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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-2012 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @node Display
6 @chapter Emacs Display
7
8 This chapter describes a number of features related to the display
9 that Emacs presents to the user.
10
11 @menu
12 * Refresh Screen:: Clearing the screen and redrawing everything on it.
13 * Forcing Redisplay:: Forcing redisplay.
14 * Truncation:: Folding or wrapping long text lines.
15 * The Echo Area:: Displaying messages at the bottom of the screen.
16 * Warnings:: Displaying warning messages for the user.
17 * Invisible Text:: Hiding part of the buffer text.
18 * Selective Display:: Hiding part of the buffer text (the old way).
19 * Temporary Displays:: Displays that go away automatically.
20 * Overlays:: Use overlays to highlight parts of the buffer.
21 * Width:: How wide a character or string is on the screen.
22 * Line Height:: Controlling the height of lines.
23 * Faces:: A face defines a graphics style for text characters:
24 font, colors, etc.
25 * Fringes:: Controlling window fringes.
26 * Scroll Bars:: Controlling vertical scroll bars.
27 * Display Property:: Enabling special display features.
28 * Images:: Displaying images in Emacs buffers.
29 * Buttons:: Adding clickable buttons to Emacs buffers.
30 * Abstract Display:: Emacs's Widget for Object Collections.
31 * Blinking:: How Emacs shows the matching open parenthesis.
32 * Character Display:: How Emacs displays individual characters.
33 * Beeping:: Audible signal to the user.
34 * Window Systems:: Which window system is being used.
35 * Bidirectional Display:: Display of bidirectional scripts, such as
36 Arabic and Farsi.
37 @end menu
38
39 @node Refresh Screen
40 @section Refreshing the Screen
41
42 The function @code{redraw-frame} clears and redisplays the entire
43 contents of a given frame (@pxref{Frames}). This is useful if the
44 screen is corrupted.
45
46 @defun redraw-frame frame
47 This function clears and redisplays frame @var{frame}.
48 @end defun
49
50 Even more powerful is @code{redraw-display}:
51
52 @deffn Command redraw-display
53 This function clears and redisplays all visible frames.
54 @end deffn
55
56 In Emacs, processing user input takes priority over redisplay. If
57 you call these functions when input is available, they don't redisplay
58 immediately, but the requested redisplay does happen
59 eventually---after all the input has been processed.
60
61 On text terminals, suspending and resuming Emacs normally also
62 refreshes the screen. Some terminal emulators record separate
63 contents for display-oriented programs such as Emacs and for ordinary
64 sequential display. If you are using such a terminal, you might want
65 to inhibit the redisplay on resumption.
66
67 @defopt no-redraw-on-reenter
68 @cindex suspend (cf. @code{no-redraw-on-reenter})
69 @cindex resume (cf. @code{no-redraw-on-reenter})
70 This variable controls whether Emacs redraws the entire screen after it
71 has been suspended and resumed. Non-@code{nil} means there is no need
72 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
73 @end defopt
74
75 @node Forcing Redisplay
76 @section Forcing Redisplay
77 @cindex forcing redisplay
78
79 Emacs normally tries to redisplay the screen whenever it waits for
80 input. With the following function, you can request an immediate
81 attempt to redisplay, in the middle of Lisp code, without actually
82 waiting for input.
83
84 @defun redisplay &optional force
85 This function tries immediately to redisplay. The optional argument
86 @var{force}, if non-@code{nil}, forces the redisplay to be performed,
87 instead of being preempted, even if input is pending and the variable
88 @code{redisplay-dont-pause} is @code{nil} (see below). If
89 @code{redisplay-dont-pause} is non-@code{nil} (the default), this
90 function redisplays in any case, i.e.@: @var{force} does nothing.
91
92 The function returns @code{t} if it actually tried to redisplay, and
93 @code{nil} otherwise. A value of @code{t} does not mean that
94 redisplay proceeded to completion; it could have been preempted by
95 newly arriving input.
96 @end defun
97
98 @defvar redisplay-dont-pause
99 If this variable is @code{nil}, arriving input events preempt
100 redisplay; Emacs avoids starting a redisplay, and stops any redisplay
101 that is in progress, until the input has been processed. In
102 particular, @code{(redisplay)} returns @code{nil} without actually
103 redisplaying, if there is pending input.
104
105 The default value is @code{t}, which means that pending input does not
106 preempt redisplay.
107 @end defvar
108
109 @defvar redisplay-preemption-period
110 If @code{redisplay-dont-pause} is @code{nil}, this variable specifies
111 how many seconds Emacs waits between checks for new input during
112 redisplay; if input arrives during this interval, redisplay stops and
113 the input is processed. The default value is 0.1; if the value is
114 @code{nil}, Emacs does not check for input during redisplay.
115
116 This variable has no effect when @code{redisplay-dont-pause} is
117 non-@code{nil} (the default).
118 @end defvar
119
120 Although @code{redisplay} tries immediately to redisplay, it does
121 not change how Emacs decides which parts of its frame(s) to redisplay.
122 By contrast, the following function adds certain windows to the
123 pending redisplay work (as if their contents had completely changed),
124 but does not immediately try to perform redisplay.
125
126 @defun force-window-update &optional object
127 This function forces some or all windows to be updated the next time
128 Emacs does a redisplay. If @var{object} is a window, that window is
129 to be updated. If @var{object} is a buffer or buffer name, all
130 windows displaying that buffer are to be updated. If @var{object} is
131 @code{nil} (or omitted), all windows are to be updated.
132
133 This function does not do a redisplay immediately; Emacs does that as
134 it waits for input, or when the function @code{redisplay} is called.
135 @end defun
136
137 @node Truncation
138 @section Truncation
139 @cindex line wrapping
140 @cindex line truncation
141 @cindex continuation lines
142 @cindex @samp{$} in display
143 @cindex @samp{\} in display
144
145 When a line of text extends beyond the right edge of a window, Emacs
146 can @dfn{continue} the line (make it ``wrap'' to the next screen
147 line), or @dfn{truncate} the line (limit it to one screen line). The
148 additional screen lines used to display a long text line are called
149 @dfn{continuation} lines. Continuation is not the same as filling;
150 continuation happens on the screen only, not in the buffer contents,
151 and it breaks a line precisely at the right margin, not at a word
152 boundary. @xref{Filling}.
153
154 On a graphical display, tiny arrow images in the window fringes
155 indicate truncated and continued lines (@pxref{Fringes}). On a text
156 terminal, a @samp{$} in the rightmost column of the window indicates
157 truncation; a @samp{\} on the rightmost column indicates a line that
158 ``wraps''. (The display table can specify alternate characters to use
159 for this; @pxref{Display Tables}).
160
161 @defopt truncate-lines
162 If this buffer-local variable is non-@code{nil}, lines that extend
163 beyond the right edge of the window are truncated; otherwise, they are
164 continued. As a special exception, the variable
165 @code{truncate-partial-width-windows} takes precedence in
166 @dfn{partial-width} windows (i.e.@: windows that do not occupy the
167 entire frame width).
168 @end defopt
169
170 @defopt truncate-partial-width-windows
171 This variable controls line truncation in @dfn{partial-width} windows.
172 A partial-width window is one that does not occupy the entire frame
173 width (@pxref{Splitting Windows}). If the value is @code{nil}, line
174 truncation is determined by the variable @code{truncate-lines} (see
175 above). If the value is an integer @var{n}, lines are truncated if
176 the partial-width window has fewer than @var{n} columns, regardless of
177 the value of @code{truncate-lines}; if the partial-width window has
178 @var{n} or more columns, line truncation is determined by
179 @code{truncate-lines}. For any other non-@code{nil} value, lines are
180 truncated in every partial-width window, regardless of the value of
181 @code{truncate-lines}.
182 @end defopt
183
184 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
185 a window, that forces truncation.
186
187 @defvar wrap-prefix
188 If this buffer-local variable is non-@code{nil}, it defines a
189 @dfn{wrap prefix} which Emacs displays at the start of every
190 continuation line. (If lines are truncated, @code{wrap-prefix} is
191 never used.) Its value may be a string or an image (@pxref{Other
192 Display Specs}), or a stretch of whitespace such as specified by the
193 @code{:width} or @code{:align-to} display properties (@pxref{Specified
194 Space}). The value is interpreted in the same way as a @code{display}
195 text property. @xref{Display Property}.
196
197 A wrap prefix may also be specified for regions of text, using the
198 @code{wrap-prefix} text or overlay property. This takes precedence
199 over the @code{wrap-prefix} variable. @xref{Special Properties}.
200 @end defvar
201
202 @defvar line-prefix
203 If this buffer-local variable is non-@code{nil}, it defines a
204 @dfn{line prefix} which Emacs displays at the start of every
205 non-continuation line. Its value may be a string or an image
206 (@pxref{Other Display Specs}), or a stretch of whitespace such as
207 specified by the @code{:width} or @code{:align-to} display properties
208 (@pxref{Specified Space}). The value is interpreted in the same way
209 as a @code{display} text property. @xref{Display Property}.
210
211 A line prefix may also be specified for regions of text using the
212 @code{line-prefix} text or overlay property. This takes precedence
213 over the @code{line-prefix} variable. @xref{Special Properties}.
214 @end defvar
215
216 If your buffer contains @emph{very} long lines, and you use
217 continuation to display them, computing the continuation lines can
218 make redisplay slow. The column computation and indentation functions
219 also become slow. Then you might find it advisable to set
220 @code{cache-long-line-scans} to @code{t}.
221
222 @defvar cache-long-line-scans
223 If this variable is non-@code{nil}, various indentation and motion
224 functions, and Emacs redisplay, cache the results of scanning the
225 buffer, and consult the cache to avoid rescanning regions of the buffer
226 unless they are modified.
227
228 Turning on the cache slows down processing of short lines somewhat.
229
230 This variable is automatically buffer-local in every buffer.
231 @end defvar
232
233 @node The Echo Area
234 @section The Echo Area
235 @cindex error display
236 @cindex echo area
237
238 The @dfn{echo area} is used for displaying error messages
239 (@pxref{Errors}), for messages made with the @code{message} primitive,
240 and for echoing keystrokes. It is not the same as the minibuffer,
241 despite the fact that the minibuffer appears (when active) in the same
242 place on the screen as the echo area. @xref{Minibuffer,, The
243 Minibuffer, emacs, The GNU Emacs Manual}.
244
245 Apart from the functions documented in this section, you can print
246 Lisp objects to the echo area by specifying @code{t} as the output
247 stream. @xref{Output Streams}.
248
249 @menu
250 * Displaying Messages:: Explicitly displaying text in the echo area.
251 * Progress:: Informing user about progress of a long operation.
252 * Logging Messages:: Echo area messages are logged for the user.
253 * Echo Area Customization:: Controlling the echo area.
254 @end menu
255
256 @node Displaying Messages
257 @subsection Displaying Messages in the Echo Area
258 @cindex display message in echo area
259
260 This section describes the standard functions for displaying
261 messages in the echo area.
262
263 @defun message format-string &rest arguments
264 This function displays a message in the echo area.
265 @var{format-string} is a format string, and @var{arguments} are the
266 objects for its format specifications, like in the @code{format}
267 function (@pxref{Formatting Strings}). The resulting formatted string
268 is displayed in the echo area; if it contains @code{face} text
269 properties, it is displayed with the specified faces (@pxref{Faces}).
270 The string is also added to the @file{*Messages*} buffer, but without
271 text properties (@pxref{Logging Messages}).
272
273 In batch mode, the message is printed to the standard error stream,
274 followed by a newline.
275
276 If @var{format-string} is @code{nil} or the empty string,
277 @code{message} clears the echo area; if the echo area has been
278 expanded automatically, this brings it back to its normal size. If
279 the minibuffer is active, this brings the minibuffer contents back
280 onto the screen immediately.
281
282 @example
283 @group
284 (message "Minibuffer depth is %d."
285 (minibuffer-depth))
286 @print{} Minibuffer depth is 0.
287 @result{} "Minibuffer depth is 0."
288 @end group
289
290 @group
291 ---------- Echo Area ----------
292 Minibuffer depth is 0.
293 ---------- Echo Area ----------
294 @end group
295 @end example
296
297 To automatically display a message in the echo area or in a pop-buffer,
298 depending on its size, use @code{display-message-or-buffer} (see below).
299 @end defun
300
301 @defmac with-temp-message message &rest body
302 This construct displays a message in the echo area temporarily, during
303 the execution of @var{body}. It displays @var{message}, executes
304 @var{body}, then returns the value of the last body form while restoring
305 the previous echo area contents.
306 @end defmac
307
308 @defun message-or-box format-string &rest arguments
309 This function displays a message like @code{message}, but may display it
310 in a dialog box instead of the echo area. If this function is called in
311 a command that was invoked using the mouse---more precisely, if
312 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
313 @code{nil} or a list---then it uses a dialog box or pop-up menu to
314 display the message. Otherwise, it uses the echo area. (This is the
315 same criterion that @code{y-or-n-p} uses to make a similar decision; see
316 @ref{Yes-or-No Queries}.)
317
318 You can force use of the mouse or of the echo area by binding
319 @code{last-nonmenu-event} to a suitable value around the call.
320 @end defun
321
322 @defun message-box format-string &rest arguments
323 @anchor{message-box}
324 This function displays a message like @code{message}, but uses a dialog
325 box (or a pop-up menu) whenever that is possible. If it is impossible
326 to use a dialog box or pop-up menu, because the terminal does not
327 support them, then @code{message-box} uses the echo area, like
328 @code{message}.
329 @end defun
330
331 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
332 This function displays the message @var{message}, which may be either a
333 string or a buffer. If it is shorter than the maximum height of the
334 echo area, as defined by @code{max-mini-window-height}, it is displayed
335 in the echo area, using @code{message}. Otherwise,
336 @code{display-buffer} is used to show it in a pop-up buffer.
337
338 Returns either the string shown in the echo area, or when a pop-up
339 buffer is used, the window used to display it.
340
341 If @var{message} is a string, then the optional argument
342 @var{buffer-name} is the name of the buffer used to display it when a
343 pop-up buffer is used, defaulting to @file{*Message*}. In the case
344 where @var{message} is a string and displayed in the echo area, it is
345 not specified whether the contents are inserted into the buffer anyway.
346
347 The optional arguments @var{not-this-window} and @var{frame} are as for
348 @code{display-buffer}, and only used if a buffer is displayed.
349 @end defun
350
351 @defun current-message
352 This function returns the message currently being displayed in the
353 echo area, or @code{nil} if there is none.
354 @end defun
355
356 @node Progress
357 @subsection Reporting Operation Progress
358 @cindex progress reporting
359
360 When an operation can take a while to finish, you should inform the
361 user about the progress it makes. This way the user can estimate
362 remaining time and clearly see that Emacs is busy working, not hung.
363 A convenient way to do this is to use a @dfn{progress reporter}.
364
365 Here is a working example that does nothing useful:
366
367 @smallexample
368 (let ((progress-reporter
369 (make-progress-reporter "Collecting mana for Emacs..."
370 0 500)))
371 (dotimes (k 500)
372 (sit-for 0.01)
373 (progress-reporter-update progress-reporter k))
374 (progress-reporter-done progress-reporter))
375 @end smallexample
376
377 @defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
378 This function creates and returns a progress reporter object, which
379 you will use as an argument for the other functions listed below. The
380 idea is to precompute as much data as possible to make progress
381 reporting very fast.
382
383 When this progress reporter is subsequently used, it will display
384 @var{message} in the echo area, followed by progress percentage.
385 @var{message} is treated as a simple string. If you need it to depend
386 on a filename, for instance, use @code{format} before calling this
387 function.
388
389 The arguments @var{min-value} and @var{max-value} should be numbers
390 standing for the starting and final states of the operation. For
391 instance, an operation that ``scans'' a buffer should set these to the
392 results of @code{point-min} and @code{point-max} correspondingly.
393 @var{max-value} should be greater than @var{min-value}.
394
395 Alternatively, you can set @var{min-value} and @var{max-value} to
396 @code{nil}. In that case, the progress reporter does not report
397 process percentages; it instead displays a ``spinner'' that rotates a
398 notch each time you update the progress reporter.
399
400 If @var{min-value} and @var{max-value} are numbers, you can give the
401 argument @var{current-value} a numerical value specifying the initial
402 progress; if omitted, this defaults to @var{min-value}.
403
404 The remaining arguments control the rate of echo area updates. The
405 progress reporter will wait for at least @var{min-change} more
406 percents of the operation to be completed before printing next
407 message; the default is one percent. @var{min-time} specifies the
408 minimum time in seconds to pass between successive prints; the default
409 is 0.2 seconds. (On some operating systems, the progress reporter may
410 handle fractions of seconds with varying precision).
411
412 This function calls @code{progress-reporter-update}, so the first
413 message is printed immediately.
414 @end defun
415
416 @defun progress-reporter-update reporter &optional value
417 This function does the main work of reporting progress of your
418 operation. It displays the message of @var{reporter}, followed by
419 progress percentage determined by @var{value}. If percentage is zero,
420 or close enough according to the @var{min-change} and @var{min-time}
421 arguments, then it is omitted from the output.
422
423 @var{reporter} must be the result of a call to
424 @code{make-progress-reporter}. @var{value} specifies the current
425 state of your operation and must be between @var{min-value} and
426 @var{max-value} (inclusive) as passed to
427 @code{make-progress-reporter}. For instance, if you scan a buffer,
428 then @var{value} should be the result of a call to @code{point}.
429
430 This function respects @var{min-change} and @var{min-time} as passed
431 to @code{make-progress-reporter} and so does not output new messages
432 on every invocation. It is thus very fast and normally you should not
433 try to reduce the number of calls to it: resulting overhead will most
434 likely negate your effort.
435 @end defun
436
437 @defun progress-reporter-force-update reporter &optional value new-message
438 This function is similar to @code{progress-reporter-update} except
439 that it prints a message in the echo area unconditionally.
440
441 The first two arguments have the same meaning as for
442 @code{progress-reporter-update}. Optional @var{new-message} allows
443 you to change the message of the @var{reporter}. Since this functions
444 always updates the echo area, such a change will be immediately
445 presented to the user.
446 @end defun
447
448 @defun progress-reporter-done reporter
449 This function should be called when the operation is finished. It
450 prints the message of @var{reporter} followed by word ``done'' in the
451 echo area.
452
453 You should always call this function and not hope for
454 @code{progress-reporter-update} to print ``100%''. Firstly, it may
455 never print it, there are many good reasons for this not to happen.
456 Secondly, ``done'' is more explicit.
457 @end defun
458
459 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
460 This is a convenience macro that works the same way as @code{dotimes}
461 does, but also reports loop progress using the functions described
462 above. It allows you to save some typing.
463
464 You can rewrite the example in the beginning of this node using
465 this macro this way:
466
467 @example
468 (dotimes-with-progress-reporter
469 (k 500)
470 "Collecting some mana for Emacs..."
471 (sit-for 0.01))
472 @end example
473 @end defmac
474
475 @node Logging Messages
476 @subsection Logging Messages in @file{*Messages*}
477 @cindex logging echo-area messages
478
479 Almost all the messages displayed in the echo area are also recorded
480 in the @file{*Messages*} buffer so that the user can refer back to
481 them. This includes all the messages that are output with
482 @code{message}.
483
484 @defopt message-log-max
485 This variable specifies how many lines to keep in the @file{*Messages*}
486 buffer. The value @code{t} means there is no limit on how many lines to
487 keep. The value @code{nil} disables message logging entirely. Here's
488 how to display a message and prevent it from being logged:
489
490 @example
491 (let (message-log-max)
492 (message @dots{}))
493 @end example
494 @end defopt
495
496 To make @file{*Messages*} more convenient for the user, the logging
497 facility combines successive identical messages. It also combines
498 successive related messages for the sake of two cases: question
499 followed by answer, and a series of progress messages.
500
501 A ``question followed by an answer'' means two messages like the
502 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
503 and the second is @samp{@var{question}...@var{answer}}. The first
504 message conveys no additional information beyond what's in the second,
505 so logging the second message discards the first from the log.
506
507 A ``series of progress messages'' means successive messages like
508 those produced by @code{make-progress-reporter}. They have the form
509 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
510 time, while @var{how-far} varies. Logging each message in the series
511 discards the previous one, provided they are consecutive.
512
513 The functions @code{make-progress-reporter} and @code{y-or-n-p}
514 don't have to do anything special to activate the message log
515 combination feature. It operates whenever two consecutive messages
516 are logged that share a common prefix ending in @samp{...}.
517
518 @node Echo Area Customization
519 @subsection Echo Area Customization
520
521 These variables control details of how the echo area works.
522
523 @defvar cursor-in-echo-area
524 This variable controls where the cursor appears when a message is
525 displayed in the echo area. If it is non-@code{nil}, then the cursor
526 appears at the end of the message. Otherwise, the cursor appears at
527 point---not in the echo area at all.
528
529 The value is normally @code{nil}; Lisp programs bind it to @code{t}
530 for brief periods of time.
531 @end defvar
532
533 @defvar echo-area-clear-hook
534 This normal hook is run whenever the echo area is cleared---either by
535 @code{(message nil)} or for any other reason.
536 @end defvar
537
538 @defopt echo-keystrokes
539 This variable determines how much time should elapse before command
540 characters echo. Its value must be an integer or floating point number,
541 which specifies the
542 number of seconds to wait before echoing. If the user types a prefix
543 key (such as @kbd{C-x}) and then delays this many seconds before
544 continuing, the prefix key is echoed in the echo area. (Once echoing
545 begins in a key sequence, all subsequent characters in the same key
546 sequence are echoed immediately.)
547
548 If the value is zero, then command input is not echoed.
549 @end defopt
550
551 @defvar message-truncate-lines
552 Normally, displaying a long message resizes the echo area to display
553 the entire message. But if the variable @code{message-truncate-lines}
554 is non-@code{nil}, the echo area does not resize, and the message is
555 truncated to fit it.
556 @end defvar
557
558 The variable @code{max-mini-window-height}, which specifies the
559 maximum height for resizing minibuffer windows, also applies to the
560 echo area (which is really a special use of the minibuffer window;
561 @pxref{Minibuffer Misc}).
562
563 @node Warnings
564 @section Reporting Warnings
565 @cindex warnings
566
567 @dfn{Warnings} are a facility for a program to inform the user of a
568 possible problem, but continue running.
569
570 @menu
571 * Warning Basics:: Warnings concepts and functions to report them.
572 * Warning Variables:: Variables programs bind to customize their warnings.
573 * Warning Options:: Variables users set to control display of warnings.
574 * Delayed Warnings:: Deferring a warning until the end of a command.
575 @end menu
576
577 @node Warning Basics
578 @subsection Warning Basics
579 @cindex severity level
580
581 Every warning has a textual message, which explains the problem for
582 the user, and a @dfn{severity level} which is a symbol. Here are the
583 possible severity levels, in order of decreasing severity, and their
584 meanings:
585
586 @table @code
587 @item :emergency
588 A problem that will seriously impair Emacs operation soon
589 if you do not attend to it promptly.
590 @item :error
591 A report of data or circumstances that are inherently wrong.
592 @item :warning
593 A report of data or circumstances that are not inherently wrong, but
594 raise suspicion of a possible problem.
595 @item :debug
596 A report of information that may be useful if you are debugging.
597 @end table
598
599 When your program encounters invalid input data, it can either
600 signal a Lisp error by calling @code{error} or @code{signal} or report
601 a warning with severity @code{:error}. Signaling a Lisp error is the
602 easiest thing to do, but it means the program cannot continue
603 processing. If you want to take the trouble to implement a way to
604 continue processing despite the bad data, then reporting a warning of
605 severity @code{:error} is the right way to inform the user of the
606 problem. For instance, the Emacs Lisp byte compiler can report an
607 error that way and continue compiling other functions. (If the
608 program signals a Lisp error and then handles it with
609 @code{condition-case}, the user won't see the error message; it could
610 show the message to the user by reporting it as a warning.)
611
612 @cindex warning type
613 Each warning has a @dfn{warning type} to classify it. The type is a
614 list of symbols. The first symbol should be the custom group that you
615 use for the program's user options. For example, byte compiler
616 warnings use the warning type @code{(bytecomp)}. You can also
617 subcategorize the warnings, if you wish, by using more symbols in the
618 list.
619
620 @defun display-warning type message &optional level buffer-name
621 This function reports a warning, using @var{message} as the message
622 and @var{type} as the warning type. @var{level} should be the
623 severity level, with @code{:warning} being the default.
624
625 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
626 for logging the warning. By default, it is @file{*Warnings*}.
627 @end defun
628
629 @defun lwarn type level message &rest args
630 This function reports a warning using the value of @code{(format
631 @var{message} @var{args}...)} as the message. In other respects it is
632 equivalent to @code{display-warning}.
633 @end defun
634
635 @defun warn message &rest args
636 This function reports a warning using the value of @code{(format
637 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
638 type, and @code{:warning} as the severity level. It exists for
639 compatibility only; we recommend not using it, because you should
640 specify a specific warning type.
641 @end defun
642
643 @node Warning Variables
644 @subsection Warning Variables
645
646 Programs can customize how their warnings appear by binding
647 the variables described in this section.
648
649 @defvar warning-levels
650 This list defines the meaning and severity order of the warning
651 severity levels. Each element defines one severity level,
652 and they are arranged in order of decreasing severity.
653
654 Each element has the form @code{(@var{level} @var{string}
655 @var{function})}, where @var{level} is the severity level it defines.
656 @var{string} specifies the textual description of this level.
657 @var{string} should use @samp{%s} to specify where to put the warning
658 type information, or it can omit the @samp{%s} so as not to include
659 that information.
660
661 The optional @var{function}, if non-@code{nil}, is a function to call
662 with no arguments, to get the user's attention.
663
664 Normally you should not change the value of this variable.
665 @end defvar
666
667 @defvar warning-prefix-function
668 If non-@code{nil}, the value is a function to generate prefix text for
669 warnings. Programs can bind the variable to a suitable function.
670 @code{display-warning} calls this function with the warnings buffer
671 current, and the function can insert text in it. That text becomes
672 the beginning of the warning message.
673
674 The function is called with two arguments, the severity level and its
675 entry in @code{warning-levels}. It should return a list to use as the
676 entry (this value need not be an actual member of
677 @code{warning-levels}). By constructing this value, the function can
678 change the severity of the warning, or specify different handling for
679 a given severity level.
680
681 If the variable's value is @code{nil} then there is no function
682 to call.
683 @end defvar
684
685 @defvar warning-series
686 Programs can bind this variable to @code{t} to say that the next
687 warning should begin a series. When several warnings form a series,
688 that means to leave point on the first warning of the series, rather
689 than keep moving it for each warning so that it appears on the last one.
690 The series ends when the local binding is unbound and
691 @code{warning-series} becomes @code{nil} again.
692
693 The value can also be a symbol with a function definition. That is
694 equivalent to @code{t}, except that the next warning will also call
695 the function with no arguments with the warnings buffer current. The
696 function can insert text which will serve as a header for the series
697 of warnings.
698
699 Once a series has begun, the value is a marker which points to the
700 buffer position in the warnings buffer of the start of the series.
701
702 The variable's normal value is @code{nil}, which means to handle
703 each warning separately.
704 @end defvar
705
706 @defvar warning-fill-prefix
707 When this variable is non-@code{nil}, it specifies a fill prefix to
708 use for filling each warning's text.
709 @end defvar
710
711 @defvar warning-type-format
712 This variable specifies the format for displaying the warning type
713 in the warning message. The result of formatting the type this way
714 gets included in the message under the control of the string in the
715 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
716 If you bind it to @code{""} then the warning type won't appear at
717 all.
718 @end defvar
719
720 @node Warning Options
721 @subsection Warning Options
722
723 These variables are used by users to control what happens
724 when a Lisp program reports a warning.
725
726 @defopt warning-minimum-level
727 This user option specifies the minimum severity level that should be
728 shown immediately to the user. The default is @code{:warning}, which
729 means to immediately display all warnings except @code{:debug}
730 warnings.
731 @end defopt
732
733 @defopt warning-minimum-log-level
734 This user option specifies the minimum severity level that should be
735 logged in the warnings buffer. The default is @code{:warning}, which
736 means to log all warnings except @code{:debug} warnings.
737 @end defopt
738
739 @defopt warning-suppress-types
740 This list specifies which warning types should not be displayed
741 immediately for the user. Each element of the list should be a list
742 of symbols. If its elements match the first elements in a warning
743 type, then that warning is not displayed immediately.
744 @end defopt
745
746 @defopt warning-suppress-log-types
747 This list specifies which warning types should not be logged in the
748 warnings buffer. Each element of the list should be a list of
749 symbols. If it matches the first few elements in a warning type, then
750 that warning is not logged.
751 @end defopt
752
753 @node Delayed Warnings
754 @subsection Delayed Warnings
755
756 Sometimes, you may wish to avoid showing a warning while a command is
757 running, and only show it only after the end of the command. You can
758 use the variable @code{delayed-warnings-list} for this.
759
760 @defvar delayed-warnings-list
761 The value of this variable is a list of warnings to be displayed after
762 the current command has finished. Each element must be a list
763
764 @smallexample
765 (@var{type} @var{message} [@var{level} [@var{buffer-name}]])
766 @end smallexample
767
768 @noindent
769 with the same form, and the same meanings, as the argument list of
770 @code{display-warning} (@pxref{Warning Basics}). Immediately after
771 running @code{post-command-hook} (@pxref{Command Overview}), the Emacs
772 command loop displays all the warnings specified by this variable,
773 then resets it to @code{nil}.
774 @end defvar
775
776 Programs which need to further customize the delayed warnings
777 mechanism can change the variable @code{delayed-warnings-hook}:
778
779 @defvar delayed-warnings-hook
780 This is a normal hook which is run by the Emacs command loop, after
781 @code{post-command-hook}, in order to to process and display delayed
782 warnings.
783
784 Its default value is a list of two functions:
785
786 @smallexample
787 (collapse-delayed-warnings display-delayed-warnings)
788 @end smallexample
789
790 @findex collapse-delayed-warnings
791 @findex display-delayed-warnings
792 @noindent
793 The function @code{collapse-delayed-warnings} iterates through
794 @code{delayed-warnings-list}, removing repeated entries. The function
795 @code{display-delayed-warnings} calls @code{display-warning} on each
796 of the entries in @code{delayed-warnings-list}, in turn, and then sets
797 @code{delayed-warnings-list} to @code{nil}.
798 @end defvar
799
800 @node Invisible Text
801 @section Invisible Text
802
803 @cindex invisible text
804 You can make characters @dfn{invisible}, so that they do not appear on
805 the screen, with the @code{invisible} property. This can be either a
806 text property (@pxref{Text Properties}) or an overlay property
807 (@pxref{Overlays}). Cursor motion also partly ignores these
808 characters; if the command loop finds that point is inside a range of
809 invisible text after a command, it relocates point to the other side
810 of the text.
811
812 In the simplest case, any non-@code{nil} @code{invisible} property makes
813 a character invisible. This is the default case---if you don't alter
814 the default value of @code{buffer-invisibility-spec}, this is how the
815 @code{invisible} property works. You should normally use @code{t}
816 as the value of the @code{invisible} property if you don't plan
817 to set @code{buffer-invisibility-spec} yourself.
