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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-1999, 2001-2011
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../../info/frames
7 @node Frames, Positions, Windows, Top
8 @chapter Frames
9 @cindex frame
10
11 A @dfn{frame} is a screen object that contains one or more Emacs
12 windows (@pxref{Windows}). It is the kind of object called a
13 ``window'' in the terminology of graphical environments; but we can't
14 call it a ``window'' here, because Emacs uses that word in a different
15 way. In Emacs Lisp, a @dfn{frame object} is a Lisp object that
16 represents a frame on the screen. @xref{Frame Type}.
17
18 A frame initially contains a single main window and/or a minibuffer
19 window; you can subdivide the main window vertically or horizontally
20 into smaller windows. @xref{Splitting Windows}.
21
22 @cindex terminal
23 A @dfn{terminal} is a display device capable of displaying one or
24 more Emacs frames. In Emacs Lisp, a @dfn{terminal object} is a Lisp
25 object that represents a terminal. @xref{Terminal Type}.
26
27 @cindex terminal frame
28 @cindex window frame
29 There are two classes of terminals: text-only terminals and
30 graphical terminals. Text-only terminals are non-graphics-capable
31 display devices, including ``terminal emulators'' such as xterm. On
32 text-only terminals, each frame occupies the entire terminal screen;
33 although you can create additional frames and switch between them,
34 only one frame can be shown at any given time. We refer to frames on
35 text-only terminals as @dfn{terminal frames}. Graphical terminals, on
36 the other hand, are graphics-capable windowing systems, such as the X
37 Window System. On a graphical terminal, Emacs can display multiple
38 frames simultaneously. We refer to such frames as @dfn{window
39 frames}.
40
41 On GNU and Unix systems, you can create additional frames on any
42 available terminal, within a single Emacs session, regardless of
43 whether Emacs was started on a text-only or graphical terminal. Emacs
44 can display on both graphical and text-only terminals simultaneously.
45 This comes in handy, for instance, when you connect to the same
46 session from several remote locations. @xref{Multiple Terminals}.
47
48 @defun framep object
49 This predicate returns a non-@code{nil} value if @var{object} is a
50 frame, and @code{nil} otherwise. For a frame, the value indicates which
51 kind of display the frame uses:
52
53 @table @code
54 @item x
55 The frame is displayed in an X window.
56 @item t
57 A terminal frame on a character display.
58 @item w32
59 The frame is displayed on MS-Windows 9X/NT.
60 @item ns
61 The frame is displayed on a GNUstep or Macintosh Cocoa display.
62 @item pc
63 The frame is displayed on an MS-DOS terminal.
64 @end table
65 @end defun
66
67 @defun frame-terminal &optional frame
68 This function returns the terminal object that displays @var{frame}.
69 If @var{frame} is @code{nil} or unspecified, it defaults to the
70 selected frame.
71 @end defun
72
73 @defun terminal-live-p object
74 This predicate returns a non-@code{nil} value if @var{object} is a
75 terminal that is alive (i.e.@: was not deleted), and @code{nil}
76 otherwise. For live terminals, the return value indicates what kind
77 of frames are displayed on that terminal; the list of possible values
78 is the same as for @code{framep} above.
79 @end defun
80
81 @menu
82 * Creating Frames:: Creating additional frames.
83 * Multiple Terminals:: Displaying on several different devices.
84 * Frame Parameters:: Controlling frame size, position, font, etc.
85 * Terminal Parameters:: Parameters common for all frames on terminal.
86 * Frame Titles:: Automatic updating of frame titles.
87 * Deleting Frames:: Frames last until explicitly deleted.
88 * Finding All Frames:: How to examine all existing frames.
89 * Frames and Windows:: A frame contains windows;
90 display of text always works through windows.
91 * Minibuffers and Frames:: How a frame finds the minibuffer to use.
92 * Input Focus:: Specifying the selected frame.
93 * Visibility of Frames:: Frames may be visible or invisible, or icons.
94 * Raising and Lowering:: Raising a frame makes it hide other windows;
95 lowering it makes the others hide it.
96 * Frame Configurations:: Saving the state of all frames.
97 * Mouse Tracking:: Getting events that say when the mouse moves.
98 * Mouse Position:: Asking where the mouse is, or moving it.
99 * Pop-Up Menus:: Displaying a menu for the user to select from.
100 * Dialog Boxes:: Displaying a box to ask yes or no.
101 * Pointer Shape:: Specifying the shape of the mouse pointer.
102 * Window System Selections:: Transferring text to and from other X clients.
103 * Drag and Drop:: Internals of Drag-and-Drop implementation.
104 * Color Names:: Getting the definitions of color names.
105 * Text Terminal Colors:: Defining colors for text-only terminals.
106 * Resources:: Getting resource values from the server.
107 * Display Feature Testing:: Determining the features of a terminal.
108 @end menu
109
110 @node Creating Frames
111 @section Creating Frames
112
113 To create a new frame, call the function @code{make-frame}.
114
115 @defun make-frame &optional alist
116 This function creates and returns a new frame, displaying the current
117 buffer.
118
119 The @var{alist} argument is an alist that specifies frame parameters
120 for the new frame. @xref{Frame Parameters}. If you specify the
121 @code{terminal} parameter in @var{alist}, the new frame is created on
122 that terminal. Otherwise, if you specify the @code{window-system}
123 frame parameter in @var{alist}, that determines whether the frame
124 should be displayed on a text-only or graphical terminal.
125 @xref{Window Systems}. If neither is specified, the new frame is
126 created in the same terminal as the selected frame.
127
128 Any parameters not mentioned in @var{alist} default to the values in
129 the alist @code{default-frame-alist} (@pxref{Initial Parameters});
130 parameters not specified there default from the X resources or its
131 equivalent on your operating system (@pxref{X Resources,, X Resources,
132 emacs, The GNU Emacs Manual}). After the frame is created, Emacs
133 applies any parameters listed in @code{frame-inherited-parameters}
134 (see below) and not present in the argument, taking the values from
135 the frame that was selected when @code{make-frame} was called.
136
137 This function itself does not make the new frame the selected frame.
138 @xref{Input Focus}. The previously selected frame remains selected.
139 On graphical terminals, however, the windowing system may select the
140 new frame for its own reasons.
141 @end defun
142
143 @defvar before-make-frame-hook
144 A normal hook run by @code{make-frame} before it creates the frame.
145 @end defvar
146
147 @defvar after-make-frame-functions
148 An abnormal hook run by @code{make-frame} after it creates the frame.
149 Each function in @code{after-make-frame-functions} receives one argument, the
150 frame just created.
151 @end defvar
152
153 @defvar frame-inherited-parameters
154 This variable specifies the list of frame parameters that a newly
155 created frame inherits from the currently selected frame. For each
156 parameter (a symbol) that is an element in the list and is not present
157 in the argument to @code{make-frame}, the function sets the value of
158 that parameter in the created frame to its value in the selected
159 frame.
160 @end defvar
161
162 @node Multiple Terminals
163 @section Multiple Terminals
164 @cindex multiple terminals
165 @cindex multi-tty
166 @cindex multiple X displays
167 @cindex displays, multiple
168
169 Emacs represents each terminal, whether graphical or text-only, as a
170 @dfn{terminal object} data type (@pxref{Terminal Type}). On GNU and
171 Unix systems, Emacs can use multiple terminals simultaneously in each
172 session. On other systems, it can only use a single terminal. Each
173 terminal object has the following attributes:
174
175 @itemize @bullet
176 @item
177 The name of the device used by the terminal (e.g., @samp{:0.0} or
178 @file{/dev/tty}).
179
180 @item
181 The terminal and keyboard coding systems used on the terminal.
182 @xref{Terminal I/O Encoding}.
183
184 @item
185 The kind of display associated with the terminal. This is the symbol
186 returned by the function @code{terminal-live-p} (i.e., @code{x},
187 @code{t}, @code{w32}, @code{ns}, or @code{pc}). @xref{Frames}.
188
189 @item
190 A list of terminal parameters. @xref{Terminal Parameters}.
191 @end itemize
192
193 There is no primitive for creating terminal objects. Emacs creates
194 them as needed, such as when you call @code{make-frame-on-display}
195 (which is described below).
196
197 @defun terminal-name &optional terminal
198 This function returns the file name of the device used by
199 @var{terminal}. If @var{terminal} is omitted or @code{nil}, it
200 defaults to the selected frame's terminal. @var{terminal} can also be
201 a frame, meaning that frame's terminal.
202 @end defun
203
204 @defun terminal-list
205 This function returns a list of all terminal objects currently in use.
206 @end defun
207
208 @defun get-device-terminal device
209 This function returns a terminal whose device name is given by
210 @var{device}. If @var{device} is a string, it can be either the file
211 name of a terminal device, or the name of an X display of the form
212 @samp{@var{host}:@var{server}.@var{screen}}. If @var{device} is a
213 frame, this function returns that frame's terminal; @code{nil} means
214 the selected frame. Finally, if @var{device} is a terminal object
215 that represents a live terminal, that terminal is returned. The
216 function signals an error if its argument is none of the above.
217 @end defun
218
219 @defun delete-terminal &optional terminal force
220 This function deletes all frames on @var{terminal} and frees the
221 resources used by it. It runs the abnormal hook
222 @code{delete-terminal-functions}, passing @var{terminal} as the
223 argument to each function.
224
225 If @var{terminal} is omitted or @code{nil}, it defaults to the
226 selected frame's terminal. @var{terminal} can also be a frame,
227 meaning that frame's terminal.
228
229 Normally, this function signals an error if you attempt to delete the
230 sole active terminal, but if @var{force} is non-@code{nil}, you are
231 allowed to do so. Emacs automatically calls this function when the
232 last frame on a terminal is deleted (@pxref{Deleting Frames}).
233 @end defun
234
235 @defvar delete-terminal-functions
236 An abnormal hook run by @code{delete-terminal}. Each function
237 receives one argument, the @var{terminal} argument passed to
238 @code{delete-terminal}. Due to technical details, the functions may
239 be called either just before the terminal is deleted, or just
240 afterwards.
241 @end defvar
242
243 @cindex terminal-local variables
244 A few Lisp variables are @dfn{terminal-local}; that is, they have a
245 separate binding for each terminal. The binding in effect at any time
246 is the one for the terminal that the currently selected frame belongs
247 to. These variables include @code{default-minibuffer-frame},
248 @code{defining-kbd-macro}, @code{last-kbd-macro}, and
249 @code{system-key-alist}. They are always terminal-local, and can
250 never be buffer-local (@pxref{Buffer-Local Variables}).
251
252 On GNU and Unix systems, each X display is a separate graphical
253 terminal. When Emacs is started from within the X window system, it
254 uses the X display chosen with the @code{DISPLAY} environment
255 variable, or with the @samp{--display} option. @xref{Initial
256 Options,,, emacs, The GNU Emacs Manual}. Emacs can connect to other X
257 displays via the command @code{make-frame-on-display}. Each X display
258 has its own selected frame and its own minibuffer windows; however,
259 only one of those frames is ``@emph{the} selected frame'' at any given
260 moment (@pxref{Input Focus}). Emacs can even connect to other
261 text-only terminals, by interacting with the @command{emacsclient}
262 program. @xref{Emacs Server,,, emacs, The GNU Emacs Manual}.
263
264 A single X server can handle more than one display. Each X display
265 has a three-part name, @samp{@var{host}:@var{server}.@var{screen}}.
266 The first two parts, @var{host} and @var{server}, identify the X
267 server; the third part, @var{screen}, identifies a screen number on
268 that X server. When you use two or more screens belonging to one
269 server, Emacs knows by the similarity in their names that they share a
270 single keyboard.
271
272 On some ``multi-monitor'' setups, a single X display outputs to more
273 than one monitor. Currently, there is no way for Emacs to distinguish
274 between the different physical monitors.
275
276 @deffn Command make-frame-on-display display &optional parameters
277 This function creates and returns a new frame on @var{display}, taking
278 the other frame parameters from the alist @var{parameters}.
279 @var{display} should be the name of an X display (a string).
280
281 Before creating the frame, this function ensures that Emacs is ``set
282 up'' to display graphics. For instance, if Emacs has not processed X
283 resources (e.g., if it was started on a text-only terminal), it does
284 so at this time. In all other respects, this function behaves like
285 @code{make-frame} (@pxref{Creating Frames}).
286 @end deffn
287
288 @defun x-display-list
289 This function returns a list that indicates which X displays Emacs has
290 a connection to. The elements of the list are strings, and each one
291 is a display name.
