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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001,
4 @c 2002, 2005 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/display
7 @node Display, System Interface, Processes, Top
8 @chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11 that Emacs presents to the user.
12
13 @menu
14 * Refresh Screen:: Clearing the screen and redrawing everything on it.
15 * Forcing Redisplay:: Forcing redisplay.
16 * Truncation:: Folding or wrapping long text lines.
17 * The Echo Area:: Where messages are displayed.
18 * Warnings:: Displaying warning messages for the user.
19 * Progress:: Informing user about progress of a long operation.
20 * Invisible Text:: Hiding part of the buffer text.
21 * Selective Display:: Hiding part of the buffer text (the old way).
22 * Temporary Displays:: Displays that go away automatically.
23 * Overlays:: Use overlays to highlight parts of the buffer.
24 * Width:: How wide a character or string is on the screen.
25 * Line Height:: Controlling the height of lines.
26 * Faces:: A face defines a graphics style for text characters:
27 font, colors, etc.
28 * Fringes:: Controlling window fringes.
29 * Scroll Bars:: Controlling vertical scroll bars.
30 * Pointer Shape:: Controlling the mouse pointer shape.
31 * Display Property:: Enabling special display features.
32 * Images:: Displaying images in Emacs buffers.
33 * Buttons:: Adding clickable buttons to Emacs buffers.
34 * Blinking:: How Emacs shows the matching open parenthesis.
35 * Inverse Video:: Specifying how the screen looks.
36 * Usual Display:: The usual conventions for displaying nonprinting chars.
37 * Display Tables:: How to specify other conventions.
38 * Beeping:: Audible signal to the user.
39 * Window Systems:: Which window system is being used.
40 @end menu
41
42 @node Refresh Screen
43 @section Refreshing the Screen
44
45 The function @code{redraw-frame} clears and redisplays the entire
46 contents of a given frame (@pxref{Frames}). This is useful if the
47 screen is corrupted.
48
49 @c Emacs 19 feature
50 @defun redraw-frame frame
51 This function clears and redisplays frame @var{frame}.
52 @end defun
53
54 Even more powerful is @code{redraw-display}:
55
56 @deffn Command redraw-display
57 This function clears and redisplays all visible frames.
58 @end deffn
59
60 This function calls for redisplay of certain windows, the next time
61 redisplay is done, but does not clear them first.
62
63 @defun force-window-update &optional object
64 This function forces redisplay of some or all windows. If
65 @var{object} is a window, it forces redisplay of that window. If
66 @var{object} is a buffer or buffer name, it forces redisplay of all
67 windows displaying that buffer. If @var{object} is @code{nil} (or
68 omitted), it forces redisplay of all windows.
69 @end defun
70
71 Processing user input takes absolute priority over redisplay. If you
72 call these functions when input is available, they do nothing
73 immediately, but a full redisplay does happen eventually---after all the
74 input has been processed.
75
76 Normally, suspending and resuming Emacs also refreshes the screen.
77 Some terminal emulators record separate contents for display-oriented
78 programs such as Emacs and for ordinary sequential display. If you are
79 using such a terminal, you might want to inhibit the redisplay on
80 resumption.
81
82 @defvar no-redraw-on-reenter
83 @cindex suspend (cf. @code{no-redraw-on-reenter})
84 @cindex resume (cf. @code{no-redraw-on-reenter})
85 This variable controls whether Emacs redraws the entire screen after it
86 has been suspended and resumed. Non-@code{nil} means there is no need
87 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
88 @end defvar
89
90 @node Forcing Redisplay
91 @section Forcing Redisplay
92 @cindex forcing redisplay
93
94 Emacs redisplay normally stops if input arrives, and does not happen
95 at all if input is available before it starts. Most of the time, this
96 is exactly what you want. However, you can prevent preemption by
97 binding @code{redisplay-dont-pause} to a non-@code{nil} value.
98
99 @tindex redisplay-dont-pause
100 @defvar redisplay-dont-pause
101 If this variable is non-@code{nil}, pending input does not
102 prevent or halt redisplay; redisplay occurs, and finishes,
103 regardless of whether input is available.
104 @end defvar
105
106 You can request a display update, but only if no input is pending,
107 with @code{(sit-for 0)}. To force a display update even when input is
108 pending, do this:
109
110 @example
111 (let ((redisplay-dont-pause t))
112 (sit-for 0))
113 @end example
114
115 @node Truncation
116 @section Truncation
117 @cindex line wrapping
118 @cindex continuation lines
119 @cindex @samp{$} in display
120 @cindex @samp{\} in display
121
122 When a line of text extends beyond the right edge of a window, the
123 line can either be continued on the next screen line, or truncated to
124 one screen line. The additional screen lines used to display a long
125 text line are called @dfn{continuation} lines. Normally, a @samp{$} in
126 the rightmost column of the window indicates truncation; a @samp{\} on
127 the rightmost column indicates a line that ``wraps'' onto the next line,
128 which is also called @dfn{continuing} the line. (The display table can
129 specify alternative indicators; see @ref{Display Tables}.)
130
131 On a window system display, the @samp{$} and @samp{\} indicators are
132 replaced with arrow images displayed in the window fringes
133 (@pxref{Fringes}).
134
135 Note that continuation is different from filling; continuation happens
136 on the screen only, not in the buffer contents, and it breaks a line
137 precisely at the right margin, not at a word boundary. @xref{Filling}.
138
139 @defopt truncate-lines
140 This buffer-local variable controls how Emacs displays lines that extend
141 beyond the right edge of the window. The default is @code{nil}, which
142 specifies continuation. If the value is non-@code{nil}, then these
143 lines are truncated.
144
145 If the variable @code{truncate-partial-width-windows} is non-@code{nil},
146 then truncation is always used for side-by-side windows (within one
147 frame) regardless of the value of @code{truncate-lines}.
148 @end defopt
149
150 @defopt default-truncate-lines
151 This variable is the default value for @code{truncate-lines}, for
152 buffers that do not have buffer-local values for it.
153 @end defopt
154
155 @defopt truncate-partial-width-windows
156 This variable controls display of lines that extend beyond the right
157 edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
158 If it is non-@code{nil}, these lines are truncated; otherwise,
159 @code{truncate-lines} says what to do with them.
160 @end defopt
161
162 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
163 a window, that forces truncation.
164
165 If your buffer contains @emph{very} long lines, and you use
166 continuation to display them, just thinking about them can make Emacs
167 redisplay slow. The column computation and indentation functions also
168 become slow. Then you might find it advisable to set
169 @code{cache-long-line-scans} to @code{t}.
170
171 @defvar cache-long-line-scans
172 If this variable is non-@code{nil}, various indentation and motion
173 functions, and Emacs redisplay, cache the results of scanning the
174 buffer, and consult the cache to avoid rescanning regions of the buffer
175 unless they are modified.
176
177 Turning on the cache slows down processing of short lines somewhat.
178
179 This variable is automatically buffer-local in every buffer.
180 @end defvar
181
182 @node The Echo Area
183 @section The Echo Area
184 @cindex error display
185 @cindex echo area
186
187 The @dfn{echo area} is used for displaying error messages
188 (@pxref{Errors}), for messages made with the @code{message} primitive,
189 and for echoing keystrokes. It is not the same as the minibuffer,
190 despite the fact that the minibuffer appears (when active) in the same
191 place on the screen as the echo area. The @cite{GNU Emacs Manual}
192 specifies the rules for resolving conflicts between the echo area and
193 the minibuffer for use of that screen space (@pxref{Minibuffer,, The
194 Minibuffer, emacs, The GNU Emacs Manual}).
195
196 You can write output in the echo area by using the Lisp printing
197 functions with @code{t} as the stream (@pxref{Output Functions}), or as
198 follows:
199
200 @defun message string &rest arguments
201 This function displays a message in the echo area. The
202 argument @var{string} is similar to a C language @code{printf} control
203 string. See @code{format} in @ref{String Conversion}, for the details
204 on the conversion specifications. @code{message} returns the
205 constructed string.
206
207 In batch mode, @code{message} prints the message text on the standard
208 error stream, followed by a newline.
209
210 If @var{string}, or strings among the @var{arguments}, have @code{face}
211 text properties, these affect the way the message is displayed.
212
213 @c Emacs 19 feature
214 If @var{string} is @code{nil}, @code{message} clears the echo area; if
215 the echo area has been expanded automatically, this brings it back to
216 its normal size. If the minibuffer is active, this brings the
217 minibuffer contents back onto the screen immediately.
218
219 @vindex message-truncate-lines
220 Normally, displaying a long message resizes the echo area to display
221 the entire message. But if the variable @code{message-truncate-lines}
222 is non-@code{nil}, the echo area does not resize, and the message is
223 truncated to fit it, as in Emacs 20 and before.
224
225 @example
226 @group
227 (message "Minibuffer depth is %d."
228 (minibuffer-depth))
229 @print{} Minibuffer depth is 0.
230 @result{} "Minibuffer depth is 0."
231 @end group
232
233 @group
234 ---------- Echo Area ----------
235 Minibuffer depth is 0.
236 ---------- Echo Area ----------
237 @end group
238 @end example
239
240 To automatically display a message in the echo area or in a pop-buffer,
241 depending on its size, use @code{display-message-or-buffer} (see below).
242 @end defun
243
244 @defopt max-mini-window-height
245 This variable specifies the maximum height for resizing minibuffer
246 windows. If a float, it specifies a fraction of the height of the
247 frame. If an integer, it specifies a number of lines.
248 @end defopt
249
250 @tindex with-temp-message
251 @defmac with-temp-message message &rest body
252 This construct displays a message in the echo area temporarily, during
253 the execution of @var{body}. It displays @var{message}, executes
254 @var{body}, then returns the value of the last body form while restoring
255 the previous echo area contents.
256 @end defmac
257
258 @defun message-or-box string &rest arguments
259 This function displays a message like @code{message}, but may display it
260 in a dialog box instead of the echo area. If this function is called in
261 a command that was invoked using the mouse---more precisely, if
262 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
263 @code{nil} or a list---then it uses a dialog box or pop-up menu to
264 display the message. Otherwise, it uses the echo area. (This is the
265 same criterion that @code{y-or-n-p} uses to make a similar decision; see
266 @ref{Yes-or-No Queries}.)
267
268 You can force use of the mouse or of the echo area by binding
269 @code{last-nonmenu-event} to a suitable value around the call.
270 @end defun
271
272 @defun message-box string &rest arguments
273 This function displays a message like @code{message}, but uses a dialog
274 box (or a pop-up menu) whenever that is possible. If it is impossible
275 to use a dialog box or pop-up menu, because the terminal does not
276 support them, then @code{message-box} uses the echo area, like
277 @code{message}.
278 @end defun
279
280 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
281 @tindex display-message-or-buffer
282 This function displays the message @var{message}, which may be either a
283 string or a buffer. If it is shorter than the maximum height of the
284 echo area, as defined by @code{max-mini-window-height}, it is displayed
285 in the echo area, using @code{message}. Otherwise,
286 @code{display-buffer} is used to show it in a pop-up buffer.
287
288 Returns either the string shown in the echo area, or when a pop-up
289 buffer is used, the window used to display it.
290
291 If @var{message} is a string, then the optional argument
292 @var{buffer-name} is the name of the buffer used to display it when a
293 pop-up buffer is used, defaulting to @samp{*Message*}. In the case
294 where @var{message} is a string and displayed in the echo area, it is
295 not specified whether the contents are inserted into the buffer anyway.
296
297 The optional arguments @var{not-this-window} and @var{frame} are as for
298 @code{display-buffer}, and only used if a buffer is displayed.
299 @end defun
300
301 @defun current-message
302 This function returns the message currently being displayed in the
303 echo area, or @code{nil} if there is none.
304 @end defun
305
306 @defvar cursor-in-echo-area
307 This variable controls where the cursor appears when a message is
308 displayed in the echo area. If it is non-@code{nil}, then the cursor
309 appears at the end of the message. Otherwise, the cursor appears at
310 point---not in the echo area at all.
311
312 The value is normally @code{nil}; Lisp programs bind it to @code{t}
313 for brief periods of time.
314 @end defvar
315
316 @defvar echo-area-clear-hook
317 This normal hook is run whenever the echo area is cleared---either by
318 @code{(message nil)} or for any other reason.
319 @end defvar
320
321 Almost all the messages displayed in the echo area are also recorded
322 in the @samp{*Messages*} buffer.
323
324 @defopt message-log-max
325 This variable specifies how many lines to keep in the @samp{*Messages*}
326 buffer. The value @code{t} means there is no limit on how many lines to
327 keep. The value @code{nil} disables message logging entirely. Here's
328 how to display a message and prevent it from being logged:
329
330 @example
331 (let (message-log-max)
332 (message @dots{}))
333 @end example
334 @end defopt
335
336 @defvar echo-keystrokes
337 This variable determines how much time should elapse before command
338 characters echo. Its value must be an integer or floating point number,
339 which specifies the
340 number of seconds to wait before echoing. If the user types a prefix
341 key (such as @kbd{C-x}) and then delays this many seconds before
342 continuing, the prefix key is echoed in the echo area. (Once echoing
343 begins in a key sequence, all subsequent characters in the same key
344 sequence are echoed immediately.)
345
346 If the value is zero, then command input is not echoed.
347 @end defvar
348
349 @node Warnings
350 @section Reporting Warnings
351 @cindex warnings
352
353 @dfn{Warnings} are a facility for a program to inform the user of a
354 possible problem, but continue running.
355
356 @menu
357 * Warning Basics:: Warnings concepts and functions to report them.
358 * Warning Variables:: Variables programs bind to customize their warnings.
359 * Warning Options:: Variables users set to control display of warnings.
360 @end menu
361
362 @node Warning Basics
363 @subsection Warning Basics
364 @cindex severity level
365
366 Every warning has a textual message, which explains the problem for
367 the user, and a @dfn{severity level} which is a symbol. Here are the
368 possible severity levels, in order of decreasing severity, and their
369 meanings:
370
371 @table @code
372 @item :emergency
373 A problem that will seriously impair Emacs operation soon
374 if you do not attend to it promptly.
375 @item :error
376 A report of data or circumstances that are inherently wrong.
377 @item :warning
378 A report of data or circumstances that are not inherently wrong, but
379 raise suspicion of a possible problem.
380 @item :debug
381 A report of information that may be useful if you are debugging.
382 @end table
383
384 When your program encounters invalid input data, it can either
385 signal a Lisp error by calling @code{error} or @code{signal} or report
386 a warning with severity @code{:error}. Signaling a Lisp error is the
387 easiest thing to do, but it means the program cannot continue
388 processing. If you want to take the trouble to implement a way to
389 continue processing despite the bad data, then reporting a warning of
390 severity @code{:error} is the right way to inform the user of the
391 problem. For instance, the Emacs Lisp byte compiler can report an
392 error that way and continue compiling other functions. (If the
393 program signals a Lisp error and then handles it with
394 @code{condition-case}, the user won't see the error message; it could
395 show the message to the user by reporting it as a warning.)
396
397 @cindex warning type
398 Each warning has a @dfn{warning type} to classify it. The type is a
399 list of symbols. The first symbol should be the custom group that you
400 use for the program's user options. For example, byte compiler
401 warnings use the warning type @code{(bytecomp)}. You can also
402 subcategorize the warnings, if you wish, by using more symbols in the
403 list.
404
405 @defun display-warning type message &optional level buffer-name
406 This function reports a warning, using @var{message} as the message
407 and @var{type} as the warning type. @var{level} should be the
408 severity level, with @code{:warning} being the default.
409
410 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
411 for logging the warning. By default, it is @samp{*Warnings*}.
412 @end defun
413
414 @defun lwarn type level message &rest args
415 This function reports a warning using the value of @code{(format
416 @var{message} @var{args}...)} as the message. In other respects it is
417 equivalent to @code{display-warning}.
418 @end defun
419
420 @defun warn message &rest args
421 This function reports a warning using the value of @code{(format
422 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
423 type, and @code{:warning} as the severity level. It exists for
424 compatibility only; we recommend not using it, because you should
425 specify a specific warning type.
426 @end defun
427
428 @node Warning Variables
429 @subsection Warning Variables
430
431 Programs can customize how their warnings appear by binding
432 the variables described in this section.
433
434 @defvar warning-levels
435 This list defines the meaning and severity order of the warning
436 severity levels. Each element defines one severity level,
437 and they are arranged in order of decreasing severity.
438
439 Each element has the form @code{(@var{level} @var{string}
440 @var{function})}, where @var{level} is the severity level it defines.
441 @var{string} specifies the textual description of this level.
442 @var{string} should use @samp{%s} to specify where to put the warning
443 type information, or it can omit the @samp{%s} so as not to include
444 that information.
445
446 The optional @var{function}, if non-@code{nil}, is a function to call
447 with no arguments, to get the user's attention.
448
449 Normally you should not change the value of this variable.
450 @end defvar
451
452 @defvar warning-prefix-function
453 If non-@code{nil}, the value is a function to generate prefix text for
454 warnings. Programs can bind the variable to a suitable function.
455 @code{display-warning} calls this function with the warnings buffer
456 current, and the function can insert text in it. That text becomes
457 the beginning of the warning message.
458
459 The function is called with two arguments, the severity level and its
460 entry in @code{warning-levels}. It should return a list to use as the
461 entry (this value need not be an actual member of
462 @code{warning-levels}). By constructing this value, the function can
463 change the severity of the warning, or specify different handling for
464 a given severity level.
465
466 If the variable's value is @code{nil} then there is no function
467 to call.
468 @end defvar
469
470 @defvar warning-series
471 Programs can bind this variable to @code{t} to say that the next
472 warning should begin a series. When several warnings form a series,
473 that means to leave point on the first warning of the series, rather
474 than keep moving it for each warning so that it appears on the last one.
475 The series ends when the local binding is unbound and
476 @code{warning-series} becomes @code{nil} again.
477
478 The value can also be a symbol with a function definition. That is
479 equivalent to @code{t}, except that the next warning will also call
480 the function with no arguments with the warnings buffer current. The
481 function can insert text which will serve as a header for the series
482 of warnings.
483
484 Once a series has begun, the value is a marker which points to the
485 buffer position in the warnings buffer of the start of the series.
486
487 The variable's normal value is @code{nil}, which means to handle
488 each warning separately.
489 @end defvar
490
491 @defvar warning-fill-prefix
492 When this variable is non-@code{nil}, it specifies a fill prefix to
493 use for filling each warning's text.
494 @end defvar
495
496 @defvar warning-type-format
497 This variable specifies the format for displaying the warning type
498 in the warning message. The result of formatting the type this way
499 gets included in the message under the control of the string in the
500 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
501 If you bind it to @code{""} then the warning type won't appear at
502 all.
503 @end defvar
504
505 @node Warning Options
506 @subsection Warning Options
507
508 These variables are used by users to control what happens
509 when a Lisp program reports a warning.
510
511 @defopt warning-minimum-level
512 This user option specifies the minimum severity level that should be
513 shown immediately to the user. The default is @code{:warning}, which
514 means to immediately display all warnings except @code{:debug}
515 warnings.
516 @end defopt
517
518 @defopt warning-minimum-log-level
519 This user option specifies the minimum severity level that should be
520 logged in the warnings buffer. The default is @code{:warning}, which
521 means to log all warnings except @code{:debug} warnings.
522 @end defopt
523
524 @defopt warning-suppress-types
525 This list specifies which warning types should not be displayed
526 immediately for the user. Each element of the list should be a list
527 of symbols. If its elements match the first elements in a warning
528 type, then that warning is not displayed immediately.
529 @end defopt
530
531 @defopt warning-suppress-log-types
532 This list specifies which warning types should not be logged in the
533 warnings buffer. Each element of the list should be a list of
534 symbols. If it matches the first few elements in a warning type, then
535 that warning is not logged.
536 @end defopt
537
538 @node Progress
539 @section Reporting Operation Progress
540 @cindex progress reporting
541
542 When an operation can take a while to finish, you should inform the
543 user about the progress it makes. This way the user can estimate
544 remaining time and clearly see that Emacs is busy working, not hung.
545
546 Functions listed in this section provide simple and efficient way of
547 reporting operation progress. Here is a working example that does
548 nothing useful:
549
550 @example
551 (let ((progress-reporter
552 (make-progress-reporter "Collecting some mana for Emacs..."
553 0 500)))
554 (dotimes (k 500)
555 (sit-for 0.01)
556 (progress-reporter-update progress-reporter k))
557 (progress-reporter-done progress-reporter))
558 @end example
559
560 @defun make-progress-reporter message min-value max-value &optional current-value min-change min-time
561 This function creates and returns a @dfn{progress reporter}---an
562 object you will use as an argument for all other functions listed
563 here. The idea is to precompute as much data as possible to make
564 progress reporting very fast.
565
566 When this progress reporter is subsequently used, it will display
567 @var{message} in the echo area, followed by progress percentage.
568 @var{message} is treated as a simple string. If you need it to depend
569 on a filename, for instance, use @code{format} before calling this
570 function.
571
572 @var{min-value} and @var{max-value} arguments stand for starting and
573 final states of your operation. For instance, if you scan a buffer,
574 they should be the results of @code{point-min} and @code{point-max}
575 correspondingly. It is required that @var{max-value} is greater than
576 @var{min-value}. If you create progress reporter when some part of
577 the operation has already been completed, then specify
578 @var{current-value} argument. But normally you should omit it or set
579 it to @code{nil}---it will default to @var{min-value} then.
580
581 Remaining arguments control the rate of echo area updates. Progress
582 reporter will wait for at least @var{min-change} more percents of the
583 operation to be completed before printing next message.
584 @var{min-time} specifies the minimum time in seconds to pass between
585 successive prints. It can be fractional. Depending on Emacs and
586 system capabilities, progress reporter may or may not respect this
587 last argument or do it with varying precision. Default value for
588 @var{min-change} is 1 (one percent), for @var{min-time}---0.2
589 (seconds.)
590
591 This function calls @code{progress-reporter-update}, so the first
592 message is printed immediately.
593 @end defun
594
595 @defun progress-reporter-update reporter value
596 This function does the main work of reporting progress of your
597 operation. It displays the message of @var{reporter}, followed by
598 progress percentage determined by @var{value}. If percentage is zero,
599 or close enough according to the @var{min-change} and @var{min-time}
600 arguments, then it is omitted from the output.
601
602 @var{reporter} must be the result of a call to
603 @code{make-progress-reporter}. @var{value} specifies the current
604 state of your operation and must be between @var{min-value} and
605 @var{max-value} (inclusive) as passed to
606 @code{make-progress-reporter}. For instance, if you scan a buffer,
607 then @var{value} should be the result of a call to @code{point}.
608
609 This function respects @var{min-change} and @var{min-time} as passed
610 to @code{make-progress-reporter} and so does not output new messages
611 on every invocation. It is thus very fast and normally you should not
612 try to reduce the number of calls to it: resulting overhead will most
613 likely negate your effort.
614 @end defun
615
616 @defun progress-reporter-force-update reporter value &optional new-message
617 This function is similar to @code{progress-reporter-update} except
618 that it prints a message in the echo area unconditionally.
619
620 The first two arguments have the same meaning as for
621 @code{progress-reporter-update}. Optional @var{new-message} allows
622 you to change the message of the @var{reporter}. Since this functions
623 always updates the echo area, such a change will be immediately
624 presented to the user.
