
835 display it in as well.
836
837 This function updates the buffer list just like @code{switch-to-buffer}
838 unless @var{norecord} is non-@code{nil}.
839 @end deffn
840
841 @defun pop-to-buffer buffer-or-name &optional other-window norecord
842 This function makes @var{buffer-or-name} the current buffer and
843 switches to it in some window, preferably not the window previously
844 selected. The ``popped-to'' window becomes the selected window within
845 its frame. The return value is the buffer that was switched to.
846 If @var{buffer-or-name} is @code{nil}, that means to choose some
847 other buffer, but you don't specify which.
848
849 If the variable @code{pop-up-frames} is non-@code{nil},
850 @code{pop-to-buffer} looks for a window in any visible frame already
851 displaying the buffer; if there is one, it returns that window and makes
852 it be selected within its frame. If there is none, it creates a new
853 frame and displays the buffer in it.
854
855 If @code{pop-up-frames} is @code{nil}, then @code{pop-to-buffer}
856 operates entirely within the selected frame. (If the selected frame has
857 just a minibuffer, @code{pop-to-buffer} operates within the most
858 recently selected frame that was not just a minibuffer.)
859
860 If the variable @code{pop-up-windows} is non-@code{nil}, windows may
861 be split to create a new window that is different from the original
862 window. For details, see @ref{Choosing Window}.
863
864 If @var{other-window} is non-@code{nil}, @code{pop-to-buffer} finds or
865 creates another window even if @var{buffer-or-name} is already visible
866 in the selected window. Thus @var{buffer-or-name} could end up
867 displayed in two windows. On the other hand, if @var{buffer-or-name} is
868 already displayed in the selected window and @var{other-window} is
869 @code{nil}, then the selected window is considered sufficient display
870 for @var{buffer-or-name}, so that nothing needs to be done.
871
872 All the variables that affect @code{display-buffer} affect
873 @code{pop-to-buffer} as well. @xref{Choosing Window}.
874
875 If @var{buffer-or-name} is a string that does not name an existing
876 buffer, a buffer by that name is created. The major mode for the new
877 buffer is set according to the variable @code{default-major-mode}.
878 @xref{Auto Major Mode}.
879
880 This function updates the buffer list just like @code{switch-to-buffer}
881 unless @var{norecord} is non-@code{nil}.
882 @end defun
883
884 @deffn Command replace-buffer-in-windows buffer-or-name
885 This function replaces @var{buffer-or-name} with some other buffer in all
886 windows displaying it. It chooses the other buffer with
887 @code{other-buffer}. In the usual applications of this function, you
888 don't care which other buffer is used; you just want to make sure that
889 @var{buffer-or-name} is no longer displayed.
890
891 This function returns @code{nil}.
892 @end deffn
893
894 @node Choosing Window
895 @section Choosing a Window for Display
896
897 This section describes the basic facility that chooses a window to
898 display a buffer in---@code{display-buffer}. All the higher-level
899 functions and commands use this subroutine. Here we describe how to use
900 @code{display-buffer} and how to customize it.
901
902 @deffn Command display-buffer buffer-or-name &optional not-this-window frame
903 This command makes @var{buffer-or-name} appear in some window, like
904 @code{pop-to-buffer}, but it does not select that window and does not
905 make the buffer current. The identity of the selected window is
906 unaltered by this function. @var{buffer-or-name} must be a buffer, or
907 the name of an existing buffer.
908
909 If @var{not-this-window} is non-@code{nil}, it means to display the
910 specified buffer in a window other than the selected one, even if it is
911 already on display in the selected window. This can cause the buffer to
912 appear in two windows at once. Otherwise, if @var{buffer-or-name} is
913 already being displayed in any window, that is good enough, so this
914 function does nothing.
915
916 @code{display-buffer} returns the window chosen to display
917 @var{buffer-or-name}.
918
919 If the argument @var{frame} is non-@code{nil}, it specifies which frames
920 to check when deciding whether the buffer is already displayed. If the
921 buffer is already displayed in some window on one of these frames,
922 @code{display-buffer} simply returns that window. Here are the possible
923 values of @var{frame}:
924
925 @itemize @bullet
926 @item
927 If it is @code{nil}, consider windows on the selected frame.
928 (Actually, the last non-minibuffer frame.)
929 @item
930 If it is @code{t}, consider windows on all frames.
931 @item
932 If it is @code{visible}, consider windows on all visible frames.
933 @item
934 If it is 0, consider windows on all visible or iconified frames.
935 @item
936 If it is a frame, consider windows on that frame.
937 @end itemize
938
939 Precisely how @code{display-buffer} finds or creates a window depends on
940 the variables described below.
941 @end deffn
942
943 @defopt display-buffer-reuse-frames
944 If this variable is non-@code{nil}, @code{display-buffer} searches
945 existing frames for a window displaying the buffer. If the buffer is
946 already displayed in a window in some frame, @code{display-buffer} makes
947 the frame visible and raises it, to use that window. If the buffer is
948 not already displayed, or if @code{display-buffer-reuse-frames} is
949 @code{nil}, @code{display-buffer}'s behavior is determined by other
950 variables, described below.
951 @end defopt
952
953 @defopt pop-up-windows
954 This variable controls whether @code{display-buffer} makes new windows.
955 If it is non-@code{nil} and there is only one window, then that window
956 is split. If it is @code{nil}, then @code{display-buffer} does not
957 split the single window, but uses it whole.
958 @end defopt
959
960 @defopt split-height-threshold
961 This variable determines when @code{display-buffer} may split a window,
962 if there are multiple windows. @code{display-buffer} always splits the
963 largest window if it has at least this many lines. If the largest
964 window is not this tall, it is split only if it is the sole window and
965 @code{pop-up-windows} is non-@code{nil}.
966 @end defopt
967
968 @defopt even-window-heights
969 This variable determines if @code{display-buffer} should even out window
970 heights if the buffer gets displayed in an existing window, above or
971 beneath another existing window. If @code{even-window-heights} is
972 @code{t}, the default, window heights will be evened out. If
973 @code{even-window-heights} is @code{nil}, the original window heights
974 will be left alone.
975 @end defopt
976
977 @c Emacs 19 feature
978 @defopt pop-up-frames
979 This variable controls whether @code{display-buffer} makes new frames.
980 If it is non-@code{nil}, @code{display-buffer} looks for an existing
981 window already displaying the desired buffer, on any visible frame. If
982 it finds one, it returns that window. Otherwise it makes a new frame.
983 The variables @code{pop-up-windows} and @code{split-height-threshold} do
984 not matter if @code{pop-up-frames} is non-@code{nil}.
985
986 If @code{pop-up-frames} is @code{nil}, then @code{display-buffer} either
987 splits a window or reuses one.
988
989 @xref{Frames}, for more information.
990 @end defopt
991
992 @c Emacs 19 feature
993 @defopt pop-up-frame-function
994 This variable specifies how to make a new frame if @code{pop-up-frames}
995 is non-@code{nil}.
996
997 Its value should be a function of no arguments. When
998 @code{display-buffer} makes a new frame, it does so by calling that
999 function, which should return a frame. The default value of the
1000 variable is a function that creates a frame using parameters from
1001 @code{pop-up-frame-alist}.
1002 @end defopt
1003
1004 @defopt pop-up-frame-alist
1005 This variable holds an alist specifying frame parameters used when
1006 @code{display-buffer} makes a new frame. @xref{Frame Parameters}, for
1007 more information about frame parameters.
