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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-1999, 2001-2015 Free Software
4 @c Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @node Frames
7 @chapter Frames
8 @cindex frame
9
10 A @dfn{frame} is a screen object that contains one or more Emacs
11 windows (@pxref{Windows}). It is the kind of object called a
12 ``window'' in the terminology of graphical environments; but we can't
13 call it a ``window'' here, because Emacs uses that word in a different
14 way. In Emacs Lisp, a @dfn{frame object} is a Lisp object that
15 represents a frame on the screen. @xref{Frame Type}.
16
17 A frame initially contains a single main window and/or a minibuffer
18 window; you can subdivide the main window vertically or horizontally
19 into smaller windows. @xref{Splitting Windows}.
20
21 @cindex terminal
22 A @dfn{terminal} is a display device capable of displaying one or
23 more Emacs frames. In Emacs Lisp, a @dfn{terminal object} is a Lisp
24 object that represents a terminal. @xref{Terminal Type}.
25
26 @cindex text terminal
27 @cindex graphical terminal
28 @cindex graphical display
29 There are two classes of terminals: @dfn{text terminals} and
30 @dfn{graphical terminals}. Text terminals are non-graphics-capable
31 displays, including @command{xterm} and other terminal emulators. On
32 a text terminal, each Emacs frame occupies the terminal's entire
33 screen; although you can create additional frames and switch between
34 them, the terminal only shows one frame at a time. Graphical
35 terminals, on the other hand, are managed by graphical display systems
36 such as the X Window System, which allow Emacs to show multiple frames
37 simultaneously on the same display.
38
39 On GNU and Unix systems, you can create additional frames on any
40 available terminal, within a single Emacs session, regardless of
41 whether Emacs was started on a text or graphical terminal. Emacs can
42 display on both graphical and text terminals simultaneously. This
43 comes in handy, for instance, when you connect to the same session
44 from several remote locations. @xref{Multiple Terminals}.
45
46 @defun framep object
47 This predicate returns a non-@code{nil} value if @var{object} is a
48 frame, and @code{nil} otherwise. For a frame, the value indicates which
49 kind of display the frame uses:
50
51 @table @code
52 @item t
53 The frame is displayed on a text terminal.
54 @item x
55 The frame is displayed on an X graphical terminal.
56 @item w32
57 The frame is displayed on a MS-Windows graphical terminal.
58 @item ns
59 The frame is displayed on a GNUstep or Macintosh Cocoa graphical
60 terminal.
61 @item pc
62 The frame is displayed on an MS-DOS terminal.
63 @end table
64 @end defun
65
66 @defun frame-terminal &optional frame
67 This function returns the terminal object that displays @var{frame}.
68 If @var{frame} is @code{nil} or unspecified, it defaults to the
69 selected frame.
70 @end defun
71
72 @defun terminal-live-p object
73 This predicate returns a non-@code{nil} value if @var{object} is a
74 terminal that is live (i.e., not deleted), and @code{nil} otherwise.
75 For live terminals, the return value indicates what kind of frames are
76 displayed on that terminal; the list of possible values is the same as
77 for @code{framep} above.
78 @end defun
79
80 @menu
81 * Creating Frames:: Creating additional frames.
82 * Multiple Terminals:: Displaying on several different devices.
83 * Frame Parameters:: Controlling frame size, position, font, etc.
84 * Terminal Parameters:: Parameters common for all frames on terminal.
85 * Frame Titles:: Automatic updating of frame titles.
86 * Deleting Frames:: Frames last until explicitly deleted.
87 * Finding All Frames:: How to examine all existing frames.
88 * Minibuffers and Frames:: How a frame finds the minibuffer to use.
89 * Input Focus:: Specifying the selected frame.
90 * Visibility of Frames:: Frames may be visible or invisible, or icons.
91 * Raising and Lowering:: Raising a frame makes it hide other windows;
92 lowering it makes the others hide it.
93 * Frame Configurations:: Saving the state of all frames.
94 * Mouse Tracking:: Getting events that say when the mouse moves.
95 * Mouse Position:: Asking where the mouse is, or moving it.
96 * Pop-Up Menus:: Displaying a menu for the user to select from.
97 * Dialog Boxes:: Displaying a box to ask yes or no.
98 * Pointer Shape:: Specifying the shape of the mouse pointer.
99 * Window System Selections:: Transferring text to and from other X clients.
100 * Drag and Drop:: Internals of Drag-and-Drop implementation.
101 * Color Names:: Getting the definitions of color names.
102 * Text Terminal Colors:: Defining colors for text terminals.
103 * Resources:: Getting resource values from the server.
104 * Display Feature Testing:: Determining the features of a terminal.
105 @end menu
106
107 @node Creating Frames
108 @section Creating Frames
109 @cindex frame creation
110
111 To create a new frame, call the function @code{make-frame}.
112
113 @deffn Command make-frame &optional alist
114 This function creates and returns a new frame, displaying the current
115 buffer.
116
117 The @var{alist} argument is an alist that specifies frame parameters
118 for the new frame. @xref{Frame Parameters}. If you specify the
119 @code{terminal} parameter in @var{alist}, the new frame is created on
120 that terminal. Otherwise, if you specify the @code{window-system}
121 frame parameter in @var{alist}, that determines whether the frame
122 should be displayed on a text terminal or a graphical terminal.
123 @xref{Window Systems}. If neither is specified, the new frame is
124 created in the same terminal as the selected frame.
125
126 Any parameters not mentioned in @var{alist} default to the values in
127 the alist @code{default-frame-alist} (@pxref{Initial Parameters});
128 parameters not specified there default from the X resources or its
129 equivalent on your operating system (@pxref{X Resources,, X Resources,
130 emacs, The GNU Emacs Manual}). After the frame is created, Emacs
131 applies any parameters listed in @code{frame-inherited-parameters}
132 (see below) and not present in the argument, taking the values from
133 the frame that was selected when @code{make-frame} was called.
134
135 Note that on multi-monitor displays (@pxref{Multiple Terminals}), the
136 window manager might position the frame differently than specified by
137 the positional parameters in @var{alist} (@pxref{Position
138 Parameters}). For example, some window managers have a policy of
139 displaying the frame on the monitor that contains the largest part of
140 the window (a.k.a.@: the @dfn{dominating} monitor).
141
142 This function itself does not make the new frame the selected frame.
143 @xref{Input Focus}. The previously selected frame remains selected.
144 On graphical terminals, however, the windowing system may select the
145 new frame for its own reasons.
146 @end deffn
147
148 @defvar before-make-frame-hook
149 A normal hook run by @code{make-frame} before it creates the frame.
150 @end defvar
151
152 @defvar after-make-frame-functions
153 An abnormal hook run by @code{make-frame} after it creates the frame.
154 Each function in @code{after-make-frame-functions} receives one argument, the
155 frame just created.
156 @end defvar
157
158 @defvar frame-inherited-parameters
159 This variable specifies the list of frame parameters that a newly
160 created frame inherits from the currently selected frame. For each
161 parameter (a symbol) that is an element in the list and is not present
162 in the argument to @code{make-frame}, the function sets the value of
163 that parameter in the created frame to its value in the selected
164 frame.
165 @end defvar
166
167 @node Multiple Terminals
168 @section Multiple Terminals
169 @cindex multiple terminals
170 @cindex multi-tty
171 @cindex multiple X displays
172 @cindex displays, multiple
173
174 Emacs represents each terminal as a @dfn{terminal object} data type
175 (@pxref{Terminal Type}). On GNU and Unix systems, Emacs can use
176 multiple terminals simultaneously in each session. On other systems,
177 it can only use a single terminal. Each terminal object has the
178 following attributes:
179
180 @itemize @bullet
181 @item
182 The name of the device used by the terminal (e.g., @samp{:0.0} or
183 @file{/dev/tty}).
184
185 @item
186 The terminal and keyboard coding systems used on the terminal.
187 @xref{Terminal I/O Encoding}.
188
189 @item
190 The kind of display associated with the terminal. This is the symbol
191 returned by the function @code{terminal-live-p} (i.e., @code{x},
192 @code{t}, @code{w32}, @code{ns}, or @code{pc}). @xref{Frames}.
193
194 @item
195 A list of terminal parameters. @xref{Terminal Parameters}.
196 @end itemize
197
198 There is no primitive for creating terminal objects. Emacs creates
199 them as needed, such as when you call @code{make-frame-on-display}
200 (described below).
201
202 @defun terminal-name &optional terminal
203 This function returns the file name of the device used by
204 @var{terminal}. If @var{terminal} is omitted or @code{nil}, it
205 defaults to the selected frame's terminal. @var{terminal} can also be
206 a frame, meaning that frame's terminal.
207 @end defun
208
209 @defun terminal-list
210 This function returns a list of all live terminal objects.
211 @end defun
212
213 @defun get-device-terminal device
214 This function returns a terminal whose device name is given by
215 @var{device}. If @var{device} is a string, it can be either the file
216 name of a terminal device, or the name of an X display of the form
217 @samp{@var{host}:@var{server}.@var{screen}}. If @var{device} is a
218 frame, this function returns that frame's terminal; @code{nil} means
219 the selected frame. Finally, if @var{device} is a terminal object
220 that represents a live terminal, that terminal is returned. The
221 function signals an error if its argument is none of the above.
222 @end defun
223
224 @defun delete-terminal &optional terminal force
225 This function deletes all frames on @var{terminal} and frees the
226 resources used by it. It runs the abnormal hook
227 @code{delete-terminal-functions}, passing @var{terminal} as the
228 argument to each function.
229
230 If @var{terminal} is omitted or @code{nil}, it defaults to the
231 selected frame's terminal. @var{terminal} can also be a frame,
232 meaning that frame's terminal.
233
234 Normally, this function signals an error if you attempt to delete the
235 sole active terminal, but if @var{force} is non-@code{nil}, you are
236 allowed to do so. Emacs automatically calls this function when the
237 last frame on a terminal is deleted (@pxref{Deleting Frames}).
238 @end defun
239
240 @defvar delete-terminal-functions
241 An abnormal hook run by @code{delete-terminal}. Each function
242 receives one argument, the @var{terminal} argument passed to
243 @code{delete-terminal}. Due to technical details, the functions may
244 be called either just before the terminal is deleted, or just
245 afterwards.
246 @end defvar
247
248 @cindex terminal-local variables
249 A few Lisp variables are @dfn{terminal-local}; that is, they have a
250 separate binding for each terminal. The binding in effect at any time
251 is the one for the terminal that the currently selected frame belongs
252 to. These variables include @code{default-minibuffer-frame},
253 @code{defining-kbd-macro}, @code{last-kbd-macro}, and
254 @code{system-key-alist}. They are always terminal-local, and can
255 never be buffer-local (@pxref{Buffer-Local Variables}).
256
257 On GNU and Unix systems, each X display is a separate graphical
258 terminal. When Emacs is started from within the X window system, it
259 uses the X display specified by the @env{DISPLAY} environment
260 variable, or by the @samp{--display} option (@pxref{Initial Options,,,
261 emacs, The GNU Emacs Manual}). Emacs can connect to other X displays
262 via the command @code{make-frame-on-display}. Each X display has its
263 own selected frame and its own minibuffer windows; however, only one
264 of those frames is ``@emph{the} selected frame'' at any given moment
265 (@pxref{Input Focus}). Emacs can even connect to other text
266 terminals, by interacting with the @command{emacsclient} program.
267 @xref{Emacs Server,,, emacs, The GNU Emacs Manual}.
268
269 @cindex X display names
270 @cindex display name on X
271 A single X server can handle more than one display. Each X display
272 has a three-part name,
273 @samp{@var{hostname}:@var{displaynumber}.@var{screennumber}}. The
274 first part, @var{hostname}, specifies the name of the machine to which
275 the display is physically connected. The second part,
276 @var{displaynumber}, is a zero-based number that identifies one or
277 more monitors connected to that machine that share a common keyboard
278 and pointing device (mouse, tablet, etc.). The third part,
279 @var{screennumber}, identifies a zero-based screen number (a separate
280 monitor) that is part of a single monitor collection on that X server.
281 When you use two or more screens belonging to one server, Emacs knows
282 by the similarity in their names that they share a single keyboard.
283
284 Systems that don't use the X window system, such as MS-Windows,
285 don't support the notion of X displays, and have only one display on
286 each host. The display name on these systems doesn't follow the above
287 3-part format; for example, the display name on MS-Windows systems is
288 a constant string @samp{w32}, and exists for compatibility, so that
289 you could pass it to functions that expect a display name.
290
291 @deffn Command make-frame-on-display display &optional parameters
292 This function creates and returns a new frame on @var{display}, taking
293 the other frame parameters from the alist @var{parameters}.
294 @var{display} should be the name of an X display (a string).
295
296 Before creating the frame, this function ensures that Emacs is ``set
297 up'' to display graphics. For instance, if Emacs has not processed X
298 resources (e.g., if it was started on a text terminal), it does so at
299 this time. In all other respects, this function behaves like
300 @code{make-frame} (@pxref{Creating Frames}).
301 @end deffn
302
303 @defun x-display-list
304 This function returns a list that indicates which X displays Emacs has
305 a connection to. The elements of the list are strings, and each one
306 is a display name.
307 @end defun
308
309 @defun x-open-connection display &optional xrm-string must-succeed
310 This function opens a connection to the X display @var{display},
311 without creating a frame on that display. Normally, Emacs Lisp
312 programs need not call this function, as @code{make-frame-on-display}
313 calls it automatically. The only reason for calling it is to check
314 whether communication can be established with a given X display.
315
316 The optional argument @var{xrm-string}, if not @code{nil}, is a string
317 of resource names and values, in the same format used in the
318 @file{.Xresources} file. @xref{X Resources,, X Resources, emacs, The
319 GNU Emacs Manual}. These values apply to all Emacs frames created on
320 this display, overriding the resource values recorded in the X server.