818
819 More generally, you can use the variable @code{buffer-invisibility-spec}
820 to control which values of the @code{invisible} property make text
821 invisible. This permits you to classify the text into different subsets
822 in advance, by giving them different @code{invisible} values, and
823 subsequently make various subsets visible or invisible by changing the
824 value of @code{buffer-invisibility-spec}.
825
826 Controlling visibility with @code{buffer-invisibility-spec} is
827 especially useful in a program to display the list of entries in a
828 database. It permits the implementation of convenient filtering
829 commands to view just a part of the entries in the database. Setting
830 this variable is very fast, much faster than scanning all the text in
831 the buffer looking for properties to change.
832
833 @defvar buffer-invisibility-spec
834 This variable specifies which kinds of @code{invisible} properties
835 actually make a character invisible. Setting this variable makes it
836 buffer-local.
837
838 @table @asis
839 @item @code{t}
840 A character is invisible if its @code{invisible} property is
841 non-@code{nil}. This is the default.
842
843 @item a list
844 Each element of the list specifies a criterion for invisibility; if a
845 character's @code{invisible} property fits any one of these criteria,
846 the character is invisible. The list can have two kinds of elements:
847
848 @table @code
849 @item @var{atom}
850 A character is invisible if its @code{invisible} property value is
851 @var{atom} or if it is a list with @var{atom} as a member; comparison
852 is done with @code{eq}.
853
854 @item (@var{atom} . t)
855 A character is invisible if its @code{invisible} property value is
856 @var{atom} or if it is a list with @var{atom} as a member; comparison
857 is done with @code{eq}. Moreover, a sequence of such characters
858 displays as an ellipsis.
859 @end table
860 @end table
861 @end defvar
862
863 Two functions are specifically provided for adding elements to
864 @code{buffer-invisibility-spec} and removing elements from it.
865
866 @defun add-to-invisibility-spec element
867 This function adds the element @var{element} to
868 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
869 was @code{t}, it changes to a list, @code{(t)}, so that text whose
870 @code{invisible} property is @code{t} remains invisible.
871 @end defun
872
873 @defun remove-from-invisibility-spec element
874 This removes the element @var{element} from
875 @code{buffer-invisibility-spec}. This does nothing if @var{element}
876 is not in the list.
877 @end defun
878
879 A convention for use of @code{buffer-invisibility-spec} is that a
880 major mode should use the mode's own name as an element of
881 @code{buffer-invisibility-spec} and as the value of the
882 @code{invisible} property:
883
884 @example
885 ;; @r{If you want to display an ellipsis:}
886 (add-to-invisibility-spec '(my-symbol . t))
887 ;; @r{If you don't want ellipsis:}
888 (add-to-invisibility-spec 'my-symbol)
889
890 (overlay-put (make-overlay beginning end)
891 'invisible 'my-symbol)
892
893 ;; @r{When done with the invisibility:}
894 (remove-from-invisibility-spec '(my-symbol . t))
895 ;; @r{Or respectively:}
896 (remove-from-invisibility-spec 'my-symbol)
897 @end example
898
899 You can check for invisibility using the following function:
900
901 @defun invisible-p pos-or-prop
902 If @var{pos-or-prop} is a marker or number, this function returns a
903 non-@code{nil} value if the text at that position is invisible.
904
905 If @var{pos-or-prop} is any other kind of Lisp object, that is taken
906 to mean a possible value of the @code{invisible} text or overlay
907 property. In that case, this function returns a non-@code{nil} value
908 if that value would cause text to become invisible, based on the
909 current value of @code{buffer-invisibility-spec}.
910 @end defun
911
912 @vindex line-move-ignore-invisible
913 Ordinarily, functions that operate on text or move point do not care
914 whether the text is invisible. The user-level line motion commands
915 ignore invisible newlines if @code{line-move-ignore-invisible} is
916 non-@code{nil} (the default), but only because they are explicitly
917 programmed to do so.
918
919 However, if a command ends with point inside or at the boundary of
920 invisible text, the main editing loop relocates point to one of the
921 two ends of the invisible text. Emacs chooses the direction of
922 relocation so that it is the same as the overall movement direction of
923 the command; if in doubt, it prefers a position where an inserted char
924 would not inherit the @code{invisible} property. Additionally, if the
925 text is not replaced by an ellipsis and the command only moved within
926 the invisible text, then point is moved one extra character so as to
927 try and reflect the command's movement by a visible movement of the
928 cursor.
929
930 Thus, if the command moved point back to an invisible range (with the usual
931 stickiness), Emacs moves point back to the beginning of that range. If the
932 command moved point forward into an invisible range, Emacs moves point forward
933 to the first visible character that follows the invisible text and then forward
934 one more character.
935
936 Incremental search can make invisible overlays visible temporarily
937 and/or permanently when a match includes invisible text. To enable
938 this, the overlay should have a non-@code{nil}
939 @code{isearch-open-invisible} property. The property value should be a
940 function to be called with the overlay as an argument. This function
941 should make the overlay visible permanently; it is used when the match
942 overlaps the overlay on exit from the search.
943
944 During the search, such overlays are made temporarily visible by
945 temporarily modifying their invisible and intangible properties. If you
946 want this to be done differently for a certain overlay, give it an
947 @code{isearch-open-invisible-temporary} property which is a function.
948 The function is called with two arguments: the first is the overlay, and
949 the second is @code{nil} to make the overlay visible, or @code{t} to
950 make it invisible again.
951
952 @node Selective Display
953 @section Selective Display
954 @c @cindex selective display Duplicates selective-display
955
956 @dfn{Selective display} refers to a pair of related features for
957 hiding certain lines on the screen.
958
959 The first variant, explicit selective display, is designed for use
960 in a Lisp program: it controls which lines are hidden by altering the
961 text. This kind of hiding in some ways resembles the effect of the
962 @code{invisible} property (@pxref{Invisible Text}), but the two
963 features are different and do not work the same way.
964
965 In the second variant, the choice of lines to hide is made
966 automatically based on indentation. This variant is designed to be a
967 user-level feature.
968
969 The way you control explicit selective display is by replacing a
970 newline (control-j) with a carriage return (control-m). The text that
971 was formerly a line following that newline is now hidden. Strictly
972 speaking, it is temporarily no longer a line at all, since only
973 newlines can separate lines; it is now part of the previous line.
974
975 Selective display does not directly affect editing commands. For
976 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
977 into hidden text. However, the replacement of newline characters with
978 carriage return characters affects some editing commands. For
979 example, @code{next-line} skips hidden lines, since it searches only
980 for newlines. Modes that use selective display can also define
981 commands that take account of the newlines, or that control which
982 parts of the text are hidden.
983
984 When you write a selectively displayed buffer into a file, all the
985 control-m's are output as newlines. This means that when you next read
986 in the file, it looks OK, with nothing hidden. The selective display
987 effect is seen only within Emacs.
988
989 @defvar selective-display
990 This buffer-local variable enables selective display. This means that
991 lines, or portions of lines, may be made hidden.
992
993 @itemize @bullet
994 @item
995 If the value of @code{selective-display} is @code{t}, then the character
996 control-m marks the start of hidden text; the control-m, and the rest
997 of the line following it, are not displayed. This is explicit selective
998 display.
999
1000 @item
1001 If the value of @code{selective-display} is a positive integer, then
1002 lines that start with more than that many columns of indentation are not
1003 displayed.
1004 @end itemize
1005
1006 When some portion of a buffer is hidden, the vertical movement
1007 commands operate as if that portion did not exist, allowing a single
1008 @code{next-line} command to skip any number of hidden lines.
1009 However, character movement commands (such as @code{forward-char}) do
1010 not skip the hidden portion, and it is possible (if tricky) to insert
1011 or delete text in an hidden portion.
1012
1013 In the examples below, we show the @emph{display appearance} of the
1014 buffer @code{foo}, which changes with the value of
1015 @code{selective-display}. The @emph{contents} of the buffer do not
1016 change.
1017
1018 @example
1019 @group
1020 (setq selective-display nil)
1021 @result{} nil
1022
1023 ---------- Buffer: foo ----------
1024 1 on this column
1025 2on this column
1026 3n this column
1027 3n this column
1028 2on this column
1029 1 on this column
1030 ---------- Buffer: foo ----------
1031 @end group
1032
1033 @group
1034 (setq selective-display 2)
1035 @result{} 2
1036
1037 ---------- Buffer: foo ----------
1038 1 on this column
1039 2on this column
1040 2on this column
1041 1 on this column
1042 ---------- Buffer: foo ----------
1043 @end group
1044 @end example
1045 @end defvar
1046
1047 @defopt selective-display-ellipses
1048 If this buffer-local variable is non-@code{nil}, then Emacs displays
1049 @samp{@dots{}} at the end of a line that is followed by hidden text.
1050 This example is a continuation of the previous one.
1051
1052 @example
1053 @group
1054 (setq selective-display-ellipses t)
1055 @result{} t
1056
1057 ---------- Buffer: foo ----------
1058 1 on this column
1059 2on this column ...
1060 2on this column
1061 1 on this column
1062 ---------- Buffer: foo ----------
1063 @end group
1064 @end example
1065
1066 You can use a display table to substitute other text for the ellipsis
1067 (@samp{@dots{}}). @xref{Display Tables}.
1068 @end defopt
1069
1070 @node Temporary Displays
1071 @section Temporary Displays
1072
1073 Temporary displays are used by Lisp programs to put output into a
1074 buffer and then present it to the user for perusal rather than for
1075 editing. Many help commands use this feature.
1076
1077 @defmac with-output-to-temp-buffer buffer-name forms@dots{}
1078 This function executes @var{forms} while arranging to insert any output
1079 they print into the buffer named @var{buffer-name}, which is first
1080 created if necessary, and put into Help mode. Finally, the buffer is
1081 displayed in some window, but not selected.
1082
1083 If the @var{forms} do not change the major mode in the output buffer,
1084 so that it is still Help mode at the end of their execution, then
1085 @code{with-output-to-temp-buffer} makes this buffer read-only at the
1086 end, and also scans it for function and variable names to make them
1087 into clickable cross-references. @xref{Docstring hyperlinks, , Tips
1088 for Documentation Strings}, in particular the item on hyperlinks in
1089 documentation strings, for more details.
1090
1091 The string @var{buffer-name} specifies the temporary buffer, which
1092 need not already exist. The argument must be a string, not a buffer.
1093 The buffer is erased initially (with no questions asked), and it is
1094 marked as unmodified after @code{with-output-to-temp-buffer} exits.
1095
1096 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
1097 temporary buffer, then it evaluates the forms in @var{forms}. Output
1098 using the Lisp output functions within @var{forms} goes by default to
1099 that buffer (but screen display and messages in the echo area, although
1100 they are ``output'' in the general sense of the word, are not affected).
1101 @xref{Output Functions}.
1102
1103 Several hooks are available for customizing the behavior
1104 of this construct; they are listed below.
1105
1106 The value of the last form in @var{forms} is returned.
1107
1108 @example
1109 @group
1110 ---------- Buffer: foo ----------
1111 This is the contents of foo.
1112 ---------- Buffer: foo ----------
1113 @end group
1114
1115 @group
1116 (with-output-to-temp-buffer "foo"
1117 (print 20)
1118 (print standard-output))
1119 @result{} #<buffer foo>
1120
1121 ---------- Buffer: foo ----------
1122 20
1123
1124 #<buffer foo>
1125
1126 ---------- Buffer: foo ----------
1127 @end group
1128 @end example
1129 @end defmac
1130
1131 @defopt temp-buffer-show-function
1132 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1133 calls it as a function to do the job of displaying a help buffer. The
1134 function gets one argument, which is the buffer it should display.
1135
1136 It is a good idea for this function to run @code{temp-buffer-show-hook}
1137 just as @code{with-output-to-temp-buffer} normally would, inside of
1138 @code{save-selected-window} and with the chosen window and buffer
1139 selected.
1140 @end defopt
1141
1142 @defvar temp-buffer-setup-hook
1143 This normal hook is run by @code{with-output-to-temp-buffer} before
1144 evaluating @var{body}. When the hook runs, the temporary buffer is
1145 current. This hook is normally set up with a function to put the
1146 buffer in Help mode.
1147 @end defvar
1148
1149 @defvar temp-buffer-show-hook
1150 This normal hook is run by @code{with-output-to-temp-buffer} after
1151 displaying the temporary buffer. When the hook runs, the temporary buffer
1152 is current, and the window it was displayed in is selected.
1153 @end defvar
1154
1155 @defun momentary-string-display string position &optional char message
1156 This function momentarily displays @var{string} in the current buffer at
1157 @var{position}. It has no effect on the undo list or on the buffer's
1158 modification status.
1159
1160 The momentary display remains until the next input event. If the next
1161 input event is @var{char}, @code{momentary-string-display} ignores it
1162 and returns. Otherwise, that event remains buffered for subsequent use
1163 as input. Thus, typing @var{char} will simply remove the string from
1164 the display, while typing (say) @kbd{C-f} will remove the string from
1165 the display and later (presumably) move point forward. The argument
1166 @var{char} is a space by default.
1167
1168 The return value of @code{momentary-string-display} is not meaningful.
1169
1170 If the string @var{string} does not contain control characters, you can
1171 do the same job in a more general way by creating (and then subsequently
1172 deleting) an overlay with a @code{before-string} property.
1173 @xref{Overlay Properties}.
1174
1175 If @var{message} is non-@code{nil}, it is displayed in the echo area
1176 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1177 default message says to type @var{char} to continue.
1178
1179 In this example, point is initially located at the beginning of the
1180 second line:
1181
1182 @example
1183 @group
1184 ---------- Buffer: foo ----------
1185 This is the contents of foo.
1186 @point{}Second line.
1187 ---------- Buffer: foo ----------
1188 @end group
1189
1190 @group
1191 (momentary-string-display
1192 "**** Important Message! ****"
1193 (point) ?\r
1194 "Type RET when done reading")
1195 @result{} t
1196 @end group
1197
1198 @group
1199 ---------- Buffer: foo ----------
1200 This is the contents of foo.
1201 **** Important Message! ****Second line.
1202 ---------- Buffer: foo ----------
1203
1204 ---------- Echo Area ----------
1205 Type RET when done reading
1206 ---------- Echo Area ----------
1207 @end group
1208 @end example
1209 @end defun
1210
1211 @node Overlays
1212 @section Overlays
1213 @cindex overlays
1214
1215 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1216 the screen, for the sake of presentation features. An overlay is an
1217 object that belongs to a particular buffer, and has a specified
1218 beginning and end. It also has properties that you can examine and set;
1219 these affect the display of the text within the overlay.
1220
1221 @cindex scalability of overlays
1222 The visual effect of an overlay is the same as of the corresponding
1223 text property (@pxref{Text Properties}). However, due to a different
1224 implementation, overlays generally don't scale well (many operations
1225 take a time that is proportional to the number of overlays in the
1226 buffer). If you need to affect the visual appearance of many portions
1227 in the buffer, we recommend using text properties.
1228
1229 An overlay uses markers to record its beginning and end; thus,
1230 editing the text of the buffer adjusts the beginning and end of each
1231 overlay so that it stays with the text. When you create the overlay,
1232 you can specify whether text inserted at the beginning should be
1233 inside the overlay or outside, and likewise for the end of the overlay.
1234
1235 @menu
1236 * Managing Overlays:: Creating and moving overlays.
1237 * Overlay Properties:: How to read and set properties.
1238 What properties do to the screen display.
1239 * Finding Overlays:: Searching for overlays.
1240 @end menu
1241
1242 @node Managing Overlays
1243 @subsection Managing Overlays
1244
1245 This section describes the functions to create, delete and move
1246 overlays, and to examine their contents. Overlay changes are not
1247 recorded in the buffer's undo list, since the overlays are not
1248 part of the buffer's contents.
1249
1250 @defun overlayp object
1251 This function returns @code{t} if @var{object} is an overlay.
1252 @end defun
1253
1254 @defun make-overlay start end &optional buffer front-advance rear-advance
1255 This function creates and returns an overlay that belongs to
1256 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1257 and @var{end} must specify buffer positions; they may be integers or
1258 markers. If @var{buffer} is omitted, the overlay is created in the
1259 current buffer.
1260
1261 The arguments @var{front-advance} and @var{rear-advance} specify the
1262 marker insertion type for the start of the overlay and for the end of
1263 the overlay, respectively. @xref{Marker Insertion Types}. If they
1264 are both @code{nil}, the default, then the overlay extends to include
1265 any text inserted at the beginning, but not text inserted at the end.
1266 If @var{front-advance} is non-@code{nil}, text inserted at the
1267 beginning of the overlay is excluded from the overlay. If
1268 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1269 overlay is included in the overlay.
1270 @end defun
1271
1272 @defun overlay-start overlay
1273 This function returns the position at which @var{overlay} starts,
1274 as an integer.
1275 @end defun
1276
1277 @defun overlay-end overlay
1278 This function returns the position at which @var{overlay} ends,
1279 as an integer.
1280 @end defun
1281
1282 @defun overlay-buffer overlay
1283 This function returns the buffer that @var{overlay} belongs to. It
1284 returns @code{nil} if @var{overlay} has been deleted.
1285 @end defun
1286
1287 @defun delete-overlay overlay
1288 This function deletes @var{overlay}. The overlay continues to exist as
1289 a Lisp object, and its property list is unchanged, but it ceases to be
1290 attached to the buffer it belonged to, and ceases to have any effect on
1291 display.
1292
1293 A deleted overlay is not permanently disconnected. You can give it a
1294 position in a buffer again by calling @code{move-overlay}.
1295 @end defun
1296
1297 @defun move-overlay overlay start end &optional buffer
1298 This function moves @var{overlay} to @var{buffer}, and places its bounds
1299 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1300 must specify buffer positions; they may be integers or markers.
1301
1302 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1303 was already associated with; if @var{overlay} was deleted, it goes into
1304 the current buffer.
1305
1306 The return value is @var{overlay}.
1307
1308 This is the only valid way to change the endpoints of an overlay. Do
1309 not try modifying the markers in the overlay by hand, as that fails to
1310 update other vital data structures and can cause some overlays to be
1311 ``lost''.
1312 @end defun
1313
1314 @defun remove-overlays &optional start end name value
1315 This function removes all the overlays between @var{start} and
1316 @var{end} whose property @var{name} has the value @var{value}. It can
1317 move the endpoints of the overlays in the region, or split them.
1318
1319 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1320 the specified region. If @var{start} and/or @var{end} are omitted or
1321 @code{nil}, that means the beginning and end of the buffer respectively.
1322 Therefore, @code{(remove-overlays)} removes all the overlays in the
1323 current buffer.
1324 @end defun
1325
1326 @defun copy-overlay overlay
1327 This function returns a copy of @var{overlay}. The copy has the same
1328 endpoints and properties as @var{overlay}. However, the marker
1329 insertion type for the start of the overlay and for the end of the
1330 overlay are set to their default values (@pxref{Marker Insertion
1331 Types}).
1332 @end defun
1333
1334 Here are some examples:
1335
1336 @example
1337 ;; @r{Create an overlay.}
1338 (setq foo (make-overlay 1 10))
1339 @result{} #<overlay from 1 to 10 in display.texi>
1340 (overlay-start foo)
1341 @result{} 1
1342 (overlay-end foo)
1343 @result{} 10
1344 (overlay-buffer foo)
1345 @result{} #<buffer display.texi>
1346 ;; @r{Give it a property we can check later.}
1347 (overlay-put foo 'happy t)
1348 @result{} t
1349 ;; @r{Verify the property is present.}
1350 (overlay-get foo 'happy)
1351 @result{} t
1352 ;; @r{Move the overlay.}
1353 (move-overlay foo 5 20)
1354 @result{} #<overlay from 5 to 20 in display.texi>
1355 (overlay-start foo)
1356 @result{} 5
1357 (overlay-end foo)
1358 @result{} 20
1359 ;; @r{Delete the overlay.}
1360 (delete-overlay foo)
1361 @result{} nil
1362 ;; @r{Verify it is deleted.}
1363 foo
1364 @result{} #<overlay in no buffer>
1365 ;; @r{A deleted overlay has no position.}
1366 (overlay-start foo)
1367 @result{} nil
1368 (overlay-end foo)
1369 @result{} nil
1370 (overlay-buffer foo)
1371 @result{} nil
1372 ;; @r{Undelete the overlay.}
1373 (move-overlay foo 1 20)
1374 @result{} #<overlay from 1 to 20 in display.texi>
1375 ;; @r{Verify the results.}
1376 (overlay-start foo)
1377 @result{} 1
1378 (overlay-end foo)
1379 @result{} 20
1380 (overlay-buffer foo)
1381 @result{} #<buffer display.texi>
1382 ;; @r{Moving and deleting the overlay does not change its properties.}
1383 (overlay-get foo 'happy)
1384 @result{} t
1385 @end example
1386
1387 Emacs stores the overlays of each buffer in two lists, divided
1388 around an arbitrary ``center position''. One list extends backwards
1389 through the buffer from that center position, and the other extends
1390 forwards from that center position. The center position can be anywhere
1391 in the buffer.
1392
1393 @defun overlay-recenter pos
1394 This function recenters the overlays of the current buffer around
1395 position @var{pos}. That makes overlay lookup faster for positions
1396 near @var{pos}, but slower for positions far away from @var{pos}.
1397 @end defun
1398
1399 A loop that scans the buffer forwards, creating overlays, can run
1400 faster if you do @code{(overlay-recenter (point-max))} first.
1401
1402 @node Overlay Properties
1403 @subsection Overlay Properties
1404
1405 Overlay properties are like text properties in that the properties that
1406 alter how a character is displayed can come from either source. But in
1407 most respects they are different. @xref{Text Properties}, for comparison.
1408
1409 Text properties are considered a part of the text; overlays and
1410 their properties are specifically considered not to be part of the
1411 text. Thus, copying text between various buffers and strings
1412 preserves text properties, but does not try to preserve overlays.
1413 Changing a buffer's text properties marks the buffer as modified,
1414 while moving an overlay or changing its properties does not. Unlike
1415 text property changes, overlay property changes are not recorded in
1416 the buffer's undo list.
1417
1418 Since more than one overlay can specify a property value for the
1419 same character, Emacs lets you specify a priority value of each
1420 overlay. You should not make assumptions about which overlay will
1421 prevail when there is a conflict and they have the same priority.
1422
1423 These functions read and set the properties of an overlay:
1424
1425 @defun overlay-get overlay prop
1426 This function returns the value of property @var{prop} recorded in
1427 @var{overlay}, if any. If @var{overlay} does not record any value for
1428 that property, but it does have a @code{category} property which is a
1429 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1430 is @code{nil}.
1431 @end defun
1432
1433 @defun overlay-put overlay prop value
1434 This function sets the value of property @var{prop} recorded in
1435 @var{overlay} to @var{value}. It returns @var{value}.
1436 @end defun
1437
1438 @defun overlay-properties overlay
1439 This returns a copy of the property list of @var{overlay}.
1440 @end defun
1441
1442 See also the function @code{get-char-property} which checks both
1443 overlay properties and text properties for a given character.
1444 @xref{Examining Properties}.
1445
1446 Many overlay properties have special meanings; here is a table
1447 of them:
1448
1449 @table @code
1450 @item priority
1451 @kindex priority @r{(overlay property)}
1452 This property's value (which should be a non-negative integer number)
1453 determines the priority of the overlay. No priority, or @code{nil},
1454 means zero.
1455
1456 The priority matters when two or more overlays cover the same
1457 character and both specify the same property; the one whose
1458 @code{priority} value is larger overrides the other. For the
1459 @code{face} property, the higher priority overlay's value does not
1460 completely override the other value; instead, its face attributes
1461 override the face attributes of the lower priority @code{face}
1462 property.
1463
1464 Currently, all overlays take priority over text properties. Please
1465 avoid using negative priority values, as we have not yet decided just
1466 what they should mean.
1467
1468 @item window
1469 @kindex window @r{(overlay property)}
1470 If the @code{window} property is non-@code{nil}, then the overlay
1471 applies only on that window.
1472
1473 @item category
1474 @kindex category @r{(overlay property)}
1475 If an overlay has a @code{category} property, we call it the
1476 @dfn{category} of the overlay. It should be a symbol. The properties
1477 of the symbol serve as defaults for the properties of the overlay.
1478
1479 @item face
1480 @kindex face @r{(overlay property)}
1481 This property controls the way text is displayed---for example, which
1482 font and which colors. @xref{Faces}, for more information.
1483
1484 In the simplest case, the value is a face name. It can also be a list;
1485 then each element can be any of these possibilities:
1486
1487 @itemize @bullet
1488 @item
1489 A face name (a symbol or string).
1490
1491 @item
1492 A property list of face attributes. This has the form (@var{keyword}
1493 @var{value} @dots{}), where each @var{keyword} is a face attribute
1494 name and @var{value} is a meaningful value for that attribute. With
1495 this feature, you do not need to create a face each time you want to
1496 specify a particular attribute for certain text. @xref{Face
1497 Attributes}.
1498
1499 @item
1500 A cons cell, of the form @code{(foreground-color . @var{color-name})}
1501 or @code{(background-color . @var{color-name})}. These elements
1502 specify just the foreground color or just the background color.
1503
1504 @code{(foreground-color . @var{color-name})} has the same effect as
1505 @code{(:foreground @var{color-name})}; likewise for the background.
1506 @end itemize
1507
1508 @item mouse-face
1509 @kindex mouse-face @r{(overlay property)}
1510 This property is used instead of @code{face} when the mouse is within
1511 the range of the overlay. However, Emacs ignores all face attributes
1512 from this property that alter the text size (e.g. @code{:height},
1513 @code{:weight}, and @code{:slant}). Those attributes are always the
1514 same as in the unhighlighted text.
1515
1516 @item display
1517 @kindex display @r{(overlay property)}
1518 This property activates various features that change the
1519 way text is displayed. For example, it can make text appear taller
1520 or shorter, higher or lower, wider or narrower, or replaced with an image.
1521 @xref{Display Property}.
1522
1523 @item help-echo
1524 @kindex help-echo @r{(overlay property)}
1525 If an overlay has a @code{help-echo} property, then when you move the
1526 mouse onto the text in the overlay, Emacs displays a help string in the
1527 echo area, or in the tooltip window. For details see @ref{Text
1528 help-echo}.
1529
1530 @item modification-hooks
1531 @kindex modification-hooks @r{(overlay property)}
1532 This property's value is a list of functions to be called if any
1533 character within the overlay is changed or if text is inserted strictly
1534 within the overlay.
1535
1536 The hook functions are called both before and after each change.
1537 If the functions save the information they receive, and compare notes
1538 between calls, they can determine exactly what change has been made
1539 in the buffer text.
1540
1541 When called before a change, each function receives four arguments: the
1542 overlay, @code{nil}, and the beginning and end of the text range to be
1543 modified.
1544
1545 When called after a change, each function receives five arguments: the
1546 overlay, @code{t}, the beginning and end of the text range just
1547 modified, and the length of the pre-change text replaced by that range.
1548 (For an insertion, the pre-change length is zero; for a deletion, that
1549 length is the number of characters deleted, and the post-change
1550 beginning and end are equal.)
1551
1552 If these functions modify the buffer, they should bind
1553 @code{inhibit-modification-hooks} to @code{t} around doing so, to
1554 avoid confusing the internal mechanism that calls these hooks.
1555
1556 Text properties also support the @code{modification-hooks} property,
1557 but the details are somewhat different (@pxref{Special Properties}).
1558
1559 @item insert-in-front-hooks
1560 @kindex insert-in-front-hooks @r{(overlay property)}
1561 This property's value is a list of functions to be called before and
1562 after inserting text right at the beginning of the overlay. The calling
1563 conventions are the same as for the @code{modification-hooks} functions.
1564
1565 @item insert-behind-hooks
1566 @kindex insert-behind-hooks @r{(overlay property)}
1567 This property's value is a list of functions to be called before and
1568 after inserting text right at the end of the overlay. The calling
1569 conventions are the same as for the @code{modification-hooks} functions.
1570
1571 @item invisible
1572 @kindex invisible @r{(overlay property)}
1573 The @code{invisible} property can make the text in the overlay
1574 invisible, which means that it does not appear on the screen.
1575 @xref{Invisible Text}, for details.
1576
1577 @item intangible
1578 @kindex intangible @r{(overlay property)}
1579 The @code{intangible} property on an overlay works just like the
1580 @code{intangible} text property. @xref{Special Properties}, for details.
1581
1582 @item isearch-open-invisible
1583 This property tells incremental search how to make an invisible overlay
1584 visible, permanently, if the final match overlaps it. @xref{Invisible
1585 Text}.
1586
1587 @item isearch-open-invisible-temporary
1588 This property tells incremental search how to make an invisible overlay
1589 visible, temporarily, during the search. @xref{Invisible Text}.
1590
1591 @item before-string
1592 @kindex before-string @r{(overlay property)}
1593 This property's value is a string to add to the display at the beginning
1594 of the overlay. The string does not appear in the buffer in any
1595 sense---only on the screen.
1596
1597 @item after-string
1598 @kindex after-string @r{(overlay property)}
1599 This property's value is a string to add to the display at the end of
1600 the overlay. The string does not appear in the buffer in any
1601 sense---only on the screen.
1602
1603 @item line-prefix
1604 This property specifies a display spec to prepend to each
1605 non-continuation line at display-time. @xref{Truncation}.
1606
1607 @item wrap-prefix
1608 This property specifies a display spec to prepend to each continuation
1609 line at display-time. @xref{Truncation}.
1610
1611 @item evaporate
1612 @kindex evaporate @r{(overlay property)}
1613 If this property is non-@code{nil}, the overlay is deleted automatically
1614 if it becomes empty (i.e., if its length becomes zero). If you give
1615 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1616 it immediately.
1617
1618 @item local-map
1619 @cindex keymap of character (and overlays)
1620 @kindex local-map @r{(overlay property)}
1621 If this property is non-@code{nil}, it specifies a keymap for a portion
1622 of the text. The property's value replaces the buffer's local map, when
1623 the character after point is within the overlay. @xref{Active Keymaps}.
1624
1625 @item keymap
1626 @kindex keymap @r{(overlay property)}
1627 The @code{keymap} property is similar to @code{local-map} but overrides the
1628 buffer's local map (and the map specified by the @code{local-map}
1629 property) rather than replacing it.
1630 @end table
1631
1632 The @code{local-map} and @code{keymap} properties do not affect a
1633 string displayed by the @code{before-string}, @code{after-string}, or
1634 @code{display} properties. This is only relevant for mouse clicks and
1635 other mouse events that fall on the string, since point is never on
1636 the string. To bind special mouse events for the string, assign it a
1637 @code{local-map} or @code{keymap} text property. @xref{Special
1638 Properties}.
1639
1640 @node Finding Overlays
1641 @subsection Searching for Overlays
1642
1643 @defun overlays-at pos
1644 This function returns a list of all the overlays that cover the
1645 character at position @var{pos} in the current buffer. The list is in
1646 no particular order. An overlay contains position @var{pos} if it
1647 begins at or before @var{pos}, and ends after @var{pos}.