1008 @end defopt
1009
1010 @defopt special-display-buffer-names
1011 A list of buffer names for buffers that should be displayed specially.
1012 If the buffer's name is in this list, @code{display-buffer} handles the
1013 buffer specially.
1014
1015 By default, special display means to give the buffer a dedicated frame.
1016
1017 If an element is a list, instead of a string, then the @sc{car} of the
1018 list is the buffer name, and the rest of the list says how to create
1019 the frame. There are two possibilities for the rest of the list (its
1020 @sc{cdr}). It can be an alist, specifying frame parameters, or it can
1021 contain a function and arguments to give to it. (The function's first
1022 argument is always the buffer to be displayed; the arguments from the
1023 list come after that.)
1024
1025 For example:
1026
1027 @example
1028 (("myfile" (minibuffer) (menu-bar-lines . 0)))
1029 @end example
1030
1031 @noindent
1032 specifies to display a buffer named @samp{myfile} in a dedicated frame
1033 with specified @code{minibuffer} and @code{menu-bar-lines} parameters.
1034
1035 The list of frame parameters can also use the phony frame parameters
1036 @code{same-frame} and @code{same-window}. If the specified frame
1037 parameters include @code{(same-window . @var{value})} and @var{value}
1038 is non-@code{nil}, that means to display the buffer in the current
1039 selected window. Otherwise, if they include @code{(same-frame .
1040 @var{value})} and @var{value} is non-@code{nil}, that means to display
1041 the buffer in a new window in the currently selected frame.
1042 @end defopt
1043
1044 @defopt special-display-regexps
1045 A list of regular expressions that specify buffers that should be
1046 displayed specially. If the buffer's name matches any of the regular
1047 expressions in this list, @code{display-buffer} handles the buffer
1048 specially.
1049
1050 By default, special display means to give the buffer a dedicated frame.
1051
1052 If an element is a list, instead of a string, then the @sc{car} of the
1053 list is the regular expression, and the rest of the list says how to
1054 create the frame. See above, under @code{special-display-buffer-names}.
1055 @end defopt
1056
1057 @defun special-display-p buffer-name
1058 This function returns non-@code{nil} if displaying a buffer
1059 named @var{buffer-name} with @code{display-buffer} would
1060 create a special frame. The value is @code{t} if it would
1061 use the default frame parameters, or else the specified list
1062 of frame parameters.
1063 @end defun
1064
1065 @defvar special-display-function
1066 This variable holds the function to call to display a buffer specially.
1067 It receives the buffer as an argument, and should return the window in
1068 which it is displayed.
1069
1070 The default value of this variable is
1071 @code{special-display-popup-frame}.
1072 @end defvar
1073
1074 @defun special-display-popup-frame buffer &optional args
1075 This function makes @var{buffer} visible in a frame of its own. If
1076 @var{buffer} is already displayed in a window in some frame, it makes
1077 the frame visible and raises it, to use that window. Otherwise, it
1078 creates a frame that will be dedicated to @var{buffer}. This
1079 function returns the window it used.
1080
1081 If @var{args} is an alist, it specifies frame parameters for the new
1082 frame.
1083
1084 If @var{args} is a list whose @sc{car} is a symbol, then @code{(car
1085 @var{args})} is called as a function to actually create and set up the
1086 frame; it is called with @var{buffer} as first argument, and @code{(cdr
1087 @var{args})} as additional arguments.
1088
1089 This function always uses an existing window displaying @var{buffer},
1090 whether or not it is in a frame of its own; but if you set up the above
1091 variables in your init file, before @var{buffer} was created, then
1092 presumably the window was previously made by this function.
1093 @end defun
1094
1095 @defopt special-display-frame-alist
1096 @anchor{Definition of special-display-frame-alist}
1097 This variable holds frame parameters for
1098 @code{special-display-popup-frame} to use when it creates a frame.
1099 @end defopt
1100
1101 @defopt same-window-buffer-names
1102 A list of buffer names for buffers that should be displayed in the
1103 selected window. If the buffer's name is in this list,
1104 @code{display-buffer} handles the buffer by switching to it in the
1105 selected window.
1106 @end defopt
1107
1108 @defopt same-window-regexps
1109 A list of regular expressions that specify buffers that should be
1110 displayed in the selected window. If the buffer's name matches any of
1111 the regular expressions in this list, @code{display-buffer} handles the
1112 buffer by switching to it in the selected window.
1113 @end defopt
1114
1115 @defun same-window-p buffer-name
1116 This function returns @code{t} if displaying a buffer
1117 named @var{buffer-name} with @code{display-buffer} would
1118 put it in the selected window.
1119 @end defun
1120
1121 @c Emacs 19 feature
1122 @defvar display-buffer-function
1123 This variable is the most flexible way to customize the behavior of
1124 @code{display-buffer}. If it is non-@code{nil}, it should be a function
1125 that @code{display-buffer} calls to do the work. The function should
1126 accept two arguments, the first two arguments that @code{display-buffer}
1127 received. It should choose or create a window, display the specified
1128 buffer in it, and then return the window.
1129
1130 This hook takes precedence over all the other options and hooks
1131 described above.
1132 @end defvar
1133
1134 @c Emacs 19 feature
1135 @cindex dedicated window
1136 A window can be marked as ``dedicated'' to its buffer. Then
1137 @code{display-buffer} will not try to use that window to display any
1138 other buffer.
1139
1140 @defun window-dedicated-p window
1141 This function returns non-@code{nil} if @var{window} is marked as
1142 dedicated; otherwise @code{nil}.
1143 @end defun
1144
1145 @defun set-window-dedicated-p window flag
1146 This function marks @var{window} as dedicated if @var{flag} is
1147 non-@code{nil}, and nondedicated otherwise.
1148 @end defun
1149
1150 @node Window Point
1151 @section Windows and Point
1152 @cindex window position
1153 @cindex window point
1154 @cindex position in window
1155 @cindex point in window
1156
1157 Each window has its own value of point, independent of the value of
1158 point in other windows displaying the same buffer. This makes it useful
1159 to have multiple windows showing one buffer.
1160
1161 @itemize @bullet
1162 @item
1163 The window point is established when a window is first created; it is
1164 initialized from the buffer's point, or from the window point of another
1165 window opened on the buffer if such a window exists.
1166
1167 @item
1168 Selecting a window sets the value of point in its buffer from the
1169 window's value of point. Conversely, deselecting a window sets the
1170 window's value of point from that of the buffer. Thus, when you switch
1171 between windows that display a given buffer, the point value for the
1172 selected window is in effect in the buffer, while the point values for
1173 the other windows are stored in those windows.
1174
1175 @item
1176 As long as the selected window displays the current buffer, the window's
1177 point and the buffer's point always move together; they remain equal.
1178
1179 @item
1180 @xref{Positions}, for more details on buffer positions.
1181 @end itemize
1182
1183 As far as the user is concerned, point is where the cursor is, and
1184 when the user switches to another buffer, the cursor jumps to the
1185 position of point in that buffer.
1186
1187 @defun window-point &optional window
1188 This function returns the current position of point in @var{window}.
1189 For a nonselected window, this is the value point would have (in that
1190 window's buffer) if that window were selected. If @var{window} is
1191 @code{nil}, the selected window is used.
1192
1193 When @var{window} is the selected window and its buffer is also the
1194 current buffer, the value returned is the same as point in that buffer.