321 Here's an example of what this string might look like:
322
323 @example
324 "*BorderWidth: 3\n*InternalBorder: 2\n"
325 @end example
326
327 If @var{must-succeed} is non-@code{nil}, failure to open the connection
328 terminates Emacs. Otherwise, it is an ordinary Lisp error.
329 @end defun
330
331 @defun x-close-connection display
332 This function closes the connection to display @var{display}. Before
333 you can do this, you must first delete all the frames that were open
334 on that display (@pxref{Deleting Frames}).
335 @end defun
336
337 @cindex multi-monitor
338 On some ``multi-monitor'' setups, a single X display outputs to more
339 than one physical monitor. You can use the functions
340 @code{display-monitor-attributes-list} and @code{frame-monitor-attributes}
341 to obtain information about such setups.
342
343 @defun display-monitor-attributes-list &optional display
344 This function returns a list of physical monitor attributes on
345 @var{display}, which can be a display name (a string), a terminal, or
346 a frame; if omitted or @code{nil}, it defaults to the selected frame's
347 display. Each element of the list is an association list,
348 representing the attributes of a physical monitor. The first element
349 corresponds to the primary monitor. The attribute keys and values
350 are:
351
352 @table @samp
353 @item geometry
354 Position of the top-left corner of the monitor's screen and its size,
355 in pixels, as @samp{(@var{x} @var{y} @var{width} @var{height})}. Note
356 that, if the monitor is not the primary monitor, some of the
357 coordinates might be negative.
358
359 @item workarea
360 Position of the top-left corner and size of the work area (``usable''
361 space) in pixels as @samp{(@var{x} @var{y} @var{width} @var{height})}.
362 This may be different from @samp{geometry} in that space occupied by
363 various window manager features (docks, taskbars, etc.) may be
364 excluded from the work area. Whether or not such features actually
365 subtract from the work area depends on the platform and environment.
366 Again, if the monitor is not the primary monitor, some of the
367 coordinates might be negative.
368
369 @item mm-size
370 Width and height in millimeters as @samp{(@var{width} @var{height})}
371
372 @item frames
373 List of frames that this physical monitor dominates (see below).
374
375 @item name
376 Name of the physical monitor as @var{string}.
377
378 @item source
379 Source of the multi-monitor information as @var{string};
380 e.g., @samp{XRandr} or @samp{Xinerama}.
381 @end table
382
383 @var{x}, @var{y}, @var{width}, and @var{height} are integers.
384 @samp{name} and @samp{source} may be absent.
385
386 A frame is @dfn{dominated} by a physical monitor when either the
387 largest area of the frame resides in that monitor, or (if the frame
388 does not intersect any physical monitors) that monitor is the closest
389 to the frame. Every (non-tooltip) frame (whether visible or not) in a
390 graphical display is dominated by exactly one physical monitor at a
391 time, though the frame can span multiple (or no) physical monitors.
392
393 Here's an example of the data produced by this function on a 2-monitor
394 display:
395
396 @lisp
397 (display-monitor-attributes-list)
398 @result{}
399 (((geometry 0 0 1920 1080) ;; @r{Left-hand, primary monitor}
400 (workarea 0 0 1920 1050) ;; @r{A taskbar occupies some of the height}
401 (mm-size 677 381)
402 (name . "DISPLAY1")
403 (frames #<frame emacs@@host *Messages* 0x11578c0>
404 #<frame emacs@@host *scratch* 0x114b838>))
405 ((geometry 1920 0 1680 1050) ;; @r{Right-hand monitor}
406 (workarea 1920 0 1680 1050) ;; @r{Whole screen can be used}
407 (mm-size 593 370)
408 (name . "DISPLAY2")
409 (frames)))
410 @end lisp
411
412 @end defun
413
414 @defun frame-monitor-attributes &optional frame
415 This function returns the attributes of the physical monitor
416 dominating (see above) @var{frame}, which defaults to the selected frame.
417 @end defun
418
419 @node Frame Parameters
420 @section Frame Parameters
421 @cindex frame parameters
422
423 A frame has many parameters that control its appearance and behavior.
424 Just what parameters a frame has depends on what display mechanism it
425 uses.
426
427 Frame parameters exist mostly for the sake of graphical displays.
428 Most frame parameters have no effect when applied to a frame on a text
429 terminal; only the @code{height}, @code{width}, @code{name},
430 @code{title}, @code{menu-bar-lines}, @code{buffer-list} and
431 @code{buffer-predicate} parameters do something special. If the
432 terminal supports colors, the parameters @code{foreground-color},
433 @code{background-color}, @code{background-mode} and
434 @code{display-type} are also meaningful. If the terminal supports
435 frame transparency, the parameter @code{alpha} is also meaningful.
436
437 @menu
438 * Parameter Access:: How to change a frame's parameters.
439 * Initial Parameters:: Specifying frame parameters when you make a frame.
440 * Window Frame Parameters:: List of frame parameters for window systems.
441 * Size and Position:: Changing the size and position of a frame.
442 * Geometry:: Parsing geometry specifications.
443 @end menu
444
445 @node Parameter Access
446 @subsection Access to Frame Parameters
447
448 These functions let you read and change the parameter values of a
449 frame.
450
451 @defun frame-parameter frame parameter
452 This function returns the value of the parameter @var{parameter} (a
453 symbol) of @var{frame}. If @var{frame} is @code{nil}, it returns the
454 selected frame's parameter. If @var{frame} has no setting for
455 @var{parameter}, this function returns @code{nil}.
456 @end defun
457
458 @defun frame-parameters &optional frame
459 The function @code{frame-parameters} returns an alist listing all the
460 parameters of @var{frame} and their values. If @var{frame} is
461 @code{nil} or omitted, this returns the selected frame's parameters
462 @end defun
463
464 @defun modify-frame-parameters frame alist
465 This function alters the parameters of frame @var{frame} based on the
466 elements of @var{alist}. Each element of @var{alist} has the form
467 @code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
468 parameter. If you don't mention a parameter in @var{alist}, its value
469 doesn't change. If @var{frame} is @code{nil}, it defaults to the selected
470 frame.
471 @end defun
472
473 @defun set-frame-parameter frame parm value
474 This function sets the frame parameter @var{parm} to the specified
475 @var{value}. If @var{frame} is @code{nil}, it defaults to the
476 selected frame.
477 @end defun
478
479 @defun modify-all-frames-parameters alist
480 This function alters the frame parameters of all existing frames
481 according to @var{alist}, then modifies @code{default-frame-alist}
482 (and, if necessary, @code{initial-frame-alist}) to apply the same
483 parameter values to frames that will be created henceforth.
484 @end defun
485
486 @node Initial Parameters
487 @subsection Initial Frame Parameters
488 @cindex parameters of initial frame
489
490 You can specify the parameters for the initial startup frame by
491 setting @code{initial-frame-alist} in your init file (@pxref{Init
492 File}).
493
494 @defopt initial-frame-alist
495 This variable's value is an alist of parameter values used when
496 creating the initial frame. You can set this variable to specify the
497 appearance of the initial frame without altering subsequent frames.
498 Each element has the form:
499
500 @example
501 (@var{parameter} . @var{value})
502 @end example
503
504 Emacs creates the initial frame before it reads your init
505 file. After reading that file, Emacs checks @code{initial-frame-alist},
506 and applies the parameter settings in the altered value to the already
507 created initial frame.
508
509 If these settings affect the frame geometry and appearance, you'll see
510 the frame appear with the wrong ones and then change to the specified
511 ones. If that bothers you, you can specify the same geometry and
512 appearance with X resources; those do take effect before the frame is
513 created. @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
514
515 X resource settings typically apply to all frames. If you want to
516 specify some X resources solely for the sake of the initial frame, and
517 you don't want them to apply to subsequent frames, here's how to achieve
518 this. Specify parameters in @code{default-frame-alist} to override the
519 X resources for subsequent frames; then, to prevent these from affecting
520 the initial frame, specify the same parameters in
521 @code{initial-frame-alist} with values that match the X resources.
522 @end defopt
523
524 @cindex minibuffer-only frame
525 If these parameters include @code{(minibuffer . nil)}, that indicates
526 that the initial frame should have no minibuffer. In this case, Emacs
527 creates a separate @dfn{minibuffer-only frame} as well.
528
529 @defopt minibuffer-frame-alist
530 This variable's value is an alist of parameter values used when
531 creating an initial minibuffer-only frame (i.e., the minibuffer-only
532 frame that Emacs creates if @code{initial-frame-alist} specifies a
533 frame with no minibuffer).
534 @end defopt
535
536 @defopt default-frame-alist
537 This is an alist specifying default values of frame parameters for all
538 Emacs frames---the first frame, and subsequent frames. When using the X
539 Window System, you can get the same results by means of X resources
540 in many cases.
541
542 Setting this variable does not affect existing frames. Furthermore,
543 functions that display a buffer in a separate frame may override the
544 default parameters by supplying their own parameters.
545 @end defopt
546
547 If you invoke Emacs with command-line options that specify frame
548 appearance, those options take effect by adding elements to either
549 @code{initial-frame-alist} or @code{default-frame-alist}. Options
550 which affect just the initial frame, such as @samp{--geometry} and
551 @samp{--maximized}, add to @code{initial-frame-alist}; the others add
552 to @code{default-frame-alist}. @pxref{Emacs Invocation,, Command Line
553 Arguments for Emacs Invocation, emacs, The GNU Emacs Manual}.
554
555 @node Window Frame Parameters
556 @subsection Window Frame Parameters
557 @cindex frame parameters for windowed displays
558
559 Just what parameters a frame has depends on what display mechanism
560 it uses. This section describes the parameters that have special
561 meanings on some or all kinds of terminals. Of these, @code{name},
562 @code{title}, @code{height}, @code{width}, @code{buffer-list} and
563 @code{buffer-predicate} provide meaningful information in terminal
564 frames, and @code{tty-color-mode} is meaningful only for frames on
565 text terminals.
566
567 @menu
568 * Basic Parameters:: Parameters that are fundamental.
569 * Position Parameters:: The position of the frame on the screen.
570 * Size Parameters:: Frame's size.
571 * Layout Parameters:: Size of parts of the frame, and
572 enabling or disabling some parts.
573 * Buffer Parameters:: Which buffers have been or should be shown.
574 * Management Parameters:: Communicating with the window manager.
575 * Cursor Parameters:: Controlling the cursor appearance.
576 * Font and Color Parameters:: Fonts and colors for the frame text.
577 @end menu
578
579 @node Basic Parameters
580 @subsubsection Basic Parameters
581
582 These frame parameters give the most basic information about the
583 frame. @code{title} and @code{name} are meaningful on all terminals.
584
585 @table @code
586 @vindex display, a frame parameter
587 @item display
588 The display on which to open this frame. It should be a string of the
589 form @samp{@var{host}:@var{dpy}.@var{screen}}, just like the
590 @env{DISPLAY} environment variable. @xref{Multiple Terminals}, for
591 more details about display names.
592
593 @vindex display-type, a frame parameter
594 @item display-type
595 This parameter describes the range of possible colors that can be used
596 in this frame. Its value is @code{color}, @code{grayscale} or
597 @code{mono}.
598
599 @vindex title, a frame parameter
600 @item title
601 If a frame has a non-@code{nil} title, it appears in the window
602 system's title bar at the top of the frame, and also in the mode line
603 of windows in that frame if @code{mode-line-frame-identification} uses
604 @samp{%F} (@pxref{%-Constructs}). This is normally the case when
605 Emacs is not using a window system, and can only display one frame at
606 a time. @xref{Frame Titles}.
607
608 @vindex name, a frame parameter
609 @item name
610 The name of the frame. The frame name serves as a default for the frame
611 title, if the @code{title} parameter is unspecified or @code{nil}. If
612 you don't specify a name, Emacs sets the frame name automatically
613 (@pxref{Frame Titles}).
614
615 If you specify the frame name explicitly when you create the frame, the
616 name is also used (instead of the name of the Emacs executable) when
617 looking up X resources for the frame.
618
619 @item explicit-name
620 If the frame name was specified explicitly when the frame was created,
621 this parameter will be that name. If the frame wasn't explicitly
622 named, this parameter will be @code{nil}.
623 @end table
624
625 @node Position Parameters
626 @subsubsection Position Parameters
627 @cindex window position on display
628 @cindex frame position
629
630 Position parameters' values are normally measured in pixels, but on
631 text terminals they count characters or lines instead.
632
633 @table @code
634 @vindex left, a frame parameter
635 @item left
636 The position, in pixels, of the left (or right) edge of the frame with
637 respect to the left (or right) edge of the screen. The value may be:
638
639 @table @asis
640 @item an integer
641 A positive integer relates the left edge of the frame to the left edge
642 of the screen. A negative integer relates the right frame edge to the
643 right screen edge.
644
645 @item @code{(+ @var{pos})}
646 This specifies the position of the left frame edge relative to the left
647 screen edge. The integer @var{pos} may be positive or negative; a
648 negative value specifies a position outside the screen or on a monitor
649 other than the primary one (for multi-monitor displays).
650
651 @item @code{(- @var{pos})}
652 This specifies the position of the right frame edge relative to the right
653 screen edge. The integer @var{pos} may be positive or negative; a
654 negative value specifies a position outside the screen or on a monitor
655 other than the primary one (for multi-monitor displays).
656 @end table
657
658 Some window managers ignore program-specified positions. If you want to
659 be sure the position you specify is not ignored, specify a
660 non-@code{nil} value for the @code{user-position} parameter as well.
661
662 @vindex top, a frame parameter
663 @item top
664 The screen position of the top (or bottom) edge, in pixels, with respect
665 to the top (or bottom) edge of the screen. It works just like
666 @code{left}, except vertically instead of horizontally.
