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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/display
7 @node Display, Calendar, Processes, Top
8 @chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11 that Emacs presents to the user.
12
13 @menu
14 * Refresh Screen:: Clearing the screen and redrawing everything on it.
15 * Forcing Redisplay:: Forcing redisplay.
16 * Truncation:: Folding or wrapping long text lines.
17 * The Echo Area:: Where messages are displayed.
18 * Invisible Text:: Hiding part of the buffer text.
19 * Selective Display:: Hiding part of the buffer text (the old way).
20 * Overlay Arrow:: Display of an arrow to indicate position.
21 * Temporary Displays:: Displays that go away automatically.
22 * Overlays:: Use overlays to highlight parts of the buffer.
23 * Width:: How wide a character or string is on the screen.
24 * Faces:: A face defines a graphics style for text characters:
25 font, colors, etc.
26 * Display Property:: Enabling special display features.
27 * Images:: Displaying images in Emacs buffers.
28 * Blinking:: How Emacs shows the matching open parenthesis.
29 * Inverse Video:: Specifying how the screen looks.
30 * Usual Display:: The usual conventions for displaying nonprinting chars.
31 * Display Tables:: How to specify other conventions.
32 * Beeping:: Audible signal to the user.
33 * Window Systems:: Which window system is being used.
34 @end menu
35
36 @node Refresh Screen
37 @section Refreshing the Screen
38
39 The function @code{redraw-frame} redisplays the entire contents of a
40 given frame (@pxref{Frames}).
41
42 @c Emacs 19 feature
43 @defun redraw-frame frame
44 This function clears and redisplays frame @var{frame}.
45 @end defun
46
47 Even more powerful is @code{redraw-display}:
48
49 @deffn Command redraw-display
50 This function clears and redisplays all visible frames.
51 @end deffn
52
53 Processing user input takes absolute priority over redisplay. If you
54 call these functions when input is available, they do nothing
55 immediately, but a full redisplay does happen eventually---after all the
56 input has been processed.
57
58 Normally, suspending and resuming Emacs also refreshes the screen.
59 Some terminal emulators record separate contents for display-oriented
60 programs such as Emacs and for ordinary sequential display. If you are
61 using such a terminal, you might want to inhibit the redisplay on
62 resumption.
63
64 @defvar no-redraw-on-reenter
65 @cindex suspend (cf. @code{no-redraw-on-reenter})
66 @cindex resume (cf. @code{no-redraw-on-reenter})
67 This variable controls whether Emacs redraws the entire screen after it
68 has been suspended and resumed. Non-@code{nil} means there is no need
69 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
70 @end defvar
71
72 @node Forcing Redisplay
73 @section Forcing Redisplay
74 @cindex forcing redisplay
75
76 Emacs redisplay normally stops if input arrives, and does not happen
77 at all if input is available before it starts. Most of the time, this
78 is exactly what you want. However, you can prevent preemption by
79 binding @code{redisplay-dont-pause} to a non-@code{nil} value.
80
81 @tindex redisplay-dont-pause
82 @defvar redisplay-dont-pause
83 If this variable is non-@code{nil}, pending input does not
84 prevent or halt redisplay; redisplay occurs, and finishes,
85 regardless of whether input is available. This feature is available
86 as of Emacs 21.
87 @end defvar
88
89 You can request a display update, but only if no input is pending,
90 with @code{(sit-for 0)}. To force a display update even when input is
91 pending, do this:
92
93 @example
94 (let ((redisplay-dont-pause t))
95 (sit-for 0))
96 @end example
97
98 @node Truncation
99 @section Truncation
100 @cindex line wrapping
101 @cindex continuation lines
102 @cindex @samp{$} in display
103 @cindex @samp{\} in display
104
105 When a line of text extends beyond the right edge of a window, the
106 line can either be continued on the next screen line, or truncated to
107 one screen line. The additional screen lines used to display a long
108 text line are called @dfn{continuation} lines. Normally, a @samp{$} in
109 the rightmost column of the window indicates truncation; a @samp{\} on
110 the rightmost column indicates a line that ``wraps'' onto the next line,
111 which is also called @dfn{continuing} the line. (The display table can
112 specify alternative indicators; see @ref{Display Tables}.)
113
114 Note that continuation is different from filling; continuation happens
115 on the screen only, not in the buffer contents, and it breaks a line
116 precisely at the right margin, not at a word boundary. @xref{Filling}.
117
118 @defopt truncate-lines
119 This buffer-local variable controls how Emacs displays lines that extend
120 beyond the right edge of the window. The default is @code{nil}, which
121 specifies continuation. If the value is non-@code{nil}, then these
122 lines are truncated.
123
124 If the variable @code{truncate-partial-width-windows} is non-@code{nil},
125 then truncation is always used for side-by-side windows (within one
126 frame) regardless of the value of @code{truncate-lines}.
127 @end defopt
128
129 @defopt default-truncate-lines
130 This variable is the default value for @code{truncate-lines}, for
131 buffers that do not have buffer-local values for it.
132 @end defopt
133
134 @defopt truncate-partial-width-windows
135 This variable controls display of lines that extend beyond the right
136 edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
137 If it is non-@code{nil}, these lines are truncated; otherwise,
138 @code{truncate-lines} says what to do with them.
139 @end defopt
140
141 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
142 a window, that forces truncation.
143
144 You can override the glyphs that indicate continuation or truncation
145 using the display table; see @ref{Display Tables}.
146
147 If your buffer contains @emph{very} long lines, and you use
148 continuation to display them, just thinking about them can make Emacs
149 redisplay slow. The column computation and indentation functions also
150 become slow. Then you might find it advisable to set
151 @code{cache-long-line-scans} to @code{t}.
152
153 @defvar cache-long-line-scans
154 If this variable is non-@code{nil}, various indentation and motion
155 functions, and Emacs redisplay, cache the results of scanning the
156 buffer, and consult the cache to avoid rescanning regions of the buffer
157 unless they are modified.
158
159 Turning on the cache slows down processing of short lines somewhat.
160
161 This variable is automatically buffer-local in every buffer.
162 @end defvar
163
164 @node The Echo Area
165 @section The Echo Area
166 @cindex error display
167 @cindex echo area
168
169 The @dfn{echo area} is used for displaying messages made with the
170 @code{message} primitive, and for echoing keystrokes. It is not the
171 same as the minibuffer, despite the fact that the minibuffer appears
172 (when active) in the same place on the screen as the echo area. The
173 @cite{GNU Emacs Manual} specifies the rules for resolving conflicts
174 between the echo area and the minibuffer for use of that screen space
175 (@pxref{Minibuffer,, The Minibuffer, emacs, The GNU Emacs Manual}).
176 Error messages appear in the echo area; see @ref{Errors}.
177
178 You can write output in the echo area by using the Lisp printing
179 functions with @code{t} as the stream (@pxref{Output Functions}), or as
180 follows:
181
182 @defun message string &rest arguments
183 This function displays a one-line message in the echo area. The
184 argument @var{string} is similar to a C language @code{printf} control
185 string. See @code{format} in @ref{String Conversion}, for the details
186 on the conversion specifications. @code{message} returns the
187 constructed string.
188
189 In batch mode, @code{message} prints the message text on the standard
190 error stream, followed by a newline.
191
192 If @var{string}, or strings among the @var{arguments}, have @code{face}
193 text properties, these affect the way the message is displayed.
194
195 @c Emacs 19 feature
196 If @var{string} is @code{nil}, @code{message} clears the echo area; if
197 the echo area has been expanded automatically, this brings it back to
198 its normal size. If the minibuffer is active, this brings the
199 minibuffer contents back onto the screen immediately.
200
201 @example
202 @group
203 (message "Minibuffer depth is %d."
204 (minibuffer-depth))
205 @print{} Minibuffer depth is 0.
206 @result{} "Minibuffer depth is 0."
207 @end group
208
209 @group
210 ---------- Echo Area ----------
211 Minibuffer depth is 0.
212 ---------- Echo Area ----------
213 @end group
214 @end example
215
216 To automatically display a message in the echo area or in a pop-buffer,
217 depending on its size, use @code{display-message-or-buffer}.
218 @end defun
219
220 @tindex with-temp-message
221 @defmac with-temp-message message &rest body
222 This construct displays a message in the echo area temporarily, during
223 the execution of @var{body}. It displays @var{message}, executes
224 @var{body}, then returns the value of the last body form while restoring
225 the previous echo area contents.
226 @end defmac
227
228 @defun message-or-box string &rest arguments
229 This function displays a message like @code{message}, but may display it
230 in a dialog box instead of the echo area. If this function is called in
231 a command that was invoked using the mouse---more precisely, if
232 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
233 @code{nil} or a list---then it uses a dialog box or pop-up menu to
234 display the message. Otherwise, it uses the echo area. (This is the
235 same criterion that @code{y-or-n-p} uses to make a similar decision; see
236 @ref{Yes-or-No Queries}.)
237
238 You can force use of the mouse or of the echo area by binding
239 @code{last-nonmenu-event} to a suitable value around the call.
240 @end defun
241
242 @defun message-box string &rest arguments
243 This function displays a message like @code{message}, but uses a dialog
244 box (or a pop-up menu) whenever that is possible. If it is impossible
245 to use a dialog box or pop-up menu, because the terminal does not
246 support them, then @code{message-box} uses the echo area, like
247 @code{message}.
248 @end defun
249
250 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
251 @tindex display-message-or-buffer
252 This function displays the message @var{message}, which may be either a
253 string or a buffer. If it is shorter than the maximum height of the
254 echo area, as defined by @code{max-mini-window-height}, it is displayed
255 in the echo area, using @code{message}. Otherwise,
256 @code{display-buffer} is used to show it in a pop-up buffer.
257
258 Returns either the string shown in the echo area, or when a pop-up
259 buffer is used, the window used to display it.
260
261 If @var{message} is a string, then the optional argument
262 @var{buffer-name} is the name of the buffer used to display it when a
263 pop-up buffer is used, defaulting to @samp{*Message*}. In the case
264 where @var{message} is a string and displayed in the echo area, it is
265 not specified whether the contents are inserted into the buffer anyway.
266
267 The optional arguments @var{not-this-window} and @var{frame} are as for
268 @code{display-buffer}, and only used if a buffer is displayed.
269 @end defun
270
271 @defun current-message
272 This function returns the message currently being displayed in the
273 echo area, or @code{nil} if there is none.
274 @end defun
275
276 @defvar cursor-in-echo-area
277 This variable controls where the cursor appears when a message is
278 displayed in the echo area. If it is non-@code{nil}, then the cursor
279 appears at the end of the message. Otherwise, the cursor appears at
280 point---not in the echo area at all.
281
282 The value is normally @code{nil}; Lisp programs bind it to @code{t}
283 for brief periods of time.
284 @end defvar
285
286 @defvar echo-area-clear-hook
287 This normal hook is run whenever the echo area is cleared---either by
288 @code{(message nil)} or for any other reason.
289 @end defvar
290
291 Almost all the messages displayed in the echo area are also recorded
292 in the @samp{*Messages*} buffer.
293
294 @defopt message-log-max
295 This variable specifies how many lines to keep in the @samp{*Messages*}
296 buffer. The value @code{t} means there is no limit on how many lines to
297 keep. The value @code{nil} disables message logging entirely. Here's
298 how to display a message and prevent it from being logged:
299
300 @example
301 (let (message-log-max)
302 (message @dots{}))
303 @end example
304 @end defopt
305
306 @defvar echo-keystrokes
307 This variable determines how much time should elapse before command
308 characters echo. Its value must be an integer or floating point number,
309 which specifies the
310 number of seconds to wait before echoing. If the user types a prefix
311 key (such as @kbd{C-x}) and then delays this many seconds before
312 continuing, the prefix key is echoed in the echo area. (Once echoing
313 begins in a key sequence, all subsequent characters in the same key
314 sequence are echoed immediately.)
315
316 If the value is zero, then command input is not echoed.
317 @end defvar
318
319 @node Invisible Text
320 @section Invisible Text
321
322 @cindex invisible text
323 You can make characters @dfn{invisible}, so that they do not appear on
324 the screen, with the @code{invisible} property. This can be either a
325 text property (@pxref{Text Properties}) or a property of an overlay
326 (@pxref{Overlays}).
327
328 In the simplest case, any non-@code{nil} @code{invisible} property makes
329 a character invisible. This is the default case---if you don't alter
330 the default value of @code{buffer-invisibility-spec}, this is how the
331 @code{invisible} property works.
332
333 More generally, you can use the variable @code{buffer-invisibility-spec}
334 to control which values of the @code{invisible} property make text
335 invisible. This permits you to classify the text into different subsets
336 in advance, by giving them different @code{invisible} values, and
337 subsequently make various subsets visible or invisible by changing the
338 value of @code{buffer-invisibility-spec}.
339
340 Controlling visibility with @code{buffer-invisibility-spec} is
341 especially useful in a program to display the list of entries in a
342 database. It permits the implementation of convenient filtering
343 commands to view just a part of the entries in the database. Setting
344 this variable is very fast, much faster than scanning all the text in
345 the buffer looking for properties to change.
346
347 @defvar buffer-invisibility-spec
348 This variable specifies which kinds of @code{invisible} properties
349 actually make a character invisible.
350
351 @table @asis
352 @item @code{t}
353 A character is invisible if its @code{invisible} property is
354 non-@code{nil}. This is the default.
355
356 @item a list
357 Each element of the list specifies a criterion for invisibility; if a
358 character's @code{invisible} property fits any one of these criteria,
359 the character is invisible. The list can have two kinds of elements:
360
361 @table @code
362 @item @var{atom}
363 A character is invisible if its @code{invisible} property value
364 is @var{atom} or if it is a list with @var{atom} as a member.
365
366 @item (@var{atom} . t)
367 A character is invisible if its @code{invisible} property value
368 is @var{atom} or if it is a list with @var{atom} as a member.
369 Moreover, if this character is at the end of a line and is followed
370 by a visible newline, it displays an ellipsis.
371 @end table
372 @end table
373 @end defvar
374
375 Two functions are specifically provided for adding elements to
376 @code{buffer-invisibility-spec} and removing elements from it.
377
378 @defun add-to-invisibility-spec element
379 Add the element @var{element} to @code{buffer-invisibility-spec}
380 (if it is not already present in that list).
381 @end defun
382
383 @defun remove-from-invisibility-spec element
384 Remove the element @var{element} from @code{buffer-invisibility-spec}.
385 This does nothing if @var{element} is not in the list.
386 @end defun
387
388 One convention about the use of @code{buffer-invisibility-spec} is
389 that a major mode should use the mode's own name as an element of
390 @code{buffer-invisibility-spec} and as the value of the @code{invisible}
391 property:
392
393 @example
394 ;; @r{If you want to display an ellipsis:}
395 (add-to-invisibility-spec '(my-symbol . t))
396 ;; @r{If you don't want ellipsis:}
397 (add-to-invisibility-spec 'my-symbol)
398
399 (overlay-put (make-overlay beginning end)
400 'invisible 'my-symbol)
401
402 ;; @r{When done with the overlays:}
403 (remove-from-invisibility-spec '(my-symbol . t))
404 ;; @r{Or respectively:}
405 (remove-from-invisibility-spec 'my-symbol)
406 @end example
407
408 @vindex line-move-ignore-invisible
409 Ordinarily, commands that operate on text or move point do not care
410 whether the text is invisible. The user-level line motion commands
411 explicitly ignore invisible newlines if
412 @code{line-move-ignore-invisible} is non-@code{nil}, but only because
413 they are explicitly programmed to do so.