1195
1196 Strictly speaking, it would be more correct to return the
1197 ``top-level'' value of point, outside of any @code{save-excursion}
1198 forms. But that value is hard to find.
1199 @end defun
1200
1201 @defun set-window-point window position
1202 This function positions point in @var{window} at position
1203 @var{position} in @var{window}'s buffer. It returns @var{position}.
1204 @end defun
1205
1206 @node Window Start
1207 @section The Window Start Position
1208
1209 Each window contains a marker used to keep track of a buffer position
1210 that specifies where in the buffer display should start. This position
1211 is called the @dfn{display-start} position of the window (or just the
1212 @dfn{start}). The character after this position is the one that appears
1213 at the upper left corner of the window. It is usually, but not
1214 inevitably, at the beginning of a text line.
1215
1216 @defun window-start &optional window
1217 @cindex window top line
1218 This function returns the display-start position of window
1219 @var{window}. If @var{window} is @code{nil}, the selected window is
1220 used. For example,
1221
1222 @example
1223 @group
1224 (window-start)
1225 @result{} 7058
1226 @end group
1227 @end example
1228
1229 When you create a window, or display a different buffer in it, the
1230 display-start position is set to a display-start position recently used
1231 for the same buffer, or 1 if the buffer doesn't have any.
1232
1233 Redisplay updates the window-start position (if you have not specified
1234 it explicitly since the previous redisplay)---for example, to make sure
1235 point appears on the screen. Nothing except redisplay automatically
1236 changes the window-start position; if you move point, do not expect the
1237 window-start position to change in response until after the next
1238 redisplay.
1239
1240 For a realistic example of using @code{window-start}, see the
1241 description of @code{count-lines}. @xref{Definition of count-lines}.
1242 @end defun
1243
1244 @defun window-end &optional window update
1245 This function returns the position of the end of the display in window
1246 @var{window}. If @var{window} is @code{nil}, the selected window is
1247 used.
1248
1249 Simply changing the buffer text or moving point does not update the
1250 value that @code{window-end} returns. The value is updated only when
1251 Emacs redisplays and redisplay completes without being preempted.
1252
1253 If the last redisplay of @var{window} was preempted, and did not finish,
1254 Emacs does not know the position of the end of display in that window.
1255 In that case, this function returns @code{nil}.
1256
1257 If @var{update} is non-@code{nil}, @code{window-end} always returns an
1258 up-to-date value for where the window ends, based on the current
1259 @code{window-start} value. If the saved value is valid,
1260 @code{window-end} returns that; otherwise it computes the correct
1261 value by scanning the buffer text.
1262
1263 Even if @var{update} is non-@code{nil}, @code{window-end} does not
1264 attempt to scroll the display if point has moved off the screen, the
1265 way real redisplay would do. It does not alter the
1266 @code{window-start} value. In effect, it reports where the displayed
1267 text will end if scrolling is not required.
1268 @end defun
1269
1270 @defun set-window-start window position &optional noforce
1271 This function sets the display-start position of @var{window} to
1272 @var{position} in @var{window}'s buffer. It returns @var{position}.
1273
1274 The display routines insist that the position of point be visible when a
1275 buffer is displayed. Normally, they change the display-start position
1276 (that is, scroll the window) whenever necessary to make point visible.
1277 However, if you specify the start position with this function using
1278 @code{nil} for @var{noforce}, it means you want display to start at
1279 @var{position} even if that would put the location of point off the
1280 screen. If this does place point off screen, the display routines move
1281 point to the left margin on the middle line in the window.
1282
1283 For example, if point @w{is 1} and you set the start of the window @w{to
1284 2}, then point would be ``above'' the top of the window. The display
1285 routines will automatically move point if it is still 1 when redisplay
1286 occurs. Here is an example:
1287
1288 @example
1289 @group
1290 ;; @r{Here is what @samp{foo} looks like before executing}
1291 ;; @r{the @code{set-window-start} expression.}
1292 @end group
1293
1294 @group
1295 ---------- Buffer: foo ----------
1296 @point{}This is the contents of buffer foo.
1297 2
1298 3
1299 4
1300 5
1301 6
1302 ---------- Buffer: foo ----------
1303 @end group
1304
1305 @group
1306 (set-window-start
1307 (selected-window)
1308 (1+ (window-start)))
1309 @result{} 2
1310 @end group
1311
1312 @group
1313 ;; @r{Here is what @samp{foo} looks like after executing}
1314 ;; @r{the @code{set-window-start} expression.}
1315 ---------- Buffer: foo ----------
1316 his is the contents of buffer foo.
1317 2
1318 3
1319 @point{}4
1320 5
1321 6
1322 ---------- Buffer: foo ----------
1323 @end group
1324 @end example
1325
1326 If @var{noforce} is non-@code{nil}, and @var{position} would place point
1327 off screen at the next redisplay, then redisplay computes a new window-start
1328 position that works well with point, and thus @var{position} is not used.
1329 @end defun
1330
1331 @defun pos-visible-in-window-p &optional position window partially
1332 This function returns non-@code{nil} if @var{position} is within the
1333 range of text currently visible on the screen in @var{window}. It
1334 returns @code{nil} if @var{position} is scrolled vertically out of
1335 view. Locations that are partially obscured are not considered
1336 visible unless @var{partially} is non-@code{nil}. The argument
1337 @var{position} defaults to the current position of point in
1338 @var{window}; @var{window}, to the selected window.
1339
1340 The @code{pos-visible-in-window-p} function considers only vertical
1341 scrolling. If @var{position} is out of view only because @var{window}
1342 has been scrolled horizontally, @code{pos-visible-in-window-p} returns
1343 non-@code{nil} anyway. @xref{Horizontal Scrolling}.
1344
1345 If @var{position} is visible, @code{pos-visible-in-window-p} returns
1346 @code{t} if @var{partially} is @code{nil}; if @var{partially} is
1347 non-@code{nil}, it returns a list of the form @code{(@var{x} @var{y}
1348 @var{fully})}, where @var{x} and @var{y} are the pixel coordinates
1349 relative to the top left corner of the window, and @var{fully} is
1350 @code{t} if the character after @var{position} is fully visible and
1351 @code{nil} otherwise.
1352
1353 Here is an example:
1354
1355 @example
1356 @group
1357 (or (pos-visible-in-window-p
1358 (point) (selected-window))
1359 (recenter 0))
1360 @end group
1361 @end example
1362 @end defun
1363
1364 @node Textual Scrolling
1365 @section Textual Scrolling
1366 @cindex textual scrolling
1367 @cindex scrolling textually
1368
1369 @dfn{Textual scrolling} means moving the text up or down through a
1370 window. It works by changing the value of the window's display-start
1371 location. It may also change the value of @code{window-point} to keep
1372 point on the screen.
1373
1374 Textual scrolling was formerly called ``vertical scrolling,'' but we
1375 changed its name to distinguish it from the new vertical fractional
1376 scrolling feature (@pxref{Vertical Scrolling}).
1377
1378 In the commands @code{scroll-up} and @code{scroll-down}, the directions
1379 ``up'' and ``down'' refer to the motion of the text in the buffer at which
1380 you are looking through the window. Imagine that the text is
1381 written on a long roll of paper and that the scrolling commands move the
1382 paper up and down. Thus, if you are looking at text in the middle of a
1383 buffer and repeatedly call @code{scroll-down}, you will eventually see
1384 the beginning of the buffer.