1648
1649 To illustrate usage, here is a Lisp function that returns a list of the
1650 overlays that specify property @var{prop} for the character at point:
1651
1652 @smallexample
1653 (defun find-overlays-specifying (prop)
1654 (let ((overlays (overlays-at (point)))
1655 found)
1656 (while overlays
1657 (let ((overlay (car overlays)))
1658 (if (overlay-get overlay prop)
1659 (setq found (cons overlay found))))
1660 (setq overlays (cdr overlays)))
1661 found))
1662 @end smallexample
1663 @end defun
1664
1665 @defun overlays-in beg end
1666 This function returns a list of the overlays that overlap the region
1667 @var{beg} through @var{end}. ``Overlap'' means that at least one
1668 character is contained within the overlay and also contained within the
1669 specified region; however, empty overlays are included in the result if
1670 they are located at @var{beg}, strictly between @var{beg} and @var{end},
1671 or at @var{end} when @var{end} denotes the position at the end of the
1672 buffer.
1673 @end defun
1674
1675 @defun next-overlay-change pos
1676 This function returns the buffer position of the next beginning or end
1677 of an overlay, after @var{pos}. If there is none, it returns
1678 @code{(point-max)}.
1679 @end defun
1680
1681 @defun previous-overlay-change pos
1682 This function returns the buffer position of the previous beginning or
1683 end of an overlay, before @var{pos}. If there is none, it returns
1684 @code{(point-min)}.
1685 @end defun
1686
1687 As an example, here's a simplified (and inefficient) version of the
1688 primitive function @code{next-single-char-property-change}
1689 (@pxref{Property Search}). It searches forward from position
1690 @var{pos} for the next position where the value of a given property
1691 @code{prop}, as obtained from either overlays or text properties,
1692 changes.
1693
1694 @smallexample
1695 (defun next-single-char-property-change (position prop)
1696 (save-excursion
1697 (goto-char position)
1698 (let ((propval (get-char-property (point) prop)))
1699 (while (and (not (eobp))
1700 (eq (get-char-property (point) prop) propval))
1701 (goto-char (min (next-overlay-change (point))
1702 (next-single-property-change (point) prop)))))
1703 (point)))
1704 @end smallexample
1705
1706 @node Width
1707 @section Width
1708
1709 Since not all characters have the same width, these functions let you
1710 check the width of a character. @xref{Primitive Indent}, and
1711 @ref{Screen Lines}, for related functions.
1712
1713 @defun char-width char
1714 This function returns the width in columns of the character
1715 @var{char}, if it were displayed in the current buffer (i.e.@: taking
1716 into account the buffer's display table, if any; @pxref{Display
1717 Tables}). The width of a tab character is usually @code{tab-width}
1718 (@pxref{Usual Display}).
1719 @end defun
1720
1721 @defun string-width string
1722 This function returns the width in columns of the string @var{string},
1723 if it were displayed in the current buffer and the selected window.
1724 @end defun
1725
1726 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1727 This function returns the part of @var{string} that fits within
1728 @var{width} columns, as a new string.
1729
1730 If @var{string} does not reach @var{width}, then the result ends where
1731 @var{string} ends. If one multi-column character in @var{string}
1732 extends across the column @var{width}, that character is not included in
1733 the result. Thus, the result can fall short of @var{width} but cannot
1734 go beyond it.
1735
1736 The optional argument @var{start-column} specifies the starting column.
1737 If this is non-@code{nil}, then the first @var{start-column} columns of
1738 the string are omitted from the value. If one multi-column character in
1739 @var{string} extends across the column @var{start-column}, that
1740 character is not included.
1741
1742 The optional argument @var{padding}, if non-@code{nil}, is a padding
1743 character added at the beginning and end of the result string, to extend
1744 it to exactly @var{width} columns. The padding character is used at the
1745 end of the result if it falls short of @var{width}. It is also used at
1746 the beginning of the result if one multi-column character in
1747 @var{string} extends across the column @var{start-column}.
1748
1749 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1750 replace the end of @var{str} (including any padding) if it extends
1751 beyond @var{end-column}, unless the display width of @var{str} is
1752 equal to or less than the display width of @var{ellipsis}. If
1753 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1754 @code{"..."}.
1755
1756 @example
1757 (truncate-string-to-width "\tab\t" 12 4)
1758 @result{} "ab"
1759 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1760 @result{} " ab "
1761 @end example
1762 @end defun
1763
1764 @node Line Height
1765 @section Line Height
1766 @cindex line height
1767
1768 The total height of each display line consists of the height of the
1769 contents of the line, plus optional additional vertical line spacing
1770 above or below the display line.
1771
1772 The height of the line contents is the maximum height of any
1773 character or image on that display line, including the final newline
1774 if there is one. (A display line that is continued doesn't include a
1775 final newline.) That is the default line height, if you do nothing to
1776 specify a greater height. (In the most common case, this equals the
1777 height of the default frame font.)
1778
1779 There are several ways to explicitly specify a larger line height,
1780 either by specifying an absolute height for the display line, or by
1781 specifying vertical space. However, no matter what you specify, the
1782 actual line height can never be less than the default.
1783
1784 @kindex line-height @r{(text property)}
1785 A newline can have a @code{line-height} text or overlay property
1786 that controls the total height of the display line ending in that
1787 newline.
1788
1789 If the property value is @code{t}, the newline character has no
1790 effect on the displayed height of the line---the visible contents
1791 alone determine the height. This is useful for tiling small images
1792 (or image slices) without adding blank areas between the images.
1793
1794 If the property value is a list of the form @code{(@var{height}
1795 @var{total})}, that adds extra space @emph{below} the display line.
1796 First Emacs uses @var{height} as a height spec to control extra space
1797 @emph{above} the line; then it adds enough space @emph{below} the line
1798 to bring the total line height up to @var{total}. In this case, the
1799 other ways to specify the line spacing are ignored.
1800
1801 Any other kind of property value is a height spec, which translates
1802 into a number---the specified line height. There are several ways to
1803 write a height spec; here's how each of them translates into a number:
1804
1805 @table @code
1806 @item @var{integer}
1807 If the height spec is a positive integer, the height value is that integer.
1808 @item @var{float}
1809 If the height spec is a float, @var{float}, the numeric height value
1810 is @var{float} times the frame's default line height.
1811 @item (@var{face} . @var{ratio})
1812 If the height spec is a cons of the format shown, the numeric height
1813 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1814 be any type of number, or @code{nil} which means a ratio of 1.
1815 If @var{face} is @code{t}, it refers to the current face.
1816 @item (nil . @var{ratio})
1817 If the height spec is a cons of the format shown, the numeric height
1818 is @var{ratio} times the height of the contents of the line.
1819 @end table
1820
1821 Thus, any valid height spec determines the height in pixels, one way
1822 or another. If the line contents' height is less than that, Emacs
1823 adds extra vertical space above the line to achieve the specified
1824 total height.
1825
1826 If you don't specify the @code{line-height} property, the line's
1827 height consists of the contents' height plus the line spacing.
1828 There are several ways to specify the line spacing for different
1829 parts of Emacs text.
1830
1831 On graphical terminals, you can specify the line spacing for all
1832 lines in a frame, using the @code{line-spacing} frame parameter
1833 (@pxref{Layout Parameters}). However, if the default value of
1834 @code{line-spacing} is non-@code{nil}, it overrides the
1835 frame's @code{line-spacing} parameter. An integer value specifies the
1836 number of pixels put below lines. A floating point number specifies
1837 the spacing relative to the frame's default line height.
1838
1839 @vindex line-spacing
1840 You can specify the line spacing for all lines in a buffer via the
1841 buffer-local @code{line-spacing} variable. An integer value specifies
1842 the number of pixels put below lines. A floating point number
1843 specifies the spacing relative to the default frame line height. This
1844 overrides line spacings specified for the frame.
1845
1846 @kindex line-spacing @r{(text property)}
1847 Finally, a newline can have a @code{line-spacing} text or overlay
1848 property that overrides the default frame line spacing and the buffer
1849 local @code{line-spacing} variable, for the display line ending in
1850 that newline.
1851
1852 One way or another, these mechanisms specify a Lisp value for the
1853 spacing of each line. The value is a height spec, and it translates
1854 into a Lisp value as described above. However, in this case the
1855 numeric height value specifies the line spacing, rather than the line
1856 height.
1857
1858 On text terminals, the line spacing cannot be altered.
1859
1860 @node Faces
1861 @section Faces
1862 @cindex faces
1863
1864 A @dfn{face} is a collection of graphical @dfn{attributes} for
1865 displaying text: font, foreground color, background color, optional
1866 underlining, and so on. Faces control how Emacs displays text in
1867 buffers, as well as other parts of the frame such as the mode line.
1868 @xref{Standard Faces,,, emacs, The GNU Emacs Manual}, for the list of
1869 faces Emacs normally comes with.
1870
1871 @cindex face id
1872 For most purposes, you refer to a face in Lisp programs using its
1873 @dfn{face name}, which is usually a Lisp symbol. For backward
1874 compatibility, a face name can also be a string, which is equivalent
1875 to a Lisp symbol of the same name.
1876
1877 @defun facep object
1878 This function returns a non-@code{nil} value if @var{object} is a Lisp
1879 symbol or string that names a face. Otherwise, it returns @code{nil}.
1880 @end defun
1881
1882 By default, each face name corresponds to the same set of attributes
1883 in all frames. But you can also assign a face name a special set of
1884 attributes in one frame (@pxref{Attribute Functions}).
1885
1886 @menu
1887 * Defining Faces:: How to define a face.
1888 * Face Attributes:: What is in a face?
1889 * Attribute Functions:: Functions to examine and set face attributes.
1890 * Displaying Faces:: How Emacs combines the faces specified for a character.
1891 * Face Remapping:: Remapping faces to alternative definitions.
1892 * Face Functions:: How to define and examine faces.
1893 * Auto Faces:: Hook for automatic face assignment.
1894 * Basic Faces:: Faces that are defined by default.
1895 * Font Selection:: Finding the best available font for a face.
1896 * Font Lookup:: Looking up the names of available fonts
1897 and information about them.
1898 * Fontsets:: A fontset is a collection of fonts
1899 that handle a range of character sets.
1900 * Low-Level Font:: Lisp representation for character display fonts.
1901 @end menu
1902
1903 @node Defining Faces
1904 @subsection Defining Faces
1905
1906 The @code{defface} macro defines a face and specifies its default
1907 appearance. The user can subsequently customize the face using the
1908 Customize interface (@pxref{Customization}).
1909
1910 @defmac defface face spec doc [keyword value]@dots{}
1911 This macro declares @var{face} as a customizable face whose default
1912 attributes are given by @var{spec}. You should not quote the symbol
1913 @var{face}, and it should not end in @samp{-face} (that would be
1914 redundant). The argument @var{doc} is a documentation string for the
1915 face. The additional @var{keyword} arguments have the same meanings
1916 as in @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
1917
1918 When @code{defface} executes, it defines the face according to
1919 @var{spec}, then uses any customizations that were read from the
1920 init file (@pxref{Init File}) to override that specification.
1921
1922 When you evaluate a @code{defface} form with @kbd{C-M-x} in Emacs
1923 Lisp mode (@code{eval-defun}), a special feature of @code{eval-defun}
1924 overrides any customizations of the face. This way, the face reflects
1925 exactly what the @code{defface} says.
1926
1927 @cindex face specification
1928 The @var{spec} argument is a @dfn{face specification}, which states
1929 how the face should appear on different kinds of terminals. It should
1930 be an alist whose elements each have the form
1931
1932 @example
1933 (@var{display} . @var{plist})
1934 @end example
1935
1936 @noindent
1937 @var{display} specifies a class of terminals (see below), while
1938 @var{plist} is a property list of face attributes and their values,
1939 specifying how the face appears on such terminals
1940 @iftex
1941 (see the next section for details about face attributes).
1942 @end iftex
1943 @ifnottex
1944 (@pxref{Face Attributes}, for details about face attributes).
1945 @end ifnottex
1946
1947 The @var{display} part of an element of @var{spec} determines which
1948 frames the element matches. If more than one element of @var{spec}
1949 matches a given frame, the first element that matches is the one used
1950 for that frame. There are three possibilities for @var{display}:
1951
1952 @table @asis
1953 @item @code{default}
1954 This element of @var{spec} doesn't match any frames; instead, it
1955 specifies defaults that apply to all frames. This element, if used,
1956 must be the first element of @var{spec}. Each of the following
1957 elements can override any or all of these defaults.
1958
1959 @item @code{t}
1960 This element of @var{spec} matches all frames. Therefore, any
1961 subsequent elements of @var{spec} are never used. Normally
1962 @code{t} is used in the last (or only) element of @var{spec}.
1963
1964 @item a list
1965 If @var{display} is a list, each element should have the form
1966 @code{(@var{characteristic} @var{value}@dots{})}. Here
1967 @var{characteristic} specifies a way of classifying frames, and the
1968 @var{value}s are possible classifications which @var{display} should
1969 apply to. Here are the possible values of @var{characteristic}:
1970
1971 @table @code
1972 @item type
1973 The kind of window system the frame uses---either @code{graphic} (any
1974 graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1975 @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty}
1976 (a non-graphics-capable display).
1977 @xref{Window Systems, window-system}.
1978
1979 @item class
1980 What kinds of colors the frame supports---either @code{color},
1981 @code{grayscale}, or @code{mono}.
1982
1983 @item background
1984 The kind of background---either @code{light} or @code{dark}.
1985
1986 @item min-colors
1987 An integer that represents the minimum number of colors the frame
1988 should support. This matches a frame if its
1989 @code{display-color-cells} value is at least the specified integer.
1990
1991 @item supports
1992 Whether or not the frame can display the face attributes given in
1993 @var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
1994 Attribute Testing}, for more information on exactly how this testing
1995 is done.
1996 @end table
1997
1998 If an element of @var{display} specifies more than one @var{value} for a
1999 given @var{characteristic}, any of those values is acceptable. If
2000 @var{display} has more than one element, each element should specify a
2001 different @var{characteristic}; then @emph{each} characteristic of the
2002 frame must match one of the @var{value}s specified for it in
2003 @var{display}.
2004 @end table
2005 @end defmac
2006
2007 Here's how the standard face @code{highlight} is defined:
2008
2009 @example
2010 (defface highlight
2011 '((((class color) (min-colors 88) (background light))
2012 :background "darkseagreen2")
2013 (((class color) (min-colors 88) (background dark))
2014 :background "darkolivegreen")
2015 (((class color) (min-colors 16) (background light))
2016 :background "darkseagreen2")
2017 (((class color) (min-colors 16) (background dark))
2018 :background "darkolivegreen")
2019 (((class color) (min-colors 8))
2020 :background "green" :foreground "black")
2021 (t :inverse-video t))
2022 "Basic face for highlighting."
2023 :group 'basic-faces)
2024 @end example
2025
2026 Internally, Emacs stores the face's default specification in its
2027 @code{face-defface-spec} symbol property (@pxref{Property Lists}).
2028 The @code{saved-face} property stores the face specification saved by
2029 the user, using the customization buffer; the @code{customized-face}
2030 property stores the face specification customized for the current
2031 session, but not saved; and the @code{theme-face} property stores an
2032 alist associating the active customization settings and Custom themes
2033 with their specifications for that face. The face's documentation
2034 string is stored in the @code{face-documentation} property. But
2035 normally you should not try to set any of these properties directly.
2036 @xref{Applying Customizations}, for the @code{custom-set-faces}
2037 function, which is used to apply customized face settings.
2038
2039 People are sometimes tempted to create variables whose values
2040 specify a face to use. In the vast majority of cases, this is not
2041 necessary; it is preferable to simply use faces directly.
2042
2043 @defopt frame-background-mode
2044 This option, if non-@code{nil}, specifies the background type to use for
2045 interpreting face definitions. If it is @code{dark}, then Emacs treats
2046 all frames as if they had a dark background, regardless of their actual
2047 background colors. If it is @code{light}, then Emacs treats all frames
2048 as if they had a light background.
2049 @end defopt
2050
2051 @node Face Attributes
2052 @subsection Face Attributes
2053 @cindex face attributes
2054
2055 The effect of using a face is determined by a fixed set of @dfn{face
2056 attributes}. This table lists all the face attributes, their possible
2057 values, and their effects. You can specify more than one face for a
2058 given piece of text; Emacs merges the attributes of all the faces to
2059 determine how to display the text. @xref{Displaying Faces}.
2060
2061 In addition to the values given below, each face attribute can also
2062 have the value @code{unspecified}. This special value means the face
2063 doesn't specify that attribute. In face merging, when the first face
2064 fails to specify a particular attribute, the next face gets a chance.
2065 However, the @code{default} face must specify all attributes.
2066
2067 Some of these attributes are meaningful only on certain kinds of
2068 displays. If your display cannot handle a certain attribute, the
2069 attribute is ignored.
2070
2071 @table @code
2072 @item :family
2073 Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
2074 Emacs Manual}, for more information about font families; the function
2075 @code{font-family-list} (see below) returns a list of available family
2076 names. @xref{Fontsets}, for information about fontsets.
2077
2078 @item :foundry
2079 The name of the @dfn{font foundry} for the font family specified by
2080 the @code{:family} attribute (a string). @xref{Fonts,,, emacs, The
2081 GNU Emacs Manual}.
2082
2083 @item :width
2084 Relative proportionate character width, also known as the character
2085 set width. This should be one of the symbols @code{ultra-condensed},
2086 @code{extra-condensed}, @code{condensed}, @code{semi-condensed},
2087 @code{normal}, @code{semi-expanded}, @code{expanded},
2088 @code{extra-expanded}, or @code{ultra-expanded}.
2089
2090 @item :height
2091 The height of the font. In the simplest case, this is an integer in
2092 units of 1/10 point.
2093
2094 The value can also be a floating point number or a function, which
2095 specifies the height relative to an @dfn{underlying face} (i.e., a
2096 face that has a lower priority in the list described in
2097 @ref{Displaying Faces}). If the value is a floating point number,
2098 that specifies the amount by which to scale the height of the
2099 underlying face. If the value is a function, that function is called
2100 with one argument, the height of the underlying face, and returns the
2101 height of the new face. If the function is passed an integer
2102 argument, it must return an integer.
2103
2104 The height of the default face must be specified using an integer;
2105 floating point and function values are not allowed.
2106
2107 @item :weight
2108 Font weight---one of the symbols (from densest to faintest)
2109 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
2110 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
2111 @code{ultra-light}. On text terminals which support
2112 variable-brightness text, any weight greater than normal is displayed
2113 as extra bright, and any weight less than normal is displayed as
2114 half-bright.
2115
2116 @cindex italic text
2117 @item :slant
2118 Font slant---one of the symbols @code{italic}, @code{oblique},
2119 @code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
2120 text terminals that support variable-brightness text, slanted text is
2121 displayed as half-bright.
2122
2123 @item :foreground
2124 Foreground color, a string. The value can be a system-defined color
2125 name, or a hexadecimal color specification. @xref{Color Names}. On
2126 black-and-white displays, certain shades of gray are implemented by
2127 stipple patterns.
2128
2129 @item :background
2130 Background color, a string. The value can be a system-defined color
2131 name, or a hexadecimal color specification. @xref{Color Names}.
2132
2133 @cindex underlined text
2134 @item :underline
2135 Whether or not characters should be underlined, and in what
2136 way. The possible values of the @code{:underline} attribute are:
2137
2138 @table @asis
2139 @item @code{nil}
2140 Don't underline.
2141
2142 @item @code{t}
2143 Underline with the foreground color of the face.
2144
2145 @item @var{color}
2146 Underline in color @var{color}; which should be either a string
2147 specifying a color, or the symbol @code{foreground-color}, meaning the
2148 foreground color of the face.
2149
2150 @item @code{(:color @var{color} :style @var{style})}
2151 @var{color} is as described above. Omitting the attribute
2152 @code{:color} means to use the foreground color of the face.
2153 @var{style} should be a symbol @code{line} or @code{wave}, meaning to
2154 use a straight or wavy line. Omitting the attribute @code{:style}
2155 means to use a straight line.
2156 @end table
2157
2158 @cindex overlined text
2159 @item :overline
2160 Whether or not characters should be overlined, and in what color.
2161 If the value is @code{t}, overlining uses the foreground color of the
2162 face. If the value is a string, overlining uses that color. The
2163 value @code{nil} means do not overline.
2164
2165 @cindex strike-through text
2166 @item :strike-through
2167 Whether or not characters should be strike-through, and in what
2168 color. The value is used like that of @code{:overline}.
2169
2170 @item :box
2171 Whether or not a box should be drawn around characters, its color, the
2172 width of the box lines, and 3D appearance. Here are the possible
2173 values of the @code{:box} attribute, and what they mean:
2174
2175 @table @asis
2176 @item @code{nil}
2177 Don't draw a box.
2178
2179 @item @code{t}
2180 Draw a box with lines of width 1, in the foreground color.
2181
2182 @item @var{color}
2183 Draw a box with lines of width 1, in color @var{color}.
2184
2185 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2186 This way you can explicitly specify all aspects of the box. The value
2187 @var{width} specifies the width of the lines to draw; it defaults to
2188 1. A negative width @var{-n} means to draw a line of width @var{n}
2189 that occupies the space of the underlying text, thus avoiding any
2190 increase in the character height or width.
2191
2192 The value @var{color} specifies the color to draw with. The default is
2193 the foreground color of the face for simple boxes, and the background
2194 color of the face for 3D boxes.
2195
2196 The value @var{style} specifies whether to draw a 3D box. If it is
2197 @code{released-button}, the box looks like a 3D button that is not being
2198 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2199 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2200 is used.
2201 @end table
2202
2203 @item :inverse-video
2204 Whether or not characters should be displayed in inverse video. The
2205 value should be @code{t} (yes) or @code{nil} (no).
2206
2207 @item :stipple
2208 The background stipple, a bitmap.
2209
2210 The value can be a string; that should be the name of a file containing
2211 external-format X bitmap data. The file is found in the directories
2212 listed in the variable @code{x-bitmap-file-path}.
2213
2214 Alternatively, the value can specify the bitmap directly, with a list
2215 of the form @code{(@var{width} @var{height} @var{data})}. Here,
2216 @var{width} and @var{height} specify the size in pixels, and
2217 @var{data} is a string containing the raw bits of the bitmap, row by
2218 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2219 in the string (which should be a unibyte string for best results).
2220 This means that each row always occupies at least one whole byte.
2221
2222 If the value is @code{nil}, that means use no stipple pattern.
2223
2224 Normally you do not need to set the stipple attribute, because it is
2225 used automatically to handle certain shades of gray.
2226
2227 @item :font
2228 The font used to display the face. Its value should be a font object.
2229 @xref{Font Selection}, for information about font objects.
2230
2231 When specifying this attribute using @code{set-face-attribute}
2232 (@pxref{Attribute Functions}), you may also supply a font spec, a font
2233 entity, or a string. Emacs converts such values to an appropriate
2234 font object, and stores that font object as the actual attribute
2235 value. If you specify a string, the contents of the string should be
2236 a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
2237 font name is an XLFD containing wildcards, Emacs chooses the first
2238 font matching those wildcards. Specifying this attribute also changes
2239 the values of the @code{:family}, @code{:foundry}, @code{:width},
2240 @code{:height}, @code{:weight}, and @code{:slant} attributes.
2241
2242 @item :inherit
2243 The name of a face from which to inherit attributes, or a list of face
2244 names. Attributes from inherited faces are merged into the face like
2245 an underlying face would be, with higher priority than underlying
2246 faces (@pxref{Displaying Faces}). If a list of faces is used,
2247 attributes from faces earlier in the list override those from later
2248 faces.
2249 @end table
2250
2251 @defun font-family-list &optional frame
2252 This function returns a list of available font family names. The
2253 optional argument @var{frame} specifies the frame on which the text is
2254 to be displayed; if it is @code{nil}, the selected frame is used.
2255 @end defun
2256
2257 @defopt underline-minimum-offset
2258 This variable specifies the minimum distance between the baseline and
2259 the underline, in pixels, when displaying underlined text.
2260 @end defopt
2261
2262 @defopt x-bitmap-file-path
2263 This variable specifies a list of directories for searching
2264 for bitmap files, for the @code{:stipple} attribute.
2265 @end defopt
2266
2267 @defun bitmap-spec-p object
2268 This returns @code{t} if @var{object} is a valid bitmap specification,
2269 suitable for use with @code{:stipple} (see above). It returns
2270 @code{nil} otherwise.
2271 @end defun
2272
2273 @node Attribute Functions
2274 @subsection Face Attribute Functions
2275
2276 This section describes the functions for accessing and modifying the
2277 attributes of an existing face.
2278
2279 @defun set-face-attribute face frame &rest arguments
2280 This function sets one or more attributes of @var{face} for
2281 @var{frame}. The attributes you specify this way override whatever
2282 the @code{defface} says.
2283
2284 The extra arguments @var{arguments} specify the attributes to set, and
2285 the values for them. They should consist of alternating attribute
2286 names (such as @code{:family} or @code{:underline}) and values. Thus,
2287
2288 @example
2289 (set-face-attribute 'foo nil
2290 :width 'extended
2291 :weight 'bold)
2292 @end example
2293
2294 @noindent
2295 sets the attribute @code{:width} to @code{extended} and the attribute
2296 @code{:weight} to @code{bold}.
2297
2298 If @var{frame} is @code{t}, this function sets the default attributes
2299 for new frames. Default attribute values specified this way override
2300 the @code{defface} for newly created frames.
2301
2302 If @var{frame} is @code{nil}, this function sets the attributes for
2303 all existing frames, and the default for new frames.
2304 @end defun
2305
2306 @defun face-attribute face attribute &optional frame inherit
2307 This returns the value of the @var{attribute} attribute of @var{face}
2308 on @var{frame}. If @var{frame} is @code{nil}, that means the selected
2309 frame (@pxref{Input Focus}).
2310
2311 If @var{frame} is @code{t}, this returns whatever new-frames default
2312 value you previously specified with @code{set-face-attribute} for the
2313 @var{attribute} attribute of @var{face}. If you have not specified
2314 one, it returns @code{nil}.
2315
2316 If @var{inherit} is @code{nil}, only attributes directly defined by
2317 @var{face} are considered, so the return value may be
2318 @code{unspecified}, or a relative value. If @var{inherit} is
2319 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2320 with the faces specified by its @code{:inherit} attribute; however the
2321 return value may still be @code{unspecified} or relative. If
2322 @var{inherit} is a face or a list of faces, then the result is further
2323 merged with that face (or faces), until it becomes specified and
2324 absolute.
2325
2326 To ensure that the return value is always specified and absolute, use
2327 a value of @code{default} for @var{inherit}; this will resolve any
2328 unspecified or relative values by merging with the @code{default} face
2329 (which is always completely specified).
2330
2331 For example,
2332
2333 @example
2334 (face-attribute 'bold :weight)
2335 @result{} bold
2336 @end example
2337 @end defun
2338
2339 @defun face-attribute-relative-p attribute value
2340 This function returns non-@code{nil} if @var{value}, when used as the
2341 value of the face attribute @var{attribute}, is relative. This means
2342 it would modify, rather than completely override, any value that comes
2343 from a subsequent face in the face list or that is inherited from
2344 another face.
2345
2346 @code{unspecified} is a relative value for all attributes. For
2347 @code{:height}, floating point and function values are also relative.
2348
2349 For example:
2350
2351 @example
2352 (face-attribute-relative-p :height 2.0)
2353 @result{} t
2354 @end example
2355 @end defun
2356
2357 @defun face-all-attributes face &optional frame
2358 This function returns an alist of attributes of @var{face}. The
2359 elements of the result are name-value pairs of the form
2360 @w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2361 @var{frame} specifies the frame whose definition of @var{face} to
2362 return; if omitted or @code{nil}, the returned value describes the
2363 default attributes of @var{face} for newly created frames.
2364 @end defun
2365
2366 @defun merge-face-attribute attribute value1 value2
2367 If @var{value1} is a relative value for the face attribute
2368 @var{attribute}, returns it merged with the underlying value
2369 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2370 face attribute @var{attribute}, returns @var{value1} unchanged.
2371 @end defun
2372
2373 The following commands and functions mostly provide compatibility
2374 with old versions of Emacs. They work by calling
2375 @code{set-face-attribute}. Values of @code{t} and @code{nil} for
2376 their @var{frame} argument are handled just like
2377 @code{set-face-attribute} and @code{face-attribute}. The commands
2378 read their arguments using the minibuffer, if called interactively.
2379
2380 @deffn Command set-face-foreground face color &optional frame
2381 @deffnx Command set-face-background face color &optional frame
2382 These set the @code{:foreground} attribute (or @code{:background}
2383 attribute, respectively) of @var{face} to @var{color}.
2384 @end deffn
2385
2386 @deffn Command set-face-stipple face pattern &optional frame
2387 This sets the @code{:stipple} attribute of @var{face} to
2388 @var{pattern}.
2389 @end deffn
2390
2391 @deffn Command set-face-font face font &optional frame
2392 This sets the @code{:font} attribute of @var{face} to @var{font}.
2393 @end deffn
2394
2395 @defun set-face-bold-p face bold-p &optional frame
2396 This sets the @code{:weight} attribute of @var{face} to @var{normal}
2397 if @var{bold-p} is @code{nil}, and to @var{bold} otherwise.
2398 @end defun
2399
2400 @defun set-face-italic-p face italic-p &optional frame
2401 This sets the @code{:slant} attribute of @var{face} to @var{normal} if
2402 @var{italic-p} is @code{nil}, and to @var{italic} otherwise.
2403 @end defun
2404
2405 @defun set-face-underline-p face underline &optional frame
2406 This sets the @code{:underline} attribute of @var{face} to
2407 @var{underline}.
2408 @end defun
2409
2410 @defun set-face-inverse-video-p face inverse-video-p &optional frame
2411 This sets the @code{:inverse-video} attribute of @var{face} to
2412 @var{inverse-video-p}.
2413 @end defun
2414
2415 @deffn Command invert-face face &optional frame
2416 This swaps the foreground and background colors of face @var{face}.
2417 @end deffn
2418
2419 The following functions examine the attributes of a face. If you
2420 don't specify @var{frame}, they refer to the selected frame; @code{t}
2421 refers to the default data for new frames. They return the symbol
2422 @code{unspecified} if the face doesn't define any value for that
2423 attribute.
2424
2425 @defun face-foreground face &optional frame inherit
2426 @defunx face-background face &optional frame inherit
2427 These functions return the foreground color (or background color,
2428 respectively) of face @var{face}, as a string.
2429
2430 If @var{inherit} is @code{nil}, only a color directly defined by the face is
2431 returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2432 @code{:inherit} attribute are considered as well, and if @var{inherit}
2433 is a face or a list of faces, then they are also considered, until a
2434 specified color is found. To ensure that the return value is always
2435 specified, use a value of @code{default} for @var{inherit}.
2436 @end defun
2437
2438 @defun face-stipple face &optional frame inherit
2439 This function returns the name of the background stipple pattern of face
2440 @var{face}, or @code{nil} if it doesn't have one.
2441
2442 If @var{inherit} is @code{nil}, only a stipple directly defined by the
2443 face is returned. If @var{inherit} is non-@code{nil}, any faces
2444 specified by its @code{:inherit} attribute are considered as well, and
2445 if @var{inherit} is a face or a list of faces, then they are also
2446 considered, until a specified stipple is found. To ensure that the
2447 return value is always specified, use a value of @code{default} for
2448 @var{inherit}.