292 @end defun
293
294 @defun x-open-connection display &optional xrm-string must-succeed
295 This function opens a connection to the X display @var{display},
296 without creating a frame on that display. Normally, Emacs Lisp
297 programs need not call this function, as @code{make-frame-on-display}
298 calls it automatically. The only reason for calling it is to check
299 whether communication can be established with a given X display.
300
301 The optional argument @var{xrm-string}, if not @code{nil}, is a string
302 of resource names and values, in the same format used in the
303 @file{.Xresources} file. @xref{X Resources,, X Resources, emacs, The
304 GNU Emacs Manual}. These values apply to all Emacs frames created on
305 this display, overriding the resource values recorded in the X server.
306 Here's an example of what this string might look like:
307
308 @example
309 "*BorderWidth: 3\n*InternalBorder: 2\n"
310 @end example
311
312 If @var{must-succeed} is non-@code{nil}, failure to open the connection
313 terminates Emacs. Otherwise, it is an ordinary Lisp error.
314 @end defun
315
316 @defun x-close-connection display
317 This function closes the connection to display @var{display}. Before
318 you can do this, you must first delete all the frames that were open
319 on that display (@pxref{Deleting Frames}).
320 @end defun
321
322 @node Frame Parameters
323 @section Frame Parameters
324 @cindex frame parameters
325
326 A frame has many parameters that control its appearance and behavior.
327 Just what parameters a frame has depends on what display mechanism it
328 uses.
329
330 Frame parameters exist mostly for the sake of window systems. A
331 terminal frame has a few parameters, mostly for compatibility's sake;
332 only the @code{height}, @code{width}, @code{name}, @code{title},
333 @code{menu-bar-lines}, @code{buffer-list} and @code{buffer-predicate}
334 parameters do something special. If the terminal supports colors, the
335 parameters @code{foreground-color}, @code{background-color},
336 @code{background-mode} and @code{display-type} are also meaningful.
337 If the terminal supports frame transparency, the parameter
338 @code{alpha} is also meaningful.
339
340 You can use frame parameters to define frame-local bindings for
341 variables. @xref{Frame-Local Variables}.
342
343 @menu
344 * Parameter Access:: How to change a frame's parameters.
345 * Initial Parameters:: Specifying frame parameters when you make a frame.
346 * Window Frame Parameters:: List of frame parameters for window systems.
347 * Size and Position:: Changing the size and position of a frame.
348 * Geometry:: Parsing geometry specifications.
349 @end menu
350
351 @node Parameter Access
352 @subsection Access to Frame Parameters
353
354 These functions let you read and change the parameter values of a
355 frame.
356
357 @defun frame-parameter frame parameter
358 This function returns the value of the parameter @var{parameter} (a
359 symbol) of @var{frame}. If @var{frame} is @code{nil}, it returns the
360 selected frame's parameter. If @var{frame} has no setting for
361 @var{parameter}, this function returns @code{nil}.
362 @end defun
363
364 @defun frame-parameters &optional frame
365 The function @code{frame-parameters} returns an alist listing all the
366 parameters of @var{frame} and their values. If @var{frame} is
367 @code{nil} or omitted, this returns the selected frame's parameters
368 @end defun
369
370 @defun modify-frame-parameters frame alist
371 This function alters the parameters of frame @var{frame} based on the
372 elements of @var{alist}. Each element of @var{alist} has the form
373 @code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
374 parameter. If you don't mention a parameter in @var{alist}, its value
375 doesn't change. If @var{frame} is @code{nil}, it defaults to the selected
376 frame.
377
378 You can use this function to define frame-local bindings for
379 variables, see @ref{Frame-Local Variables}.
380 @end defun
381
382 @defun set-frame-parameter frame parm value
383 This function sets the frame parameter @var{parm} to the specified
384 @var{value}. If @var{frame} is @code{nil}, it defaults to the
385 selected frame.
386 @end defun
387
388 @defun modify-all-frames-parameters alist
389 This function alters the frame parameters of all existing frames
390 according to @var{alist}, then modifies @code{default-frame-alist}
391 (and, if necessary, @code{initial-frame-alist}) to apply the same
392 parameter values to frames that will be created henceforth.
393 @end defun
394
395 @node Initial Parameters
396 @subsection Initial Frame Parameters
397
398 You can specify the parameters for the initial startup frame
399 by setting @code{initial-frame-alist} in your init file (@pxref{Init File}).
400
401 @defopt initial-frame-alist
402 This variable's value is an alist of parameter values used when creating
403 the initial window frame. You can set this variable to specify the
404 appearance of the initial frame without altering subsequent frames.
405 Each element has the form:
406
407 @example
408 (@var{parameter} . @var{value})
409 @end example
410
411 Emacs creates the initial frame before it reads your init
412 file. After reading that file, Emacs checks @code{initial-frame-alist},
413 and applies the parameter settings in the altered value to the already
414 created initial frame.
415
416 If these settings affect the frame geometry and appearance, you'll see
417 the frame appear with the wrong ones and then change to the specified
418 ones. If that bothers you, you can specify the same geometry and
419 appearance with X resources; those do take effect before the frame is
420 created. @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
421
422 X resource settings typically apply to all frames. If you want to
423 specify some X resources solely for the sake of the initial frame, and
424 you don't want them to apply to subsequent frames, here's how to achieve
425 this. Specify parameters in @code{default-frame-alist} to override the
426 X resources for subsequent frames; then, to prevent these from affecting
427 the initial frame, specify the same parameters in
428 @code{initial-frame-alist} with values that match the X resources.
429 @end defopt
430
431 If these parameters specify a separate minibuffer-only frame with
432 @code{(minibuffer . nil)}, and you have not created one, Emacs creates
433 one for you.
434
435 @defopt minibuffer-frame-alist
436 This variable's value is an alist of parameter values used when
437 creating an initial minibuffer-only frame. This is the
438 minibuffer-only frame that Emacs creates if @code{initial-frame-alist}
439 specifies a frame with no minibuffer.
440 @end defopt
441
442 @defopt default-frame-alist
443 This is an alist specifying default values of frame parameters for all
444 Emacs frames---the first frame, and subsequent frames. When using the X
445 Window System, you can get the same results by means of X resources
446 in many cases.
447
448 Setting this variable does not affect existing frames.
449 @end defopt
450
451 Functions that display a buffer in a separate frame can override the
452 default parameters by supplying their own parameters. @xref{Definition
453 of special-display-frame-alist}.
454
455 If you use options that specify window appearance when you invoke Emacs,
456 they take effect by adding elements to @code{default-frame-alist}. One
457 exception is @samp{-geometry}, which adds the specified position to
458 @code{initial-frame-alist} instead. @xref{Emacs Invocation,, Command
459 Line Arguments for Emacs Invocation, emacs, The GNU Emacs Manual}.
460
461 @node Window Frame Parameters
462 @subsection Window Frame Parameters
463 @cindex frame parameters for windowed displays
464
465 Just what parameters a frame has depends on what display mechanism
466 it uses. This section describes the parameters that have special
467 meanings on some or all kinds of terminals. Of these, @code{name},
468 @code{title}, @code{height}, @code{width}, @code{buffer-list} and
469 @code{buffer-predicate} provide meaningful information in terminal
470 frames, and @code{tty-color-mode} is meaningful @emph{only} in
471 terminal frames.
472
473 @menu
474 * Basic Parameters:: Parameters that are fundamental.
475 * Position Parameters:: The position of the frame on the screen.
476 * Size Parameters:: Frame's size.
477 * Layout Parameters:: Size of parts of the frame, and
478 enabling or disabling some parts.
479 * Buffer Parameters:: Which buffers have been or should be shown.
480 * Management Parameters:: Communicating with the window manager.
481 * Cursor Parameters:: Controlling the cursor appearance.
482 * Font and Color Parameters:: Fonts and colors for the frame text.
483 @end menu
484
485 @node Basic Parameters
486 @subsubsection Basic Parameters
487
488 These frame parameters give the most basic information about the
489 frame. @code{title} and @code{name} are meaningful on all terminals.
490
491 @table @code
492 @vindex display, a frame parameter
493 @item display
494 The display on which to open this frame. It should be a string of the
495 form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the
496 @code{DISPLAY} environment variable.
497
498 @vindex display-type, a frame parameter
499 @item display-type
500 This parameter describes the range of possible colors that can be used
501 in this frame. Its value is @code{color}, @code{grayscale} or
502 @code{mono}.
503
504 @vindex title, a frame parameter
505 @item title
506 If a frame has a non-@code{nil} title, it appears in the window
507 system's title bar at the top of the frame, and also in the mode line
508 of windows in that frame if @code{mode-line-frame-identification} uses
509 @samp{%F} (@pxref{%-Constructs}). This is normally the case when
510 Emacs is not using a window system, and can only display one frame at
511 a time. @xref{Frame Titles}.
512
513 @vindex name, a frame parameter
514 @item name
515 The name of the frame. The frame name serves as a default for the frame
516 title, if the @code{title} parameter is unspecified or @code{nil}. If
517 you don't specify a name, Emacs sets the frame name automatically
518 (@pxref{Frame Titles}).
519
520 If you specify the frame name explicitly when you create the frame, the
521 name is also used (instead of the name of the Emacs executable) when
522 looking up X resources for the frame.
523 @end table
524
525 @node Position Parameters
526 @subsubsection Position Parameters
527 @cindex window position on display
528
529 Position parameters' values are normally measured in pixels, but on
530 text-only terminals they count characters or lines instead.
531
532 @table @code
533 @vindex left, a frame parameter
534 @item left
535 The position, in pixels, of the left (or right) edge of the frame with
536 respect to the left (or right) edge of the screen. The value may be:
537
538 @table @asis
539 @item an integer
540 A positive integer relates the left edge of the frame to the left edge
541 of the screen. A negative integer relates the right frame edge to the
542 right screen edge.
543
544 @item @code{(+ @var{pos})}
545 This specifies the position of the left frame edge relative to the left
546 screen edge. The integer @var{pos} may be positive or negative; a
547 negative value specifies a position outside the screen.
548
549 @item @code{(- @var{pos})}
550 This specifies the position of the right frame edge relative to the right
551 screen edge. The integer @var{pos} may be positive or negative; a
552 negative value specifies a position outside the screen.
553 @end table
554
555 Some window managers ignore program-specified positions. If you want to
556 be sure the position you specify is not ignored, specify a
557 non-@code{nil} value for the @code{user-position} parameter as well.
558
559 @vindex top, a frame parameter
560 @item top
561 The screen position of the top (or bottom) edge, in pixels, with respect
562 to the top (or bottom) edge of the screen. It works just like
563 @code{left}, except vertically instead of horizontally.
564
565 @vindex icon-left, a frame parameter
566 @item icon-left
567 The screen position of the left edge @emph{of the frame's icon}, in
568 pixels, counting from the left edge of the screen. This takes effect if
569 and when the frame is iconified.
570
571 If you specify a value for this parameter, then you must also specify
572 a value for @code{icon-top} and vice versa. The window manager may
573 ignore these two parameters.
574
575 @vindex icon-top, a frame parameter
576 @item icon-top
577 The screen position of the top edge @emph{of the frame's icon}, in
578 pixels, counting from the top edge of the screen. This takes effect if
579 and when the frame is iconified.
580
581 @vindex user-position, a frame parameter
582 @item user-position
583 When you create a frame and specify its screen position with the
584 @code{left} and @code{top} parameters, use this parameter to say whether
585 the specified position was user-specified (explicitly requested in some
586 way by a human user) or merely program-specified (chosen by a program).
587 A non-@code{nil} value says the position was user-specified.
588
589 @cindex window positions and window managers
590 Window managers generally heed user-specified positions, and some heed
591 program-specified positions too. But many ignore program-specified
592 positions, placing the window in a default fashion or letting the user
593 place it with the mouse. Some window managers, including @code{twm},
594 let the user specify whether to obey program-specified positions or
595 ignore them.
596
597 When you call @code{make-frame}, you should specify a non-@code{nil}
598 value for this parameter if the values of the @code{left} and @code{top}
599 parameters represent the user's stated preference; otherwise, use
600 @code{nil}.
601 @end table
602
603 @node Size Parameters
604 @subsubsection Size Parameters
605 @cindex window size on display
606
607 Size parameters' values are normally measured in pixels, but on
608 text-only terminals they count characters or lines instead.
609
610 @table @code
611 @vindex height, a frame parameter
612 @item height
613 The height of the frame contents, in characters. (To get the height in
614 pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.)
615
616 @vindex width, a frame parameter
617 @item width
618 The width of the frame contents, in characters. (To get the width in
619 pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
620
621 @vindex user-size, a frame parameter
622 @item user-size
623 This does for the size parameters @code{height} and @code{width} what
624 the @code{user-position} parameter (@pxref{Position Parameters,
625 user-position}) does for the position parameters @code{top} and
626 @code{left}.