1385
1386 Some people have urged that the opposite convention be used: they
1387 imagine that the window moves over text that remains in place. Then
1388 ``down'' commands would take you to the end of the buffer. This view is
1389 more consistent with the actual relationship between windows and the
1390 text in the buffer, but it is less like what the user sees. The
1391 position of a window on the terminal does not move, and short scrolling
1392 commands clearly move the text up or down on the screen. We have chosen
1393 names that fit the user's point of view.
1394
1395 The textual scrolling functions (aside from
1396 @code{scroll-other-window}) have unpredictable results if the current
1397 buffer is different from the buffer that is displayed in the selected
1398 window. @xref{Current Buffer}.
1399
1400 @deffn Command scroll-up &optional count
1401 This function scrolls the text in the selected window upward
1402 @var{count} lines. If @var{count} is negative, scrolling is actually
1403 downward.
1404
1405 If @var{count} is @code{nil} (or omitted), then the length of scroll
1406 is @code{next-screen-context-lines} lines less than the usable height of
1407 the window (not counting its mode line).
1408
1409 @code{scroll-up} returns @code{nil}, unless it gets an error
1410 because it can't scroll any further.
1411 @end deffn
1412
1413 @deffn Command scroll-down &optional count
1414 This function scrolls the text in the selected window downward
1415 @var{count} lines. If @var{count} is negative, scrolling is actually
1416 upward.
1417
1418 If @var{count} is omitted or @code{nil}, then the length of the scroll
1419 is @code{next-screen-context-lines} lines less than the usable height of
1420 the window (not counting its mode line).
1421
1422 @code{scroll-down} returns @code{nil}, unless it gets an error because
1423 it can't scroll any further.
1424 @end deffn
1425
1426 @deffn Command scroll-other-window &optional count
1427 This function scrolls the text in another window upward @var{count}
1428 lines. Negative values of @var{count}, or @code{nil}, are handled
1429 as in @code{scroll-up}.
1430
1431 You can specify which buffer to scroll by setting the variable
1432 @code{other-window-scroll-buffer} to a buffer. If that buffer isn't
1433 already displayed, @code{scroll-other-window} displays it in some
1434 window.
1435
1436 When the selected window is the minibuffer, the next window is normally
1437 the one at the top left corner. You can specify a different window to
1438 scroll, when the minibuffer is selected, by setting the variable
1439 @code{minibuffer-scroll-window}. This variable has no effect when any
1440 other window is selected. When it is non-@code{nil} and the
1441 minibuffer is selected, it takes precedence over
1442 @code{other-window-scroll-buffer}. @xref{Definition of
1443 minibuffer-scroll-window}.
1444
1445 When the minibuffer is active, it is the next window if the selected
1446 window is the one at the bottom right corner. In this case,
1447 @code{scroll-other-window} attempts to scroll the minibuffer. If the
1448 minibuffer contains just one line, it has nowhere to scroll to, so the
1449 line reappears after the echo area momentarily displays the message
1450 ``Beginning of buffer''.
1451 @end deffn
1452
1453 @c Emacs 19 feature
1454 @defvar other-window-scroll-buffer
1455 If this variable is non-@code{nil}, it tells @code{scroll-other-window}
1456 which buffer to scroll.
1457 @end defvar
1458
1459 @defopt scroll-margin
1460 This option specifies the size of the scroll margin---a minimum number
1461 of lines between point and the top or bottom of a window. Whenever
1462 point gets within this many lines of the top or bottom of the window,
1463 redisplay scrolls the text automatically (if possible) to move point
1464 out of the margin, closer to the center of the window.
1465 @end defopt
1466
1467 @defopt scroll-conservatively
1468 This variable controls how scrolling is done automatically when point
1469 moves off the screen (or into the scroll margin). If the value is a
1470 positive integer @var{n}, then redisplay scrolls the text up to
1471 @var{n} lines in either direction, if that will bring point back into
1472 proper view. This action is called @dfn{conservative scrolling}.
1473 Otherwise, scrolling happens in the usual way, under the control of
1474 other variables such as @code{scroll-up-aggressively} and
1475 @code{scroll-down-aggressively}.
1476
1477 The default value is zero, which means that conservative scrolling
1478 never happens.
1479 @end defopt
1480
1481 @defopt scroll-down-aggressively
1482 @tindex scroll-down-aggressively
1483 The value of this variable should be either @code{nil} or a fraction
1484 @var{f} between 0 and 1. If it is a fraction, that specifies where on
1485 the screen to put point when scrolling down. More precisely, when a
1486 window scrolls down because point is above the window start, the new
1487 start position is chosen to put point @var{f} part of the window
1488 height from the top. The larger @var{f}, the more aggressive the
1489 scrolling.
1490
1491 A value of @code{nil} is equivalent to .5, since its effect is to center
1492 point. This variable automatically becomes buffer-local when set in any
1493 fashion.
1494 @end defopt
1495
1496 @defopt scroll-up-aggressively
1497 @tindex scroll-up-aggressively
1498 Likewise, for scrolling up. The value, @var{f}, specifies how far
1499 point should be placed from the bottom of the window; thus, as with
1500 @code{scroll-up-aggressively}, a larger value scrolls more aggressively.
1501 @end defopt
1502
1503 @defopt scroll-step
1504 This variable is an older variant of @code{scroll-conservatively}. The
1505 difference is that it if its value is @var{n}, that permits scrolling
1506 only by precisely @var{n} lines, not a smaller number. This feature
1507 does not work with @code{scroll-margin}. The default value is zero.
1508 @end defopt
1509
1510 @defopt scroll-preserve-screen-position
1511 If this option is non-@code{nil}, the scroll functions move point so
1512 that the vertical position of the cursor is unchanged, when that is
1513 possible.
1514 @end defopt
1515
1516 @defopt next-screen-context-lines
1517 The value of this variable is the number of lines of continuity to
1518 retain when scrolling by full screens. For example, @code{scroll-up}
1519 with an argument of @code{nil} scrolls so that this many lines at the
1520 bottom of the window appear instead at the top. The default value is
1521 @code{2}.
1522 @end defopt
1523
1524 @deffn Command recenter &optional count
1525 @cindex centering point
1526 This function scrolls the text in the selected window so that point is
1527 displayed at a specified vertical position within the window. It does
1528 not ``move point'' with respect to the text.
1529
1530 If @var{count} is a nonnegative number, that puts the line containing
1531 point @var{count} lines down from the top of the window. If
1532 @var{count} is a negative number, then it counts upward from the
1533 bottom of the window, so that @minus{}1 stands for the last usable
1534 line in the window. If @var{count} is a non-@code{nil} list, then it
1535 stands for the line in the middle of the window.
1536
1537 If @var{count} is @code{nil}, @code{recenter} puts the line containing
1538 point in the middle of the window, then clears and redisplays the entire
1539 selected frame.
1540
1541 When @code{recenter} is called interactively, @var{count} is the raw
1542 prefix argument. Thus, typing @kbd{C-u} as the prefix sets the
1543 @var{count} to a non-@code{nil} list, while typing @kbd{C-u 4} sets
1544 @var{count} to 4, which positions the current line four lines from the
1545 top.
1546
1547 With an argument of zero, @code{recenter} positions the current line at
1548 the top of the window. This action is so handy that some people make a
1549 separate key binding to do this. For example,
1550
1551 @example
1552 @group
1553 (defun line-to-top-of-window ()
1554 "Scroll current line to top of window.