2449 @end defun
2450
2451 @defun face-font face &optional frame
2452 This function returns the name of the font of face @var{face}.
2453 @end defun
2454
2455 @defun face-bold-p face &optional frame
2456 This function returns a non-@code{nil} value if the @code{:weight}
2457 attribute of @var{face} is bolder than normal (i.e., one of
2458 @code{semi-bold}, @code{bold}, @code{extra-bold}, or
2459 @code{ultra-bold}). Otherwise, it returns @code{nil}.
2460 @end defun
2461
2462 @defun face-italic-p face &optional frame
2463 This function returns a non-@code{nil} value if the @code{:slant}
2464 attribute of @var{face} is @code{italic} or @code{oblique}, and
2465 @code{nil} otherwise.
2466 @end defun
2467
2468 @defun face-underline-p face &optional frame
2469 This function returns the @code{:underline} attribute of face @var{face}.
2470 @end defun
2471
2472 @defun face-inverse-video-p face &optional frame
2473 This function returns the @code{:inverse-video} attribute of face @var{face}.
2474 @end defun
2475
2476 @node Displaying Faces
2477 @subsection Displaying Faces
2478
2479 Here is how Emacs determines the face to use for displaying any
2480 given piece of text:
2481
2482 @itemize @bullet
2483 @item
2484 If the text consists of a special glyph, the glyph can specify a
2485 particular face. @xref{Glyphs}.
2486
2487 @item
2488 If the text lies within an active region, Emacs highlights it using
2489 the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2490 Manual}.
2491
2492 @item
2493 If the text lies within an overlay with a non-@code{nil} @code{face}
2494 property, Emacs applies the face or face attributes specified by that
2495 property. If the overlay has a @code{mouse-face} property and the
2496 mouse is ``near enough'' to the overlay, Emacs applies the face or
2497 face attributes specified by the @code{mouse-face} property instead.
2498 @xref{Overlay Properties}.
2499
2500 When multiple overlays cover one character, an overlay with higher
2501 priority overrides those with lower priority. @xref{Overlays}.
2502
2503 @item
2504 If the text contains a @code{face} or @code{mouse-face} property,
2505 Emacs applies the specified faces and face attributes. @xref{Special
2506 Properties}. (This is how Font Lock mode faces are applied.
2507 @xref{Font Lock Mode}.)
2508
2509 @item
2510 If the text lies within the mode line of the selected window, Emacs
2511 applies the @code{mode-line} face. For the mode line of a
2512 non-selected window, Emacs applies the @code{mode-line-inactive} face.
2513 For a header line, Emacs applies the @code{header-line} face.
2514
2515 @item
2516 If any given attribute has not been specified during the preceding
2517 steps, Emacs applies the attribute of the @code{default} face.
2518 @end itemize
2519
2520 If these various sources together specify more than one face for a
2521 particular character, Emacs merges the attributes of the various faces
2522 specified. For each attribute, Emacs tries using the above order
2523 (i.e.@: first the face of any special glyph; then the face for region
2524 highlighting, if appropriate; and so on).
2525
2526 @node Face Remapping
2527 @subsection Face Remapping
2528
2529 The variable @code{face-remapping-alist} is used for buffer-local or
2530 global changes in the appearance of a face. For instance, it is used
2531 to implement the @code{text-scale-adjust} command (@pxref{Text
2532 Scale,,, emacs, The GNU Emacs Manual}).
2533
2534 @defvar face-remapping-alist
2535 The value of this variable is an alist whose elements have the form
2536 @code{(@var{face} . @var{remapping})}. This causes Emacs to display
2537 any text having the face @var{face} with @var{remapping}, rather than
2538 the ordinary definition of @var{face}.
2539
2540 @var{remapping} may be any face specification suitable for a
2541 @code{face} text property: either a face (i.e.@: a face name or a
2542 property list of attribute/value pairs), or a list of faces. For
2543 details, see the description of the @code{face} text property in
2544 @ref{Special Properties}. @var{remapping} serves as the complete
2545 specification for the remapped face---it replaces the normal
2546 definition of @var{face}, instead of modifying it.
2547
2548 If @code{face-remapping-alist} is buffer-local, its local value takes
2549 effect only within that buffer.
2550
2551 Note: face remapping is non-recursive. If @var{remapping} references
2552 the same face name @var{face}, either directly or via the
2553 @code{:inherit} attribute of some other face in @var{remapping}, that
2554 reference uses the normal definition of @var{face}. For instance, if
2555 the @code{mode-line} face is remapped using this entry in
2556 @code{face-remapping-alist}:
2557
2558 @example
2559 (mode-line italic mode-line)
2560 @end example
2561
2562 @noindent
2563 then the new definition of the @code{mode-line} face inherits from the
2564 @code{italic} face, and the @emph{normal} (non-remapped) definition of
2565 @code{mode-line} face.
2566 @end defvar
2567
2568 The following functions implement a higher-level interface to
2569 @code{face-remapping-alist}. Most Lisp code should use these
2570 functions instead of setting @code{face-remapping-alist} directly, to
2571 avoid trampling on remappings applied elsewhere. These functions are
2572 intended for buffer-local remappings, so they all make
2573 @code{face-remapping-alist} buffer-local as a side-effect. They manage
2574 @code{face-remapping-alist} entries of the form
2575
2576 @example
2577 (@var{face} @var{relative-spec-1} @var{relative-spec-2} @var{...} @var{base-spec})
2578 @end example
2579
2580 @noindent
2581 where, as explained above, each of the @var{relative-spec-N} and
2582 @var{base-spec} is either a face name, or a property list of
2583 attribute/value pairs. Each of the @dfn{relative remapping} entries,
2584 @var{relative-spec-N}, is managed by the
2585 @code{face-remap-add-relative} and @code{face-remap-remove-relative}
2586 functions; these are intended for simple modifications like changing
2587 the text size. The @dfn{base remapping} entry, @var{base-spec}, has
2588 the lowest priority and is managed by the @code{face-remap-set-base}
2589 and @code{face-remap-reset-base} functions; it is intended for major
2590 modes to remap faces in the buffers they control.
2591
2592 @defun face-remap-add-relative face &rest specs
2593 This functions adds the face specifications in @var{specs} as relative
2594 remappings for face @var{face} in the current buffer. The remaining
2595 arguments, @var{specs}, should form either a list of face names, or a
2596 property list of attribute/value pairs.
2597
2598 The return value is a Lisp object that serves as a ``cookie''; you can
2599 pass this object as an argument to @code{face-remap-remove-relative}
2600 if you need to remove the remapping later.
2601
2602 @example
2603 ;; Remap the `escape-glyph' face into a combination
2604 ;; of the `highlight' and `italic' faces:
2605 (face-remap-add-relative 'escape-glyph 'highlight 'italic)
2606
2607 ;; Increase the size of the `default' face by 50%:
2608 (face-remap-add-relative 'default :height 1.5)
2609 @end example
2610 @end defun
2611
2612 @defun face-remap-remove-relative cookie
2613 This function removes a relative remapping previously added by
2614 @code{face-remap-add-relative}. @var{cookie} should be the Lisp
2615 object returned by @code{face-remap-add-relative} when the remapping
2616 was added.
2617 @end defun
2618
2619 @defun face-remap-set-base face &rest specs
2620 This function sets the base remapping of @var{face} in the current
2621 buffer to @var{specs}. If @var{specs} is empty, the default base
2622 remapping is restored, similar to calling @code{face-remap-reset-base}
2623 (see below); note that this is different from @var{specs} containing a
2624 single value @code{nil}, which has the opposite result (the global
2625 definition of @var{face} is ignored).
2626
2627 This overwrites the default @var{base-spec}, which inherits the global
2628 face definition, so it is up to the caller to add such inheritance if
2629 so desired.
2630 @end defun
2631
2632 @defun face-remap-reset-base face
2633 This function sets the base remapping of @var{face} to its default
2634 value, which inherits from @var{face}'s global definition.
2635 @end defun
2636
2637 @node Face Functions
2638 @subsection Functions for Working with Faces
2639
2640 Here are additional functions for creating and working with faces.
2641
2642 @defun face-list
2643 This function returns a list of all defined face names.
2644 @end defun
2645
2646 @defun face-id face
2647 This function returns the @dfn{face number} of face @var{face}. This
2648 is a number that uniquely identifies a face at low levels within
2649 Emacs. It is seldom necessary to refer to a face by its face number.
2650 @end defun
2651
2652 @defun face-documentation face
2653 This function returns the documentation string of face @var{face}, or
2654 @code{nil} if none was specified for it.
2655 @end defun
2656
2657 @defun face-equal face1 face2 &optional frame
2658 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2659 same attributes for display.
2660 @end defun
2661
2662 @defun face-differs-from-default-p face &optional frame
2663 This returns non-@code{nil} if the face @var{face} displays
2664 differently from the default face.
2665 @end defun
2666
2667 @cindex face alias
2668 A @dfn{face alias} provides an equivalent name for a face. You can
2669 define a face alias by giving the alias symbol the @code{face-alias}
2670 property, with a value of the target face name. The following example
2671 makes @code{modeline} an alias for the @code{mode-line} face.
2672
2673 @example
2674 (put 'modeline 'face-alias 'mode-line)
2675 @end example
2676
2677 @defmac define-obsolete-face-alias obsolete-face current-face when
2678 This macro defines @code{obsolete-face} as an alias for
2679 @var{current-face}, and also marks it as obsolete, indicating that it
2680 may be removed in future. @var{when} should be a string indicating
2681 when @code{obsolete-face} was made obsolete (usually a version number
2682 string).
2683 @end defmac
2684
2685 @node Auto Faces
2686 @subsection Automatic Face Assignment
2687 @cindex automatic face assignment
2688 @cindex faces, automatic choice
2689
2690 This hook is used for automatically assigning faces to text in the
2691 buffer. It is part of the implementation of Jit-Lock mode, used by
2692 Font-Lock.
2693
2694 @defvar fontification-functions
2695 This variable holds a list of functions that are called by Emacs
2696 redisplay as needed, just before doing redisplay. They are called even
2697 when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2698 variable usually holds just one function, @code{jit-lock-function}.
2699
2700 The functions are called in the order listed, with one argument, a
2701 buffer position @var{pos}. Collectively they should attempt to assign
2702 faces to the text in the current buffer starting at @var{pos}.
2703
2704 The functions should record the faces they assign by setting the
2705 @code{face} property. They should also add a non-@code{nil}
2706 @code{fontified} property to all the text they have assigned faces to.
2707 That property tells redisplay that faces have been assigned to that text
2708 already.
2709
2710 It is probably a good idea for the functions to do nothing if the
2711 character after @var{pos} already has a non-@code{nil} @code{fontified}
2712 property, but this is not required. If one function overrides the
2713 assignments made by a previous one, the properties after the last
2714 function finishes are the ones that really matter.
2715
2716 For efficiency, we recommend writing these functions so that they
2717 usually assign faces to around 400 to 600 characters at each call.
2718 @end defvar
2719
2720 @node Basic Faces
2721 @subsection Basic Faces
2722
2723 If your Emacs Lisp program needs to assign some faces to text, it is
2724 often a good idea to use certain existing faces or inherit from them,
2725 rather than defining entirely new faces. This way, if other users
2726 have customized the basic faces to give Emacs a certain look, your
2727 program will ``fit in'' without additional customization.
2728
2729 Some of the basic faces defined in Emacs are listed below. In
2730 addition to these, you might want to make use of the Font Lock faces
2731 for syntactic highlighting, if highlighting is not already handled by
2732 Font Lock mode, or if some Font Lock faces are not in use.
2733 @xref{Faces for Font Lock}.
2734
2735 @table @code
2736 @item default
2737 The default face, whose attributes are all specified. All other faces
2738 implicitly inherit from it: any unspecified attribute defaults to the
2739 attribute on this face (@pxref{Face Attributes}).
2740
2741 @item bold
2742 @itemx italic
2743 @itemx bold-italic
2744 @itemx underline
2745 @itemx fixed-pitch
2746 @itemx variable-pitch
2747 These have the attributes indicated by their names (e.g. @code{bold}
2748 has a bold @code{:weight} attribute), with all other attributes
2749 unspecified (and so given by @code{default}).
2750
2751 @item shadow
2752 For ``dimmed out'' text. For example, it is used for the ignored
2753 part of a filename in the minibuffer (@pxref{Minibuffer File,,
2754 Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2755
2756 @item link
2757 @itemx link-visited
2758 For clickable text buttons that send the user to a different
2759 buffer or ``location''.
2760
2761 @item highlight
2762 For stretches of text that should temporarily stand out. For example,
2763 it is commonly assigned to the @code{mouse-face} property for cursor
2764 highlighting (@pxref{Special Properties}).
2765
2766 @item match
2767 For text matching a search command.
2768
2769 @item error
2770 @itemx warning
2771 @itemx success
2772 For text concerning errors, warnings, or successes. For example,
2773 these are used for messages in @file{*Compilation*} buffers.
2774 @end table
2775
2776 @node Font Selection
2777 @subsection Font Selection
2778
2779 Before Emacs can draw a character on a graphical display, it must
2780 select a @dfn{font} for that character@footnote{In this context, the
2781 term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
2782 Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
2783 Emacs automatically chooses a font based on the faces assigned to that
2784 character---specifically, the face attributes @code{:family},
2785 @code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
2786 Attributes}). The choice of font also depends on the character to be
2787 displayed; some fonts can only display a limited set of characters.
2788 If no available font exactly fits the requirements, Emacs looks for
2789 the @dfn{closest matching font}. The variables in this section
2790 control how Emacs makes this selection.
2791
2792 @defopt face-font-family-alternatives
2793 If a given family is specified but does not exist, this variable
2794 specifies alternative font families to try. Each element should have
2795 this form:
2796
2797 @example
2798 (@var{family} @var{alternate-families}@dots{})
2799 @end example
2800
2801 If @var{family} is specified but not available, Emacs will try the other
2802 families given in @var{alternate-families}, one by one, until it finds a
2803 family that does exist.
2804 @end defopt
2805
2806 @defopt face-font-selection-order
2807 If there is no font that exactly matches all desired face attributes
2808 (@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2809 this variable specifies the order in which these attributes should be
2810 considered when selecting the closest matching font. The value should
2811 be a list containing those four attribute symbols, in order of
2812 decreasing importance. The default is @code{(:width :height :weight
2813 :slant)}.
2814
2815 Font selection first finds the best available matches for the first
2816 attribute in the list; then, among the fonts which are best in that
2817 way, it searches for the best matches in the second attribute, and so
2818 on.
2819
2820 The attributes @code{:weight} and @code{:width} have symbolic values in
2821 a range centered around @code{normal}. Matches that are more extreme
2822 (farther from @code{normal}) are somewhat preferred to matches that are
2823 less extreme (closer to @code{normal}); this is designed to ensure that
2824 non-normal faces contrast with normal ones, whenever possible.
2825
2826 One example of a case where this variable makes a difference is when the
2827 default font has no italic equivalent. With the default ordering, the
2828 @code{italic} face will use a non-italic font that is similar to the
2829 default one. But if you put @code{:slant} before @code{:height}, the
2830 @code{italic} face will use an italic font, even if its height is not
2831 quite right.
2832 @end defopt
2833
2834 @defopt face-font-registry-alternatives
2835 This variable lets you specify alternative font registries to try, if a
2836 given registry is specified and doesn't exist. Each element should have
2837 this form:
2838
2839 @example
2840 (@var{registry} @var{alternate-registries}@dots{})
2841 @end example
2842
2843 If @var{registry} is specified but not available, Emacs will try the
2844 other registries given in @var{alternate-registries}, one by one,
2845 until it finds a registry that does exist.
2846 @end defopt
2847
2848 Emacs can make use of scalable fonts, but by default it does not use
2849 them.
2850
2851 @defopt scalable-fonts-allowed
2852 This variable controls which scalable fonts to use. A value of
2853 @code{nil}, the default, means do not use scalable fonts. @code{t}
2854 means to use any scalable font that seems appropriate for the text.
2855
2856 Otherwise, the value must be a list of regular expressions. Then a
2857 scalable font is enabled for use if its name matches any regular
2858 expression in the list. For example,
2859
2860 @example
2861 (setq scalable-fonts-allowed '("muleindian-2$"))
2862 @end example
2863
2864 @noindent
2865 allows the use of scalable fonts with registry @code{muleindian-2}.
2866 @end defopt
2867
2868 @defvar face-font-rescale-alist
2869 This variable specifies scaling for certain faces. Its value should
2870 be a list of elements of the form
2871
2872 @example
2873 (@var{fontname-regexp} . @var{scale-factor})
2874 @end example
2875
2876 If @var{fontname-regexp} matches the font name that is about to be
2877 used, this says to choose a larger similar font according to the
2878 factor @var{scale-factor}. You would use this feature to normalize
2879 the font size if certain fonts are bigger or smaller than their
2880 nominal heights and widths would suggest.
2881 @end defvar
2882
2883 @node Font Lookup
2884 @subsection Looking Up Fonts
2885
2886 @defun x-list-fonts name &optional reference-face frame maximum width
2887 This function returns a list of available font names that match
2888 @var{name}. @var{name} should be a string containing a font name in
2889 either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
2890 GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
2891 used: the @samp{*} character matches any substring, and the @samp{?}
2892 character matches any single character. Case is ignored when matching
2893 font names.
2894
2895 If the optional arguments @var{reference-face} and @var{frame} are
2896 specified, the returned list includes only fonts that are the same
2897 size as @var{reference-face} (a face name) currently is on the frame
2898 @var{frame}.
2899
2900 The optional argument @var{maximum} sets a limit on how many fonts to
2901 return. If it is non-@code{nil}, then the return value is truncated
2902 after the first @var{maximum} matching fonts. Specifying a small
2903 value for @var{maximum} can make this function much faster, in cases
2904 where many fonts match the pattern.
2905
2906 The optional argument @var{width} specifies a desired font width. If
2907 it is non-@code{nil}, the function only returns those fonts whose
2908 characters are (on average) @var{width} times as wide as
2909 @var{reference-face}.
2910 @end defun
2911
2912 @defun x-family-fonts &optional family frame
2913 This function returns a list describing the available fonts for family
2914 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2915 this list applies to all families, and therefore, it contains all
2916 available fonts. Otherwise, @var{family} must be a string; it may
2917 contain the wildcards @samp{?} and @samp{*}.
2918
2919 The list describes the display that @var{frame} is on; if @var{frame} is
2920 omitted or @code{nil}, it applies to the selected frame's display
2921 (@pxref{Input Focus}).
2922
2923 Each element in the list is a vector of the following form:
2924
2925 @example
2926 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2927 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2928 @end example
2929
2930 The first five elements correspond to face attributes; if you
2931 specify these attributes for a face, it will use this font.
2932
2933 The last three elements give additional information about the font.
2934 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2935 @var{full} is the full name of the font, and
2936 @var{registry-and-encoding} is a string giving the registry and
2937 encoding of the font.
2938 @end defun
2939
2940 @defopt font-list-limit
2941 This variable specifies maximum number of fonts to consider in font
2942 matching. The function @code{x-family-fonts} will not return more
2943 than that many fonts, and font selection will consider only that many
2944 fonts when searching a matching font for face attributes. The default
2945 is 100.
2946 @end defopt
2947
2948 @node Fontsets
2949 @subsection Fontsets
2950
2951 A @dfn{fontset} is a list of fonts, each assigned to a range of
2952 character codes. An individual font cannot display the whole range of
2953 characters that Emacs supports, but a fontset can. Fontsets have names,
2954 just as fonts do, and you can use a fontset name in place of a font name
2955 when you specify the ``font'' for a frame or a face. Here is
2956 information about defining a fontset under Lisp program control.
2957
2958 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2959 This function defines a new fontset according to the specification
2960 string @var{fontset-spec}. The string should have this format:
2961
2962 @smallexample
2963 @var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
2964 @end smallexample
2965
2966 @noindent
2967 Whitespace characters before and after the commas are ignored.
2968
2969 The first part of the string, @var{fontpattern}, should have the form of
2970 a standard X font name, except that the last two fields should be
2971 @samp{fontset-@var{alias}}.
2972
2973 The new fontset has two names, one long and one short. The long name is
2974 @var{fontpattern} in its entirety. The short name is
2975 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2976 name. If a fontset with the same name already exists, an error is
2977 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2978 function does nothing.
2979
2980 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2981 to create bold, italic and bold-italic variants of the fontset as well.
2982 These variant fontsets do not have a short name, only a long one, which
2983 is made by altering @var{fontpattern} to indicate the bold or italic
2984 status.
2985
2986 The specification string also says which fonts to use in the fontset.
2987 See below for the details.
2988 @end defun
2989
2990 The construct @samp{@var{charset}:@var{font}} specifies which font to
2991 use (in this fontset) for one particular character set. Here,
2992 @var{charset} is the name of a character set, and @var{font} is the font
2993 to use for that character set. You can use this construct any number of
2994 times in the specification string.
2995
2996 For the remaining character sets, those that you don't specify
2997 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2998 @samp{fontset-@var{alias}} with a value that names one character set.
2999 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
3000 with @samp{ISO8859-1}.
3001
3002 In addition, when several consecutive fields are wildcards, Emacs
3003 collapses them into a single wildcard. This is to prevent use of
3004 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
3005 for editing, and scaling a smaller font is not useful because it is
3006 better to use the smaller font in its own size, which Emacs does.
3007
3008 Thus if @var{fontpattern} is this,
3009
3010 @example
3011 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
3012 @end example
3013
3014 @noindent
3015 the font specification for @acronym{ASCII} characters would be this:
3016
3017 @example
3018 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
3019 @end example
3020
3021 @noindent
3022 and the font specification for Chinese GB2312 characters would be this:
3023
3024 @example
3025 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
3026 @end example
3027
3028 You may not have any Chinese font matching the above font
3029 specification. Most X distributions include only Chinese fonts that
3030 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3031 such a case, @samp{Fontset-@var{n}} can be specified as below:
3032
3033 @smallexample
3034 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3035 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3036 @end smallexample
3037
3038 @noindent
3039 Then, the font specifications for all but Chinese GB2312 characters have
3040 @samp{fixed} in the @var{family} field, and the font specification for
3041 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3042 field.
3043
3044 @defun set-fontset-font name character font-spec &optional frame add
3045 This function modifies the existing fontset @var{name} to use the font
3046 matching with @var{font-spec} for the character @var{character}.
3047
3048 If @var{name} is @code{nil}, this function modifies the fontset of the
3049 selected frame or that of @var{frame} if @var{frame} is not
3050 @code{nil}.
3051
3052 If @var{name} is @code{t}, this function modifies the default
3053 fontset, whose short name is @samp{fontset-default}.
3054
3055 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
3056 @var{from} and @var{to} are character codepoints. In that case, use
3057 @var{font-spec} for all characters in the range @var{from} and @var{to}
3058 (inclusive).
3059
3060 @var{character} may be a charset. In that case, use
3061 @var{font-spec} for all character in the charsets.
3062
3063 @var{character} may be a script name. In that case, use
3064 @var{font-spec} for all character in the charsets.
3065
3066 @var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
3067 where @var{family} is a family name of a font (possibly including a
3068 foundry name at the head), @var{registry} is a registry name of a font
3069 (possibly including an encoding name at the tail).
3070
3071 @var{font-spec} may be a font name string.
3072
3073 The optional argument @var{add}, if non-@code{nil}, specifies how to
3074 add @var{font-spec} to the font specifications previously set. If it
3075 is @code{prepend}, @var{font-spec} is prepended. If it is
3076 @code{append}, @var{font-spec} is appended. By default,
3077 @var{font-spec} overrides the previous settings.
3078
3079 For instance, this changes the default fontset to use a font of which
3080 family name is @samp{Kochi Gothic} for all characters belonging to
3081 the charset @code{japanese-jisx0208}.
3082
3083 @smallexample
3084 (set-fontset-font t 'japanese-jisx0208
3085 (font-spec :family "Kochi Gothic"))
3086 @end smallexample
3087 @end defun
3088
3089 @defun char-displayable-p char
3090 This function returns @code{t} if Emacs ought to be able to display
3091 @var{char}. More precisely, if the selected frame's fontset has a
3092 font to display the character set that @var{char} belongs to.
3093
3094 Fontsets can specify a font on a per-character basis; when the fontset
3095 does that, this function's value may not be accurate.
3096 @end defun
3097
3098 @node Low-Level Font
3099 @subsection Low-Level Font Representation
3100
3101 Normally, it is not necessary to manipulate fonts directly. In case
3102 you need to do so, this section explains how.
3103
3104 In Emacs Lisp, fonts are represented using three different Lisp
3105 object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
3106 entities}.
3107
3108 @defun fontp object &optional type
3109 Return @code{t} if @var{object} is a font object, font spec, or font
3110 entity. Otherwise, return @code{nil}.
3111
3112 The optional argument @var{type}, if non-@code{nil}, determines the
3113 exact type of Lisp object to check for. In that case, @var{type}
3114 should be one of @code{font-object}, @code{font-spec}, or
3115 @code{font-entity}.
3116 @end defun
3117
3118 A font object is a Lisp object that represents a font that Emacs has
3119 @dfn{opened}. Font objects cannot be modified in Lisp, but they can
3120 be inspected.
3121
3122 @defun font-at position &optional window string
3123 Return the font object that is being used to display the character at
3124 position @var{position} in the window @var{window}. If @var{window}
3125 is @code{nil}, it defaults to the selected window. If @var{string} is
3126 @code{nil}, @var{position} specifies a position in the current buffer;
3127 otherwise, @var{string} should be a string, and @var{position}
3128 specifies a position in that string.
3129 @end defun
3130
3131 A font spec is a Lisp object that contains a set of specifications
3132 that can be used to find a font. More than one font may match the
3133 specifications in a font spec.
3134
3135 @defun font-spec &rest arguments
3136 Return a new font spec using the specifications in @var{arguments},
3137 which should come in @code{property}-@code{value} pairs. The possible
3138 specifications are as follows:
3139
3140 @table @code
3141 @item :name
3142 The font name (a string), in either XLFD, Fontconfig, or GTK format.
3143 @xref{Fonts,,, emacs, The GNU Emacs Manual}.
3144
3145 @item :family
3146 @itemx :foundry
3147 @itemx :weight
3148 @itemx :slant
3149 @itemx :width
3150 These have the same meanings as the face attributes of the same name.
3151 @xref{Face Attributes}.
3152
3153 @item :size
3154 The font size---either a non-negative integer that specifies the pixel
3155 size, or a floating point number that specifies the point size.
3156
3157 @item :adstyle
3158 Additional typographic style information for the font, such as
3159 @samp{sans}. The value should be a string or a symbol.
3160
3161 @item :registry
3162 The charset registry and encoding of the font, such as
3163 @samp{iso8859-1}. The value should be a string or a symbol.
3164
3165 @item :script
3166 The script that the font must support (a symbol).
3167
3168 @item :otf
3169 The font must be an OpenType font that supports these OpenType
3170 features, provided Emacs is compiled with support for @samp{libotf} (a
3171 library for performing complex text layout in certain scripts). The
3172 value must be a list of the form
3173
3174 @smallexample
3175 @code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3176 @end smallexample
3177
3178 where @var{script-tag} is the OpenType script tag symbol;
3179 @var{langsys-tag} is the OpenType language system tag symbol, or
3180 @code{nil} to use the default language system; @code{gsub} is a list
3181 of OpenType GSUB feature tag symbols, or @code{nil} if none is
3182 required; and @code{gpos} is a list of OpenType GPOS feature tag
3183 symbols, or @code{nil} if none is required. If @code{gsub} or
3184 @code{gpos} is a list, a @code{nil} element in that list means that
3185 the font must not match any of the remaining tag symbols. The
3186 @code{gpos} element may be omitted.
3187 @end table
3188 @end defun
3189
3190 @defun font-put font-spec property value
3191 Set the font property @var{property} in the font-spec @var{font-spec}
3192 to @var{value}.
3193 @end defun
3194
3195 A font entity is a reference to a font that need not be open. Its
3196 properties are intermediate between a font object and a font spec:
3197 like a font object, and unlike a font spec, it refers to a single,
3198 specific font. Unlike a font object, creating a font entity does not
3199 load the contents of that font into computer memory.
3200
3201 @defun find-font font-spec &optional frame
3202 This function returns a font entity that best matches the font spec
3203 @var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3204 it defaults to the selected frame.
3205 @end defun
3206
3207 @defun list-fonts font-spec &optional frame num prefer
3208 This function returns a list of all font entities that match the font
3209 spec @var{font-spec}.
3210
3211 The optional argument @var{frame}, if non-@code{nil}, specifies the
3212 frame on which the fonts are to be displayed. The optional argument
3213 @var{num}, if non-@code{nil}, should be an integer that specifies the
3214 maximum length of the returned list. The optional argument
3215 @var{prefer}, if non-@code{nil}, should be another font spec, which is
3216 used to control the order of the returned list; the returned font
3217 entities are sorted in order of decreasing ``closeness'' to that font
3218 spec.
3219 @end defun
3220
3221 If you call @code{set-face-attribute} and pass a font spec, font
3222 entity, or font name string as the value of the @code{:font}
3223 attribute, Emacs opens the best ``matching'' font that is available
3224 for display. It then stores the corresponding font object as the
3225 actual value of the @code{:font} attribute for that face.
3226
3227 The following functions can be used to obtain information about a
3228 font. For these functions, the @var{font} argument can be a font
3229 object, a font entity, or a font spec.
3230
3231 @defun font-get font property
3232 This function returns the value of the font property @var{property}
3233 for @var{font}.
3234
3235 If @var{font} is a font spec and the font spec does not specify
3236 @var{property}, the return value is @code{nil}. If @var{font} is a
3237 font object or font entity, the value for the @var{:script} property
3238 may be a list of scripts supported by the font.
3239 @end defun
3240
3241 @defun font-face-attributes font &optional frame
3242 This function returns a list of face attributes corresponding to
3243 @var{font}. The optional argument @var{frame} specifies the frame on
3244 which the font is to be displayed. If it is @code{nil}, the selected
3245 frame is used. The return value has the form
3246
3247 @smallexample
3248 (:family @var{family} :height @var{height} :weight @var{weight}
3249 :slant @var{slant} :width @var{width})
3250 @end smallexample
3251
3252 where the values of @var{family}, @var{height}, @var{weight},
3253 @var{slant}, and @var{width} are face attribute values. Some of these
3254 key-attribute pairs may be omitted from the list if they are not
3255 specified by @var{font}.
3256 @end defun
3257
3258 @defun font-xlfd-name font &optional fold-wildcards
3259 This function returns the XLFD (X Logical Font Descriptor), a string,
3260 matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
3261 information about XLFDs. If the name is too long for an XLFD (which
3262 can contain at most 255 characters), the function returns @code{nil}.
3263
3264 If the optional argument @var{fold-wildcards} is non-@code{nil},
3265 consecutive wildcards in the XLFD are folded into one.
3266 @end defun
3267
3268 @node Fringes
3269 @section Fringes
3270 @cindex fringes
3271
3272 On graphical displays, Emacs draws @dfn{fringes} next to each
3273 window: thin vertical strips down the sides which can display bitmaps
3274 indicating truncation, continuation, horizontal scrolling, and so on.
3275
3276 @menu
3277 * Fringe Size/Pos:: Specifying where to put the window fringes.
3278 * Fringe Indicators:: Displaying indicator icons in the window fringes.
3279 * Fringe Cursors:: Displaying cursors in the right fringe.
3280 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3281 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3282 * Overlay Arrow:: Display of an arrow to indicate position.