627
628 @cindex full-screen frames
629 @vindex fullscreen, a frame parameter
630 @item fullscreen
631 Specify that width, height or both shall be maximized. The value
632 @code{fullwidth} specifies that width shall be as wide as possible.
633 The value @code{fullheight} specifies that height shall be as tall as
634 possible. The value @code{fullboth} specifies that both the width and
635 the height shall be set to the size of the screen. The value
636 @code{maximized} specifies that the frame shall be maximized. The
637 difference between @code{maximized} and @code{fullboth} is that the
638 former still has window manager decorations while the latter really
639 covers the whole screen.
640 @end table
641
642 @node Layout Parameters
643 @subsubsection Layout Parameters
644 @cindex layout parameters of frames
645 @cindex frame layout parameters
646
647 These frame parameters enable or disable various parts of the
648 frame, or control their sizes.
649
650 @table @code
651 @vindex border-width, a frame parameter
652 @item border-width
653 The width in pixels of the frame's border.
654
655 @vindex internal-border-width, a frame parameter
656 @item internal-border-width
657 The distance in pixels between text (or fringe) and the frame's border.
658
659 @vindex vertical-scroll-bars, a frame parameter
660 @item vertical-scroll-bars
661 Whether the frame has scroll bars for vertical scrolling, and which side
662 of the frame they should be on. The possible values are @code{left},
663 @code{right}, and @code{nil} for no scroll bars.
664
665 @ignore
666 @vindex horizontal-scroll-bars, a frame parameter
667 @item horizontal-scroll-bars
668 Whether the frame has scroll bars for horizontal scrolling
669 (non-@code{nil} means yes). Horizontal scroll bars are not currently
670 implemented.
671 @end ignore
672
673 @vindex scroll-bar-width, a frame parameter
674 @item scroll-bar-width
675 The width of vertical scroll bars, in pixels, or @code{nil} meaning to
676 use the default width.
677
678 @vindex left-fringe, a frame parameter
679 @vindex right-fringe, a frame parameter
680 @item left-fringe
681 @itemx right-fringe
682 The default width of the left and right fringes of windows in this
683 frame (@pxref{Fringes}). If either of these is zero, that effectively
684 removes the corresponding fringe. A value of @code{nil} stands for
685 the standard fringe width, which is the width needed to display the
686 fringe bitmaps.
687
688 The combined fringe widths must add up to an integral number of
689 columns, so the actual default fringe widths for the frame may be
690 larger than the specified values. The extra width needed to reach an
691 acceptable total is distributed evenly between the left and right
692 fringe. However, you can force one fringe or the other to a precise
693 width by specifying that width as a negative integer. If both widths are
694 negative, only the left fringe gets the specified width.
695
696 @vindex menu-bar-lines, a frame parameter
697 @item menu-bar-lines
698 The number of lines to allocate at the top of the frame for a menu
699 bar. The default is 1. A value of @code{nil} means don't display a
700 menu bar. @xref{Menu Bar}. (The X toolkit and GTK allow at most one
701 menu bar line; they treat larger values as 1.)
702
703 @vindex tool-bar-lines, a frame parameter
704 @item tool-bar-lines
705 The number of lines to use for the tool bar. A value of @code{nil}
706 means don't display a tool bar. (GTK and Nextstep allow at most one
707 tool bar line; they treat larger values as 1.)
708
709 @vindex tool-bar-position, a frame parameter
710 @item tool-bar-position
711 The position of the tool bar. Currently only for the GTK tool bar.
712 Value can be one of @code{top}, @code{bottom} @code{left}, @code{right}.
713 The default is @code{top}.
714
715 @vindex line-spacing, a frame parameter
716 @item line-spacing
717 Additional space to leave below each text line, in pixels (a positive
718 integer). @xref{Line Height}, for more information.
719 @end table
720
721 @node Buffer Parameters
722 @subsubsection Buffer Parameters
723
724 These frame parameters, meaningful on all kinds of terminals, deal
725 with which buffers have been, or should, be displayed in the frame.
726
727 @table @code
728 @vindex minibuffer, a frame parameter
729 @item minibuffer
730 Whether this frame has its own minibuffer. The value @code{t} means
731 yes, @code{nil} means no, @code{only} means this frame is just a
732 minibuffer. If the value is a minibuffer window (in some other
733 frame), the frame uses that minibuffer.
734
735 This frame parameter takes effect when the frame is created, and can
736 not be changed afterwards.
737
738 @vindex buffer-predicate, a frame parameter
739 @item buffer-predicate
740 The buffer-predicate function for this frame. The function
741 @code{other-buffer} uses this predicate (from the selected frame) to
742 decide which buffers it should consider, if the predicate is not
743 @code{nil}. It calls the predicate with one argument, a buffer, once for
744 each buffer; if the predicate returns a non-@code{nil} value, it
745 considers that buffer.
746
747 @vindex buffer-list, a frame parameter
748 @item buffer-list
749 A list of buffers that have been selected in this frame, ordered
750 most-recently-selected first.
751
752 @vindex unsplittable, a frame parameter
753 @item unsplittable
754 If non-@code{nil}, this frame's window is never split automatically.
755 @end table
756
757 @node Management Parameters
758 @subsubsection Window Management Parameters
759 @cindex window manager interaction, and frame parameters
760
761 These frame parameters, meaningful only on window system displays,
762 interact with the window manager.
763
764 @table @code
765 @vindex visibility, a frame parameter
766 @item visibility
767 The state of visibility of the frame. There are three possibilities:
768 @code{nil} for invisible, @code{t} for visible, and @code{icon} for
769 iconified. @xref{Visibility of Frames}.
770
771 @vindex auto-raise, a frame parameter
772 @item auto-raise
773 Whether selecting the frame raises it (non-@code{nil} means yes).
774
775 @vindex auto-lower, a frame parameter
776 @item auto-lower
777 Whether deselecting the frame lowers it (non-@code{nil} means yes).
778
779 @vindex icon-type, a frame parameter
780 @item icon-type
781 The type of icon to use for this frame when it is iconified. If the
782 value is a string, that specifies a file containing a bitmap to use.
783 Any other non-@code{nil} value specifies the default bitmap icon (a
784 picture of a gnu); @code{nil} specifies a text icon.
785
786 @vindex icon-name, a frame parameter
787 @item icon-name
788 The name to use in the icon for this frame, when and if the icon
789 appears. If this is @code{nil}, the frame's title is used.
790
791 @vindex window-id, a frame parameter
792 @item window-id
793 The number of the window-system window used by the frame
794 to contain the actual Emacs windows.
795
796 @vindex outer-window-id, a frame parameter
797 @item outer-window-id
798 The number of the outermost window-system window used for the whole frame.
799
800 @vindex wait-for-wm, a frame parameter
801 @item wait-for-wm
802 If non-@code{nil}, tell Xt to wait for the window manager to confirm
803 geometry changes. Some window managers, including versions of Fvwm2
804 and KDE, fail to confirm, so Xt hangs. Set this to @code{nil} to
805 prevent hanging with those window managers.
806
807 @vindex sticky, a frame parameter
808 @item sticky
809 If non-@code{nil}, the frame is visible on all virtual desktops on systems
810 with virtual desktops.
811
812 @ignore
813 @vindex parent-id, a frame parameter
814 @item parent-id
815 @c ??? Not yet working.
816 The X window number of the window that should be the parent of this one.
817 Specifying this lets you create an Emacs window inside some other
818 application's window. (It is not certain this will be implemented; try
819 it and see if it works.)
820 @end ignore
821 @end table
822
823 @node Cursor Parameters
824 @subsubsection Cursor Parameters
825 @cindex cursor, and frame parameters
826
827 This frame parameter controls the way the cursor looks.
828
829 @table @code
830 @vindex cursor-type, a frame parameter
831 @item cursor-type
832 How to display the cursor. Legitimate values are:
833
834 @table @code
835 @item box
836 Display a filled box. (This is the default.)
837 @item hollow
838 Display a hollow box.
839 @item nil
840 Don't display a cursor.
841 @item bar
842 Display a vertical bar between characters.
843 @item (bar . @var{width})
844 Display a vertical bar @var{width} pixels wide between characters.
845 @item hbar
846 Display a horizontal bar.
847 @item (hbar . @var{height})
848 Display a horizontal bar @var{height} pixels high.
849 @end table
850 @end table
851
852 @vindex cursor-type
853 The buffer-local variable @code{cursor-type} overrides the value of
854 the @code{cursor-type} frame parameter, but if it is @code{t}, that
855 means to use the cursor specified for the frame.
856
857 @defopt blink-cursor-alist
858 This variable specifies how to blink the cursor. Each element has the
859 form @code{(@var{on-state} . @var{off-state})}. Whenever the cursor
860 type equals @var{on-state} (comparing using @code{equal}), the
861 corresponding @var{off-state} specifies what the cursor looks like
862 when it blinks ``off.'' Both @var{on-state} and @var{off-state}
863 should be suitable values for the @code{cursor-type} frame parameter.
864
865 There are various defaults for how to blink each type of cursor, if
866 the type is not mentioned as an @var{on-state} here. Changes in this
867 variable do not take effect immediately, only when you specify the
868 @code{cursor-type} frame parameter.
869 @end defopt
870
871 @defopt cursor-in-non-selected-windows
872 This variable controls how the cursor looks in a window that is not
873 selected. It supports the same values as the @code{cursor-type} frame
874 parameter; also, @code{nil} means don't display a cursor in
875 nonselected windows, and @code{t} (the default) means use a standard
876 modification of the usual cursor type (solid box becomes hollow box,
877 and bar becomes a narrower bar).
878 @end defopt
879
880 @node Font and Color Parameters
881 @subsubsection Font and Color Parameters
882 @cindex font and color, frame parameters
883
884 These frame parameters control the use of fonts and colors.
885
886 @table @code
887 @vindex font-backend, a frame parameter
888 @item font-backend
889 A list of symbols, specifying the @dfn{font backends} to use for
890 drawing fonts in the frame, in order of priority. On X, there are
891 currently two available font backends: @code{x} (the X core font
892 driver) and @code{xft} (the Xft font driver). On other systems, there
893 is only one available font backend, so it does not make sense to
894 modify this frame parameter.
895
896 @vindex background-mode, a frame parameter
897 @item background-mode
898 This parameter is either @code{dark} or @code{light}, according
899 to whether the background color is a light one or a dark one.
900
901 @vindex tty-color-mode, a frame parameter
902 @item tty-color-mode
903 @cindex standard colors for character terminals
904 This parameter overrides the terminal's color support as given by the
905 system's terminal capabilities database in that this parameter's value
906 specifies the color mode to use in terminal frames. The value can be
907 either a symbol or a number. A number specifies the number of colors
908 to use (and, indirectly, what commands to issue to produce each
909 color). For example, @code{(tty-color-mode . 8)} specifies use of the
910 ANSI escape sequences for 8 standard text colors. A value of -1 turns
911 off color support.
912
913 If the parameter's value is a symbol, it specifies a number through
914 the value of @code{tty-color-mode-alist}, and the associated number is
915 used instead.
916
917 @vindex screen-gamma, a frame parameter
918 @item screen-gamma
919 @cindex gamma correction
920 If this is a number, Emacs performs ``gamma correction'' which adjusts
921 the brightness of all colors. The value should be the screen gamma of
922 your display, a floating point number.
923
924 Usual PC monitors have a screen gamma of 2.2, so color values in
925 Emacs, and in X windows generally, are calibrated to display properly
926 on a monitor with that gamma value. If you specify 2.2 for
927 @code{screen-gamma}, that means no correction is needed. Other values
928 request correction, designed to make the corrected colors appear on
929 your screen the way they would have appeared without correction on an
930 ordinary monitor with a gamma value of 2.2.
931
932 If your monitor displays colors too light, you should specify a
933 @code{screen-gamma} value smaller than 2.2. This requests correction
934 that makes colors darker. A screen gamma value of 1.5 may give good
935 results for LCD color displays.
936
937 @vindex alpha, a frame parameter
938 @item alpha
939 @cindex opacity, frame
940 @cindex transparency, frame
941 @vindex frame-alpha-lower-limit
942 This parameter specifies the opacity of the frame, on graphical
943 displays that support variable opacity. It should be an integer
944 between 0 and 100, where 0 means completely transparent and 100 means
945 completely opaque. It can also have a @code{nil} value, which tells
946 Emacs not to set the frame opacity (leaving it to the window manager).
947
948 To prevent the frame from disappearing completely from view, the
949 variable @code{frame-alpha-lower-limit} defines a lower opacity limit.