625 @end defun
626
627 @defun progress-reporter-done reporter
628 This function should be called when the operation is finished. It
629 prints the message of @var{reporter} followed by word ``done'' in the
630 echo area.
631
632 You should always call this function and not hope for
633 @code{progress-reporter-update} to print ``100%.'' Firstly, it may
634 never print it, there are many good reasons for this not to happen.
635 Secondly, ``done'' is more explicit.
636 @end defun
637
638 @defmac dotimes-with-progress-reporter (var count [result]) message body...
639 This is a convenience macro that works the same way as @code{dotimes}
640 does, but also reports loop progress using the functions described
641 above. It allows you to save some typing.
642
643 You can rewrite the example in the beginning of this node using
644 this macro this way:
645
646 @example
647 (dotimes-with-progress-reporter
648 (k 500)
649 "Collecting some mana for Emacs..."
650 (sit-for 0.01))
651 @end example
652 @end defmac
653
654 @node Invisible Text
655 @section Invisible Text
656
657 @cindex invisible text
658 You can make characters @dfn{invisible}, so that they do not appear on
659 the screen, with the @code{invisible} property. This can be either a
660 text property (@pxref{Text Properties}) or a property of an overlay
661 (@pxref{Overlays}). Cursor motion also partly ignores these
662 characters; if the command loop finds point within them, it moves
663 point to the other side of them.
664
665 In the simplest case, any non-@code{nil} @code{invisible} property makes
666 a character invisible. This is the default case---if you don't alter
667 the default value of @code{buffer-invisibility-spec}, this is how the
668 @code{invisible} property works. You should normally use @code{t}
669 as the value of the @code{invisible} property if you don't plan
670 to set @code{buffer-invisibility-spec} yourself.
671
672 More generally, you can use the variable @code{buffer-invisibility-spec}
673 to control which values of the @code{invisible} property make text
674 invisible. This permits you to classify the text into different subsets
675 in advance, by giving them different @code{invisible} values, and
676 subsequently make various subsets visible or invisible by changing the
677 value of @code{buffer-invisibility-spec}.
678
679 Controlling visibility with @code{buffer-invisibility-spec} is
680 especially useful in a program to display the list of entries in a
681 database. It permits the implementation of convenient filtering
682 commands to view just a part of the entries in the database. Setting
683 this variable is very fast, much faster than scanning all the text in
684 the buffer looking for properties to change.
685
686 @defvar buffer-invisibility-spec
687 This variable specifies which kinds of @code{invisible} properties
688 actually make a character invisible. Setting this variable makes it
689 buffer-local.
690
691 @table @asis
692 @item @code{t}
693 A character is invisible if its @code{invisible} property is
694 non-@code{nil}. This is the default.
695
696 @item a list
697 Each element of the list specifies a criterion for invisibility; if a
698 character's @code{invisible} property fits any one of these criteria,
699 the character is invisible. The list can have two kinds of elements:
700
701 @table @code
702 @item @var{atom}
703 A character is invisible if its @code{invisible} property value
704 is @var{atom} or if it is a list with @var{atom} as a member.
705
706 @item (@var{atom} . t)
707 A character is invisible if its @code{invisible} property value
708 is @var{atom} or if it is a list with @var{atom} as a member.
709 Moreover, if this character is at the end of a line and is followed
710 by a visible newline, it displays an ellipsis.
711 @end table
712 @end table
713 @end defvar
714
715 Two functions are specifically provided for adding elements to
716 @code{buffer-invisibility-spec} and removing elements from it.
717
718 @defun add-to-invisibility-spec element
719 This function adds the element @var{element} to
720 @code{buffer-invisibility-spec} (if it is not already present in that
721 list). If @code{buffer-invisibility-spec} was @code{t}, it changes to
722 a list, @code{(t)}, so that text whose @code{invisible} property
723 is @code{t} remains invisible.
724 @end defun
725
726 @defun remove-from-invisibility-spec element
727 This removes the element @var{element} from
728 @code{buffer-invisibility-spec}. This does nothing if @var{element}
729 is not in the list.
730 @end defun
731
732 A convention for use of @code{buffer-invisibility-spec} is that a
733 major mode should use the mode's own name as an element of
734 @code{buffer-invisibility-spec} and as the value of the
735 @code{invisible} property:
736
737 @example
738 ;; @r{If you want to display an ellipsis:}
739 (add-to-invisibility-spec '(my-symbol . t))
740 ;; @r{If you don't want ellipsis:}
741 (add-to-invisibility-spec 'my-symbol)
742
743 (overlay-put (make-overlay beginning end)
744 'invisible 'my-symbol)
745
746 ;; @r{When done with the overlays:}
747 (remove-from-invisibility-spec '(my-symbol . t))
748 ;; @r{Or respectively:}
749 (remove-from-invisibility-spec 'my-symbol)
750 @end example
751
752 @vindex line-move-ignore-invisible
753 Ordinarily, functions that operate on text or move point do not care
754 whether the text is invisible. The user-level line motion commands
755 explicitly ignore invisible newlines if
756 @code{line-move-ignore-invisible} is non-@code{nil} (the default), but
757 only because they are explicitly programmed to do so.
758
759 However, if a command ends with point inside or immediately after
760 invisible text, the main editing loop moves point further forward or
761 further backward (in the same direction that the command already moved
762 it) until that condition is no longer true. Thus, if the command
763 moved point back into an invisible range, Emacs moves point back to
764 the beginning of that range, following the previous visible character.
765 If the command moved point forward into an invisible range, Emacs
766 moves point forward past the first visible character that follows the
767 invisible text.
768
769 Incremental search can make invisible overlays visible temporarily
770 and/or permanently when a match includes invisible text. To enable
771 this, the overlay should have a non-@code{nil}
772 @code{isearch-open-invisible} property. The property value should be a
773 function to be called with the overlay as an argument. This function
774 should make the overlay visible permanently; it is used when the match
775 overlaps the overlay on exit from the search.
776
777 During the search, such overlays are made temporarily visible by
778 temporarily modifying their invisible and intangible properties. If you
779 want this to be done differently for a certain overlay, give it an
780 @code{isearch-open-invisible-temporary} property which is a function.
781 The function is called with two arguments: the first is the overlay, and
782 the second is @code{nil} to make the overlay visible, or @code{t} to
783 make it invisible again.
784
785 @node Selective Display
786 @section Selective Display
787 @cindex selective display
788
789 @dfn{Selective display} refers to a pair of related features for
790 hiding certain lines on the screen.
791
792 The first variant, explicit selective display, is designed for use
793 in a Lisp program: it controls which lines are hidden by altering the
794 text. This kind of hiding in some ways resembles the effect of the
795 @code{invisible} property (@pxref{Invisible Text}), but the two
796 features are different and do not work the same way.
797
798 In the second variant, the choice of lines to hide is made
799 automatically based on indentation. This variant is designed to be a
800 user-level feature.
801
802 The way you control explicit selective display is by replacing a
803 newline (control-j) with a carriage return (control-m). The text that
804 was formerly a line following that newline is now hidden. Strictly
805 speaking, it is temporarily no longer a line at all, since only
806 newlines can separate lines; it is now part of the previous line.
807
808 Selective display does not directly affect editing commands. For
809 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
810 into hidden text. However, the replacement of newline characters with
811 carriage return characters affects some editing commands. For
812 example, @code{next-line} skips hidden lines, since it searches only
813 for newlines. Modes that use selective display can also define
814 commands that take account of the newlines, or that control which
815 parts of the text are hidden.
816
817 When you write a selectively displayed buffer into a file, all the
818 control-m's are output as newlines. This means that when you next read
819 in the file, it looks OK, with nothing hidden. The selective display
820 effect is seen only within Emacs.
821
822 @defvar selective-display
823 This buffer-local variable enables selective display. This means that
824 lines, or portions of lines, may be made hidden.
825
826 @itemize @bullet
827 @item
828 If the value of @code{selective-display} is @code{t}, then the character
829 control-m marks the start of hidden text; the control-m, and the rest
830 of the line following it, are not displayed. This is explicit selective
831 display.
832
833 @item
834 If the value of @code{selective-display} is a positive integer, then
835 lines that start with more than that many columns of indentation are not
836 displayed.
837 @end itemize
838
839 When some portion of a buffer is hidden, the vertical movement
840 commands operate as if that portion did not exist, allowing a single
841 @code{next-line} command to skip any number of hidden lines.
842 However, character movement commands (such as @code{forward-char}) do
843 not skip the hidden portion, and it is possible (if tricky) to insert
844 or delete text in an hidden portion.
845
846 In the examples below, we show the @emph{display appearance} of the
847 buffer @code{foo}, which changes with the value of
848 @code{selective-display}. The @emph{contents} of the buffer do not
849 change.
850
851 @example
852 @group
853 (setq selective-display nil)
854 @result{} nil
855
856 ---------- Buffer: foo ----------
857 1 on this column
858 2on this column
859 3n this column
860 3n this column
861 2on this column
862 1 on this column
863 ---------- Buffer: foo ----------
864 @end group
865
866 @group
867 (setq selective-display 2)
868 @result{} 2
869
870 ---------- Buffer: foo ----------
871 1 on this column
872 2on this column
873 2on this column
874 1 on this column
875 ---------- Buffer: foo ----------
876 @end group
877 @end example
878 @end defvar
879
880 @defvar selective-display-ellipses
881 If this buffer-local variable is non-@code{nil}, then Emacs displays
882 @samp{@dots{}} at the end of a line that is followed by hidden text.
883 This example is a continuation of the previous one.
884
885 @example
886 @group
887 (setq selective-display-ellipses t)
888 @result{} t
889
890 ---------- Buffer: foo ----------
891 1 on this column
892 2on this column ...
893 2on this column
894 1 on this column
895 ---------- Buffer: foo ----------
896 @end group
897 @end example
898
899 You can use a display table to substitute other text for the ellipsis
900 (@samp{@dots{}}). @xref{Display Tables}.
901 @end defvar
902
903 @node Temporary Displays
904 @section Temporary Displays
905
906 Temporary displays are used by Lisp programs to put output into a
907 buffer and then present it to the user for perusal rather than for
908 editing. Many help commands use this feature.
909
910 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
911 This function executes @var{forms} while arranging to insert any output
912 they print into the buffer named @var{buffer-name}, which is first
913 created if necessary, and put into Help mode. Finally, the buffer is
914 displayed in some window, but not selected.
915
916 If the @var{forms} do not change the major mode in the output buffer,
917 so that it is still Help mode at the end of their execution, then
918 @code{with-output-to-temp-buffer} makes this buffer read-only at the
919 end, and also scans it for function and variable names to make them
920 into clickable cross-references. @xref{Docstring hyperlinks, , Tips
921 for Documentation Strings}, in particular the item on hyperlinks in
922 documentation strings, for more details.
923
924 The string @var{buffer-name} specifies the temporary buffer, which
925 need not already exist. The argument must be a string, not a buffer.
926 The buffer is erased initially (with no questions asked), and it is
927 marked as unmodified after @code{with-output-to-temp-buffer} exits.
928
929 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
930 temporary buffer, then it evaluates the forms in @var{forms}. Output
931 using the Lisp output functions within @var{forms} goes by default to
932 that buffer (but screen display and messages in the echo area, although
933 they are ``output'' in the general sense of the word, are not affected).
934 @xref{Output Functions}.
935
936 Several hooks are available for customizing the behavior
937 of this construct; they are listed below.
938
939 The value of the last form in @var{forms} is returned.
940
941 @example
942 @group
943 ---------- Buffer: foo ----------
944 This is the contents of foo.
945 ---------- Buffer: foo ----------
946 @end group
947
948 @group
949 (with-output-to-temp-buffer "foo"
950 (print 20)
951 (print standard-output))
952 @result{} #<buffer foo>
953
954 ---------- Buffer: foo ----------
955 20
956
957 #<buffer foo>
958
959 ---------- Buffer: foo ----------
960 @end group
961 @end example
962 @end defspec
963
964 @defvar temp-buffer-show-function
965 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
966 calls it as a function to do the job of displaying a help buffer. The
967 function gets one argument, which is the buffer it should display.
968
969 It is a good idea for this function to run @code{temp-buffer-show-hook}
970 just as @code{with-output-to-temp-buffer} normally would, inside of
971 @code{save-selected-window} and with the chosen window and buffer
972 selected.
973 @end defvar
974
975 @defvar temp-buffer-setup-hook
976 @tindex temp-buffer-setup-hook
977 This normal hook is run by @code{with-output-to-temp-buffer} before
978 evaluating @var{body}. When the hook runs, the temporary buffer is
979 current. This hook is normally set up with a function to put the
980 buffer in Help mode.
981 @end defvar
982
983 @defvar temp-buffer-show-hook
984 This normal hook is run by @code{with-output-to-temp-buffer} after
985 displaying the temporary buffer. When the hook runs, the temporary buffer
986 is current, and the window it was displayed in is selected. This hook
987 is normally set up with a function to make the buffer read only, and
988 find function names and variable names in it, provided the major mode
989 is Help mode.
990 @end defvar
991
992 @defun momentary-string-display string position &optional char message
993 This function momentarily displays @var{string} in the current buffer at
994 @var{position}. It has no effect on the undo list or on the buffer's
995 modification status.
996
997 The momentary display remains until the next input event. If the next
998 input event is @var{char}, @code{momentary-string-display} ignores it
999 and returns. Otherwise, that event remains buffered for subsequent use
1000 as input. Thus, typing @var{char} will simply remove the string from
1001 the display, while typing (say) @kbd{C-f} will remove the string from
1002 the display and later (presumably) move point forward. The argument
1003 @var{char} is a space by default.
1004
1005 The return value of @code{momentary-string-display} is not meaningful.
1006
1007 If the string @var{string} does not contain control characters, you can
1008 do the same job in a more general way by creating (and then subsequently
1009 deleting) an overlay with a @code{before-string} property.
1010 @xref{Overlay Properties}.
1011
1012 If @var{message} is non-@code{nil}, it is displayed in the echo area
1013 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1014 default message says to type @var{char} to continue.
1015
1016 In this example, point is initially located at the beginning of the
1017 second line:
1018
1019 @example
1020 @group
1021 ---------- Buffer: foo ----------
1022 This is the contents of foo.
1023 @point{}Second line.
1024 ---------- Buffer: foo ----------
1025 @end group
1026
1027 @group
1028 (momentary-string-display
1029 "**** Important Message! ****"
1030 (point) ?\r
1031 "Type RET when done reading")
1032 @result{} t
1033 @end group
1034
1035 @group
1036 ---------- Buffer: foo ----------
1037 This is the contents of foo.
1038 **** Important Message! ****Second line.
1039 ---------- Buffer: foo ----------
1040
1041 ---------- Echo Area ----------
1042 Type RET when done reading
1043 ---------- Echo Area ----------
1044 @end group
1045 @end example
1046 @end defun
1047
1048 @node Overlays
1049 @section Overlays
1050 @cindex overlays
1051
1052 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1053 the screen, for the sake of presentation features. An overlay is an
1054 object that belongs to a particular buffer, and has a specified
1055 beginning and end. It also has properties that you can examine and set;
1056 these affect the display of the text within the overlay.
1057
1058 An overlays uses markers to record its beginning and end; thus,
1059 editing the text of the buffer adjusts the beginning and end of each
1060 overlay so that it stays with the text. When you create the overlay,
1061 you can specify whether text inserted at the beginning should be
1062 inside the overlay or outside, and likewise for the end of the overlay.
1063
1064 @menu
1065 * Managing Overlays:: Creating and moving overlays.
1066 * Overlay Properties:: How to read and set properties.
1067 What properties do to the screen display.
1068 * Finding Overlays:: Searching for overlays.
1069 @end menu
1070
1071 @node Managing Overlays
1072 @subsection Managing Overlays
1073
1074 This section describes the functions to create, delete and move
1075 overlays, and to examine their contents. Overlay changes are not
1076 recorded in the buffer's undo list, since the overlays are not
1077 part of the buffer's contents.
1078
1079 @defun overlayp object
1080 This function returns @code{t} if @var{object} is an overlay.
1081 @end defun
1082
1083 @defun make-overlay start end &optional buffer front-advance rear-advance
1084 This function creates and returns an overlay that belongs to
1085 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1086 and @var{end} must specify buffer positions; they may be integers or
1087 markers. If @var{buffer} is omitted, the overlay is created in the
1088 current buffer.
1089
1090 The arguments @var{front-advance} and @var{rear-advance} specify the
1091 insertion type for the start of the overlay and for the end of the
1092 overlay, respectively. @xref{Marker Insertion Types}. If
1093 @var{front-advance} is non-@code{nil}, text inserted at the beginning
1094 of the overlay is excluded from the overlay. If @var{read-advance} is
1095 non-@code{nil}, text inserted at the beginning of the overlay is
1096 included in the overlay.
1097 @end defun
1098
1099 @defun overlay-start overlay
1100 This function returns the position at which @var{overlay} starts,
1101 as an integer.
1102 @end defun
1103
1104 @defun overlay-end overlay
1105 This function returns the position at which @var{overlay} ends,
1106 as an integer.
1107 @end defun
1108
1109 @defun overlay-buffer overlay
1110 This function returns the buffer that @var{overlay} belongs to. It
1111 returns @code{nil} if @var{overlay} has been deleted.
1112 @end defun
1113
1114 @defun delete-overlay overlay
1115 This function deletes @var{overlay}. The overlay continues to exist as
1116 a Lisp object, and its property list is unchanged, but it ceases to be
1117 attached to the buffer it belonged to, and ceases to have any effect on
1118 display.
1119
1120 A deleted overlay is not permanently disconnected. You can give it a
1121 position in a buffer again by calling @code{move-overlay}.
1122 @end defun
1123
1124 @defun move-overlay overlay start end &optional buffer
1125 This function moves @var{overlay} to @var{buffer}, and places its bounds
1126 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1127 must specify buffer positions; they may be integers or markers.
1128
1129 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1130 was already associated with; if @var{overlay} was deleted, it goes into
1131 the current buffer.
1132
1133 The return value is @var{overlay}.
1134
1135 This is the only valid way to change the endpoints of an overlay. Do
1136 not try modifying the markers in the overlay by hand, as that fails to
1137 update other vital data structures and can cause some overlays to be
1138 ``lost''.
1139 @end defun
1140
1141 @defun remove-overlays &optional start end name value
1142 This function removes all the overlays between @var{start} and
1143 @var{end} whose property @var{name} has the value @var{value}. It can
1144 move the endpoints of the overlays in the region, or split them.
1145
1146 If @var{name} is omitted or nil, it means to delete all overlays in
1147 the specified region. If @var{start} and/or @var{end} are omitted or
1148 nil, that means the beginning and end of the buffer respectively.
1149 Therefore, @code{(remove-overlays)} removes all the overlays in the
1150 current buffer.
1151 @end defun
1152
1153 Here are some examples:
1154
1155 @example
1156 ;; @r{Create an overlay.}
1157 (setq foo (make-overlay 1 10))
1158 @result{} #<overlay from 1 to 10 in display.texi>
1159 (overlay-start foo)
1160 @result{} 1
1161 (overlay-end foo)
1162 @result{} 10
1163 (overlay-buffer foo)
1164 @result{} #<buffer display.texi>
1165 ;; @r{Give it a property we can check later.}
1166 (overlay-put foo 'happy t)
1167 @result{} t
1168 ;; @r{Verify the property is present.}
1169 (overlay-get foo 'happy)
1170 @result{} t
1171 ;; @r{Move the overlay.}
1172 (move-overlay foo 5 20)
1173 @result{} #<overlay from 5 to 20 in display.texi>
1174 (overlay-start foo)
1175 @result{} 5
1176 (overlay-end foo)
1177 @result{} 20
1178 ;; @r{Delete the overlay.}
1179 (delete-overlay foo)
1180 @result{} nil
1181 ;; @r{Verify it is deleted.}
1182 foo
1183 @result{} #<overlay in no buffer>
1184 ;; @r{A deleted overlay has no position.}
1185 (overlay-start foo)
1186 @result{} nil
1187 (overlay-end foo)
1188 @result{} nil
1189 (overlay-buffer foo)
1190 @result{} nil
1191 ;; @r{Undelete the overlay.}
1192 (move-overlay foo 1 20)
1193 @result{} #<overlay from 1 to 20 in display.texi>
1194 ;; @r{Verify the results.}
1195 (overlay-start foo)
1196 @result{} 1
1197 (overlay-end foo)
1198 @result{} 20
1199 (overlay-buffer foo)
1200 @result{} #<buffer display.texi>
1201 ;; @r{Moving and deleting the overlay does not change its properties.}
1202 (overlay-get foo 'happy)
1203 @result{} t
1204 @end example
1205
1206 @node Overlay Properties
1207 @subsection Overlay Properties
1208
1209 Overlay properties are like text properties in that the properties that
1210 alter how a character is displayed can come from either source. But in
1211 most respects they are different. @xref{Text Properties}, for comparison.
1212
1213 Text properties are considered a part of the text; overlays and
1214 their properties are specifically considered not to be part of the
1215 text. Thus, copying text between various buffers and strings
1216 preserves text properties, but does not try to preserve overlays.
1217 Changing a buffer's text properties marks the buffer as modified,
1218 while moving an overlay or changing its properties does not. Unlike
1219 text property changes, overlay property changes are not recorded in
1220 the buffer's undo list.
1221
1222 These functions read and set the properties of an overlay:
1223
1224 @defun overlay-get overlay prop
1225 This function returns the value of property @var{prop} recorded in
1226 @var{overlay}, if any. If @var{overlay} does not record any value for
1227 that property, but it does have a @code{category} property which is a
1228 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1229 is @code{nil}.
1230 @end defun
1231
1232 @defun overlay-put overlay prop value
1233 This function sets the value of property @var{prop} recorded in
1234 @var{overlay} to @var{value}. It returns @var{value}.
1235 @end defun
1236
1237 @defun overlay-properties overlay
1238 This returns a copy of the property list of @var{overlay}.
1239 @end defun
1240
1241 See also the function @code{get-char-property} which checks both
1242 overlay properties and text properties for a given character.
1243 @xref{Examining Properties}.
1244
1245 Many overlay properties have special meanings; here is a table
1246 of them:
1247
1248 @table @code
1249 @item priority
1250 @kindex priority @r{(overlay property)}
1251 This property's value (which should be a nonnegative integer number)
1252 determines the priority of the overlay. The priority matters when two
1253 or more overlays cover the same character and both specify the same
1254 property; the one whose @code{priority} value is larger takes priority
1255 over the other. For the @code{face} property, the higher priority
1256 value does not completely replace the other; instead, its face
1257 attributes override the face attributes of the lower priority
1258 @code{face} property.
1259
1260 Currently, all overlays take priority over text properties. Please
1261 avoid using negative priority values, as we have not yet decided just
1262 what they should mean.
1263
1264 @item window
1265 @kindex window @r{(overlay property)}
1266 If the @code{window} property is non-@code{nil}, then the overlay
1267 applies only on that window.
1268
1269 @item category
1270 @kindex category @r{(overlay property)}
1271 If an overlay has a @code{category} property, we call it the
1272 @dfn{category} of the overlay. It should be a symbol. The properties
1273 of the symbol serve as defaults for the properties of the overlay.
1274
1275 @item face
1276 @kindex face @r{(overlay property)}
1277 This property controls the way text is displayed---for example, which
1278 font and which colors. @xref{Faces}, for more information.
