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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/display
7 @node Display, Calendar, Processes, Top
8 @chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11 that Emacs presents to the user.
12
13 @menu
14 * Refresh Screen:: Clearing the screen and redrawing everything on it.
15 * Forcing Redisplay:: Forcing redisplay.
16 * Truncation:: Folding or wrapping long text lines.
17 * The Echo Area:: Where messages are displayed.
18 * Invisible Text:: Hiding part of the buffer text.
19 * Selective Display:: Hiding part of the buffer text (the old way).
20 * Overlay Arrow:: Display of an arrow to indicate position.
21 * Temporary Displays:: Displays that go away automatically.
22 * Overlays:: Use overlays to highlight parts of the buffer.
23 * Width:: How wide a character or string is on the screen.
24 * Faces:: A face defines a graphics style for text characters:
25 font, colors, etc.
26 * Display Property:: Enabling special display features.
27 * Images:: Displaying images in Emacs buffers.
28 * Blinking:: How Emacs shows the matching open parenthesis.
29 * Inverse Video:: Specifying how the screen looks.
30 * Usual Display:: The usual conventions for displaying nonprinting chars.
31 * Display Tables:: How to specify other conventions.
32 * Beeping:: Audible signal to the user.
33 * Window Systems:: Which window system is being used.
34 @end menu
35
36 @node Refresh Screen
37 @section Refreshing the Screen
38
39 The function @code{redraw-frame} redisplays the entire contents of a
40 given frame (@pxref{Frames}).
41
42 @c Emacs 19 feature
43 @defun redraw-frame frame
44 This function clears and redisplays frame @var{frame}.
45 @end defun
46
47 Even more powerful is @code{redraw-display}:
48
49 @deffn Command redraw-display
50 This function clears and redisplays all visible frames.
51 @end deffn
52
53 Processing user input takes absolute priority over redisplay. If you
54 call these functions when input is available, they do nothing
55 immediately, but a full redisplay does happen eventually---after all the
56 input has been processed.
57
58 Normally, suspending and resuming Emacs also refreshes the screen.
59 Some terminal emulators record separate contents for display-oriented
60 programs such as Emacs and for ordinary sequential display. If you are
61 using such a terminal, you might want to inhibit the redisplay on
62 resumption.
63
64 @defvar no-redraw-on-reenter
65 @cindex suspend (cf. @code{no-redraw-on-reenter})
66 @cindex resume (cf. @code{no-redraw-on-reenter})
67 This variable controls whether Emacs redraws the entire screen after it
68 has been suspended and resumed. Non-@code{nil} means there is no need
69 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
70 @end defvar
71
72 @node Forcing Redisplay
73 @section Forcing Redisplay
74 @cindex forcing redisplay
75
76 Emacs redisplay normally stops if input arrives, and does not happen
77 at all if input is available before it starts. Most of the time, this
78 is exactly what you want. However, you can prevent preemption by
79 binding @code{redisplay-dont-pause} to a non-@code{nil} value.
80
81 @tindex redisplay-dont-pause
82 @defvar redisplay-dont-pause
83 If this variable is non-@code{nil}, pending input does not
84 prevent or halt redisplay; redisplay occurs, and finishes,
85 regardless of whether input is available. This feature is available
86 as of Emacs 21.
87 @end defvar
88
89 You can request a display update, but only if no input is pending,
90 with @code{(sit-for 0)}. To force a display update even when input is
91 pending, do this:
92
93 @example
94 (let ((redisplay-dont-pause t))
95 (sit-for 0))
96 @end example
97
98 @node Truncation
99 @section Truncation
100 @cindex line wrapping
101 @cindex continuation lines
102 @cindex @samp{$} in display
103 @cindex @samp{\} in display
104
105 When a line of text extends beyond the right edge of a window, the
106 line can either be continued on the next screen line, or truncated to
107 one screen line. The additional screen lines used to display a long
108 text line are called @dfn{continuation} lines. Normally, a @samp{$} in
109 the rightmost column of the window indicates truncation; a @samp{\} on
110 the rightmost column indicates a line that ``wraps'' onto the next line,
111 which is also called @dfn{continuing} the line. (The display table can
112 specify alternative indicators; see @ref{Display Tables}.)
113
114 Note that continuation is different from filling; continuation happens
115 on the screen only, not in the buffer contents, and it breaks a line
116 precisely at the right margin, not at a word boundary. @xref{Filling}.
117
118 @defopt truncate-lines
119 This buffer-local variable controls how Emacs displays lines that extend
120 beyond the right edge of the window. The default is @code{nil}, which
121 specifies continuation. If the value is non-@code{nil}, then these
122 lines are truncated.
123
124 If the variable @code{truncate-partial-width-windows} is non-@code{nil},
125 then truncation is always used for side-by-side windows (within one
126 frame) regardless of the value of @code{truncate-lines}.
127 @end defopt
128
129 @defopt default-truncate-lines
130 This variable is the default value for @code{truncate-lines}, for
131 buffers that do not have buffer-local values for it.
132 @end defopt
133
134 @defopt truncate-partial-width-windows
135 This variable controls display of lines that extend beyond the right
136 edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
137 If it is non-@code{nil}, these lines are truncated; otherwise,
138 @code{truncate-lines} says what to do with them.
139 @end defopt
140
141 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
142 a window, that forces truncation.
143
144 You can override the glyphs that indicate continuation or truncation
145 using the display table; see @ref{Display Tables}.
146
147 If your buffer contains @emph{very} long lines, and you use
148 continuation to display them, just thinking about them can make Emacs
149 redisplay slow. The column computation and indentation functions also
150 become slow. Then you might find it advisable to set
151 @code{cache-long-line-scans} to @code{t}.
152
153 @defvar cache-long-line-scans
154 If this variable is non-@code{nil}, various indentation and motion
155 functions, and Emacs redisplay, cache the results of scanning the
156 buffer, and consult the cache to avoid rescanning regions of the buffer
157 unless they are modified.
158
159 Turning on the cache slows down processing of short lines somewhat.
160
161 This variable is automatically buffer-local in every buffer.
162 @end defvar
163
164 @node The Echo Area
165 @section The Echo Area
166 @cindex error display
167 @cindex echo area
168
169 The @dfn{echo area} is used for displaying messages made with the
170 @code{message} primitive, and for echoing keystrokes. It is not the
171 same as the minibuffer, despite the fact that the minibuffer appears
172 (when active) in the same place on the screen as the echo area. The
173 @cite{GNU Emacs Manual} specifies the rules for resolving conflicts
174 between the echo area and the minibuffer for use of that screen space
175 (@pxref{Minibuffer,, The Minibuffer, emacs, The GNU Emacs Manual}).
176 Error messages appear in the echo area; see @ref{Errors}.
177
178 You can write output in the echo area by using the Lisp printing
179 functions with @code{t} as the stream (@pxref{Output Functions}), or as
180 follows:
181
182 @defun message string &rest arguments
183 This function displays a one-line message in the echo area. The
184 argument @var{string} is similar to a C language @code{printf} control
185 string. See @code{format} in @ref{String Conversion}, for the details
186 on the conversion specifications. @code{message} returns the
187 constructed string.
188
189 In batch mode, @code{message} prints the message text on the standard
190 error stream, followed by a newline.
191
192 If @var{string}, or strings among the @var{arguments}, have @code{face}
193 text properties, these affect the way the message is displayed.
194
195 @c Emacs 19 feature
196 If @var{string} is @code{nil}, @code{message} clears the echo area; if
197 the echo area has been expanded automatically, this brings it back to
198 its normal size. If the minibuffer is active, this brings the
199 minibuffer contents back onto the screen immediately.
200
201 @example
202 @group
203 (message "Minibuffer depth is %d."
204 (minibuffer-depth))
205 @print{} Minibuffer depth is 0.
206 @result{} "Minibuffer depth is 0."
207 @end group
208
209 @group
210 ---------- Echo Area ----------
211 Minibuffer depth is 0.
212 ---------- Echo Area ----------
213 @end group
214 @end example
215
216 To automatically display a message in the echo area or in a pop-buffer,
217 depending on its size, use @code{display-message-or-buffer}.
218 @end defun
219
220 @tindex with-temp-message
221 @defmac with-temp-message message &rest body
222 This construct displays a message in the echo area temporarily, during
223 the execution of @var{body}. It displays @var{message}, executes
224 @var{body}, then returns the value of the last body form while restoring
225 the previous echo area contents.
226 @end defmac
227
228 @defun message-or-box string &rest arguments
229 This function displays a message like @code{message}, but may display it
230 in a dialog box instead of the echo area. If this function is called in
231 a command that was invoked using the mouse---more precisely, if
232 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
233 @code{nil} or a list---then it uses a dialog box or pop-up menu to
234 display the message. Otherwise, it uses the echo area. (This is the
235 same criterion that @code{y-or-n-p} uses to make a similar decision; see
236 @ref{Yes-or-No Queries}.)
237
238 You can force use of the mouse or of the echo area by binding
239 @code{last-nonmenu-event} to a suitable value around the call.
240 @end defun
241
242 @defun message-box string &rest arguments
243 This function displays a message like @code{message}, but uses a dialog
244 box (or a pop-up menu) whenever that is possible. If it is impossible
245 to use a dialog box or pop-up menu, because the terminal does not
246 support them, then @code{message-box} uses the echo area, like
247 @code{message}.
248 @end defun
249
250 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
251 This function displays the message @var{message}, which may be either a
252 string or a buffer. If it is shorter than the maximum height of the
253 echo area, as defined by @code{max-mini-window-height}, it is displayed
254 in the echo area, using @code{message}. Otherwise,
255 @code{display-buffer} is used to show it in a pop-up buffer.
256
257 Returns either the string shown in the echo area, or when a pop-up
258 buffer is used, the window used to display it.
259
260 If @var{message} is a string, then the optional argument
261 @var{buffer-name} is the name of the buffer used to display it when a
262 pop-up buffer is used, defaulting to @samp{*Message*}. In the case
263 where @var{message} is a string and displayed in the echo area, it is
264 not specified whether the contents are inserted into the buffer anyway.
265
266 The optional arguments @var{not-this-window} and @var{frame} are as for
267 @code{display-buffer}, and only used if a buffer is displayed.
268 @end defun
269
270 @defun current-message
271 This function returns the message currently being displayed in the
272 echo area, or @code{nil} if there is none.
273 @end defun
274
275 @defvar cursor-in-echo-area
276 This variable controls where the cursor appears when a message is
277 displayed in the echo area. If it is non-@code{nil}, then the cursor
278 appears at the end of the message. Otherwise, the cursor appears at
279 point---not in the echo area at all.
280
281 The value is normally @code{nil}; Lisp programs bind it to @code{t}
282 for brief periods of time.
283 @end defvar
284
285 @defvar echo-area-clear-hook
286 This normal hook is run whenever the echo area is cleared---either by
287 @code{(message nil)} or for any other reason.
288 @end defvar
289
290 Almost all the messages displayed in the echo area are also recorded
291 in the @samp{*Messages*} buffer.
292
293 @defopt message-log-max
294 This variable specifies how many lines to keep in the @samp{*Messages*}
295 buffer. The value @code{t} means there is no limit on how many lines to
296 keep. The value @code{nil} disables message logging entirely. Here's
297 how to display a message and prevent it from being logged:
298
299 @example
300 (let (message-log-max)
301 (message @dots{}))
302 @end example
303 @end defopt
304
305 @defvar echo-keystrokes
306 This variable determines how much time should elapse before command
307 characters echo. Its value must be an integer or floating point number,
308 which specifies the
309 number of seconds to wait before echoing. If the user types a prefix
310 key (such as @kbd{C-x}) and then delays this many seconds before
311 continuing, the prefix key is echoed in the echo area. (Once echoing
312 begins in a key sequence, all subsequent characters in the same key
313 sequence are echoed immediately.)
314
315 If the value is zero, then command input is not echoed.
316 @end defvar
317
318 @node Invisible Text
319 @section Invisible Text
320
321 @cindex invisible text
322 You can make characters @dfn{invisible}, so that they do not appear on
323 the screen, with the @code{invisible} property. This can be either a
324 text property (@pxref{Text Properties}) or a property of an overlay
325 (@pxref{Overlays}).
326
327 In the simplest case, any non-@code{nil} @code{invisible} property makes
328 a character invisible. This is the default case---if you don't alter
329 the default value of @code{buffer-invisibility-spec}, this is how the
330 @code{invisible} property works.
331
332 More generally, you can use the variable @code{buffer-invisibility-spec}
333 to control which values of the @code{invisible} property make text
334 invisible. This permits you to classify the text into different subsets
335 in advance, by giving them different @code{invisible} values, and
336 subsequently make various subsets visible or invisible by changing the
337 value of @code{buffer-invisibility-spec}.
338
339 Controlling visibility with @code{buffer-invisibility-spec} is
340 especially useful in a program to display the list of entries in a
341 database. It permits the implementation of convenient filtering
342 commands to view just a part of the entries in the database. Setting
343 this variable is very fast, much faster than scanning all the text in
344 the buffer looking for properties to change.
345
346 @defvar buffer-invisibility-spec
347 This variable specifies which kinds of @code{invisible} properties
348 actually make a character invisible.
349
350 @table @asis
351 @item @code{t}
352 A character is invisible if its @code{invisible} property is
353 non-@code{nil}. This is the default.
354
355 @item a list
356 Each element of the list specifies a criterion for invisibility; if a
357 character's @code{invisible} property fits any one of these criteria,
358 the character is invisible. The list can have two kinds of elements:
359
360 @table @code
361 @item @var{atom}
362 A character is invisible if its @code{invisible} property value
363 is @var{atom} or if it is a list with @var{atom} as a member.
364
365 @item (@var{atom} . t)
366 A character is invisible if its @code{invisible} property value
367 is @var{atom} or if it is a list with @var{atom} as a member.
368 Moreover, if this character is at the end of a line and is followed
369 by a visible newline, it displays an ellipsis.
370 @end table
371 @end table
372 @end defvar
373
374 Two functions are specifically provided for adding elements to
375 @code{buffer-invisibility-spec} and removing elements from it.
376
377 @defun add-to-invisibility-spec element
378 Add the element @var{element} to @code{buffer-invisibility-spec}
379 (if it is not already present in that list).
380 @end defun
381
382 @defun remove-from-invisibility-spec element
383 Remove the element @var{element} from @code{buffer-invisibility-spec}.
384 This does nothing if @var{element} is not in the list.
385 @end defun
386
387 One convention about the use of @code{buffer-invisibility-spec} is
388 that a major mode should use the mode's own name as an element of
389 @code{buffer-invisibility-spec} and as the value of the @code{invisible}
390 property:
391
392 @example
393 ;; @r{If you want to display an ellipsis:}
394 (add-to-invisibility-spec '(my-symbol . t))
395 ;; @r{If you don't want ellipsis:}
396 (add-to-invisibility-spec 'my-symbol)
397
398 (overlay-put (make-overlay beginning end)
399 'invisible 'my-symbol)
400
401 ;; @r{When done with the overlays:}
402 (remove-from-invisibility-spec '(my-symbol . t))
403 ;; @r{Or respectively:}
404 (remove-from-invisibility-spec 'my-symbol)
405 @end example
406
407 @vindex line-move-ignore-invisible
408 Ordinarily, commands that operate on text or move point do not care
409 whether the text is invisible. The user-level line motion commands
410 explicitly ignore invisible newlines if
411 @code{line-move-ignore-invisible} is non-@code{nil}, but only because
412 they are explicitly programmed to do so.