950 If the value of the frame parameter is less than the value of this
951 variable, Emacs uses the latter. By default,
952 @code{frame-alpha-lower-limit} is 20.
953
954 The @code{alpha} frame parameter can also be a cons cell
955 @code{(@samp{active} . @samp{inactive})}, where @samp{active} is the
956 opacity of the frame when it is selected, and @samp{inactive} is the
957 opactity when it is not selected.
958 @end table
959
960 The following frame parameters are semi-obsolete in that they are
961 automatically equivalent to particular face attributes of particular
962 faces (@pxref{Standard Faces,,, emacs, The Emacs Manual}):
963
964 @table @code
965 @vindex font, a frame parameter
966 @item font
967 The name of the font for displaying text in the frame. This is a
968 string, either a valid font name for your system or the name of an Emacs
969 fontset (@pxref{Fontsets}). It is equivalent to the @code{font}
970 attribute of the @code{default} face.
971
972 @vindex foreground-color, a frame parameter
973 @item foreground-color
974 The color to use for the image of a character. It is equivalent to
975 the @code{:foreground} attribute of the @code{default} face.
976
977 @vindex background-color, a frame parameter
978 @item background-color
979 The color to use for the background of characters. It is equivalent to
980 the @code{:background} attribute of the @code{default} face.
981
982 @vindex mouse-color, a frame parameter
983 @item mouse-color
984 The color for the mouse pointer. It is equivalent to the @code{:background}
985 attribute of the @code{mouse} face.
986
987 @vindex cursor-color, a frame parameter
988 @item cursor-color
989 The color for the cursor that shows point. It is equivalent to the
990 @code{:background} attribute of the @code{cursor} face.
991
992 @vindex border-color, a frame parameter
993 @item border-color
994 The color for the border of the frame. It is equivalent to the
995 @code{:background} attribute of the @code{border} face.
996
997 @vindex scroll-bar-foreground, a frame parameter
998 @item scroll-bar-foreground
999 If non-@code{nil}, the color for the foreground of scroll bars. It is
1000 equivalent to the @code{:foreground} attribute of the
1001 @code{scroll-bar} face.
1002
1003 @vindex scroll-bar-background, a frame parameter
1004 @item scroll-bar-background
1005 If non-@code{nil}, the color for the background of scroll bars. It is
1006 equivalent to the @code{:background} attribute of the
1007 @code{scroll-bar} face.
1008 @end table
1009
1010 @node Size and Position
1011 @subsection Frame Size And Position
1012 @cindex size of frame
1013 @cindex screen size
1014 @cindex frame size
1015 @cindex resize frame
1016
1017 You can read or change the size and position of a frame using the
1018 frame parameters @code{left}, @code{top}, @code{height}, and
1019 @code{width}. Whatever geometry parameters you don't specify are chosen
1020 by the window manager in its usual fashion.
1021
1022 Here are some special features for working with sizes and positions.
1023 (For the precise meaning of ``selected frame'' used by these functions,
1024 see @ref{Input Focus}.)
1025
1026 @defun set-frame-position frame left top
1027 This function sets the position of the top left corner of @var{frame} to
1028 @var{left} and @var{top}. These arguments are measured in pixels, and
1029 normally count from the top left corner of the screen.
1030
1031 Negative parameter values position the bottom edge of the window up from
1032 the bottom edge of the screen, or the right window edge to the left of
1033 the right edge of the screen. It would probably be better if the values
1034 were always counted from the left and top, so that negative arguments
1035 would position the frame partly off the top or left edge of the screen,
1036 but it seems inadvisable to change that now.
1037 @end defun
1038
1039 @defun frame-height &optional frame
1040 @defunx frame-width &optional frame
1041 These functions return the height and width of @var{frame}, measured in
1042 lines and columns. If you don't supply @var{frame}, they use the
1043 selected frame.
1044 @end defun
1045
1046 @defun frame-pixel-height &optional frame
1047 @defunx frame-pixel-width &optional frame
1048 These functions return the height and width of the main display area
1049 of @var{frame}, measured in pixels. If you don't supply @var{frame},
1050 they use the selected frame. For a text-only terminal, the results are
1051 in characters rather than pixels.
1052
1053 These values include the internal borders, and windows' scroll bars and
1054 fringes (which belong to individual windows, not to the frame itself).
1055 The exact value of the heights depends on the window-system and toolkit
1056 in use. With Gtk+, the height does not include any tool bar or menu
1057 bar. With the Motif or Lucid toolkits, it includes the tool bar but
1058 not the menu bar. In a graphical version with no toolkit, it includes
1059 both the tool bar and menu bar. For a text-only terminal, the result
1060 includes the menu bar.
1061 @end defun
1062
1063 @defun frame-char-height &optional frame
1064 @defunx frame-char-width &optional frame
1065 These functions return the height and width of a character in
1066 @var{frame}, measured in pixels. The values depend on the choice of
1067 font. If you don't supply @var{frame}, these functions use the selected
1068 frame.
1069 @end defun
1070
1071 @defun set-frame-size frame cols rows
1072 This function sets the size of @var{frame}, measured in characters;
1073 @var{cols} and @var{rows} specify the new width and height.
1074
1075 To set the size based on values measured in pixels, use
1076 @code{frame-char-height} and @code{frame-char-width} to convert
1077 them to units of characters.
1078 @end defun
1079
1080 @defun set-frame-height frame lines &optional pretend
1081 This function resizes @var{frame} to a height of @var{lines} lines. The
1082 sizes of existing windows in @var{frame} are altered proportionally to
1083 fit.
1084
1085 If @var{pretend} is non-@code{nil}, then Emacs displays @var{lines}
1086 lines of output in @var{frame}, but does not change its value for the
1087 actual height of the frame. This is only useful for a terminal frame.
1088 Using a smaller height than the terminal actually implements may be
1089 useful to reproduce behavior observed on a smaller screen, or if the
1090 terminal malfunctions when using its whole screen. Setting the frame
1091 height ``for real'' does not always work, because knowing the correct
1092 actual size may be necessary for correct cursor positioning on a
1093 terminal frame.
1094 @end defun
1095
1096 @defun set-frame-width frame width &optional pretend
1097 This function sets the width of @var{frame}, measured in characters.
1098 The argument @var{pretend} has the same meaning as in
1099 @code{set-frame-height}.
1100 @end defun
1101
1102 @findex set-screen-height
1103 @findex set-screen-width
1104 The older functions @code{set-screen-height} and
1105 @code{set-screen-width} were used to specify the height and width of the
1106 screen, in Emacs versions that did not support multiple frames. They
1107 are semi-obsolete, but still work; they apply to the selected frame.
1108
1109 @node Geometry
1110 @subsection Geometry
1111
1112 Here's how to examine the data in an X-style window geometry
1113 specification:
1114
1115 @defun x-parse-geometry geom
1116 @cindex geometry specification
1117 The function @code{x-parse-geometry} converts a standard X window
1118 geometry string to an alist that you can use as part of the argument to
1119 @code{make-frame}.
1120
1121 The alist describes which parameters were specified in @var{geom}, and
1122 gives the values specified for them. Each element looks like
1123 @code{(@var{parameter} . @var{value})}. The possible @var{parameter}
1124 values are @code{left}, @code{top}, @code{width}, and @code{height}.
1125
1126 For the size parameters, the value must be an integer. The position
1127 parameter names @code{left} and @code{top} are not totally accurate,
1128 because some values indicate the position of the right or bottom edges
1129 instead. The @var{value} possibilities for the position parameters are:
1130 an integer, a list @code{(+ @var{pos})}, or a list @code{(- @var{pos})};
1131 as previously described (@pxref{Position Parameters}).
1132
1133 Here is an example:
1134
1135 @example
1136 (x-parse-geometry "35x70+0-0")
1137 @result{} ((height . 70) (width . 35)
1138 (top - 0) (left . 0))
1139 @end example
1140 @end defun
1141
1142 @node Terminal Parameters
1143 @section Terminal Parameters
1144 @cindex terminal parameters
1145
1146 Each terminal has a list of associated parameters. These
1147 @dfn{terminal parameters} are mostly a convenient way of storage for
1148 terminal-local variables, but some terminal parameters have a special
1149 meaning.
1150
1151 This section describes functions to read and change the parameter values
1152 of a terminal. They all accept as their argument either a terminal or
1153 a frame; the latter means use that frame's terminal. An argument of
1154 @code{nil} means the selected frame's terminal.
1155
1156 @defun terminal-parameters &optional terminal
1157 This function returns an alist listing all the parameters of
1158 @var{terminal} and their values.
1159 @end defun
1160
1161 @defun terminal-parameter terminal parameter
1162 This function returns the value of the parameter @var{parameter} (a
1163 symbol) of @var{terminal}. If @var{terminal} has no setting for
1164 @var{parameter}, this function returns @code{nil}.
1165 @end defun
1166
1167 @defun set-terminal-parameter terminal parameter value
1168 This function sets the parameter @var{parm} of @var{terminal} to the
1169 specified @var{value}, and returns the previous value of that
1170 parameter.
1171 @end defun
1172
1173 Here's a list of a few terminal parameters that have a special
1174 meaning:
1175
1176 @table @code
1177 @item background-mode
1178 The classification of the terminal's background color, either
1179 @code{light} or @code{dark}.
1180 @item normal-erase-is-backspace
1181 Value is either 1 or 0, depending on whether
1182 @code{normal-erase-is-backspace-mode} is turned on or off on this
1183 terminal. @xref{DEL Does Not Delete,,, emacs, The Emacs Manual}.
1184 @item terminal-initted
1185 After the terminal is initialized, this is set to the
1186 terminal-specific initialization function.
1187 @end table
1188
1189 @node Frame Titles
1190 @section Frame Titles
1191 @cindex frame title
1192
1193 Every frame has a @code{name} parameter; this serves as the default
1194 for the frame title which window systems typically display at the top of
1195 the frame. You can specify a name explicitly by setting the @code{name}
1196 frame property.
1197
1198 Normally you don't specify the name explicitly, and Emacs computes the
1199 frame name automatically based on a template stored in the variable
1200 @code{frame-title-format}. Emacs recomputes the name each time the
1201 frame is redisplayed.
1202
1203 @defvar frame-title-format
1204 This variable specifies how to compute a name for a frame when you have
1205 not explicitly specified one. The variable's value is actually a mode
1206 line construct, just like @code{mode-line-format}, except that the
1207 @samp{%c} and @samp{%l} constructs are ignored. @xref{Mode Line
1208 Data}.
1209 @end defvar
1210
1211 @defvar icon-title-format
1212 This variable specifies how to compute the name for an iconified frame,
1213 when you have not explicitly specified the frame title. This title
1214 appears in the icon itself.
1215 @end defvar
1216
1217 @defvar multiple-frames
1218 This variable is set automatically by Emacs. Its value is @code{t} when
1219 there are two or more frames (not counting minibuffer-only frames or
1220 invisible frames). The default value of @code{frame-title-format} uses
1221 @code{multiple-frames} so as to put the buffer name in the frame title
1222 only when there is more than one frame.
1223
1224 The value of this variable is not guaranteed to be accurate except
1225 while processing @code{frame-title-format} or
1226 @code{icon-title-format}.
1227 @end defvar
1228
1229 @node Deleting Frames
1230 @section Deleting Frames
1231 @cindex deleting frames
1232
1233 Frames remain potentially visible until you explicitly @dfn{delete}
1234 them. A deleted frame cannot appear on the screen, but continues to
1235 exist as a Lisp object until there are no references to it.
1236
1237 @deffn Command delete-frame &optional frame force
1238 @vindex delete-frame-functions
1239 This function deletes the frame @var{frame}. Unless @var{frame} is a
1240 tooltip, it first runs the hook @code{delete-frame-functions} (each
1241 function gets one argument, @var{frame}). By default, @var{frame} is
1242 the selected frame.
1243
1244 A frame cannot be deleted if its minibuffer is used by other frames.
1245 Normally, you cannot delete a frame if all other frames are invisible,
1246 but if @var{force} is non-@code{nil}, then you are allowed to do so.
1247 @end deffn
1248
1249 @defun frame-live-p frame
1250 The function @code{frame-live-p} returns non-@code{nil} if the frame
1251 @var{frame} has not been deleted. The possible non-@code{nil} return
1252 values are like those of @code{framep}. @xref{Frames}.
1253 @end defun
1254
1255 Some window managers provide a command to delete a window. These work
1256 by sending a special message to the program that operates the window.