1279
1280 In the simplest case, the value is a face name. It can also be a list;
1281 then each element can be any of these possibilities:
1282
1283 @itemize @bullet
1284 @item
1285 A face name (a symbol or string).
1286
1287 @item
1288 A property list of face attributes. This has the form (@var{keyword}
1289 @var{value} @dots{}), where each @var{keyword} is a face attribute
1290 name and @var{value} is a meaningful value for that attribute. With
1291 this feature, you do not need to create a face each time you want to
1292 specify a particular attribute for certain text. @xref{Face
1293 Attributes}.
1294
1295 @item
1296 A cons cell of the form @code{(foreground-color . @var{color-name})} or
1297 @code{(background-color . @var{color-name})}. These elements specify
1298 just the foreground color or just the background color.
1299
1300 @code{(foreground-color . @var{color-name})} is equivalent to
1301 @code{(:foreground @var{color-name})}, and likewise for the background.
1302 @end itemize
1303
1304 @item mouse-face
1305 @kindex mouse-face @r{(overlay property)}
1306 This property is used instead of @code{face} when the mouse is within
1307 the range of the overlay.
1308
1309 @item display
1310 @kindex display @r{(overlay property)}
1311 This property activates various features that change the
1312 way text is displayed. For example, it can make text appear taller
1313 or shorter, higher or lower, wider or narrower, or replaced with an image.
1314 @xref{Display Property}.
1315
1316 @item help-echo
1317 @kindex help-echo @r{(overlay property)}
1318 If an overlay has a @code{help-echo} property, then when you move the
1319 mouse onto the text in the overlay, Emacs displays a help string in the
1320 echo area, or in the tooltip window. For details see @ref{Text
1321 help-echo}.
1322
1323 @item modification-hooks
1324 @kindex modification-hooks @r{(overlay property)}
1325 This property's value is a list of functions to be called if any
1326 character within the overlay is changed or if text is inserted strictly
1327 within the overlay.
1328
1329 The hook functions are called both before and after each change.
1330 If the functions save the information they receive, and compare notes
1331 between calls, they can determine exactly what change has been made
1332 in the buffer text.
1333
1334 When called before a change, each function receives four arguments: the
1335 overlay, @code{nil}, and the beginning and end of the text range to be
1336 modified.
1337
1338 When called after a change, each function receives five arguments: the
1339 overlay, @code{t}, the beginning and end of the text range just
1340 modified, and the length of the pre-change text replaced by that range.
1341 (For an insertion, the pre-change length is zero; for a deletion, that
1342 length is the number of characters deleted, and the post-change
1343 beginning and end are equal.)
1344
1345 @item insert-in-front-hooks
1346 @kindex insert-in-front-hooks @r{(overlay property)}
1347 This property's value is a list of functions to be called before and
1348 after inserting text right at the beginning of the overlay. The calling
1349 conventions are the same as for the @code{modification-hooks} functions.
1350
1351 @item insert-behind-hooks
1352 @kindex insert-behind-hooks @r{(overlay property)}
1353 This property's value is a list of functions to be called before and
1354 after inserting text right at the end of the overlay. The calling
1355 conventions are the same as for the @code{modification-hooks} functions.
1356
1357 @item invisible
1358 @kindex invisible @r{(overlay property)}
1359 The @code{invisible} property can make the text in the overlay
1360 invisible, which means that it does not appear on the screen.
1361 @xref{Invisible Text}, for details.
1362
1363 @item intangible
1364 @kindex intangible @r{(overlay property)}
1365 The @code{intangible} property on an overlay works just like the
1366 @code{intangible} text property. @xref{Special Properties}, for details.
1367
1368 @item isearch-open-invisible
1369 This property tells incremental search how to make an invisible overlay
1370 visible, permanently, if the final match overlaps it. @xref{Invisible
1371 Text}.
1372
1373 @item isearch-open-invisible-temporary
1374 This property tells incremental search how to make an invisible overlay
1375 visible, temporarily, during the search. @xref{Invisible Text}.
1376
1377 @item before-string
1378 @kindex before-string @r{(overlay property)}
1379 This property's value is a string to add to the display at the beginning
1380 of the overlay. The string does not appear in the buffer in any
1381 sense---only on the screen.
1382
1383 @item after-string
1384 @kindex after-string @r{(overlay property)}
1385 This property's value is a string to add to the display at the end of
1386 the overlay. The string does not appear in the buffer in any
1387 sense---only on the screen.
1388
1389 @item evaporate
1390 @kindex evaporate @r{(overlay property)}
1391 If this property is non-@code{nil}, the overlay is deleted automatically
1392 if it becomes empty (i.e., if its length becomes zero). If you give
1393 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1394 it immediately.
1395
1396 @item local-map
1397 @cindex keymap of character (and overlays)
1398 @kindex local-map @r{(overlay property)}
1399 If this property is non-@code{nil}, it specifies a keymap for a portion
1400 of the text. The property's value replaces the buffer's local map, when
1401 the character after point is within the overlay. @xref{Active Keymaps}.
1402
1403 @item keymap
1404 @kindex keymap @r{(overlay property)}
1405 The @code{keymap} property is similar to @code{local-map} but overrides the
1406 buffer's local map (and the map specified by the @code{local-map}
1407 property) rather than replacing it.
1408 @end table
1409
1410 @node Finding Overlays
1411 @subsection Searching for Overlays
1412
1413 @defun overlays-at pos
1414 This function returns a list of all the overlays that cover the
1415 character at position @var{pos} in the current buffer. The list is in
1416 no particular order. An overlay contains position @var{pos} if it
1417 begins at or before @var{pos}, and ends after @var{pos}.
1418
1419 To illustrate usage, here is a Lisp function that returns a list of the
1420 overlays that specify property @var{prop} for the character at point:
1421
1422 @smallexample
1423 (defun find-overlays-specifying (prop)
1424 (let ((overlays (overlays-at (point)))
1425 found)
1426 (while overlays
1427 (let ((overlay (car overlays)))
1428 (if (overlay-get overlay prop)
1429 (setq found (cons overlay found))))
1430 (setq overlays (cdr overlays)))
1431 found))
1432 @end smallexample
1433 @end defun
1434
1435 @defun overlays-in beg end
1436 This function returns a list of the overlays that overlap the region
1437 @var{beg} through @var{end}. ``Overlap'' means that at least one
1438 character is contained within the overlay and also contained within the
1439 specified region; however, empty overlays are included in the result if
1440 they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
1441 @end defun
1442
1443 @defun next-overlay-change pos
1444 This function returns the buffer position of the next beginning or end
1445 of an overlay, after @var{pos}. If there is none, it returns
1446 @code{(point-max)}.
1447 @end defun
1448
1449 @defun previous-overlay-change pos
1450 This function returns the buffer position of the previous beginning or
1451 end of an overlay, before @var{pos}. If there is none, it returns
1452 @code{(point-min)}.
1453 @end defun
1454
1455 Here's an easy way to use @code{next-overlay-change} to search for the
1456 next character which gets a non-@code{nil} @code{happy} property from
1457 either its overlays or its text properties (@pxref{Property Search}):
1458
1459 @smallexample
1460 (defun find-overlay-prop (prop)
1461 (save-excursion
1462 (while (and (not (eobp))
1463 (not (get-char-property (point) 'happy)))
1464 (goto-char (min (next-overlay-change (point))
1465 (next-single-property-change (point) 'happy))))
1466 (point)))
1467 @end smallexample
1468
1469 @node Width
1470 @section Width
1471
1472 Since not all characters have the same width, these functions let you
1473 check the width of a character. @xref{Primitive Indent}, and
1474 @ref{Screen Lines}, for related functions.
1475
1476 @defun char-width char
1477 This function returns the width in columns of the character @var{char},
1478 if it were displayed in the current buffer and the selected window.
1479 @end defun
1480
1481 @defun string-width string
1482 This function returns the width in columns of the string @var{string},
1483 if it were displayed in the current buffer and the selected window.
1484 @end defun
1485
1486 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1487 This function returns the part of @var{string} that fits within
1488 @var{width} columns, as a new string.
1489
1490 If @var{string} does not reach @var{width}, then the result ends where
1491 @var{string} ends. If one multi-column character in @var{string}
1492 extends across the column @var{width}, that character is not included in
1493 the result. Thus, the result can fall short of @var{width} but cannot
1494 go beyond it.
1495
1496 The optional argument @var{start-column} specifies the starting column.
1497 If this is non-@code{nil}, then the first @var{start-column} columns of
1498 the string are omitted from the value. If one multi-column character in
1499 @var{string} extends across the column @var{start-column}, that
1500 character is not included.
1501
1502 The optional argument @var{padding}, if non-@code{nil}, is a padding
1503 character added at the beginning and end of the result string, to extend
1504 it to exactly @var{width} columns. The padding character is used at the
1505 end of the result if it falls short of @var{width}. It is also used at
1506 the beginning of the result if one multi-column character in
1507 @var{string} extends across the column @var{start-column}.
1508
1509 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1510 replace the end of @var{str} (including any padding) if it extends
1511 beyond @var{end-column}, unless the display width of @var{str} is
1512 equal to or less than the display width of @var{ellipsis}. If
1513 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1514 @code{"..."}.
1515
1516 @example
1517 (truncate-string-to-width "\tab\t" 12 4)
1518 @result{} "ab"
1519 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1520 @result{} " ab "
1521 @end example
1522 @end defun
1523
1524 @node Line Height
1525 @section Line Height
1526 @cindex line height
1527
1528 The total height of each display line consists of the height of the
1529 contents of the line, and additional vertical line spacing below the
1530 display row.
1531
1532 The height of the line contents is normally determined from the
1533 maximum height of any character or image on that display line,
1534 including the final newline if there is one. (A line that is
1535 continued doesn't include a final newline.) In the most common case,
1536 the line height equals the height of the default frame font.
1537
1538 There are several ways to explicitly control or change the line
1539 height, either by specifying an absolute height for the display line,
1540 or by adding additional vertical space below one or all lines.
1541
1542 @kindex line-height @r{(text property)}
1543 A newline can have a @code{line-height} text or overlay property
1544 that controls the total height of the display line ending in that
1545 newline.
1546
1547 If the property value is a list @code{(@var{height} @var{total})},
1548 then @var{height} is used as the actual property value for the
1549 @code{line-height}, and @var{total} specifies the total displayed
1550 height of the line, so the line spacing added below the line equals
1551 the @var{total} height minus the actual line height. In this case,
1552 the other ways to specify the line spacing are ignored.
1553
1554 If the property value is @code{t}, the displayed height of the
1555 line is exactly what its contents demand; no line-spacing is added.
1556 This case is useful for tiling small images or image slices without
1557 adding blank areas between the images.
1558
1559 If the property value is not @code{t}, it is a height spec. A height
1560 spec stands for a numeric height value; this heigh spec specifies the
1561 actual line height, @var{line-height}. There are several ways to
1562 write a height spec; here's how each of them translates into a numeric
1563 height:
1564
1565 @table @code
1566 @item @var{integer}
1567 If the height spec is a positive integer, the height value is that integer.
1568 @item @var{float}
1569 If the height spec is a float, @var{float}, the numeric height value
1570 is @var{float} times the frame's default line height.
1571 @item (@var{face} . @var{ratio})
1572 If the height spec is a cons of the format shown, the numeric height
1573 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1574 be any type of number, or @code{nil} which means a ratio of 1.
1575 If @var{face} is @code{t}, it refers to the current face.
1576 @item (@code{nil} . @var{ratio})
1577 If the height spec is a cons of the format shown, the numeric height
1578 is @var{ratio} times the height of the contents of the line.
1579 @end table
1580
1581 Thus, any valid non-@code{t} property value specifies a height in pixels,
1582 @var{line-height}, one way or another. If the line contents' height
1583 is less than @var{line-height}, Emacs adds extra vertical space above
1584 the line to achieve the total height @var{line-height}. Otherwise,
1585 @var{line-height} has no effect.
1586
1587 If you don't specify the @code{line-height} propery, the line's
1588 height consists of the contents' height plus the line spacing.
1589 There are several ways to specify the line spacing for different
1590 parts of Emacs text.
1591
1592 @vindex default-line-spacing
1593 You can specify the line spacing for all lines in a frame with the
1594 @code{line-spacing} frame parameter, @xref{Window Frame Parameters}.
1595 However, if the variable @code{default-line-spacing} is
1596 non-@code{nil}, it overrides the frame's @code{line-spacing}
1597 parameter. An integer value specifies the number of pixels put below
1598 lines on window systems. A floating point number specifies the
1599 spacing relative to the frame's default line height.
1600
1601 @vindex line-spacing
1602 You can specify the line spacing for all lines in a buffer via the
1603 buffer-local @code{line-spacing} variable. An integer value specifies
1604 the number of pixels put below lines on window systems. A floating
1605 point number specifies the spacing relative to the default frame line
1606 height. This overrides line spacings specified for the frame.
1607
1608 @kindex line-spacing @r{(text property)}
1609 Finally, a newline can have a @code{line-spacing} text or overlay
1610 property that controls the height of the display line ending with that
1611 newline. The property value overrides the default frame line spacing
1612 and the buffer local @code{line-spacing} variable.
1613
1614 One way or another, these mechanisms specify a Lisp value for the
1615 spacing of each line. The value is a height spec, and it translates
1616 into a Lisp value as described above. However, in this case the
1617 numeric height value specifies the line spacing, rather than the line
1618 height.
1619
1620 @node Faces
1621 @section Faces
1622 @cindex faces
1623
1624 A @dfn{face} is a named collection of graphical attributes: font
1625 family, foreground color, background color, optional underlining, and
1626 many others. Faces are used in Emacs to control the style of display of
1627 particular parts of the text or the frame.
1628
1629 @cindex face id
1630 Each face has its own @dfn{face number}, which distinguishes faces at
1631 low levels within Emacs. However, for most purposes, you refer to
1632 faces in Lisp programs by their names.
1633
1634 @defun facep object
1635 This function returns @code{t} if @var{object} is a face name symbol (or
1636 if it is a vector of the kind used internally to record face data). It
1637 returns @code{nil} otherwise.
1638 @end defun
1639
1640 Each face name is meaningful for all frames, and by default it has the
1641 same meaning in all frames. But you can arrange to give a particular
1642 face name a special meaning in one frame if you wish.
1643
1644 @menu
1645 * Standard Faces:: The faces Emacs normally comes with.
1646 * Defining Faces:: How to define a face with @code{defface}.
1647 * Face Attributes:: What is in a face?
1648 * Attribute Functions:: Functions to examine and set face attributes.
1649 * Displaying Faces:: How Emacs combines the faces specified for a character.
1650 * Font Selection:: Finding the best available font for a face.
1651 * Face Functions:: How to define and examine faces.
1652 * Auto Faces:: Hook for automatic face assignment.
1653 * Font Lookup:: Looking up the names of available fonts
1654 and information about them.
1655 * Fontsets:: A fontset is a collection of fonts
1656 that handle a range of character sets.
1657 @end menu
1658
1659 @node Standard Faces
1660 @subsection Standard Faces
1661
1662 This table lists all the standard faces and their uses. Most of them
1663 are used for displaying certain parts of the frames or certain kinds of
1664 text; you can control how those places look by customizing these faces.
1665
1666 @table @code
1667 @item default
1668 @kindex default @r{(face name)}
1669 This face is used for ordinary text.
1670
1671 @item mode-line
1672 @kindex mode-line @r{(face name)}
1673 This face is used for the mode line of the selected window, and for
1674 menu bars when toolkit menus are not used---but only if
1675 @code{mode-line-inverse-video} is non-@code{nil}.
1676
1677 @item modeline
1678 @kindex modeline @r{(face name)}
1679 This is an alias for the @code{mode-line} face, for compatibility with
1680 old Emacs versions.
1681
1682 @item mode-line-inactive
1683 @kindex mode-line-inactive @r{(face name)}
1684 This face is used for mode lines of non-selected windows.
1685 This face inherits from @code{mode-line}, so changes
1686 in that face affect all windows.
1687
1688 @item header-line
1689 @kindex header-line @r{(face name)}
1690 This face is used for the header lines of windows that have them.
1691
1692 @item menu
1693 This face controls the display of menus, both their colors and their
1694 font. (This works only on certain systems.)
1695
1696 @item fringe
1697 @kindex fringe @r{(face name)}
1698 This face controls the default colors of window fringes, the thin
1699 areas on either side that are used to display continuation and
1700 truncation glyphs. Other faces used to display bitmaps in the fringe
1701 are implicitly merged with this face.
1702
1703 @item minibuffer-prompt
1704 @kindex minibuffer-prompt @r{(face name)}
1705 @vindex minibuffer-prompt-properties
1706 This face is used for the text of minibuffer prompts. By default,
1707 Emacs automatically adds this face to the value of
1708 @code{minibuffer-prompt-properties}, which is a list of text
1709 properties used to display the prompt text.
1710
1711 @item scroll-bar
1712 @kindex scroll-bar @r{(face name)}
1713 This face controls the colors for display of scroll bars.
1714
1715 @item tool-bar
1716 @kindex tool-bar @r{(face name)}
1717 This face is used for display of the tool bar, if any.
1718
1719 @item region
1720 @kindex region @r{(face name)}
1721 This face is used for highlighting the region in Transient Mark mode.
1722
1723 @item secondary-selection
1724 @kindex secondary-selection @r{(face name)}
1725 This face is used to show any secondary selection you have made.
1726
1727 @item highlight
1728 @kindex highlight @r{(face name)}
1729 This face is meant to be used for highlighting for various purposes.
1730
1731 @item trailing-whitespace
1732 @kindex trailing-whitespace @r{(face name)}
1733 This face is used to display excess whitespace at the end of a line,
1734 if @code{show-trailing-whitespace} is non-@code{nil}.
1735
1736 @item escape-glyph
1737 @kindex escape-glyph @r{(face name)}
1738 This face is used to display control characters and escape glyphs.
1739 @end table
1740
1741 In contrast, these faces are provided to change the appearance of text
1742 in specific ways. You can use them on specific text, when you want
1743 the effects they produce.
1744
1745 @table @code
1746 @item bold
1747 @kindex bold @r{(face name)}
1748 This face uses a bold font, if possible. It uses the bold variant of
1749 the frame's font, if it has one. It's up to you to choose a default
1750 font that has a bold variant, if you want to use one.
1751
1752 @item italic
1753 @kindex italic @r{(face name)}
1754 This face uses the italic variant of the frame's font, if it has one.
1755
1756 @item bold-italic
1757 @kindex bold-italic @r{(face name)}
1758 This face uses the bold italic variant of the frame's font, if it has
1759 one.
1760
1761 @item underline
1762 @kindex underline @r{(face name)}
1763 This face underlines text.
1764
1765 @item fixed-pitch
1766 @kindex fixed-pitch @r{(face name)}
1767 This face forces use of a particular fixed-width font.
1768
1769 @item variable-pitch
1770 @kindex variable-pitch @r{(face name)}
1771 This face forces use of a particular variable-width font. It's
1772 reasonable to customize this to use a different variable-width font, if
1773 you like, but you should not make it a fixed-width font.
1774 @end table
1775
1776 @defvar show-trailing-whitespace
1777 @tindex show-trailing-whitespace
1778 If this variable is non-@code{nil}, Emacs uses the
1779 @code{trailing-whitespace} face to display any spaces and tabs at the
1780 end of a line.
1781 @end defvar
1782
1783 @node Defining Faces
1784 @subsection Defining Faces
1785
1786 The way to define a new face is with @code{defface}. This creates a
1787 kind of customization item (@pxref{Customization}) which the user can
1788 customize using the Customization buffer (@pxref{Easy Customization,,,
1789 emacs, The GNU Emacs Manual}).
1790
1791 @defmac defface face spec doc [keyword value]...
1792 This declares @var{face} as a customizable face that defaults according
1793 to @var{spec}. You should not quote the symbol @var{face}. The
1794 argument @var{doc} specifies the face documentation. The keywords you
1795 can use in @code{defface} are the same ones that are meaningful in both
1796 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
1797
1798 When @code{defface} executes, it defines the face according to
1799 @var{spec}, then uses any customizations that were read from the
1800 init file (@pxref{Init File}) to override that specification.
1801
1802 The purpose of @var{spec} is to specify how the face should appear on
1803 different kinds of terminals. It should be an alist whose elements have
1804 the form @code{(@var{display} @var{atts})}. Each element's @sc{car},
1805 @var{display}, specifies a class of terminals. The element's second element,
1806 @var{atts}, is a list of face attributes and their values; it specifies
1807 what the face should look like on that kind of terminal. The possible
1808 attributes are defined in the value of @code{custom-face-attributes}.
1809
1810 The @var{display} part of an element of @var{spec} determines which
1811 frames the element applies to. If more than one element of @var{spec}
1812 matches a given frame, the first matching element is the only one used
1813 for that frame. There are two possibilities for @var{display}:
1814
1815 @table @asis
1816 @item @code{t}
1817 This element of @var{spec} matches all frames. Therefore, any
1818 subsequent elements of @var{spec} are never used. Normally
1819 @code{t} is used in the last (or only) element of @var{spec}.
1820
1821 @item a list
1822 If @var{display} is a list, each element should have the form
1823 @code{(@var{characteristic} @var{value}@dots{})}. Here
1824 @var{characteristic} specifies a way of classifying frames, and the
1825 @var{value}s are possible classifications which @var{display} should
1826 apply to. Here are the possible values of @var{characteristic}:
1827
1828 @table @code
1829 @item type
1830 The kind of window system the frame uses---either @code{graphic} (any
1831 graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1832 @code{w32} (for MS Windows 9X/NT), or @code{tty} (a non-graphics-capable
1833 display).
1834
1835 @item class
1836 What kinds of colors the frame supports---either @code{color},
1837 @code{grayscale}, or @code{mono}.
1838
1839 @item background
1840 The kind of background---either @code{light} or @code{dark}.
1841
1842 @item min-colors
1843 An integer that represents the minimum number of colors the frame should
1844 support, it is compared with the result of @code{display-color-cells}.
1845
1846 @item supports
1847 Whether or not the frame can display the face attributes given in
1848 @var{value}@dots{} (@pxref{Face Attributes}). See the documentation
1849 for the function @code{display-supports-face-attributes-p} for more
1850 information on exactly how this testing is done. @xref{Display Face
1851 Attribute Testing}.
1852 @end table
1853
1854 If an element of @var{display} specifies more than one @var{value} for a
1855 given @var{characteristic}, any of those values is acceptable. If
1856 @var{display} has more than one element, each element should specify a
1857 different @var{characteristic}; then @emph{each} characteristic of the
1858 frame must match one of the @var{value}s specified for it in
1859 @var{display}.
1860 @end table
1861 @end defmac
1862
1863 Here's how the standard face @code{region} is defined:
1864
1865 @example
1866 @group
1867 '((((class color) (min-colors 88) (background dark))
1868 :background "blue3")
1869 @end group
1870 (((class color) (min-colors 88) (background light))
1871 :background "lightgoldenrod2")
1872 (((class color) (min-colors 16) (background dark))
1873 :background "blue3")
1874 (((class color) (min-colors 16) (background light))
1875 :background "lightgoldenrod2")
1876 (((class color) (min-colors 8))
1877 :background "blue" :foreground "white")
1878 (((type tty) (class mono))
1879 :inverse-video t)
1880 (t :background "gray"))
1881 @group
1882 "Basic face for highlighting the region."