413
414 Incremental search can make invisible overlays visible temporarily
415 and/or permanently when a match includes invisible text. To enable
416 this, the overlay should have a non-@code{nil}
417 @code{isearch-open-invisible} property. The property value should be a
418 function to be called with the overlay as an argument. This function
419 should make the overlay visible permanently; it is used when the match
420 overlaps the overlay on exit from the search.
421
422 During the search, such overlays are made temporarily visible by
423 temporarily modifying their invisible and intangible properties. If you
424 want this to be done differently for a certain overlay, give it an
425 @code{isearch-open-invisible-temporary} property which is a function.
426 The function is called with two arguments: the first is the overlay, and
427 the second is @code{nil} to make the overlay visible, or @code{t} to
428 make it invisible again.
429
430 @node Selective Display
431 @section Selective Display
432 @cindex selective display
433
434 @dfn{Selective display} refers to a pair of related features for
435 hiding certain lines on the screen.
436
437 The first variant, explicit selective display, is designed for use in
438 a Lisp program: it controls which lines are hidden by altering the text.
439 The invisible text feature (@pxref{Invisible Text}) has partially
440 replaced this feature.
441
442 In the second variant, the choice of lines to hide is made
443 automatically based on indentation. This variant is designed to be a
444 user-level feature.
445
446 The way you control explicit selective display is by replacing a
447 newline (control-j) with a carriage return (control-m). The text that
448 was formerly a line following that newline is now invisible. Strictly
449 speaking, it is temporarily no longer a line at all, since only newlines
450 can separate lines; it is now part of the previous line.
451
452 Selective display does not directly affect editing commands. For
453 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly into
454 invisible text. However, the replacement of newline characters with
455 carriage return characters affects some editing commands. For example,
456 @code{next-line} skips invisible lines, since it searches only for
457 newlines. Modes that use selective display can also define commands
458 that take account of the newlines, or that make parts of the text
459 visible or invisible.
460
461 When you write a selectively displayed buffer into a file, all the
462 control-m's are output as newlines. This means that when you next read
463 in the file, it looks OK, with nothing invisible. The selective display
464 effect is seen only within Emacs.
465
466 @defvar selective-display
467 This buffer-local variable enables selective display. This means that
468 lines, or portions of lines, may be made invisible.
469
470 @itemize @bullet
471 @item
472 If the value of @code{selective-display} is @code{t}, then the character
473 control-m marks the start of invisible text; the control-m, and the rest
474 of the line following it, are not displayed. This is explicit selective
475 display.
476
477 @item
478 If the value of @code{selective-display} is a positive integer, then
479 lines that start with more than that many columns of indentation are not
480 displayed.
481 @end itemize
482
483 When some portion of a buffer is invisible, the vertical movement
484 commands operate as if that portion did not exist, allowing a single
485 @code{next-line} command to skip any number of invisible lines.
486 However, character movement commands (such as @code{forward-char}) do
487 not skip the invisible portion, and it is possible (if tricky) to insert
488 or delete text in an invisible portion.
489
490 In the examples below, we show the @emph{display appearance} of the
491 buffer @code{foo}, which changes with the value of
492 @code{selective-display}. The @emph{contents} of the buffer do not
493 change.
494
495 @example
496 @group
497 (setq selective-display nil)
498 @result{} nil
499
500 ---------- Buffer: foo ----------
501 1 on this column
502 2on this column
503 3n this column
504 3n this column
505 2on this column
506 1 on this column
507 ---------- Buffer: foo ----------
508 @end group
509
510 @group
511 (setq selective-display 2)
512 @result{} 2
513
514 ---------- Buffer: foo ----------
515 1 on this column
516 2on this column
517 2on this column
518 1 on this column
519 ---------- Buffer: foo ----------
520 @end group
521 @end example
522 @end defvar
523
524 @defvar selective-display-ellipses
525 If this buffer-local variable is non-@code{nil}, then Emacs displays
526 @samp{@dots{}} at the end of a line that is followed by invisible text.
527 This example is a continuation of the previous one.
528
529 @example
530 @group
531 (setq selective-display-ellipses t)
532 @result{} t
533
534 ---------- Buffer: foo ----------
535 1 on this column
536 2on this column ...
537 2on this column
538 1 on this column
539 ---------- Buffer: foo ----------
540 @end group
541 @end example
542
543 You can use a display table to substitute other text for the ellipsis
544 (@samp{@dots{}}). @xref{Display Tables}.
545 @end defvar
546
547 @node Overlay Arrow
548 @section The Overlay Arrow
549 @cindex overlay arrow
550
551 The @dfn{overlay arrow} is useful for directing the user's attention
552 to a particular line in a buffer. For example, in the modes used for
553 interface to debuggers, the overlay arrow indicates the line of code
554 about to be executed.
555
556 @defvar overlay-arrow-string
557 This variable holds the string to display to call attention to a
558 particular line, or @code{nil} if the arrow feature is not in use.
559 On a graphical display the contents of the string are ignored; instead a
560 glyph is displayed in the fringe area to the left of the display area.
561 @end defvar
562
563 @defvar overlay-arrow-position
564 This variable holds a marker that indicates where to display the overlay
565 arrow. It should point at the beginning of a line. On a non-graphical
566 display the arrow text
567 appears at the beginning of that line, overlaying any text that would
568 otherwise appear. Since the arrow is usually short, and the line
569 usually begins with indentation, normally nothing significant is
570 overwritten.
571
572 The overlay string is displayed only in the buffer that this marker
573 points into. Thus, only one buffer can have an overlay arrow at any
574 given time.
575 @c !!! overlay-arrow-position: but the overlay string may remain in the display
576 @c of some other buffer until an update is required. This should be fixed
577 @c now. Is it?
578 @end defvar
579
580 You can do a similar job by creating an overlay with a
581 @code{before-string} property. @xref{Overlay Properties}.
582
583 @node Temporary Displays
584 @section Temporary Displays
585
586 Temporary displays are used by Lisp programs to put output into a
587 buffer and then present it to the user for perusal rather than for
588 editing. Many help commands use this feature.
589
590 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
591 This function executes @var{forms} while arranging to insert any output
592 they print into the buffer named @var{buffer-name}, which is first
593 created if necessary, and put into Help mode. Finally, the buffer is
594 displayed in some window, but not selected.
595
596 If the @var{forms} do not change the major mode in the output buffer, so
597 that it is still Help mode at the end of their execution, then
598 @code{with-output-to-temp-buffer} makes this buffer read-only at the
599 end, and also scans it for function and variable names to make them into
600 clickable cross-references.
601
602 The string @var{buffer-name} specifies the temporary buffer, which
603 need not already exist. The argument must be a string, not a buffer.
604 The buffer is erased initially (with no questions asked), and it is
605 marked as unmodified after @code{with-output-to-temp-buffer} exits.
606
607 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
608 temporary buffer, then it evaluates the forms in @var{forms}. Output
609 using the Lisp output functions within @var{forms} goes by default to
610 that buffer (but screen display and messages in the echo area, although
611 they are ``output'' in the general sense of the word, are not affected).
612 @xref{Output Functions}.
613
614 Several hooks are available for customizing the behavior
615 of this construct; they are listed below.
616
617 The value of the last form in @var{forms} is returned.
618
619 @example
620 @group
621 ---------- Buffer: foo ----------
622 This is the contents of foo.
623 ---------- Buffer: foo ----------
624 @end group
625
626 @group
627 (with-output-to-temp-buffer "foo"
628 (print 20)
629 (print standard-output))
630 @result{} #<buffer foo>
631
632 ---------- Buffer: foo ----------
633 20
634
635 #<buffer foo>
636
637 ---------- Buffer: foo ----------
638 @end group
639 @end example
640 @end defspec
641
642 @defvar temp-buffer-show-function
643 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
644 calls it as a function to do the job of displaying a help buffer. The
645 function gets one argument, which is the buffer it should display.
646
647 It is a good idea for this function to run @code{temp-buffer-show-hook}
648 just as @code{with-output-to-temp-buffer} normally would, inside of
649 @code{save-selected-window} and with the chosen window and buffer
650 selected.
651 @end defvar
652
653 @defvar temp-buffer-setup-hook
654 @tindex temp-buffer-setup-hook
655 This normal hook is run by @code{with-output-to-temp-buffer} before
656 evaluating @var{body}. When the hook runs, the help buffer is current.
657 This hook is normally set up with a function to put the buffer in Help
658 mode.
659 @end defvar
660
661 @defvar temp-buffer-show-hook
662 This normal hook is run by @code{with-output-to-temp-buffer} after
663 displaying the help buffer. When the hook runs, the help buffer is
664 current, and the window it was displayed in is selected. This hook is
665 normally set up with a function to make the buffer read only, and find
666 function names and variable names in it, provided the major mode is
667 still Help mode.
668 @end defvar
669
670 @defun momentary-string-display string position &optional char message
671 This function momentarily displays @var{string} in the current buffer at
672 @var{position}. It has no effect on the undo list or on the buffer's
673 modification status.
674
675 The momentary display remains until the next input event. If the next
676 input event is @var{char}, @code{momentary-string-display} ignores it
677 and returns. Otherwise, that event remains buffered for subsequent use
678 as input. Thus, typing @var{char} will simply remove the string from
679 the display, while typing (say) @kbd{C-f} will remove the string from
680 the display and later (presumably) move point forward. The argument
681 @var{char} is a space by default.
682
683 The return value of @code{momentary-string-display} is not meaningful.
684
685 If the string @var{string} does not contain control characters, you can
686 do the same job in a more general way by creating (and then subsequently
687 deleting) an overlay with a @code{before-string} property.
688 @xref{Overlay Properties}.
689
690 If @var{message} is non-@code{nil}, it is displayed in the echo area
691 while @var{string} is displayed in the buffer. If it is @code{nil}, a
692 default message says to type @var{char} to continue.
693
694 In this example, point is initially located at the beginning of the
695 second line:
696
697 @example
698 @group
699 ---------- Buffer: foo ----------
700 This is the contents of foo.
701 @point{}Second line.
702 ---------- Buffer: foo ----------
703 @end group
704
705 @group
706 (momentary-string-display
707 "**** Important Message! ****"
708 (point) ?\r
709 "Type RET when done reading")
710 @result{} t
711 @end group
712
713 @group
714 ---------- Buffer: foo ----------
715 This is the contents of foo.
716 **** Important Message! ****Second line.
717 ---------- Buffer: foo ----------
718
719 ---------- Echo Area ----------
720 Type RET when done reading
721 ---------- Echo Area ----------
722 @end group
723 @end example
724 @end defun
725
726 @node Overlays
727 @section Overlays
728 @cindex overlays
729
730 You can use @dfn{overlays} to alter the appearance of a buffer's text on
731 the screen, for the sake of presentation features. An overlay is an
732 object that belongs to a particular buffer, and has a specified
733 beginning and end. It also has properties that you can examine and set;
734 these affect the display of the text within the overlay.
735
736 @menu
737 * Overlay Properties:: How to read and set properties.
738 What properties do to the screen display.
739 * Managing Overlays:: Creating and moving overlays.
740 * Finding Overlays:: Searching for overlays.
741 @end menu
742
743 @node Overlay Properties
744 @subsection Overlay Properties
745
746 Overlay properties are like text properties in that the properties that
747 alter how a character is displayed can come from either source. But in
748 most respects they are different. Text properties are considered a part
749 of the text; overlays are specifically considered not to be part of the
750 text. Thus, copying text between various buffers and strings preserves
751 text properties, but does not try to preserve overlays. Changing a
752 buffer's text properties marks the buffer as modified, while moving an
753 overlay or changing its properties does not. Unlike text property
754 changes, overlay changes are not recorded in the buffer's undo list.
755 @xref{Text Properties}, for comparison.
756
757 These functions are used for reading and writing the properties of an
758 overlay:
759
760 @defun overlay-get overlay prop
761 This function returns the value of property @var{prop} recorded in
762 @var{overlay}, if any. If @var{overlay} does not record any value for
763 that property, but it does have a @code{category} property which is a
764 symbol, that symbol's @var{prop} property is used. Otherwise, the value
765 is @code{nil}.
766 @end defun
767
768 @defun overlay-put overlay prop value
769 This function sets the value of property @var{prop} recorded in
770 @var{overlay} to @var{value}. It returns @var{value}.
771 @end defun
772
773 See also the function @code{get-char-property} which checks both
774 overlay properties and text properties for a given character.
775 @xref{Examining Properties}.
776
777 Many overlay properties have special meanings; here is a table
778 of them:
779
780 @table @code
781 @item priority
782 @kindex priority @r{(overlay property)}
783 This property's value (which should be a nonnegative number) determines
784 the priority of the overlay. The priority matters when two or more
785 overlays cover the same character and both specify a face for display;
786 the one whose @code{priority} value is larger takes priority over the
787 other, and its face attributes override the face attributes of the lower
788 priority overlay.
789
790 Currently, all overlays take priority over text properties. Please
791 avoid using negative priority values, as we have not yet decided just
792 what they should mean.
793
794 @item window
795 @kindex window @r{(overlay property)}
796 If the @code{window} property is non-@code{nil}, then the overlay
797 applies only on that window.
798
799 @item category
800 @kindex category @r{(overlay property)}
801 If an overlay has a @code{category} property, we call it the
802 @dfn{category} of the overlay. It should be a symbol. The properties
803 of the symbol serve as defaults for the properties of the overlay.
804
805 @item face
806 @kindex face @r{(overlay property)}
807 This property controls the way text is displayed---for example, which
808 font and which colors. @xref{Faces}, for more information.
809
810 In the simplest case, the value is a face name. It can also be a list;
811 then each element can be any of these possibilities:
812
813 @itemize @bullet
814 @item
815 A face name (a symbol or string).
816
817 @item
818 Starting in Emacs 21, a property list of face attributes. This has the
819 form (@var{keyword} @var{value} @dots{}), where each @var{keyword} is a
820 face attribute name and @var{value} is a meaningful value for that
821 attribute. With this feature, you do not need to create a face each
822 time you want to specify a particular attribute for certain text.
823 @xref{Face Attributes}.
824
825 @item
826 A cons cell of the form @code{(foreground-color . @var{color-name})} or
827 @code{(background-color . @var{color-name})}. These elements specify
828 just the foreground color or just the background color.
829
830 @code{(foreground-color . @var{color-name})} is equivalent to
831 @code{(:foreground @var{color-name})}, and likewise for the background.
832 @end itemize
833
834 @item mouse-face
835 @kindex mouse-face @r{(overlay property)}
836 This property is used instead of @code{face} when the mouse is within
837 the range of the overlay.
838
839 @item display
840 @kindex display @r{(overlay property)}
841 This property activates various features that change the
842 way text is displayed. For example, it can make text appear taller
843 or shorter, higher or lower, wider or narror, or replaced with an image.
844 @xref{Display Property}.