1555 Replaces three keystroke sequence C-u 0 C-l."
1556 (interactive)
1557 (recenter 0))
1558
1559 (global-set-key [kp-multiply] 'line-to-top-of-window)
1560 @end group
1561 @end example
1562 @end deffn
1563
1564 @node Vertical Scrolling
1565 @section Vertical Fractional Scrolling
1566 @cindex Vertical Fractional Scrolling
1567
1568 @dfn{Vertical fractional scrolling} means shifting the image in the
1569 window up or down by a specified multiple or fraction of a line.
1570 Starting in Emacs 21, each window has a @dfn{vertical scroll position},
1571 which is a number, never less than zero. It specifies how far to raise
1572 the contents of the window. Raising the window contents generally makes
1573 all or part of some lines disappear off the top, and all or part of some
1574 other lines appear at the bottom. The usual value is zero.
1575
1576 The vertical scroll position is measured in units of the normal line
1577 height, which is the height of the default font. Thus, if the value is
1578 .5, that means the window contents are scrolled up half the normal line
1579 height. If it is 3.3, that means the window contents are scrolled up
1580 somewhat over three times the normal line height.
1581
1582 What fraction of a line the vertical scrolling covers, or how many
1583 lines, depends on what the lines contain. A value of .5 could scroll a
1584 line whose height is very short off the screen, while a value of 3.3
1585 could scroll just part of the way through a tall line or an image.
1586
1587 @defun window-vscroll &optional window pixels-p
1588 This function returns the current vertical scroll position of
1589 @var{window}. If @var{window} is @code{nil}, the selected window is
1590 used. If @var{pixels-p} is non-@code{nil}, the return value is
1591 measured in pixels, rather than in units of the normal line height.
1592
1593 @example
1594 @group
1595 (window-vscroll)
1596 @result{} 0
1597 @end group
1598 @end example
1599 @end defun
1600
1601 @defun set-window-vscroll window lines &optional pixels-p
1602 This function sets @var{window}'s vertical scroll position to
1603 @var{lines}. The argument @var{lines} should be zero or positive; if
1604 not, it is taken as zero.
1605
1606 If @var{window} is @code{nil}, the selected window is used.
1607
1608 The actual vertical scroll position must always correspond
1609 to an integral number of pixels, so the value you specify
1610 is rounded accordingly.
1611
1612 The return value is the result of this rounding.
1613
1614 @example
1615 @group
1616 (set-window-vscroll (selected-window) 1.2)
1617 @result{} 1.13
1618 @end group
1619 @end example
1620
1621 If @var{pixels-p} is non-@code{nil}, @var{lines} specifies a number of
1622 pixels. In this case, the return value is @var{lines}.
1623 @end defun
1624
1625 @node Horizontal Scrolling
1626 @section Horizontal Scrolling
1627 @cindex horizontal scrolling
1628
1629 @dfn{Horizontal scrolling} means shifting the image in the window left
1630 or right by a specified multiple of the normal character width. Each
1631 window has a @dfn{horizontal scroll position}, which is a number, never
1632 less than zero. It specifies how far to shift the contents left.
1633 Shifting the window contents left generally makes all or part of some
1634 characters disappear off the left, and all or part of some other
1635 characters appear at the right. The usual value is zero.
1636
1637 The horizontal scroll position is measured in units of the normal
1638 character width, which is the width of space in the default font. Thus,
1639 if the value is 5, that means the window contents are scrolled left by 5
1640 times the normal character width. How many characters actually
1641 disappear off to the left depends on their width, and could vary from
1642 line to line.
1643
1644 Because we read from side to side in the ``inner loop'', and from top
1645 to bottom in the ``outer loop'', the effect of horizontal scrolling is
1646 not like that of textual or vertical scrolling. Textual scrolling
1647 involves selection of a portion of text to display, and vertical
1648 scrolling moves the window contents contiguously; but horizontal
1649 scrolling causes part of @emph{each line} to go off screen.
1650
1651 Usually, no horizontal scrolling is in effect; then the leftmost
1652 column is at the left edge of the window. In this state, scrolling to
1653 the right is meaningless, since there is no data to the left of the edge
1654 to be revealed by it; so this is not allowed. Scrolling to the left is
1655 allowed; it scrolls the first columns of text off the edge of the window
1656 and can reveal additional columns on the right that were truncated
1657 before. Once a window has a nonzero amount of leftward horizontal
1658 scrolling, you can scroll it back to the right, but only so far as to
1659 reduce the net horizontal scroll to zero. There is no limit to how far
1660 left you can scroll, but eventually all the text will disappear off the
1661 left edge.
1662
1663 @vindex auto-hscroll-mode
1664 If @code{auto-hscroll-mode} is set, redisplay automatically alters
1665 the horizontal scrolling of a window as necessary to ensure that point
1666 is always visible. However, you can still set the horizontal
1667 scrolling value explicitly. The value you specify serves as a lower
1668 bound for automatic scrolling, i.e. automatic scrolling will not
1669 scroll a window to a column less than the specified one.
1670
1671 @deffn Command scroll-left &optional count
1672 This function scrolls the selected window @var{count} columns to the
1673 left (or to the right if @var{count} is negative). The default
1674 for @var{count} is the window width, minus 2.
1675
1676 The return value is the total amount of leftward horizontal scrolling in
1677 effect after the change---just like the value returned by
1678 @code{window-hscroll} (below).
1679 @end deffn
1680
1681 @deffn Command scroll-right &optional count
1682 This function scrolls the selected window @var{count} columns to the
1683 right (or to the left if @var{count} is negative). The default
1684 for @var{count} is the window width, minus 2.
1685
1686 The return value is the total amount of leftward horizontal scrolling in
1687 effect after the change---just like the value returned by
1688 @code{window-hscroll} (below).
1689
1690 Once you scroll a window as far right as it can go, back to its normal
1691 position where the total leftward scrolling is zero, attempts to scroll
1692 any farther right have no effect.
1693 @end deffn
1694
1695 @defun window-hscroll &optional window
1696 This function returns the total leftward horizontal scrolling of
1697 @var{window}---the number of columns by which the text in @var{window}
1698 is scrolled left past the left margin.
1699
1700 The value is never negative. It is zero when no horizontal scrolling
1701 has been done in @var{window} (which is usually the case).
1702
1703 If @var{window} is @code{nil}, the selected window is used.
1704
1705 @example
1706 @group
1707 (window-hscroll)
1708 @result{} 0
1709 @end group
1710 @group
1711 (scroll-left 5)
1712 @result{} 5
1713 @end group
1714 @group
1715 (window-hscroll)
1716 @result{} 5
1717 @end group
1718 @end example
1719 @end defun
1720
1721 @defun set-window-hscroll window columns
1722 This function sets horizontal scrolling of @var{window}. The value of
1723 @var{columns} specifies the amount of scrolling, in terms of columns
1724 from the left margin. The argument @var{columns} should be zero or
1725 positive; if not, it is taken as zero. Fractional values of
1726 @var{columns} are not supported at present.
1727
1728 Note that @code{set-window-hscroll} may appear not to work if you test
1729 it by evaluating a call with @kbd{M-:} in a simple way. What happens
1730 is that the function sets the horizontal scroll value and returns, but
1731 then redisplay adjusts the horizontal scrolling to make point visible,
1732 and this overrides what the function did. You can observe the
1733 function's effect if you call it while point is sufficiently far from
1734 the left margin that it will remain visible.