1883 :group 'basic-faces)
1884 @end group
1885 @end example
1886
1887 Internally, @code{defface} uses the symbol property
1888 @code{face-defface-spec} to record the face attributes specified in
1889 @code{defface}, @code{saved-face} for the attributes saved by the user
1890 with the customization buffer, and @code{face-documentation} for the
1891 documentation string.
1892
1893 @defopt frame-background-mode
1894 This option, if non-@code{nil}, specifies the background type to use for
1895 interpreting face definitions. If it is @code{dark}, then Emacs treats
1896 all frames as if they had a dark background, regardless of their actual
1897 background colors. If it is @code{light}, then Emacs treats all frames
1898 as if they had a light background.
1899 @end defopt
1900
1901 @node Face Attributes
1902 @subsection Face Attributes
1903 @cindex face attributes
1904
1905 The effect of using a face is determined by a fixed set of @dfn{face
1906 attributes}. This table lists all the face attributes, and what they
1907 mean. Note that in general, more than one face can be specified for a
1908 given piece of text; when that happens, the attributes of all the faces
1909 are merged to specify how to display the text. @xref{Displaying Faces}.
1910
1911 Any attribute in a face can have the value @code{unspecified}. This
1912 means the face doesn't specify that attribute. In face merging, when
1913 the first face fails to specify a particular attribute, that means the
1914 next face gets a chance. However, the @code{default} face must
1915 specify all attributes.
1916
1917 Some of these font attributes are meaningful only on certain kinds of
1918 displays---if your display cannot handle a certain attribute, the
1919 attribute is ignored. (The attributes @code{:family}, @code{:width},
1920 @code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1921 an X Logical Font Descriptor.)
1922
1923 @table @code
1924 @item :family
1925 Font family name, or fontset name (@pxref{Fontsets}). If you specify a
1926 font family name, the wild-card characters @samp{*} and @samp{?} are
1927 allowed.
1928
1929 @item :width
1930 Relative proportionate width, also known as the character set width or
1931 set width. This should be one of the symbols @code{ultra-condensed},
1932 @code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1933 @code{normal}, @code{semi-expanded}, @code{expanded},
1934 @code{extra-expanded}, or @code{ultra-expanded}.
1935
1936 @item :height
1937 Either the font height, an integer in units of 1/10 point, a floating
1938 point number specifying the amount by which to scale the height of any
1939 underlying face, or a function, which is called with the old height
1940 (from the underlying face), and should return the new height.
1941
1942 @item :weight
1943 Font weight---a symbol from this series (from most dense to most faint):
1944 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1945 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
1946 or @code{ultra-light}.
1947
1948 On a text-only terminal, any weight greater than normal is displayed as
1949 extra bright, and any weight less than normal is displayed as
1950 half-bright (provided the terminal supports the feature).
1951
1952 @item :slant
1953 Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1954 @code{reverse-italic}, or @code{reverse-oblique}.
1955
1956 On a text-only terminal, slanted text is displayed as half-bright, if
1957 the terminal supports the feature.
1958
1959 @item :foreground
1960 Foreground color, a string. The value can be a system-defined color
1961 name, or a hexadecimal color specification of the form
1962 @samp{#@var{rr}@var{gg}@var{bb}}. (@samp{#000000} is black,
1963 @samp{#ff0000} is red, @samp{#00ff00} is green, @samp{#0000ff} is
1964 blue, and @samp{#ffffff} is white.)
1965
1966 @item :background
1967 Background color, a string, like the foreground color.
1968
1969 @item :inverse-video
1970 Whether or not characters should be displayed in inverse video. The
1971 value should be @code{t} (yes) or @code{nil} (no).
1972
1973 @item :stipple
1974 The background stipple, a bitmap.
1975
1976 The value can be a string; that should be the name of a file containing
1977 external-format X bitmap data. The file is found in the directories
1978 listed in the variable @code{x-bitmap-file-path}.
1979
1980 Alternatively, the value can specify the bitmap directly, with a list
1981 of the form @code{(@var{width} @var{height} @var{data})}. Here,
1982 @var{width} and @var{height} specify the size in pixels, and
1983 @var{data} is a string containing the raw bits of the bitmap, row by
1984 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
1985 in the string (which should be a unibyte string for best results).
1986 This means that each row always occupies at least one whole byte.
1987
1988 If the value is @code{nil}, that means use no stipple pattern.
1989
1990 Normally you do not need to set the stipple attribute, because it is
1991 used automatically to handle certain shades of gray.
1992
1993 @item :underline
1994 Whether or not characters should be underlined, and in what color. If
1995 the value is @code{t}, underlining uses the foreground color of the
1996 face. If the value is a string, underlining uses that color. The
1997 value @code{nil} means do not underline.
1998
1999 @item :overline
2000 Whether or not characters should be overlined, and in what color.
2001 The value is used like that of @code{:underline}.
2002
2003 @item :strike-through
2004 Whether or not characters should be strike-through, and in what
2005 color. The value is used like that of @code{:underline}.
2006
2007 @item :inherit
2008 The name of a face from which to inherit attributes, or a list of face
2009 names. Attributes from inherited faces are merged into the face like an
2010 underlying face would be, with higher priority than underlying faces.
2011 If a list of faces is used, attributes from faces earlier in the list
2012 override those from later faces.
2013
2014 @item :box
2015 Whether or not a box should be drawn around characters, its color, the
2016 width of the box lines, and 3D appearance.
2017 @end table
2018
2019 Here are the possible values of the @code{:box} attribute, and what
2020 they mean:
2021
2022 @table @asis
2023 @item @code{nil}
2024 Don't draw a box.
2025
2026 @item @code{t}
2027 Draw a box with lines of width 1, in the foreground color.
2028
2029 @item @var{color}
2030 Draw a box with lines of width 1, in color @var{color}.
2031
2032 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2033 This way you can explicitly specify all aspects of the box. The value
2034 @var{width} specifies the width of the lines to draw; it defaults to 1.
2035
2036 The value @var{color} specifies the color to draw with. The default is
2037 the foreground color of the face for simple boxes, and the background
2038 color of the face for 3D boxes.
2039
2040 The value @var{style} specifies whether to draw a 3D box. If it is
2041 @code{released-button}, the box looks like a 3D button that is not being
2042 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2043 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2044 is used.
2045 @end table
2046
2047 In older versions of Emacs, before @code{:family}, @code{:height},
2048 @code{:width}, @code{:weight}, and @code{:slant} existed, these
2049 attributes were used to specify the type face. They are now
2050 semi-obsolete, but they still work:
2051
2052 @table @code
2053 @item :font
2054 This attribute specifies the font name.
2055
2056 @item :bold
2057 A non-@code{nil} value specifies a bold font.
2058
2059 @item :italic
2060 A non-@code{nil} value specifies an italic font.
2061 @end table
2062
2063 For compatibility, you can still set these ``attributes'', even
2064 though they are not real face attributes. Here is what that does:
2065
2066 @table @code
2067 @item :font
2068 You can specify an X font name as the ``value'' of this ``attribute'';
2069 that sets the @code{:family}, @code{:width}, @code{:height},
2070 @code{:weight}, and @code{:slant} attributes according to the font name.
2071
2072 If the value is a pattern with wildcards, the first font that matches
2073 the pattern is used to set these attributes.
2074
2075 @item :bold
2076 A non-@code{nil} makes the face bold; @code{nil} makes it normal.
2077 This actually works by setting the @code{:weight} attribute.
2078
2079 @item :italic
2080 A non-@code{nil} makes the face italic; @code{nil} makes it normal.
2081 This actually works by setting the @code{:slant} attribute.
2082 @end table
2083
2084 @defvar x-bitmap-file-path
2085 This variable specifies a list of directories for searching
2086 for bitmap files, for the @code{:stipple} attribute.
2087 @end defvar
2088
2089 @defun bitmap-spec-p object
2090 This returns @code{t} if @var{object} is a valid bitmap specification,
2091 suitable for use with @code{:stipple} (see above). It returns
2092 @code{nil} otherwise.
2093 @end defun
2094
2095 @node Attribute Functions
2096 @subsection Face Attribute Functions
2097
2098 You can modify the attributes of an existing face with the following
2099 functions. If you specify @var{frame}, they affect just that frame;
2100 otherwise, they affect all frames as well as the defaults that apply to
2101 new frames.
2102
2103 @tindex set-face-attribute
2104 @defun set-face-attribute face frame &rest arguments
2105 This function sets one or more attributes of face @var{face}
2106 for frame @var{frame}. If @var{frame} is @code{nil}, it sets
2107 the attribute for all frames, and the defaults for new frames.
2108
2109 The extra arguments @var{arguments} specify the attributes to set, and
2110 the values for them. They should consist of alternating attribute names
2111 (such as @code{:family} or @code{:underline}) and corresponding values.
2112 Thus,
2113
2114 @example
2115 (set-face-attribute 'foo nil
2116 :width 'extended
2117 :weight 'bold
2118 :underline "red")
2119 @end example
2120
2121 @noindent
2122 sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2123 to the corresponding values.
2124 @end defun
2125
2126 @tindex face-attribute
2127 @defun face-attribute face attribute &optional frame inherit
2128 This returns the value of the @var{attribute} attribute of face
2129 @var{face} on @var{frame}. If @var{frame} is @code{nil},
2130 that means the selected frame (@pxref{Input Focus}).
2131
2132 If @var{frame} is @code{t}, the value is the default for
2133 @var{face} for new frames.
2134
2135 If @var{inherit} is @code{nil}, only attributes directly defined by
2136 @var{face} are considered, so the return value may be
2137 @code{unspecified}, or a relative value. If @var{inherit} is
2138 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2139 with the faces specified by its @code{:inherit} attribute; however the
2140 return value may still be @code{unspecified} or relative. If
2141 @var{inherit} is a face or a list of faces, then the result is further
2142 merged with that face (or faces), until it becomes specified and
2143 absolute.
2144
2145 To ensure that the return value is always specified and absolute, use
2146 a value of @code{default} for @var{inherit}; this will resolve any
2147 unspecified or relative values by merging with the @code{default} face
2148 (which is always completely specified).
2149
2150 For example,
2151
2152 @example
2153 (face-attribute 'bold :weight)
2154 @result{} bold
2155 @end example
2156 @end defun
2157
2158 The functions above did not exist before Emacs 21. For compatibility
2159 with older Emacs versions, you can use the following functions to set
2160 and examine the face attributes which existed in those versions.
2161
2162 @tindex face-attribute-relative-p
2163 @defun face-attribute-relative-p attribute value
2164 This function returns non-@code{nil} if @var{value}, when used as
2165 the value of the face attribute @var{attribute}, is relative (that is,
2166 if it modifies an underlying or inherited value of @var{attribute}).
2167 @end defun
2168
2169 @tindex merge-face-attribute
2170 @defun merge-face-attribute attribute value1 value2
2171 If @var{value1} is a relative value for the face attribute
2172 @var{attribute}, returns it merged with the underlying value
2173 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2174 face attribute @var{attribute}, returns @var{value1} unchanged.
2175 @end defun
2176
2177 @defun set-face-foreground face color &optional frame
2178 @defunx set-face-background face color &optional frame
2179 These functions set the foreground (or background, respectively) color
2180 of face @var{face} to @var{color}. The argument @var{color} should be a
2181 string, the name of a color.
2182
2183 Certain shades of gray are implemented by stipple patterns on
2184 black-and-white screens.
2185 @end defun
2186
2187 @defun set-face-stipple face pattern &optional frame
2188 This function sets the background stipple pattern of face @var{face}
2189 to @var{pattern}. The argument @var{pattern} should be the name of a
2190 stipple pattern defined by the X server, or actual bitmap data
2191 (@pxref{Face Attributes}), or @code{nil} meaning don't use stipple.
2192
2193 Normally there is no need to pay attention to stipple patterns, because
2194 they are used automatically to handle certain shades of gray.
2195 @end defun
2196
2197 @defun set-face-font face font &optional frame
2198 This function sets the font of face @var{face}. This actually sets
2199 the attributes @code{:family}, @code{:width}, @code{:height},
2200 @code{:weight}, and @code{:slant} according to the font name
2201 @var{font}.
2202 @end defun
2203
2204 @defun set-face-bold-p face bold-p &optional frame
2205 This function specifies whether @var{face} should be bold. If
2206 @var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
2207 This actually sets the @code{:weight} attribute.
2208 @end defun
2209
2210 @defun set-face-italic-p face italic-p &optional frame
2211 This function specifies whether @var{face} should be italic. If
2212 @var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
2213 This actually sets the @code{:slant} attribute.
2214 @end defun
2215
2216 @defun set-face-underline-p face underline-p &optional frame
2217 This function sets the underline attribute of face @var{face}.
2218 Non-@code{nil} means do underline; @code{nil} means don't.
2219 @end defun
2220
2221 @defun invert-face face &optional frame
2222 This function inverts the @code{:inverse-video} attribute of face
2223 @var{face}. If the attribute is @code{nil}, this function sets it to
2224 @code{t}, and vice versa.
2225 @end defun
2226
2227 These functions examine the attributes of a face. If you don't
2228 specify @var{frame}, they refer to the default data for new frames.
2229 They return the symbol @code{unspecified} if the face doesn't define any
2230 value for that attribute.
2231
2232 @defun face-foreground face &optional frame inherit
2233 @defunx face-background face &optional frame
2234 These functions return the foreground color (or background color,
2235 respectively) of face @var{face}, as a string.
2236
2237 If @var{inherit} is @code{nil}, only a color directly defined by the face is
2238 returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2239 @code{:inherit} attribute are considered as well, and if @var{inherit}
2240 is a face or a list of faces, then they are also considered, until a
2241 specified color is found. To ensure that the return value is always
2242 specified, use a value of @code{default} for @var{inherit}.
2243 @end defun
2244
2245 @defun face-stipple face &optional frame inherit
2246 This function returns the name of the background stipple pattern of face
2247 @var{face}, or @code{nil} if it doesn't have one.
2248
2249 If @var{inherit} is @code{nil}, only a stipple directly defined by the
2250 face is returned. If @var{inherit} is non-@code{nil}, any faces
2251 specified by its @code{:inherit} attribute are considered as well, and
2252 if @var{inherit} is a face or a list of faces, then they are also
2253 considered, until a specified stipple is found. To ensure that the
2254 return value is always specified, use a value of @code{default} for
2255 @var{inherit}.
2256 @end defun
2257
2258 @defun face-font face &optional frame
2259 This function returns the name of the font of face @var{face}.
2260 @end defun
2261
2262 @defun face-bold-p face &optional frame
2263 This function returns @code{t} if @var{face} is bold---that is, if it is
2264 bolder than normal. It returns @code{nil} otherwise.
2265 @end defun
2266
2267 @defun face-italic-p face &optional frame
2268 This function returns @code{t} if @var{face} is italic or oblique,
2269 @code{nil} otherwise.
2270 @end defun
2271
2272 @defun face-underline-p face &optional frame
2273 This function returns the @code{:underline} attribute of face @var{face}.
2274 @end defun
2275
2276 @defun face-inverse-video-p face &optional frame
2277 This function returns the @code{:inverse-video} attribute of face @var{face}.
2278 @end defun
2279
2280 @node Displaying Faces
2281 @subsection Displaying Faces
2282
2283 Here are the ways to specify which faces to use for display of text:
2284
2285 @itemize @bullet
2286 @item
2287 With defaults. The @code{default} face is used as the ultimate
2288 default for all text. (In Emacs 19 and 20, the @code{default}
2289 face is used only when no other face is specified.)
2290
2291 @item
2292 For a mode line or header line, the face @code{mode-line} or
2293 @code{mode-line-inactive}, or @code{header-line}, is merged in just
2294 before @code{default}.
2295
2296 @item
2297 With text properties. A character can have a @code{face} property; if
2298 so, the faces and face attributes specified there apply. @xref{Special
2299 Properties}.
2300
2301 If the character has a @code{mouse-face} property, that is used instead
2302 of the @code{face} property when the mouse is ``near enough'' to the
2303 character.
2304
2305 @item
2306 With overlays. An overlay can have @code{face} and @code{mouse-face}
2307 properties too; they apply to all the text covered by the overlay.
2308
2309 @item
2310 With a region that is active. In Transient Mark mode, the region is
2311 highlighted with the face @code{region} (@pxref{Standard Faces}).
2312
2313 @item
2314 With special glyphs. Each glyph can specify a particular face
2315 number. @xref{Glyphs}.
2316 @end itemize
2317
2318 If these various sources together specify more than one face for a
2319 particular character, Emacs merges the attributes of the various faces
2320 specified. For each attribute, Emacs tries first the face of any
2321 special glyph; then the face for region highlighting, if appropriate;
2322 then the faces specified by overlays, followed by those specified by
2323 text properties, then the @code{mode-line} or
2324 @code{mode-line-inactive} or @code{header-line} face (if in a mode
2325 line or a header line), and last the @code{default} face.
2326
2327 When multiple overlays cover one character, an overlay with higher
2328 priority overrides those with lower priority. @xref{Overlays}.
2329
2330 @node Font Selection
2331 @subsection Font Selection
2332
2333 @dfn{Selecting a font} means mapping the specified face attributes for
2334 a character to a font that is available on a particular display. The
2335 face attributes, as determined by face merging, specify most of the
2336 font choice, but not all. Part of the choice depends on what character
2337 it is.
2338
2339 If the face specifies a fontset name, that fontset determines a
2340 pattern for fonts of the given charset. If the face specifies a font
2341 family, a font pattern is constructed.
2342
2343 Emacs tries to find an available font for the given face attributes
2344 and character's registry and encoding. If there is a font that matches
2345 exactly, it is used, of course. The hard case is when no available font
2346 exactly fits the specification. Then Emacs looks for one that is
2347 ``close''---one attribute at a time. You can specify the order to
2348 consider the attributes. In the case where a specified font family is
2349 not available, you can specify a set of mappings for alternatives to
2350 try.
2351
2352 @defvar face-font-selection-order
2353 @tindex face-font-selection-order
2354 This variable specifies the order of importance of the face attributes
2355 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
2356 value should be a list containing those four symbols, in order of
2357 decreasing importance.
2358
2359 Font selection first finds the best available matches for the first
2360 attribute listed; then, among the fonts which are best in that way, it
2361 searches for the best matches in the second attribute, and so on.
2362
2363 The attributes @code{:weight} and @code{:width} have symbolic values in
2364 a range centered around @code{normal}. Matches that are more extreme
2365 (farther from @code{normal}) are somewhat preferred to matches that are
2366 less extreme (closer to @code{normal}); this is designed to ensure that
2367 non-normal faces contrast with normal ones, whenever possible.
2368
2369 The default is @code{(:width :height :weight :slant)}, which means first
2370 find the fonts closest to the specified @code{:width}, then---among the
2371 fonts with that width---find a best match for the specified font height,
2372 and so on.
2373
2374 One example of a case where this variable makes a difference is when the
2375 default font has no italic equivalent. With the default ordering, the
2376 @code{italic} face will use a non-italic font that is similar to the
2377 default one. But if you put @code{:slant} before @code{:height}, the
2378 @code{italic} face will use an italic font, even if its height is not
2379 quite right.
2380 @end defvar
2381
2382 @defvar face-font-family-alternatives
2383 @tindex face-font-family-alternatives
2384 This variable lets you specify alternative font families to try, if a
2385 given family is specified and doesn't exist. Each element should have
2386 this form:
2387
2388 @example
2389 (@var{family} @var{alternate-families}@dots{})
2390 @end example
2391
2392 If @var{family} is specified but not available, Emacs will try the other
2393 families given in @var{alternate-families}, one by one, until it finds a
2394 family that does exist.
2395 @end defvar
2396
2397 @defvar face-font-registry-alternatives
2398 @tindex face-font-registry-alternatives
2399 This variable lets you specify alternative font registries to try, if a
2400 given registry is specified and doesn't exist. Each element should have
2401 this form:
2402
2403 @example
2404 (@var{registry} @var{alternate-registries}@dots{})
2405 @end example
2406
2407 If @var{registry} is specified but not available, Emacs will try the
2408 other registries given in @var{alternate-registries}, one by one,
2409 until it finds a registry that does exist.
2410 @end defvar
2411
2412 Emacs can make use of scalable fonts, but by default it does not use
2413 them, since the use of too many or too big scalable fonts can crash
2414 XFree86 servers.
2415
2416 @defvar scalable-fonts-allowed
2417 @tindex scalable-fonts-allowed
2418 This variable controls which scalable fonts to use. A value of
2419 @code{nil}, the default, means do not use scalable fonts. @code{t}
2420 means to use any scalable font that seems appropriate for the text.
2421
2422 Otherwise, the value must be a list of regular expressions. Then a
2423 scalable font is enabled for use if its name matches any regular
2424 expression in the list. For example,
2425
2426 @example
2427 (setq scalable-fonts-allowed '("muleindian-2$"))
2428 @end example
2429
2430 @noindent
2431 allows the use of scalable fonts with registry @code{muleindian-2}.
2432 @end defvar
2433
2434 @defun clear-face-cache &optional unload-p
2435 @tindex clear-face-cache
2436 This function clears the face cache for all frames.
2437 If @var{unload-p} is non-@code{nil}, that means to unload
2438 all unused fonts as well.
2439 @end defun
2440
2441 @defvar face-font-rescale-alist
2442 This variable specifies scaling for certain faces. Its value should
2443 be a list of elements of the form
2444
2445 @example
2446 (@var{fontname-regexp} . @var{scale-factor})
2447 @end example
2448
2449 If @var{fontname-regexp} matches the font name that is about to be
2450 used, this says to choose a larger similar font according to the
2451 factor @var{scale-factor}. You would use this feature to normalize
2452 the font size if certain fonts are bigger or smaller than their
2453 nominal heights and widths would suggest.
2454 @end defvar
2455
2456 @node Face Functions
2457 @subsection Functions for Working with Faces
2458
2459 Here are additional functions for creating and working with faces.
2460
2461 @defun make-face name
2462 This function defines a new face named @var{name}, initially with all
2463 attributes @code{nil}. It does nothing if there is already a face named
2464 @var{name}.
2465 @end defun
2466
2467 @defun face-list
2468 This function returns a list of all defined face names.
2469 @end defun
2470
2471 @defun copy-face old-face new-name &optional frame new-frame
2472 This function defines a face named @var{new-name} as a copy of the existing
2473 face named @var{old-face}. It creates the face @var{new-name} if that
2474 doesn't already exist.
2475
2476 If the optional argument @var{frame} is given, this function applies
2477 only to that frame. Otherwise it applies to each frame individually,
2478 copying attributes from @var{old-face} in each frame to @var{new-face}
2479 in the same frame.
2480
2481 If the optional argument @var{new-frame} is given, then @code{copy-face}
2482 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2483 in @var{new-frame}.
2484 @end defun
2485
2486 @defun face-id face
2487 This function returns the face number of face @var{face}.
2488 @end defun
2489
2490 @defun face-documentation face
2491 This function returns the documentation string of face @var{face}, or
2492 @code{nil} if none was specified for it.
2493 @end defun
2494
2495 @defun face-equal face1 face2 &optional frame
2496 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2497 same attributes for display.
2498 @end defun
2499
2500 @defun face-differs-from-default-p face &optional frame
2501 This returns non-@code{nil} if the face @var{face} displays
2502 differently from the default face.