414
415 Incremental search can make invisible overlays visible temporarily
416 and/or permanently when a match includes invisible text. To enable
417 this, the overlay should have a non-@code{nil}
418 @code{isearch-open-invisible} property. The property value should be a
419 function to be called with the overlay as an argument. This function
420 should make the overlay visible permanently; it is used when the match
421 overlaps the overlay on exit from the search.
422
423 During the search, such overlays are made temporarily visible by
424 temporarily modifying their invisible and intangible properties. If you
425 want this to be done differently for a certain overlay, give it an
426 @code{isearch-open-invisible-temporary} property which is a function.
427 The function is called with two arguments: the first is the overlay, and
428 the second is @code{nil} to make the overlay visible, or @code{t} to
429 make it invisible again.
430
431 @node Selective Display
432 @section Selective Display
433 @cindex selective display
434
435 @dfn{Selective display} refers to a pair of related features for
436 hiding certain lines on the screen.
437
438 The first variant, explicit selective display, is designed for use in
439 a Lisp program: it controls which lines are hidden by altering the text.
440 The invisible text feature (@pxref{Invisible Text}) has partially
441 replaced this feature.
442
443 In the second variant, the choice of lines to hide is made
444 automatically based on indentation. This variant is designed to be a
445 user-level feature.
446
447 The way you control explicit selective display is by replacing a
448 newline (control-j) with a carriage return (control-m). The text that
449 was formerly a line following that newline is now invisible. Strictly
450 speaking, it is temporarily no longer a line at all, since only newlines
451 can separate lines; it is now part of the previous line.
452
453 Selective display does not directly affect editing commands. For
454 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly into
455 invisible text. However, the replacement of newline characters with
456 carriage return characters affects some editing commands. For example,
457 @code{next-line} skips invisible lines, since it searches only for
458 newlines. Modes that use selective display can also define commands
459 that take account of the newlines, or that make parts of the text
460 visible or invisible.
461
462 When you write a selectively displayed buffer into a file, all the
463 control-m's are output as newlines. This means that when you next read
464 in the file, it looks OK, with nothing invisible. The selective display
465 effect is seen only within Emacs.
466
467 @defvar selective-display
468 This buffer-local variable enables selective display. This means that
469 lines, or portions of lines, may be made invisible.
470
471 @itemize @bullet
472 @item
473 If the value of @code{selective-display} is @code{t}, then the character
474 control-m marks the start of invisible text; the control-m, and the rest
475 of the line following it, are not displayed. This is explicit selective
476 display.
477
478 @item
479 If the value of @code{selective-display} is a positive integer, then
480 lines that start with more than that many columns of indentation are not
481 displayed.
482 @end itemize
483
484 When some portion of a buffer is invisible, the vertical movement
485 commands operate as if that portion did not exist, allowing a single
486 @code{next-line} command to skip any number of invisible lines.
487 However, character movement commands (such as @code{forward-char}) do
488 not skip the invisible portion, and it is possible (if tricky) to insert
489 or delete text in an invisible portion.
490
491 In the examples below, we show the @emph{display appearance} of the
492 buffer @code{foo}, which changes with the value of
493 @code{selective-display}. The @emph{contents} of the buffer do not
494 change.
495
496 @example
497 @group
498 (setq selective-display nil)
499 @result{} nil
500
501 ---------- Buffer: foo ----------
502 1 on this column
503 2on this column
504 3n this column
505 3n this column
506 2on this column
507 1 on this column
508 ---------- Buffer: foo ----------
509 @end group
510
511 @group
512 (setq selective-display 2)
513 @result{} 2
514
515 ---------- Buffer: foo ----------
516 1 on this column
517 2on this column
518 2on this column
519 1 on this column
520 ---------- Buffer: foo ----------
521 @end group
522 @end example
523 @end defvar
524
525 @defvar selective-display-ellipses
526 If this buffer-local variable is non-@code{nil}, then Emacs displays
527 @samp{@dots{}} at the end of a line that is followed by invisible text.
528 This example is a continuation of the previous one.
529
530 @example
531 @group
532 (setq selective-display-ellipses t)
533 @result{} t
534
535 ---------- Buffer: foo ----------
536 1 on this column
537 2on this column ...
538 2on this column
539 1 on this column
540 ---------- Buffer: foo ----------
541 @end group
542 @end example
543
544 You can use a display table to substitute other text for the ellipsis
545 (@samp{@dots{}}). @xref{Display Tables}.
546 @end defvar
547
548 @node Overlay Arrow
549 @section The Overlay Arrow
550 @cindex overlay arrow
551
552 The @dfn{overlay arrow} is useful for directing the user's attention
553 to a particular line in a buffer. For example, in the modes used for
554 interface to debuggers, the overlay arrow indicates the line of code
555 about to be executed.
556
557 @defvar overlay-arrow-string
558 This variable holds the string to display to call attention to a
559 particular line, or @code{nil} if the arrow feature is not in use.
560 On a graphical display the contents of the string are ignored; instead a
561 glyph is displayed in the fringe area to the left of the display area.
562 @end defvar
563
564 @defvar overlay-arrow-position
565 This variable holds a marker that indicates where to display the overlay
566 arrow. It should point at the beginning of a line. On a non-graphical
567 display the arrow text
568 appears at the beginning of that line, overlaying any text that would
569 otherwise appear. Since the arrow is usually short, and the line
570 usually begins with indentation, normally nothing significant is
571 overwritten.
572
573 The overlay string is displayed only in the buffer that this marker
574 points into. Thus, only one buffer can have an overlay arrow at any
575 given time.
576 @c !!! overlay-arrow-position: but the overlay string may remain in the display
577 @c of some other buffer until an update is required. This should be fixed
578 @c now. Is it?
579 @end defvar
580
581 You can do a similar job by creating an overlay with a
582 @code{before-string} property. @xref{Overlay Properties}.
583
584 @node Temporary Displays
585 @section Temporary Displays
586
587 Temporary displays are used by Lisp programs to put output into a
588 buffer and then present it to the user for perusal rather than for
589 editing. Many help commands use this feature.
590
591 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
592 This function executes @var{forms} while arranging to insert any output
593 they print into the buffer named @var{buffer-name}, which is first
594 created if necessary, and put into Help mode. Finally, the buffer is
595 displayed in some window, but not selected.
596
597 If the @var{forms} do not change the major mode in the output buffer, so
598 that it is still Help mode at the end of their execution, then
599 @code{with-output-to-temp-buffer} makes this buffer read-only at the
600 end, and also scans it for function and variable names to make them into
601 clickable cross-references.
602
603 The string @var{buffer-name} specifies the temporary buffer, which
604 need not already exist. The argument must be a string, not a buffer.
605 The buffer is erased initially (with no questions asked), and it is
606 marked as unmodified after @code{with-output-to-temp-buffer} exits.
607
608 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
609 temporary buffer, then it evaluates the forms in @var{forms}. Output
610 using the Lisp output functions within @var{forms} goes by default to
611 that buffer (but screen display and messages in the echo area, although
612 they are ``output'' in the general sense of the word, are not affected).
613 @xref{Output Functions}.
614
615 Several hooks are available for customizing the behavior
616 of this construct; they are listed below.
617
618 The value of the last form in @var{forms} is returned.
619
620 @example
621 @group
622 ---------- Buffer: foo ----------
623 This is the contents of foo.
624 ---------- Buffer: foo ----------
625 @end group
626
627 @group
628 (with-output-to-temp-buffer "foo"
629 (print 20)
630 (print standard-output))
631 @result{} #<buffer foo>
632
633 ---------- Buffer: foo ----------
634 20
635
636 #<buffer foo>
637
638 ---------- Buffer: foo ----------
639 @end group
640 @end example
641 @end defspec
642
643 @defvar temp-buffer-show-function
644 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
645 calls it as a function to do the job of displaying a help buffer. The
646 function gets one argument, which is the buffer it should display.
647
648 It is a good idea for this function to run @code{temp-buffer-show-hook}
649 just as @code{with-output-to-temp-buffer} normally would, inside of
650 @code{save-selected-window} and with the chosen window and buffer
651 selected.
652 @end defvar
653
654 @defvar temp-buffer-setup-hook
655 @tindex temp-buffer-setup-hook
656 This normal hook is run by @code{with-output-to-temp-buffer} before
657 evaluating @var{body}. When the hook runs, the help buffer is current.
658 This hook is normally set up with a function to put the buffer in Help
659 mode.
660 @end defvar
661
662 @defvar temp-buffer-show-hook
663 This normal hook is run by @code{with-output-to-temp-buffer} after
664 displaying the help buffer. When the hook runs, the help buffer is
665 current, and the window it was displayed in is selected. This hook is
666 normally set up with a function to make the buffer read only, and find
667 function names and variable names in it, provided the major mode is
668 still Help mode.
669 @end defvar
670
671 @defun momentary-string-display string position &optional char message
672 This function momentarily displays @var{string} in the current buffer at
673 @var{position}. It has no effect on the undo list or on the buffer's
674 modification status.
675
676 The momentary display remains until the next input event. If the next
677 input event is @var{char}, @code{momentary-string-display} ignores it
678 and returns. Otherwise, that event remains buffered for subsequent use
679 as input. Thus, typing @var{char} will simply remove the string from
680 the display, while typing (say) @kbd{C-f} will remove the string from
681 the display and later (presumably) move point forward. The argument
682 @var{char} is a space by default.
683
684 The return value of @code{momentary-string-display} is not meaningful.
685
686 If the string @var{string} does not contain control characters, you can
687 do the same job in a more general way by creating (and then subsequently
688 deleting) an overlay with a @code{before-string} property.
689 @xref{Overlay Properties}.
690
691 If @var{message} is non-@code{nil}, it is displayed in the echo area
692 while @var{string} is displayed in the buffer. If it is @code{nil}, a
693 default message says to type @var{char} to continue.
694
695 In this example, point is initially located at the beginning of the
696 second line:
697
698 @example
699 @group
700 ---------- Buffer: foo ----------
701 This is the contents of foo.
702 @point{}Second line.
703 ---------- Buffer: foo ----------
704 @end group
705
706 @group
707 (momentary-string-display
708 "**** Important Message! ****"
709 (point) ?\r
710 "Type RET when done reading")
711 @result{} t
712 @end group
713
714 @group
715 ---------- Buffer: foo ----------
716 This is the contents of foo.
717 **** Important Message! ****Second line.
718 ---------- Buffer: foo ----------
719
720 ---------- Echo Area ----------
721 Type RET when done reading
722 ---------- Echo Area ----------
723 @end group
724 @end example
725 @end defun
726
727 @node Overlays
728 @section Overlays
729 @cindex overlays
730
731 You can use @dfn{overlays} to alter the appearance of a buffer's text on
732 the screen, for the sake of presentation features. An overlay is an
733 object that belongs to a particular buffer, and has a specified
734 beginning and end. It also has properties that you can examine and set;
735 these affect the display of the text within the overlay.
736
737 @menu
738 * Overlay Properties:: How to read and set properties.
739 What properties do to the screen display.
740 * Managing Overlays:: Creating and moving overlays.
741 * Finding Overlays:: Searching for overlays.
742 @end menu
743
744 @node Overlay Properties
745 @subsection Overlay Properties
746
747 Overlay properties are like text properties in that the properties that
748 alter how a character is displayed can come from either source. But in
749 most respects they are different. Text properties are considered a part
750 of the text; overlays are specifically considered not to be part of the
751 text. Thus, copying text between various buffers and strings preserves
752 text properties, but does not try to preserve overlays. Changing a
753 buffer's text properties marks the buffer as modified, while moving an
754 overlay or changing its properties does not. Unlike text property
755 changes, overlay changes are not recorded in the buffer's undo list.
756 @xref{Text Properties}, for comparison.
757
758 These functions are used for reading and writing the properties of an
759 overlay:
760
761 @defun overlay-get overlay prop
762 This function returns the value of property @var{prop} recorded in
763 @var{overlay}, if any. If @var{overlay} does not record any value for
764 that property, but it does have a @code{category} property which is a
765 symbol, that symbol's @var{prop} property is used. Otherwise, the value
766 is @code{nil}.
767 @end defun
768
769 @defun overlay-put overlay prop value
770 This function sets the value of property @var{prop} recorded in
771 @var{overlay} to @var{value}. It returns @var{value}.
772 @end defun
773
774 See also the function @code{get-char-property} which checks both
775 overlay properties and text properties for a given character.
776 @xref{Examining Properties}.
777
778 Many overlay properties have special meanings; here is a table
779 of them:
780
781 @table @code
782 @item priority
783 @kindex priority @r{(overlay property)}
784 This property's value (which should be a nonnegative number) determines
785 the priority of the overlay. The priority matters when two or more
786 overlays cover the same character and both specify a face for display;
787 the one whose @code{priority} value is larger takes priority over the
788 other, and its face attributes override the face attributes of the lower
789 priority overlay.
790
791 Currently, all overlays take priority over text properties. Please
792 avoid using negative priority values, as we have not yet decided just
793 what they should mean.
794
795 @item window
796 @kindex window @r{(overlay property)}
797 If the @code{window} property is non-@code{nil}, then the overlay
798 applies only on that window.
799
800 @item category
801 @kindex category @r{(overlay property)}
802 If an overlay has a @code{category} property, we call it the
803 @dfn{category} of the overlay. It should be a symbol. The properties
804 of the symbol serve as defaults for the properties of the overlay.
805
806 @item face
807 @kindex face @r{(overlay property)}
808 This property controls the way text is displayed---for example, which
809 font and which colors. @xref{Faces}, for more information.
810
811 In the simplest case, the value is a face name. It can also be a list;
812 then each element can be any of these possibilities:
813
814 @itemize @bullet
815 @item
816 A face name (a symbol or string).
817
818 @item
819 Starting in Emacs 21, a property list of face attributes. This has the
820 form (@var{keyword} @var{value} @dots{}), where each @var{keyword} is a
821 face attribute name and @var{value} is a meaningful value for that
822 attribute. With this feature, you do not need to create a face each
823 time you want to specify a particular attribute for certain text.
824 @xref{Face Attributes}.
825
826 @item
827 A cons cell of the form @code{(foreground-color . @var{color-name})} or
828 @code{(background-color . @var{color-name})}. These elements specify
829 just the foreground color or just the background color.
830
831 @code{(foreground-color . @var{color-name})} is equivalent to
832 @code{(:foreground @var{color-name})}, and likewise for the background.
833 @end itemize
834
835 @item mouse-face
836 @kindex mouse-face @r{(overlay property)}
837 This property is used instead of @code{face} when the mouse is within
838 the range of the overlay.
839
840 @item display
841 @kindex display @r{(overlay property)}
842 This property activates various features that change the
843 way text is displayed. For example, it can make text appear taller
844 or shorter, higher or lower, wider or narror, or replaced with an image.
845 @xref{Display Property}.