1735
1736 The value returned is @var{columns}.
1737
1738 @example
1739 @group
1740 (set-window-hscroll (selected-window) 10)
1741 @result{} 10
1742 @end group
1743 @end example
1744 @end defun
1745
1746 Here is how you can determine whether a given position @var{position}
1747 is off the screen due to horizontal scrolling:
1748
1749 @example
1750 @group
1751 (defun hscroll-on-screen (window position)
1752 (save-excursion
1753 (goto-char position)
1754 (and
1755 (>= (- (current-column) (window-hscroll window)) 0)
1756 (< (- (current-column) (window-hscroll window))
1757 (window-width window)))))
1758 @end group
1759 @end example
1760
1761 @node Size of Window
1762 @section The Size of a Window
1763 @cindex window size
1764 @cindex size of window
1765
1766 An Emacs window is rectangular, and its size information consists of
1767 the height (the number of lines) and the width (the number of character
1768 positions in each line). The mode line is included in the height. But
1769 the width does not count the scroll bar or the column of @samp{|}
1770 characters that separates side-by-side windows.
1771
1772 The following three functions return size information about a window:
1773
1774 @defun window-height &optional window
1775 This function returns the number of lines in @var{window}, including
1776 its mode line and header line, if any. If @var{window} fills its
1777 entire frame except for the echo area, this is typically one less than
1778 the value of @code{frame-height} on that frame.
1779
1780 If @var{window} is @code{nil}, the function uses the selected window.
1781
1782 @example
1783 @group
1784 (window-height)
1785 @result{} 23
1786 @end group
1787 @group
1788 (split-window-vertically)
1789 @result{} #<window 4 on windows.texi>
1790 @end group
1791 @group
1792 (window-height)
1793 @result{} 11
1794 @end group
1795 @end example
1796 @end defun
1797
1798 @tindex window-body-height
1799 @defun window-body-height &optional window
1800 Like @code{window-height} but the value does not include the
1801 mode line (if any) or the header line (if any).
1802 @end defun
1803
1804 @defun window-width &optional window
1805 This function returns the number of columns in @var{window}. If
1806 @var{window} fills its entire frame, this is the same as the value of
1807 @code{frame-width} on that frame. The width does not include the
1808 window's scroll bar or the column of @samp{|} characters that separates
1809 side-by-side windows.
1810
1811 If @var{window} is @code{nil}, the function uses the selected window.
1812
1813 @example
1814 @group
1815 (window-width)
1816 @result{} 80
1817 @end group
1818 @end example
1819 @end defun
1820
1821 @defun window-edges &optional window
1822 This function returns a list of the edge coordinates of @var{window}.
1823 If @var{window} is @code{nil}, the selected window is used.
1824
1825 The order of the list is @code{(@var{left} @var{top} @var{right}
1826 @var{bottom})}, all elements relative to 0, 0 at the top left corner of
1827 the frame. The element @var{right} of the value is one more than the
1828 rightmost column used by @var{window}, and @var{bottom} is one more than
1829 the bottommost row used by @var{window} and its mode-line.
1830
1831 The edges include the space used by the window's scroll bar, display
1832 margins, fringes, header line, and mode line, if it has them. Also,
1833 if the window has a neighbor on the right, its right edge value
1834 includes the width of the separator line between the window and that
1835 neighbor. Since the width of the window does not include this
1836 separator, the width does not usually equal the difference between the
1837 right and left edges.
1838 @end defun
1839
1840 @defun window-inside-edges &optional window
1841 This is similar to @code{window-edges}, but the edge values
1842 it returns include only the text area of the window. They
1843 do not include the header line, mode line, scroll bar or
1844 vertical separator, fringes, or display margins.
1845 @end defun
1846
1847 Here are the results obtained on a typical 24-line terminal with just
1848 one window, with menu bar enabled:
1849
1850 @example
1851 @group
1852 (window-edges (selected-window))
1853 @result{} (0 1 80 23)
1854 @end group
1855 @group
1856 (window-inside-edges (selected-window))
1857 @result{} (0 1 80 22)
1858 @end group
1859 @end example
1860
1861 @noindent
1862 The bottom edge is at line 23 because the last line is the echo area.
1863 The bottom inside edge is at line 22, which is the window's mode line.
1864
1865 If @var{window} is at the upper left corner of its frame, and there is
1866 no menu bar, then @var{bottom} returned by @code{window-edges} is the
1867 same as the value of @code{(window-height)}, @var{right} is almost the
1868 same as the value of @code{(window-width)}, and @var{top} and
1869 @var{left} are zero. For example, the edges of the following window
1870 are @w{@samp{0 0 8 5}}. Assuming that the frame has more than 8
1871 columns, the last column of the window (column 7) holds a border
1872 rather than text. The last row (row 4) holds the mode line, shown
1873 here with @samp{xxxxxxxxx}.
1874
1875 @example
1876 @group
1877 0
1878 _______
1879 0 | |
1880 | |
1881 | |
1882 | |
1883 xxxxxxxxx 4
1884
1885 7
1886 @end group
1887 @end example
1888
1889 In the following example, let's suppose that the frame is 7
1890 columns wide. Then the edges of the left window are @w{@samp{0 0 4 3}}
1891 and the edges of the right window are @w{@samp{4 0 7 3}}.
1892 The inside edges of the left window are @w{@samp{0 0 3 2}},
1893 and the inside edges of the right window are @w{@samp{4 0 7 2}},
1894
1895 @example
1896 @group
1897 ___ ___
1898 | | |
1899 | | |
1900 xxxxxxxxx
1901
1902 0 34 7
1903 @end group
1904 @end example
1905
1906 @defun window-pixel-edges &optional window
1907 This function is like @code{window-edges} except that, on a graphical
1908 display, the edge values are measured in pixels instead of in
1909 character lines and columns.
1910 @end defun
1911
1912 @defun window-inside-pixel-edges &optional window
1913 This function is like @code{window-inside-edges} except that, on a
1914 graphical display, the edge values are measured in pixels instead of
1915 in character lines and columns.
1916 @end defun
1917
1918 @node Resizing Windows
1919 @section Changing the Size of a Window
1920 @cindex window resizing
1921 @cindex changing window size
1922 @cindex window size, changing
1923
1924 The window size functions fall into two classes: high-level commands
1925 that change the size of windows and low-level functions that access
1926 window size. Emacs does not permit overlapping windows or gaps between
1927 windows, so resizing one window affects other windows.
1928
1929 @deffn Command enlarge-window size &optional horizontal preserve-before
1930 This function makes the selected window @var{size} lines taller,
1931 stealing lines from neighboring windows. It takes the lines from one
1932 window at a time until that window is used up, then takes from another.
1933 If a window from which lines are stolen shrinks below
1934 @code{window-min-height} lines, that window disappears.
1935
1936 If @var{horizontal} is non-@code{nil}, this function makes
1937 @var{window} wider by @var{size} columns, stealing columns instead of
1938 lines. If a window from which columns are stolen shrinks below
1939 @code{window-min-width} columns, that window disappears.
1940
1941 If the requested size would exceed that of the window's frame, then the
1942 function makes the window occupy the entire height (or width) of the
1943 frame.