2503 @end defun
2504
2505 @node Auto Faces
2506 @subsection Automatic Face Assignment
2507 @cindex automatic face assignment
2508 @cindex faces, automatic choice
2509
2510 @cindex Font-Lock mode
2511 This hook is used for automatically assigning faces to text in the
2512 buffer. It is part of the implementation of Font-Lock mode.
2513
2514 @tindex fontification-functions
2515 @defvar fontification-functions
2516 This variable holds a list of functions that are called by Emacs
2517 redisplay as needed to assign faces automatically to text in the buffer.
2518
2519 The functions are called in the order listed, with one argument, a
2520 buffer position @var{pos}. Each function should attempt to assign faces
2521 to the text in the current buffer starting at @var{pos}.
2522
2523 Each function should record the faces they assign by setting the
2524 @code{face} property. It should also add a non-@code{nil}
2525 @code{fontified} property for all the text it has assigned faces to.
2526 That property tells redisplay that faces have been assigned to that text
2527 already.
2528
2529 It is probably a good idea for each function to do nothing if the
2530 character after @var{pos} already has a non-@code{nil} @code{fontified}
2531 property, but this is not required. If one function overrides the
2532 assignments made by a previous one, the properties as they are
2533 after the last function finishes are the ones that really matter.
2534
2535 For efficiency, we recommend writing these functions so that they
2536 usually assign faces to around 400 to 600 characters at each call.
2537 @end defvar
2538
2539 @node Font Lookup
2540 @subsection Looking Up Fonts
2541
2542 @defun x-list-fonts pattern &optional face frame maximum
2543 This function returns a list of available font names that match
2544 @var{pattern}. If the optional arguments @var{face} and @var{frame} are
2545 specified, then the list is limited to fonts that are the same size as
2546 @var{face} currently is on @var{frame}.
2547
2548 The argument @var{pattern} should be a string, perhaps with wildcard
2549 characters: the @samp{*} character matches any substring, and the
2550 @samp{?} character matches any single character. Pattern matching
2551 of font names ignores case.
2552
2553 If you specify @var{face} and @var{frame}, @var{face} should be a face name
2554 (a symbol) and @var{frame} should be a frame.
2555
2556 The optional argument @var{maximum} sets a limit on how many fonts to
2557 return. If this is non-@code{nil}, then the return value is truncated
2558 after the first @var{maximum} matching fonts. Specifying a small value
2559 for @var{maximum} can make this function much faster, in cases where
2560 many fonts match the pattern.
2561 @end defun
2562
2563 @defun x-family-fonts &optional family frame
2564 @tindex x-family-fonts
2565 This function returns a list describing the available fonts for family
2566 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2567 this list applies to all families, and therefore, it contains all
2568 available fonts. Otherwise, @var{family} must be a string; it may
2569 contain the wildcards @samp{?} and @samp{*}.
2570
2571 The list describes the display that @var{frame} is on; if @var{frame} is
2572 omitted or @code{nil}, it applies to the selected frame's display
2573 (@pxref{Input Focus}).
2574
2575 The list contains a vector of the following form for each font:
2576
2577 @example
2578 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2579 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2580 @end example
2581
2582 The first five elements correspond to face attributes; if you
2583 specify these attributes for a face, it will use this font.
2584
2585 The last three elements give additional information about the font.
2586 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2587 @var{full} is the full name of the font, and
2588 @var{registry-and-encoding} is a string giving the registry and
2589 encoding of the font.
2590
2591 The result list is sorted according to the current face font sort order.
2592 @end defun
2593
2594 @defun x-font-family-list &optional frame
2595 @tindex x-font-family-list
2596 This function returns a list of the font families available for
2597 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
2598 describes the selected frame's display (@pxref{Input Focus}).
2599
2600 The value is a list of elements of this form:
2601
2602 @example
2603 (@var{family} . @var{fixed-p})
2604 @end example
2605
2606 @noindent
2607 Here @var{family} is a font family, and @var{fixed-p} is
2608 non-@code{nil} if fonts of that family are fixed-pitch.
2609 @end defun
2610
2611 @defvar font-list-limit
2612 @tindex font-list-limit
2613 This variable specifies maximum number of fonts to consider in font
2614 matching. The function @code{x-family-fonts} will not return more than
2615 that many fonts, and font selection will consider only that many fonts
2616 when searching a matching font for face attributes. The default is
2617 currently 100.
2618 @end defvar
2619
2620 @node Fontsets
2621 @subsection Fontsets
2622
2623 A @dfn{fontset} is a list of fonts, each assigned to a range of
2624 character codes. An individual font cannot display the whole range of
2625 characters that Emacs supports, but a fontset can. Fontsets have names,
2626 just as fonts do, and you can use a fontset name in place of a font name
2627 when you specify the ``font'' for a frame or a face. Here is
2628 information about defining a fontset under Lisp program control.
2629
2630 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2631 This function defines a new fontset according to the specification
2632 string @var{fontset-spec}. The string should have this format:
2633
2634 @smallexample
2635 @var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2636 @end smallexample
2637
2638 @noindent
2639 Whitespace characters before and after the commas are ignored.
2640
2641 The first part of the string, @var{fontpattern}, should have the form of
2642 a standard X font name, except that the last two fields should be
2643 @samp{fontset-@var{alias}}.
2644
2645 The new fontset has two names, one long and one short. The long name is
2646 @var{fontpattern} in its entirety. The short name is
2647 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2648 name. If a fontset with the same name already exists, an error is
2649 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2650 function does nothing.
2651
2652 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2653 to create bold, italic and bold-italic variants of the fontset as well.
2654 These variant fontsets do not have a short name, only a long one, which
2655 is made by altering @var{fontpattern} to indicate the bold or italic
2656 status.
2657
2658 The specification string also says which fonts to use in the fontset.
2659 See below for the details.
2660 @end defun
2661
2662 The construct @samp{@var{charset}:@var{font}} specifies which font to
2663 use (in this fontset) for one particular character set. Here,
2664 @var{charset} is the name of a character set, and @var{font} is the font
2665 to use for that character set. You can use this construct any number of
2666 times in the specification string.
2667
2668 For the remaining character sets, those that you don't specify
2669 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2670 @samp{fontset-@var{alias}} with a value that names one character set.
2671 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
2672 with @samp{ISO8859-1}.
2673
2674 In addition, when several consecutive fields are wildcards, Emacs
2675 collapses them into a single wildcard. This is to prevent use of
2676 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2677 for editing, and scaling a smaller font is not useful because it is
2678 better to use the smaller font in its own size, which Emacs does.
2679
2680 Thus if @var{fontpattern} is this,
2681
2682 @example
2683 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2684 @end example
2685
2686 @noindent
2687 the font specification for @acronym{ASCII} characters would be this:
2688
2689 @example
2690 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
2691 @end example
2692
2693 @noindent
2694 and the font specification for Chinese GB2312 characters would be this:
2695
2696 @example
2697 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
2698 @end example
2699
2700 You may not have any Chinese font matching the above font
2701 specification. Most X distributions include only Chinese fonts that
2702 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2703 such a case, @samp{Fontset-@var{n}} can be specified as below:
2704
2705 @smallexample
2706 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2707 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2708 @end smallexample
2709
2710 @noindent
2711 Then, the font specifications for all but Chinese GB2312 characters have
2712 @samp{fixed} in the @var{family} field, and the font specification for
2713 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2714 field.
2715
2716 @defun set-fontset-font name character fontname &optional frame
2717 This function modifies the existing fontset @var{name} to
2718 use the font name @var{fontname} for the character @var{character}.
2719
2720 If @var{name} is @code{nil}, this function modifies the default
2721 fontset, whose short name is @samp{fontset-default}.
2722
2723 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
2724 @var{from} and @var{to} are non-generic characters. In that case, use
2725 @var{fontname} for all characters in the range @var{from} and @var{to}
2726 (inclusive).
2727
2728 @var{character} may be a charset. In that case, use
2729 @var{fontname} for all character in the charsets.
2730
2731 @var{fontname} may be a cons; @code{(@var{family} . @var{registry})},
2732 where @var{family} is a family name of a font (possibly including a
2733 foundry name at the head), @var{registry} is a registry name of a font
2734 (possibly including an encoding name at the tail).
2735
2736 For instance, this changes the default fontset to use a font of which
2737 registry name is @samp{JISX0208.1983} for all characters belonging to
2738 the charset @code{japanese-jisx0208}.
2739
2740 @example
2741 (set-fontset-font nil 'japanese-jisx0208 '(nil . "JISX0208.1983"))
2742 @end example
2743
2744 @end defun
2745
2746 @defun char-displayable-p char
2747 This function returns @code{t} if Emacs ought to be able to display
2748 @var{char}. More precisely, if the selected frame's fontset has a
2749 font to display the character set that @var{char} belongs to.
2750
2751 Fontsets can specify a font on a per-character basis; when the fontset
2752 does that, this function's value may not be accurate.
2753 @end defun
2754
2755 @node Fringes
2756 @section Fringes
2757 @cindex Fringes
2758
2759 The @dfn{fringes} of a window are thin vertical strips down the
2760 sides that are used for displaying bitmaps that indicate truncation,
2761 continuation, horizontal scrolling, and the overlay arrow.
2762
2763 @menu
2764 * Fringe Size/Pos:: Specifying where to put the window fringes.
2765 * Fringe Bitmaps:: Displaying bitmaps in the window fringes.
2766 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
2767 * Overlay Arrow:: Display of an arrow to indicate position.
2768 @end menu
2769
2770 @node Fringe Size/Pos
2771 @subsection Fringe Size and Position
2772
2773 Here's how to control the position and width of the window fringes.
2774
2775 @defvar fringes-outside-margins
2776 If the value is non-@code{nil}, the frames appear outside the display
2777 margins. The fringes normally appear between the display margins and
2778 the window text. It works to set @code{fringes-outside-margins}
2779 buffer-locally. @xref{Display Margins}.
2780 @end defvar
2781
2782 @defvar left-fringe-width
2783 This variable, if non-@code{nil}, specifies the width of the left
2784 fringe in pixels.
2785 @end defvar
2786
2787 @defvar right-fringe-width
2788 This variable, if non-@code{nil}, specifies the width of the right
2789 fringe in pixels.
2790 @end defvar
2791
2792 The values of these variables take effect when you display the
2793 buffer in a window. If you change them while the buffer is visible,
2794 you can call @code{set-window-buffer} to display it once again in the
2795 same window, to make the changes take effect.
2796
2797 @defun set-window-fringes window left &optional right outside-margins
2798 This function sets the fringe widths of window @var{window}.
2799 If @var{window} is @code{nil}, the selected window is used.
2800
2801 The argument @var{left} specifies the width in pixels of the left
2802 fringe, and likewise @var{right} for the right fringe. A value of
2803 @code{nil} for either one stands for the default width. If
2804 @var{outside-margins} is non-@code{nil}, that specifies that fringes
2805 should appear outside of the display margins.
2806 @end defun
2807
2808 @defun window-fringes &optional window
2809 This function returns information about the fringes of a window
2810 @var{window}. If @var{window} is omitted or @code{nil}, the selected
2811 window is used. The value has the form @code{(@var{left-width}
2812 @var{right-width} @var{outside-margins})}.
2813 @end defun
2814
2815 @defvar overflow-newline-into-fringe
2816 If this is non-@code{nil}, lines exactly as wide as the window (not
2817 counting the final newline character) are not continued. Instead,
2818 when point is at the end of the line, the cursor appears in the right
2819 fringe.
2820 @end defvar
2821
2822 @node Fringe Bitmaps
2823 @subsection Fringe Bitmaps
2824 @cindex fringe bitmaps
2825 @cindex bitmaps, fringe
2826
2827 The @dfn{fringe bitmaps} are tiny icons Emacs displays in the window
2828 fringe (on a graphic display) to indicate truncated or continued
2829 lines, buffer boundaries, overlay arrow, etc. The fringe bitmaps are
2830 shared by all frames and windows. You can redefine the built-in
2831 fringe bitmaps, and you can define new fringe bitmaps.
2832
2833 The way to display a bitmap in the left or right fringes for a given
2834 line in a window is by specifying the @code{display} property for one
2835 of the characters that appears in it. Use a display specification of
2836 the form @code{(left-fringe @var{bitmap} [@var{face}])} or
2837 @code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
2838 Property}). Here, @var{bitmap} is a symbol identifying the bitmap you
2839 want, and @var{face} (which is optional) is the name of the face whose
2840 colors should be used for displaying the bitmap, instead of the
2841 default @code{fringe} face. @var{face} is automatically merged with
2842 the @code{fringe} face, so normally @var{face} need only specify the
2843 foreground color for the bitmap.
2844
2845 These are the symbols identify the standard fringe bitmaps.
2846 Evaluate @code{(require 'fringe)} to define them. Fringe bitmap
2847 symbols have their own name space.
2848
2849 @table @asis
2850 @item Truncation and continuation line bitmaps:
2851 @code{left-truncation}, @code{right-truncation},
2852 @code{continued-line}, @code{continuation-line}.
2853
2854 @item Buffer indication bitmaps:
2855 @code{up-arrow}, @code{down-arrow},
2856 @code{top-left-angle}, @code{top-right-angle},
2857 @code{bottom-left-angle}, @code{bottom-right-angle},
2858 @code{left-bracket}, @code{right-bracket}.
2859
2860 @item Empty line indication bitmap:
2861 @code{empty-line}.
2862
2863 @item Overlay arrow bitmap:
2864 @code{overlay-arrow}.
2865
2866 @item Bitmaps for displaying the cursor in right fringe:
2867 @code{filled-box-cursor}, @code{hollow-box-cursor}, @code{hollow-square},
2868 @code{bar-cursor}, @code{hbar-cursor}.
2869 @end table
2870
2871 @defun fringe-bitmaps-at-pos &optional pos window
2872 This function returns the fringe bitmaps of the display line
2873 containing position @var{pos} in window @var{window}. The return
2874 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
2875 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
2876 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
2877 is non-@code{nil} if there is an overlay arrow in the left fringe.
2878
2879 The value is @code{nil} if @var{pos} is not visible in @var{window}.
2880 If @var{window} is @code{nil}, that stands for the selected window.
2881 If @var{pos} is @code{nil}, that stands for the value of point in
2882 @var{window}.
2883 @end defun
2884
2885 @node Customizing Bitmaps
2886 @subsection Customizing Fringe Bitmaps
2887
2888 @defun define-fringe-bitmap bitmap bits &optional height width align
2889 This function defines the symbol @var{bitmap} as a new fringe bitmap,
2890 or replaces an existing bitmap with that name.
2891
2892 The argument @var{bits} specifies the image to use. It should be
2893 either a string or a vector of integers, where each element (an
2894 integer) corresponds to one row of the bitmap. Each bit of an integer
2895 corresponds to one pixel of the bitmap, where the low bit corresponds
2896 to the rightmost pixel of the bitmap.
2897
2898 The height is normally the length of @var{bits}. However, you
2899 can specify a different height with non-@code{nil} @var{height}. The width
2900 is normally 8, but you can specify a different width with non-@code{nil}
2901 @var{width}. The width must be an integer between 1 and 16.
2902
2903 The argument @var{align} specifies the positioning of the bitmap
2904 relative to the range of rows where it is used; the default is to
2905 center the bitmap. The allowed values are @code{top}, @code{center},
2906 or @code{bottom}.
2907
2908 The @var{align} argument may also be a list @code{(@var{align}
2909 @var{periodic})} where @var{align} is interpreted as described above.
2910 If @var{periodic} is non-@code{nil}, it specifies that the rows in
2911 @code{bits} should be repeated enough times to reach the specified
2912 height.
2913
2914 The return value on success is an integer identifying the new bitmap.
2915 You should save that integer in a variable so it can be used to select
2916 this bitmap.
2917
2918 This function signals an error if there are no more free bitmap slots.
2919 @end defun
2920
2921 @defun destroy-fringe-bitmap bitmap
2922 This function destroy the fringe bitmap identified by @var{bitmap}.
2923 If @var{bitmap} identifies a standard fringe bitmap, it actually
2924 restores the standard definition of that bitmap, instead of
2925 eliminating it entirely.
2926 @end defun
2927
2928 @defun set-fringe-bitmap-face bitmap &optional face
2929 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
2930 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
2931 bitmap's face controls the color to draw it in.
2932
2933 @var{face} is merged with the @code{fringe} face, so normally
2934 @var{face} should specify only the foreground color.
2935 @end defun
2936
2937 @node Overlay Arrow
2938 @subsection The Overlay Arrow
2939 @cindex overlay arrow
2940
2941 The @dfn{overlay arrow} is useful for directing the user's attention
2942 to a particular line in a buffer. For example, in the modes used for
2943 interface to debuggers, the overlay arrow indicates the line of code
2944 about to be executed. This feature has nothing to do with
2945 @dfn{overlays} (@pxref{Overlays}).
2946
2947 @defvar overlay-arrow-string
2948 This variable holds the string to display to call attention to a
2949 particular line, or @code{nil} if the arrow feature is not in use.
2950 On a graphical display the contents of the string are ignored; instead a
2951 glyph is displayed in the fringe area to the left of the display area.
2952 @end defvar
2953
2954 @defvar overlay-arrow-position
2955 This variable holds a marker that indicates where to display the overlay
2956 arrow. It should point at the beginning of a line. On a non-graphical
2957 display the arrow text
2958 appears at the beginning of that line, overlaying any text that would
2959 otherwise appear. Since the arrow is usually short, and the line
2960 usually begins with indentation, normally nothing significant is
2961 overwritten.
2962
2963 The overlay string is displayed only in the buffer that this marker
2964 points into. Thus, only one buffer can have an overlay arrow at any
2965 given time.
2966 @c !!! overlay-arrow-position: but the overlay string may remain in the display
2967 @c of some other buffer until an update is required. This should be fixed
2968 @c now. Is it?
2969 @end defvar
2970
2971 You can do a similar job by creating an overlay with a
2972 @code{before-string} property. @xref{Overlay Properties}.
2973
2974 You can define multiple overlay arrows via the variable
2975 @code{overlay-arrow-variable-list}.
2976
2977 @defvar overlay-arrow-variable-list
2978 This variable's value is a list of varibles, each of which specifies
2979 the position of an overlay arrow. The variable
2980 @code{overlay-arrow-position} has its normal meaning because it is on
2981 this list.
2982 @end defvar
2983
2984 Each variable on this list can have properties
2985 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
2986 specify an overlay arrow string (for text-only terminals) or fringe
2987 bitmap (for graphical terminals) to display at the corresponding
2988 overlay arrow position. If either property is not set, the default
2989 (@code{overlay-arrow-string} or @code{overlay-arrow-fringe-bitmap}) is
2990 used.
2991
2992 @node Scroll Bars
2993 @section Scroll Bars
2994
2995 Normally the frame parameter @code{vertical-scroll-bars} controls
2996 whether the windows in the frame have vertical scroll bars, and
2997 whether they are on the left or right. The frame parameter
2998 @code{scroll-bar-width} specifies how wide they are (@code{nil}
2999 meaning the default). @xref{Window Frame Parameters}.
3000
3001 @defun frame-current-scroll-bars &optional frame
3002 This function reports the scroll bar type settings for frame
3003 @var{frame}. The value is a cons cell
3004 @code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3005 @var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3006 (which means no scroll bar.) @var{horizontal-type} is meant to
3007 specify the horizontal scroll bar type, but since they are not
3008 implemented, it is always @code{nil}.
3009 @end defun
3010
3011 @vindex vertical-scroll-bar
3012 You can enable or disable scroll bars for a particular buffer,
3013 by setting the variable @code{vertical-scroll-bar}. This variable
3014 automatically becomes buffer-local when set. The possible values are
3015 @code{left}, @code{right}, @code{t}, which means to use the
3016 frame's default, and @code{nil} for no scroll bar.
3017
3018 You can also control this for individual windows. Call the function
3019 @code{set-window-scroll-bars} to specify what to do for a specific window:
3020
3021 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3022 This function sets the width and type of scroll bars for window
3023 @var{window}.
3024
3025 @var{width} specifies the scroll bar width in pixels (@code{nil} means
3026 use the width specified for the frame). @var{vertical-type} specifies
3027 whether to have a vertical scroll bar and, if so, where. The possible
3028 values are @code{left}, @code{right} and @code{nil}, just like the
3029 values of the @code{vertical-scroll-bars} frame parameter.
3030
3031 The argument @var{horizontal-type} is meant to specify whether and
3032 where to have horizontal scroll bars, but since they are not
3033 implemented, it has no effect. If @var{window} is @code{nil}, the
3034 selected window is used.
3035 @end defun
3036
3037 @defun window-scroll-bars &optional window
3038 Report the width and type of scroll bars specified for @var{window}.
3039 If @var{window} is omitted or @code{nil}, the selected window is used.
3040 The value is a list of the form @code{(@var{width}
3041 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3042 @var{width} is the value that was specified for the width (which may
3043 be @code{nil}); @var{cols} is the number of columns that the scroll
3044 bar actually occupies.
3045
3046 @var{horizontal-type} is not actually meaningful.
3047 @end defun
3048
3049 If you don't specify these values for a window with
3050 @code{set-window-scroll-bars}, the buffer-local variables
3051 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3052 displayed control the window's vertical scroll bars. The function
3053 @code{set-window-buffer} examines these variables. If you change them
3054 in a buffer that is already visible in a window, you can make the
3055 window take note of the new values by calling @code{set-window-buffer}
3056 specifying the same buffer that is already displayed.
3057
3058 @defvar scroll-bar-mode
3059 This variable, always local in all buffers, controls whether and where
3060 to put scroll bars in windows displaying the buffer. The possible values
3061 are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3062 the left, and @code{right} to put a scroll bar on the right.
3063 @end defvar
3064
3065 @defun window-current-scroll-bars &optional window
3066 This function reports the scroll bar type for window @var{window}.
3067 If @var{window} is omitted or @code{nil}, the selected window is used.
3068 The value is a cons cell
3069 @code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3070 @code{window-scroll-bars}, this reports the scroll bar type actually
3071 used, once frame defaults and @code{scroll-bar-mode} are taken into
3072 account.
3073 @end defun
3074
3075 @defvar scroll-bar-width
3076 This variable, always local in all buffers, specifies the width of the
3077 buffer's scroll bars, measured in pixels. A value of @code{nil} means
3078 to use the value specified by the frame.
3079 @end defvar
3080
3081 @node Pointer Shape
3082 @section Pointer Shape
3083
3084 Normally, the mouse pointer has the @code{text} shape over text and
3085 the @code{arrow} shape over window areas which do not correspond to
3086 any buffer text. You can specify the mouse pointer shape over text or
3087 images via the @code{pointer} text property, and for images with the
3088 @code{:pointer} and @code{:map} image properties.
3089
3090 The available pointer shapes are: @code{text} (or @code{nil}),
3091 @code{arrow}, @code{hand}, @code{vdrag}, @code{hdrag},
3092 @code{modeline}, and @code{hourglass}.
3093
3094 @defvar void-text-area-pointer
3095 @tindex void-text-area-pointer
3096 This variable specifies the mouse pointer shape in void text areas,
3097 i.e. the areas after the end of a line or below the last line in the
3098 buffer. The default is to use the @code{arrow} (non-text) pointer.