667
668 @vindex icon-left, a frame parameter
669 @item icon-left
670 The screen position of the left edge of the frame's icon, in pixels,
671 counting from the left edge of the screen. This takes effect when the
672 frame is iconified, if the window manager supports this feature. If
673 you specify a value for this parameter, then you must also specify a
674 value for @code{icon-top} and vice versa.
675
676 @vindex icon-top, a frame parameter
677 @item icon-top
678 The screen position of the top edge of the frame's icon, in pixels,
679 counting from the top edge of the screen. This takes effect when the
680 frame is iconified, if the window manager supports this feature.
681
682 @vindex user-position, a frame parameter
683 @item user-position
684 When you create a frame and specify its screen position with the
685 @code{left} and @code{top} parameters, use this parameter to say whether
686 the specified position was user-specified (explicitly requested in some
687 way by a human user) or merely program-specified (chosen by a program).
688 A non-@code{nil} value says the position was user-specified.
689
690 @cindex window positions and window managers
691 Window managers generally heed user-specified positions, and some heed
692 program-specified positions too. But many ignore program-specified
693 positions, placing the window in a default fashion or letting the user
694 place it with the mouse. Some window managers, including @code{twm},
695 let the user specify whether to obey program-specified positions or
696 ignore them.
697
698 When you call @code{make-frame}, you should specify a non-@code{nil}
699 value for this parameter if the values of the @code{left} and @code{top}
700 parameters represent the user's stated preference; otherwise, use
701 @code{nil}.
702 @end table
703
704 @node Size Parameters
705 @subsubsection Size Parameters
706 @cindex window size on display
707
708 Frame parameters specify frame sizes in character units. On
709 graphical displays, the @code{default} face determines the actual
710 pixel sizes of these character units (@pxref{Face Attributes}).
711
712 @table @code
713 @vindex height, a frame parameter
714 @item height
715 The height of the frame contents, in characters. (To get the height in
716 pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.)
717
718 @vindex width, a frame parameter
719 @item width
720 The width of the frame contents, in characters. (To get the width in
721 pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
722
723 @vindex user-size, a frame parameter
724 @item user-size
725 This does for the size parameters @code{height} and @code{width} what
726 the @code{user-position} parameter (@pxref{Position Parameters,
727 user-position}) does for the position parameters @code{top} and
728 @code{left}.
729
730 @cindex full-screen frames
731 @vindex fullscreen, a frame parameter
732 @item fullscreen
733 Specify that width, height or both shall be maximized. The value
734 @code{fullwidth} specifies that width shall be as wide as possible.
735 The value @code{fullheight} specifies that height shall be as tall as
736 possible. The value @code{fullboth} specifies that both the width and
737 the height shall be set to the size of the screen. The value
738 @code{maximized} specifies that the frame shall be maximized. The
739 difference between @code{maximized} and @code{fullboth} is that the
740 former can still be resized by dragging window manager decorations
741 with the mouse, while the latter really covers the whole screen and
742 does not allow resizing by mouse dragging.
743
744 With some window managers you may have to customize the variable
745 @code{frame-resize-pixelwise} to a non-@code{nil} value in order to make
746 a frame appear ``maximized'' or ``fullscreen''.
747
748 @end table
749
750 @node Layout Parameters
751 @subsubsection Layout Parameters
752 @cindex layout parameters of frames
753 @cindex frame layout parameters
754
755 These frame parameters enable or disable various parts of the
756 frame, or control their sizes.
757
758 @table @code
759 @vindex border-width, a frame parameter
760 @item border-width
761 The width in pixels of the frame's border.
762
763 @vindex internal-border-width, a frame parameter
764 @item internal-border-width
765 The distance in pixels between text (or fringe) and the frame's border.
766
767 @vindex vertical-scroll-bars, a frame parameter
768 @item vertical-scroll-bars
769 Whether the frame has scroll bars for vertical scrolling, and which side
770 of the frame they should be on. The possible values are @code{left},
771 @code{right}, and @code{nil} for no scroll bars.
772
773 @ignore
774 @vindex horizontal-scroll-bars, a frame parameter
775 @item horizontal-scroll-bars
776 Whether the frame has scroll bars for horizontal scrolling
777 (non-@code{nil} means yes). Horizontal scroll bars are not currently
778 implemented.
779 @end ignore
780
781 @vindex scroll-bar-width, a frame parameter
782 @item scroll-bar-width
783 The width of vertical scroll bars, in pixels, or @code{nil} meaning to
784 use the default width.
785
786 @vindex left-fringe, a frame parameter
787 @vindex right-fringe, a frame parameter
788 @item left-fringe
789 @itemx right-fringe
790 The default width of the left and right fringes of windows in this
791 frame (@pxref{Fringes}). If either of these is zero, that effectively
792 removes the corresponding fringe.
793
794 When you use @code{frame-parameter} to query the value of either of
795 these two frame parameters, the return value is always an integer.
796 When using @code{set-frame-parameter}, passing a @code{nil} value
797 imposes an actual default value of 8 pixels.
798
799 The combined fringe widths must add up to an integral number of
800 columns, so the actual default fringe widths for the frame, as
801 reported by @code{frame-parameter}, may be larger than what you
802 specify. Any extra width is distributed evenly between the left and
803 right fringe. However, you can force one fringe or the other to a
804 precise width by specifying that width as a negative integer. If both
805 widths are negative, only the left fringe gets the specified width.
806
807 @vindex right-divider-width, a frame parameter
808 @item right-divider-width
809 The width (thickness) reserved for the right divider (@pxref{Window
810 Dividers}) of any window on the frame, in pixels. A value of zero means
811 to not draw right dividers.
812
813 @vindex bottom-divider-width, a frame parameter
814 @item bottom-divider-width
815 The width (thickness) reserved for the bottom divider (@pxref{Window
816 Dividers}) of any window on the frame, in pixels. A value of zero means
817 to not draw bottom dividers.
818
819 @vindex menu-bar-lines frame parameter
820 @item menu-bar-lines
821 The number of lines to allocate at the top of the frame for a menu
822 bar. The default is 1 if Menu Bar mode is enabled, and 0 otherwise.
823 @xref{Menu Bars,,,emacs, The GNU Emacs Manual}.
824
825 @vindex tool-bar-lines frame parameter
826 @item tool-bar-lines
827 The number of lines to use for the tool bar. The default is 1 if Tool
828 Bar mode is enabled, and 0 otherwise. @xref{Tool Bars,,,emacs, The
829 GNU Emacs Manual}.
830
831 @vindex tool-bar-position frame parameter
832 @item tool-bar-position
833 The position of the tool bar. Currently only for the GTK tool bar.
834 Value can be one of @code{top}, @code{bottom} @code{left}, @code{right}.
835 The default is @code{top}.
836
837 @vindex line-spacing, a frame parameter
838 @item line-spacing
839 Additional space to leave below each text line, in pixels (a positive
840 integer). @xref{Line Height}, for more information.
841 @end table
842
843 @node Buffer Parameters
844 @subsubsection Buffer Parameters
845 @cindex frame, which buffers to display
846 @cindex buffers to display on frame
847
848 These frame parameters, meaningful on all kinds of terminals, deal
849 with which buffers have been, or should, be displayed in the frame.
850
851 @table @code
852 @vindex minibuffer, a frame parameter
853 @item minibuffer
854 Whether this frame has its own minibuffer. The value @code{t} means
855 yes, @code{nil} means no, @code{only} means this frame is just a
856 minibuffer. If the value is a minibuffer window (in some other
857 frame), the frame uses that minibuffer.
858
859 This frame parameter takes effect when the frame is created, and can
860 not be changed afterwards.
861
862 @vindex buffer-predicate, a frame parameter
863 @item buffer-predicate
864 The buffer-predicate function for this frame. The function
865 @code{other-buffer} uses this predicate (from the selected frame) to
866 decide which buffers it should consider, if the predicate is not
867 @code{nil}. It calls the predicate with one argument, a buffer, once for
868 each buffer; if the predicate returns a non-@code{nil} value, it
869 considers that buffer.
870
871 @vindex buffer-list, a frame parameter
872 @item buffer-list
873 A list of buffers that have been selected in this frame, ordered
874 most-recently-selected first.
875
876 @vindex unsplittable, a frame parameter
877 @item unsplittable
878 If non-@code{nil}, this frame's window is never split automatically.
879 @end table
880
881 @node Management Parameters
882 @subsubsection Window Management Parameters
883 @cindex window manager interaction, and frame parameters
884
885 The following frame parameters control various aspects of the
886 frame's interaction with the window manager. They have no effect on
887 text terminals.
888
889 @table @code
890 @vindex visibility, a frame parameter
891 @item visibility
892 The state of visibility of the frame. There are three possibilities:
893 @code{nil} for invisible, @code{t} for visible, and @code{icon} for
894 iconified. @xref{Visibility of Frames}.
895
896 @vindex auto-raise, a frame parameter
897 @item auto-raise
898 If non-@code{nil}, Emacs automatically raises the frame when it is
899 selected. Some window managers do not allow this.
900
901 @vindex auto-lower, a frame parameter
902 @item auto-lower
903 If non-@code{nil}, Emacs automatically lowers the frame when it is
904 deselected. Some window managers do not allow this.
905
906 @vindex icon-type, a frame parameter
907 @item icon-type
908 The type of icon to use for this frame. If the value is a string,
909 that specifies a file containing a bitmap to use; @code{nil} specifies
910 no icon (in which case the window manager decides what to show); any
911 other non-@code{nil} value specifies the default Emacs icon.
912
913 @vindex icon-name, a frame parameter
914 @item icon-name
915 The name to use in the icon for this frame, when and if the icon
916 appears. If this is @code{nil}, the frame's title is used.
917
918 @vindex window-id, a frame parameter
919 @item window-id
920 The ID number which the graphical display uses for this frame. Emacs
921 assigns this parameter when the frame is created; changing the
922 parameter has no effect on the actual ID number.
923
924 @vindex outer-window-id, a frame parameter
925 @item outer-window-id
926 The ID number of the outermost window-system window in which the frame
927 exists. As with @code{window-id}, changing this parameter has no
928 actual effect.
929
930 @vindex wait-for-wm, a frame parameter
931 @item wait-for-wm
932 If non-@code{nil}, tell Xt to wait for the window manager to confirm
933 geometry changes. Some window managers, including versions of Fvwm2
934 and KDE, fail to confirm, so Xt hangs. Set this to @code{nil} to
935 prevent hanging with those window managers.
936
937 @vindex sticky, a frame parameter
938 @item sticky
939 If non-@code{nil}, the frame is visible on all virtual desktops on systems
940 with virtual desktops.
941
942 @ignore
943 @vindex parent-id, a frame parameter
944 @item parent-id
945 @c ??? Not yet working.
946 The X window number of the window that should be the parent of this one.
947 Specifying this lets you create an Emacs window inside some other
948 application's window. (It is not certain this will be implemented; try
949 it and see if it works.)
950 @end ignore
951 @end table
952
953 @node Cursor Parameters
954 @subsubsection Cursor Parameters
955 @cindex cursor, and frame parameters
956
957 This frame parameter controls the way the cursor looks.
958
959 @table @code
960 @vindex cursor-type, a frame parameter
961 @item cursor-type
962 How to display the cursor. Legitimate values are:
963
964 @table @code
965 @item box
966 Display a filled box. (This is the default.)
967 @item hollow
968 Display a hollow box.
969 @item nil
970 Don't display a cursor.
971 @item bar
972 Display a vertical bar between characters.
973 @item (bar . @var{width})
974 Display a vertical bar @var{width} pixels wide between characters.
975 @item hbar
976 Display a horizontal bar.
977 @item (hbar . @var{height})
978 Display a horizontal bar @var{height} pixels high.
979 @end table
980 @end table
981
982 @vindex cursor-type
983 The @code{cursor-type} frame parameter may be overridden by the
984 variables @code{cursor-type} and
985 @code{cursor-in-non-selected-windows}:
986
987 @defvar cursor-type
988 This buffer-local variable controls how the cursor looks in a selected
989 window showing the buffer. If its value is @code{t}, that means to
990 use the cursor specified by the @code{cursor-type} frame parameter.
991 Otherwise, the value should be one of the cursor types listed above,
992 and it overrides the @code{cursor-type} frame parameter.
993 @end defvar
994
995 @defopt cursor-in-non-selected-windows
996 This buffer-local variable controls how the cursor looks in a window
997 that is not selected. It supports the same values as the
998 @code{cursor-type} frame parameter; also, @code{nil} means don't
999 display a cursor in nonselected windows, and @code{t} (the default)
1000 means use a standard modification of the usual cursor type (solid box
1001 becomes hollow box, and bar becomes a narrower bar).
1002 @end defopt
1003
1004 @defopt blink-cursor-alist
1005 This variable specifies how to blink the cursor. Each element has the
1006 form @code{(@var{on-state} . @var{off-state})}. Whenever the cursor
1007 type equals @var{on-state} (comparing using @code{equal}), the
1008 corresponding @var{off-state} specifies what the cursor looks like
1009 when it blinks ``off''. Both @var{on-state} and @var{off-state}
1010 should be suitable values for the @code{cursor-type} frame parameter.
1011
1012 There are various defaults for how to blink each type of cursor, if
1013 the type is not mentioned as an @var{on-state} here. Changes in this
1014 variable do not take effect immediately, only when you specify the
1015 @code{cursor-type} frame parameter.
1016 @end defopt
1017
1018 @node Font and Color Parameters
1019 @subsubsection Font and Color Parameters
1020 @cindex font and color, frame parameters
1021
1022 These frame parameters control the use of fonts and colors.
1023
1024 @table @code
1025 @vindex font-backend, a frame parameter
1026 @item font-backend
1027 A list of symbols, specifying the @dfn{font backends} to use for
1028 drawing fonts in the frame, in order of priority. On X, there are
1029 currently two available font backends: @code{x} (the X core font
1030 driver) and @code{xft} (the Xft font driver). On MS-Windows, there are
1031 currently two available font backends: @code{gdi} and
1032 @code{uniscribe} (@pxref{Windows Fonts,,, emacs, The GNU Emacs
1033 Manual}). On other systems, there is only one available font backend,
1034 so it does not make sense to modify this frame parameter.