846
847 @item help-echo
848 @kindex help-echo @r{(text property)}
849 If an overlay has a @code{help-echo} property, then when you move the
850 mouse onto the text in the overlay, Emacs displays a help string in the
851 echo area, or in the tooltip window. For details see @ref{Text
852 help-echo}. This feature is available starting in Emacs 21.
853
854 @item modification-hooks
855 @kindex modification-hooks @r{(overlay property)}
856 This property's value is a list of functions to be called if any
857 character within the overlay is changed or if text is inserted strictly
858 within the overlay.
859
860 The hook functions are called both before and after each change.
861 If the functions save the information they receive, and compare notes
862 between calls, they can determine exactly what change has been made
863 in the buffer text.
864
865 When called before a change, each function receives four arguments: the
866 overlay, @code{nil}, and the beginning and end of the text range to be
867 modified.
868
869 When called after a change, each function receives five arguments: the
870 overlay, @code{t}, the beginning and end of the text range just
871 modified, and the length of the pre-change text replaced by that range.
872 (For an insertion, the pre-change length is zero; for a deletion, that
873 length is the number of characters deleted, and the post-change
874 beginning and end are equal.)
875
876 @item insert-in-front-hooks
877 @kindex insert-in-front-hooks @r{(overlay property)}
878 This property's value is a list of functions to be called before and
879 after inserting text right at the beginning of the overlay. The calling
880 conventions are the same as for the @code{modification-hooks} functions.
881
882 @item insert-behind-hooks
883 @kindex insert-behind-hooks @r{(overlay property)}
884 This property's value is a list of functions to be called before and
885 after inserting text right at the end of the overlay. The calling
886 conventions are the same as for the @code{modification-hooks} functions.
887
888 @item invisible
889 @kindex invisible @r{(overlay property)}
890 The @code{invisible} property can make the text in the overlay
891 invisible, which means that it does not appear on the screen.
892 @xref{Invisible Text}, for details.
893
894 @item intangible
895 @kindex intangible @r{(overlay property)}
896 The @code{intangible} property on an overlay works just like the
897 @code{intangible} text property. @xref{Special Properties}, for details.
898
899 @item isearch-open-invisible
900 This property tells incremental search how to make an invisible overlay
901 visible, permanently, if the final match overlaps it. @xref{Invisible
902 Text}.
903
904 @item isearch-open-invisible-temporary
905 This property tells incremental search how to make an invisible overlay
906 visible, temporarily, during the search. @xref{Invisible Text}.
907
908 @item before-string
909 @kindex before-string @r{(overlay property)}
910 This property's value is a string to add to the display at the beginning
911 of the overlay. The string does not appear in the buffer in any
912 sense---only on the screen.
913
914 @item after-string
915 @kindex after-string @r{(overlay property)}
916 This property's value is a string to add to the display at the end of
917 the overlay. The string does not appear in the buffer in any
918 sense---only on the screen.
919
920 @item evaporate
921 @kindex evaporate @r{(overlay property)}
922 If this property is non-@code{nil}, the overlay is deleted automatically
923 if it ever becomes empty (i.e., if it spans no characters).
924
925 @item local-map
926 @cindex keymap of character (and overlays)
927 @kindex local-map @r{(overlay property)}
928 If this property is non-@code{nil}, it specifies a keymap for a portion
929 of the text. The property's value replaces the buffer's local map, when
930 the character after point is within the overlay. @xref{Active Keymaps}.
931 @end table
932
933 @node Managing Overlays
934 @subsection Managing Overlays
935
936 This section describes the functions to create, delete and move
937 overlays, and to examine their contents.
938
939 @defun make-overlay start end &optional buffer front-advance rear-advance
940 This function creates and returns an overlay that belongs to
941 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
942 and @var{end} must specify buffer positions; they may be integers or
943 markers. If @var{buffer} is omitted, the overlay is created in the
944 current buffer.
945
946 The arguments @var{front-advance} and @var{rear-advance} specify the
947 insertion type for the start of the overlay and for the end of the
948 overlay, respectively. @xref{Marker Insertion Types}.
949 @end defun
950
951 @defun overlay-start overlay
952 This function returns the position at which @var{overlay} starts,
953 as an integer.
954 @end defun
955
956 @defun overlay-end overlay
957 This function returns the position at which @var{overlay} ends,
958 as an integer.
959 @end defun
960
961 @defun overlay-buffer overlay
962 This function returns the buffer that @var{overlay} belongs to.
963 @end defun
964
965 @defun delete-overlay overlay
966 This function deletes @var{overlay}. The overlay continues to exist as
967 a Lisp object, and its property list is unchanged, but it ceases to be
968 attached to the buffer it belonged to, and ceases to have any effect on
969 display.
970
971 A deleted overlay is not permanently disconnected. You can give it a
972 position in a buffer again by calling @code{move-overlay}.
973 @end defun
974
975 @defun move-overlay overlay start end &optional buffer
976 This function moves @var{overlay} to @var{buffer}, and places its bounds
977 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
978 must specify buffer positions; they may be integers or markers.
979
980 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
981 was already associated with; if @var{overlay} was deleted, it goes into
982 the current buffer.
983
984 The return value is @var{overlay}.
985
986 This is the only valid way to change the endpoints of an overlay. Do
987 not try modifying the markers in the overlay by hand, as that fails to
988 update other vital data structures and can cause some overlays to be
989 ``lost''.
990 @end defun
991
992 Here are some examples:
993
994 @example
995 ;; @r{Create an overlay.}
996 (setq foo (make-overlay 1 10))
997 @result{} #<overlay from 1 to 10 in display.texi>
998 (overlay-start foo)
999 @result{} 1
1000 (overlay-end foo)
1001 @result{} 10
1002 (overlay-buffer foo)
1003 @result{} #<buffer display.texi>
1004 ;; @r{Give it a property we can check later.}
1005 (overlay-put foo 'happy t)
1006 @result{} t
1007 ;; @r{Verify the property is present.}
1008 (overlay-get foo 'happy)
1009 @result{} t
1010 ;; @r{Move the overlay.}
1011 (move-overlay foo 5 20)
1012 @result{} #<overlay from 5 to 20 in display.texi>
1013 (overlay-start foo)
1014 @result{} 5
1015 (overlay-end foo)
1016 @result{} 20
1017 ;; @r{Delete the overlay.}
1018 (delete-overlay foo)
1019 @result{} nil
1020 ;; @r{Verify it is deleted.}
1021 foo
1022 @result{} #<overlay in no buffer>
1023 ;; @r{A deleted overlay has no position.}
1024 (overlay-start foo)
1025 @result{} nil
1026 (overlay-end foo)
1027 @result{} nil
1028 (overlay-buffer foo)
1029 @result{} nil
1030 ;; @r{Undelete the overlay.}
1031 (move-overlay foo 1 20)
1032 @result{} #<overlay from 1 to 20 in display.texi>
1033 ;; @r{Verify the results.}
1034 (overlay-start foo)
1035 @result{} 1
1036 (overlay-end foo)
1037 @result{} 20
1038 (overlay-buffer foo)
1039 @result{} #<buffer display.texi>
1040 ;; @r{Moving and deleting the overlay does not change its properties.}
1041 (overlay-get foo 'happy)
1042 @result{} t
1043 @end example
1044
1045 @node Finding Overlays
1046 @subsection Searching for Overlays
1047
1048 @defun overlays-at pos
1049 This function returns a list of all the overlays that cover the
1050 character at position @var{pos} in the current buffer. The list is in
1051 no particular order. An overlay contains position @var{pos} if it
1052 begins at or before @var{pos}, and ends after @var{pos}.
1053
1054 To illustrate usage, here is a Lisp function that returns a list of the
1055 overlays that specify property @var{prop} for the character at point:
1056
1057 @smallexample
1058 (defun find-overlays-specifying (prop)
1059 (let ((overlays (overlays-at (point)))
1060 found)
1061 (while overlays
1062 (let ((overlay (cdr overlays)))
1063 (if (overlay-get overlay prop)
1064 (setq found (cons overlay found))))
1065 (setq overlays (cdr overlays)))
1066 found))
1067 @end smallexample
1068 @end defun
1069
1070 @defun overlays-in beg end
1071 This function returns a list of the overlays that overlap the region
1072 @var{beg} through @var{end}. ``Overlap'' means that at least one
1073 character is contained within the overlay and also contained within the
1074 specified region; however, empty overlays are included in the result if
1075 they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
1076 @end defun
1077
1078 @defun next-overlay-change pos
1079 This function returns the buffer position of the next beginning or end
1080 of an overlay, after @var{pos}.
1081 @end defun
1082
1083 @defun previous-overlay-change pos
1084 This function returns the buffer position of the previous beginning or
1085 end of an overlay, before @var{pos}.
1086 @end defun
1087
1088 Here's an easy way to use @code{next-overlay-change} to search for the
1089 next character which gets a non-@code{nil} @code{happy} property from
1090 either its overlays or its text properties (@pxref{Property Search}):
1091
1092 @smallexample
1093 (defun find-overlay-prop (prop)
1094 (save-excursion
1095 (while (and (not (eobp))
1096 (not (get-char-property (point) 'happy)))
1097 (goto-char (min (next-overlay-change (point))
1098 (next-single-property-change (point) 'happy))))
1099 (point)))
1100 @end smallexample
1101
1102 @node Width
1103 @section Width
1104
1105 Since not all characters have the same width, these functions let you
1106 check the width of a character. @xref{Primitive Indent}, and
1107 @ref{Screen Lines}, for related functions.
1108
1109 @defun char-width char
1110 This function returns the width in columns of the character @var{char},
1111 if it were displayed in the current buffer and the selected window.
1112 @end defun
1113
1114 @defun string-width string
1115 This function returns the width in columns of the string @var{string},
1116 if it were displayed in the current buffer and the selected window.
1117 @end defun
1118
1119 @defun truncate-string-to-width string width &optional start-column padding
1120 This function returns the part of @var{string} that fits within
1121 @var{width} columns, as a new string.
1122
1123 If @var{string} does not reach @var{width}, then the result ends where
1124 @var{string} ends. If one multi-column character in @var{string}
1125 extends across the column @var{width}, that character is not included in
1126 the result. Thus, the result can fall short of @var{width} but cannot
1127 go beyond it.
1128
1129 The optional argument @var{start-column} specifies the starting column.
1130 If this is non-@code{nil}, then the first @var{start-column} columns of
1131 the string are omitted from the value. If one multi-column character in
1132 @var{string} extends across the column @var{start-column}, that
1133 character is not included.
1134
1135 The optional argument @var{padding}, if non-@code{nil}, is a padding
1136 character added at the beginning and end of the result string, to extend
1137 it to exactly @var{width} columns. The padding character is used at the
1138 end of the result if it falls short of @var{width}. It is also used at
1139 the beginning of the result if one multi-column character in
1140 @var{string} extends across the column @var{start-column}.
1141
1142 @example
1143 (truncate-string-to-width "\tab\t" 12 4)
1144 @result{} "ab"
1145 (truncate-string-to-width "\tab\t" 12 4 ?\ )
1146 @result{} " ab "
1147 @end example
1148 @end defun
1149
1150 @node Faces
1151 @section Faces
1152 @cindex face
1153
1154 A @dfn{face} is a named collection of graphical attributes: font
1155 family, foreground color, background color, optional underlining, and
1156 many others. Faces are used in Emacs to control the style of display of
1157 particular parts of the text or the frame.
1158
1159 @cindex face id
1160 Each face has its own @dfn{face number}, which distinguishes faces at
1161 low levels within Emacs. However, for most purposes, you refer to
1162 faces in Lisp programs by their names.
1163
1164 @defun facep object
1165 This function returns @code{t} if @var{object} is a face name symbol (or
1166 if it is a vector of the kind used internally to record face data). It
1167 returns @code{nil} otherwise.
1168 @end defun
1169
1170 Each face name is meaningful for all frames, and by default it has the
1171 same meaning in all frames. But you can arrange to give a particular
1172 face name a special meaning in one frame if you wish.
1173
1174 @menu
1175 * Standard Faces:: The faces Emacs normally comes with.
1176 * Defining Faces:: How to define a face with @code{defface}.
1177 * Face Attributes:: What is in a face?
1178 * Attribute Functions:: Functions to examine and set face attributes.
1179 * Merging Faces:: How Emacs combines the faces specified for a character.
1180 * Font Selection:: Finding the best available font for a face.
1181 * Face Functions:: How to define and examine faces.
1182 * Auto Faces:: Hook for automatic face assignment.
1183 * Font Lookup:: Looking up the names of available fonts
1184 and information about them.
1185 * Fontsets:: A fontset is a collection of fonts
1186 that handle a range of character sets.
1187 @end menu
1188
1189 @node Standard Faces
1190 @subsection Standard Faces
1191
1192 This table lists all the standard faces and their uses. Most of them
1193 are used for displaying certain parts of the frames or certain kinds of
1194 text; you can control how those places look by customizing these faces.
1195
1196 @table @code
1197 @item default
1198 @kindex default @r{(face name)}
1199 This face is used for ordinary text.
1200
1201 @item mode-line
1202 @kindex mode-line @r{(face name)}
1203 This face is used for mode lines, and for menu bars when toolkit menus
1204 are not used---but only if @code{mode-line-inverse-video} is
1205 non-@code{nil}.
1206
1207 @item modeline
1208 @kindex modeline @r{(face name)}
1209 This is an alias for the @code{mode-line} face, for compatibility with
1210 old Emacs versions.
1211
1212 @item header-line
1213 @kindex header-line @r{(face name)}
1214 This face is used for the header lines of windows that have them.
1215
1216 @item menu
1217 This face controls the display of menus, both their colors and their
1218 font. (This works only on certain systems.)
1219
1220 @item fringe
1221 @kindex fringe @r{(face name)}
1222 This face controls the colors of window fringes, the thin areas on
1223 either side that are used to display continuation and truncation glyphs.
1224
1225 @item scroll-bar
1226 @kindex scroll-bar @r{(face name)}
1227 This face controls the colors for display of scroll bars.
1228
1229 @item tool-bar
1230 @kindex tool-bar @r{(face name)}
1231 This face is used for display of the tool bar, if any.
1232
1233 @item region
1234 @kindex region @r{(face name)}
1235 This face is used for highlighting the region in Transient Mark mode.
1236
1237 @item secondary-selection
1238 @kindex secondary-selection @r{(face name)}
1239 This face is used to show any secondary selection you have made.
1240
1241 @item highlight
1242 @kindex highlight @r{(face name)}
1243 This face is meant to be used for highlighting for various purposes.
1244
1245 @item trailing-whitespace
1246 @kindex trailing-whitespace @r{(face name)}
1247 This face is used to display excess whitespace at the end of a line,
1248 if @code{show-trailing-whitespace} is non-@code{nil}.
1249 @end table
1250
1251 In contrast, these faces are provided to change the appearance of text
1252 in specific ways. You can use them on specific text, when you want
1253 the effects they produce.
1254
1255 @table @code
1256 @item bold
1257 @kindex bold @r{(face name)}
1258 This face uses a bold font, if possible. It uses the bold variant of
1259 the frame's font, if it has one. It's up to you to choose a default
1260 font that has a bold variant, if you want to use one.