1257 When Emacs gets one of these commands, it generates a
1258 @code{delete-frame} event, whose normal definition is a command that
1259 calls the function @code{delete-frame}. @xref{Misc Events}.
1260
1261 @node Finding All Frames
1262 @section Finding All Frames
1263 @cindex frames, scanning all
1264
1265 @defun frame-list
1266 The function @code{frame-list} returns a list of all the live frames,
1267 i.e.@: those that have not been deleted. It is analogous to
1268 @code{buffer-list} for buffers, and includes frames on all terminals.
1269 The list that you get is newly created, so modifying the list doesn't
1270 have any effect on the internals of Emacs.
1271 @end defun
1272
1273 @defun visible-frame-list
1274 This function returns a list of just the currently visible frames.
1275 @xref{Visibility of Frames}. (Terminal frames always count as
1276 ``visible,'' even though only the selected one is actually displayed.)
1277 @end defun
1278
1279 @defun next-frame &optional frame minibuf
1280 The function @code{next-frame} lets you cycle conveniently through all
1281 the frames on the current display from an arbitrary starting point. It
1282 returns the ``next'' frame after @var{frame} in the cycle. If
1283 @var{frame} is omitted or @code{nil}, it defaults to the selected frame
1284 (@pxref{Input Focus}).
1285
1286 The second argument, @var{minibuf}, says which frames to consider:
1287
1288 @table @asis
1289 @item @code{nil}
1290 Exclude minibuffer-only frames.
1291 @item @code{visible}
1292 Consider all visible frames.
1293 @item 0
1294 Consider all visible or iconified frames.
1295 @item a window
1296 Consider only the frames using that particular window as their
1297 minibuffer.
1298 @item anything else
1299 Consider all frames.
1300 @end table
1301 @end defun
1302
1303 @defun previous-frame &optional frame minibuf
1304 Like @code{next-frame}, but cycles through all frames in the opposite
1305 direction.
1306 @end defun
1307
1308 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
1309 Window Ordering}.
1310
1311 @node Frames and Windows
1312 @section Frames and Windows
1313
1314 Each window is part of one and only one frame; you can get that frame
1315 with @code{window-frame}.
1316
1317 @defun window-frame window
1318 This function returns the frame that @var{window} is on.
1319 @end defun
1320
1321 All the non-minibuffer windows in a frame are arranged in a cyclic
1322 order. The order runs from the frame's top window, which is at the
1323 upper left corner, down and to the right, until it reaches the window at
1324 the lower right corner (always the minibuffer window, if the frame has
1325 one), and then it moves back to the top. @xref{Cyclic Window Ordering}.
1326
1327 @defun frame-first-window &optional frame
1328 This returns the topmost, leftmost window of frame @var{frame}.
1329 If omitted or @code{nil}, @var{frame} defaults to the selected frame.
1330 @end defun
1331
1332 At any time, exactly one window on any frame is @dfn{selected within the
1333 frame}. The significance of this designation is that selecting the
1334 frame also selects this window. Conversely, selecting a window for
1335 Emacs with @code{select-window} also makes that window selected within
1336 its frame. @xref{Selecting Windows}.
1337
1338 @defun frame-selected-window &optional frame
1339 This function returns the window on @var{frame} that is selected
1340 within @var{frame}. If omitted or @code{nil}, @var{frame} defaults to
1341 the selected frame.
1342 @end defun
1343
1344 @defun set-frame-selected-window frame window &optional norecord
1345 This sets the selected window of frame @var{frame} to @var{window}.
1346 If @var{frame} is @code{nil}, it operates on the selected frame. If
1347 @var{frame} is the selected frame, this makes @var{window} the
1348 selected window. This function returns @var{window}.
1349
1350 Optional argument @var{norecord} non-@code{nil} means to neither change
1351 the order of recently selected windows nor the buffer list (@pxref{The
1352 Buffer List}).
1353 @end defun
1354
1355 Another function that (usually) returns one of the windows in a given
1356 frame is @code{minibuffer-window}. @xref{Definition of minibuffer-window}.
1357
1358 @node Minibuffers and Frames
1359 @section Minibuffers and Frames
1360
1361 Normally, each frame has its own minibuffer window at the bottom, which
1362 is used whenever that frame is selected. If the frame has a minibuffer,
1363 you can get it with @code{minibuffer-window} (@pxref{Definition of
1364 minibuffer-window}).
1365
1366 However, you can also create a frame with no minibuffer. Such a frame
1367 must use the minibuffer window of some other frame. When you create the
1368 frame, you can specify explicitly the minibuffer window to use (in some
1369 other frame). If you don't, then the minibuffer is found in the frame
1370 which is the value of the variable @code{default-minibuffer-frame}. Its
1371 value should be a frame that does have a minibuffer.
1372
1373 If you use a minibuffer-only frame, you might want that frame to raise
1374 when you enter the minibuffer. If so, set the variable
1375 @code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
1376
1377 @defvar default-minibuffer-frame
1378 This variable specifies the frame to use for the minibuffer window, by
1379 default. It does not affect existing frames. It is always local to
1380 the current terminal and cannot be buffer-local. @xref{Multiple
1381 Terminals}.
1382 @end defvar
1383
1384 @node Input Focus
1385 @section Input Focus
1386 @cindex input focus
1387 @c @cindex selected frame Duplicates selected-frame
1388
1389 At any time, one frame in Emacs is the @dfn{selected frame}. The selected
1390 window always resides on the selected frame.
1391
1392 When Emacs displays its frames on several terminals (@pxref{Multiple
1393 Terminals}), each terminal has its own selected frame. But only one
1394 of these is ``@emph{the} selected frame'': it's the frame that belongs
1395 to the terminal from which the most recent input came. That is, when
1396 Emacs runs a command that came from a certain terminal, the selected
1397 frame is the one of that terminal. Since Emacs runs only a single
1398 command at any given time, it needs to consider only one selected
1399 frame at a time; this frame is what we call @dfn{the selected frame}
1400 in this manual. The display on which the selected frame is shown is
1401 the @dfn{selected frame's display}.
1402
1403 @defun selected-frame
1404 This function returns the selected frame.
1405 @end defun
1406
1407 Some window systems and window managers direct keyboard input to the
1408 window object that the mouse is in; others require explicit clicks or
1409 commands to @dfn{shift the focus} to various window objects. Either
1410 way, Emacs automatically keeps track of which frame has the focus. To
1411 explicitly switch to a different frame from a Lisp function, call
1412 @code{select-frame-set-input-focus}.
1413
1414 Lisp programs can also switch frames ``temporarily'' by calling the
1415 function @code{select-frame}. This does not alter the window system's
1416 concept of focus; rather, it escapes from the window manager's control
1417 until that control is somehow reasserted.
1418
1419 When using a text-only terminal, only one frame can be displayed at a
1420 time on the terminal, so after a call to @code{select-frame}, the next
1421 redisplay actually displays the newly selected frame. This frame
1422 remains selected until a subsequent call to @code{select-frame}. Each
1423 terminal frame has a number which appears in the mode line before the
1424 buffer name (@pxref{Mode Line Variables}).
1425
1426 @defun select-frame-set-input-focus frame
1427 This function selects @var{frame}, raises it (should it happen to be
1428 obscured by other frames) and tries to give it the X server's focus. On
1429 a text-only terminal, the next redisplay displays the new frame on the
1430 entire terminal screen. The return value of this function is not
1431 significant.
1432 @end defun
1433
1434 @c ??? This is not yet implemented properly.
1435 @defun select-frame frame &optional norecord
1436 This function selects frame @var{frame}, temporarily disregarding the
1437 focus of the X server if any. The selection of @var{frame} lasts until
1438 the next time the user does something to select a different frame, or
1439 until the next time this function is called. (If you are using a
1440 window system, the previously selected frame may be restored as the
1441 selected frame after return to the command loop, because it still may
1442 have the window system's input focus.)
1443
1444 The specified @var{frame} becomes the selected frame, as explained
1445 above, and the terminal that @var{frame} is on becomes the selected
1446 terminal. The window selected within @var{frame} becomes the selected
1447 window. This function returns @var{frame}, or @code{nil} if @var{frame}
1448 has been deleted.
1449
1450 Optional argument @var{norecord} non-@code{nil} means to neither change
1451 the order of recently selected windows nor the buffer list. @xref{The
1452 Buffer List}.
1453
1454 In general, you should never use @code{select-frame} in a way that could
1455 switch to a different terminal without switching back when you're done.
1456 @end defun
1457
1458 Emacs cooperates with the window system by arranging to select frames as
1459 the server and window manager request. It does so by generating a
1460 special kind of input event, called a @dfn{focus} event, when
1461 appropriate. The command loop handles a focus event by calling
1462 @code{handle-switch-frame}. @xref{Focus Events}.
1463
1464 @deffn Command handle-switch-frame frame
1465 This function handles a focus event by selecting frame @var{frame}.
1466
1467 Focus events normally do their job by invoking this command.
1468 Don't call it for any other reason.
1469 @end deffn
1470
1471 @defun redirect-frame-focus frame &optional focus-frame
1472 This function redirects focus from @var{frame} to @var{focus-frame}.
1473 This means that @var{focus-frame} will receive subsequent keystrokes and
1474 events intended for @var{frame}. After such an event, the value of
1475 @code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
1476 events specifying @var{frame} will instead select @var{focus-frame}.
1477
1478 If @var{focus-frame} is omitted or @code{nil}, that cancels any existing
1479 redirection for @var{frame}, which therefore once again receives its own
1480 events.
1481
1482 One use of focus redirection is for frames that don't have minibuffers.
1483 These frames use minibuffers on other frames. Activating a minibuffer
1484 on another frame redirects focus to that frame. This puts the focus on
1485 the minibuffer's frame, where it belongs, even though the mouse remains
1486 in the frame that activated the minibuffer.
1487
1488 Selecting a frame can also change focus redirections. Selecting frame
1489 @code{bar}, when @code{foo} had been selected, changes any redirections
1490 pointing to @code{foo} so that they point to @code{bar} instead. This
1491 allows focus redirection to work properly when the user switches from
1492 one frame to another using @code{select-window}.
1493
1494 This means that a frame whose focus is redirected to itself is treated
1495 differently from a frame whose focus is not redirected.
1496 @code{select-frame} affects the former but not the latter.
1497
1498 The redirection lasts until @code{redirect-frame-focus} is called to
1499 change it.
1500 @end defun
1501
1502 @defopt focus-follows-mouse
1503 This option is how you inform Emacs whether the window manager transfers
1504 focus when the user moves the mouse. Non-@code{nil} says that it does.
1505 When this is so, the command @code{other-frame} moves the mouse to a
1506 position consistent with the new selected frame.
1507 @end defopt
1508
1509 @node Visibility of Frames
1510 @section Visibility of Frames
1511 @cindex visible frame
1512 @cindex invisible frame
1513 @cindex iconified frame
1514 @cindex frame visibility
1515
1516 A window frame may be @dfn{visible}, @dfn{invisible}, or
1517 @dfn{iconified}. If it is visible, you can see its contents, unless
1518 other windows cover it. If it is iconified, the frame's contents do
1519 not appear on the screen, but an icon does. (Note: because of the
1520 way in which some window managers implement the concept of multiple
1521 workspaces, or desktops, all frames on other workspaces may appear to
1522 Emacs to be iconified.) If the frame is invisible, it doesn't show on
1523 the screen, not even as an icon.
1524
1525 Visibility is meaningless for terminal frames, since only the selected
1526 one is actually displayed in any case.
1527
1528 @deffn Command make-frame-visible &optional frame
1529 This function makes frame @var{frame} visible. If you omit
1530 @var{frame}, it makes the selected frame visible. This does not raise
1531 the frame, but you can do that with @code{raise-frame} if you wish
1532 (@pxref{Raising and Lowering}).
1533 @end deffn
1534
1535 @deffn Command make-frame-invisible &optional frame force
1536 This function makes frame @var{frame} invisible. If you omit
1537 @var{frame}, it makes the selected frame invisible.
1538
1539 Unless @var{force} is non-@code{nil}, this function refuses to make
1540 @var{frame} invisible if all other frames are invisible..
1541 @end deffn
1542
1543 @deffn Command iconify-frame &optional frame
1544 This function iconifies frame @var{frame}. If you omit @var{frame}, it
1545 iconifies the selected frame.
1546 @end deffn
1547
1548 @defun frame-visible-p frame
1549 This returns the visibility status of frame @var{frame}. The value is
1550 @code{t} if @var{frame} is visible, @code{nil} if it is invisible, and
1551 @code{icon} if it is iconified.
1552
1553 On a text-only terminal, all frames are considered visible, whether
1554 they are currently being displayed or not, and this function returns
1555 @code{t} for all frames.