845
846 @item help-echo
847 @kindex help-echo @r{(text property)}
848 If an overlay has a @code{help-echo} property, then when you move the
849 mouse onto the text in the overlay, Emacs displays a help string in the
850 echo area, or in the tooltip window. For details see @ref{Text
851 help-echo}. This feature is available starting in Emacs 21.
852
853 @item modification-hooks
854 @kindex modification-hooks @r{(overlay property)}
855 This property's value is a list of functions to be called if any
856 character within the overlay is changed or if text is inserted strictly
857 within the overlay.
858
859 The hook functions are called both before and after each change.
860 If the functions save the information they receive, and compare notes
861 between calls, they can determine exactly what change has been made
862 in the buffer text.
863
864 When called before a change, each function receives four arguments: the
865 overlay, @code{nil}, and the beginning and end of the text range to be
866 modified.
867
868 When called after a change, each function receives five arguments: the
869 overlay, @code{t}, the beginning and end of the text range just
870 modified, and the length of the pre-change text replaced by that range.
871 (For an insertion, the pre-change length is zero; for a deletion, that
872 length is the number of characters deleted, and the post-change
873 beginning and end are equal.)
874
875 @item insert-in-front-hooks
876 @kindex insert-in-front-hooks @r{(overlay property)}
877 This property's value is a list of functions to be called before and
878 after inserting text right at the beginning of the overlay. The calling
879 conventions are the same as for the @code{modification-hooks} functions.
880
881 @item insert-behind-hooks
882 @kindex insert-behind-hooks @r{(overlay property)}
883 This property's value is a list of functions to be called before and
884 after inserting text right at the end of the overlay. The calling
885 conventions are the same as for the @code{modification-hooks} functions.
886
887 @item invisible
888 @kindex invisible @r{(overlay property)}
889 The @code{invisible} property can make the text in the overlay
890 invisible, which means that it does not appear on the screen.
891 @xref{Invisible Text}, for details.
892
893 @item intangible
894 @kindex intangible @r{(overlay property)}
895 The @code{intangible} property on an overlay works just like the
896 @code{intangible} text property. @xref{Special Properties}, for details.
897
898 @item isearch-open-invisible
899 This property tells incremental search how to make an invisible overlay
900 visible, permanently, if the final match overlaps it. @xref{Invisible
901 Text}.
902
903 @item isearch-open-invisible-temporary
904 This property tells incremental search how to make an invisible overlay
905 visible, temporarily, during the search. @xref{Invisible Text}.
906
907 @item before-string
908 @kindex before-string @r{(overlay property)}
909 This property's value is a string to add to the display at the beginning
910 of the overlay. The string does not appear in the buffer in any
911 sense---only on the screen.
912
913 @item after-string
914 @kindex after-string @r{(overlay property)}
915 This property's value is a string to add to the display at the end of
916 the overlay. The string does not appear in the buffer in any
917 sense---only on the screen.
918
919 @item evaporate
920 @kindex evaporate @r{(overlay property)}
921 If this property is non-@code{nil}, the overlay is deleted automatically
922 if it ever becomes empty (i.e., if it spans no characters).
923
924 @item local-map
925 @cindex keymap of character (and overlays)
926 @kindex local-map @r{(overlay property)}
927 If this property is non-@code{nil}, it specifies a keymap for a portion
928 of the text. The property's value replaces the buffer's local map, when
929 the character after point is within the overlay. @xref{Active Keymaps}.
930 @end table
931
932 @node Managing Overlays
933 @subsection Managing Overlays
934
935 This section describes the functions to create, delete and move
936 overlays, and to examine their contents.
937
938 @defun make-overlay start end &optional buffer front-advance rear-advance
939 This function creates and returns an overlay that belongs to
940 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
941 and @var{end} must specify buffer positions; they may be integers or
942 markers. If @var{buffer} is omitted, the overlay is created in the
943 current buffer.
944
945 The arguments @var{front-advance} and @var{rear-advance} specify the
946 insertion type for the start of the overlay and for the end of the
947 overlay, respectively. @xref{Marker Insertion Types}.
948 @end defun
949
950 @defun overlay-start overlay
951 This function returns the position at which @var{overlay} starts,
952 as an integer.
953 @end defun
954
955 @defun overlay-end overlay
956 This function returns the position at which @var{overlay} ends,
957 as an integer.
958 @end defun
959
960 @defun overlay-buffer overlay
961 This function returns the buffer that @var{overlay} belongs to.
962 @end defun
963
964 @defun delete-overlay overlay
965 This function deletes @var{overlay}. The overlay continues to exist as
966 a Lisp object, and its property list is unchanged, but it ceases to be
967 attached to the buffer it belonged to, and ceases to have any effect on
968 display.
969
970 A deleted overlay is not permanently disconnected. You can give it a
971 position in a buffer again by calling @code{move-overlay}.
972 @end defun
973
974 @defun move-overlay overlay start end &optional buffer
975 This function moves @var{overlay} to @var{buffer}, and places its bounds
976 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
977 must specify buffer positions; they may be integers or markers.
978
979 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
980 was already associated with; if @var{overlay} was deleted, it goes into
981 the current buffer.
982
983 The return value is @var{overlay}.
984
985 This is the only valid way to change the endpoints of an overlay. Do
986 not try modifying the markers in the overlay by hand, as that fails to
987 update other vital data structures and can cause some overlays to be
988 ``lost''.
989 @end defun
990
991 Here are some examples:
992
993 @example
994 ;; @r{Create an overlay.}
995 (setq foo (make-overlay 1 10))
996 @result{} #<overlay from 1 to 10 in display.texi>
997 (overlay-start foo)
998 @result{} 1
999 (overlay-end foo)
1000 @result{} 10
1001 (overlay-buffer foo)
1002 @result{} #<buffer display.texi>
1003 ;; @r{Give it a property we can check later.}
1004 (overlay-put foo 'happy t)
1005 @result{} t
1006 ;; @r{Verify the property is present.}
1007 (overlay-get foo 'happy)
1008 @result{} t
1009 ;; @r{Move the overlay.}
1010 (move-overlay foo 5 20)
1011 @result{} #<overlay from 5 to 20 in display.texi>
1012 (overlay-start foo)
1013 @result{} 5
1014 (overlay-end foo)
1015 @result{} 20
1016 ;; @r{Delete the overlay.}
1017 (delete-overlay foo)
1018 @result{} nil
1019 ;; @r{Verify it is deleted.}
1020 foo
1021 @result{} #<overlay in no buffer>
1022 ;; @r{A deleted overlay has no position.}
1023 (overlay-start foo)
1024 @result{} nil
1025 (overlay-end foo)
1026 @result{} nil
1027 (overlay-buffer foo)
1028 @result{} nil
1029 ;; @r{Undelete the overlay.}
1030 (move-overlay foo 1 20)
1031 @result{} #<overlay from 1 to 20 in display.texi>
1032 ;; @r{Verify the results.}
1033 (overlay-start foo)
1034 @result{} 1
1035 (overlay-end foo)
1036 @result{} 20
1037 (overlay-buffer foo)
1038 @result{} #<buffer display.texi>
1039 ;; @r{Moving and deleting the overlay does not change its properties.}
1040 (overlay-get foo 'happy)
1041 @result{} t
1042 @end example
1043
1044 @node Finding Overlays
1045 @subsection Searching for Overlays
1046
1047 @defun overlays-at pos
1048 This function returns a list of all the overlays that cover the
1049 character at position @var{pos} in the current buffer. The list is in
1050 no particular order. An overlay contains position @var{pos} if it
1051 begins at or before @var{pos}, and ends after @var{pos}.
1052
1053 To illustrate usage, here is a Lisp function that returns a list of the
1054 overlays that specify property @var{prop} for the character at point:
1055
1056 @smallexample
1057 (defun find-overlays-specifying (prop)
1058 (let ((overlays (overlays-at (point)))
1059 found)
1060 (while overlays
1061 (let ((overlay (cdr overlays)))
1062 (if (overlay-get overlay prop)
1063 (setq found (cons overlay found))))
1064 (setq overlays (cdr overlays)))
1065 found))
1066 @end smallexample
1067 @end defun
1068
1069 @defun overlays-in beg end
1070 This function returns a list of the overlays that overlap the region
1071 @var{beg} through @var{end}. ``Overlap'' means that at least one
1072 character is contained within the overlay and also contained within the
1073 specified region; however, empty overlays are included in the result if
1074 they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
1075 @end defun
1076
1077 @defun next-overlay-change pos
1078 This function returns the buffer position of the next beginning or end
1079 of an overlay, after @var{pos}.
1080 @end defun
1081
1082 @defun previous-overlay-change pos
1083 This function returns the buffer position of the previous beginning or
1084 end of an overlay, before @var{pos}.
1085 @end defun
1086
1087 Here's an easy way to use @code{next-overlay-change} to search for the
1088 next character which gets a non-@code{nil} @code{happy} property from
1089 either its overlays or its text properties (@pxref{Property Search}):
1090
1091 @smallexample
1092 (defun find-overlay-prop (prop)
1093 (save-excursion
1094 (while (and (not (eobp))
1095 (not (get-char-property (point) 'happy)))
1096 (goto-char (min (next-overlay-change (point))
1097 (next-single-property-change (point) 'happy))))
1098 (point)))
1099 @end smallexample
1100
1101 @node Width
1102 @section Width
1103
1104 Since not all characters have the same width, these functions let you
1105 check the width of a character. @xref{Primitive Indent}, and
1106 @ref{Screen Lines}, for related functions.
1107
1108 @defun char-width char
1109 This function returns the width in columns of the character @var{char},
1110 if it were displayed in the current buffer and the selected window.
1111 @end defun
1112
1113 @defun string-width string
1114 This function returns the width in columns of the string @var{string},
1115 if it were displayed in the current buffer and the selected window.
1116 @end defun
1117
1118 @defun truncate-string-to-width string width &optional start-column padding
1119 This function returns the part of @var{string} that fits within
1120 @var{width} columns, as a new string.
1121
1122 If @var{string} does not reach @var{width}, then the result ends where
1123 @var{string} ends. If one multi-column character in @var{string}
1124 extends across the column @var{width}, that character is not included in
1125 the result. Thus, the result can fall short of @var{width} but cannot
1126 go beyond it.
1127
1128 The optional argument @var{start-column} specifies the starting column.
1129 If this is non-@code{nil}, then the first @var{start-column} columns of
1130 the string are omitted from the value. If one multi-column character in
1131 @var{string} extends across the column @var{start-column}, that
1132 character is not included.
1133
1134 The optional argument @var{padding}, if non-@code{nil}, is a padding
1135 character added at the beginning and end of the result string, to extend
1136 it to exactly @var{width} columns. The padding character is used at the
1137 end of the result if it falls short of @var{width}. It is also used at
1138 the beginning of the result if one multi-column character in
1139 @var{string} extends across the column @var{start-column}.
1140
1141 @example
1142 (truncate-string-to-width "\tab\t" 12 4)
1143 @result{} "ab"
1144 (truncate-string-to-width "\tab\t" 12 4 ?\ )
1145 @result{} " ab "
1146 @end example
1147 @end defun
1148
1149 @node Faces
1150 @section Faces
1151 @cindex face
1152
1153 A @dfn{face} is a named collection of graphical attributes: font
1154 family, foreground color, background color, optional underlining, and
1155 many others. Faces are used in Emacs to control the style of display of
1156 particular parts of the text or the frame.
1157
1158 @cindex face id
1159 Each face has its own @dfn{face number}, which distinguishes faces at
1160 low levels within Emacs. However, for most purposes, you refer to
1161 faces in Lisp programs by their names.
1162
1163 @defun facep object
1164 This function returns @code{t} if @var{object} is a face name symbol (or
1165 if it is a vector of the kind used internally to record face data). It
1166 returns @code{nil} otherwise.
1167 @end defun
1168
1169 Each face name is meaningful for all frames, and by default it has the
1170 same meaning in all frames. But you can arrange to give a particular
1171 face name a special meaning in one frame if you wish.
1172
1173 @menu
1174 * Standard Faces:: The faces Emacs normally comes with.
1175 * Defining Faces:: How to define a face with @code{defface}.
1176 * Face Attributes:: What is in a face?
1177 * Attribute Functions:: Functions to examine and set face attributes.
1178 * Merging Faces:: How Emacs combines the faces specified for a character.
1179 * Font Selection:: Finding the best available font for a face.
1180 * Face Functions:: How to define and examine faces.
1181 * Auto Faces:: Hook for automatic face assignment.
1182 * Font Lookup:: Looking up the names of available fonts
1183 and information about them.
1184 * Fontsets:: A fontset is a collection of fonts
1185 that handle a range of character sets.
1186 @end menu
1187
1188 @node Standard Faces
1189 @subsection Standard Faces
1190
1191 This table lists all the standard faces and their uses. Most of them
1192 are used for displaying certain parts of the frames or certain kinds of
1193 text; you can control how those places look by customizing these faces.
1194
1195 @table @code
1196 @item default
1197 @kindex default @r{(face name)}
1198 This face is used for ordinary text.
1199
1200 @item mode-line
1201 @kindex mode-line @r{(face name)}
1202 This face is used for mode lines, and for menu bars when toolkit menus
1203 are not used---but only if @code{mode-line-inverse-video} is
1204 non-@code{nil}.
1205
1206 @item modeline
1207 @kindex modeline @r{(face name)}
1208 This is an alias for the @code{mode-line} face, for compatibility with
1209 old Emacs versions.
1210
1211 @item header-line
1212 @kindex header-line @r{(face name)}
1213 This face is used for the header lines of windows that have them.
1214
1215 @item menu
1216 This face controls the display of menus, both their colors and their
1217 font. (This works only on certain systems.)
1218
1219 @item fringe
1220 @kindex fringe @r{(face name)}
1221 This face controls the colors of window fringes, the thin areas on
1222 either side that are used to display continuation and truncation glyphs.
1223
1224 @item scroll-bar
1225 @kindex scroll-bar @r{(face name)}
1226 This face controls the colors for display of scroll bars.
1227
1228 @item tool-bar
1229 @kindex tool-bar @r{(face name)}
1230 This face is used for display of the tool bar, if any.
1231
1232 @item region
1233 @kindex region @r{(face name)}
1234 This face is used for highlighting the region in Transient Mark mode.
1235
1236 @item secondary-selection
1237 @kindex secondary-selection @r{(face name)}
1238 This face is used to show any secondary selection you have made.
1239
1240 @item highlight
1241 @kindex highlight @r{(face name)}
1242 This face is meant to be used for highlighting for various purposes.
1243
1244 @item trailing-whitespace
1245 @kindex trailing-whitespace @r{(face name)}
1246 This face is used to display excess whitespace at the end of a line,
1247 if @code{show-trailing-whitespace} is non-@code{nil}.
1248 @end table
1249
1250 In contrast, these faces are provided to change the appearance of text
1251 in specific ways. You can use them on specific text, when you want
1252 the effects they produce.
1253
1254 @table @code
1255 @item bold
1256 @kindex bold @r{(face name)}
1257 This face uses a bold font, if possible. It uses the bold variant of
1258 the frame's font, if it has one. It's up to you to choose a default
1259 font that has a bold variant, if you want to use one.