3283 @end menu
3284
3285 @node Fringe Size/Pos
3286 @subsection Fringe Size and Position
3287
3288 The following buffer-local variables control the position and width
3289 of fringes in windows showing that buffer.
3290
3291 @defvar fringes-outside-margins
3292 The fringes normally appear between the display margins and the window
3293 text. If the value is non-@code{nil}, they appear outside the display
3294 margins. @xref{Display Margins}.
3295 @end defvar
3296
3297 @defvar left-fringe-width
3298 This variable, if non-@code{nil}, specifies the width of the left
3299 fringe in pixels. A value of @code{nil} means to use the left fringe
3300 width from the window's frame.
3301 @end defvar
3302
3303 @defvar right-fringe-width
3304 This variable, if non-@code{nil}, specifies the width of the right
3305 fringe in pixels. A value of @code{nil} means to use the right fringe
3306 width from the window's frame.
3307 @end defvar
3308
3309 Any buffer which does not specify values for these variables uses
3310 the values specified by the @code{left-fringe} and @code{right-fringe}
3311 frame parameters (@pxref{Layout Parameters}).
3312
3313 The above variables actually take effect via the function
3314 @code{set-window-buffer} (@pxref{Buffers and Windows}), which calls
3315 @code{set-window-fringes} as a subroutine. If you change one of these
3316 variables, the fringe display is not updated in existing windows
3317 showing the buffer, unless you call @code{set-window-buffer} again in
3318 each affected window. You can also use @code{set-window-fringes} to
3319 control the fringe display in individual windows.
3320
3321 @defun set-window-fringes window left &optional right outside-margins
3322 This function sets the fringe widths of window @var{window}.
3323 If @var{window} is @code{nil}, the selected window is used.
3324
3325 The argument @var{left} specifies the width in pixels of the left
3326 fringe, and likewise @var{right} for the right fringe. A value of
3327 @code{nil} for either one stands for the default width. If
3328 @var{outside-margins} is non-@code{nil}, that specifies that fringes
3329 should appear outside of the display margins.
3330 @end defun
3331
3332 @defun window-fringes &optional window
3333 This function returns information about the fringes of a window
3334 @var{window}. If @var{window} is omitted or @code{nil}, the selected
3335 window is used. The value has the form @code{(@var{left-width}
3336 @var{right-width} @var{outside-margins})}.
3337 @end defun
3338
3339
3340 @node Fringe Indicators
3341 @subsection Fringe Indicators
3342 @cindex fringe indicators
3343 @cindex indicators, fringe
3344
3345 @dfn{Fringe indicators} are tiny icons displayed in the window
3346 fringe to indicate truncated or continued lines, buffer boundaries,
3347 etc.
3348
3349 @defopt indicate-empty-lines
3350 @cindex fringes, and empty line indication
3351 When this is non-@code{nil}, Emacs displays a special glyph in the
3352 fringe of each empty line at the end of the buffer, on graphical
3353 displays. @xref{Fringes}. This variable is automatically
3354 buffer-local in every buffer.
3355 @end defopt
3356
3357 @defopt indicate-buffer-boundaries
3358 This buffer-local variable controls how the buffer boundaries and
3359 window scrolling are indicated in the window fringes.
3360
3361 Emacs can indicate the buffer boundaries---that is, the first and last
3362 line in the buffer---with angle icons when they appear on the screen.
3363 In addition, Emacs can display an up-arrow in the fringe to show
3364 that there is text above the screen, and a down-arrow to show
3365 there is text below the screen.
3366
3367 There are three kinds of basic values:
3368
3369 @table @asis
3370 @item @code{nil}
3371 Don't display any of these fringe icons.
3372 @item @code{left}
3373 Display the angle icons and arrows in the left fringe.
3374 @item @code{right}
3375 Display the angle icons and arrows in the right fringe.
3376 @item any non-alist
3377 Display the angle icons in the left fringe
3378 and don't display the arrows.
3379 @end table
3380
3381 Otherwise the value should be an alist that specifies which fringe
3382 indicators to display and where. Each element of the alist should
3383 have the form @code{(@var{indicator} . @var{position})}. Here,
3384 @var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3385 @code{down}, and @code{t} (which covers all the icons not yet
3386 specified), while @var{position} is one of @code{left}, @code{right}
3387 and @code{nil}.
3388
3389 For example, @code{((top . left) (t . right))} places the top angle
3390 bitmap in left fringe, and the bottom angle bitmap as well as both
3391 arrow bitmaps in right fringe. To show the angle bitmaps in the left
3392 fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
3393 @end defopt
3394
3395 @defvar fringe-indicator-alist
3396 This buffer-local variable specifies the mapping from logical fringe
3397 indicators to the actual bitmaps displayed in the window fringes. The
3398 value is an alist of elements @code{(@var{indicator}
3399 . @var{bitmaps})}, where @var{indicator} specifies a logical indicator
3400 type and @var{bitmaps} specifies the fringe bitmaps to use for that
3401 indicator.
3402
3403 Each @var{indicator} should be one of the following symbols:
3404
3405 @table @asis
3406 @item @code{truncation}, @code{continuation}.
3407 Used for truncation and continuation lines.
3408
3409 @item @code{up}, @code{down}, @code{top}, @code{bottom}, @code{top-bottom}
3410 Used when @code{indicate-buffer-boundaries} is non-@code{nil}:
3411 @code{up} and @code{down} indicate a buffer boundary lying above or
3412 below the window edge; @code{top} and @code{bottom} indicate the
3413 topmost and bottommost buffer text line; and @code{top-bottom}
3414 indicates where there is just one line of text in the buffer.
3415
3416 @item @code{empty-line}
3417 Used to indicate empty lines when @code{indicate-empty-lines} is
3418 non-@code{nil}.
3419
3420 @item @code{overlay-arrow}
3421 Used for overlay arrows (@pxref{Overlay Arrow}).
3422 @c Is this used anywhere?
3423 @c @item Unknown bitmap indicator:
3424 @c @code{unknown}.
3425 @end table
3426
3427 Each @var{bitmaps} value may be a list of symbols @code{(@var{left}
3428 @var{right} [@var{left1} @var{right1}])}. The @var{left} and
3429 @var{right} symbols specify the bitmaps shown in the left and/or right
3430 fringe, for the specific indicator. @var{left1} and @var{right1} are
3431 specific to the @code{bottom} and @code{top-bottom} indicators, and
3432 are used to indicate that the last text line has no final newline.
3433 Alternatively, @var{bitmaps} may be a single symbol which is used in
3434 both left and right fringes.
3435
3436 @xref{Fringe Bitmaps}, for a list of standard bitmap symbols and how
3437 to define your own. In addition, @code{nil} represents the empty
3438 bitmap (i.e.@: an indicator that is not shown).
3439
3440 When @code{fringe-indicator-alist} has a buffer-local value, and
3441 there is no bitmap defined for a logical indicator, or the bitmap is
3442 @code{t}, the corresponding value from the default value of
3443 @code{fringe-indicator-alist} is used.
3444 @end defvar
3445
3446 @node Fringe Cursors
3447 @subsection Fringe Cursors
3448 @cindex fringe cursors
3449 @cindex cursor, fringe
3450
3451 When a line is exactly as wide as the window, Emacs displays the
3452 cursor in the right fringe instead of using two lines. Different
3453 bitmaps are used to represent the cursor in the fringe depending on
3454 the current buffer's cursor type.
3455
3456 @defopt overflow-newline-into-fringe
3457 If this is non-@code{nil}, lines exactly as wide as the window (not
3458 counting the final newline character) are not continued. Instead,
3459 when point is at the end of the line, the cursor appears in the right
3460 fringe.
3461 @end defopt
3462
3463 @defvar fringe-cursor-alist
3464 This variable specifies the mapping from logical cursor type to the
3465 actual fringe bitmaps displayed in the right fringe. The value is an
3466 alist where each element has the form @code{(@var{cursor-type}
3467 . @var{bitmap})}, which means to use the fringe bitmap @var{bitmap} to
3468 display cursors of type @var{cursor-type}.
3469
3470 Each @var{cursor-type} should be one of @code{box}, @code{hollow},
3471 @code{bar}, @code{hbar}, or @code{hollow-small}. The first four have
3472 the same meanings as in the @code{cursor-type} frame parameter
3473 (@pxref{Cursor Parameters}). The @code{hollow-small} type is used
3474 instead of @code{hollow} when the normal @code{hollow-rectangle}
3475 bitmap is too tall to fit on a specific display line.
3476
3477 Each @var{bitmap} should be a symbol specifying the fringe bitmap to
3478 be displayed for that logical cursor type.
3479 @iftex
3480 See the next subsection for details.
3481 @end iftex
3482 @ifnottex
3483 @xref{Fringe Bitmaps}.
3484 @end ifnottex
3485
3486 When @code{fringe-cursor-alist} has a buffer-local value, and there is
3487 no bitmap defined for a cursor type, the corresponding value from the
3488 default value of @code{fringes-indicator-alist} is used.
3489 @end defvar
3490
3491 @node Fringe Bitmaps
3492 @subsection Fringe Bitmaps
3493 @cindex fringe bitmaps
3494 @cindex bitmaps, fringe
3495
3496 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3497 logical fringe indicators for truncated or continued lines, buffer
3498 boundaries, overlay arrows, etc. Each bitmap is represented by a
3499 symbol.
3500 @iftex
3501 These symbols are referred to by the variables
3502 @code{fringe-indicator-alist} and @code{fringe-cursor-alist},
3503 described in the previous subsections.
3504 @end iftex
3505 @ifnottex
3506 These symbols are referred to by the variable
3507 @code{fringe-indicator-alist}, which maps fringe indicators to bitmaps
3508 (@pxref{Fringe Indicators}), and the variable
3509 @code{fringe-cursor-alist}, which maps fringe cursors to bitmaps
3510 (@pxref{Fringe Cursors}).
3511 @end ifnottex
3512
3513 Lisp programs can also directly display a bitmap in the left or
3514 right fringe, by using a @code{display} property for one of the
3515 characters appearing in the line (@pxref{Other Display Specs}). Such
3516 a display specification has the form
3517
3518 @example
3519 (@var{fringe} @var{bitmap} [@var{face}])
3520 @end example
3521
3522 @noindent
3523 @var{fringe} is either the symbol @code{left-fringe} or
3524 @code{right-fringe}. @var{bitmap} is a symbol identifying the bitmap
3525 to display. The optional @var{face} names a face whose foreground
3526 color is used to display the bitmap; this face is automatically merged
3527 with the @code{fringe} face.
3528
3529 Here is a list of the standard fringe bitmaps defined in Emacs, and
3530 how they are currently used in Emacs (via
3531 @code{fringe-indicator-alist} and @code{fringe-cursor-alist}):
3532
3533 @table @asis
3534 @item @code{left-arrow}, @code{right-arrow}
3535 Used to indicate truncated lines.
3536
3537 @item @code{left-curly-arrow}, @code{right-curly-arrow}
3538 Used to indicate continued lines.
3539
3540 @item @code{right-triangle}, @code{left-triangle}
3541 The former is used by overlay arrows. The latter is unused.
3542
3543 @item @code{up-arrow}, @code{down-arrow}, @code{top-left-angle} @code{top-right-angle}
3544 @itemx @code{bottom-left-angle}, @code{bottom-right-angle}
3545 @itemx @code{top-right-angle}, @code{top-left-angle}
3546 @itemx @code{left-bracket}, @code{right-bracket}, @code{top-right-angle}, @code{top-left-angle}
3547 Used to indicate buffer boundaries.
3548
3549 @item @code{filled-rectangle}, @code{hollow-rectangle}
3550 @itemx @code{filled-square}, @code{hollow-square}
3551 @itemx @code{vertical-bar}, @code{horizontal-bar}
3552 Used for different types of fringe cursors.
3553
3554 @item @code{empty-line}, @code{question-mark}
3555 Unused.
3556 @end table
3557
3558 @noindent
3559 The next subsection describes how to define your own fringe bitmaps.
3560
3561 @defun fringe-bitmaps-at-pos &optional pos window
3562 This function returns the fringe bitmaps of the display line
3563 containing position @var{pos} in window @var{window}. The return
3564 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3565 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3566 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3567 is non-@code{nil} if there is an overlay arrow in the left fringe.
3568
3569 The value is @code{nil} if @var{pos} is not visible in @var{window}.
3570 If @var{window} is @code{nil}, that stands for the selected window.
3571 If @var{pos} is @code{nil}, that stands for the value of point in
3572 @var{window}.
3573 @end defun
3574
3575 @node Customizing Bitmaps
3576 @subsection Customizing Fringe Bitmaps
3577
3578 @defun define-fringe-bitmap bitmap bits &optional height width align
3579 This function defines the symbol @var{bitmap} as a new fringe bitmap,
3580 or replaces an existing bitmap with that name.
3581
3582 The argument @var{bits} specifies the image to use. It should be
3583 either a string or a vector of integers, where each element (an
3584 integer) corresponds to one row of the bitmap. Each bit of an integer
3585 corresponds to one pixel of the bitmap, where the low bit corresponds
3586 to the rightmost pixel of the bitmap.
3587
3588 The height is normally the length of @var{bits}. However, you
3589 can specify a different height with non-@code{nil} @var{height}. The width
3590 is normally 8, but you can specify a different width with non-@code{nil}
3591 @var{width}. The width must be an integer between 1 and 16.
3592
3593 The argument @var{align} specifies the positioning of the bitmap
3594 relative to the range of rows where it is used; the default is to
3595 center the bitmap. The allowed values are @code{top}, @code{center},
3596 or @code{bottom}.
3597
3598 The @var{align} argument may also be a list @code{(@var{align}
3599 @var{periodic})} where @var{align} is interpreted as described above.
3600 If @var{periodic} is non-@code{nil}, it specifies that the rows in
3601 @code{bits} should be repeated enough times to reach the specified
3602 height.
3603 @end defun
3604
3605 @defun destroy-fringe-bitmap bitmap
3606 This function destroy the fringe bitmap identified by @var{bitmap}.
3607 If @var{bitmap} identifies a standard fringe bitmap, it actually
3608 restores the standard definition of that bitmap, instead of
3609 eliminating it entirely.
3610 @end defun
3611
3612 @defun set-fringe-bitmap-face bitmap &optional face
3613 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3614 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3615 bitmap's face controls the color to draw it in.
3616
3617 @var{face} is merged with the @code{fringe} face, so normally
3618 @var{face} should specify only the foreground color.
3619 @end defun
3620
3621 @node Overlay Arrow
3622 @subsection The Overlay Arrow
3623 @c @cindex overlay arrow Duplicates variable names
3624
3625 The @dfn{overlay arrow} is useful for directing the user's attention
3626 to a particular line in a buffer. For example, in the modes used for
3627 interface to debuggers, the overlay arrow indicates the line of code
3628 about to be executed. This feature has nothing to do with
3629 @dfn{overlays} (@pxref{Overlays}).
3630
3631 @defvar overlay-arrow-string
3632 This variable holds the string to display to call attention to a
3633 particular line, or @code{nil} if the arrow feature is not in use.
3634 On a graphical display the contents of the string are ignored; instead a
3635 glyph is displayed in the fringe area to the left of the display area.
3636 @end defvar
3637
3638 @defvar overlay-arrow-position
3639 This variable holds a marker that indicates where to display the overlay
3640 arrow. It should point at the beginning of a line. On a non-graphical
3641 display the arrow text
3642 appears at the beginning of that line, overlaying any text that would
3643 otherwise appear. Since the arrow is usually short, and the line
3644 usually begins with indentation, normally nothing significant is
3645 overwritten.
3646
3647 The overlay-arrow string is displayed in any given buffer if the value
3648 of @code{overlay-arrow-position} in that buffer points into that
3649 buffer. Thus, it is possible to display multiple overlay arrow strings
3650 by creating buffer-local bindings of @code{overlay-arrow-position}.
3651 However, it is usually cleaner to use
3652 @code{overlay-arrow-variable-list} to achieve this result.
3653 @c !!! overlay-arrow-position: but the overlay string may remain in the display
3654 @c of some other buffer until an update is required. This should be fixed
3655 @c now. Is it?
3656 @end defvar
3657
3658 You can do a similar job by creating an overlay with a
3659 @code{before-string} property. @xref{Overlay Properties}.
3660
3661 You can define multiple overlay arrows via the variable
3662 @code{overlay-arrow-variable-list}.
3663
3664 @defvar overlay-arrow-variable-list
3665 This variable's value is a list of variables, each of which specifies
3666 the position of an overlay arrow. The variable
3667 @code{overlay-arrow-position} has its normal meaning because it is on
3668 this list.
3669 @end defvar
3670
3671 Each variable on this list can have properties
3672 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3673 specify an overlay arrow string (for text terminals) or fringe bitmap
3674 (for graphical terminals) to display at the corresponding overlay
3675 arrow position. If either property is not set, the default
3676 @code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3677 is used.
3678
3679 @node Scroll Bars
3680 @section Scroll Bars
3681 @cindex scroll bars
3682
3683 Normally the frame parameter @code{vertical-scroll-bars} controls
3684 whether the windows in the frame have vertical scroll bars, and
3685 whether they are on the left or right. The frame parameter
3686 @code{scroll-bar-width} specifies how wide they are (@code{nil}
3687 meaning the default). @xref{Layout Parameters}.
3688
3689 @defun frame-current-scroll-bars &optional frame
3690 This function reports the scroll bar type settings for frame
3691 @var{frame}. The value is a cons cell
3692 @code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3693 @var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3694 (which means no scroll bar.) @var{horizontal-type} is meant to
3695 specify the horizontal scroll bar type, but since they are not
3696 implemented, it is always @code{nil}.
3697 @end defun
3698
3699 @vindex vertical-scroll-bar
3700 You can enable or disable scroll bars for a particular buffer,
3701 by setting the variable @code{vertical-scroll-bar}. This variable
3702 automatically becomes buffer-local when set. The possible values are
3703 @code{left}, @code{right}, @code{t}, which means to use the
3704 frame's default, and @code{nil} for no scroll bar.
3705
3706 You can also control this for individual windows. Call the function
3707 @code{set-window-scroll-bars} to specify what to do for a specific window:
3708
3709 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3710 This function sets the width and type of scroll bars for window
3711 @var{window}.
3712
3713 @var{width} specifies the scroll bar width in pixels (@code{nil} means
3714 use the width specified for the frame). @var{vertical-type} specifies
3715 whether to have a vertical scroll bar and, if so, where. The possible
3716 values are @code{left}, @code{right} and @code{nil}, just like the
3717 values of the @code{vertical-scroll-bars} frame parameter.
3718
3719 The argument @var{horizontal-type} is meant to specify whether and
3720 where to have horizontal scroll bars, but since they are not
3721 implemented, it has no effect. If @var{window} is @code{nil}, the
3722 selected window is used.
3723 @end defun
3724
3725 @defun window-scroll-bars &optional window
3726 Report the width and type of scroll bars specified for @var{window}.
3727 If @var{window} is omitted or @code{nil}, the selected window is used.
3728 The value is a list of the form @code{(@var{width}
3729 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3730 @var{width} is the value that was specified for the width (which may
3731 be @code{nil}); @var{cols} is the number of columns that the scroll
3732 bar actually occupies.
3733
3734 @var{horizontal-type} is not actually meaningful.
3735 @end defun
3736
3737 If you don't specify these values for a window with
3738 @code{set-window-scroll-bars}, the buffer-local variables
3739 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3740 displayed control the window's vertical scroll bars. The function
3741 @code{set-window-buffer} examines these variables. If you change them
3742 in a buffer that is already visible in a window, you can make the
3743 window take note of the new values by calling @code{set-window-buffer}
3744 specifying the same buffer that is already displayed.
3745
3746 @defopt scroll-bar-mode
3747 This variable, always local in all buffers, controls whether and where
3748 to put scroll bars in windows displaying the buffer. The possible values
3749 are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3750 the left, and @code{right} to put a scroll bar on the right.
3751 @end defopt
3752
3753 @defun window-current-scroll-bars &optional window
3754 This function reports the scroll bar type for window @var{window}.
3755 If @var{window} is omitted or @code{nil}, the selected window is used.
3756 The value is a cons cell
3757 @code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3758 @code{window-scroll-bars}, this reports the scroll bar type actually
3759 used, once frame defaults and @code{scroll-bar-mode} are taken into
3760 account.
3761 @end defun
3762
3763 @defvar scroll-bar-width
3764 This variable, always local in all buffers, specifies the width of the
3765 buffer's scroll bars, measured in pixels. A value of @code{nil} means
3766 to use the value specified by the frame.
3767 @end defvar
3768
3769 @node Display Property
3770 @section The @code{display} Property
3771 @cindex display specification
3772 @kindex display @r{(text property)}
3773
3774 The @code{display} text property (or overlay property) is used to
3775 insert images into text, and to control other aspects of how text
3776 displays. The value of the @code{display} property should be a
3777 display specification, or a list or vector containing several display
3778 specifications. Display specifications in the same @code{display}
3779 property value generally apply in parallel to the text they cover.
3780
3781 If several sources (overlays and/or a text property) specify values
3782 for the @code{display} property, only one of the values takes effect,
3783 following the rules of @code{get-char-property}. @xref{Examining
3784 Properties}.
3785
3786 The rest of this section describes several kinds of
3787 display specifications and what they mean.
3788
3789 @menu
3790 * Replacing Specs:: Display specs that replace the text.
3791 * Specified Space:: Displaying one space with a specified width.
3792 * Pixel Specification:: Specifying space width or height in pixels.
3793 * Other Display Specs:: Displaying an image; adjusting the height,
3794 spacing, and other properties of text.
3795 * Display Margins:: Displaying text or images to the side of the main text.
3796 @end menu
3797
3798 @node Replacing Specs
3799 @subsection Display Specs That Replace The Text
3800
3801 Some kinds of display specifications specify something to display
3802 instead of the text that has the property. These are called
3803 @dfn{replacing} display specifications. Emacs does not allow the user
3804 to interactively move point into the middle of buffer text that is
3805 replaced in this way.
3806
3807 If a list of display specifications includes more than one replacing
3808 display specification, the first overrides the rest. Replacing
3809 display specifications make most other display specifications
3810 irrelevant, since those don't apply to the replacement.
3811
3812 For replacing display specifications, ``the text that has the
3813 property'' means all the consecutive characters that have the same
3814 Lisp object as their @code{display} property; these characters are
3815 replaced as a single unit. If two characters have different Lisp
3816 objects as their @code{display} properties (i.e.@: objects which are
3817 not @code{eq}), they are handled separately.
3818
3819 Here is an example which illustrates this point. A string serves as
3820 a replacing display specification, which replaces the text that has
3821 the property with the specified string (@pxref{Other Display Specs}).
3822 Consider the following function:
3823
3824 @smallexample
3825 (defun foo ()
3826 (dotimes (i 5)
3827 (let ((string (concat "A"))
3828 (start (+ i i (point-min))))
3829 (put-text-property start (1+ start) 'display string)
3830 (put-text-property start (+ 2 start) 'display string))))
3831 @end smallexample
3832
3833 @noindent
3834 This function gives each of the first ten characters in the buffer a
3835 @code{display} property which is a string @code{"A"}, but they don't
3836 all get the same string object. The first two characters get the same
3837 string object, so they are replaced with one @samp{A}; the fact that
3838 the display property was assigned in two separate calls to
3839 @code{put-text-property} is irrelevant. Similarly, the next two
3840 characters get a second string (@code{concat} creates a new string
3841 object), so they are replaced with one @samp{A}; and so on. Thus, the
3842 ten characters appear as five A's.
3843
3844 @node Specified Space
3845 @subsection Specified Spaces
3846 @cindex spaces, specified height or width
3847 @cindex variable-width spaces
3848
3849 To display a space of specified width and/or height, use a display
3850 specification of the form @code{(space . @var{props})}, where
3851 @var{props} is a property list (a list of alternating properties and
3852 values). You can put this property on one or more consecutive
3853 characters; a space of the specified height and width is displayed in
3854 place of @emph{all} of those characters. These are the properties you
3855 can use in @var{props} to specify the weight of the space:
3856
3857 @table @code
3858 @item :width @var{width}
3859 If @var{width} is an integer or floating point number, it specifies
3860 that the space width should be @var{width} times the normal character
3861 width. @var{width} can also be a @dfn{pixel width} specification
3862 (@pxref{Pixel Specification}).
3863
3864 @item :relative-width @var{factor}
3865 Specifies that the width of the stretch should be computed from the
3866 first character in the group of consecutive characters that have the
3867 same @code{display} property. The space width is the width of that
3868 character, multiplied by @var{factor}.
3869
3870 @item :align-to @var{hpos}
3871 Specifies that the space should be wide enough to reach @var{hpos}.
3872 If @var{hpos} is a number, it is measured in units of the normal
3873 character width. @var{hpos} can also be a @dfn{pixel width}
3874 specification (@pxref{Pixel Specification}).
3875 @end table
3876
3877 You should use one and only one of the above properties. You can
3878 also specify the height of the space, with these properties:
3879
3880 @table @code
3881 @item :height @var{height}
3882 Specifies the height of the space.
3883 If @var{height} is an integer or floating point number, it specifies
3884 that the space height should be @var{height} times the normal character
3885 height. The @var{height} may also be a @dfn{pixel height} specification
3886 (@pxref{Pixel Specification}).
3887
3888 @item :relative-height @var{factor}
3889 Specifies the height of the space, multiplying the ordinary height
3890 of the text having this display specification by @var{factor}.
3891
3892 @item :ascent @var{ascent}
3893 If the value of @var{ascent} is a non-negative number no greater than
3894 100, it specifies that @var{ascent} percent of the height of the space
3895 should be considered as the ascent of the space---that is, the part
3896 above the baseline. The ascent may also be specified in pixel units
3897 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3898
3899 @end table
3900
3901 Don't use both @code{:height} and @code{:relative-height} together.
3902
3903 The @code{:width} and @code{:align-to} properties are supported on
3904 non-graphic terminals, but the other space properties in this section
3905 are not.
3906
3907 Note that space properties are treated as paragraph separators for
3908 the purposes of reordering bidirectional text for display.
3909 @xref{Bidirectional Display}, for the details.
3910
3911 @node Pixel Specification
3912 @subsection Pixel Specification for Spaces
3913 @cindex spaces, pixel specification
3914
3915 The value of the @code{:width}, @code{:align-to}, @code{:height},
3916 and @code{:ascent} properties can be a special kind of expression that
3917 is evaluated during redisplay. The result of the evaluation is used
3918 as an absolute number of pixels.
3919
3920 The following expressions are supported:
3921
3922 @smallexample
3923 @group
3924 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3925 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3926 @var{unit} ::= in | mm | cm | width | height
3927 @end group
3928 @group
3929 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3930 | scroll-bar | text
3931 @var{pos} ::= left | center | right
3932 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3933 @var{op} ::= + | -
3934 @end group
3935 @end smallexample
3936
3937 The form @var{num} specifies a fraction of the default frame font
3938 height or width. The form @code{(@var{num})} specifies an absolute
3939 number of pixels. If @var{num} is a symbol, @var{symbol}, its
3940 buffer-local variable binding is used.
3941
3942 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3943 pixels per inch, millimeter, and centimeter, respectively. The
3944 @code{width} and @code{height} units correspond to the default width
3945 and height of the current face. An image specification @code{image}
3946 corresponds to the width or height of the image.
3947
3948 The elements @code{left-fringe}, @code{right-fringe},
3949 @code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
3950 @code{text} specify to the width of the corresponding area of the
3951 window.
3952
3953 The @code{left}, @code{center}, and @code{right} positions can be
3954 used with @code{:align-to} to specify a position relative to the left
3955 edge, center, or right edge of the text area.
3956
3957 Any of the above window elements (except @code{text}) can also be
3958 used with @code{:align-to} to specify that the position is relative to
3959 the left edge of the given area. Once the base offset for a relative
3960 position has been set (by the first occurrence of one of these
3961 symbols), further occurrences of these symbols are interpreted as the
3962 width of the specified area. For example, to align to the center of
3963 the left-margin, use
3964
3965 @example
3966 :align-to (+ left-margin (0.5 . left-margin))
3967 @end example
3968
3969 If no specific base offset is set for alignment, it is always relative
3970 to the left edge of the text area. For example, @samp{:align-to 0} in a
3971 header-line aligns with the first text column in the text area.
3972
3973 A value of the form @code{(@var{num} . @var{expr})} stands for the
3974 product of the values of @var{num} and @var{expr}. For example,
3975 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
3976 @var{image})} specifies half the width (or height) of the specified
3977 image.
3978
3979 The form @code{(+ @var{expr} ...)} adds up the value of the
3980 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
3981 the value of the expressions.
3982
3983 @node Other Display Specs
3984 @subsection Other Display Specifications
3985
3986 Here are the other sorts of display specifications that you can use
3987 in the @code{display} text property.
3988
3989 @table @code
3990 @item @var{string}
3991 Display @var{string} instead of the text that has this property.
3992
3993 Recursive display specifications are not supported---@var{string}'s
3994 @code{display} properties, if any, are not used.
3995
3996 @item (image . @var{image-props})
3997 This kind of display specification is an image descriptor (@pxref{Images}).
3998 When used as a display specification, it means to display the image
3999 instead of the text that has the display specification.
4000
4001 @item (slice @var{x} @var{y} @var{width} @var{height})
4002 This specification together with @code{image} specifies a @dfn{slice}
4003 (a partial area) of the image to display. The elements @var{y} and
4004 @var{x} specify the top left corner of the slice, within the image;
4005 @var{width} and @var{height} specify the width and height of the
4006 slice. Integer values are numbers of pixels. A floating point number
4007 in the range 0.0--1.0 stands for that fraction of the width or height
4008 of the entire image.
4009
4010 @item ((margin nil) @var{string})
4011 A display specification of this form means to display @var{string}
4012 instead of the text that has the display specification, at the same
4013 position as that text. It is equivalent to using just @var{string},
4014 but it is done as a special case of marginal display (@pxref{Display
4015 Margins}).
4016
4017 @item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
4018 @itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
4019 This display specification on any character of a line of text causes
4020 the specified @var{bitmap} be displayed in the left or right fringes
4021 for that line, instead of the characters that have the display
4022 specification. The optional @var{face} specifies the colors to be
4023 used for the bitmap. @xref{Fringe Bitmaps}, for the details.
4024
4025 @item (space-width @var{factor})
4026 This display specification affects all the space characters within the
4027 text that has the specification. It displays all of these spaces
4028 @var{factor} times as wide as normal. The element @var{factor} should
4029 be an integer or float. Characters other than spaces are not affected
4030 at all; in particular, this has no effect on tab characters.
4031
4032 @item (height @var{height})
4033 This display specification makes the text taller or shorter.
4034 Here are the possibilities for @var{height}:
4035
4036 @table @asis
4037 @item @code{(+ @var{n})}
4038 This means to use a font that is @var{n} steps larger. A ``step'' is
4039 defined by the set of available fonts---specifically, those that match
4040 what was otherwise specified for this text, in all attributes except
4041 height. Each size for which a suitable font is available counts as
4042 another step. @var{n} should be an integer.
4043
4044 @item @code{(- @var{n})}
4045 This means to use a font that is @var{n} steps smaller.
4046
4047 @item a number, @var{factor}
4048 A number, @var{factor}, means to use a font that is @var{factor} times
4049 as tall as the default font.