1035
1036 @vindex background-mode, a frame parameter
1037 @item background-mode
1038 This parameter is either @code{dark} or @code{light}, according
1039 to whether the background color is a light one or a dark one.
1040
1041 @vindex tty-color-mode, a frame parameter
1042 @item tty-color-mode
1043 @cindex standard colors for character terminals
1044 This parameter overrides the terminal's color support as given by the
1045 system's terminal capabilities database in that this parameter's value
1046 specifies the color mode to use on a text terminal. The value can be
1047 either a symbol or a number. A number specifies the number of colors
1048 to use (and, indirectly, what commands to issue to produce each
1049 color). For example, @code{(tty-color-mode . 8)} specifies use of the
1050 ANSI escape sequences for 8 standard text colors. A value of -1 turns
1051 off color support.
1052
1053 If the parameter's value is a symbol, it specifies a number through
1054 the value of @code{tty-color-mode-alist}, and the associated number is
1055 used instead.
1056
1057 @vindex screen-gamma, a frame parameter
1058 @item screen-gamma
1059 @cindex gamma correction
1060 If this is a number, Emacs performs ``gamma correction'' which adjusts
1061 the brightness of all colors. The value should be the screen gamma of
1062 your display.
1063
1064 Usual PC monitors have a screen gamma of 2.2, so color values in
1065 Emacs, and in X windows generally, are calibrated to display properly
1066 on a monitor with that gamma value. If you specify 2.2 for
1067 @code{screen-gamma}, that means no correction is needed. Other values
1068 request correction, designed to make the corrected colors appear on
1069 your screen the way they would have appeared without correction on an
1070 ordinary monitor with a gamma value of 2.2.
1071
1072 If your monitor displays colors too light, you should specify a
1073 @code{screen-gamma} value smaller than 2.2. This requests correction
1074 that makes colors darker. A screen gamma value of 1.5 may give good
1075 results for LCD color displays.
1076
1077 @vindex alpha, a frame parameter
1078 @item alpha
1079 @cindex opacity, frame
1080 @cindex transparency, frame
1081 @vindex frame-alpha-lower-limit
1082 This parameter specifies the opacity of the frame, on graphical
1083 displays that support variable opacity. It should be an integer
1084 between 0 and 100, where 0 means completely transparent and 100 means
1085 completely opaque. It can also have a @code{nil} value, which tells
1086 Emacs not to set the frame opacity (leaving it to the window manager).
1087
1088 To prevent the frame from disappearing completely from view, the
1089 variable @code{frame-alpha-lower-limit} defines a lower opacity limit.
1090 If the value of the frame parameter is less than the value of this
1091 variable, Emacs uses the latter. By default,
1092 @code{frame-alpha-lower-limit} is 20.
1093
1094 The @code{alpha} frame parameter can also be a cons cell
1095 @code{(@samp{active} . @samp{inactive})}, where @samp{active} is the
1096 opacity of the frame when it is selected, and @samp{inactive} is the
1097 opacity when it is not selected.
1098 @end table
1099
1100 The following frame parameters are semi-obsolete in that they are
1101 automatically equivalent to particular face attributes of particular
1102 faces (@pxref{Standard Faces,,, emacs, The Emacs Manual}):
1103
1104 @table @code
1105 @vindex font, a frame parameter
1106 @item font
1107 The name of the font for displaying text in the frame. This is a
1108 string, either a valid font name for your system or the name of an Emacs
1109 fontset (@pxref{Fontsets}). It is equivalent to the @code{font}
1110 attribute of the @code{default} face.
1111
1112 @vindex foreground-color, a frame parameter
1113 @item foreground-color
1114 The color to use for the image of a character. It is equivalent to
1115 the @code{:foreground} attribute of the @code{default} face.
1116
1117 @vindex background-color, a frame parameter
1118 @item background-color
1119 The color to use for the background of characters. It is equivalent to
1120 the @code{:background} attribute of the @code{default} face.
1121
1122 @vindex mouse-color, a frame parameter
1123 @item mouse-color
1124 The color for the mouse pointer. It is equivalent to the @code{:background}
1125 attribute of the @code{mouse} face.
1126
1127 @vindex cursor-color, a frame parameter
1128 @item cursor-color
1129 The color for the cursor that shows point. It is equivalent to the
1130 @code{:background} attribute of the @code{cursor} face.
1131
1132 @vindex border-color, a frame parameter
1133 @item border-color
1134 The color for the border of the frame. It is equivalent to the
1135 @code{:background} attribute of the @code{border} face.
1136
1137 @vindex scroll-bar-foreground, a frame parameter
1138 @item scroll-bar-foreground
1139 If non-@code{nil}, the color for the foreground of scroll bars. It is
1140 equivalent to the @code{:foreground} attribute of the
1141 @code{scroll-bar} face.
1142
1143 @vindex scroll-bar-background, a frame parameter
1144 @item scroll-bar-background
1145 If non-@code{nil}, the color for the background of scroll bars. It is
1146 equivalent to the @code{:background} attribute of the
1147 @code{scroll-bar} face.
1148 @end table
1149
1150 @node Size and Position
1151 @subsection Frame Size And Position
1152 @cindex size of frame
1153 @cindex screen size
1154 @cindex frame size
1155 @cindex resize frame
1156
1157 You can read or change the size and position of a frame using the
1158 frame parameters @code{left}, @code{top}, @code{height}, and
1159 @code{width}. Whatever geometry parameters you don't specify are chosen
1160 by the window manager in its usual fashion.
1161
1162 Here are some special features for working with sizes and positions.
1163 (For the precise meaning of ``selected frame'' used by these functions,
1164 see @ref{Input Focus}.)
1165
1166 @defun set-frame-position frame left top
1167 This function sets the position of the top left corner of @var{frame} to
1168 @var{left} and @var{top}. These arguments are measured in pixels, and
1169 normally count from the top left corner of the screen.
1170
1171 Negative parameter values position the bottom edge of the window up from
1172 the bottom edge of the screen, or the right window edge to the left of
1173 the right edge of the screen. It would probably be better if the values
1174 were always counted from the left and top, so that negative arguments
1175 would position the frame partly off the top or left edge of the screen,
1176 but it seems inadvisable to change that now.
1177 @end defun
1178
1179 @defun frame-height &optional frame
1180 @defunx frame-width &optional frame
1181 These functions return the height and width of @var{frame}, measured in
1182 lines and columns. If you don't supply @var{frame}, they use the
1183 selected frame.
1184 @end defun
1185
1186 @defun frame-pixel-height &optional frame
1187 @defunx frame-pixel-width &optional frame
1188 These functions return the height and width of the main display area
1189 of @var{frame}, measured in pixels. If you don't supply @var{frame},
1190 they use the selected frame. For a text terminal, the results are in
1191 characters rather than pixels.
1192
1193 These values include the internal borders, and windows' scroll bars
1194 and fringes (which belong to individual windows, not to the frame
1195 itself). The exact value of the heights depends on the window-system
1196 and toolkit in use. With GTK+, the height does not include any tool
1197 bar or menu bar. With the Motif or Lucid toolkits, it includes the
1198 tool bar but not the menu bar. In a graphical version with no
1199 toolkit, it includes both the tool bar and menu bar. For a text
1200 terminal, the result includes the menu bar.
1201 @end defun
1202
1203 @defun frame-char-height &optional frame
1204 @defunx frame-char-width &optional frame
1205 These functions return the height and width of a character in
1206 @var{frame}, measured in pixels. The values depend on the choice of
1207 font. If you don't supply @var{frame}, these functions use the selected
1208 frame.
1209 @end defun
1210
1211 @defopt frame-resize-pixelwise
1212 If this option is @code{nil}, a frame's size is usually rounded to a
1213 multiple of the current values of that frame's @code{frame-char-height}
1214 and @code{frame-char-width}. If this is non-@code{nil}, no rounding
1215 occurs, hence frame sizes can increase/decrease by one pixel.
1216
1217 Setting this causes the next resize operation to pass the corresponding
1218 size hints to the window manager. This means that this variable should
1219 be set only in a user's initial file; applications should never bind it
1220 temporarily.
1221
1222 The precise meaning of a value of @code{nil} for this option depends
1223 on the toolkit used. Dragging the frame border with the mouse is usually
1224 done character-wise. Calling @code{set-frame-size} (see below)
1225 with arguments that do not specify the frame size as an integer multiple
1226 of its character size, however, may: be ignored, cause a
1227 rounding (GTK+), or be accepted (Lucid, Motif, MS-Windows).
1228
1229 With some window managers you may have to set this to non-@code{nil} in
1230 order to make a frame appear truly ``maximized'' or ``fullscreen''.
1231 @end defopt
1232
1233 @defun set-frame-size frame width height pixelwise
1234 This function sets the size of @var{frame}, measured in characters;
1235 @var{width} and @var{height} specify the new width in columns and the
1236 new height in lines.
1237
1238 The optional argument @var{pixelwise} non-@code{nil} means to measure
1239 the new width and height in units of pixels instead. Note that if
1240 @code{frame-resize-pixelwise} is @code{nil}, some toolkits may refuse to
1241 fully honor the request if it does not increase/decrease the frame size
1242 to a multiple of its character size.
1243 @end defun
1244
1245 @defun set-frame-height frame height &optional pretend pixelwise
1246 This function resizes @var{frame} to a height of @var{height} lines. The
1247 sizes of existing windows in @var{frame} are altered proportionally to
1248 fit.
1249
1250 If @var{pretend} is non-@code{nil}, then Emacs displays @var{height}
1251 lines of output in @var{frame}, but does not change its value for the
1252 actual height of the frame. This is only useful on text terminals.
1253 Using a smaller height than the terminal actually implements may be
1254 useful to reproduce behavior observed on a smaller screen, or if the
1255 terminal malfunctions when using its whole screen. Setting the frame
1256 height ``for real'' does not always work, because knowing the correct
1257 actual size may be necessary for correct cursor positioning on
1258 text terminals.
1259
1260 The optional fourth argument @var{pixelwise} non-@code{nil} means that
1261 @var{frame} should be @var{height} pixels high. Note that if
1262 @code{frame-resize-pixelwise} is @code{nil}, some toolkits may refuse to
1263 fully honor the request if it does not increase/decrease the frame
1264 height to a multiple of its character height.
1265 @end defun
1266
1267 @defun set-frame-width frame width &optional pretend pixelwise
1268 This function sets the width of @var{frame}, measured in characters.
1269 The argument @var{pretend} has the same meaning as in
1270 @code{set-frame-height}.
1271
1272 The optional fourth argument @var{pixelwise} non-@code{nil} means that
1273 @var{frame} should be @var{width} pixels wide. Note that if
1274 @code{frame-resize-pixelwise} is @code{nil}, some toolkits may refuse to
1275 fully honor the request if it does not increase/decrease the frame width
1276 to a multiple of its character width.
1277 @end defun
1278
1279 @c FIXME? Belongs more in Emacs manual than here?
1280 @c But, e.g., fit-window-to-buffer is in this manual.
1281 If you have a frame that displays only one window, you can fit that
1282 frame to its buffer using the command @code{fit-frame-to-buffer}.
1283
1284 @deffn Command fit-frame-to-buffer &optional frame max-height min-height max-width min-width only
1285 This command adjusts the size of @var{frame} to display the contents of
1286 its buffer exactly. @var{frame} can be any live frame and defaults to
1287 the selected one. Fitting is done only if @var{frame}'s root window is
1288 live. The arguments @var{max-height}, @var{min-height}, @var{max-width}
1289 and @var{min-width} specify bounds on the new total size of
1290 @var{frame}'s root window. @var{min-height} and @var{min-width} default
1291 to the values of @code{window-min-height} and @code{window-min-width}
1292 respectively.
1293
1294 If the optional argument @var{only} is @code{vertically}, this function
1295 may resize the frame vertically only. If @var{only} is
1296 @code{horizontally}, it may resize the frame horizontally only.
1297 @end deffn
1298
1299 The behavior of @code{fit-frame-to-buffer} can be controlled with the
1300 help of the two options listed next.
1301
1302 @defopt fit-frame-to-buffer-margins
1303 This option can be used to specify margins around frames to be fit by
1304 @code{fit-frame-to-buffer}. Such margins can be useful to avoid, for
1305 example, that such frames overlap the taskbar.
1306
1307 It specifies the numbers of pixels to be left free on the left, above,
1308 the right, and below a frame that shall be fit. The default specifies
1309 @code{nil} for each which means to use no margins. The value specified
1310 here can be overridden for a specific frame by that frame's
1311 @code{fit-frame-to-buffer-margins} parameter, if present.
1312 @end defopt
1313
1314 @defopt fit-frame-to-buffer-sizes
1315 This option specifies size boundaries for @code{fit-frame-to-buffer}.
1316 It specifies the total maximum and minimum lines and maximum and minimum
1317 columns of the root window of any frame that shall be fit to its buffer.
1318 If any of these values is non-@code{nil}, it overrides the corresponding
1319 argument of @code{fit-frame-to-buffer}.
1320 @end defopt
1321
1322
1323 @node Geometry
1324 @subsection Geometry
1325
1326 Here's how to examine the data in an X-style window geometry
1327 specification:
1328
1329 @defun x-parse-geometry geom
1330 @cindex geometry specification
1331 The function @code{x-parse-geometry} converts a standard X window
1332 geometry string to an alist that you can use as part of the argument to
1333 @code{make-frame}.