1944
1945 If there are various other windows from which lines or columns can be
1946 stolen, and some of them specify fixed size (using
1947 @code{window-size-fixed}, see below), they are left untouched while
1948 other windows are ``robbed.'' If it would be necessary to alter the
1949 size of a fixed-size window, @code{enlarge-window} gets an error
1950 instead.
1951
1952 If @var{preserve-before} is non-@code{nil}, this function does not
1953 change the size of the siblings above or to the left of the selected
1954 window. Only the size of the siblings below or to the right of the
1955 selected window are changed.
1956
1957 If @var{size} is negative, this function shrinks the window by
1958 @minus{}@var{size} lines or columns. If that makes the window smaller
1959 than the minimum size (@code{window-min-height} and
1960 @code{window-min-width}), @code{enlarge-window} deletes the window.
1961
1962 @code{enlarge-window} returns @code{nil}.
1963 @end deffn
1964
1965 @deffn Command enlarge-window-horizontally columns
1966 This function makes the selected window @var{columns} wider.
1967 It could be defined as follows:
1968
1969 @example
1970 @group
1971 (defun enlarge-window-horizontally (columns)
1972 (enlarge-window columns t))
1973 @end group
1974 @end example
1975 @end deffn
1976
1977 @deffn Command shrink-window size &optional horizontal preserve-before
1978 This function is like @code{enlarge-window} but negates the argument
1979 @var{size}, making the selected window smaller by giving lines (or
1980 columns) to the other windows. If the window shrinks below
1981 @code{window-min-height} or @code{window-min-width}, then it disappears.
1982
1983 If @var{size} is negative, the window is enlarged by @minus{}@var{size}
1984 lines or columns.
1985 @end deffn
1986
1987 @deffn Command shrink-window-horizontally columns
1988 This function makes the selected window @var{columns} narrower.
1989 It could be defined as follows:
1990
1991 @example
1992 @group
1993 (defun shrink-window-horizontally (columns)
1994 (shrink-window columns t))
1995 @end group
1996 @end example
1997 @end deffn
1998
1999 @deffn Command shrink-window-if-larger-than-buffer &optional window
2000 This command shrinks @var{window} to be as small as possible while still
2001 showing the full contents of its buffer---but not less than
2002 @code{window-min-height} lines. If @var{window} is not given,
2003 it defaults to the selected window.
2004
2005 However, the command does nothing if the window is already too small to
2006 display the whole text of the buffer, or if part of the contents are
2007 currently scrolled off screen, or if the window is not the full width of
2008 its frame, or if the window is the only window in its frame.
2009
2010 This command returns non-@code{nil} if it actually shrank the window
2011 and @code{nil} otherwise.
2012 @end deffn
2013
2014 @tindex window-size-fixed
2015 @defvar window-size-fixed
2016 If this variable is non-@code{nil}, in any given buffer,
2017 then the size of any window displaying the buffer remains fixed
2018 unless you explicitly change it or Emacs has no other choice.
2019 (This feature is new in Emacs 21.)
2020
2021 If the value is @code{height}, then only the window's height is fixed;
2022 if the value is @code{width}, then only the window's width is fixed.
2023 Any other non-@code{nil} value fixes both the width and the height.
2024
2025 This variable automatically becomes buffer-local when set.
2026
2027 Explicit size-change functions such as @code{enlarge-window}
2028 get an error if they would have to change a window size which is fixed.
2029 Therefore, when you want to change the size of such a window,
2030 you should bind @code{window-size-fixed} to @code{nil}, like this:
2031
2032 @example
2033 (let ((window-size-fixed nil))
2034 (enlarge-window 10))
2035 @end example
2036
2037 Note that changing the frame size will change the size of a
2038 fixed-size window, if there is no other alternative.
2039 @end defvar
2040
2041 @cindex minimum window size
2042 The following two variables constrain the window-structure-changing
2043 functions to a minimum height and width.
2044
2045 @defopt window-min-height
2046 The value of this variable determines how short a window may become
2047 before it is automatically deleted. Making a window smaller than
2048 @code{window-min-height} automatically deletes it, and no window may
2049 be created shorter than this. The default value is 4.
2050
2051 The absolute minimum window height is one; actions that change window
2052 sizes reset this variable to one if it is less than one.
2053 @end defopt
2054
2055 @defopt window-min-width
2056 The value of this variable determines how narrow a window may become
2057 before it is automatically deleted. Making a window smaller than
2058 @code{window-min-width} automatically deletes it, and no window may be
2059 created narrower than this. The default value is 10.
2060
2061 The absolute minimum window width is two; actions that change window
2062 sizes reset this variable to two if it is less than two.
2063 @end defopt
2064
2065 @node Coordinates and Windows
2066 @section Coordinates and Windows
2067
2068 This section describes how to relate screen coordinates to windows.
2069
2070 @defun window-at x y &optional frame
2071 This function returns the window containing the specified cursor
2072 position in the frame @var{frame}. The coordinates @var{x} and @var{y}
2073 are measured in characters and count from the top left corner of the
2074 frame. If they are out of range, @code{window-at} returns @code{nil}.
2075
2076 If you omit @var{frame}, the selected frame is used.
2077 @end defun
2078
2079 @defun coordinates-in-window-p coordinates window
2080 This function checks whether a particular frame position falls within
2081 the window @var{window}.
2082
2083 The argument @var{coordinates} is a cons cell of the form @code{(@var{x}
2084 . @var{y})}. The coordinates @var{x} and @var{y} are measured in
2085 characters, and count from the top left corner of the screen or frame.
2086
2087 The value returned by @code{coordinates-in-window-p} is non-@code{nil}
2088 if the coordinates are inside @var{window}. The value also indicates
2089 what part of the window the position is in, as follows:
2090
2091 @table @code
2092 @item (@var{relx} . @var{rely})
2093 The coordinates are inside @var{window}. The numbers @var{relx} and
2094 @var{rely} are the equivalent window-relative coordinates for the
2095 specified position, counting from 0 at the top left corner of the
2096 window.
2097
2098 @item mode-line
2099 The coordinates are in the mode line of @var{window}.
2100
2101 @item header-line
2102 The coordinates are in the header line of @var{window}.
2103
2104 @item vertical-line
2105 The coordinates are in the vertical line between @var{window} and its
2106 neighbor to the right. This value occurs only if the window doesn't
2107 have a scroll bar; positions in a scroll bar are considered outside the
2108 window for these purposes.
2109
2110 @item left-fringe
2111 @itemx right-fringe
2112 The coordinates are in the left or right fringe of the window.
2113
2114 @item left-margin
2115 @itemx right-margin
2116 The coordinates are in the left or right margin of the window.
2117
2118 @item nil
2119 The coordinates are not in any part of @var{window}.
2120 @end table
2121
2122 The function @code{coordinates-in-window-p} does not require a frame as
2123 argument because it always uses the frame that @var{window} is on.
2124 @end defun
2125
2126 @node Window Configurations
2127 @section Window Configurations
2128 @cindex window configurations
2129 @cindex saving window information
2130
2131 A @dfn{window configuration} records the entire layout of one
2132 frame---all windows, their sizes, which buffers they contain, what
2133 part of each buffer is displayed, and the values of point and the
2134 mark; also their fringes, margins, and scroll bar settings. It also
2135 includes the values of @code{window-min-height},
2136 @code{window-min-width} and @code{minibuffer-scroll-window}. An
2137 exception is made for point in the selected window for the current
2138 buffer; its value is not saved in the window configuration.