4050
4051 @item a symbol, @var{function}
4052 A symbol is a function to compute the height. It is called with the
4053 current height as argument, and should return the new height to use.
4054
4055 @item anything else, @var{form}
4056 If the @var{height} value doesn't fit the previous possibilities, it is
4057 a form. Emacs evaluates it to get the new height, with the symbol
4058 @code{height} bound to the current specified font height.
4059 @end table
4060
4061 @item (raise @var{factor})
4062 This kind of display specification raises or lowers the text
4063 it applies to, relative to the baseline of the line.
4064
4065 @var{factor} must be a number, which is interpreted as a multiple of the
4066 height of the affected text. If it is positive, that means to display
4067 the characters raised. If it is negative, that means to display them
4068 lower down.
4069
4070 If the text also has a @code{height} display specification, that does
4071 not affect the amount of raising or lowering, which is based on the
4072 faces used for the text.
4073 @end table
4074
4075 @c We put all the `@code{(when ...)}' on one line to encourage
4076 @c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4077 @c was at eol; the info file ended up w/ two spaces rendered after it.
4078 You can make any display specification conditional. To do that,
4079 package it in another list of the form
4080 @code{(when @var{condition} . @var{spec})}.
4081 Then the specification @var{spec} applies only when
4082 @var{condition} evaluates to a non-@code{nil} value. During the
4083 evaluation, @code{object} is bound to the string or buffer having the
4084 conditional @code{display} property. @code{position} and
4085 @code{buffer-position} are bound to the position within @code{object}
4086 and the buffer position where the @code{display} property was found,
4087 respectively. Both positions can be different when @code{object} is a
4088 string.
4089
4090 @node Display Margins
4091 @subsection Displaying in the Margins
4092 @cindex display margins
4093 @cindex margins, display
4094
4095 A buffer can have blank areas called @dfn{display margins} on the
4096 left and on the right. Ordinary text never appears in these areas,
4097 but you can put things into the display margins using the
4098 @code{display} property. There is currently no way to make text or
4099 images in the margin mouse-sensitive.
4100
4101 The way to display something in the margins is to specify it in a
4102 margin display specification in the @code{display} property of some
4103 text. This is a replacing display specification, meaning that the
4104 text you put it on does not get displayed; the margin display appears,
4105 but that text does not.
4106
4107 A margin display specification looks like @code{((margin
4108 right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
4109 Here, @var{spec} is another display specification that says what to
4110 display in the margin. Typically it is a string of text to display,
4111 or an image descriptor.
4112
4113 To display something in the margin @emph{in association with}
4114 certain buffer text, without altering or preventing the display of
4115 that text, put a @code{before-string} property on the text and put the
4116 margin display specification on the contents of the before-string.
4117
4118 Before the display margins can display anything, you must give
4119 them a nonzero width. The usual way to do that is to set these
4120 variables:
4121
4122 @defvar left-margin-width
4123 This variable specifies the width of the left margin.
4124 It is buffer-local in all buffers.
4125 @end defvar
4126
4127 @defvar right-margin-width
4128 This variable specifies the width of the right margin.
4129 It is buffer-local in all buffers.
4130 @end defvar
4131
4132 Setting these variables does not immediately affect the window. These
4133 variables are checked when a new buffer is displayed in the window.
4134 Thus, you can make changes take effect by calling
4135 @code{set-window-buffer}.
4136
4137 You can also set the margin widths immediately.
4138
4139 @defun set-window-margins window left &optional right
4140 This function specifies the margin widths for window @var{window}.
4141 The argument @var{left} controls the left margin and
4142 @var{right} controls the right margin (default @code{0}).
4143 @end defun
4144
4145 @defun window-margins &optional window
4146 This function returns the left and right margins of @var{window}
4147 as a cons cell of the form @code{(@var{left} . @var{right})}.
4148 If @var{window} is @code{nil}, the selected window is used.
4149 @end defun
4150
4151 @node Images
4152 @section Images
4153 @cindex images in buffers
4154
4155 To display an image in an Emacs buffer, you must first create an image
4156 descriptor, then use it as a display specifier in the @code{display}
4157 property of text that is displayed (@pxref{Display Property}).
4158
4159 Emacs is usually able to display images when it is run on a
4160 graphical terminal. Images cannot be displayed in a text terminal, on
4161 certain graphical terminals that lack the support for this, or if
4162 Emacs is compiled without image support. You can use the function
4163 @code{display-images-p} to determine if images can in principle be
4164 displayed (@pxref{Display Feature Testing}).
4165
4166 @menu
4167 * Image Formats:: Supported image formats.
4168 * Image Descriptors:: How to specify an image for use in @code{:display}.
4169 * XBM Images:: Special features for XBM format.
4170 * XPM Images:: Special features for XPM format.
4171 * GIF Images:: Special features for GIF format.
4172 * TIFF Images:: Special features for TIFF format.
4173 * PostScript Images:: Special features for PostScript format.
4174 * ImageMagick Images:: Special features available through ImageMagick.
4175 * Other Image Types:: Various other formats are supported.
4176 * Defining Images:: Convenient ways to define an image for later use.
4177 * Showing Images:: Convenient ways to display an image once it is defined.
4178 * Animated Images:: Some image formats can be animated.
4179 * Image Cache:: Internal mechanisms of image display.
4180 @end menu
4181
4182 @node Image Formats
4183 @subsection Image Formats
4184 @cindex image formats
4185 @cindex image types
4186
4187 Emacs can display a number of different image formats. Some of
4188 these image formats are supported only if particular support libraries
4189 are installed. On some platforms, Emacs can load support libraries on
4190 demand; if so, the variable @code{dynamic-library-alist} can be used
4191 to modify the set of known names for these dynamic libraries.
4192 @xref{Dynamic Libraries}.
4193
4194 Supported image formats (and the required support libraries) include
4195 PBM and XBM (which do not depend on support libraries and are always
4196 available), XPM (@code{libXpm}), GIF (@code{libgif} or
4197 @code{libungif}), PostScript (@code{gs}), JPEG (@code{libjpeg}), TIFF
4198 (@code{libtiff}), PNG (@code{libpng}), and SVG (@code{librsvg}).
4199
4200 Each of these image formats is associated with an @dfn{image type
4201 symbol}. The symbols for the above formats are, respectively,
4202 @code{pbm}, @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4203 @code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4204
4205 Furthermore, if you build Emacs with ImageMagick
4206 (@code{libMagickWand}) support, Emacs can display any image format
4207 that ImageMagick can. @xref{ImageMagick Images}. All images
4208 displayed via ImageMagick have type symbol @code{imagemagick}.
4209
4210 @defvar image-types
4211 This variable contains a list of type symbols for image formats which
4212 are potentially supported in the current configuration.
4213
4214 ``Potentially'' means that Emacs knows about the image types, not
4215 necessarily that they can be used (for example, they could depend on
4216 unavailable dynamic libraries). To know which image types are really
4217 available, use @code{image-type-available-p}.
4218 @end defvar
4219
4220 @defun image-type-available-p type
4221 This function returns non-@code{nil} if images of type @var{type} can
4222 be loaded and displayed. @var{type} must be an image type symbol.
4223
4224 For image types whose support libraries are statically linked, this
4225 function always returns @code{t}. For image types whose support
4226 libraries are dynamically loaded, it returns @code{t} if the library
4227 could be loaded and @code{nil} otherwise.
4228 @end defun
4229
4230 @node Image Descriptors
4231 @subsection Image Descriptors
4232 @cindex image descriptor
4233
4234 An @dfn{image descriptor} is a list which specifies the underlying
4235 data for an image, and how to display it. It is typically used as the
4236 value of a @code{display} overlay or text property (@pxref{Other
4237 Display Specs}); but @xref{Showing Images}, for convenient helper
4238 functions to insert images into buffers.
4239
4240 Each image descriptor has the form @code{(image . @var{props})},
4241 where @var{props} is a property list of alternating keyword symbols
4242 and values, including at least the pair @code{:type @var{TYPE}} which
4243 specifies the image type.
4244
4245 The following is a list of properties that are meaningful for all
4246 image types (there are also properties which are meaningful only for
4247 certain image types, as documented in the following subsections):
4248
4249 @table @code
4250 @item :type @var{type}
4251 The image type.
4252 @ifnottex
4253 @xref{Image Formats}.
4254 @end ifnottex
4255 Every image descriptor must include this property.
4256
4257 @item :file @var{file}
4258 This says to load the image from file @var{file}. If @var{file} is
4259 not an absolute file name, it is expanded in @code{data-directory}.
4260
4261 @item :data @var{data}
4262 This specifies the raw image data. Each image descriptor must have
4263 either @code{:data} or @code{:file}, but not both.
4264
4265 For most image types, the value of a @code{:data} property should be a
4266 string containing the image data. Some image types do not support
4267 @code{:data}; for some others, @code{:data} alone is not enough, so
4268 you need to use other image properties along with @code{:data}. See
4269 the following subsections for details.
4270
4271 @item :margin @var{margin}
4272 This specifies how many pixels to add as an extra margin around the
4273 image. The value, @var{margin}, must be a non-negative number, or a
4274 pair @code{(@var{x} . @var{y})} of such numbers. If it is a pair,
4275 @var{x} specifies how many pixels to add horizontally, and @var{y}
4276 specifies how many pixels to add vertically. If @code{:margin} is not
4277 specified, the default is zero.
4278
4279 @item :ascent @var{ascent}
4280 This specifies the amount of the image's height to use for its
4281 ascent---that is, the part above the baseline. The value,
4282 @var{ascent}, must be a number in the range 0 to 100, or the symbol
4283 @code{center}.
4284
4285 If @var{ascent} is a number, that percentage of the image's height is
4286 used for its ascent.
4287
4288 If @var{ascent} is @code{center}, the image is vertically centered
4289 around a centerline which would be the vertical centerline of text drawn
4290 at the position of the image, in the manner specified by the text
4291 properties and overlays that apply to the image.
4292
4293 If this property is omitted, it defaults to 50.
4294
4295 @item :relief @var{relief}
4296 This adds a shadow rectangle around the image. The value,
4297 @var{relief}, specifies the width of the shadow lines, in pixels. If
4298 @var{relief} is negative, shadows are drawn so that the image appears
4299 as a pressed button; otherwise, it appears as an unpressed button.
4300
4301 @item :conversion @var{algorithm}
4302 This specifies a conversion algorithm that should be applied to the
4303 image before it is displayed; the value, @var{algorithm}, specifies
4304 which algorithm.
4305
4306 @table @code
4307 @item laplace
4308 @itemx emboss
4309 Specifies the Laplace edge detection algorithm, which blurs out small
4310 differences in color while highlighting larger differences. People
4311 sometimes consider this useful for displaying the image for a
4312 ``disabled'' button.
4313
4314 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4315 Specifies a general edge-detection algorithm. @var{matrix} must be
4316 either a nine-element list or a nine-element vector of numbers. A pixel
4317 at position @math{x/y} in the transformed image is computed from
4318 original pixels around that position. @var{matrix} specifies, for each
4319 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4320 will influence the transformed pixel; element @math{0} specifies the
4321 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4322 the pixel at @math{x/y-1} etc., as shown below:
4323 @iftex
4324 @tex
4325 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4326 x-1/y & x/y & x+1/y \cr
4327 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4328 @end tex
4329 @end iftex
4330 @ifnottex
4331 @display
4332 (x-1/y-1 x/y-1 x+1/y-1
4333 x-1/y x/y x+1/y
4334 x-1/y+1 x/y+1 x+1/y+1)
4335 @end display
4336 @end ifnottex
4337
4338 The resulting pixel is computed from the color intensity of the color
4339 resulting from summing up the RGB values of surrounding pixels,
4340 multiplied by the specified factors, and dividing that sum by the sum
4341 of the factors' absolute values.
4342
4343 Laplace edge-detection currently uses a matrix of
4344 @iftex
4345 @tex
4346 $$\pmatrix{1 & 0 & 0 \cr
4347 0& 0 & 0 \cr
4348 0 & 0 & -1 \cr}$$
4349 @end tex
4350 @end iftex
4351 @ifnottex
4352 @display
4353 (1 0 0
4354 0 0 0
4355 0 0 -1)
4356 @end display
4357 @end ifnottex
4358
4359 Emboss edge-detection uses a matrix of
4360 @iftex
4361 @tex
4362 $$\pmatrix{ 2 & -1 & 0 \cr
4363 -1 & 0 & 1 \cr
4364 0 & 1 & -2 \cr}$$
4365 @end tex
4366 @end iftex
4367 @ifnottex
4368 @display
4369 ( 2 -1 0
4370 -1 0 1
4371 0 1 -2)
4372 @end display
4373 @end ifnottex
4374
4375 @item disabled
4376 Specifies transforming the image so that it looks ``disabled''.
4377 @end table
4378
4379 @item :mask @var{mask}
4380 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4381 a clipping mask for the image, so that the background of a frame is
4382 visible behind the image. If @var{bg} is not specified, or if @var{bg}
4383 is @code{t}, determine the background color of the image by looking at
4384 the four corners of the image, assuming the most frequently occurring
4385 color from the corners is the background color of the image. Otherwise,
4386 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4387 specifying the color to assume for the background of the image.
4388
4389 If @var{mask} is @code{nil}, remove a mask from the image, if it has
4390 one. Images in some formats include a mask which can be removed by
4391 specifying @code{:mask nil}.
4392
4393 @item :pointer @var{shape}
4394 This specifies the pointer shape when the mouse pointer is over this
4395 image. @xref{Pointer Shape}, for available pointer shapes.
4396
4397 @item :map @var{map}
4398 This associates an image map of @dfn{hot spots} with this image.
4399
4400 An image map is an alist where each element has the format
4401 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4402 as either a rectangle, a circle, or a polygon.
4403
4404 A rectangle is a cons
4405 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4406 which specifies the pixel coordinates of the upper left and bottom right
4407 corners of the rectangle area.
4408
4409 A circle is a cons
4410 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4411 which specifies the center and the radius of the circle; @var{r} may
4412 be a float or integer.
4413
4414 A polygon is a cons
4415 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4416 where each pair in the vector describes one corner in the polygon.
4417
4418 When the mouse pointer lies on a hot-spot area of an image, the
4419 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4420 property, that defines a tool-tip for the hot-spot, and if it contains
4421 a @code{pointer} property, that defines the shape of the mouse cursor when
4422 it is on the hot-spot.
4423 @xref{Pointer Shape}, for available pointer shapes.
4424
4425 When you click the mouse when the mouse pointer is over a hot-spot, an
4426 event is composed by combining the @var{id} of the hot-spot with the
4427 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4428 @var{id} is @code{area4}.
4429 @end table
4430
4431 @defun image-mask-p spec &optional frame
4432 This function returns @code{t} if image @var{spec} has a mask bitmap.
4433 @var{frame} is the frame on which the image will be displayed.
4434 @var{frame} @code{nil} or omitted means to use the selected frame
4435 (@pxref{Input Focus}).
4436 @end defun
4437
4438 @node XBM Images
4439 @subsection XBM Images
4440 @cindex XBM
4441
4442 To use XBM format, specify @code{xbm} as the image type. This image
4443 format doesn't require an external library, so images of this type are
4444 always supported.
4445
4446 Additional image properties supported for the @code{xbm} image type are:
4447
4448 @table @code
4449 @item :foreground @var{foreground}
4450 The value, @var{foreground}, should be a string specifying the image
4451 foreground color, or @code{nil} for the default color. This color is
4452 used for each pixel in the XBM that is 1. The default is the frame's
4453 foreground color.
4454
4455 @item :background @var{background}
4456 The value, @var{background}, should be a string specifying the image
4457 background color, or @code{nil} for the default color. This color is
4458 used for each pixel in the XBM that is 0. The default is the frame's
4459 background color.
4460 @end table
4461
4462 If you specify an XBM image using data within Emacs instead of an
4463 external file, use the following three properties:
4464
4465 @table @code
4466 @item :data @var{data}
4467 The value, @var{data}, specifies the contents of the image.
4468 There are three formats you can use for @var{data}:
4469
4470 @itemize @bullet
4471 @item
4472 A vector of strings or bool-vectors, each specifying one line of the
4473 image. Do specify @code{:height} and @code{:width}.
4474
4475 @item
4476 A string containing the same byte sequence as an XBM file would contain.
4477 You must not specify @code{:height} and @code{:width} in this case,
4478 because omitting them is what indicates the data has the format of an
4479 XBM file. The file contents specify the height and width of the image.
4480
4481 @item
4482 A string or a bool-vector containing the bits of the image (plus perhaps
4483 some extra bits at the end that will not be used). It should contain at
4484 least @var{width} * @code{height} bits. In this case, you must specify
4485 @code{:height} and @code{:width}, both to indicate that the string
4486 contains just the bits rather than a whole XBM file, and to specify the
4487 size of the image.
4488 @end itemize
4489
4490 @item :width @var{width}
4491 The value, @var{width}, specifies the width of the image, in pixels.
4492
4493 @item :height @var{height}
4494 The value, @var{height}, specifies the height of the image, in pixels.
4495 @end table
4496
4497 @node XPM Images
4498 @subsection XPM Images
4499 @cindex XPM
4500
4501 To use XPM format, specify @code{xpm} as the image type. The
4502 additional image property @code{:color-symbols} is also meaningful with
4503 the @code{xpm} image type:
4504
4505 @table @code
4506 @item :color-symbols @var{symbols}
4507 The value, @var{symbols}, should be an alist whose elements have the
4508 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4509 the name of a color as it appears in the image file, and @var{color}
4510 specifies the actual color to use for displaying that name.
4511 @end table
4512
4513 @node GIF Images
4514 @subsection GIF Images
4515 @cindex GIF
4516
4517 For GIF images, specify image type @code{gif}.
4518
4519 @table @code
4520 @item :index @var{index}
4521 You can use @code{:index} to specify image number @var{index} from a
4522 GIF file that contains more than one image. If the GIF file doesn't
4523 contain an image with the specified index, the image displays as a
4524 hollow box. GIF files with more than one image can be animated,
4525 @pxref{Animated Images}.
4526 @end table
4527
4528 @node TIFF Images
4529 @subsection TIFF Images
4530 @cindex TIFF
4531
4532 For TIFF images, specify image type @code{tiff}.
4533
4534 @table @code
4535 @item :index @var{index}
4536 You can use @code{:index} to specify image number @var{index} from a
4537 TIFF file that contains more than one image. If the TIFF file doesn't
4538 contain an image with the specified index, the image displays as a
4539 hollow box.
4540 @end table
4541
4542 @node PostScript Images
4543 @subsection PostScript Images
4544 @cindex postscript images
4545
4546 To use PostScript for an image, specify image type @code{postscript}.
4547 This works only if you have Ghostscript installed. You must always use
4548 these three properties:
4549
4550 @table @code
4551 @item :pt-width @var{width}
4552 The value, @var{width}, specifies the width of the image measured in
4553 points (1/72 inch). @var{width} must be an integer.
4554
4555 @item :pt-height @var{height}
4556 The value, @var{height}, specifies the height of the image in points
4557 (1/72 inch). @var{height} must be an integer.
4558
4559 @item :bounding-box @var{box}
4560 The value, @var{box}, must be a list or vector of four integers, which
4561 specifying the bounding box of the PostScript image, analogous to the
4562 @samp{BoundingBox} comment found in PostScript files.
4563
4564 @example
4565 %%BoundingBox: 22 171 567 738
4566 @end example
4567 @end table
4568
4569 @node ImageMagick Images
4570 @subsection ImageMagick Images
4571 @cindex ImageMagick images
4572 @cindex images, support for more formats
4573
4574 If you build Emacs with ImageMagick support, you can use the
4575 ImageMagick library to load many image formats. The image type symbol
4576 for images loaded via ImageMagick is @code{imagemagick}, regardless of
4577 the actual underlying image format.
4578
4579 @defun imagemagick-types
4580 This function returns a list of image file extensions supported by the
4581 current ImageMagick installation.
4582 @end defun
4583
4584 By default, Emacs does not use ImageMagick to display images in
4585 Image mode, e.g.@: when visiting such files with @kbd{C-x C-f}. This
4586 feature is enabled by calling @code{imagemagick-register-types}.
4587
4588 @defun imagemagick-register-types
4589 This function enables using Image mode to visit image files supported
4590 by ImageMagick. @xref{File Conveniences,,, emacs, The GNU Emacs
4591 Manual}. It also causes @code{create-image} and other helper
4592 functions to associate such file names with the @code{imagemagick}
4593 image type (@pxref{Defining Images}).
4594
4595 All image file extensions supported by ImageMagick are registered,
4596 except those specified in @code{imagemagick-types-inhibit}. If Emacs
4597 was not compiled with ImageMagick support, this function does nothing.
4598 @end defun
4599
4600 @defopt imagemagick-types-inhibit
4601 This variable specifies a list of image types that should @emph{not}
4602 be registered by @code{imagemagick-register-types}. Each entry in
4603 this list should be one of the symbols returned by
4604 @code{imagemagick-types}. The default value lists several file types
4605 that are considered ``images'' by ImageMagick, but which should not be
4606 considered as images by Emacs, including C files and HTML files.
4607 @end defopt
4608
4609 @ignore
4610 @c I don't know what this means. I suspect it means eg loading jpg
4611 @c images via libjpeg or ImageMagick. But it doesn't work.
4612 @c If you don't have libjpeg support compiled in, you cannot
4613 @c view jpeg images, even if you have imagemagick support:
4614 @c http://debbugs.gnu.org/9045
4615 @c And if you have both compiled in, then you always get
4616 @c the libjpeg version:
4617 @c http://debbugs.gnu.org/10746
4618 There may be overlap between image loaders in your Emacs installation,
4619 and you may prefer to use a different one for a given image type
4620 (which loader will be used in practice depends on the priority of the
4621 loaders).
4622 For example, if you never want to use the ImageMagick loader to view
4623 JPEG files, add @code{JPG} to this list.
4624 @end ignore
4625
4626 Images loaded with ImageMagick support the following additional
4627 image descriptor properties:
4628
4629 @table @code
4630 @item :background @var{background}
4631 @var{background}, if non-@code{nil}, should be a string specifying a
4632 color, which is used as the image's background color if the image
4633 supports transparency. If the value is @code{nil}, it defaults to the
4634 frame's background color.
4635
4636 @item :width, :height
4637 The @code{:width} and @code{:height} keywords are used for scaling the
4638 image. If only one of them is specified, the other one will be
4639 calculated so as to preserve the aspect ratio. If both are specified,
4640 aspect ratio may not be preserved.
4641
4642 @item :rotation
4643 Specifies a rotation angle in degrees.
4644
4645 @item :index
4646 @c Doesn't work: http://debbugs.gnu.org/7978
4647 This has the same meaning as it does for GIF images (@pxref{GIF Images}),
4648 i.e. it specifies which image to view inside an image bundle file format
4649 such as DJVM. You can use the @code{image-metadata} function to
4650 retrieve the total number of images in an image bundle.
4651 @end table
4652
4653 @node Other Image Types
4654 @subsection Other Image Types
4655 @cindex PBM
4656
4657 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4658 monochromatic images are supported. For mono PBM images, two additional
4659 image properties are supported.
4660
4661 @table @code
4662 @item :foreground @var{foreground}
4663 The value, @var{foreground}, should be a string specifying the image
4664 foreground color, or @code{nil} for the default color. This color is
4665 used for each pixel in the PBM that is 1. The default is the frame's
4666 foreground color.
4667
4668 @item :background @var{background}
4669 The value, @var{background}, should be a string specifying the image
4670 background color, or @code{nil} for the default color. This color is
4671 used for each pixel in the PBM that is 0. The default is the frame's
4672 background color.
4673 @end table
4674
4675 For JPEG images, specify image type @code{jpeg}.
4676
4677 For TIFF images, specify image type @code{tiff}.
4678
4679 For PNG images, specify image type @code{png}.
4680
4681 For SVG images, specify image type @code{svg}.
4682
4683 @node Defining Images
4684 @subsection Defining Images
4685
4686 The functions @code{create-image}, @code{defimage} and
4687 @code{find-image} provide convenient ways to create image descriptors.
4688
4689 @defun create-image file-or-data &optional type data-p &rest props
4690 This function creates and returns an image descriptor which uses the
4691 data in @var{file-or-data}. @var{file-or-data} can be a file name or
4692 a string containing the image data; @var{data-p} should be @code{nil}
4693 for the former case, non-@code{nil} for the latter case.
4694
4695 The optional argument @var{type} is a symbol specifying the image type.
4696 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4697 determine the image type from the file's first few bytes, or else
4698 from the file's name.
4699
4700 The remaining arguments, @var{props}, specify additional image
4701 properties---for example,
4702
4703 @example
4704 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4705 @end example
4706
4707 The function returns @code{nil} if images of this type are not
4708 supported. Otherwise it returns an image descriptor.
4709 @end defun
4710
4711 @defmac defimage symbol specs &optional doc
4712 This macro defines @var{symbol} as an image name. The arguments
4713 @var{specs} is a list which specifies how to display the image.
4714 The third argument, @var{doc}, is an optional documentation string.
4715
4716 Each argument in @var{specs} has the form of a property list, and each
4717 one should specify at least the @code{:type} property and either the
4718 @code{:file} or the @code{:data} property. The value of @code{:type}
4719 should be a symbol specifying the image type, the value of
4720 @code{:file} is the file to load the image from, and the value of
4721 @code{:data} is a string containing the actual image data. Here is an
4722 example:
4723
4724 @example
4725 (defimage test-image
4726 ((:type xpm :file "~/test1.xpm")
4727 (:type xbm :file "~/test1.xbm")))
4728 @end example
4729
4730 @code{defimage} tests each argument, one by one, to see if it is
4731 usable---that is, if the type is supported and the file exists. The
4732 first usable argument is used to make an image descriptor which is
4733 stored in @var{symbol}.
4734
4735 If none of the alternatives will work, then @var{symbol} is defined
4736 as @code{nil}.
4737 @end defmac
4738
4739 @defun find-image specs
4740 This function provides a convenient way to find an image satisfying one
4741 of a list of image specifications @var{specs}.
4742
4743 Each specification in @var{specs} is a property list with contents
4744 depending on image type. All specifications must at least contain the
4745 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4746 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4747 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4748 image from, and @var{data} is a string containing the actual image data.
4749 The first specification in the list whose @var{type} is supported, and
4750 @var{file} exists, is used to construct the image specification to be
4751 returned. If no specification is satisfied, @code{nil} is returned.
4752
4753 The image is looked for in @code{image-load-path}.
4754 @end defun
4755
4756 @defvar image-load-path
4757 This variable's value is a list of locations in which to search for
4758 image files. If an element is a string or a variable symbol whose
4759 value is a string, the string is taken to be the name of a directory
4760 to search. If an element is a variable symbol whose value is a list,
4761 that is taken to be a list of directory names to search.
4762
4763 The default is to search in the @file{images} subdirectory of the
4764 directory specified by @code{data-directory}, then the directory
4765 specified by @code{data-directory}, and finally in the directories in
4766 @code{load-path}. Subdirectories are not automatically included in
4767 the search, so if you put an image file in a subdirectory, you have to
4768 supply the subdirectory name explicitly. For example, to find the
4769 image @file{images/foo/bar.xpm} within @code{data-directory}, you
4770 should specify the image as follows:
4771
4772 @example
4773 (defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4774 @end example
4775 @end defvar
4776
4777 @defun image-load-path-for-library library image &optional path no-error
4778 This function returns a suitable search path for images used by the
4779 Lisp package @var{library}.
4780
4781 The function searches for @var{image} first using @code{image-load-path},
4782 excluding @file{@code{data-directory}/images}, and then in
4783 @code{load-path}, followed by a path suitable for @var{library}, which
4784 includes @file{../../etc/images} and @file{../etc/images} relative to
4785 the library file itself, and finally in
4786 @file{@code{data-directory}/images}.
4787
4788 Then this function returns a list of directories which contains first
4789 the directory in which @var{image} was found, followed by the value of
4790 @code{load-path}. If @var{path} is given, it is used instead of
4791 @code{load-path}.
4792
4793 If @var{no-error} is non-@code{nil} and a suitable path can't be
4794 found, don't signal an error. Instead, return a list of directories as
4795 before, except that @code{nil} appears in place of the image directory.
4796
4797 Here is an example of using @code{image-load-path-for-library}:
4798
4799 @example
4800 (defvar image-load-path) ; shush compiler
4801 (let* ((load-path (image-load-path-for-library
4802 "mh-e" "mh-logo.xpm"))
4803 (image-load-path (cons (car load-path)
4804 image-load-path)))
4805 (mh-tool-bar-folder-buttons-init))
4806 @end example
4807 @end defun
4808
4809 @node Showing Images
4810 @subsection Showing Images
4811
4812 You can use an image descriptor by setting up the @code{display}
4813 property yourself, but it is easier to use the functions in this
4814 section.
4815
4816 @defun insert-image image &optional string area slice
4817 This function inserts @var{image} in the current buffer at point. The
4818 value @var{image} should be an image descriptor; it could be a value
4819 returned by @code{create-image}, or the value of a symbol defined with
4820 @code{defimage}. The argument @var{string} specifies the text to put
4821 in the buffer to hold the image. If it is omitted or @code{nil},
4822 @code{insert-image} uses @code{" "} by default.
4823
4824 The argument @var{area} specifies whether to put the image in a margin.
4825 If it is @code{left-margin}, the image appears in the left margin;
4826 @code{right-margin} specifies the right margin. If @var{area} is
4827 @code{nil} or omitted, the image is displayed at point within the
4828 buffer's text.
4829
4830 The argument @var{slice} specifies a slice of the image to insert. If
4831 @var{slice} is @code{nil} or omitted the whole image is inserted.
4832 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4833 @var{height})} which specifies the @var{x} and @var{y} positions and
4834 @var{width} and @var{height} of the image area to insert. Integer
4835 values are in units of pixels. A floating point number in the range
4836 0.0--1.0 stands for that fraction of the width or height of the entire
4837 image.
4838
4839 Internally, this function inserts @var{string} in the buffer, and gives
4840 it a @code{display} property which specifies @var{image}. @xref{Display
4841 Property}.
4842 @end defun
4843
4844 @cindex slice, image
4845 @cindex image slice
4846 @defun insert-sliced-image image &optional string area rows cols
4847 This function inserts @var{image} in the current buffer at point, like
4848 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
4849 equally sized slices.
4850
4851 If an image is inserted ``sliced'', Emacs displays each slice as a
4852 separate image, and allow more intuitive scrolling up/down, instead of
4853 jumping up/down the entire image when paging through a buffer that
4854 displays (large) images.
4855 @end defun
4856
4857 @defun put-image image pos &optional string area
4858 This function puts image @var{image} in front of @var{pos} in the
4859 current buffer. The argument @var{pos} should be an integer or a
4860 marker. It specifies the buffer position where the image should appear.
4861 The argument @var{string} specifies the text that should hold the image
4862 as an alternative to the default.
4863
4864 The argument @var{image} must be an image descriptor, perhaps returned
4865 by @code{create-image} or stored by @code{defimage}.
4866
4867 The argument @var{area} specifies whether to put the image in a margin.
4868 If it is @code{left-margin}, the image appears in the left margin;
4869 @code{right-margin} specifies the right margin. If @var{area} is
4870 @code{nil} or omitted, the image is displayed at point within the
4871 buffer's text.