1334
1335 The alist describes which parameters were specified in @var{geom}, and
1336 gives the values specified for them. Each element looks like
1337 @code{(@var{parameter} . @var{value})}. The possible @var{parameter}
1338 values are @code{left}, @code{top}, @code{width}, and @code{height}.
1339
1340 For the size parameters, the value must be an integer. The position
1341 parameter names @code{left} and @code{top} are not totally accurate,
1342 because some values indicate the position of the right or bottom edges
1343 instead. The @var{value} possibilities for the position parameters are:
1344 an integer, a list @code{(+ @var{pos})}, or a list @code{(- @var{pos})};
1345 as previously described (@pxref{Position Parameters}).
1346
1347 Here is an example:
1348
1349 @example
1350 (x-parse-geometry "35x70+0-0")
1351 @result{} ((height . 70) (width . 35)
1352 (top - 0) (left . 0))
1353 @end example
1354 @end defun
1355
1356 @node Terminal Parameters
1357 @section Terminal Parameters
1358 @cindex terminal parameters
1359
1360 Each terminal has a list of associated parameters. These
1361 @dfn{terminal parameters} are mostly a convenient way of storage for
1362 terminal-local variables, but some terminal parameters have a special
1363 meaning.
1364
1365 This section describes functions to read and change the parameter values
1366 of a terminal. They all accept as their argument either a terminal or
1367 a frame; the latter means use that frame's terminal. An argument of
1368 @code{nil} means the selected frame's terminal.
1369
1370 @defun terminal-parameters &optional terminal
1371 This function returns an alist listing all the parameters of
1372 @var{terminal} and their values.
1373 @end defun
1374
1375 @defun terminal-parameter terminal parameter
1376 This function returns the value of the parameter @var{parameter} (a
1377 symbol) of @var{terminal}. If @var{terminal} has no setting for
1378 @var{parameter}, this function returns @code{nil}.
1379 @end defun
1380
1381 @defun set-terminal-parameter terminal parameter value
1382 This function sets the parameter @var{parm} of @var{terminal} to the
1383 specified @var{value}, and returns the previous value of that
1384 parameter.
1385 @end defun
1386
1387 Here's a list of a few terminal parameters that have a special
1388 meaning:
1389
1390 @table @code
1391 @item background-mode
1392 The classification of the terminal's background color, either
1393 @code{light} or @code{dark}.
1394 @item normal-erase-is-backspace
1395 Value is either 1 or 0, depending on whether
1396 @code{normal-erase-is-backspace-mode} is turned on or off on this
1397 terminal. @xref{DEL Does Not Delete,,, emacs, The Emacs Manual}.
1398 @item terminal-initted
1399 After the terminal is initialized, this is set to the
1400 terminal-specific initialization function.
1401 @end table
1402
1403 @node Frame Titles
1404 @section Frame Titles
1405 @cindex frame title
1406
1407 Every frame has a @code{name} parameter; this serves as the default
1408 for the frame title which window systems typically display at the top of
1409 the frame. You can specify a name explicitly by setting the @code{name}
1410 frame property.
1411
1412 Normally you don't specify the name explicitly, and Emacs computes the
1413 frame name automatically based on a template stored in the variable
1414 @code{frame-title-format}. Emacs recomputes the name each time the
1415 frame is redisplayed.
1416
1417 @defvar frame-title-format
1418 This variable specifies how to compute a name for a frame when you have
1419 not explicitly specified one. The variable's value is actually a mode
1420 line construct, just like @code{mode-line-format}, except that the
1421 @samp{%c} and @samp{%l} constructs are ignored. @xref{Mode Line
1422 Data}.
1423 @end defvar
1424
1425 @defvar icon-title-format
1426 This variable specifies how to compute the name for an iconified frame,
1427 when you have not explicitly specified the frame title. This title
1428 appears in the icon itself.
1429 @end defvar
1430
1431 @defvar multiple-frames
1432 This variable is set automatically by Emacs. Its value is @code{t} when
1433 there are two or more frames (not counting minibuffer-only frames or
1434 invisible frames). The default value of @code{frame-title-format} uses
1435 @code{multiple-frames} so as to put the buffer name in the frame title
1436 only when there is more than one frame.
1437
1438 The value of this variable is not guaranteed to be accurate except
1439 while processing @code{frame-title-format} or
1440 @code{icon-title-format}.
1441 @end defvar
1442
1443 @node Deleting Frames
1444 @section Deleting Frames
1445 @cindex deleting frames
1446
1447 A @dfn{live frame} is one that has not been deleted. When a frame
1448 is deleted, it is removed from its terminal display, although it may
1449 continue to exist as a Lisp object until there are no more references
1450 to it.
1451
1452 @deffn Command delete-frame &optional frame force
1453 @vindex delete-frame-functions
1454 This function deletes the frame @var{frame}. Unless @var{frame} is a
1455 tooltip, it first runs the hook @code{delete-frame-functions} (each
1456 function gets one argument, @var{frame}). By default, @var{frame} is
1457 the selected frame.
1458
1459 A frame cannot be deleted if its minibuffer is used by other frames.
1460 Normally, you cannot delete a frame if all other frames are invisible,
1461 but if @var{force} is non-@code{nil}, then you are allowed to do so.
1462 @end deffn
1463
1464 @defun frame-live-p frame
1465 The function @code{frame-live-p} returns non-@code{nil} if the frame
1466 @var{frame} has not been deleted. The possible non-@code{nil} return
1467 values are like those of @code{framep}. @xref{Frames}.
1468 @end defun
1469
1470 Some window managers provide a command to delete a window. These work
1471 by sending a special message to the program that operates the window.
1472 When Emacs gets one of these commands, it generates a
1473 @code{delete-frame} event, whose normal definition is a command that
1474 calls the function @code{delete-frame}. @xref{Misc Events}.
1475
1476 @node Finding All Frames
1477 @section Finding All Frames
1478 @cindex frames, scanning all
1479
1480 @defun frame-list
1481 This function returns a list of all the live frames, i.e., those that
1482 have not been deleted. It is analogous to @code{buffer-list} for
1483 buffers, and includes frames on all terminals. The list that you get
1484 is newly created, so modifying the list doesn't have any effect on the
1485 internals of Emacs.
1486 @end defun
1487
1488 @defun visible-frame-list
1489 This function returns a list of just the currently visible frames.
1490 @xref{Visibility of Frames}. Frames on text terminals always count as
1491 ``visible'', even though only the selected one is actually displayed.
1492 @end defun
1493
1494 @defun next-frame &optional frame minibuf
1495 This function lets you cycle conveniently through all the frames on
1496 the current display from an arbitrary starting point. It returns the
1497 ``next'' frame after @var{frame} in the cycle. If @var{frame} is
1498 omitted or @code{nil}, it defaults to the selected frame (@pxref{Input
1499 Focus}).
1500
1501 The second argument, @var{minibuf}, says which frames to consider:
1502
1503 @table @asis
1504 @item @code{nil}
1505 Exclude minibuffer-only frames.
1506 @item @code{visible}
1507 Consider all visible frames.
1508 @item 0
1509 Consider all visible or iconified frames.
1510 @item a window
1511 Consider only the frames using that particular window as their
1512 minibuffer.
1513 @item anything else
1514 Consider all frames.
1515 @end table
1516 @end defun
1517
1518 @defun previous-frame &optional frame minibuf
1519 Like @code{next-frame}, but cycles through all frames in the opposite
1520 direction.
1521 @end defun
1522
1523 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
1524 Window Ordering}.
1525
1526 @node Minibuffers and Frames
1527 @section Minibuffers and Frames
1528
1529 Normally, each frame has its own minibuffer window at the bottom, which
1530 is used whenever that frame is selected. If the frame has a minibuffer,
1531 you can get it with @code{minibuffer-window} (@pxref{Definition of
1532 minibuffer-window}).
1533
1534 @cindex frame without a minibuffer
1535 However, you can also create a frame with no minibuffer. Such a frame
1536 must use the minibuffer window of some other frame. When you create the
1537 frame, you can explicitly specify the minibuffer window to use (in some
1538 other frame). If you don't, then the minibuffer is found in the frame
1539 which is the value of the variable @code{default-minibuffer-frame}. Its
1540 value should be a frame that does have a minibuffer.
1541
1542 If you use a minibuffer-only frame, you might want that frame to raise
1543 when you enter the minibuffer. If so, set the variable
1544 @code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
1545
1546 @defvar default-minibuffer-frame
1547 This variable specifies the frame to use for the minibuffer window, by
1548 default. It does not affect existing frames. It is always local to
1549 the current terminal and cannot be buffer-local. @xref{Multiple
1550 Terminals}.
1551 @end defvar
1552
1553 @node Input Focus
1554 @section Input Focus
1555 @cindex input focus
1556 @c @cindex selected frame Duplicates selected-frame, same for selected-window.
1557
1558 At any time, one frame in Emacs is the @dfn{selected frame}. The selected
1559 window always resides on the selected frame.
1560
1561 When Emacs displays its frames on several terminals (@pxref{Multiple
1562 Terminals}), each terminal has its own selected frame. But only one
1563 of these is ``@emph{the} selected frame'': it's the frame that belongs
1564 to the terminal from which the most recent input came. That is, when
1565 Emacs runs a command that came from a certain terminal, the selected
1566 frame is the one of that terminal. Since Emacs runs only a single
1567 command at any given time, it needs to consider only one selected
1568 frame at a time; this frame is what we call @dfn{the selected frame}
1569 in this manual. The display on which the selected frame is shown is
1570 the @dfn{selected frame's display}.
1571
1572 @defun selected-frame
1573 This function returns the selected frame.
1574 @end defun
1575
1576 Some window systems and window managers direct keyboard input to the
1577 window object that the mouse is in; others require explicit clicks or
1578 commands to @dfn{shift the focus} to various window objects. Either
1579 way, Emacs automatically keeps track of which frame has the focus. To
1580 explicitly switch to a different frame from a Lisp function, call
1581 @code{select-frame-set-input-focus}.
1582
1583 Lisp programs can also switch frames ``temporarily'' by calling the
1584 function @code{select-frame}. This does not alter the window system's
1585 concept of focus; rather, it escapes from the window manager's control
1586 until that control is somehow reasserted.
1587
1588 When using a text terminal, only one frame can be displayed at a time
1589 on the terminal, so after a call to @code{select-frame}, the next
1590 redisplay actually displays the newly selected frame. This frame
1591 remains selected until a subsequent call to @code{select-frame}. Each
1592 frame on a text terminal has a number which appears in the mode line
1593 before the buffer name (@pxref{Mode Line Variables}).
1594
1595 @defun select-frame-set-input-focus frame &optional norecord
1596 This function selects @var{frame}, raises it (should it happen to be
1597 obscured by other frames) and tries to give it the X server's focus.
1598 On a text terminal, the next redisplay displays the new frame on the
1599 entire terminal screen. The optional argument @var{norecord} has the
1600 same meaning as for @code{select-frame} (see below). The return value
1601 of this function is not significant.
1602 @end defun
1603
1604 @deffn Command select-frame frame &optional norecord
1605 This function selects frame @var{frame}, temporarily disregarding the
1606 focus of the X server if any. The selection of @var{frame} lasts until
1607 the next time the user does something to select a different frame, or
1608 until the next time this function is called. (If you are using a
1609 window system, the previously selected frame may be restored as the
1610 selected frame after return to the command loop, because it still may
1611 have the window system's input focus.)
1612
1613 The specified @var{frame} becomes the selected frame, and its terminal
1614 becomes the selected terminal. This function then calls
1615 @code{select-window} as a subroutine, passing the window selected
1616 within @var{frame} as its first argument and @var{norecord} as its
1617 second argument (hence, if @var{norecord} is non-@code{nil}, this
1618 avoids changing the order of recently selected windows nor the buffer
1619 list). @xref{Selecting Windows}.
1620
1621 This function returns @var{frame}, or @code{nil} if @var{frame} has
1622 been deleted.
1623
1624 In general, you should never use @code{select-frame} in a way that
1625 could switch to a different terminal without switching back when
1626 you're done.
1627 @end deffn
1628
1629 Emacs cooperates with the window system by arranging to select frames as
1630 the server and window manager request. It does so by generating a
1631 special kind of input event, called a @dfn{focus} event, when
1632 appropriate. The command loop handles a focus event by calling
1633 @code{handle-switch-frame}. @xref{Focus Events}.
1634
1635 @deffn Command handle-switch-frame frame
1636 This function handles a focus event by selecting frame @var{frame}.
1637
1638 Focus events normally do their job by invoking this command.
1639 Don't call it for any other reason.
1640 @end deffn
1641
1642 @defun redirect-frame-focus frame &optional focus-frame
1643 This function redirects focus from @var{frame} to @var{focus-frame}.
1644 This means that @var{focus-frame} will receive subsequent keystrokes and
1645 events intended for @var{frame}. After such an event, the value of
1646 @code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
1647 events specifying @var{frame} will instead select @var{focus-frame}.
1648
1649 If @var{focus-frame} is omitted or @code{nil}, that cancels any existing
1650 redirection for @var{frame}, which therefore once again receives its own
1651 events.
1652
1653 One use of focus redirection is for frames that don't have minibuffers.
1654 These frames use minibuffers on other frames. Activating a minibuffer
1655 on another frame redirects focus to that frame. This puts the focus on
1656 the minibuffer's frame, where it belongs, even though the mouse remains
1657 in the frame that activated the minibuffer.
1658
1659 Selecting a frame can also change focus redirections. Selecting frame
1660 @code{bar}, when @code{foo} had been selected, changes any redirections
1661 pointing to @code{foo} so that they point to @code{bar} instead. This
1662 allows focus redirection to work properly when the user switches from
1663 one frame to another using @code{select-window}.
1664
1665 This means that a frame whose focus is redirected to itself is treated
1666 differently from a frame whose focus is not redirected.
1667 @code{select-frame} affects the former but not the latter.
1668
1669 The redirection lasts until @code{redirect-frame-focus} is called to
1670 change it.