3099 @end defvar
3100
3101 @node Display Property
3102 @section The @code{display} Property
3103 @cindex display specification
3104 @kindex display @r{(text property)}
3105
3106 The @code{display} text property (or overlay property) is used to
3107 insert images into text, and also control other aspects of how text
3108 displays. The value of the @code{display} property should be a
3109 display specification, or a list or vector containing several display
3110 specifications.
3111
3112 Some kinds of @code{display} properties specify something to display
3113 instead of the text that has the property. In this case, ``the text''
3114 means all the consecutive characters that have the same Lisp object as
3115 their @code{display} property; these characters are replaced as a
3116 single unit. By contrast, characters that have similar but distinct
3117 Lisp objects as their @code{display} properties are handled
3118 separately. Here's a function that illustrates this point:
3119
3120 @example
3121 (defun foo ()
3122 (goto-char (point-min))
3123 (dotimes (i 5)
3124 (let ((string (concat "A")))
3125 (put-text-property (point) (1+ (point)) 'display string)
3126 (forward-char 1)
3127 (put-text-property (point) (1+ (point)) 'display string)
3128 (forward-char 1))))
3129 @end example
3130
3131 @noindent
3132 It gives each of the first ten characters in the buffer string
3133 @code{"A"} as the @code{display} property, but they don't all get the
3134 same string. The first two characters get the same string, so they
3135 together are replaced with one @samp{A}. The next two characters get
3136 a second string, so they together are replaced with one @samp{A}.
3137 Likewise for each following pair of characters. Thus, the ten
3138 characters appear as five A's. This function would have the same
3139 results:
3140
3141 @example
3142 (defun foo ()
3143 (goto-char (point-min))
3144 (dotimes (i 5)
3145 (let ((string (concat "A")))
3146 (put-text-property (point) (2+ (point)) 'display string)
3147 (put-text-property (point) (1+ (point)) 'display string)
3148 (forward-char 2))))
3149 @end example
3150
3151 @noindent
3152 This illustrates that what matters is the property value for
3153 each character. If two consecutive characters have the same
3154 object as the @code{display} property value, it's irrelevent
3155 whether they got this property from a single call to
3156 @code{put-text-property} or from two different calls.
3157
3158 The rest of this section describes several kinds of
3159 display specifications and what they mean.
3160
3161 @menu
3162 * Specified Space:: Displaying one space with a specified width.
3163 * Pixel Specification:: Specifying space width or height in pixels.
3164 * Other Display Specs:: Displaying an image; magnifying text; moving it
3165 up or down on the page; adjusting the width
3166 of spaces within text.
3167 * Display Margins:: Displaying text or images to the side of the main text.
3168 @end menu
3169
3170 @node Specified Space
3171 @subsection Specified Spaces
3172 @cindex spaces, specified height or width
3173 @cindex specified spaces
3174 @cindex variable-width spaces
3175
3176 To display a space of specified width and/or height, use a display
3177 specification of the form @code{(space . @var{props})}, where
3178 @var{props} is a property list (a list of alternating properties and
3179 values). You can put this property on one or more consecutive
3180 characters; a space of the specified height and width is displayed in
3181 place of @emph{all} of those characters. These are the properties you
3182 can use in @var{props} to specify the weight of the space:
3183
3184 @table @code
3185 @item :width @var{width}
3186 If @var{width} is an integer or floating point number, it specifies
3187 that the space width should be @var{width} times the normal character
3188 width. @var{width} can also be a @dfn{pixel width} specification
3189 (@pxref{Pixel Specification}).
3190
3191 @item :relative-width @var{factor}
3192 Specifies that the width of the stretch should be computed from the
3193 first character in the group of consecutive characters that have the
3194 same @code{display} property. The space width is the width of that
3195 character, multiplied by @var{factor}.
3196
3197 @item :align-to @var{hpos}
3198 Specifies that the space should be wide enough to reach @var{hpos}.
3199 If @var{hpos} is a number, it is measured in units of the normal
3200 character width. @var{hpos} can also be a @dfn{pixel width}
3201 specification (@pxref{Pixel Specification}).
3202 @end table
3203
3204 You should use one and only one of the above properties. You can
3205 also specify the height of the space, with these properties:
3206
3207 @table @code
3208 @item :height @var{height}
3209 Specifies the height of the space.
3210 If @var{height} is an integer or floating point number, it specifies
3211 that the space height should be @var{height} times the normal character
3212 height. The @var{height} may also be a @dfn{pixel height} specification
3213 (@pxref{Pixel Specification}).
3214
3215 @item :relative-height @var{factor}
3216 Specifies the height of the space, multiplying the ordinary height
3217 of the text having this display specification by @var{factor}.
3218
3219 @item :ascent @var{ascent}
3220 If the value of @var{ascent} is a non-negative number no greater than
3221 100, it specifies that @var{ascent} percent of the height of the space
3222 should be considered as the ascent of the space---that is, the part
3223 above the baseline. The ascent may also be specified in pixel units
3224 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3225
3226 @end table
3227
3228 Don't use both @code{:height} and @code{:relative-height} together.
3229
3230 The @code{:width} and @code{:align-to} properties are supported on
3231 non-graphic terminals, but the other space properties in this section
3232 are not.
3233
3234 @node Pixel Specification
3235 @subsection Pixel Specification for Spaces
3236 @cindex spaces, pixel specification
3237
3238 The value of the @code{:width}, @code{:align-to}, @code{:height},
3239 and @code{:ascent} properties can be a special kind of expression that
3240 is evaluated during redisplay. The result of the evaluation is used
3241 as an absolute number of pixels.
3242
3243 The following expressions are supported:
3244
3245 @example
3246 @group
3247 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3248 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3249 @var{unit} ::= in | mm | cm | width | height
3250 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3251 | scroll-bar | text
3252 @var{pos} ::= left | center | right
3253 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3254 @var{op} ::= + | -
3255 @end group
3256 @end example
3257
3258 The form @var{num} specifies a fraction of the default frame font
3259 height or width. The form @code{(@var{num})} specifies an absolute
3260 number of pixels. If @var{num} is a symbol, @var{symbol}, its
3261 buffer-local variable binding is used.
3262
3263 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3264 pixels per inch, millimeter, and centimeter, respectively. The
3265 @code{width} and @code{height} units correspond to the default width
3266 and height of the current face. An image specification @code{image}
3267 corresponds to the width or height of the image.
3268
3269 The @code{left-fringe}, @code{right-fringe}, @code{left-margin},
3270 @code{right-margin}, @code{scroll-bar}, and @code{text} elements
3271 specify to the width of the corresponding area of the window.
3272
3273 The @code{left}, @code{center}, and @code{right} positions can be
3274 used with @code{:align-to} to specify a position relative to the left
3275 edge, center, or right edge of the text area.
3276
3277 Any of the above window elements (except @code{text}) can also be
3278 used with @code{:align-to} to specify that the position is relative to
3279 the left edge of the given area. Once the base offset for a relative
3280 position has been set (by the first occurrence of one of these
3281 symbols), further occurrences of these symbols are interpreted as the
3282 width of the specified area. For example, to align to the center of
3283 the left-margin, use
3284
3285 @example
3286 :align-to (+ left-margin (0.5 . left-margin))
3287 @end example
3288
3289 If no specific base offset is set for alignment, it is always relative
3290 to the left edge of the text area. For example, @samp{:align-to 0} in a
3291 header-line aligns with the first text column in the text area.
3292
3293 A value of the form @code{(@var{num} . @var{expr})} stands for the
3294 product of the values of @var{num} and @var{expr}. For example,
3295 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
3296 @var{image})} specifies half the width (or height) of the specified
3297 image.
3298
3299 The form @code{(+ @var{expr} ...)} adds up the value of the
3300 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
3301 the value of the expressions.
3302
3303 @node Other Display Specs
3304 @subsection Other Display Specifications
3305
3306 Here are the other sorts of display specifications that you can use
3307 in the @code{display} text property.
3308
3309 @table @code
3310 @item @var{string}
3311 Display @var{string} instead of the text that has this property.
3312
3313 @item (image . @var{image-props})
3314 This display specification is an image descriptor (@pxref{Images}).
3315 When used as a display specification, it means to display the image
3316 instead of the text that has the display specification.
3317
3318 @item (slice @var{x} @var{y} @var{width} @var{height})
3319 This specification together with @code{image} specifies a @dfn{slice}
3320 (a partial area) of the image to display. The elements @var{y} and
3321 @var{x} specify the top left corner of the slice, within the image;
3322 @var{width} and @var{height} specify the width and height of the
3323 slice. Integer values are numbers of pixels. A floating point number
3324 in the range 0.0--1.0 stands for that fraction of the width or height
3325 of the entire image.
3326
3327 @item ((margin nil) @var{string})
3328 @itemx @var{string}
3329 A display specification of this form means to display @var{string}
3330 instead of the text that has the display specification, at the same
3331 position as that text. This is a special case of marginal display
3332 (@pxref{Display Margins}).
3333
3334 Recursive display specifications are not supported---string display
3335 specifications must not have @code{display} properties themselves.
3336
3337 @item (space-width @var{factor})
3338 This display specification affects all the space characters within the
3339 text that has the specification. It displays all of these spaces
3340 @var{factor} times as wide as normal. The element @var{factor} should
3341 be an integer or float. Characters other than spaces are not affected
3342 at all; in particular, this has no effect on tab characters.
3343
3344 @item (height @var{height})
3345 This display specification makes the text taller or shorter.
3346 Here are the possibilities for @var{height}:
3347
3348 @table @asis
3349 @item @code{(+ @var{n})}
3350 This means to use a font that is @var{n} steps larger. A ``step'' is
3351 defined by the set of available fonts---specifically, those that match
3352 what was otherwise specified for this text, in all attributes except
3353 height. Each size for which a suitable font is available counts as
3354 another step. @var{n} should be an integer.
3355
3356 @item @code{(- @var{n})}
3357 This means to use a font that is @var{n} steps smaller.
3358
3359 @item a number, @var{factor}
3360 A number, @var{factor}, means to use a font that is @var{factor} times
3361 as tall as the default font.
3362
3363 @item a symbol, @var{function}
3364 A symbol is a function to compute the height. It is called with the
3365 current height as argument, and should return the new height to use.
3366
3367 @item anything else, @var{form}
3368 If the @var{height} value doesn't fit the previous possibilities, it is
3369 a form. Emacs evaluates it to get the new height, with the symbol
3370 @code{height} bound to the current specified font height.
3371 @end table
3372
3373 @item (raise @var{factor})
3374 This kind of display specification raises or lowers the text
3375 it applies to, relative to the baseline of the line.
3376
3377 @var{factor} must be a number, which is interpreted as a multiple of the
3378 height of the affected text. If it is positive, that means to display
3379 the characters raised. If it is negative, that means to display them
3380 lower down.
3381
3382 If the text also has a @code{height} display specification, that does
3383 not affect the amount of raising or lowering, which is based on the
3384 faces used for the text.
3385 @end table
3386
3387 You can make any display specification conditional. To do that,
3388 package it in another list of the form @code{(when @var{condition} .
3389 @var{spec})}. Then the specification @var{spec} applies only when
3390 @var{condition} evaluates to a non-@code{nil} value. During the
3391 evaluation, @code{object} is bound to the string or buffer having the
3392 conditional @code{display} property. @code{position} and
3393 @code{buffer-position} are bound to the position within @code{object}
3394 and the buffer position where the @code{display} property was found,
3395 respectively. Both positions can be different when @code{object} is a
3396 string.
3397
3398 @node Display Margins
3399 @subsection Displaying in the Margins
3400 @cindex display margins
3401 @cindex margins, display
3402
3403 A buffer can have blank areas called @dfn{display margins} on the left
3404 and on the right. Ordinary text never appears in these areas, but you
3405 can put things into the display margins using the @code{display}
3406 property.
3407
3408 To put text in the left or right display margin of the window, use a
3409 display specification of the form @code{(margin right-margin)} or
3410 @code{(margin left-margin)} on it. To put an image in a display margin,
3411 use that display specification along with the display specification for
3412 the image. Unfortunately, there is currently no way to make
3413 text or images in the margin mouse-sensitive.
3414
3415 If you put such a display specification directly on text in the
3416 buffer, the specified margin display appears @emph{instead of} that
3417 buffer text itself. To put something in the margin @emph{in
3418 association with} certain buffer text without preventing or altering
3419 the display of that text, put a @code{before-string} property on the
3420 text and put the display specification on the contents of the
3421 before-string.
3422
3423 Before the display margins can display anything, you must give
3424 them a nonzero width. The usual way to do that is to set these
3425 variables:
3426
3427 @defvar left-margin-width
3428 @tindex left-margin-width
3429 This variable specifies the width of the left margin.
3430 It is buffer-local in all buffers.
3431 @end defvar
3432
3433 @defvar right-margin-width
3434 @tindex right-margin-width
3435 This variable specifies the width of the right margin.
3436 It is buffer-local in all buffers.
3437 @end defvar
3438
3439 Setting these variables does not immediately affect the window. These
3440 variables are checked when a new buffer is displayed in the window.
3441 Thus, you can make changes take effect by calling
3442 @code{set-window-buffer}.
3443
3444 You can also set the margin widths immediately.
3445
3446 @defun set-window-margins window left &optional right
3447 @tindex set-window-margins
3448 This function specifies the margin widths for window @var{window}.
3449 The argument @var{left} controls the left margin and
3450 @var{right} controls the right margin (default @code{0}).
3451 @end defun
3452
3453 @defun window-margins &optional window
3454 @tindex window-margins
3455 This function returns the left and right margins of @var{window}
3456 as a cons cell of the form @code{(@var{left} . @var{right})}.
3457 If @var{window} is @code{nil}, the selected window is used.
3458 @end defun
3459
3460 @node Images
3461 @section Images
3462 @cindex images in buffers
3463
3464 To display an image in an Emacs buffer, you must first create an image
3465 descriptor, then use it as a display specifier in the @code{display}
3466 property of text that is displayed (@pxref{Display Property}).
3467
3468 Emacs can display a number of different image formats; some of them
3469 are supported only if particular support libraries are installed on
3470 your machine. In some environments, Emacs can load image
3471 libraries on demand; if so, the variable @code{image-library-alist}
3472 can be used to modify the set of known names for these dynamic
3473 libraries (though it is not possible to add new image formats).
3474
3475 The supported image formats include XBM, XPM (this requires the
3476 libraries @code{libXpm} version 3.4k and @code{libz}), GIF (requiring
3477 @code{libungif} 4.1.0), Postscript, PBM, JPEG (requiring the
3478 @code{libjpeg} library version v6a), TIFF (requiring @code{libtiff}
3479 v3.4), and PNG (requiring @code{libpng} 1.0.2).
3480
3481 You specify one of these formats with an image type symbol. The image
3482 type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
3483 @code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
3484
3485 @defvar image-types
3486 This variable contains a list of those image type symbols that are
3487 potentially supported in the current configuration.
3488 @emph{Potentially} here means that Emacs knows about the image types,
3489 not necessarily that they can be loaded (they could depend on
3490 unavailable dynamic libraries, for example).
3491
3492 To know which image types are really available, use
3493 @code{image-type-available-p}.
3494 @end defvar
3495
3496 @defvar image-library-alist
3497 This in an alist of image types vs external libraries needed to
3498 display them.
3499
3500 Each element is a list @code{(@var{image-type} @var{library}...)},
3501 where the car is a supported image format from @code{image-types}, and
3502 the rest are strings giving alternate filenames for the corresponding
3503 external libraries to load.
3504
3505 Emacs tries to load the libraries in the order they appear on the
3506 list; if none is loaded, the running session of Emacs won't support
3507 the image type. @code{pbm} and @code{xbm} don't need to be listed;
3508 they're always supported.
3509
3510 This variable is ignored if the image libraries are statically linked
3511 into Emacs.
3512 @end defvar
3513
3514 @defun image-type-available-p type
3515 @findex image-type-available-p
3516
3517 This function returns non-@code{nil} if image type @var{type} is
3518 available, i.e., if images of this type can be loaded and displayed in
3519 Emacs. @var{type} should be one of the types contained in
3520 @code{image-types}.
3521
3522 For image types whose support libraries are statically linked, this
3523 function always returns @code{t}; for other image types, it returns
3524 @code{t} if the dynamic library could be loaded, @code{nil} otherwise.
3525 @end defun
3526
3527 @menu
3528 * Image Descriptors:: How to specify an image for use in @code{:display}.
3529 * XBM Images:: Special features for XBM format.
3530 * XPM Images:: Special features for XPM format.
3531 * GIF Images:: Special features for GIF format.
3532 * Postscript Images:: Special features for Postscript format.
3533 * Other Image Types:: Various other formats are supported.
3534 * Defining Images:: Convenient ways to define an image for later use.
3535 * Showing Images:: Convenient ways to display an image once it is defined.
3536 * Image Cache:: Internal mechanisms of image display.
3537 @end menu
3538
3539 @node Image Descriptors
3540 @subsection Image Descriptors
3541 @cindex image descriptor
3542
3543 An image description is a list of the form @code{(image
3544 . @var{props})}, where @var{props} is a property list containing
3545 alternating keyword symbols (symbols whose names start with a colon) and
3546 their values. You can use any Lisp object as a property, but the only
3547 properties that have any special meaning are certain symbols, all of
3548 them keywords.
3549
3550 Every image descriptor must contain the property @code{:type
3551 @var{type}} to specify the format of the image. The value of @var{type}
3552 should be an image type symbol; for example, @code{xpm} for an image in
3553 XPM format.
3554
3555 Here is a list of other properties that are meaningful for all image
3556 types:
3557
3558 @table @code
3559 @item :file @var{file}
3560 The @code{:file} property says to load the image from file
3561 @var{file}. If @var{file} is not an absolute file name, it is expanded
3562 in @code{data-directory}.
3563
3564 @item :data @var{data}
3565 The @code{:data} property says the actual contents of the image.
3566 Each image must use either @code{:data} or @code{:file}, but not both.
3567 For most image types, the value of the @code{:data} property should be a
3568 string containing the image data; we recommend using a unibyte string.
3569
3570 Before using @code{:data}, look for further information in the section
3571 below describing the specific image format. For some image types,
3572 @code{:data} may not be supported; for some, it allows other data types;
3573 for some, @code{:data} alone is not enough, so you need to use other
3574 image properties along with @code{:data}.
3575
3576 @item :margin @var{margin}
3577 The @code{:margin} property specifies how many pixels to add as an
3578 extra margin around the image. The value, @var{margin}, must be a
3579 non-negative number, or a pair @code{(@var{x} . @var{y})} of such
3580 numbers. If it is a pair, @var{x} specifies how many pixels to add
3581 horizontally, and @var{y} specifies how many pixels to add vertically.
3582 If @code{:margin} is not specified, the default is zero.
3583
3584 @item :ascent @var{ascent}
3585 The @code{:ascent} property specifies the amount of the image's
3586 height to use for its ascent---that is, the part above the baseline.
3587 The value, @var{ascent}, must be a number in the range 0 to 100, or
3588 the symbol @code{center}.
3589
3590 If @var{ascent} is a number, that percentage of the image's height is
3591 used for its ascent.
3592
3593 If @var{ascent} is @code{center}, the image is vertically centered
3594 around a centerline which would be the vertical centerline of text drawn
3595 at the position of the image, in the manner specified by the text
3596 properties and overlays that apply to the image.
3597
3598 If this property is omitted, it defaults to 50.
3599
3600 @item :relief @var{relief}
3601 The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
3602 around the image. The value, @var{relief}, specifies the width of the
3603 shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
3604 so that the image appears as a pressed button; otherwise, it appears as
3605 an unpressed button.
3606
3607 @item :conversion @var{algorithm}
3608 The @code{:conversion} property, if non-@code{nil}, specifies a
3609 conversion algorithm that should be applied to the image before it is
3610 displayed; the value, @var{algorithm}, specifies which algorithm.
3611
3612 @table @code
3613 @item laplace
3614 @itemx emboss
3615 Specifies the Laplace edge detection algorithm, which blurs out small
3616 differences in color while highlighting larger differences. People
3617 sometimes consider this useful for displaying the image for a
3618 ``disabled'' button.
3619
3620 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
3621 Specifies a general edge-detection algorithm. @var{matrix} must be
3622 either a nine-element list or a nine-element vector of numbers. A pixel
3623 at position @math{x/y} in the transformed image is computed from
3624 original pixels around that position. @var{matrix} specifies, for each
3625 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
3626 will influence the transformed pixel; element @math{0} specifies the
3627 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
3628 the pixel at @math{x/y-1} etc., as shown below:
3629 @iftex
3630 @tex
3631 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
3632 x-1/y & x/y & x+1/y \cr
3633 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
3634 @end tex
3635 @end iftex
3636 @ifnottex
3637 @display
3638 (x-1/y-1 x/y-1 x+1/y-1
3639 x-1/y x/y x+1/y
3640 x-1/y+1 x/y+1 x+1/y+1)
3641 @end display
3642 @end ifnottex
3643
3644 The resulting pixel is computed from the color intensity of the color
3645 resulting from summing up the RGB values of surrounding pixels,
3646 multiplied by the specified factors, and dividing that sum by the sum
3647 of the factors' absolute values.
3648
3649 Laplace edge-detection currently uses a matrix of
3650 @iftex
3651 @tex
3652 $$\pmatrix{1 & 0 & 0 \cr
3653 0& 0 & 0 \cr
3654 9 & 9 & -1 \cr}$$
3655 @end tex
3656 @end iftex
3657 @ifnottex
3658 @display
3659 (1 0 0
3660 0 0 0
3661 9 9 -1)
3662 @end display
3663 @end ifnottex
3664
3665 Emboss edge-detection uses a matrix of
3666 @iftex
3667 @tex
3668 $$\pmatrix{ 2 & -1 & 0 \cr
3669 -1 & 0 & 1 \cr
3670 0 & 1 & -2 \cr}$$
3671 @end tex
3672 @end iftex
3673 @ifnottex
3674 @display
3675 ( 2 -1 0
3676 -1 0 1
3677 0 1 -2)
3678 @end display
3679 @end ifnottex
3680
3681 @item disabled
3682 Specifies transforming the image so that it looks ``disabled''.
3683 @end table
3684
3685 @item :mask @var{mask}
3686 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
3687 a clipping mask for the image, so that the background of a frame is
3688 visible behind the image. If @var{bg} is not specified, or if @var{bg}
3689 is @code{t}, determine the background color of the image by looking at
3690 the four corners of the image, assuming the most frequently occurring
3691 color from the corners is the background color of the image. Otherwise,
3692 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
3693 specifying the color to assume for the background of the image.
3694
3695 If @var{mask} is @code{nil}, remove a mask from the image, if it has
3696 one. Images in some formats include a mask which can be removed by
3697 specifying @code{:mask nil}.
3698
3699 @item :pointer @var{shape}
3700 This specifies the pointer shape when the mouse pointer is over this
3701 image. @xref{Pointer Shape}, for available pointer shapes.
3702
3703 @item :map @var{map}
3704 This associates an image map of @dfn{hot spots} with this image.
3705
3706 An image map is an alist where each element has the format
3707 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
3708 as either a rectangle, a circle, or a polygon.
3709
3710 A rectangle is a cons
3711 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
3712 which specifies the pixel coordinates of the upper left and bottom right
3713 corners of the rectangle area.