4872
4873 Internally, this function creates an overlay, and gives it a
4874 @code{before-string} property containing text that has a @code{display}
4875 property whose value is the image. (Whew!)
4876 @end defun
4877
4878 @defun remove-images start end &optional buffer
4879 This function removes images in @var{buffer} between positions
4880 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4881 images are removed from the current buffer.
4882
4883 This removes only images that were put into @var{buffer} the way
4884 @code{put-image} does it, not images that were inserted with
4885 @code{insert-image} or in other ways.
4886 @end defun
4887
4888 @defun image-size spec &optional pixels frame
4889 This function returns the size of an image as a pair
4890 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4891 specification. @var{pixels} non-@code{nil} means return sizes
4892 measured in pixels, otherwise return sizes measured in canonical
4893 character units (fractions of the width/height of the frame's default
4894 font). @var{frame} is the frame on which the image will be displayed.
4895 @var{frame} null or omitted means use the selected frame (@pxref{Input
4896 Focus}).
4897 @end defun
4898
4899 @defvar max-image-size
4900 This variable is used to define the maximum size of image that Emacs
4901 will load. Emacs will refuse to load (and display) any image that is
4902 larger than this limit.
4903
4904 If the value is an integer, it directly specifies the maximum
4905 image height and width, measured in pixels. If it is a floating
4906 point number, it specifies the maximum image height and width
4907 as a ratio to the frame height and width. If the value is
4908 non-numeric, there is no explicit limit on the size of images.
4909
4910 The purpose of this variable is to prevent unreasonably large images
4911 from accidentally being loaded into Emacs. It only takes effect the
4912 first time an image is loaded. Once an image is placed in the image
4913 cache, it can always be displayed, even if the value of
4914 @var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4915 @end defvar
4916
4917 @node Animated Images
4918 @subsection Animated Images
4919
4920 @cindex animation
4921 @cindex image animation
4922 Some image files can contain more than one image. This can be used to
4923 create animation. Currently, Emacs only supports animated GIF files.
4924 The following functions related to animated images are available.
4925
4926 @defun image-animated-p image
4927 This function returns non-@code{nil} if @var{image} can be animated.
4928 The actual return value is a cons @code{(@var{nimages} . @var{delay})},
4929 where @var{nimages} is the number of frames and @var{delay} is the
4930 delay in seconds between them.
4931 @end defun
4932
4933 @defun image-animate image &optional index limit
4934 This function animates @var{image}. The optional integer @var{index}
4935 specifies the frame from which to start (default 0). The optional
4936 argument @var{limit} controls the length of the animation. If omitted
4937 or @code{nil}, the image animates once only; if @code{t} it loops
4938 forever; if a number animation stops after that many seconds.
4939 @end defun
4940
4941 @noindent Animation operates by means of a timer. Note that Emacs imposes a
4942 minimum frame delay of 0.01 seconds.
4943
4944 @defun image-animate-timer image
4945 This function returns the timer responsible for animating @var{image},
4946 if there is one.
4947 @end defun
4948
4949
4950 @node Image Cache
4951 @subsection Image Cache
4952 @cindex image cache
4953
4954 Emacs caches images so that it can display them again more
4955 efficiently. When Emacs displays an image, it searches the image
4956 cache for an existing image specification @code{equal} to the desired
4957 specification. If a match is found, the image is displayed from the
4958 cache. Otherwise, Emacs loads the image normally.
4959
4960 @defun image-flush spec &optional frame
4961 This function removes the image with specification @var{spec} from the
4962 image cache of frame @var{frame}. Image specifications are compared
4963 using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
4964 selected frame. If @var{frame} is @code{t}, the image is flushed on
4965 all existing frames.
4966
4967 In Emacs's current implementation, each graphical terminal possesses an
4968 image cache, which is shared by all the frames on that terminal
4969 (@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
4970 also refreshes it in all other frames on the same terminal.
4971 @end defun
4972
4973 One use for @code{image-flush} is to tell Emacs about a change in an
4974 image file. If an image specification contains a @code{:file}
4975 property, the image is cached based on the file's contents when the
4976 image is first displayed. Even if the file subsequently changes,
4977 Emacs continues displaying the old version of the image. Calling
4978 @code{image-flush} flushes the image from the cache, forcing Emacs to
4979 re-read the file the next time it needs to display that image.
4980
4981 Another use for @code{image-flush} is for memory conservation. If
4982 your Lisp program creates a large number of temporary images over a
4983 period much shorter than @code{image-cache-eviction-delay} (see
4984 below), you can opt to flush unused images yourself, instead of
4985 waiting for Emacs to do it automatically.
4986
4987 @defun clear-image-cache &optional filter
4988 This function clears an image cache, removing all the images stored in
4989 it. If @var{filter} is omitted or @code{nil}, it clears the cache for
4990 the selected frame. If @var{filter} is a frame, it clears the cache
4991 for that frame. If @var{filter} is @code{t}, all image caches are
4992 cleared. Otherwise, @var{filter} is taken to be a file name, and all
4993 images associated with that file name are removed from all image
4994 caches.
4995 @end defun
4996
4997 If an image in the image cache has not been displayed for a specified
4998 period of time, Emacs removes it from the cache and frees the
4999 associated memory.
5000
5001 @defvar image-cache-eviction-delay
5002 This variable specifies the number of seconds an image can remain in
5003 the cache without being displayed. When an image is not displayed for
5004 this length of time, Emacs removes it from the image cache.
5005
5006 Under some circumstances, if the number of images in the cache grows
5007 too large, the actual eviction delay may be shorter than this.
5008
5009 If the value is @code{nil}, Emacs does not remove images from the cache
5010 except when you explicitly clear it. This mode can be useful for
5011 debugging.
5012 @end defvar
5013
5014 @node Buttons
5015 @section Buttons
5016 @cindex buttons in buffers
5017 @cindex clickable buttons in buffers
5018
5019 The Button package defines functions for inserting and manipulating
5020 @dfn{buttons} that can be activated with the mouse or via keyboard
5021 commands. These buttons are typically used for various kinds of
5022 hyperlinks.
5023
5024 A button is essentially a set of text or overlay properties,
5025 attached to a stretch of text in a buffer. These properties are
5026 called @dfn{button properties}. One of these properties, the
5027 @dfn{action property}, specifies a function which is called when the
5028 user invokes the button using the keyboard or the mouse. The action
5029 function may examine the button and use its other properties as
5030 desired.
5031
5032 In some ways, the Button package duplicates the functionality in the
5033 Widget package. @xref{Top, , Introduction, widget, The Emacs Widget
5034 Library}. The advantage of the Button package is that it is faster,
5035 smaller, and simpler to program. From the point of view of the user,
5036 the interfaces produced by the two packages are very similar.
5037
5038 @menu
5039 * Button Properties:: Button properties with special meanings.
5040 * Button Types:: Defining common properties for classes of buttons.
5041 * Making Buttons:: Adding buttons to Emacs buffers.
5042 * Manipulating Buttons:: Getting and setting properties of buttons.
5043 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
5044 @end menu
5045
5046 @node Button Properties
5047 @subsection Button Properties
5048 @cindex button properties
5049
5050 Each button has an associated list of properties defining its
5051 appearance and behavior, and other arbitrary properties may be used
5052 for application specific purposes. The following properties have
5053 special meaning to the Button package:
5054
5055 @table @code
5056 @item action
5057 @kindex action @r{(button property)}
5058 The function to call when the user invokes the button, which is passed
5059 the single argument @var{button}. By default this is @code{ignore},
5060 which does nothing.
5061
5062 @item mouse-action
5063 @kindex mouse-action @r{(button property)}
5064 This is similar to @code{action}, and when present, will be used
5065 instead of @code{action} for button invocations resulting from
5066 mouse-clicks (instead of the user hitting @key{RET}). If not
5067 present, mouse-clicks use @code{action} instead.
5068
5069 @item face
5070 @kindex face @r{(button property)}
5071 This is an Emacs face controlling how buttons of this type are
5072 displayed; by default this is the @code{button} face.
5073
5074 @item mouse-face
5075 @kindex mouse-face @r{(button property)}
5076 This is an additional face which controls appearance during
5077 mouse-overs (merged with the usual button face); by default this is
5078 the usual Emacs @code{highlight} face.
5079
5080 @item keymap
5081 @kindex keymap @r{(button property)}
5082 The button's keymap, defining bindings active within the button
5083 region. By default this is the usual button region keymap, stored
5084 in the variable @code{button-map}, which defines @key{RET} and
5085 @key{mouse-2} to invoke the button.
5086
5087 @item type
5088 @kindex type @r{(button property)}
5089 The button type. @xref{Button Types}.
5090
5091 @item help-echo
5092 @kindex help-index @r{(button property)}
5093 A string displayed by the Emacs tool-tip help system; by default,
5094 @code{"mouse-2, RET: Push this button"}.
5095
5096 @item follow-link
5097 @kindex follow-link @r{(button property)}
5098 The follow-link property, defining how a @key{Mouse-1} click behaves
5099 on this button, @xref{Clickable Text}.
5100
5101 @item button
5102 @kindex button @r{(button property)}
5103 All buttons have a non-@code{nil} @code{button} property, which may be useful
5104 in finding regions of text that comprise buttons (which is what the
5105 standard button functions do).
5106 @end table
5107
5108 There are other properties defined for the regions of text in a
5109 button, but these are not generally interesting for typical uses.
5110
5111 @node Button Types
5112 @subsection Button Types
5113 @cindex button types
5114
5115 Every button has a @dfn{button type}, which defines default values
5116 for the button's properties. Button types are arranged in a
5117 hierarchy, with specialized types inheriting from more general types,
5118 so that it's easy to define special-purpose types of buttons for
5119 specific tasks.
5120
5121 @defun define-button-type name &rest properties
5122 Define a `button type' called @var{name} (a symbol).
5123 The remaining arguments
5124 form a sequence of @var{property value} pairs, specifying default
5125 property values for buttons with this type (a button's type may be set
5126 by giving it a @code{type} property when creating the button, using
5127 the @code{:type} keyword argument).
5128
5129 In addition, the keyword argument @code{:supertype} may be used to
5130 specify a button-type from which @var{name} inherits its default
5131 property values. Note that this inheritance happens only when
5132 @var{name} is defined; subsequent changes to a supertype are not
5133 reflected in its subtypes.
5134 @end defun
5135
5136 Using @code{define-button-type} to define default properties for
5137 buttons is not necessary---buttons without any specified type use the
5138 built-in button-type @code{button}---but it is encouraged, since
5139 doing so usually makes the resulting code clearer and more efficient.
5140
5141 @node Making Buttons
5142 @subsection Making Buttons
5143 @cindex making buttons
5144
5145 Buttons are associated with a region of text, using an overlay or
5146 text properties to hold button-specific information, all of which are
5147 initialized from the button's type (which defaults to the built-in
5148 button type @code{button}). Like all Emacs text, the appearance of
5149 the button is governed by the @code{face} property; by default (via
5150 the @code{face} property inherited from the @code{button} button-type)
5151 this is a simple underline, like a typical web-page link.
5152
5153 For convenience, there are two sorts of button-creation functions,
5154 those that add button properties to an existing region of a buffer,
5155 called @code{make-...button}, and those that also insert the button
5156 text, called @code{insert-...button}.
5157
5158 The button-creation functions all take the @code{&rest} argument
5159 @var{properties}, which should be a sequence of @var{property value}
5160 pairs, specifying properties to add to the button; see @ref{Button
5161 Properties}. In addition, the keyword argument @code{:type} may be
5162 used to specify a button-type from which to inherit other properties;
5163 see @ref{Button Types}. Any properties not explicitly specified
5164 during creation will be inherited from the button's type (if the type
5165 defines such a property).
5166
5167 The following functions add a button using an overlay
5168 (@pxref{Overlays}) to hold the button properties:
5169
5170 @defun make-button beg end &rest properties
5171 This makes a button from @var{beg} to @var{end} in the
5172 current buffer, and returns it.
5173 @end defun
5174
5175 @defun insert-button label &rest properties
5176 This insert a button with the label @var{label} at point,
5177 and returns it.
5178 @end defun
5179
5180 The following functions are similar, but using text properties
5181 (@pxref{Text Properties}) to hold the button properties. Such buttons
5182 do not add markers to the buffer, so editing in the buffer does not
5183 slow down if there is an extremely large numbers of buttons. However,
5184 if there is an existing face text property on the text (e.g.@: a face
5185 assigned by Font Lock mode), the button face may not be visible. Both
5186 of these functions return the starting position of the new button.
5187
5188 @defun make-text-button beg end &rest properties
5189 This makes a button from @var{beg} to @var{end} in the current buffer,
5190 using text properties.
5191 @end defun
5192
5193 @defun insert-text-button label &rest properties
5194 This inserts a button with the label @var{label} at point, using text
5195 properties.
5196 @end defun
5197
5198 @node Manipulating Buttons
5199 @subsection Manipulating Buttons
5200 @cindex manipulating buttons
5201
5202 These are functions for getting and setting properties of buttons.
5203 Often these are used by a button's invocation function to determine
5204 what to do.
5205
5206 Where a @var{button} parameter is specified, it means an object
5207 referring to a specific button, either an overlay (for overlay
5208 buttons), or a buffer-position or marker (for text property buttons).
5209 Such an object is passed as the first argument to a button's
5210 invocation function when it is invoked.
5211
5212 @defun button-start button
5213 Return the position at which @var{button} starts.
5214 @end defun
5215
5216 @defun button-end button
5217 Return the position at which @var{button} ends.
5218 @end defun
5219
5220 @defun button-get button prop
5221 Get the property of button @var{button} named @var{prop}.
5222 @end defun
5223
5224 @defun button-put button prop val
5225 Set @var{button}'s @var{prop} property to @var{val}.
5226 @end defun
5227
5228 @defun button-activate button &optional use-mouse-action
5229 Call @var{button}'s @code{action} property (i.e., invoke it). If
5230 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5231 @code{mouse-action} property instead of @code{action}; if the button
5232 has no @code{mouse-action} property, use @code{action} as normal.
5233 @end defun
5234
5235 @defun button-label button
5236 Return @var{button}'s text label.
5237 @end defun
5238
5239 @defun button-type button
5240 Return @var{button}'s button-type.
5241 @end defun
5242
5243 @defun button-has-type-p button type
5244 Return @code{t} if @var{button} has button-type @var{type}, or one of
5245 @var{type}'s subtypes.
5246 @end defun
5247
5248 @defun button-at pos
5249 Return the button at position @var{pos} in the current buffer, or
5250 @code{nil}. If the button at @var{pos} is a text property button, the
5251 return value is a marker pointing to @var{pos}.
5252 @end defun
5253
5254 @defun button-type-put type prop val
5255 Set the button-type @var{type}'s @var{prop} property to @var{val}.
5256 @end defun
5257
5258 @defun button-type-get type prop
5259 Get the property of button-type @var{type} named @var{prop}.
5260 @end defun
5261
5262 @defun button-type-subtype-p type supertype
5263 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5264 @end defun
5265
5266 @node Button Buffer Commands
5267 @subsection Button Buffer Commands
5268 @cindex button buffer commands
5269
5270 These are commands and functions for locating and operating on
5271 buttons in an Emacs buffer.
5272
5273 @code{push-button} is the command that a user uses to actually `push'
5274 a button, and is bound by default in the button itself to @key{RET}
5275 and to @key{mouse-2} using a local keymap in the button's overlay or
5276 text properties. Commands that are useful outside the buttons itself,
5277 such as @code{forward-button} and @code{backward-button} are
5278 additionally available in the keymap stored in
5279 @code{button-buffer-map}; a mode which uses buttons may want to use
5280 @code{button-buffer-map} as a parent keymap for its keymap.
5281
5282 If the button has a non-@code{nil} @code{follow-link} property, and
5283 @var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5284 will also activate the @code{push-button} command.
5285 @xref{Clickable Text}.
5286
5287 @deffn Command push-button &optional pos use-mouse-action
5288 Perform the action specified by a button at location @var{pos}.
5289 @var{pos} may be either a buffer position or a mouse-event. If
5290 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5291 mouse-event (@pxref{Mouse Events}), try to invoke the button's
5292 @code{mouse-action} property instead of @code{action}; if the button
5293 has no @code{mouse-action} property, use @code{action} as normal.
5294 @var{pos} defaults to point, except when @code{push-button} is invoked
5295 interactively as the result of a mouse-event, in which case, the mouse
5296 event's position is used. If there's no button at @var{pos}, do
5297 nothing and return @code{nil}, otherwise return @code{t}.
5298 @end deffn
5299
5300 @deffn Command forward-button n &optional wrap display-message
5301 Move to the @var{n}th next button, or @var{n}th previous button if
5302 @var{n} is negative. If @var{n} is zero, move to the start of any
5303 button at point. If @var{wrap} is non-@code{nil}, moving past either
5304 end of the buffer continues from the other end. If
5305 @var{display-message} is non-@code{nil}, the button's help-echo string
5306 is displayed. Any button with a non-@code{nil} @code{skip} property
5307 is skipped over. Returns the button found.
5308 @end deffn
5309
5310 @deffn Command backward-button n &optional wrap display-message
5311 Move to the @var{n}th previous button, or @var{n}th next button if
5312 @var{n} is negative. If @var{n} is zero, move to the start of any
5313 button at point. If @var{wrap} is non-@code{nil}, moving past either
5314 end of the buffer continues from the other end. If
5315 @var{display-message} is non-@code{nil}, the button's help-echo string
5316 is displayed. Any button with a non-@code{nil} @code{skip} property
5317 is skipped over. Returns the button found.
5318 @end deffn
5319
5320 @defun next-button pos &optional count-current
5321 @defunx previous-button pos &optional count-current
5322 Return the next button after (for @code{next-button} or before (for
5323 @code{previous-button}) position @var{pos} in the current buffer. If
5324 @var{count-current} is non-@code{nil}, count any button at @var{pos}
5325 in the search, instead of starting at the next button.
5326 @end defun
5327
5328 @node Abstract Display
5329 @section Abstract Display
5330 @cindex ewoc
5331 @cindex display, abstract
5332 @cindex display, arbitrary objects
5333 @cindex model/view/controller
5334 @cindex view part, model/view/controller
5335
5336 The Ewoc package constructs buffer text that represents a structure
5337 of Lisp objects, and updates the text to follow changes in that
5338 structure. This is like the ``view'' component in the
5339 ``model/view/controller'' design paradigm.
5340
5341 An @dfn{ewoc} is a structure that organizes information required to
5342 construct buffer text that represents certain Lisp data. The buffer
5343 text of the ewoc has three parts, in order: first, fixed @dfn{header}
5344 text; next, textual descriptions of a series of data elements (Lisp
5345 objects that you specify); and last, fixed @dfn{footer} text.
5346 Specifically, an ewoc contains information on:
5347
5348 @itemize @bullet
5349 @item
5350 The buffer which its text is generated in.
5351
5352 @item
5353 The text's start position in the buffer.
5354
5355 @item
5356 The header and footer strings.
5357
5358 @item
5359 A doubly-linked chain of @dfn{nodes}, each of which contains:
5360
5361 @itemize
5362 @item
5363 A @dfn{data element}, a single Lisp object.
5364
5365 @item
5366 Links to the preceding and following nodes in the chain.
5367 @end itemize
5368
5369 @item
5370 A @dfn{pretty-printer} function which is responsible for
5371 inserting the textual representation of a data
5372 element value into the current buffer.
5373 @end itemize
5374
5375 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5376 the resulting ewoc structure to other functions in the Ewoc package to
5377 build nodes within it, and display it in the buffer. Once it is
5378 displayed in the buffer, other functions determine the correspondence
5379 between buffer positions and nodes, move point from one node's textual
5380 representation to another, and so forth. @xref{Abstract Display
5381 Functions}.
5382
5383 A node @dfn{encapsulates} a data element much the way a variable
5384 holds a value. Normally, encapsulation occurs as a part of adding a
5385 node to the ewoc. You can retrieve the data element value and place a
5386 new value in its place, like so:
5387
5388 @lisp
5389 (ewoc-data @var{node})
5390 @result{} value
5391
5392 (ewoc-set-data @var{node} @var{new-value})
5393 @result{} @var{new-value}
5394 @end lisp
5395
5396 @noindent
5397 You can also use, as the data element value, a Lisp object (list or
5398 vector) that is a container for the ``real'' value, or an index into
5399 some other structure. The example (@pxref{Abstract Display Example})
5400 uses the latter approach.
5401
5402 When the data changes, you will want to update the text in the
5403 buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5404 just specific nodes using @code{ewoc-invalidate}, or all nodes
5405 satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5406 delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5407 and add new nodes in their place. Deleting a node from an ewoc deletes
5408 its associated textual description from buffer, as well.
5409
5410 @menu
5411 * Abstract Display Functions:: Functions in the Ewoc package.
5412 * Abstract Display Example:: Example of using Ewoc.
5413 @end menu
5414
5415 @node Abstract Display Functions
5416 @subsection Abstract Display Functions
5417
5418 In this subsection, @var{ewoc} and @var{node} stand for the
5419 structures described above (@pxref{Abstract Display}), while
5420 @var{data} stands for an arbitrary Lisp object used as a data element.
5421
5422 @defun ewoc-create pretty-printer &optional header footer nosep
5423 This constructs and returns a new ewoc, with no nodes (and thus no data
5424 elements). @var{pretty-printer} should be a function that takes one
5425 argument, a data element of the sort you plan to use in this ewoc, and
5426 inserts its textual description at point using @code{insert} (and never
5427 @code{insert-before-markers}, because that would interfere with the
5428 Ewoc package's internal mechanisms).
5429
5430 Normally, a newline is automatically inserted after the header,
5431 the footer and every node's textual description. If @var{nosep}
5432 is non-@code{nil}, no newline is inserted. This may be useful for
5433 displaying an entire ewoc on a single line, for example, or for
5434 making nodes ``invisible'' by arranging for @var{pretty-printer}
5435 to do nothing for those nodes.
5436
5437 An ewoc maintains its text in the buffer that is current when
5438 you create it, so switch to the intended buffer before calling
5439 @code{ewoc-create}.
5440 @end defun
5441
5442 @defun ewoc-buffer ewoc
5443 This returns the buffer where @var{ewoc} maintains its text.
5444 @end defun
5445
5446 @defun ewoc-get-hf ewoc
5447 This returns a cons cell @code{(@var{header} . @var{footer})}
5448 made from @var{ewoc}'s header and footer.
5449 @end defun
5450
5451 @defun ewoc-set-hf ewoc header footer
5452 This sets the header and footer of @var{ewoc} to the strings
5453 @var{header} and @var{footer}, respectively.
5454 @end defun
5455
5456 @defun ewoc-enter-first ewoc data
5457 @defunx ewoc-enter-last ewoc data
5458 These add a new node encapsulating @var{data}, putting it, respectively,
5459 at the beginning or end of @var{ewoc}'s chain of nodes.
5460 @end defun
5461
5462 @defun ewoc-enter-before ewoc node data
5463 @defunx ewoc-enter-after ewoc node data
5464 These add a new node encapsulating @var{data}, adding it to
5465 @var{ewoc} before or after @var{node}, respectively.
5466 @end defun
5467
5468 @defun ewoc-prev ewoc node
5469 @defunx ewoc-next ewoc node
5470 These return, respectively, the previous node and the next node of @var{node}
5471 in @var{ewoc}.
5472 @end defun
5473
5474 @defun ewoc-nth ewoc n
5475 This returns the node in @var{ewoc} found at zero-based index @var{n}.
5476 A negative @var{n} means count from the end. @code{ewoc-nth} returns
5477 @code{nil} if @var{n} is out of range.
5478 @end defun
5479
5480 @defun ewoc-data node
5481 This extracts the data encapsulated by @var{node} and returns it.
5482 @end defun
5483
5484 @defun ewoc-set-data node data
5485 This sets the data encapsulated by @var{node} to @var{data}.
5486 @end defun
5487
5488 @defun ewoc-locate ewoc &optional pos guess
5489 This determines the node in @var{ewoc} which contains point (or
5490 @var{pos} if specified), and returns that node. If @var{ewoc} has no
5491 nodes, it returns @code{nil}. If @var{pos} is before the first node,
5492 it returns the first node; if @var{pos} is after the last node, it returns
5493 the last node. The optional third arg @var{guess}
5494 should be a node that is likely to be near @var{pos}; this doesn't
5495 alter the result, but makes the function run faster.
5496 @end defun
5497
5498 @defun ewoc-location node
5499 This returns the start position of @var{node}.
5500 @end defun
5501
5502 @defun ewoc-goto-prev ewoc arg
5503 @defunx ewoc-goto-next ewoc arg
5504 These move point to the previous or next, respectively, @var{arg}th node
5505 in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5506 the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5507 moves past the last node, returning @code{nil}. Excepting this special
5508 case, these functions return the node moved to.
5509 @end defun
5510
5511 @defun ewoc-goto-node ewoc node
5512 This moves point to the start of @var{node} in @var{ewoc}.
5513 @end defun
5514
5515 @defun ewoc-refresh ewoc
5516 This function regenerates the text of @var{ewoc}. It works by
5517 deleting the text between the header and the footer, i.e., all the
5518 data elements' representations, and then calling the pretty-printer
5519 function for each node, one by one, in order.
5520 @end defun
5521
5522 @defun ewoc-invalidate ewoc &rest nodes
5523 This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5524 @var{ewoc} are updated instead of the entire set.
5525 @end defun
5526
5527 @defun ewoc-delete ewoc &rest nodes
5528 This deletes each node in @var{nodes} from @var{ewoc}.
5529 @end defun
5530
5531 @defun ewoc-filter ewoc predicate &rest args
5532 This calls @var{predicate} for each data element in @var{ewoc} and
5533 deletes those nodes for which @var{predicate} returns @code{nil}.
5534 Any @var{args} are passed to @var{predicate}.
5535 @end defun
5536
5537 @defun ewoc-collect ewoc predicate &rest args
5538 This calls @var{predicate} for each data element in @var{ewoc}
5539 and returns a list of those elements for which @var{predicate}
5540 returns non-@code{nil}. The elements in the list are ordered
5541 as in the buffer. Any @var{args} are passed to @var{predicate}.
5542 @end defun
5543
5544 @defun ewoc-map map-function ewoc &rest args
5545 This calls @var{map-function} for each data element in @var{ewoc} and
5546 updates those nodes for which @var{map-function} returns non-@code{nil}.
5547 Any @var{args} are passed to @var{map-function}.
5548 @end defun
5549
5550 @node Abstract Display Example
5551 @subsection Abstract Display Example
5552
5553 Here is a simple example using functions of the ewoc package to
5554 implement a ``color components display'', an area in a buffer that
5555 represents a vector of three integers (itself representing a 24-bit RGB
5556 value) in various ways.
5557
5558 @example
5559 (setq colorcomp-ewoc nil
5560 colorcomp-data nil
5561 colorcomp-mode-map nil
5562 colorcomp-labels ["Red" "Green" "Blue"])
5563
5564 (defun colorcomp-pp (data)
5565 (if data
5566 (let ((comp (aref colorcomp-data data)))
5567 (insert (aref colorcomp-labels data) "\t: #x"
5568 (format "%02X" comp) " "
5569 (make-string (ash comp -2) ?#) "\n"))
5570 (let ((cstr (format "#%02X%02X%02X"
5571 (aref colorcomp-data 0)
5572 (aref colorcomp-data 1)
5573 (aref colorcomp-data 2)))
5574 (samp " (sample text) "))
5575 (insert "Color\t: "
5576 (propertize samp 'face
5577 `(foreground-color . ,cstr))
5578 (propertize samp 'face
5579 `(background-color . ,cstr))
5580 "\n"))))
5581
5582 (defun colorcomp (color)
5583 "Allow fiddling with COLOR in a new buffer.
5584 The buffer is in Color Components mode."
5585 (interactive "sColor (name or #RGB or #RRGGBB): ")
5586 (when (string= "" color)
5587 (setq color "green"))
5588 (unless (color-values color)
5589 (error "No such color: %S" color))
5590 (switch-to-buffer
5591 (generate-new-buffer (format "originally: %s" color)))
5592 (kill-all-local-variables)
5593 (setq major-mode 'colorcomp-mode
5594 mode-name "Color Components")
5595 (use-local-map colorcomp-mode-map)
5596 (erase-buffer)
5597 (buffer-disable-undo)
5598 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5599 (color-values color))))
5600 (ewoc (ewoc-create 'colorcomp-pp
5601 "\nColor Components\n\n"
5602 (substitute-command-keys
5603 "\n\\@{colorcomp-mode-map@}"))))
5604 (set (make-local-variable 'colorcomp-data) data)
5605 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5606 (ewoc-enter-last ewoc 0)
5607 (ewoc-enter-last ewoc 1)
5608 (ewoc-enter-last ewoc 2)
5609 (ewoc-enter-last ewoc nil)))
5610 @end example
5611
5612 @cindex controller part, model/view/controller
5613 This example can be extended to be a ``color selection widget'' (in
5614 other words, the controller part of the ``model/view/controller''
5615 design paradigm) by defining commands to modify @code{colorcomp-data}
5616 and to ``finish'' the selection process, and a keymap to tie it all
5617 together conveniently.
5618
5619 @smallexample
5620 (defun colorcomp-mod (index limit delta)
5621 (let ((cur (aref colorcomp-data index)))
5622 (unless (= limit cur)
5623 (aset colorcomp-data index (+ cur delta)))
5624 (ewoc-invalidate
5625 colorcomp-ewoc
5626 (ewoc-nth colorcomp-ewoc index)
5627 (ewoc-nth colorcomp-ewoc -1))))
5628
5629 (defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5630 (defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5631 (defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5632 (defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5633 (defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5634 (defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5635
5636 (defun colorcomp-copy-as-kill-and-exit ()
5637 "Copy the color components into the kill ring and kill the buffer.
5638 The string is formatted #RRGGBB (hash followed by six hex digits)."
5639 (interactive)
5640 (kill-new (format "#%02X%02X%02X"
5641 (aref colorcomp-data 0)
5642 (aref colorcomp-data 1)
5643 (aref colorcomp-data 2)))
5644 (kill-buffer nil))
5645
5646 (setq colorcomp-mode-map
5647 (let ((m (make-sparse-keymap)))
5648 (suppress-keymap m)
5649 (define-key m "i" 'colorcomp-R-less)
5650 (define-key m "o" 'colorcomp-R-more)
5651 (define-key m "k" 'colorcomp-G-less)
5652 (define-key m "l" 'colorcomp-G-more)
5653 (define-key m "," 'colorcomp-B-less)
5654 (define-key m "." 'colorcomp-B-more)
5655 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5656 m))
5657 @end smallexample
5658
5659 Note that we never modify the data in each node, which is fixed when the
5660 ewoc is created to be either @code{nil} or an index into the vector
5661 @code{colorcomp-data}, the actual color components.
5662
5663 @node Blinking
5664 @section Blinking Parentheses
5665 @cindex parenthesis matching
5666 @cindex blinking parentheses
5667 @cindex balancing parentheses
5668
5669 This section describes the mechanism by which Emacs shows a matching
5670 open parenthesis when the user inserts a close parenthesis.
5671
5672 @defvar blink-paren-function
5673 The value of this variable should be a function (of no arguments) to
5674 be called whenever a character with close parenthesis syntax is inserted.