1260
1261 @item italic
1262 @kindex italic @r{(face name)}
1263 This face uses the italic variant of the frame's font, if it has one.
1264
1265 @item bold-italic
1266 @kindex bold-italic @r{(face name)}
1267 This face uses the bold italic variant of the frame's font, if it has
1268 one.
1269
1270 @item underline
1271 @kindex underline @r{(face name)}
1272 This face underlines text.
1273
1274 @item fixed-patch
1275 @kindex fixed-patch @r{(face name)}
1276 This face forces use of a particular fixed-width font.
1277
1278 @item variable-patch
1279 @kindex variable-patch @r{(face name)}
1280 This face forces use of a particular variable-width font. It's
1281 reasonable to customize this to use a different variable-width font, if
1282 you like, but you should not make it a fixed-width font.
1283 @end table
1284
1285 @defvar show-trailing-whitespace
1286 @tindex show-trailing-whitespace
1287 If this variable is non-@code{nil}, Emacs uses the
1288 @code{trailing-whitespace} face to display any spaces and tabs at the
1289 end of a line.
1290 @end defvar
1291
1292 @node Defining Faces
1293 @subsection Defining Faces
1294
1295 The way to define a new face is with @code{defface}. This creates a
1296 kind of customization item (@pxref{Customization}) which the user can
1297 customize using the Customization buffer (@pxref{Easy Customization,,,
1298 emacs, The GNU Emacs Manual}).
1299
1300 @defmac defface face spec doc [keyword value]...
1301 This declares @var{face} as a customizable face that defaults according
1302 to @var{spec}. You should not quote the symbol @var{face}. The
1303 argument @var{doc} specifies the face documentation. The keywords you
1304 can use in @code{defface} are the same ones that are meaningful in both
1305 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
1306
1307 When @code{defface} executes, it defines the face according to
1308 @var{spec}, then uses any customizations that were read from the
1309 init file (@pxref{Init File}) to override that specification.
1310
1311 The purpose of @var{spec} is to specify how the face should appear on
1312 different kinds of terminals. It should be an alist whose elements have
1313 the form @code{(@var{display} @var{atts})}. Each element's @sc{car},
1314 @var{display}, specifies a class of terminals. The element's second element,
1315 @var{atts}, is a list of face attributes and their values; it specifies
1316 what the face should look like on that kind of terminal. The possible
1317 attributes are defined in the value of @code{custom-face-attributes}.
1318
1319 The @var{display} part of an element of @var{spec} determines which
1320 frames the element applies to. If more than one element of @var{spec}
1321 matches a given frame, the first matching element is the only one used
1322 for that frame. There are two possibilities for @var{display}:
1323
1324 @table @asis
1325 @item @code{t}
1326 This element of @var{spec} matches all frames. Therefore, any
1327 subsequent elements of @var{spec} are never used. Normally
1328 @code{t} is used in the last (or only) element of @var{spec}.
1329
1330 @item a list
1331 If @var{display} is a list, each element should have the form
1332 @code{(@var{characteristic} @var{value}@dots{})}. Here
1333 @var{characteristic} specifies a way of classifying frames, and the
1334 @var{value}s are possible classifications which @var{display} should
1335 apply to. Here are the possible values of @var{characteristic}:
1336
1337 @table @code
1338 @item type
1339 The kind of window system the frame uses---either @code{x}, @code{pc}
1340 (for the MS-DOS console), @code{w32} (for MS Windows 9X/NT), or
1341 @code{tty}.
1342
1343 @item class
1344 What kinds of colors the frame supports---either @code{color},
1345 @code{grayscale}, or @code{mono}.
1346
1347 @item background
1348 The kind of background---either @code{light} or @code{dark}.
1349 @end table
1350
1351 If an element of @var{display} specifies more than one @var{value} for a
1352 given @var{characteristic}, any of those values is acceptable. If
1353 @var{display} has more than one element, each element should specify a
1354 different @var{characteristic}; then @emph{each} characteristic of the
1355 frame must match one of the @var{value}s specified for it in
1356 @var{display}.
1357 @end table
1358 @end defmac
1359
1360 Here's how the standard face @code{region} is defined:
1361
1362 @example
1363 @group
1364 (defface region
1365 `((((type tty) (class color))
1366 (:background "blue" :foreground "white"))
1367 @end group
1368 (((type tty) (class mono))
1369 (:inverse-video t))
1370 (((class color) (background dark))
1371 (:background "blue"))
1372 (((class color) (background light))
1373 (:background "lightblue"))
1374 (t (:background "gray")))
1375 @group
1376 "Basic face for highlighting the region."
1377 :group 'basic-faces)
1378 @end group
1379 @end example
1380
1381 Internally, @code{defface} uses the symbol property
1382 @code{face-defface-spec} to record the face attributes specified in
1383 @code{defface}, @code{saved-face} for the attributes saved by the user
1384 with the customization buffer, and @code{face-documentation} for the
1385 documentation string.
1386
1387 @defopt frame-background-mode
1388 This option, if non-@code{nil}, specifies the background type to use for
1389 interpreting face definitions. If it is @code{dark}, then Emacs treats
1390 all frames as if they had a dark background, regardless of their actual
1391 background colors. If it is @code{light}, then Emacs treats all frames
1392 as if they had a light background.
1393 @end defopt
1394
1395 @node Face Attributes
1396 @subsection Face Attributes
1397 @cindex face attributes
1398
1399 The effect of using a face is determined by a fixed set of @dfn{face
1400 attributes}. This table lists all the face attributes, and what they
1401 mean. Note that in general, more than one face can be specified for a
1402 given piece of text; when that happens, the attributes of all the faces
1403 are merged to specify how to display the text. @xref{Merging Faces}.
1404
1405 In Emacs 21, any attribute in a face can have the value
1406 @code{unspecified}. This means the face doesn't specify that attribute.
1407 In face merging, when the first face fails to specify a particular
1408 attribute, that means the next face gets a chance. However, the
1409 @code{default} face must specify all attributes.
1410
1411 Some of these font attributes are meaningful only on certain kinds of
1412 displays---if your display cannot handle a certain attribute, the
1413 attribute is ignored. (The attributes @code{:family}, @code{:width},
1414 @code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1415 an X Logical Font Descriptor.)
1416
1417 @table @code
1418 @item :family
1419 Font family name, or fontset name (@pxref{Fontsets}). If you specify a
1420 font family name, the wild-card characters @samp{*} and @samp{?} are
1421 allowed.
1422
1423 @item :width
1424 Relative proportionate width, also known as the character set width or
1425 set width. This should be one of the symbols @code{ultra-condensed},
1426 @code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1427 @code{normal}, @code{semi-expanded}, @code{expanded},
1428 @code{extra-expanded}, or @code{ultra-expanded}.
1429
1430 @item :height
1431 Either the font height, an integer in units of 1/10 point, a floating
1432 point number specifying the amount by which to scale the height of any
1433 underlying face, or a function, which is called with the old height
1434 (from the underlying face), and should return the new height.
1435
1436 @item :weight
1437 Font weight---a symbol from this series (from most dense to most faint):
1438 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1439 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
1440 or @code{ultra-light}.
1441
1442 On a text-only terminal, any weight greater than normal is displayed as
1443 extra bright, and any weight less than normal is displayed as
1444 half-bright (provided the terminal supports the feature).
1445
1446 @item :slant
1447 Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1448 @code{reverse-italic}, or @code{reverse-oblique}.
1449
1450 On a text-only terminal, slanted text is displayed as half-bright, if
1451 the terminal supports the feature.
1452
1453 @item :foreground
1454 Foreground color, a string.
1455
1456 @item :background
1457 Background color, a string.
1458
1459 @item :inverse-video
1460 Whether or not characters should be displayed in inverse video. The
1461 value should be @code{t} (yes) or @code{nil} (no).
1462
1463 @item :stipple
1464 The background stipple, a bitmap.
1465
1466 The value can be a string; that should be the name of a file containing
1467 external-format X bitmap data. The file is found in the directories
1468 listed in the variable @code{x-bitmap-file-path}.
1469
1470 Alternatively, the value can specify the bitmap directly, with a list of
1471 the form @code{(@var{width} @var{height} @var{data})}. Here,
1472 @var{width} and @var{height} specify the size in pixels, and @var{data}
1473 is a string containing the raw bits of the bitmap, row by row. Each row
1474 occupies @math{(@var{width} + 7) / 8} consecutie bytes in the string
1475 (which should be a unibyte string for best results).
1476
1477 If the value is @code{nil}, that means use no stipple pattern.
1478
1479 Normally you do not need to set the stipple attribute, because it is
1480 used automatically to handle certain shades of gray.
1481
1482 @item :underline
1483 Whether or not characters should be underlined, and in what color. If
1484 the value is @code{t}, underlining uses the foreground color of the
1485 face. If the value is a string, underlining uses that color. The
1486 value @code{nil} means do not underline.
1487
1488 @item :overline
1489 Whether or not characters should be overlined, and in what color.
1490 The value is used like that of @code{:underline}.
1491
1492 @item :strike-through
1493 Whether or not characters should be strike-through, and in what
1494 color. The value is used like that of @code{:underline}.
1495
1496 @item :inherit
1497 The name of a face from which to inherit attributes, or a list of face
1498 names. Attributes from inherited faces are merged into the face like an
1499 underlying face would be, with higher priority than underlying faces.
1500
1501 @item :box
1502 Whether or not a box should be drawn around characters, its color, the
1503 width of the box lines, and 3D appearance.
1504 @end table
1505
1506 Here are the possible values of the @code{:box} attribute, and what
1507 they mean:
1508
1509 @table @asis
1510 @item @code{nil}
1511 Don't draw a box.
1512
1513 @item @code{t}
1514 Draw a box with lines of width 1, in the foreground color.
1515
1516 @item @var{color}
1517 Draw a box with lines of width 1, in color @var{color}.
1518
1519 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
1520 This way you can explicitly specify all aspects of the box. The value
1521 @var{width} specifies the width of the lines to draw; it defaults to 1.
1522
1523 The value @var{color} specifies the color to draw with. The default is
1524 the foreground color of the face for simple boxes, and the background
1525 color of the face for 3D boxes.
1526
1527 The value @var{style} specifies whether to draw a 3D box. If it is
1528 @code{released-button}, the box looks like a 3D button that is not being
1529 pressed. If it is @code{pressed-button}, the box looks like a 3D button
1530 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
1531 is used.
1532 @end table
1533
1534 The attributes @code{:overline}, @code{:strike-through} and
1535 @code{:box} are new in Emacs 21. The attributes @code{:family},
1536 @code{:height}, @code{:width}, @code{:weight}, @code{:slant} are also
1537 new; previous versions used the following attributes, now semi-obsolete,
1538 to specify some of the same information:
1539
1540 @table @code
1541 @item :font
1542 This attribute specifies the font name.
1543
1544 @item :bold
1545 A non-@code{nil} value specifies a bold font.
1546
1547 @item :italic
1548 A non-@code{nil} value specifies an italic font.
1549 @end table
1550
1551 For compatibility, you can still set these ``attributes'' in Emacs 21,
1552 even though they are not real face attributes. Here is what that does:
1553
1554 @table @code
1555 @item :font
1556 You can specify an X font name as the ``value'' of this ``attribute'';
1557 that sets the @code{:family}, @code{:width}, @code{:height},
1558 @code{:weight}, and @code{:slant} attributes according to the font name.
1559
1560 If the value is a pattern with wildcards, the first font that matches
1561 the pattern is used to set these attributes.
1562
1563 @item :bold
1564 A non-@code{nil} makes the face bold; @code{nil} makes it normal.
1565 This actually works by setting the @code{:weight} attribute.
1566
1567 @item :italic
1568 A non-@code{nil} makes the face italic; @code{nil} makes it normal.
1569 This actually works by setting the @code{:slant} attribute.
1570 @end table
1571
1572 @defvar x-bitmap-file-path
1573 This variable specifies a list of directories for searching
1574 for bitmap files, for the @code{:stipple} attribute.
1575 @end defvar
1576
1577 @defun bitmap-spec-p object
1578 This returns @code{t} if @var{object} is a valid bitmap
1579 specification, suitable for use with @code{:stipple}.
1580 It returns @code{nil} otherwise.
1581 @end defun
1582
1583 @node Attribute Functions
1584 @subsection Face Attribute Functions
1585
1586 You can modify the attributes of an existing face with the following
1587 functions. If you specify @var{frame}, they affect just that frame;
1588 otherwise, they affect all frames as well as the defaults that apply to
1589 new frames.
1590
1591 @tindex set-face-attribute
1592 @defun set-face-attribute face frame &rest arguments
1593 This function sets one or more attributes of face @var{face}
1594 for frame @var{frame}. If @var{frame} is @code{nil}, it sets
1595 the attribute for all frames, and the defaults for new frames.
1596
1597 The extra arguments @var{arguments} specify the attributes to set, and
1598 the values for them. They should consist of alternating attribute names
1599 (such as @code{:family} or @code{:underline}) and corresponding values.
1600 Thus,
1601
1602 @example
1603 (set-face-attribute 'foo nil
1604 :width :extended
1605 :weight :bold
1606 :underline "red")
1607 @end example
1608
1609 @noindent
1610 sets the attributes @code{:width}, @code{:weight} and @code{:underline}
1611 to the corresponding values.
1612 @end defun
1613
1614 @tindex face-attribute
1615 @defun face-attribute face attribute &optional frame
1616 This returns the value of the @var{attribute} attribute of face
1617 @var{face} on @var{frame}. If @var{frame} is @code{nil},
1618 that means the selected frame.
1619
1620 If @var{frame} is @code{t}, the value is the default for
1621 @var{face} for new frames.
1622
1623 For example,
1624
1625 @example
1626 (face-attribute 'bold :weight)
1627 @result{} bold
1628 @end example
1629 @end defun
1630
1631 The functions above did not exist before Emacs 21. For compatibility
1632 with older Emacs versions, you can use the following functions to set
1633 and examine the face attributes which existed in those versions.
1634
1635 @defun set-face-foreground face color &optional frame
1636 @defunx set-face-background face color &optional frame
1637 These functions set the foreground (or background, respectively) color
1638 of face @var{face} to @var{color}. The argument @var{color} should be a
1639 string, the name of a color.
1640
1641 Certain shades of gray are implemented by stipple patterns on
1642 black-and-white screens.
1643 @end defun
1644
1645 @defun set-face-stipple face pattern &optional frame
1646 This function sets the background stipple pattern of face @var{face} to
1647 @var{pattern}. The argument @var{pattern} should be the name of a
1648 stipple pattern defined by the X server, or @code{nil} meaning don't use
1649 stipple.
1650
1651 Normally there is no need to pay attention to stipple patterns, because
1652 they are used automatically to handle certain shades of gray.
1653 @end defun
1654
1655 @defun set-face-font face font &optional frame
1656 This function sets the font of face @var{face}.
1657
1658 In Emacs 21, this actually sets the attributes @code{:family},
1659 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}
1660 according to the font name @var{font}.
1661
1662 In Emacs 20, this sets the font attribute. Once you set the font
1663 explicitly, the bold and italic attributes cease to have any effect,
1664 because the precise font that you specified is used.