3714
3715 A circle is a cons
3716 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
3717 which specifies the center and the radius of the circle; @var{r} may
3718 be a float or integer.
3719
3720 A polygon is a cons
3721 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
3722 where each pair in the vector describes one corner in the polygon.
3723
3724 When the mouse pointer is above a hot-spot area of an image, the
3725 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
3726 property it defines a tool-tip for the hot-spot, and if it contains
3727 a @code{pointer} property, it defines the shape of the mouse cursor when
3728 it is over the hot-spot.
3729 @xref{Pointer Shape}, for available pointer shapes.
3730
3731 When you click the mouse when the mouse pointer is over a hot-spot, an
3732 event is composed by combining the @var{id} of the hot-spot with the
3733 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
3734 @var{id} is @code{area4}.
3735 @end table
3736
3737 @defun image-mask-p spec &optional frame
3738 @tindex image-mask-p
3739 This function returns @code{t} if image @var{spec} has a mask bitmap.
3740 @var{frame} is the frame on which the image will be displayed.
3741 @var{frame} @code{nil} or omitted means to use the selected frame
3742 (@pxref{Input Focus}).
3743 @end defun
3744
3745 @node XBM Images
3746 @subsection XBM Images
3747 @cindex XBM
3748
3749 To use XBM format, specify @code{xbm} as the image type. This image
3750 format doesn't require an external library, so images of this type are
3751 always supported.
3752
3753 Additional image properties supported for the @code{xbm} image type are:
3754
3755 @table @code
3756 @item :foreground @var{foreground}
3757 The value, @var{foreground}, should be a string specifying the image
3758 foreground color, or @code{nil} for the default color. This color is
3759 used for each pixel in the XBM that is 1. The default is the frame's
3760 foreground color.
3761
3762 @item :background @var{background}
3763 The value, @var{background}, should be a string specifying the image
3764 background color, or @code{nil} for the default color. This color is
3765 used for each pixel in the XBM that is 0. The default is the frame's
3766 background color.
3767 @end table
3768
3769 If you specify an XBM image using data within Emacs instead of an
3770 external file, use the following three properties:
3771
3772 @table @code
3773 @item :data @var{data}
3774 The value, @var{data}, specifies the contents of the image.
3775 There are three formats you can use for @var{data}:
3776
3777 @itemize @bullet
3778 @item
3779 A vector of strings or bool-vectors, each specifying one line of the
3780 image. Do specify @code{:height} and @code{:width}.
3781
3782 @item
3783 A string containing the same byte sequence as an XBM file would contain.
3784 You must not specify @code{:height} and @code{:width} in this case,
3785 because omitting them is what indicates the data has the format of an
3786 XBM file. The file contents specify the height and width of the image.
3787
3788 @item
3789 A string or a bool-vector containing the bits of the image (plus perhaps
3790 some extra bits at the end that will not be used). It should contain at
3791 least @var{width} * @code{height} bits. In this case, you must specify
3792 @code{:height} and @code{:width}, both to indicate that the string
3793 contains just the bits rather than a whole XBM file, and to specify the
3794 size of the image.
3795 @end itemize
3796
3797 @item :width @var{width}
3798 The value, @var{width}, specifies the width of the image, in pixels.
3799
3800 @item :height @var{height}
3801 The value, @var{height}, specifies the height of the image, in pixels.
3802 @end table
3803
3804 @node XPM Images
3805 @subsection XPM Images
3806 @cindex XPM
3807
3808 To use XPM format, specify @code{xpm} as the image type. The
3809 additional image property @code{:color-symbols} is also meaningful with
3810 the @code{xpm} image type:
3811
3812 @table @code
3813 @item :color-symbols @var{symbols}
3814 The value, @var{symbols}, should be an alist whose elements have the
3815 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
3816 the name of a color as it appears in the image file, and @var{color}
3817 specifies the actual color to use for displaying that name.
3818 @end table
3819
3820 @node GIF Images
3821 @subsection GIF Images
3822 @cindex GIF
3823
3824 For GIF images, specify image type @code{gif}.
3825
3826 @table @code
3827 @item :index @var{index}
3828 You can use @code{:index} to specify one image from a GIF file that
3829 contains more than one image. This property specifies use of image
3830 number @var{index} from the file. If the GIF file doesn't contain an
3831 image with index @var{index}, the image displays as a hollow box.
3832 @end table
3833
3834 @ignore
3835 This could be used to implement limited support for animated GIFs.
3836 For example, the following function displays a multi-image GIF file
3837 at point-min in the current buffer, switching between sub-images
3838 every 0.1 seconds.
3839
3840 (defun show-anim (file max)
3841 "Display multi-image GIF file FILE which contains MAX subimages."
3842 (display-anim (current-buffer) file 0 max t))
3843
3844 (defun display-anim (buffer file idx max first-time)
3845 (when (= idx max)
3846 (setq idx 0))
3847 (let ((img (create-image file nil :image idx)))
3848 (save-excursion
3849 (set-buffer buffer)
3850 (goto-char (point-min))
3851 (unless first-time (delete-char 1))
3852 (insert-image img))
3853 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
3854 @end ignore
3855
3856 @node Postscript Images
3857 @subsection Postscript Images
3858 @cindex Postscript images
3859
3860 To use Postscript for an image, specify image type @code{postscript}.
3861 This works only if you have Ghostscript installed. You must always use
3862 these three properties:
3863
3864 @table @code
3865 @item :pt-width @var{width}
3866 The value, @var{width}, specifies the width of the image measured in
3867 points (1/72 inch). @var{width} must be an integer.
3868
3869 @item :pt-height @var{height}
3870 The value, @var{height}, specifies the height of the image in points
3871 (1/72 inch). @var{height} must be an integer.
3872
3873 @item :bounding-box @var{box}
3874 The value, @var{box}, must be a list or vector of four integers, which
3875 specifying the bounding box of the Postscript image, analogous to the
3876 @samp{BoundingBox} comment found in Postscript files.
3877
3878 @example
3879 %%BoundingBox: 22 171 567 738
3880 @end example
3881 @end table
3882
3883 Displaying Postscript images from Lisp data is not currently
3884 implemented, but it may be implemented by the time you read this.
3885 See the @file{etc/NEWS} file to make sure.
3886
3887 @node Other Image Types
3888 @subsection Other Image Types
3889 @cindex PBM
3890
3891 For PBM images, specify image type @code{pbm}. Color, gray-scale and
3892 monochromatic images are supported. For mono PBM images, two additional
3893 image properties are supported.
3894
3895 @table @code
3896 @item :foreground @var{foreground}
3897 The value, @var{foreground}, should be a string specifying the image
3898 foreground color, or @code{nil} for the default color. This color is
3899 used for each pixel in the XBM that is 1. The default is the frame's
3900 foreground color.
3901
3902 @item :background @var{background}
3903 The value, @var{background}, should be a string specifying the image
3904 background color, or @code{nil} for the default color. This color is
3905 used for each pixel in the XBM that is 0. The default is the frame's
3906 background color.
3907 @end table
3908
3909 For JPEG images, specify image type @code{jpeg}.
3910
3911 For TIFF images, specify image type @code{tiff}.
3912
3913 For PNG images, specify image type @code{png}.
3914
3915 @node Defining Images
3916 @subsection Defining Images
3917
3918 The functions @code{create-image}, @code{defimage} and
3919 @code{find-image} provide convenient ways to create image descriptors.
3920
3921 @defun create-image file-or-data &optional type data-p &rest props
3922 @tindex create-image
3923 This function creates and returns an image descriptor which uses the
3924 data in @var{file-or-data}. @var{file-or-data} can be a file name or
3925 a string containing the image data; @var{data-p} should be @code{nil}
3926 for the former case, non-@code{nil} for the latter case.
3927
3928 The optional argument @var{type} is a symbol specifying the image type.
3929 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
3930 determine the image type from the file's first few bytes, or else
3931 from the file's name.
3932
3933 The remaining arguments, @var{props}, specify additional image
3934 properties---for example,
3935
3936 @example
3937 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
3938 @end example
3939
3940 The function returns @code{nil} if images of this type are not
3941 supported. Otherwise it returns an image descriptor.
3942 @end defun
3943
3944 @defmac defimage symbol specs &optional doc
3945 @tindex defimage
3946 This macro defines @var{symbol} as an image name. The arguments
3947 @var{specs} is a list which specifies how to display the image.
3948 The third argument, @var{doc}, is an optional documentation string.
3949
3950 Each argument in @var{specs} has the form of a property list, and each
3951 one should specify at least the @code{:type} property and either the
3952 @code{:file} or the @code{:data} property. The value of @code{:type}
3953 should be a symbol specifying the image type, the value of
3954 @code{:file} is the file to load the image from, and the value of
3955 @code{:data} is a string containing the actual image data. Here is an
3956 example:
3957
3958 @example
3959 (defimage test-image
3960 ((:type xpm :file "~/test1.xpm")
3961 (:type xbm :file "~/test1.xbm")))
3962 @end example
3963
3964 @code{defimage} tests each argument, one by one, to see if it is
3965 usable---that is, if the type is supported and the file exists. The
3966 first usable argument is used to make an image descriptor which is
3967 stored in @var{symbol}.
3968
3969 If none of the alternatives will work, then @var{symbol} is defined
3970 as @code{nil}.
3971 @end defmac
3972
3973 @defun find-image specs
3974 @tindex find-image
3975 This function provides a convenient way to find an image satisfying one
3976 of a list of image specifications @var{specs}.
3977
3978 Each specification in @var{specs} is a property list with contents
3979 depending on image type. All specifications must at least contain the
3980 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
3981 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
3982 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
3983 image from, and @var{data} is a string containing the actual image data.
3984 The first specification in the list whose @var{type} is supported, and
3985 @var{file} exists, is used to construct the image specification to be
3986 returned. If no specification is satisfied, @code{nil} is returned.
3987
3988 The image is looked for first on @code{load-path} and then in
3989 @code{data-directory}.
3990 @end defun
3991
3992 @node Showing Images
3993 @subsection Showing Images
3994
3995 You can use an image descriptor by setting up the @code{display}
3996 property yourself, but it is easier to use the functions in this
3997 section.
3998
3999 @defun insert-image image &optional string area slice
4000 This function inserts @var{image} in the current buffer at point. The
4001 value @var{image} should be an image descriptor; it could be a value
4002 returned by @code{create-image}, or the value of a symbol defined with
4003 @code{defimage}. The argument @var{string} specifies the text to put
4004 in the buffer to hold the image. If it is omitted or @code{nil},
4005 @code{insert-image} uses @code{" "} by default.
4006
4007 The argument @var{area} specifies whether to put the image in a margin.
4008 If it is @code{left-margin}, the image appears in the left margin;
4009 @code{right-margin} specifies the right margin. If @var{area} is
4010 @code{nil} or omitted, the image is displayed at point within the
4011 buffer's text.
4012
4013 The argument @var{slice} specifies a slice of the image to insert. If
4014 @var{slice} is @code{nil} or omitted the whole image is inserted.
4015 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4016 @var{height})} which specifies the @var{x} and @var{y} positions and
4017 @var{width} and @var{height} of the image area to insert. Integer
4018 values are in units of pixels. A floating point number in the range
4019 0.0--1.0 stands for that fraction of the width or height of the entire
4020 image.
4021
4022 Internally, this function inserts @var{string} in the buffer, and gives
4023 it a @code{display} property which specifies @var{image}. @xref{Display
4024 Property}.
4025 @end defun
4026
4027 @defun insert-sliced-image image &optional string area rows cols
4028 This function inserts @var{image} in the current buffer at point, like
4029 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
4030 equally sized slices.
4031 @end defun
4032
4033 @defun put-image image pos &optional string area
4034 This function puts image @var{image} in front of @var{pos} in the
4035 current buffer. The argument @var{pos} should be an integer or a
4036 marker. It specifies the buffer position where the image should appear.
4037 The argument @var{string} specifies the text that should hold the image
4038 as an alternative to the default.
4039
4040 The argument @var{image} must be an image descriptor, perhaps returned
4041 by @code{create-image} or stored by @code{defimage}.
4042
4043 The argument @var{area} specifies whether to put the image in a margin.
4044 If it is @code{left-margin}, the image appears in the left margin;
4045 @code{right-margin} specifies the right margin. If @var{area} is
4046 @code{nil} or omitted, the image is displayed at point within the
4047 buffer's text.
4048
4049 Internally, this function creates an overlay, and gives it a
4050 @code{before-string} property containing text that has a @code{display}
4051 property whose value is the image. (Whew!)
4052 @end defun
4053
4054 @defun remove-images start end &optional buffer
4055 This function removes images in @var{buffer} between positions
4056 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4057 images are removed from the current buffer.
4058
4059 This removes only images that were put into @var{buffer} the way
4060 @code{put-image} does it, not images that were inserted with
4061 @code{insert-image} or in other ways.
4062 @end defun
4063
4064 @defun image-size spec &optional pixels frame
4065 @tindex image-size
4066 This function returns the size of an image as a pair
4067 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4068 specification. @var{pixels} non-@code{nil} means return sizes
4069 measured in pixels, otherwise return sizes measured in canonical
4070 character units (fractions of the width/height of the frame's default
4071 font). @var{frame} is the frame on which the image will be displayed.
4072 @var{frame} null or omitted means use the selected frame (@pxref{Input
4073 Focus}).
4074 @end defun
4075
4076 @node Image Cache
4077 @subsection Image Cache
4078
4079 Emacs stores images in an image cache when it displays them, so it can
4080 display them again more efficiently. It removes an image from the cache
4081 when it hasn't been displayed for a specified period of time.
4082
4083 When an image is looked up in the cache, its specification is compared
4084 with cached image specifications using @code{equal}. This means that
4085 all images with equal specifications share the same image in the cache.
4086
4087 @defvar image-cache-eviction-delay
4088 @tindex image-cache-eviction-delay
4089 This variable specifies the number of seconds an image can remain in the
4090 cache without being displayed. When an image is not displayed for this
4091 length of time, Emacs removes it from the image cache.
4092
4093 If the value is @code{nil}, Emacs does not remove images from the cache
4094 except when you explicitly clear it. This mode can be useful for
4095 debugging.
4096 @end defvar
4097
4098 @defun clear-image-cache &optional frame
4099 @tindex clear-image-cache
4100 This function clears the image cache. If @var{frame} is non-@code{nil},
4101 only the cache for that frame is cleared. Otherwise all frames' caches
4102 are cleared.
4103 @end defun
4104
4105 @node Buttons
4106 @section Buttons
4107 @cindex buttons
4108 @cindex buttons in buffers
4109 @cindex clickable buttons in buffers
4110
4111 The @emph{button} package defines functions for inserting and
4112 manipulating clickable (with the mouse, or via keyboard commands)
4113 buttons in Emacs buffers, such as might be used for help hyper-links,
4114 etc. Emacs uses buttons for the hyper-links in help text and the like.
4115
4116 A button is essentially a set of properties attached (via text
4117 properties or overlays) to a region of text in an Emacs buffer. These
4118 properties are called @dfn{button properties}.
4119
4120 One of the these properties (@code{action}) is a function, which will
4121 be called when the user invokes it using the keyboard or the mouse.
4122 The invoked function may then examine the button and use its other
4123 properties as desired.
4124
4125 In some ways the Emacs button package duplicates functionality offered
4126 by the widget package (@pxref{Top, , Introduction, widget, The Emacs
4127 Widget Library}), but the button package has the advantage that it is
4128 much faster, much smaller, and much simpler to use (for elisp
4129 programmers---for users, the result is about the same). The extra
4130 speed and space savings are useful mainly if you need to create many
4131 buttons in a buffer (for instance an @code{*Apropos*} buffer uses
4132 buttons to make entries clickable, and may contain many thousands of
4133 entries).
4134
4135 @menu
4136 * Button Properties:: Button properties with special meanings.
4137 * Button Types:: Defining common properties for classes of buttons.
4138 * Making Buttons:: Adding buttons to Emacs buffers.
4139 * Manipulating Buttons:: Getting and setting properties of buttons.
4140 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
4141 @end menu
4142
4143 @node Button Properties
4144 @subsection Button Properties
4145 @cindex button properties
4146
4147 Buttons have an associated list of properties defining their
4148 appearance and behavior, and other arbitrary properties may be used
4149 for application specific purposes. Some properties that have special
4150 meaning to the button package include:
4151
4152 @table @code
4153 @item action
4154 @kindex action @r{(button property)}
4155 The function to call when the user invokes the button, which is passed
4156 the single argument @var{button}. By default this is @code{ignore},
4157 which does nothing.
4158
4159 @item mouse-action
4160 @kindex mouse-action @r{(button property)}
4161 This is similar to @code{action}, and when present, will be used
4162 instead of @code{action} for button invocations resulting from
4163 mouse-clicks (instead of the user hitting @key{RET}). If not
4164 present, mouse-clicks use @code{action} instead.
4165
4166 @item face
4167 @kindex face @r{(button property)}
4168 This is an Emacs face controlling how buttons of this type are
4169 displayed; by default this is the @code{button} face.
4170
4171 @item mouse-face
4172 @kindex mouse-face @r{(button property)}
4173 This is an additional face which controls appearance during
4174 mouse-overs (merged with the usual button face); by default this is
4175 the usual Emacs @code{highlight} face.
4176
4177 @item keymap
4178 @kindex keymap @r{(button property)}
4179 The button's keymap, defining bindings active within the button
4180 region. By default this is the usual button region keymap, stored
4181 in the variable @code{button-map}, which defines @key{RET} and
4182 @key{mouse-2} to invoke the button.
4183
4184 @item type
4185 @kindex type @r{(button property)}
4186 The button-type of the button. When creating a button, this is
4187 usually specified using the @code{:type} keyword argument.
4188 @xref{Button Types}.
4189
4190 @item help-echo
4191 @kindex help-index @r{(button property)}
4192 A string displayed by the Emacs tool-tip help system; by default,
4193 @code{"mouse-2, RET: Push this button"}.
4194
4195 @item follow-link
4196 @kindex follow-link @r{(button property)}
4197 The follow-link property, defining how a @key{Mouse-1} click behaves
4198 on this button, @xref{Links and Mouse-1}.
4199
4200 @item button
4201 @kindex button @r{(button property)}
4202 All buttons have a non-@code{nil} @code{button} property, which may be useful
4203 in finding regions of text that comprise buttons (which is what the
4204 standard button functions do).
4205 @end table
4206
4207 There are other properties defined for the regions of text in a
4208 button, but these are not generally interesting for typical uses.
4209
4210 @node Button Types
4211 @subsection Button Types
4212 @cindex button types
4213
4214 Every button has a button @emph{type}, which defines default values
4215 for the button's properties. Button types are arranged in a
4216 hierarchy, with specialized types inheriting from more general types,
4217 so that it's easy to define special-purpose types of buttons for
4218 specific tasks.
4219
4220 @defun define-button-type name &rest properties
4221 @tindex define-button-type
4222 Define a `button type' called @var{name}. The remaining arguments
4223 form a sequence of @var{property value} pairs, specifying default
4224 property values for buttons with this type (a button's type may be set
4225 by giving it a @code{type} property when creating the button, using
4226 the @code{:type} keyword argument).
4227
4228 In addition, the keyword argument @code{:supertype} may be used to
4229 specify a button-type from which @var{name} inherits its default
4230 property values. Note that this inheritance happens only when
4231 @var{name} is defined; subsequent changes to a supertype are not
4232 reflected in its subtypes.
4233 @end defun
4234
4235 Using @code{define-button-type} to define default properties for
4236 buttons is not necessary---buttons without any specified type use the
4237 built-in button-type @code{button}---but it is encouraged, since
4238 doing so usually makes the resulting code clearer and more efficient.
4239
4240 @node Making Buttons
4241 @subsection Making Buttons
4242 @cindex making buttons
4243
4244 Buttons are associated with a region of text, using an overlay or
4245 text properties to hold button-specific information, all of which are
4246 initialized from the button's type (which defaults to the built-in
4247 button type @code{button}). Like all Emacs text, the appearance of
4248 the button is governed by the @code{face} property; by default (via
4249 the @code{face} property inherited from the @code{button} button-type)
4250 this is a simple underline, like a typical web-page link.
4251
4252 For convenience, there are two sorts of button-creation functions,
4253 those that add button properties to an existing region of a buffer,
4254 called @code{make-...button}, and those also insert the button text,
4255 called @code{insert-...button}.
4256
4257 The button-creation functions all take the @code{&rest} argument
4258 @var{properties}, which should be a sequence of @var{property value}
4259 pairs, specifying properties to add to the button; see @ref{Button
4260 Properties}. In addition, the keyword argument @code{:type} may be
4261 used to specify a button-type from which to inherit other properties;
4262 see @ref{Button Types}. Any properties not explicitly specified
4263 during creation will be inherited from the button's type (if the type
4264 defines such a property).
4265
4266 The following functions add a button using an overlay
4267 (@pxref{Overlays}) to hold the button properties:
4268
4269 @defun make-button beg end &rest properties
4270 @tindex make-button
4271 This makes a button from @var{beg} to @var{end} in the
4272 current buffer, and returns it.
4273 @end defun
4274
4275 @defun insert-button label &rest properties
4276 @tindex insert-button
4277 This insert a button with the label @var{label} at point,
4278 and returns it.
4279 @end defun
4280
4281 The following functions are similar, but use Emacs text properties
4282 (@pxref{Text Properties}) to hold the button properties, making the
4283 button actually part of the text instead of being a property of the
4284 buffer. Buttons using text properties do not create markers into the
4285 buffer, which is important for speed when you use extremely large
4286 numbers of buttons. Both functions return the position of the start
4287 of the new button:
4288
4289 @defun make-text-button beg end &rest properties
4290 @tindex make-text-button
4291 This makes a button from @var{beg} to @var{end} in the current buffer, using
4292 text properties.
4293 @end defun
4294
4295 @defun insert-text-button label &rest properties
4296 @tindex insert-text-button
4297 This inserts a button with the label @var{label} at point, using text
4298 properties.
4299 @end defun
4300
4301 @node Manipulating Buttons
4302 @subsection Manipulating Buttons
4303 @cindex manipulating buttons
4304
4305 These are functions for getting and setting properties of buttons.
4306 Often these are used by a button's invocation function to determine
4307 what to do.
4308
4309 Where a @var{button} parameter is specified, it means an object
4310 referring to a specific button, either an overlay (for overlay
4311 buttons), or a buffer-position or marker (for text property buttons).
4312 Such an object is passed as the first argument to a button's
4313 invocation function when it is invoked.
4314
4315 @defun button-start button
4316 @tindex button-start
4317 Return the position at which @var{button} starts.
4318 @end defun
4319
4320 @defun button-end button
4321 @tindex button-end
4322 Return the position at which @var{button} ends.
4323 @end defun
4324
4325 @defun button-get button prop
4326 @tindex button-get
4327 Get the property of button @var{button} named @var{prop}.
4328 @end defun
4329
4330 @defun button-put button prop val
4331 @tindex button-put
4332 Set @var{button}'s @var{prop} property to @var{val}.
4333 @end defun
4334
4335 @defun button-activate button &optional use-mouse-action
4336 @tindex button-activate
4337 Call @var{button}'s @code{action} property (i.e., invoke it). If
4338 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
4339 @code{mouse-action} property instead of @code{action}; if the button
4340 has no @code{mouse-action} property, use @code{action} as normal.