1671 @end defun
1672
1673 @defvar focus-in-hook
1674 This is a normal hook run when an Emacs frame gains input focus.
1675 @end defvar
1676
1677 @defvar focus-out-hook
1678 This is a normal hook run when an Emacs frame loses input focus.
1679 @end defvar
1680
1681 @defopt focus-follows-mouse
1682 This option is how you inform Emacs whether the window manager transfers
1683 focus when the user moves the mouse. Non-@code{nil} says that it does.
1684 When this is so, the command @code{other-frame} moves the mouse to a
1685 position consistent with the new selected frame.
1686 @end defopt
1687
1688 @node Visibility of Frames
1689 @section Visibility of Frames
1690 @cindex visible frame
1691 @cindex invisible frame
1692 @cindex iconified frame
1693 @cindex minimized frame
1694 @cindex frame visibility
1695
1696 A frame on a graphical display may be @dfn{visible}, @dfn{invisible},
1697 or @dfn{iconified}. If it is visible, its contents are displayed in
1698 the usual manner. If it is iconified, its contents are not displayed,
1699 but there is a little icon somewhere to bring the frame back into view
1700 (some window managers refer to this state as @dfn{minimized} rather
1701 than @dfn{iconified}, but from Emacs' point of view they are the same
1702 thing). If a frame is invisible, it is not displayed at all.
1703
1704 Visibility is meaningless on text terminals, since only the selected
1705 one is actually displayed in any case.
1706
1707 @defun frame-visible-p frame
1708 This function returns the visibility status of frame @var{frame}. The
1709 value is @code{t} if @var{frame} is visible, @code{nil} if it is
1710 invisible, and @code{icon} if it is iconified.
1711
1712 On a text terminal, all frames are considered ``visible'' for the
1713 purposes of this function, even though only one frame is displayed.
1714 @xref{Raising and Lowering}.
1715 @end defun
1716
1717 @deffn Command iconify-frame &optional frame
1718 This function iconifies frame @var{frame}. If you omit @var{frame}, it
1719 iconifies the selected frame.
1720 @end deffn
1721
1722 @deffn Command make-frame-visible &optional frame
1723 This function makes frame @var{frame} visible. If you omit
1724 @var{frame}, it makes the selected frame visible. This does not raise
1725 the frame, but you can do that with @code{raise-frame} if you wish
1726 (@pxref{Raising and Lowering}).
1727 @end deffn
1728
1729 @deffn Command make-frame-invisible &optional frame force
1730 This function makes frame @var{frame} invisible. If you omit
1731 @var{frame}, it makes the selected frame invisible.
1732
1733 Unless @var{force} is non-@code{nil}, this function refuses to make
1734 @var{frame} invisible if all other frames are invisible..
1735 @end deffn
1736
1737 The visibility status of a frame is also available as a frame
1738 parameter. You can read or change it as such. @xref{Management
1739 Parameters}. The user can also iconify and deiconify frames with the
1740 window manager. This happens below the level at which Emacs can exert
1741 any control, but Emacs does provide events that you can use to keep
1742 track of such changes. @xref{Misc Events}.
1743
1744 @node Raising and Lowering
1745 @section Raising and Lowering Frames
1746
1747 @cindex raising a frame
1748 @cindex lowering a frame
1749 Most window systems use a desktop metaphor. Part of this metaphor
1750 is the idea that system-level windows (e.g., Emacs frames) are
1751 stacked in a notional third dimension perpendicular to the screen
1752 surface. Where two overlap, the one higher up covers the one
1753 underneath. You can @dfn{raise} or @dfn{lower} a frame using the
1754 functions @code{raise-frame} and @code{lower-frame}.
1755
1756 @deffn Command raise-frame &optional frame
1757 This function raises frame @var{frame} (default, the selected frame).
1758 If @var{frame} is invisible or iconified, this makes it visible.
1759 @end deffn
1760
1761 @deffn Command lower-frame &optional frame
1762 This function lowers frame @var{frame} (default, the selected frame).
1763 @end deffn
1764
1765 @defopt minibuffer-auto-raise
1766 If this is non-@code{nil}, activation of the minibuffer raises the frame
1767 that the minibuffer window is in.
1768 @end defopt
1769
1770 On window systems, you can also enable auto-raising (on frame
1771 selection) or auto-lowering (on frame deselection) using frame
1772 parameters. @xref{Management Parameters}.
1773
1774 @cindex top frame
1775 The concept of raising and lowering frames also applies to text
1776 terminal frames. On each text terminal, only the top frame is
1777 displayed at any one time.
1778
1779 @defun tty-top-frame terminal
1780 This function returns the top frame on @var{terminal}. @var{terminal}
1781 should be a terminal object, a frame (meaning that frame's terminal),
1782 or @code{nil} (meaning the selected frame's terminal). If it does not
1783 refer to a text terminal, the return value is @code{nil}.
1784 @end defun
1785
1786 @node Frame Configurations
1787 @section Frame Configurations
1788 @cindex frame configuration
1789
1790 A @dfn{frame configuration} records the current arrangement of frames,
1791 all their properties, and the window configuration of each one.
1792 (@xref{Window Configurations}.)
1793
1794 @defun current-frame-configuration
1795 This function returns a frame configuration list that describes
1796 the current arrangement of frames and their contents.
1797 @end defun
1798
1799 @defun set-frame-configuration configuration &optional nodelete
1800 This function restores the state of frames described in
1801 @var{configuration}. However, this function does not restore deleted
1802 frames.
1803
1804 Ordinarily, this function deletes all existing frames not listed in
1805 @var{configuration}. But if @var{nodelete} is non-@code{nil}, the
1806 unwanted frames are iconified instead.
1807 @end defun
1808
1809 @node Mouse Tracking
1810 @section Mouse Tracking
1811 @cindex mouse tracking
1812 @c @cindex tracking the mouse Duplicates track-mouse
1813
1814 Sometimes it is useful to @dfn{track} the mouse, which means to display
1815 something to indicate where the mouse is and move the indicator as the
1816 mouse moves. For efficient mouse tracking, you need a way to wait until
1817 the mouse actually moves.
1818
1819 The convenient way to track the mouse is to ask for events to represent
1820 mouse motion. Then you can wait for motion by waiting for an event. In
1821 addition, you can easily handle any other sorts of events that may
1822 occur. That is useful, because normally you don't want to track the
1823 mouse forever---only until some other event, such as the release of a
1824 button.
1825
1826 @defspec track-mouse body@dots{}
1827 This special form executes @var{body}, with generation of mouse motion
1828 events enabled. Typically, @var{body} would use @code{read-event} to
1829 read the motion events and modify the display accordingly. @xref{Motion
1830 Events}, for the format of mouse motion events.
1831
1832 The value of @code{track-mouse} is that of the last form in @var{body}.
1833 You should design @var{body} to return when it sees the up-event that
1834 indicates the release of the button, or whatever kind of event means
1835 it is time to stop tracking.
1836 @end defspec
1837
1838 The usual purpose of tracking mouse motion is to indicate on the screen
1839 the consequences of pushing or releasing a button at the current
1840 position.
1841
1842 In many cases, you can avoid the need to track the mouse by using
1843 the @code{mouse-face} text property (@pxref{Special Properties}).
1844 That works at a much lower level and runs more smoothly than
1845 Lisp-level mouse tracking.
1846
1847 @ignore
1848 @c These are not implemented yet.
1849
1850 These functions change the screen appearance instantaneously. The
1851 effect is transient, only until the next ordinary Emacs redisplay. That
1852 is OK for mouse tracking, since it doesn't make sense for mouse tracking
1853 to change the text, and the body of @code{track-mouse} normally reads
1854 the events itself and does not do redisplay.
1855
1856 @defun x-contour-region window beg end
1857 This function draws lines to make a box around the text from @var{beg}
1858 to @var{end}, in window @var{window}.
1859 @end defun
1860
1861 @defun x-uncontour-region window beg end
1862 This function erases the lines that would make a box around the text
1863 from @var{beg} to @var{end}, in window @var{window}. Use it to remove
1864 a contour that you previously made by calling @code{x-contour-region}.
1865 @end defun
1866
1867 @defun x-draw-rectangle frame left top right bottom
1868 This function draws a hollow rectangle on frame @var{frame} with the
1869 specified edge coordinates, all measured in pixels from the inside top
1870 left corner. It uses the cursor color, the one used for indicating the
1871 location of point.
1872 @end defun
1873
1874 @defun x-erase-rectangle frame left top right bottom
1875 This function erases a hollow rectangle on frame @var{frame} with the
1876 specified edge coordinates, all measured in pixels from the inside top
1877 left corner. Erasure means redrawing the text and background that
1878 normally belong in the specified rectangle.
1879 @end defun
1880 @end ignore
1881
1882 @node Mouse Position
1883 @section Mouse Position
1884 @cindex mouse position
1885 @cindex position of mouse
1886
1887 The functions @code{mouse-position} and @code{set-mouse-position}
1888 give access to the current position of the mouse.
1889
1890 @defun mouse-position
1891 This function returns a description of the position of the mouse. The
1892 value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
1893 and @var{y} are integers giving the position in characters relative to
1894 the top left corner of the inside of @var{frame}.
1895 @end defun
1896
1897 @defvar mouse-position-function
1898 If non-@code{nil}, the value of this variable is a function for
1899 @code{mouse-position} to call. @code{mouse-position} calls this
1900 function just before returning, with its normal return value as the
1901 sole argument, and it returns whatever this function returns to it.
1902
1903 This abnormal hook exists for the benefit of packages like
1904 @file{xt-mouse.el} that need to do mouse handling at the Lisp level.
1905 @end defvar
1906
1907 @defun set-mouse-position frame x y
1908 This function @dfn{warps the mouse} to position @var{x}, @var{y} in
1909 frame @var{frame}. The arguments @var{x} and @var{y} are integers,
1910 giving the position in characters relative to the top left corner of the
1911 inside of @var{frame}. If @var{frame} is not visible, this function
1912 does nothing. The return value is not significant.
1913 @end defun
1914
1915 @defun mouse-pixel-position
1916 This function is like @code{mouse-position} except that it returns
1917 coordinates in units of pixels rather than units of characters.
1918 @end defun
1919
1920 @defun set-mouse-pixel-position frame x y
1921 This function warps the mouse like @code{set-mouse-position} except that
1922 @var{x} and @var{y} are in units of pixels rather than units of
1923 characters. These coordinates are not required to be within the frame.
1924
1925 If @var{frame} is not visible, this function does nothing. The return
1926 value is not significant.
1927 @end defun
1928
1929 @defun frame-pointer-visible-p &optional frame
1930 This predicate function returns non-@code{nil} if the mouse pointer
1931 displayed on @var{frame} is visible; otherwise it returns @code{nil}.
1932 @var{frame} omitted or @code{nil} means the selected frame. This is
1933 useful when @code{make-pointer-invisible} is set to @code{t}: it
1934 allows to know if the pointer has been hidden.
1935 @xref{Mouse Avoidance,,,emacs, The Emacs Manual}.
1936 @end defun
1937
1938 @need 3000
1939
1940 @node Pop-Up Menus
1941 @section Pop-Up Menus
1942 @cindex menus, popup
1943
1944 A Lisp program can pop up a menu so that the user can choose an
1945 alternative with the mouse. On a text terminal, if the mouse is not
1946 available, the user can choose an alternative using the keyboard
1947 motion keys---@kbd{C-n}, @kbd{C-p}, or up- and down-arrow keys.
1948
1949 @defun x-popup-menu position menu
1950 This function displays a pop-up menu and returns an indication of
1951 what selection the user makes.
1952
1953 The argument @var{position} specifies where on the screen to put the
1954 top left corner of the menu. It can be either a mouse button event
1955 (which says to put the menu where the user actuated the button) or a
1956 list of this form:
1957
1958 @example
1959 ((@var{xoffset} @var{yoffset}) @var{window})
1960 @end example
1961
1962 @noindent
1963 where @var{xoffset} and @var{yoffset} are coordinates, measured in
1964 pixels, counting from the top left corner of @var{window}. @var{window}
1965 may be a window or a frame.
1966
1967 If @var{position} is @code{t}, it means to use the current mouse
1968 position (or the top-left corner of the frame if the mouse is not
1969 available on a text terminal). If @var{position} is @code{nil}, it
1970 means to precompute the key binding equivalents for the keymaps
1971 specified in @var{menu}, without actually displaying or popping up the
1972 menu.
1973
1974 The argument @var{menu} says what to display in the menu. It can be a
1975 keymap or a list of keymaps (@pxref{Menu Keymaps}). In this case, the
1976 return value is the list of events corresponding to the user's choice.
1977 This list has more than one element if the choice occurred in a
1978 submenu. (Note that @code{x-popup-menu} does not actually execute the
1979 command bound to that sequence of events.) On text terminals and
1980 toolkits that support menu titles, the title is taken from the prompt
1981 string of @var{menu} if @var{menu} is a keymap, or from the prompt
1982 string of the first keymap in @var{menu} if it is a list of keymaps
1983 (@pxref{Defining Menus}).
1984
1985 Alternatively, @var{menu} can have the following form:
1986
1987 @example
1988 (@var{title} @var{pane1} @var{pane2}...)
1989 @end example
1990
1991 @noindent
1992 where each pane is a list of form
1993
1994 @example
1995 (@var{title} @var{item1} @var{item2}...)
1996 @end example
1997
1998 Each @var{item} should be a cons cell, @code{(@var{line} . @var{value})},
1999 where @var{line} is a string and @var{value} is the value to return if
2000 that @var{line} is chosen. Unlike in a menu keymap, a @code{nil}
2001 @var{value} does not make the menu item non-selectable.
2002 Alternatively, each @var{item} can be a string rather than a cons
2003 cell; this makes a non-selectable menu item.