1261
1262 @item italic
1263 @kindex italic @r{(face name)}
1264 This face uses the italic variant of the frame's font, if it has one.
1265
1266 @item bold-italic
1267 @kindex bold-italic @r{(face name)}
1268 This face uses the bold italic variant of the frame's font, if it has
1269 one.
1270
1271 @item underline
1272 @kindex underline @r{(face name)}
1273 This face underlines text.
1274
1275 @item fixed-patch
1276 @kindex fixed-patch @r{(face name)}
1277 This face forces use of a particular fixed-width font.
1278
1279 @item variable-patch
1280 @kindex variable-patch @r{(face name)}
1281 This face forces use of a particular variable-width font. It's
1282 reasonable to customize this to use a different variable-width font, if
1283 you like, but you should not make it a fixed-width font.
1284 @end table
1285
1286 @defvar show-trailing-whitespace
1287 @tindex show-trailing-whitespace
1288 If this variable is non-@code{nil}, Emacs uses the
1289 @code{trailing-whitespace} face to display any spaces and tabs at the
1290 end of a line.
1291 @end defvar
1292
1293 @node Defining Faces
1294 @subsection Defining Faces
1295
1296 The way to define a new face is with @code{defface}. This creates a
1297 kind of customization item (@pxref{Customization}) which the user can
1298 customize using the Customization buffer (@pxref{Easy Customization,,,
1299 emacs, The GNU Emacs Manual}).
1300
1301 @defmac defface face spec doc [keyword value]...
1302 This declares @var{face} as a customizable face that defaults according
1303 to @var{spec}. You should not quote the symbol @var{face}. The
1304 argument @var{doc} specifies the face documentation. The keywords you
1305 can use in @code{defface} are the same ones that are meaningful in both
1306 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
1307
1308 When @code{defface} executes, it defines the face according to
1309 @var{spec}, then uses any customizations that were read from the
1310 init file (@pxref{Init File}) to override that specification.
1311
1312 The purpose of @var{spec} is to specify how the face should appear on
1313 different kinds of terminals. It should be an alist whose elements have
1314 the form @code{(@var{display} @var{atts})}. Each element's @sc{car},
1315 @var{display}, specifies a class of terminals. The element's second element,
1316 @var{atts}, is a list of face attributes and their values; it specifies
1317 what the face should look like on that kind of terminal. The possible
1318 attributes are defined in the value of @code{custom-face-attributes}.
1319
1320 The @var{display} part of an element of @var{spec} determines which
1321 frames the element applies to. If more than one element of @var{spec}
1322 matches a given frame, the first matching element is the only one used
1323 for that frame. There are two possibilities for @var{display}:
1324
1325 @table @asis
1326 @item @code{t}
1327 This element of @var{spec} matches all frames. Therefore, any
1328 subsequent elements of @var{spec} are never used. Normally
1329 @code{t} is used in the last (or only) element of @var{spec}.
1330
1331 @item a list
1332 If @var{display} is a list, each element should have the form
1333 @code{(@var{characteristic} @var{value}@dots{})}. Here
1334 @var{characteristic} specifies a way of classifying frames, and the
1335 @var{value}s are possible classifications which @var{display} should
1336 apply to. Here are the possible values of @var{characteristic}:
1337
1338 @table @code
1339 @item type
1340 The kind of window system the frame uses---either @code{graphic} (any
1341 graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1342 @code{w32} (for MS Windows 9X/NT), or @code{tty} (a non-graphics-capable
1343 display).
1344
1345 @item class
1346 What kinds of colors the frame supports---either @code{color},
1347 @code{grayscale}, or @code{mono}.
1348
1349 @item background
1350 The kind of background---either @code{light} or @code{dark}.
1351 @end table
1352
1353 If an element of @var{display} specifies more than one @var{value} for a
1354 given @var{characteristic}, any of those values is acceptable. If
1355 @var{display} has more than one element, each element should specify a
1356 different @var{characteristic}; then @emph{each} characteristic of the
1357 frame must match one of the @var{value}s specified for it in
1358 @var{display}.
1359 @end table
1360 @end defmac
1361
1362 Here's how the standard face @code{region} is defined:
1363
1364 @example
1365 @group
1366 (defface region
1367 `((((type tty) (class color))
1368 (:background "blue" :foreground "white"))
1369 @end group
1370 (((type tty) (class mono))
1371 (:inverse-video t))
1372 (((class color) (background dark))
1373 (:background "blue"))
1374 (((class color) (background light))
1375 (:background "lightblue"))
1376 (t (:background "gray")))
1377 @group
1378 "Basic face for highlighting the region."
1379 :group 'basic-faces)
1380 @end group
1381 @end example
1382
1383 Internally, @code{defface} uses the symbol property
1384 @code{face-defface-spec} to record the face attributes specified in
1385 @code{defface}, @code{saved-face} for the attributes saved by the user
1386 with the customization buffer, and @code{face-documentation} for the
1387 documentation string.
1388
1389 @defopt frame-background-mode
1390 This option, if non-@code{nil}, specifies the background type to use for
1391 interpreting face definitions. If it is @code{dark}, then Emacs treats
1392 all frames as if they had a dark background, regardless of their actual
1393 background colors. If it is @code{light}, then Emacs treats all frames
1394 as if they had a light background.
1395 @end defopt
1396
1397 @node Face Attributes
1398 @subsection Face Attributes
1399 @cindex face attributes
1400
1401 The effect of using a face is determined by a fixed set of @dfn{face
1402 attributes}. This table lists all the face attributes, and what they
1403 mean. Note that in general, more than one face can be specified for a
1404 given piece of text; when that happens, the attributes of all the faces
1405 are merged to specify how to display the text. @xref{Merging Faces}.
1406
1407 In Emacs 21, any attribute in a face can have the value
1408 @code{unspecified}. This means the face doesn't specify that attribute.
1409 In face merging, when the first face fails to specify a particular
1410 attribute, that means the next face gets a chance. However, the
1411 @code{default} face must specify all attributes.
1412
1413 Some of these font attributes are meaningful only on certain kinds of
1414 displays---if your display cannot handle a certain attribute, the
1415 attribute is ignored. (The attributes @code{:family}, @code{:width},
1416 @code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1417 an X Logical Font Descriptor.)
1418
1419 @table @code
1420 @item :family
1421 Font family name, or fontset name (@pxref{Fontsets}). If you specify a
1422 font family name, the wild-card characters @samp{*} and @samp{?} are
1423 allowed.
1424
1425 @item :width
1426 Relative proportionate width, also known as the character set width or
1427 set width. This should be one of the symbols @code{ultra-condensed},
1428 @code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1429 @code{normal}, @code{semi-expanded}, @code{expanded},
1430 @code{extra-expanded}, or @code{ultra-expanded}.
1431
1432 @item :height
1433 Either the font height, an integer in units of 1/10 point, a floating
1434 point number specifying the amount by which to scale the height of any
1435 underlying face, or a function, which is called with the old height
1436 (from the underlying face), and should return the new height.
1437
1438 @item :weight
1439 Font weight---a symbol from this series (from most dense to most faint):
1440 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1441 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
1442 or @code{ultra-light}.
1443
1444 On a text-only terminal, any weight greater than normal is displayed as
1445 extra bright, and any weight less than normal is displayed as
1446 half-bright (provided the terminal supports the feature).
1447
1448 @item :slant
1449 Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1450 @code{reverse-italic}, or @code{reverse-oblique}.
1451
1452 On a text-only terminal, slanted text is displayed as half-bright, if
1453 the terminal supports the feature.
1454
1455 @item :foreground
1456 Foreground color, a string.
1457
1458 @item :background
1459 Background color, a string.
1460
1461 @item :inverse-video
1462 Whether or not characters should be displayed in inverse video. The
1463 value should be @code{t} (yes) or @code{nil} (no).
1464
1465 @item :stipple
1466 The background stipple, a bitmap.
1467
1468 The value can be a string; that should be the name of a file containing
1469 external-format X bitmap data. The file is found in the directories
1470 listed in the variable @code{x-bitmap-file-path}.
1471
1472 Alternatively, the value can specify the bitmap directly, with a list of
1473 the form @code{(@var{width} @var{height} @var{data})}. Here,
1474 @var{width} and @var{height} specify the size in pixels, and @var{data}
1475 is a string containing the raw bits of the bitmap, row by row. Each row
1476 occupies @math{(@var{width} + 7) / 8} consecutie bytes in the string
1477 (which should be a unibyte string for best results).
1478
1479 If the value is @code{nil}, that means use no stipple pattern.
1480
1481 Normally you do not need to set the stipple attribute, because it is
1482 used automatically to handle certain shades of gray.
1483
1484 @item :underline
1485 Whether or not characters should be underlined, and in what color. If
1486 the value is @code{t}, underlining uses the foreground color of the
1487 face. If the value is a string, underlining uses that color. The
1488 value @code{nil} means do not underline.
1489
1490 @item :overline
1491 Whether or not characters should be overlined, and in what color.
1492 The value is used like that of @code{:underline}.
1493
1494 @item :strike-through
1495 Whether or not characters should be strike-through, and in what
1496 color. The value is used like that of @code{:underline}.
1497
1498 @item :inherit
1499 The name of a face from which to inherit attributes, or a list of face
1500 names. Attributes from inherited faces are merged into the face like an
1501 underlying face would be, with higher priority than underlying faces.
1502
1503 @item :box
1504 Whether or not a box should be drawn around characters, its color, the
1505 width of the box lines, and 3D appearance.
1506 @end table
1507
1508 Here are the possible values of the @code{:box} attribute, and what
1509 they mean:
1510
1511 @table @asis
1512 @item @code{nil}
1513 Don't draw a box.
1514
1515 @item @code{t}
1516 Draw a box with lines of width 1, in the foreground color.
1517
1518 @item @var{color}
1519 Draw a box with lines of width 1, in color @var{color}.
1520
1521 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
1522 This way you can explicitly specify all aspects of the box. The value
1523 @var{width} specifies the width of the lines to draw; it defaults to 1.
1524
1525 The value @var{color} specifies the color to draw with. The default is
1526 the foreground color of the face for simple boxes, and the background
1527 color of the face for 3D boxes.
1528
1529 The value @var{style} specifies whether to draw a 3D box. If it is
1530 @code{released-button}, the box looks like a 3D button that is not being
1531 pressed. If it is @code{pressed-button}, the box looks like a 3D button
1532 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
1533 is used.
1534 @end table
1535
1536 The attributes @code{:overline}, @code{:strike-through} and
1537 @code{:box} are new in Emacs 21. The attributes @code{:family},
1538 @code{:height}, @code{:width}, @code{:weight}, @code{:slant} are also
1539 new; previous versions used the following attributes, now semi-obsolete,
1540 to specify some of the same information:
1541
1542 @table @code
1543 @item :font
1544 This attribute specifies the font name.
1545
1546 @item :bold
1547 A non-@code{nil} value specifies a bold font.
1548
1549 @item :italic
1550 A non-@code{nil} value specifies an italic font.
1551 @end table
1552
1553 For compatibility, you can still set these ``attributes'' in Emacs 21,
1554 even though they are not real face attributes. Here is what that does:
1555
1556 @table @code
1557 @item :font
1558 You can specify an X font name as the ``value'' of this ``attribute'';
1559 that sets the @code{:family}, @code{:width}, @code{:height},
1560 @code{:weight}, and @code{:slant} attributes according to the font name.
1561
1562 If the value is a pattern with wildcards, the first font that matches
1563 the pattern is used to set these attributes.
1564
1565 @item :bold
1566 A non-@code{nil} makes the face bold; @code{nil} makes it normal.
1567 This actually works by setting the @code{:weight} attribute.
1568
1569 @item :italic
1570 A non-@code{nil} makes the face italic; @code{nil} makes it normal.
1571 This actually works by setting the @code{:slant} attribute.
1572 @end table
1573
1574 @defvar x-bitmap-file-path
1575 This variable specifies a list of directories for searching
1576 for bitmap files, for the @code{:stipple} attribute.
1577 @end defvar
1578
1579 @defun bitmap-spec-p object
1580 This returns @code{t} if @var{object} is a valid bitmap
1581 specification, suitable for use with @code{:stipple}.
1582 It returns @code{nil} otherwise.
1583 @end defun
1584
1585 @node Attribute Functions
1586 @subsection Face Attribute Functions
1587
1588 You can modify the attributes of an existing face with the following
1589 functions. If you specify @var{frame}, they affect just that frame;
1590 otherwise, they affect all frames as well as the defaults that apply to
1591 new frames.
1592
1593 @tindex set-face-attribute
1594 @defun set-face-attribute face frame &rest arguments
1595 This function sets one or more attributes of face @var{face}
1596 for frame @var{frame}. If @var{frame} is @code{nil}, it sets
1597 the attribute for all frames, and the defaults for new frames.
1598
1599 The extra arguments @var{arguments} specify the attributes to set, and
1600 the values for them. They should consist of alternating attribute names
1601 (such as @code{:family} or @code{:underline}) and corresponding values.
1602 Thus,
1603
1604 @example
1605 (set-face-attribute 'foo nil
1606 :width :extended
1607 :weight :bold
1608 :underline "red")
1609 @end example
1610
1611 @noindent
1612 sets the attributes @code{:width}, @code{:weight} and @code{:underline}
1613 to the corresponding values.
1614 @end defun
1615
1616 @tindex face-attribute
1617 @defun face-attribute face attribute &optional frame
1618 This returns the value of the @var{attribute} attribute of face
1619 @var{face} on @var{frame}. If @var{frame} is @code{nil},
1620 that means the selected frame.
1621
1622 If @var{frame} is @code{t}, the value is the default for
1623 @var{face} for new frames.
1624
1625 For example,
1626
1627 @example
1628 (face-attribute 'bold :weight)
1629 @result{} bold
1630 @end example
1631 @end defun
1632
1633 The functions above did not exist before Emacs 21. For compatibility
1634 with older Emacs versions, you can use the following functions to set
1635 and examine the face attributes which existed in those versions.
1636
1637 @defun set-face-foreground face color &optional frame
1638 @defunx set-face-background face color &optional frame
1639 These functions set the foreground (or background, respectively) color
1640 of face @var{face} to @var{color}. The argument @var{color} should be a
1641 string, the name of a color.
1642
1643 Certain shades of gray are implemented by stipple patterns on
1644 black-and-white screens.
1645 @end defun
1646
1647 @defun set-face-stipple face pattern &optional frame
1648 This function sets the background stipple pattern of face @var{face} to
1649 @var{pattern}. The argument @var{pattern} should be the name of a
1650 stipple pattern defined by the X server, or @code{nil} meaning don't use
1651 stipple.
1652
1653 Normally there is no need to pay attention to stipple patterns, because
1654 they are used automatically to handle certain shades of gray.
1655 @end defun
1656
1657 @defun set-face-font face font &optional frame
1658 This function sets the font of face @var{face}.
1659
1660 In Emacs 21, this actually sets the attributes @code{:family},
1661 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}
1662 according to the font name @var{font}.
1663
1664 In Emacs 20, this sets the font attribute. Once you set the font
1665 explicitly, the bold and italic attributes cease to have any effect,
1666 because the precise font that you specified is used.