1556 @end defun
1557
1558 The visibility status of a frame is also available as a frame
1559 parameter. You can read or change it as such. @xref{Management
1560 Parameters}.
1561
1562 The user can iconify and deiconify frames with the window manager.
1563 This happens below the level at which Emacs can exert any control, but
1564 Emacs does provide events that you can use to keep track of such
1565 changes. @xref{Misc Events}.
1566
1567 @node Raising and Lowering
1568 @section Raising and Lowering Frames
1569
1570 Most window systems use a desktop metaphor. Part of this metaphor is
1571 the idea that windows are stacked in a notional third dimension
1572 perpendicular to the screen surface, and thus ordered from ``highest''
1573 to ``lowest.'' Where two windows overlap, the one higher up covers
1574 the one underneath. Even a window at the bottom of the stack can be
1575 seen if no other window overlaps it.
1576
1577 @c @cindex raising a frame redundant with raise-frame
1578 @cindex lowering a frame
1579 A window's place in this ordering is not fixed; in fact, users tend
1580 to change the order frequently. @dfn{Raising} a window means moving
1581 it ``up,'' to the top of the stack. @dfn{Lowering} a window means
1582 moving it to the bottom of the stack. This motion is in the notional
1583 third dimension only, and does not change the position of the window
1584 on the screen.
1585
1586 With Emacs, frames constitute the windows in the metaphor sketched
1587 above. You can raise and lower frames using these functions:
1588
1589 @deffn Command raise-frame &optional frame
1590 This function raises frame @var{frame} (default, the selected frame).
1591 If @var{frame} is invisible or iconified, this makes it visible.
1592 @end deffn
1593
1594 @deffn Command lower-frame &optional frame
1595 This function lowers frame @var{frame} (default, the selected frame).
1596 @end deffn
1597
1598 @defopt minibuffer-auto-raise
1599 If this is non-@code{nil}, activation of the minibuffer raises the frame
1600 that the minibuffer window is in.
1601 @end defopt
1602
1603 You can also enable auto-raise (raising automatically when a frame is
1604 selected) or auto-lower (lowering automatically when it is deselected)
1605 for any frame using frame parameters. @xref{Management Parameters}.
1606
1607 @node Frame Configurations
1608 @section Frame Configurations
1609 @cindex frame configuration
1610
1611 A @dfn{frame configuration} records the current arrangement of frames,
1612 all their properties, and the window configuration of each one.
1613 (@xref{Window Configurations}.)
1614
1615 @defun current-frame-configuration
1616 This function returns a frame configuration list that describes
1617 the current arrangement of frames and their contents.
1618 @end defun
1619
1620 @defun set-frame-configuration configuration &optional nodelete
1621 This function restores the state of frames described in
1622 @var{configuration}. However, this function does not restore deleted
1623 frames.
1624
1625 Ordinarily, this function deletes all existing frames not listed in
1626 @var{configuration}. But if @var{nodelete} is non-@code{nil}, the
1627 unwanted frames are iconified instead.
1628 @end defun
1629
1630 @node Mouse Tracking
1631 @section Mouse Tracking
1632 @cindex mouse tracking
1633 @c @cindex tracking the mouse Duplicates track-mouse
1634
1635 Sometimes it is useful to @dfn{track} the mouse, which means to display
1636 something to indicate where the mouse is and move the indicator as the
1637 mouse moves. For efficient mouse tracking, you need a way to wait until
1638 the mouse actually moves.
1639
1640 The convenient way to track the mouse is to ask for events to represent
1641 mouse motion. Then you can wait for motion by waiting for an event. In
1642 addition, you can easily handle any other sorts of events that may
1643 occur. That is useful, because normally you don't want to track the
1644 mouse forever---only until some other event, such as the release of a
1645 button.
1646
1647 @defspec track-mouse body@dots{}
1648 This special form executes @var{body}, with generation of mouse motion
1649 events enabled. Typically, @var{body} would use @code{read-event} to
1650 read the motion events and modify the display accordingly. @xref{Motion
1651 Events}, for the format of mouse motion events.
1652
1653 The value of @code{track-mouse} is that of the last form in @var{body}.
1654 You should design @var{body} to return when it sees the up-event that
1655 indicates the release of the button, or whatever kind of event means
1656 it is time to stop tracking.
1657 @end defspec
1658
1659 The usual purpose of tracking mouse motion is to indicate on the screen
1660 the consequences of pushing or releasing a button at the current
1661 position.
1662
1663 In many cases, you can avoid the need to track the mouse by using
1664 the @code{mouse-face} text property (@pxref{Special Properties}).
1665 That works at a much lower level and runs more smoothly than
1666 Lisp-level mouse tracking.
1667
1668 @ignore
1669 @c These are not implemented yet.
1670
1671 These functions change the screen appearance instantaneously. The
1672 effect is transient, only until the next ordinary Emacs redisplay. That
1673 is OK for mouse tracking, since it doesn't make sense for mouse tracking
1674 to change the text, and the body of @code{track-mouse} normally reads
1675 the events itself and does not do redisplay.
1676
1677 @defun x-contour-region window beg end
1678 This function draws lines to make a box around the text from @var{beg}
1679 to @var{end}, in window @var{window}.
1680 @end defun
1681
1682 @defun x-uncontour-region window beg end
1683 This function erases the lines that would make a box around the text
1684 from @var{beg} to @var{end}, in window @var{window}. Use it to remove
1685 a contour that you previously made by calling @code{x-contour-region}.
1686 @end defun
1687
1688 @defun x-draw-rectangle frame left top right bottom
1689 This function draws a hollow rectangle on frame @var{frame} with the
1690 specified edge coordinates, all measured in pixels from the inside top
1691 left corner. It uses the cursor color, the one used for indicating the
1692 location of point.
1693 @end defun
1694
1695 @defun x-erase-rectangle frame left top right bottom
1696 This function erases a hollow rectangle on frame @var{frame} with the
1697 specified edge coordinates, all measured in pixels from the inside top
1698 left corner. Erasure means redrawing the text and background that
1699 normally belong in the specified rectangle.
1700 @end defun
1701 @end ignore
1702
1703 @node Mouse Position
1704 @section Mouse Position
1705 @cindex mouse position
1706 @cindex position of mouse
1707
1708 The functions @code{mouse-position} and @code{set-mouse-position}
1709 give access to the current position of the mouse.
1710
1711 @defun mouse-position
1712 This function returns a description of the position of the mouse. The
1713 value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
1714 and @var{y} are integers giving the position in characters relative to
1715 the top left corner of the inside of @var{frame}.
1716 @end defun
1717
1718 @defvar mouse-position-function
1719 If non-@code{nil}, the value of this variable is a function for
1720 @code{mouse-position} to call. @code{mouse-position} calls this
1721 function just before returning, with its normal return value as the
1722 sole argument, and it returns whatever this function returns to it.
1723
1724 This abnormal hook exists for the benefit of packages like
1725 @file{xt-mouse.el} that need to do mouse handling at the Lisp level.
1726 @end defvar
1727
1728 @defun set-mouse-position frame x y
1729 This function @dfn{warps the mouse} to position @var{x}, @var{y} in
1730 frame @var{frame}. The arguments @var{x} and @var{y} are integers,
1731 giving the position in characters relative to the top left corner of the
1732 inside of @var{frame}. If @var{frame} is not visible, this function
1733 does nothing. The return value is not significant.
1734 @end defun
1735
1736 @defun mouse-pixel-position
1737 This function is like @code{mouse-position} except that it returns
1738 coordinates in units of pixels rather than units of characters.
1739 @end defun
1740
1741 @defun set-mouse-pixel-position frame x y
1742 This function warps the mouse like @code{set-mouse-position} except that
1743 @var{x} and @var{y} are in units of pixels rather than units of
1744 characters. These coordinates are not required to be within the frame.
1745
1746 If @var{frame} is not visible, this function does nothing. The return
1747 value is not significant.
1748 @end defun
1749
1750 @defun frame-pointer-visible-p &optional frame
1751 This predicate function returns non-@code{nil} if the mouse pointer
1752 displayed on @var{frame} is visible; otherwise it returns @code{nil}.
1753 @var{frame} omitted or @code{nil} means the selected frame. This is
1754 useful when @code{make-pointer-invisible} is set to @code{t}: it
1755 allows to know if the pointer has been hidden.
1756 @xref{Mouse Avoidance,,,emacs}.
1757 @end defun
1758
1759 @need 3000
1760
1761 @node Pop-Up Menus
1762 @section Pop-Up Menus
1763
1764 When using a window system, a Lisp program can pop up a menu so that
1765 the user can choose an alternative with the mouse.
1766
1767 @defun x-popup-menu position menu
1768 This function displays a pop-up menu and returns an indication of
1769 what selection the user makes.
1770
1771 The argument @var{position} specifies where on the screen to put the
1772 top left corner of the menu. It can be either a mouse button event
1773 (which says to put the menu where the user actuated the button) or a
1774 list of this form:
1775
1776 @example
1777 ((@var{xoffset} @var{yoffset}) @var{window})
1778 @end example
1779
1780 @noindent
1781 where @var{xoffset} and @var{yoffset} are coordinates, measured in
1782 pixels, counting from the top left corner of @var{window}. @var{window}
1783 may be a window or a frame.
1784
1785 If @var{position} is @code{t}, it means to use the current mouse
1786 position. If @var{position} is @code{nil}, it means to precompute the
1787 key binding equivalents for the keymaps specified in @var{menu},
1788 without actually displaying or popping up the menu.
1789
1790 The argument @var{menu} says what to display in the menu. It can be a
1791 keymap or a list of keymaps (@pxref{Menu Keymaps}). In this case, the
1792 return value is the list of events corresponding to the user's choice.
1793 This list has more than one element if the choice occurred in a
1794 submenu. (Note that @code{x-popup-menu} does not actually execute the
1795 command bound to that sequence of events.) On toolkits that support
1796 menu titles, the title is taken from the prompt string of @var{menu}
1797 if @var{menu} is a keymap, or from the prompt string of the first
1798 keymap in @var{menu} if it is a list of keymaps (@pxref{Defining
1799 Menus}).
1800
1801 Alternatively, @var{menu} can have the following form:
1802
1803 @example
1804 (@var{title} @var{pane1} @var{pane2}...)
1805 @end example
1806
1807 @noindent
1808 where each pane is a list of form
1809
1810 @example
1811 (@var{title} @var{item1} @var{item2}...)
1812 @end example
1813
1814 Each item should normally be a cons cell @code{(@var{line} . @var{value})},
1815 where @var{line} is a string, and @var{value} is the value to return if
1816 that @var{line} is chosen. An item can also be a string; this makes a
1817 non-selectable line in the menu.
1818
1819 If the user gets rid of the menu without making a valid choice, for
1820 instance by clicking the mouse away from a valid choice or by typing
1821 keyboard input, then this normally results in a quit and
1822 @code{x-popup-menu} does not return. But if @var{position} is a mouse
1823 button event (indicating that the user invoked the menu with the
1824 mouse) then no quit occurs and @code{x-popup-menu} returns @code{nil}.
1825 @end defun
1826
1827 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu
1828 if you could do the job with a prefix key defined with a menu keymap.
1829 If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h
1830 a} can see the individual items in that menu and provide help for them.
1831 If instead you implement the menu by defining a command that calls
1832 @code{x-popup-menu}, the help facilities cannot know what happens inside
1833 that command, so they cannot give any help for the menu's items.
1834
1835 The menu bar mechanism, which lets you switch between submenus by
1836 moving the mouse, cannot look within the definition of a command to see
1837 that it calls @code{x-popup-menu}. Therefore, if you try to implement a
1838 submenu using @code{x-popup-menu}, it cannot work with the menu bar in
1839 an integrated fashion. This is why all menu bar submenus are
1840 implemented with menu keymaps within the parent menu, and never with
1841 @code{x-popup-menu}. @xref{Menu Bar}.
1842
1843 If you want a menu bar submenu to have contents that vary, you should
1844 still use a menu keymap to implement it. To make the contents vary, add
1845 a hook function to @code{menu-bar-update-hook} to update the contents of
1846 the menu keymap as necessary.
1847
1848 @node Dialog Boxes
1849 @section Dialog Boxes
1850 @cindex dialog boxes
1851
1852 A dialog box is a variant of a pop-up menu---it looks a little
1853 different, it always appears in the center of a frame, and it has just
1854 one level and one or more buttons. The main use of dialog boxes is
1855 for asking questions that the user can answer with ``yes,'' ``no,''
1856 and a few other alternatives. With a single button, they can also
1857 force the user to acknowledge important information. The functions
1858 @code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
1859 keyboard, when called from commands invoked by mouse clicks.