5675 The value of @code{blink-paren-function} may be @code{nil}, in which
5676 case nothing is done.
5677 @end defvar
5678
5679 @defopt blink-matching-paren
5680 If this variable is @code{nil}, then @code{blink-matching-open} does
5681 nothing.
5682 @end defopt
5683
5684 @defopt blink-matching-paren-distance
5685 This variable specifies the maximum distance to scan for a matching
5686 parenthesis before giving up.
5687 @end defopt
5688
5689 @defopt blink-matching-delay
5690 This variable specifies the number of seconds for the cursor to remain
5691 at the matching parenthesis. A fraction of a second often gives
5692 good results, but the default is 1, which works on all systems.
5693 @end defopt
5694
5695 @deffn Command blink-matching-open
5696 This function is the default value of @code{blink-paren-function}. It
5697 assumes that point follows a character with close parenthesis syntax and
5698 moves the cursor momentarily to the matching opening character. If that
5699 character is not already on the screen, it displays the character's
5700 context in the echo area. To avoid long delays, this function does not
5701 search farther than @code{blink-matching-paren-distance} characters.
5702
5703 Here is an example of calling this function explicitly.
5704
5705 @smallexample
5706 @group
5707 (defun interactive-blink-matching-open ()
5708 "Indicate momentarily the start of sexp before point."
5709 (interactive)
5710 @end group
5711 @group
5712 (let ((blink-matching-paren-distance
5713 (buffer-size))
5714 (blink-matching-paren t))
5715 (blink-matching-open)))
5716 @end group
5717 @end smallexample
5718 @end deffn
5719
5720 @node Character Display
5721 @section Character Display
5722
5723 This section describes how characters are actually displayed by
5724 Emacs. Typically, a character is displayed as a @dfn{glyph} (a
5725 graphical symbol which occupies one character position on the screen),
5726 whose appearance corresponds to the character itself. For example,
5727 the character @samp{a} (character code 97) is displayed as @samp{a}.
5728 Some characters, however, are displayed specially. For example, the
5729 formfeed character (character code 12) is usually displayed as a
5730 sequence of two glyphs, @samp{^L}, while the newline character
5731 (character code 10) starts a new screen line.
5732
5733 You can modify how each character is displayed by defining a
5734 @dfn{display table}, which maps each character code into a sequence of
5735 glyphs. @xref{Display Tables}.
5736
5737 @menu
5738 * Usual Display:: The usual conventions for displaying characters.
5739 * Display Tables:: What a display table consists of.
5740 * Active Display Table:: How Emacs selects a display table to use.
5741 * Glyphs:: How to define a glyph, and what glyphs mean.
5742 * Glyphless Chars:: How glyphless characters are drawn.
5743 @end menu
5744
5745 @node Usual Display
5746 @subsection Usual Display Conventions
5747
5748 Here are the conventions for displaying each character code (in the
5749 absence of a display table, which can override these
5750 @iftex
5751 conventions).
5752 @end iftex
5753 @ifnottex
5754 conventions; @pxref{Display Tables}).
5755 @end ifnottex
5756
5757 @cindex printable ASCII characters
5758 @itemize @bullet
5759 @item
5760 The @dfn{printable @acronym{ASCII} characters}, character codes 32
5761 through 126 (consisting of numerals, English letters, and symbols like
5762 @samp{#}) are displayed literally.
5763
5764 @item
5765 The tab character (character code 9) displays as whitespace stretching
5766 up to the next tab stop column. @xref{Text Display,,, emacs, The GNU
5767 Emacs Manual}. The variable @code{tab-width} controls the number of
5768 spaces per tab stop (see below).
5769
5770 @item
5771 The newline character (character code 10) has a special effect: it
5772 ends the preceding line and starts a new line.
5773
5774 @cindex ASCII control characters
5775 @item
5776 The non-printable @dfn{@acronym{ASCII} control characters}---character
5777 codes 0 through 31, as well as the @key{DEL} character (character code
5778 127)---display in one of two ways according to the variable
5779 @code{ctl-arrow}. If this variable is non-@code{nil} (the default),
5780 these characters are displayed as sequences of two glyphs, where the
5781 first glyph is @samp{^} (a display table can specify a glyph to use
5782 instead of @samp{^}); e.g.@: the @key{DEL} character is displayed as
5783 @samp{^?}.
5784
5785 If @code{ctl-arrow} is @code{nil}, these characters are displayed as
5786 octal escapes (see below).
5787
5788 This rule also applies to carriage return (character code 13), if that
5789 character appears in the buffer. But carriage returns usually do not
5790 appear in buffer text; they are eliminated as part of end-of-line
5791 conversion (@pxref{Coding System Basics}).
5792
5793 @cindex octal escapes
5794 @item
5795 @dfn{Raw bytes} are non-@acronym{ASCII} characters with codes 128
5796 through 255 (@pxref{Text Representations}). These characters display
5797 as @dfn{octal escapes}: sequences of four glyphs, where the first
5798 glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5799 digit characters representing the character code in octal. (A display
5800 table can specify a glyph to use instead of @samp{\}.)
5801
5802 @item
5803 Each non-@acronym{ASCII} character with code above 255 is displayed
5804 literally, if the terminal supports it. If the terminal does not
5805 support it, the character is said to be @dfn{glyphless}, and it is
5806 usually displayed using a placeholder glyph. For example, if a
5807 graphical terminal has no font for a character, Emacs usually displays
5808 a box containing the character code in hexadecimal. @xref{Glyphless
5809 Chars}.
5810 @end itemize
5811
5812 The above display conventions apply even when there is a display
5813 table, for any character whose entry in the active display table is
5814 @code{nil}. Thus, when you set up a display table, you need only
5815 specify the characters for which you want special behavior.
5816
5817 The following variables affect how certain characters are displayed
5818 on the screen. Since they change the number of columns the characters
5819 occupy, they also affect the indentation functions. They also affect
5820 how the mode line is displayed; if you want to force redisplay of the
5821 mode line using the new values, call the function
5822 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5823
5824 @defopt ctl-arrow
5825 @cindex control characters in display
5826 This buffer-local variable controls how control characters are
5827 displayed. If it is non-@code{nil}, they are displayed as a caret
5828 followed by the character: @samp{^A}. If it is @code{nil}, they are
5829 displayed as octal escapes: a backslash followed by three octal
5830 digits, as in @samp{\001}.
5831 @end defopt
5832
5833 @defopt tab-width
5834 The value of this buffer-local variable is the spacing between tab
5835 stops used for displaying tab characters in Emacs buffers. The value
5836 is in units of columns, and the default is 8. Note that this feature
5837 is completely independent of the user-settable tab stops used by the
5838 command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5839 @end defopt
5840
5841 @node Display Tables
5842 @subsection Display Tables
5843
5844 @cindex display table
5845 A display table is a special-purpose char-table
5846 (@pxref{Char-Tables}), with @code{display-table} as its subtype, which
5847 is used to override the usual character display conventions. This
5848 section describes how to make, inspect, and assign elements to a
5849 display table object.
5850
5851 @defun make-display-table
5852 This creates and returns a display table. The table initially has
5853 @code{nil} in all elements.
5854 @end defun
5855
5856 The ordinary elements of the display table are indexed by character
5857 codes; the element at index @var{c} says how to display the character
5858 code @var{c}. The value should be @code{nil} (which means to display
5859 the character @var{c} according to the usual display conventions;
5860 @pxref{Usual Display}), or a vector of glyph codes (which means to
5861 display the character @var{c} as those glyphs; @pxref{Glyphs}).
5862
5863 @strong{Warning:} if you use the display table to change the display
5864 of newline characters, the whole buffer will be displayed as one long
5865 ``line''.
5866
5867 The display table also has six ``extra slots'' which serve special
5868 purposes. Here is a table of their meanings; @code{nil} in any slot
5869 means to use the default for that slot, as stated below.
5870
5871 @table @asis
5872 @item 0
5873 The glyph for the end of a truncated screen line (the default for this
5874 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5875 arrows in the fringes to indicate truncation, so the display table has
5876 no effect.
5877
5878 @item 1
5879 The glyph for the end of a continued line (the default is @samp{\}).
5880 On graphical terminals, Emacs uses curved arrows in the fringes to
5881 indicate continuation, so the display table has no effect.
5882
5883 @item 2
5884 The glyph for indicating a character displayed as an octal character
5885 code (the default is @samp{\}).
5886
5887 @item 3
5888 The glyph for indicating a control character (the default is @samp{^}).
5889
5890 @item 4
5891 A vector of glyphs for indicating the presence of invisible lines (the
5892 default is @samp{...}). @xref{Selective Display}.
5893
5894 @item 5
5895 The glyph used to draw the border between side-by-side windows (the
5896 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5897 when there are no scroll bars; if scroll bars are supported and in use,
5898 a scroll bar separates the two windows.
5899 @end table
5900
5901 For example, here is how to construct a display table that mimics
5902 the effect of setting @code{ctl-arrow} to a non-@code{nil} value
5903 (@pxref{Glyphs}, for the function @code{make-glyph-code}):
5904
5905 @example
5906 (setq disptab (make-display-table))
5907 (dotimes (i 32)
5908 (or (= i ?\t)
5909 (= i ?\n)
5910 (aset disptab i
5911 (vector (make-glyph-code ?^ 'escape-glyph)
5912 (make-glyph-code (+ i 64) 'escape-glyph)))))
5913 (aset disptab 127
5914 (vector (make-glyph-code ?^ 'escape-glyph)
5915 (make-glyph-code ?? 'escape-glyph)))))
5916 @end example
5917
5918 @defun display-table-slot display-table slot
5919 This function returns the value of the extra slot @var{slot} of
5920 @var{display-table}. The argument @var{slot} may be a number from 0 to
5921 5 inclusive, or a slot name (symbol). Valid symbols are
5922 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5923 @code{selective-display}, and @code{vertical-border}.
5924 @end defun
5925
5926 @defun set-display-table-slot display-table slot value
5927 This function stores @var{value} in the extra slot @var{slot} of
5928 @var{display-table}. The argument @var{slot} may be a number from 0 to
5929 5 inclusive, or a slot name (symbol). Valid symbols are
5930 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5931 @code{selective-display}, and @code{vertical-border}.
5932 @end defun
5933
5934 @defun describe-display-table display-table
5935 This function displays a description of the display table
5936 @var{display-table} in a help buffer.
5937 @end defun
5938
5939 @deffn Command describe-current-display-table
5940 This command displays a description of the current display table in a
5941 help buffer.
5942 @end deffn
5943
5944 @node Active Display Table
5945 @subsection Active Display Table
5946 @cindex active display table
5947
5948 Each window can specify a display table, and so can each buffer.
5949 The window's display table, if there is one, takes precedence over the
5950 buffer's display table. If neither exists, Emacs tries to use the
5951 standard display table; if that is @code{nil}, Emacs uses the usual
5952 character display conventions (@pxref{Usual Display}).
5953
5954 Note that display tables affect how the mode line is displayed, so
5955 if you want to force redisplay of the mode line using a new display
5956 table, call @code{force-mode-line-update} (@pxref{Mode Line Format}).
5957
5958 @defun window-display-table &optional window
5959 This function returns @var{window}'s display table, or @code{nil} if
5960 there is none. The default for @var{window} is the selected window.
5961 @end defun
5962
5963 @defun set-window-display-table window table
5964 This function sets the display table of @var{window} to @var{table}.
5965 The argument @var{table} should be either a display table or
5966 @code{nil}.
5967 @end defun
5968
5969 @defvar buffer-display-table
5970 This variable is automatically buffer-local in all buffers; its value
5971 specifies the buffer's display table. If it is @code{nil}, there is
5972 no buffer display table.
5973 @end defvar
5974
5975 @defvar standard-display-table
5976 The value of this variable is the standard display table, which is
5977 used when Emacs is displaying a buffer in a window with neither a
5978 window display table nor a buffer display table defined. Its default
5979 is @code{nil}.
5980 @end defvar
5981
5982 The @file{disp-table} library defines several functions for changing
5983 the standard display table.
5984
5985 @node Glyphs
5986 @subsection Glyphs
5987 @cindex glyph
5988
5989 A @dfn{glyph} is a graphical symbol which occupies a single
5990 character position on the screen. Each glyph is represented in Lisp
5991 as a @dfn{glyph code}, which specifies a character and optionally a
5992 face to display it in (@pxref{Faces}). The main use of glyph codes is
5993 as the entries of display tables (@pxref{Display Tables}). The
5994 following functions are used to manipulate glyph codes:
5995
5996 @defun make-glyph-code char &optional face
5997 This function returns a glyph code representing char @var{char} with
5998 face @var{face}. If @var{face} is omitted or @code{nil}, the glyph
5999 uses the default face; in that case, the glyph code is an integer. If
6000 @var{face} is non-@code{nil}, the glyph code is not necessarily an
6001 integer object.
6002 @end defun
6003
6004 @defun glyph-char glyph
6005 This function returns the character of glyph code @var{glyph}.
6006 @end defun
6007
6008 @defun glyph-face glyph
6009 This function returns face of glyph code @var{glyph}, or @code{nil} if
6010 @var{glyph} uses the default face.
6011 @end defun
6012
6013 @ifnottex
6014 You can set up a @dfn{glyph table} to change how glyph codes are
6015 actually displayed on text terminals. This feature is semi-obsolete;
6016 use @code{glyphless-char-display} instead (@pxref{Glyphless Chars}).
6017
6018 @defvar glyph-table
6019 The value of this variable, if non-@code{nil}, is the current glyph
6020 table. It takes effect only on character terminals; on graphical
6021 displays, all glyphs are displayed literally. The glyph table should
6022 be a vector whose @var{g}th element specifies how to display glyph
6023 code @var{g}, where @var{g} is the glyph code for a glyph whose face
6024 is unspecified. Each element should be one of the following:
6025
6026 @table @asis
6027 @item @code{nil}
6028 Display this glyph literally.
6029
6030 @item a string
6031 Display this glyph by sending the specified string to the terminal.
6032
6033 @item a glyph code
6034 Display the specified glyph code instead.
6035 @end table
6036
6037 Any integer glyph code greater than or equal to the length of the
6038 glyph table is displayed literally.
6039 @end defvar
6040 @end ifnottex
6041
6042 @node Glyphless Chars
6043 @subsection Glyphless Character Display
6044 @cindex glyphless characters
6045
6046 @dfn{Glyphless characters} are characters which are displayed in a
6047 special way, e.g.@: as a box containing a hexadecimal code, instead of
6048 being displayed literally. These include characters which are
6049 explicitly defined to be glyphless, as well as characters for which
6050 there is no available font (on a graphical display), and characters
6051 which cannot be encoded by the terminal's coding system (on a text
6052 terminal).
6053
6054 @defvar glyphless-char-display
6055 The value of this variable is a char-table which defines glyphless
6056 characters and how they are displayed. Each entry must be one of the
6057 following display methods:
6058
6059 @table @asis
6060 @item @code{nil}
6061 Display the character in the usual way.
6062
6063 @item @code{zero-width}
6064 Don't display the character.
6065
6066 @item @code{thin-space}
6067 Display a thin space, 1-pixel wide on graphical displays, or
6068 1-character wide on text terminals.
6069
6070 @item @code{empty-box}
6071 Display an empty box.
6072
6073 @item @code{hex-code}
6074 Display a box containing the Unicode codepoint of the character, in
6075 hexadecimal notation.
6076
6077 @item an @acronym{ASCII} string
6078 Display a box containing that string.
6079
6080 @item a cons cell @code{(@var{graphical} . @var{text})}
6081 Display with @var{graphical} on graphical displays, and with
6082 @var{text} on text terminals. Both @var{graphical} and @var{text}
6083 must be one of the display methods described above.
6084 @end table
6085
6086 @noindent
6087 The @code{thin-space}, @code{empty-box}, @code{hex-code}, and
6088 @acronym{ASCII} string display methods are drawn with the
6089 @code{glyphless-char} face.
6090
6091 The char-table has one extra slot, which determines how to display any
6092 character that cannot be displayed with any available font, or cannot
6093 be encoded by the terminal's coding system. Its value should be one
6094 of the above display methods, except @code{zero-width} or a cons cell.
6095
6096 If a character has a non-@code{nil} entry in an active display table,
6097 the display table takes effect; in this case, Emacs does not consult
6098 @code{glyphless-char-display} at all.
6099 @end defvar
6100
6101 @defopt glyphless-char-display-control
6102 This user option provides a convenient way to set
6103 @code{glyphless-char-display} for groups of similar characters. Do
6104 not set its value directly from Lisp code; the value takes effect only
6105 via a custom @code{:set} function (@pxref{Variable Definitions}),
6106 which updates @code{glyphless-char-display}.
6107
6108 Its value should be an alist of elements @code{(@var{group}
6109 . @var{method})}, where @var{group} is a symbol specifying a group of
6110 characters, and @var{method} is a symbol specifying how to display
6111 them.
6112
6113 @var{group} should be one of the following:
6114
6115 @table @code
6116 @item c0-control
6117 @acronym{ASCII} control characters @code{U+0000} to @code{U+001F},
6118 excluding the newline and tab characters (normally displayed as escape
6119 sequences like @samp{^A}; @pxref{Text Display,, How Text Is Displayed,
6120 emacs, The GNU Emacs Manual}).
6121
6122 @item c1-control
6123 Non-@acronym{ASCII}, non-printing characters @code{U+0080} to
6124 @code{U+009F} (normally displayed as octal escape sequences like
6125 @samp{\230}).
6126
6127 @item format-control
6128 Characters of Unicode General Category `Cf', such as @samp{U+200E}
6129 (Left-to-Right Mark), but excluding characters that have graphic
6130 images, such as @samp{U+00AD} (Soft Hyphen).
6131
6132 @item no-font
6133 Characters for there is no suitable font, or which cannot be encoded
6134 by the terminal's coding system.
6135 @end table
6136
6137 @c FIXME: this can also be `acronym', but that's not currently
6138 @c completely implemented; it applies only to the format-control
6139 @c group, and only works if the acronym is in `char-acronym-table'.
6140 The @var{method} symbol should be one of @code{zero-width},
6141 @code{thin-space}, @code{empty-box}, or @code{hex-code}. These have
6142 the same meanings as in @code{glyphless-char-display}, above.
6143 @end defopt
6144
6145 @node Beeping
6146 @section Beeping
6147 @cindex bell
6148
6149 This section describes how to make Emacs ring the bell (or blink the
6150 screen) to attract the user's attention. Be conservative about how
6151 often you do this; frequent bells can become irritating. Also be
6152 careful not to use just beeping when signaling an error is more
6153 appropriate (@pxref{Errors}).
6154
6155 @defun ding &optional do-not-terminate
6156 @cindex keyboard macro termination
6157 This function beeps, or flashes the screen (see @code{visible-bell} below).
6158 It also terminates any keyboard macro currently executing unless
6159 @var{do-not-terminate} is non-@code{nil}.
6160 @end defun
6161
6162 @defun beep &optional do-not-terminate
6163 This is a synonym for @code{ding}.
6164 @end defun
6165
6166 @defopt visible-bell
6167 This variable determines whether Emacs should flash the screen to
6168 represent a bell. Non-@code{nil} means yes, @code{nil} means no.
6169 This is effective on graphical displays, and on text terminals
6170 provided the terminal's Termcap entry defines the visible bell
6171 capability (@samp{vb}).
6172 @end defopt
6173
6174 @defvar ring-bell-function
6175 If this is non-@code{nil}, it specifies how Emacs should ``ring the
6176 bell''. Its value should be a function of no arguments. If this is
6177 non-@code{nil}, it takes precedence over the @code{visible-bell}
6178 variable.
6179 @end defvar
6180
6181 @node Window Systems
6182 @section Window Systems
6183
6184 Emacs works with several window systems, most notably the X Window
6185 System. Both Emacs and X use the term ``window'', but use it
6186 differently. An Emacs frame is a single window as far as X is
6187 concerned; the individual Emacs windows are not known to X at all.
6188
6189 @defvar window-system
6190 This terminal-local variable tells Lisp programs what window system
6191 Emacs is using for displaying the frame. The possible values are
6192
6193 @table @code
6194 @item x
6195 @cindex X Window System
6196 Emacs is displaying the frame using X.
6197 @item w32
6198 Emacs is displaying the frame using native MS-Windows GUI.
6199 @item ns
6200 Emacs is displaying the frame using the Nextstep interface (used on
6201 GNUstep and Mac OS X).
6202 @item pc
6203 Emacs is displaying the frame using MS-DOS direct screen writes.
6204 @item nil
6205 Emacs is displaying the frame on a character-based terminal.
6206 @end table
6207 @end defvar
6208
6209 @defvar initial-window-system
6210 This variable holds the value of @code{window-system} used for the
6211 first frame created by Emacs during startup. (When Emacs is invoked
6212 with the @option{--daemon} option, it does not create any initial
6213 frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
6214 Options, daemon,, emacs, The GNU Emacs Manual}.)
6215 @end defvar
6216
6217 @defun window-system &optional frame
6218 This function returns a symbol whose name tells what window system is
6219 used for displaying @var{frame} (which defaults to the currently
6220 selected frame). The list of possible symbols it returns is the same
6221 one documented for the variable @code{window-system} above.
6222 @end defun
6223
6224 Do @emph{not} use @code{window-system} and
6225 @code{initial-window-system} as predicates or boolean flag variables,
6226 if you want to write code that works differently on text terminals and
6227 graphic displays. That is because @code{window-system} is not a good
6228 indicator of Emacs capabilities on a given display type. Instead, use
6229 @code{display-graphic-p} or any of the other @code{display-*-p}
6230 predicates described in @ref{Display Feature Testing}.
6231
6232 @defvar window-setup-hook
6233 This variable is a normal hook which Emacs runs after handling the
6234 initialization files. Emacs runs this hook after it has completed
6235 loading your init file, the default initialization file (if
6236 any), and the terminal-specific Lisp code, and running the hook
6237 @code{term-setup-hook}.
6238
6239 This hook is used for internal purposes: setting up communication with
6240 the window system, and creating the initial window. Users should not
6241 interfere with it.
6242 @end defvar
6243
6244 @node Bidirectional Display
6245 @section Bidirectional Display
6246 @cindex bidirectional display
6247 @cindex right-to-left text
6248
6249 Emacs can display text written in scripts, such as Arabic, Farsi,
6250 and Hebrew, whose natural ordering for horizontal text display runs
6251 from right to left. Furthermore, segments of Latin script and digits
6252 embedded in right-to-left text are displayed left-to-right, while
6253 segments of right-to-left script embedded in left-to-right text
6254 (e.g.@: Arabic or Hebrew text in comments or strings in a program
6255 source file) are appropriately displayed right-to-left. We call such
6256 mixtures of left-to-right and right-to-left text @dfn{bidirectional
6257 text}. This section describes the facilities and options for editing
6258 and displaying bidirectional text.
6259
6260 @cindex logical order
6261 @cindex reading order
6262 @cindex visual order
6263 @cindex unicode bidirectional algorithm
6264 @cindex bidirectional reordering
6265 Text is stored in Emacs buffers and strings in @dfn{logical} (or
6266 @dfn{reading}) order, i.e.@: the order in which a human would read
6267 each character. In right-to-left and bidirectional text, the order in
6268 which characters are displayed on the screen (called @dfn{visual
6269 order}) is not the same as logical order; the characters' screen
6270 positions do not increase monotonically with string or buffer
6271 position. In performing this @dfn{bidirectional reordering}, Emacs
6272 follows the Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}),
6273 which is described in Annex #9 of the Unicode standard
6274 (@url{http://www.unicode.org/reports/tr9/}). Emacs provides a ``Full
6275 Bidirectionality'' class implementation of the @acronym{UBA}.
6276
6277 @defvar bidi-display-reordering
6278 If the value of this buffer-local variable is non-@code{nil} (the
6279 default), Emacs performs bidirectional reordering for display. The
6280 reordering affects buffer text, as well as display strings and overlay
6281 strings from text and overlay properties in the buffer (@pxref{Overlay
6282 Properties}, and @pxref{Display Property}). If the value is
6283 @code{nil}, Emacs does not perform bidirectional reordering in the
6284 buffer.
6285
6286 The default value of @code{bidi-display-reordering} controls the
6287 reordering of strings which are not directly supplied by a buffer,
6288 including the text displayed in mode lines (@pxref{Mode Line Format})
6289 and header lines (@pxref{Header Lines}).
6290 @end defvar
6291
6292 @cindex unibyte buffers, and bidi reordering
6293 Emacs never reorders the text of a unibyte buffer, even if
6294 @code{bidi-display-reordering} is non-@code{nil} in the buffer. This
6295 is because unibyte buffers contain raw bytes, not characters, and thus
6296 lack the directionality properties required for reordering.
6297 Therefore, to test whether text in a buffer will be reordered for
6298 display, it is not enough to test the value of
6299 @code{bidi-display-reordering} alone. The correct test is this:
6300
6301 @example
6302 (if (and enable-multibyte-characters
6303 bidi-display-reordering)
6304 ;; Buffer is being reordered for display
6305 )
6306 @end example
6307
6308 However, unibyte display and overlay strings @emph{are} reordered if
6309 their parent buffer is reordered. This is because plain-@sc{ascii}
6310 strings are stored by Emacs as unibyte strings. If a unibyte display
6311 or overlay string includes non-@sc{ascii} characters, these characters
6312 are assumed to have left-to-right direction.
6313
6314 @cindex display properties, and bidi reordering of text
6315 Text covered by @code{display} text properties, by overlays with
6316 @code{display} properties whose value is a string, and by any other
6317 properties that replace buffer text, is treated as a single unit when
6318 it is reordered for display. That is, the entire chunk of text
6319 covered by these properties is reordered together. Moreover, the
6320 bidirectional properties of the characters in such a chunk of text are
6321 ignored, and Emacs reorders them as if they were replaced with a
6322 single character @code{U+FFFC}, known as the @dfn{Object Replacement
6323 Character}. This means that placing a display property over a portion
6324 of text may change the way that the surrounding text is reordered for
6325 display. To prevent this unexpected effect, always place such
6326 properties on text whose directionality is identical with text that
6327 surrounds it.
6328
6329 @cindex base direction of a paragraph
6330 Each paragraph of bidirectional text has a @dfn{base direction},
6331 either right-to-left or left-to-right. Left-to-right paragraphs are
6332 displayed beginning at the left margin of the window, and are
6333 truncated or continued when the text reaches the right margin.
6334 Right-to-left paragraphs are displayed beginning at the right margin,
6335 and are continued or truncated at the left margin.
6336
6337 By default, Emacs determines the base direction of each paragraph by
6338 looking at the text at its beginning. The precise method of
6339 determining the base direction is specified by the @acronym{UBA}; in a
6340 nutshell, the first character in a paragraph that has an explicit
6341 directionality determines the base direction of the paragraph.
6342 However, sometimes a buffer may need to force a certain base direction
6343 for its paragraphs. For example, buffers containing program source
6344 code should force all paragraphs to be displayed left-to-right. You
6345 can use following variable to do this:
6346
6347 @defvar bidi-paragraph-direction
6348 If the value of this buffer-local variable is the symbol
6349 @code{right-to-left} or @code{left-to-right}, all paragraphs in the
6350 buffer are assumed to have that specified direction. Any other value
6351 is equivalent to @code{nil} (the default), which means to determine
6352 the base direction of each paragraph from its contents.
6353
6354 @cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
6355 Modes for program source code should set this to @code{left-to-right}.
6356 Prog mode does this by default, so modes derived from Prog mode do not
6357 need to set this explicitly (@pxref{Basic Major Modes}).
6358 @end defvar
6359
6360 @defun current-bidi-paragraph-direction &optional buffer
6361 This function returns the paragraph direction at point in the named
6362 @var{buffer}. The returned value is a symbol, either
6363 @code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6364 omitted or @code{nil}, it defaults to the current buffer. If the
6365 buffer-local value of the variable @code{bidi-paragraph-direction} is
6366 non-@code{nil}, the returned value will be identical to that value;
6367 otherwise, the returned value reflects the paragraph direction
6368 determined dynamically by Emacs. For buffers whose value of
6369 @code{bidi-display-reordering} is @code{nil} as well as unibyte
6370 buffers, this function always returns @code{left-to-right}.
6371 @end defun
6372
6373 @cindex layout on display, and bidirectional text
6374 @cindex jumbled display of bidirectional text
6375 @cindex concatenating bidirectional strings
6376 Bidirectional reordering can have surprising and unpleasant effects
6377 when two strings with bidirectional content are juxtaposed in a
6378 buffer, or otherwise programmatically concatenated into a string of
6379 text. A typical problematic case is when a buffer consists of
6380 sequences of text ``fields'' separated by whitespace or punctuation
6381 characters, like Buffer Menu mode or Rmail Summary Mode. Because the
6382 punctuation characters used as separators have @dfn{weak
6383 directionality}, they take on the directionality of surrounding text.
6384 As result, a numeric field that follows a field with bidirectional
6385 content can be displayed @emph{to the left} of the preceding field,
6386 messing up the expected layout. There are several ways to avoid this
6387 problem:
6388
6389 @itemize @minus
6390 @item
6391 Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6392 @acronym{LRM}, to the end of each field that may have bidirectional
6393 content, or prepend it to the beginning of the following field. The
6394 function @code{bidi-string-mark-left-to-right}, described below, comes
6395 in handy for this purpose. (In a right-to-left paragraph, use
6396 @code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
6397 is one of the solutions recommended by the UBA.
6398
6399 @item
6400 Include the tab character in the field separator. The tab character
6401 plays the role of @dfn{segment separator} in bidirectional reordering,
6402 causing the text on either side to be reordered separately.
6403
6404 @cindex @code{space} display spec, and bidirectional text
6405 @item
6406 Separate fields with a @code{display} property or overlay with a
6407 property value of the form @code{(space . PROPS)} (@pxref{Specified
6408 Space}). Emacs treats this display specification as a @dfn{paragraph
6409 separator}, and reorders the text on either side separately.
6410 @end itemize
6411
6412 @defun bidi-string-mark-left-to-right string
6413 This function returns its argument @var{string}, possibly modified,
6414 such that the result can be safely concatenated with another string,
6415 or juxtaposed with another string in a buffer, without disrupting the
6416 relative layout of this string and the next one on display. If the
6417 string returned by this function is displayed as part of a
6418 left-to-right paragraph, it will always appear on display to the left
6419 of the text that follows it. The function works by examining the
6420 characters of its argument, and if any of those characters could cause
6421 reordering on display, the function appends the @acronym{LRM}
6422 character to the string. The appended @acronym{LRM} character is made
6423 invisible by giving it an @code{invisible} text property of @code{t}
6424 (@pxref{Invisible Text}).
6425 @end defun
6426
6427 The reordering algorithm uses the bidirectional properties of the
6428 characters stored as their @code{bidi-class} property
6429 (@pxref{Character Properties}). Lisp programs can change these
6430 properties by calling the @code{put-char-code-property} function.
6431 However, doing this requires a thorough understanding of the
6432 @acronym{UBA}, and is therefore not recommended. Any changes to the
6433 bidirectional properties of a character have global effect: they
6434 affect all Emacs frames and windows.
6435
6436 Similarly, the @code{mirroring} property is used to display the
6437 appropriate mirrored character in the reordered text. Lisp programs
6438 can affect the mirrored display by changing this property. Again, any
6439 such changes affect all of Emacs display.