1667 @end defun
1668
1669 @defun set-face-bold-p face bold-p &optional frame
1670 This function specifies whether @var{face} should be bold. If
1671 @var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
1672
1673 In Emacs 21, this sets the @code{:weight} attribute.
1674 In Emacs 20, it sets the @code{:bold} attribute.
1675 @end defun
1676
1677 @defun set-face-italic-p face italic-p &optional frame
1678 This function specifies whether @var{face} should be italic. If
1679 @var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
1680
1681 In Emacs 21, this sets the @code{:slant} attribute.
1682 In Emacs 20, it sets the @code{:italic} attribute.
1683 @end defun
1684
1685 @defun set-face-underline-p face underline-p &optional frame
1686 This function sets the underline attribute of face @var{face}.
1687 Non-@code{nil} means do underline; @code{nil} means don't.
1688 @end defun
1689
1690 @defun invert-face face &optional frame
1691 This function inverts the @code{:inverse-video} attribute of face
1692 @var{face}. If the attribute is @code{nil}, this function sets it to
1693 @code{t}, and vice versa.
1694 @end defun
1695
1696 These functions examine the attributes of a face. If you don't
1697 specify @var{frame}, they refer to the default data for new frames.
1698 They return the symbol @code{unspecified} if the face doesn't define any
1699 value for that attribute.
1700
1701 @defun face-foreground face &optional frame
1702 @defunx face-background face &optional frame
1703 These functions return the foreground color (or background color,
1704 respectively) of face @var{face}, as a string.
1705 @end defun
1706
1707 @defun face-stipple face &optional frame
1708 This function returns the name of the background stipple pattern of face
1709 @var{face}, or @code{nil} if it doesn't have one.
1710 @end defun
1711
1712 @defun face-font face &optional frame
1713 This function returns the name of the font of face @var{face}.
1714 @end defun
1715
1716 @defun face-bold-p face &optional frame
1717 This function returns @code{t} if @var{face} is bold---that is, if it is
1718 bolder than normal. It returns @code{nil} otherwise.
1719 @end defun
1720
1721 @defun face-italic-p face &optional frame
1722 This function returns @code{t} if @var{face} is italic or oblique,
1723 @code{nil} otherwise.
1724 @end defun
1725
1726 @defun face-underline-p face &optional frame
1727 This function returns the @code{:underline} attribute of face @var{face}.
1728 @end defun
1729
1730 @defun face-inverse-video-p face &optional frame
1731 This function returns the @code{:inverse-video} attribute of face @var{face}.
1732 @end defun
1733
1734 @node Merging Faces
1735 @subsection Merging Faces for Display
1736
1737 Here are the ways to specify which faces to use for display of text:
1738
1739 @itemize @bullet
1740 @item
1741 With defaults. The @code{default} face is used as the ultimate
1742 default for all text. (In Emacs 19 and 20, the @code{default}
1743 face is used only when no other face is specified.)
1744
1745 For a mode line or header line, the face @code{modeline} or
1746 @code{header-line} is used just before @code{default}.
1747
1748 @item
1749 With text properties. A character can have a @code{face} property; if
1750 so, the faces and face attributes specified there apply. @xref{Special
1751 Properties}.
1752
1753 If the character has a @code{mouse-face} property, that is used instead
1754 of the @code{face} property when the mouse is ``near enough'' to the
1755 character.
1756
1757 @item
1758 With overlays. An overlay can have @code{face} and @code{mouse-face}
1759 properties too; they apply to all the text covered by the overlay.
1760
1761 @item
1762 With a region that is active. In Transient Mark mode, the region is
1763 highlighted with the face @code{region} (@pxref{Standard Faces}).
1764
1765 @item
1766 With special glyphs. Each glyph can specify a particular face
1767 number. @xref{Glyphs}.
1768 @end itemize
1769
1770 If these various sources together specify more than one face for a
1771 particular character, Emacs merges the attributes of the various faces
1772 specified. The attributes of the faces of special glyphs come first;
1773 then comes the face for region highlighting, if appropriate;
1774 then come attributes of faces from overlays, followed by those from text
1775 properties, and last the default face.
1776
1777 When multiple overlays cover one character, an overlay with higher
1778 priority overrides those with lower priority. @xref{Overlays}.
1779
1780 In Emacs 20, if an attribute such as the font or a color is not
1781 specified in any of the above ways, the frame's own font or color is
1782 used. In newer Emacs versions, this cannot happen, because the
1783 @code{default} face specifies all attributes---in fact, the frame's own
1784 font and colors are synonymous with those of the default face.
1785
1786 @node Font Selection
1787 @subsection Font Selection
1788
1789 @dfn{Selecting a font} means mapping the specified face attributes for
1790 a character to a font that is available on a particular display. The
1791 face attributes, as determined by face merging, specify most of the
1792 font choice, but not all. Part of the choice depends on what character
1793 it is.
1794
1795 For multibyte characters, typically each font covers only one
1796 character set. So each character set (@pxref{Character Sets}) specifies
1797 a registry and encoding to use, with the character set's
1798 @code{x-charset-registry} property. Its value is a string containing
1799 the registry and the encoding, with a dash between them:
1800
1801 @example
1802 (plist-get (charset-plist 'latin-iso8859-1)
1803 'x-charset-registry)
1804 @result{} "ISO8859-1"
1805 @end example
1806
1807 Unibyte text does not have character sets, so displaying a unibyte
1808 character takes the registry and encoding from the variable
1809 @code{face-default-registry}.
1810
1811 @defvar face-default-registry
1812 This variable specifies which registry and encoding to use in choosing
1813 fonts for unibyte characters. The value is initialized at Emacs startup
1814 time from the font the user specified for Emacs.
1815 @end defvar
1816
1817 If the face specifies a fontset name, that fontset determines a
1818 pattern for fonts of the given charset. If the face specifies a font
1819 family, a font pattern is constructed.
1820
1821 Emacs tries to find an available font for the given face attributes
1822 and character's registry and encoding. If there is a font that matches
1823 exactly, it is used, of course. The hard case is when no available font
1824 exactly fits the specification. Then Emacs looks for one that is
1825 ``close''---one attribute at a time. You can specify the order to
1826 consider the attributes. In the case where a specified font family is
1827 not available, you can specify a set of mappings for alternatives to
1828 try.
1829
1830 @defvar face-font-selection-order
1831 @tindex face-font-selection-order
1832 This variable specifies the order of importance of the face attributes
1833 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
1834 value should be a list containing those four symbols, in order of
1835 decreasing importance.
1836
1837 Font selection first finds the best available matches for the first
1838 attribute listed; then, among the fonts which are best in that way, it
1839 searches for the best matches in the second attribute, and so on.
1840
1841 The attributes @code{:weight} and @code{:width} have symbolic values in
1842 a range centered around @code{normal}. Matches that are more extreme
1843 (farther from @code{normal}) are somewhat preferred to matches that are
1844 less extreme (closer to @code{normal}); this is designed to ensure that
1845 non-normal faces contrast with normal ones, whenever possible.
1846
1847 The default is @code{(:width :height :weight :slant)}, which means first
1848 find the fonts closest to the specified @code{:width}, then---among the
1849 fonts with that width---find a best match for the specified font height,
1850 and so on.
1851
1852 One example of a case where this variable makes a difference is when the
1853 default font has no italic equivalent. With the default ordering, the
1854 @code{italic} face will use a non-italic font that is similar to the
1855 default one. But if you put @code{:slant} before @code{:height}, the
1856 @code{italic} face will use an italic font, even if its height is not
1857 quite right.
1858 @end defvar
1859
1860 @defvar face-alternative-font-family-alist
1861 @tindex face-alternative-font-family-alist
1862 This variable lets you specify alternative font families to try, if a
1863 given family is specified and doesn't exist. Each element should have
1864 this form:
1865
1866 @example
1867 (@var{family} @var{alternate-families}@dots{})
1868 @end example
1869
1870 If @var{family} is specified but not available, Emacs will try the other
1871 families given in @var{alternate-families}, one by one, until it finds a
1872 family that does exist.
1873 @end defvar
1874
1875 Emacs can make use of scalable fonts, but by default it does not use
1876 them, since the use of too many or too big scalable fonts can crash
1877 XFree86 servers.
1878
1879 @defvar scalable-fonts-allowed
1880 @tindex scalable-fonts-allowed
1881 This variable controls which scalable fonts to use. A value of
1882 @code{nil}, the default, means do not use scalable fonts. @code{t}
1883 means to use any scalable font that seems appropriate for the text.
1884
1885 Otherwise, the value must be a list of regular expressions. Then a
1886 scalable font is enabled for use if its name matches any regular
1887 expression in the list. For example,
1888
1889 @example
1890 (setq scalable-fonts-allowed '("muleindian-2$"))
1891 @end example
1892
1893 @noindent
1894 allows the use of scalable fonts with registry @code{muleindian-2}.
1895 @end defvar
1896
1897 @defun clear-face-cache &optional unload-p
1898 @tindex clear-face-cache
1899 This function clears the face cache for all frames.
1900 If @var{unload-p} is non-@code{nil}, that means to unload
1901 all unused fonts as well.
1902 @end defun
1903
1904 @node Face Functions
1905 @subsection Functions for Working with Faces
1906
1907 Here are additional functions for creating and working with faces.
1908
1909 @defun make-face name
1910 This function defines a new face named @var{name}, initially with all
1911 attributes @code{nil}. It does nothing if there is already a face named
1912 @var{name}.
1913 @end defun
1914
1915 @defun face-list
1916 This function returns a list of all defined face names.
1917 @end defun
1918
1919 @defun copy-face old-face new-name &optional frame new-frame
1920 This function defines the face @var{new-name} as a copy of the existing
1921 face named @var{old-face}. It creates the face @var{new-name} if that
1922 doesn't already exist.
1923
1924 If the optional argument @var{frame} is given, this function applies
1925 only to that frame. Otherwise it applies to each frame individually,
1926 copying attributes from @var{old-face} in each frame to @var{new-face}
1927 in the same frame.
1928
1929 If the optional argument @var{new-frame} is given, then @code{copy-face}
1930 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
1931 in @var{new-frame}.
1932 @end defun
1933
1934 @defun face-id face
1935 This function returns the face number of face @var{face}.
1936 @end defun
1937
1938 @defun face-documentation face
1939 This function returns the documentation string of face @var{face}, or
1940 @code{nil} if none was specified for it.
1941 @end defun
1942
1943 @defun face-equal face1 face2 &optional frame
1944 This returns @code{t} if the faces @var{face1} and @var{face2} have the
1945 same attributes for display.
1946 @end defun
1947
1948 @defun face-differs-from-default-p face &optional frame
1949 This returns @code{t} if the face @var{face} displays differently from
1950 the default face. A face is considered to be ``the same'' as the
1951 default face if each attribute is either the same as that of the default
1952 face, or unspecified (meaning to inherit from the default).
1953 @end defun
1954
1955 @node Auto Faces
1956 @subsection Automatic Face Assignment
1957 @cindex automatic face assignment
1958 @cindex faces, automatic choice
1959
1960 @cindex Font-Lock mode
1961 Starting with Emacs 21, a hook is available for automatically
1962 assigning faces to text in the buffer. This hook is used for part of
1963 the implementation of Font-Lock mode.
1964
1965 @tindex fontification-functions
1966 @defvar fontification-functions
1967 This variable holds a list of functions that are called by Emacs
1968 redisplay as needed to assign faces automatically to text in the buffer.
1969
1970 The functions are called in the order listed, with one argument, a
1971 buffer position @var{pos}. Each function should attempt to assign faces
1972 to the text in the current buffer starting at @var{pos}.
1973
1974 Each function should record the faces they assign by setting the
1975 @code{face} property. It should also add a non-@code{nil}
1976 @code{fontified} property for all the text it has assigned faces to.
1977 That property tells redisplay that faces have been assigned to that text
1978 already.
1979
1980 It is probably a good idea for each function to do nothing if the
1981 character after @var{pos} already has a non-@code{nil} @code{fontified}
1982 property, but this is not required. If one function overrides the
1983 assignments made by a previous one, the properties as they are
1984 after the last function finishes are the ones that really matter.
1985
1986 For efficiency, we recommend writing these functions so that they
1987 usually assign faces to around 400 to 600 characters at each call.
1988 @end defvar
1989
1990 @node Font Lookup
1991 @subsection Looking Up Fonts
1992
1993 @defun x-list-fonts pattern &optional face frame maximum
1994 This function returns a list of available font names that match
1995 @var{pattern}. If the optional arguments @var{face} and @var{frame} are
1996 specified, then the list is limited to fonts that are the same size as
1997 @var{face} currently is on @var{frame}.
1998
1999 The argument @var{pattern} should be a string, perhaps with wildcard
2000 characters: the @samp{*} character matches any substring, and the
2001 @samp{?} character matches any single character. Pattern matching
2002 of font names ignores case.
2003
2004 If you specify @var{face} and @var{frame}, @var{face} should be a face name
2005 (a symbol) and @var{frame} should be a frame.
2006
2007 The optional argument @var{maximum} sets a limit on how many fonts to
2008 return. If this is non-@code{nil}, then the return value is truncated
2009 after the first @var{maximum} matching fonts. Specifying a small value
2010 for @var{maximum} can make this function much faster, in cases where
2011 many fonts match the pattern.
2012 @end defun
2013
2014 These additional functions are available starting in Emacs 21.
2015
2016 @defun x-family-fonts &optional family frame
2017 @tindex x-family-fonts
2018 This function returns a list describing the available fonts for family
2019 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2020 this list applies to all families, and therefore, it contains all
2021 available fonts. Otherwise, @var{family} must be a string; it may
2022 contain the wildcards @samp{?} and @samp{*}.
2023
2024 The list describes the display that @var{frame} is on; if @var{frame} is
2025 omitted or @code{nil}, it applies to the selected frame's display.
2026
2027 The list contains a vector of the following form for each font:
2028
2029 @example
2030 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2031 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2032 @end example
2033
2034 The first five elements correspond to face attributes; if you
2035 specify these attributes for a face, it will use this font.
2036
2037 The last three elements give additional information about the font.
2038 @var{fixed-p} is non-nil if the font is fixed-pitch. @var{full} is the
2039 full name of the font, and @var{registry-and-encoding} is a string
2040 giving the registry and encoding of the font.
2041
2042 The result list is sorted according to the current face font sort order.
2043 @end defun
2044
2045 @defun x-font-family-list &optional frame
2046 @tindex x-font-family-list
2047 This function returns a list of the font families available for
2048 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
2049 describes the selected frame's display.
2050
2051 The value is a list of elements of this form:
2052
2053 @example
2054 (@var{family} . @var{fixed-p})
2055 @end example
2056
2057 @noindent
2058 Here @var{family} is a font family, and @var{fixed-p} is
2059 non-@code{nil} if fonts of that family are fixed-pitch.
2060 @end defun
2061
2062 @defvar font-list-limit
2063 @tindex font-list-limit
2064 This variable specifies maximum number of fonts to consider in font
2065 matching. The function @code{x-family-fonts} will not return more than
2066 that many fonts, and font selection will consider only that many fonts
2067 when searching a matching font for face attributes. The default is
2068 currently 100.