1665 @end defun
1666
1667 @defun set-face-bold-p face bold-p &optional frame
1668 This function specifies whether @var{face} should be bold. If
1669 @var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
1670
1671 In Emacs 21, this sets the @code{:weight} attribute.
1672 In Emacs 20, it sets the @code{:bold} attribute.
1673 @end defun
1674
1675 @defun set-face-italic-p face italic-p &optional frame
1676 This function specifies whether @var{face} should be italic. If
1677 @var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
1678
1679 In Emacs 21, this sets the @code{:slant} attribute.
1680 In Emacs 20, it sets the @code{:italic} attribute.
1681 @end defun
1682
1683 @defun set-face-underline-p face underline-p &optional frame
1684 This function sets the underline attribute of face @var{face}.
1685 Non-@code{nil} means do underline; @code{nil} means don't.
1686 @end defun
1687
1688 @defun invert-face face &optional frame
1689 This function inverts the @code{:inverse-video} attribute of face
1690 @var{face}. If the attribute is @code{nil}, this function sets it to
1691 @code{t}, and vice versa.
1692 @end defun
1693
1694 These functions examine the attributes of a face. If you don't
1695 specify @var{frame}, they refer to the default data for new frames.
1696 They return the symbol @code{unspecified} if the face doesn't define any
1697 value for that attribute.
1698
1699 @defun face-foreground face &optional frame
1700 @defunx face-background face &optional frame
1701 These functions return the foreground color (or background color,
1702 respectively) of face @var{face}, as a string.
1703 @end defun
1704
1705 @defun face-stipple face &optional frame
1706 This function returns the name of the background stipple pattern of face
1707 @var{face}, or @code{nil} if it doesn't have one.
1708 @end defun
1709
1710 @defun face-font face &optional frame
1711 This function returns the name of the font of face @var{face}.
1712 @end defun
1713
1714 @defun face-bold-p face &optional frame
1715 This function returns @code{t} if @var{face} is bold---that is, if it is
1716 bolder than normal. It returns @code{nil} otherwise.
1717 @end defun
1718
1719 @defun face-italic-p face &optional frame
1720 This function returns @code{t} if @var{face} is italic or oblique,
1721 @code{nil} otherwise.
1722 @end defun
1723
1724 @defun face-underline-p face &optional frame
1725 This function returns the @code{:underline} attribute of face @var{face}.
1726 @end defun
1727
1728 @defun face-inverse-video-p face &optional frame
1729 This function returns the @code{:inverse-video} attribute of face @var{face}.
1730 @end defun
1731
1732 @node Merging Faces
1733 @subsection Merging Faces for Display
1734
1735 Here are the ways to specify which faces to use for display of text:
1736
1737 @itemize @bullet
1738 @item
1739 With defaults. The @code{default} face is used as the ultimate
1740 default for all text. (In Emacs 19 and 20, the @code{default}
1741 face is used only when no other face is specified.)
1742
1743 For a mode line or header line, the face @code{modeline} or
1744 @code{header-line} is used just before @code{default}.
1745
1746 @item
1747 With text properties. A character can have a @code{face} property; if
1748 so, the faces and face attributes specified there apply. @xref{Special
1749 Properties}.
1750
1751 If the character has a @code{mouse-face} property, that is used instead
1752 of the @code{face} property when the mouse is ``near enough'' to the
1753 character.
1754
1755 @item
1756 With overlays. An overlay can have @code{face} and @code{mouse-face}
1757 properties too; they apply to all the text covered by the overlay.
1758
1759 @item
1760 With a region that is active. In Transient Mark mode, the region is
1761 highlighted with the face @code{region} (@pxref{Standard Faces}).
1762
1763 @item
1764 With special glyphs. Each glyph can specify a particular face
1765 number. @xref{Glyphs}.
1766 @end itemize
1767
1768 If these various sources together specify more than one face for a
1769 particular character, Emacs merges the attributes of the various faces
1770 specified. The attributes of the faces of special glyphs come first;
1771 then comes the face for region highlighting, if appropriate;
1772 then come attributes of faces from overlays, followed by those from text
1773 properties, and last the default face.
1774
1775 When multiple overlays cover one character, an overlay with higher
1776 priority overrides those with lower priority. @xref{Overlays}.
1777
1778 In Emacs 20, if an attribute such as the font or a color is not
1779 specified in any of the above ways, the frame's own font or color is
1780 used. In newer Emacs versions, this cannot happen, because the
1781 @code{default} face specifies all attributes---in fact, the frame's own
1782 font and colors are synonymous with those of the default face.
1783
1784 @node Font Selection
1785 @subsection Font Selection
1786
1787 @dfn{Selecting a font} means mapping the specified face attributes for
1788 a character to a font that is available on a particular display. The
1789 face attributes, as determined by face merging, specify most of the
1790 font choice, but not all. Part of the choice depends on what character
1791 it is.
1792
1793 For multibyte characters, typically each font covers only one
1794 character set. So each character set (@pxref{Character Sets}) specifies
1795 a registry and encoding to use, with the character set's
1796 @code{x-charset-registry} property. Its value is a string containing
1797 the registry and the encoding, with a dash between them:
1798
1799 @example
1800 (plist-get (charset-plist 'latin-iso8859-1)
1801 'x-charset-registry)
1802 @result{} "ISO8859-1"
1803 @end example
1804
1805 Unibyte text does not have character sets, so displaying a unibyte
1806 character takes the registry and encoding from the variable
1807 @code{face-default-registry}.
1808
1809 @defvar face-default-registry
1810 This variable specifies which registry and encoding to use in choosing
1811 fonts for unibyte characters. The value is initialized at Emacs startup
1812 time from the font the user specified for Emacs.
1813 @end defvar
1814
1815 If the face specifies a fontset name, that fontset determines a
1816 pattern for fonts of the given charset. If the face specifies a font
1817 family, a font pattern is constructed.
1818
1819 Emacs tries to find an available font for the given face attributes
1820 and character's registry and encoding. If there is a font that matches
1821 exactly, it is used, of course. The hard case is when no available font
1822 exactly fits the specification. Then Emacs looks for one that is
1823 ``close''---one attribute at a time. You can specify the order to
1824 consider the attributes. In the case where a specified font family is
1825 not available, you can specify a set of mappings for alternatives to
1826 try.
1827
1828 @defvar face-font-selection-order
1829 @tindex face-font-selection-order
1830 This variable specifies the order of importance of the face attributes
1831 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
1832 value should be a list containing those four symbols, in order of
1833 decreasing importance.
1834
1835 Font selection first finds the best available matches for the first
1836 attribute listed; then, among the fonts which are best in that way, it
1837 searches for the best matches in the second attribute, and so on.
1838
1839 The attributes @code{:weight} and @code{:width} have symbolic values in
1840 a range centered around @code{normal}. Matches that are more extreme
1841 (farther from @code{normal}) are somewhat preferred to matches that are
1842 less extreme (closer to @code{normal}); this is designed to ensure that
1843 non-normal faces contrast with normal ones, whenever possible.
1844
1845 The default is @code{(:width :height :weight :slant)}, which means first
1846 find the fonts closest to the specified @code{:width}, then---among the
1847 fonts with that width---find a best match for the specified font height,
1848 and so on.
1849
1850 One example of a case where this variable makes a difference is when the
1851 default font has no italic equivalent. With the default ordering, the
1852 @code{italic} face will use a non-italic font that is similar to the
1853 default one. But if you put @code{:slant} before @code{:height}, the
1854 @code{italic} face will use an italic font, even if its height is not
1855 quite right.
1856 @end defvar
1857
1858 @defvar face-alternative-font-family-alist
1859 @tindex face-alternative-font-family-alist
1860 This variable lets you specify alternative font families to try, if a
1861 given family is specified and doesn't exist. Each element should have
1862 this form:
1863
1864 @example
1865 (@var{family} @var{alternate-families}@dots{})
1866 @end example
1867
1868 If @var{family} is specified but not available, Emacs will try the other
1869 families given in @var{alternate-families}, one by one, until it finds a
1870 family that does exist.
1871 @end defvar
1872
1873 Emacs can make use of scalable fonts, but by default it does not use
1874 them, since the use of too many or too big scalable fonts can crash
1875 XFree86 servers.
1876
1877 @defvar scalable-fonts-allowed
1878 @tindex scalable-fonts-allowed
1879 This variable controls which scalable fonts to use. A value of
1880 @code{nil}, the default, means do not use scalable fonts. @code{t}
1881 means to use any scalable font that seems appropriate for the text.
1882
1883 Otherwise, the value must be a list of regular expressions. Then a
1884 scalable font is enabled for use if its name matches any regular
1885 expression in the list. For example,
1886
1887 @example
1888 (setq scalable-fonts-allowed '("muleindian-2$"))
1889 @end example
1890
1891 @noindent
1892 allows the use of scalable fonts with registry @code{muleindian-2}.
1893 @end defvar
1894
1895 @defun clear-face-cache &optional unload-p
1896 @tindex clear-face-cache
1897 This function clears the face cache for all frames.
1898 If @var{unload-p} is non-@code{nil}, that means to unload
1899 all unused fonts as well.
1900 @end defun
1901
1902 @node Face Functions
1903 @subsection Functions for Working with Faces
1904
1905 Here are additional functions for creating and working with faces.
1906
1907 @defun make-face name
1908 This function defines a new face named @var{name}, initially with all
1909 attributes @code{nil}. It does nothing if there is already a face named
1910 @var{name}.
1911 @end defun
1912
1913 @defun face-list
1914 This function returns a list of all defined face names.
1915 @end defun
1916
1917 @defun copy-face old-face new-name &optional frame new-frame
1918 This function defines the face @var{new-name} as a copy of the existing
1919 face named @var{old-face}. It creates the face @var{new-name} if that
1920 doesn't already exist.
1921
1922 If the optional argument @var{frame} is given, this function applies
1923 only to that frame. Otherwise it applies to each frame individually,
1924 copying attributes from @var{old-face} in each frame to @var{new-face}
1925 in the same frame.
1926
1927 If the optional argument @var{new-frame} is given, then @code{copy-face}
1928 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
1929 in @var{new-frame}.
1930 @end defun
1931
1932 @defun face-id face
1933 This function returns the face number of face @var{face}.
1934 @end defun
1935
1936 @defun face-documentation face
1937 This function returns the documentation string of face @var{face}, or
1938 @code{nil} if none was specified for it.
1939 @end defun
1940
1941 @defun face-equal face1 face2 &optional frame
1942 This returns @code{t} if the faces @var{face1} and @var{face2} have the
1943 same attributes for display.
1944 @end defun
1945
1946 @defun face-differs-from-default-p face &optional frame
1947 This returns @code{t} if the face @var{face} displays differently from
1948 the default face. A face is considered to be ``the same'' as the
1949 default face if each attribute is either the same as that of the default
1950 face, or unspecified (meaning to inherit from the default).
1951 @end defun
1952
1953 @node Auto Faces
1954 @subsection Automatic Face Assignment
1955 @cindex automatic face assignment
1956 @cindex faces, automatic choice
1957
1958 @cindex Font-Lock mode
1959 Starting with Emacs 21, a hook is available for automatically
1960 assigning faces to text in the buffer. This hook is used for part of
1961 the implementation of Font-Lock mode.
1962
1963 @tindex fontification-functions
1964 @defvar fontification-functions
1965 This variable holds a list of functions that are called by Emacs
1966 redisplay as needed to assign faces automatically to text in the buffer.
1967
1968 The functions are called in the order listed, with one argument, a
1969 buffer position @var{pos}. Each function should attempt to assign faces
1970 to the text in the current buffer starting at @var{pos}.
1971
1972 Each function should record the faces they assign by setting the
1973 @code{face} property. It should also add a non-@code{nil}
1974 @code{fontified} property for all the text it has assigned faces to.
1975 That property tells redisplay that faces have been assigned to that text
1976 already.
1977
1978 It is probably a good idea for each function to do nothing if the
1979 character after @var{pos} already has a non-@code{nil} @code{fontified}
1980 property, but this is not required. If one function overrides the
1981 assignments made by a previous one, the properties as they are
1982 after the last function finishes are the ones that really matter.
1983
1984 For efficiency, we recommend writing these functions so that they
1985 usually assign faces to around 400 to 600 characters at each call.
1986 @end defvar
1987
1988 @node Font Lookup
1989 @subsection Looking Up Fonts
1990
1991 @defun x-list-fonts pattern &optional face frame maximum
1992 This function returns a list of available font names that match
1993 @var{pattern}. If the optional arguments @var{face} and @var{frame} are
1994 specified, then the list is limited to fonts that are the same size as
1995 @var{face} currently is on @var{frame}.
1996
1997 The argument @var{pattern} should be a string, perhaps with wildcard
1998 characters: the @samp{*} character matches any substring, and the
1999 @samp{?} character matches any single character. Pattern matching
2000 of font names ignores case.
2001
2002 If you specify @var{face} and @var{frame}, @var{face} should be a face name
2003 (a symbol) and @var{frame} should be a frame.
2004
2005 The optional argument @var{maximum} sets a limit on how many fonts to
2006 return. If this is non-@code{nil}, then the return value is truncated
2007 after the first @var{maximum} matching fonts. Specifying a small value
2008 for @var{maximum} can make this function much faster, in cases where
2009 many fonts match the pattern.
2010 @end defun
2011
2012 These additional functions are available starting in Emacs 21.
2013
2014 @defun x-family-fonts &optional family frame
2015 @tindex x-family-fonts
2016 This function returns a list describing the available fonts for family
2017 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2018 this list applies to all families, and therefore, it contains all
2019 available fonts. Otherwise, @var{family} must be a string; it may
2020 contain the wildcards @samp{?} and @samp{*}.
2021
2022 The list describes the display that @var{frame} is on; if @var{frame} is
2023 omitted or @code{nil}, it applies to the selected frame's display.
2024
2025 The list contains a vector of the following form for each font:
2026
2027 @example
2028 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2029 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2030 @end example
2031
2032 The first five elements correspond to face attributes; if you
2033 specify these attributes for a face, it will use this font.
2034
2035 The last three elements give additional information about the font.
2036 @var{fixed-p} is non-nil if the font is fixed-pitch. @var{full} is the
2037 full name of the font, and @var{registry-and-encoding} is a string
2038 giving the registry and encoding of the font.
2039
2040 The result list is sorted according to the current face font sort order.
2041 @end defun
2042
2043 @defun x-font-family-list &optional frame
2044 @tindex x-font-family-list
2045 This function returns a list of the font families available for
2046 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
2047 describes the selected frame's display.
2048
2049 The value is a list of elements of this form:
2050
2051 @example
2052 (@var{family} . @var{fixed-p})
2053 @end example
2054
2055 @noindent
2056 Here @var{family} is a font family, and @var{fixed-p} is
2057 non-@code{nil} if fonts of that family are fixed-pitch.
2058 @end defun
2059
2060 @defvar font-list-limit
2061 @tindex font-list-limit
2062 This variable specifies maximum number of fonts to consider in font
2063 matching. The function @code{x-family-fonts} will not return more than
2064 that many fonts, and font selection will consider only that many fonts
2065 when searching a matching font for face attributes. The default is
2066 currently 100.