2139
2140 You can bring back an entire previous layout by restoring a window
2141 configuration previously saved. If you want to record all frames
2142 instead of just one, use a frame configuration instead of a window
2143 configuration. @xref{Frame Configurations}.
2144
2145 @defun current-window-configuration &optional frame
2146 This function returns a new object representing @var{frame}'s current
2147 window configuration. If @var{frame} is omitted, the selected frame
2148 is used.
2149 @end defun
2150
2151 @defun set-window-configuration configuration
2152 This function restores the configuration of windows and buffers as
2153 specified by @var{configuration}, for the frame that @var{configuration}
2154 was created for.
2155
2156 The argument @var{configuration} must be a value that was previously
2157 returned by @code{current-window-configuration}. This configuration is
2158 restored in the frame from which @var{configuration} was made, whether
2159 that frame is selected or not. This always counts as a window size
2160 change and triggers execution of the @code{window-size-change-functions}
2161 (@pxref{Window Hooks}), because @code{set-window-configuration} doesn't
2162 know how to tell whether the new configuration actually differs from the
2163 old one.
2164
2165 If the frame which @var{configuration} was saved from is dead, all this
2166 function does is restore the three variables @code{window-min-height},
2167 @code{window-min-width} and @code{minibuffer-scroll-window}. In this
2168 case, the function returns @code{nil}. Otherwise, it returns @code{t}.
2169
2170 Here is a way of using this function to get the same effect
2171 as @code{save-window-excursion}:
2172
2173 @example
2174 @group
2175 (let ((config (current-window-configuration)))
2176 (unwind-protect
2177 (progn (split-window-vertically nil)
2178 @dots{})
2179 (set-window-configuration config)))
2180 @end group
2181 @end example
2182 @end defun
2183
2184 @defspec save-window-excursion forms@dots{}
2185 This special form records the window configuration, executes @var{forms}
2186 in sequence, then restores the earlier window configuration. The window
2187 configuration includes, for each window, the value of point and the
2188 portion of the buffer that is visible. It also includes the choice of
2189 selected window. However, it does not include the value of point in
2190 the current buffer; use @code{save-excursion} also, if you wish to
2191 preserve that.
2192
2193 Don't use this construct when @code{save-selected-window} is sufficient.
2194
2195 Exit from @code{save-window-excursion} always triggers execution of the
2196 @code{window-size-change-functions}. (It doesn't know how to tell
2197 whether the restored configuration actually differs from the one in
2198 effect at the end of the @var{forms}.)
2199
2200 The return value is the value of the final form in @var{forms}.
2201 For example:
2202
2203 @example
2204 @group
2205 (split-window)
2206 @result{} #<window 25 on control.texi>
2207 @end group
2208 @group
2209 (setq w (selected-window))
2210 @result{} #<window 19 on control.texi>
2211 @end group
2212 @group
2213 (save-window-excursion
2214 (delete-other-windows w)
2215 (switch-to-buffer "foo")
2216 'do-something)
2217 @result{} do-something
2218 ;; @r{The screen is now split again.}
2219 @end group
2220 @end example
2221 @end defspec
2222
2223 @defun window-configuration-p object
2224 This function returns @code{t} if @var{object} is a window configuration.
2225 @end defun
2226
2227 @defun compare-window-configurations config1 config2
2228 This function compares two window configurations as regards the
2229 structure of windows, but ignores the values of point and mark and the
2230 saved scrolling positions---it can return @code{t} even if those
2231 aspects differ.
2232
2233 The function @code{equal} can also compare two window configurations; it
2234 regards configurations as unequal if they differ in any respect, even a
2235 saved point or mark.
2236 @end defun
2237
2238 @defun window-configuration-frame config
2239 This function returns the frame for which the window configuration
2240 @var{config} was made.
2241 @end defun
2242
2243 Other primitives to look inside of window configurations would make
2244 sense, but are not implemented because we did not need them. See the
2245 file @file{winner.el} for some more operations on windows
2246 configurations.
2247
2248 @node Window Hooks
2249 @section Hooks for Window Scrolling and Changes
2250
2251 This section describes how a Lisp program can take action whenever a
2252 window displays a different part of its buffer or a different buffer.
2253 There are three actions that can change this: scrolling the window,
2254 switching buffers in the window, and changing the size of the window.
2255 The first two actions run @code{window-scroll-functions}; the last runs
2256 @code{window-size-change-functions}. The paradigmatic use of these
2257 hooks is in the implementation of Lazy Lock mode; see @file{lazy-lock.el}.
2258
2259 @defvar window-scroll-functions
2260 This variable holds a list of functions that Emacs should call before
2261 redisplaying a window with scrolling. It is not a normal hook, because
2262 each function is called with two arguments: the window, and its new
2263 display-start position.
2264
2265 Displaying a different buffer in the window also runs these functions.
2266
2267 These functions must be careful in using @code{window-end}
2268 (@pxref{Window Start}); if you need an up-to-date value, you must use
2269 the @var{update} argument to ensure you get it.
2270 @end defvar
2271
2272 @defvar window-size-change-functions
2273 This variable holds a list of functions to be called if the size of any
2274 window changes for any reason. The functions are called just once per
2275 redisplay, and just once for each frame on which size changes have
2276 occurred.
2277
2278 Each function receives the frame as its sole argument. There is no
2279 direct way to find out which windows on that frame have changed size, or
2280 precisely how. However, if a size-change function records, at each
2281 call, the existing windows and their sizes, it can also compare the
2282 present sizes and the previous sizes.
2283
2284 Creating or deleting windows counts as a size change, and therefore
2285 causes these functions to be called. Changing the frame size also
2286 counts, because it changes the sizes of the existing windows.
2287
2288 It is not a good idea to use @code{save-window-excursion} (@pxref{Window
2289 Configurations}) in these functions, because that always counts as a
2290 size change, and it would cause these functions to be called over and
2291 over. In most cases, @code{save-selected-window} (@pxref{Selecting
2292 Windows}) is what you need here.
2293 @end defvar
2294
2295 @defvar redisplay-end-trigger-functions
2296 This abnormal hook is run whenever redisplay in a window uses text that
2297 extends past a specified end trigger position. You set the end trigger
2298 position with the function @code{set-window-redisplay-end-trigger}. The
2299 functions are called with two arguments: the window, and the end trigger
2300 position. Storing @code{nil} for the end trigger position turns off the
2301 feature, and the trigger value is automatically reset to @code{nil} just
2302 after the hook is run.
2303 @end defvar
2304
2305 @defun set-window-redisplay-end-trigger window position
2306 This function sets @var{window}'s end trigger position at
2307 @var{position}.
2308 @end defun
2309
2310 @defun window-redisplay-end-trigger &optional window
2311 This function returns @var{window}'s current end trigger position.
2312 If @var{window} is @code{nil} or omitted, it uses the selected window.
2313 @end defun
2314
2315 @defvar window-configuration-change-hook
2316 A normal hook that is run every time you change the window configuration
2317 of an existing frame. This includes splitting or deleting windows,
2318 changing the sizes of windows, or displaying a different buffer in a
2319 window. The frame whose window configuration has changed is the
2320 selected frame when this hook runs.
2321 @end defvar
2322
2323 @ignore
2324 arch-tag: 3f6c36e8-df49-4986-b757-417feed88be3
2325 @end ignore