2069 @end defvar
2070
2071 @node Fontsets
2072 @subsection Fontsets
2073
2074 A @dfn{fontset} is a list of fonts, each assigned to a range of
2075 character codes. An individual font cannot display the whole range of
2076 characters that Emacs supports, but a fontset can. Fontsets have names,
2077 just as fonts do, and you can use a fontset name in place of a font name
2078 when you specify the ``font'' for a frame or a face. Here is
2079 information about defining a fontset under Lisp program control.
2080
2081 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2082 This function defines a new fontset according to the specification
2083 string @var{fontset-spec}. The string should have this format:
2084
2085 @smallexample
2086 @var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2087 @end smallexample
2088
2089 @noindent
2090 Whitespace characters before and after the commas are ignored.
2091
2092 The first part of the string, @var{fontpattern}, should have the form of
2093 a standard X font name, except that the last two fields should be
2094 @samp{fontset-@var{alias}}.
2095
2096 The new fontset has two names, one long and one short. The long name is
2097 @var{fontpattern} in its entirety. The short name is
2098 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2099 name. If a fontset with the same name already exists, an error is
2100 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2101 function does nothing.
2102
2103 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2104 to create bold, italic and bold-italic variants of the fontset as well.
2105 These variant fontsets do not have a short name, only a long one, which
2106 is made by altering @var{fontpattern} to indicate the bold or italic
2107 status.
2108
2109 The specification string also says which fonts to use in the fontset.
2110 See below for the details.
2111 @end defun
2112
2113 The construct @samp{@var{charset}:@var{font}} specifies which font to
2114 use (in this fontset) for one particular character set. Here,
2115 @var{charset} is the name of a character set, and @var{font} is the font
2116 to use for that character set. You can use this construct any number of
2117 times in the specification string.
2118
2119 For the remaining character sets, those that you don't specify
2120 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2121 @samp{fontset-@var{alias}} with a value that names one character set.
2122 For the @sc{ascii} character set, @samp{fontset-@var{alias}} is replaced
2123 with @samp{ISO8859-1}.
2124
2125 In addition, when several consecutive fields are wildcards, Emacs
2126 collapses them into a single wildcard. This is to prevent use of
2127 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2128 for editing, and scaling a smaller font is not useful because it is
2129 better to use the smaller font in its own size, which Emacs does.
2130
2131 Thus if @var{fontpattern} is this,
2132
2133 @example
2134 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2135 @end example
2136
2137 @noindent
2138 the font specification for @sc{ascii} characters would be this:
2139
2140 @example
2141 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
2142 @end example
2143
2144 @noindent
2145 and the font specification for Chinese GB2312 characters would be this:
2146
2147 @example
2148 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
2149 @end example
2150
2151 You may not have any Chinese font matching the above font
2152 specification. Most X distributions include only Chinese fonts that
2153 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2154 such a case, @samp{Fontset-@var{n}} can be specified as below:
2155
2156 @smallexample
2157 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2158 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2159 @end smallexample
2160
2161 @noindent
2162 Then, the font specifications for all but Chinese GB2312 characters have
2163 @samp{fixed} in the @var{family} field, and the font specification for
2164 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2165 field.
2166
2167 @node Display Property
2168 @section The @code{display} Property
2169 @cindex display specification
2170 @kindex display @r{(text property)}
2171
2172 The @code{display} text property (or overlay property) is used to
2173 insert images into text, and also control other aspects of how text
2174 displays. These features are available starting in Emacs 21. The value
2175 of the @code{display} property should be a display specification, or a
2176 list or vector containing several display specifications. The rest of
2177 this section describes several kinds of display specifications and what
2178 they mean.
2179
2180 @menu
2181 * Specified Space:: Displaying one space with a specified width.
2182 * Other Display Specs:: Displaying an image; magnifying text; moving it
2183 up or down on the page; adjusting the width
2184 of spaces within text.
2185 * Display Margins:: Displaying text or images to the side of the main text.
2186 * Conditional Display:: Making any of the above features conditional
2187 depending on some Lisp expression.
2188 @end menu
2189
2190 @node Specified Space
2191 @subsection Specified Spaces
2192 @cindex spaces, specified height or width
2193 @cindex specified spaces
2194 @cindex variable-width spaces
2195
2196 To display a space of specified width and/or height, use a display
2197 specification of the form @code{(space . @var{props})}, where
2198 @var{props} is a property list (a list of alternating properties and
2199 values). You can put this property on one or more consecutive
2200 characters; a space of the specified height and width is displayed in
2201 place of @emph{all} of those characters. These are the properties you
2202 can use to specify the weight of the space:
2203
2204 @table @code
2205 @item :width @var{width}
2206 Specifies that the space width should be @var{width} times the normal
2207 character width. @var{width} can be an integer or floating point
2208 number.
2209
2210 @item :relative-width @var{factor}
2211 Specifies that the width of the stretch should be computed from the
2212 first character in the group of consecutive characters that have the
2213 same @code{display} property. The space width is the width of that
2214 character, multiplied by @var{factor}.
2215
2216 @item :align-to @var{hpos}
2217 Specifies that the space should be wide enough to reach @var{hpos}. The
2218 value @var{hpos} is measured in units of the normal character width. It
2219 may be an interer or a floating point number.
2220 @end table
2221
2222 Exactly one of the above properties should be used. You can also
2223 specify the height of the space, with other properties:
2224
2225 @table @code
2226 @item :height @var{height}
2227 Specifies the height of the space, as @var{height},
2228 measured in terms of the normal line height.
2229
2230 @item :relative-height @var{factor}
2231 Specifies the height of the space, multiplying the ordinary height
2232 of the text having this display specification by @var{factor}.
2233
2234 @item :ascent @var{ascent}
2235 Specifies that @var{ascent} percent of the height of the space should be
2236 considered as the ascent of the space---that is, the part above the
2237 baseline. The value of @var{ascent} must be a non-negative number no
2238 greater than 100.
2239 @end table
2240
2241 You should not use both @code{:height} and @code{:relative-height}
2242 together.
2243
2244 @node Other Display Specs
2245 @subsection Other Display Specifications
2246
2247 @table @code
2248 @item (image . @var{image-props})
2249 This is in fact an image descriptor (@pxref{Images}). When used as a
2250 display specification, it means to display the image instead of the text
2251 that has the display specification.
2252
2253 @item ((margin nil) @var{string})
2254 @itemx @var{string}
2255 A display specification of this form means to display @var{string}
2256 instead of the text that has the display specification, at the same
2257 position as that text. This is a special case of marginal display
2258 (@pxref{Display Margins}).
2259
2260 @item (space-width @var{factor})
2261 This display specification affects all the space characters within the
2262 text that has the specification. It displays all of these spaces
2263 @var{factor} times as wide as normal. The element @var{factor} should
2264 be an integer or float. Characters other than spaces are not affected
2265 at all; in particular, this has no effect on tab characters.
2266
2267 @item (height @var{height})
2268 This display specification makes the text taller or shorter.
2269 Here are the possibilities for @var{height}:
2270
2271 @table @asis
2272 @item @code{(+ @var{n})}
2273 This means to use a font that is @var{n} steps larger. A ``step'' is
2274 defined by the set of available fonts---specifically, those that match
2275 what was otherwise specified for this text, in all attributes except
2276 height. Each size for which a suitable font is available counts as
2277 another step. @var{n} should be an integer.
2278
2279 @item @code{(- @var{n})}
2280 This means to use a font that is @var{n} steps smaller.
2281
2282 @item a number, @var{factor}
2283 A number, @var{factor}, means to use a font that is @var{factor} times
2284 as tall as the default font.
2285
2286 @item a symbol, @var{function}
2287 A symbol is a function to compute the height. It is called with the
2288 current height as argument, and should return the new height to use.
2289
2290 @item anything else, @var{form}
2291 If the @var{height} value doesn't fit the previous possibilities, it is
2292 a form. Emacs evaluates it to get the new height, with the symbol
2293 @code{height} bound to the current specified font height.
2294 @end table
2295
2296 @item (raise @var{factor})
2297 This kind of display specification raises or lowers the text
2298 it applies to, relative to the baseline of the line.
2299
2300 @var{factor} must be a number, which is interpreted as a multiple of the
2301 height of the affected text. If it is positive, that means to display
2302 the characters raised. If it is negative, that means to display them
2303 lower down.
2304
2305 If the text also has a @code{height} display specification, that does
2306 not affect the amount of raising or lowering, which is based on the
2307 faces used for the text.
2308 @end table
2309
2310 @node Display Margins
2311 @subsection Displaying in the Margins
2312 @cindex display margins
2313 @cindex margins, display
2314
2315 A buffer can have blank areas called @dfn{display margins} on the left
2316 and on the right. Ordinary text never appears in these areas, but you
2317 can put things into the display margins using the @code{display}
2318 property.
2319
2320 To put text in the left or right display margin of the window, use a
2321 display specification of the form @code{(margin right-margin)} or
2322 @code{(margin left-margin)} on it. To put an image in a display margin,
2323 use that display specification along with the display specification for
2324 the image.
2325
2326 Before the display margins can display anything, you must give
2327 them a nonzero width. The usual way to do that is to set these
2328 variables:
2329
2330 @defvar left-margin-width
2331 @tindex left-margin-width
2332 This variable specifies the width of the left margin.
2333 It is buffer-local in all buffers.
2334 @end defvar
2335
2336 @defvar right-margin-width
2337 @tindex right-margin-width
2338 This variable specifies the width of the right margin.
2339 It is buffer-local in all buffers.
2340 @end defvar
2341
2342 Setting these variables does not immediately affect the window. These
2343 variables are checked when a new buffer is displayed in the window.
2344 Thus, you can make changes take effect by calling
2345 @code{set-window-buffer}.
2346
2347 You can also set the margin widths immediately.
2348
2349 @defun set-window-margins window left right
2350 @tindex set-window-margins
2351 This function specifies the margin widths for window @var{window}.
2352 The argument @var{left} controls the left margin and
2353 @var{right} controls the right margin.
2354 @end defun
2355
2356 @defun window-margins &optional window
2357 @tindex window-margins
2358 This function returns the left and right margins of @var{window}
2359 as a cons cell of the form @code{(@var{left} . @var{right})}.
2360 If @var{window} is @code{nil}, the selected window is used.
2361 @end defun
2362
2363 @node Conditional Display
2364 @subsection Conditional Display Specifications
2365 @cindex conditional display specifications
2366
2367 You can make any display specification conditional. To do that,
2368 package it in another list of the form @code{(when @var{condition} .
2369 @var{spec})}. Then the specification @var{spec} applies only when
2370 @var{condition} evaluates to a non-@code{nil} value. During the
2371 evaluation, point is temporarily set at the end position of the text
2372 having this conditional display specification.
2373
2374 @node Images
2375 @section Images
2376 @cindex images in buffers
2377
2378 To display an image in an Emacs buffer, you must first create an image
2379 descriptor, then use it as a display specifier in the @code{display}
2380 property of text that is displayed (@pxref{Display Property}). Like the
2381 @code{display} property, this feature is available starting in Emacs 21.
2382
2383 Emacs can display a number of different image formats; some of them
2384 are supported only if particular support libraries are installed on your
2385 machine. The supported image formats include XBM, XPM (needing the
2386 libraries @code{libXpm} version 3.4k and @code{libz}), GIF (needing
2387 @code{libungif} 4.1.0), Postscript, PBM, JPEG (needing the
2388 @code{libjpeg} library version v6a), TIFF (needing @code{libtiff} v3.4),
2389 and PNG (needing @code{libpng} 1.0.2).
2390
2391 You specify one of these formats with an image type symbol. The image
2392 type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
2393 @code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
2394
2395 @defvar image-types
2396 This variable contains a list of those image type symbols that are
2397 supported in the current configuration.
2398 @end defvar
2399
2400 @menu
2401 * Image Descriptors:: How to specify an image for use in @code{:display}.
2402 * XBM Images:: Special features for XBM format.
2403 * XPM Images:: Special features for XPM format.
2404 * GIF Images:: Special features for GIF format.
2405 * Postscript Images:: Special features for Postscript format.
2406 * Other Image Types:: Various other formats are supported.
2407 * Defining Images:: Convenient ways to define an image for later use.
2408 * Showing Images:: Convenient ways to display an image once it is defined.
2409 * Image Cache:: Internal mechanisms of image display.
2410 @end menu
2411
2412 @node Image Descriptors
2413 @subsection Image Descriptors
2414 @cindex image descriptor
2415
2416 An image description is a list of the form @code{(image
2417 . @var{props})}, where @var{props} is a property list containing
2418 alternating keyword symbols (symbols whose names start with a colon) and
2419 their values. You can use any Lisp object as a property, but the only
2420 properties that have any special meaning are certain symbols, all of
2421 them keywords.
2422
2423 Every image descriptor must contain the property @code{:type
2424 @var{type}} to specify the format of the image. The value of @var{type}
2425 should be an image type symbol; for example, @code{xpm} for an image in
2426 XPM format.
2427
2428 Here is a list of other properties that are meaningful for all image
2429 types:
2430
2431 @table @code
2432 @item :ascent @var{ascent}
2433 The @code{:ascent} property specifies the amount of the image's
2434 height to use for its ascent---that is, the part above the baseline.
2435 The value, @var{ascent}, must be a number in the range 0 to 100, or
2436 the symbol @code{center}.
2437
2438 If @var{ascent} is a number, that percentage of the image's height is
2439 used for its ascent.
2440
2441 If @var{ascent} is @code{center}, the image is vertically centered
2442 around a centerline which would be the vertical centerline of text drawn
2443 at the position of the image, in the manner specified by the text
2444 properties and overlays that apply to the image.
2445
2446 If this property is omitted, it defaults to 50.
2447
2448 @item :margin @var{margin}
2449 The @code{:margin} property specifies how many pixels to add as an extra
2450 margin around the image. The value, @var{margin}, must be a
2451 non-negative number; if it is not specified, the default is zero.
2452
2453 @item :relief @var{relief}
2454 The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
2455 around the image. The value, @var{relief}, specifies the width of the
2456 shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
2457 so that the image appears as a pressed button; otherwise, it appears as
2458 an unpressed button.
2459
2460 @item :algorithm @var{algorithm}
2461 The @code{:algorithm} property, if non-@code{nil}, specifies a
2462 conversion algorithm that should be applied to the image before it is
2463 displayed; the value, @var{algorithm}, specifies which algorithm.
2464
2465 Currently, the only meaningful value for @var{algorithm} (aside from
2466 @code{nil}) is @code{laplace}; this applies the Laplace edge detection
2467 algorithm, which blurs out small differences in color while highlighting
2468 larger differences. People sometimes consider this useful for
2469 displaying the image for a ``disabled'' button.
2470
2471 @item :heuristic-mask @var{transparent-color}
2472 The @code{:heuristic-mask} property, if non-@code{nil}, specifies that a
2473 certain color in the image should be transparent. Each pixel where this
2474 color appears will actually allow the frame's background to show
2475 through.
2476
2477 If @var{transparent-color} is @code{t}, then determine the transparent
2478 color by looking at the four corners of the image. This uses the color
2479 that occurs most frequently near the corners as the transparent color.
2480
2481 Otherwise, @var{heuristic-mask} should specify the transparent color
2482 directly, as a list of three integers in the form @code{(@var{red}
2483 @var{green} @var{blue})}.