4341 @end defun
4342
4343 @defun button-label button
4344 @tindex button-label
4345 Return @var{button}'s text label.
4346 @end defun
4347
4348 @defun button-type button
4349 @tindex button-type
4350 Return @var{button}'s button-type.
4351 @end defun
4352
4353 @defun button-has-type-p button type
4354 @tindex button-has-type-p
4355 Return @code{t} if @var{button} has button-type @var{type}, or one of
4356 @var{type}'s subtypes.
4357 @end defun
4358
4359 @defun button-at pos
4360 @tindex button-at
4361 Return the button at position @var{pos} in the current buffer, or @code{nil}.
4362 @end defun
4363
4364 @defun button-type-put type prop val
4365 @tindex button-type-put
4366 Set the button-type @var{type}'s @var{prop} property to @var{val}.
4367 @end defun
4368
4369 @defun button-type-get type prop
4370 @tindex button-type-get
4371 Get the property of button-type @var{type} named @var{prop}.
4372 @end defun
4373
4374 @defun button-type-subtype-p type supertype
4375 @tindex button-type-subtype-p
4376 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
4377 @end defun
4378
4379 @node Button Buffer Commands
4380 @subsection Button Buffer Commands
4381 @cindex button buffer commands
4382
4383 These are commands and functions for locating and operating on
4384 buttons in an Emacs buffer.
4385
4386 @code{push-button} is the command that a user uses to actually `push'
4387 a button, and is bound by default in the button itself to @key{RET}
4388 and to @key{mouse-2} using a region-specific keymap. Commands
4389 that are useful outside the buttons itself, such as
4390 @code{forward-button} and @code{backward-button} are additionally
4391 available in the keymap stored in @code{button-buffer-map}; a mode
4392 which uses buttons may want to use @code{button-buffer-map} as a
4393 parent keymap for its keymap.
4394
4395 If the button has a non-@code{nil} @code{follow-link} property, and
4396 @var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
4397 will also activate the @code{push-button} command.
4398 @xref{Links and Mouse-1}.
4399
4400 @deffn Command push-button &optional pos use-mouse-action
4401 @tindex push-button
4402 Perform the action specified by a button at location @var{pos}.
4403 @var{pos} may be either a buffer position or a mouse-event. If
4404 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
4405 mouse-event (@pxref{Mouse Events}), try to invoke the button's
4406 @code{mouse-action} property instead of @code{action}; if the button
4407 has no @code{mouse-action} property, use @code{action} as normal.
4408 @var{pos} defaults to point, except when @code{push-button} is invoked
4409 interactively as the result of a mouse-event, in which case, the mouse
4410 event's position is used. If there's no button at @var{pos}, do
4411 nothing and return @code{nil}, otherwise return @code{t}.
4412 @end deffn
4413
4414 @deffn Command forward-button n &optional wrap display-message
4415 @tindex forward-button
4416 Move to the @var{n}th next button, or @var{n}th previous button if
4417 @var{n} is negative. If @var{n} is zero, move to the start of any
4418 button at point. If @var{wrap} is non-@code{nil}, moving past either
4419 end of the buffer continues from the other end. If
4420 @var{display-message} is non-@code{nil}, the button's help-echo string
4421 is displayed. Any button with a non-@code{nil} @code{skip} property
4422 is skipped over. Returns the button found.
4423 @end deffn
4424
4425 @deffn Command backward-button n &optional wrap display-message
4426 @tindex backward-button
4427 Move to the @var{n}th previous button, or @var{n}th next button if
4428 @var{n} is negative. If @var{n} is zero, move to the start of any
4429 button at point. If @var{wrap} is non-@code{nil}, moving past either
4430 end of the buffer continues from the other end. If
4431 @var{display-message} is non-@code{nil}, the button's help-echo string
4432 is displayed. Any button with a non-@code{nil} @code{skip} property
4433 is skipped over. Returns the button found.
4434 @end deffn
4435
4436 @defun next-button pos &optional count-current
4437 @tindex next-button
4438 Return the next button after position @var{pos} in the current buffer.
4439 If @var{count-current} is non-@code{nil}, count any button at
4440 @var{pos} in the search, instead of starting at the next button.
4441 @end defun
4442
4443 @defun previous-button pos &optional count-current
4444 @tindex previous-button
4445 Return the @var{n}th button before position @var{pos} in the current
4446 buffer. If @var{count-current} is non-@code{nil}, count any button at
4447 @var{pos} in the search, instead of starting at the next button.
4448 @end defun
4449
4450 @node Blinking
4451 @section Blinking Parentheses
4452 @cindex parenthesis matching
4453 @cindex blinking
4454 @cindex balancing parentheses
4455 @cindex close parenthesis
4456
4457 This section describes the mechanism by which Emacs shows a matching
4458 open parenthesis when the user inserts a close parenthesis.
4459
4460 @defvar blink-paren-function
4461 The value of this variable should be a function (of no arguments) to
4462 be called whenever a character with close parenthesis syntax is inserted.
4463 The value of @code{blink-paren-function} may be @code{nil}, in which
4464 case nothing is done.
4465 @end defvar
4466
4467 @defopt blink-matching-paren
4468 If this variable is @code{nil}, then @code{blink-matching-open} does
4469 nothing.
4470 @end defopt
4471
4472 @defopt blink-matching-paren-distance
4473 This variable specifies the maximum distance to scan for a matching
4474 parenthesis before giving up.
4475 @end defopt
4476
4477 @defopt blink-matching-delay
4478 This variable specifies the number of seconds for the cursor to remain
4479 at the matching parenthesis. A fraction of a second often gives
4480 good results, but the default is 1, which works on all systems.
4481 @end defopt
4482
4483 @deffn Command blink-matching-open
4484 This function is the default value of @code{blink-paren-function}. It
4485 assumes that point follows a character with close parenthesis syntax and
4486 moves the cursor momentarily to the matching opening character. If that
4487 character is not already on the screen, it displays the character's
4488 context in the echo area. To avoid long delays, this function does not
4489 search farther than @code{blink-matching-paren-distance} characters.
4490
4491 Here is an example of calling this function explicitly.
4492
4493 @smallexample
4494 @group
4495 (defun interactive-blink-matching-open ()
4496 @c Do not break this line! -- rms.
4497 @c The first line of a doc string
4498 @c must stand alone.
4499 "Indicate momentarily the start of sexp before point."
4500 (interactive)
4501 @end group
4502 @group
4503 (let ((blink-matching-paren-distance
4504 (buffer-size))
4505 (blink-matching-paren t))
4506 (blink-matching-open)))
4507 @end group
4508 @end smallexample
4509 @end deffn
4510
4511 @node Inverse Video
4512 @section Inverse Video
4513 @cindex Inverse Video
4514
4515 @defopt inverse-video
4516 @cindex highlighting
4517 This variable controls whether Emacs uses inverse video for all text
4518 on the screen. Non-@code{nil} means yes, @code{nil} means no. The
4519 default is @code{nil}.
4520 @end defopt
4521
4522 @defopt mode-line-inverse-video
4523 This variable controls the use of inverse video for mode lines and
4524 menu bars. If it is non-@code{nil}, then these lines are displayed in
4525 the face @code{mode-line}. Otherwise, these lines are displayed
4526 normally, just like other text. The default is @code{t}.
4527 @end defopt
4528
4529 @node Usual Display
4530 @section Usual Display Conventions
4531
4532 The usual display conventions define how to display each character
4533 code. You can override these conventions by setting up a display table
4534 (@pxref{Display Tables}). Here are the usual display conventions:
4535
4536 @itemize @bullet
4537 @item
4538 Character codes 32 through 126 map to glyph codes 32 through 126.
4539 Normally this means they display as themselves.
4540
4541 @item
4542 Character code 9 is a horizontal tab. It displays as whitespace
4543 up to a position determined by @code{tab-width}.
4544
4545 @item
4546 Character code 10 is a newline.
4547
4548 @item
4549 All other codes in the range 0 through 31, and code 127, display in one
4550 of two ways according to the value of @code{ctl-arrow}. If it is
4551 non-@code{nil}, these codes map to sequences of two glyphs, where the
4552 first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
4553 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
4554 just like the codes in the range 128 to 255.
4555
4556 On MS-DOS terminals, Emacs arranges by default for the character code
4557 127 to be mapped to the glyph code 127, which normally displays as an
4558 empty polygon. This glyph is used to display non-@acronym{ASCII} characters
4559 that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
4560 emacs, The GNU Emacs Manual}.
4561
4562 @item
4563 Character codes 128 through 255 map to sequences of four glyphs, where
4564 the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
4565 digit characters representing the character code in octal. (A display
4566 table can specify a glyph to use instead of @samp{\}.)
4567
4568 @item
4569 Multibyte character codes above 256 are displayed as themselves, or as a
4570 question mark or empty box if the terminal cannot display that
4571 character.
4572 @end itemize
4573
4574 The usual display conventions apply even when there is a display
4575 table, for any character whose entry in the active display table is
4576 @code{nil}. Thus, when you set up a display table, you need only
4577 specify the characters for which you want special behavior.
4578
4579 These display rules apply to carriage return (character code 13), when
4580 it appears in the buffer. But that character may not appear in the
4581 buffer where you expect it, if it was eliminated as part of end-of-line
4582 conversion (@pxref{Coding System Basics}).
4583
4584 These variables affect the way certain characters are displayed on the
4585 screen. Since they change the number of columns the characters occupy,
4586 they also affect the indentation functions. These variables also affect
4587 how the mode line is displayed; if you want to force redisplay of the
4588 mode line using the new values, call the function
4589 @code{force-mode-line-update} (@pxref{Mode Line Format}).
4590
4591 @defopt ctl-arrow
4592 @cindex control characters in display
4593 This buffer-local variable controls how control characters are
4594 displayed. If it is non-@code{nil}, they are displayed as a caret
4595 followed by the character: @samp{^A}. If it is @code{nil}, they are
4596 displayed as a backslash followed by three octal digits: @samp{\001}.
4597 @end defopt
4598
4599 @c Following may have overfull hbox.
4600 @defvar default-ctl-arrow
4601 The value of this variable is the default value for @code{ctl-arrow} in
4602 buffers that do not override it. @xref{Default Value}.
4603 @end defvar
4604
4605 @defopt tab-width
4606 The value of this variable is the spacing between tab stops used for
4607 displaying tab characters in Emacs buffers. The value is in units of
4608 columns, and the default is 8. Note that this feature is completely
4609 independent of the user-settable tab stops used by the command
4610 @code{tab-to-tab-stop}. @xref{Indent Tabs}.
4611 @end defopt
4612
4613 @defopt indicate-empty-lines
4614 @tindex indicate-empty-lines
4615 @cindex fringes, and empty line indication
4616 When this is non-@code{nil}, Emacs displays a special glyph in the
4617 fringe of each empty line at the end of the buffer, on terminals that
4618 support it (window systems). @xref{Fringes}.
4619 @end defopt
4620
4621 @defvar indicate-buffer-boundaries
4622 This buffer-local variable controls how the buffer boundaries and
4623 window scrolling are indicated in the window fringes.
4624
4625 Emacs can indicate the buffer boundaries---that is, the first and last
4626 line in the buffer---with angle icons when they appear on the screen.
4627 In addition, Emacs can display an up-arrow in the fringe to show
4628 that there is text above the screen, and a down-arrow to show
4629 there is text below the screen.
4630
4631 There are four kinds of basic values:
4632
4633 @table @asis
4634 @item @code{nil}
4635 Don't display the icons.
4636 @item @code{left}
4637 Display them in the left fringe.
4638 @item @code{right}
4639 Display them in the right fringe.
4640 @item @var{anything-else}
4641 Display the icon at the top of the window top in the left fringe, and other
4642 in the right fringe.
4643 @end table
4644
4645 If value is a cons @code{(@var{angles} . @var{arrows})}, @var{angles}
4646 controls the angle icons, and @var{arrows} controls the arrows. Both
4647 @var{angles} and @var{arrows} work according to the table above.
4648 Thus, @code{(t . right)} places the top angle icon in the left
4649 fringe, the bottom angle icon in the right fringe, and both arrows in
4650 the right fringe.
4651 @end defvar
4652
4653 @defvar default-indicate-buffer-boundaries
4654 The value of this variable is the default value for
4655 @code{indicate-buffer-boundaries} in buffers that do not override it.
4656 @end defvar
4657
4658 @node Display Tables
4659 @section Display Tables
4660
4661 @cindex display table
4662 You can use the @dfn{display table} feature to control how all possible
4663 character codes display on the screen. This is useful for displaying
4664 European languages that have letters not in the @acronym{ASCII} character
4665 set.
4666
4667 The display table maps each character code into a sequence of
4668 @dfn{glyphs}, each glyph being a graphic that takes up one character
4669 position on the screen. You can also define how to display each glyph
4670 on your terminal, using the @dfn{glyph table}.
4671
4672 Display tables affect how the mode line is displayed; if you want to
4673 force redisplay of the mode line using a new display table, call
4674 @code{force-mode-line-update} (@pxref{Mode Line Format}).
4675
4676 @menu
4677 * Display Table Format:: What a display table consists of.
4678 * Active Display Table:: How Emacs selects a display table to use.
4679 * Glyphs:: How to define a glyph, and what glyphs mean.
4680 @end menu
4681
4682 @node Display Table Format
4683 @subsection Display Table Format
4684
4685 A display table is actually a char-table (@pxref{Char-Tables}) with
4686 @code{display-table} as its subtype.
4687
4688 @defun make-display-table
4689 This creates and returns a display table. The table initially has
4690 @code{nil} in all elements.
4691 @end defun
4692
4693 The ordinary elements of the display table are indexed by character
4694 codes; the element at index @var{c} says how to display the character
4695 code @var{c}. The value should be @code{nil} or a vector of glyph
4696 values (@pxref{Glyphs}). If an element is @code{nil}, it says to
4697 display that character according to the usual display conventions
4698 (@pxref{Usual Display}).
4699
4700 If you use the display table to change the display of newline
4701 characters, the whole buffer will be displayed as one long ``line.''
4702
4703 The display table also has six ``extra slots'' which serve special
4704 purposes. Here is a table of their meanings; @code{nil} in any slot
4705 means to use the default for that slot, as stated below.
4706
4707 @table @asis
4708 @item 0
4709 The glyph for the end of a truncated screen line (the default for this
4710 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
4711 arrows in the fringes to indicate truncation, so the display table has
4712 no effect.
4713
4714 @item 1
4715 The glyph for the end of a continued line (the default is @samp{\}).
4716 On graphical terminals, Emacs uses curved arrows in the fringes to
4717 indicate continuation, so the display table has no effect.
4718
4719 @item 2
4720 The glyph for indicating a character displayed as an octal character
4721 code (the default is @samp{\}).
4722
4723 @item 3
4724 The glyph for indicating a control character (the default is @samp{^}).
4725
4726 @item 4
4727 A vector of glyphs for indicating the presence of invisible lines (the
4728 default is @samp{...}). @xref{Selective Display}.
4729
4730 @item 5
4731 The glyph used to draw the border between side-by-side windows (the
4732 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
4733 when there are no scroll bars; if scroll bars are supported and in use,
4734 a scroll bar separates the two windows.
4735 @end table
4736
4737 For example, here is how to construct a display table that mimics the
4738 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
4739
4740 @example
4741 (setq disptab (make-display-table))
4742 (let ((i 0))
4743 (while (< i 32)
4744 (or (= i ?\t) (= i ?\n)
4745 (aset disptab i (vector ?^ (+ i 64))))
4746 (setq i (1+ i)))
4747 (aset disptab 127 (vector ?^ ??)))
4748 @end example
4749
4750 @defun display-table-slot display-table slot
4751 This function returns the value of the extra slot @var{slot} of
4752 @var{display-table}. The argument @var{slot} may be a number from 0 to
4753 5 inclusive, or a slot name (symbol). Valid symbols are
4754 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
4755 @code{selective-display}, and @code{vertical-border}.
4756 @end defun
4757
4758 @defun set-display-table-slot display-table slot value
4759 This function stores @var{value} in the extra slot @var{slot} of
4760 @var{display-table}. The argument @var{slot} may be a number from 0 to
4761 5 inclusive, or a slot name (symbol). Valid symbols are
4762 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
4763 @code{selective-display}, and @code{vertical-border}.
4764 @end defun
4765
4766 @defun describe-display-table display-table
4767 @tindex describe-display-table
4768 This function displays a description of the display table
4769 @var{display-table} in a help buffer.
4770 @end defun
4771
4772 @deffn Command describe-current-display-table
4773 @tindex describe-current-display-table
4774 This command displays a description of the current display table in a
4775 help buffer.
4776 @end deffn
4777
4778 @node Active Display Table
4779 @subsection Active Display Table
4780 @cindex active display table
4781
4782 Each window can specify a display table, and so can each buffer. When
4783 a buffer @var{b} is displayed in window @var{w}, display uses the
4784 display table for window @var{w} if it has one; otherwise, the display
4785 table for buffer @var{b} if it has one; otherwise, the standard display
4786 table if any. The display table chosen is called the @dfn{active}
4787 display table.
4788
4789 @defun window-display-table &optional window
4790 This function returns @var{window}'s display table, or @code{nil}
4791 if @var{window} does not have an assigned display table. The default
4792 for @var{window} is the selected window.
4793 @end defun
4794
4795 @defun set-window-display-table window table
4796 This function sets the display table of @var{window} to @var{table}.
4797 The argument @var{table} should be either a display table or
4798 @code{nil}.
4799 @end defun
4800
4801 @defvar buffer-display-table
4802 This variable is automatically buffer-local in all buffers; its value in
4803 a particular buffer specifies the display table for that buffer. If it
4804 is @code{nil}, that means the buffer does not have an assigned display
4805 table.
4806 @end defvar
4807
4808 @defvar standard-display-table
4809 This variable's value is the default display table, used whenever a
4810 window has no display table and neither does the buffer displayed in
4811 that window. This variable is @code{nil} by default.
4812 @end defvar
4813
4814 If there is no display table to use for a particular window---that is,
4815 if the window specifies none, its buffer specifies none, and
4816 @code{standard-display-table} is @code{nil}---then Emacs uses the usual
4817 display conventions for all character codes in that window. @xref{Usual
4818 Display}.
4819
4820 A number of functions for changing the standard display table
4821 are defined in the library @file{disp-table}.
4822
4823 @node Glyphs
4824 @subsection Glyphs
4825
4826 @cindex glyph
4827 A @dfn{glyph} is a generalization of a character; it stands for an
4828 image that takes up a single character position on the screen. Glyphs
4829 are represented in Lisp as integers, just as characters are. Normally
4830 Emacs finds glyphs in the display table (@pxref{Display Tables}).
4831
4832 A glyph can be @dfn{simple} or it can be defined by the @dfn{glyph
4833 table}. A simple glyph is just a way of specifying a character and a
4834 face to output it in. The glyph code for a simple glyph, mod 524288,
4835 is the character to output, and the glyph code divided by 524288
4836 specifies the face number (@pxref{Face Functions}) to use while
4837 outputting it. (524288 is
4838 @ifnottex
4839 2**19.)
4840 @end ifnottex
4841 @tex
4842 $2^{19}$.)
4843 @end tex
4844 @xref{Faces}.
4845
4846 On character terminals, you can set up a @dfn{glyph table} to define
4847 the meaning of glyph codes. The glyph codes is the value of the
4848 variable @code{glyph-table}.
4849
4850 @defvar glyph-table
4851 The value of this variable is the current glyph table. It should be a
4852 vector; the @var{g}th element defines glyph code @var{g}.
4853
4854 If a glyph code is greater than or equal to the length of the glyph
4855 table, that code is automatically simple. If the value of
4856 @code{glyph-table} is @code{nil} instead of a vector, then all glyphs
4857 are simple. The glyph table is not used on graphical displays, only
4858 on character terminals. On graphical displays, all glyphs are simple.
4859 @end defvar
4860
4861 Here are the possible types of elements in the glyph table:
4862
4863 @table @asis
4864 @item @var{string}
4865 Send the characters in @var{string} to the terminal to output
4866 this glyph. This alternative is available on character terminals,
4867 but not under a window system.
4868
4869 @item @var{integer}
4870 Define this glyph code as an alias for glyph code @var{integer}. You
4871 can use an alias to specify a face code for the glyph and use a small
4872 number as its code.
4873
4874 @item @code{nil}
4875 This glyph is simple.
4876 @end table
4877
4878 @defun create-glyph string
4879 @tindex create-glyph
4880 This function returns a newly-allocated glyph code which is set up to
4881 display by sending @var{string} to the terminal.
4882 @end defun
4883
4884 @node Beeping
4885 @section Beeping
4886 @cindex beeping
4887 @cindex bell
4888
4889 This section describes how to make Emacs ring the bell (or blink the
4890 screen) to attract the user's attention. Be conservative about how
4891 often you do this; frequent bells can become irritating. Also be
4892 careful not to use just beeping when signaling an error is more
4893 appropriate. (@xref{Errors}.)
4894
4895 @defun ding &optional do-not-terminate
4896 @cindex keyboard macro termination
4897 This function beeps, or flashes the screen (see @code{visible-bell} below).
4898 It also terminates any keyboard macro currently executing unless
4899 @var{do-not-terminate} is non-@code{nil}.
4900 @end defun
4901
4902 @defun beep &optional do-not-terminate
4903 This is a synonym for @code{ding}.
4904 @end defun
4905
4906 @defopt visible-bell
4907 This variable determines whether Emacs should flash the screen to
4908 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
4909 is effective on a window system, and on a character-only terminal
4910 provided the terminal's Termcap entry defines the visible bell
4911 capability (@samp{vb}).
4912 @end defopt
4913
4914 @defvar ring-bell-function
4915 If this is non-@code{nil}, it specifies how Emacs should ``ring the
4916 bell.'' Its value should be a function of no arguments. If this is
4917 non-@code{nil}, it takes precedence over the @code{visible-bell}
4918 variable.
4919 @end defvar
4920
4921 @node Window Systems
4922 @section Window Systems
4923
4924 Emacs works with several window systems, most notably the X Window
4925 System. Both Emacs and X use the term ``window'', but use it
4926 differently. An Emacs frame is a single window as far as X is
4927 concerned; the individual Emacs windows are not known to X at all.
4928
4929 @defvar window-system
4930 This variable tells Lisp programs what window system Emacs is running
4931 under. The possible values are
4932
4933 @table @code
4934 @item x
4935 @cindex X Window System
4936 Emacs is displaying using X.
4937 @item pc
4938 Emacs is displaying using MS-DOS.
4939 @item w32
4940 Emacs is displaying using Windows.
4941 @item mac
4942 Emacs is displaying using a Macintosh.
4943 @item nil
4944 Emacs is using a character-based terminal.
4945 @end table
4946 @end defvar
4947
4948 @defvar window-setup-hook
4949 This variable is a normal hook which Emacs runs after handling the
4950 initialization files. Emacs runs this hook after it has completed
4951 loading your init file, the default initialization file (if
4952 any), and the terminal-specific Lisp code, and running the hook
4953 @code{term-setup-hook}.
4954
4955 This hook is used for internal purposes: setting up communication with
4956 the window system, and creating the initial window. Users should not
4957 interfere with it.
4958 @end defvar
4959
4960 @ignore
4961 arch-tag: ffdf5714-7ecf-415b-9023-fbc6b409c2c6
4962 @end ignore