1860
1861 @defun x-popup-dialog position contents &optional header
1862 This function displays a pop-up dialog box and returns an indication of
1863 what selection the user makes. The argument @var{contents} specifies
1864 the alternatives to offer; it has this format:
1865
1866 @example
1867 (@var{title} (@var{string} . @var{value})@dots{})
1868 @end example
1869
1870 @noindent
1871 which looks like the list that specifies a single pane for
1872 @code{x-popup-menu}.
1873
1874 The return value is @var{value} from the chosen alternative.
1875
1876 As for @code{x-popup-menu}, an element of the list may be just a
1877 string instead of a cons cell @code{(@var{string} . @var{value})}.
1878 That makes a box that cannot be selected.
1879
1880 If @code{nil} appears in the list, it separates the left-hand items from
1881 the right-hand items; items that precede the @code{nil} appear on the
1882 left, and items that follow the @code{nil} appear on the right. If you
1883 don't include a @code{nil} in the list, then approximately half the
1884 items appear on each side.
1885
1886 Dialog boxes always appear in the center of a frame; the argument
1887 @var{position} specifies which frame. The possible values are as in
1888 @code{x-popup-menu}, but the precise coordinates or the individual
1889 window don't matter; only the frame matters.
1890
1891 If @var{header} is non-@code{nil}, the frame title for the box is
1892 @samp{Information}, otherwise it is @samp{Question}. The former is used
1893 for @code{message-box} (@pxref{message-box}).
1894
1895 In some configurations, Emacs cannot display a real dialog box; so
1896 instead it displays the same items in a pop-up menu in the center of the
1897 frame.
1898
1899 If the user gets rid of the dialog box without making a valid choice,
1900 for instance using the window manager, then this produces a quit and
1901 @code{x-popup-dialog} does not return.
1902 @end defun
1903
1904 @node Pointer Shape
1905 @section Pointer Shape
1906 @cindex pointer shape
1907 @cindex mouse pointer shape
1908
1909 You can specify the mouse pointer style for particular text or
1910 images using the @code{pointer} text property, and for images with the
1911 @code{:pointer} and @code{:map} image properties. The values you can
1912 use in these properties are @code{text} (or @code{nil}), @code{arrow},
1913 @code{hand}, @code{vdrag}, @code{hdrag}, @code{modeline}, and
1914 @code{hourglass}. @code{text} stands for the usual mouse pointer
1915 style used over text.
1916
1917 Over void parts of the window (parts that do not correspond to any
1918 of the buffer contents), the mouse pointer usually uses the
1919 @code{arrow} style, but you can specify a different style (one of
1920 those above) by setting @code{void-text-area-pointer}.
1921
1922 @defvar void-text-area-pointer
1923 This variable specifies the mouse pointer style for void text areas.
1924 These include the areas after the end of a line or below the last line
1925 in the buffer. The default is to use the @code{arrow} (non-text)
1926 pointer style.
1927 @end defvar
1928
1929 When using X, you can specify what the @code{text} pointer style
1930 really looks like by setting the variable @code{x-pointer-shape}.
1931
1932 @defvar x-pointer-shape
1933 This variable specifies the pointer shape to use ordinarily in the
1934 Emacs frame, for the @code{text} pointer style.
1935 @end defvar
1936
1937 @defvar x-sensitive-text-pointer-shape
1938 This variable specifies the pointer shape to use when the mouse
1939 is over mouse-sensitive text.
1940 @end defvar
1941
1942 These variables affect newly created frames. They do not normally
1943 affect existing frames; however, if you set the mouse color of a
1944 frame, that also installs the current value of those two variables.
1945 @xref{Font and Color Parameters}.
1946
1947 The values you can use, to specify either of these pointer shapes, are
1948 defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos
1949 @key{RET} x-pointer @key{RET}} to see a list of them.
1950
1951 @node Window System Selections
1952 @section Window System Selections
1953 @cindex selection (for window systems)
1954
1955 The X server records a set of @dfn{selections} which permit transfer of
1956 data between application programs. The various selections are
1957 distinguished by @dfn{selection types}, represented in Emacs by
1958 symbols. X clients including Emacs can read or set the selection for
1959 any given type.
1960
1961 @deffn Command x-set-selection type data
1962 This function sets a ``selection'' in the X server. It takes two
1963 arguments: a selection type @var{type}, and the value to assign to it,
1964 @var{data}. If @var{data} is @code{nil}, it means to clear out the
1965 selection. Otherwise, @var{data} may be a string, a symbol, an integer
1966 (or a cons of two integers or list of two integers), an overlay, or a
1967 cons of two markers pointing to the same buffer. An overlay or a pair
1968 of markers stands for text in the overlay or between the markers.
1969
1970 The argument @var{data} may also be a vector of valid non-vector
1971 selection values.
1972
1973 Each possible @var{type} has its own selection value, which changes
1974 independently. The usual values of @var{type} are @code{PRIMARY},
1975 @code{SECONDARY} and @code{CLIPBOARD}; these are symbols with upper-case
1976 names, in accord with X Window System conventions. If @var{type} is
1977 @code{nil}, that stands for @code{PRIMARY}.
1978
1979 This function returns @var{data}.
1980 @end deffn
1981
1982 @defun x-get-selection &optional type data-type
1983 This function accesses selections set up by Emacs or by other X
1984 clients. It takes two optional arguments, @var{type} and
1985 @var{data-type}. The default for @var{type}, the selection type, is
1986 @code{PRIMARY}.
1987
1988 The @var{data-type} argument specifies the form of data conversion to
1989 use, to convert the raw data obtained from another X client into Lisp
1990 data. Meaningful values include @code{TEXT}, @code{STRING},
1991 @code{UTF8_STRING}, @code{TARGETS}, @code{LENGTH}, @code{DELETE},
1992 @code{FILE_NAME}, @code{CHARACTER_POSITION}, @code{NAME},
1993 @code{LINE_NUMBER}, @code{COLUMN_NUMBER}, @code{OWNER_OS},
1994 @code{HOST_NAME}, @code{USER}, @code{CLASS}, @code{ATOM}, and
1995 @code{INTEGER}. (These are symbols with upper-case names in accord
1996 with X conventions.) The default for @var{data-type} is
1997 @code{STRING}.
1998 @end defun
1999
2000 @defopt selection-coding-system
2001 This variable specifies the coding system to use when reading and
2002 writing selections or the clipboard. @xref{Coding
2003 Systems}. The default is @code{compound-text-with-extensions}, which
2004 converts to the text representation that X11 normally uses.
2005 @end defopt
2006
2007 @cindex clipboard support (for MS-Windows)
2008 When Emacs runs on MS-Windows, it does not implement X selections in
2009 general, but it does support the clipboard. @code{x-get-selection}
2010 and @code{x-set-selection} on MS-Windows support the text data type
2011 only; if the clipboard holds other types of data, Emacs treats the
2012 clipboard as empty.
2013
2014 @defopt x-select-enable-clipboard
2015 If this is non-@code{nil}, the Emacs yank functions consult the
2016 clipboard before the primary selection, and the kill functions store in
2017 the clipboard as well as the primary selection. Otherwise they do not
2018 access the clipboard at all. The default is @code{nil} on most systems,
2019 but @code{t} on MS-Windows.
2020 @end defopt
2021
2022 @node Drag and Drop
2023 @section Drag and Drop
2024
2025 @vindex x-dnd-test-function
2026 @vindex x-dnd-known-types
2027 When a user drags something from another application over Emacs, that other
2028 application expects Emacs to tell it if Emacs can handle the data that is
2029 dragged. The variable @code{x-dnd-test-function} is used by Emacs to determine
2030 what to reply. The default value is @code{x-dnd-default-test-function}
2031 which accepts drops if the type of the data to be dropped is present in
2032 @code{x-dnd-known-types}. You can customize @code{x-dnd-test-function} and/or
2033 @code{x-dnd-known-types} if you want Emacs to accept or reject drops based
2034 on some other criteria.
2035
2036 @vindex x-dnd-types-alist
2037 If you want to change the way Emacs handles drop of different types
2038 or add a new type, customize @code{x-dnd-types-alist}. This requires
2039 detailed knowledge of what types other applications use for drag and
2040 drop.
2041
2042 @vindex dnd-protocol-alist
2043 When an URL is dropped on Emacs it may be a file, but it may also be
2044 another URL type (ftp, http, etc.). Emacs first checks
2045 @code{dnd-protocol-alist} to determine what to do with the URL. If
2046 there is no match there and if @code{browse-url-browser-function} is
2047 an alist, Emacs looks for a match there. If no match is found the
2048 text for the URL is inserted. If you want to alter Emacs behavior,
2049 you can customize these variables.
2050
2051 @node Color Names
2052 @section Color Names
2053
2054 @cindex color names
2055 @cindex specify color
2056 @cindex numerical RGB color specification
2057 A color name is text (usually in a string) that specifies a color.
2058 Symbolic names such as @samp{black}, @samp{white}, @samp{red}, etc.,
2059 are allowed; use @kbd{M-x list-colors-display} to see a list of
2060 defined names. You can also specify colors numerically in forms such
2061 as @samp{#@var{rgb}} and @samp{RGB:@var{r}/@var{g}/@var{b}}, where
2062 @var{r} specifies the red level, @var{g} specifies the green level,
2063 and @var{b} specifies the blue level. You can use either one, two,
2064 three, or four hex digits for @var{r}; then you must use the same
2065 number of hex digits for all @var{g} and @var{b} as well, making
2066 either 3, 6, 9 or 12 hex digits in all. (See the documentation of the
2067 X Window System for more details about numerical RGB specification of
2068 colors.)
2069
2070 These functions provide a way to determine which color names are
2071 valid, and what they look like. In some cases, the value depends on the
2072 @dfn{selected frame}, as described below; see @ref{Input Focus}, for the
2073 meaning of the term ``selected frame.''
2074
2075 To read user input of color names with completion, use
2076 @code{read-color} (@pxref{High-Level Completion, read-color}).
2077
2078 @defun color-defined-p color &optional frame
2079 This function reports whether a color name is meaningful. It returns
2080 @code{t} if so; otherwise, @code{nil}. The argument @var{frame} says
2081 which frame's display to ask about; if @var{frame} is omitted or
2082 @code{nil}, the selected frame is used.
2083
2084 Note that this does not tell you whether the display you are using
2085 really supports that color. When using X, you can ask for any defined
2086 color on any kind of display, and you will get some result---typically,
2087 the closest it can do. To determine whether a frame can really display
2088 a certain color, use @code{color-supported-p} (see below).
2089
2090 @findex x-color-defined-p
2091 This function used to be called @code{x-color-defined-p},
2092 and that name is still supported as an alias.
2093 @end defun
2094
2095 @defun defined-colors &optional frame
2096 This function returns a list of the color names that are defined
2097 and supported on frame @var{frame} (default, the selected frame).
2098 If @var{frame} does not support colors, the value is @code{nil}.
2099
2100 @findex x-defined-colors
2101 This function used to be called @code{x-defined-colors},
2102 and that name is still supported as an alias.
2103 @end defun
2104
2105 @defun color-supported-p color &optional frame background-p
2106 This returns @code{t} if @var{frame} can really display the color
2107 @var{color} (or at least something close to it). If @var{frame} is
2108 omitted or @code{nil}, the question applies to the selected frame.
2109
2110 Some terminals support a different set of colors for foreground and
2111 background. If @var{background-p} is non-@code{nil}, that means you are
2112 asking whether @var{color} can be used as a background; otherwise you
2113 are asking whether it can be used as a foreground.
2114
2115 The argument @var{color} must be a valid color name.
2116 @end defun
2117
2118 @defun color-gray-p color &optional frame
2119 This returns @code{t} if @var{color} is a shade of gray, as defined on
2120 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, the
2121 question applies to the selected frame. If @var{color} is not a valid
2122 color name, this function returns @code{nil}.
2123 @end defun
2124
2125 @defun color-values color &optional frame
2126 @cindex rgb value
2127 This function returns a value that describes what @var{color} should
2128 ideally look like on @var{frame}. If @var{color} is defined, the
2129 value is a list of three integers, which give the amount of red, the
2130 amount of green, and the amount of blue. Each integer ranges in
2131 principle from 0 to 65535, but some displays may not use the full
2132 range. This three-element list is called the @dfn{rgb values} of the
2133 color.