2484
2485 @item :file @var{file}
2486 The @code{:file} property specifies to load the image from file
2487 @var{file}. If @var{file} is not an absolute file name, it is expanded
2488 in @code{data-directory}.
2489
2490 @item :data @var{data}
2491 The @code{:data} property specifies the actual contents of the image.
2492 Each image must use either @code{:data} or @code{:file}, but not both.
2493 For most image types, the value of the @code{:data} property should be a
2494 string containing the image data; we recommend using a unibyte string.
2495
2496 Before using @code{:data}, look for further information in the section
2497 below describing the specific image format. For some image types,
2498 @code{:data} may not be supported; for some, it allows other data types;
2499 for some, @code{:data} alone is not enough, so you need to use other
2500 image properties along with @code{:data}.
2501 @end table
2502
2503 @node XBM Images
2504 @subsection XBM Images
2505 @cindex XBM
2506
2507 To use XBM format, specify @code{xbm} as the image type. This image
2508 format doesn't require an external library, so images of this type are
2509 always supported.
2510
2511 Additional image properties supported for the @code{xbm} image type are:
2512
2513 @table @code
2514 @item :foreground @var{foreground}
2515 The value, @var{foreground}, should be a string specifying the image
2516 foreground color. This color is used for each pixel in the XBM that is
2517 1. The default is the frame's foreground color.
2518
2519 @item :background @var{background}
2520 The value, @var{background}, should be a string specifying the image
2521 background color. This color is used for each pixel in the XBM that is
2522 0. The default is the frame's background color.
2523 @end table
2524
2525 If you specify an XBM image using data within Emacs instead of an
2526 external file, use the following three properties:
2527
2528 @table @code
2529 @item :data @var{data}
2530 The value, @var{data}, specifies the contents of the image.
2531 There are three formats you can use for @var{data}:
2532
2533 @itemize @bullet
2534 @item
2535 A vector of strings or bool-vectors, each specifying one line of the
2536 image. Do specify @code{:height} and @code{:width}.
2537
2538 @item
2539 A string containing the same byte sequence as an XBM file would contain.
2540 You must not specify @code{:height} and @code{:width} in this case,
2541 because omitting them is what indicates the data has the format of an
2542 XBM file. The file contents specify the height and width of the image.
2543
2544 @item
2545 A string or a bool-vector containing the bits of the image (plus perhaps
2546 some extra bits at the end that will not be used). It should contain at
2547 least @var{width} * @code{height} bits. In this case, you must specify
2548 @code{:height} and @code{:width}, both to indicate that the string
2549 contains just the bits rather than a whole XBM file, and to specify the
2550 size of the image.
2551 @end itemize
2552
2553 @item :width @var{width}
2554 The value, @var{width}, specifies the width of the image, in pixels.
2555
2556 @item :height @var{height}
2557 The value, @var{height}, specifies the height of the image, in pixels.
2558 @end table
2559
2560 @node XPM Images
2561 @subsection XPM Images
2562 @cindex XPM
2563
2564 To use XPM format, specify @code{xpm} as the image type. The
2565 additional image property @code{:color-symbols} is also meaningful with
2566 the @code{xpm} image type:
2567
2568 @table @code
2569 @item :color-symbols @var{symbols}
2570 The value, @var{symbols}, should be an alist whose elements have the
2571 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
2572 the name of a color as it appears in the image file, and @var{color}
2573 specifies the actual color to use for displaying that name.
2574 @end table
2575
2576 @node GIF Images
2577 @subsection GIF Images
2578 @cindex GIF
2579
2580 For GIF images, specify image type @code{gif}. Because of the patents
2581 in the US covering the LZW algorithm, the continued use of GIF format is
2582 a problem for the whole Internet; to end this problem, it is a good idea
2583 for everyone, even outside the US, to stop using GIFS right away
2584 (@uref{http://www.burnallgifs.org/}). But if you still want to use
2585 them, Emacs can display them.
2586
2587 @table @code
2588 @item :index @var{index}
2589 You can use @code{:index} to specify one image from a GIF file that
2590 contains more than one image. This property specifies use of image
2591 number @var{index} from the file. An error is signaled if the GIF file
2592 doesn't contain an image with index @var{index}.
2593 @end table
2594
2595 @ignore
2596 This could be used to implement limited support for animated GIFs.
2597 For example, the following function displays a multi-image GIF file
2598 at point-min in the current buffer, switching between sub-images
2599 every 0.1 seconds.
2600
2601 (defun show-anim (file max)
2602 "Display multi-image GIF file FILE which contains MAX subimages."
2603 (display-anim (current-buffer) file 0 max t))
2604
2605 (defun display-anim (buffer file idx max first-time)
2606 (when (= idx max)
2607 (setq idx 0))
2608 (let ((img (create-image file nil :image idx)))
2609 (save-excursion
2610 (set-buffer buffer)
2611 (goto-char (point-min))
2612 (unless first-time (delete-char 1))
2613 (insert-image img))
2614 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
2615 @end ignore
2616
2617 @node Postscript Images
2618 @subsection Postscript Images
2619 @cindex Postscript images
2620
2621 To use Postscript for an image, specify image type @code{postscript}.
2622 This works only if you have Ghostscript installed. You must always use
2623 these three properties:
2624
2625 @table @code
2626 @item :pt-width @var{width}
2627 The value, @var{width}, specifies the width of the image measured in
2628 points (1/72 inch). @var{width} must be an integer.
2629
2630 @item :pt-height @var{height}
2631 The value, @var{height}, specifies the height of the image in points
2632 (1/72 inch). @var{height} must be an integer.
2633
2634 @item :bounding-box @var{box}
2635 The value, @var{box}, must be a list or vector of four integers, which
2636 specifying the bounding box of the Postscript image, analogous to the
2637 @samp{BoundingBox} comment found in Postscript files.
2638
2639 @example
2640 %%BoundingBox: 22 171 567 738
2641 @end example
2642 @end table
2643
2644 Displaying Postscript images from Lisp data is not currently
2645 implemented, but it may be implemented by the time you read this.
2646 See the @file{etc/NEWS} file to make sure.
2647
2648 @node Other Image Types
2649 @subsection Other Image Types
2650 @cindex PBM
2651
2652 For PBM images, specify image type @code{pbm}. Color, gray-scale and
2653 monochromatic images are supported. For mono PBM images, two additional
2654 image properties are supported.
2655
2656 @table @code
2657 @item :foreground @var{foreground}
2658 The value, @var{foreground}, should be a string specifying the image
2659 foreground color. This color is used for each pixel in the XBM that is
2660 1. The default is the frame's foreground color.
2661
2662 @item :background @var{background}
2663 The value, @var{background}, should be a string specifying the image
2664 background color. This color is used for each pixel in the XBM that is
2665 0. The default is the frame's background color.
2666 @end table
2667
2668 For JPEG images, specify image type @code{jpeg}.
2669
2670 For TIFF images, specify image type @code{tiff}.
2671
2672 For PNG images, specify image type @code{png}.
2673
2674 @node Defining Images
2675 @subsection Defining Images
2676
2677 The functions @code{create-image}, @code{defimage} and
2678 @code{find-image} provide convenient ways to create image descriptors.
2679
2680 @defun create-image file &optional type &rest props
2681 @tindex create-image
2682 This function creates and returns an image descriptor which uses the
2683 data in @var{file}.
2684
2685 The optional argument @var{type} is a symbol specifying the image type.
2686 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
2687 determine the image type from the file's first few bytes, or else
2688 from the file's name.
2689
2690 The remaining arguments, @var{props}, specify additional image
2691 properties---for example,
2692
2693 @example
2694 (create-image "foo.xpm" 'xpm :heuristic-mask t)
2695 @end example
2696
2697 The function returns @code{nil} if images of this type are not
2698 supported. Otherwise it returns an image descriptor.
2699 @end defun
2700
2701 @defmac defimage variable doc &rest specs
2702 @tindex defimage
2703 This macro defines @var{variable} as an image name. The second argument,
2704 @var{doc}, is an optional documentation string. The remaining
2705 arguments, @var{specs}, specify alternative ways to display the image.
2706
2707 Each argument in @var{specs} has the form of a property list, and each
2708 one should specify at least the @code{:type} property and the
2709 @code{:file} property. Here is an example:
2710
2711 @example
2712 (defimage test-image
2713 '((:type xpm :file "~/test1.xpm")
2714 (:type xbm :file "~/test1.xbm")))
2715 @end example
2716
2717 @code{defimage} tests each argument, one by one, to see if it is
2718 usable---that is, if the type is supported and the file exists. The
2719 first usable argument is used to make an image descriptor which is
2720 stored in the variable @var{variable}.
2721
2722 If none of the alternatives will work, then @var{variable} is defined
2723 as @code{nil}.
2724 @end defmac
2725
2726 @defun find-image specs
2727 @tindex find-image
2728 This function provides a convenient way to find an image satisfying one
2729 of a list of image specifications @var{specs}.
2730
2731 Each specification in @var{specs} is a property list with contents
2732 depending on image type. All specifications must at least contain the
2733 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
2734 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
2735 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
2736 image from, and @var{data} is a string containing the actual image data.
2737 The first specification in the list whose @var{type} is supported, and
2738 @var{file} exists, is used to construct the image specification to be
2739 returned. If no specification is satisfied, @code{nil} is returned.
2740
2741 The image is looked for first on @code{load-path} and then in
2742 @code{data-directory}.
2743 @end defun
2744
2745 @node Showing Images
2746 @subsection Showing Images
2747
2748 You can use an image descriptor by setting up the @code{display}
2749 property yourself, but it is easier to use the functions in this
2750 section.
2751
2752 @defun insert-image image &optional string area
2753 This function inserts @var{image} in the current buffer at point. The
2754 value @var{image} should be an image descriptor; it could be a value
2755 returned by @code{create-image}, or the value of a symbol defined with
2756 @code{defimage}. The argument @var{string} specifies the text to put in
2757 the buffer to hold the image.
2758
2759 The argument @var{area} specifies whether to put the image in a margin.
2760 If it is @code{left-margin}, the image appears in the left margin;
2761 @code{right-margin} specifies the right margin. If @var{area} is
2762 @code{nil} or omitted, the image is displayed at point within the
2763 buffer's text.
2764
2765 Internally, this function inserts @var{string} in the buffer, and gives
2766 it a @code{display} property which specifies @var{image}. @xref{Display
2767 Property}.
2768 @end defun
2769
2770 @defun put-image image pos &optional string area
2771 This function puts image @var{image} in front of @var{pos} in the
2772 current buffer. The argument @var{pos} should be an integer or a
2773 marker. It specifies the buffer position where the image should appear.
2774 The argument @var{string} specifies the text that should hold the image
2775 as an alternative to the default.
2776
2777 The argument @var{image} must be an image descriptor, perhaps returned
2778 by @code{create-image} or stored by @code{defimage}.
2779
2780 The argument @var{area} specifies whether to put the image in a margin.
2781 If it is @code{left-margin}, the image appears in the left margin;
2782 @code{right-margin} specifies the right margin. If @var{area} is
2783 @code{nil} or omitted, the image is displayed at point within the
2784 buffer's text.
2785
2786 Internally, this function creates an overlay, and gives it a
2787 @code{before-string} property containing text that has a @code{display}
2788 property whose value is the image. (Whew!)
2789 @end defun
2790
2791 @defun remove-images start end &optional buffer
2792 This function removes images in @var{buffer} between positions
2793 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
2794 images are removed from the current buffer.
2795
2796 This removes only images that were put into @var{buffer} the way
2797 @code{put-image} does it, not images that were inserted with
2798 @code{insert-image} or in other ways.
2799 @end defun
2800
2801 @defun image-size spec &optional pixels frame
2802 @tindex image-size
2803 This function returns the size of an image as a pair
2804 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
2805 specification. @var{pixels} non-nil means return sizes measured in
2806 pixels, otherwise return sizes measured in canonical character units
2807 (fractions of the width/height of the frame's default font).
2808 @var{frame} is the frame on which the image will be displayed.
2809 @var{frame} null or omitted means use the selected frame.
2810 @end defun
2811
2812 @node Image Cache
2813 @subsection Image Cache
2814
2815 Emacs stores images in an image cache when it displays them, so it can
2816 display them again more efficiently. It removes an image from the cache
2817 when it hasn't been displayed for a specified period of time.
2818
2819 When an image is looked up in the cache, its specification is compared
2820 with cached image specifications using @code{equal}. This means that
2821 all images with equal specifications share the same image in the cache.
2822
2823 @defvar image-cache-eviction-delay
2824 @tindex image-cache-eviction-delay
2825 This variable specifies the number of seconds an image can remain in the
2826 cache without being displayed. When an image is not displayed for this
2827 length of time, Emacs removes it from the image cache.
2828
2829 If the value is @code{nil}, Emacs does not remove images from the cache
2830 except when you explicitly clear it. This mode can be useful for
2831 debugging.
2832 @end defvar
2833
2834 @defun clear-image-cache &optional frame
2835 @tindex clear-image-cache
2836 This function clears the image cache. If @var{frame} is non-@code{nil},
2837 only the cache for that frame is cleared. Otherwise all frames' caches
2838 are cleared.
2839 @end defun
2840
2841 @node Blinking
2842 @section Blinking Parentheses
2843 @cindex parenthesis matching
2844 @cindex blinking
2845 @cindex balancing parentheses
2846 @cindex close parenthesis
2847
2848 This section describes the mechanism by which Emacs shows a matching
2849 open parenthesis when the user inserts a close parenthesis.
2850
2851 @defvar blink-paren-function
2852 The value of this variable should be a function (of no arguments) to
2853 be called whenever a character with close parenthesis syntax is inserted.
2854 The value of @code{blink-paren-function} may be @code{nil}, in which
2855 case nothing is done.
2856 @end defvar
2857
2858 @defopt blink-matching-paren
2859 If this variable is @code{nil}, then @code{blink-matching-open} does
2860 nothing.
2861 @end defopt
2862
2863 @defopt blink-matching-paren-distance
2864 This variable specifies the maximum distance to scan for a matching
2865 parenthesis before giving up.
2866 @end defopt
2867
2868 @defopt blink-matching-delay
2869 This variable specifies the number of seconds for the cursor to remain
2870 at the matching parenthesis. A fraction of a second often gives
2871 good results, but the default is 1, which works on all systems.
2872 @end defopt
2873
2874 @deffn Command blink-matching-open
2875 This function is the default value of @code{blink-paren-function}. It
2876 assumes that point follows a character with close parenthesis syntax and
2877 moves the cursor momentarily to the matching opening character. If that
2878 character is not already on the screen, it displays the character's
2879 context in the echo area. To avoid long delays, this function does not
2880 search farther than @code{blink-matching-paren-distance} characters.
2881
2882 Here is an example of calling this function explicitly.
2883
2884 @smallexample
2885 @group
2886 (defun interactive-blink-matching-open ()
2887 @c Do not break this line! -- rms.
2888 @c The first line of a doc string
2889 @c must stand alone.
2890 "Indicate momentarily the start of sexp before point."