2004
2005 If the user gets rid of the menu without making a valid choice, for
2006 instance by clicking the mouse away from a valid choice or by typing
2007 @kbd{C-g}, then this normally results in a quit and
2008 @code{x-popup-menu} does not return. But if @var{position} is a mouse
2009 button event (indicating that the user invoked the menu with the
2010 mouse) then no quit occurs and @code{x-popup-menu} returns @code{nil}.
2011 @end defun
2012
2013 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu
2014 if you could do the job with a prefix key defined with a menu keymap.
2015 If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h
2016 a} can see the individual items in that menu and provide help for them.
2017 If instead you implement the menu by defining a command that calls
2018 @code{x-popup-menu}, the help facilities cannot know what happens inside
2019 that command, so they cannot give any help for the menu's items.
2020
2021 The menu bar mechanism, which lets you switch between submenus by
2022 moving the mouse, cannot look within the definition of a command to see
2023 that it calls @code{x-popup-menu}. Therefore, if you try to implement a
2024 submenu using @code{x-popup-menu}, it cannot work with the menu bar in
2025 an integrated fashion. This is why all menu bar submenus are
2026 implemented with menu keymaps within the parent menu, and never with
2027 @code{x-popup-menu}. @xref{Menu Bar}.
2028
2029 If you want a menu bar submenu to have contents that vary, you should
2030 still use a menu keymap to implement it. To make the contents vary, add
2031 a hook function to @code{menu-bar-update-hook} to update the contents of
2032 the menu keymap as necessary.
2033
2034 @node Dialog Boxes
2035 @section Dialog Boxes
2036 @cindex dialog boxes
2037
2038 A dialog box is a variant of a pop-up menu---it looks a little
2039 different, it always appears in the center of a frame, and it has just
2040 one level and one or more buttons. The main use of dialog boxes is
2041 for asking questions that the user can answer with ``yes'', ``no'',
2042 and a few other alternatives. With a single button, they can also
2043 force the user to acknowledge important information. The functions
2044 @code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
2045 keyboard, when called from commands invoked by mouse clicks.
2046
2047 @defun x-popup-dialog position contents &optional header
2048 This function displays a pop-up dialog box and returns an indication of
2049 what selection the user makes. The argument @var{contents} specifies
2050 the alternatives to offer; it has this format:
2051
2052 @example
2053 (@var{title} (@var{string} . @var{value})@dots{})
2054 @end example
2055
2056 @noindent
2057 which looks like the list that specifies a single pane for
2058 @code{x-popup-menu}.
2059
2060 The return value is @var{value} from the chosen alternative.
2061
2062 As for @code{x-popup-menu}, an element of the list may be just a
2063 string instead of a cons cell @code{(@var{string} . @var{value})}.
2064 That makes a box that cannot be selected.
2065
2066 If @code{nil} appears in the list, it separates the left-hand items from
2067 the right-hand items; items that precede the @code{nil} appear on the
2068 left, and items that follow the @code{nil} appear on the right. If you
2069 don't include a @code{nil} in the list, then approximately half the
2070 items appear on each side.
2071
2072 Dialog boxes always appear in the center of a frame; the argument
2073 @var{position} specifies which frame. The possible values are as in
2074 @code{x-popup-menu}, but the precise coordinates or the individual
2075 window don't matter; only the frame matters.
2076
2077 If @var{header} is non-@code{nil}, the frame title for the box is
2078 @samp{Information}, otherwise it is @samp{Question}. The former is used
2079 for @code{message-box} (@pxref{message-box}). (On text terminals, the
2080 box title is not displayed.)
2081
2082 In some configurations, Emacs cannot display a real dialog box; so
2083 instead it displays the same items in a pop-up menu in the center of the
2084 frame.
2085
2086 If the user gets rid of the dialog box without making a valid choice,
2087 for instance using the window manager, then this produces a quit and
2088 @code{x-popup-dialog} does not return.
2089 @end defun
2090
2091 @node Pointer Shape
2092 @section Pointer Shape
2093 @cindex pointer shape
2094 @cindex mouse pointer shape
2095
2096 You can specify the mouse pointer style for particular text or
2097 images using the @code{pointer} text property, and for images with the
2098 @code{:pointer} and @code{:map} image properties. The values you can
2099 use in these properties are @code{text} (or @code{nil}), @code{arrow},
2100 @code{hand}, @code{vdrag}, @code{hdrag}, @code{modeline}, and
2101 @code{hourglass}. @code{text} stands for the usual mouse pointer
2102 style used over text.
2103
2104 Over void parts of the window (parts that do not correspond to any
2105 of the buffer contents), the mouse pointer usually uses the
2106 @code{arrow} style, but you can specify a different style (one of
2107 those above) by setting @code{void-text-area-pointer}.
2108
2109 @defopt void-text-area-pointer
2110 This variable specifies the mouse pointer style for void text areas.
2111 These include the areas after the end of a line or below the last line
2112 in the buffer. The default is to use the @code{arrow} (non-text)
2113 pointer style.
2114 @end defopt
2115
2116 When using X, you can specify what the @code{text} pointer style
2117 really looks like by setting the variable @code{x-pointer-shape}.
2118
2119 @defvar x-pointer-shape
2120 This variable specifies the pointer shape to use ordinarily in the
2121 Emacs frame, for the @code{text} pointer style.
2122 @end defvar
2123
2124 @defvar x-sensitive-text-pointer-shape
2125 This variable specifies the pointer shape to use when the mouse
2126 is over mouse-sensitive text.
2127 @end defvar
2128
2129 These variables affect newly created frames. They do not normally
2130 affect existing frames; however, if you set the mouse color of a
2131 frame, that also installs the current value of those two variables.
2132 @xref{Font and Color Parameters}.
2133
2134 The values you can use, to specify either of these pointer shapes, are
2135 defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos
2136 @key{RET} x-pointer @key{RET}} to see a list of them.
2137
2138 @node Window System Selections
2139 @section Window System Selections
2140 @cindex selection (for window systems)
2141 @cindex clipboard
2142 @cindex primary selection
2143 @cindex secondary selection
2144
2145 In the X window system, data can be transferred between different
2146 applications by means of @dfn{selections}. X defines an arbitrary
2147 number of @dfn{selection types}, each of which can store its own data;
2148 however, only three are commonly used: the @dfn{clipboard},
2149 @dfn{primary selection}, and @dfn{secondary selection}. @xref{Cut and
2150 Paste,, Cut and Paste, emacs, The GNU Emacs Manual}, for Emacs
2151 commands that make use of these selections. This section documents
2152 the low-level functions for reading and setting X selections.
2153
2154 @deffn Command x-set-selection type data
2155 This function sets an X selection. It takes two arguments: a
2156 selection type @var{type}, and the value to assign to it, @var{data}.
2157
2158 @var{type} should be a symbol; it is usually one of @code{PRIMARY},
2159 @code{SECONDARY} or @code{CLIPBOARD}. These are symbols with
2160 upper-case names, in accord with X Window System conventions. If
2161 @var{type} is @code{nil}, that stands for @code{PRIMARY}.
2162
2163 If @var{data} is @code{nil}, it means to clear out the selection.
2164 Otherwise, @var{data} may be a string, a symbol, an integer (or a cons
2165 of two integers or list of two integers), an overlay, or a cons of two
2166 markers pointing to the same buffer. An overlay or a pair of markers
2167 stands for text in the overlay or between the markers. The argument
2168 @var{data} may also be a vector of valid non-vector selection values.
2169
2170 This function returns @var{data}.
2171 @end deffn
2172
2173 @defun x-get-selection &optional type data-type
2174 This function accesses selections set up by Emacs or by other X
2175 clients. It takes two optional arguments, @var{type} and
2176 @var{data-type}. The default for @var{type}, the selection type, is
2177 @code{PRIMARY}.
2178
2179 The @var{data-type} argument specifies the form of data conversion to
2180 use, to convert the raw data obtained from another X client into Lisp
2181 data. Meaningful values include @code{TEXT}, @code{STRING},
2182 @code{UTF8_STRING}, @code{TARGETS}, @code{LENGTH}, @code{DELETE},
2183 @code{FILE_NAME}, @code{CHARACTER_POSITION}, @code{NAME},
2184 @code{LINE_NUMBER}, @code{COLUMN_NUMBER}, @code{OWNER_OS},
2185 @code{HOST_NAME}, @code{USER}, @code{CLASS}, @code{ATOM}, and
2186 @code{INTEGER}. (These are symbols with upper-case names in accord
2187 with X conventions.) The default for @var{data-type} is
2188 @code{STRING}.
2189 @end defun
2190
2191 @defopt selection-coding-system
2192 This variable specifies the coding system to use when reading and
2193 writing selections or the clipboard. @xref{Coding
2194 Systems}. The default is @code{compound-text-with-extensions}, which
2195 converts to the text representation that X11 normally uses.
2196 @end defopt
2197
2198 @cindex clipboard support (for MS-Windows)
2199 When Emacs runs on MS-Windows, it does not implement X selections in
2200 general, but it does support the clipboard. @code{x-get-selection}
2201 and @code{x-set-selection} on MS-Windows support the text data type
2202 only; if the clipboard holds other types of data, Emacs treats the
2203 clipboard as empty.
2204
2205 @node Drag and Drop
2206 @section Drag and Drop
2207 @cindex drag and drop
2208
2209 @vindex x-dnd-test-function
2210 @vindex x-dnd-known-types
2211 When a user drags something from another application over Emacs, that other
2212 application expects Emacs to tell it if Emacs can handle the data that is
2213 dragged. The variable @code{x-dnd-test-function} is used by Emacs to determine
2214 what to reply. The default value is @code{x-dnd-default-test-function}
2215 which accepts drops if the type of the data to be dropped is present in
2216 @code{x-dnd-known-types}. You can customize @code{x-dnd-test-function} and/or
2217 @code{x-dnd-known-types} if you want Emacs to accept or reject drops based
2218 on some other criteria.
2219
2220 @vindex x-dnd-types-alist
2221 If you want to change the way Emacs handles drop of different types
2222 or add a new type, customize @code{x-dnd-types-alist}. This requires
2223 detailed knowledge of what types other applications use for drag and
2224 drop.
2225
2226 @vindex dnd-protocol-alist
2227 When an URL is dropped on Emacs it may be a file, but it may also be
2228 another URL type (ftp, http, etc.). Emacs first checks
2229 @code{dnd-protocol-alist} to determine what to do with the URL@. If
2230 there is no match there and if @code{browse-url-browser-function} is
2231 an alist, Emacs looks for a match there. If no match is found the
2232 text for the URL is inserted. If you want to alter Emacs behavior,
2233 you can customize these variables.
2234
2235 @node Color Names
2236 @section Color Names
2237
2238 @cindex color names
2239 @cindex specify color
2240 @cindex numerical RGB color specification
2241 A color name is text (usually in a string) that specifies a color.
2242 Symbolic names such as @samp{black}, @samp{white}, @samp{red}, etc.,
2243 are allowed; use @kbd{M-x list-colors-display} to see a list of
2244 defined names. You can also specify colors numerically in forms such
2245 as @samp{#@var{rgb}} and @samp{RGB:@var{r}/@var{g}/@var{b}}, where
2246 @var{r} specifies the red level, @var{g} specifies the green level,
2247 and @var{b} specifies the blue level. You can use either one, two,
2248 three, or four hex digits for @var{r}; then you must use the same
2249 number of hex digits for all @var{g} and @var{b} as well, making
2250 either 3, 6, 9 or 12 hex digits in all. (See the documentation of the
2251 X Window System for more details about numerical RGB specification of
2252 colors.)
2253
2254 These functions provide a way to determine which color names are
2255 valid, and what they look like. In some cases, the value depends on the
2256 @dfn{selected frame}, as described below; see @ref{Input Focus}, for the
2257 meaning of the term ``selected frame''.
2258
2259 To read user input of color names with completion, use
2260 @code{read-color} (@pxref{High-Level Completion, read-color}).
2261
2262 @defun color-defined-p color &optional frame
2263 This function reports whether a color name is meaningful. It returns
2264 @code{t} if so; otherwise, @code{nil}. The argument @var{frame} says
2265 which frame's display to ask about; if @var{frame} is omitted or
2266 @code{nil}, the selected frame is used.
2267
2268 Note that this does not tell you whether the display you are using
2269 really supports that color. When using X, you can ask for any defined
2270 color on any kind of display, and you will get some result---typically,
2271 the closest it can do. To determine whether a frame can really display
2272 a certain color, use @code{color-supported-p} (see below).
2273
2274 @findex x-color-defined-p
2275 This function used to be called @code{x-color-defined-p},
2276 and that name is still supported as an alias.
2277 @end defun
2278
2279 @defun defined-colors &optional frame
2280 This function returns a list of the color names that are defined
2281 and supported on frame @var{frame} (default, the selected frame).
2282 If @var{frame} does not support colors, the value is @code{nil}.
2283
2284 @findex x-defined-colors
2285 This function used to be called @code{x-defined-colors},
2286 and that name is still supported as an alias.
2287 @end defun
2288
2289 @defun color-supported-p color &optional frame background-p
2290 This returns @code{t} if @var{frame} can really display the color
2291 @var{color} (or at least something close to it). If @var{frame} is
2292 omitted or @code{nil}, the question applies to the selected frame.
2293
2294 Some terminals support a different set of colors for foreground and
2295 background. If @var{background-p} is non-@code{nil}, that means you are
2296 asking whether @var{color} can be used as a background; otherwise you
2297 are asking whether it can be used as a foreground.
2298
2299 The argument @var{color} must be a valid color name.
2300 @end defun
2301
2302 @defun color-gray-p color &optional frame
2303 This returns @code{t} if @var{color} is a shade of gray, as defined on
2304 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, the
2305 question applies to the selected frame. If @var{color} is not a valid
2306 color name, this function returns @code{nil}.