2134
2135 If @var{color} is not defined, the value is @code{nil}.
2136
2137 @example
2138 (color-values "black")
2139 @result{} (0 0 0)
2140 (color-values "white")
2141 @result{} (65280 65280 65280)
2142 (color-values "red")
2143 @result{} (65280 0 0)
2144 (color-values "pink")
2145 @result{} (65280 49152 51968)
2146 (color-values "hungry")
2147 @result{} nil
2148 @end example
2149
2150 The color values are returned for @var{frame}'s display. If
2151 @var{frame} is omitted or @code{nil}, the information is returned for
2152 the selected frame's display. If the frame cannot display colors, the
2153 value is @code{nil}.
2154
2155 @findex x-color-values
2156 This function used to be called @code{x-color-values},
2157 and that name is still supported as an alias.
2158 @end defun
2159
2160 @node Text Terminal Colors
2161 @section Text Terminal Colors
2162 @cindex colors on text-only terminals
2163
2164 Text-only terminals usually support only a small number of colors,
2165 and the computer uses small integers to select colors on the terminal.
2166 This means that the computer cannot reliably tell what the selected
2167 color looks like; instead, you have to inform your application which
2168 small integers correspond to which colors. However, Emacs does know
2169 the standard set of colors and will try to use them automatically.
2170
2171 The functions described in this section control how terminal colors
2172 are used by Emacs.
2173
2174 Several of these functions use or return @dfn{rgb values}, described
2175 in @ref{Color Names}.
2176
2177 These functions accept a display (either a frame or the name of a
2178 terminal) as an optional argument. We hope in the future to make
2179 Emacs support different colors on different text-only terminals; then
2180 this argument will specify which terminal to operate on (the default
2181 being the selected frame's terminal; @pxref{Input Focus}). At
2182 present, though, the @var{frame} argument has no effect.
2183
2184 @defun tty-color-define name number &optional rgb frame
2185 This function associates the color name @var{name} with
2186 color number @var{number} on the terminal.
2187
2188 The optional argument @var{rgb}, if specified, is an rgb value, a list
2189 of three numbers that specify what the color actually looks like.
2190 If you do not specify @var{rgb}, then this color cannot be used by
2191 @code{tty-color-approximate} to approximate other colors, because
2192 Emacs will not know what it looks like.
2193 @end defun
2194
2195 @defun tty-color-clear &optional frame
2196 This function clears the table of defined colors for a text-only terminal.
2197 @end defun
2198
2199 @defun tty-color-alist &optional frame
2200 This function returns an alist recording the known colors supported by a
2201 text-only terminal.
2202
2203 Each element has the form @code{(@var{name} @var{number} . @var{rgb})}
2204 or @code{(@var{name} @var{number})}. Here, @var{name} is the color
2205 name, @var{number} is the number used to specify it to the terminal.
2206 If present, @var{rgb} is a list of three color values (for red, green,
2207 and blue) that says what the color actually looks like.
2208 @end defun
2209
2210 @defun tty-color-approximate rgb &optional frame
2211 This function finds the closest color, among the known colors
2212 supported for @var{display}, to that described by the rgb value
2213 @var{rgb} (a list of color values). The return value is an element of
2214 @code{tty-color-alist}.
2215 @end defun
2216
2217 @defun tty-color-translate color &optional frame
2218 This function finds the closest color to @var{color} among the known
2219 colors supported for @var{display} and returns its index (an integer).
2220 If the name @var{color} is not defined, the value is @code{nil}.
2221 @end defun
2222
2223 @node Resources
2224 @section X Resources
2225
2226 This section describes some of the functions and variables for
2227 querying and using X resources, or their equivalent on your operating
2228 system. @xref{X Resources,, X Resources, emacs, The GNU Emacs
2229 Manual}, for more information about X resources.
2230
2231 @defun x-get-resource attribute class &optional component subclass
2232 The function @code{x-get-resource} retrieves a resource value from the X
2233 Window defaults database.
2234
2235 Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
2236 This function searches using a key of the form
2237 @samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
2238 under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
2239 the class.
2240
2241 The optional arguments @var{component} and @var{subclass} add to the key
2242 and the class, respectively. You must specify both of them or neither.
2243 If you specify them, the key is
2244 @samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
2245 @samp{Emacs.@var{class}.@var{subclass}}.
2246 @end defun
2247
2248 @defvar x-resource-class
2249 This variable specifies the application name that @code{x-get-resource}
2250 should look up. The default value is @code{"Emacs"}. You can examine X
2251 resources for application names other than ``Emacs'' by binding this
2252 variable to some other string, around a call to @code{x-get-resource}.
2253 @end defvar
2254
2255 @defvar x-resource-name
2256 This variable specifies the instance name that @code{x-get-resource}
2257 should look up. The default value is the name Emacs was invoked with,
2258 or the value specified with the @samp{-name} or @samp{-rn} switches.
2259 @end defvar
2260
2261 To illustrate some of the above, suppose that you have the line:
2262
2263 @example
2264 xterm.vt100.background: yellow
2265 @end example
2266
2267 @noindent
2268 in your X resources file (whose name is usually @file{~/.Xdefaults}
2269 or @file{~/.Xresources}). Then:
2270
2271 @example
2272 @group
2273 (let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2274 (x-get-resource "vt100.background" "VT100.Background"))
2275 @result{} "yellow"
2276 @end group
2277 @group
2278 (let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2279 (x-get-resource "background" "VT100" "vt100" "Background"))
2280 @result{} "yellow"
2281 @end group
2282 @end example
2283
2284 @defvar inhibit-x-resources
2285 If this variable is non-@code{nil}, Emacs does not look up X
2286 resources, and X resources do not have any effect when creating new
2287 frames.
2288 @end defvar
2289
2290 @node Display Feature Testing
2291 @section Display Feature Testing
2292 @cindex display feature testing
2293
2294 The functions in this section describe the basic capabilities of a
2295 particular display. Lisp programs can use them to adapt their behavior
2296 to what the display can do. For example, a program that ordinarily uses
2297 a popup menu could use the minibuffer if popup menus are not supported.
2298
2299 The optional argument @var{display} in these functions specifies which
2300 display to ask the question about. It can be a display name, a frame
2301 (which designates the display that frame is on), or @code{nil} (which
2302 refers to the selected frame's display, @pxref{Input Focus}).
2303
2304 @xref{Color Names}, @ref{Text Terminal Colors}, for other functions to
2305 obtain information about displays.
2306
2307 @defun display-popup-menus-p &optional display
2308 This function returns @code{t} if popup menus are supported on
2309 @var{display}, @code{nil} if not. Support for popup menus requires that
2310 the mouse be available, since the user cannot choose menu items without
2311 a mouse.
2312 @end defun
2313
2314 @defun display-graphic-p &optional display
2315 This function returns @code{t} if @var{display} is a graphic display
2316 capable of displaying several frames and several different fonts at
2317 once. This is true for displays that use a window system such as X, and
2318 false for text-only terminals.
2319 @end defun
2320
2321 @defun display-mouse-p &optional display
2322 @cindex mouse, availability
2323 This function returns @code{t} if @var{display} has a mouse available,
2324 @code{nil} if not.
2325 @end defun
2326
2327 @defun display-color-p &optional display
2328 @findex x-display-color-p
2329 This function returns @code{t} if the screen is a color screen.
2330 It used to be called @code{x-display-color-p}, and that name
2331 is still supported as an alias.
2332 @end defun
2333
2334 @defun display-grayscale-p &optional display
2335 This function returns @code{t} if the screen can display shades of gray.
2336 (All color displays can do this.)
2337 @end defun
2338
2339 @defun display-supports-face-attributes-p attributes &optional display
2340 @anchor{Display Face Attribute Testing}
2341 This function returns non-@code{nil} if all the face attributes in
2342 @var{attributes} are supported (@pxref{Face Attributes}).
2343
2344 The definition of `supported' is somewhat heuristic, but basically
2345 means that a face containing all the attributes in @var{attributes},
2346 when merged with the default face for display, can be represented in a
2347 way that's
2348
2349 @enumerate
2350 @item
2351 different in appearance than the default face, and
2352
2353 @item
2354 `close in spirit' to what the attributes specify, if not exact.
2355 @end enumerate
2356
2357 Point (2) implies that a @code{:weight black} attribute will be
2358 satisfied by any display that can display bold, as will
2359 @code{:foreground "yellow"} as long as some yellowish color can be
2360 displayed, but @code{:slant italic} will @emph{not} be satisfied by
2361 the tty display code's automatic substitution of a `dim' face for
2362 italic.
2363 @end defun
2364
2365 @defun display-selections-p &optional display
2366 This function returns @code{t} if @var{display} supports selections.
2367 Windowed displays normally support selections, but they may also be
2368 supported in some other cases.
2369 @end defun
2370
2371 @defun display-images-p &optional display
2372 This function returns @code{t} if @var{display} can display images.
2373 Windowed displays ought in principle to handle images, but some
2374 systems lack the support for that. On a display that does not support
2375 images, Emacs cannot display a tool bar.
2376 @end defun
2377
2378 @defun display-screens &optional display
2379 This function returns the number of screens associated with the display.
2380 @end defun
2381
2382 @defun display-pixel-height &optional display
2383 This function returns the height of the screen in pixels.
2384 On a character terminal, it gives the height in characters.
2385
2386 For graphical terminals, note that on ``multi-monitor'' setups this
2387 refers to the pixel width for all physical monitors associated with
2388 @var{display}. @xref{Multiple Terminals}.
2389 @end defun
2390
2391 @defun display-pixel-width &optional display
2392 This function returns the width of the screen in pixels.
2393 On a character terminal, it gives the width in characters.
2394
2395 For graphical terminals, note that on ``multi-monitor'' setups this
2396 refers to the pixel width for all physical monitors associated with
2397 @var{display}. @xref{Multiple Terminals}.
2398 @end defun
2399
2400 @defun display-mm-height &optional display
2401 This function returns the height of the screen in millimeters,
2402 or @code{nil} if Emacs cannot get that information.
2403 @end defun
2404
2405 @defun display-mm-width &optional display
2406 This function returns the width of the screen in millimeters,
2407 or @code{nil} if Emacs cannot get that information.
2408 @end defun
2409
2410 @defopt display-mm-dimensions-alist
2411 This variable allows the user to specify the dimensions of graphical
2412 displays returned by @code{display-mm-height} and
2413 @code{display-mm-width} in case the system provides incorrect values.
2414 @end defopt
2415
2416 @defun display-backing-store &optional display
2417 This function returns the backing store capability of the display.
2418 Backing store means recording the pixels of windows (and parts of
2419 windows) that are not exposed, so that when exposed they can be
2420 displayed very quickly.
2421
2422 Values can be the symbols @code{always}, @code{when-mapped}, or
2423 @code{not-useful}. The function can also return @code{nil}
2424 when the question is inapplicable to a certain kind of display.
2425 @end defun
2426
2427 @defun display-save-under &optional display
2428 This function returns non-@code{nil} if the display supports the
2429 SaveUnder feature. That feature is used by pop-up windows
2430 to save the pixels they obscure, so that they can pop down
2431 quickly.
2432 @end defun
2433
2434 @defun display-planes &optional display
2435 This function returns the number of planes the display supports.
2436 This is typically the number of bits per pixel.
2437 For a tty display, it is log to base two of the number of colors supported.
2438 @end defun
2439
2440 @defun display-visual-class &optional display
2441 This function returns the visual class for the screen. The value is one
2442 of the symbols @code{static-gray}, @code{gray-scale},
2443 @code{static-color}, @code{pseudo-color}, @code{true-color}, and
2444 @code{direct-color}.
2445 @end defun
2446
2447 @defun display-color-cells &optional display
2448 This function returns the number of color cells the screen supports.
2449 @end defun
2450
2451 These functions obtain additional information specifically
2452 about X displays.
2453
2454 @defun x-server-version &optional display
2455 This function returns the list of version numbers of the X server
2456 running the display. The value is a list of three integers: the major
2457 and minor version numbers of the X protocol, and the
2458 distributor-specific release number of the X server software itself.
2459 @end defun
2460
2461 @defun x-server-vendor &optional display
2462 This function returns the ``vendor'' that provided the X server
2463 software (as a string). Really this means whoever distributes the X
2464 server.
2465
2466 When the developers of X labelled software distributors as
2467 ``vendors,'' they showed their false assumption that no system could
2468 ever be developed and distributed noncommercially.
2469 @end defun
2470
2471 @ignore
2472 @defvar x-no-window-manager
2473 This variable's value is @code{t} if no X window manager is in use.
2474 @end defvar
2475 @end ignore
2476
2477 @ignore
2478 @item
2479 The functions @code{x-pixel-width} and @code{x-pixel-height} return the
2480 width and height of an X Window frame, measured in pixels.
2481 @end ignore
2482