2891 (interactive)
2892 @end group
2893 @group
2894 (let ((blink-matching-paren-distance
2895 (buffer-size))
2896 (blink-matching-paren t))
2897 (blink-matching-open)))
2898 @end group
2899 @end smallexample
2900 @end deffn
2901
2902 @node Inverse Video
2903 @section Inverse Video
2904 @cindex Inverse Video
2905
2906 @defopt inverse-video
2907 @cindex highlighting
2908 This variable controls whether Emacs uses inverse video for all text
2909 on the screen. Non-@code{nil} means yes, @code{nil} means no. The
2910 default is @code{nil}.
2911 @end defopt
2912
2913 @defopt mode-line-inverse-video
2914 This variable controls the use of inverse video for mode lines and menu
2915 bars. If it is non-@code{nil}, then these lines are displayed in
2916 inverse video. Otherwise, these lines are displayed normally, just like
2917 other text. The default is @code{t}.
2918
2919 For window frames, this feature actually applies the face named
2920 @code{mode-line}; that face is normally set up as the inverse of the
2921 default face, unless you change it.
2922 @end defopt
2923
2924 @node Usual Display
2925 @section Usual Display Conventions
2926
2927 The usual display conventions define how to display each character
2928 code. You can override these conventions by setting up a display table
2929 (@pxref{Display Tables}). Here are the usual display conventions:
2930
2931 @itemize @bullet
2932 @item
2933 Character codes 32 through 126 map to glyph codes 32 through 126.
2934 Normally this means they display as themselves.
2935
2936 @item
2937 Character code 9 is a horizontal tab. It displays as whitespace
2938 up to a position determined by @code{tab-width}.
2939
2940 @item
2941 Character code 10 is a newline.
2942
2943 @item
2944 All other codes in the range 0 through 31, and code 127, display in one
2945 of two ways according to the value of @code{ctl-arrow}. If it is
2946 non-@code{nil}, these codes map to sequences of two glyphs, where the
2947 first glyph is the @sc{ascii} code for @samp{^}. (A display table can
2948 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
2949 just like the codes in the range 128 to 255.
2950
2951 On MS-DOS terminals, Emacs arranges by default for the character code
2952 127 to be mapped to the glyph code 127, which normally displays as an
2953 empty polygon. This glyph is used to display non-@sc{ascii} characters
2954 that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
2955 emacs, The GNU Emacs Manual}.
2956
2957 @item
2958 Character codes 128 through 255 map to sequences of four glyphs, where
2959 the first glyph is the @sc{ascii} code for @samp{\}, and the others are
2960 digit characters representing the character code in octal. (A display
2961 table can specify a glyph to use instead of @samp{\}.)
2962
2963 @item
2964 Multibyte character codes above 256 are displayed as themselves, or as a
2965 question mark or empty box if the terminal cannot display that
2966 character.
2967 @end itemize
2968
2969 The usual display conventions apply even when there is a display
2970 table, for any character whose entry in the active display table is
2971 @code{nil}. Thus, when you set up a display table, you need only
2972 specify the characters for which you want special behavior.
2973
2974 These display rules apply to carriage return (character code 13), when
2975 it appears in the buffer. But that character may not appear in the
2976 buffer where you expect it, if it was eliminated as part of end-of-line
2977 conversion (@pxref{Coding System Basics}).
2978
2979 These variables affect the way certain characters are displayed on the
2980 screen. Since they change the number of columns the characters occupy,
2981 they also affect the indentation functions. These variables also affect
2982 how the mode line is displayed; if you want to force redisplay of the
2983 mode line using the new values, call the function
2984 @code{force-mode-line-update} (@pxref{Mode Line Format}).
2985
2986 @defopt ctl-arrow
2987 @cindex control characters in display
2988 This buffer-local variable controls how control characters are
2989 displayed. If it is non-@code{nil}, they are displayed as a caret
2990 followed by the character: @samp{^A}. If it is @code{nil}, they are
2991 displayed as a backslash followed by three octal digits: @samp{\001}.
2992 @end defopt
2993
2994 @c Following may have overfull hbox.
2995 @defvar default-ctl-arrow
2996 The value of this variable is the default value for @code{ctl-arrow} in
2997 buffers that do not override it. @xref{Default Value}.
2998 @end defvar
2999
3000 @defopt indicate-empty-lines
3001 @tindex indicate-empty-lines
3002 When this is non-@code{nil}, Emacs displays a special glyph in
3003 each empty line at the end of the buffer, on terminals that
3004 support it (window systems).
3005 @end defopt
3006
3007 @defopt tab-width
3008 The value of this variable is the spacing between tab stops used for
3009 displaying tab characters in Emacs buffers. The value is in units of
3010 columns, and the default is 8. Note that this feature is completely
3011 independent of the user-settable tab stops used by the command
3012 @code{tab-to-tab-stop}. @xref{Indent Tabs}.
3013 @end defopt
3014
3015 @node Display Tables
3016 @section Display Tables
3017
3018 @cindex display table
3019 You can use the @dfn{display table} feature to control how all possible
3020 character codes display on the screen. This is useful for displaying
3021 European languages that have letters not in the @sc{ascii} character
3022 set.
3023
3024 The display table maps each character code into a sequence of
3025 @dfn{glyphs}, each glyph being a graphic that takes up one character
3026 position on the screen. You can also define how to display each glyph
3027 on your terminal, using the @dfn{glyph table}.
3028
3029 Display tables affect how the mode line is displayed; if you want to
3030 force redisplay of the mode line using a new display table, call
3031 @code{force-mode-line-update} (@pxref{Mode Line Format}).
3032
3033 @menu
3034 * Display Table Format:: What a display table consists of.
3035 * Active Display Table:: How Emacs selects a display table to use.
3036 * Glyphs:: How to define a glyph, and what glyphs mean.
3037 @end menu
3038
3039 @node Display Table Format
3040 @subsection Display Table Format
3041
3042 A display table is actually a char-table (@pxref{Char-Tables}) with
3043 @code{display-table} as its subtype.
3044
3045 @defun make-display-table
3046 This creates and returns a display table. The table initially has
3047 @code{nil} in all elements.
3048 @end defun
3049
3050 The ordinary elements of the display table are indexed by character
3051 codes; the element at index @var{c} says how to display the character
3052 code @var{c}. The value should be @code{nil} or a vector of glyph
3053 values (@pxref{Glyphs}). If an element is @code{nil}, it says to
3054 display that character according to the usual display conventions
3055 (@pxref{Usual Display}).
3056
3057 If you use the display table to change the display of newline
3058 characters, the whole buffer will be displayed as one long ``line.''
3059
3060 The display table also has six ``extra slots'' which serve special
3061 purposes. Here is a table of their meanings; @code{nil} in any slot
3062 means to use the default for that slot, as stated below.
3063
3064 @table @asis
3065 @item 0
3066 The glyph for the end of a truncated screen line (the default for this
3067 is @samp{$}). @xref{Glyphs}. Newer Emacs versions, on some platforms,
3068 display arrows to indicate truncation---the display table has no effect
3069 in these situations.
3070 @item 1
3071 The glyph for the end of a continued line (the default is @samp{\}).
3072 Newer Emacs versions, on some platforms, display curved arrows to
3073 indicate truncation---the display table has no effect in these
3074 situations.
3075 @item 2
3076 The glyph for indicating a character displayed as an octal character
3077 code (the default is @samp{\}).
3078 @item 3
3079 The glyph for indicating a control character (the default is @samp{^}).
3080 @item 4
3081 A vector of glyphs for indicating the presence of invisible lines (the
3082 default is @samp{...}). @xref{Selective Display}.
3083 @item 5
3084 The glyph used to draw the border between side-by-side windows (the
3085 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
3086 when there are no scroll bars; if scroll bars are supported and in use,
3087 a scroll bar separates the two windows.
3088 @end table
3089
3090 For example, here is how to construct a display table that mimics the
3091 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
3092
3093 @example
3094 (setq disptab (make-display-table))
3095 (let ((i 0))
3096 (while (< i 32)
3097 (or (= i ?\t) (= i ?\n)
3098 (aset disptab i (vector ?^ (+ i 64))))
3099 (setq i (1+ i)))
3100 (aset disptab 127 (vector ?^ ??)))
3101 @end example
3102
3103 @defun display-table-slot display-table slot
3104 This function returns the value of the extra slot @var{slot} of
3105 @var{display-table}. The argument @var{slot} may be a number from 0 to
3106 5 inclusive, or a slot name (symbol). Valid symbols are
3107 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
3108 @code{selective-display}, and @code{vertical-border}.
3109 @end defun
3110
3111 @defun set-display-table-slot display-table slot value
3112 This function stores @var{value} in the extra slot @var{slot} of
3113 @var{display-table}. The argument @var{slot} may be a number from 0 to
3114 5 inclusive, or a slot name (symbol). Valid symbols are
3115 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
3116 @code{selective-display}, and @code{vertical-border}.
3117 @end defun
3118
3119 @defun describe-display-table display-table
3120 @tindex describe-display-table
3121 This function displays a description of the display table
3122 @var{display-table} in a help buffer.
3123 @end defun
3124
3125 @deffn Command describe-current-display-table
3126 @tindex describe-current-display-table
3127 This command displays a description of the current display table in a
3128 help buffer.
3129 @end deffn
3130
3131 @node Active Display Table
3132 @subsection Active Display Table
3133 @cindex active display table
3134
3135 Each window can specify a display table, and so can each buffer. When
3136 a buffer @var{b} is displayed in window @var{w}, display uses the
3137 display table for window @var{w} if it has one; otherwise, the display
3138 table for buffer @var{b} if it has one; otherwise, the standard display
3139 table if any. The display table chosen is called the @dfn{active}
3140 display table.
3141
3142 @defun window-display-table window
3143 This function returns @var{window}'s display table, or @code{nil}
3144 if @var{window} does not have an assigned display table.
3145 @end defun
3146
3147 @defun set-window-display-table window table
3148 This function sets the display table of @var{window} to @var{table}.
3149 The argument @var{table} should be either a display table or
3150 @code{nil}.
3151 @end defun
3152
3153 @defvar buffer-display-table
3154 This variable is automatically buffer-local in all buffers; its value in
3155 a particular buffer specifies the display table for that buffer. If it
3156 is @code{nil}, that means the buffer does not have an assigned display
3157 table.
3158 @end defvar
3159
3160 @defvar standard-display-table
3161 This variable's value is the default display table, used whenever a
3162 window has no display table and neither does the buffer displayed in
3163 that window. This variable is @code{nil} by default.
3164 @end defvar
3165
3166 If there is no display table to use for a particular window---that is,
3167 if the window specifies none, its buffer specifies none, and
3168 @code{standard-display-table} is @code{nil}---then Emacs uses the usual
3169 display conventions for all character codes in that window. @xref{Usual
3170 Display}.
3171
3172 A number of functions for changing the standard display table
3173 are defined in the library @file{disp-table}.
3174
3175 @node Glyphs
3176 @subsection Glyphs
3177
3178 @cindex glyph
3179 A @dfn{glyph} is a generalization of a character; it stands for an
3180 image that takes up a single character position on the screen. Glyphs
3181 are represented in Lisp as integers, just as characters are.
3182
3183 @cindex glyph table
3184 The meaning of each integer, as a glyph, is defined by the glyph
3185 table, which is the value of the variable @code{glyph-table}.
3186
3187 @defvar glyph-table
3188 The value of this variable is the current glyph table. It should be a
3189 vector; the @var{g}th element defines glyph code @var{g}. If the value
3190 is @code{nil} instead of a vector, then all glyphs are simple (see
3191 below).
3192 @end defvar
3193
3194 Here are the possible types of elements in the glyph table:
3195
3196 @table @asis
3197 @item @var{string}
3198 Send the characters in @var{string} to the terminal to output
3199 this glyph. This alternative is available on character terminals,
3200 but not under a window system.
3201
3202 @item @var{integer}
3203 Define this glyph code as an alias for glyph code @var{integer}. You
3204 can use an alias to specify a face code for the glyph; see below.
3205
3206 @item @code{nil}
3207 This glyph is simple. On an ordinary terminal, the glyph code mod
3208 524288 is the character to output. In a window system, the glyph code
3209 mod 524288 is the character to output, and the glyph code divided by
3210 524288 specifies the face number (@pxref{Face Functions}) to use while
3211 outputting it. (524288 is
3212 @ifnottex
3213 2**19.)
3214 @end ifnottex
3215 @tex
3216 $2^{19}$.)
3217 @end tex
3218 @xref{Faces}.
3219 @end table
3220
3221 If a glyph code is greater than or equal to the length of the glyph
3222 table, that code is automatically simple.
3223
3224 @defun create-glyph string
3225 @tindex create-glyph
3226 This function returns a newly-allocated glyph code which is set up to
3227 display by sending @var{string} to the terminal.
3228 @end defun
3229
3230 @node Beeping
3231 @section Beeping
3232 @cindex beeping
3233 @cindex bell
3234
3235 This section describes how to make Emacs ring the bell (or blink the
3236 screen) to attract the user's attention. Be conservative about how
3237 often you do this; frequent bells can become irritating. Also be
3238 careful not to use just beeping when signaling an error is more
3239 appropriate. (@xref{Errors}.)
3240
3241 @defun ding &optional do-not-terminate
3242 @cindex keyboard macro termination
3243 This function beeps, or flashes the screen (see @code{visible-bell} below).
3244 It also terminates any keyboard macro currently executing unless
3245 @var{do-not-terminate} is non-@code{nil}.
3246 @end defun
3247
3248 @defun beep &optional do-not-terminate
3249 This is a synonym for @code{ding}.
3250 @end defun
3251
3252 @defopt visible-bell
3253 This variable determines whether Emacs should flash the screen to
3254 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
3255 is effective on a window system, and on a character-only terminal
3256 provided the terminal's Termcap entry defines the visible bell
3257 capability (@samp{vb}).
3258 @end defopt
3259
3260 @defvar ring-bell-function
3261 If this is non-@code{nil}, it specifies how Emacs should ``ring the
3262 bell.'' Its value should be a function of no arguments. If this is
3263 non-@code{nil}, it takes precedence over the @code{visible-bell}
3264 variable.
3265 @end defvar
3266
3267 @node Window Systems
3268 @section Window Systems
3269
3270 Emacs works with several window systems, most notably the X Window
3271 System. Both Emacs and X use the term ``window'', but use it
3272 differently. An Emacs frame is a single window as far as X is
3273 concerned; the individual Emacs windows are not known to X at all.
3274
3275 @defvar window-system
3276 This variable tells Lisp programs what window system Emacs is running
3277 under. The possible values are
3278
3279 @table @code
3280 @item x
3281 @cindex X Window System
3282 Emacs is displaying using X.
3283 @item pc
3284 Emacs is displaying using MS-DOS.
3285 @item w32
3286 Emacs is displaying using Windows.
3287 @item mac
3288 Emacs is displaying using a Macintosh.
3289 @item nil
3290 Emacs is using a character-based terminal.
3291 @end table
3292 @end defvar
3293
3294 @defvar window-setup-hook
3295 This variable is a normal hook which Emacs runs after handling the
3296 initialization files. Emacs runs this hook after it has completed
3297 loading your init file, the default initialization file (if
3298 any), and the terminal-specific Lisp code, and running the hook
3299 @code{term-setup-hook}.
3300
3301 This hook is used for internal purposes: setting up communication with
3302 the window system, and creating the initial window. Users should not
3303 interfere with it.
3304 @end defvar