2067 @end defvar
2068
2069 @node Fontsets
2070 @subsection Fontsets
2071
2072 A @dfn{fontset} is a list of fonts, each assigned to a range of
2073 character codes. An individual font cannot display the whole range of
2074 characters that Emacs supports, but a fontset can. Fontsets have names,
2075 just as fonts do, and you can use a fontset name in place of a font name
2076 when you specify the ``font'' for a frame or a face. Here is
2077 information about defining a fontset under Lisp program control.
2078
2079 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2080 This function defines a new fontset according to the specification
2081 string @var{fontset-spec}. The string should have this format:
2082
2083 @smallexample
2084 @var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2085 @end smallexample
2086
2087 @noindent
2088 Whitespace characters before and after the commas are ignored.
2089
2090 The first part of the string, @var{fontpattern}, should have the form of
2091 a standard X font name, except that the last two fields should be
2092 @samp{fontset-@var{alias}}.
2093
2094 The new fontset has two names, one long and one short. The long name is
2095 @var{fontpattern} in its entirety. The short name is
2096 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2097 name. If a fontset with the same name already exists, an error is
2098 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2099 function does nothing.
2100
2101 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2102 to create bold, italic and bold-italic variants of the fontset as well.
2103 These variant fontsets do not have a short name, only a long one, which
2104 is made by altering @var{fontpattern} to indicate the bold or italic
2105 status.
2106
2107 The specification string also says which fonts to use in the fontset.
2108 See below for the details.
2109 @end defun
2110
2111 The construct @samp{@var{charset}:@var{font}} specifies which font to
2112 use (in this fontset) for one particular character set. Here,
2113 @var{charset} is the name of a character set, and @var{font} is the font
2114 to use for that character set. You can use this construct any number of
2115 times in the specification string.
2116
2117 For the remaining character sets, those that you don't specify
2118 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2119 @samp{fontset-@var{alias}} with a value that names one character set.
2120 For the @sc{ascii} character set, @samp{fontset-@var{alias}} is replaced
2121 with @samp{ISO8859-1}.
2122
2123 In addition, when several consecutive fields are wildcards, Emacs
2124 collapses them into a single wildcard. This is to prevent use of
2125 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2126 for editing, and scaling a smaller font is not useful because it is
2127 better to use the smaller font in its own size, which Emacs does.
2128
2129 Thus if @var{fontpattern} is this,
2130
2131 @example
2132 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2133 @end example
2134
2135 @noindent
2136 the font specification for @sc{ascii} characters would be this:
2137
2138 @example
2139 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
2140 @end example
2141
2142 @noindent
2143 and the font specification for Chinese GB2312 characters would be this:
2144
2145 @example
2146 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
2147 @end example
2148
2149 You may not have any Chinese font matching the above font
2150 specification. Most X distributions include only Chinese fonts that
2151 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2152 such a case, @samp{Fontset-@var{n}} can be specified as below:
2153
2154 @smallexample
2155 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2156 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2157 @end smallexample
2158
2159 @noindent
2160 Then, the font specifications for all but Chinese GB2312 characters have
2161 @samp{fixed} in the @var{family} field, and the font specification for
2162 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2163 field.
2164
2165 @node Display Property
2166 @section The @code{display} Property
2167 @cindex display specification
2168 @kindex display @r{(text property)}
2169
2170 The @code{display} text property (or overlay property) is used to
2171 insert images into text, and also control other aspects of how text
2172 displays. These features are available starting in Emacs 21. The value
2173 of the @code{display} property should be a display specification, or a
2174 list or vector containing several display specifications. The rest of
2175 this section describes several kinds of display specifications and what
2176 they mean.
2177
2178 @menu
2179 * Specified Space:: Displaying one space with a specified width.
2180 * Other Display Specs:: Displaying an image; magnifying text; moving it
2181 up or down on the page; adjusting the width
2182 of spaces within text.
2183 * Display Margins:: Displaying text or images to the side of the main text.
2184 * Conditional Display:: Making any of the above features conditional
2185 depending on some Lisp expression.
2186 @end menu
2187
2188 @node Specified Space
2189 @subsection Specified Spaces
2190 @cindex spaces, specified height or width
2191 @cindex specified spaces
2192 @cindex variable-width spaces
2193
2194 To display a space of specified width and/or height, use a display
2195 specification of the form @code{(space . @var{props})}, where
2196 @var{props} is a property list (a list of alternating properties and
2197 values). You can put this property on one or more consecutive
2198 characters; a space of the specified height and width is displayed in
2199 place of @emph{all} of those characters. These are the properties you
2200 can use to specify the weight of the space:
2201
2202 @table @code
2203 @item :width @var{width}
2204 Specifies that the space width should be @var{width} times the normal
2205 character width. @var{width} can be an integer or floating point
2206 number.
2207
2208 @item :relative-width @var{factor}
2209 Specifies that the width of the stretch should be computed from the
2210 first character in the group of consecutive characters that have the
2211 same @code{display} property. The space width is the width of that
2212 character, multiplied by @var{factor}.
2213
2214 @item :align-to @var{hpos}
2215 Specifies that the space should be wide enough to reach @var{hpos}. The
2216 value @var{hpos} is measured in units of the normal character width. It
2217 may be an interer or a floating point number.
2218 @end table
2219
2220 Exactly one of the above properties should be used. You can also
2221 specify the height of the space, with other properties:
2222
2223 @table @code
2224 @item :height @var{height}
2225 Specifies the height of the space, as @var{height},
2226 measured in terms of the normal line height.
2227
2228 @item :relative-height @var{factor}
2229 Specifies the height of the space, multiplying the ordinary height
2230 of the text having this display specification by @var{factor}.
2231
2232 @item :ascent @var{ascent}
2233 Specifies that @var{ascent} percent of the height of the space should be
2234 considered as the ascent of the space---that is, the part above the
2235 baseline. The value of @var{ascent} must be a non-negative number no
2236 greater than 100.
2237 @end table
2238
2239 You should not use both @code{:height} and @code{:relative-height}
2240 together.
2241
2242 @node Other Display Specs
2243 @subsection Other Display Specifications
2244
2245 @table @code
2246 @item (image . @var{image-props})
2247 This is in fact an image descriptor (@pxref{Images}). When used as a
2248 display specification, it means to display the image instead of the text
2249 that has the display specification.
2250
2251 @item ((margin nil) @var{string})
2252 @itemx @var{string}
2253 A display specification of this form means to display @var{string}
2254 instead of the text that has the display specification, at the same
2255 position as that text. This is a special case of marginal display
2256 (@pxref{Display Margins}).
2257
2258 @item (space-width @var{factor})
2259 This display specification affects all the space characters within the
2260 text that has the specification. It displays all of these spaces
2261 @var{factor} times as wide as normal. The element @var{factor} should
2262 be an integer or float. Characters other than spaces are not affected
2263 at all; in particular, this has no effect on tab characters.
2264
2265 @item (height @var{height})
2266 This display specification makes the text taller or shorter.
2267 Here are the possibilities for @var{height}:
2268
2269 @table @asis
2270 @item @code{(+ @var{n})}
2271 This means to use a font that is @var{n} steps larger. A ``step'' is
2272 defined by the set of available fonts---specifically, those that match
2273 what was otherwise specified for this text, in all attributes except
2274 height. Each size for which a suitable font is available counts as
2275 another step. @var{n} should be an integer.
2276
2277 @item @code{(- @var{n})}
2278 This means to use a font that is @var{n} steps smaller.
2279
2280 @item a number, @var{factor}
2281 A number, @var{factor}, means to use a font that is @var{factor} times
2282 as tall as the default font.
2283
2284 @item a symbol, @var{function}
2285 A symbol is a function to compute the height. It is called with the
2286 current height as argument, and should return the new height to use.
2287
2288 @item anything else, @var{form}
2289 If the @var{height} value doesn't fit the previous possibilities, it is
2290 a form. Emacs evaluates it to get the new height, with the symbol
2291 @code{height} bound to the current specified font height.
2292 @end table
2293
2294 @item (raise @var{factor})
2295 This kind of display specification raises or lowers the text
2296 it applies to, relative to the baseline of the line.
2297
2298 @var{factor} must be a number, which is interpreted as a multiple of the
2299 height of the affected text. If it is positive, that means to display
2300 the characters raised. If it is negative, that means to display them
2301 lower down.
2302
2303 If the text also has a @code{height} display specification, that does
2304 not affect the amount of raising or lowering, which is based on the
2305 faces used for the text.
2306 @end table
2307
2308 @node Display Margins
2309 @subsection Displaying in the Margins
2310 @cindex display margins
2311 @cindex margins, display
2312
2313 A buffer can have blank areas called @dfn{display margins} on the left
2314 and on the right. Ordinary text never appears in these areas, but you
2315 can put things into the display margins using the @code{display}
2316 property.
2317
2318 To put text in the left or right display margin of the window, use a
2319 display specification of the form @code{(margin right-margin)} or
2320 @code{(margin left-margin)} on it. To put an image in a display margin,
2321 use that display specification along with the display specification for
2322 the image.
2323
2324 Before the display margins can display anything, you must give
2325 them a nonzero width. The usual way to do that is to set these
2326 variables:
2327
2328 @defvar left-margin-width
2329 @tindex left-margin-width
2330 This variable specifies the width of the left margin.
2331 It is buffer-local in all buffers.
2332 @end defvar
2333
2334 @defvar right-margin-width
2335 @tindex right-margin-width
2336 This variable specifies the width of the right margin.
2337 It is buffer-local in all buffers.
2338 @end defvar
2339
2340 Setting these variables does not immediately affect the window. These
2341 variables are checked when a new buffer is displayed in the window.
2342 Thus, you can make changes take effect by calling
2343 @code{set-window-buffer}.
2344
2345 You can also set the margin widths immediately.
2346
2347 @defun set-window-margins window left right
2348 @tindex set-window-margins
2349 This function specifies the margin widths for window @var{window}.
2350 The argument @var{left} controls the left margin and
2351 @var{right} controls the right margin.
2352 @end defun
2353
2354 @defun window-margins &optional window
2355 @tindex window-margins
2356 This function returns the left and right margins of @var{window}
2357 as a cons cell of the form @code{(@var{left} . @var{right})}.
2358 If @var{window} is @code{nil}, the selected window is used.
2359 @end defun
2360
2361 @node Conditional Display
2362 @subsection Conditional Display Specifications
2363 @cindex conditional display specifications
2364
2365 You can make any display specification conditional. To do that,
2366 package it in another list of the form @code{(when @var{condition} .
2367 @var{spec})}. Then the specification @var{spec} applies only when
2368 @var{condition} evaluates to a non-@code{nil} value. During the
2369 evaluation, point is temporarily set at the end position of the text
2370 having this conditional display specification.
2371
2372 @node Images
2373 @section Images
2374 @cindex images in buffers
2375
2376 To display an image in an Emacs buffer, you must first create an image
2377 descriptor, then use it as a display specifier in the @code{display}
2378 property of text that is displayed (@pxref{Display Property}). Like the
2379 @code{display} property, this feature is available starting in Emacs 21.
2380
2381 Emacs can display a number of different image formats; some of them
2382 are supported only if particular support libraries are installed on your
2383 machine. The supported image formats include XBM, XPM (needing the
2384 libraries @code{libXpm} version 3.4k and @code{libz}), GIF (needing
2385 @code{libungif} 4.1.0), Postscript, PBM, JPEG (needing the
2386 @code{libjpeg} library version v6a), TIFF (needing @code{libtiff} v3.4),
2387 and PNG (needing @code{libpng} 1.0.2).
2388
2389 You specify one of these formats with an image type symbol. The image
2390 type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
2391 @code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
2392
2393 @defvar image-types
2394 This variable contains a list of those image type symbols that are
2395 supported in the current configuration.
2396 @end defvar
2397
2398 @menu
2399 * Image Descriptors:: How to specify an image for use in @code{:display}.
2400 * XBM Images:: Special features for XBM format.
2401 * XPM Images:: Special features for XPM format.
2402 * GIF Images:: Special features for GIF format.
2403 * Postscript Images:: Special features for Postscript format.
2404 * Other Image Types:: Various other formats are supported.
2405 * Defining Images:: Convenient ways to define an image for later use.
2406 * Showing Images:: Convenient ways to display an image once it is defined.
2407 * Image Cache:: Internal mechanisms of image display.
2408 @end menu
2409
2410 @node Image Descriptors
2411 @subsection Image Descriptors
2412 @cindex image descriptor
2413
2414 An image description is a list of the form @code{(image
2415 . @var{props})}, where @var{props} is a property list containing
2416 alternating keyword symbols (symbols whose names start with a colon) and
2417 their values. You can use any Lisp object as a property, but the only
2418 properties that have any special meaning are certain symbols, all of
2419 them keywords.
2420
2421 Every image descriptor must contain the property @code{:type
2422 @var{type}} to specify the format of the image. The value of @var{type}
2423 should be an image type symbol; for example, @code{xpm} for an image in
2424 XPM format.
2425
2426 Here is a list of other properties that are meaningful for all image
2427 types:
2428
2429 @table @code
2430 @item :ascent @var{ascent}
2431 The @code{:ascent} property specifies the amount of the image's
2432 height to use for its ascent---that is, the part above the baseline.
2433 The value, @var{ascent}, must be a number in the range 0 to 100, or
2434 the symbol @code{center}.
2435
2436 If @var{ascent} is a number, that percentage of the image's height is
2437 used for its ascent.
2438
2439 If @var{ascent} is @code{center}, the image is vertically centered
2440 around a centerline which would be the vertical centerline of text drawn
2441 at the position of the image, in the manner specified by the text
2442 properties and overlays that apply to the image.
2443
2444 If this property is omitted, it defaults to 50.
2445
2446 @item :margin @var{margin}
2447 The @code{:margin} property specifies how many pixels to add as an extra
2448 margin around the image. The value, @var{margin}, must be a
2449 non-negative number; if it is not specified, the default is zero.
2450
2451 @item :relief @var{relief}
2452 The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
2453 around the image. The value, @var{relief}, specifies the width of the
2454 shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
2455 so that the image appears as a pressed button; otherwise, it appears as
2456 an unpressed button.
2457
2458 @item :algorithm @var{algorithm}
2459 The @code{:algorithm} property, if non-@code{nil}, specifies a
2460 conversion algorithm that should be applied to the image before it is
2461 displayed; the value, @var{algorithm}, specifies which algorithm.
2462
2463 Currently, the only meaningful value for @var{algorithm} (aside from
2464 @code{nil}) is @code{laplace}; this applies the Laplace edge detection
2465 algorithm, which blurs out small differences in color while highlighting
2466 larger differences. People sometimes consider this useful for
2467 displaying the image for a ``disabled'' button.
2468
2469 @item :heuristic-mask @var{transparent-color}
2470 The @code{:heuristic-mask} property, if non-@code{nil}, specifies that a
2471 certain color in the image should be transparent. Each pixel where this
2472 color appears will actually allow the frame's background to show
2473 through.
2474
2475 If @var{transparent-color} is @code{t}, then determine the transparent
2476 color by looking at the four corners of the image. This uses the color
2477 that occurs most frequently near the corners as the transparent color.
2478
2479 Otherwise, @var{heuristic-mask} should specify the transparent color
2480 directly, as a list of three integers in the form @code{(@var{red}
2481 @var{green} @var{blue})}.