2307 @end defun
2308
2309 @defun color-values color &optional frame
2310 @cindex rgb value
2311 This function returns a value that describes what @var{color} should
2312 ideally look like on @var{frame}. If @var{color} is defined, the
2313 value is a list of three integers, which give the amount of red, the
2314 amount of green, and the amount of blue. Each integer ranges in
2315 principle from 0 to 65535, but some displays may not use the full
2316 range. This three-element list is called the @dfn{rgb values} of the
2317 color.
2318
2319 If @var{color} is not defined, the value is @code{nil}.
2320
2321 @example
2322 (color-values "black")
2323 @result{} (0 0 0)
2324 (color-values "white")
2325 @result{} (65280 65280 65280)
2326 (color-values "red")
2327 @result{} (65280 0 0)
2328 (color-values "pink")
2329 @result{} (65280 49152 51968)
2330 (color-values "hungry")
2331 @result{} nil
2332 @end example
2333
2334 The color values are returned for @var{frame}'s display. If
2335 @var{frame} is omitted or @code{nil}, the information is returned for
2336 the selected frame's display. If the frame cannot display colors, the
2337 value is @code{nil}.
2338
2339 @findex x-color-values
2340 This function used to be called @code{x-color-values},
2341 and that name is still supported as an alias.
2342 @end defun
2343
2344 @node Text Terminal Colors
2345 @section Text Terminal Colors
2346 @cindex colors on text terminals
2347
2348 Text terminals usually support only a small number of colors, and
2349 the computer uses small integers to select colors on the terminal.
2350 This means that the computer cannot reliably tell what the selected
2351 color looks like; instead, you have to inform your application which
2352 small integers correspond to which colors. However, Emacs does know
2353 the standard set of colors and will try to use them automatically.
2354
2355 The functions described in this section control how terminal colors
2356 are used by Emacs.
2357
2358 Several of these functions use or return @dfn{rgb values}, described
2359 in @ref{Color Names}.
2360
2361 These functions accept a display (either a frame or the name of a
2362 terminal) as an optional argument. We hope in the future to make
2363 Emacs support different colors on different text terminals; then this
2364 argument will specify which terminal to operate on (the default being
2365 the selected frame's terminal; @pxref{Input Focus}). At present,
2366 though, the @var{frame} argument has no effect.
2367
2368 @defun tty-color-define name number &optional rgb frame
2369 This function associates the color name @var{name} with
2370 color number @var{number} on the terminal.
2371
2372 The optional argument @var{rgb}, if specified, is an rgb value, a list
2373 of three numbers that specify what the color actually looks like.
2374 If you do not specify @var{rgb}, then this color cannot be used by
2375 @code{tty-color-approximate} to approximate other colors, because
2376 Emacs will not know what it looks like.
2377 @end defun
2378
2379 @defun tty-color-clear &optional frame
2380 This function clears the table of defined colors for a text terminal.
2381 @end defun
2382
2383 @defun tty-color-alist &optional frame
2384 This function returns an alist recording the known colors supported by
2385 a text terminal.
2386
2387 Each element has the form @code{(@var{name} @var{number} . @var{rgb})}
2388 or @code{(@var{name} @var{number})}. Here, @var{name} is the color
2389 name, @var{number} is the number used to specify it to the terminal.
2390 If present, @var{rgb} is a list of three color values (for red, green,
2391 and blue) that says what the color actually looks like.
2392 @end defun
2393
2394 @defun tty-color-approximate rgb &optional frame
2395 This function finds the closest color, among the known colors
2396 supported for @var{display}, to that described by the rgb value
2397 @var{rgb} (a list of color values). The return value is an element of
2398 @code{tty-color-alist}.
2399 @end defun
2400
2401 @defun tty-color-translate color &optional frame
2402 This function finds the closest color to @var{color} among the known
2403 colors supported for @var{display} and returns its index (an integer).
2404 If the name @var{color} is not defined, the value is @code{nil}.
2405 @end defun
2406
2407 @node Resources
2408 @section X Resources
2409
2410 This section describes some of the functions and variables for
2411 querying and using X resources, or their equivalent on your operating
2412 system. @xref{X Resources,, X Resources, emacs, The GNU Emacs
2413 Manual}, for more information about X resources.
2414
2415 @defun x-get-resource attribute class &optional component subclass
2416 The function @code{x-get-resource} retrieves a resource value from the X
2417 Window defaults database.
2418
2419 Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
2420 This function searches using a key of the form
2421 @samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
2422 under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
2423 the class.
2424
2425 The optional arguments @var{component} and @var{subclass} add to the key
2426 and the class, respectively. You must specify both of them or neither.
2427 If you specify them, the key is
2428 @samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
2429 @samp{Emacs.@var{class}.@var{subclass}}.
2430 @end defun
2431
2432 @defvar x-resource-class
2433 This variable specifies the application name that @code{x-get-resource}
2434 should look up. The default value is @code{"Emacs"}. You can examine X
2435 resources for application names other than ``Emacs'' by binding this
2436 variable to some other string, around a call to @code{x-get-resource}.
2437 @end defvar
2438
2439 @defvar x-resource-name
2440 This variable specifies the instance name that @code{x-get-resource}
2441 should look up. The default value is the name Emacs was invoked with,
2442 or the value specified with the @samp{-name} or @samp{-rn} switches.
2443 @end defvar
2444
2445 To illustrate some of the above, suppose that you have the line:
2446
2447 @example
2448 xterm.vt100.background: yellow
2449 @end example
2450
2451 @noindent
2452 in your X resources file (whose name is usually @file{~/.Xdefaults}
2453 or @file{~/.Xresources}). Then:
2454
2455 @example
2456 @group
2457 (let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2458 (x-get-resource "vt100.background" "VT100.Background"))
2459 @result{} "yellow"
2460 @end group
2461 @group
2462 (let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2463 (x-get-resource "background" "VT100" "vt100" "Background"))
2464 @result{} "yellow"
2465 @end group
2466 @end example
2467
2468 @defvar inhibit-x-resources
2469 If this variable is non-@code{nil}, Emacs does not look up X
2470 resources, and X resources do not have any effect when creating new
2471 frames.
2472 @end defvar
2473
2474 @node Display Feature Testing
2475 @section Display Feature Testing
2476 @cindex display feature testing
2477
2478 The functions in this section describe the basic capabilities of a
2479 particular display. Lisp programs can use them to adapt their behavior
2480 to what the display can do. For example, a program that ordinarily uses
2481 a popup menu could use the minibuffer if popup menus are not supported.
2482
2483 The optional argument @var{display} in these functions specifies which
2484 display to ask the question about. It can be a display name, a frame
2485 (which designates the display that frame is on), or @code{nil} (which
2486 refers to the selected frame's display, @pxref{Input Focus}).
2487
2488 @xref{Color Names}, @ref{Text Terminal Colors}, for other functions to
2489 obtain information about displays.
2490
2491 @defun display-popup-menus-p &optional display
2492 This function returns @code{t} if popup menus are supported on
2493 @var{display}, @code{nil} if not. Support for popup menus requires
2494 that the mouse be available, since the menu is popped up by clicking
2495 the mouse on some portion of the Emacs display.
2496 @end defun
2497
2498 @defun display-graphic-p &optional display
2499 This function returns @code{t} if @var{display} is a graphic display
2500 capable of displaying several frames and several different fonts at
2501 once. This is true for displays that use a window system such as X,
2502 and false for text terminals.
2503 @end defun
2504
2505 @defun display-mouse-p &optional display
2506 @cindex mouse, availability
2507 This function returns @code{t} if @var{display} has a mouse available,
2508 @code{nil} if not.
2509 @end defun
2510
2511 @defun display-color-p &optional display
2512 @findex x-display-color-p
2513 This function returns @code{t} if the screen is a color screen.
2514 It used to be called @code{x-display-color-p}, and that name
2515 is still supported as an alias.
2516 @end defun
2517
2518 @defun display-grayscale-p &optional display
2519 This function returns @code{t} if the screen can display shades of gray.
2520 (All color displays can do this.)
2521 @end defun
2522
2523 @defun display-supports-face-attributes-p attributes &optional display
2524 @anchor{Display Face Attribute Testing}
2525 This function returns non-@code{nil} if all the face attributes in
2526 @var{attributes} are supported (@pxref{Face Attributes}).
2527
2528 The definition of `supported' is somewhat heuristic, but basically
2529 means that a face containing all the attributes in @var{attributes},
2530 when merged with the default face for display, can be represented in a
2531 way that's
2532
2533 @enumerate
2534 @item
2535 different in appearance than the default face, and
2536
2537 @item
2538 `close in spirit' to what the attributes specify, if not exact.
2539 @end enumerate
2540
2541 Point (2) implies that a @code{:weight black} attribute will be
2542 satisfied by any display that can display bold, as will
2543 @code{:foreground "yellow"} as long as some yellowish color can be
2544 displayed, but @code{:slant italic} will @emph{not} be satisfied by
2545 the tty display code's automatic substitution of a `dim' face for
2546 italic.
2547 @end defun
2548
2549 @defun display-selections-p &optional display
2550 This function returns @code{t} if @var{display} supports selections.
2551 Windowed displays normally support selections, but they may also be
2552 supported in some other cases.
2553 @end defun
2554
2555 @defun display-images-p &optional display
2556 This function returns @code{t} if @var{display} can display images.
2557 Windowed displays ought in principle to handle images, but some
2558 systems lack the support for that. On a display that does not support
2559 images, Emacs cannot display a tool bar.
2560 @end defun
2561
2562 @defun display-screens &optional display
2563 This function returns the number of screens associated with the display.
2564 @end defun
2565
2566 @defun display-pixel-height &optional display
2567 This function returns the height of the screen in pixels.
2568 On a character terminal, it gives the height in characters.
2569
2570 For graphical terminals, note that on ``multi-monitor'' setups this
2571 refers to the pixel height for all physical monitors associated with
2572 @var{display}. @xref{Multiple Terminals}.
2573 @end defun
2574
2575 @defun display-pixel-width &optional display
2576 This function returns the width of the screen in pixels.
2577 On a character terminal, it gives the width in characters.
2578
2579 For graphical terminals, note that on ``multi-monitor'' setups this
2580 refers to the pixel width for all physical monitors associated with
2581 @var{display}. @xref{Multiple Terminals}.
2582 @end defun
2583
2584 @defun display-mm-height &optional display
2585 This function returns the height of the screen in millimeters,
2586 or @code{nil} if Emacs cannot get that information.
2587
2588 For graphical terminals, note that on ``multi-monitor'' setups this
2589 refers to the height for all physical monitors associated with
2590 @var{display}. @xref{Multiple Terminals}.
2591 @end defun
2592
2593 @defun display-mm-width &optional display
2594 This function returns the width of the screen in millimeters,
2595 or @code{nil} if Emacs cannot get that information.
2596
2597 For graphical terminals, note that on ``multi-monitor'' setups this
2598 refers to the width for all physical monitors associated with
2599 @var{display}. @xref{Multiple Terminals}.
2600 @end defun
2601
2602 @defopt display-mm-dimensions-alist
2603 This variable allows the user to specify the dimensions of graphical
2604 displays returned by @code{display-mm-height} and
2605 @code{display-mm-width} in case the system provides incorrect values.
2606 @end defopt
2607
2608 @cindex backing store
2609 @defun display-backing-store &optional display
2610 This function returns the backing store capability of the display.
2611 Backing store means recording the pixels of windows (and parts of
2612 windows) that are not exposed, so that when exposed they can be
2613 displayed very quickly.
2614
2615 Values can be the symbols @code{always}, @code{when-mapped}, or
2616 @code{not-useful}. The function can also return @code{nil}
2617 when the question is inapplicable to a certain kind of display.
2618 @end defun
2619
2620 @cindex SaveUnder feature
2621 @defun display-save-under &optional display
2622 This function returns non-@code{nil} if the display supports the
2623 SaveUnder feature. That feature is used by pop-up windows
2624 to save the pixels they obscure, so that they can pop down
2625 quickly.
2626 @end defun
2627
2628 @defun display-planes &optional display
2629 This function returns the number of planes the display supports.
2630 This is typically the number of bits per pixel.
2631 For a tty display, it is log to base two of the number of colors supported.
2632 @end defun
2633
2634 @defun display-visual-class &optional display
2635 This function returns the visual class for the screen. The value is
2636 one of the symbols @code{static-gray} (a limited, unchangeable number
2637 of grays), @code{gray-scale} (a full range of grays),
2638 @code{static-color} (a limited, unchangeable number of colors),
2639 @code{pseudo-color} (a limited number of colors), @code{true-color} (a
2640 full range of colors), and @code{direct-color} (a full range of
2641 colors).
2642 @end defun
2643
2644 @defun display-color-cells &optional display
2645 This function returns the number of color cells the screen supports.
2646 @end defun
2647
2648 These functions obtain additional information specifically
2649 about X displays.
2650
2651 @defun x-server-version &optional display
2652 This function returns the list of version numbers of the X server
2653 running the display. The value is a list of three integers: the major
2654 and minor version numbers of the X protocol, and the
2655 distributor-specific release number of the X server software itself.
2656 @end defun
2657
2658 @defun x-server-vendor &optional display
2659 This function returns the ``vendor'' that provided the X server
2660 software (as a string). Really this means whoever distributes the X
2661 server.
2662
2663 When the developers of X labeled software distributors as
2664 ``vendors'', they showed their false assumption that no system could
2665 ever be developed and distributed noncommercially.
2666 @end defun
2667
2668 @ignore
2669 @defvar x-no-window-manager
2670 This variable's value is @code{t} if no X window manager is in use.
2671 @end defvar
2672 @end ignore
2673
2674 @ignore
2675 @item
2676 The functions @code{x-pixel-width} and @code{x-pixel-height} return the
2677 width and height of an X Window frame, measured in pixels.
2678 @end ignore