2482
2483 @item :file @var{file}
2484 The @code{:file} property specifies to load the image from file
2485 @var{file}. If @var{file} is not an absolute file name, it is expanded
2486 in @code{data-directory}.
2487
2488 @item :data @var{data}
2489 The @code{:data} property specifies the actual contents of the image.
2490 Each image must use either @code{:data} or @code{:file}, but not both.
2491 For most image types, the value of the @code{:data} property should be a
2492 string containing the image data; we recommend using a unibyte string.
2493
2494 Before using @code{:data}, look for further information in the section
2495 below describing the specific image format. For some image types,
2496 @code{:data} may not be supported; for some, it allows other data types;
2497 for some, @code{:data} alone is not enough, so you need to use other
2498 image properties along with @code{:data}.
2499 @end table
2500
2501 @node XBM Images
2502 @subsection XBM Images
2503 @cindex XBM
2504
2505 To use XBM format, specify @code{xbm} as the image type. This image
2506 format doesn't require an external library, so images of this type are
2507 always supported.
2508
2509 Additional image properties supported for the @code{xbm} image type are:
2510
2511 @table @code
2512 @item :foreground @var{foreground}
2513 The value, @var{foreground}, should be a string specifying the image
2514 foreground color. This color is used for each pixel in the XBM that is
2515 1. The default is the frame's foreground color.
2516
2517 @item :background @var{background}
2518 The value, @var{background}, should be a string specifying the image
2519 background color. This color is used for each pixel in the XBM that is
2520 0. The default is the frame's background color.
2521 @end table
2522
2523 If you specify an XBM image using data within Emacs instead of an
2524 external file, use the following three properties:
2525
2526 @table @code
2527 @item :data @var{data}
2528 The value, @var{data}, specifies the contents of the image.
2529 There are three formats you can use for @var{data}:
2530
2531 @itemize @bullet
2532 @item
2533 A vector of strings or bool-vectors, each specifying one line of the
2534 image. Do specify @code{:height} and @code{:width}.
2535
2536 @item
2537 A string containing the same byte sequence as an XBM file would contain.
2538 You must not specify @code{:height} and @code{:width} in this case,
2539 because omitting them is what indicates the data has the format of an
2540 XBM file. The file contents specify the height and width of the image.
2541
2542 @item
2543 A string or a bool-vector containing the bits of the image (plus perhaps
2544 some extra bits at the end that will not be used). It should contain at
2545 least @var{width} * @code{height} bits. In this case, you must specify
2546 @code{:height} and @code{:width}, both to indicate that the string
2547 contains just the bits rather than a whole XBM file, and to specify the
2548 size of the image.
2549 @end itemize
2550
2551 @item :width @var{width}
2552 The value, @var{width}, specifies the width of the image, in pixels.
2553
2554 @item :height @var{height}
2555 The value, @var{height}, specifies the height of the image, in pixels.
2556 @end table
2557
2558 @node XPM Images
2559 @subsection XPM Images
2560 @cindex XPM
2561
2562 To use XPM format, specify @code{xpm} as the image type. The
2563 additional image property @code{:color-symbols} is also meaningful with
2564 the @code{xpm} image type:
2565
2566 @table @code
2567 @item :color-symbols @var{symbols}
2568 The value, @var{symbols}, should be an alist whose elements have the
2569 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
2570 the name of a color as it appears in the image file, and @var{color}
2571 specifies the actual color to use for displaying that name.
2572 @end table
2573
2574 @node GIF Images
2575 @subsection GIF Images
2576 @cindex GIF
2577
2578 For GIF images, specify image type @code{gif}. Because of the patents
2579 in the US covering the LZW algorithm, the continued use of GIF format is
2580 a problem for the whole Internet; to end this problem, it is a good idea
2581 for everyone, even outside the US, to stop using GIFS right away
2582 (@uref{http://www.burnallgifs.org/}). But if you still want to use
2583 them, Emacs can display them.
2584
2585 @table @code
2586 @item :index @var{index}
2587 You can use @code{:index} to specify one image from a GIF file that
2588 contains more than one image. This property specifies use of image
2589 number @var{index} from the file. An error is signaled if the GIF file
2590 doesn't contain an image with index @var{index}.
2591 @end table
2592
2593 @ignore
2594 This could be used to implement limited support for animated GIFs.
2595 For example, the following function displays a multi-image GIF file
2596 at point-min in the current buffer, switching between sub-images
2597 every 0.1 seconds.
2598
2599 (defun show-anim (file max)
2600 "Display multi-image GIF file FILE which contains MAX subimages."
2601 (display-anim (current-buffer) file 0 max t))
2602
2603 (defun display-anim (buffer file idx max first-time)
2604 (when (= idx max)
2605 (setq idx 0))
2606 (let ((img (create-image file nil :image idx)))
2607 (save-excursion
2608 (set-buffer buffer)
2609 (goto-char (point-min))
2610 (unless first-time (delete-char 1))
2611 (insert-image img))
2612 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
2613 @end ignore
2614
2615 @node Postscript Images
2616 @subsection Postscript Images
2617 @cindex Postscript images
2618
2619 To use Postscript for an image, specify image type @code{postscript}.
2620 This works only if you have Ghostscript installed. You must always use
2621 these three properties:
2622
2623 @table @code
2624 @item :pt-width @var{width}
2625 The value, @var{width}, specifies the width of the image measured in
2626 points (1/72 inch). @var{width} must be an integer.
2627
2628 @item :pt-height @var{height}
2629 The value, @var{height}, specifies the height of the image in points
2630 (1/72 inch). @var{height} must be an integer.
2631
2632 @item :bounding-box @var{box}
2633 The value, @var{box}, must be a list or vector of four integers, which
2634 specifying the bounding box of the Postscript image, analogous to the
2635 @samp{BoundingBox} comment found in Postscript files.
2636
2637 @example
2638 %%BoundingBox: 22 171 567 738
2639 @end example
2640 @end table
2641
2642 Displaying Postscript images from Lisp data is not currently
2643 implemented, but it may be implemented by the time you read this.
2644 See the @file{etc/NEWS} file to make sure.
2645
2646 @node Other Image Types
2647 @subsection Other Image Types
2648 @cindex PBM
2649
2650 For PBM images, specify image type @code{pbm}. Color, gray-scale and
2651 monochromatic images are supported. For mono PBM images, two additional
2652 image properties are supported.
2653
2654 @table @code
2655 @item :foreground @var{foreground}
2656 The value, @var{foreground}, should be a string specifying the image
2657 foreground color. This color is used for each pixel in the XBM that is
2658 1. The default is the frame's foreground color.
2659
2660 @item :background @var{background}
2661 The value, @var{background}, should be a string specifying the image
2662 background color. This color is used for each pixel in the XBM that is
2663 0. The default is the frame's background color.
2664 @end table
2665
2666 For JPEG images, specify image type @code{jpeg}.
2667
2668 For TIFF images, specify image type @code{tiff}.
2669
2670 For PNG images, specify image type @code{png}.
2671
2672 @node Defining Images
2673 @subsection Defining Images
2674
2675 The functions @code{create-image}, @code{defimage} and
2676 @code{find-image} provide convenient ways to create image descriptors.
2677
2678 @defun create-image file &optional type &rest props
2679 @tindex create-image
2680 This function creates and returns an image descriptor which uses the
2681 data in @var{file}.
2682
2683 The optional argument @var{type} is a symbol specifying the image type.
2684 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
2685 determine the image type from the file's first few bytes, or else
2686 from the file's name.
2687
2688 The remaining arguments, @var{props}, specify additional image
2689 properties---for example,
2690
2691 @example
2692 (create-image "foo.xpm" 'xpm :heuristic-mask t)
2693 @end example
2694
2695 The function returns @code{nil} if images of this type are not
2696 supported. Otherwise it returns an image descriptor.
2697 @end defun
2698
2699 @defmac defimage variable doc &rest specs
2700 @tindex defimage
2701 This macro defines @var{variable} as an image name. The second argument,
2702 @var{doc}, is an optional documentation string. The remaining
2703 arguments, @var{specs}, specify alternative ways to display the image.
2704
2705 Each argument in @var{specs} has the form of a property list, and each
2706 one should specify at least the @code{:type} property and the
2707 @code{:file} property. Here is an example:
2708
2709 @example
2710 (defimage test-image
2711 '((:type xpm :file "~/test1.xpm")
2712 (:type xbm :file "~/test1.xbm")))
2713 @end example
2714
2715 @code{defimage} tests each argument, one by one, to see if it is
2716 usable---that is, if the type is supported and the file exists. The
2717 first usable argument is used to make an image descriptor which is
2718 stored in the variable @var{variable}.
2719
2720 If none of the alternatives will work, then @var{variable} is defined
2721 as @code{nil}.
2722 @end defmac
2723
2724 @defun find-image specs
2725 @tindex find-image
2726 This function provides a convenient way to find an image satisfying one
2727 of a list of image specifications @var{specs}.
2728
2729 Each specification in @var{specs} is a property list with contents
2730 depending on image type. All specifications must at least contain the
2731 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
2732 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
2733 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
2734 image from, and @var{data} is a string containing the actual image data.
2735 The first specification in the list whose @var{type} is supported, and
2736 @var{file} exists, is used to construct the image specification to be
2737 returned. If no specification is satisfied, @code{nil} is returned.
2738
2739 The image is looked for first on @code{load-path} and then in
2740 @code{data-directory}.
2741 @end defun
2742
2743 @node Showing Images
2744 @subsection Showing Images
2745
2746 You can use an image descriptor by setting up the @code{display}
2747 property yourself, but it is easier to use the functions in this
2748 section.
2749
2750 @defun insert-image image &optional string area
2751 This function inserts @var{image} in the current buffer at point. The
2752 value @var{image} should be an image descriptor; it could be a value
2753 returned by @code{create-image}, or the value of a symbol defined with
2754 @code{defimage}. The argument @var{string} specifies the text to put in
2755 the buffer to hold the image.
2756
2757 The argument @var{area} specifies whether to put the image in a margin.
2758 If it is @code{left-margin}, the image appears in the left margin;
2759 @code{right-margin} specifies the right margin. If @var{area} is
2760 @code{nil} or omitted, the image is displayed at point within the
2761 buffer's text.
2762
2763 Internally, this function inserts @var{string} in the buffer, and gives
2764 it a @code{display} property which specifies @var{image}. @xref{Display
2765 Property}.
2766 @end defun
2767
2768 @defun put-image image pos &optional string area
2769 This function puts image @var{image} in front of @var{pos} in the
2770 current buffer. The argument @var{pos} should be an integer or a
2771 marker. It specifies the buffer position where the image should appear.
2772 The argument @var{string} specifies the text that should hold the image
2773 as an alternative to the default.
2774
2775 The argument @var{image} must be an image descriptor, perhaps returned
2776 by @code{create-image} or stored by @code{defimage}.
2777
2778 The argument @var{area} specifies whether to put the image in a margin.
2779 If it is @code{left-margin}, the image appears in the left margin;
2780 @code{right-margin} specifies the right margin. If @var{area} is
2781 @code{nil} or omitted, the image is displayed at point within the
2782 buffer's text.
2783
2784 Internally, this function creates an overlay, and gives it a
2785 @code{before-string} property containing text that has a @code{display}
2786 property whose value is the image. (Whew!)
2787 @end defun
2788
2789 @defun remove-images start end &optional buffer
2790 This function removes images in @var{buffer} between positions
2791 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
2792 images are removed from the current buffer.
2793
2794 This removes only images that were put into @var{buffer} the way
2795 @code{put-image} does it, not images that were inserted with
2796 @code{insert-image} or in other ways.
2797 @end defun
2798
2799 @defun image-size spec &optional pixels frame
2800 @tindex image-size
2801 This function returns the size of an image as a pair
2802 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
2803 specification. @var{pixels} non-nil means return sizes measured in
2804 pixels, otherwise return sizes measured in canonical character units
2805 (fractions of the width/height of the frame's default font).
2806 @var{frame} is the frame on which the image will be displayed.
2807 @var{frame} null or omitted means use the selected frame.
2808 @end defun
2809
2810 @node Image Cache
2811 @subsection Image Cache
2812
2813 Emacs stores images in an image cache when it displays them, so it can
2814 display them again more efficiently. It removes an image from the cache
2815 when it hasn't been displayed for a specified period of time.
2816
2817 When an image is looked up in the cache, its specification is compared
2818 with cached image specifications using @code{equal}. This means that
2819 all images with equal specifications share the same image in the cache.
2820
2821 @defvar image-cache-eviction-delay
2822 @tindex image-cache-eviction-delay
2823 This variable specifies the number of seconds an image can remain in the
2824 cache without being displayed. When an image is not displayed for this
2825 length of time, Emacs removes it from the image cache.
2826
2827 If the value is @code{nil}, Emacs does not remove images from the cache
2828 except when you explicitly clear it. This mode can be useful for
2829 debugging.
2830 @end defvar
2831
2832 @defun clear-image-cache &optional frame
2833 @tindex clear-image-cache
2834 This function clears the image cache. If @var{frame} is non-@code{nil},
2835 only the cache for that frame is cleared. Otherwise all frames' caches
2836 are cleared.
2837 @end defun
2838
2839 @node Blinking
2840 @section Blinking Parentheses
2841 @cindex parenthesis matching
2842 @cindex blinking
2843 @cindex balancing parentheses
2844 @cindex close parenthesis
2845
2846 This section describes the mechanism by which Emacs shows a matching
2847 open parenthesis when the user inserts a close parenthesis.
2848
2849 @defvar blink-paren-function
2850 The value of this variable should be a function (of no arguments) to
2851 be called whenever a character with close parenthesis syntax is inserted.
2852 The value of @code{blink-paren-function} may be @code{nil}, in which
2853 case nothing is done.
2854 @end defvar
2855
2856 @defopt blink-matching-paren
2857 If this variable is @code{nil}, then @code{blink-matching-open} does
2858 nothing.
2859 @end defopt
2860
2861 @defopt blink-matching-paren-distance
2862 This variable specifies the maximum distance to scan for a matching
2863 parenthesis before giving up.
2864 @end defopt
2865
2866 @defopt blink-matching-delay
2867 This variable specifies the number of seconds for the cursor to remain
2868 at the matching parenthesis. A fraction of a second often gives
2869 good results, but the default is 1, which works on all systems.
2870 @end defopt
2871
2872 @deffn Command blink-matching-open
2873 This function is the default value of @code{blink-paren-function}. It
2874 assumes that point follows a character with close parenthesis syntax and
2875 moves the cursor momentarily to the matching opening character. If that
2876 character is not already on the screen, it displays the character's
2877 context in the echo area. To avoid long delays, this function does not
2878 search farther than @code{blink-matching-paren-distance} characters.
2879
2880 Here is an example of calling this function explicitly.
2881
2882 @smallexample
2883 @group
2884 (defun interactive-blink-matching-open ()
2885 @c Do not break this line! -- rms.
2886 @c The first line of a doc string
2887 @c must stand alone.
2888 "Indicate momentarily the start of sexp before point."
2889 (interactive)
2890 @end group
2891 @group
2892 (let ((blink-matching-paren-distance
2893 (buffer-size))
2894 (blink-matching-paren t))
2895 (blink-matching-open)))
2896 @end group
2897 @end smallexample
2898 @end deffn
2899
2900 @node Inverse Video
2901 @section Inverse Video
2902 @cindex Inverse Video
2903
2904 @defopt inverse-video
2905 @cindex highlighting
2906 This variable controls whether Emacs uses inverse video for all text
2907 on the screen. Non-@code{nil} means yes, @code{nil} means no. The
2908 default is @code{nil}.
2909 @end defopt
2910
2911 @defopt mode-line-inverse-video
2912 This variable controls the use of inverse video for mode lines and menu
2913 bars. If it is non-@code{nil}, then these lines are displayed in
2914 inverse video. Otherwise, these lines are displayed normally, just like
2915 other text. The default is @code{t}.
2916
2917 For window frames, this feature actually applies the face named
2918 @code{mode-line}; that face is normally set up as the inverse of the
2919 default face, unless you change it.
2920 @end defopt
2921
2922 @node Usual Display
2923 @section Usual Display Conventions
2924
2925 The usual display conventions define how to display each character
2926 code. You can override these conventions by setting up a display table
2927 (@pxref{Display Tables}). Here are the usual display conventions:
2928
2929 @itemize @bullet
2930 @item
2931 Character codes 32 through 126 map to glyph codes 32 through 126.
2932 Normally this means they display as themselves.
2933
2934 @item
2935 Character code 9 is a horizontal tab. It displays as whitespace
2936 up to a position determined by @code{tab-width}.
2937
2938 @item
2939 Character code 10 is a newline.
2940
2941 @item
2942 All other codes in the range 0 through 31, and code 127, display in one
2943 of two ways according to the value of @code{ctl-arrow}. If it is
2944 non-@code{nil}, these codes map to sequences of two glyphs, where the
2945 first glyph is the @sc{ascii} code for @samp{^}. (A display table can
2946 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
2947 just like the codes in the range 128 to 255.
2948
2949 On MS-DOS terminals, Emacs arranges by default for the character code
2950 127 to be mapped to the glyph code 127, which normally displays as an
2951 empty polygon. This glyph is used to display non-@sc{ascii} characters
2952 that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
2953 emacs, The GNU Emacs Manual}.
2954
2955 @item
2956 Character codes 128 through 255 map to sequences of four glyphs, where
2957 the first glyph is the @sc{ascii} code for @samp{\}, and the others are
2958 digit characters representing the character code in octal. (A display
2959 table can specify a glyph to use instead of @samp{\}.)
2960
2961 @item
2962 Multibyte character codes above 256 are displayed as themselves, or as a
2963 question mark or empty box if the terminal cannot display that
2964 character.
2965 @end itemize
2966
2967 The usual display conventions apply even when there is a display
2968 table, for any character whose entry in the active display table is
2969 @code{nil}. Thus, when you set up a display table, you need only
2970 specify the characters for which you want special behavior.
2971
2972 These display rules apply to carriage return (character code 13), when
2973 it appears in the buffer. But that character may not appear in the
2974 buffer where you expect it, if it was eliminated as part of end-of-line
2975 conversion (@pxref{Coding System Basics}).
2976
2977 These variables affect the way certain characters are displayed on the
2978 screen. Since they change the number of columns the characters occupy,
2979 they also affect the indentation functions. These variables also affect
2980 how the mode line is displayed; if you want to force redisplay of the
2981 mode line using the new values, call the function
2982 @code{force-mode-line-update} (@pxref{Mode Line Format}).
2983
2984 @defopt ctl-arrow
2985 @cindex control characters in display
2986 This buffer-local variable controls how control characters are
2987 displayed. If it is non-@code{nil}, they are displayed as a caret
2988 followed by the character: @samp{^A}. If it is @code{nil}, they are
2989 displayed as a backslash followed by three octal digits: @samp{\001}.
2990 @end defopt
2991
2992 @c Following may have overfull hbox.
2993 @defvar default-ctl-arrow
2994 The value of this variable is the default value for @code{ctl-arrow} in
2995 buffers that do not override it. @xref{Default Value}.
2996 @end defvar
2997
2998 @defopt indicate-empty-lines
2999 @tindex indicate-empty-lines
3000 When this is non-@code{nil}, Emacs displays a special glyph in
3001 each empty line at the end of the buffer, on terminals that
3002 support it (window systems).
3003 @end defopt
3004
3005 @defopt tab-width
3006 The value of this variable is the spacing between tab stops used for
3007 displaying tab characters in Emacs buffers. The value is in units of
3008 columns, and the default is 8. Note that this feature is completely
3009 independent of the user-settable tab stops used by the command
3010 @code{tab-to-tab-stop}. @xref{Indent Tabs}.
3011 @end defopt
3012
3013 @node Display Tables
3014 @section Display Tables
3015
3016 @cindex display table
3017 You can use the @dfn{display table} feature to control how all possible
3018 character codes display on the screen. This is useful for displaying
3019 European languages that have letters not in the @sc{ascii} character
3020 set.
3021
3022 The display table maps each character code into a sequence of
3023 @dfn{glyphs}, each glyph being a graphic that takes up one character
3024 position on the screen. You can also define how to display each glyph
3025 on your terminal, using the @dfn{glyph table}.
3026
3027 Display tables affect how the mode line is displayed; if you want to
3028 force redisplay of the mode line using a new display table, call
3029 @code{force-mode-line-update} (@pxref{Mode Line Format}).
3030
3031 @menu
3032 * Display Table Format:: What a display table consists of.
3033 * Active Display Table:: How Emacs selects a display table to use.
3034 * Glyphs:: How to define a glyph, and what glyphs mean.
3035 @end menu
3036
3037 @node Display Table Format
3038 @subsection Display Table Format
3039
3040 A display table is actually a char-table (@pxref{Char-Tables}) with
3041 @code{display-table} as its subtype.
3042
3043 @defun make-display-table
3044 This creates and returns a display table. The table initially has
3045 @code{nil} in all elements.
3046 @end defun
3047
3048 The ordinary elements of the display table are indexed by character
3049 codes; the element at index @var{c} says how to display the character
3050 code @var{c}. The value should be @code{nil} or a vector of glyph
3051 values (@pxref{Glyphs}). If an element is @code{nil}, it says to
3052 display that character according to the usual display conventions
3053 (@pxref{Usual Display}).
3054
3055 If you use the display table to change the display of newline
3056 characters, the whole buffer will be displayed as one long ``line.''
3057
3058 The display table also has six ``extra slots'' which serve special
3059 purposes. Here is a table of their meanings; @code{nil} in any slot
3060 means to use the default for that slot, as stated below.
3061
3062 @table @asis
3063 @item 0
3064 The glyph for the end of a truncated screen line (the default for this
3065 is @samp{$}). @xref{Glyphs}. Newer Emacs versions, on some platforms,
3066 display arrows to indicate truncation---the display table has no effect
3067 in these situations.
3068 @item 1
3069 The glyph for the end of a continued line (the default is @samp{\}).
3070 Newer Emacs versions, on some platforms, display curved arrows to
3071 indicate truncation---the display table has no effect in these
3072 situations.
3073 @item 2
3074 The glyph for indicating a character displayed as an octal character
3075 code (the default is @samp{\}).
3076 @item 3
3077 The glyph for indicating a control character (the default is @samp{^}).
3078 @item 4
3079 A vector of glyphs for indicating the presence of invisible lines (the
3080 default is @samp{...}). @xref{Selective Display}.
3081 @item 5
3082 The glyph used to draw the border between side-by-side windows (the
3083 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
3084 when there are no scroll bars; if scroll bars are supported and in use,
3085 a scroll bar separates the two windows.
3086 @end table
3087
3088 For example, here is how to construct a display table that mimics the
3089 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
3090
3091 @example
3092 (setq disptab (make-display-table))
3093 (let ((i 0))
3094 (while (< i 32)
3095 (or (= i ?\t) (= i ?\n)
3096 (aset disptab i (vector ?^ (+ i 64))))
3097 (setq i (1+ i)))
3098 (aset disptab 127 (vector ?^ ??)))
3099 @end example
3100
3101 @defun display-table-slot display-table slot
3102 This function returns the value of the extra slot @var{slot} of
3103 @var{display-table}. The argument @var{slot} may be a number from 0 to
3104 5 inclusive, or a slot name (symbol). Valid symbols are
3105 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
3106 @code{selective-display}, and @code{vertical-border}.
3107 @end defun
3108
3109 @defun set-display-table-slot display-table slot value
3110 This function stores @var{value} in the extra slot @var{slot} of
3111 @var{display-table}. The argument @var{slot} may be a number from 0 to
3112 5 inclusive, or a slot name (symbol). Valid symbols are
3113 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
3114 @code{selective-display}, and @code{vertical-border}.
3115 @end defun
3116
3117 @defun describe-display-table display-table
3118 @tindex describe-display-table
3119 This function displays a description of the display table
3120 @var{display-table} in a help buffer.
3121 @end defun
3122
3123 @deffn Command describe-current-display-table
3124 @tindex describe-current-display-table
3125 This command displays a description of the current display table in a
3126 help buffer.
3127 @end deffn
3128
3129 @node Active Display Table
3130 @subsection Active Display Table
3131 @cindex active display table
3132
3133 Each window can specify a display table, and so can each buffer. When
3134 a buffer @var{b} is displayed in window @var{w}, display uses the
3135 display table for window @var{w} if it has one; otherwise, the display
3136 table for buffer @var{b} if it has one; otherwise, the standard display
3137 table if any. The display table chosen is called the @dfn{active}
3138 display table.
3139
3140 @defun window-display-table window
3141 This function returns @var{window}'s display table, or @code{nil}
3142 if @var{window} does not have an assigned display table.
3143 @end defun
3144
3145 @defun set-window-display-table window table
3146 This function sets the display table of @var{window} to @var{table}.
3147 The argument @var{table} should be either a display table or
3148 @code{nil}.
3149 @end defun
3150
3151 @defvar buffer-display-table
3152 This variable is automatically buffer-local in all buffers; its value in
3153 a particular buffer specifies the display table for that buffer. If it
3154 is @code{nil}, that means the buffer does not have an assigned display
3155 table.
3156 @end defvar
3157
3158 @defvar standard-display-table
3159 This variable's value is the default display table, used whenever a
3160 window has no display table and neither does the buffer displayed in
3161 that window. This variable is @code{nil} by default.
3162 @end defvar
3163
3164 If there is no display table to use for a particular window---that is,
3165 if the window specifies none, its buffer specifies none, and
3166 @code{standard-display-table} is @code{nil}---then Emacs uses the usual
3167 display conventions for all character codes in that window. @xref{Usual
3168 Display}.
3169
3170 A number of functions for changing the standard display table
3171 are defined in the library @file{disp-table}.
3172
3173 @node Glyphs
3174 @subsection Glyphs
3175
3176 @cindex glyph
3177 A @dfn{glyph} is a generalization of a character; it stands for an
3178 image that takes up a single character position on the screen. Glyphs
3179 are represented in Lisp as integers, just as characters are.
3180
3181 @cindex glyph table
3182 The meaning of each integer, as a glyph, is defined by the glyph
3183 table, which is the value of the variable @code{glyph-table}.
3184
3185 @defvar glyph-table
3186 The value of this variable is the current glyph table. It should be a
3187 vector; the @var{g}th element defines glyph code @var{g}. If the value
3188 is @code{nil} instead of a vector, then all glyphs are simple (see
3189 below).
3190 @end defvar
3191
3192 Here are the possible types of elements in the glyph table:
3193
3194 @table @asis
3195 @item @var{string}
3196 Send the characters in @var{string} to the terminal to output
3197 this glyph. This alternative is available on character terminals,
3198 but not under a window system.
3199
3200 @item @var{integer}
3201 Define this glyph code as an alias for glyph code @var{integer}. You
3202 can use an alias to specify a face code for the glyph; see below.
3203
3204 @item @code{nil}
3205 This glyph is simple. On an ordinary terminal, the glyph code mod
3206 524288 is the character to output. In a window system, the glyph code
3207 mod 524288 is the character to output, and the glyph code divided by
3208 524288 specifies the face number (@pxref{Face Functions}) to use while
3209 outputting it. (524288 is
3210 @ifnottex
3211 2**19.)
3212 @end ifnottex
3213 @tex
3214 $2^{19}$.)
3215 @end tex
3216 @xref{Faces}.
3217 @end table
3218
3219 If a glyph code is greater than or equal to the length of the glyph
3220 table, that code is automatically simple.
3221
3222 @defun create-glyph string
3223 @tindex create-glyph
3224 This function returns a newly-allocated glyph code which is set up to
3225 display by sending @var{string} to the terminal.
3226 @end defun
3227
3228 @node Beeping
3229 @section Beeping
3230 @cindex beeping
3231 @cindex bell
3232
3233 This section describes how to make Emacs ring the bell (or blink the
3234 screen) to attract the user's attention. Be conservative about how
3235 often you do this; frequent bells can become irritating. Also be
3236 careful not to use just beeping when signaling an error is more
3237 appropriate. (@xref{Errors}.)
3238
3239 @defun ding &optional do-not-terminate
3240 @cindex keyboard macro termination
3241 This function beeps, or flashes the screen (see @code{visible-bell} below).
3242 It also terminates any keyboard macro currently executing unless
3243 @var{do-not-terminate} is non-@code{nil}.
3244 @end defun
3245
3246 @defun beep &optional do-not-terminate
3247 This is a synonym for @code{ding}.
3248 @end defun
3249
3250 @defopt visible-bell
3251 This variable determines whether Emacs should flash the screen to
3252 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
3253 is effective on a window system, and on a character-only terminal
3254 provided the terminal's Termcap entry defines the visible bell
3255 capability (@samp{vb}).
3256 @end defopt
3257
3258 @defvar ring-bell-function
3259 If this is non-@code{nil}, it specifies how Emacs should ``ring the
3260 bell.'' Its value should be a function of no arguments. If this is
3261 non-@code{nil}, it takes precedence over the @code{visible-bell}
3262 variable.
3263 @end defvar
3264
3265 @node Window Systems
3266 @section Window Systems
3267
3268 Emacs works with several window systems, most notably the X Window
3269 System. Both Emacs and X use the term ``window'', but use it
3270 differently. An Emacs frame is a single window as far as X is
3271 concerned; the individual Emacs windows are not known to X at all.
3272
3273 @defvar window-system
3274 This variable tells Lisp programs what window system Emacs is running
3275 under. The possible values are
3276
3277 @table @code
3278 @item x
3279 @cindex X Window System
3280 Emacs is displaying using X.
3281 @item pc
3282 Emacs is displaying using MS-DOS.
3283 @item w32
3284 Emacs is displaying using Windows.
3285 @item mac
3286 Emacs is displaying using a Macintosh.
3287 @item nil
3288 Emacs is using a character-based terminal.
3289 @end table
3290 @end defvar
3291
3292 @defvar window-setup-hook
3293 This variable is a normal hook which Emacs runs after handling the
3294 initialization files. Emacs runs this hook after it has completed
3295 loading your init file, the default initialization file (if
3296 any), and the terminal-specific Lisp code, and running the hook
3297 @code{term-setup-hook}.
3298
3299 This hook is used for internal purposes: setting up communication with
3300 the window system, and creating the initial window. Users should not
3301 interfere with it.
3302 @end defvar